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- [2020-11-22 10:08:10:741] Log opened
- [2020-11-22 10:08:10:743] Initializing framework
- [2020-11-22 10:08:10:747] <Current module> Binary: 'M:\SteamLibrary\steamapps\common\Fallout 4\IPHLPAPI.DLL'
- [2020-11-22 10:08:10:748] <Current module> xSE PluginPreloader v0.2.3 loaded
- [2020-11-22 10:08:10:752] <Host process> Binary: 'M:\SteamLibrary\steamapps\common\Fallout 4\Fallout4.exe'
- [2020-11-22 10:08:10:754] <Host process> Version: 1.10.163.0
- [2020-11-22 10:08:10:755] <Script Extender> Platform: F4SE
- [2020-11-22 10:08:10:756] <Script Extender> Binary: 'M:\SteamLibrary\steamapps\common\Fallout 4\F4SE_Loader.exe'
- [2020-11-22 10:08:10:758] <Script Extender> Version: 0.0.6.21
- [2020-11-22 10:08:10:759] <Environemnt> Operation system: 'Windows 10' 10.0.19042
- [2020-11-22 10:08:10:760] <Environemnt> System service pack: <not applicable>
- [2020-11-22 10:08:10:761] <Environemnt> System product type: 55
- [2020-11-22 10:08:10:762] <Environemnt> System default locale: 'en-US'
- [2020-11-22 10:08:10:764] <Environemnt> System preferred locale: 'en-US'
- [2020-11-22 10:08:10:765] Loading configuration from 'M:\SteamLibrary\steamapps\common\Fallout 4\xSE PluginPreloader.xml'
- [2020-11-22 10:08:10:766] Configuration file successfully loaded
- [2020-11-22 10:08:10:768] Original library path is not set, using default 'C:\WINDOWS\system32\IpHlpAPI.dll'
- [2020-11-22 10:08:10:769] Load method is set to 'OnProcessAttach', loading method parameters
- [2020-11-22 10:08:10:770] No parameters
- [2020-11-22 10:08:10:771] <Fallout4.exe> Checking process name to determine if it's allowed to preload plugins. Following process names are allowed: ['Fallout4.exe', 'Fallout4VR.exe']
- [2020-11-22 10:08:10:773] <Fallout4.exe> Match found: 'Fallout4.exe'
- [2020-11-22 10:08:10:774] <C:\WINDOWS\system32\IpHlpAPI.dll> Loading original library
- [2020-11-22 10:08:10:775] <C:\WINDOWS\system32\IpHlpAPI.dll> Original library loaded successfully
- [2020-11-22 10:08:10:776] <DisableThreadLibraryCalls> Success
- [2020-11-22 10:08:10:777] <OnProcessAttach> LoadPlugins
- [2020-11-22 10:08:10:778] Loading plugins
- [2020-11-22 10:08:10:779] Installing vectored exception handler: success
- [2020-11-22 10:08:10:780] Searching directory 'M:\SteamLibrary\steamapps\common\Fallout 4\Data\F4SE\Plugins' for plugins
- [2020-11-22 10:08:10:781] Preload directive 'Buffout4_preload.txt' found, trying to load the corresponding library 'M:\SteamLibrary\steamapps\common\Fallout 4\Data\F4SE\Plugins\Buffout4.dll'
- [2020-11-22 10:08:10:782] <Buffout4.dll> Trying to load
- [2020-11-22 10:08:10:786] Caught vectored exception:
- ContextRecord: [RAX: 0x7ff6e33748a0], [RBX: 0x7ff6e4e7f230], [RCX: 0x00000000], [RDX: 0x00000000], [RBP: 0xa8847fcf39], [RDI: 0xa8847fcf78], [RIP: 0x7ff6e33748a1], [R08: 0x235868cc378], [R09: 0x23587bb77f8], [R10: 0x7ff6e33748a00], [R11: 0x7ff6e33748a01], [R12: 0x7ff6e33748a02], [R13: 0x7ff6e33748a03], [R14: 0x7ff6e33748a04], [R15: 0x7ff6e33748a05].
- ExceptionRecord:
- ExceptionCode: [NtStatus: (0xc0000096) '{EXCEPTION}; Privileged instruction.']
- ExceptionFlags: 0x00000000
- ExceptionAddress: 0x00007ff6e33748a1
- ExceptionRecord: 0x0000000000000000
- [2020-11-22 10:08:10:789] <Buffout4.dll> Couldn't load plugin: [Win32: 'A dynamic link library (DLL) initialization routine failed.' (1114)]
- [2020-11-22 10:08:10:790] <Buffout4.dll> Plugin failed to load
- [2020-11-22 10:08:10:791] Loading finished, 0 plugins loaded, 1 items scanned
- [2020-11-22 10:08:10:792] Removing vectored exception handler: success
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