Advertisement
UndyingSouls9423Disc

Undying Admin

Jan 27th, 2020
155
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 114.74 KB | None | 0 0
  1. --[[
  2. ____ _ ____ _ ____ __ __ ____
  3. | _ \ ___ ___| | ___ _|___ \ _ _( )___ / ___| \/ | _ \ ___
  4. | |_) / _ \ / __| |/ / | | | __) | | | |// __| | | | |\/| | | | / __|
  5. | _ < (_) | (__| <| |_| |/ __/| |_| | \__ \ | |___| | | | |_| \__ \
  6. |_| \_\___/ \___|_|\_\\__, |_____|\__,_| |___/ \____|_| |_|____/|___/
  7. |___/
  8.  
  9. Want to keep this admin command updated?
  10. Join our Discord! https://discord.me/rainbow2u
  11.  
  12. --]]
  13.  
  14. local ADMINS = {}
  15. local BANS = {}
  16.  
  17. function _G.ADD_ADMIN(ID) table.insert(ADMINS, ID) end
  18. function _G.ADD_BAN(ID) table.insert(BANS, ID) end
  19.  
  20. local VERSION = 'unOfficial 1.8.1'
  21. local UPDATED = '2017/10/05'
  22. local CHANGELOG = {
  23. ' - Removed Patched Properties',
  24. ' - Removed Guest Support',
  25. ' - Removed Broken Shutdown Command'
  26. }
  27.  
  28. local CREDITS = [[
  29. Undying Souls#9423 - Editing it
  30. ]]
  31.  
  32. local _CORE = game:GetService('CoreGui')
  33. local _LIGHTING = game:GetService('Lighting')
  34. local _NETWORK = game:GetService('NetworkClient')
  35. local _PLAYERS = game:GetService('Players')
  36.  
  37. local LP = _PLAYERS.LocalPlayer
  38. local MOUSE = LP:GetMouse()
  39.  
  40. local SERVER_LOCKED = false
  41. local SHOWING_MESSAGE = false
  42.  
  43. local SERVICES = {}
  44. SERVICES.EVENTS = {}
  45.  
  46. local COMMANDS = {}
  47. local STD = {}
  48. local JAILED = {}
  49. local KICKS = {}
  50. local LOOPED_H = {}
  51. local LOOPED_K = {}
  52.  
  53. local C_PREFIX = '.'
  54. local SPLIT = ' '
  55.  
  56. local NEW = LoadLibrary('RbxUtility').Create
  57.  
  58. function UPDATE_CHAT(PLAYER) local C = PLAYER.Chatted:connect(function(M) if CHECK_ADMIN(PLAYER) then DEXECUTE(M, PLAYER) end end) table.insert(SERVICES.EVENTS, C) end
  59. function STD.TABLE(T, V) if not T then return false end for i,v in pairs(T) do if v == V then return true end end return false end
  60. function STD.ENDAT(S, V) local SF = S:find(V) if SF then return S:sub(0, SF - string.len(V)), true else return S, false end end
  61. function CHECK_ADMIN(PLAYER) if FIND_IN_TABLE(ADMINS, PLAYER.userId) then return true elseif PLAYER.userId == LP.userId then return true end end
  62. function FCOMMAND(COMMAND) for i,v in pairs(COMMANDS) do if v.N:lower() == COMMAND:lower() or STD.TABLE(v.A, COMMAND:lower()) then return v end end end
  63. function GCOMMAND(M) local CMD, HS = STD.ENDAT(M:lower(), SPLIT) if HS then return {CMD, true} else return {CMD, false} end end
  64. function GPREFIX(STRING) if STRING:sub(1, string.len(C_PREFIX)) == C_PREFIX then return {'COMMAND', string.len(C_PREFIX) + 1} end return end
  65. function GARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S:lower(), SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
  66. function GCAPARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S, SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
  67. function ECOMMAND(STRING, SPEAKER) repeat if STRING:find(' ') then STRING = STRING:gsub(' ', ' ') end until not STRING:find(' ') local SCMD, A, CMD SCMD = GCOMMAND(STRING) CMD = FCOMMAND(SCMD[1]) if not CMD then return end A = STRING:sub(string.len(SCMD[1]) + string.len(SPLIT) + 1) local ARGS = GARGS(A) CA = GCAPARGS(A) pcall(function() CMD.F(ARGS, SPEAKER) end) end
  68. function DEXECUTE(STRING, SPEAKER) if not CHECK_ADMIN(SPEAKER) then return end STRING = STRING:gsub('/e ', '') local GP = GPREFIX(STRING) if not GP then return end STRING = STRING:sub(GP[2]) if GP[1] == 'COMMAND' then ECOMMAND(STRING, SPEAKER) end end
  69.  
  70. function GLS(LOWER, START) local AA = '' for i,v in pairs(CA) do if i > START then if AA ~= '' then AA = AA .. ' ' .. v else AA = AA .. v end end end if not LOWER then return AA else return string.lower(AA) end end
  71. function C3(R, G, B) return Color3.new(R/255, G/255, B/255) end
  72. function GET_MASS(A, B) B = 0 for i,v in pairs(A:GetChildren()) do if v:IsA('BasePart') then B = B + v:GetMass() end GET_MASS(v) end return B end
  73.  
  74. local STUFF = '[ Undying Admin\'s CMDs ] : '
  75. local NOCLIP, JESUSFLY, SWIM = false, false, false
  76.  
  77. _PLAYERS.PlayerAdded:connect(function(PLAYER)
  78. if SERVER_LOCKED then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
  79. if FIND_IN_TABLE(BANS, PLAYER.userId) then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
  80. UPDATE_CHAT(PLAYER)
  81. if CHECK_ADMIN(PLAYER) then PLAYER.CharacterAdded:connect(function() game.Chat:Chat(PLAYER.Character.Head, STUFF .. 'Welcome, you\'re an admin!') end) end
  82. end)
  83.  
  84. game:GetService('RunService').Stepped:connect(function()
  85. for i,v in pairs(_PLAYERS:GetPlayers()) do
  86. if FIND_IN_TABLE(KICKS, v) then KICK(v) end
  87. if FIND_IN_TABLE(LOOPED_H, v.Name) then
  88. v.Character.Humanoid.Health = v.Character.Humanoid.MaxHealth
  89. end
  90. if FIND_IN_TABLE(LOOPED_K, v.Name) then
  91. v.Character:BreakJoints()
  92. end
  93. end
  94. if NOCLIP then
  95. if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(11) end
  96. elseif JESUSFLY then
  97. if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(12) end
  98. elseif SWIM then
  99. if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(4) end
  100. end
  101. end)
  102.  
  103. function ADD_COMMAND(N, D, A, F) table.insert(COMMANDS, {N = N, D = D, A = A, F = F}) end
  104.  
  105. function GET_PLAYER(NAME, SPEAKER)
  106. local NAME_TABLE = {}
  107. NAME = NAME:lower()
  108. if NAME == 'me' then
  109. table.insert(NAME_TABLE, SPEAKER.Name)
  110. elseif NAME == 'others' then
  111. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.Name ~= SPEAKER.Name then table.insert(NAME_TABLE, v.Name) end end
  112. elseif NAME == 'all' then
  113. for i,v in pairs(_PLAYERS:GetPlayers()) do table.insert(NAME_TABLE, v.Name) end
  114. elseif NAME == 'random' then
  115. table.insert(NAME_TABLE, _PLAYERS:GetPlayers()[math.random(1, #_PLAYERS:GetPlayers())].Name)
  116. elseif NAME == 'team' then
  117. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.TeamColor == SPEAKER.TeamColor then table.insert(NAME_TABLE, v.Name) end end
  118. elseif NAME == 'nonadmins' then
  119. for i,v in pairs(_PLAYERS:GetPlayers()) do if not CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
  120. elseif NAME == 'admins' then
  121. for i,v in pairs(_PLAYERS:GetPlayers()) do if CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
  122. elseif NAME == 'nonfriends' then
  123. for i,v in pairs(_PLAYERS:GetPlayers()) do if not v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
  124. elseif NAME == 'friends' then
  125. for i,v in pairs(_PLAYERS:GetPlayers()) do if v ~= SPEAKER and v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
  126. elseif NAME == 'nbcs' then
  127. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.None then table.insert(NAME_TABLE, v.Name) end end
  128. elseif NAME == 'bcs' then
  129. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.BuildersClub then table.insert(NAME_TABLE, v.Name) end end
  130. elseif NAME == 'tbcs' then
  131. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.TurboBuildersClub then table.insert(NAME_TABLE, v.Name) end end
  132. elseif NAME == 'obcs' then
  133. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.OutrageousBuildersClub then table.insert(NAME_TABLE, v.Name) end end
  134. else
  135. for i,v in pairs(_PLAYERS:GetPlayers()) do local L_NAME = v.Name:lower() local F = L_NAME:find(NAME) if F == 1 then table.insert(NAME_TABLE, v.Name) end end
  136. end
  137. return NAME_TABLE
  138. end
  139.  
  140. local SI = 'rbxasset://textures/blackBkg_square.png'
  141.  
  142. function LOAD_DATA()
  143. local DATA = Instance.new('Folder')
  144.  
  145. GUIS = Instance.new('Folder', DATA)
  146. HUMANOIDS = Instance.new('Folder', DATA)
  147. OTHER = Instance.new('Folder', DATA)
  148.  
  149. MAIN_GUI = Instance.new('ScreenGui', GUIS)
  150. MAIN_GUI.Name = 'seth_main'
  151. NEW'TextLabel'{Name = 'main', Active = true, BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.5, -200, 0.4, 0), Size = UDim2.new(0, 400, 0, 25), Draggable = true, Font = 'SourceSansBold', Text = ' Control Center', TextColor3 = C3(255, 255, 255), TextSize = 20, TextXAlignment = 'Left', Parent = MAIN_GUI}
  152. NEW'Frame'{Name = 'holder', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, 0), Size = UDim2.new(1, 25, 12, 0), Parent = MAIN_GUI.main}
  153. local BUTTONS = Instance.new('Folder', MAIN_GUI.main.holder) BUTTONS.Name = 'buttons'
  154. NEW'TextButton'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'server info', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  155. NEW'TextButton'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 110, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'admins', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  156. NEW'TextButton'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 215, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'bans', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  157. NEW'TextButton'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 320, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  158. NEW'TextButton'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 50, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'fun', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  159. NEW'TextButton'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 160, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'changelog', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  160. NEW'TextButton'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 270, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'credits', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  161.  
  162. local HOLDERS = Instance.new('Folder', MAIN_GUI.main.holder) HOLDERS.Name = 'holders'
  163. NEW'Frame'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Parent = HOLDERS}
  164. NEW'TextLabel'{Name = 'fe', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' FilteringEnabled | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  165. NEW'TextLabel'{Name = 'place_id', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 90), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Place ID | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  166. NEW'TextLabel'{Name = 'players', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 120), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Players | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  167. NEW'TextLabel'{Name = 'time', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 60), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Time | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  168. NEW'TextLabel'{Name = 'gravity', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 30), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Gravity | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  169. NEW'ScrollingFrame'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  170. NEW'ScrollingFrame'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  171. NEW'ScrollingFrame'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 115), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  172. NEW'ScrollingFrame'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  173. NEW'ScrollingFrame'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  174. local Y_CHANGES = 0
  175. for i,v in pairs(CHANGELOG) do
  176. NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_CHANGES), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.changelog}
  177. HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 30)
  178. Y_CHANGES = Y_CHANGES + 30
  179. end
  180. NEW'Frame'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, Parent = HOLDERS}
  181. NEW'TextLabel'{Name = 'text', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(1, 0, 1, 0), Font = 'SourceSansBold', Text = CREDITS, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', TextYAlignment = 'Top', Parent = HOLDERS.credits}
  182. NEW'TextBox'{Name = 'search', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.25, 0, 0, 85), Size = UDim2.new(0.5, 0, 0, 25), Visible = false, Font = 'SourceSansBold', Text = 'search commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = HOLDERS}
  183.  
  184. NEW'Frame'{Name = 'line', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 75), Size = UDim2.new(1, -10, 0, 5), Parent = MAIN_GUI.main.holder}
  185. NEW'TextButton'{Name = 'close', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = MAIN_GUI.main}
  186.  
  187. CMD_BAR_H = Instance.new('ScreenGui', GUIS)
  188. CMD_BAR_H.Name = 'cmdbar_seth'
  189. NEW'TextBox'{Name = 'bar', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, -200, 1, -50), Size = UDim2.new(0, 225, 0, 25), Font = 'SourceSansItalic', Text = 'press ; to execute a command', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = CMD_BAR_H}
  190. NEW'ScrollingFrame'{Name = 'commands', BackgroundColor3 = C3(50, 50, 50), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, -25), Size = UDim2.new(1, 0, 0, 0), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 6, ScrollingEnabled = true, BottomImage = SI, MidImage = SI, TopImage = SI, Parent = CMD_BAR_H.bar}
  191. NEW'TextLabel'{Name = 'commands_ex', BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(0, 200, 0, 20), Visible = false, Font = 'SourceSansBold', TextColor3 = C3(255, 255, 255), TextSize = 18, TextXAlignment = 'Left', Parent = CMD_BAR_H.bar}
  192.  
  193. local NOTIFY_H = Instance.new('ScreenGui', GUIS)
  194. NOTIFY_H.Name = 'notify_seth'
  195. local N = Instance.new('Frame', NOTIFY_H)
  196. N.Name = 'notify'
  197. N.BackgroundColor3 = C3(0, 0, 0)
  198. N.BackgroundTransparency = 0.5
  199. N.BorderSizePixel = 0
  200. N.Position = UDim2.new(0, -225, 0.6, 0)
  201. N.Size = UDim2.new(0, 225, 0, 30)
  202. local BAR = Instance.new('Frame', N)
  203. BAR.Name = ''
  204. BAR.BackgroundColor3 = C3(255, 255, 255)
  205. BAR.BackgroundTransparency = 0.5
  206. BAR.BorderSizePixel = 0
  207. BAR.Position = UDim2.new(0, 0, 1, 0)
  208. BAR.Size = UDim2.new(1, 0, 0, 5)
  209. local TEXT = Instance.new('TextLabel', N)
  210. TEXT.Name = 'text'
  211. TEXT.BackgroundTransparency = 1
  212. TEXT.BorderSizePixel = 0
  213. TEXT.Size = UDim2.new(1, 0, 1, 0)
  214. TEXT.Font = 'SourceSansBold'
  215. TEXT.TextColor3 = C3(255, 255, 255)
  216. TEXT.TextSize = 18
  217. TEXT.TextXAlignment = 'Left'
  218.  
  219. PAPER_MESH = Instance.new('BlockMesh', OTHER)
  220. PAPER_MESH.Scale = Vector3.new(1, 1, 0.1)
  221.  
  222. JAIL = Instance.new('Model', OTHER)
  223. JAIL.Name = 'JAIL'
  224. local B = Instance.new('Part', JAIL)
  225. B.Name = 'BUTTOM'
  226. B.BrickColor = BrickColor.new('Black')
  227. B.Transparency = 0.5
  228. B.Anchored = true
  229. B.Locked = true
  230. B.Size = Vector3.new(6, 1, 6)
  231. B.TopSurface = 'Smooth'
  232. B.BottomSurface = 'Smooth'
  233. local M = Instance.new('Part', JAIL)
  234. M.Name = 'MAIN'
  235. M.BrickColor = BrickColor.new('Black')
  236. M.Transparency = 1
  237. M.Anchored = true
  238. M.CanCollide = false
  239. M.Locked = true
  240. M.Position = B.Position + Vector3.new(0, 3, 0)
  241. M.Size = Vector3.new(1, 1, 1)
  242. local P1 = Instance.new('Part', JAIL)
  243. P1.BrickColor = BrickColor.new('Black')
  244. P1.Transparency = 1
  245. P1.Position = B.Position + Vector3.new(0, 3.5, -2.5)
  246. P1.Rotation = Vector3.new(0, 90, 0)
  247. P1.Anchored = true
  248. P1.Locked = true
  249. P1.Size = Vector3.new(1, 6, 6)
  250. local P2 = Instance.new('Part', JAIL)
  251. P2.BrickColor = BrickColor.new('Black')
  252. P2.Transparency = 1
  253. P2.Position = B.Position + Vector3.new(-2.5, 3.5, 0)
  254. P2.Rotation = Vector3.new(-180, 0, -180)
  255. P2.Anchored = true
  256. P2.Locked = true
  257. P2.Size = Vector3.new(1, 6, 4)
  258. local P3 = Instance.new('Part', JAIL)
  259. P3.BrickColor = BrickColor.new('Black')
  260. P3.Transparency = 1
  261. P3.Position = B.Position + Vector3.new(2.5, 3.5, 0)
  262. P3.Rotation = Vector3.new(0, 0, 0)
  263. P3.Anchored = true
  264. P3.Locked = true
  265. P3.Size = Vector3.new(1, 6, 4)
  266. local P4 = Instance.new('Part', JAIL)
  267. P4.BrickColor = BrickColor.new('Black')
  268. P4.Transparency = 1
  269. P4.Position = B.Position + Vector3.new(0, 3.5, 2.5)
  270. P4.Rotation = Vector3.new(0, 90, 0)
  271. P4.Anchored = true
  272. P4.Locked = true
  273. P4.Size = Vector3.new(1, 6, 4)
  274. local TOP = Instance.new('Part', JAIL)
  275. TOP.BrickColor = BrickColor.new('Black')
  276. TOP.Transparency = 0.5
  277. TOP.Position = B.Position + Vector3.new(0, 7, 0)
  278. TOP.Rotation = Vector3.new(0, 0, 0)
  279. TOP.Anchored = true
  280. TOP.Locked = true
  281. TOP.Size = Vector3.new(6, 1, 6)
  282. TOP.TopSurface = 'Smooth'
  283. TOP.BottomSurface = 'Smooth'
  284.  
