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- // OnGameModeInit
- CreateDynamicObject(11489, -1938.9, 893.40002, 37.5, 0.0, 0.0, 180.0, 100); // object (dam_statues) (1)
- CreateDynamicObject(2745, -1935.3, 895.79999, 38.7, 0.0, 0.0, 210.0, 100); // object (CJ_STAT_3) (1)
- CreateDynamicObject(2745, -1942.3, 895.59998, 38.7, 0.0, 0.0, 147.998, 100); // object (CJ_STAT_3) (2)
- CreateDynamicObject(3802, -1934.3, 896.29999, 38.3, 0.0, 0.0, 120.0, 100); // object (sfx_plant03) (4)
- CreateDynamicObject(3802, -1943.3, 896.29999, 38.3, 0.0, 0.0, 38.0, 100); // object (sfx_plant03) (7)
- CreateDynamicObject(11489, -1938.4, 875.09998, 37.5, 0.0, 0.0, 0.0, 100); // object (dam_statues) (2)
- CreateDynamicObject(2745, -1938.5, 873.79999, 38.0, 0.0, 0.0, 0.0, 100); // object (CJ_STAT_3) (4)
- CreateDynamicObject(3935, -1935.7, 872.59998, 38.5, 0.0, 0.0, 312.0, 100); // object (statue) (1)
- CreateDynamicObject(3935, -1941.2, 872.79999, 38.5, 0.0, 0.0, 239.997, 100); // object (statue) (2)
- CreateDynamicObject(3802, -1943.5, 872.5, 38.3, 0.0, 0.0, 216.0, 100); // object (sfx_plant03) (8)
- CreateDynamicObject(3802, -1933.1, 872.40002, 38.3, 0.0, 0.0, 314.0, 100); // object (sfx_plant03) (9)
- // OnPlayerConnect
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