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blazerscript

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Mar 24th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").blazeredheat15791
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. wait(0.2)
  88.  
  89. Player = game:GetService("Players").blazeredheat15791
  90. PlayerGui = Player.PlayerGui
  91. Cam = workspace.CurrentCamera
  92. Backpack = Player.Backpack
  93. Character = Player.Character
  94. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  95. RootPart = Character["HumanoidRootPart"]
  96. Torso = Character["Torso"]
  97. Head = Character["Head"]
  98. RightArm = Character["Right Arm"]
  99. LeftArm = Character["Left Arm"]
  100. RightLeg = Character["Right Leg"]
  101. LeftLeg = Character["Left Leg"]
  102. RootJoint = RootPart["RootJoint"]
  103. Neck = Torso["Neck"]
  104. RightShoulder = Torso["Right Shoulder"]
  105. LeftShoulder = Torso["Left Shoulder"]
  106. RightHip = Torso["Right Hip"]
  107. LeftHip = Torso["Left Hip"]
  108. local sick = Instance.new("Sound",Character)
  109.  
  110. IT = Instance.new
  111. CF = CFrame.new
  112. VT = Vector3.new
  113. RAD = math.rad
  114. C3 = Color3.new
  115. UD2 = UDim2.new
  116. BRICKC = BrickColor.new
  117. ANGLES = CFrame.Angles
  118. EULER = CFrame.fromEulerAnglesXYZ
  119. COS = math.cos
  120. ACOS = math.acos
  121. SIN = math.sin
  122. ASIN = math.asin
  123. ABS = math.abs
  124. MRANDOM = math.random
  125. FLOOR = math.floor
  126.  
  127. --//=================================\\
  128. --|| USEFUL VALUES
  129. --\\=================================//
  130.  
  131. Animation_Speed = 3
  132. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  133. local Speed = 45
  134. local SIZE = 1.3
  135. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  136. local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  137. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  138. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  139. local ANIM = "Idle"
  140. local ATTACK = false
  141. local COMBO = 1
  142. local Rooted = false
  143. local SINE = 0
  144. local CHANGE = 2 / Animation_Speed
  145. local ROBLOXIDLEANIMATION = IT("Animation")
  146. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  147. WEAPONGUI.Name = "Big Boie Squad"
  148. local ANIMATOR = Humanoid.Animator
  149. local ANIMATE = Character.Animate
  150. local UNANCHOR = true
  151. local KILLCOUNT = 0
  152.  
  153. --//=================================\\
  154. --\\=================================//
  155.  
  156.  
  157. --//=================================\\
  158. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  159. --\\=================================//
  160.  
  161. ArtificialHB = Instance.new("BindableEvent", script)
  162. ArtificialHB.Name = "ArtificialHB"
  163.  
  164. script:WaitForChild("ArtificialHB")
  165.  
  166. frame = Frame_Speed
  167. tf = 0
  168. allowframeloss = false
  169. tossremainder = false
  170. lastframe = tick()
  171. script.ArtificialHB:Fire()
  172.  
  173. game:GetService("RunService").Heartbeat:connect(function(s, p)
  174. tf = tf + s
  175. if tf >= frame then
  176. if allowframeloss then
  177. script.ArtificialHB:Fire()
  178. lastframe = tick()
  179. else
  180. for i = 1, math.floor(tf / frame) do
  181. script.ArtificialHB:Fire()
  182. end
  183. lastframe = tick()
  184. end
  185. if tossremainder then
  186. tf = 0
  187. else
  188. tf = tf - frame * math.floor(tf / frame)
  189. end
  190. end
  191. end)
  192.  
  193. --//=================================\\
  194. --\\=================================//
  195.  
  196. --//=================================\\
  197. --|| SOME FUNCTIONS
  198. --\\=================================//
  199.  
  200. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  201. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  202. end
  203.  
  204. function PositiveAngle(NUMBER)
  205. if NUMBER >= 0 then
  206. NUMBER = 0
  207. end
  208. return NUMBER
  209. end
  210.  
  211. function NegativeAngle(NUMBER)
  212. if NUMBER <= 0 then
  213. NUMBER = 0
  214. end
  215. return NUMBER
  216. end
  217.  
  218. function Swait(NUMBER)
  219. if NUMBER == 0 or NUMBER == nil then
  220. ArtificialHB.Event:wait()
  221. else
  222. for i = 1, NUMBER do
  223. ArtificialHB.Event:wait()
  224. end
  225. end
  226. end
  227.  
  228. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  229. local NEWMESH = IT(MESH)
  230. if MESH == "SpecialMesh" then
  231. NEWMESH.MeshType = MESHTYPE
  232. if MESHID ~= "nil" and MESHID ~= "" then
  233. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  234. end
  235. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  236. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  237. end
  238. end
  239. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  240. NEWMESH.Scale = SCALE
  241. NEWMESH.Parent = PARENT
  242. return NEWMESH
  243. end
  244.  
  245. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  246. local NEWPART = IT("Part")
  247. NEWPART.formFactor = FORMFACTOR
  248. NEWPART.Reflectance = REFLECTANCE
  249. NEWPART.Transparency = TRANSPARENCY
  250. NEWPART.CanCollide = false
  251. NEWPART.Locked = true
  252. NEWPART.Anchored = true
  253. if ANCHOR == false then
  254. NEWPART.Anchored = false
  255. end
  256. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  257. NEWPART.Name = NAME
  258. NEWPART.Size = SIZE
  259. NEWPART.Position = Torso.Position
  260. NEWPART.Material = MATERIAL
  261. NEWPART:BreakJoints()
  262. NEWPART.Parent = PARENT
  263. return NEWPART
  264. end
  265.  
  266. local function weldBetween(a, b)
  267. local weldd = Instance.new("ManualWeld")
  268. weldd.Part0 = a
  269. weldd.Part1 = b
  270. weldd.C0 = CFrame.new()
  271. weldd.C1 = b.CFrame:inverse() * a.CFrame
  272. weldd.Parent = a
  273. return weldd
  274. end
  275.  
  276.  
  277. function QuaternionFromCFrame(cf)
  278. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  279. local trace = m00 + m11 + m22
  280. if trace > 0 then
  281. local s = math.sqrt(1 + trace)
  282. local recip = 0.5 / s
  283. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  284. else
  285. local i = 0
  286. if m11 > m00 then
  287. i = 1
  288. end
  289. if m22 > (i == 0 and m00 or m11) then
  290. i = 2
  291. end
  292. if i == 0 then
  293. local s = math.sqrt(m00 - m11 - m22 + 1)
  294. local recip = 0.5 / s
  295. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  296. elseif i == 1 then
  297. local s = math.sqrt(m11 - m22 - m00 + 1)
  298. local recip = 0.5 / s
  299. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  300. elseif i == 2 then
  301. local s = math.sqrt(m22 - m00 - m11 + 1)
  302. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  303. end
  304. end
  305. end
  306.  
  307. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  308. local xs, ys, zs = x + x, y + y, z + z
  309. local wx, wy, wz = w * xs, w * ys, w * zs
  310. local xx = x * xs
  311. local xy = x * ys
  312. local xz = x * zs
  313. local yy = y * ys
  314. local yz = y * zs
  315. local zz = z * zs
  316. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  317. end
  318.  
  319. function QuaternionSlerp(a, b, t)
  320. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  321. local startInterp, finishInterp;
  322. if cosTheta >= 0.0001 then
  323. if (1 - cosTheta) > 0.0001 then
  324. local theta = ACOS(cosTheta)
  325. local invSinTheta = 1 / SIN(theta)
  326. startInterp = SIN((1 - t) * theta) * invSinTheta
  327. finishInterp = SIN(t * theta) * invSinTheta
  328. else
  329. startInterp = 1 - t
  330. finishInterp = t
  331. end
  332. else
  333. if (1 + cosTheta) > 0.0001 then
  334. local theta = ACOS(-cosTheta)
  335. local invSinTheta = 1 / SIN(theta)
  336. startInterp = SIN((t - 1) * theta) * invSinTheta
  337. finishInterp = SIN(t * theta) * invSinTheta
  338. else
  339. startInterp = t - 1
  340. finishInterp = t
  341. end
  342. end
  343. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  344. end
  345.  
  346. function Clerp(a, b, t)
  347. local qa = {QuaternionFromCFrame(a)}
  348. local qb = {QuaternionFromCFrame(b)}
  349. local ax, ay, az = a.x, a.y, a.z
  350. local bx, by, bz = b.x, b.y, b.z
  351. local _t = 1 - t
  352. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  353. end
  354.  
  355. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  356. local frame = IT("Frame")
  357. frame.BackgroundTransparency = TRANSPARENCY
  358. frame.BorderSizePixel = BORDERSIZEPIXEL
  359. frame.Position = POSITION
  360. frame.Size = SIZE
  361. frame.BackgroundColor3 = COLOR
  362. frame.BorderColor3 = BORDERCOLOR
  363. frame.Name = NAME
  364. frame.Parent = PARENT
  365. return frame
  366. end
  367.  
  368. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  369. local label = IT("TextLabel")
  370. label.BackgroundTransparency = 1
  371. label.Size = UD2(1, 0, 1, 0)
  372. label.Position = UD2(0, 0, 0, 0)
  373. label.TextColor3 = TEXTCOLOR
  374. label.TextStrokeTransparency = STROKETRANSPARENCY
  375. label.TextTransparency = TRANSPARENCY
  376. label.FontSize = TEXTFONTSIZE
  377. label.Font = TEXTFONT
  378. label.BorderSizePixel = BORDERSIZEPIXEL
  379. label.TextScaled = false
  380. label.Text = TEXT
  381. label.Name = NAME
  382. label.Parent = PARENT
  383. return label
  384. end
  385.  
  386. function NoOutlines(PART)
  387. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  388. end
  389.  
  390. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  391. local NEWWELD = IT(TYPE)
  392. NEWWELD.Part0 = PART0
  393. NEWWELD.Part1 = PART1
  394. NEWWELD.C0 = C0
  395. NEWWELD.C1 = C1
  396. NEWWELD.Parent = PARENT
  397. return NEWWELD
  398. end
  399.  
  400. local S = IT("Sound")
  401. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  402. local NEWSOUND = nil
  403. coroutine.resume(coroutine.create(function()
  404. NEWSOUND = S:Clone()
  405. NEWSOUND.Parent = PARENT
  406. NEWSOUND.Volume = VOLUME
  407. NEWSOUND.Pitch = PITCH
  408. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  409. NEWSOUND:play()
  410. if DOESLOOP == true then
  411. NEWSOUND.Looped = false
  412. else
  413. repeat wait(1) until NEWSOUND.Playing == false
  414. NEWSOUND:remove()
  415. end
  416. end))
  417. return NEWSOUND
  418. end
  419.  
  420. function CFrameFromTopBack(at, top, back)
  421. local right = top:Cross(back)
  422. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  423. end
  424.  
  425. function MakeForm(PART,TYPE)
  426. if TYPE == "Cyl" then
  427. local MSH = IT("CylinderMesh",PART)
  428. elseif TYPE == "Ball" then
  429. local MSH = IT("SpecialMesh",PART)
  430. MSH.MeshType = "Sphere"
  431. elseif TYPE == "Wedge" then
  432. local MSH = IT("SpecialMesh",PART)
  433. MSH.MeshType = "Wedge"
  434. end
  435. end
  436.  
  437. Debris = game:GetService("Debris")
  438.  
  439. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  440. local DIRECTION = CF(StartPos,EndPos).lookVector
  441. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  442. end
  443.  
  444. --//=================================\\
  445. --|| WEAPON CREATION
  446. --\\=================================//
  447.  
