telosse

HolyGrail

Jun 13th, 2015
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  1. [b][u][color=#DDD][big][big]Holy Grail[/big][/big][/color][/u][/b]
  2. Hull and Class: Sword Class Frigate
  3. Total Ship Points : 69
  4.  
  5. [img]http://s20.postimg.org/q4rwywmml/redsword.png[/img]
  6.  
  7. [hr]Speed: 8
  8. Maneuverability: 20
  9. Detection: 15+5
  10. Turret Rating: 2
  11. Shield: Single
  12. Armour: 18
  13. Hull Integrity: 35
  14. Weapon Capacity: Dorsal 2
  15. [hr]
  16. Space (Used/Total): 37/40
  17. Power (Used/Total): 43/45
  18. Crew Population: 100
  19. Crew Morale: 103
  20. Crew Rating: Veteran (50)
  21. [hr]
  22. [b][u][color=#DDD]Complications[/color][/u][/b]
  23. [spoiler=Veteran of Angevin Crusade (3 SP)]-40 Silent Running
  24. +10 BS of Ship's weapons
  25. +10 Charm and Intimidate if known
  26. [/spoiler]
  27. [hr]
  28. [b][u][color=#DDD]Essential Components[/color][/u][/b]
  29. [spoiler=Plasma Drives: Jovian Pattern Class 2 Drive (Good)]Power Generated: 45
  30. Space Needed: 9*
  31. Ship Points: 1[/spoiler]
  32. [spoiler=Warp Engines: Strelov 1 Warp Engine (Good)]Power Needed: 10
  33. Space Needed: 9*
  34. Ship Points: 1[/spoiler]
  35. [spoiler=Gellar Fields: Gellar Field]Power Needed: 1
  36. Space Needed: 0
  37. Ship Points: 0[/spoiler]
  38. [spoiler=Void Shields: Single Void Shield Array]Power Needed: 5
  39. Space Needed: 1
  40. Ship Points: 0[/spoiler]
  41. [spoiler=Ship's Bridge: Combat Bridge]Power Needed: 1
  42. Space Needed: 1
  43. Ship Points: 0
  44. [hr]Damage Control Station: Tech-Use to repair +10[/spoiler]
  45. [spoiler=Life Sustainers: Vitae Pattern (good)]Power Needed: 4
  46. Space Needed: 1*
  47. Ship Points: 1[/spoiler]
  48. [spoiler=Crew Quarters: Voidsmen Quarters (good)]Power Needed: 1
  49. Space Needed: 2*
  50. Ship Points: 1[/spoiler]
  51. [spoiler=Augur Arrays: M201. Augur Array (good)]Power Needed: 4*
  52. Space Needed: 0
  53. Ship Points: 1
  54. [hr]External
  55. Sensitive: +5 to Detection[/spoiler]
  56. [hr]
  57. [b][u][color=#DDD]Ship Weapons[/color][/u][/b]
  58. [spoiler=DORSAL - Sunsear Laser Battery: Strength 4, Crit Rating 4, Damage 1d10+2, Range 9]Power Needed: 6
  59. Space Needed: 4
  60. Ship Points: 2[/spoiler]
  61. [spoiler=DORSAL - Sunsear Laser Battery: Strength 4, Crit Rating 4, Damage 1d10+2, Range 9]Power Needed: 6
  62. Space Needed: 4
  63. Ship Points: 2[/spoiler]
  64. [hr]
  65. [b][u][color=#DDD]Supplemental Components[/color][/u][/b]
  66. [spoiler=Barracks: Pow2/Spc4/SP2]Soldiers: +100 Achievement Points on Military Objectives
  67. Reinforcements: +20 Command on Boarding Actions and Hit-and-Run Actions
  68. [/spoiler]
  69. [spoiler=Medicae Deck: Pow2/Spc1/SP1]Diagnosis and Treatment:
  70. > +20 Medicae
  71. > Number of Patients that may be treated is 3x Intelligence Bonus
  72. [/spoiler]
  73. [spoiler=Temple Shrine to God-Emperor: Pow1/Spc1/SP1]Inspiration: +3 Morale
  74. Awe of the God-Emperor: +100 Achievement Points on Creed Objectives
  75. [/spoiler]
  76. [hr]
  77. [b][u][color=#DDD]Miscellaneous and Recaps[/color][/u][/b]
  78. [spoiler=Achievement Points Bonus]Military +100
  79. Creed +100
  80. [/spoiler]
  81. [spoiler=Skills Bonus]Tech-Use (Repair Ship/Emergency Repairs) +10
  82. Ballistic +10
  83. Intimidate (Social) +10
  84. Command (Hit&Run, Boarding Action) +20
  85. Charm +10
  86. Medicae +20
  87. [/spoiler]
  88. [spoiler=Others]
  89. [/spoiler]
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