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  1. Compiled for SDL version: 2.0.7
  2. Linked with SDL version: 2.0.3
  3. Setting up SRB2...
  4. Looking for WADs in: SRB2WADDIR,.
  5. Z_Init(): Init zone memory allocation daemon.
  6. System memory: 2047MB - Free: 2047MB
  7. I_StartupTimer()...
  8. W_InitMultipleFiles(): Adding IWAD and main PWADs.
  9. Added file C:\Users\Chopp\Desktop\Desktop Games\Sonic Roboblast 2.120\srb2.srb (6214 lumps)
  10. Loading main config from C:\Users\Chopp\Desktop\Desktop Games\Sonic Roboblast 2.120\srb2.srb
  11. Added file C:\Users\Chopp\Desktop\Desktop Games\Sonic Roboblast 2.120\zones.dta (962 lumps)
  12. Loading main config from C:\Users\Chopp\Desktop\Desktop Games\Sonic Roboblast 2.120\zones.dta
  13. Added file C:\Users\Chopp\Desktop\Desktop Games\Sonic Roboblast 2.120\player.dta (526 lumps)
  14. Added file C:\Users\Chopp\Desktop\Desktop Games\Sonic Roboblast 2.120\rings.dta (444 lumps)
  15. Added file C:\Users\Chopp\Desktop\Desktop Games\Sonic Roboblast 2.120\patch.dta (94 lumps)
  16. Added file C:\Users\Chopp\Desktop\Desktop Games\Sonic Roboblast 2.120\music.dta (171 lumps)
  17. Added file C:\Users\Chopp\Downloads\Encore (1).lua (1 lumps)
  18. Loading Lua script from C:\Users\Chopp\Downloads\Encore (1).lua
  19. Pardon me while I initialize the Lua scripting interface...
  20. WARNING: C:\Users\Chopp\Downloads\Encore (1).lua:3: attempt to index field '?' (a nil value)
  21. Added file C:\Users\Chopp\Downloads\Chaos 0\chaos0.wad (152 lumps)
  22. Loading Lua script from C:\Users\Chopp\Downloads\Chaos 0\chaos0.wad|LUA_CAOS
  23. Sound sfx_cland allocated.
  24. Sound sfx_cwalk allocated.
  25. Loading main config from C:\Users\Chopp\Downloads\Chaos 0\chaos0.wad
  26. Added file C:\Users\Chopp\Downloads\Dirk_v1-1-1\Dirk.wad (243 lumps)
  27. Loading Lua script from C:\Users\Chopp\Downloads\Dirk_v1-1-1\Dirk.wad|LUA_SOC
  28. MobjType MT_THROWNICE allocated.
  29. State S_THROWNICE allocated.
  30. Sprite SPR_RNGC allocated.
  31. State S_SPINDUST1 allocated.
  32. State S_SPINDUST2 allocated.
  33. State S_SPINDUST3 allocated.
  34. State S_SPINDUST4 allocated.
  35. State S_FIREDUST1 allocated.
  36. State S_FIREDUST2 allocated.
  37. State S_FIREDUST3 allocated.
  38. State S_FIREDUST4 allocated.
  39. Sprite SPR_FPRT allocated.
  40. State S_BUBBLEDUST1 allocated.
  41. State S_BUBBLEDUST2 allocated.
  42. State S_BUBBLEDUST3 allocated.
  43. State S_BUBBLEDUST4 allocated.
  44. State S_PLAY_ICESURF1 allocated.
  45. State S_PLAY_ICESURF2 allocated.
  46. State S_ICEFLAKE1 allocated.
  47. State S_ICEFLAKE2 allocated.
  48. State S_ICEFLAKE3 allocated.
  49. State S_ICEFLAKE4 allocated.
  50. Sprite SPR_ICEC allocated.
  51. Sprite SPR_ITHK allocated.
  52. MobjType MT_ICEPLATFORM allocated.
  53. MobjType MT_FOOTFREEZE allocated.
  54. State S_FOOTFREEZE allocated.
  55. State S_ICEPLATFORM allocated.
  56. State S_ICETHOK allocated.
  57. MobjType MT_ICETHOK allocated.
  58. Loading Lua script from C:\Users\Chopp\Downloads\Dirk_v1-1-1\Dirk.wad|LUA_GAME
  59. Added command "specialcolor2"
  60. Added command "specialcolor"
  61. Loading Lua script from C:\Users\Chopp\Downloads\Dirk_v1-1-1\Dirk.wad|LUA_ICER
  62. Sound sfx_icebrk allocated.
  63. Sound sfx_icecrk allocated.
  64.  
  65.     /##\
  66.    /####\
  67.   /##/\##\
  68.  /##/  \##\
  69. /##/    \##\
  70. ###      ###
  71. ###      ###
  72. ###      ###
  73. \##\    /##/
  74.  \##\  /##/
  75.   \##\/##/
  76.    \####/
  77.     \##/
  78.  
  79. Dirk the Husky v1.1.1
  80.  
  81. Loading main config from C:\Users\Chopp\Downloads\Dirk_v1-1-1\Dirk.wad
  82. Loading object config from C:\Users\Chopp\Downloads\Dirk_v1-1-1\Dirk.wad
  83. Added file C:\Users\Chopp\Downloads\Silver_41\Silver.wad (708 lumps)
  84. Loading Lua script from C:\Users\Chopp\Downloads\Silver_41\Silver.wad|LUA_SILV
  85. Sound sfx_float allocated.
  86. Sound sfx_cancel allocated.
  87. Sound sfx_psbost allocated.
  88. Sound sfx_silrip allocated.
  89. Sound sfx_thrw1 allocated.
  90. Sprite SPR_SINR allocated.
  91. State S_SILVRUN_1 allocated.
  92. State S_SILVRUN_2 allocated.
  93. State S_SILVRUN_3 allocated.
  94. State S_SILVRUN_4 allocated.
  95. State S_SILVRUN_5 allocated.
  96. State S_SILVRUN_6 allocated.
  97. MobjType MT_TELEKINESISOBJECT allocated.
  98. MobjType MT_REFLECTIONOBJECT allocated.
  99. MobjType MT_PSYLAYER allocated.
  100. Sprite SPR_LEVL allocated.
  101. State S_LEVLAYER allocated.
  102. Sprite SPR_OVOL allocated.
  103. State S_LEVLAYEROL allocated.
  104. State S_OLFADE1 allocated.
  105. State S_OLFADE2 allocated.
  106. State S_OLFADE3 allocated.
  107. State S_OLFADE4 allocated.
  108. MobjType MT_PSYLAYERB allocated.
  109. State S_LEVLAYERB allocated.
  110. State S_LEVLAYEROLB allocated.
  111. State S_OLFADE1B allocated.
  112. State S_OLFADE2B allocated.
  113. State S_OLFADE3B allocated.
  114. State S_OLFADE4B allocated.
  115. MobjType MT_PSYLAYERS allocated.
  116. State S_SUPERSILV_LAYER1 allocated.
  117. State S_SUPERSILV_LAYER2 allocated.
  118. State S_SUPERSILV_LAYER3 allocated.
  119. State S_SUPERSILV_LAYER4 allocated.
  120. State S_SUPERSILV_LAYERO1 allocated.
  121. State S_SUPERSILV_LAYERO2 allocated.
  122. State S_SUPERSILV_LAYERO3 allocated.
  123. State S_SUPERSILV_LAYERO4 allocated.
  124. State S_OLFADE1S allocated.
  125. State S_OLFADE2S allocated.
  126. State S_OLFADE3S allocated.
  127. State S_OLFADE4S allocated.
  128. Sound sfx_trash allocated.
  129. Sound sfx_joke allocated.
  130. Sound sfx_twigga allocated.
  131. Loading Lua script from C:\Users\Chopp\Downloads\Silver_41\Silver.wad|LUA_BLST
  132. Loading Lua script from C:\Users\Chopp\Downloads\Silver_41\Silver.wad|LUA_TELK
  133. MobjType MT_PSYCUT allocated.
  134. locksound set to On
  135. aimcross set to On
  136. telekinesistext set to On
  137. silvervoice set to Off
  138. MobjType MT_PSYHITBOX allocated.
  139. MobjType MT_TELEKINESISAURA allocated.
  140. State S_TELEKINESISAURA1 allocated.
  141. State S_TELEKINESISAURA allocated.
  142. State S_SILV_TELK1 allocated.
  143. State S_SILV_TELK2 allocated.
  144. State S_SILV_TELK3 allocated.
  145. State S_CENEMY_DUM allocated.
  146. Sound sfx_tlock allocated.
  147. MobjType MT_PSYCUT allocated.
  148. State S_PSYCHOCUT allocated.
  149. State S_PSYCHOCUT2 allocated.
  150. Sprite SPR_PSCT allocated.
  151. MobjType MT_WALLTHROW_CHECK allocated.
  152. MobjType MT_PSYCUT allocated.
  153. Loading Lua script from C:\Users\Chopp\Downloads\Silver_41\Silver.wad|LUA_SSIN
  154. Sprite SPR_SSIN allocated.
  155. State S_SUPERSILV_STAND1 allocated.
  156. State S_SUPERSILV_STAND2 allocated.
  157. State S_SUPERSILV_STAND3 allocated.
  158. State S_SUPERSILV_STAND4 allocated.
  159. State S_SUPERSILV_FWALK1 allocated.
  160. State S_SUPERSILV_FWALK2 allocated.
  161. State S_SUPERSILV_FWALK3 allocated.
  162. State S_SUPERSILV_FWALK4 allocated.
  163. State S_SUPERSILV_WALK1 allocated.
  164. State S_SUPERSILV_WALK2 allocated.
  165. State S_SUPERSILV_WALK3 allocated.
  166. State S_SUPERSILV_WALK4 allocated.
  167. State S_SUPERSILV_WALK5 allocated.
  168. State S_SUPERSILV_WALK6 allocated.
  169. State S_SUPERSILV_WALK7 allocated.
  170. State S_SUPERSILV_WALK8 allocated.
  171. State S_SUPERSILV_SPRING allocated.
  172. State S_SUPERSILV_FALL1 allocated.
  173. State S_SUPERSILV_FALL2 allocated.
  174. State S_SUPERSILV_HANG allocated.
  175. State S_SUPERSILV_GASP allocated.
  176. Loading Lua script from C:\Users\Chopp\Downloads\Silver_41\Silver.wad|LUA_NSIN
  177. Sprite SPR_SIN0 allocated.
  178. Sprite SPR_SIN1 allocated.
  179. Sprite SPR_SIN2 allocated.
  180. Sprite SPR_SIN3 allocated.
  181. Sprite SPR_SIN4 allocated.
  182. Sprite SPR_SIN5 allocated.
  183. Sprite SPR_SIN6 allocated.
  184. Sprite SPR_SIN7 allocated.
  185. Sprite SPR_SIN8 allocated.
  186. Sprite SPR_SIN9 allocated.
  187. Sprite SPR_SINA allocated.
  188. Sprite SPR_SINB allocated.
  189. Sprite SPR_SINC allocated.
  190. Sprite SPR_SIND allocated.
  191. Sprite SPR_SINE allocated.
  192.  
  193. NOTICE: FSonic is not currently added and is required for Silver's NiGHTS sprites to function.
  194.  
  195. Loading object config from C:\Users\Chopp\Downloads\Silver_41\Silver.wad
  196. Added file C:\Users\Chopp\Downloads\rosy\rosy.wad (254 lumps)
  197. Loading Lua script from C:\Users\Chopp\Downloads\rosy\rosy.wad|LUA_ROSY
  198. Sprite SPR_PSGN allocated.
  199. Sprite SPR_CYCL allocated.
  200. Sprite SPR_HAMR allocated.
  201. Sprite SPR_HART allocated.
  202. MobjType MT_CAPEHAMMER allocated.
  203. MobjType MT_HEARTATTACK allocated.
  204. MobjType MT_HEART allocated.
  205. MobjType MT_BLINKHEART allocated.
  206. MobjType MT_ORBITHEART allocated.
  207. State S_CAPEHAMMER allocated.
  208. State S_HAMMERCHASE1 allocated.
  209. State S_HAMMERCHASE2 allocated.
  210. State S_PLAY_LAUNCH allocated.
  211. State S_PLAY_HAMMER1 allocated.
  212. State S_PLAY_HAMMER2 allocated.
  213. State S_PLAY_HAMMER3 allocated.
  214. State S_PLAY_HAMMER4 allocated.
  215. State S_PLAY_HAMMER5 allocated.
  216. State S_PLAY_HAMMER6 allocated.
  217. State S_PLAY_CYCLONE1 allocated.
  218. State S_PLAY_CYCLONE2 allocated.
  219. State S_PLAY_CYCLONE3 allocated.
  220. State S_PLAY_CYCLONE4 allocated.
  221. State S_PLAY_CYCLONE5 allocated.
  222. State S_PLAY_CYCLONE6 allocated.
  223. State S_PLAY_CYCLONE7 allocated.
  224. State S_PLAY_CYCLONE8 allocated.
  225. State S_ROSYSIGN allocated.
  226. State S_PLAY_TWIRL1 allocated.
  227. State S_PLAY_TWIRL2 allocated.
  228. State S_PLAY_TWIRL3 allocated.
  229. State S_PLAY_TWIRL4 allocated.
  230. State S_PLAY_TWIRL5 allocated.
  231. State S_PLAY_TWIRL6 allocated.
  232. State S_PLAY_TWIRL7 allocated.
  233. State S_PLAY_TWIRL8 allocated.
  234. State S_PLAY_TWIRL9 allocated.
  235. State S_PLAY_TWIRL10 allocated.
  236. State S_PLAY_TWIRL11 allocated.
  237. State S_PLAY_TWIRL12 allocated.
  238. State S_HEARTATTACK allocated.
  239. State S_HEART allocated.
  240. State S_BLINKHEART allocated.
  241. State S_ORBITHEART1 allocated.
  242. State S_ORBITHEART2 allocated.
  243. Loading object config from C:\Users\Chopp\Downloads\rosy\rosy.wad
  244. Added file C:\Users\Chopp\Downloads\MetalSonic\MetalSonic.wad (210 lumps)
  245. Loading Lua script from C:\Users\Chopp\Downloads\MetalSonic\MetalSonic.wad|LUA_GAME
  246. Sound sfx_msjet1 allocated.
  247. Sound sfx_msjet2 allocated.
  248. Sound sfx_msjet3 allocated.
  249. Sound sfx_msjet4 allocated.
  250. Sound sfx_mschrg allocated.
  251. Sound sfx_msovdr allocated.
  252. Sound sfx_msovd1 allocated.
  253. Sound sfx_msovd2 allocated.
  254. Sound sfx_msovd3 allocated.
  255. MobjType MT_MSJETFLUME allocated.
  256. MobjType MT_MSOVERDRIVE allocated.
  257. MobjType MT_MSOVERDRIVE_CHARGE allocated.
  258. Loading object config from C:\Users\Chopp\Downloads\MetalSonic\MetalSonic.wad
  259. Added file C:\Users\Chopp\Downloads\Shadow\Shadow.wad (273 lumps)
  260. Loading Lua script from C:\Users\Chopp\Downloads\Shadow\Shadow.wad|LUA_GAME
  261. MobjType MT_WARPFX allocated.
  262. Sound sfx_shadst allocated.
  263. Loading main config from C:\Users\Chopp\Downloads\Shadow\Shadow.wad
  264. Loading object config from C:\Users\Chopp\Downloads\Shadow\Shadow.wad
  265. I_StartupGraphics()...
  266. NOTE: Under SDL2, all modes are supported on all platforms.
  267. Under opengl, fullscreen only supports native desktop resolution.
  268. Under software, the mode is stretched up to desktop resolution.
  269.  0: 1920x1200
  270.  1: 1920x1080
  271.  2: 1680x1050
  272.  3: 1600x1200
  273.  4: 1600x900
  274.  5: 1366x768
  275.  6: 1440x900
  276.  7: 1280x1024
  277.  8: 1280x960
  278.  9: 1280x800
  279. 10: 1280x720
  280. 11: 1152x864
  281. 12: 1024x768
  282. 13: 800x600
  283. 14: 640x480
  284. 15: 640x400
  285. 16: 320x240
  286. 17: 320x200
  287. Current Video Mode
  288.  320x200 at 16 bit color
  289.  Stored in system memory
  290. CPU Info: 486: 1, 586: 1, MMX: 1, 3DNow: 0, MMXExt: 0, SSE2: 1
  291. HU_Init(): Setting up heads up display.
  292. Number of console HUD lines is now 5
  293. executing config.cfg
  294. Default resolution: 1280 x 800 (16 bits)
  295. M_Init(): Init miscellaneous info.
  296. R_Init(): Init SRB2 refresh daemon.
  297. R_LoadTextures()...
  298. P_InitPicAnims()...
  299. R_InitSprites()...
  300. srb2.srb added 2975 frames in 231 sprites
  301. player.dta added 163 frames in 1 sprites
  302. rings.dta added 431 frames in 18 sprites
  303. patch.dta added 1 frames in 1 sprites
  304. chaos0.wad added 7 frames in 1 sprites
  305. Dirk.wad added 38 frames in 6 sprites
  306. Silver.wad added 502 frames in 21 sprites
  307. rosy.wad added 70 frames in 4 sprites
  308. MetalSonic.wad added 12 frames in 3 sprites
  309. Shadow.wad added 106 frames in 6 sprites
  310. Added skin 'tails'
  311. Added skin 'knuckles'
  312. Added skin 'chaos'
  313. Added skin 'dirk'
  314. Added skin 'silver'
  315. Added skin 'amy'
  316. Added skin 'metal_sonic'
  317. Added skin 'shadow'
  318. R_InitColormaps()...
  319. Number of Extra Colormaps: 0
  320. S_Init(): Setting up sound.
  321. ST_Init(): Init status bar.
  322. D_CheckNetGame(): Checking network game status.
  323. Entering main game loop...
  324. I_StartupKeyboard()...
  325. ===========================================================================
  326.                    We hope you enjoy this game as
  327.                      much as we did making it!
  328.                             ...wait. =P
  329. ===========================================================================
  330. Sonic Robo Blast 2 v2.1.20 (Dec 28 2017 16:05:21 1ab52734)
  331. Starting Server....
  332. Speeding off to level...
  333. I_ShutdownGraphics(): shut down
  334. I_ShutdownTcpDriver: shut down
  335. I_ShutdownSystem(): end of logstream.
RAW Paste Data
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