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- On join:
- wait 2 seconds
- clear the player's inventory
- if {Dirt::%player%}
- set {_Dirt} to {Dirt::%player%}
- send "&c%{_Dirt}%"
- give the player {_Dirt} of dirt
- every second:
- loop all players:
- set {_bal} to {Money::%loop-player%}
- if {_bal} is between 1000 and 999999:
- set {_new} to "&c$%{_bal}/1000%k"
- else if {_bal} is between 1000000 and 999999999:
- set {_new} to "&c$%{_bal}/1000000%m"
- else:
- set {_new} to "&c$%{_bal}%"
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&c&nInv Tycoon"
- set score "&dBalance: &c%{_new}%" in sidebar of loop-player to 8
- set score "&dServer Status: &cAlpha" in sidebar of loop-player to 7
- set score "&dIp: &cInvTycoon.minehut.gg" in sidebar of loop-player to 6
- set score "&7" in sidebar of loop-player to 5
- set score "&6" in sidebar of loop-player to 4
- set score "&5" in sidebar of loop-player to 3
- set score "&4" in sidebar of loop-player to 2
- set score "&3" in sidebar of loop-player to 1
- Command /Shop:
- trigger:
- open virtual furnace inventory with size 1 named "&0Menu" to player
- make gui slot 2 of player with bedrock named "&cObsidian+BlazeRod=Bedrock" with lore "&dDeveloped by Savanis" to run:
- stop
- make gui slot 1 of player with blaze rod named "&7Block delete" with lore "&bLeft click" to run:
- open virtual chest inventory with size 6 named "&c&lDelete" to player
- make gui slot 0 of player with dirt named "&7Dirt (Left click to remove 1)" with lore "&cYou no cash||But inv space" to run:
- if {Dirt::%player%} >= 1:
- remove 1 dirt from player's inventory
- remove 1 from {Dirt::%player%}
- remove 1 from {Items::%player%}
- send "&7Removed 1 dirt you now have &6%{Items::%player%} &7items."
- send "&dNew cps: &c%{Cps::%player%}%"
- remove 1 from {Cps::%player%}
- stop
- else:
- send "&7You have no dirt to get rid off."
- make gui slot 0 of player with obsidian named "&c&lBlock Shop" with lore "&bLeft Click" to run:
- open virtual chest inventory with size 6 named "&c&lBlocks" to player
- make gui slot 0 of player with dirt named "&7Dirt" with lore "&c+ 1 cps &7For $50" to run:
- if {Money::%player%} >= 50:
- if {Items::%player%} >= 192:
- send "&cYour inventory is full."
- stop
- else:
- give player 1 of dirt
- remove 50 from {Money::%player%}
- add 1 to {Cps::%player%}
- add 1 to {Dirt::%player%}
- add 1 to {Items::%player%}
- else:
- send "&cOmg you don't have enoth cash. &b&lNOOB"
- make gui slot 1 of player with cobblestone named "&7Cobblestone" with lore "&c+ 2 cps &7For $75" to run:
- if {Money::%player%} >= 75:
- if {Items::%player%} >= 192:
- send "&cYour inventory is full."
- stop
- else:
- give player 1 of cobblestone
- remove 75 from {Money::%player%}
- add 2 to {Cps::%player%}
- add 1 to {Cobblestone::%player%}
- add 1 to {Items::%player%}
- remove 1 cobblestone from the players inventory
- else:
- send "&cOmg you don't have enoth cash. &b&lNOOB"
- make gui slot 2 of player with stone named "&7Stone" with lore "&c+ 5 cps &7For $200" to run:
- if {Money::%player%} >= 200:
- if {Items::%player%} >= 192:
- send "&cYour inventory is full."
- stop
- else:
- give player 1 of stone
- remove 200 from {Money::%player%}
- add 5 to {Cps::%player%}
- add 1 to {Stone::%player%}
- add 1 to {Items::%player%}
- else:
- send "&cOmg you don't have enoth cash. &b&lNOOB"
- make gui slot 3 of player with oak plank named "&7Oak planks" with lore "&c+ 15 cps &7For $550" to run:
- if {Money::%player%} >= 550:
- if {Items::%player%} >= 192:
- send "&cYour inventory is full."