  285. ROCKET = Instance.new('Part', OTHER)
  286. ROCKET.Name = 'rocket_seth'
  287. ROCKET.CanCollide = false
  288. ROCKET.Size = Vector3.new(2, 5, 2)
  289. Instance.new('CylinderMesh', ROCKET)
  290. local F = Instance.new('Part', ROCKET)
  291. F.BrickColor = BrickColor.new('Black')
  292. F.CanCollide = false
  293. F.Size = Vector3.new(2, 0.2, 2)
  294. Instance.new('CylinderMesh', F)
  295. local PE = Instance.new('ParticleEmitter', F)
  296. PE.Color = ColorSequence.new(C3(236, 139, 70), C3(236, 139, 70))
  297. PE.Size = NumberSequence.new(0.2)
  298. PE.Texture = 'rbxassetid://17238048'
  299. PE.LockedToPart = true
  300. PE.Lifetime = NumberRange.new(0.2)
  301. PE.Rate = 50
  302. PE.Speed = NumberRange.new(-20)
  303. local TOP = Instance.new('Part', ROCKET)
  304. TOP.CanCollide = false
  305. TOP.Shape = 'Ball'
  306. TOP.Size = Vector3.new(2, 2, 2)
  307. TOP.TopSurface = 'Smooth'
  308. TOP.BottomSurface = 'Smooth'
  309. local BF = Instance.new('BodyForce', ROCKET)
  310. BF.Name = 'force'
  311. BF.Force = Vector3.new(0, 0, 0)
  312. local W1 = Instance.new('Weld', ROCKET)
  313. W1.Part0 = ROCKET
  314. W1.Part1 = F
  315. W1.C1 = CFrame.new(0, 2.6, 0)
  316. local W2 = Instance.new('Weld', ROCKET)
  317. W2.Part0 = ROCKET
  318. W2.Part1 = TOP
  319. W2.C1 = CFrame.new(0, -2.6, 0)
  320.  
  321. ALIEN_H = Instance.new('Accessory', OTHER)
  322. local H = Instance.new('Part', ALIEN_H)
  323. H.Name = 'Handle'
  324. H.Size = Vector3.new(2, 2.4, 2)
  325. local HA = Instance.new('Attachment', H)
  326. HA.Name = 'HatAttachment'
  327. HA.Position = Vector3.new(0, 0.15, 0)
  328. local SM = Instance.new('SpecialMesh', H)
  329. SM.MeshId = 'rbxassetid://13827689'
  330. SM.MeshType = 'FileMesh'
  331. SM.Scale = Vector3.new(1, 1.02, 1)
  332. SM.TextureId = 'rbxassetid://13827796'
  333.  
  334. local S = Instance.new('Model', OTHER) S.Name = 'swastika'
  335. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Anchored = true, CanCollide = false, Size = Vector3.new(2, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  336. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  337. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  338. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  339. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  340. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  341. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(4, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  342. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, -4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  343. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-4, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  344.  
  345. CMD_BAR_H.Parent = _CORE
  346. end
  347.  
  348. local RS = game:GetService('RunService').RenderStepped
  349.  
  350. function OPEN_MAIN()
  351. SETH_MAIN = MAIN_GUI:Clone()
  352.  
  353. local BUTTONS = SETH_MAIN.main.holder.buttons
  354. local HOLDERS = SETH_MAIN.main.holder.holders
  355.  
  356. for i,v in pairs(SETH_MAIN.main.holder.buttons:GetChildren()) do
  357. v.MouseButton1Down:connect(function(X, Y)
  358. OPEN_TAB(v.Name)
  359. if not v:FindFirstChild('circle') then
  360. local C = Instance.new('ImageLabel', v)
  361. C.BackgroundTransparency = 1
  362. C.Position = UDim2.new(0, X - 0, 0, Y - 35) - UDim2.new(0, v.AbsolutePosition.X, 0, v.AbsolutePosition.Y)
  363. C.Size = UDim2.new(0, 0, 0, 0)
  364. C.ZIndex = v.ZIndex
  365. C.Image = 'rbxassetid://200182847'
  366. C.ImageColor3 = C3(0, 100, 255)
  367. C.Name = 'circle'
  368. C:TweenSizeAndPosition(UDim2.new(0, 500, 0, 500), C.Position - UDim2.new(0, 250, 0, 250), 'Out', 'Quart', 2.5)
  369. for i = 0, 1, 0.03 do
  370. C.ImageTransparency = i
  371. RS:wait()
  372. end
  373. C:destroy()
  374. end
  375. end)
  376. end
  377.  
  378. HOLDERS.server.place_id.Text = ' Place ID | ' .. game.PlaceId
  379. game:GetService('RunService').Stepped:connect(function()
  380. if SETH_MAIN:FindFirstChild('main') and HOLDERS:FindFirstChild('server') then
  381. if not workspace.FilteringEnabled then
  382. HOLDERS.server.fe.Text = ' FilteringEnabled | false'
  383. else
  384. HOLDERS.server.fe.Text = ' FilteringEnabled | true'
  385. end
  386. HOLDERS.server.players.Text = ' Players | ' .. _PLAYERS.NumPlayers .. '/' .. _PLAYERS.MaxPlayers
  387. HOLDERS.server.time.Text = ' Time | ' .. _LIGHTING.TimeOfDay
  388. HOLDERS.server.gravity.Text = ' Gravity | ' .. workspace.Gravity
  389. end
  390. end)
  391.  
  392. function UPDATE_ADMINS()
  393. HOLDERS.admins:ClearAllChildren()
  394. HOLDERS.admins.CanvasSize = UDim2.new(0, 0, 0, 0)
  395. local Y_ADMINS = 5
  396. for i,v in pairs(ADMINS) do
  397. NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_ADMINS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.admins}
  398. NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.admins[v]}
  399. HOLDERS.admins[v].update.MouseButton1Down:connect(function()
  400. table.remove(ADMINS, i)
  401. UPDATE_ADMINS()
  402. end)
  403. HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 30)
  404. Y_ADMINS = Y_ADMINS + 30
  405. end
  406. HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 5)
  407. spawn(function()
  408. for i,v in pairs(HOLDERS.admins:GetChildren()) do
  409. v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
  410. end
  411. end)
  412. end
  413. UPDATE_ADMINS()
  414.  
  415. function UPDATE_BANS()
  416. HOLDERS.bans:ClearAllChildren()
  417. HOLDERS.bans.CanvasSize = UDim2.new(0, 0, 0, 0)
  418. local Y_BANS = 5
  419. for i,v in pairs(BANS) do
  420. NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_BANS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', Text = '', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.bans}
  421. NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.bans[v]}
  422. HOLDERS.bans[v].update.MouseButton1Down:connect(function()
  423. table.remove(BANS, i)
  424. UPDATE_BANS()
  425. end)
  426. HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 30)
  427. Y_BANS = Y_BANS + 30
  428. end
  429. HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 5)
  430. spawn(function()
  431. for i,v in pairs(HOLDERS.bans:GetChildren()) do
  432. v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
  433. end
  434. end)
  435. end
  436. UPDATE_BANS()
  437.  
  438. local function DISPLAY_CMDS()
  439. local Y_COMMANDS = 0
  440. for i,v in pairs(COMMANDS) do
  441. NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
  442. HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
  443. Y_COMMANDS = Y_COMMANDS + 25
  444. end
  445. end
  446. DISPLAY_CMDS()
  447.  
  448. HOLDERS.search.Changed:connect(function()
  449. if SETH_MAIN:FindFirstChild('main') and SETH_MAIN.main.holder.holders:FindFirstChild('search') then
  450. if HOLDERS.search.Text ~= 'search commands' and HOLDERS.search.Focused then
  451. if HOLDERS.search.Text ~= '' then
  452. if not HOLDERS.search.Text:find(' ') then
  453. HOLDERS.cmds:ClearAllChildren()
  454. HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
  455. local Y_COMMANDS = 0
  456. for i,v in pairs(COMMANDS) do
  457. if v.N:find(HOLDERS.search.Text) then
  458. HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
  459. NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
  460. HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 25)
  461. Y_COMMANDS = Y_COMMANDS + 25
  462. end
  463. end
  464. end
  465. else
  466. HOLDERS.cmds:ClearAllChildren()
  467. HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
  468. DISPLAY_CMDS()
  469. end
  470. end
  471. end
  472. end)
  473.  
  474. local FUN = {'balefire', 'swastika', 'trowel', 'path giver', 'orbital strike'}
  475. local Y_FUN = 5
  476. for i,v in pairs(FUN) do
  477. NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_FUN), Size = UDim2.new(1, -50, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.fun}
  478. HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 30)
  479. Y_FUN = Y_FUN + 30
  480. end
  481. HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 5)
  482. for i,v in pairs(HOLDERS.fun:GetChildren()) do
  483. NEW'TextButton'{Name = 'load', BackgroundColor3 = C3(50, 50, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 45, 0, 25), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'load', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = v}
  484. v.load.MouseButton1Down:connect(function()
  485. if v.Name == 'balefire' then LOAD_BALEFIRE()
  486. elseif v.Name == 'swastika' then local S = OTHER.swastika:Clone() S.Parent = workspace S:MoveTo(LP.Character.Head.Position + Vector3.new(0, 10, 0))
  487. elseif v.Name == 'trowel' then LOAD_TROWEL()
  488. elseif v.Name == 'path giver' then LOAD_PATH()
  489. elseif v.Name == 'orbital strike' then LOAD_STRIKE()
  490. end
  491. end)
  492. end
  493.  
  494. SETH_MAIN.main.close.MouseButton1Down:connect(function()
  495. SETH_MAIN:destroy()
  496. end)
  497.  
  498. SETH_MAIN.Parent = _CORE
  499. end
  500.  
  501. LOAD_DATA()
  502.  
  503. --/ TOOLS
  504.  
  505. function LOAD_BALEFIRE()
  506. local HB = Instance.new('HopperBin', LP.Backpack)
  507. HB.Name = 'balefire'
  508.  
  509. local function BF(P)
  510. for i = 1, 50 do
  511. local E = Instance.new('Explosion', workspace)
  512. E.BlastRadius = 3
  513. E.BlastPressure = 999999
  514. E.Position = LP.Character.Torso.CFrame.p + ((P - LP.Character.Torso.CFrame.p).unit * 6 * i) + ((P - LP.Character.Torso.CFrame.p).unit * 7)
  515. end
  516. end
  517.  
  518. FIRED = false
  519. local function FIRE(M)
  520. if not FIRED then
  521. FIRED = true
  522. BF(M.Hit.p)
  523. wait(0.25)
  524. FIRED = false
  525. end
  526. end
  527.  
  528. HB.Selected:connect(function(M)
  529. M.Button1Down:connect(function()
  530. FIRE(M)
  531. end)
  532. end)
  533. end
  534.  
  535. function LOAD_TROWEL()
  536. local T = Instance.new('Tool', LP.Backpack) T.Name = 'trowel'
  537. NEW'Part'{Name = 'Handle', Size = Vector3.new(1, 4.4, 1), Parent = T}
  538. NEW'SpecialMesh'{MeshId = 'rbxasset://fonts/trowel.mesh', MeshType = 'FileMesh', TextureId = 'rbxasset://textures/TrowelTexture.png', Parent = T.Handle}
  539. NEW'Sound'{Name = 'build', SoundId = 'rbxasset://sounds//bass.wav', Volume = 1, Parent = T.Handle}
  540.  
  541. local HEIGHT = 5
  542. local SPEED = 0.05
  543. local WIDTH = 15
  544.  
  545. function BRICK(CF, P, C)
  546. local B = Instance.new('Part')
  547. B.BrickColor = C
  548. B.CFrame = CF * CFrame.new(P + B.Size / 2)
  549. B.Parent = game.Workspace
  550. B:MakeJoints()
  551. B.Material = 'Neon'
  552. return B, P + B.Size
  553. end
  554.  
  555. function BW(CF)
  556. local BC = BrickColor.Random()
  557. local B = {}
  558. assert(WIDTH > 0)
  559. local Y = 0
  560. while Y < HEIGHT do
  561. local P
  562. local X = -WIDTH / 2
  563. while X < WIDTH / 2 do
  564. local brick
  565. brick, P = BRICK(CF, Vector3.new(X, Y, 0), BC)
  566. X = P.x
  567. table.insert(B, brick)
  568. wait(SPEED)
  569. end
  570. Y = P.y
  571. end
  572. return B
  573. end
  574.  
  575. function S(A)
  576. if math.abs(A.x) > math.abs(A.z) then
  577. if A.x > 0 then
  578. return Vector3.new(1, 0, 0)
  579. else
  580. return Vector3.new(-1, 0, 0)
  581. end
  582. else
  583. if A.z > 0 then
  584. return Vector3.new(0, 0, 1)
  585. else
  586. return Vector3.new(0, 0, -1)
  587. end
  588. end
  589. end
  590.  
  591. T.Enabled = true
  592. T.Activated:connect(function()
  593. if T.Enabled and LP.Character:FindFirstChild('Humanoid') then
  594. T.Enabled = false
  595. T.Handle.build:Play()
  596. BW(CFrame.new(LP.Character.Humanoid.TargetPoint, LP.Character.Humanoid.TargetPoint + S((LP.Character.Humanoid.TargetPoint - LP.Character.Head.Position).unit)))
  597. T.Enabled = true
  598. end
  599. end)
  600. end
  601.  
  602. function LOAD_PATH()
  603. local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'path giver'
  604.  
  605. local function PATH(M, C)
  606. if ENABLED and LP.Character then
  607. if not workspace:FindFirstChild('paths_seth') then Instance.new('Folder', workspace).Name = 'paths_seth' end
  608. local hit = M.Target
  609. local point = M.Hit.p
  610. local P = Instance.new('Part', workspace.paths_seth)
  611. P.BrickColor = C
  612. P.Material = 'Neon'
  613. P.Transparency = 0.75
  614. P.Anchored = true
  615. P.Size = Vector3.new(20, 1, 20)
  616. P.Velocity = M.Hit.lookVector * 75
  617. P.BottomSurface = 'Smooth'
  618. P.TopSurface = 'Smooth'
  619. P.CFrame = CFrame.new(LP.Character.Head.Position)
  620. P.CFrame = CFrame.new(LP.Character.Torso.Position.x, LP.Character.Torso.Position.y - 4, LP.Character.Torso.Position.z)
  621. P.CFrame = CFrame.new(P.Position, point)
  622. wait()
  623. PATH(M, C)
  624. end
  625. end
  626.  
  627. local function SELECTED(M)
  628. M.Button1Down:connect(function() ENABLED = true PATH(M, BrickColor.Random()) end)
  629. M.Button1Up:connect(function() ENABLED = false end)
  630. M.KeyDown:connect(function(K) if K == 'r' then if workspace:FindFirstChild('paths_seth') then workspace.paths_seth:destroy() end end end)
  631. end
  632.  
  633. HB.Selected:connect(SELECTED)
  634. end
  635.  
  636. function LOAD_STRIKE()
  637. local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'orbital strike'
  638.  
  639. local function SHOOT(T)
  640. if ENABLED then
  641. local P0 = CFrame.new(0, 1500, 0)
  642. P0 = P0 + ((P0 * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)).lookVector * 0.5) + (P0 * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)).lookVector
  643. local P1 = P0 + ((P0.p - T.Hit.p).unit * -2)
  644. SATELITE.CFrame = CFrame.new((P0.p + P1.p) / 2, P0.p) * CFrame.fromEulerAnglesXYZ(-math.pi / 2, 0, 0)
  645.  
  646. local M = Instance.new('Model', workspace)
  647. NEW'Part'{BrickColor = BrickColor.new('Pink'), Material = 'Neon', CFrame = CFrame.new((SATELITE.CFrame.p + T.Hit.p) / 2, SATELITE.CFrame.p), Anchored = true, CanCollide = false, Size = Vector3.new(1, 1, 1), Parent = M}
  648. NEW'BlockMesh'{Scale = Vector3.new(1, 1, (SATELITE.CFrame.p - T.Hit.p).magnitude), Parent = M.Part}
  649. NEW'Explosion'{Position = T.Hit.p, BlastRadius = 20, Parent = workspace}
  650.  
  651. for i = 1,10 do M.Part.Transparency = 0.5 + (i * 0.05) wait(0.05) end
  652. M:destroy()
  653. end
  654. end
  655.  
  656. HB.Selected:connect(function(M)
  657. if not workspace:FindFirstChild('orbital_seth') then
  658. SATELITE = Instance.new('Part', workspace)
  659. SATELITE.Name = 'orbital_seth'
  660. SATELITE.Position = Vector3.new(0, 1500, 0)
  661. SATELITE.Anchored = true
  662. SATELITE.CanCollide = false
  663. SATELITE.Size = Vector3.new(5, 16.8, 5)
  664. NEW'SpecialMesh'{MeshId = 'rbxassetid://1064328', Scale = Vector3.new(0.2, 0.2, 0.2), Parent = SATELITE}
  665. end
  666. M.Button1Down:connect(function() ENABLED = true SHOOT(M) end)
  667. M.Button1Up:connect(function() ENABLED = false end)
  668. end)
  669. end
  670.  
  671. function FIND_IN_TABLE(TABLE, NAME)
  672. for i,v in pairs(TABLE) do
  673. if v == NAME then
  674. return true
  675. end
  676. end
  677. return false
  678. end
  679.  
  680. function GET_IN_TABLE(TABLE, NAME)
  681. for i = 1, #TABLE do
  682. if TABLE[i] == NAME then
  683. return i
  684. end
  685. end
  686. return false
  687. end
  688.  
  689. local NOTIFY_1 = false
  690. local NOTIFY_2 = false
  691.  
  692. function NOTIFY(M, R, G, B)
  693. spawn(function()
  694. repeat wait() until not NOTIFY_1
  695. local NOTIFY_SETH = GUIS.notify_seth:Clone() NOTIFY_SETH.Parent = _CORE
  696. if NOTIFY_SETH then
  697. NOTIFY_SETH.notify[''].BackgroundColor3 = C3(R, G, B)
  698. NOTIFY_SETH.notify.text.Text = ' ' .. M
  699. repeat wait() until not NOTIFY_1
  700. NOTIFY_1 = true
  701. wait(0.5)
  702. NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, 0), 'InOut', 'Quad', 0.4, false) wait(0.5)
  703. wait(0.5)
  704. repeat wait() until not NOTIFY_2
  705. NOTIFY_1 = false
  706. NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
  707. wait(0.5)
  708. NOTIFY_2 = true
  709. wait(2.5)
  710. NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, -225, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
  711. end
  712. wait(1)
  713. NOTIFY_SETH:destroy()
  714. NOTIFY_2 = false
  715. end)
  716. end
  717.  
  718. function KICK(P)
  719. spawn(function()
  720. for i = 1,5 do
  721. if P.Character and P.Character:FindFirstChild('HumanoidRootPart') and P.Character:FindFirstChild('Torso') then
  722. P.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000)
  723. local SP = Instance.new('SkateboardPlatform', P.Character) SP.Position = P.Character.HumanoidRootPart.Position SP.Transparency = 1
  724. spawn(function()
  725. repeat wait()
  726. if P.Character and P.Character:FindFirstChild('HumanoidRootPart') then SP.Position = P.Character.HumanoidRootPart.Position end
  727. until not _PLAYERS:FindFirstChild(P.Name)
  728. end)
  729. P.Character.Torso.Anchored = true
  730. end
  731. end
  732. end)
  733. end
  734.  