  448. Humanoid.Parent = nil
  449. RootPart.Size = RootPart.Size*SIZE
  450. Torso.Size = Torso.Size*SIZE
  451. RightArm.Size = RightArm.Size*SIZE
  452. RightLeg.Size = RightLeg.Size*SIZE
  453. LeftArm.Size = LeftArm.Size*SIZE
  454. LeftLeg.Size = LeftLeg.Size*SIZE
  455. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  456. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  457. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  458. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  459. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  460. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  461. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  462. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  463. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  464. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  465. Head.Size = Head.Size*SIZE
  466. RootJoint.Parent = RootPart
  467. Neck.Parent = Torso
  468. RightShoulder.Parent = Torso
  469. LeftShoulder.Parent = Torso
  470. RightHip.Parent = Torso
  471. LeftHip.Parent = Torso
  472.  
  473. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  474. MakeForm(PART,"Ball")
  475. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  476. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  477. MakeForm(PART,"Ball")
  478. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  479. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  480. MakeForm(PART,"Ball")
  481. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  482. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  483. MakeForm(PART,"Ball")
  484. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  485. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  486. MakeForm(PART,"Ball")
  487. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  488. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  489. MakeForm(PART,"Ball")
  490. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  491.  
  492. Humanoid.Parent = Character
  493.  
  494. Humanoid.Died:connect(function()
  495. ATTACK = true
  496. end)
  497.  
  498. local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
  499.  
  500. local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
  501.  
  502. --//=================================\\
  503. --|| DAMAGING
  504. --\\=================================//
  505.  
  506. local EXPLOSION = IT("Explosion",nil)
  507. EXPLOSION.BlastPressure = 0
  508. function PUNCH(Fist)
  509. TOUCH = Fist.Touched:Connect(function(hit)
  510. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  511. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  512. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  513. if TORSO and HUM.Health > 0 then
  514. CreateSound(296102734,Fist,6,1,false)
  515. CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
  516. TORSO.Parent:BreakJoints()
  517. for _, c in pairs(TORSO.Parent:GetChildren()) do
  518. if c:IsA("BasePart") then
  519. local bv = Instance.new("BodyVelocity",c)
  520. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  521. bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
  522. Debris:AddItem(bv,0.05)
  523. end
  524. end
  525. local BOOM = EXPLOSION:Clone()
  526. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  527. BOOM.Parent = Character
  528. TOUCH:Disconnect()
  529. KILLCOUNT = KILLCOUNT + 1
  530. end
  531. elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
  532. hit:remove()
  533. CreateSound(296102734,Fist,6,1,false)
  534. local BOOM = EXPLOSION:Clone()
  535. BOOM.BlastPressure = 15
  536. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  537. BOOM.Parent = Character
  538. elseif hit.Anchored == false then
  539. CreateSound(296102734,Fist,6,1,false)
  540. local BOOM = EXPLOSION:Clone()
  541. BOOM.BlastPressure = 70
  542. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  543. BOOM.Parent = Character
  544. TOUCH:Disconnect()
  545. end
  546. end)
  547. return TOUCH
  548. end
  549.  
  550. --//=================================\\
  551. --|| ATTACK FUNCTIONS AND STUFF
  552. --\\=================================//
  553.  
  554. function Yeet()
  555. ATTACK = true
  556. Rooted = false
  557. if COMBO == 1 then
  558. COMBO = 2
  559. for i=0, 0.1, 0.1 / Animation_Speed do
  560. Swait()
  561. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  562. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  563. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  564. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  565. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  566. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  567. end
  568. local FIST = PUNCH(LeftArm)
  569. for i=0, 0.15, 0.1 / Animation_Speed do
  570. Swait()
  571. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  572. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  573. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  574. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  575. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  576. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  577. end
  578. FIST:Disconnect()
  579. else
  580. COMBO = 1
  581. for i=0, 0.1, 0.1 / Animation_Speed do
  582. Swait()
  583. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  584. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  585. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  586. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  587. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  588. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  589. end
  590. local FIST = PUNCH(RightArm)
  591. for i=0, 0.15, 0.1 / Animation_Speed do
  592. Swait()
  593. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
  594. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  595. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  596. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  597. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  598. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  599. end
  600. FIST:Disconnect()
  601. end
  602. ATTACK = false
  603. Rooted = false
  604. end
  605.  
  606. function YesPlease()
  607. ATTACK = true
  608. Rooted = true
  609. CreateSound(291394633,Head,6,1,false)
  610. for i=0, 2, 0.1 / Animation_Speed do
  611. Swait()
  612. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  613. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  614. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  615. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  616. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  617. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  618. end
  619. ATTACK = false
  620. Rooted = false
  621. end
  622.  
  623. --//=================================\\
  624. --|| ASSIGN THINGS TO KEYS
  625. --\\=================================//
  626.  
  627. Mouse.Button1Down:connect(function(NEWKEY)
  628. if ATTACK == false then
  629. Yeet()
  630. end
  631. end)
  632. Mouse.KeyDown:connect(function(NEWKEY)
  633. if NEWKEY == "t" and ATTACK == false then
  634. YesPlease()
  635. end
  636. end)
  637.  
  638. --//=================================\\
  639. --\\=================================//
  640.  
  641. function unanchor()
  642. if UNANCHOR == true then
  643. g = Character:GetChildren()
  644. for i = 1, #g do
  645. if g[i].ClassName == "Part" then
  646. g[i].Anchored = false
  647. end
  648. end
  649. end
  650. end
  651.  
  652. --//=================================\\
  653. --|| WRAP THE WHOLE SCRIPT UP
  654. --\\=================================//
  655.  
  656. Humanoid.Changed:connect(function(Jump)
  657. if Jump == "Jump" and (Disable_Jump == true) then
  658. Humanoid.Jump = false
  659. end
  660. end)
  661.  
  662. local FF = IT("ForceField",Character)
  663. FF.Visible = false
  664.  
  665. while true do
  666. Swait()
  667. script.Parent = WEAPONGUI
  668. ANIMATE.Parent = nil
  669. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  670. v:Stop();
  671. end
  672. SINE = SINE + CHANGE
  673. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  674. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  675. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  676. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  677. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  678. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  679. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  680. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  681. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  682. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  683. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  684. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  685. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  686. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  687. end
  688. if HITFLOOR == nil then
  689. ANIM = "Midair"
  690. if ATTACK == false then
  691. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  692. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  693. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  694. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  695. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  696. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  697. end
  698. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  699. ANIM = "Idle"
  700. if ATTACK == false then
  701. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  702. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  703. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  704. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  705. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  706. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  707. end
  708. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  709. ANIM = "Walk"
  710. if ATTACK == false then
  711. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  712. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
  713. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  714. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  715. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  716. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  717. end
  718. end
  719. unanchor()
  720. Humanoid.MaxHealth = 5e7
  721. Humanoid.Health = 5e7
  722. Humanoid.Name = "BigBoie"
  723. if Rooted == false then
  724. Disable_Jump = false
  725. Humanoid.WalkSpeed = Speed
  726. elseif Rooted == true then
  727. Disable_Jump = true
  728. Humanoid.WalkSpeed = 0
  729. end
  730. for _, c in pairs(Character:GetChildren()) do
  731. if c.ClassName == "Part" then
  732. c.Material = "SmoothPlastic"
  733. if c:FindFirstChildOfClass("ParticleEmitter") then
  734. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  735. end
  736. if c == Torso or c.Name == "Muscle" then
  737. c.BrickColor = BRICKC"Bright blue"
  738. elseif c == RightLeg or c == LeftLeg then
  739. c.BrickColor = BRICKC"Br. yellowish green"
  740. else
  741. c.BrickColor = BRICKC"Bright yellow"
  742. end
  743. if c == Head then
  744. if c:FindFirstChild("face") then
  745. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  746. end
  747. end
  748. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  749. c:remove()
  750. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  751. c:remove()
  752. end
  753. end
  754. sick.SoundId = "rbxassetid://1383666704"
  755. sick.Looped = false
  756. sick.Pitch = (MRANDOM(95,115)/100)+0.2
  757. sick.Volume = 0
  758. sick:Resume()
  759. sick.Parent = Torso
  760. Humanoid.JumpPower = 150
  761. TEXT.Text = KILLCOUNT
  762. end
  763.  
  764. --//=================================\\
  765. --\\=================================//
  766.  
  767.  
  768.  
  769.  
  770.  
  771. --//====================================================\\--
  772. --|| END OF SCRIPT
  773. --\\====================================================//--
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