Advertisement
Savanis

Untitled

Sep 28th, 2019
163
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.85 KB | None | 0 0
  1. On join:
  2. wait 2 seconds
  3. clear the player's inventory
  4. if {Dirt::%player%}
  5. set {_Dirt} to {Dirt::%player%}
  6. send "&c%{_Dirt}%"
  7. give the player {_Dirt} of dirt
  8. every second:
  9. loop all players:
  10. set {_bal} to {Money::%loop-player%}
  11. if {_bal} is between 1000 and 999999:
  12. set {_new} to "&c$%{_bal}/1000%k"
  13. else if {_bal} is between 1000000 and 999999999:
  14. set {_new} to "&c$%{_bal}/1000000%m"
  15. else:
  16. set {_new} to "&c$%{_bal}%"
  17. wipe loop-player's sidebar
  18. set name of sidebar of loop-player to "&c&nInv Tycoon"
  19. set score "&dBalance: &c%{_new}%" in sidebar of loop-player to 8
  20. set score "&dServer Status: &cAlpha" in sidebar of loop-player to 7
  21. set score "&dIp: &cInvTycoon.minehut.gg" in sidebar of loop-player to 6
  22. set score "&7" in sidebar of loop-player to 5
  23. set score "&6" in sidebar of loop-player to 4
  24. set score "&5" in sidebar of loop-player to 3
  25. set score "&4" in sidebar of loop-player to 2
  26. set score "&3" in sidebar of loop-player to 1
  27. Command /Shop:
  28. trigger:
  29. open virtual furnace inventory with size 1 named "&0Menu" to player
  30. make gui slot 2 of player with bedrock named "&cObsidian+BlazeRod=Bedrock" with lore "&dDeveloped by Savanis" to run:
  31. stop
  32. make gui slot 1 of player with blaze rod named "&7Block delete" with lore "&bLeft click" to run:
  33. open virtual chest inventory with size 6 named "&c&lDelete" to player
  34. make gui slot 0 of player with dirt named "&7Dirt (Left click to remove 1)" with lore "&cYou no cash||But inv space" to run:
  35. if {Dirt::%player%} >= 1:
  36. remove 1 dirt from player's inventory
  37. remove 1 from {Dirt::%player%}
  38. remove 1 from {Items::%player%}
  39. send "&7Removed 1 dirt you now have &6%{Items::%player%} &7items."
  40. send "&dNew cps: &c%{Cps::%player%}%"
  41. remove 1 from {Cps::%player%}
  42. stop
  43. else:
  44. send "&7You have no dirt to get rid off."
  45. make gui slot 0 of player with obsidian named "&c&lBlock Shop" with lore "&bLeft Click" to run:
  46. open virtual chest inventory with size 6 named "&c&lBlocks" to player
  47. make gui slot 0 of player with dirt named "&7Dirt" with lore "&c+ 1 cps &7For $50" to run:
  48. if {Money::%player%} >= 50:
  49. if {Items::%player%} >= 192:
  50. send "&cYour inventory is full."
  51. stop
  52. else:
  53. give player 1 of dirt
  54. remove 50 from {Money::%player%}
  55. add 1 to {Cps::%player%}
  56. add 1 to {Dirt::%player%}
  57. add 1 to {Items::%player%}
  58. else:
  59. send "&cOmg you don't have enoth cash. &b&lNOOB"
  60. make gui slot 1 of player with cobblestone named "&7Cobblestone" with lore "&c+ 2 cps &7For $75" to run:
  61. if {Money::%player%} >= 75:
  62. if {Items::%player%} >= 192:
  63. send "&cYour inventory is full."
  64. stop
  65. else:
  66. give player 1 of cobblestone
  67. remove 75 from {Money::%player%}
  68. add 2 to {Cps::%player%}
  69. add 1 to {Cobblestone::%player%}
  70. add 1 to {Items::%player%}
  71. remove 1 cobblestone from the players inventory
  72. else:
  73. send "&cOmg you don't have enoth cash. &b&lNOOB"
  74. make gui slot 2 of player with stone named "&7Stone" with lore "&c+ 5 cps &7For $200" to run:
  75. if {Money::%player%} >= 200:
  76. if {Items::%player%} >= 192:
  77. send "&cYour inventory is full."
  78. stop
  79. else:
  80. give player 1 of stone
  81. remove 200 from {Money::%player%}
  82. add 5 to {Cps::%player%}
  83. add 1 to {Stone::%player%}
  84. add 1 to {Items::%player%}
  85. else:
  86. send "&cOmg you don't have enoth cash. &b&lNOOB"
  87. make gui slot 3 of player with oak plank named "&7Oak planks" with lore "&c+ 15 cps &7For $550" to run:
  88. if {Money::%player%} >= 550:
  89. if {Items::%player%} >= 192:
  90. send "&cYour inventory is full."
  91. stop
  92. else:
  93. give player 1 of oak planks
  94. remove 550 from {Money::%player%}
  95. add 15 to {Cps::%player%}
  96. add 1 to {OakPlanks::%player%}
  97. add 1 to {Items::%player%}
  98. else:
  99. send "&cOmg you don't have enoth cash. &b&lNOOB"
  100. make gui slot 4 of player with Log named "&7Log" with lore "&c+ 50 cps &7For $1.70k" to run:
  101. if {Money::%player%} >= 1700:
  102. if {Items::%player%} >= 192:
  103. send "&cYour inventory is full."
