Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- Opened log '/home/thepsuedomonkey/.fs2_open/data/fs2_open.log', Wed Nov 28 02:56:10 2012 ...
- FreeSpace 2 Open version: 3.6.13
- Passed cmdline options:
- -spec_exp 0.7
- -ogl_spec 15
- -spec_static 1.0
- -spec_point 0.7
- -spec_tube 1.0
- -ambient_factor 90
- -soft_particles
- -post_process
- -bloom_intensity 20
- -fxaa
- -cache_bitmaps
- -ship_choice_3d
- -weapon_choice_3d
- -warp_flash
- -snd_preload
- Building file index...
- Found root pack '/home/thepsuedomonkey/Code/Diaspora/R1.0.4_Patch.vp' with a checksum of 0x78778fe8
- Found root pack '/home/thepsuedomonkey/Code/Diaspora/R1_Core.vp' with a checksum of 0x2b0863f9
- Found root pack '/home/thepsuedomonkey/Code/Diaspora/R1_Effects.vp' with a checksum of 0xbd1d2fde
- Found root pack '/home/thepsuedomonkey/Code/Diaspora/R1_Interface.vp' with a checksum of 0x2ed2245f
- Found root pack '/home/thepsuedomonkey/Code/Diaspora/R1_Movies.vp' with a checksum of 0x10d8b681
- Found root pack '/home/thepsuedomonkey/Code/Diaspora/R1_Ships.vp' with a checksum of 0x07315d6d
- Found root pack '/home/thepsuedomonkey/Code/Diaspora/R1_Sound.vp' with a checksum of 0xdc928568
- Found root pack '/home/thepsuedomonkey/Code/Diaspora/R1_Textures.vp' with a checksum of 0xdd208c33
- Searching root '/home/thepsuedomonkey/.fs2_open/' ... 0 files
- Searching root '/home/thepsuedomonkey/Code/Diaspora/' ... 8 files
- Searching root pack '/home/thepsuedomonkey/Code/Diaspora/R1.0.4_Patch.vp' ... 206 files
- Searching root pack '/home/thepsuedomonkey/Code/Diaspora/R1_Core.vp' ... 86 files
- Searching root pack '/home/thepsuedomonkey/Code/Diaspora/R1_Effects.vp' ... 2451 files
- Searching root pack '/home/thepsuedomonkey/Code/Diaspora/R1_Interface.vp' ... 1518 files
- Searching root pack '/home/thepsuedomonkey/Code/Diaspora/R1_Movies.vp' ... 1432 files
- Searching root pack '/home/thepsuedomonkey/Code/Diaspora/R1_Ships.vp' ... 353 files
- Searching root pack '/home/thepsuedomonkey/Code/Diaspora/R1_Sound.vp' ... 1367 files
- Searching root pack '/home/thepsuedomonkey/Code/Diaspora/R1_Textures.vp' ... 574 files
- Found 10 roots and 7995 files.
- AutoLang: Language auto-detection successful...
- Setting language to English
- Initializing OpenAL...
- OpenAL Vendor : OpenAL Community
- OpenAL Renderer : OpenAL Soft
- OpenAL Version : 1.1 ALSOFT 1.14
- Found extension "AL_EXT_float32".
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX enabled: NO
- Playback device: Built-in Audio Analog Surround 5.1
- Capture device: Built-in Audio Analog Stereo
- ... OpenAL successfully initialized!
- Failed to init speech
- Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
- Initializing SDL...
- Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
- Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
- OpenGL Vendor : ATI Technologies Inc.
- OpenGL Renderer : AMD Radeon HD 6800 Series
- OpenGL Version : 4.2.11903 Compatibility Profile Context
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_ARB_shader_texture_lod".
- Using extension "GL_ARB_texture_float".
- Using extension "GL_ARB_draw_elements_base_vertex".
- Found special extension function "glXSwapIntervalSGI".
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Depth-blended Particles
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Distorted Particles
- Compiling post-processing shader 1 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: post-f.sdr
- Compiling post-processing shader 2 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Compiling post-processing shader 3 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Compiling post-processing shader 4 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: brightpass-f.sdr
- Compiling post-processing shader 5 ...
- Loading built-in default shader for: fxaa-v.sdr
- Loading built-in default shader for: fxaa-f.sdr
- Compiling post-processing shader 6 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: fxaapre-f.sdr
- Compiling post-processing shader 7 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: ls-f.sdr
- Max texture units: 8 (16)
- Max elements vertices: 2147483647
- Max elements indices: 16777215
- Max texture size: 16384x16384
- Max render buffer size: 16384x16384
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: YES
- Using trilinear texture filter.
- OpenGL Shader Version: 4.20
- ... OpenGL init is complete!
- Size of bitmap info = 816 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- Game Settings Table: Using Standard Loops For SEXP Arguments
- Game Settings Table: Using standard event chaining behavior
- Game Settings Table: External shaders are DISABLED
- Game Settings Table: Using Reversed Loops For SEXP Arguments
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'PitchYawBankLocked-sct.tbm' ...
- TBM => Starting parse of 'flakSnd-sct.tbm' ...
- TBM => Starting parse of 'explosions-sct.tbm' ...
- TBM => Starting parse of 'debris-sct.tbm' ...
- TBM => Starting parse of 'cylonHud-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- No joysticks found
- Current soundtrack set to -1 in event_music_reset_choices
- TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
- Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
- BMPMAN: Found EFF (Exp_Nuke.eff) with 86 frames at 24 fps.
- BMPMAN: Found EFF (Exp_Fighter_Norm.eff) with 71 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Fighter_Vapor.eff) with 92 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Flak_Big.eff) with 120 frames at 20 fps.
- BMPMAN: Found EFF (Exp_Flak_Small.eff) with 98 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Medium.eff) with 100 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Missile_Small.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Missile_EMP.eff) with 72 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Huge.eff) with 106 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Large.eff) with 125 frames at 25 fps.
- BMPMAN: Found EFF (Exp_Nuke_Big.eff) with 64 frames at 15 fps.
- TBM => Starting parse of 'weak-wep.tbm' ...
- Weapon variant 'MEC-A6#Weak' requires the "player allowed" flag because its base weapon 'MEC-A6' has it! Adding it by default.
- Weapon variant '30mm 2.1#Weak' requires the "player allowed" flag because its base weapon '30mm 2.1' has it! Adding it by default.
- Weapon variant 'HD-70 Lightning Javelin#Weak' requires the "player allowed" flag because its base weapon 'HD-70 Lightning Javelin' has it! Adding it by default.
- Weapon variant 'TM-7 Pyro Javelin#Weak' requires the "player allowed" flag because its base weapon 'TM-7 Pyro Javelin' has it! Adding it by default.
- Weapon variant 'GBU-102 Tercio#Weak' requires the "player allowed" flag because its base weapon 'GBU-102 Tercio' has it! Adding it by default.
- Weapon variant 'SRM-AF 2.6 Pilum#Weak' requires the "player allowed" flag because its base weapon 'SRM-AF 2.6 Pilum' has it! Adding it by default.
- Weapon variant 'LRT-AP 2.2 Shipwreck#Weak' requires the "player allowed" flag because its base weapon 'LRT-AP 2.2 Shipwreck' has it! Adding it by default.
- Weapon variant 'MRT-HE 1.0 Scythe#Weak' requires the "player allowed" flag because its base weapon 'MRT-HE 1.0 Scythe' has it! Adding it by default.
- Weapon variant 'MRT-N 2.3 Mangonel#Weak' requires the "player allowed" flag because its base weapon 'MRT-N 2.3 Mangonel' has it! Adding it by default.
- TBM => Starting parse of 'objecttypes-obt.tbm' ...
- BMPMAN: Found EFF (Thruster_Col_Fire.eff) with 20 frames at 25 fps.
- BMPMAN: Found EFF (Thruster_Jets.eff) with 3 frames at 25 fps.
- BMPMAN: Found EFF (col_miscbargauge.eff) with 11 frames at 1 fps.
- BMPMAN: Found EFF (Throttle_Default.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (Threat_Arc_Default.eff) with 2 frames at 1 fps.
- BMPMAN: Found EFF (Threat_Dumb_Default.eff) with 3 frames at 1 fps.
- BMPMAN: Found EFF (Threat_Lock_Default.eff) with 3 frames at 1 fps.
- BMPMAN: Found EFF (Dummy.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (Energy_Big_Default.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (Energy_Default.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (Flight_Path_Default.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Warhead_Icon_Default.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Leadsight_Default.eff) with 2 frames at 1 fps.
- BMPMAN: Found EFF (col_weapons_h.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (col_weapons_list.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Wingman_Left_Default.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Wingman_Entry_Default.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Wingman_Dot_Default.eff) with 2 frames at 1 fps.
- BMPMAN: Found EFF (Lock_Ind_Default.eff) with 10 frames at 20 fps.
- BMPMAN: Found EFF (Locked_Ind_Default.eff) with 1 frames at 5 fps.
- BMPMAN: Found EFF (Reticle_Center_Default.eff) with 1 frames at 1 fps.
- ANI Support_Default with size 108x24 (25.0% wasted)
- BMPMAN: Found EFF (Direct_Top_Default.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Direct_Entry_Default.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (TargetMon_Main_Default.eff) with 2 frames at 1 fps.
- ANI TargetMon_Bar_Default with size 4x96 (25.0% wasted)
- BMPMAN: Found EFF (TargetMon_Alpha.eff) with 1 frames at 1 fps.
- ANI targhit1 with size 31x21 (34.4% wasted)
- BMPMAN: Found EFF (netlag1.eff) with 2 frames at 1 fps.
- ANI Support_Cylon with size 108x24 (25.0% wasted)
- ANI Damage_Top_Cylon with size 148x25 (21.9% wasted)
- ANI Wingman_Left_Cylon with size 71x53 (17.2% wasted)
- ANI Wingman_Entry_Cylon with size 35x53 (17.2% wasted)
- ANI Wingman_Right_Cylon with size 14x53 (17.2% wasted)
- BMPMAN: Found EFF (Wingman_Dot_Cylon.eff) with 2 frames at 1 fps.
- ANI Weapon_P_Top_Cylon with size 221x20 (37.5% wasted)
- ANI Objective_Cylon with size 149x21 (34.4% wasted)
- BMPMAN: Found EFF (TargetMon_Main_Cylon.eff) with 2 frames at 1 fps.
- ANI TargetMon_Bar_Cylon with size 7x20 (37.5% wasted)
- BMPMAN: Found EFF (Energy_Cylon.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (Flight_Path_Cylon.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Reticle_Center_Cylon.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Throttle_Cylon.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (Threat_Arc_Cylon.eff) with 2 frames at 1 fps.
- BMPMAN: Found EFF (Threat_Dumb_Cylon.eff) with 3 frames at 1 fps.
- BMPMAN: Found EFF (Threat_Lock_Cylon.eff) with 3 frames at 1 fps.
- ANI Lead_Ind_Default with size 26x26 (18.8% wasted)
- ANI Time_Cylon with size 47x23 (28.1% wasted)
- BMPMAN: Found EFF (Left_Border.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Left_Border_bottom.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Right_Border.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (Right_Border_bottom.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (left_bottomarc.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (right_bottomarc.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (left_toparc.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (right_toparc.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (left_bracket_small.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (left_bracket_small2.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (right_bracket_small.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (right_bracket_small2.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (right_bracket_large.eff) with 1 frames at 1 fps.
- ANI Damage_Top_Default with size 148x25 (21.9% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI Weapon_P_Top_Default with size 221x20 (37.5% wasted)
- ANI Objective_Default with size 149x21 (34.4% wasted)
- BMPMAN: Found EFF (Escort_Entry_Default.eff) with 1 frames at 1 fps.
- ANI Time_Default with size 47x23 (28.1% wasted)
- BMPMAN: Found EFF (Exp_Asteroid.eff) with 70 frames at 12 fps.
- Someone passed an extension to bm_load for file 'Lightning.dds'
- Someone passed an extension to bm_load for file 'Lightning_Glow_Blue.dds'
- Someone passed an extension to bm_load for file 'Lightning.dds'
- Someone passed an extension to bm_load for file 'Lightning_Glow_Red.dds'
- Someone passed an extension to bm_load for file 'Lightning.dds'
- Someone passed an extension to bm_load for file 'Lightning_Glow_Green.dds'
- Someone passed an extension to bm_load for file 'Lightning.dds'
- Someone passed an extension to bm_load for file 'Lightning_Glow_EMP.dds'
- loading animated cursor "cursor"
- ANI cursor with size 24x24 (25.0% wasted)
- TABLES => Starting parse of 'mainhall.tbl.
- MediaVPs: Explosions script loaded!
- MediaVPs: Flaming debris script loaded!
- Initializing Cylon HUD overlay textures...
- BMPMAN: Found EFF (Cyl_Datastream1.eff) with 120 frames at 20 fps.
- BMPMAN: Found EFF (Cyl_Datastream2.eff) with 120 frames at 20 fps.
- BMPMAN: Found EFF (Cyl_Datastream3.eff) with 120 frames at 20 fps.
- Cylon HUD overlay initialized!
- Ships.tbl is : INVALID!!!!
- Weapons.tbl is : INVALID!!!!
- cfile_init() took 264
- Compiling video-processing shader ...
- Loading built-in default shader for: video-v.sdr
- Loading built-in default shader for: video-f.sdr
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- ANI cursor.ani with size 24x24 (25.0% wasted)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- Someone passed an extension to bm_load for file 'thunderlords.pcx'
- ANI Main_Hall_Exit.ani with size 68x22 (31.2% wasted)
- ANI Main_Hall_Pilot.ani with size 102x22 (31.2% wasted)
- ANI Main_Hall_Brief.ani with size 132x22 (31.2% wasted)
- ANI Main_Hall_Tech.ani with size 166x22 (31.2% wasted)
- ANI Main_Hall_Options.ani with size 126x22 (31.2% wasted)
- ANI Main_Hall_Campaign.ani with size 174x24 (25.0% wasted)
- ANI cursor.ani with size 24x24 (25.0% wasted)
- Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
- =================== STARTING LEVEL LOAD ==================
- Reassigning player to squadron 72nd Thunderlords
- Someone passed an extension to bm_load for file 'thunderlords.pcx'
- WARNING: "Mission: Demise has a 1024x768 loading screen but no 640x480 loading screen!" at missionparse.cpp:701
- Someone passed an extension to bm_load for file 'Load_SP-R1-M6.tga'
- ANI 2_Loading with size 824x43 (32.8% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 30 frames at 1 fps.
- BMPMAN: Found EFF (particlesmoke01.eff) with 94 frames at 12 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 30 frames at 1 fps.
- BMPMAN: Found EFF (FTL.eff) with 20 frames at 60 fps.
- BMPMAN: Found EFF (Script_Flash_Cap.eff) with 100 frames at 18 fps.
- BMPMAN: Found EFF (Exp_Planet_Nuke.eff) with 200 frames at 12 fps.
- Loading warp model
- -1
- SHOCKWAVE => Loading default shockwave animation...
- BMPMAN: Found EFF (shockwave01.eff) with 100 frames at 24 fps.
- SHOCKWAVE => Default animation load: SUCCEEDED!!
- MISSION LOAD: 'SP-R1-M6.fs2'
- Hmmm... Extension passed to mission_load...
- Reassigning player to squadron 72nd Thunderlords
- Someone passed an extension to bm_load for file 'thunderlords.pcx'
- WARNING: "Mission: Demise has a 1024x768 loading screen but no 640x480 loading screen!" at missionparse.cpp:701
- Using callsign: Orphan
- Using callsign: Duke
- Using callsign: Flask
- Using callsign: Harridan
- Using callsign: Washout
- Using callsign: Chaser
- Using callsign: Slowboat
- Using callsign: Crispy
- Using callsign: Thief
- Using callsign: Gladiator
- Using callsign: Shadow
- Using callsign: Turbo
- Using callsign: Glutton
- Using callsign: Princess
- Using callsign: Snider
- Using callsign: Reptile
- Using callsign: Killjoy
- Using callsign: Jackal
- Using callsign: Wildcard
- Using callsign: Sabre
- Using callsign: Vertigo
- Using callsign: Widow
- Using callsign: Deadeye
- Starting mission message count : 416
- Ending mission message count : 482
- Current soundtrack set to -1 in event_music_reset_choices
- Loading model 'Col_Viper_Mk7.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Potential problem found: Unrecognized subsystem type 'Pilota', believed to be in ship Col_Viper_Mk7.pof
- IBX: Found a good IBX to read for 'Col_Viper_Mk7.pof'.
- IBX-DEBUG => POF checksum: 0xc5d79284, IBX checksum: 0xed4d3d84 -- "Col_Viper_Mk7.pof"
- Submodel 'Pilotb' is detail level 1 of 'Pilota'
- Submodel 'Pilotb-destroyed' is detail level 1 of 'Pilota-destroyed'
- Submodel 'Seatb' is detail level 1 of 'Seata'
- Submodel 'cockpitb' is detail level 1 of 'cockpita'
- Submodel 'engine1b' is detail level 1 of 'engine1a'
- Submodel 'engine1c' is detail level 2 of 'engine1a'
- Submodel 'engine1d' is detail level 3 of 'engine1a'
- Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
- Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
- Submodel 'engine1d-destroyed' is detail level 3 of 'engine1a-destroyed'
- Submodel 'engine2b' is detail level 1 of 'engine2a'
- Submodel 'engine2c' is detail level 2 of 'engine2a'
- Submodel 'engine2d' is detail level 3 of 'engine2a'
- Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
- Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
- Submodel 'engine2d-destroyed' is detail level 3 of 'engine2a-destroyed'
- Submodel 'engine3b' is detail level 1 of 'engine3a'
- Submodel 'engine3c' is detail level 2 of 'engine3a'
- Submodel 'engine3d' is detail level 3 of 'engine3a'
- Submodel 'engine3b-destroyed' is detail level 1 of 'engine3a-destroyed'
- Submodel 'engine3c-destroyed' is detail level 2 of 'engine3a-destroyed'
- Submodel 'engine3d-destroyed' is detail level 3 of 'engine3a-destroyed'
- Loading model 'Col_Bolitho.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- BMPMAN: Found EFF (smoke-trans.eff) with 20 frames at 24 fps.
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Potential problem found: Unrecognized subsystem type 'FTL', believed to be in ship Col_Bolitho.pof
- IBX: Found a good IBX to read for 'Col_Bolitho.pof'.
- IBX-DEBUG => POF checksum: 0x81493974, IBX checksum: 0x1b8db9cb -- "Col_Bolitho.pof"
- Submodel 'gunturret-01b' is detail level 1 of 'gunturret-01a'
- Submodel 'gunturret-01c' is detail level 2 of 'gunturret-01a'
- Submodel 'gunturret-03b' is detail level 1 of 'gunturret-03a'
- Submodel 'gunturret-03c' is detail level 2 of 'gunturret-03a'
- Submodel 'barrel-03b' is detail level 1 of 'barrel-03a'
- Submodel 'barrel-03c' is detail level 2 of 'barrel-03a'
- Submodel 'gunturret-02b' is detail level 1 of 'gunturret-02a'
- Submodel 'gunturret-02c' is detail level 2 of 'gunturret-02a'
- Submodel 'barrel-02b' is detail level 1 of 'barrel-02a'
- Submodel 'barrel-02c' is detail level 2 of 'barrel-02a'
- Submodel 'Engine1d' is detail level 3 of 'Engine1a'
- Submodel 'Engine1b' is detail level 1 of 'Engine1a'
- Submodel 'Engine1c' is detail level 2 of 'Engine1a'
- Submodel 'Engine2d' is detail level 3 of 'Engine2a'
- Submodel 'Engine2b' is detail level 1 of 'Engine2a'
- Submodel 'Engine2c' is detail level 2 of 'Engine2a'
- Submodel 'Engine1d-destroyed' is detail level 3 of 'Engine1a-destroyed'
- Submodel 'Engine1b-destroyed' is detail level 1 of 'Engine1a-destroyed'
- Submodel 'Engine1c-destroyed' is detail level 2 of 'Engine1a-destroyed'
- Submodel 'Engine2d-destroyed' is detail level 3 of 'Engine2a-destroyed'
- Submodel 'Engine2b-destroyed' is detail level 1 of 'Engine2a-destroyed'
- Submodel 'Engine2c-destroyed' is detail level 2 of 'Engine2a-destroyed'
- Submodel 'thruster1d' is detail level 3 of 'thruster1a'
- Submodel 'thruster1b' is detail level 1 of 'thruster1a'
- Submodel 'thruster1c' is detail level 2 of 'thruster1a'
- Submodel 'thruster2d' is detail level 3 of 'thruster2a'
- Submodel 'thruster2b' is detail level 1 of 'thruster2a'
- Submodel 'thruster2c' is detail level 2 of 'thruster2a'
- Submodel 'gunturret-06b' is detail level 1 of 'gunturret-06a'
- Submodel 'barrel-06b' is detail level 1 of 'barrel-06a'
- Submodel 'gunturret-07b' is detail level 1 of 'gunturret-07a'
- Submodel 'barrel-07b' is detail level 1 of 'barrel-07a'
- Submodel 'gunturret-04b' is detail level 1 of 'gunturret-04a'
- Submodel 'barrel-04b' is detail level 1 of 'barrel-04a'
- Submodel 'gunturret-05b' is detail level 1 of 'gunturret-05a'
- Submodel 'barrel-05b' is detail level 1 of 'barrel-05a'
- Submodel 'sensorsb' is detail level 1 of 'sensorsa'
- Submodel 'sensorsc' is detail level 2 of 'sensorsa'
- Loading model 'RTF_Gem_Travel.pof'
- Potential problem found: Unrecognized subsystem type 'Bridge', believed to be in ship RTF_Gem_Travel.pof
- Potential problem found: Unrecognized subsystem type 'FTL', believed to be in ship RTF_Gem_Travel.pof
- IBX: Found a good IBX to read for 'RTF_Gem_Travel.pof'.
