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- Select Hammer of the Emperor OR 2 Regiment Traits
- Regiment Traits
- Mechanised infantry - disembark after movement
- Parade Drill - Lasguns to heavy 2 if stand still
- Armoured super- sentinel counts at 3 models for obj, tanks as 5 super heavy as 10
- Blitz Division -Units in reserve count as half points, and when in coming in deploy in enemy deployment zone turn 2
- Bombardiers- +1 to hit for artillery with sentinel or vox caster with line of sight and within 12" of friendly artillery
- heirloom weapons +4" to range for all weapons
- brutal strength- no minus 1 to hit for moving with heavy, +1 str in combat first turn of combat
- grim demeanour - ignore negative combat attrition
- Guerrilla fighters - ranged attacks give infantry and sentinels light cover over 18"
- shock troops- reroll 1 hit per unit
- industrial efficiency- AP-1 as 0
- swift as the wind- infantry +1 movement, all other units +2", +1 to charge
- trophy hunter +1 strength against vehicles and monsters
- recon- cavalry and sentinels get pre-game move
- Orders
- Issued in command phase. Infantry officers within 6" Commissars within 6". Tank Commanders within 12"
- if officer disembarks a transport, can issue an order as if it was the command phase.
- Infantry Orders
- FRFSRF - Lasguns to heavy 3
- Tank Aim - +1 to hit +1AP
- Fix Bayonets +1 to hit +1AP in melee
- Take Cover! - gain light cover, in light gain dense
- MMM- +2" movement, and auto advance 6" (don't have to advance)
- Suppression fire - 5 or more hits, subtract 1 from hit rolls until next phase. Can only target 1 unit (not too sure about this one.
- Tank Orders
- Pound them to dust - double # of enemy models for blast
- Full throttle - 2+" movement, counts as stationary if advanced
- Gunners - Re-roll 1s to hit
- blitz them - +1 to charge, mortals on charge. 4+ d3 mortals, +1 with dozer blades
- Shock and awe- gain obsec
- Pinning fire - 5 or more hits -2" movement
- Prefectus orders
- Forwards fTE - Counts as remained stationary if normal moved or advanced
- Duty and honour - action and shoot, advance and fall back with actions
- Get back in the fight - fall back and shoot
- At all costs - gain obsec, 1 extra model if you have obsec
- Show them Steel - 5+ FNP and +1 to leadership
- Remain vigilant - No deepstrike within 12" and hold steady
- Tank Aces
- If army includes any AM detachments, upgrade any Battle tank or Superheavy by making them a tank ace (points upgrades, not CP)
- (No Name) Super Heavy - Model gains officer keyword and knows tank orders and can issue to Titanic. Baneblade TC.
- Meticulous Calibrator - No cover against attacks
- Mechanical Packrat - Transhuman (1-3 fails)
- Veteran Commander - Extra Regimental doctrine for just this model
- Knight of Piety - 5++ invul, 5++ FNP against mortals
- Master of Camoflage - more than 12" away, get light cover. Titanic gets light cover at 18" away.
- Steel Commissar - know prefectus orders and tank orders. 1 tank order and 1 prefectus order. Can order abhuman units with prefectus order
- Psychic powers
- Says they've changed some according to his sources and been made weaker. All WC are 6, but that may be placeholder.
- Terrorifying Visions - (Malediction) 1 enemy unit within 18", subtract 2 from leadership. Cant be selected for insane bravery. No re-roll morale. 2d6 equal or greater to leadership, if performing an action, the action fails. Cant perform actions until next guard psychic phase.
- Gaze of the Emperor (Witchfire) - Select 1 enemy model within 12" and visible to psyker. Straight line, roll d6, d6 for any other unit line passes over. 1-5 1 mortal 6 is d3 mortals.
- Psychic Barrier (Blessing) - Select 1 unit with 12", models in that unit have a 5++
- Nightshroud (Blessing) - Select 1 unit within 12" of psyker (no titanic unless 11+ on manifest). Transhit
- Mental Shackles (Malediction) 1 enemy within 18" subtract 2" from move, advance, and charge rolls.
- Psychic Malestrom - (witchfire) roll # of d6 equal to psychic test. Closes visable unit within 18" on a 5+ suffers 1 mortal, max of 6
- Warlord traits
- Frontline Combatant - double exploding 6s in melee. +1 to wound.
- Master Tactician - Redeploy trait (non titanic)
- Grand Strategist - 5+ CP get it back
- Superior Tactical Training - Select 1 type of orders the warlord does not know. Knows those orders as well. infantry officer can get tank orders/prefectus orders
- Old Grudges - 6" aura add 1+ to hit against selected unit
- Lead by Example - issue orders to its own unit
- Relics
- Emperors Benediction - Commissar Bolt pistol 3shots s4 ap-1 d2, ignore look out sir, 6 to wound does a mortal in addition
- Tactical Auto Reliquiry - Warlord issues 1 additional order
- Death Mask - 4+ invul in bearers unit
- Barbican's Key - once per battle in movement pick up and re-deploy and then re-roll charges (Veil of darkness) bearers unit
- Kurovs - increase cost of one of opponents strategem by 1 till end of battle
- Gatekeeper - 72" Blast, turret weapon, Heavy D3+6 shots, S9, AP-3, 3 damage
- Relic of lost cadia - 6" aura, 1+ Ws and +1 BS and plus 1 leadership and attacks (cadian only)
- Order of bastion solaris - Transhuman on bearers unit
- Psyker sigal - knows 1 more power, attempt to manifest additional power
- Armor of Graf TOSCHENKO - +1 wound, 2+ save
- Laurels of Command - Issue order in opponents turn, once per battle Fix bayonets, take cover, at all costs, show them steel, remain vigilant, shock and awe
- Rogal Dorn
- BS 4+, T9 2+ save. Between 250 and 280 points. 17 wounds, twin battle cannon. Can be replaced with oppressor cannon and autocannon. Castigator gatling can be replaced with pulverizor gatling. 2 meltas or 2 stubbers. 2 bolters or multi meltas. Armored tracks, +1 save against D1 weapons
- oppressor cannon d6+3 S10 Ap-3 4 damage 90" range
- No more yarrick, pask, creed
- -
- platoons are back as detachments which allows massive infantry spam and are a keyword for some purpose too
- krieg veterans and catachan devils will be datasheets alongside cadian shock troops
- non-officer warlord only allowed to have the frontline combatant warlord trait, officer must be warlord
- sniper rifles are tanith specific or otherwise for certain elite units
- new lord solar is on horse and has 12" movement
- can only take 2 of each special weapon out of four in scions/kasrkin
- advisors (1 wound now) and ogryn bodyguards now added onto command squads so can have 9-10 man command squads
- conscripts may still exist in some form as whiteshields datasheet
- tank commanders BS4 but all units turret weapons gain +1 to hit
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