- stop
- else:
- give player 1 of oak planks
- remove 550 from {Money::%player%}
- add 15 to {Cps::%player%}
- add 1 to {OakPlanks::%player%}
- add 1 to {Items::%player%}
- else:
- send "&cOmg you don't have enoth cash. &b&lNOOB"
- make gui slot 4 of player with Log named "&7Log" with lore "&c+ 50 cps &7For $1.70k" to run:
- if {Money::%player%} >= 1700:
- if {Items::%player%} >= 192:
- send "&cYour inventory is full."
- stop
- else:
- give player 1 of oak log
- remove 1700 from {Money::%player%}
- add 50 to {Cps::%player%}
- add 1 to {Log::%player%}
- add 1 to {Items::%player%}
- remove 1 stone from the players inventory
- else:
- send "&cOmg you don't have enoth cash. &b&lNOOB"
- make gui slot 5 of player with stripped oak log named "&7Stripped oak Log" with lore "&c+ 100 cps &7For $3.30k" to run:
- if {Money::%player%} >= 3300:
- if {Items::%player%} >= 192:
- send "&cYour inventory is full."
- stop
- else:
- give player 1 of stripped oak log
- remove 3300 from {Money::%player%}
- add 100 to {Cps::%player%}
- add 1 to {StrippedOakLog::%player%}
- add 1 to {Items::%player%}
- remove 1 stone from the players inventory
- else:
- send "&cOmg you don't have enoth cash. &b&lNOOB"
- make gui slot 6 of player with crafting table named "&7Crafting table" with lore "&c+ 250 cps &7For $8.00k" to run:
- if {Money::%player%} >= 8000:
- if {Items::%player%} >= 192:
- send "&cYour inventory is full."
- stop
- else:
- give player 1 of crafting table
- remove 8000 from {Money::%player%}
- add 250 to {Cps::%player%}
- add 1 to {OakWood::%player%}
- add 1 to {Items::%player%}
- else:
- send "&cOmg you don't have enoth cash. &b&lNOOB"
- make gui slot 7 of player with Oak leaves named "&7Oak Leaves" with lore "&c+ 500 cps &7For $16.00k" to run:
- if {Money::%player%} >= 16000:
- if {Items::%player%} >= 192:
- send "&cYour inventory is full."
- stop
- else:
- give player 1 of oak leaves
- remove 16000 from {Money::%player%}
- add 500 to {Cps::%player%}
- add 1 to {OakLeaves::%player%}
- add 1 to {Items::%player%}
- else:
- send "&cOmg you don't have enoth cash. &b&lNOOB"
- Command /ResetAll:
- trigger:
- delete {Cps::*}
- delete {Money::*}
- delete {Dirt::*}
- delete {Cobblestone::*}
- delete {Stone::*}
- delete {OakPlanks::*}
- delete {Log::*}
- delete {StrippedOakLog::*}
- delete {OakWood::*}
- delete {OakLeaves::%player%}
- Command /Gmc:
- trigger:
- if player has permission "Gamemode.Set":
- set the player's gamemode to creative
- Command /Gma:
- trigger:
- if player has permission "Gamemode.Set":
- set the player's gamemode to adventure
- Command /Gmsp:
- trigger:
- if player has permission "Gamemode.Set":
- set the player's gamemode to spectator
- Command /Gms:
- trigger:
- if player has permission "Gamemode.Set":
- set the player's gamemode to survival
- Command /SetOwner [<Player>]:
- trigger:
- if player has permission "All.perms":
- set {Owner::%arg-1%} to true
- else:
- send "&cNo permission."
- On chat:
- cancel event
- If {Owner::%player%} is true:
- broadcast "&cOwner &8%player%: &7%message%."
- Else if {Dev::%player%} is true:
- broadcast "&dDeveloper &8%player%: &7%message%."
- Else:
- broadcast "&8%player%: &7%message%."
- command /bal:
- trigger:
- send "&dBalance: &c%{Money::%player%}%"
- on join:
- if {Money::%player%} is not set:
- add 1 to {Dirt::%player%}
- set {Money::%player%} to 1
- Set {Cps::%player%} to 1
- clear the player's inventory
- wait 1 second
- give the player 1 of dirt
- remove 1 dirt from the player's inventory
- set {Items::%player%} to 1
- every second:
- loop all players:
- add {Cps::%loop-player%} to {Money::%loop-player%}
- add 1 to {Playtime::%player%}
- command /playtime:
- trigger:
- send "&dPlaytime: &c%{Playtime::%player%}%"
- on drop:
- cancel event
- send "&cDropping items is not allowed"
- on break:
- if player has permission "Break.Blocks":
- stop
- else:
- send "&cNot even close baby."
- kill the player
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