- IBX-DEBUG => POF checksum: 0xb7ff0d30, IBX checksum: 0xf088dfed -- "RTF_Gem_Travel.pof"
- Loading model 'RTF_Prometheus.pof'
- Potential problem found: Unrecognized subsystem type 'Cont_Top_A1a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'Cont_Top_A2a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'Cont_Top_A3a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'Cont_Top_A4a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'Cont_Top_A5a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'Cont_Top_A6a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'Cont_Top_B1a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'Cont_Top_B2a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'Cont_Top_B4a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'Cont_Top_C1a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'Cont_Top_C2a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'Cont_Top_C4a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'Cont_Top_D1a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'Cont_Top_D2a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'Cont_Top_D3a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'Cont_Top_D5a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'Cont_Top_E1a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'Cont_Top_E3a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'Cont_Top_E4a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'Cont_Top_E5a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'Cont_Top_F1a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'Cont_Top_F3a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'Cont_Top_F4a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'Cont_Top_G1a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'Cont_Top_G2a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'Cont_Top_G3a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'Cont_Top_G4a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'Cont_Top_H1a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'Cont_Top_H2a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'Cont_Top_H3a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'cargo1a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'cargo2a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'cargo3a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'cargo4a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'cargo5a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'cargo6a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'cargo7a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'crane1a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'crane2a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'crane3a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'crane4a', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'main_decka', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'FTL', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship RTF_Prometheus.pof
- Potential problem found: Unrecognized subsystem type 'Bridge', believed to be in ship RTF_Prometheus.pof
- IBX: Found a good IBX to read for 'RTF_Prometheus.pof'.
- IBX-DEBUG => POF checksum: 0x9b239637, IBX checksum: 0xb1e540e5 -- "RTF_Prometheus.pof"
- Submodel 'Cont_Top_B1a' is detail level 1 of 'Cont_Top_A1a'
- Submodel 'Cont_Top_C1a' is detail level 2 of 'Cont_Top_A1a'
- Submodel 'Cont_Top_D1a' is detail level 3 of 'Cont_Top_A1a'
- Submodel 'Cont_Top_E1a' is detail level 4 of 'Cont_Top_A1a'
- Submodel 'Cont_Top_F1a' is detail level 5 of 'Cont_Top_A1a'
- Submodel 'Cont_Top_G1a' is detail level 6 of 'Cont_Top_A1a'
- Submodel 'Cont_Top_H1a' is detail level 7 of 'Cont_Top_A1a'
- Submodel 'Cont_Top_A1b' is detail level 1 of 'Cont_Top_A1a'
- Submodel 'Cont_Top_A1c' is detail level 2 of 'Cont_Top_A1a'
- Submodel 'Cont_Top_A1d' is detail level 3 of 'Cont_Top_A1a'
- Submodel 'Cont_Top_B2a' is detail level 1 of 'Cont_Top_A2a'
- Submodel 'Cont_Top_C2a' is detail level 2 of 'Cont_Top_A2a'
- Submodel 'Cont_Top_D2a' is detail level 3 of 'Cont_Top_A2a'
- Submodel 'Cont_Top_G2a' is detail level 6 of 'Cont_Top_A2a'
- Submodel 'Cont_Top_H2a' is detail level 7 of 'Cont_Top_A2a'
- Submodel 'Cont_Top_A2b' is detail level 1 of 'Cont_Top_A2a'
- Submodel 'Cont_Top_A2c' is detail level 2 of 'Cont_Top_A2a'
- Submodel 'Cont_Top_A2d' is detail level 3 of 'Cont_Top_A2a'
- Submodel 'Cont_Top_D3a' is detail level 3 of 'Cont_Top_A3a'
- Submodel 'Cont_Top_E3a' is detail level 4 of 'Cont_Top_A3a'
- Submodel 'Cont_Top_F3a' is detail level 5 of 'Cont_Top_A3a'
- Submodel 'Cont_Top_G3a' is detail level 6 of 'Cont_Top_A3a'
- Submodel 'Cont_Top_H3a' is detail level 7 of 'Cont_Top_A3a'
- Submodel 'Cont_Top_A3b' is detail level 1 of 'Cont_Top_A3a'
- Submodel 'Cont_Top_A3c' is detail level 2 of 'Cont_Top_A3a'
- Submodel 'Cont_Top_A3d' is detail level 3 of 'Cont_Top_A3a'
- Submodel 'Cont_Top_B4a' is detail level 1 of 'Cont_Top_A4a'
- Submodel 'Cont_Top_C4a' is detail level 2 of 'Cont_Top_A4a'
- Submodel 'Cont_Top_E4a' is detail level 4 of 'Cont_Top_A4a'
- Submodel 'Cont_Top_F4a' is detail level 5 of 'Cont_Top_A4a'
- Submodel 'Cont_Top_G4a' is detail level 6 of 'Cont_Top_A4a'
- Submodel 'Cont_Top_A4b' is detail level 1 of 'Cont_Top_A4a'
- Submodel 'Cont_Top_A4c' is detail level 2 of 'Cont_Top_A4a'
- Submodel 'Cont_Top_A4d' is detail level 3 of 'Cont_Top_A4a'
- Submodel 'Cont_Top_D5a' is detail level 3 of 'Cont_Top_A5a'
- Submodel 'Cont_Top_E5a' is detail level 4 of 'Cont_Top_A5a'
- Submodel 'Cont_Top_A5b' is detail level 1 of 'Cont_Top_A5a'
- Submodel 'Cont_Top_A5c' is detail level 2 of 'Cont_Top_A5a'
- Submodel 'Cont_Top_A5d' is detail level 3 of 'Cont_Top_A5a'
- Submodel 'Cont_Top_A6b' is detail level 1 of 'Cont_Top_A6a'
- Submodel 'Cont_Top_A6c' is detail level 2 of 'Cont_Top_A6a'
- Submodel 'Cont_Top_A6d' is detail level 3 of 'Cont_Top_A6a'
- Submodel 'Cont_Top_B1b' is detail level 1 of 'Cont_Top_B1a'
- Submodel 'Cont_Top_B1c' is detail level 2 of 'Cont_Top_B1a'
- Submodel 'Cont_Top_B2b' is detail level 1 of 'Cont_Top_B2a'
- Submodel 'Cont_Top_B2c' is detail level 2 of 'Cont_Top_B2a'
- Submodel 'Cont_Top_B4b' is detail level 1 of 'Cont_Top_B4a'
- Submodel 'Cont_Top_B4c' is detail level 2 of 'Cont_Top_B4a'
- Submodel 'Cont_Top_C1b' is detail level 1 of 'Cont_Top_C1a'
- Submodel 'Cont_Top_C1c' is detail level 2 of 'Cont_Top_C1a'
- Submodel 'Cont_Top_C2b' is detail level 1 of 'Cont_Top_C2a'
- Submodel 'Cont_Top_C2c' is detail level 2 of 'Cont_Top_C2a'
- Submodel 'Cont_Top_C4b' is detail level 1 of 'Cont_Top_C4a'
- Submodel 'Cont_Top_C4c' is detail level 2 of 'Cont_Top_C4a'
- Submodel 'Cont_Top_D1b' is detail level 1 of 'Cont_Top_D1a'
- Submodel 'Cont_Top_D1c' is detail level 2 of 'Cont_Top_D1a'
- Submodel 'Cont_Top_D2b' is detail level 1 of 'Cont_Top_D2a'
- Submodel 'Cont_Top_D2c' is detail level 2 of 'Cont_Top_D2a'
- Submodel 'Cont_Top_D3b' is detail level 1 of 'Cont_Top_D3a'
- Submodel 'Cont_Top_D3c' is detail level 2 of 'Cont_Top_D3a'
- Submodel 'Cont_Top_D5b' is detail level 1 of 'Cont_Top_D5a'
- Submodel 'Cont_Top_D5c' is detail level 2 of 'Cont_Top_D5a'
- Submodel 'Cont_Top_E1b' is detail level 1 of 'Cont_Top_E1a'
- Submodel 'Cont_Top_E1c' is detail level 2 of 'Cont_Top_E1a'
- Submodel 'Cont_Top_E3b' is detail level 1 of 'Cont_Top_E3a'
- Submodel 'Cont_Top_E3c' is detail level 2 of 'Cont_Top_E3a'
- Submodel 'Cont_Top_E4b' is detail level 1 of 'Cont_Top_E4a'
- Submodel 'Cont_Top_E4c' is detail level 2 of 'Cont_Top_E4a'
- Submodel 'Cont_Top_E5b' is detail level 1 of 'Cont_Top_E5a'
- Submodel 'Cont_Top_E5c' is detail level 2 of 'Cont_Top_E5a'
- Submodel 'Cont_Top_F1b' is detail level 1 of 'Cont_Top_F1a'
- Submodel 'Cont_Top_F1c' is detail level 2 of 'Cont_Top_F1a'
- Submodel 'Cont_Top_F3b' is detail level 1 of 'Cont_Top_F3a'
- Submodel 'Cont_Top_F3c' is detail level 2 of 'Cont_Top_F3a'
- Submodel 'Cont_Top_F4b' is detail level 1 of 'Cont_Top_F4a'
- Submodel 'Cont_Top_F4c' is detail level 2 of 'Cont_Top_F4a'
- Submodel 'Cont_Top_G1b' is detail level 1 of 'Cont_Top_G1a'
- Submodel 'Cont_Top_G1c' is detail level 2 of 'Cont_Top_G1a'
- Submodel 'Cont_Top_G1d' is detail level 3 of 'Cont_Top_G1a'
- Submodel 'Cont_Top_G2b' is detail level 1 of 'Cont_Top_G2a'
- Submodel 'Cont_Top_G2c' is detail level 2 of 'Cont_Top_G2a'
- Submodel 'Cont_Top_G2d' is detail level 3 of 'Cont_Top_G2a'
- Submodel 'Cont_Top_G3b' is detail level 1 of 'Cont_Top_G3a'
- Submodel 'Cont_Top_G3c' is detail level 2 of 'Cont_Top_G3a'
- Submodel 'Cont_Top_G3d' is detail level 3 of 'Cont_Top_G3a'
- Submodel 'Cont_Top_G4b' is detail level 1 of 'Cont_Top_G4a'
- Submodel 'Cont_Top_G4c' is detail level 2 of 'Cont_Top_G4a'
- Submodel 'Cont_Top_G4d' is detail level 3 of 'Cont_Top_G4a'
- Submodel 'Cont_Top_H1b' is detail level 1 of 'Cont_Top_H1a'
- Submodel 'Cont_Top_H1c' is detail level 2 of 'Cont_Top_H1a'
- Submodel 'Cont_Top_H1d' is detail level 3 of 'Cont_Top_H1a'
- Submodel 'Cont_Top_H2b' is detail level 1 of 'Cont_Top_H2a'
- Submodel 'Cont_Top_H2c' is detail level 2 of 'Cont_Top_H2a'
- Submodel 'Cont_Top_H2d' is detail level 3 of 'Cont_Top_H2a'
- Submodel 'Cont_Top_H3b' is detail level 1 of 'Cont_Top_H3a'
- Submodel 'Cont_Top_H3c' is detail level 2 of 'Cont_Top_H3a'
- Submodel 'Cont_Top_H3d' is detail level 3 of 'Cont_Top_H3a'
- Submodel 'aft_detailsb' is detail level 1 of 'aft_detailsa'
- Submodel 'aft_detailsc' is detail level 2 of 'aft_detailsa'
- Submodel 'aft_pipingb' is detail level 1 of 'aft_pipinga'
- Submodel 'aft_wallb' is detail level 1 of 'aft_walla'
- Submodel 'aft_wallc' is detail level 2 of 'aft_walla'
- Submodel 'aft_walld' is detail level 3 of 'aft_walla'
- Submodel 'bridge1b' is detail level 1 of 'bridge1a'
- Submodel 'bridge1c' is detail level 2 of 'bridge1a'
- Submodel 'bridge1d' is detail level 3 of 'bridge1a'
- Submodel 'bridge2b' is detail level 1 of 'bridge2a'
- Submodel 'bridge2c' is detail level 2 of 'bridge2a'
- Submodel 'bridge2d' is detail level 3 of 'bridge2a'
- Submodel 'cargo1b' is detail level 1 of 'cargo1a'
- Submodel 'cargo1c' is detail level 2 of 'cargo1a'
- Submodel 'cargo1d' is detail level 3 of 'cargo1a'
- Submodel 'cargo1b-destroyed' is detail level 1 of 'cargo1a-destroyed'
- Submodel 'cargo2b' is detail level 1 of 'cargo2a'
- Submodel 'cargo2c' is detail level 2 of 'cargo2a'
- Submodel 'cargo2d' is detail level 3 of 'cargo2a'
- Submodel 'cargo2b-destroyed' is detail level 1 of 'cargo2a-destroyed'
- Submodel 'cargo3b' is detail level 1 of 'cargo3a'
- Submodel 'cargo3c' is detail level 2 of 'cargo3a'
- Submodel 'cargo3d' is detail level 3 of 'cargo3a'
- Submodel 'cargo3b-destroyed' is detail level 1 of 'cargo3a-destroyed'
- Submodel 'cargo4b' is detail level 1 of 'cargo4a'
- Submodel 'cargo4c' is detail level 2 of 'cargo4a'
- Submodel 'cargo4d' is detail level 3 of 'cargo4a'
- Submodel 'cargo4b-destroyed' is detail level 1 of 'cargo4a-destroyed'
- Submodel 'cargo5b' is detail level 1 of 'cargo5a'
- Submodel 'cargo5c' is detail level 2 of 'cargo5a'
- Submodel 'cargo5d' is detail level 3 of 'cargo5a'
- Submodel 'cargo5b-destroyed' is detail level 1 of 'cargo5a-destroyed'
- Submodel 'cargo6b' is detail level 1 of 'cargo6a'
- Submodel 'cargo6c' is detail level 2 of 'cargo6a'
- Submodel 'cargo6d' is detail level 3 of 'cargo6a'
- Submodel 'cargo6b-destroyed' is detail level 1 of 'cargo6a-destroyed'
- Submodel 'cargo7b' is detail level 1 of 'cargo7a'
- Submodel 'cargo7c' is detail level 2 of 'cargo7a'
- Submodel 'cargo7d' is detail level 3 of 'cargo7a'
- Submodel 'cargo7b-destroyed' is detail level 1 of 'cargo7a-destroyed'
- Submodel 'communication_lowerb' is detail level 1 of 'communication_lowera'
- Submodel 'communication_upperb' is detail level 1 of 'communication_uppera'
- Submodel 'crane1b' is detail level 1 of 'crane1a'
- Submodel 'crane1c' is detail level 2 of 'crane1a'
- Submodel 'crane1b-destroyed' is detail level 1 of 'crane1a-destroyed'
- Submodel 'crane2b' is detail level 1 of 'crane2a'
- Submodel 'crane2c' is detail level 2 of 'crane2a'
- Submodel 'crane2b-destroyed' is detail level 1 of 'crane2a-destroyed'
- Submodel 'crane3b' is detail level 1 of 'crane3a'
- Submodel 'crane3c' is detail level 2 of 'crane3a'
- Submodel 'crane3b-destroyed' is detail level 1 of 'crane3a-destroyed'
- Submodel 'crane4b' is detail level 1 of 'crane4a'
- Submodel 'crane4c' is detail level 2 of 'crane4a'
- Submodel 'crane4b-destroyed' is detail level 1 of 'crane4a-destroyed'
- Submodel 'deck1b' is detail level 1 of 'deck1a'
- Submodel 'deck1c' is detail level 2 of 'deck1a'
- Submodel 'deck1d' is detail level 3 of 'deck1a'
- Submodel 'deck2b' is detail level 1 of 'deck2a'
- Submodel 'deck2c' is detail level 2 of 'deck2a'
- Submodel 'deck2d' is detail level 3 of 'deck2a'
- Submodel 'eng_coolerb' is detail level 1 of 'eng_coolera'
- Submodel 'eng_coolerc' is detail level 2 of 'eng_coolera'
- Submodel 'engine1b' is detail level 1 of 'engine1a'
- Submodel 'engine1c' is detail level 2 of 'engine1a'
- Submodel 'engine1d' is detail level 3 of 'engine1a'
- Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
- Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
- Submodel 'engine1d-destroyed' is detail level 3 of 'engine1a-destroyed'
- Submodel 'engine2b' is detail level 1 of 'engine2a'
- Submodel 'engine2c' is detail level 2 of 'engine2a'
- Submodel 'engine2d' is detail level 3 of 'engine2a'
- Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
- Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
- Submodel 'engine2d-destroyed' is detail level 3 of 'engine2a-destroyed'
- Submodel 'engine3b' is detail level 1 of 'engine3a'
- Submodel 'engine3c' is detail level 2 of 'engine3a'
- Submodel 'engine3d' is detail level 3 of 'engine3a'
- Submodel 'engine3b-destroyed' is detail level 1 of 'engine3a-destroyed'
- Submodel 'engine3c-destroyed' is detail level 2 of 'engine3a-destroyed'
- Submodel 'engine3d-destroyed' is detail level 3 of 'engine3a-destroyed'
- Submodel 'hab_areab' is detail level 1 of 'hab_areaa'
- Submodel 'hab_areac' is detail level 2 of 'hab_areaa'
- Submodel 'hab_aread' is detail level 3 of 'hab_areaa'
- Submodel 'hull_detailsb' is detail level 1 of 'hull_detailsa'
- Submodel 'hull_detailsc' is detail level 2 of 'hull_detailsa'
- Submodel 'hull_side_beamsb' is detail level 1 of 'hull_side_beamsa'
- Submodel 'hull_side_beamsc' is detail level 2 of 'hull_side_beamsa'
- Submodel 'hullb' is detail level 1 of 'hulla'
- Submodel 'hullc' is detail level 2 of 'hulla'
- Submodel 'hulld' is detail level 3 of 'hulla'
- Submodel 'inerior_beam_supportb' is detail level 1 of 'inerior_beam_supporta'
- Submodel 'interior_supportsb' is detail level 1 of 'interior_supportsa'
- Submodel 'interior_supportsc' is detail level 2 of 'interior_supportsa'
- Submodel 'main_deckb' is detail level 1 of 'main_decka'
- Submodel 'main_deckc' is detail level 2 of 'main_decka'
- Submodel 'sensors1b' is detail level 1 of 'sensors1a'
- Submodel 'sensors1b-destroyed' is detail level 1 of 'sensors1a-destroyed'
- Submodel 'sensors2b' is detail level 1 of 'sensors2a'
- Submodel 'sensors2b-destroyed' is detail level 1 of 'sensors2a-destroyed'
- Submodel 'side_add_detailb' is detail level 1 of 'side_add_detaila'
- Submodel 'Cont_Top_B1b' is detail level 1 of 'Cont_Top_A1b'
- Submodel 'Cont_Top_C1b' is detail level 2 of 'Cont_Top_A1b'
- Submodel 'Cont_Top_D1b' is detail level 3 of 'Cont_Top_A1b'
- Submodel 'Cont_Top_E1b' is detail level 4 of 'Cont_Top_A1b'
- Submodel 'Cont_Top_F1b' is detail level 5 of 'Cont_Top_A1b'
- Submodel 'Cont_Top_G1b' is detail level 6 of 'Cont_Top_A1b'
- Submodel 'Cont_Top_H1b' is detail level 7 of 'Cont_Top_A1b'
- Submodel 'Cont_Top_B2b' is detail level 1 of 'Cont_Top_A2b'
- Submodel 'Cont_Top_C2b' is detail level 2 of 'Cont_Top_A2b'
- Submodel 'Cont_Top_D2b' is detail level 3 of 'Cont_Top_A2b'
- Submodel 'Cont_Top_G2b' is detail level 6 of 'Cont_Top_A2b'
- Submodel 'Cont_Top_H2b' is detail level 7 of 'Cont_Top_A2b'
- Submodel 'Cont_Top_D3b' is detail level 3 of 'Cont_Top_A3b'
- Submodel 'Cont_Top_E3b' is detail level 4 of 'Cont_Top_A3b'
- Submodel 'Cont_Top_F3b' is detail level 5 of 'Cont_Top_A3b'
- Submodel 'Cont_Top_G3b' is detail level 6 of 'Cont_Top_A3b'
- Submodel 'Cont_Top_H3b' is detail level 7 of 'Cont_Top_A3b'
- Submodel 'Cont_Top_B4b' is detail level 1 of 'Cont_Top_A4b'
- Submodel 'Cont_Top_C4b' is detail level 2 of 'Cont_Top_A4b'
- Submodel 'Cont_Top_E4b' is detail level 4 of 'Cont_Top_A4b'
- Submodel 'Cont_Top_F4b' is detail level 5 of 'Cont_Top_A4b'
- Submodel 'Cont_Top_G4b' is detail level 6 of 'Cont_Top_A4b'
- Submodel 'Cont_Top_D5b' is detail level 3 of 'Cont_Top_A5b'
- Submodel 'Cont_Top_E5b' is detail level 4 of 'Cont_Top_A5b'
- Submodel 'Cont_Top_B1c' is detail level 1 of 'Cont_Top_A1c'
- Submodel 'Cont_Top_C1c' is detail level 2 of 'Cont_Top_A1c'
- Submodel 'Cont_Top_D1c' is detail level 3 of 'Cont_Top_A1c'
- Submodel 'Cont_Top_E1c' is detail level 4 of 'Cont_Top_A1c'
- Submodel 'Cont_Top_F1c' is detail level 5 of 'Cont_Top_A1c'
- Submodel 'Cont_Top_G1c' is detail level 6 of 'Cont_Top_A1c'
- Submodel 'Cont_Top_H1c' is detail level 7 of 'Cont_Top_A1c'
- Submodel 'Cont_Top_B2c' is detail level 1 of 'Cont_Top_A2c'
- Submodel 'Cont_Top_C2c' is detail level 2 of 'Cont_Top_A2c'
- Submodel 'Cont_Top_D2c' is detail level 3 of 'Cont_Top_A2c'
- Submodel 'Cont_Top_G2c' is detail level 6 of 'Cont_Top_A2c'
- Submodel 'Cont_Top_H2c' is detail level 7 of 'Cont_Top_A2c'
- Submodel 'Cont_Top_D3c' is detail level 3 of 'Cont_Top_A3c'
- Submodel 'Cont_Top_E3c' is detail level 4 of 'Cont_Top_A3c'
- Submodel 'Cont_Top_F3c' is detail level 5 of 'Cont_Top_A3c'
- Submodel 'Cont_Top_G3c' is detail level 6 of 'Cont_Top_A3c'
- Submodel 'Cont_Top_H3c' is detail level 7 of 'Cont_Top_A3c'
- Submodel 'Cont_Top_B4c' is detail level 1 of 'Cont_Top_A4c'
- Submodel 'Cont_Top_C4c' is detail level 2 of 'Cont_Top_A4c'
- Submodel 'Cont_Top_E4c' is detail level 4 of 'Cont_Top_A4c'
- Submodel 'Cont_Top_F4c' is detail level 5 of 'Cont_Top_A4c'
- Submodel 'Cont_Top_G4c' is detail level 6 of 'Cont_Top_A4c'
- Submodel 'Cont_Top_D5c' is detail level 3 of 'Cont_Top_A5c'
- Submodel 'Cont_Top_E5c' is detail level 4 of 'Cont_Top_A5c'
- Submodel 'Cont_Top_G1d' is detail level 6 of 'Cont_Top_A1d'
- Submodel 'Cont_Top_H1d' is detail level 7 of 'Cont_Top_A1d'
- Submodel 'Cont_Top_G2d' is detail level 6 of 'Cont_Top_A2d'
- Submodel 'Cont_Top_H2d' is detail level 7 of 'Cont_Top_A2d'
- Submodel 'Cont_Top_G3d' is detail level 6 of 'Cont_Top_A3d'
- Submodel 'Cont_Top_H3d' is detail level 7 of 'Cont_Top_A3d'
- Submodel 'Cont_Top_G4d' is detail level 6 of 'Cont_Top_A4d'
- Loading model 'RTF_Int_Liner.pof'
- Generated texture name rtf_int_liner_red_deb-normal is too long. Skipping...