  735. _PLAYERS.PlayerRemoving:connect(function(P)
  736. if FIND_IN_TABLE(KICKS, P) then
  737. for i,v in pairs(KICKS) do if v == P then table.remove(KICKS, i) end end
  738. NOTIFY('KICKED ' .. P.Name, 255, 255, 255)
  739. end
  740. if FIND_IN_TABLE(JAILED, P.Name) then
  741. for i,v in pairs(JAILED) do if v == P.Name then table.remove(KICKS, i) end end
  742. end
  743. end)
  744.  
  745. function FIX_LIGHTING()
  746. _LIGHTING.Ambient = C3(0.5, 0.5, 0.5)
  747. _LIGHTING.Brightness = 1
  748. _LIGHTING.GlobalShadows = true
  749. _LIGHTING.Outlines = false
  750. _LIGHTING.TimeOfDay = 14
  751. _LIGHTING.FogEnd = 100000
  752. end
  753.  
  754. function COLOR(PLAYER, BCOLOR)
  755. for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then v:destroy() elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' end end
  756. for i,v in pairs(PLAYER.Character.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
  757. for i,v in pairs(PLAYER.Character:GetChildren()) do
  758. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  759. v.BrickColor = BrickColor.new(BCOLOR)
  760. elseif v:IsA('Accessory') then
  761. v.Handle.BrickColor = BrickColor.new(BCOLOR)
  762. for a,b in pairs(v.Handle:GetChildren()) do
  763. if b:IsA('SpecialMesh') then
  764. b.TextureId = ''
  765. end
  766. end
  767. end
  768. end
  769. end
  770.  
  771. function LAG(PLAYER)
  772. local POS = CFrame.new(math.random(-100000, 100000), math.random(-100000, 100000), math.random(-100000, 100000))
  773. spawn(function()
  774. repeat wait()
  775. if PLAYER and PLAYER.Character then
  776. PLAYER.CameraMode = 'LockFirstPerson'
  777. PLAYER.Character.HumanoidRootPart.CFrame = POS
  778. PLAYER.Character.Torso.Anchored = true
  779. Instance.new('ForceField', PLAYER.Character)
  780. Instance.new('Smoke', PLAYER.Character.Head)
  781. end
  782. until not _PLAYERS:FindFirstChild(PLAYER.Name)
  783. end)
  784. end
  785.  
  786. local FLYING = false
  787.  
  788. if LP.Character and LP.Character:FindFirstChild('Humanoid') then
  789. LP.Character.Humanoid.Died:connect(function() FLYING = false end)
  790. end
  791.  
  792. function sFLY()
  793. repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso') and LP.Character:FindFirstChild('Humanoid')
  794. repeat wait() until MOUSE
  795.  
  796. local T = LP.Character.Torso
  797. local CONTROL = {F = 0, B = 0, L = 0, R = 0}
  798. local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
  799. local SPEED = 0
  800.  
  801. local function FLY()
  802. FLYING = true
  803. local BG = Instance.new('BodyGyro', T)
  804. local BV = Instance.new('BodyVelocity', T)
  805. BG.P = 9e4
  806. BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  807. BG.cframe = T.CFrame
  808. BV.velocity = Vector3.new(0, 0.1, 0)
  809. BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
  810. spawn(function()
  811. repeat wait()
  812. LP.Character.Humanoid.PlatformStand = true
  813. if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
  814. SPEED = 50
  815. elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then
  816. SPEED = 0
  817. end
  818. if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
  819. BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
  820. lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
  821. elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then
  822. BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
  823. else
  824. BV.velocity = Vector3.new(0, 0.1, 0)
  825. end
  826. BG.cframe = workspace.CurrentCamera.CoordinateFrame
  827. until not FLYING
  828. CONTROL = {F = 0, B = 0, L = 0, R = 0}
  829. lCONTROL = {F = 0, B = 0, L = 0, R = 0}
  830. SPEED = 0
  831. BG:destroy()
  832. BV:destroy()
  833. LP.Character.Humanoid.PlatformStand = false
  834. end)
  835. end
  836.  
  837. MOUSE.KeyDown:connect(function(KEY)
  838. if KEY:lower() == 'w' then
  839. CONTROL.F = 1
  840. elseif KEY:lower() == 's' then
  841. CONTROL.B = -1
  842. elseif KEY:lower() == 'a' then
  843. CONTROL.L = -1
  844. elseif KEY:lower() == 'd' then
  845. CONTROL.R = 1
  846. end
  847. end)
  848.  
  849. MOUSE.KeyUp:connect(function(KEY)
  850. if KEY:lower() == 'w' then
  851. CONTROL.F = 0
  852. elseif KEY:lower() == 's' then
  853. CONTROL.B = 0
  854. elseif KEY:lower() == 'a' then
  855. CONTROL.L = 0
  856. elseif KEY:lower() == 'd' then
  857. CONTROL.R = 0
  858. end
  859. end)
  860. FLY()
  861. end
  862.  
  863. function NOFLY()
  864. FLYING = false
  865. LP.Character.Humanoid.PlatformStand = false
  866. end
  867.  
  868. function RESET_MODEL(MODEL)
  869. for i,v in pairs(MODEL:GetChildren()) do
  870. if v:IsA('Seat') and v.Name == 'FakeTorso' then
  871. v:destroy()
  872. elseif v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  873. v:destroy()
  874. elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  875. v.Transparency = 0
  876. elseif v:IsA('ShirtGraphic') then
  877. v.Archivable = false
  878. v.Graphic = ''
  879. end
  880. end
  881. for i,v in pairs(MODEL.Torso:GetChildren()) do
  882. if v:IsA('SpecialMesh') then
  883. v:destroy()
  884. end
  885. end
  886. if MODEL.Head:FindFirstChild('Mesh') then
  887. MODEL.Head.Mesh:destroy()
  888. end
  889. if MODEL.Torso:FindFirstChild('Neck') then MODEL.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(90), math.rad(180), 0) end
  890. if MODEL.Torso:FindFirstChild('Left Shoulder') then MODEL.Torso['Left Shoulder'].C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0) end
  891. if MODEL.Torso:FindFirstChild('Right Shoulder') then MODEL.Torso['Right Shoulder'].C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0) end
  892. if MODEL.Torso:FindFirstChild('Left Hip') then MODEL.Torso['Left Hip'].C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, math.rad(-90), 0) end
  893. if MODEL.Torso:FindFirstChild('Right Hip') then MODEL.Torso['Right Hip'].C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0) end
  894. end
  895.  
  896. function UPDATE_MODEL(MODEL, USERNAME)
  897. local AppModel = _PLAYERS:GetCharacterAppearanceAsync(_PLAYERS:GetUserIdFromNameAsync(USERNAME))
  898. MODEL.Name = USERNAME
  899. for i,v in pairs(AppModel:GetChildren()) do
  900. if v:IsA('SpecialMesh') or v:IsA('BlockMesh') or v:IsA('CylinderMesh') then
  901. v.Parent = MODEL.Head
  902. elseif v:IsA('Decal') then
  903. if MODEL.Head:FindFirstChild('face') then
  904. MODEL.Head.face.Texture = v.Texture
  905. else
  906. local FACE = Instance.new('Decal', MODEL.Head)
  907. FACE.Texture = v.Texture
  908. end
  909. elseif v:IsA('BodyColors') or v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
  910. if MODEL:FindFirstChild('Body Colors') then
  911. MODEL['Body Colors']:destroy()
  912. end
  913. v.Parent = MODEL
  914. elseif v:IsA('Accessory') then
  915. v.Parent = MODEL
  916. v.Handle.CFrame = MODEL.Head.CFrame * CFrame.new(0, MODEL.Head.Size.Y / 2, 0) * v.AttachmentPoint:inverse()
  917. end
  918. end
  919. if not MODEL.Head:FindFirstChild('Mesh') then
  920. local SM = Instance.new('SpecialMesh', MODEL.Head)
  921. SM.MeshType = Enum.MeshType.Head
  922. SM.Scale = Vector3.new(1.25, 1.25, 1.25)
  923. end
  924. end
  925.  
  926. function CREEPER(PLAYER)
  927. for i,v in pairs(PLAYER.Character:GetChildren()) do
  928. if v:IsA('Shirt') or v:IsA('Pants') then
  929. v:destroy()
  930. elseif v:IsA('ShirtGraphic') then
  931. v.Archivable = false
  932. v.Graphic = ''
  933. end
  934. end
  935. for i,v in pairs(PLAYER.Character:GetChildren()) do
  936. if v:IsA('Accessory') then
  937. v:destroy()
  938. end
  939. end
  940. PLAYER.Character.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0)
  941. PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(90),0)
  942. PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(-90),0)
  943. PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(90),0)
  944. PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(-90),0)
  945. for i,v in pairs(PLAYER.Character:GetChildren()) do
  946. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  947. v.BrickColor = BrickColor.new('Bright green')
  948. end
  949. end
  950. end
  951.  
  952. function SHREK(PLAYER)
  953. COLOR(PLAYER, 'Bright green')
  954. for i,v in pairs(PLAYER.Character:GetChildren()) do
  955. if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') or v:IsA('CharacterMesh') then
  956. v:destroy()
  957. elseif v:IsA('ShirtGraphic') then
  958. v.Archivable = false
  959. v.Graphic = ''
  960. end
  961. end
  962. for i,v in pairs(PLAYER.Character.Head:GetChildren()) do
  963. if v:IsA('Decal') or v:IsA('SpecialMesh') then
  964. v:destroy()
  965. end
  966. end
  967. if PLAYER.Character:FindFirstChild('Shirt Graphic') then
  968. PLAYER.Character['Shirt Graphic'].Archivable = false
  969. PLAYER.Character['Shirt Graphic'].Graphic = ''
  970. end
  971. local M = Instance.new('SpecialMesh', PLAYER.Character.Head)
  972. local S = Instance.new('Shirt', PLAYER.Character)
  973. local P = Instance.new('Pants', PLAYER.Character)
  974. M.MeshType = 'FileMesh'
  975. M.MeshId = 'rbxassetid://19999257'
  976. M.Offset = Vector3.new(-0.1, 0.1, 0)
  977. M.TextureId = 'rbxassetid://156397869'
  978. S.ShirtTemplate = 'rbxassetid://133078194'
  979. P.PantsTemplate = 'rbxassetid://133078204'
  980. end
  981.  
  982. function DUCK(PLAYER)
  983. for i,v in pairs(PLAYER.Character:GetChildren()) do
  984. if v:IsA('Part') and v.Name ~= 'Torso' and v.Name ~= 'HumanoidRootPart' then
  985. v.Transparency = 1
  986. elseif v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  987. v:destroy()
  988. elseif v:IsA('ShirtGraphic') then
  989. v.Archivable = false
  990. v.Graphic = ''
  991. end
  992. end
  993. local DUCK = Instance.new('SpecialMesh', PLAYER.Character.Torso)
  994. DUCK.MeshType = 'FileMesh'
  995. DUCK.MeshId = 'rbxassetid://9419831'
  996. DUCK.TextureId = 'rbxassetid://9419827'
  997. DUCK.Scale = Vector3.new(5, 5, 5)
  998. if PLAYER.Character.Head:FindFirstChild('face') then
  999. PLAYER.Character.Head.face.Transparency = 1
  1000. end
  1001. end
  1002.  
  1003. function DOG(PLAYER)
  1004. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1005. if v:IsA('Shirt') or v:IsA('Pants') then
  1006. v:destroy()
  1007. elseif v:IsA('ShirtGraphic') then
  1008. v.Archivable = false
  1009. v.Graphic = ''
  1010. end
  1011. end
  1012. PLAYER.Character.Torso.Transparency = 1
  1013. PLAYER.Character.Torso.Neck.C0 = CFrame.new(0, -0.5, -2) * CFrame.Angles(math.rad(90), math.rad(180), 0)
  1014. PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(90), 0)
  1015. PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(-0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(-90), 0)
  1016. PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(1.5, -1, 1.5) * CFrame.Angles(0, math.rad(90), 0)
  1017. PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(-1.5, -1, 1.5) * CFrame.Angles(0, math.rad(-90), 0)
  1018. local FakeTorso = Instance.new('Seat', PLAYER.Character)
  1019. local BF = Instance.new('BodyForce', FakeTorso)
  1020. local W = Instance.new('Weld', PLAYER.Character.Torso)
  1021. FakeTorso.Name = 'FakeTorso'
  1022. FakeTorso.TopSurface = 0
  1023. FakeTorso.BottomSurface = 0
  1024. FakeTorso.Size = Vector3.new(3,1,4)
  1025. FakeTorso.BrickColor = BrickColor.new('Brown')
  1026. FakeTorso.CFrame = PLAYER.Character.Torso.CFrame
  1027. BF.Force = Vector3.new(0, FakeTorso:GetMass() * 196.25, 0)
  1028. W.Part0 = PLAYER.Character.Torso
  1029. W.Part1 = FakeTorso
  1030. W.C0 = CFrame.new(0, -0.5, 0)
  1031. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1032. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1033. v.BrickColor = BrickColor.new('Brown')
  1034. end
  1035. end
  1036. end
  1037.  
  1038. function ALIEN(PLAYER)
  1039. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1040. if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  1041. v:destroy()
  1042. elseif v:IsA('ShirtGraphic') then
  1043. v.Archivable = false
  1044. v.Graphic = ''
  1045. elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1046. v.BrickColor = BrickColor.new('Fossil')
  1047. end
  1048. end
  1049. ALIEN_H:Clone().Parent = PLAYER.Character
  1050. end
  1051.  
  1052. function DECALSPAM(INSTANCE, ID)
  1053. for i,v in pairs(INSTANCE:GetChildren()) do
  1054. if v:IsA('BasePart') then
  1055. spawn(function()
  1056. local FACES = {'Back', 'Bottom', 'Front', 'Left', 'Right', 'Top'}
  1057. local CURRENT_FACE = 1
  1058. for i = 1, 6 do
  1059. local DECAL = Instance.new('Decal', v)
  1060. DECAL.Name = 'decal_seth'
  1061. DECAL.Texture = 'rbxassetid://' .. ID - 1
  1062. DECAL.Face = FACES[CURRENT_FACE]
  1063. CURRENT_FACE = CURRENT_FACE + 1
  1064. end
  1065. end)
  1066. end
  1067. DECALSPAM(v, ID)
  1068. end
  1069. end
  1070.  
  1071. function UNDECALSPAM(INSTANCE)
  1072. for i,v in pairs(INSTANCE:GetChildren()) do
  1073. if v:IsA('BasePart') then
  1074. for a,b in pairs(v:GetChildren()) do
  1075. if b:IsA('Decal') and b.Name == 'decal_seth' then
  1076. b:destroy()
  1077. end
  1078. end
  1079. end
  1080. UNDECALSPAM(v)
  1081. end
  1082. end
  1083.  
  1084. function CREATE_DONG(PLAYER, DONG_COLOR)
  1085. if PLAYER.Character:FindFirstChild('DONG') then
  1086. PLAYER.Character.DONG:destroy()
  1087. end
  1088. local D = Instance.new('Model', PLAYER.Character)
  1089. D.Name = 'DONG'
  1090.  
  1091. local BG = Instance.new('BodyGyro', PLAYER.Character.Torso)
  1092. local MAIN = Instance.new('Part', PLAYER.Character['DONG'])
  1093. local M1 = Instance.new('CylinderMesh', MAIN)
  1094. local W1 = Instance.new('Weld', PLAYER.Character.Head)
  1095. local P1 = Instance.new('Part', PLAYER.Character['DONG'])
  1096. local M2 = Instance.new('SpecialMesh', P1)
  1097. local W2 = Instance.new('Weld', P1)
  1098. local B1 = Instance.new('Part', PLAYER.Character['DONG'])
  1099. local M3 = Instance.new('SpecialMesh', B1)
  1100. local W3 = Instance.new('Weld', B1)
  1101. local B2 = Instance.new('Part', PLAYER.Character['DONG'])
  1102. local M4 = Instance.new('SpecialMesh', B2)
  1103. local W4 = Instance.new('Weld', B2)
  1104. MAIN.TopSurface = 0 MAIN.BottomSurface = 0 MAIN.Name = 'Main' MAIN.Size = Vector3.new(0.6, 2.5, 0.6) MAIN.BrickColor = BrickColor.new(DONG_COLOR) MAIN.Position = PLAYER.Character.Head.Position MAIN.CanCollide = false
  1105. W1.Part0 = MAIN W1.Part1 = PLAYER.Character.Head W1.C0 = CFrame.new(0, 0.25, 2.1) * CFrame.Angles(math.rad(45), 0, 0)
  1106. P1.Name = 'Mush' P1.BottomSurface = 0 P1.TopSurface = 0 P1.Size = Vector3.new(0.6, 0.6, 0.6) P1.CFrame = CFrame.new(MAIN.Position) P1.BrickColor = BrickColor.new('Pink') P1.CanCollide = false
  1107. M2.MeshType = 'Sphere'
  1108. W2.Part0 = MAIN W2.Part1 = P1 W2.C0 = CFrame.new(0, 1.3, 0)
  1109. B1.Name = 'Left Ball' B1.BottomSurface = 0 B1.TopSurface = 0 B1.CanCollide = false B1.Size = Vector3.new(1, 1, 1) B1.CFrame = CFrame.new(PLAYER.Character['Left Leg'].Position) B1.BrickColor = BrickColor.new(DONG_COLOR)
  1110. M3.Parent = B1 M3.MeshType = 'Sphere'
  1111. W3.Part0 = PLAYER.Character['Left Leg'] W3.Part1 = B1 W3.C0 = CFrame.new(0, 0.5, -0.5)
  1112. B2.Name = 'Right Ball' B2.BottomSurface = 0 B2.CanCollide = false B2.TopSurface = 0 B2.Size = Vector3.new(1, 1, 1) B2.CFrame = CFrame.new(PLAYER.Character['Right Leg'].Position) B2.BrickColor = BrickColor.new(DONG_COLOR)
  1113. M4.MeshType = 'Sphere'
  1114. W4.Part0 = PLAYER.Character['Right Leg'] W4.Part1 = B2 W4.C0 = CFrame.new(0, 0.5, -0.5)
  1115. end
  1116.  
  1117. function SCALE(C, S)
  1118. if tonumber(S) < 0.5 then S = 0.5 elseif tonumber(S) > 25 then S = 25 end
  1119.  
  1120. local HAT_CLONE = {}
  1121.  
  1122. for i,v in pairs(C:GetChildren()) do if v:IsA('Accessory') then local HC = v:Clone() table.insert(HAT_CLONE, HC) v:destroy() end end
  1123.  
  1124. local HEAD = C.Head
  1125. local TORSO = C.Torso
  1126. local LA = C['Left Arm']
  1127. local RA = C['Right Arm']
  1128. local LL = C['Left Leg']
  1129. local RL = C['Right Leg']
  1130. local HRP = C.HumanoidRootPart
  1131.  
  1132. HEAD.Size = Vector3.new(S * 2, S, S)
  1133. TORSO.Size = Vector3.new(S * 2, S * 2, S)
  1134. LA.Size = Vector3.new(S, S * 2, S)
  1135. RA.Size = Vector3.new(S, S * 2, S)
  1136. LL.Size = Vector3.new(S, S * 2, S)
  1137. RL.Size = Vector3.new(S, S * 2, S)
  1138. HRP.Size = Vector3.new(S * 2, S * 2, S)
  1139.  
  1140. local M1 = Instance.new('Motor6D', TORSO)
  1141. local M2 = Instance.new('Motor6D', TORSO)
  1142. local M3 = Instance.new('Motor6D', TORSO)
  1143. local M4 = Instance.new('Motor6D', TORSO)
  1144. local M5 = Instance.new('Motor6D', TORSO)
  1145. local M6 = Instance.new('Motor6D', HRP)
  1146.  
  1147. M1.Name = 'Neck' M1.Part0 = TORSO M1.Part1 = HEAD M1.C0 = CFrame.new(0, 1 * S, 0) * CFrame.Angles(-1.6, 0, 3.1) M1.C1 = CFrame.new(0, -0.5 * S, 0) * CFrame.Angles(-1.6, 0, 3.1)
  1148. M2.Name = 'Left Shoulder' M2.Part0 = TORSO M2.Part1 = LA M2.C0 = CFrame.new(-1 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0) M2.C1 = CFrame.new(0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0)
  1149. M3.Name = 'Right Shoulder' M3.Part0 = TORSO M3.Part1 = RA M3.C0 = CFrame.new(1 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0) M3.C1 = CFrame.new(-0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0)
  1150. M4.Name = 'Left Hip' M4.Part0 = TORSO M4.Part1 = LL M4.C0 = CFrame.new(-1 * S, -1 * S, 0) * CFrame.Angles(0, -1.6, 0) M4.C1 = CFrame.new(-0.5 * S, 1 * S, 0) * CFrame.Angles(0, -1.6, 0)
  1151. M5.Name = 'Right Hip' M5.Part0 = TORSO M5.Part1 = RL M5.C0 = CFrame.new(1 * S, -1 * S, 0) * CFrame.Angles(0, 1.6, 0) M5.C1 = CFrame.new(0.5 * S, 1 * S, 0) * CFrame.Angles(0, 1.6, 0)
  1152. M6.Name = 'RootJoint' M6.Part0 = HRP M6.Part1 = TORSO M6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) M6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
  1153.  
  1154. for i,v in pairs(HAT_CLONE) do v.Parent = C end
  1155. end
  1156.  
  1157. function CAPE(COLOR)
  1158. if LP.Character:FindFirstChild('Cape') then LP.Character.Cape:destroy() end
  1159.  
  1160. repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso')
  1161.  
  1162. local T = LP.Character.Torso
  1163.  
  1164. local C = Instance.new('Part', T.Parent)
  1165. C.Name = 'cape_seth'
  1166. C.Anchored = false
  1167. C.CanCollide = false
  1168. C.TopSurface = 0
  1169. C.BottomSurface = 0
  1170. C.BrickColor = BrickColor.new(COLOR)
  1171. C.Material = 'Neon'
  1172. C.Size = Vector3.new(0.2, 0.2, 0.2)
  1173.  
  1174. local M = Instance.new('BlockMesh', C)
  1175. M.Scale = Vector3.new(9, 17.5, 0.5)
  1176.  
  1177. local M1 = Instance.new('Motor', C)
  1178. M1.Part0 = C
  1179. M1.Part1 = T
  1180. M1.MaxVelocity = 1
  1181. M1.C0 = CFrame.new(0, 1.75, 0) * CFrame.Angles(0, math.rad(90), 0)
  1182. M1.C1 = CFrame.new(0, 1, .45) * CFrame.Angles(0, math.rad(90), 0)
  1183.  
  1184. local WAVE = false
  1185.  
  1186. repeat wait(1 / 44)
  1187. local ANG = 0.2
  1188. local oldMag = T.Velocity.magnitude
  1189. local MV = 0.1
  1190.  
  1191. if WAVE then
  1192. ANG = ANG + ((T.Velocity.magnitude / 10) * 0.05) + 1
  1193. WAVE = false
  1194. else
  1195. WAVE = false
  1196. end
  1197. ANG = ANG + math.min(T.Velocity.magnitude / 30, 1)
  1198. M1.MaxVelocity = math.min((T.Velocity.magnitude / 10), 0.04) + MV
  1199. M1.DesiredAngle = -ANG
  1200. if M1.CurrentAngle < -0.05 and M1.DesiredAngle > -.05 then
  1201. M1.MaxVelocity = 0.04
  1202. end
  1203. repeat
  1204. wait()
  1205. until M1.CurrentAngle == M1.DesiredAngle or math.abs(T.Velocity.magnitude - oldMag) >= (T.Velocity.magnitude / 10) + 1
  1206. if T.Velocity.magnitude < 0.1 then
  1207. wait(0.1)
  1208. end
  1209. until not C or C.Parent ~= T.Parent
  1210. end
  1211.  
  1212. function INFECT(PLAYER)
  1213. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1214. Instance.new('Folder', PLAYER.Character).Name = 'infected_seth'
  1215. if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') then
  1216. v:destroy()
  1217. elseif v:IsA('ShirtGraphic') then
  1218. v.Archivable = false
  1219. v.Graphic = ''
  1220. end
  1221. end
  1222.  
  1223. if PLAYER.Character.Head:FindFirstChild('face') then
  1224. PLAYER.Character.Head.face.Texture = 'rbxassetid://7074882'
  1225. end
  1226.  
  1227. for i,v in pairs (PLAYER.Character:GetChildren()) do
  1228. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1229. if v.Name == 'Head' or v.Name == 'Left Arm' or v.Name == 'Right Arm' then
  1230. v.BrickColor = BrickColor.new('Medium green')
  1231. elseif v.Name == 'Torso' or v.Name == 'Left Leg' or v.Name == 'Right Leg' then
  1232. v.BrickColor = BrickColor.new('Brown')
  1233. end
  1234. end
  1235. end
  1236.  
  1237. local T = PLAYER.Character.Torso.Touched:connect(function(TC)
  1238. if not TC.Parent:FindFirstChild('infected_seth') then
  1239. local GPFC = _PLAYERS:GetPlayerFromCharacter(TC.Parent)
  1240. if GPFC then
  1241. INFECT(GPFC)
  1242. end
  1243. end
  1244. end)
  1245. end
  1246.  
  1247. function fWeld(zName, zParent, zPart0, zPart1, zCoco, A, B, C, D, E, F)
  1248. local funcw = Instance.new('Weld') funcw.Name = zName funcw.Parent = zParent funcw.Part0 = zPart0 funcw.Part1 = zPart1
  1249. if (zCoco) then
  1250. funcw.C0 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
  1251. else
  1252. funcw.C1 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
  1253. end
  1254. return funcw
  1255. end
  1256.  
  1257. function BANG(VICTIM)
  1258. spawn(function()
  1259. local P1 = _PLAYERS.LocalPlayer.Character.Torso
  1260. local V1 = _PLAYERS[VICTIM].Character.Torso
  1261.  
  1262. V1.Parent.Humanoid.PlatformStand = true
  1263.  
  1264. P1['Left Shoulder']:destroy() local LA1 = Instance.new('Weld', P1) LA1.Part0 = P1 LA1.Part1 = P1.Parent['Left Arm'] LA1.C0 = CFrame.new(-1.5, 0, 0) LA1.Name = 'Left Shoulder'
  1265.  
  1266. P1['Right Shoulder']:destroy() local RS1 = Instance.new('Weld', P1) RS1.Part0 = P1 RS1.Part1 = P1.Parent['Right Arm'] RS1.C0 = CFrame.new(1.5, 0, 0) RS1.Name = 'Right Shoulder'
  1267.  
  1268. V1['Left Shoulder']:destroy() local LS2 = Instance.new('Weld', V1) LS2.Part0 = V1 LS2.Part1 = V1.Parent['Left Arm'] LS2.C0 = CFrame.new(-1.5, 0, 0) LS2.Name = 'Left Shoulder'
  1269.  
  1270. V1['Right Shoulder']:destroy() local RS2 = Instance.new('Weld', V1) RS2.Part0 = V1 RS2.Part1 = V1.Parent['Right Arm'] RS2.C0 = CFrame.new(1.5, 0, 0) RS2.Name = 'Right Shoulder'
  1271.  
  1272. V1['Left Hip']:destroy() local LH2 = Instance.new('Weld', V1) LH2.Part0 = V1 LH2.Part1 = V1.Parent['Left Leg'] LH2.C0 = CFrame.new(-0.5, -2, 0) LH2.Name = 'Left Hip'
  1273.  
  1274. V1['Right Hip']:destroy() local RH2 = Instance.new('Weld', V1) RH2.Part0 = V1 RH2.Part1 = V1.Parent['Right Leg'] RH2.C0 = CFrame.new(0.5, -2, 0) RH2.Name = 'Right Hip'
  1275.  
  1276. local D = Instance.new('Part', P1) D.TopSurface = 0 D.BottomSurface = 0 D.CanCollide = false D.BrickColor = BrickColor.new('Pastel brown') D.Shape = 'Ball' D.Size = Vector3.new(1, 1, 1)
  1277.  
  1278. local DM1 = Instance.new('SpecialMesh', D) DM1.MeshType = 'Sphere' DM1.Scale = Vector3.new(0.4, 0.4, 0.4)
  1279.  
  1280. fWeld('weld', P1, P1, D, true, -0.2, -1.3, -0.6, 0, 0, 0)
  1281.  
  1282. local D2 = D:Clone() D2.Parent = P1
  1283.  
  1284. fWeld('weld', P1, P1, D2, true, 0.2, -1.3, -0.6, 0, 0, 0)
  1285.  
  1286. local C = Instance.new('Part', P1) C.TopSurface = 0 C.BottomSurface = 0 C.CanCollide = false C.BrickColor = BrickColor.new('Pastel brown') C.Size = Vector3.new(0.4, 1.3, 0.4)
  1287.  
  1288. fWeld('weld', P1, P1, C, true, 0, -1, -0.52 + (-C.Size.y / 2), math.rad(-80), 0, 0)
  1289.  
  1290. local C2 = D:Clone() C2.BrickColor = BrickColor.new('Pink') C2.Mesh.Scale = Vector3.new(0.4, 0.62, 0.4) C2.Parent = P1
  1291.  
  1292. fWeld('weld', C, C, C2, true, 0, 0 + (C.Size.y / 2), 0, math.rad(-10), 0, 0)
  1293.  
  1294. local CM = Instance.new('CylinderMesh', C)
  1295.  
  1296. local BL = Instance.new('Part', V1) BL.TopSurface = 0 BL.BottomSurface = 0 BL.CanCollide = false BL.BrickColor = BrickColor.new('Pastel brown') BL.Shape = 'Ball' BL.Size = Vector3.new(1, 1, 1)
  1297.  
  1298. local DM2 = Instance.new('SpecialMesh', BL) DM2.MeshType = 'Sphere' DM2.Scale = Vector3.new(1.2, 1.2, 1.2)
  1299.  
  1300. fWeld('weld', V1, V1, BL, true, -0.5, 0.5, -0.6, 0, 0, 0)
  1301.  
  1302. local BR = Instance.new('Part', V1) BR.TopSurface = 0 BR.BottomSurface = 0 BR.CanCollide = false BR.BrickColor = BrickColor.new('Pastel brown') BR.Shape = 'Ball' BR.Size = Vector3.new(1, 1, 1)
  1303.  
  1304. local DM3 = Instance.new('SpecialMesh', BR) DM3.MeshType = 'Sphere' DM3.Scale = Vector3.new(1.2, 1.2, 1.2)
  1305.  
  1306. fWeld('weld', V1, V1, BR, true, 0.5, 0.5, -0.6, 0, 0, 0)
  1307.  
  1308. local BLN = Instance.new('Part', V1) BLN.TopSurface = 0 BLN.BottomSurface = 0 BLN.CanCollide = false BLN.BrickColor = BrickColor.new('Pink') BLN.Shape = 'Ball' BLN.Size = Vector3.new(1, 1, 1)
  1309.  
  1310. local DM4 = Instance.new('SpecialMesh', BLN) DM4.MeshType = 'Sphere' DM4.Scale = Vector3.new(0.2, 0.2, 0.2)
  1311.  
  1312. fWeld('weld', V1, V1, BLN, true, -0.5, 0.5, -1.2, 0, 0, 0)
  1313.  
  1314. local BRN = Instance.new('Part', V1) BRN.TopSurface = 0 BRN.BottomSurface = 0 BRN.CanCollide = false BRN.BrickColor = BrickColor.new('Pink') BRN.Shape = 'Ball' BRN.Size = Vector3.new(1, 1, 1)
  1315.  
  1316. local DM5 = Instance.new('SpecialMesh', BRN) DM5.MeshType = 'Sphere' DM5.Scale = Vector3.new(0.2, 0.2, 0.2)
  1317.  
  1318. fWeld('weld', V1, V1, BRN, true, 0.5, 0.5, -1.2, 0, 0, 0)
  1319.  
  1320. LH2.C1 = CFrame.new(0.2, 1.6, 0.4) * CFrame.Angles(3.9, -0.4, 0) RH2.C1 = CFrame.new(-0.2, 1.6, 0.4) * CFrame.Angles(3.9, 0.4, 0)
  1321. LS2.C1 = CFrame.new(-0.2, 0.9, 0.6) * CFrame.Angles(3.9, -0.2, 0) RS2.C1 = CFrame.new(0.2, 0.9, 0.6) * CFrame.Angles(3.9, 0.2, 0)
  1322. LA1.C1 = CFrame.new(-0.5, 0.7, 0) * CFrame.Angles(-0.9, -0.4, 0) RS1.C1 = CFrame.new(0.5, 0.7, 0) * CFrame.Angles(-0.9, 0.4, 0)
  1323.  
  1324. if P1:FindFirstChild('weldx') then P1.weldx:destroy() end
  1325.  
  1326. WE = fWeld('weldx', P1, P1, V1, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
  1327.  
  1328. local N = V1.Neck N.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
  1329. end)
  1330. spawn(function() while wait() do for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, -0.3, 0) end for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, 0.3, 0) end end end)
  1331. end
  1332.  
  1333. function RESPAWN(PLAYER)
  1334. local M = Instance.new('Model', workspace) M.Name = 'respawn_seth'
  1335. local T = Instance.new('Part', M) T.Name = 'Torso' T.CanCollide = false T.Transparency = 1
  1336. Instance.new('Humanoid', M)
  1337. PLAYER.Character = M
  1338. end
  1339.  
  1340. function LOAD_MESSAGE(STRING)
  1341. _PLAYERS.LocalPlayer.CharacterAppearanceId = 20018
  1342. RESPAWN(LP)
  1343.  
  1344. R = false
  1345. LP.CharacterAdded:connect(function()
  1346. if not R then
  1347. wait(0.5)
  1348. if LP.Character:FindFirstChild('Humanoid') then
  1349. MAIN_HAT = LP.Character:FindFirstChild('BunnyEarsOfCaprice'):Clone()
  1350. end
  1351. R = true
  1352. end
  1353. end)
  1354. repeat wait() until R
  1355. RESPAWN(LP)
  1356. LP.CharacterAppearanceId = 0
  1357.  
  1358. if MAIN_HAT then
  1359. MAIN_HAT.Handle.CanCollide = true
  1360. local M = MAIN_HAT.Handle.BunnyTools.EggScript3:Clone()
  1361. local P = Instance.new('Part')
  1362. M.Disabled = false
  1363. M.Parent = P
  1364. MAIN_HAT.Handle.BunnyTools.EggMesh3:Clone().Parent = P
  1365. MAIN_HAT:destroy()
  1366. P.Parent = LP.Character
  1367. repeat wait() until LP:FindFirstChild('ChessMsg')
  1368. MG = LP:FindFirstChild('ChessMsg')
  1369. MG.Name = 'message_seth'
  1370. MG.Text = ''
  1371. MG.Parent = workspace
  1372. MESSAGE(STRING)
  1373. P:destroy()
  1374. for i,v in pairs(workspace:GetChildren()) do
  1375. if v:IsA('Part') and v.BrickColor == BrickColor.new('Bright red') and v.Reflectance == 0 and v.Transparency == 0 and not v.Anchored and v.CanCollide and v.Locked and v:FindFirstChild('Decal') and v.Size == Vector3.new(8, 0.4, 8) then
  1376. if v.Decal.Texture == 'http://www.roblox.com/asset/?id=1531000' and v.Transparency == 0 and v.Decal.Face == Enum.NormalId.Top then
  1377. v:destroy()
  1378. end
  1379. end
  1380. end
  1381. end
  1382. end
  1383.  
  1384. function MESSAGE(STRING)
  1385. if not SHOWING_MESSAGE then
  1386. spawn(function()
  1387. SHOWING_MESSAGE = true
  1388. MG.Text = STRING
  1389. wait(5)
  1390. MG.Text = ''
  1391. SHOWING_MESSAGE = false
  1392. end)
  1393. end
  1394. end
  1395.  
  1396. _G.CLICK_TP = false
  1397. local M_CTRL = false
  1398.  
  1399. MOUSE.KeyDown:connect(function(K) if K:byte() == 50 then M_CTRL = true end end)
  1400. MOUSE.KeyUp:connect(function(K) if K:byte() == 50 then M_CTRL = false end end)
  1401. MOUSE.Button1Down:connect(function() if _G.CLICK_TP and M_CTRL and MOUSE.Target and LP.Character and LP.Character:FindFirstChild('HumanoidRootPart') then LP.Character.HumanoidRootPart.CFrame = CFrame.new(MOUSE.Hit.p) + Vector3.new(0, 3, 0) end end)
  1402.  
  1403. _LIGHTING.Outlines = false -- / outlines are gross
  1404.  
  1405. if FIND_IN_TABLE(BANS, LP.userId) then LP:Kick() end
  1406.  
  1407. for i,v in pairs(_PLAYERS:GetPlayers()) do if FIND_IN_TABLE(BANS, v.userId) then table.insert(KICKS, v) else UPDATE_CHAT(v) end end
  1408.  
  1409. -- / commands
  1410.  
  1411. ADD_COMMAND('ff','ff [plr]', {},
  1412. function(ARGS, SPEAKER)
  1413. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1414. for i,v in pairs(PLAYERS) do
  1415. Instance.new('ForceField', _PLAYERS[v].Character)
  1416. end
  1417. end)
  1418.  
  1419. ADD_COMMAND('unff','unff [plr]',{},
  1420. function(ARGS, SPEAKER)
  1421. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1422. for i,v in pairs(PLAYERS) do
  1423. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1424. if v:IsA('ForceField') then
  1425. v:destroy()
  1426. end
  1427. end
  1428. end
  1429. end)
  1430.  
  1431. ADD_COMMAND('fire','fire [plr] [r] [g] [b]',{},
  1432. function(ARGS, SPEAKER)
  1433. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1434. for i,v in pairs(PLAYERS) do
  1435. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1436. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1437. local F = Instance.new('Fire', v)
  1438. if ARGS[2] and ARGS[3] and ARGS[4] then
  1439. F.Color = C3(ARGS[2], ARGS[3], ARGS[4])
  1440. F.SecondaryColor = C3(ARGS[2], ARGS[3], ARGS[4])
  1441. end
  1442. end
  1443. end
  1444. end
  1445. end)
  1446.  
  1447. ADD_COMMAND('unfire','unfire [plr]',{},
  1448. function(ARGS, SPEAKER)
  1449. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1450. for i,v in pairs(PLAYERS) do
  1451. local PCHAR = _PLAYERS[v].Character
  1452. for i,v in pairs(PCHAR:GetChildren()) do
  1453. for i,v in pairs(v:GetChildren()) do
  1454. if v:IsA('Fire') then
  1455. v:destroy()
  1456. end
  1457. end
  1458. end
  1459. end
  1460. end)
  1461.  
  1462. ADD_COMMAND('sp','sp [plr] [r] [g] [b]',{'sparkles'},
  1463. function(ARGS, SPEAKER)
  1464. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1465. for i,v in pairs(PLAYERS) do
  1466. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1467. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1468. if ARGS[2] and ARGS[3] and ARGS[4] then
  1469. Instance.new('Sparkles', v).Color = C3(ARGS[2], ARGS[3], ARGS[4])
  1470. else
  1471. Instance.new('Sparkles', v)
  1472. end
  1473. end
  1474. end
  1475. end
  1476. end)
  1477.  
  1478. ADD_COMMAND('unsp','unsp [plr]',{'unsparkles'},
  1479. function(ARGS, SPEAKER)
  1480. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1481. for i,v in pairs(PLAYERS) do
  1482. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1483. for i,v in pairs(v:GetChildren()) do
  1484. if v:IsA('Sparkles') then
  1485. v:destroy()
  1486. end
  1487. end
  1488. end
  1489. end
  1490. end)
  1491.  
  1492. ADD_COMMAND('smoke','smoke [plr]',{},
  1493. function(ARGS, SPEAKER)
  1494. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1495. for i,v in pairs(PLAYERS) do
  1496. Instance.new('Smoke', _PLAYERS[v].Character.Torso)
  1497. end
  1498. end)
  1499.  
  1500. ADD_COMMAND('unsmoke','unsmoke [plr]',{},
  1501. function(ARGS, SPEAKER)
  1502. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1503. for i,v in pairs(PLAYERS) do
  1504. for i,v in pairs(_PLAYERS[v].Character.Torso:GetChildren()) do
  1505. if v:IsA('Smoke') then
  1506. v:destroy()
  1507. end
  1508. end
  1509. end
  1510. end)
  1511.  
  1512. ADD_COMMAND('btools','btools [plr]',{},
  1513. function(ARGS, SPEAKER)
  1514. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1515. for i,v in pairs(PLAYERS) do
  1516. Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 2
  1517. Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 3
  1518. Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 4
  1519. end
  1520. end)
  1521.  
  1522. ADD_COMMAND('god','god [plr]',{},
  1523. function(ARGS, SPEAKER)
  1524. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1525. for i,v in pairs(PLAYERS) do
  1526. local PCHAR = _PLAYERS[v].Character
  1527. if PCHAR:FindFirstChild('Humanoid') then
  1528. PCHAR.Humanoid.MaxHealth = math.huge PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1529. end
  1530. end
  1531. end)
  1532.  
  1533. ADD_COMMAND('sgod','sgod [plr]',{},
  1534. function(ARGS, SPEAKER)
  1535. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1536. for i,v in pairs(PLAYERS) do
  1537. local PCHAR = _PLAYERS[v].Character
  1538. if PCHAR:FindFirstChild('Humanoid') then
  1539. PCHAR.Humanoid.MaxHealth = 10000000 PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1540. end
  1541. end
  1542. end)
  1543.  
  1544. ADD_COMMAND('ungod','ungod [plr]',{},
  1545. function(ARGS, SPEAKER)
  1546. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1547. for i,v in pairs(PLAYERS) do
  1548. local PCHAR = _PLAYERS[v].Character
  1549. if PCHAR:FindFirstChild('Humanoid') then
  1550. PCHAR.Humanoid.MaxHealth = 100
  1551. end
  1552. end
  1553. end)
  1554.  
  1555. ADD_COMMAND('heal','heal [plr]',{},
  1556. function(ARGS, SPEAKER)
  1557. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1558. for i,v in pairs(PLAYERS) do
  1559. local PCHAR = _PLAYERS[v].Character
  1560. if PCHAR:FindFirstChild('Humanoid') then
  1561. PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1562. end
  1563. end
  1564. end)
  1565.  
  1566. ADD_COMMAND('freeze','freeze [plr]',{'frz'},
  1567. function(ARGS, SPEAKER)
  1568. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1569. for i,v in pairs(PLAYERS) do
  1570. for i,v in pairs(PLAYERS) do
  1571. local PCHAR = _PLAYERS[v].Character
  1572. for i,v in pairs(PCHAR:GetChildren()) do
  1573. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1574. v.Anchored = true
  1575. end
  1576. end
  1577. end
  1578. end
  1579. end)
  1580.  
  1581. ADD_COMMAND('thaw','thaw [plr]',{'unfreeze','unfrz'},
  1582. function(ARGS, SPEAKER)
  1583. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1584. for i,v in pairs(PLAYERS) do
  1585. for i,v in pairs(PLAYERS) do
  1586. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1587. if v:IsA('Part') then
  1588. v.Anchored = false
  1589. end
  1590. end
  1591. end
  1592. end
  1593. end)
  1594.  
  1595. ADD_COMMAND('kill','kill [plr]',{},
  1596. function(ARGS, SPEAKER)
  1597. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1598. for i,v in pairs(PLAYERS) do
  1599. _PLAYERS[v].Character:BreakJoints()
  1600. end
  1601. end)
  1602.  
  1603. ADD_COMMAND('sound','sound [id]',{},
  1604. function(ARGS, SPEAKER)
  1605. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v:Stop() v:destroy() end end
  1606. if ARGS[1]:lower() ~= 'off' then
  1607. local S = Instance.new('Sound', workspace) S.Name = 'song_seth' S.Archivable = false S.Looped = true S.SoundId = 'rbxassetid://' .. ARGS[1] S.Volume = 1 S:Play()
  1608. end
  1609. end)
  1610.  
  1611. ADD_COMMAND('volume','volume [int]',{},
  1612. function(ARGS, SPEAKER)
  1613. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Volume = ARGS[1] end end
  1614. end)
  1615.  
  1616. ADD_COMMAND('pitch','pitch [int]',{},
  1617. function(ARGS, SPEAKER)
  1618. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Pitch = ARGS[1] end end
  1619. end)
  1620.  
  1621. ADD_COMMAND('explode','explode [plr]',{},
  1622. function(ARGS, SPEAKER)
  1623. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1624. for i,v in pairs(PLAYERS) do
  1625. local PCHAR = _PLAYERS[v].Character
  1626. if PCHAR:FindFirstChild('Torso') then
  1627. Instance.new('Explosion', PCHAR).Position = PCHAR.Torso.Position
  1628. end
  1629. end
  1630. end)
  1631.  
  1632. ADD_COMMAND('invis','invis [plr]',{},
  1633. function(ARGS, SPEAKER)
  1634. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1635. for i,v in pairs(PLAYERS) do
  1636. local PCHAR = _PLAYERS[v].Character
  1637. for i,v in pairs(PCHAR:GetChildren()) do
  1638. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1639. v.Transparency = 1
  1640. end
  1641. if v:IsA('Accessory') and v:FindFirstChild('Handle') then
  1642. v.Handle.Transparency = 1
  1643. end
  1644. end
  1645. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
  1646. end
  1647. end)
  1648.  
  1649. ADD_COMMAND('vis','vis [plr]',{},
  1650. function(ARGS, SPEAKER)
  1651. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1652. for i,v in pairs(PLAYERS) do
  1653. local PCHAR = _PLAYERS[v].Character
  1654. for i,v in pairs(PCHAR:GetChildren()) do
  1655. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1656. v.Transparency = 0
  1657. end
  1658. if v:IsA('Accessory') and v:FindFirstChild('Handle') then
  1659. v.Handle.Transparency = 0
  1660. end
  1661. end
  1662. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
  1663. end
  1664. end)
  1665.  
  1666. ADD_COMMAND('goto','goto [plr]',{},
  1667. function(ARGS, SPEAKER)
  1668. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1669. for i,v in pairs(PLAYERS) do
  1670. local PCHAR = _PLAYERS[v].Character
  1671. if PCHAR then
  1672. SPEAKER.Character.HumanoidRootPart.CFrame = PCHAR.Torso.CFrame
  1673. end
  1674. end
  1675. end)
  1676.  
  1677. ADD_COMMAND('bring','bring [plr]',{},
  1678. function(ARGS, SPEAKER)
  1679. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1680. for i,v in pairs(PLAYERS) do
  1681. _PLAYERS[v].Character.HumanoidRootPart.CFrame = SPEAKER.Character.Torso.CFrame
  1682. end
  1683. end)
  1684.  
  1685. ADD_COMMAND('tp','tp [plr] [plr]',{},
  1686. function(ARGS, SPEAKER)
  1687. local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1], SPEAKER), GET_PLAYER(ARGS[2], SPEAKER)
  1688. for i,v in pairs(PLAYERS1) do for a,b in pairs(PLAYERS2) do
  1689. if _PLAYERS[v].Character and _PLAYERS[b].Character then
  1690. _PLAYERS[v].Character.HumanoidRootPart.CFrame = _PLAYERS[b].Character.Torso.CFrame
  1691. end
  1692. end end
  1693. end)
  1694.  
  1695. ADD_COMMAND('char','char [plr] [id]',{'charapp'},
  1696. function(ARGS, SPEAKER)
  1697. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1698. for i,v in pairs(PLAYERS) do
  1699. _PLAYERS[v].CharacterAppearanceId = ARGS[2]
  1700. _PLAYERS[v].Character:BreakJoints()
  1701. end
  1702. end)
  1703.  
  1704. ADD_COMMAND('ws','ws [plr] [int]',{},
  1705. function(ARGS, SPEAKER)
  1706. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1707. for i,v in pairs(PLAYERS) do
  1708. local PCHAR = _PLAYERS[v].Character
  1709. if PCHAR:FindFirstChild('Humanoid') then
  1710. PCHAR.Humanoid.WalkSpeed = tonumber(ARGS[2])
  1711. end
  1712. end
  1713. end)
  1714.  
  1715. ADD_COMMAND('time','time [int]',{},
  1716. function(ARGS, SPEAKER)
  1717. _LIGHTING:SetMinutesAfterMidnight(tonumber(ARGS[1]) * 60)
  1718. end)
  1719.  
  1720. ADD_COMMAND('kick','kick [plr]',{},
  1721. function(ARGS, SPEAKER)
  1722. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1723. for i,v in pairs(PLAYERS) do
  1724. table.insert(KICKS, _PLAYERS[v])
  1725. end
  1726. end)
  1727.  
  1728. ADD_COMMAND('ban','ban [plr]',{},
  1729. function(ARGS, SPEAKER)
  1730. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1731. for i,v in pairs(PLAYERS) do
  1732. table.insert(BANS, _PLAYERS[v].userId)
  1733. table.insert(KICKS, _PLAYERS[v])
  1734. UPDATE_BANS()
  1735. end
  1736. end)
  1737.  
  1738. ADD_COMMAND('unban','unban [username]',{},
  1739. function(ARGS, SPEAKER)
  1740. if FIND_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])) then
  1741. table.remove(BANS, GET_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])))
  1742. UPDATE_BANS()
  1743. end
  1744. end)
  1745.  
  1746. ADD_COMMAND('unlockws','unlock',{'unlock'},
  1747. function(ARGS, SPEAKER)
  1748. local function UNLOCK(INSTANCE)
  1749. for i,v in pairs(INSTANCE:GetChildren()) do
  1750. if v:IsA('BasePart') then
  1751. v.Locked = false
  1752. end
  1753. UNLOCK(v)
  1754. end
  1755. end
  1756. UNLOCK(workspace)
  1757. end)
  1758.  
  1759. ADD_COMMAND('lockws','lock',{'lock'},
  1760. function(ARGS, SPEAKER)
  1761. local function LOCK(INSTANCE)
  1762. for i,v in pairs(INSTANCE:GetChildren()) do
  1763. if v:IsA('BasePart') then
  1764. v.Locked = true
  1765. end
  1766. LOCK(v)
  1767. end
  1768. end
  1769. LOCK(workspace)
  1770. end)
  1771.  
  1772. ADD_COMMAND('unanchorws','unanchor',{'unanchor'},
  1773. function(ARGS, SPEAKER)
  1774. local function UNANCHOR(INSTANCE)
  1775. for i,v in pairs(INSTANCE:GetChildren()) do
  1776. if v:IsA('BasePart') then
  1777. v.Anchored = false
  1778. end
  1779. UNANCHOR(v)
  1780. end
  1781. end
  1782. UNANCHOR(workspace)
  1783. end)
  1784.  
  1785. ADD_COMMAND('anchorws','anchor',{'anchor'},
  1786. function(ARGS, SPEAKER)
  1787. local function ANCHOR(INSTANCE)
  1788. for i,v in pairs(INSTANCE:GetChildren()) do
  1789. if v:IsA('BasePart') then
  1790. v.Anchored = true
  1791. end
  1792. ANCHOR(v)
  1793. end
  1794. end
  1795. ANCHOR(workspace)
  1796. end)
  1797.  
  1798. ADD_COMMAND('hsize','hsize [plr] [int]',{'hatsize'},
  1799. function(ARGS, SPEAKER)
  1800. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1801. for i,v in pairs(PLAYERS) do
  1802. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1803. if v:IsA('Accessory') then
  1804. for a,b in pairs(v.Handle:GetChildren()) do
  1805. if b:IsA('SpecialMesh') then
  1806. b.Scale = ARGS[2] * Vector3.new(1, 1, 1)
  1807. end
  1808. end
  1809. end
  1810. end
  1811. end
  1812. end)
  1813.  
  1814. ADD_COMMAND('shats','shats [plr]',{'stealhats'},
  1815. function(ARGS, SPEAKER)
  1816. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1817. for i,v in pairs(PLAYERS) do
  1818. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1819. if v:IsA('Accessory') then
  1820. v.Parent = SPEAKER.Character
  1821. end
  1822. end
  1823. end
  1824. end)
  1825.  
  1826. ADD_COMMAND('rhats','rhats [plr]',{'removehats'},
  1827. function(ARGS, SPEAKER)
  1828. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1829. for i,v in pairs(PLAYERS) do
  1830. local PCHAR = _PLAYERS[v].Character
  1831. if PCHAR:FindFirstChild('Humanoid') then
  1832. PCHAR.Humanoid:RemoveAccessories()
  1833. end
  1834. end
  1835. end)
  1836.  
  1837. ADD_COMMAND('firstp','firstp [plr]',{},
  1838. function(ARGS, SPEAKER)
  1839. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1840. for i,v in pairs(PLAYERS) do
  1841. _PLAYERS[v].CameraMode = 'LockFirstPerson'
  1842. end
  1843. end)
  1844.  
  1845. ADD_COMMAND('thirdp','thirdp [plr]',{},
  1846. function(ARGS, SPEAKER)
  1847. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1848. for i,v in pairs(PLAYERS) do
  1849. _PLAYERS[v].CameraMode = 'Classic'
  1850. end
  1851. end)
  1852.  
  1853. ADD_COMMAND('chat','chat [plr] [string]',{},
  1854. function(ARGS, SPEAKER)
  1855. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1856. for i,v in pairs(PLAYERS) do
  1857. game.Chat:Chat(_PLAYERS[v].Character.Head, GLS(false, 1))
  1858. end
  1859. end)
  1860.  
  1861. ADD_COMMAND('name','name [plr] [string]',{},
  1862. function(ARGS, SPEAKER)
  1863. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1864. for i,v in pairs(PLAYERS) do
  1865. _PLAYERS[v].Character.Name = GLS(false, 1)
  1866. end
  1867. end)
  1868.  
  1869. ADD_COMMAND('unname','unname [plr]',{},
  1870. function(ARGS, SPEAKER)
  1871. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1872. for i,v in pairs(PLAYERS) do
  1873. _PLAYERS[v].Character.Name = _PLAYERS[v].Name
  1874. end
  1875. end)
  1876.  
  1877. ADD_COMMAND('noname','noname [plr]',{},
  1878. function(ARGS, SPEAKER)
  1879. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1880. for i,v in pairs(PLAYERS) do
  1881. _PLAYERS[v].Character.Name = ''
  1882. end
  1883. end)
  1884.  
  1885. ADD_COMMAND('stun','stun [plr]',{},
  1886. function(ARGS, SPEAKER)
  1887. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1888. for i,v in pairs(PLAYERS) do
  1889. local PCHAR = _PLAYERS[v].Character
  1890. PCHAR.Humanoid.PlatformStand = true
  1891. end
  1892. end)
  1893.  
  1894. ADD_COMMAND('unstun','unstun [plr]',{},
  1895. function(ARGS, SPEAKER)
  1896. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1897. for i,v in pairs(PLAYERS) do
  1898. local PCHAR = _PLAYERS[v].Character
  1899. PCHAR.Humanoid.PlatformStand = false
  1900. end
  1901. end)
  1902.  
  1903. ADD_COMMAND('guest','guest [plr]',{},
  1904. function(ARGS, SPEAKER)
  1905. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1906. for i,v in pairs(PLAYERS) do
  1907. local PCHAR = _PLAYERS[v].Character
  1908. _PLAYERS[v].CharacterAppearanceId = 1
  1909. PCHAR:BreakJoints()
  1910. end
  1911. end)
  1912.  
  1913. ADD_COMMAND('noob','noob [plr]',{},
  1914. function(ARGS, SPEAKER)
  1915. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1916. for i,v in pairs(PLAYERS) do
  1917. local PCHAR = _PLAYERS[v].Character
  1918. _PLAYERS[v].CharacterAppearanceId = 155902847
  1919. PCHAR:BreakJoints()
  1920. end
  1921. end)
  1922.  
  1923. ADD_COMMAND('damage','damage [plr] [int]',{},
  1924. function(ARGS, SPEAKER)
  1925. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1926. for i,v in pairs(PLAYERS) do
  1927. _PLAYERS[v].Character.Humanoid:TakeDamage(ARGS[2])
  1928. end
  1929. end)
  1930.  
  1931. ADD_COMMAND('view','view [plr]',{},
  1932. function(ARGS, SPEAKER)
  1933. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1934. for i,v in pairs(PLAYERS) do
  1935. local PCHAR = _PLAYERS[v].Character
  1936. workspace.CurrentCamera.CameraSubject = PCHAR
  1937. end
  1938. end)
  1939.  
  1940. ADD_COMMAND('unview','unview',{},
  1941. function()
  1942. workspace.CurrentCamera.CameraSubject = _PLAYERS.LocalPlayer.Character
  1943. end)
  1944.  
  1945. ADD_COMMAND('nolimbs','nolimbs [plr]',{},
  1946. function(ARGS, SPEAKER)
  1947. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1948. for i,v in pairs(PLAYERS) do
  1949. local PCHAR = _PLAYERS[v].Character
  1950. for i,v in pairs(PCHAR:GetChildren()) do
  1951. local LIMB = PCHAR.Humanoid:GetLimb(v)
  1952. if v:IsA('BasePart') and PCHAR:FindFirstChild('Humanoid') and LIMB ~= Enum.Limb.Unknown and LIMB ~= Enum.Limb.Head and LIMB ~= Enum.Limb.Torso then
  1953. v:destroy()
  1954. end
  1955. end
  1956. end
  1957. end)
  1958.  
  1959. ADD_COMMAND('box','box [plr]',{},
  1960. function(ARGS, SPEAKER)
  1961. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1962. for i,v in pairs(PLAYERS) do
  1963. local PCHAR = _PLAYERS[v].Character
  1964. local SB = Instance.new('SelectionBox', PCHAR)
  1965. SB.Adornee = SB.Parent
  1966. SB.Color = BrickColor.new('' .. (ARGS[2]))
  1967. end
  1968. end)
  1969.  
  1970. ADD_COMMAND('unbox','nobox [plr]',{},
  1971. function(ARGS, SPEAKER)
  1972. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1973. for i,v in pairs(PLAYERS) do
  1974. local PCHAR = _PLAYERS[v].Character
  1975. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1976. if v:IsA('SelectionBox') then
  1977. v:destroy()
  1978. end
  1979. end
  1980. end
  1981. end)
  1982.  
  1983. ADD_COMMAND('ghost','ghost [plr]',{},
  1984. function(ARGS, SPEAKER)
  1985. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1986. for i,v in pairs(PLAYERS) do
  1987. local PCHAR = _PLAYERS[v].Character
  1988. for i,v in pairs(PCHAR:GetChildren()) do
  1989. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1990. v.Transparency = 0.5
  1991. elseif v:IsA('Accessory') and v:FindFirstChild('Handle') then
  1992. v.Handle.Transparency = 0.5
  1993. elseif PCHAR.Head:FindFirstChild('face') then
  1994. PCHAR.Head.face.Transparency = 0.5
  1995. end
  1996. end
  1997. end
  1998. end)
  1999.  
  2000. ADD_COMMAND('sphere','sphere [plr]',{},
  2001. function(ARGS, SPEAKER)
  2002. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2003. for i,v in pairs(PLAYERS) do
  2004. local PCHAR=_PLAYERS[v].Character
  2005. local SS = Instance.new('SelectionSphere', PCHAR)
  2006. SS.Adornee = SS.Parent
  2007. end
  2008. end)
  2009.  
  2010. ADD_COMMAND('sky','sky [id]',{},
  2011. function(ARGS, SPEAKER)
  2012. if ARGS[1] then
  2013. for i,v in pairs(_LIGHTING:GetChildren()) do if v:IsA('Sky') then v:destroy() end end
  2014. local SKIES = {'Bk', 'Dn', 'Ft', 'Lf', 'Rt', 'Up'}
  2015. local SKY = Instance.new('Sky', _LIGHTING)
  2016. for i,v in pairs(SKIES) do
  2017. SKY['Skybox' .. v] = 'rbxassetid://' .. ARGS[1] - 1
  2018. end
  2019. end
  2020. end)
  2021.  
  2022. ADD_COMMAND('ambient','ambient [r] [g] [b]',{},
  2023. function(ARGS, SPEAKER)
  2024. if ARGS[1] and ARGS[2] and ARGS[3] then
  2025. _LIGHTING.Ambient = C3(ARGS[1], ARGS[2], ARGS[3])
  2026. end
  2027. end)
  2028.  
  2029. ADD_COMMAND('jail','jail [plr]',{},
  2030. function(ARGS, SPEAKER)
  2031. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2032. for i,v in pairs(PLAYERS) do
  2033. if FIND_IN_TABLE(JAILED, _PLAYERS[v].Name) then return end
  2034. table.insert(JAILED, _PLAYERS[v].Name)
  2035. local PCHAR = _PLAYERS[v].Character
  2036. local J = JAIL:Clone() J.Parent = workspace J:MoveTo(PCHAR.Torso.Position) J.Name = 'JAIL_' .. _PLAYERS[v].Name
  2037. repeat wait()
  2038. PCHAR = _PLAYERS[v].Character if PCHAR and PCHAR:FindFirstChild('HumanoidRootPart') and J:FindFirstChild('MAIN') then PCHAR.HumanoidRootPart.CFrame = J.MAIN.CFrame + Vector3.new(0, 1, 0) end
  2039. until not FIND_IN_TABLE(JAILED, _PLAYERS[v].Name)
  2040. end
  2041. end)
  2042.  
  2043. ADD_COMMAND('unjail','unjail [plr]',{},
  2044. function(ARGS, SPEAKER)
  2045. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2046. for i,v in pairs(PLAYERS) do
  2047. for a,b in pairs(JAILED) do if b == _PLAYERS[v].Name then table.remove(JAILED, a) end end
  2048. if workspace:FindFirstChild('JAIL_' .. _PLAYERS[v].Name) then workspace['JAIL_' .. _PLAYERS[v].Name]:destroy() end
  2049. end
  2050. end)
  2051.  
  2052. ADD_COMMAND('animation','animation [plr] [id]',{'anim'},
  2053. function(ARGS, SPEAKER)
  2054. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2055. for i,v in pairs(PLAYERS) do
  2056. local ID = ARGS[2]
  2057. if ARGS[2] == 'climb' then ID = '180436334' end
  2058. if ARGS[2] == 'fall' then ID = '180436148' end
  2059. if ARGS[2] == 'jump' then ID = '125750702' end
  2060. if ARGS[2] == 'sit' then ID = '178130996' end
  2061. for a,b in pairs(_PLAYERS[v].Character.Animate:GetChildren()) do
  2062. if b:IsA('StringValue') then
  2063. for c,d in pairs(b:GetChildren()) do
  2064. if d:IsA('Animation') then
  2065. d.AnimationId = 'rbxassetid://' .. ID
  2066. end
  2067. end
  2068. end
  2069. end
  2070. end
  2071. end)
  2072.  
  2073. ADD_COMMAND('fix','fix [plr]',{},
  2074. function(ARGS, SPEAKER)
  2075. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2076. for i,v in pairs(PLAYERS) do
  2077. local PCHAR = _PLAYERS[v].Character
  2078. RESET_MODEL(PCHAR)
  2079. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2080. end
  2081. end)
  2082.  
  2083. ADD_COMMAND('creeper','creeper [plr]',{'crpr'},
  2084. function(ARGS, SPEAKER)
  2085. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2086. for i,v in pairs(PLAYERS) do
  2087. CREEPER(_PLAYERS[v])
  2088. end
  2089. end)
  2090.  
  2091. ADD_COMMAND('uncreeper','uncreeper [plr]',{},
  2092. function(ARGS, SPEAKER)
  2093. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2094. for i,v in pairs(PLAYERS) do
  2095. local PCHAR = _PLAYERS[v].Character
  2096. RESET_MODEL(PCHAR)
  2097. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2098. end
  2099. end)
  2100.  
  2101. ADD_COMMAND('shrek','shrek [plr]',{},
  2102. function(ARGS, SPEAKER)
  2103. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2104. for i,v in pairs(PLAYERS) do
  2105. SHREK(_PLAYERS[v])
  2106. end
  2107. end)
  2108.  
  2109. ADD_COMMAND('unshrek','unshrek [plr]',{},
  2110. function(ARGS, SPEAKER)
  2111. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2112. for i,v in pairs(PLAYERS) do
  2113. local PCHAR = _PLAYERS[v].Character
  2114. RESET_MODEL(PCHAR)
  2115. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2116. end
  2117. end)
  2118.  
  2119. ADD_COMMAND('nuke','nuke [plr]',{},
  2120. function(ARGS, SPEAKER)
  2121. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2122. for i,v in pairs(PLAYERS) do
  2123. local PCHAR = _PLAYERS[v].Character
  2124. spawn(function()
  2125. if _PLAYERS[v] and PCHAR and PCHAR:FindFirstChild('Torso') then
  2126. local N = Instance.new('Part', workspace)
  2127. N.Name = 'nuke_seth'
  2128. N.Anchored = true
  2129. N.CanCollide = false
  2130. N.Shape = 'Ball'
  2131. N.Size = Vector3.new(1, 1, 1)
  2132. N.BrickColor = BrickColor.new('New Yeller')
  2133. N.Transparency = 0.5
  2134. N.Reflectance = 0.2
  2135. N.TopSurface = 0
  2136. N.BottomSurface = 0
  2137. N.Touched:connect(function(T)
  2138. if T and T.Parent then
  2139. local E = Instance.new('Explosion', workspace)
  2140. E.Position = T.Position
  2141. E.BlastRadius = 20
  2142. E.BlastPressure = math.huge
  2143. end
  2144. end)
  2145. local CF = PCHAR.Torso.CFrame
  2146. N.CFrame = CF
  2147. for i = 1,30 do
  2148. N.Size = N.Size + Vector3.new(5, 5, 5)
  2149. N.CFrame = CF
  2150. wait(1 / 44)
  2151. end
  2152. N:destroy()
  2153. end
  2154. end)
  2155. end
  2156. end)
  2157.  
  2158. ADD_COMMAND('unnuke','nonuke',{},
  2159. function(ARGS, SPEAKER)
  2160. for i,v in pairs(workspace:GetChildren()) do
  2161. if v:IsA('Part') and v.Name == 'nuke_seth' then
  2162. v:destroy()
  2163. end
  2164. end
  2165. end)
  2166.  
  2167. ADD_COMMAND('infect','infect [plr]',{},
  2168. function(ARGS, SPEAKER)
  2169. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2170. for i,v in pairs(PLAYERS) do
  2171. INFECT(_PLAYERS[v])
  2172. end
  2173. end)
  2174.  
  2175. ADD_COMMAND('uninfect','uninfect [plr]',{},
  2176. function(ARGS, SPEAKER)
  2177. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2178. for i,v in pairs(PLAYERS) do
  2179. local PCHAR = _PLAYERS[v].Character
  2180. RESET_MODEL(PCHAR)
  2181. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2182. end
  2183. end)
  2184.  
  2185. ADD_COMMAND('duck','duck [plr]',{},
  2186. function(ARGS, SPEAKER)
  2187. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2188. for i,v in pairs(PLAYERS) do
  2189. DUCK(_PLAYERS[v])
  2190. end
  2191. end)
  2192.  
  2193. ADD_COMMAND('unduck','unduck [plr]',{},
  2194. function(ARGS, SPEAKER)
  2195. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2196. for i,v in pairs(PLAYERS) do
  2197. local PCHAR = _PLAYERS[v].Character
  2198. RESET_MODEL(PCHAR)
  2199. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2200. end
  2201. end)
  2202.  
  2203. ADD_COMMAND('disable','disable [plr]',{},
  2204. function(ARGS, SPEAKER)
  2205. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2206. for i,v in pairs(PLAYERS) do
  2207. local PCHAR = _PLAYERS[v].Character
  2208. if PCHAR:FindFirstChild('Humanoid') then
  2209. PCHAR.Humanoid.Name = 'HUMANOID_' .. _PLAYERS[v].Name
  2210. local humanoid = PCHAR['HUMANOID_' .. _PLAYERS[v].Name]
  2211. humanoid.Parent = HUMANOIDS
  2212. end
  2213. end
  2214. end)
  2215.  
  2216. ADD_COMMAND('enable','enable [plr]',{},
  2217. function(ARGS, SPEAKER)
  2218. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2219. for i,v in pairs(PLAYERS) do
  2220. local PCHAR = _PLAYERS[v].Character
  2221. if PCHAR:FindFirstChild('Humanoid') then
  2222. return
  2223. else
  2224. if HUMANOIDS:FindFirstChild('HUMANOID_' .. _PLAYERS[v].Name) then
  2225. local humanoid = HUMANOIDS['HUMANOID_' .. _PLAYERS[v].Name] humanoid.Parent = PCHAR humanoid.Name = 'Humanoid'
  2226. end
  2227. end
  2228. end
  2229. end)
  2230.  
  2231. ADD_COMMAND('size','size [plr] [int]',{},
  2232. function(ARGS, SPEAKER)
  2233. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2234. for i,v in pairs(PLAYERS) do
  2235. SCALE(_PLAYERS[v].Character, ARGS[2])
  2236. end
  2237. end)
  2238.  
  2239. ADD_COMMAND('clone','clone [plr]',{},
  2240. function(ARGS, SPEAKER)
  2241. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2242. for i,v in pairs(PLAYERS) do
  2243. local PCHAR = _PLAYERS[v].Character PCHAR.Archivable = true
  2244. local C = PCHAR:Clone() C.Parent = workspace C:MoveTo(PCHAR:GetModelCFrame().p) C:MakeJoints()
  2245. PCHAR.Archivable = false
  2246. end
  2247. end)
  2248.  
  2249. ADD_COMMAND('spin','spin [plr]',{},
  2250. function(ARGS, SPEAKER)
  2251. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2252. for i,v in pairs(PLAYERS) do
  2253. local PCHAR = _PLAYERS[v].Character
  2254. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2255. if v.Name == 'SPIN' then
  2256. v:destroy()
  2257. end
  2258. end
  2259. local T = PCHAR.Torso
  2260. local BG = Instance.new('BodyGyro', T) BG.Name = 'SPIN' BG.maxTorque = Vector3.new(0, math.huge, 0) BG.P = 11111 BG.cframe = T.CFrame
  2261. spawn(function()
  2262. repeat wait(1/44)
  2263. BG.CFrame = BG.CFrame * CFrame.Angles(0,math.rad(30),0)
  2264. until not BG or BG.Parent ~= T
  2265. end)
  2266. end
  2267. end)
  2268.  
  2269. ADD_COMMAND('unspin','unspin [plr]',{},
  2270. function(ARGS, SPEAKER)
  2271. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2272. for i,v in pairs(PLAYERS) do
  2273. local PCHAR = _PLAYERS[v].Character
  2274. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2275. if v.Name == 'SPIN' then
  2276. v:destroy()
  2277. end
  2278. end
  2279. end
  2280. end)
  2281.  
  2282. ADD_COMMAND('dog','dog [plr]',{},
  2283. function(ARGS, SPEAKER)
  2284. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2285. for i,v in pairs(PLAYERS) do
  2286. DOG(_PLAYERS[v])
  2287. end
  2288. end)
  2289.  
  2290. ADD_COMMAND('undog','undog [plr]',{},
  2291. function(ARGS, SPEAKER)
  2292. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2293. for i,v in pairs(PLAYERS) do
  2294. local PCHAR = _PLAYERS[v].Character
  2295. RESET_MODEL(PCHAR)
  2296. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2297. end
  2298. end)
  2299.  
  2300. ADD_COMMAND('loopheal','loopheal [plr]',{'lheal'},
  2301. function(ARGS, SPEAKER)
  2302. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2303. for i,v in pairs(PLAYERS) do
  2304. if not FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
  2305. table.insert(LOOPED_H, _PLAYERS[v].Name)
  2306. end
  2307. end
  2308. end)
  2309.  
  2310. ADD_COMMAND('unloopheal','unloopheal [plr]',{'unlheal'},
  2311. function(ARGS, SPEAKER)
  2312. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2313. for i,v in pairs(PLAYERS) do
  2314. if FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
  2315. table.remove(LOOPED_H, GET_IN_TABLE(LOOPED_H, _PLAYERS[v].Name))
  2316. end
  2317. end
  2318. end)
  2319.  
  2320. ADD_COMMAND('loopkill','loopheal [plr]',{'lheal'},
  2321. function(ARGS, SPEAKER)
  2322. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2323. for i,v in pairs(PLAYERS) do
  2324. if not FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
  2325. table.insert(LOOPED_K, _PLAYERS[v].Name)
  2326. end
  2327. end
  2328. end)
  2329.  
  2330. ADD_COMMAND('unloopkill','unloopkill [plr]',{'unlkill'},
  2331. function(ARGS, SPEAKER)
  2332. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2333. for i,v in pairs(PLAYERS) do
  2334. if FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
  2335. table.remove(LOOPED_K, GET_IN_TABLE(LOOPED_K, _PLAYERS[v].Name))
  2336. end
  2337. end
  2338. end)
  2339.  
  2340. ADD_COMMAND('fling','fling [plr]',{},
  2341. function(ARGS, SPEAKER)
  2342. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2343. for i,v in pairs(PLAYERS) do
  2344. local PCHAR = _PLAYERS[v].Character
  2345. if PCHAR:FindFirstChild('Humanoid') then
  2346. local X
  2347. local Z
  2348. repeat
  2349. X = math.random(-9999, 9999)
  2350. until math.abs(X) >= 5555
  2351. repeat
  2352. Z = math.random(-9999, 9999)
  2353. until math.abs(Z) >= 5555
  2354. PCHAR.Torso.Velocity = Vector3.new(0, 0, 0)
  2355. local BF = Instance.new('BodyForce', PCHAR.Torso) BF.force = Vector3.new(X * 4, 9999 * 5, Z * 4)
  2356. end
  2357. end
  2358. end)
  2359.  
  2360. ADD_COMMAND('alien','alien [plr]',{},
  2361. function(ARGS, SPEAKER)
  2362. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2363. for i,v in pairs(PLAYERS) do
  2364. ALIEN(_PLAYERS[v])
  2365. end
  2366. end)
  2367.  
  2368. ADD_COMMAND('nograv','nograv [plr]',{},
  2369. function(ARGS, SPEAKER)
  2370. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2371. for i,v in pairs(PLAYERS) do
  2372. if not _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
  2373. NEW'BodyForce'{Name = 'nograv_seth', Force = Vector3.new(0, GET_MASS(_PLAYERS[v].Character) * 196.2, 0), Parent = _PLAYERS[v].Character.Torso}
  2374. end
  2375. end
  2376. end)
  2377.  
  2378. ADD_COMMAND('grav','grav [plr]',{},
  2379. function(ARGS, SPEAKER)
  2380. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2381. for i,v in pairs(PLAYERS) do
  2382. if _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
  2383. _PLAYERS[v].Character.Torso.nograv_seth:destroy()
  2384. end
  2385. end
  2386. end)
  2387.  
  2388. ADD_COMMAND('cape','cape [brick color]',{},
  2389. function(ARGS, SPEAKER)
  2390. spawn(function()
  2391. if LP.Character:FindFirstChild('Cape') then
  2392. LP.Character.Cape:destroy()
  2393. end
  2394. if not ARGS[1] then
  2395. ARGS[1] = 'Deep blue'
  2396. end
  2397. CAPE(GLS(false, 1))
  2398. end)
  2399. end)
  2400.  
  2401. ADD_COMMAND('uncape','uncape',{},
  2402. function(ARGS, SPEAKER)
  2403. if LP.Character:FindFirstChild('cape_seth') then
  2404. LP.Character.cape_seth:destroy()
  2405. end
  2406. end)
  2407.  
  2408. ADD_COMMAND('paper','paper [plr]',{},
  2409. function(ARGS, SPEAKER)
  2410. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2411. for i,v in pairs(PLAYERS) do
  2412. local PCHAR = _PLAYERS[v].Character
  2413. for i,v in pairs(PCHAR:GetChildren()) do
  2414. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  2415. PAPER_MESH:Clone().Parent = v
  2416. end
  2417. end
  2418. end
  2419. end)
  2420.  
  2421. ADD_COMMAND('punish','punish [plr]',{},
  2422. function(ARGS, SPEAKER)
  2423. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2424. for i,v in pairs(PLAYERS) do
  2425. _PLAYERS[v].Character.Parent = nil
  2426. end
  2427. end)
  2428.  
  2429. ADD_COMMAND('unpunish','unpunish [plr]',{},
  2430. function(ARGS, SPEAKER)
  2431. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2432. for i,v in pairs(PLAYERS) do
  2433. _PLAYERS[v].Character.Parent = workspace
  2434. end
  2435. end)
  2436.  
  2437. local DISCO = false
  2438.  
  2439. ADD_COMMAND('disco','disco',{},
  2440. function(ARGS, SPEAKER)
  2441. DISCO = true
  2442. if not DISCO then
  2443. spawn(function()
  2444. repeat wait(1) _LIGHTING.Ambient = C3(math.random(), math.random(), math.random()) until not DISCO
  2445. end)
  2446. end
  2447. end)
  2448.  
  2449. ADD_COMMAND('undisco','undisco',{},
  2450. function(ARGS, SPEAKER)
  2451. DISCO = false
  2452. end)
  2453.  
  2454. ADD_COMMAND('team','team [plr] [team]',{},
  2455. function(ARGS, SPEAKER)
  2456. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2457. for i,v in pairs(PLAYERS) do
  2458. for a,b in pairs(game.Teams:GetChildren()) do
  2459. if string.lower(b.Name) == GLS(true, 1) then
  2460. _PLAYERS[v].Team = b
  2461. end
  2462. end
  2463. end
  2464. end)
  2465.  
  2466. ADD_COMMAND('jp','jp [plr] [int]',{},
  2467. function(ARGS, SPEAKER)
  2468. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2469. for i,v in pairs(PLAYERS) do
  2470. local PCHAR = _PLAYERS[v].Character
  2471. if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.JumpPower = ARGS[2] end
  2472. end
  2473. end)
  2474.  
  2475. ADD_COMMAND('smallhead','smallhead [plr]',{'shead'},
  2476. function(ARGS, SPEAKER)
  2477. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2478. for i,v in pairs(PLAYERS) do
  2479. local PCHAR = _PLAYERS[v].Character
  2480. PCHAR.Head.Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
  2481. PCHAR.Head.Mesh.Offset = Vector3.new(0, -0.25, 0)
  2482. end
  2483. end)
  2484.  
  2485. ADD_COMMAND('bighead','bighead [plr]',{'bhead'},
  2486. function(ARGS, SPEAKER)
  2487. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2488. for i,v in pairs(PLAYERS) do
  2489. local PCHAR = _PLAYERS[v].Character
  2490. PCHAR.Head.Mesh.Scale = Vector3.new(2.25, 2.25, 2.25)
  2491. PCHAR.Head.Mesh.Offset = Vector3.new(0, 0.5, 0)
  2492. end
  2493. end)
  2494.  
  2495. ADD_COMMAND('headsize','headsize [plr] [int]',{'hsize'},
  2496. function(ARGS, SPEAKER)
  2497. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2498. for i,v in pairs(PLAYERS) do
  2499. local PCHAR = _PLAYERS[v].Character
  2500. if ARGS[2] == 1 then
  2501. PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2502. PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
  2503. else
  2504. PCHAR.Head.Mesh.Scale = ARGS[2] * Vector3.new(1.25, 1.25, 1.25)
  2505. end
  2506. end
  2507. end)
  2508.  
  2509. ADD_COMMAND('fixhead','fixhead [plr]',{'fhead'},
  2510. function(ARGS, SPEAKER)
  2511. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2512. for i,v in pairs(PLAYERS) do
  2513. local PCHAR = _PLAYERS[v].Character
  2514. PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2515. PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
  2516. PCHAR.Head.Transparency = 0
  2517. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
  2518. end
  2519. end)
  2520.  
  2521. ADD_COMMAND('removehead','removehead [plr]',{'rhead'},
  2522. function(ARGS, SPEAKER)
  2523. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2524. for i,v in pairs(PLAYERS) do
  2525. local PCHAR = _PLAYERS[v].Character
  2526. PCHAR.Head.Transparency = 1
  2527. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
  2528. end
  2529. end)
  2530.  
  2531. ADD_COMMAND('stealtools','stealtools [plr]',{'stools'},
  2532. function(ARGS, SPEAKER)
  2533. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2534. for i,v in pairs(PLAYERS) do
  2535. for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2536. if v:IsA('Tool') or v:IsA('HopperBin') then
  2537. v.Parent = LP.Backpack
  2538. end
  2539. end
  2540. end
  2541. end)
  2542.  
  2543. ADD_COMMAND('removetools','removetools [plr]',{'rtools'},
  2544. function(ARGS, SPEAKER)
  2545. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2546. for i,v in pairs(PLAYERS) do
  2547. for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2548. if v:IsA('Tool') or v:IsA('HopperBin') then
  2549. v:destroy()
  2550. end
  2551. end
  2552. end
  2553. end)
  2554.  
  2555. ADD_COMMAND('clonetools','clonetools [plr]',{'ctools'},
  2556. function(ARGS, SPEAKER)
  2557. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2558. for i,v in pairs(PLAYERS) do
  2559. for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2560. if v:IsA('Tool') or v:IsA('HopperBin') then
  2561. v:Clone().Parent = LP.Backpack
  2562. end
  2563. end
  2564. end
  2565. end)
  2566.  
  2567. ADD_COMMAND('dong','dong [plr]',{},
  2568. function(ARGS, SPEAKER)
  2569. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2570. for i,v in pairs(PLAYERS) do
  2571. local PCHAR = _PLAYERS[v].Character
  2572. if ARGS[2] == 'black' then
  2573. CREATE_DONG(_PLAYERS[v], 'Brown')
  2574. end
  2575. if ARGS[2] == 'asian' then
  2576. CREATE_DONG(_PLAYERS[v], 'Cool yellow')
  2577. end
  2578. if ARGS[2] == 'alien' then
  2579. CREATE_DONG(_PLAYERS[v], 'Lime green')
  2580. end
  2581. if ARGS[2] == 'frozen' then
  2582. CREATE_DONG(_PLAYERS[v], 1019)
  2583. end
  2584. if not ARGS[2] then
  2585. CREATE_DONG(_PLAYERS[v], 'Pastel brown')
  2586. end
  2587. end
  2588. end)
  2589.  
  2590. ADD_COMMAND('particles','particles [plr] [id]',{'pts'},
  2591. function(ARGS, SPEAKER)
  2592. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2593. for i,v in pairs(PLAYERS) do
  2594. local PCHAR = _PLAYERS[v].Character
  2595. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2596. if v:IsA('ParticleEmitter') then
  2597. v:destroy()
  2598. end
  2599. end
  2600. Instance.new('ParticleEmitter', PCHAR.Torso).Texture = 'rbxassetid://' .. ARGS[2] - 1
  2601. end
  2602. end)
  2603.  
  2604. ADD_COMMAND('rocket','rocket [plr]',{},
  2605. function(ARGS, SPEAKER)
  2606. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2607. for i,v in pairs(PLAYERS) do
  2608. local PCHAR = _PLAYERS[v].Character
  2609. spawn(function()
  2610. local R = ROCKET:Clone()
  2611. R.Parent = workspace
  2612. local W = Instance.new('Weld', R)
  2613. W.Part0 = W.Parent
  2614. W.Part1 = PCHAR.Torso
  2615. W.C1 = CFrame.new(0, 0.5, 1)
  2616. R.force.Force = Vector3.new(0, 15000, 0)
  2617. wait()
  2618. PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0)
  2619. wait(5)
  2620. Instance.new('Explosion', R).Position = R.Position
  2621. wait(1)
  2622. R:destroy()
  2623. end)
  2624. end
  2625. end)
  2626.  
  2627. ADD_COMMAND('blackify','blackify [plr]',{},
  2628. function(ARGS, SPEAKER)
  2629. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2630. for i,v in pairs(PLAYERS) do
  2631. COLOR(_PLAYERS[v], 'Really black')
  2632. end
  2633. end)
  2634.  
  2635. ADD_COMMAND('whitify','whitify [plr]',{},
  2636. function(ARGS, SPEAKER)
  2637. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2638. for i,v in pairs(PLAYERS) do
  2639. COLOR(_PLAYERS[v], 'White')
  2640. end
  2641. end)
  2642.  
  2643. ADD_COMMAND('color','color [plr] [brick color]',{},
  2644. function(ARGS, SPEAKER)
  2645. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2646. for i,v in pairs(PLAYERS) do
  2647. COLOR(_PLAYERS[v], GLS(false, 1))
  2648. end
  2649. end)
  2650.  
  2651. ADD_COMMAND('change','change [plr] [stat] [int/string]',{},
  2652. function(ARGS, SPEAKER)
  2653. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2654. for i,v in pairs(PLAYERS) do
  2655. if _PLAYERS[v]:FindFirstChild('leaderstats') then
  2656. for i,v in pairs(_PLAYERS[v].leaderstats:GetChildren()) do
  2657. if string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('IntValue') or v:IsA('NumberValue') then
  2658. if ARGS[3] then v.Value = tonumber(ARGS[3]) end
  2659. elseif string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('StringValue') then
  2660. v.Value = GLS(false, 2)
  2661. end
  2662. end
  2663. end
  2664. end
  2665. end)
  2666.  
  2667. ADD_COMMAND('bait','bait',{},
  2668. function(ARGS, SPEAKER)
  2669. spawn(function()
  2670. local M = Instance.new('Model', workspace) M.Name = 'Touch For Admin!'
  2671. local P = Instance.new('Part', M) P.Name = 'Head' P.Position = SPEAKER.Character.Head.Position P.BrickColor = BrickColor.new('Pink') P.Material = 'Neon'
  2672. local H = Instance.new('Humanoid', M)
  2673. P.Touched:connect(function(RIP) if RIP.Parent.Name ~= SPEAKER.Name or RIP.Parent.Name ~= LP.Name then if RIP.Parent:FindFirstChild('Humanoid') then RIP.Parent.Humanoid:destroy() end end end)
  2674. end)
  2675. end)
  2676.  
  2677. ADD_COMMAND('naked','naked [plr]',{},
  2678. function(ARGS, SPEAKER)
  2679. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2680. for i,v in pairs(PLAYERS) do
  2681. local PCHAR = _PLAYERS[v].Character
  2682. for i,v in pairs(PCHAR:GetChildren()) do
  2683. if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
  2684. v:destroy()
  2685. end
  2686. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2687. if v:IsA('Decal') then
  2688. v:destroy()
  2689. end
  2690. end
  2691. end
  2692. end
  2693. end)
  2694.  
  2695. ADD_COMMAND('decalspam','decalspam [decal]',{'dspam'},
  2696. function(ARGS, SPEAKER)
  2697. if ARGS[1] then
  2698. DECALSPAM(workspace, ARGS[1])
  2699. end
  2700. end)
  2701.  
  2702. ADD_COMMAND('undecalspam','undecalspam',{'undspam'},
  2703. function(ARGS, SPEAKER)
  2704. if ARGS[1] then
  2705. UNDECALSPAM(workspace)
  2706. end
  2707. end)
  2708.  
  2709. ADD_COMMAND('bang','bang [plr]',{'rape'},
  2710. function(ARGS, SPEAKER)
  2711. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2712. for i,v in pairs(PLAYERS) do
  2713. BANG(_PLAYERS[v].Name)
  2714. end
  2715. end)
  2716.  
  2717. ADD_COMMAND('lag','lag [plr]',{},
  2718. function(ARGS, SPEAKER)
  2719. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2720. for i,v in pairs(PLAYERS) do
  2721. LAG(_PLAYERS[v])
  2722. end
  2723. end)
  2724.  
  2725. ADD_COMMAND('respawn','respawn [plr]',{},
  2726. function(ARGS, SPEAKER)
  2727. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2728. for i,v in pairs(PLAYERS) do
  2729. RESPAWN(_PLAYERS[v])
  2730. end
  2731. end)
  2732.  
  2733. ADD_COMMAND('face','face [plr] [decal]',{},
  2734. function(ARGS, SPEAKER)
  2735. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2736. for i,v in pairs(PLAYERS) do
  2737. local PCHAR = _PLAYERS[v].Character
  2738. for i,v in pairs(PCHAR.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
  2739. local F = Instance.new('Decal', PCHAR.Head) F.Name = 'face' F.Texture = 'rbxassetid://' .. ARGS[2] - 1
  2740. end
  2741. end)
  2742.  
  2743. ADD_COMMAND('shirt','shirt [plr] [decal]',{},
  2744. function(ARGS, SPEAKER)
  2745. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2746. for i,v in pairs(PLAYERS) do
  2747. local PCHAR = _PLAYERS[v].Character
  2748. for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Shirt') then v:destroy() end end
  2749. local S = Instance.new('Shirt', PCHAR) S.Name = 'Shirt' S.ShirtTemplate = 'rbxassetid://' .. ARGS[2] - 1
  2750. end
  2751. end)
  2752.  
  2753. ADD_COMMAND('pants','pants [plr] [decal]',{},
  2754. function(ARGS, SPEAKER)
  2755. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2756. for i,v in pairs(PLAYERS) do
  2757. local PCHAR = _PLAYERS[v].Character
  2758. for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Pants') then v:destroy() end end
  2759. local P = Instance.new('Pants', PCHAR) P.Name = 'Shirt' P.PantsTemplate = 'rbxassetid://' .. ARGS[2] - 1
  2760. end
  2761. end)
  2762.  
  2763. ADD_COMMAND('longneck','longneck [plr]',{'lneck', 'giraffe'},
  2764. function(ARGS, SPEAKER)
  2765. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2766. for i,v in pairs(PLAYERS) do
  2767. local PCHAR = _PLAYERS[v].Character
  2768. RESET_MODEL(PCHAR)
  2769. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2770. for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Accessory') then v.Handle.Mesh.Offset = Vector3.new(0, 5, 0) end end
  2771. if PCHAR.Head:FindFirstChild('Mesh') then PCHAR.Head.Mesh.Offset = Vector3.new(0, 5, 0) end
  2772. local G = Instance.new('Part', PCHAR) G.Name = 'giraffe_seth' G.BrickColor = PCHAR.Head.BrickColor G.Size = Vector3.new(2, 1, 1)
  2773. local SM = Instance.new('SpecialMesh', G) SM.Scale = Vector3.new(1.25, 5, 1.25) SM.Offset = Vector3.new(0, 2, 0)
  2774. local W = Instance.new('Weld', G) W.Part0 = PCHAR.Head W.Part1 = G
  2775. end
  2776. end)
  2777.  
  2778. ADD_COMMAND('stealchar','stealchar [plr]',{'schar'},
  2779. function(ARGS, SPEAKER)
  2780. local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1])
  2781. for i,v in pairs(PLAYERS1) do
  2782. RESET_MODEL(SPEAKER.Character) UPDATE_MODEL(SPEAKER.Character, _PLAYERS[v].Name)
  2783. end
  2784. end)
  2785.  
  2786. ADD_COMMAND('baseplate','baseplate',{'bp'},
  2787. function(ARGS, SPEAKER)
  2788. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Model') and v.Name == 'baseplate_seth' then v:destroy() end end
  2789. local BP = Instance.new('Part', workspace) BP.Name = 'baseplate_seth' BP.Anchored = true BP.BrickColor = BrickColor.new('Bright green') BP.Size = Vector3.new(2048, 5, 2048) BP.Position = Vector3.new(0, 0, 0)
  2790. end)
  2791.  
  2792. ADD_COMMAND('norotate','norotate [plr]',{'nrt'},
  2793. function(ARGS, SPEAKER)
  2794. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2795. for i,v in pairs(PLAYERS) do
  2796. local PCHAR = _PLAYERS[v].Character
  2797. if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = false end
  2798. end
  2799. end)
  2800.  
  2801. ADD_COMMAND('rotate','rotate [plr]',{'rt'},
  2802. function(ARGS, SPEAKER)
  2803. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2804. for i,v in pairs(PLAYERS) do
  2805. local PCHAR = _PLAYERS[v].Character
  2806. if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = true end
  2807. end
  2808. end)
  2809.  
  2810. ADD_COMMAND('admin','admin [plr]',{},
  2811. function(ARGS, SPEAKER)
  2812. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2813. for i,v in pairs(PLAYERS) do
  2814. if not CHECK_ADMIN(_PLAYERS[v]) then
  2815. table.insert(ADMINS, _PLAYERS[v].userId)
  2816. UPDATE_ADMINS()
  2817. spawn(function()
  2818. game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re now an admin!')
  2819. wait(3)
  2820. game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'Give me a try! | ' .. C_PREFIX .. 'ff me')
  2821. end)
  2822. end
  2823. end
  2824. end)
  2825.  
  2826. ADD_COMMAND('unadmin','unadmin [plr]',{},
  2827. function(ARGS, SPEAKER)
  2828. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2829. for i,v in pairs(PLAYERS) do
  2830. if CHECK_ADMIN(_PLAYERS[v]) then
  2831. if FIND_IN_TABLE(ADMINS, _PLAYERS[v].userId) then
  2832. table.remove(ADMINS, GET_IN_TABLE(ADMINS, _PLAYERS[v].userId))
  2833. UPDATE_ADMINS()
  2834. game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re no longer an admin.')
  2835. end
  2836. end
  2837. end
  2838. end)
  2839.  
  2840. ADD_COMMAND('minzoom','minzoom [plr] [int]',{'minz'},
  2841. function(ARGS, SPEAKER)
  2842. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2843. for i,v in pairs(PLAYERS) do
  2844. _PLAYERS[v].CameraMinZoomDistance = ARGS[2]
  2845. end
  2846. end)
  2847.  
  2848. ADD_COMMAND('maxzoom','maxzoom [plr] [int]',{'maxz'},
  2849. function(ARGS, SPEAKER)
  2850. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2851. for i,v in pairs(PLAYERS) do
  2852. _PLAYERS[v].CameraMaxZoomDistance = ARGS[2]
  2853. end
  2854. end)
  2855.  
  2856. ADD_COMMAND('age','age [plr]',{},
  2857. function(ARGS, SPEAKER)
  2858. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2859. for i,v in pairs(PLAYERS) do
  2860. NOTIFY(_PLAYERS[v].Name .. ' | ' .. _PLAYERS[v].AccountAge, 255, 255, 255)
  2861. end
  2862. end)
  2863.  
  2864. ADD_COMMAND('hl','hl [plr] [r] [g] [b]',{},
  2865. function(ARGS, SPEAKER)
  2866. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2867. for i,v in pairs(PLAYERS) do
  2868. local PCHAR = _PLAYERS[v].Character
  2869. if PCHAR:FindFirstChild('Torso') then
  2870. local HL = Instance.new('SpotLight', PCHAR.Torso) HL.Name = 'seth_hl' HL.Brightness = 5 HL.Range = 60
  2871. if ARGS[2] and ARGS[3] and ARGS[4] then
  2872. HL.Color = C3(ARGS[2], ARGS[3], ARGS[4])
  2873. end
  2874. end
  2875. end
  2876. end)
  2877.  
  2878. ADD_COMMAND('unhl','unhl [plr]',{},
  2879. function(ARGS, SPEAKER)
  2880. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2881. for i,v in pairs(PLAYERS) do
  2882. local PCHAR = _PLAYERS[v].Character
  2883. if PCHAR:FindFirstChild('Torso') then
  2884. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2885. if v:IsA('SpotLight') and v.Name == 'seth_hl' then
  2886. v:destroy()
  2887. end
  2888. end
  2889. end
  2890. end
  2891. end)
  2892.  
  2893. ADD_COMMAND('crash','crash [plr]',{},
  2894. function(ARGS, SPEAKER)
  2895. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2896. for i,v in pairs(PLAYERS) do
  2897. local PCHAR = _PLAYERS[v].Character
  2898. PCHAR.Torso.Anchored = true
  2899. for i,v in pairs(PCHAR:GetChildren()) do
  2900. if v:IsA('Humanoid') then
  2901. for i = 1,10 do
  2902. v.HipHeight = 1/0*0
  2903. end
  2904. end
  2905. end
  2906. end
  2907. end)
  2908.  
  2909. ADD_COMMAND('smite','smite [plr]',{},
  2910. function(ARGS, SPEAKER)
  2911. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2912. for i,v in pairs(PLAYERS) do
  2913. local PCHAR = _PLAYERS[v].Character
  2914. spawn(function()
  2915. local function CastRay(A, B, C) local V = B - A return workspace:FindPartOnRayWithIgnoreList(Ray.new(A, V.unit * math.min(V.magnitude, 999)), C or {}, false, true) end
  2916.  
  2917. local PP = PCHAR.PrimaryPart.Position - Vector3.new(0, 3, 0)
  2918. local S = Instance.new('Sound', workspace) S.SoundId = 'rbxassetid://178090362' S.Volume = 1 S:Play() spawn(function() wait(7) S:destroy() end)
  2919. local S,P2 = CastRay(PP, PP - Vector3.new(0, 9, 0), {PCHAR})
  2920.  
  2921. local P1 = Instance.new('Part', game.Workspace)
  2922. P1.BrickColor = BrickColor.new('Institutional white')
  2923. P1.Material = 'Neon'
  2924. P1.Transparency = 0.9
  2925. P1.Anchored = true
  2926. P1.CanCollide = false
  2927. P1.Size = Vector3.new(0.2, 0.2, 0.2)
  2928. P1.CFrame = CFrame.new((S and P2 or PP) + Vector3.new(0, 1e3, 0))
  2929. Instance.new('BlockMesh', P1).Scale = Vector3.new(10, 10000, 10)
  2930.  
  2931. local P2, P3, P4, P5 = P1:Clone(), P1:Clone(), P1:Clone(), P1:Clone()
  2932. for i, v in next, {P2, P3, P4, P5} do i = i * 0.1 v.Parent, v.Size = P1, Vector3.new(0.2 + i, 0.2, 0.2 + i ) v.CFrame = P1.CFrame end wait(0.5) P1:destroy() PCHAR:BreakJoints()
  2933. end)
  2934. end
  2935. end)
  2936.  
  2937. ADD_COMMAND('skydive','skydive [plr]',{},
  2938. function(ARGS, SPEAKER)
  2939. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2940. for i,v in pairs(PLAYERS) do
  2941. local PCHAR = _PLAYERS[v].Character
  2942. spawn(function()
  2943. for i = 0, 3 do
  2944. if PCHAR then
  2945. PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame + Vector3.new(0, 7500, 0)
  2946. end
  2947. end
  2948. end)
  2949. end
  2950. end)
  2951.  
  2952. ADD_COMMAND('message','message [string]',{'m'},
  2953. function(ARGS, SPEAKER)
  2954. spawn(function()
  2955. if MG then
  2956. MESSAGE(GLS(false, 0))
  2957. else
  2958. LOAD_MESSAGE(GLS(false, 0))
  2959. end
  2960. end)
  2961. end)
  2962.  
  2963. ADD_COMMAND('control','control [plr]',{},
  2964. function(ARGS, SPEAKER)
  2965. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2966. for i,v in pairs(PLAYERS) do
  2967. local PCHAR = _PLAYERS[v].Character
  2968. local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = _PLAYERS[v].Name
  2969. local CONTROL_ENABLED = false
  2970. local function CONTROL(P, V3)
  2971. if CONTROL_ENABLED then
  2972. if P.Character and P.Character:FindFirstChild('Humanoid') then
  2973. P.Character.Humanoid:MoveTo(V3)
  2974. end
  2975. end
  2976. end
  2977. HB.Selected:connect(function(M)
  2978. M.Button1Down:connect(function() CONTROL_ENABLED = true CONTROL(_PLAYERS:FindFirstChild(HB.Name), M.Hit.p) end)
  2979. M.Button1Up:connect(function() CONTROL_ENABLED = false end)
  2980. end)
  2981. end
  2982. end)
  2983.  
  2984. -- / extra
  2985.  
  2986. ADD_COMMAND('gravity','gravity [int]',{},
  2987. function(ARGS, SPEAKER)
  2988. workspace.Gravity = ARGS[1]
  2989. end)
  2990.  
  2991. ADD_COMMAND('fixlighting','fixlighting',{'fixl'},
  2992. function(ARGS, SPEAKER)
  2993. FIX_LIGHTING()
  2994. end)
  2995.  
  2996. ADD_COMMAND('fixfog','fixfog',{'clrfog'},
  2997. function(ARGS, SPEAKER)
  2998. _LIGHTING.FogColor = C3(191, 191, 191)
  2999. _LIGHTING.FogEnd = 100000000
  3000. _LIGHTING.FogStart = 0
  3001. end)
  3002.  
  3003. ADD_COMMAND('day','day',{},
  3004. function(ARGS, SPEAKER)
  3005. _LIGHTING.TimeOfDay = 14
  3006. end)
  3007.  
  3008. ADD_COMMAND('night','night',{},
  3009. function(ARGS, SPEAKER)
  3010. _LIGHTING.TimeOfDay = 24
  3011. end)
  3012.  
  3013. ADD_COMMAND('serverlock','serverlock',{'slock'},
  3014. function(ARGS, SPEAKER)
  3015. SERVER_LOCKED = true
  3016. end)
  3017.  
  3018. ADD_COMMAND('unserverlock','unserverlock',{'unslock'},
  3019. function(ARGS, SPEAKER)
  3020. SERVER_LOCKED = false
  3021. end)
  3022.  
  3023. ADD_COMMAND('fogend','fogend [int]',{},
  3024. function(ARGS, SPEAKER)
  3025. _LIGHTING.FogEnd = ARGS[1]
  3026. end)
  3027.  
  3028. ADD_COMMAND('fogcolor','fogcolor [r] [g] [b]',{},
  3029. function(ARGS, SPEAKER)
  3030. if ARGS[1] and ARGS[2] and ARGS[3] then
  3031. _LIGHTING.FogColor = C3(ARGS[1], ARGS[2], ARGS[3])
  3032. end
  3033. end)
  3034.  
  3035. ADD_COMMAND('noclip','noclip',{},
  3036. function(ARGS, SPEAKER)
  3037. NOCLIP = true
  3038. JESUSFLY = false
  3039. SWIM = false
  3040. end)
  3041.  
  3042. ADD_COMMAND('clip','clip',{},
  3043. function(ARGS, SPEAKER)
  3044. NOCLIP = false
  3045. end)
  3046.  
  3047. ADD_COMMAND('jesusfly','jesusfly',{},
  3048. function(ARGS, SPEAKER)
  3049. NOCLIP = false
  3050. JESUSFLY = true
  3051. SWIM = false
  3052. end)
  3053.  
  3054. ADD_COMMAND('nojfly','nojfly',{},
  3055. function(ARGS, SPEAKER)
  3056. JESUSFLY = false
  3057. end)
  3058.  
  3059. ADD_COMMAND('swim','swim',{},
  3060. function(ARGS, SPEAKER)
  3061. NOCLIP = false
  3062. JESUSFLY = false
  3063. SWIM = true
  3064. end)
  3065.  
  3066. ADD_COMMAND('noswim','noswim',{},
  3067. function(ARGS, SPEAKER)
  3068. SWIM = false
  3069. end)
  3070.  
  3071. ADD_COMMAND('fly','fly',{},
  3072. function(ARGS, SPEAKER)
  3073. sFLY()
  3074. end)
  3075.  
  3076. ADD_COMMAND('unfly','unfly',{},
  3077. function(ARGS, SPEAKER)
  3078. NOFLY()
  3079. end)
  3080.  
  3081. ADD_COMMAND('prefix','prefix [string]',{},
  3082. function(ARGS, SPEAKER)
  3083. if ARGS[1] then
  3084. C_PREFIX = ARGS[1]
  3085. NOTIFY('Changed prefix to \'' .. ARGS[1] .. '\'', 255, 255, 255)
  3086. end
  3087. end)
  3088.  
  3089. ADD_COMMAND('version','version',{},
  3090. function(ARGS, SPEAKER)
  3091. NOTIFY('VERSION | ' .. VERSION, 255, 255, 255)
  3092. end)
  3093.  
  3094. ADD_COMMAND('fe','fe',{},
  3095. function(ARGS, SPEAKER)
  3096. spawn(function()
  3097. CHECK_FE()
  3098. end)
  3099. end)
  3100.  
  3101. function OPEN_COMMANDS()
  3102. SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 30)
  3103. SETH_MAIN.main.holder.holders.search.Visible = true
  3104. end
  3105.  
  3106. function CLOSE_COMMANDS()
  3107. SETH_MAIN.main.holder.holders.search.Visible = false
  3108. SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 0)
  3109. end
  3110.  
  3111. function OPEN_TAB(TAB)
  3112. if not _CORE:FindFirstChild('seth_main') then OPEN_MAIN() end
  3113. for a,b in pairs(SETH_MAIN.main.holder.holders:GetChildren()) do
  3114. if b.Name ~= TAB then
  3115. b.Visible = false
  3116. else
  3117. b.Visible = true
  3118. end
  3119. if TAB ~= 'cmds' then
  3120. CLOSE_COMMANDS()
  3121. else
  3122. OPEN_COMMANDS()
  3123. end
  3124. end
  3125. end
  3126.  
  3127. ADD_COMMAND('serverinfo','serverinfo',{'sinfo'},
  3128. function(ARGS, SPEAKER)
  3129. OPEN_TAB('server')
  3130. end)
  3131.  
  3132. ADD_COMMAND('admins','admins',{},
  3133. function(ARGS, SPEAKER)
  3134. OPEN_TAB('admins')
  3135. end)
  3136.  
  3137. ADD_COMMAND('cmds','cmds',{'commands'},
  3138. function(ARGS, SPEAKER)
  3139. OPEN_TAB('cmds')
  3140. end)
  3141.  
  3142. ADD_COMMAND('bans','bans',{},
  3143. function(ARGS, SPEAKER)
  3144. OPEN_TAB('bans')
  3145. end)
  3146.  
  3147. ADD_COMMAND('fun','fun',{},
  3148. function(ARGS, SPEAKER)
  3149. OPEN_TAB('fun')
  3150. end)
  3151.  
  3152. ADD_COMMAND('changelog','changelog',{},
  3153. function(ARGS, SPEAKER)
  3154. OPEN_TAB('changelog')
  3155. end)
  3156.  
  3157. ADD_COMMAND('credits','credits',{},
  3158. function(ARGS, SPEAKER)
  3159. OPEN_TAB('credits')
  3160. end)
  3161.  
  3162. MOUSE.KeyDown:connect(function(key)
  3163. if key:byte() == 29 then
  3164. if not NOCLIP then
  3165. ECOMMAND('noclip')
  3166. elseif NOCLIP then
  3167. ECOMMAND('clip')
  3168. end
  3169. elseif key:byte() == 30 then
  3170. if not JESUSFLY then
  3171. ECOMMAND('jesusfly')
  3172. elseif JESUSFLY then
  3173. ECOMMAND('nojfly')
  3174. end
  3175. end
  3176. end)
  3177.  
  3178. -- / after loaded
  3179.  
  3180. function CHECK_FE()
  3181. if not workspace.FilteringEnabled then
  3182. NOTIFY('Filtering is disabled', 50, 255, 50)
  3183. elseif workspace.FilteringEnabled then
  3184. NOTIFY('Filtering is ENABLED', 255, 50, 50)
  3185. end
  3186. end
  3187.  
  3188. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
  3189.  
  3190. local GOING_IN = true
  3191. CMD_BAR_H.bar.Changed:connect(function()
  3192. if CMD_BAR_H.bar.Text ~= 'press ; to execute a command' and CMD_BAR_H.bar.Focused and not GOING_IN then
  3193. if CMD_BAR_H.bar.Text ~= '' then
  3194. if not CMD_BAR_H.bar.Text:find(' ') then
  3195. CMD_BAR_H.bar.commands.Visible = true
  3196. CMD_BAR_H.bar.commands:ClearAllChildren()
  3197. CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3198. local Y_COMMANDS = 0
  3199. for i,v in pairs(COMMANDS) do
  3200. if v.N:find(CMD_BAR_H.bar.Text) then
  3201. CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 1, -200), 'InOut', 'Quad', 0.2, true)
  3202. CMD_BAR_H.bar.commands.CanvasSize = CMD_BAR_H.bar.commands.CanvasSize + UDim2.new(0, 0, 0, 20)
  3203. local COMMANDS_C = CMD_BAR_H.bar.commands_ex:Clone()
  3204. COMMANDS_C.Position = UDim2.new(0, 0, 0, Y_COMMANDS)
  3205. COMMANDS_C.Visible = true
  3206. COMMANDS_C.Text = ' ' .. v.D
  3207. COMMANDS_C.Parent = CMD_BAR_H.bar.commands
  3208. Y_COMMANDS = Y_COMMANDS + 20
  3209. end
  3210. end
  3211. end
  3212. else
  3213. CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
  3214. CMD_BAR_H.bar.commands:ClearAllChildren()
  3215. CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3216. end
  3217. end
  3218. end)
  3219.  
  3220. CMD_BAR_H.bar.FocusLost:connect(function()
  3221. GOING_IN = true
  3222. if CMD_BAR_H.bar.Text ~= '' then
  3223. spawn(function()
  3224. ECOMMAND(CMD_BAR_H.bar.Text, LP)
  3225. end)
  3226. end
  3227. CMD_BAR_H.bar.commands:ClearAllChildren()
  3228. CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3229. CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
  3230. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, -225, 1, -50), 'InOut', 'Quad', 0.5, true)
  3231. end)
  3232.  
  3233. MOUSE.KeyDown:connect(function(K)
  3234. if K:byte() == 59 then
  3235. GOING_IN = false
  3236. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
  3237. CMD_BAR_H.bar:CaptureFocus()
  3238. end
  3239. end)
  3240.  
  3241. NOTIFY('Hello, ' .. _PLAYERS.LocalPlayer.Name, 255, 255, 255)
  3242. CHECK_FE()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement