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Oct 20th, 2019
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  1. cl_showfps 0 // Turning this FPS meter on actually decreases fps by about 3%-4%
  2. fps_max 0 // fps caps on PCs that consistently meet that cap causes horrible input lag when attempting to turn/aim
  3. cl_playerspraydisable 1
  4. r_spray_lifetime 100
  5. r_shadowmaxrendered 0
  6. r_shadowrendertotexture 0
  7. r_shadows 0
  8. nb_shadow_dist 0
  9. r_eyes 1
  10. r_flex 1
  11. r_lod 2
  12. r_rootlod 2
  13. r_teeth 1
  14. r_eyemove 1
  15. r_eyeshift_x 0
  16. r_eyeshift_y 0
  17. r_eyeshift_z 0
  18. r_eyesize 0
  19. blink_duration 0
  20. cl_ragdoll_fade_time 0
  21. cl_ragdoll_forcefade 1
  22. cl_ragdoll_physics_enable 0
  23. g_ragdoll_fadespeed 0
  24. g_ragdoll_lvfadespeed 0
  25. ragdoll_sleepaftertime 0
  26. cl_phys_props_enable 0
  27. cl_phys_props_max 0
  28. props_break_max_pieces 0
  29. r_propsmaxdist 1
  30. violence_agibs 0
  31. violence_hgibs 0
  32. mat_bumpmap 0
  33. mat_specular 0
  34. mat_phong 0
  35. mat_picmip -1 //Woolen note; i've set textures to high, doesn't seem to drop fps much but makes game pretty!
  36. prop_active_gib_limit 0
  37. props_break_max_pieces_perframe 0
  38. cl_muzzleflash_dlight_1st 0
  39. cl_detaildist 0
  40. cl_detailfade 0
  41. cl_drawmonitors 0
  42. cl_ejectbrass 0
  43. cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
  44. cl_new_impact_effects 0
  45. cl_show_splashes 0
  46. cl_rumblescale 0
  47. cl_showhelp 0
  48. cl_showpluginmessages 0
  49. cl_debugrumble 0
  50. func_break_max_pieces 0
  51. glow_outline_effect_enable 0 // Cart glow effect.
  52. lod_transitiondist 0
  53. //mat_antialias 1 // apparently having this in config can break the mumble overlay for some users
  54. mat_colcorrection_disableentities 1
  55. mat_colorcorrection 0
  56. mat_disable_bloom 1
  57. mat_disable_fancy_blending 1
  58. mat_disable_lightwarp 1
  59. mat_envmapsize 8
  60. mat_envmaptgasize 8
  61. mat_filterlightmaps 1
  62. mat_filtertextures 1
  63. mat_forceaniso 1
  64. mat_hdr_level 0
  65. mat_autoexposure_max 0
  66. mat_autoexposure_min 0
  67. mat_bloomscale 0
  68. mat_bloom_scalefactor_scalar 0
  69. mat_debug_postprocessing_effects 0
  70. mat_debugdepth 0
  71. mat_disable_bloom 1
  72. mat_postprocessing_combine 0
  73. mat_non_hdr_bloom_scalefactor 0
  74. mat_bufferprimitives 1
  75. mat_compressedtextures 1
  76. mat_forcemanagedtextureintohardware 0
  77. mat_framebuffercopyoverlaysize 0
  78. mat_hdr_enabled 0
  79. mat_hdr_manual_tonemap_rate 0
  80. mat_mipmaptextures 0 // ***
  81. mat_non_hdr_bloom_scalefactor 0
  82. mat_showlightmappage -1
  83. mat_softwarelighting 0
  84. mat_software_aa_blur_one_pixel_lines 0
  85. mat_software_aa_edge_threshold 9
  86. mat_software_aa_quality 0// was 9
  87. mat_software_aa_strength 0
  88. mat_software_aa_strength_vgui 0
  89. mat_software_aa_tap_offset 0
  90. mat_software_aa_quality 0
  91. mat_texture_limit -1
  92. mat_use_compressed_hdr_textures 0
  93. mem_max_heapsize 2048
  94. mod_forcedata 1
  95. mod_forcetouchdata 1
  96. mat_max_worldmesh_vertices 512
  97. mat_monitorgamma 2.2
  98. mat_parallaxmap 0
  99. mat_reducefillrate 1
  100. mat_reduceparticles 1
  101. mat_trilinear 1
  102. mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
  103. mat_viewportupscale 1
  104. mat_wateroverlaysize 1
  105. mp_decals 9 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
  106. r_3dsky 0
  107. r_ambientboost 0
  108. r_ambientfactor 0
  109. r_ambientmin 0
  110. r_cheapwaterend 1
  111. r_cheapwaterstart 1
  112. r_decals 9
  113. r_maxmodeldecal 9
  114. r_decalstaticprops 0
  115. r_decal_cullsize 15
  116. r_drawdetailprops 0
  117. r_drawmodeldecals 0
  118. r_drawflecks 0
  119. r_dynamic 0
  120. r_flashlightdepthtexture 0
  121. r_forcewaterleaf 1
  122. r_lightaverage 0
  123. r_maxnewsamples 0
  124. r_maxsampledist 1
  125. r_bloomtintb 0
  126. r_bloomtintexponent 0
  127. r_bloomtintg 0
  128. r_bloomtintr 0
  129. r_occlusion 1
  130. r_pixelfog 1
  131. r_propsmaxdist 0
  132. r_renderoverlayfragment 0
  133. r_staticprop_lod 4
  134. r_waterdrawreflection 0
  135. r_waterdrawrefraction 1
  136. r_waterforceexpensive 0
  137. r_waterforcereflectentities 0
  138. r_drawtracers_firstperson 0 // should give a small fps boost in 1st person
  139. r_dopixelvisibility 0
  140. r_drawbatchdecals 0
  141. r_hunkalloclightmaps 0
  142. r_lightcache_zbuffercache 0
  143. r_PhysPropStaticLighting 0
  144. rope_averagelight 0
  145. rope_collide 0
  146. rope_rendersolid 0
  147. rope_shake 0
  148. rope_smooth 0
  149. rope_subdiv 0
  150. rope_wind_dist 0
  151. tf_particles_disable_weather 1
  152. tracer_extra 0
  153. violence_ablood 1 // framerates on -most- pcs are higher with these on
  154. violence_hblood 1
  155. mat_motion_blur_enabled 0 // just incase anyone has this added before loading my cfg
  156. mat_motion_blur_forward_enabled 0
  157. mat_motion_blur_strength 0
  158. r_worldlightmin 0.0001
  159. r_worldlights 0
  160. mp_usehwmmodels -1
  161. mp_usehwmvcds -1
  162. in_usekeyboardsampletime 0
  163. mat_clipz 1 // FX card users should set this to 0
  164. mat_forcehardwaresync 0
  165. mat_levelflush 1
  166. m_rawinput 1
  167. mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
  168. r_fastzreject -1
  169. ai_expression_optimization 1
  170. fast_fogvolume 1
  171. host_thread_mode 0 // Not exactly stable
  172. mod_load_anims_async 1
  173. mod_load_mesh_async 1
  174. mod_load_vcollide_async 1
  175. con_enable 1
  176. con_filter_enable 1
  177. con_filter_text_out particle
  178. datacachesize 256
  179. dsp_enhance_stereo 0
  180. dsp_slow_cpu 1
  181. snd_async_fullyasync 1
  182. snd_pitchquality 0
  183. snd_spatialize_roundrobin 1
  184. snd_mixahead .05
  185. mat_queue_mode 2
  186. cl_threaded_bone_setup 1 // WARNING if you don't have a Quad-Core CPU or better you SHOULD NOT LEAVE THIS ON
  187. cl_threaded_client_leaf_system 0 // DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
  188. r_queued_decals 0 // lessens the impact of higher decal limits.
  189. r_queued_ropes 1
  190. r_queued_post_processing 0 // kind of pointless because it's disabled above but if you do like post processing effects keeping this on should lessen the impact on framerate
  191. r_threaded_client_shadow_manager 1
  192. r_threaded_particles 1
  193. r_threaded_renderables 1
  194. hud_deathnotice_time 5 // Default is 6, This the the death notices that usually appear at the top right of the screen
  195. hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
  196. hud_achievement_count 0 //Default is 8, Max number of achievements that can be shown on the HUD
  197. hud_achievement_tracker 0 // Default is 1, Show or hide the achievement tracker
  198. cl_localnetworkbackdoor 1 //Network optimizations for Singleplayer, disabling has about a 1-2% fps boost
  199. cl_cloud_settings 0 // I believe this disables cloud syncing of CFGs but not 100% sure
  200. //cl_notifications_show_ingame 0 // Pretty sure this disables Trade/Duel Notifications
  201. sys_minidumpspewlines 500 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
  202. tf_scoreboard_ping_as_text 1
  203. cl_ask_blacklist_opt_out "1"
  204. cl_ask_favorite_opt_out "1"
  205. sb_dontshow_maxplayer_warning "1"
  206. tf_explanations_backpackpanel "1"
  207. tf_explanations_charinfo_armory_panel "1"
  208. tf_explanations_charinfopanel "1"
  209. tf_explanations_craftingpanel "1"
  210. tf_explanations_discardpanel "1"
  211. tf_explanations_store "1"
  212. tf_training_has_prompted_for_forums "1"
  213. tf_training_has_prompted_for_loadout "1"
  214. tf_training_has_prompted_for_offline_practice "1"
  215. tf_training_has_prompted_for_options "1"
  216. tf_training_has_prompted_for_training "1"
  217. hud_fastswitch 1
  218. sv_forcepreload 1
  219. cl_hud_playerclass_use_playermodel 1
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