- Generated texture name rtf_int_liner_red_deb-height is too long. Skipping...
- Potential problem found: Unrecognized subsystem type 'Bridge', believed to be in ship RTF_Int_Liner.pof
- Potential problem found: Unrecognized subsystem type 'FTL', believed to be in ship RTF_Int_Liner.pof
- IBX: Found a good IBX to read for 'RTF_Int_Liner.pof'.
- IBX-DEBUG => POF checksum: 0x8380c291, IBX checksum: 0xae6d9d67 -- "RTF_Int_Liner.pof"
- Submodel 'Communicationsb' is detail level 1 of 'Communicationsa'
- Submodel 'Communicationsb-destroyed' is detail level 1 of 'Communicationsa-destroyed'
- Submodel 'Engines1b' is detail level 1 of 'Engines1a'
- Submodel 'Engines1c' is detail level 2 of 'Engines1a'
- Submodel 'Engines1d' is detail level 3 of 'Engines1a'
- Submodel 'Engines1b-destroyed' is detail level 1 of 'Engines1a-destroyed'
- Submodel 'Engines1c-destroyed' is detail level 2 of 'Engines1a-destroyed'
- Submodel 'Engines1d-destroyed' is detail level 3 of 'Engines1a-destroyed'
- Submodel 'Engines2b' is detail level 1 of 'Engines2a'
- Submodel 'Engines2c' is detail level 2 of 'Engines2a'
- Submodel 'Engines2d' is detail level 3 of 'Engines2a'
- Submodel 'Engines2b-destroyed' is detail level 1 of 'Engines2a-destroyed'
- Submodel 'Engines2c-destroyed' is detail level 2 of 'Engines2a-destroyed'
- Submodel 'Engines2d-destroyed' is detail level 3 of 'Engines2a-destroyed'
- Submodel 'Engines3b' is detail level 1 of 'Engines3a'
- Submodel 'Engines3c' is detail level 2 of 'Engines3a'
- Submodel 'Engines3d' is detail level 3 of 'Engines3a'
- Submodel 'Engines3b-destroyed' is detail level 1 of 'Engines3a-destroyed'
- Submodel 'Engines3c-destroyed' is detail level 2 of 'Engines3a-destroyed'
- Submodel 'Engines3d-destroyed' is detail level 3 of 'Engines3a-destroyed'
- Submodel 'Engines4b' is detail level 1 of 'Engines4a'
- Submodel 'Engines4c' is detail level 2 of 'Engines4a'
- Submodel 'Engines4d' is detail level 3 of 'Engines4a'
- Submodel 'Engines4b-destroyed' is detail level 1 of 'Engines4a-destroyed'
- Submodel 'Engines4c-destroyed' is detail level 2 of 'Engines4a-destroyed'
- Submodel 'Engines4d-destroyed' is detail level 3 of 'Engines4a-destroyed'
- Submodel 'Navigationb' is detail level 1 of 'Navigationa'
- Loading model 'Col_BS_Sobek.pof'
- Potential problem found: Unrecognized subsystem type 'bridgea', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'emblema', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay01a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'landingstrip_porta', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay02a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'landingstrip_stbda', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch01a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch02a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch03a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch04a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch05a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch06a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch07a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch08a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch09a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch10a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch11a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch12a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch13a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch14a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch15a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch16a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch17a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch18a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch19a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch20a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch21a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch22a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch23a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'hatch24a', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'reactora', believed to be in ship Col_BS_Sobek.pof
- Potential problem found: Unrecognized subsystem type 'ttanka', believed to be in ship Col_BS_Sobek.pof
- IBX: Found a good IBX to read for 'Col_BS_Sobek.pof'.
- IBX-DEBUG => POF checksum: 0x9f344110, IBX checksum: 0x8af00d21 -- "Col_BS_Sobek.pof"
- Submodel 'Eng_Portb' is detail level 1 of 'Eng_Porta'
- Submodel 'Eng_Portc' is detail level 2 of 'Eng_Porta'
- Submodel 'Eng_Portd' is detail level 3 of 'Eng_Porta'
- Submodel 'Eng_Stbdb' is detail level 1 of 'Eng_Stbda'
- Submodel 'Eng_Stbdc' is detail level 2 of 'Eng_Stbda'
- Submodel 'Eng_Stbdd' is detail level 3 of 'Eng_Stbda'
- Submodel 'Engine1b' is detail level 1 of 'Engine1a'
- Submodel 'Engine1c' is detail level 2 of 'Engine1a'
- Submodel 'Engine1d' is detail level 3 of 'Engine1a'
- Submodel 'Engine1b-destroyed' is detail level 1 of 'Engine1a-destroyed'
- Submodel 'Engine1c-destroyed' is detail level 2 of 'Engine1a-destroyed'
- Submodel 'Engine1d-destroyed' is detail level 3 of 'Engine1a-destroyed'
- Submodel 'Engine2b' is detail level 1 of 'Engine2a'
- Submodel 'Engine2c' is detail level 2 of 'Engine2a'
- Submodel 'Engine2d' is detail level 3 of 'Engine2a'
- Submodel 'Engine2b-destroyed' is detail level 1 of 'Engine2a-destroyed'
- Submodel 'Engine2c-destroyed' is detail level 2 of 'Engine2a-destroyed'
- Submodel 'Engine2d-destroyed' is detail level 3 of 'Engine2a-destroyed'
- Submodel 'Engine3b' is detail level 1 of 'Engine3a'
- Submodel 'Engine3c' is detail level 2 of 'Engine3a'
- Submodel 'Engine3d' is detail level 3 of 'Engine3a'
- Submodel 'Engine3b-destroyed' is detail level 1 of 'Engine3a-destroyed'
- Submodel 'Engine3c-destroyed' is detail level 2 of 'Engine3a-destroyed'
- Submodel 'Engine3d-destroyed' is detail level 3 of 'Engine3a-destroyed'
- Submodel 'Engine4b' is detail level 1 of 'Engine4a'
- Submodel 'Engine4c' is detail level 2 of 'Engine4a'
- Submodel 'Engine4d' is detail level 3 of 'Engine4a'
- Submodel 'Engine4b-destroyed' is detail level 1 of 'Engine4a-destroyed'
- Submodel 'Engine4c-destroyed' is detail level 2 of 'Engine4a-destroyed'
- Submodel 'Engine4d-destroyed' is detail level 3 of 'Engine4a-destroyed'
- Submodel 'RCS1b' is detail level 1 of 'RCS1a'
- Submodel 'RCS2b' is detail level 1 of 'RCS2a'
- Submodel 'RCS3b' is detail level 1 of 'RCS3a'
- Submodel 'RCS4b' is detail level 1 of 'RCS4a'
- Submodel 'RCS5b' is detail level 1 of 'RCS5a'
- Submodel 'VLS_turret-01b' is detail level 1 of 'VLS_turret-01a'
- Submodel 'VLS_turret-01c' is detail level 2 of 'VLS_turret-01a'
- Submodel 'VLS_turret-01d' is detail level 3 of 'VLS_turret-01a'
- Submodel 'VLS_turret-01b-destroyed' is detail level 1 of 'VLS_turret-01a-destroyed'
- Submodel 'VLS_turret-01c-destroyed' is detail level 2 of 'VLS_turret-01a-destroyed'
- Submodel 'VLS_turret-01d-destroyed' is detail level 3 of 'VLS_turret-01a-destroyed'
- Submodel 'VLS_turret-02b' is detail level 1 of 'VLS_turret-02a'
- Submodel 'VLS_turret-02c' is detail level 2 of 'VLS_turret-02a'
- Submodel 'VLS_turret-02d' is detail level 3 of 'VLS_turret-02a'
- Submodel 'VLS_turret-02b-destroyed' is detail level 1 of 'VLS_turret-02a-destroyed'
- Submodel 'VLS_turret-02c-destroyed' is detail level 2 of 'VLS_turret-02a-destroyed'
- Submodel 'VLS_turret-02d-destroyed' is detail level 3 of 'VLS_turret-02a-destroyed'
- Submodel 'VLS_turret-03b' is detail level 1 of 'VLS_turret-03a'
- Submodel 'VLS_turret-03c' is detail level 2 of 'VLS_turret-03a'
- Submodel 'VLS_turret-03d' is detail level 3 of 'VLS_turret-03a'
- Submodel 'VLS_turret-03b-destroyed' is detail level 1 of 'VLS_turret-03a-destroyed'
- Submodel 'VLS_turret-03c-destroyed' is detail level 2 of 'VLS_turret-03a-destroyed'
- Submodel 'VLS_turret-03d-destroyed' is detail level 3 of 'VLS_turret-03a-destroyed'
- Submodel 'VLS_turret-04b' is detail level 1 of 'VLS_turret-04a'
- Submodel 'VLS_turret-04c' is detail level 2 of 'VLS_turret-04a'
- Submodel 'VLS_turret-04d' is detail level 3 of 'VLS_turret-04a'
- Submodel 'VLS_turret-04b-destroyed' is detail level 1 of 'VLS_turret-04a-destroyed'
- Submodel 'VLS_turret-04c-destroyed' is detail level 2 of 'VLS_turret-04a-destroyed'
- Submodel 'VLS_turret-04d-destroyed' is detail level 3 of 'VLS_turret-04a-destroyed'
- Submodel 'VLS_turret-05b' is detail level 1 of 'VLS_turret-05a'
- Submodel 'VLS_turret-05c' is detail level 2 of 'VLS_turret-05a'
- Submodel 'VLS_turret-05d' is detail level 3 of 'VLS_turret-05a'
- Submodel 'VLS_turret-05b-destroyed' is detail level 1 of 'VLS_turret-05a-destroyed'
- Submodel 'VLS_turret-05c-destroyed' is detail level 2 of 'VLS_turret-05a-destroyed'
- Submodel 'VLS_turret-05d-destroyed' is detail level 3 of 'VLS_turret-05a-destroyed'
- Submodel 'VLS_turret-06b' is detail level 1 of 'VLS_turret-06a'
- Submodel 'VLS_turret-06c' is detail level 2 of 'VLS_turret-06a'
- Submodel 'VLS_turret-06d' is detail level 3 of 'VLS_turret-06a'
- Submodel 'VLS_turret-06b-destroyed' is detail level 1 of 'VLS_turret-06a-destroyed'
- Submodel 'VLS_turret-06c-destroyed' is detail level 2 of 'VLS_turret-06a-destroyed'
- Submodel 'VLS_turret-06d-destroyed' is detail level 3 of 'VLS_turret-06a-destroyed'
- Submodel 'VLS_turret-07b' is detail level 1 of 'VLS_turret-07a'
- Submodel 'VLS_turret-07c' is detail level 2 of 'VLS_turret-07a'
- Submodel 'VLS_turret-07d' is detail level 3 of 'VLS_turret-07a'
- Submodel 'VLS_turret-07b-destroyed' is detail level 1 of 'VLS_turret-07a-destroyed'
- Submodel 'VLS_turret-07c-destroyed' is detail level 2 of 'VLS_turret-07a-destroyed'
- Submodel 'VLS_turret-07d-destroyed' is detail level 3 of 'VLS_turret-07a-destroyed'
- Submodel 'VLS_turret-08b' is detail level 1 of 'VLS_turret-08a'
- Submodel 'VLS_turret-08c' is detail level 2 of 'VLS_turret-08a'
- Submodel 'VLS_turret-08d' is detail level 3 of 'VLS_turret-08a'
- Submodel 'VLS_turret-08b-destroyed' is detail level 1 of 'VLS_turret-08a-destroyed'
- Submodel 'VLS_turret-08c-destroyed' is detail level 2 of 'VLS_turret-08a-destroyed'
- Submodel 'VLS_turret-08d-destroyed' is detail level 3 of 'VLS_turret-08a-destroyed'
- Submodel 'VLS_turret-09b' is detail level 1 of 'VLS_turret-09a'
- Submodel 'VLS_turret-09c' is detail level 2 of 'VLS_turret-09a'
- Submodel 'VLS_turret-09d' is detail level 3 of 'VLS_turret-09a'
- Submodel 'VLS_turret-09b-destroyed' is detail level 1 of 'VLS_turret-09a-destroyed'
- Submodel 'VLS_turret-09c-destroyed' is detail level 2 of 'VLS_turret-09a-destroyed'
- Submodel 'VLS_turret-09d-destroyed' is detail level 3 of 'VLS_turret-09a-destroyed'
- Submodel 'VLS_turret-10b' is detail level 1 of 'VLS_turret-10a'
- Submodel 'VLS_turret-10c' is detail level 2 of 'VLS_turret-10a'
- Submodel 'VLS_turret-10d' is detail level 3 of 'VLS_turret-10a'
- Submodel 'VLS_turret-10b-destroyed' is detail level 1 of 'VLS_turret-10a-destroyed'
- Submodel 'VLS_turret-10c-destroyed' is detail level 2 of 'VLS_turret-10a-destroyed'
- Submodel 'VLS_turret-10d-destroyed' is detail level 3 of 'VLS_turret-10a-destroyed'
- Submodel 'VLS_turret-11b' is detail level 1 of 'VLS_turret-11a'
- Submodel 'VLS_turret-11c' is detail level 2 of 'VLS_turret-11a'
- Submodel 'VLS_turret-11d' is detail level 3 of 'VLS_turret-11a'
- Submodel 'VLS_turret-11b-destroyed' is detail level 1 of 'VLS_turret-11a-destroyed'
- Submodel 'VLS_turret-11c-destroyed' is detail level 2 of 'VLS_turret-11a-destroyed'
- Submodel 'VLS_turret-11d-destroyed' is detail level 3 of 'VLS_turret-11a-destroyed'
- Submodel 'VLS_turret-12b' is detail level 1 of 'VLS_turret-12a'
- Submodel 'VLS_turret-12c' is detail level 2 of 'VLS_turret-12a'
- Submodel 'VLS_turret-12d' is detail level 3 of 'VLS_turret-12a'
- Submodel 'VLS_turret-12b-destroyed' is detail level 1 of 'VLS_turret-12a-destroyed'
- Submodel 'VLS_turret-12c-destroyed' is detail level 2 of 'VLS_turret-12a-destroyed'
- Submodel 'VLS_turret-12d-destroyed' is detail level 3 of 'VLS_turret-12a-destroyed'
- Submodel 'VLS_turret-13b' is detail level 1 of 'VLS_turret-13a'
- Submodel 'VLS_turret-13c' is detail level 2 of 'VLS_turret-13a'
- Submodel 'VLS_turret-13d' is detail level 3 of 'VLS_turret-13a'
- Submodel 'VLS_turret-13b-destroyed' is detail level 1 of 'VLS_turret-13a-destroyed'
- Submodel 'VLS_turret-13c-destroyed' is detail level 2 of 'VLS_turret-13a-destroyed'
- Submodel 'VLS_turret-13d-destroyed' is detail level 3 of 'VLS_turret-13a-destroyed'
- Submodel 'VLS_turret-14b' is detail level 1 of 'VLS_turret-14a'
- Submodel 'VLS_turret-14c' is detail level 2 of 'VLS_turret-14a'
- Submodel 'VLS_turret-14d' is detail level 3 of 'VLS_turret-14a'
- Submodel 'VLS_turret-14b-destroyed' is detail level 1 of 'VLS_turret-14a-destroyed'
- Submodel 'VLS_turret-14c-destroyed' is detail level 2 of 'VLS_turret-14a-destroyed'
- Submodel 'VLS_turret-14d-destroyed' is detail level 3 of 'VLS_turret-14a-destroyed'
- Submodel 'VLS_turret-15b' is detail level 1 of 'VLS_turret-15a'
- Submodel 'VLS_turret-15c' is detail level 2 of 'VLS_turret-15a'
- Submodel 'VLS_turret-15d' is detail level 3 of 'VLS_turret-15a'
- Submodel 'VLS_turret-15b-destroyed' is detail level 1 of 'VLS_turret-15a-destroyed'
- Submodel 'VLS_turret-15c-destroyed' is detail level 2 of 'VLS_turret-15a-destroyed'
- Submodel 'VLS_turret-15d-destroyed' is detail level 3 of 'VLS_turret-15a-destroyed'
- Submodel 'VLS_turret-16b' is detail level 1 of 'VLS_turret-16a'
- Submodel 'VLS_turret-16c' is detail level 2 of 'VLS_turret-16a'
- Submodel 'VLS_turret-16d' is detail level 3 of 'VLS_turret-16a'
- Submodel 'VLS_turret-16b-destroyed' is detail level 1 of 'VLS_turret-16a-destroyed'
- Submodel 'VLS_turret-16c-destroyed' is detail level 2 of 'VLS_turret-16a-destroyed'
- Submodel 'VLS_turret-16d-destroyed' is detail level 3 of 'VLS_turret-16a-destroyed'
- Submodel 'VLS_turret-17b' is detail level 1 of 'VLS_turret-17a'
- Submodel 'VLS_turret-17c' is detail level 2 of 'VLS_turret-17a'
- Submodel 'VLS_turret-17d' is detail level 3 of 'VLS_turret-17a'
- Submodel 'VLS_turret-17b-destroyed' is detail level 1 of 'VLS_turret-17a-destroyed'
- Submodel 'VLS_turret-17c-destroyed' is detail level 2 of 'VLS_turret-17a-destroyed'
- Submodel 'VLS_turret-17d-destroyed' is detail level 3 of 'VLS_turret-17a-destroyed'
- Submodel 'VLS_turret-18b' is detail level 1 of 'VLS_turret-18a'
- Submodel 'VLS_turret-18c' is detail level 2 of 'VLS_turret-18a'
- Submodel 'VLS_turret-18d' is detail level 3 of 'VLS_turret-18a'
- Submodel 'VLS_turret-18b-destroyed' is detail level 1 of 'VLS_turret-18a-destroyed'
- Submodel 'VLS_turret-18c-destroyed' is detail level 2 of 'VLS_turret-18a-destroyed'
- Submodel 'VLS_turret-18d-destroyed' is detail level 3 of 'VLS_turret-18a-destroyed'
- Submodel 'VLS_turret-19b' is detail level 1 of 'VLS_turret-19a'
- Submodel 'VLS_turret-19c' is detail level 2 of 'VLS_turret-19a'
- Submodel 'VLS_turret-19d' is detail level 3 of 'VLS_turret-19a'
- Submodel 'VLS_turret-19b-destroyed' is detail level 1 of 'VLS_turret-19a-destroyed'
- Submodel 'VLS_turret-19c-destroyed' is detail level 2 of 'VLS_turret-19a-destroyed'
- Submodel 'VLS_turret-19d-destroyed' is detail level 3 of 'VLS_turret-19a-destroyed'
- Submodel 'VLS_turret-20b' is detail level 1 of 'VLS_turret-20a'
- Submodel 'VLS_turret-20c' is detail level 2 of 'VLS_turret-20a'
- Submodel 'VLS_turret-20d' is detail level 3 of 'VLS_turret-20a'
- Submodel 'VLS_turret-20b-destroyed' is detail level 1 of 'VLS_turret-20a-destroyed'
- Submodel 'VLS_turret-20c-destroyed' is detail level 2 of 'VLS_turret-20a-destroyed'
- Submodel 'VLS_turret-20d-destroyed' is detail level 3 of 'VLS_turret-20a-destroyed'
- Submodel 'VLS_turret-21b' is detail level 1 of 'VLS_turret-21a'
- Submodel 'VLS_turret-21c' is detail level 2 of 'VLS_turret-21a'
- Submodel 'VLS_turret-21d' is detail level 3 of 'VLS_turret-21a'
- Submodel 'VLS_turret-21b-destroyed' is detail level 1 of 'VLS_turret-21a-destroyed'
- Submodel 'VLS_turret-21c-destroyed' is detail level 2 of 'VLS_turret-21a-destroyed'
- Submodel 'VLS_turret-21d-destroyed' is detail level 3 of 'VLS_turret-21a-destroyed'
- Submodel 'VLS_turret-22b' is detail level 1 of 'VLS_turret-22a'
- Submodel 'VLS_turret-22c' is detail level 2 of 'VLS_turret-22a'
- Submodel 'VLS_turret-22d' is detail level 3 of 'VLS_turret-22a'
- Submodel 'VLS_turret-22b-destroyed' is detail level 1 of 'VLS_turret-22a-destroyed'
- Submodel 'VLS_turret-22c-destroyed' is detail level 2 of 'VLS_turret-22a-destroyed'
- Submodel 'VLS_turret-22d-destroyed' is detail level 3 of 'VLS_turret-22a-destroyed'
- Submodel 'VLS_turret-23b' is detail level 1 of 'VLS_turret-23a'
- Submodel 'VLS_turret-23c' is detail level 2 of 'VLS_turret-23a'
- Submodel 'VLS_turret-23d' is detail level 3 of 'VLS_turret-23a'
- Submodel 'VLS_turret-23b-destroyed' is detail level 1 of 'VLS_turret-23a-destroyed'
- Submodel 'VLS_turret-23c-destroyed' is detail level 2 of 'VLS_turret-23a-destroyed'
- Submodel 'VLS_turret-23d-destroyed' is detail level 3 of 'VLS_turret-23a-destroyed'
- Submodel 'VLS_turret-24b' is detail level 1 of 'VLS_turret-24a'
- Submodel 'VLS_turret-24c' is detail level 2 of 'VLS_turret-24a'
- Submodel 'VLS_turret-24d' is detail level 3 of 'VLS_turret-24a'
- Submodel 'VLS_turret-24b-destroyed' is detail level 1 of 'VLS_turret-24a-destroyed'
- Submodel 'VLS_turret-24c-destroyed' is detail level 2 of 'VLS_turret-24a-destroyed'
- Submodel 'VLS_turret-24d-destroyed' is detail level 3 of 'VLS_turret-24a-destroyed'
- Submodel 'aft_grillb' is detail level 1 of 'aft_grilla'
- Submodel 'bottom_beamsb' is detail level 1 of 'bottom_beamsa'
- Submodel 'bottom_beamsc' is detail level 2 of 'bottom_beamsa'
- Submodel 'bottom_beamsd' is detail level 3 of 'bottom_beamsa'
- Submodel 'bottom_greebles_01b' is detail level 1 of 'bottom_greebles_01a'
- Submodel 'bottom_greebles_01c' is detail level 2 of 'bottom_greebles_01a'
- Submodel 'bottom_greebles_02b' is detail level 1 of 'bottom_greebles_02a'
- Submodel 'bottom_greebles_02c' is detail level 2 of 'bottom_greebles_02a'
- Submodel 'bridgeb' is detail level 1 of 'bridgea'
- Submodel 'bridgec' is detail level 2 of 'bridgea'
- Submodel 'bridgeb-destroyed' is detail level 1 of 'bridgea-destroyed'
- Submodel 'bridgec-destroyed' is detail level 2 of 'bridgea-destroyed'
- Submodel 'communications1b' is detail level 1 of 'communications1a'
- Submodel 'communications1c' is detail level 2 of 'communications1a'
- Submodel 'communications1b-destroyed' is detail level 1 of 'communications1a-destroyed'
- Submodel 'communications1c-destroyed' is detail level 2 of 'communications1a-destroyed'
- Submodel 'communications2b' is detail level 1 of 'communications2a'
- Submodel 'communications2c' is detail level 2 of 'communications2a'
- Submodel 'communications2b-destroyed' is detail level 1 of 'communications2a-destroyed'
- Submodel 'communications2c-destroyed' is detail level 2 of 'communications2a-destroyed'
- Submodel 'emblemb' is detail level 1 of 'emblema'
- Submodel 'emblemc' is detail level 2 of 'emblema'
- Submodel 'emblemd' is detail level 3 of 'emblema'
- Submodel 'emblemb-destroyed' is detail level 1 of 'emblema-destroyed'
- Submodel 'emblemc-destroyed' is detail level 2 of 'emblema-destroyed'
- Submodel 'emblemd-destroyed' is detail level 3 of 'emblema-destroyed'
- Submodel 'fighterbay01b' is detail level 1 of 'fighterbay01a'
- Submodel 'fighterbay01c' is detail level 2 of 'fighterbay01a'
- Submodel 'fighterbay01d' is detail level 3 of 'fighterbay01a'
- Submodel 'landingstrip_portb' is detail level 1 of 'landingstrip_porta'
- Submodel 'landingstrip_portc' is detail level 2 of 'landingstrip_porta'
- Submodel 'landingstrip_portd' is detail level 3 of 'landingstrip_porta'
- Submodel 'fighterbay01b-destroyed' is detail level 1 of 'fighterbay01a-destroyed'
- Submodel 'fighterbay01c-destroyed' is detail level 2 of 'fighterbay01a-destroyed'
- Submodel 'fighterbay01d-destroyed' is detail level 3 of 'fighterbay01a-destroyed'
- Submodel 'landingstrip_portb-destroyed' is detail level 1 of 'landingstrip_porta-destroyed'
- Submodel 'landingstrip_portc-destroyed' is detail level 2 of 'landingstrip_porta-destroyed'
- Submodel 'landingstrip_portd-destroyed' is detail level 3 of 'landingstrip_porta-destroyed'
- Submodel 'fighterbay02b' is detail level 1 of 'fighterbay02a'
- Submodel 'fighterbay02c' is detail level 2 of 'fighterbay02a'
- Submodel 'fighterbay02d' is detail level 3 of 'fighterbay02a'
- Submodel 'landingstrip_stbdb' is detail level 1 of 'landingstrip_stbda'
- Submodel 'landingstrip_stbdc' is detail level 2 of 'landingstrip_stbda'
- Submodel 'landingstrip_stbdd' is detail level 3 of 'landingstrip_stbda'
- Submodel 'fighterbay02b-destroyed' is detail level 1 of 'fighterbay02a-destroyed'
- Submodel 'fighterbay02c-destroyed' is detail level 2 of 'fighterbay02a-destroyed'
- Submodel 'fighterbay02d-destroyed' is detail level 3 of 'fighterbay02a-destroyed'
- Submodel 'landingstrip_stbdb-destroyed' is detail level 1 of 'landingstrip_stbda-destroyed'
- Submodel 'landingstrip_stbdc-destroyed' is detail level 2 of 'landingstrip_stbda-destroyed'
- Submodel 'landingstrip_stbdd-destroyed' is detail level 3 of 'landingstrip_stbda-destroyed'
- Submodel 'greebles_fwdb' is detail level 1 of 'greebles_fwda'
- Submodel 'greebles_fwdc' is detail level 2 of 'greebles_fwda'
- Submodel 'gun_balconyb' is detail level 1 of 'gun_balconya'
- Submodel 'gun_balconyc' is detail level 2 of 'gun_balconya'
- Submodel 'gun_balconyd' is detail level 3 of 'gun_balconya'
- Submodel 'gunturret_01b' is detail level 1 of 'gunturret_01a'
- Submodel 'gunturret_01c' is detail level 2 of 'gunturret_01a'
- Submodel 'gunbarrel_01b' is detail level 1 of 'gunbarrel_01a'
- Submodel 'gunbarrel_01c' is detail level 2 of 'gunbarrel_01a'
- Submodel 'gunturret_02b' is detail level 1 of 'gunturret_02a'
- Submodel 'gunturret_02c' is detail level 2 of 'gunturret_02a'
- Submodel 'gunbarrel_02b' is detail level 1 of 'gunbarrel_02a'
- Submodel 'gunbarrel_02c' is detail level 2 of 'gunbarrel_02a'
- Submodel 'gunturret_03b' is detail level 1 of 'gunturret_03a'
- Submodel 'gunturret_03c' is detail level 2 of 'gunturret_03a'
- Submodel 'gunbarrel_03b' is detail level 1 of 'gunbarrel_03a'
- Submodel 'gunbarrel_03c' is detail level 2 of 'gunbarrel_03a'
- Submodel 'gunturret_04b' is detail level 1 of 'gunturret_04a'
- Submodel 'gunturret_04c' is detail level 2 of 'gunturret_04a'
- Submodel 'gunbarrel_04b' is detail level 1 of 'gunbarrel_04a'
- Submodel 'gunbarrel_04c' is detail level 2 of 'gunbarrel_04a'
- Submodel 'gunturret_05b' is detail level 1 of 'gunturret_05a'
- Submodel 'gunturret_05c' is detail level 2 of 'gunturret_05a'
- Submodel 'gunbarrel_05b' is detail level 1 of 'gunbarrel_05a'
- Submodel 'gunbarrel_05c' is detail level 2 of 'gunbarrel_05a'
- Submodel 'gunturret_06b' is detail level 1 of 'gunturret_06a'
- Submodel 'gunturret_06c' is detail level 2 of 'gunturret_06a'
- Submodel 'gunbarrel_06b' is detail level 1 of 'gunbarrel_06a'
- Submodel 'gunbarrel_06c' is detail level 2 of 'gunbarrel_06a'
- Submodel 'gunturret_07b' is detail level 1 of 'gunturret_07a'
- Submodel 'gunturret_07c' is detail level 2 of 'gunturret_07a'
- Submodel 'gunbarrel_07b' is detail level 1 of 'gunbarrel_07a'
- Submodel 'gunbarrel_07c' is detail level 2 of 'gunbarrel_07a'
- Submodel 'gunturret_08b' is detail level 1 of 'gunturret_08a'
- Submodel 'gunturret_08c' is detail level 2 of 'gunturret_08a'
- Submodel 'gunbarrel_08b' is detail level 1 of 'gunbarrel_08a'
- Submodel 'gunbarrel_08c' is detail level 2 of 'gunbarrel_08a'
- Submodel 'hatch01b' is detail level 1 of 'hatch01a'
- Submodel 'hatch01c' is detail level 2 of 'hatch01a'
- Submodel 'hatch01d' is detail level 3 of 'hatch01a'
- Submodel 'hatch02b' is detail level 1 of 'hatch02a'
- Submodel 'hatch02c' is detail level 2 of 'hatch02a'
- Submodel 'hatch02d' is detail level 3 of 'hatch02a'
- Submodel 'hatch03b' is detail level 1 of 'hatch03a'
- Submodel 'hatch03c' is detail level 2 of 'hatch03a'
- Submodel 'hatch03d' is detail level 3 of 'hatch03a'
- Submodel 'hatch04b' is detail level 1 of 'hatch04a'
- Submodel 'hatch04c' is detail level 2 of 'hatch04a'
- Submodel 'hatch04d' is detail level 3 of 'hatch04a'
- Submodel 'hatch05b' is detail level 1 of 'hatch05a'
- Submodel 'hatch05c' is detail level 2 of 'hatch05a'
- Submodel 'hatch05d' is detail level 3 of 'hatch05a'
- Submodel 'hatch06b' is detail level 1 of 'hatch06a'
- Submodel 'hatch06c' is detail level 2 of 'hatch06a'
- Submodel 'hatch06d' is detail level 3 of 'hatch06a'
- Submodel 'hatch07b' is detail level 1 of 'hatch07a'
- Submodel 'hatch07c' is detail level 2 of 'hatch07a'
- Submodel 'hatch07d' is detail level 3 of 'hatch07a'
- Submodel 'hatch08b' is detail level 1 of 'hatch08a'
- Submodel 'hatch08c' is detail level 2 of 'hatch08a'
- Submodel 'hatch08d' is detail level 3 of 'hatch08a'
- Submodel 'hatch09b' is detail level 1 of 'hatch09a'
- Submodel 'hatch09c' is detail level 2 of 'hatch09a'
- Submodel 'hatch09d' is detail level 3 of 'hatch09a'
- Submodel 'hatch10b' is detail level 1 of 'hatch10a'
- Submodel 'hatch10c' is detail level 2 of 'hatch10a'
- Submodel 'hatch10d' is detail level 3 of 'hatch10a'
- Submodel 'hatch11b' is detail level 1 of 'hatch11a'
- Submodel 'hatch11c' is detail level 2 of 'hatch11a'
- Submodel 'hatch11d' is detail level 3 of 'hatch11a'
- Submodel 'hatch12b' is detail level 1 of 'hatch12a'
- Submodel 'hatch12c' is detail level 2 of 'hatch12a'
- Submodel 'hatch12d' is detail level 3 of 'hatch12a'
- Submodel 'hatch13b' is detail level 1 of 'hatch13a'
- Submodel 'hatch13c' is detail level 2 of 'hatch13a'
- Submodel 'hatch13d' is detail level 3 of 'hatch13a'
- Submodel 'hatch14b' is detail level 1 of 'hatch14a'
- Submodel 'hatch14c' is detail level 2 of 'hatch14a'
- Submodel 'hatch14d' is detail level 3 of 'hatch14a'
- Submodel 'hatch15b' is detail level 1 of 'hatch15a'
- Submodel 'hatch15c' is detail level 2 of 'hatch15a'
- Submodel 'hatch15d' is detail level 3 of 'hatch15a'
- Submodel 'hatch16b' is detail level 1 of 'hatch16a'
- Submodel 'hatch16c' is detail level 2 of 'hatch16a'
- Submodel 'hatch16d' is detail level 3 of 'hatch16a'
- Submodel 'hatch17b' is detail level 1 of 'hatch17a'
- Submodel 'hatch17c' is detail level 2 of 'hatch17a'
- Submodel 'hatch17d' is detail level 3 of 'hatch17a'
- Submodel 'hatch18b' is detail level 1 of 'hatch18a'
- Submodel 'hatch18c' is detail level 2 of 'hatch18a'
- Submodel 'hatch18d' is detail level 3 of 'hatch18a'
- Submodel 'hatch19b' is detail level 1 of 'hatch19a'
- Submodel 'hatch19c' is detail level 2 of 'hatch19a'
- Submodel 'hatch19d' is detail level 3 of 'hatch19a'
- Submodel 'hatch20b' is detail level 1 of 'hatch20a'
- Submodel 'hatch20c' is detail level 2 of 'hatch20a'
- Submodel 'hatch20d' is detail level 3 of 'hatch20a'
- Submodel 'hatch21b' is detail level 1 of 'hatch21a'
- Submodel 'hatch21c' is detail level 2 of 'hatch21a'
- Submodel 'hatch21d' is detail level 3 of 'hatch21a'
- Submodel 'hatch22b' is detail level 1 of 'hatch22a'
- Submodel 'hatch22c' is detail level 2 of 'hatch22a'
- Submodel 'hatch22d' is detail level 3 of 'hatch22a'
- Submodel 'hatch23b' is detail level 1 of 'hatch23a'
- Submodel 'hatch23c' is detail level 2 of 'hatch23a'
- Submodel 'hatch23d' is detail level 3 of 'hatch23a'
- Submodel 'hatch24b' is detail level 1 of 'hatch24a'
- Submodel 'hatch24c' is detail level 2 of 'hatch24a'
- Submodel 'hatch24d' is detail level 3 of 'hatch24a'
- Submodel 'lowerjawb' is detail level 1 of 'lowerjawa'
- Submodel 'lowerjawc' is detail level 2 of 'lowerjawa'
- Submodel 'lowerjawd' is detail level 3 of 'lowerjawa'
- Submodel 'midjawb' is detail level 1 of 'midjawa'
- Submodel 'midjawc' is detail level 2 of 'midjawa'
- Submodel 'midjawd' is detail level 3 of 'midjawa'
- Submodel 'nameplateb' is detail level 1 of 'nameplatea'
- Submodel 'nameplatec' is detail level 2 of 'nameplatea'
- Submodel 'nameplated' is detail level 3 of 'nameplatea'
- Submodel 'navigationb' is detail level 1 of 'navigationa'
- Submodel 'navigationc' is detail level 2 of 'navigationa'
- Submodel 'navigationb-destroyed' is detail level 1 of 'navigationa-destroyed'
- Submodel 'navigationc-destroyed' is detail level 2 of 'navigationa-destroyed'
- Submodel 'reactorb' is detail level 1 of 'reactora'
- Submodel 'reactorc' is detail level 2 of 'reactora'
- Submodel 'reactorb-destroyed' is detail level 1 of 'reactora-destroyed'
- Submodel 'reactorc-destroyed' is detail level 2 of 'reactora-destroyed'
- Submodel 'ribs1b' is detail level 1 of 'ribs1a'
- Submodel 'ribs1c' is detail level 2 of 'ribs1a'
- Submodel 'ribs2b' is detail level 1 of 'ribs2a'
- Submodel 'ribs2c' is detail level 2 of 'ribs2a'
- Submodel 'ribs3b' is detail level 1 of 'ribs3a'
- Submodel 'ribs3c' is detail level 2 of 'ribs3a'
- Submodel 'sensors1b' is detail level 1 of 'sensors1a'
- Submodel 'sensors1c' is detail level 2 of 'sensors1a'
- Submodel 'sensors1b-destroyed' is detail level 1 of 'sensors1a-destroyed'
- Submodel 'sensors1c-destroyed' is detail level 2 of 'sensors1a-destroyed'
- Submodel 'sensors2b' is detail level 1 of 'sensors2a'
- Submodel 'sensors2c' is detail level 2 of 'sensors2a'
- Submodel 'sensors2b-destroyed' is detail level 1 of 'sensors2a-destroyed'
- Submodel 'sensors2c-destroyed' is detail level 2 of 'sensors2a-destroyed'
- Submodel 'spine_greeblesb' is detail level 1 of 'spine_greeblesa'
- Submodel 'spine_greeblesc' is detail level 2 of 'spine_greeblesa'
- Submodel 'thruster-01b' is detail level 1 of 'thruster-01a'
- Submodel 'thruster-01c' is detail level 2 of 'thruster-01a'
- Submodel 'thruster-01d' is detail level 3 of 'thruster-01a'
- Submodel 'thruster-02b' is detail level 1 of 'thruster-02a'
- Submodel 'thruster-02c' is detail level 2 of 'thruster-02a'
- Submodel 'thruster-02d' is detail level 3 of 'thruster-02a'
- Submodel 'thruster-03b' is detail level 1 of 'thruster-03a'
- Submodel 'thruster-03c' is detail level 2 of 'thruster-03a'
- Submodel 'thruster-03d' is detail level 3 of 'thruster-03a'
- Submodel 'thruster-04b' is detail level 1 of 'thruster-04a'
- Submodel 'thruster-04c' is detail level 2 of 'thruster-04a'
- Submodel 'thruster-04d' is detail level 3 of 'thruster-04a'
- Submodel 'ttankb' is detail level 1 of 'ttanka'
- Submodel 'ttankc' is detail level 2 of 'ttanka'
- Submodel 'ttankb-destroyed' is detail level 1 of 'ttanka-destroyed'
- Submodel 'ttankc-destroyed' is detail level 2 of 'ttanka-destroyed'
- Submodel 'turret-01b' is detail level 1 of 'turret-01a'
- Submodel 'turret-01c' is detail level 2 of 'turret-01a'
- Submodel 'barrel-01b' is detail level 1 of 'barrel-01a'
- Submodel 'barrel-01c' is detail level 2 of 'barrel-01a'
- Submodel 'turret-02b' is detail level 1 of 'turret-02a'
- Submodel 'turret-02c' is detail level 2 of 'turret-02a'
- Submodel 'barrel-02b' is detail level 1 of 'barrel-02a'
- Submodel 'barrel-02c' is detail level 2 of 'barrel-02a'
- Submodel 'turret-03b' is detail level 1 of 'turret-03a'
- Submodel 'turret-03c' is detail level 2 of 'turret-03a'
- Submodel 'barrel-03b' is detail level 1 of 'barrel-03a'
- Submodel 'barrel-03c' is detail level 2 of 'barrel-03a'
- Submodel 'turret-04b' is detail level 1 of 'turret-04a'
- Submodel 'turret-04c' is detail level 2 of 'turret-04a'
- Submodel 'barrel-04b' is detail level 1 of 'barrel-04a'
- Submodel 'barrel-04c' is detail level 2 of 'barrel-04a'
- Submodel 'turret-05b' is detail level 1 of 'turret-05a'
- Submodel 'turret-05c' is detail level 2 of 'turret-05a'
- Submodel 'barrel-05b' is detail level 1 of 'barrel-05a'
- Submodel 'barrel-05c' is detail level 2 of 'barrel-05a'
- Submodel 'turret-06b' is detail level 1 of 'turret-06a'
- Submodel 'turret-06c' is detail level 2 of 'turret-06a'
- Submodel 'barrel-06b' is detail level 1 of 'barrel-06a'
- Submodel 'barrel-06c' is detail level 2 of 'barrel-06a'
- Submodel 'turret-07b' is detail level 1 of 'turret-07a'
- Submodel 'turret-07c' is detail level 2 of 'turret-07a'
- Submodel 'barrel-07b' is detail level 1 of 'barrel-07a'
- Submodel 'barrel-07c' is detail level 2 of 'barrel-07a'
- Submodel 'turret-08b' is detail level 1 of 'turret-08a'
- Submodel 'turret-08c' is detail level 2 of 'turret-08a'
- Submodel 'barrel-08b' is detail level 1 of 'barrel-08a'
- Submodel 'barrel-08c' is detail level 2 of 'barrel-08a'
- Submodel 'turret-09b' is detail level 1 of 'turret-09a'
- Submodel 'turret-09c' is detail level 2 of 'turret-09a'
- Submodel 'barrel-09b' is detail level 1 of 'barrel-09a'
- Submodel 'barrel-09c' is detail level 2 of 'barrel-09a'
- Submodel 'turret-10b' is detail level 1 of 'turret-10a'
- Submodel 'turret-10c' is detail level 2 of 'turret-10a'
- Submodel 'barrel-10b' is detail level 1 of 'barrel-10a'
- Submodel 'barrel-10c' is detail level 2 of 'barrel-10a'
- Submodel 'turret-11b' is detail level 1 of 'turret-11a'
- Submodel 'turret-11c' is detail level 2 of 'turret-11a'
- Submodel 'barrel-11b' is detail level 1 of 'barrel-11a'
- Submodel 'barrel-11c' is detail level 2 of 'barrel-11a'
- Submodel 'turret-12b' is detail level 1 of 'turret-12a'
- Submodel 'turret-12c' is detail level 2 of 'turret-12a'
- Submodel 'barrel-12b' is detail level 1 of 'barrel-12a'
- Submodel 'barrel-12c' is detail level 2 of 'barrel-12a'
- Submodel 'turret-13b' is detail level 1 of 'turret-13a'
- Submodel 'turret-13c' is detail level 2 of 'turret-13a'
- Submodel 'barrel-13b' is detail level 1 of 'barrel-13a'
- Submodel 'barrel-13c' is detail level 2 of 'barrel-13a'
- Submodel 'turret-14b' is detail level 1 of 'turret-14a'
- Submodel 'turret-14c' is detail level 2 of 'turret-14a'
- Submodel 'barrel-14b' is detail level 1 of 'barrel-14a'
- Submodel 'barrel-14c' is detail level 2 of 'barrel-14a'
- Submodel 'turret-15b' is detail level 1 of 'turret-15a'
- Submodel 'turret-15c' is detail level 2 of 'turret-15a'
- Submodel 'barrel-15b' is detail level 1 of 'barrel-15a'
- Submodel 'barrel-15c' is detail level 2 of 'barrel-15a'
- Submodel 'turret-16b' is detail level 1 of 'turret-16a'
- Submodel 'turret-16c' is detail level 2 of 'turret-16a'
- Submodel 'barrel-16b' is detail level 1 of 'barrel-16a'
- Submodel 'barrel-16c' is detail level 2 of 'barrel-16a'
- Submodel 'turret-17b' is detail level 1 of 'turret-17a'
- Submodel 'turret-17c' is detail level 2 of 'turret-17a'
- Submodel 'barrel-17b' is detail level 1 of 'barrel-17a'
- Submodel 'barrel-17c' is detail level 2 of 'barrel-17a'
- Submodel 'turret-18b' is detail level 1 of 'turret-18a'
- Submodel 'turret-18c' is detail level 2 of 'turret-18a'
- Submodel 'barrel-18b' is detail level 1 of 'barrel-18a'
- Submodel 'barrel-18c' is detail level 2 of 'barrel-18a'
- Submodel 'turret-19b' is detail level 1 of 'turret-19a'
- Submodel 'turret-19c' is detail level 2 of 'turret-19a'
- Submodel 'barrel-19b' is detail level 1 of 'barrel-19a'
- Submodel 'barrel-19c' is detail level 2 of 'barrel-19a'
- Submodel 'turret-20b' is detail level 1 of 'turret-20a'
- Submodel 'turret-20c' is detail level 2 of 'turret-20a'
- Submodel 'barrel-20b' is detail level 1 of 'barrel-20a'
- Submodel 'barrel-20c' is detail level 2 of 'barrel-20a'
- Submodel 'turret-21b' is detail level 1 of 'turret-21a'
- Submodel 'turret-21c' is detail level 2 of 'turret-21a'
- Submodel 'barrel-21b' is detail level 1 of 'barrel-21a'
- Submodel 'barrel-21c' is detail level 2 of 'barrel-21a'
- Submodel 'turret-22b' is detail level 1 of 'turret-22a'
- Submodel 'turret-22c' is detail level 2 of 'turret-22a'
- Submodel 'barrel-22b' is detail level 1 of 'barrel-22a'
- Submodel 'barrel-22c' is detail level 2 of 'barrel-22a'
- Submodel 'turret-23b' is detail level 1 of 'turret-23a'
- Submodel 'turret-23c' is detail level 2 of 'turret-23a'
- Submodel 'barrel-23b' is detail level 1 of 'barrel-23a'
- Submodel 'barrel-23c' is detail level 2 of 'barrel-23a'
- Submodel 'turret-24b' is detail level 1 of 'turret-24a'
- Submodel 'turret-24c' is detail level 2 of 'turret-24a'
- Submodel 'barrel-24b' is detail level 1 of 'barrel-24a'
- Submodel 'barrel-24c' is detail level 2 of 'barrel-24a'
- Submodel 'turret-25b' is detail level 1 of 'turret-25a'
- Submodel 'turret-25c' is detail level 2 of 'turret-25a'
- Submodel 'barrel-25b' is detail level 1 of 'barrel-25a'
- Submodel 'barrel-25c' is detail level 2 of 'barrel-25a'
- Submodel 'turret-26b' is detail level 1 of 'turret-26a'
- Submodel 'turret-26c' is detail level 2 of 'turret-26a'
- Submodel 'barrel-26b' is detail level 1 of 'barrel-26a'
- Submodel 'barrel-26c' is detail level 2 of 'barrel-26a'
- Submodel 'upperjawb' is detail level 1 of 'upperjawa'
- Submodel 'upperjawc' is detail level 2 of 'upperjawa'
- Submodel 'upperjawd' is detail level 3 of 'upperjawa'
- Submodel 'weaponsb' is detail level 1 of 'weaponsa'
- Submodel 'weaponsc' is detail level 2 of 'weaponsa'
- Submodel 'weaponsb-destroyed' is detail level 1 of 'weaponsa-destroyed'
- Submodel 'weaponsc-destroyed' is detail level 2 of 'weaponsa-destroyed'
- Submodel 'engine1b_smoke' is detail level 1 of 'engine1a_smoke'
- Submodel 'engine2b_smoke' is detail level 1 of 'engine2a_smoke'
- Submodel 'engine3b_smoke' is detail level 1 of 'engine3a_smoke'
- Submodel 'engine4b_smoke' is detail level 1 of 'engine4a_smoke'
- Loading model 'Cyl_Basestar.pof'
- Potential problem found: Unrecognized subsystem type 'Bottom_tip03a', believed to be in ship Cyl_Basestar.pof
- Potential problem found: Unrecognized subsystem type 'Bottom_tip01a', believed to be in ship Cyl_Basestar.pof
- Potential problem found: Unrecognized subsystem type 'Bottom_tip02a', believed to be in ship Cyl_Basestar.pof
- Potential problem found: Unrecognized subsystem type 'Top_tip02a', believed to be in ship Cyl_Basestar.pof
- Potential problem found: Unrecognized subsystem type 'Top_tip01a', believed to be in ship Cyl_Basestar.pof
- Potential problem found: Unrecognized subsystem type 'Top_tip03a', believed to be in ship Cyl_Basestar.pof
- Potential problem found: Unrecognized subsystem type 'FTL', believed to be in ship Cyl_Basestar.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship Cyl_Basestar.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship Cyl_Basestar.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay03', believed to be in ship Cyl_Basestar.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay04', believed to be in ship Cyl_Basestar.pof
- Found live debris model for 'Bottom_tip03a'
- Found live debris model for 'Bottom_tip01a'
- Found live debris model for 'Bottom_tip02a'
- Found live debris model for 'Top_tip02a'
- Found live debris model for 'Top_tip01a'
- Found live debris model for 'Top_tip03a'
- IBX: Found a good IBX to read for 'Cyl_Basestar.pof'.
- IBX-DEBUG => POF checksum: 0xb4c34663, IBX checksum: 0x666fadd5 -- "Cyl_Basestar.pof"
- Submodel 'turret-36b-destroyed' is detail level 1 of 'turret-36a-destroyed'
- Submodel 'turret-36d-destroyed' is detail level 3 of 'turret-36a-destroyed'
- Submodel 'turret-36c-destroyed' is detail level 2 of 'turret-36a-destroyed'
- Submodel 'turret-35b-destroyed' is detail level 1 of 'turret-35a-destroyed'
- Submodel 'turret-35d-destroyed' is detail level 3 of 'turret-35a-destroyed'
- Submodel 'turret-35c-destroyed' is detail level 2 of 'turret-35a-destroyed'
- Submodel 'Top_armsb' is detail level 1 of 'Top_armsa'
- Submodel 'Top_armsd' is detail level 3 of 'Top_armsa'
- Submodel 'Top_armsc' is detail level 2 of 'Top_armsa'
- Submodel 'Bottom_armsb' is detail level 1 of 'Bottom_armsa'
- Submodel 'Bottom_armsd' is detail level 3 of 'Bottom_armsa'
- Submodel 'Bottom_armsc' is detail level 2 of 'Bottom_armsa'
- Submodel 'Bottom_rack03b' is detail level 1 of 'Bottom_rack03a'
- Submodel 'Bottom_rack03d' is detail level 3 of 'Bottom_rack03a'
- Submodel 'Bottom_rack03c' is detail level 2 of 'Bottom_rack03a'
- Submodel 'Bottom_rack01b' is detail level 1 of 'Bottom_rack01a'
- Submodel 'Bottom_rack01d' is detail level 3 of 'Bottom_rack01a'
- Submodel 'Bottom_rack01c' is detail level 2 of 'Bottom_rack01a'
- Submodel 'Bottom_rack02b' is detail level 1 of 'Bottom_rack02a'
- Submodel 'Bottom_rack02d' is detail level 3 of 'Bottom_rack02a'
- Submodel 'Bottom_rack02c' is detail level 2 of 'Bottom_rack02a'
- Submodel 'Top_rack03b' is detail level 1 of 'Top_rack03a'
- Submodel 'Top_rack03d' is detail level 3 of 'Top_rack03a'
- Submodel 'Top_rack03c' is detail level 2 of 'Top_rack03a'
- Submodel 'Top_rack02b' is detail level 1 of 'Top_rack02a'
- Submodel 'Top_rack02d' is detail level 3 of 'Top_rack02a'
- Submodel 'Top_rack02c' is detail level 2 of 'Top_rack02a'
- Submodel 'Top_rack01b' is detail level 1 of 'Top_rack01a'
- Submodel 'Top_rack01d' is detail level 3 of 'Top_rack01a'
- Submodel 'Top_rack01c' is detail level 2 of 'Top_rack01a'
- Submodel 'Bottom_tip03b' is detail level 1 of 'Bottom_tip03a'
- Submodel 'Bottom_tip03d' is detail level 3 of 'Bottom_tip03a'
- Submodel 'Bottom_tip03c' is detail level 2 of 'Bottom_tip03a'
- Submodel 'Bottom_tip01b' is detail level 1 of 'Bottom_tip01a'
- Submodel 'Bottom_tip01d' is detail level 3 of 'Bottom_tip01a'
- Submodel 'Bottom_tip01c' is detail level 2 of 'Bottom_tip01a'
- Submodel 'Bottom_tip02b' is detail level 1 of 'Bottom_tip02a'
- Submodel 'Bottom_tip02d' is detail level 3 of 'Bottom_tip02a'
- Submodel 'Bottom_tip02c' is detail level 2 of 'Bottom_tip02a'
- Submodel 'Top_tip02b' is detail level 1 of 'Top_tip02a'
- Submodel 'Top_tip02d' is detail level 3 of 'Top_tip02a'
- Submodel 'Top_tip02c' is detail level 2 of 'Top_tip02a'
- Submodel 'Top_tip01b' is detail level 1 of 'Top_tip01a'
- Submodel 'Top_tip01d' is detail level 3 of 'Top_tip01a'
- Submodel 'Top_tip01c' is detail level 2 of 'Top_tip01a'
- Submodel 'Top_tip03b' is detail level 1 of 'Top_tip03a'
- Submodel 'Top_tip03d' is detail level 3 of 'Top_tip03a'
- Submodel 'Top_tip03c' is detail level 2 of 'Top_tip03a'
- Submodel 'Bottom_shellb' is detail level 1 of 'Bottom_shella'
- Submodel 'Bottom_shelld' is detail level 3 of 'Bottom_shella'
- Submodel 'Bottom_shellc' is detail level 2 of 'Bottom_shella'
- Submodel 'Bottom_coreb' is detail level 1 of 'Bottom_corea'
- Submodel 'Bottom_cored' is detail level 3 of 'Bottom_corea'
- Submodel 'Bottom_corec' is detail level 2 of 'Bottom_corea'
- Submodel 'Top_shellb' is detail level 1 of 'Top_shella'
- Submodel 'Top_shelld' is detail level 3 of 'Top_shella'
- Submodel 'Top_shellc' is detail level 2 of 'Top_shella'
- Submodel 'Top_coreb' is detail level 1 of 'Top_corea'
- Submodel 'Top_cored' is detail level 3 of 'Top_corea'
- Submodel 'Top_corec' is detail level 2 of 'Top_corea'
- Submodel 'Bottom_tip01b-destroyed' is detail level 1 of 'Bottom_tip01a-destroyed'
- Submodel 'Bottom_tip01d-destroyed' is detail level 3 of 'Bottom_tip01a-destroyed'
- Submodel 'Bottom_tip01c-destroyed' is detail level 2 of 'Bottom_tip01a-destroyed'
- Submodel 'Bottom_tip03b-destroyed' is detail level 1 of 'Bottom_tip03a-destroyed'
- Submodel 'Bottom_tip03d-destroyed' is detail level 3 of 'Bottom_tip03a-destroyed'
- Submodel 'Bottom_tip03c-destroyed' is detail level 2 of 'Bottom_tip03a-destroyed'
- Submodel 'Top_tip01b-destroyed' is detail level 1 of 'Top_tip01a-destroyed'
- Submodel 'Top_tip01d-destroyed' is detail level 3 of 'Top_tip01a-destroyed'
- Submodel 'Top_tip01c-destroyed' is detail level 2 of 'Top_tip01a-destroyed'
- Submodel 'Top_tip02b-destroyed' is detail level 1 of 'Top_tip02a-destroyed'
- Submodel 'Top_tip02d-destroyed' is detail level 3 of 'Top_tip02a-destroyed'
- Submodel 'Top_tip02c-destroyed' is detail level 2 of 'Top_tip02a-destroyed'
- Submodel 'Bottom_tip02b-destroyed' is detail level 1 of 'Bottom_tip02a-destroyed'
- Submodel 'Bottom_tip02d-destroyed' is detail level 3 of 'Bottom_tip02a-destroyed'
- Submodel 'Bottom_tip02c-destroyed' is detail level 2 of 'Bottom_tip02a-destroyed'
- Submodel 'Top_tip03b-destroyed' is detail level 1 of 'Top_tip03a-destroyed'
- Submodel 'Top_tip03d-destroyed' is detail level 3 of 'Top_tip03a-destroyed'
- Submodel 'Top_tip03c-destroyed' is detail level 2 of 'Top_tip03a-destroyed'
- Submodel 'turret-19b' is detail level 1 of 'turret-19a'
- Submodel 'turret-19d' is detail level 3 of 'turret-19a'
- Submodel 'turret-19c' is detail level 2 of 'turret-19a'
- Submodel 'turret-01b' is detail level 1 of 'turret-01a'
- Submodel 'turret-01d' is detail level 3 of 'turret-01a'
- Submodel 'turret-01c' is detail level 2 of 'turret-01a'
- Submodel 'turret-02b' is detail level 1 of 'turret-02a'
- Submodel 'turret-02d' is detail level 3 of 'turret-02a'
- Submodel 'turret-02c' is detail level 2 of 'turret-02a'
- Submodel 'turret-03b' is detail level 1 of 'turret-03a'
- Submodel 'turret-03d' is detail level 3 of 'turret-03a'
- Submodel 'turret-03c' is detail level 2 of 'turret-03a'
- Submodel 'turret-04b' is detail level 1 of 'turret-04a'
- Submodel 'turret-04d' is detail level 3 of 'turret-04a'
- Submodel 'turret-04c' is detail level 2 of 'turret-04a'
- Submodel 'turret-05b' is detail level 1 of 'turret-05a'
- Submodel 'turret-05d' is detail level 3 of 'turret-05a'
- Submodel 'turret-05c' is detail level 2 of 'turret-05a'
- Submodel 'turret-06b' is detail level 1 of 'turret-06a'
- Submodel 'turret-06d' is detail level 3 of 'turret-06a'
- Submodel 'turret-06c' is detail level 2 of 'turret-06a'
- Submodel 'turret-07b' is detail level 1 of 'turret-07a'
- Submodel 'turret-07d' is detail level 3 of 'turret-07a'
- Submodel 'turret-07c' is detail level 2 of 'turret-07a'
- Submodel 'turret-08b' is detail level 1 of 'turret-08a'
- Submodel 'turret-08d' is detail level 3 of 'turret-08a'
- Submodel 'turret-08c' is detail level 2 of 'turret-08a'
- Submodel 'turret-09b' is detail level 1 of 'turret-09a'
- Submodel 'turret-09d' is detail level 3 of 'turret-09a'
- Submodel 'turret-09c' is detail level 2 of 'turret-09a'
- Submodel 'turret-10b' is detail level 1 of 'turret-10a'
- Submodel 'turret-10d' is detail level 3 of 'turret-10a'
- Submodel 'turret-10c' is detail level 2 of 'turret-10a'
- Submodel 'turret-11b' is detail level 1 of 'turret-11a'
- Submodel 'turret-11d' is detail level 3 of 'turret-11a'
- Submodel 'turret-11c' is detail level 2 of 'turret-11a'
- Submodel 'turret-12b' is detail level 1 of 'turret-12a'
- Submodel 'turret-12d' is detail level 3 of 'turret-12a'
- Submodel 'turret-12c' is detail level 2 of 'turret-12a'
- Submodel 'turret-13b' is detail level 1 of 'turret-13a'
- Submodel 'turret-13d' is detail level 3 of 'turret-13a'
- Submodel 'turret-13c' is detail level 2 of 'turret-13a'
- Submodel 'turret-14b' is detail level 1 of 'turret-14a'
- Submodel 'turret-14d' is detail level 3 of 'turret-14a'
- Submodel 'turret-14c' is detail level 2 of 'turret-14a'
- Submodel 'turret-15b' is detail level 1 of 'turret-15a'
- Submodel 'turret-15d' is detail level 3 of 'turret-15a'
- Submodel 'turret-15c' is detail level 2 of 'turret-15a'
- Submodel 'turret-16b' is detail level 1 of 'turret-16a'
- Submodel 'turret-16d' is detail level 3 of 'turret-16a'
- Submodel 'turret-16c' is detail level 2 of 'turret-16a'
- Submodel 'turret-17b' is detail level 1 of 'turret-17a'
- Submodel 'turret-17d' is detail level 3 of 'turret-17a'
- Submodel 'turret-17c' is detail level 2 of 'turret-17a'
- Submodel 'turret-18b' is detail level 1 of 'turret-18a'
- Submodel 'turret-18d' is detail level 3 of 'turret-18a'
- Submodel 'turret-18c' is detail level 2 of 'turret-18a'
- Submodel 'turret-20b' is detail level 1 of 'turret-20a'
- Submodel 'turret-20d' is detail level 3 of 'turret-20a'
- Submodel 'turret-20c' is detail level 2 of 'turret-20a'
- Submodel 'turret-21b' is detail level 1 of 'turret-21a'
- Submodel 'turret-21d' is detail level 3 of 'turret-21a'
- Submodel 'turret-21c' is detail level 2 of 'turret-21a'
- Submodel 'turret-22b' is detail level 1 of 'turret-22a'
- Submodel 'turret-22d' is detail level 3 of 'turret-22a'
- Submodel 'turret-22c' is detail level 2 of 'turret-22a'
- Submodel 'turret-23b' is detail level 1 of 'turret-23a'
- Submodel 'turret-23d' is detail level 3 of 'turret-23a'
- Submodel 'turret-23c' is detail level 2 of 'turret-23a'
- Submodel 'turret-24b' is detail level 1 of 'turret-24a'
- Submodel 'turret-24d' is detail level 3 of 'turret-24a'
- Submodel 'turret-24c' is detail level 2 of 'turret-24a'
- Submodel 'turret-25b' is detail level 1 of 'turret-25a'
- Submodel 'turret-25d' is detail level 3 of 'turret-25a'
- Submodel 'turret-25c' is detail level 2 of 'turret-25a'
- Submodel 'turret-26b' is detail level 1 of 'turret-26a'
- Submodel 'turret-26d' is detail level 3 of 'turret-26a'
- Submodel 'turret-26c' is detail level 2 of 'turret-26a'
- Submodel 'turret-27b' is detail level 1 of 'turret-27a'
- Submodel 'turret-27d' is detail level 3 of 'turret-27a'
- Submodel 'turret-27c' is detail level 2 of 'turret-27a'
- Submodel 'turret-28b' is detail level 1 of 'turret-28a'
- Submodel 'turret-28d' is detail level 3 of 'turret-28a'
- Submodel 'turret-28c' is detail level 2 of 'turret-28a'
- Submodel 'turret-29b' is detail level 1 of 'turret-29a'
- Submodel 'turret-29d' is detail level 3 of 'turret-29a'
- Submodel 'turret-29c' is detail level 2 of 'turret-29a'