  104. stop
  105. else:
  106. give player 1 of oak log
  107. remove 1700 from {Money::%player%}
  108. add 50 to {Cps::%player%}
  109. add 1 to {Log::%player%}
  110. add 1 to {Items::%player%}
  111. remove 1 stone from the players inventory
  112. else:
  113. send "&cOmg you don't have enoth cash. &b&lNOOB"
  114. make gui slot 5 of player with stripped oak log named "&7Stripped oak Log" with lore "&c+ 100 cps &7For $3.30k" to run:
  115. if {Money::%player%} >= 3300:
  116. if {Items::%player%} >= 192:
  117. send "&cYour inventory is full."
  118. stop
  119. else:
  120. give player 1 of stripped oak log
  121. remove 3300 from {Money::%player%}
  122. add 100 to {Cps::%player%}
  123. add 1 to {StrippedOakLog::%player%}
  124. add 1 to {Items::%player%}
  125. remove 1 stone from the players inventory
  126. else:
  127. send "&cOmg you don't have enoth cash. &b&lNOOB"
  128. make gui slot 6 of player with crafting table named "&7Crafting table" with lore "&c+ 250 cps &7For $8.00k" to run:
  129. if {Money::%player%} >= 8000:
  130. if {Items::%player%} >= 192:
  131. send "&cYour inventory is full."
  132. stop
  133. else:
  134. give player 1 of crafting table
  135. remove 8000 from {Money::%player%}
  136. add 250 to {Cps::%player%}
  137. add 1 to {OakWood::%player%}
  138. add 1 to {Items::%player%}
  139. else:
  140. send "&cOmg you don't have enoth cash. &b&lNOOB"
  141. make gui slot 7 of player with Oak leaves named "&7Oak Leaves" with lore "&c+ 500 cps &7For $16.00k" to run:
  142. if {Money::%player%} >= 16000:
  143. if {Items::%player%} >= 192:
  144. send "&cYour inventory is full."
  145. stop
  146. else:
  147. give player 1 of oak leaves
  148. remove 16000 from {Money::%player%}
  149. add 500 to {Cps::%player%}
  150. add 1 to {OakLeaves::%player%}
  151. add 1 to {Items::%player%}
  152. else:
  153. send "&cOmg you don't have enoth cash. &b&lNOOB"
  154.  
  155.  
  156.  
  157. Command /ResetAll:
  158. trigger:
  159. delete {Cps::*}
  160. delete {Money::*}
  161. delete {Dirt::*}
  162. delete {Cobblestone::*}
  163. delete {Stone::*}
  164. delete {OakPlanks::*}
  165. delete {Log::*}
  166. delete {StrippedOakLog::*}
  167. delete {OakWood::*}
  168. delete {OakLeaves::%player%}
  169. Command /Gmc:
  170. trigger:
  171. if player has permission "Gamemode.Set":
  172. set the player's gamemode to creative
  173. Command /Gma:
  174. trigger:
  175. if player has permission "Gamemode.Set":
  176. set the player's gamemode to adventure
  177. Command /Gmsp:
  178. trigger:
  179. if player has permission "Gamemode.Set":
  180. set the player's gamemode to spectator
  181. Command /Gms:
  182. trigger:
  183. if player has permission "Gamemode.Set":
  184. set the player's gamemode to survival
  185. Command /SetOwner [<Player>]:
  186. trigger:
  187. if player has permission "All.perms":
  188. set {Owner::%arg-1%} to true
  189. else:
  190. send "&cNo permission."
  191. On chat:
  192. cancel event
  193. If {Owner::%player%} is true:
  194. broadcast "&cOwner &8%player%: &7%message%."
  195. Else if {Dev::%player%} is true:
  196. broadcast "&dDeveloper &8%player%: &7%message%."
  197.  
  198. Else:
  199. broadcast "&8%player%: &7%message%."
  200.  
  201. command /bal:
  202. trigger:
  203. send "&dBalance: &c%{Money::%player%}%"
  204. on join:
  205. if {Money::%player%} is not set:
  206. add 1 to {Dirt::%player%}
  207. set {Money::%player%} to 1
  208. Set {Cps::%player%} to 1
  209. clear the player's inventory
  210. wait 1 second
  211. give the player 1 of dirt
  212. remove 1 dirt from the player's inventory
  213. set {Items::%player%} to 1
  214. every second:
  215. loop all players:
  216. add {Cps::%loop-player%} to {Money::%loop-player%}
  217. add 1 to {Playtime::%player%}
  218. command /playtime:
  219. trigger:
  220. send "&dPlaytime: &c%{Playtime::%player%}%"
  221. on drop:
  222. cancel event
  223. send "&cDropping items is not allowed"
  224. on break:
  225. if player has permission "Break.Blocks":
  226. stop
  227. else:
  228. send "&cNot even close baby."
  229. kill the player
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement