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XCOM 2 Low End

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Oct 15th, 2019
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  1. [SystemSettings]
  2. ResX=600
  3. ResY=600
  4. Trilinear=False
  5. ShadowTexelsPerPixel=0
  6. bAllowDownsampledTranslucency=True
  7. DownsampledTransluencyDistanceThreshold=1500
  8. MinShadowResolution=1
  9. ;Remarks=/R2:EngineLoop
  10. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=point,MipFilter=point)
  11. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=point,MipFilter=point)
  12. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=linear,MipFilter=point)
  13. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  14. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=-1,MinMagFilter=linear,MipFilter=point)
  15. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=-1,MinMagFilter=point,MipFilter=point)
  16. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=point,MipFilter=point)
  17. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=point,MipFilter=point)
  18. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=linear,MipFilter=point)
  19. TEXTUREGROUP_UI=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=linear,MipFilter=point)
  20. TEXTUREGROUP_UI3D=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
  21. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=point,MipFilter=point)
  22. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=point,MipFilter=point)
  23. TEXTUREGROUP_WorldHighSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=linear,MipFilter=point)
  24. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=point,MipFilter=point)
  25. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=point,MipFilter=point)
  26. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=linear,MipFilter=point)
  27. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=point,MipFilter=point)
  28. TEXTUREGROUP_World1x2=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=point,MipFilter=point)
  29. TEXTUREGROUP_World1x4=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=point,MipFilter=point)
  30. TEXTUREGROUP_WORLDHIGH=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=point,MipFilter=point)
  31. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=point,MipFilter=point)
  32. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=linear,MipFilter=point)
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