- Submodel 'turret-30b' is detail level 1 of 'turret-30a'
- Submodel 'turret-30d' is detail level 3 of 'turret-30a'
- Submodel 'turret-30c' is detail level 2 of 'turret-30a'
- Submodel 'turret-31b' is detail level 1 of 'turret-31a'
- Submodel 'turret-31d' is detail level 3 of 'turret-31a'
- Submodel 'turret-31c' is detail level 2 of 'turret-31a'
- Submodel 'turret-32b' is detail level 1 of 'turret-32a'
- Submodel 'turret-32d' is detail level 3 of 'turret-32a'
- Submodel 'turret-32c' is detail level 2 of 'turret-32a'
- Submodel 'turret-33b' is detail level 1 of 'turret-33a'
- Submodel 'turret-33d' is detail level 3 of 'turret-33a'
- Submodel 'turret-33c' is detail level 2 of 'turret-33a'
- Submodel 'turret-34b' is detail level 1 of 'turret-34a'
- Submodel 'turret-34d' is detail level 3 of 'turret-34a'
- Submodel 'turret-34c' is detail level 2 of 'turret-34a'
- Submodel 'turret-35b' is detail level 1 of 'turret-35a'
- Submodel 'turret-35d' is detail level 3 of 'turret-35a'
- Submodel 'turret-35c' is detail level 2 of 'turret-35a'
- Submodel 'turret-36b' is detail level 1 of 'turret-36a'
- Submodel 'turret-36d' is detail level 3 of 'turret-36a'
- Submodel 'turret-36c' is detail level 2 of 'turret-36a'
- Submodel 'turret-19b-destroyed' is detail level 1 of 'turret-19a-destroyed'
- Submodel 'turret-19d-destroyed' is detail level 3 of 'turret-19a-destroyed'
- Submodel 'turret-19c-destroyed' is detail level 2 of 'turret-19a-destroyed'
- Submodel 'turret-01b-destroyed' is detail level 1 of 'turret-01a-destroyed'
- Submodel 'turret-01d-destroyed' is detail level 3 of 'turret-01a-destroyed'
- Submodel 'turret-01c-destroyed' is detail level 2 of 'turret-01a-destroyed'
- Submodel 'turret-02b-destroyed' is detail level 1 of 'turret-02a-destroyed'
- Submodel 'turret-02d-destroyed' is detail level 3 of 'turret-02a-destroyed'
- Submodel 'turret-02c-destroyed' is detail level 2 of 'turret-02a-destroyed'
- Submodel 'turret-03b-destroyed' is detail level 1 of 'turret-03a-destroyed'
- Submodel 'turret-03d-destroyed' is detail level 3 of 'turret-03a-destroyed'
- Submodel 'turret-03c-destroyed' is detail level 2 of 'turret-03a-destroyed'
- Submodel 'turret-04b-destroyed' is detail level 1 of 'turret-04a-destroyed'
- Submodel 'turret-04d-destroyed' is detail level 3 of 'turret-04a-destroyed'
- Submodel 'turret-04c-destroyed' is detail level 2 of 'turret-04a-destroyed'
- Submodel 'turret-05b-destroyed' is detail level 1 of 'turret-05a-destroyed'
- Submodel 'turret-05d-destroyed' is detail level 3 of 'turret-05a-destroyed'
- Submodel 'turret-05c-destroyed' is detail level 2 of 'turret-05a-destroyed'
- Submodel 'turret-06b-destroyed' is detail level 1 of 'turret-06a-destroyed'
- Submodel 'turret-06d-destroyed' is detail level 3 of 'turret-06a-destroyed'
- Submodel 'turret-06c-destroyed' is detail level 2 of 'turret-06a-destroyed'
- Submodel 'turret-07b-destroyed' is detail level 1 of 'turret-07a-destroyed'
- Submodel 'turret-07d-destroyed' is detail level 3 of 'turret-07a-destroyed'
- Submodel 'turret-07c-destroyed' is detail level 2 of 'turret-07a-destroyed'
- Submodel 'turret-08b-destroyed' is detail level 1 of 'turret-08a-destroyed'
- Submodel 'turret-08d-destroyed' is detail level 3 of 'turret-08a-destroyed'
- Submodel 'turret-08c-destroyed' is detail level 2 of 'turret-08a-destroyed'
- Submodel 'turret-09b-destroyed' is detail level 1 of 'turret-09a-destroyed'
- Submodel 'turret-09d-destroyed' is detail level 3 of 'turret-09a-destroyed'
- Submodel 'turret-09c-destroyed' is detail level 2 of 'turret-09a-destroyed'
- Submodel 'turret-10b-destroyed' is detail level 1 of 'turret-10a-destroyed'
- Submodel 'turret-10d-destroyed' is detail level 3 of 'turret-10a-destroyed'
- Submodel 'turret-10c-destroyed' is detail level 2 of 'turret-10a-destroyed'
- Submodel 'turret-11b-destroyed' is detail level 1 of 'turret-11a-destroyed'
- Submodel 'turret-11d-destroyed' is detail level 3 of 'turret-11a-destroyed'
- Submodel 'turret-11c-destroyed' is detail level 2 of 'turret-11a-destroyed'
- Submodel 'turret-12b-destroyed' is detail level 1 of 'turret-12a-destroyed'
- Submodel 'turret-12d-destroyed' is detail level 3 of 'turret-12a-destroyed'
- Submodel 'turret-12c-destroyed' is detail level 2 of 'turret-12a-destroyed'
- Submodel 'turret-13b-destroyed' is detail level 1 of 'turret-13a-destroyed'
- Submodel 'turret-13d-destroyed' is detail level 3 of 'turret-13a-destroyed'
- Submodel 'turret-13c-destroyed' is detail level 2 of 'turret-13a-destroyed'
- Submodel 'turret-14b-destroyed' is detail level 1 of 'turret-14a-destroyed'
- Submodel 'turret-14d-destroyed' is detail level 3 of 'turret-14a-destroyed'
- Submodel 'turret-14c-destroyed' is detail level 2 of 'turret-14a-destroyed'
- Submodel 'turret-15b-destroyed' is detail level 1 of 'turret-15a-destroyed'
- Submodel 'turret-15d-destroyed' is detail level 3 of 'turret-15a-destroyed'
- Submodel 'turret-15c-destroyed' is detail level 2 of 'turret-15a-destroyed'
- Submodel 'turret-16b-destroyed' is detail level 1 of 'turret-16a-destroyed'
- Submodel 'turret-16d-destroyed' is detail level 3 of 'turret-16a-destroyed'
- Submodel 'turret-16c-destroyed' is detail level 2 of 'turret-16a-destroyed'
- Submodel 'turret-17b-destroyed' is detail level 1 of 'turret-17a-destroyed'
- Submodel 'turret-17d-destroyed' is detail level 3 of 'turret-17a-destroyed'
- Submodel 'turret-17c-destroyed' is detail level 2 of 'turret-17a-destroyed'
- Submodel 'turret-18b-destroyed' is detail level 1 of 'turret-18a-destroyed'
- Submodel 'turret-18d-destroyed' is detail level 3 of 'turret-18a-destroyed'
- Submodel 'turret-18c-destroyed' is detail level 2 of 'turret-18a-destroyed'
- Submodel 'turret-20b-destroyed' is detail level 1 of 'turret-20a-destroyed'
- Submodel 'turret-20d-destroyed' is detail level 3 of 'turret-20a-destroyed'
- Submodel 'turret-20c-destroyed' is detail level 2 of 'turret-20a-destroyed'
- Submodel 'turret-21b-destroyed' is detail level 1 of 'turret-21a-destroyed'
- Submodel 'turret-21d-destroyed' is detail level 3 of 'turret-21a-destroyed'
- Submodel 'turret-21c-destroyed' is detail level 2 of 'turret-21a-destroyed'
- Submodel 'turret-22b-destroyed' is detail level 1 of 'turret-22a-destroyed'
- Submodel 'turret-22d-destroyed' is detail level 3 of 'turret-22a-destroyed'
- Submodel 'turret-22c-destroyed' is detail level 2 of 'turret-22a-destroyed'
- Submodel 'turret-23b-destroyed' is detail level 1 of 'turret-23a-destroyed'
- Submodel 'turret-23d-destroyed' is detail level 3 of 'turret-23a-destroyed'
- Submodel 'turret-23c-destroyed' is detail level 2 of 'turret-23a-destroyed'
- Submodel 'turret-24b-destroyed' is detail level 1 of 'turret-24a-destroyed'
- Submodel 'turret-24d-destroyed' is detail level 3 of 'turret-24a-destroyed'
- Submodel 'turret-24c-destroyed' is detail level 2 of 'turret-24a-destroyed'
- Submodel 'turret-25b-destroyed' is detail level 1 of 'turret-25a-destroyed'
- Submodel 'turret-25d-destroyed' is detail level 3 of 'turret-25a-destroyed'
- Submodel 'turret-25c-destroyed' is detail level 2 of 'turret-25a-destroyed'
- Submodel 'turret-26b-destroyed' is detail level 1 of 'turret-26a-destroyed'
- Submodel 'turret-26d-destroyed' is detail level 3 of 'turret-26a-destroyed'
- Submodel 'turret-26c-destroyed' is detail level 2 of 'turret-26a-destroyed'
- Submodel 'turret-27b-destroyed' is detail level 1 of 'turret-27a-destroyed'
- Submodel 'turret-27d-destroyed' is detail level 3 of 'turret-27a-destroyed'
- Submodel 'turret-27c-destroyed' is detail level 2 of 'turret-27a-destroyed'
- Submodel 'turret-28b-destroyed' is detail level 1 of 'turret-28a-destroyed'
- Submodel 'turret-28d-destroyed' is detail level 3 of 'turret-28a-destroyed'
- Submodel 'turret-28c-destroyed' is detail level 2 of 'turret-28a-destroyed'
- Submodel 'turret-29b-destroyed' is detail level 1 of 'turret-29a-destroyed'
- Submodel 'turret-29d-destroyed' is detail level 3 of 'turret-29a-destroyed'
- Submodel 'turret-29c-destroyed' is detail level 2 of 'turret-29a-destroyed'
- Submodel 'turret-30b-destroyed' is detail level 1 of 'turret-30a-destroyed'
- Submodel 'turret-30d-destroyed' is detail level 3 of 'turret-30a-destroyed'
- Submodel 'turret-30c-destroyed' is detail level 2 of 'turret-30a-destroyed'
- Submodel 'turret-31b-destroyed' is detail level 1 of 'turret-31a-destroyed'
- Submodel 'turret-31d-destroyed' is detail level 3 of 'turret-31a-destroyed'
- Submodel 'turret-31c-destroyed' is detail level 2 of 'turret-31a-destroyed'
- Submodel 'turret-32b-destroyed' is detail level 1 of 'turret-32a-destroyed'
- Submodel 'turret-32d-destroyed' is detail level 3 of 'turret-32a-destroyed'
- Submodel 'turret-32c-destroyed' is detail level 2 of 'turret-32a-destroyed'
- Submodel 'turret-33b-destroyed' is detail level 1 of 'turret-33a-destroyed'
- Submodel 'turret-33d-destroyed' is detail level 3 of 'turret-33a-destroyed'
- Submodel 'turret-33c-destroyed' is detail level 2 of 'turret-33a-destroyed'
- Submodel 'turret-34b-destroyed' is detail level 1 of 'turret-34a-destroyed'
- Submodel 'turret-34d-destroyed' is detail level 3 of 'turret-34a-destroyed'
- Submodel 'turret-34c-destroyed' is detail level 2 of 'turret-34a-destroyed'
- Loading model 'Cyl_Raider.pof'
- BMPMAN: Found EFF (cyl_eyes-glow.eff) with 32 frames at 16 fps.
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Potential problem found: Unrecognized subsystem type 'FTL', believed to be in ship Cyl_Raider.pof
- IBX: Found a good IBX to read for 'Cyl_Raider.pof'.
- IBX-DEBUG => POF checksum: 0xd0c42b22, IBX checksum: 0x5391c405 -- "Cyl_Raider.pof"
- Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
- Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
- Submodel 'engine3b-destroyed' is detail level 1 of 'engine3a-destroyed'
- Submodel 'engine3c-destroyed' is detail level 2 of 'engine3a-destroyed'
- Submodel 'engine1b' is detail level 1 of 'engine1a'
- Submodel 'engine1c' is detail level 2 of 'engine1a'
- Submodel 'engine3b' is detail level 1 of 'engine3a'
- Submodel 'engine3c' is detail level 2 of 'engine3a'
- Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
- Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
- Submodel 'engine2b' is detail level 1 of 'engine2a'
- Submodel 'engine2c' is detail level 2 of 'engine2a'
- Loading model 'Col_Raptor.pof'
- Potential problem found: Unrecognized subsystem type 'Co_Pilota', believed to be in ship Col_Raptor.pof
- Potential problem found: Unrecognized subsystem type 'Doora', believed to be in ship Col_Raptor.pof
- Potential problem found: Unrecognized subsystem type 'Flight_Officera', believed to be in ship Col_Raptor.pof
- Potential problem found: Unrecognized subsystem type 'Pilota', believed to be in ship Col_Raptor.pof
- Potential problem found: Unrecognized subsystem type 'FTL', believed to be in ship Col_Raptor.pof
- IBX: Found a good IBX to read for 'Col_Raptor.pof'.
- IBX-DEBUG => POF checksum: 0xb651ce21, IBX checksum: 0xd606e320 -- "Col_Raptor.pof"
- Submodel 'Cockpitb' is detail level 1 of 'Cockpita'
- Submodel 'Cockpitc' is detail level 2 of 'Cockpita'
- Submodel 'Doorb' is detail level 1 of 'Doora'
- Submodel 'Doorc' is detail level 2 of 'Doora'
- Submodel 'Doorb-destroyed' is detail level 1 of 'Doora-destroyed'
- Submodel 'Doorc-destroyed' is detail level 2 of 'Doora-destroyed'
- Submodel 'Dradisb' is detail level 1 of 'Dradisa'
- Submodel 'Dradisc' is detail level 2 of 'Dradisa'
- Submodel 'Dradisd' is detail level 3 of 'Dradisa'
- Submodel 'EngSupportb' is detail level 1 of 'EngSupporta'
- Submodel 'EngSupportc' is detail level 2 of 'EngSupporta'
- Submodel 'Hullb' is detail level 1 of 'Hulla'
- Submodel 'Hullc' is detail level 2 of 'Hulla'
- Submodel 'Hulld' is detail level 3 of 'Hulla'
- Submodel 'Tailb' is detail level 1 of 'Taila'
- Submodel 'Tailc' is detail level 2 of 'Taila'
- Submodel 'Taild' is detail level 3 of 'Taila'
- Submodel 'debactivateb' is detail level 1 of 'debactivatea'
- Submodel 'debactivatec' is detail level 2 of 'debactivatea'
- Submodel 'debactivated' is detail level 3 of 'debactivatea'
- Submodel 'debactivateb-destroyed' is detail level 1 of 'debactivatea-destroyed'
- Submodel 'debactivatec-destroyed' is detail level 2 of 'debactivatea-destroyed'
- Submodel 'debactivated-destroyed' is detail level 3 of 'debactivatea-destroyed'
- Submodel 'engine1b' is detail level 1 of 'engine1a'
- Submodel 'engine1c' is detail level 2 of 'engine1a'
- Submodel 'engine1d' is detail level 3 of 'engine1a'
- Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
- Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
- Submodel 'engine1d-destroyed' is detail level 3 of 'engine1a-destroyed'
- Submodel 'engine2b' is detail level 1 of 'engine2a'
- Submodel 'engine2c' is detail level 2 of 'engine2a'
- Submodel 'engine2d' is detail level 3 of 'engine2a'
- Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
- Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
- Submodel 'engine2d-destroyed' is detail level 3 of 'engine2a-destroyed'
- Loading model 'Cyl_Raider_Adv.pof'
- Potential problem found: Unrecognized subsystem type 'FTL', believed to be in ship Cyl_Raider_Adv.pof
- IBX: Found a good IBX to read for 'Cyl_Raider_Adv.pof'.
- IBX-DEBUG => POF checksum: 0x67d08820, IBX checksum: 0x8c1c2227 -- "Cyl_Raider_Adv.pof"
- Submodel 'engine2b' is detail level 1 of 'engine2a'
- Submodel 'engine2c' is detail level 2 of 'engine2a'
- Submodel 'engine1b' is detail level 1 of 'engine1a'
- Submodel 'engine1c' is detail level 2 of 'engine1a'
- Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
- Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
- Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
- Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
- Loading model 'RTF_Gem_Freight.pof'
- Potential problem found: Unrecognized subsystem type 'ContainerA1a', believed to be in ship RTF_Gem_Freight.pof
- Potential problem found: Unrecognized subsystem type 'ContainerA2a', believed to be in ship RTF_Gem_Freight.pof
- Potential problem found: Unrecognized subsystem type 'ContainerB4a', believed to be in ship RTF_Gem_Freight.pof
- Potential problem found: Unrecognized subsystem type 'ContainerA3a', believed to be in ship RTF_Gem_Freight.pof
- Potential problem found: Unrecognized subsystem type 'ContainerA4a', believed to be in ship RTF_Gem_Freight.pof
- Potential problem found: Unrecognized subsystem type 'ContainerB1a', believed to be in ship RTF_Gem_Freight.pof
- Potential problem found: Unrecognized subsystem type 'ContainerB2a', believed to be in ship RTF_Gem_Freight.pof
- Potential problem found: Unrecognized subsystem type 'ContainerB3a', believed to be in ship RTF_Gem_Freight.pof
- Potential problem found: Unrecognized subsystem type 'ContainerC1a', believed to be in ship RTF_Gem_Freight.pof
- Potential problem found: Unrecognized subsystem type 'ContainerC2a', believed to be in ship RTF_Gem_Freight.pof
- Potential problem found: Unrecognized subsystem type 'ContainerC3a', believed to be in ship RTF_Gem_Freight.pof
- Potential problem found: Unrecognized subsystem type 'ContainerD1a', believed to be in ship RTF_Gem_Freight.pof
- Potential problem found: Unrecognized subsystem type 'ContainerD2a', believed to be in ship RTF_Gem_Freight.pof
- Potential problem found: Unrecognized subsystem type 'ContainerD3a', believed to be in ship RTF_Gem_Freight.pof
- Potential problem found: Unrecognized subsystem type 'ContainerD4a', believed to be in ship RTF_Gem_Freight.pof
- Potential problem found: Unrecognized subsystem type 'GFDetail02a', believed to be in ship RTF_Gem_Freight.pof
- Potential problem found: Unrecognized subsystem type 'ContainerC4a', believed to be in ship RTF_Gem_Freight.pof
- Potential problem found: Unrecognized subsystem type 'Bridge', believed to be in ship RTF_Gem_Freight.pof
- Found live debris model for 'ContainerA1a'
- Found live debris model for 'ContainerA3a'
- Found live debris model for 'ContainerA4a'
- Found live debris model for 'ContainerB1a'
- Found live debris model for 'ContainerB1a'
- Found live debris model for 'ContainerB2a'
- Found live debris model for 'ContainerC1a'
- Found live debris model for 'ContainerC2a'
- Found live debris model for 'ContainerD3a'
- Found live debris model for 'ContainerD4a'
- IBX: Found a good IBX to read for 'RTF_Gem_Freight.pof'.
- IBX-DEBUG => POF checksum: 0x38e8e5c8, IBX checksum: 0xed598c90 -- "RTF_Gem_Freight.pof"
- Submodel 'ContainerB1a' is detail level 1 of 'ContainerA1a'
- Submodel 'ContainerC1a' is detail level 2 of 'ContainerA1a'
- Submodel 'ContainerD1a' is detail level 3 of 'ContainerA1a'
- Submodel 'ContainerA1b' is detail level 1 of 'ContainerA1a'
- Submodel 'ContainerA1c' is detail level 2 of 'ContainerA1a'
- Submodel 'ContainerA1d' is detail level 3 of 'ContainerA1a'
- Submodel 'ContainerB2a' is detail level 1 of 'ContainerA2a'
- Submodel 'ContainerC2a' is detail level 2 of 'ContainerA2a'
- Submodel 'ContainerD2a' is detail level 3 of 'ContainerA2a'
- Submodel 'ContainerA2b' is detail level 1 of 'ContainerA2a'
- Submodel 'ContainerA2c' is detail level 2 of 'ContainerA2a'
- Submodel 'ContainerA2d' is detail level 3 of 'ContainerA2a'
- Submodel 'ContainerB4b' is detail level 1 of 'ContainerB4a'
- Submodel 'ContainerB4c' is detail level 2 of 'ContainerB4a'
- Submodel 'ContainerB4d' is detail level 3 of 'ContainerB4a'
- Submodel 'ContainerB3a' is detail level 1 of 'ContainerA3a'
- Submodel 'ContainerC3a' is detail level 2 of 'ContainerA3a'
- Submodel 'ContainerD3a' is detail level 3 of 'ContainerA3a'
- Submodel 'ContainerA3b' is detail level 1 of 'ContainerA3a'
- Submodel 'ContainerA3c' is detail level 2 of 'ContainerA3a'
- Submodel 'ContainerA3d' is detail level 3 of 'ContainerA3a'
- Submodel 'ContainerB4a' is detail level 1 of 'ContainerA4a'
- Submodel 'ContainerD4a' is detail level 3 of 'ContainerA4a'
- Submodel 'ContainerC4a' is detail level 2 of 'ContainerA4a'
- Submodel 'ContainerA4b' is detail level 1 of 'ContainerA4a'
- Submodel 'ContainerA4c' is detail level 2 of 'ContainerA4a'
- Submodel 'ContainerA4d' is detail level 3 of 'ContainerA4a'
- Submodel 'ContainerB1b' is detail level 1 of 'ContainerB1a'
- Submodel 'ContainerB1c' is detail level 2 of 'ContainerB1a'
- Submodel 'ContainerB1d' is detail level 3 of 'ContainerB1a'
- Submodel 'ContainerB2b' is detail level 1 of 'ContainerB2a'
- Submodel 'ContainerB2c' is detail level 2 of 'ContainerB2a'
- Submodel 'ContainerB2d' is detail level 3 of 'ContainerB2a'
- Submodel 'ContainerB3b' is detail level 1 of 'ContainerB3a'
- Submodel 'ContainerB3c' is detail level 2 of 'ContainerB3a'
- Submodel 'ContainerB3d' is detail level 3 of 'ContainerB3a'
- Submodel 'ContainerC1b' is detail level 1 of 'ContainerC1a'
- Submodel 'ContainerC1c' is detail level 2 of 'ContainerC1a'
- Submodel 'ContainerC1d' is detail level 3 of 'ContainerC1a'
- Submodel 'ContainerC2b' is detail level 1 of 'ContainerC2a'
- Submodel 'ContainerC2c' is detail level 2 of 'ContainerC2a'
- Submodel 'ContainerC2d' is detail level 3 of 'ContainerC2a'
- Submodel 'ContainerC3b' is detail level 1 of 'ContainerC3a'
- Submodel 'ContainerC3c' is detail level 2 of 'ContainerC3a'
- Submodel 'ContainerC3d' is detail level 3 of 'ContainerC3a'
- Submodel 'ContainerD1b' is detail level 1 of 'ContainerD1a'
- Submodel 'ContainerD1c' is detail level 2 of 'ContainerD1a'
- Submodel 'ContainerD1d' is detail level 3 of 'ContainerD1a'
- Submodel 'ContainerD2b' is detail level 1 of 'ContainerD2a'
- Submodel 'ContainerD2c' is detail level 2 of 'ContainerD2a'
- Submodel 'ContainerD2d' is detail level 3 of 'ContainerD2a'
- Submodel 'ContainerD3b' is detail level 1 of 'ContainerD3a'
- Submodel 'ContainerD3c' is detail level 2 of 'ContainerD3a'
- Submodel 'ContainerD3d' is detail level 3 of 'ContainerD3a'
- Submodel 'ContainerD4b' is detail level 1 of 'ContainerD4a'
- Submodel 'ContainerD4c' is detail level 2 of 'ContainerD4a'
- Submodel 'ContainerD4d' is detail level 3 of 'ContainerD4a'
- Submodel 'GFDetail02b' is detail level 1 of 'GFDetail02a'
- Submodel 'GFDetail02c' is detail level 2 of 'GFDetail02a'
- Submodel 'GFDetail02d' is detail level 3 of 'GFDetail02a'
- Submodel 'navigationb' is detail level 1 of 'navigationa'
- Submodel 'navigationb-destroyed' is detail level 1 of 'navigationa-destroyed'
- Submodel 'GFDetail01b' is detail level 1 of 'GFDetail01a'
- Submodel 'engineb' is detail level 1 of 'enginea'
- Submodel 'enginec' is detail level 2 of 'enginea'
- Submodel 'engined' is detail level 3 of 'enginea'
- Submodel 'engineb-destroyed' is detail level 1 of 'enginea-destroyed'
- Submodel 'enginec-destroyed' is detail level 2 of 'enginea-destroyed'
- Submodel 'engined-destroyed' is detail level 3 of 'enginea-destroyed'
- Submodel 'engdetailb' is detail level 1 of 'engdetaila'
- Submodel 'communicationb' is detail level 1 of 'communicationa'
- Submodel 'communicationb-destroyed' is detail level 1 of 'communicationa-destroyed'
- Submodel 'ContainerB4b-destroyed' is detail level 1 of 'ContainerB4a-destroyed'
- Submodel 'ContainerB4c-destroyed' is detail level 2 of 'ContainerB4a-destroyed'
- Submodel 'ContainerB4d-destroyed' is detail level 3 of 'ContainerB4a-destroyed'
- Submodel 'ContainerB3b-destroyed' is detail level 1 of 'ContainerB3a-destroyed'
- Submodel 'ContainerB3c-destroyed' is detail level 2 of 'ContainerB3a-destroyed'
- Submodel 'ContainerB3d-destroyed' is detail level 3 of 'ContainerB3a-destroyed'
- Submodel 'ContainerB2b-destroyed' is detail level 1 of 'ContainerB2a-destroyed'
- Submodel 'ContainerB2c-destroyed' is detail level 2 of 'ContainerB2a-destroyed'
- Submodel 'ContainerB2d-destroyed' is detail level 3 of 'ContainerB2a-destroyed'
- Submodel 'ContainerB1b-destroyed' is detail level 1 of 'ContainerB1a-destroyed'
- Submodel 'ContainerB1c-destroyed' is detail level 2 of 'ContainerB1a-destroyed'
- Submodel 'ContainerB1d-destroyed' is detail level 3 of 'ContainerB1a-destroyed'
- Submodel 'ContainerC3b-destroyed' is detail level 1 of 'ContainerC3a-destroyed'
- Submodel 'ContainerC3c-destroyed' is detail level 2 of 'ContainerC3a-destroyed'
- Submodel 'ContainerC3d-destroyed' is detail level 3 of 'ContainerC3a-destroyed'
- Submodel 'ContainerC2b-destroyed' is detail level 1 of 'ContainerC2a-destroyed'
- Submodel 'ContainerC2c-destroyed' is detail level 2 of 'ContainerC2a-destroyed'
- Submodel 'ContainerC2d-destroyed' is detail level 3 of 'ContainerC2a-destroyed'
- Submodel 'ContainerC1b-destroyed' is detail level 1 of 'ContainerC1a-destroyed'
- Submodel 'ContainerB1a-destroyed' is detail level 1 of 'ContainerA1a-destroyed'
- Submodel 'ContainerC1a-destroyed' is detail level 2 of 'ContainerA1a-destroyed'
- Submodel 'ContainerA1b-destroyed' is detail level 1 of 'ContainerA1a-destroyed'
- Submodel 'ContainerA1c-destroyed' is detail level 2 of 'ContainerA1a-destroyed'
- Submodel 'ContainerA1d-destroyed' is detail level 3 of 'ContainerA1a-destroyed'
- Submodel 'ContainerD2b-destroyed' is detail level 1 of 'ContainerD2a-destroyed'
- Submodel 'ContainerD2c-destroyed' is detail level 2 of 'ContainerD2a-destroyed'
- Submodel 'ContainerD2d-destroyed' is detail level 3 of 'ContainerD2a-destroyed'
- Submodel 'ContainerB4a-destroyed' is detail level 1 of 'ContainerA4a-destroyed'
- Submodel 'ContainerC4a-destroyed' is detail level 2 of 'ContainerA4a-destroyed'
- Submodel 'ContainerA4b-destroyed' is detail level 1 of 'ContainerA4a-destroyed'
- Submodel 'ContainerA4c-destroyed' is detail level 2 of 'ContainerA4a-destroyed'
- Submodel 'ContainerA4d-destroyed' is detail level 3 of 'ContainerA4a-destroyed'
- Submodel 'ContainerC4b' is detail level 1 of 'ContainerC4a'
- Submodel 'ContainerC4c' is detail level 2 of 'ContainerC4a'
- Submodel 'ContainerC4d' is detail level 3 of 'ContainerC4a'
- Submodel 'ContainerC4b-destroyed' is detail level 1 of 'ContainerC4a-destroyed'
- Submodel 'ContainerC4c-destroyed' is detail level 2 of 'ContainerC4a-destroyed'
- Submodel 'ContainerC4d-destroyed' is detail level 3 of 'ContainerC4a-destroyed'
- Submodel 'GFDetail02b-destroyed' is detail level 1 of 'GFDetail02a-destroyed'
- Submodel 'GFDetail02c-destroyed' is detail level 2 of 'GFDetail02a-destroyed'
- Submodel 'GFDetail02d-destroyed' is detail level 3 of 'GFDetail02a-destroyed'
- Submodel 'debris-ContainerC1a' is detail level 2 of 'debris-ContainerA1a'
- Submodel 'debris-ContainerD3a' is detail level 3 of 'debris-ContainerA3a'
- Submodel 'debris-ContainerD4a' is detail level 3 of 'debris-ContainerA4a'
- Submodel 'ContainerD1b' is detail level 3 of 'ContainerA1b'
- Submodel 'ContainerC1b' is detail level 2 of 'ContainerA1b'
- Submodel 'ContainerB1b' is detail level 1 of 'ContainerA1b'
- Submodel 'ContainerD4b' is detail level 3 of 'ContainerA4b'
- Submodel 'ContainerB4b' is detail level 1 of 'ContainerA4b'
- Submodel 'ContainerC4b' is detail level 2 of 'ContainerA4b'
- Submodel 'ContainerD3b' is detail level 3 of 'ContainerA3b'
- Submodel 'ContainerC3b' is detail level 2 of 'ContainerA3b'
- Submodel 'ContainerB3b' is detail level 1 of 'ContainerA3b'
- Submodel 'ContainerD2b' is detail level 3 of 'ContainerA2b'
- Submodel 'ContainerC2b' is detail level 2 of 'ContainerA2b'
- Submodel 'ContainerB2b' is detail level 1 of 'ContainerA2b'
- Submodel 'ContainerB1b-destroyed' is detail level 1 of 'ContainerA1b-destroyed'
- Submodel 'ContainerC1b-destroyed' is detail level 2 of 'ContainerA1b-destroyed'
- Submodel 'ContainerB4b-destroyed' is detail level 1 of 'ContainerA4b-destroyed'
- Submodel 'ContainerC4b-destroyed' is detail level 2 of 'ContainerA4b-destroyed'
- Submodel 'ContainerD1c' is detail level 3 of 'ContainerA1c'
- Submodel 'ContainerC1c' is detail level 2 of 'ContainerA1c'
- Submodel 'ContainerB1c' is detail level 1 of 'ContainerA1c'
- Submodel 'ContainerD4c' is detail level 3 of 'ContainerA4c'
- Submodel 'ContainerB4c' is detail level 1 of 'ContainerA4c'
- Submodel 'ContainerC4c' is detail level 2 of 'ContainerA4c'
- Submodel 'ContainerD3c' is detail level 3 of 'ContainerA3c'
- Submodel 'ContainerC3c' is detail level 2 of 'ContainerA3c'
- Submodel 'ContainerB3c' is detail level 1 of 'ContainerA3c'
- Submodel 'ContainerD2c' is detail level 3 of 'ContainerA2c'
- Submodel 'ContainerC2c' is detail level 2 of 'ContainerA2c'
- Submodel 'ContainerB2c' is detail level 1 of 'ContainerA2c'
- Submodel 'ContainerB1c-destroyed' is detail level 1 of 'ContainerA1c-destroyed'
- Submodel 'ContainerB4c-destroyed' is detail level 1 of 'ContainerA4c-destroyed'
- Submodel 'ContainerC4c-destroyed' is detail level 2 of 'ContainerA4c-destroyed'
- Submodel 'ContainerD1d' is detail level 3 of 'ContainerA1d'
- Submodel 'ContainerC1d' is detail level 2 of 'ContainerA1d'
- Submodel 'ContainerB1d' is detail level 1 of 'ContainerA1d'
- Submodel 'ContainerD4d' is detail level 3 of 'ContainerA4d'
- Submodel 'ContainerB4d' is detail level 1 of 'ContainerA4d'
- Submodel 'ContainerC4d' is detail level 2 of 'ContainerA4d'
- Submodel 'ContainerD3d' is detail level 3 of 'ContainerA3d'
- Submodel 'ContainerC3d' is detail level 2 of 'ContainerA3d'
- Submodel 'ContainerB3d' is detail level 1 of 'ContainerA3d'
- Submodel 'ContainerD2d' is detail level 3 of 'ContainerA2d'
- Submodel 'ContainerC2d' is detail level 2 of 'ContainerA2d'
- Submodel 'ContainerB2d' is detail level 1 of 'ContainerA2d'
- Submodel 'ContainerB1d-destroyed' is detail level 1 of 'ContainerA1d-destroyed'
- Submodel 'ContainerB4d-destroyed' is detail level 1 of 'ContainerA4d-destroyed'
- Submodel 'ContainerC4d-destroyed' is detail level 2 of 'ContainerA4d-destroyed'
- Loading model 'Col_Shuttle_Mk1.pof'
- IBX: Found a good IBX to read for 'Col_Shuttle_Mk1.pof'.
- IBX-DEBUG => POF checksum: 0xe021ef07, IBX checksum: 0x1aceae8a -- "Col_Shuttle_Mk1.pof"
- Submodel 'hullb' is detail level 1 of 'hulla'
- Submodel 'hullc' is detail level 2 of 'hulla'
- Submodel 'hulld' is detail level 3 of 'hulla'
- Submodel 'engine1b' is detail level 1 of 'engine1a'
- Submodel 'engine1c' is detail level 2 of 'engine1a'
- Submodel 'engine1d' is detail level 3 of 'engine1a'
- Submodel 'engine2b' is detail level 1 of 'engine2a'
- Submodel 'engine2c' is detail level 2 of 'engine2a'
- Submodel 'engine2d' is detail level 3 of 'engine2a'
- Submodel 'legsb' is detail level 1 of 'legsa'
- Submodel 'legsc' is detail level 2 of 'legsa'
- Submodel 'gadget1b' is detail level 1 of 'gadget1a'
- Submodel 'gadget1c' is detail level 2 of 'gadget1a'
- Submodel 'gadget2b' is detail level 1 of 'gadget2a'
- Submodel 'gadget2c' is detail level 2 of 'gadget2a'
- Submodel 'cockpitb' is detail level 1 of 'cockpita'
- Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
- Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
- Submodel 'engine1d-destroyed' is detail level 3 of 'engine1a-destroyed'
- Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
- Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
- Submodel 'engine2d-destroyed' is detail level 3 of 'engine2a-destroyed'
- BMPMAN: Found EFF (ftl-shockwave.eff) with 15 frames at 30 fps.
- Allocating space for at least 52 new ship subsystems ... a total of 200 is now available (52 in-use).
- Allocating space for at least 52 new ship subsystems ... a total of 400 is now available (208 in-use).
- Loading model 'Col_Viper_Mk7_CP.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- IBX: Found a good IBX to read for 'Col_Viper_Mk7_CP.pof'.
- IBX-DEBUG => POF checksum: 0x3f59e4f2, IBX checksum: 0xa4eb7164 -- "Col_Viper_Mk7_CP.pof"
- OpenGL: Created 512x512 FBO!
- Loading model 'SkyBox_Starfield_01.pof'
- IBX: Found a good IBX to read for 'SkyBox_Starfield_01.pof'.
- IBX-DEBUG => POF checksum: 0xe2945b1c, IBX checksum: 0x770ac292 -- "SkyBox_Starfield_01.pof"
- BMPMAN: Found EFF (Stars_Debris_01.eff) with 8 frames at 30 fps.
- =================== STARTING LEVEL DATA LOAD ==================
- BMPMAN: Found EFF (Thruster_Col_Main.eff) with 40 frames at 24 fps.
- Someone passed an extension to bm_load_animation for file 'Col_Thruster.eff'
- BMPMAN: Found EFF (Col_Thruster.eff) with 61 frames at 30 fps.
- Allocating space for at least 1222 new ship subsystems ... a total of 1600 is now available (240 in-use).
- About to page in ships!
- BMPMAN: Found EFF (Thruster_Col_Missile.eff) with 10 frames at 55 fps.
- Loading model 'Col_Wep_HD70f.pof'
- IBX: Found a good IBX to read for 'Col_Wep_HD70f.pof'.
- IBX-DEBUG => POF checksum: 0xe39e7447, IBX checksum: 0x6011ecdf -- "Col_Wep_HD70f.pof"
- Submodel 'thrusterb' is detail level 1 of 'thrustera'
- Loading model 'Col_Wep_HD70.pof'
- IBX: Found a good IBX to read for 'Col_Wep_HD70.pof'.
- IBX-DEBUG => POF checksum: 0x6253863a, IBX checksum: 0xc309412c -- "Col_Wep_HD70.pof"
- Loading model 'Col_Wep_HD51f.pof'
- IBX: Found a good IBX to read for 'Col_Wep_HD51f.pof'.
- IBX-DEBUG => POF checksum: 0xbc59660c, IBX checksum: 0xccd4385d -- "Col_Wep_HD51f.pof"
- Submodel 'thrusterb' is detail level 1 of 'thrustera'
- Loading model 'Col_Wep_HD51.pof'
- IBX: Found a good IBX to read for 'Col_Wep_HD51.pof'.
- IBX-DEBUG => POF checksum: 0x24a59e08, IBX checksum: 0x7ff275b4 -- "Col_Wep_HD51.pof"
- Loading model 'Col_Wep_HS24f.pof'
- IBX: Found a good IBX to read for 'Col_Wep_HS24f.pof'.
- IBX-DEBUG => POF checksum: 0x01dd2af0, IBX checksum: 0xd832d554 -- "Col_Wep_HS24f.pof"
- Loading model 'Col_Wep_HS24.pof'
- IBX: Found a good IBX to read for 'Col_Wep_HS24.pof'.
- IBX-DEBUG => POF checksum: 0xcf323658, IBX checksum: 0xa68d891b -- "Col_Wep_HS24.pof"
- Loading model 'Col_Wep_AGM41f.pof'
- IBX: Found a good IBX to read for 'Col_Wep_AGM41f.pof'.
- IBX-DEBUG => POF checksum: 0x4bca05ec, IBX checksum: 0x93a72388 -- "Col_Wep_AGM41f.pof"
- Submodel 'thrusterb' is detail level 1 of 'thrustera'
- Loading model 'Col_Wep_AGM41.pof'
- IBX: Found a good IBX to read for 'Col_Wep_AGM41.pof'.
- IBX-DEBUG => POF checksum: 0xdba348fe, IBX checksum: 0xd87bdc60 -- "Col_Wep_AGM41.pof"
- Loading model 'Col_Wep_N3f.pof'
- IBX: Found a good IBX to read for 'Col_Wep_N3f.pof'.
- IBX-DEBUG => POF checksum: 0x1d04e1f5, IBX checksum: 0x5e873703 -- "Col_Wep_N3f.pof"
- Submodel 'thrusterc' is detail level 2 of 'thrustera'
- Submodel 'thrusterb' is detail level 1 of 'thrustera'
- Loading model 'Col_Wep_N3.pof'
- IBX: Found a good IBX to read for 'Col_Wep_N3.pof'.
- IBX-DEBUG => POF checksum: 0xc798c91e, IBX checksum: 0x89c46939 -- "Col_Wep_N3.pof"
- BMPMAN: Found EFF (Thruster_Cyl_Missile.eff) with 10 frames at 55 fps.
- Loading model 'Cyl_Wep_Pilumf.pof'
- IBX: Found a good IBX to read for 'Cyl_Wep_Pilumf.pof'.
- IBX-DEBUG => POF checksum: 0xcf7d9b20, IBX checksum: 0xa10756b1 -- "Cyl_Wep_Pilumf.pof"
- Submodel 'thrusterb' is detail level 1 of 'thrustera'
- Loading model 'Cyl_Wep_Pilum.pof'
- IBX: Found a good IBX to read for 'Cyl_Wep_Pilum.pof'.
- IBX-DEBUG => POF checksum: 0x5aec2301, IBX checksum: 0x514d85d3 -- "Cyl_Wep_Pilum.pof"
- Loading model 'Cyl_Wep_Mangonelf.pof'
- IBX: Found a good IBX to read for 'Cyl_Wep_Mangonelf.pof'.
- IBX-DEBUG => POF checksum: 0x550e4c9c, IBX checksum: 0x855675d1 -- "Cyl_Wep_Mangonelf.pof"
- Submodel 'thrusterb' is detail level 1 of 'thrustera'
- Loading model 'Cyl_Wep_Mangonel.pof'
- IBX: Found a good IBX to read for 'Cyl_Wep_Mangonel.pof'.
- IBX-DEBUG => POF checksum: 0x3a17ab01, IBX checksum: 0x5273d68e -- "Cyl_Wep_Mangonel.pof"
- Loading model 'Cyl_Wep_Light_Torpf.pof'
- IBX: Found a good IBX to read for 'Cyl_Wep_Light_Torpf.pof'.
- IBX-DEBUG => POF checksum: 0x72b1a75a, IBX checksum: 0xeb49654e -- "Cyl_Wep_Light_Torpf.pof"
- Submodel 'thrusterb' is detail level 1 of 'thrustera'
- Loading model 'Cyl_Wep_Light_Torp.pof'
- IBX: Found a good IBX to read for 'Cyl_Wep_Light_Torp.pof'.
- IBX-DEBUG => POF checksum: 0x23d054a6, IBX checksum: 0xf8314168 -- "Cyl_Wep_Light_Torp.pof"
- Loading model 'Cyl_Wep_Heavy_Torpf.pof'
- IBX: Found a good IBX to read for 'Cyl_Wep_Heavy_Torpf.pof'.
- IBX-DEBUG => POF checksum: 0x255eef66, IBX checksum: 0xcb1e545b -- "Cyl_Wep_Heavy_Torpf.pof"
- Submodel 'thrusterb' is detail level 1 of 'thrustera'
- Loading model 'Cyl_Wep_Heavy_Torp.pof'
- IBX: Found a good IBX to read for 'Cyl_Wep_Heavy_Torp.pof'.
- IBX-DEBUG => POF checksum: 0x5a4c966a, IBX checksum: 0xec09a5af -- "Cyl_Wep_Heavy_Torp.pof"
- Loading model 'Cyl_Wep_Scythef.pof'
- IBX: Found a good IBX to read for 'Cyl_Wep_Scythef.pof'.
- IBX-DEBUG => POF checksum: 0x3d4f11ec, IBX checksum: 0x8f54f5f5 -- "Cyl_Wep_Scythef.pof"
- Submodel 'thrusterb' is detail level 1 of 'thrustera'
- Loading model 'Cyl_Wep_Scythe.pof'
- IBX: Found a good IBX to read for 'Cyl_Wep_Scythe.pof'.
- IBX-DEBUG => POF checksum: 0x09921d98, IBX checksum: 0x07c8d0ff -- "Cyl_Wep_Scythe.pof"
- Loading model 'Cyl_Wep_Nukef.pof'
- IBX: Found a good IBX to read for 'Cyl_Wep_Nukef.pof'.
- IBX-DEBUG => POF checksum: 0x7d143a31, IBX checksum: 0x09dfb7ba -- "Cyl_Wep_Nukef.pof"
- Submodel 'thrusterb' is detail level 1 of 'thrustera'
- Loading model 'Cyl_Wep_Nuke.pof'
- IBX: Found a good IBX to read for 'Cyl_Wep_Nuke.pof'.
- IBX-DEBUG => POF checksum: 0xc0e7ffd7, IBX checksum: 0xe3d42bc2 -- "Cyl_Wep_Nuke.pof"
- Loading model 'debris01.pof'
- Model debris01.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'debris01.pof'.
- IBX-DEBUG => POF checksum: 0x62f7ba2a, IBX checksum: 0xa19b5225 -- "debris01.pof"
- Loading model 'debris02.pof'
- Model debris02.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'debris02.pof'.
- IBX-DEBUG => POF checksum: 0x62f7ba2a, IBX checksum: 0xa19b5225 -- "debris02.pof"
- BMPMAN: Found EFF (MuzzleFlash_Col_Art.eff) with 23 frames at 16 fps.
- BMPMAN: Found EFF (MuzzleFlash_Col_CIWS.eff) with 2 frames at 40 fps.
- BMPMAN: Found EFF (MuzzleFlash_Col_KEW_2.eff) with 2 frames at 20 fps.
- BMPMAN: Found EFF (MuzzleFlash_Col_KEW_1.eff) with 2 frames at 40 fps.
- BMPMAN: Found EFF (MuzzleFlash_Cyl_KEW_2.eff) with 2 frames at 20 fps.
- BMPMAN: Found EFF (MuzzleFlash_Cyl_KEW_1.eff) with 2 frames at 40 fps.
- Paging in mission messages
- Stopping model page in...
- ANI Support_Default.ani with size 108x24 (25.0% wasted)
- ANI TargetMon_Bar_Default.ani with size 4x96 (25.0% wasted)
- ANI targhit1.ani with size 31x21 (34.4% wasted)
- ANI Support_Cylon.ani with size 108x24 (25.0% wasted)
- ANI Damage_Top_Cylon.ani with size 148x25 (21.9% wasted)
- ANI Wingman_Left_Cylon.ani with size 71x53 (17.2% wasted)
- ANI Wingman_Entry_Cylon.ani with size 35x53 (17.2% wasted)
- ANI Wingman_Right_Cylon.ani with size 14x53 (17.2% wasted)
- ANI Weapon_P_Top_Cylon.ani with size 221x20 (37.5% wasted)
- ANI Objective_Cylon.ani with size 149x21 (34.4% wasted)
- ANI TargetMon_Bar_Cylon.ani with size 7x20 (37.5% wasted)
- ANI Lead_Ind_Default.ani with size 26x26 (18.8% wasted)
- ANI Time_Cylon.ani with size 47x23 (28.1% wasted)
- ANI Damage_Top_Default.ani with size 148x25 (21.9% wasted)
- ANI toggle1.ani with size 57x20 (37.5% wasted)
- ANI Weapon_P_Top_Default.ani with size 221x20 (37.5% wasted)
- ANI Objective_Default.ani with size 149x21 (34.4% wasted)
- ANI Time_Default.ani with size 47x23 (28.1% wasted)
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP256x256+8'
- Bmpman: 2765/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 701, Estimated count = 425
- ================================================
- SCRIPTING: Starting flashy deaths script loading
- Class: battlestar sobek class
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5.25
- FE: 4
- Class: frigate bolitho class
- DRM: 0.35
- DE: 3
- DM: 1.2
- FRM: 2.5
- FE: 4
- Class: intersun passenger cruiser
- DRM: 0.35
- DE: 3
- DM: 1.2
- FRM: 2.5
- FE: 4
- Class: class 6 cargo transport
- DRM: 0.35
- DE: 3
- DM: 1.2
- FRM: 3.5
- FE: 4
- Class: gemenon freighter
- DRM: 0.35
- DE: 3
- DM: 1.2
- FRM: 2.5
- FE: 4
- Class: gemenon traveler
- DRM: 0.35
- DE: 3
- DM: 1.2
- FRM: 2.5
- FE: 4
- Class: prometheus
- DRM: 0.35
- DE: 3
- DM: 1.2
- FRM: 2.5
- FE: 4
- Class: colonial movers
- DRM: 0.35
- DE: 3
- DM: 1.2
- FRM: 2.5
- FE: 4
- Class: viper mark ii
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.45
- FE: 6
- Class: viper mark vii
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.45
- FE: 6
- Class: viper mark viie
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.45
- FE: 6
- Class: raptor
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.85
- FE: 6
- Class: assault raptor
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.85
- FE: 6
- Class: cylotron mark ix drone
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.45
- FE: 6
- Class: cylotron mark x drone
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.45
- FE: 6
- Class: basestar
- DRM: 0.3
- DE: 3
- DM: 1
- FRM: 4.5
- FE: 4
- Class: raider
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.45
- FE: 6
- Class: advanced raider
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.45
- FE: 6
- Class: heavy raider
- DRM: 0.45
- DE: 1
- DM: 8
- FRM: 1.85
- FE: 6
- Class: agm-41 whiplash
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: gbu-102 tercio
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: gbu-102 tercio#weak
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: n4 nessus
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 4000
- BEDi: 2000
- Class: lrt-ap 2.2 shipwreck
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: lrt-ap 2.2 shipwreck#weak
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: mrt-he 1.0 scythe
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: mrt-he 1.0 scythe#weak
- FR: 50
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Class: mrt-n 2.3 mangonel
- FR: 60
- FE: 6
- BEI: 0.6
- BEDu: 4000
- BEDi: 2000
- Class: mrt-n 2.3 mangonel#weak
- FR: 60
- FE: 6
- BEI: 0.6
- BEDu: 4000
- BEDi: 2000
- Class: colonial artillery
- FR: 185
- FE: 6
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: colonial heavy artillery
- FR: 190
- FE: 6
- BEI: 0.25
- BEDu: 1250
- BEDi: 650
- Class: colonial heavy mount artillery
- FR: 220
- FE: 6
- BEI: 0.2
- BEDu: 1280
- BEDi: 680
- Class: colonial spinal mount artillery
- FR: 220
- FE: 6
- BEI: 0.6
- BEDu: 1450
- BEDi: 800
- Class: colonial fixed mount artiller
- FR: 250
- FE: 6
- BEI: 0.6
- BEDu: 1450
- BEDi: 800
- Class: colonial flak
- BEI: 0.2
- BEDu: 850
- BEDi: 280
- Class: colonial heavy flak
- BEI: 0.25
- BEDu: 1050
- BEDi: 350
- Class: colonial ciws
- BEI: 0.2
- BEDu: 15
- BEDi: 7.5
- Class: colonial heavy ciws
- BEI: 0.2
- BEDu: 15
- BEDi: 7.5
- Class: colonial ciws flak
- BEI: 0.2
- BEDu: 850
- BEDi: 200
- Class: colonial heavy ciws flak
- BEI: 0.25
- BEDu: 1050
- BEDi: 250
- Class: colonial phalanx cannon
- BEI: 0.2
- BEDu: 15
- BEDi: 7.5
- Class: n3 kratos
- FR: 100
- FE: 4
- BEI: 0.6
- BEDu: 4000
- BEDi: 2000
- Class: cylon torpedo
- FR: 80
- FE: 6
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: cylon torpedo#6 pack
- FR: 80
- FE: 6
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: cylon torpedo#weak
- FR: 80
- FE: 6
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: cylon torpedo#1 pack weak
- FR: 80
- FE: 6
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: cylon heavy torpedo
- FR: 100
- FE: 6
- BEI: 0.25
- BEDu: 1250
- BEDi: 650
- Class: cylon heavy torpedo#2 pack
- FR: 100
- FE: 6
- BEI: 0.25
- BEDu: 1250
- BEDi: 650
- Class: cylon heavy torpedo#weak
- FR: 100
- FE: 6
- BEI: 0.25
- BEDu: 1250
- BEDi: 650
- Class: cylon heavy kew#capship
- BEI: 0.2
- BEDu: 15
- BEDi: 7.5
- BMPMAN: Found EFF (script_flash_fast.eff) with 2 frames at 30 fps.
- MediaVPs: Flaming debris script ACTIVE!
- BMPMAN: Found EFF (Fire_Trail.eff) with 80 frames at 30 fps.
- Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
- BMPMAN: Found EFF (2_BriefMap.eff) with 10 frames at 20 fps.
- BMPMAN: Found EFF (iconwing01.eff) with 2 frames at 1 fps.
- Loading model 'Col_Wep_MecA6.pof'
- Model Col_Wep_MecA6.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'Col_Wep_MecA6.pof'.
- IBX-DEBUG => POF checksum: 0xd9bdbfb7, IBX checksum: 0x9306c32c -- "Col_Wep_MecA6.pof"
- Loading model 'Col_Wep_GBK6.pof'
- Model Col_Wep_GBK6.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'Col_Wep_GBK6.pof'.
- IBX-DEBUG => POF checksum: 0xe615f4a5, IBX checksum: 0xfbf52a2e -- "Col_Wep_GBK6.pof"
- Loading model 'Col_Wep_HD51t.pof'
- IBX: Found a good IBX to read for 'Col_Wep_HD51t.pof'.
- IBX-DEBUG => POF checksum: 0x4eb0ff34, IBX checksum: 0x3488a13f -- "Col_Wep_HD51t.pof"
- Loading model 'Col_Wep_HS24t.pof'
- IBX: Found a good IBX to read for 'Col_Wep_HS24t.pof'.
- IBX-DEBUG => POF checksum: 0x7758a8ed, IBX checksum: 0xfe0045ab -- "Col_Wep_HS24t.pof"
- Loading model 'Col_Wep_AGM41t.pof'
- IBX: Found a good IBX to read for 'Col_Wep_AGM41t.pof'.
- IBX-DEBUG => POF checksum: 0xd0323272, IBX checksum: 0x57fa7748 -- "Col_Wep_AGM41t.pof"
- Frame 0 too long!!: frametime = 23.018 (23.018)
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
- OpenGL: Created 1024x2048 FBO!
- Entering game at time = 31.028
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Diffuse Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Diffuse Mapping
- Glow Mapping
- 1559 frames executed in 30.005 seconds, 51.958 frames per second.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 8509: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 8515: Could not create debris, no more slots left
- Frame 8515: Could not create debris, no more slots left
- Frame 8515: Could not create debris, no more slots left
- Frame 8515: Could not create debris, no more slots left
- Frame 8515: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 8735: Could not create debris, no more slots left
- Frame 8735: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 8776: Could not create debris, no more slots left
- Frame 8776: Could not create debris, no more slots left
- Frame 8776: Could not create debris, no more slots left
- Frame 8776: Could not create debris, no more slots left
- Frame 8776: Could not create debris, no more slots left
- Frame 8776: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 8856: Could not create debris, no more slots left
- Frame 8856: Could not create debris, no more slots left
- Frame 8856: Could not create debris, no more slots left
- Frame 8856: Could not create debris, no more slots left
- Frame 8856: Could not create debris, no more slots left
- Frame 8856: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 8901: Could not create debris, no more slots left
- Frame 8901: Could not create debris, no more slots left
- Frame 8901: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 8972: Could not create debris, no more slots left
- Frame 8972: Could not create debris, no more slots left
- Frame 8972: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 9120: Could not create debris, no more slots left
- Frame 9120: Could not create debris, no more slots left
- Frame 9120: Could not create debris, no more slots left
- Frame 9120: Could not create debris, no more slots left
- Frame 9120: Could not create debris, no more slots left
- Frame 9120: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 9134: Could not create debris, no more slots left
- Frame 9134: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 9210: Could not create debris, no more slots left
- Frame 9210: Could not create debris, no more slots left
- Frame 9210: Could not create debris, no more slots left
- Frame 9210: Could not create debris, no more slots left
- Frame 9210: Could not create debris, no more slots left
- Frame 9210: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 9509: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 9519: Could not create debris, no more slots left
- Frame 9519: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 9549: Could not create debris, no more slots left
- Frame 9549: Could not create debris, no more slots left
- Frame 9549: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 9628: Could not create debris, no more slots left
- Frame 9628: Could not create debris, no more slots left
- Frame 9628: Could not create debris, no more slots left
- Frame 9628: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 9671: Could not create debris, no more slots left
- Frame 9671: Could not create debris, no more slots left
- Frame 9671: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 9677: Could not create debris, no more slots left
- Frame 9677: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- Frame 9686: Could not create debris, no more slots left
- Frame 9686: Could not create debris, no more slots left
- Frame 9686: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 9741: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 9765: Could not create debris, no more slots left
- Frame 9765: Could not create debris, no more slots left
- Frame 9765: Could not create debris, no more slots left
- Frame 9765: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 9890: Could not create debris, no more slots left
- Frame 9890: Could not create debris, no more slots left
- Frame 9890: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 10030: Could not create debris, no more slots left
- Frame 10030: Could not create debris, no more slots left
- Frame 10030: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 10077: Could not create debris, no more slots left
- Frame 10077: Could not create debris, no more slots left
- Frame 10077: Could not create debris, no more slots left
- Frame 10077: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 10162: Could not create debris, no more slots left
- Frame 10162: Could not create debris, no more slots left
- Frame 10162: Could not create debris, no more slots left
- Frame 10162: Could not create debris, no more slots left
- Frame 10162: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 10176: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 10259: Could not create debris, no more slots left
- Frame 10259: Could not create debris, no more slots left
- Frame 10259: Could not create debris, no more slots left
- Frame 10259: Could not create debris, no more slots left
- Frame 10259: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 10271: Could not create debris, no more slots left
- Frame 10271: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 10284: Could not create debris, no more slots left
- Frame 10284: Could not create debris, no more slots left
- Frame 10284: Could not create debris, no more slots left
- Frame 10284: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 10343: Could not create debris, no more slots left
- Frame 10343: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 10358: Could not create debris, no more slots left
- Frame 10358: Could not create debris, no more slots left
- Frame 10358: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 10453: Could not create debris, no more slots left
- Frame 10453: Could not create debris, no more slots left
- Frame 10453: Could not create debris, no more slots left
- Frame 10453: Could not create debris, no more slots left
- Frame 10453: Could not create debris, no more slots left
- Frame 10453: Could not create debris, no more slots left
- Frame 10453: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 10536: Could not create debris, no more slots left
- Frame 10536: Could not create debris, no more slots left
- Frame 10536: Could not create debris, no more slots left
- nothing ok to fire
- Frame 10539: Could not create debris, no more slots left
- Frame 10539: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 10657: Could not create debris, no more slots left
- Frame 10657: Could not create debris, no more slots left
- Frame 10657: Could not create debris, no more slots left
- Frame 10657: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 10821: Could not create debris, no more slots left
- Frame 10821: Could not create debris, no more slots left
- Frame 10821: Could not create debris, no more slots left
- Frame 10821: Could not create debris, no more slots left
- Frame 10821: Could not create debris, no more slots left
- Frame 10821: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 10930: Could not create debris, no more slots left
- Frame 10930: Could not create debris, no more slots left
- Frame 10930: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 10945: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 10974: Could not create debris, no more slots left
- Frame 10974: Could not create debris, no more slots left
- Frame 10974: Could not create debris, no more slots left
- Frame 10974: Could not create debris, no more slots left
- Frame 10974: Could not create debris, no more slots left
- Frame 10974: Could not create debris, no more slots left
- Frame 10974: Could not create debris, no more slots left
- Frame 10974: Could not create debris, no more slots left
- Frame 10974: Could not create debris, no more slots left
- Frame 10974: Could not create debris, no more slots left
- Frame 10974: Could not create debris, no more slots left
- Frame 10974: Could not create debris, no more slots left
- Frame 10974: Could not create debris, no more slots left
- Frame 10974: Could not create debris, no more slots left
- Frame 10974: Could not create debris, no more slots left
- Frame 10974: Could not create debris, no more slots left
- Frame 10974: Could not create debris, no more slots left
- Frame 10974: Could not create debris, no more slots left
- Frame 10974: Could not create debris, no more slots left
- Frame 10974: Could not create debris, no more slots left
- Frame 10974: Could not create debris, no more slots left
- Frame 10974: Could not create debris, no more slots left
- Frame 10974: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 11216: Could not create debris, no more slots left
- Frame 11216: Could not create debris, no more slots left
- Frame 11216: Could not create debris, no more slots left
- Frame 11216: Could not create debris, no more slots left
- Frame 11216: Could not create debris, no more slots left
- Frame 11216: Could not create debris, no more slots left
- Frame 11216: Could not create debris, no more slots left
- Frame 11216: Could not create debris, no more slots left
- Frame 11216: Could not create debris, no more slots left
- Frame 11216: Could not create debris, no more slots left
- Frame 11216: Could not create debris, no more slots left
- Frame 11216: Could not create debris, no more slots left
- Frame 11216: Could not create debris, no more slots left
- Frame 11216: Could not create debris, no more slots left
- Frame 11216: Could not create debris, no more slots left
- Frame 11216: Could not create debris, no more slots left
- Frame 11216: Could not create debris, no more slots left
- Frame 11216: Could not create debris, no more slots left
- Frame 11216: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 11465: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 11537: Could not create debris, no more slots left
- Frame 11541: Could not create debris, no more slots left
- Frame 11541: Could not create debris, no more slots left
- Frame 11541: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 11554: Could not create debris, no more slots left
- nothing ok to fire
- Frame 11556: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 11567: Could not create debris, no more slots left
- Frame 11569: Could not create debris, no more slots left
- Frame 11569: Could not create debris, no more slots left
- Frame 11569: Could not create debris, no more slots left
- Frame 11569: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 11587: Could not create debris, no more slots left
- Frame 11587: Could not create debris, no more slots left
- Frame 11587: Could not create debris, no more slots left
- Frame 11587: Could not create debris, no more slots left
- Frame 11587: Could not create debris, no more slots left
- Frame 11587: Could not create debris, no more slots left
- Frame 11587: Could not create debris, no more slots left
- Frame 11587: Could not create debris, no more slots left
- Frame 11587: Could not create debris, no more slots left
- Frame 11587: Could not create debris, no more slots left
- Frame 11587: Could not create debris, no more slots left
- Frame 11587: Could not create debris, no more slots left
- Frame 11587: Could not create debris, no more slots left
- Frame 11587: Could not create debris, no more slots left
- Frame 11587: Could not create debris, no more slots left
- Frame 11587: Could not create debris, no more slots left
- Frame 11587: Could not create debris, no more slots left
- Frame 11587: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 11938: Could not create debris, no more slots left
- Frame 11938: Could not create debris, no more slots left
- Frame 11938: Could not create debris, no more slots left
- Frame 11938: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 12035: Could not create debris, no more slots left
- Frame 12035: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- Frame 12043: Could not create debris, no more slots left
- Frame 12046: Could not create debris, no more slots left
- Frame 12046: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 12049: Could not create debris, no more slots left
- Frame 12049: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Loading model 'Col_Raptor_CP.pof'
- BMPMAN: Found EFF (col_raptor_cp_scr.eff) with 4 frames at 1 fps.
- BMPMAN: Found EFF (col_raptor_cp_scr-glow.eff) with 4 frames at 1 fps.
- Model Col_Raptor_CP.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'Col_Raptor_CP.pof'.
- IBX-DEBUG => POF checksum: 0xcd3fc819, IBX checksum: 0xa366a037 -- "Col_Raptor_CP.pof"
- Frame 12221 too long!!: frametime = 0.311 (0.311)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 12264: Could not create debris, no more slots left
- Frame 12264: Could not create debris, no more slots left
- Frame 12264: Could not create debris, no more slots left
- Frame 12264: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12314: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- Frame 12316: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 13395 too long!!: frametime = 0.287 (0.287)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 13970: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 14142: Could not create debris, no more slots left
- Frame 14142: Could not create debris, no more slots left
- Frame 14142: Could not create debris, no more slots left
- Frame 14142: Could not create debris, no more slots left
- Frame 14142: Could not create debris, no more slots left
- Frame 14142: Could not create debris, no more slots left
- Frame 14142: Could not create debris, no more slots left
- Frame 14142: Could not create debris, no more slots left
- Frame 14142: Could not create debris, no more slots left
- Frame 14142: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 14465: Could not create debris, no more slots left
- Frame 14465: Could not create debris, no more slots left
- Frame 14465: Could not create debris, no more slots left
- Frame 14465: Could not create debris, no more slots left
- Frame 14465: Could not create debris, no more slots left
- Frame 14465: Could not create debris, no more slots left
- Frame 14465: Could not create debris, no more slots left
- Frame 14465: Could not create debris, no more slots left
- Frame 14465: Could not create debris, no more slots left
- Frame 14558: Could not create debris, no more slots left
- Frame 14558: Could not create debris, no more slots left
- Frame 14558: Could not create debris, no more slots left
- Frame 14558: Could not create debris, no more slots left
- Frame 14558: Could not create debris, no more slots left
- Frame 14558: Could not create debris, no more slots left
- Frame 17155: Could not create debris, no more slots left
- Frame 17155: Could not create debris, no more slots left
- Frame 17900: Could not create debris, no more slots left
- Frame 17900: Could not create debris, no more slots left
- Frame 17900: Could not create debris, no more slots left
- Frame 17900: Could not create debris, no more slots left
- Frame 18135: Could not create debris, no more slots left
- Frame 18135: Could not create debris, no more slots left
- Frame 18135: Could not create debris, no more slots left
- Frame 18222: Could not create debris, no more slots left
- Frame 18222: Could not create debris, no more slots left
- Frame 18284: Could not create debris, no more slots left
- Frame 18284: Could not create debris, no more slots left
- Frame 18374: Could not create debris, no more slots left
- Frame 18374: Could not create debris, no more slots left
- Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
- SOUND: sound/ds.cpp:1268 - OpenAL error = 'Invalid Operation'
- Unloading in mission messages
- Compiling video-processing shader ...
- Loading built-in default shader for: video-v.sdr
- Loading built-in default shader for: video-f.sdr
- Storing stats now
- Frame 18379 too long!!: frametime = 28.546 (28.546)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_DEBRIEF (27)
- Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
- Freeing all existing models...
- ... Log closed, Wed Nov 28 03:07:08 2012
Add Comment
Please, Sign In to add comment