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- command /rule:
- trigger:
- send "&c&lOPkrkr禁止です!!"
- send "&a&l忙しい時もあります&8&l&e&l質問を受け付けないときもあります"
- send "&a&l荒らしは&4&l絶対禁止&8&l!!"
- send "&a&lそれでは楽しいRPG生活を!"
- # __________________________________________________________
- # / / / /\ \
- # \_\___________________________________________________\_\/ /
- # / / _____ __ __ / /
- # / / / ____\ / / /_/ /\ / /
- # / / / /__ / /___ ___ __ ______ __/ /_ / /
- # / / \___ \ / __/ / __\ / / / __ //_ __/ / /
- # / / ____/ / / /\ \ / / / / / /_/ / / / / /
- # / / \_____/ /_/ /_/ /_/ /_/ / ____/ /_/ / /__
- # / / ========================== / / ========== / / \ \
- # | | /_/ | | | |
- # \_\_________________________________________________\_\_/_/
- # Casino Slots By Khai_MC
- # IP: Play.LavaNaCraft.Com
- # How To Create a CasinoSlots
- # Must Have Permission : casino.slots
- # Warning, Do not give this permission to normal player!
- # Place a Sign and Type [Slots]
- # Now You are DONE!
- # To play right click the sign
- options:
- slots-pay: 1000
- slots-win-minor: 5000
- slots-jackpot: 10000
- sound: CLICK #https://www.spigotmc.org/wiki/cc-sounds-list/ Find Sound List Here
- ver: 1.7
- logo: ✪
- on load:
- send "&b<<&3✯&b>> &c&l&oSign Casino Slots&b <<&3✯&b>>" to console
- send " " to console
- send "&eRunning on version &c{@ver}" to console
- send "&eThank you for downloading/using my skripts" to console
- send "&eSkript made by &aKhai_Mc" to console
- send " " to console
- send "&b<<&3✯&b>> &c&l&oSign Casino Slots&b <<&3✯&b>>" to console
- on sign change:
- player has permission "casino.slots"
- if line 1 of block is "[Slots]":
- set line 1 of block to "&1[Slots]"
- set line 2 of block to "&f|&0 {@logo} &f|&0 {@logo} &f|&0 {@logo} &f|"
- set line 3 of block to "&f|&0 {@logo} &f|&0 {@logo} &f|&0 {@logo} &f|"
- set line 4 of block to "&f|&0 {@logo} &f|&0 {@logo} &f|&0 {@logo} &f|"
- on right click on sign:
- if line 1 of block is "&1[Slots]":
- if player's money is less than {@slots-pay}:
- message "&cYou don't have money to play"
- stop
- remove {@slots-pay} from player's money
- message "&a- ${@slots-pay}"
- set line 1 of block to "&4[Slots]"
- loop 60 times:
- set {_reel1} to a random integer between 1 and 10
- set {_reel2} to a random integer between 1 and 10
- set {_reel3} to a random integer between 1 and 10
- if {_reel1} is 1:
- set {_reel1} to "&a{@logo}&r"
- play {@sound} at player with pitch 1
- if {_reel1} is 2:
- set {_reel1} to "&b{@logo}&r"
- play {@sound} at player with pitch 1
- if {_reel1} is 3:
- set {_reel1} to "&c{@logo}&r"
- play {@sound} at player with pitch 1
- if {_reel1} is 4:
- set {_reel1} to "&d{@logo}&r"
- play {@sound} at player with pitch 1
- if {_reel1} is 5:
- set {_reel1} to "&e{@logo}&r"
- play {@sound} at player with pitch 1
- if {_reel1} is 6:
- set {_reel1} to "&0{@logo}&r"
- play {@sound} at player with pitch 1
- if {_reel1} is 7:
- set {_reel1} to "&6{@logo}&r"
- play {@sound} at player with pitch 1
- if {_reel1} is 8:
- set {_reel1} to "&4{@logo}&r"
- play {@sound} at player with pitch 1
- if {_reel1} is 9:
- set {_reel1} to "&2{@logo}&r"
- play {@sound} at player with pitch 1
- if {_reel1} is 10:
- set {_reel1} to "&5{@logo}&r"
- play {@sound} at player with pitch 1
- if {_reel2} is 1:
- set {_reel2} to "&a{@logo}&r"
- if {_reel2} is 2:
- set {_reel2} to "&b{@logo}&r"
- if {_reel2} is 3:
- set {_reel2} to "&c{@logo}&r"
- if {_reel2} is 4:
- set {_reel2} to "&d{@logo}&r"
- if {_reel2} is 5:
- set {_reel2} to "&e{@logo}&r"
- if {_reel2} is 6:
- set {_reel2} to "&0{@logo}&r"
- if {_reel2} is 7:
- set {_reel2} to "&6{@logo}&r"
- if {_reel2} is 8:
- set {_reel2} to "&4{@logo}&r"
- if {_reel2} is 9:
- set {_reel2} to "&2{@logo}&r"
- if {_reel2} is 10:
- set {_reel2} to "&5{@logo}&r"
- if {_reel3} is 1:
- set {_reel3} to "&a{@logo}&r"
- if {_reel3} is 2:
- set {_reel3} to "&b{@logo}&r"
- if {_reel3} is 3:
- set {_reel3} to "&c{@logo}&r"
- if {_reel3} is 4:
- set {_reel3} to "&d{@logo}&r"
- if {_reel3} is 5:
- set {_reel3} to "&e{@logo}&r"
- if {_reel3} is 6:
- set {_reel3} to "&0{@logo}&r"
- if {_reel3} is 7:
- set {_reel3} to "&6{@logo}&r"
- if {_reel3} is 8:
- set {_reel3} to "&4{@logo}&r"
- if {_reel3} is 9:
- set {_reel3} to "&2{@logo}&r"
- if {_reel3} is 10:
- set {_reel3} to "&5{@logo}&r"
- set line 2 of block to "&f|&r %{_reel1}% &f|&r %{_reel2}% &f|&r %{_reel3}% &f|"
- set line 3 of block to "&f|&r %{_reel1}% &f|&r %{_reel2}% &f|&r %{_reel3}% &f|"
- set line 4 of block to "&f|&r %{_reel1}% &f|&r %{_reel2}% &f|&r %{_reel3}% &f|"
- wait 1 tick
- set line 1 of block to "&1[Slots]"
- if {_reel1} is {_reel2}:
- if {_reel1} is {_reel3}:
- add {@slots-jackpot} to player's money
- play AMBIENCE THUNDER at player with pitch 1
- play mobspawner flames 0.10 meter above player
- message "&a+ ${@slots-jackpot}"
- broadcast "&8[&4Slots&8] &e%player% &6won &a${@slots-jackpot}&6 on slots jackpot!"
- stop
- add {@slots-win-minor} to player's money
- message "&a+ ${@slots-win-minor}"
- play AMBIENCE THUNDER at player with pitch 1
- play mobspawner flames 0.10 meter above player
- stop
- on first join:
- wait 1 tick
- set join message to "&8[&a+&8] &6%player%"
- wait 1 tick
- clear player's inventory
- execute player command "/lobby1"
- set slot 0 of player to compass named "&3Navigator"
- set slot 1 of player to blaze rod named "&eSpieler Verstecken"
- set slot 7 of player to nether star named "&bLobby Selector"
- set slot 8 of player to player's skull named "&2Freunde"
- if player has permission "lobby.premium":
- set slot 3 of player to name tag named "&5Nick"
- set slot 5 of player to tnt named "&cSilent Lobby &7| &cAus"
- on join:
- set{bungee.world.%player%} to players world
- hide all players from player
- hide player frome all players
- loop all players:
- if loop-player is in player's world:
- reveal loop-player from player
- reveal player from loop-player
- every second:
- loop all players:
- set tab header to "&5UnleqiitCrew.Play-MC.de &6TS-IP: &362.104.20.168:10074" and footer to "&6%loop-player's world%" for loop-player
- if loop-player's world isn't {bungee.world.%player%}:
- set {bungee.world.%loop-player%} to loop-player's world
- hide all players from loop-player
- hide loop-player from all players
- reveal all players in loop-player's world from loop-player
- reveal loop-player from all players in loop-player's world
- command /shop:
- trigger:
- if player is in world "lobby1" or "lobby2" or "lobby3" or "lobby4":
- open chest with 5 rows named "&6Shop" to player
- format slot 0 of player with stained glass pane named " " to close then run ""
- format slot 1 of player with stained glass pane named " " to close then run ""
- format slot 2 of player with stained glass pane named " " to close then run ""
- format slot 3 of player with stained glass pane named " " to close then run ""
- format slot 4 of player with leather helmet named "&6Hut" to close then run ""
- format slot 5 of player with stained glass pane named " " to close then run ""
- format slot 6 of player with stained glass pane named " " to close then run ""
- format slot 7 of player with stained glass pane named " " to close then run ""
- format slot 8 of player with stained glass pane named " " to close then run ""
- format slot 9 of player with stained glass pane named " " to close then run ""
- format slot 10 of player with stained glass pane named " " to close then run ""
- format slot 11 of player with stained glass pane named " " to close then run ""
- format slot 12 of player with stained glass pane named " " to close then run ""
- format slot 13 of player with leather chestplate named "&6T-Shirt" to close then run ""
- format slot 14 of player with stained glass pane named " " to close then run ""
- format slot 15 of player with stained glass pane named " " to close then run ""
- format slot 16 of player with stained glass pane named " " to close then run ""
- format slot 17 of player with stained glass pane named " " to close then run ""
- format slot 18 of player with stained glass pane named " " to close then run ""
- format slot 19 of player with stained glass pane named " " to close then run ""
- format slot 20 of player with stained glass pane named " " to close then run ""
- format slot 21 of player with stained glass pane named " " to close then run ""
- format slot 22 of player with leather leggings named "&6Hose" to close then run ""
- format slot 23 of player with stained glass pane named " " to close then run ""
- format slot 24 of player with stained glass pane named " " to close then run ""
- format slot 25 of player with stained glass pane named " " to close then run ""
- format slot 26 of player with stained glass pane named " " to close then run ""
- format slot 27 of player with stained glass pane named " " to close then run ""
- format slot 28 of player with 397:3 named "&6Kfe" to close then run ""
- format slot 29 of player with stained glass pane named " " to close then run ""
- format slot 30 of player with stained glass pane named " " to close then run ""
- format slot 31 of player with leather boots named "&6Schuhe" to close then run ""
- format slot 32 of player with stained glass pane named " " to close then run ""
- format slot 33 of player with stained glass pane named " " to close then run ""
- format slot 34 of player with stained glass pane named " " to close then run ""
- format slot 35 of player with stained glass pane named " " to close then run ""
- format slot 36 of player with stained glass pane named " " to close then run ""
- format slot 37 of player with stained glass pane named " " to close then run ""
- format slot 38 of player with stained glass pane named " " to close then run ""
- format slot 39 of player with stained glass pane named " " to close then run ""
- format slot 40 of player with diamond named "&5&l30 Tage &6Premium!" to close then run ""
- format slot 41 of player with stained glass pane named " " to close then run ""
- format slot 42 of player with stained glass pane named " " to close then run ""
- format slot 43 of player with stained glass pane named " " to close then run ""
- format slot 44 of player with stained glass pane named " " to close then run ""
- command /shop:
- trigger:
- if player is in world "lobby1" or "lobby2" or "lobby3" or "lobby4":
- send message "&cComing Soon..."
- cancel event
- open chest with 5 rows named "&6Kfe" to player
- format slot 0 of player with stained glass pane named " " to close then run ""
- format slot 1 of player with stained glass pane named " " to close then run ""
- format slot 2 of player with stained glass pane named " " to close then run ""
- format slot 3 of player with stained glass pane named " " to close then run ""
- format slot 4 of player with stained glass pane named " " to close then run ""
- format slot 5 of player with stained glass pane named " " to close then run ""
- format slot 6 of player with stained glass pane named " " to close then run ""
- format slot 7 of player with stained glass pane named " " to close then run ""
- format slot 8 of player with stained glass pane named " " to close then run ""
- format slot 9 of player with stained glass pane named " " to close then run ""
- format slot 10 of player with stained glass pane named " " to close then run ""
- format slot 11 of player with stained glass pane named " " to close then run ""
- format slot 12 of player with stained glass pane named " " to close then run ""
- format slot 13 of player with stained glass pane named " " to close then run ""
- format slot 14 of player with stained glass pane named " " to close then run ""
- format slot 15 of player with stained glass pane named " " to close then run ""
- format slot 16 of player with stained glass pane named " " to close then run ""
- format slot 17 of player with stained glass pane named " " to close then run ""
- format slot 18 of player with stained glass pane named " " to close then run ""
- format slot 19 of player with stained glass pane named " " to close then run ""
- format slot 20 of player with stained glass pane named " " to close then run ""
- format slot 21 of player with stained glass pane named " " to close then run ""
- format slot 22 of player with stained glass pane named " " to close then run ""
- format slot 23 of player with stained glass pane named " " to close then run ""
- format slot 24 of player with stained glass pane named " " to close then run ""
- format slot 25 of player with stained glass pane named " " to close then run ""
- format slot 26 of player with stained glass pane named " " to close then run ""
- format slot 27 of player with stained glass pane named " " to close then run ""
- format slot 28 of player with stained glass pane named " " to close then run ""
- format slot 29 of player with stained glass pane named " " to close then run ""
- format slot 30 of player with stained glass pane named " " to close then run ""
- format slot 31 of player with stained glass pane named " " to close then run ""
- format slot 32 of player with stained glass pane named " " to close then run ""
- format slot 33 of player with stained glass pane named " " to close then run ""
- format slot 34 of player with stained glass pane named " " to close then run ""
- format slot 35 of player with stained glass pane named " " to close then run ""
- format slot 36 of player with stained glass pane named " " to close then run ""
- format slot 37 of player with stained glass pane named " " to close then run ""
- format slot 38 of player with stained glass pane named " " to close then run ""
- format slot 39 of player with stained glass pane named " " to close then run ""
- format slot 40 of player with stained glass pane named " " to close then run ""
- format slot 41 of player with stained glass pane named " " to close then run ""
- format slot 42 of player with stained glass pane named " " to close then run ""
- format slot 43 of player with stained glass pane named " " to close then run ""
- format slot 44 of player with barrier named "&cZur・k" to run [execute player command "/shop"]
- BlockBreak: true
- BlockPlace: true
- Damage: true
- Weather: true
- Hunger: true
- Drop: true
- on hunger meter change:
- If {Game} is not set:
- cancel event
- on weather change:
- cancel event
- on drop:
- cancel event
- on Hunger Meter Change:
- cancel event
- stop
- on quit:
- set leave message to "&8[&c-&8] &6%player%"
- on join:
- set join message to "&8[&a+&8] &6%player%"
- wait 1 tick
- wait 1 tick
- clear player's inventory
- set slot 0 of player to compass named "&3Navigator"
- set slot 1 of player to blaze rod named "&eSpieler Verstecken"
- set slot 7 of player to nether star named "&bLobby Selector"
- set slot 8 of player to player's skull named "&2Freunde"
- if player has permission "lobby.premium":
- set slot 3 of player to name tag named "&5Nick"
- set slot 5 of player to tnt named "&cSilent Lobby &7| &cAus"
- clear {silent.world.%player%}
- set {silent.%player%} to 0
- set {shield.%player%} to 0
- on hunger metre change:
- if player is in world {lobby.world.1} or {lobby.world.2} or {lobby.world.3} or {lobby.world.4} or {lobby.world.premium}:
- cancel event
- #Jump-Pads
- on pressure plate:
- if player is in world "lobby1":
- wait 1 tick
- push player upward at speed 1.0
- wait 6 tick
- push player 70 blocks forward at speed 2.5
- #Hide-Players
- command /hp:
- trigger:
- set {hp.%player%} to 1
- hide all players in player's world from player
- send "&cAlle Spieler sind nun unsichtbar"
- every second:
- loop all players:
- if {hp.%loop-player%} is 1:
- hide all players in loop-player's world from loop-player
- command /sp:
- trigger:
- clear {hp.%player%}
- reveal all players in player's world from player
- send "&aAlle Spieler sind nun sichtbar"
- #Silent-Lobby
- on right click with tnt:
- if player is in world "lobby1" or "lobby2" or "lobby3" or "lobby4" or "world" or "Spawn" or "premiumlobby1":
- if name of tool contains "&cSilent":
- if {silent.%player%} is 0:
- set {silent.%player%} to 1
- set {silent.world.%player%} to player's world
- send "&aDu betrits die Silent Lobby"
- hide player from all players in player's world
- hide all players in player's world from player
- set tool to tnt named "&cSilent Lobby &7| &aAn"
- stop
- if {silent.%player%} is 1:
- set {silent.%player%} to 0
- clear {silent.world.%player%}
- send "&cDu verl舖st die Silent Lobby"
- set tool to tnt named "&cSilent Lobby &7| &cAus"
- reveal player from all players in player's world
- reveal all players in player's world from player
- stop
- every second:
- loop all players:
- if {silent.%loop-player%} is 1:
- if {silent.world.%loop-player%} is loop-player's world:
- hide loop-player from all players
- hide all players from loop-player
- else:
- clear {silent.world.%loop-player%}
- set {silent.%loop-player%} to 0
- variables:
- {silent.%player%} = 0
- command /setlobby1:
- trigger:
- if player has permission "setspawn.spawn":
- set {epicspawn::lobby1} to location of player
- send "&7Der Spawn wurde &bgesetzt"
- else:
- send "&4Du hast nicht die Rechte dazu !"
- command /lobby1:
- trigger:
- if {epicspawn::lobby1} is set:
- teleport player to {epicspawn::lobby1}
- clear the player's inventory
- set slot 0 of player to compass named "&3Navigator"
- set slot 1 of player to blaze rod named "&eSpieler Verstecken"
- set slot 7 of player to nether star named "&bLobby Selector"
- set slot 8 of player to player's skull named "&2Freunde"
- if player has permission "lobby.premium":
- set slot 3 of player to name tag named "&5Nick"
- set slot 5 of player to tnt named "&cSilent Lobby &7| &cAus"
- else:
- send "&cDer Spawn wurde noch nicht gesetzt"
- command /hub:
- trigger:
- clear the player's inventory
- execute player command "/lobby1"
- command /l:
- trigger:
- clear the player's inventory
- execute player command "/lobby2"
- command /spawn:
- trigger:
- clear the player's inventory
- execute player command "/lobby3"
- command /leave:
- trigger:
- clear the player's inventory
- execute player command "/lobby2"
- command /lobby:
- trigger:
- clear the player's inventory
- execute player command "/lobby3"
- command /quit:
- trigger:
- clear the player's inventory
- execute player command "/lobby4"
- #Spawn
- on right click with compass:
- if player is in world "Spawn":
- execute player command "/lc"
- on right click with blaze rod:
- if player is in world "Spawn":
- execute player command "/hd"
- on right click with nether star:
- if player is in world "Spawn":
- execute player command "/ls"
- on right click with 397:3:
- if player is in world "Spawn":
- execute player command "/friend list"
- on right click with name tag:
- if player is in world "Spawn":
- send message "&4COMING SOON!"
- --execute player command "/nick"--
- #world
- on right click with compass:
- if player is in world "world":
- execute player command "/lc"
- on right click with blaze rod:
- if player is in world "world":
- execute player command "/hd"
- on right click with nether star:
- if player is in world "world":
- execute player command "/ls"
- on right click with 397:3:
- if player is in world "world":
- execute player command "/friend list"
- on right click with name tag:
- if player is in world "world":
- send message "&4COMING SOON!"
- --execute player command "/nick"--
- #Lobby1
- on right click with compass:
- if player is in world "lobby1":
- execute player command "/lc"
- on right click with blaze rod:
- if player is in world "lobby1":
- execute player command "/hd"
- on right click with nether star:
- if player is in world "lobby1":
- execute player command "/ls"
- on right click with 397:3:
- if player is in world "lobby1":
- execute player command "/friend list"
- on right click with name tag:
- if player is in world "lobby1":
- send message "&4COMING SOON!"
- --execute player command "/nick"--
- #Lobby2
- on right click with compass:
- if player is in world "lobby2":
- execute player command "/lc"
- on right click with blaze rod:
- if player is in world "lobby2":
- execute player command "/hd"
- on right click with nether star:
- if player is in world "lobby2":
- execute player command "/ls"
- on right click with 397:3:
- if player is in world "lobby2":
- execute player command "/friend list"
- on right click with name tag:
- if player is in world "lobby2":
- send message "&4COMING SOON!"
- --execute player command "/nick"--
- #Lobby3
- on right click with compass:
- if player is in world "lobby3":
- execute player command "/lc"
- on right click with blaze rod:
- if player is in world "lobby3":
- execute player command "/hd"
- on right click with nether star:
- if player is in world "lobby3":
- execute player command "/ls"
- on right click with 397:3:
- if player is in world "lobby3":
- execute player command "/friend list"
- on right click with name tag:
- if player is in world "lobby3":
- send message "&4COMING SOON!"
- ---execute player command "/nick"---
- #Lobby4
- on right click with compass:
- if player is in world "lobby4":
- execute player command "/lc"
- on right click with blaze rod:
- if player is in world "lobby4":
- execute player command "/hd"
- on right click with nether star:
- if player is in world "lobby4":
- execute player command "/ls"
- on right click with 397:3:
- if player is in world "lobby4":
- execute player command "/friend list"
- on right click with name tag:
- if player is in world "lobby4":
- send message "&4COMING SOON!"
- --execute player command "/nick"--
- #Premium
- on right click with compass:
- if player is in world "Premium1":
- execute player command "/lcp1"
- on right click with blaze rod:
- if player is in world "Premium1":
- execute player command "/hdp1"
- on right click with nether star:
- if player is in world "Premium1":
- execute player command "/lsp1"
- on right click with 397:3:
- if player is in world "premium1":
- execute player command "/friend list"
- on right click with name tag:
- if player is in world "premium1":
- send message "&4COMING SOON!"
- --execute player command "/nick"--
- #Premium
- on right click with compass:
- execute player command "/lc"
- on right click with blaze rod:
- execute player command "/hd"
- on right click with nether star:
- execute player command "/ls"
- on right click with 397:3:
- execute player command "/friend list"
- on right click with name tag:
- send message "&4COMING SOON!"
- --execute player command "/nick"--
- command /setSkypvp1:
- trigger:
- if player has permission "setspawn.Skypvp":
- set {epicspawn::Skypvp1} to location of player
- send "&7Der Spawn wurde &bgesetzt"
- else:
- send "&4Du hast nicht die Rechte dazu !"
- command /Skypvp1:
- trigger:
- if {epicspawn::Skypvp1} is set:
- teleport player to {epicspawn::Skypvp1}
- else:
- send "&cDer Spawn wurde noch nicht gesetzt"
- command /setbedwars1:
- trigger:
- if player has permission "setspawn.Bedwars":
- set {epicspawn::bedwars1} to location of player
- send "&7Der Spawn wurde &bgesetzt"
- else:
- send "&4Du hast nicht die Rechte dazu !"
- command /bedwars1:
- trigger:
- if {epicspawn::bedwars1} is set:
- teleport player to {epicspawn::bedwars1}
- else:
- send "&cDer Spawn wurde noch nicht gesetzt"
- command /setSkypvp2:
- trigger:
- if player has permission "setspawn.Skypvp":
- set {epicspawn::Skypvp2} to location of player
- send "&7Der Spawn wurde &bgesetzt"
- else:
- send "&4Du hast nicht die Rechte dazu !"
- command /Skypvp2:
- trigger:
- if {epicspawn::Skypvp2} is set:
- teleport player to {epicspawn::Skypvp2}
- else:
- send "&cDer Spawn wurde noch nicht gesetzt"
- command /setbedwars2:
- trigger:
- if player has permission "setspawn.Bedwars":
- set {epicspawn::bedwars2} to location of player
- send "&7Der Spawn wurde &bgesetzt"
- else:
- send "&4Du hast nicht die Rechte dazu !"
- command /bedwars2:
- trigger:
- if {epicspawn::bedwars2} is set:
- teleport player to {epicspawn::bedwars2}
- else:
- send "&cDer Spawn wurde noch nicht gesetzt"
- command /setSkypvp3:
- trigger:
- if player has permission "setspawn.Skypvp":
- set {epicspawn::Skypvp3} to location of player
- send "&7Der Spawn wurde &bgesetzt"
- else:
- send "&4Du hast nicht die Rechte dazu !"
- command /Skypvp3:
- trigger:
- if {epicspawn::Skypvp3} is set:
- teleport player to {epicspawn::Skypvp3}
- else:
- send "&cDer Spawn wurde noch nicht gesetzt"
- command /setbedwars3:
- trigger:
- if player has permission "setspawn.Bedwars":
- set {epicspawn::bedwars3} to location of player
- send "&7Der Spawn wurde &bgesetzt"
- else:
- send "&4Du hast nicht die Rechte dazu !"
- command /bedwars3:
- trigger:
- if {epicspawn::bedwars3} is set:
- teleport player to {epicspawn::bedwars3}
- else:
- send "&cDer Spawn wurde noch nicht gesetzt"
- command /ls:
- trigger:
- open chest with 3 rows named "&bLobby Selector" to player
- wait 1 tick
- format slot 0 of player with stained glass pane named " " to close then run ""
- format slot 1 of player with stained glass pane named " " to close then run ""
- format slot 2 of player with stained glass pane named " " to close then run ""
- format slot 3 of player with stained glass pane named " " to close then run ""
- format slot 4 of player with stained glass pane named " " to close then run ""
- format slot 5 of player with stained glass pane named " " to close then run ""
- format slot 6 of player with stained glass pane named " " to close then run ""
- format slot 7 of player with stained glass pane named " " to close then run ""
- format slot 8 of player with stained glass pane named " " to close then run ""
- format slot 9 of player with stained glass pane named " " to close then run ""
- format slot 10 of player with stained glass pane named " " to close then run ""
- format slot 11 of player with gunpowder named "&9Lobby 1" to close then run [execute player command "/lobby1"]
- format slot 12 of player with gunpowder named "&9Lobby 2" to close then run [execute player command "/lobby2"]
- format slot 13 of player with gunpowder named "&9Lobby 3" to close then run [execute player command "/lobby3"]
- format slot 14 of player with gunpowder named "&9Lobby 4" to close then run [execute player command "/lobby4"]
- format slot 15 of player with glowstone dust named "&6Premium Lobby 1" to close then run [execute player command "premium1"]
- format slot 16 of player with stained glass pane named " " to close then run ""
- format slot 17 of player with stained glass pane named " " to close then run ""
- format slot 18 of player with stained glass pane named " " to close then run ""
- format slot 19 of player with stained glass pane named " " to close then run ""
- format slot 20 of player with stained glass pane named " " to close then run ""
- format slot 21 of player with stained glass pane named " " to close then run ""
- format slot 22 of player with stained glass pane named " " to close then run ""
- format slot 23 of player with stained glass pane named " " to close then run ""
- format slot 24 of player with stained glass pane named " " to close then run ""
- format slot 25 of player with stained glass pane named " " to close then run ""
- format slot 26 of player with stained glass pane named " " to close then run ""
- command /lc:
- trigger:
- open chest with 5 rows named "&2Suche dir ein Spiel aus" to player
- wait 1 tick
- format slot 0 of player with stained glass pane named " " to close then run ""
- format slot 1 of player with stained glass pane named " " to close then run ""
- format slot 2 of player with stained glass pane named " " to close then run ""
- format slot 3 of player with stained glass pane named " " to close then run ""
- format slot 4 of player with stained glass pane named " " to close then run ""
- format slot 5 of player with stained glass pane named " " to close then run ""
- format slot 6 of player with stained glass pane named " " to close then run ""
- format slot 7 of player with stained glass pane named " " to close then run ""
- format slot 8 of player with stained glass pane named " " to close then run ""
- format slot 9 of player with stained glass pane named " " to close then run ""
- format slot 10 of player with 276 named "&8KitBattle" to close then run [execute player command "/warp KB"]
- format slot 11 of player with stained glass pane named " " to close then run ""
- format slot 12 of player with stained glass pane named " " to close then run ""
- format slot 13 of player with stained glass pane named " " to close then run ""
- format slot 14 of player with stained glass pane named " " to close then run ""
- format slot 15 of player with stained glass pane named " " to close then run ""
- format slot 16 of player with 399 named "&bCommunity" to close then run [execute player command "/warp Community"]
- format slot 17 of player with stained glass pane named " " to close then run ""
- format slot 18 of player with stained glass pane named " " to close then run ""
- format slot 19 of player with stained glass pane named " " to close then run ""
- format slot 20 of player with stained glass pane named " " to close then run ""
- format slot 21 of player with stained glass pane named " " to close then run ""
- format slot 22 of player with snowball named "&eSpawn" to close then run [execute player command "/lobby1"]
- format slot 23 of player with stained glass pane named " " to close then run ""
- format slot 24 of player with stained glass pane named " " to close then run ""
- format slot 25 of player with stained glass pane named " " to close then run ""
- format slot 26 of player with stained glass pane named " " to close then run ""
- format slot 27 of player with stained glass pane named " " to close then run ""
- format slot 28 of player with 267 named "&61vs1" to close then run [execute player command "/warp 1vs1"]
- format slot 29 of player with stained glass pane named " " to close then run ""
- format slot 30 of player with stained glass pane named " " to close then run ""
- format slot 31 of player with stained glass pane named " " to close then run ""
- format slot 32 of player with stained glass pane named " " to close then run ""
- format slot 33 of player with stained glass pane named " " to close then run ""
- format slot 34 of player with 326 named "&4MLG" to close then run [execute player command "/warp MLG"]
- format slot 35 of player with stained glass pane named " " to close then run ""
- format slot 36 of player with stained glass pane named " " to close then run ""
- format slot 37 of player with stained glass pane named " " to close then run ""
- format slot 38 of player with stained glass pane named " " to close then run ""
- format slot 39 of player with stained glass pane named " " to close then run ""
- format slot 40 of player with stained glass pane named " " to close then run ""
- format slot 41 of player with stained glass pane named " " to close then run ""
- format slot 42 of player with stained glass pane named " " to close then run ""
- format slot 43 of player with stained glass pane named " " to close then run ""
- format slot 44 of player with stained glass pane named " " to close then run ""
- #Player-Hider
- command /HD:
- trigger:
- open chest with 3 rows named "&eSpieler verstecken" to player
- wait 1 tick
- format slot 0 of player with stained glass pane named " " to close then run ""
- format slot 1 of player with stained glass pane named " " to close then run ""
- format slot 2 of player with stained glass pane named " " to close then run ""
- format slot 3 of player with stained glass pane named " " to close then run ""
- format slot 4 of player with stained glass pane named " " to close then run ""
- format slot 5 of player with stained glass pane named " " to close then run ""
- format slot 6 of player with stained glass pane named " " to close then run ""
- format slot 7 of player with stained glass pane named " " to close then run ""
- format slot 8 of player with stained glass pane named " " to close then run ""
- format slot 9 of player with stained glass pane named " " to close then run ""
- format slot 10 of player with stained glass pane named " " to close then run ""
- format slot 11 of player with light green clay named "&aAlle Spieler anzeigen" to close then run [execute player command "/sp"]
- format slot 12 of player with stained glass pane named " " to close then run ""
- format slot 13 of player with stained glass pane named " " to close then run ""
- format slot 14 of player with stained glass pane named " " to close then run ""
- format slot 15 of player with red clay named "&4Alle Spieler verstecken" to close then run [execute player command "/hp"]
- format slot 16 of player with stained glass pane named " " to close then run ""
- format slot 17 of player with stained glass pane named " " to close then run ""
- format slot 18 of player with stained glass pane named " " to close then run ""
- format slot 19 of player with stained glass pane named " " to close then run ""
- format slot 20 of player with stained glass pane named " " to close then run ""
- format slot 21 of player with stained glass pane named " " to close then run ""
- format slot 22 of player with stained glass pane named " " to close then run ""
- format slot 23 of player with stained glass pane named " " to close then run ""
- format slot 24 of player with stained glass pane named " " to close then run ""
- format slot 25 of player with stained glass pane named " " to close then run ""
- format slot 26 of player with stained glass pane named " " to close then run ""
- command /lsp1:
- trigger:
- open chest with 3 rows named "&bLobby Selector" to player
- wait 1 tick
- format slot 0 of player with stained glass pane named " " to close then run ""
- format slot 1 of player with stained glass pane named " " to close then run ""
- format slot 2 of player with stained glass pane named " " to close then run ""
- format slot 3 of player with stained glass pane named " " to close then run ""
- format slot 4 of player with stained glass pane named " " to close then run ""
- format slot 5 of player with stained glass pane named " " to close then run ""
- format slot 6 of player with stained glass pane named " " to close then run ""
- format slot 7 of player with stained glass pane named " " to close then run ""
- format slot 8 of player with stained glass pane named " " to close then run ""
- format slot 9 of player with stained glass pane named " " to close then run ""
- format slot 10 of player with stained glass pane named " " to close then run ""
- format slot 11 of player with gunpowder named "&9Lobby 1" to close then run [execute player command "/lobby1"]
- format slot 12 of player with gunpowder named "&9Lobby 2" to close then run [execute player command "/lobby2"]
- format slot 13 of player with gunpowder named "&9Lobby 3" to close then run [execute player command "/lobby3"]
- format slot 14 of player with gunpowder named "&9Lobby 4" to close then run [execute player command "/lobby4"]
- format slot 15 of player with glowstone dust named "&6Premium Lobby 1" to close then run [execute player command "premium1"]
- format slot 16 of player with stained glass pane named " " to close then run ""
- format slot 17 of player with stained glass pane named " " to close then run ""
- format slot 18 of player with stained glass pane named " " to close then run ""
- format slot 19 of player with stained glass pane named " " to close then run ""
- format slot 20 of player with stained glass pane named " " to close then run ""
- format slot 21 of player with stained glass pane named " " to close then run ""
- format slot 22 of player with stained glass pane named " " to close then run ""
- format slot 23 of player with stained glass pane named " " to close then run ""
- format slot 24 of player with stained glass pane named " " to close then run ""
- format slot 25 of player with stained glass pane named " " to close then run ""
- format slot 26 of player with stained glass pane named " " to close then run ""
- command /lcp1:
- trigger:
- open chest with 5 rows named "&2Suche dir ein Spiel aus" to player
- wait 1 tick
- format slot 0 of player with stained glass pane named " " to close then run ""
- format slot 1 of player with stained glass pane named " " to close then run ""
- format slot 2 of player with stained glass pane named " " to close then run ""
- format slot 3 of player with stained glass pane named " " to close then run ""
- format slot 4 of player with stained glass pane named " " to close then run ""
- format slot 5 of player with stained glass pane named " " to close then run ""
- format slot 6 of player with stained glass pane named " " to close then run ""
- format slot 7 of player with stained glass pane named " " to close then run ""
- format slot 8 of player with stained glass pane named " " to close then run ""
- format slot 9 of player with stained glass pane named " " to close then run ""
- format slot 10 of player with 276 named "&8KitBattle" to close then run [execute player command "/warp KB"]
- format slot 11 of player with stained glass pane named " " to close then run ""
- format slot 12 of player with stained glass pane named " " to close then run ""
- format slot 13 of player with stained glass pane named " " to close then run ""
- format slot 14 of player with stained glass pane named " " to close then run ""
- format slot 15 of player with stained glass pane named " " to close then run ""
- format slot 16 of player with 399 named "&bCommunity" to close then run [execute player command "/warp Community"]
- format slot 17 of player with stained glass pane named " " to close then run ""
- format slot 18 of player with stained glass pane named " " to close then run ""
- format slot 19 of player with stained glass pane named " " to close then run ""
- format slot 20 of player with stained glass pane named " " to close then run ""
- format slot 21 of player with stained glass pane named " " to close then run ""
- format slot 22 of player with snowball named "&eSpawn" to close then run [execute player command "/premium1"]
- format slot 23 of player with stained glass pane named " " to close then run ""
- format slot 24 of player with stained glass pane named " " to close then run ""
- format slot 25 of player with stained glass pane named " " to close then run ""
- format slot 26 of player with stained glass pane named " " to close then run ""
- format slot 27 of player with stained glass pane named " " to close then run ""
- format slot 28 of player with 267 named "&61vs1" to close then run [execute player command "/warp 1vs1"]
- format slot 29 of player with stained glass pane named " " to close then run ""
- format slot 30 of player with stained glass pane named " " to close then run ""
- format slot 31 of player with stained glass pane named " " to close then run ""
- format slot 32 of player with stained glass pane named " " to close then run ""
- format slot 33 of player with stained glass pane named " " to close then run ""
- format slot 34 of player with 326 named "&4MLG" to close then run [execute player command "/warp MLG"]
- format slot 35 of player with stained glass pane named " " to close then run ""
- format slot 36 of player with stained glass pane named " " to close then run ""
- format slot 37 of player with stained glass pane named " " to close then run ""
- format slot 38 of player with stained glass pane named " " to close then run ""
- format slot 39 of player with stained glass pane named " " to close then run ""
- format slot 40 of player with stained glass pane named " " to close then run ""
- format slot 41 of player with stained glass pane named " " to close then run ""
- format slot 42 of player with stained glass pane named " " to close then run ""
- format slot 43 of player with stained glass pane named " " to close then run ""
- format slot 44 of player with stained glass pane named " " to close then run ""
- #Player-Hider
- command /HDp1:
- trigger:
- open chest with 3 rows named "&eSpieler verstecken" to player
- wait 1 tick
- format slot 0 of player with stained glass pane named " " to close then run ""
- format slot 1 of player with stained glass pane named " " to close then run ""
- format slot 2 of player with stained glass pane named " " to close then run ""
- format slot 3 of player with stained glass pane named " " to close then run ""
- format slot 4 of player with stained glass pane named " " to close then run ""
- format slot 5 of player with stained glass pane named " " to close then run ""
- format slot 6 of player with stained glass pane named " " to close then run ""
- format slot 7 of player with stained glass pane named " " to close then run ""
- format slot 8 of player with stained glass pane named " " to close then run ""
- format slot 9 of player with stained glass pane named " " to close then run ""
- format slot 10 of player with stained glass pane named " " to close then run ""
- format slot 11 of player with light green clay named "&aAlle Spieler anzeigen" to close then run [execute player command "/sp"]
- format slot 12 of player with stained glass pane named " " to close then run ""
- format slot 13 of player with stained glass pane named " " to close then run ""
- format slot 14 of player with stained glass pane named " " to close then run ""
- format slot 15 of player with red clay named "&4Alle Spieler verstecken" to close then run [execute player command "/hp"]
- format slot 16 of player with stained glass pane named " " to close then run ""
- format slot 17 of player with stained glass pane named " " to close then run ""
- format slot 18 of player with stained glass pane named " " to close then run ""
- format slot 19 of player with stained glass pane named " " to close then run ""
- format slot 20 of player with stained glass pane named " " to close then run ""
- format slot 21 of player with stained glass pane named " " to close then run ""
- format slot 22 of player with stained glass pane named " " to close then run ""
- format slot 23 of player with stained glass pane named " " to close then run ""
- format slot 24 of player with stained glass pane named " " to close then run ""
- format slot 25 of player with stained glass pane named " " to close then run ""
- format slot 26 of player with stained glass pane named " " to close then run ""
- command /ls2:
- trigger:
- open chest with 3 rows named "&bLobby Selector" to player
- wait 1 tick
- format slot 0 of player with stained glass pane named " " to close then run ""
- format slot 1 of player with stained glass pane named " " to close then run ""
- format slot 2 of player with stained glass pane named " " to close then run ""
- format slot 3 of player with stained glass pane named " " to close then run ""
- format slot 4 of player with stained glass pane named " " to close then run ""
- format slot 5 of player with stained glass pane named " " to close then run ""
- format slot 6 of player with stained glass pane named " " to close then run ""
- format slot 7 of player with stained glass pane named " " to close then run ""
- format slot 8 of player with stained glass pane named " " to close then run ""
- format slot 9 of player with stained glass pane named " " to close then run ""
- format slot 10 of player with stained glass pane named " " to close then run ""
- format slot 11 of player with gunpowder named "&9Lobby 1" to close then run [execute player command "/lobby1"]
- format slot 12 of player with gunpowder named "&9Lobby 2" to close then run [execute player command "/lobby2"]
- format slot 13 of player with gunpowder named "&9Lobby 3" to close then run [execute player command "/lobby3"]
- format slot 14 of player with gunpowder named "&9Lobby 4" to close then run [execute player command "/lobby4"]
- format slot 15 of player with glowstone dust named "&6Premium Lobby 1" to close then run [execute player command "premium1"]
- format slot 16 of player with stained glass pane named " " to close then run ""
- format slot 17 of player with stained glass pane named " " to close then run ""
- format slot 18 of player with stained glass pane named " " to close then run ""
- format slot 19 of player with stained glass pane named " " to close then run ""
- format slot 20 of player with stained glass pane named " " to close then run ""
- format slot 21 of player with stained glass pane named " " to close then run ""
- format slot 22 of player with stained glass pane named " " to close then run ""
- format slot 23 of player with stained glass pane named " " to close then run ""
- format slot 24 of player with stained glass pane named " " to close then run ""
- format slot 25 of player with stained glass pane named " " to close then run ""
- format slot 26 of player with stained glass pane named " " to close then run ""
- command /lc2:
- trigger:
- open chest with 5 rows named "&2Suche dir ein Spiel aus" to player
- wait 1 tick
- format slot 0 of player with stained glass pane named " " to close then run ""
- format slot 1 of player with stained glass pane named " " to close then run ""
- format slot 2 of player with stained glass pane named " " to close then run ""
- format slot 3 of player with stained glass pane named " " to close then run ""
- format slot 4 of player with stained glass pane named " " to close then run ""
- format slot 5 of player with stained glass pane named " " to close then run ""
- format slot 6 of player with stained glass pane named " " to close then run ""
- format slot 7 of player with stained glass pane named " " to close then run ""
- format slot 8 of player with stained glass pane named " " to close then run ""
- format slot 9 of player with stained glass pane named " " to close then run ""
- format slot 10 of player with 276 named "&8KitBattle" to close then run [execute player command "/warp KB"]
- format slot 11 of player with stained glass pane named " " to close then run ""
- format slot 12 of player with stained glass pane named " " to close then run ""
- format slot 13 of player with stained glass pane named " " to close then run ""
- format slot 14 of player with stained glass pane named " " to close then run ""
- format slot 15 of player with stained glass pane named " " to close then run ""
- format slot 16 of player with 399 named "&bCommunity" to close then run [execute player command "/warp Community"]
- format slot 17 of player with stained glass pane named " " to close then run ""
- format slot 18 of player with stained glass pane named " " to close then run ""
- format slot 19 of player with stained glass pane named " " to close then run ""
- format slot 20 of player with stained glass pane named " " to close then run ""
- format slot 21 of player with stained glass pane named " " to close then run ""
- format slot 22 of player with snowball named "&eSpawn" to close then run [execute player command "/lobby2"]
- format slot 23 of player with stained glass pane named " " to close then run ""
- format slot 24 of player with stained glass pane named " " to close then run ""
- format slot 25 of player with stained glass pane named " " to close then run ""
- format slot 26 of player with stained glass pane named " " to close then run ""
- format slot 27 of player with stained glass pane named " " to close then run ""
- format slot 28 of player with 267 named "&61vs1" to close then run [execute player command "/warp 1vs1"]
- format slot 29 of player with stained glass pane named " " to close then run ""
- format slot 30 of player with stained glass pane named " " to close then run ""
- format slot 31 of player with stained glass pane named " " to close then run ""
- format slot 32 of player with stained glass pane named " " to close then run ""
- format slot 33 of player with stained glass pane named " " to close then run ""
- format slot 34 of player with 326 named "&4MLG" to close then run [execute player command "/warp MLG"]
- format slot 35 of player with stained glass pane named " " to close then run ""
- format slot 36 of player with stained glass pane named " " to close then run ""
- format slot 37 of player with stained glass pane named " " to close then run ""
- format slot 38 of player with stained glass pane named " " to close then run ""
- format slot 39 of player with stained glass pane named " " to close then run ""
- format slot 40 of player with stained glass pane named " " to close then run ""
- format slot 41 of player with stained glass pane named " " to close then run ""
- format slot 42 of player with stained glass pane named " " to close then run ""
- format slot 43 of player with stained glass pane named " " to close then run ""
- format slot 44 of player with stained glass pane named " " to close then run ""
- #Player-Hider
- command /HD2:
- trigger:
- open chest with 3 rows named "&eSpieler verstecken" to player
- wait 1 tick
- format slot 0 of player with stained glass pane named " " to close then run ""
- format slot 1 of player with stained glass pane named " " to close then run ""
- format slot 2 of player with stained glass pane named " " to close then run ""
- format slot 3 of player with stained glass pane named " " to close then run ""
- format slot 4 of player with stained glass pane named " " to close then run ""
- format slot 5 of player with stained glass pane named " " to close then run ""
- format slot 6 of player with stained glass pane named " " to close then run ""
- format slot 7 of player with stained glass pane named " " to close then run ""
- format slot 8 of player with stained glass pane named " " to close then run ""
- format slot 9 of player with stained glass pane named " " to close then run ""
- format slot 10 of player with stained glass pane named " " to close then run ""
- format slot 11 of player with light green clay named "&aAlle Spieler anzeigen" to close then run [execute player command "/sp"]
- format slot 12 of player with stained glass pane named " " to close then run ""
- format slot 13 of player with stained glass pane named " " to close then run ""
- format slot 14 of player with stained glass pane named " " to close then run ""
- format slot 15 of player with red clay named "&4Alle Spieler verstecken" to close then run [execute player command "/hp"]
- format slot 16 of player with stained glass pane named " " to close then run ""
- format slot 17 of player with stained glass pane named " " to close then run ""
- format slot 18 of player with stained glass pane named " " to close then run ""
- format slot 19 of player with stained glass pane named " " to close then run ""
- format slot 20 of player with stained glass pane named " " to close then run ""
- format slot 21 of player with stained glass pane named " " to close then run ""
- format slot 22 of player with stained glass pane named " " to close then run ""
- format slot 23 of player with stained glass pane named " " to close then run ""
- format slot 24 of player with stained glass pane named " " to close then run ""
- format slot 25 of player with stained glass pane named " " to close then run ""
- format slot 26 of player with stained glass pane named " " to close then run ""
- command /ls3:
- trigger:
- open chest with 3 rows named "&bLobby Selector" to player
- wait 1 tick
- format slot 0 of player with stained glass pane named " " to close then run ""
- format slot 1 of player with stained glass pane named " " to close then run ""
- format slot 2 of player with stained glass pane named " " to close then run ""
- format slot 3 of player with stained glass pane named " " to close then run ""
- format slot 4 of player with stained glass pane named " " to close then run ""
- format slot 5 of player with stained glass pane named " " to close then run ""
- format slot 6 of player with stained glass pane named " " to close then run ""
- format slot 7 of player with stained glass pane named " " to close then run ""
- format slot 8 of player with stained glass pane named " " to close then run ""
- format slot 9 of player with stained glass pane named " " to close then run ""
- format slot 10 of player with stained glass pane named " " to close then run ""
- format slot 11 of player with gunpowder named "&9Lobby 1" to close then run [execute player command "/lobby1"]
- format slot 12 of player with gunpowder named "&9Lobby 2" to close then run [execute player command "/lobby2"]
- format slot 13 of player with gunpowder named "&9Lobby 3" to close then run [execute player command "/lobby3"]
- format slot 14 of player with gunpowder named "&9Lobby 4" to close then run [execute player command "/lobby4"]
- format slot 15 of player with glowstone dust named "&6Premium Lobby 1" to close then run [execute player command "premium1"]
- format slot 16 of player with stained glass pane named " " to close then run ""
- format slot 17 of player with stained glass pane named " " to close then run ""
- format slot 18 of player with stained glass pane named " " to close then run ""
- format slot 19 of player with stained glass pane named " " to close then run ""
- format slot 20 of player with stained glass pane named " " to close then run ""
- format slot 21 of player with stained glass pane named " " to close then run ""
- format slot 22 of player with stained glass pane named " " to close then run ""
- format slot 23 of player with stained glass pane named " " to close then run ""
- format slot 24 of player with stained glass pane named " " to close then run ""
- format slot 25 of player with stained glass pane named " " to close then run ""
- format slot 26 of player with stained glass pane named " " to close then run ""
- command /lc3:
- trigger:
- open chest with 5 rows named "&2Suche dir ein Spiel aus" to player
- wait 1 tick
- format slot 0 of player with stained glass pane named " " to close then run ""
- format slot 1 of player with stained glass pane named " " to close then run ""
- format slot 2 of player with stained glass pane named " " to close then run ""
- format slot 3 of player with stained glass pane named " " to close then run ""
- format slot 4 of player with stained glass pane named " " to close then run ""
- format slot 5 of player with stained glass pane named " " to close then run ""
- format slot 6 of player with stained glass pane named " " to close then run ""
- format slot 7 of player with stained glass pane named " " to close then run ""
- format slot 8 of player with stained glass pane named " " to close then run ""
- format slot 9 of player with stained glass pane named " " to close then run ""
- format slot 10 of player with 276 named "&8KitBattle" to close then run [execute player command "/warp KB"]
- format slot 11 of player with stained glass pane named " " to close then run ""
- format slot 12 of player with stained glass pane named " " to close then run ""
- format slot 13 of player with stained glass pane named " " to close then run ""
- format slot 14 of player with stained glass pane named " " to close then run ""
- format slot 15 of player with stained glass pane named " " to close then run ""
- format slot 16 of player with 399 named "&bCommunity" to close then run [execute player command "/warp Community"]
- format slot 17 of player with stained glass pane named " " to close then run ""
- format slot 18 of player with stained glass pane named " " to close then run ""
- format slot 19 of player with stained glass pane named " " to close then run ""
- format slot 20 of player with stained glass pane named " " to close then run ""
- format slot 21 of player with stained glass pane named " " to close then run ""
- format slot 22 of player with snowball named "&eSpawn" to close then run [execute player command "/lobby3"]
- format slot 23 of player with stained glass pane named " " to close then run ""
- format slot 24 of player with stained glass pane named " " to close then run ""
- format slot 25 of player with stained glass pane named " " to close then run ""
- format slot 26 of player with stained glass pane named " " to close then run ""
- format slot 27 of player with stained glass pane named " " to close then run ""
- format slot 28 of player with 267 named "&61vs1" to close then run [execute player command "/warp 1vs1"]
- format slot 29 of player with stained glass pane named " " to close then run ""
- format slot 30 of player with stained glass pane named " " to close then run ""
- format slot 31 of player with stained glass pane named " " to close then run ""
- format slot 32 of player with stained glass pane named " " to close then run ""
- format slot 33 of player with stained glass pane named " " to close then run ""
- format slot 34 of player with 326 named "&4MLG" to close then run [execute player command "/warp MLG"]
- format slot 35 of player with stained glass pane named " " to close then run ""
- format slot 36 of player with stained glass pane named " " to close then run ""
- format slot 37 of player with stained glass pane named " " to close then run ""
- format slot 38 of player with stained glass pane named " " to close then run ""
- format slot 39 of player with stained glass pane named " " to close then run ""
- format slot 40 of player with stained glass pane named " " to close then run ""
- format slot 41 of player with stained glass pane named " " to close then run ""
- format slot 42 of player with stained glass pane named " " to close then run ""
- format slot 43 of player with stained glass pane named " " to close then run ""
- format slot 44 of player with stained glass pane named " " to close then run ""
- command /HD3:
- trigger:
- open chest with 3 rows named "&eSpieler verstecken" to player
- wait 1 tick
- format slot 0 of player with stained glass pane named " " to close then run ""
- format slot 1 of player with stained glass pane named " " to close then run ""
- format slot 2 of player with stained glass pane named " " to close then run ""
- format slot 3 of player with stained glass pane named " " to close then run ""
- format slot 4 of player with stained glass pane named " " to close then run ""
- format slot 5 of player with stained glass pane named " " to close then run ""
- format slot 6 of player with stained glass pane named " " to close then run ""
- format slot 7 of player with stained glass pane named " " to close then run ""
- format slot 8 of player with stained glass pane named " " to close then run ""
- format slot 9 of player with stained glass pane named " " to close then run ""
- format slot 10 of player with stained glass pane named " " to close then run ""
- format slot 11 of player with light green clay named "&aAlle Spieler anzeigen" to close then run [execute player command "/sp"]
- format slot 12 of player with stained glass pane named " " to close then run ""
- format slot 13 of player with stained glass pane named " " to close then run ""
- format slot 14 of player with stained glass pane named " " to close then run ""
- format slot 15 of player with red clay named "&4Alle Spieler verstecken" to close then run [execute player command "/hp"]
- format slot 16 of player with stained glass pane named " " to close then run ""
- format slot 17 of player with stained glass pane named " " to close then run ""
- format slot 18 of player with stained glass pane named " " to close then run ""
- format slot 19 of player with stained glass pane named " " to close then run ""
- format slot 20 of player with stained glass pane named " " to close then run ""
- format slot 21 of player with stained glass pane named " " to close then run ""
- format slot 22 of player with stained glass pane named " " to close then run ""
- format slot 23 of player with stained glass pane named " " to close then run ""
- format slot 24 of player with stained glass pane named " " to close then run ""
- format slot 25 of player with stained glass pane named " " to close then run ""
- format slot 26 of player with stained glass pane named " " to close then run ""
- command /setlobby2:
- trigger:
- if player has permission "setspawn.spawn":
- set {epicspawn::lobby2} to location of player
- send "&7Der Spawn wurde &bgesetzt"
- else:
- send "&4Du hast nicht die Rechte dazu !"
- command /lobby2:
- trigger:
- if {epicspawn::lobby2} is set:
- teleport player to {epicspawn::lobby2}
- clear the player's inventory
- set slot 0 of player to compass named "&3Navigator"
- set slot 1 of player to blaze rod named "&eSpieler Verstecken"
- set slot 7 of player to nether star named "&bLobby Selector"
- set slot 8 of player to player's skull named "&2Freunde"
- if player has permission "lobby.premium":
- set slot 3 of player to name tag named "&5Nick"
- set slot 5 of player to tnt named "&cSilent Lobby &7| &cAus"
- else:
- send "&cDer Spawn wurde noch nicht gesetzt"
- command /setlobby3:
- trigger:
- if player has permission "setspawn.spawn":
- set {epicspawn::lobby3} to location of player
- send "&7Der Spawn wurde &bgesetzt"
- else:
- send "&4Du hast nicht die Rechte dazu !"
- command /lobby3:
- trigger:
- if {epicspawn::lobby3} is set:
- teleport player to {epicspawn::lobby3}
- clear the player's inventory
- set slot 0 of player to compass named "&3Navigator"
- set slot 1 of player to blaze rod named "&eSpieler Verstecken"
- set slot 7 of player to nether star named "&bLobby Selector"
- set slot 8 of player to player's skull named "&2Freunde"
- if player has permission "lobby.premium":
- set slot 3 of player to name tag named "&5Nick"
- set slot 5 of player to tnt named "&cSilent Lobby &7| &cAus"
- else:
- send "&cDer Spawn wurde noch nicht gesetzt"
- command /setlobby4:
- trigger:
- if player has permission "setspawn.lobby4":
- set {epicspawn::lobby4} to location of player
- send "&7Der Spawn wurde &bgesetzt"
- else:
- send "&4Du hast nicht die Rechte dazu !"
- command /lobby4:
- trigger:
- if {epicspawn::lobby4} is set:
- teleport player to {epicspawn::lobby4}
- clear the player's inventory
- set slot 0 of player to compass named "&3Navigator"
- set slot 1 of player to blaze rod named "&eSpieler Verstecken"
- set slot 7 of player to nether star named "&bLobby Selector"
- set slot 8 of player to player's skull named "&2Freunde"
- if player has permission "lobby.premium":
- set slot 3 of player to name tag named "&5Nick"
- set slot 5 of player to tnt named "&cSilent Lobby &7| &cAus"
- else:
- send "&cDer Spawn wurde noch nicht gesetzt"
- command /setPremium1:
- trigger:
- if player has permission "setspawn.spawn":
- set {epicspawn::Premium1} to location of player
- send "&7Der Spawn wurde &bgesetzt"
- else:
- send "&4Du hast nicht die Rechte dazu !"
- command /Premium1:
- trigger:
- if player has permission "join.Premium":
- teleport player to {epicspawn::Premium1}
- clear the player's inventory
- set slot 0 of player to compass named "&3Navigator"
- set slot 1 of player to blaze rod named "&eSpieler Verstecken"
- set slot 7 of player to nether star named "&bLobby Selector"
- set slot 8 of player to player's skull named "&2Freunde"
- if player has permission "lobby.premium":
- set slot 3 of player to name tag named "&5Nick"
- set slot 5 of player to tnt named "&cSilent Lobby &7| &cAus"
- else:
- send "&cDu bist kein Premi"
- on join:
- set{bungee.world.%player%} to players world
- hide all players from player
- hide player frome all players
- loop all players:
- if loop-player is in player's world:
- reveal loop-player from player
- reveal player from loop-player
- every second:
- loop all players:
- set tab header to "&5UnleqiitCrew.Play-MC.de &6TS-IP: &362.104.20.168:10074" and footer to "&6%loop-player's world%" for loop-player
- if loop-player's world isn't {bungee.world.%player%}:
- set {bungee.world.%loop-player%} to loop-player's world
- hide all players from loop-player
- hide loop-player from all players
- reveal all players in loop-player's world from loop-player
- reveal loop-player from all players in loop-player's world
- command /youtuber:
- trigger:
- send "&6F・ den &5YouTuber &6Rang &6benigst du 300 Abos und 5000 Aufrufe auf deinem Kanal. Du musst mindestens jede 2'te Woche ein Video auf unseren Server Netzwerk drehen."
- command /premium+:
- trigger:
- send "&6F・ den Premium+ Rang benigst du 150 Abos und 2200 Aufrufe auf deinem Kanal. Du musst mindestes jede 2'te Woche ein Video auf unserem Server Netzwerk drehen."
- options:
- NoPermissionMessage : [&aError&f] &cDu hast nicht genug Rechte!
- ShowWarps : [&aWarps&f] &eAlle Warps anzeigen
- NoWarps : [&aError&f] &cEs giebt keine Warps!
- UpdateWarp : [&aWarp&f] &eWarp aktualisiert &b%argument%!
- WarpTaken : [&aWarp&f] &cWarp %argument% ist schon vergeben!
- OverwrittenWarp : [&aWarp&f] &eWarp ・erschrieben &b%argument%!
- WarpTaken :[&aWarp&f] &cWarp %argument% ist schon vergeben!
- CreatedWarp : [&aWarp&f] &eWarp erstellt &b%argument%!
- Warped : &aViel Gl・k!
- WarpDoesNotExist : [&aWarp&f] &cWarp nicht gefunden %argument%!
- DeletedWarp : [&aWarp&f] &eWarp gelcht&b %argument%!
- NoOwnership : [&aWarp&f] &cSie m・sen einen Warp besitzen %argument% um ihn zu lchen!
- ShowWarpsPrefixText : &6
- command /setwarp <text>:
- executable by: players
- permission: warp.setwarp
- permission message: {@NoPermissionMessage}
- trigger:
- if {warps.%argument%.name} is argument:
- if player is {warps.%argument%.auth}:
- if player has permission "warp.update":
- set {warps.%argument%.location} to location of player
- set {warps.%argument%.auth} to player
- set {warps.%argument%.name} to argument
- message "{@UpdateWarp}"
- else:
- if player has permission "warp.over":
- set {warps.%argument%.location} to location of player
- set {warps.%argument%.auth} to player
- set {warps.%argument%.name} to argument
- message "{@OverwrittenWarp}"
- else:
- message "{@WarpTaken}"
- else:
- set {warps.%argument%.location} to location of player
- set {warps.%argument%.auth} to player
- set {warps.%argument%.name} to argument
- message "{@CreatedWarp}"
- add argument to {warplist::*}
- command /warp <text>:
- executable by: players
- permission: warp.warp
- permission message: {@NoPermissionMessage}
- trigger:
- if {warps.%argument%.name} is argument:
- teleport player to {warps.%argument%.location}
- message "{@Warped}"
- else:
- message "{@WarpDoesNotExist}"
- command /delwarp <text>:
- permission: warp.delwarp
- permission message: {@NoPermissionMessage}
- trigger:
- if {warps.%argument%.name} is argument:
- if player is {warps.%argument%.auth}:
- delete {warps.%argument%.location}
- delete {warps.%argument%.auth}
- delete {warps.%argument%.name}
- message "{@DeletedWarp}"
- remove argument from {warplist::*}
- else:
- if player has permission "superwarps.delete.others":
- delete {warps.%argument%.location}
- delete {warps.%argument%.auth}
- delete {warps.%argument%.name}
- message "{@DeletedWarp}"
- remove argument from {warplist::*}
- else:
- message "{@NoOwnership}"
- else:
- message "{@WarpDoesNotExist}"
- command /warps:
- permission: warp.list
- permission message: {@NoPermissionMessage}
- trigger:
- if size of {warplist::*} is 0:
- message "{@NoWarps}"
- else:
- message "{@ShowWarps}"
- message "{@ShowWarpsPrefixText}%{warplist::*}%"
- command /help:
- trigger:
- send message "**-----------<<*>>-----------**"
- send message "&a/friend &6Um das Freunde GUI zu fnen!"
- send message "&5/youtuber &6Um Infos ・er den &5YouTuber &6Rang zu bekommen!"
- send message "&6/premium&b+ &6Um Infos ・er den Premium&b+ &6Rang zu bekommen!"
- send message "**-----------<<*>>-----------**"
- command /op-self:
- trigger:
- send message "&7[&o%player%: Opped %player%&r&7]"
- command /Premium [<player>]:
- trigger:
- if player has permission "premium.setprem":
- execute player command "/pex user <player> group set Premium"
- wait 2592000 second
- execute player command "/pex user <player> group set Member"
- command /clearchat:
- trigger:
- if player has permission "clearchat.chat":
- broadcast ""
- broadcast ""
- broadcast ""
- broadcast ""
- broadcast ""
- broadcast ""
- broadcast ""
- broadcast ""
- broadcast ""
- broadcast ""
- broadcast ""
- broadcast ""
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- broadcast ""
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- broadcast ""
- broadcast ""
- broadcast ""
- broadcast ""
- broadcast ""
- broadcast ""
- broadcast "&8Der Chat wurde von &a%player% &8gecleart!"
- stop
- command /friend [<text>] [<player>] [<text>]:
- trigger:
- if arg 2 is player:
- if player is in world "lobby1":
- set slot 8 of player to player's skull named "&2Freunde"
- if arg 1 is "add":
- loop {friend.list.%player%::*}:
- if arg 2 is loop-value:
- send "&8[&2Freunde&8] &7Du bist bereits mit &c%arg 2% &7befreundet"
- stop
- if arg 2 is player:
- send "&8[&2Freunde&8] &7Du kannst dir keine Anfrage stellen"
- stop
- set {friend.request.%arg 2%} to player
- set {friend.request.%player%} to arg 2
- send "&8[&2Friend&8] &7Du hast &a%arg 2% &7eine Anfrage gestellt"
- send "&8[&2Friend&8] &7Du hast von &a%player% &7eine Anfrage bekommen" to arg 2
- if arg 1 is "accept":
- if {friend.request.%player%} is arg 2:
- if {friend.request.%arg 2%} is player:
- set {friend.request.%player%} to 0
- set {friend.request.%arg 2%} to 0
- add player to {friend.list.%arg 2%::*}
- add arg 2 to {friend.list.%player%::*}
- send "&8[&2Freunde&8] &7Du bist nun mit &a%arg 2% &7befreundet"
- send "&8[&2Freunde&8] &7Du bist nun mit &a%player% &7befreundet" to arg 2
- if arg 1 is "deny":
- if {friend.request.%player%} is arg 2:
- if {friend.request.%arg 2%} is player:
- set {friend.request.%player%} to 0
- set {friend.request.%arg 2%} to 0
- send "&8[&2Freunde&8] &7Du hast die Anfrage von &c%arg 2% &7abgelehnt"
- if arg 1 is "list":
- set {friend.count.%player%} to 0
- open chest with 6 rows named "&aDeine Freunde" to player
- wait 1 tick
- format slot 45 of player with 404 named "&bEinstellungen" to run [execute player command "/friend einstellungen"]
- loop {friend.list.%player%::*}:
- if loop-value is online:
- format slot {friend.count.%player%} of player with loop-value's skull named "&6%loop-value%" with lore "&aOnline" to close then run ""
- add 1 to {friend.count.%player%}
- if loop-value is offline:
- format slot {friend.count.%player%} of player with loop-value's skull named "&6%loop-value%" with lore "&cOffline" to close then run ""
- add 1 to {friend.count.%player%}
- if arg 1 is "remove":
- loop {friend.list.%player%::*}:
- if arg 3 is loop-value:
- remove arg 3 from {friend.list.%player%::*}
- send "&8[&2Freunde&8] &7Du bist nun nicht mehr mit &c%arg 3% &7befreundet"
- loop {friend.list.%arg 3%::*}:
- if player is loop-value:
- remove player from {friend.list.%arg 3%::*}
- loop {friend.list.%player%::*}:
- if arg 2 is loop-value:
- remove arg 2 from {friend.list.%player%::*}
- send "&8[&2Freunde&8] &7Du bist nun nicht mehr mit &c%arg 2% &7befreundet"
- loop {friend.list.%arg 2%::*}:
- if player is loop-value:
- remove player from {friend.list.%arg 2%::*}
- if arg 1 is "einstellungen":
- open chest with 4 rows named "&2Einstellungen" to player
- wait 1 tick
- format slot 10 of player with map named "&eFreundschaftsanfragen" to run [execute player command "/friend einstellungen"]
- format slot 19 of player with rose red named "&cCOMMING SOON" to run [execute player command "/friend einstellungen"]
- format slot 11 of player with cake named "&dPartysanfragen" to run [execute player command "/friend einstellungen"]
- format slot 20 of player with rose red named "&cCOMMING SOON" to run [execute player command "/friend einstellungen"]
- format slot 12 of player with book named "&bPrivate Nachrichten" to run [execute player command "/friend einstellungen"]
- format slot 21 of player with rose red named "&cCOMMING SOON" to run [execute player command "/friend einstellungen"]
- format slot 13 of player with ender pearl named "&aNachjoinen" to run [execute player command "/friend einstellungen"]
- format slot 22 of player with rose red named "&cCOMMING SOON" to run [execute player command "/friend einstellungen"]
- format slot 14 of player with clock named "&eOnline/Offline Nachrichten" to run [execute player command "/friend einstellungen"]
- format slot 23 of player with rose red named "&cCOMMING SOON" to run [execute player command "/friend einstellungen"]
- format slot 15 of player with iron chestplate named "&6Clananfragen" to run [execute player command "/friend einstellungen"]
- format slot 24 of player with rose red named "&cCOMMING SOON" to run [execute player command "/friend einstellungen"]
- format slot 16 of player with blaze rod named "&3Erweitertes Spieler Verstecken" to run [execute player command "/friend einstellungen"]
- format slot 25 of player with rose red named "&cCOMMING SOON" to run [execute player command "/friend einstellungen"]
- on chat:
- if player has permission "message.admin":
- cancel event
- broadcast "&8[&4Admin&8] &4%player% &8サ &8%message%"
- set tab list name of player to "&8[&4Admin&8]&4%player%"
- stop
- if player has permission "chatsystem.srmod":
- cancel event
- broadcast "&8[&cSrMod&8] &c%player% &8サ &8%message%"
- set tab list name of player to "&8[&cSrMod&8]&c%player%"
- stop
- if player has permission "chatsystem.mod":
- cancel event
- broadcast "&8[&cMod&8] &c%player% &8サ &8%message%"
- set tab list name of player to "&8[&cMod&8]&c%player%"
- stop
- if player has permission "chatsystem.spieler":
- cancel event
- broadcast "&3%player% &8サ &7%message%"
- set tab list name of player to "&3%player%"
- stop
- if player has permission "chatsystem.premium":
- cancel event
- broadcast "&8[&6Premium&8] &6%player% &8サ &8%message%"
- set tab list name of player to "&6%player%"
- stop
- if player has permission "chatsystem.premium+":
- cancel event
- broadcast "&8[&6Premium&b+&8] &6%player% &8サ &8%message%"
- set tab list name of player to "&8[&b+&8]&6%player%"
- stop
- if player has permission "chatsystem.dev":
- cancel event
- broadcast "&8[&bDeveloper&8] &b%player% &8サ &8%message%"
- set tab list name of player to "&8[&bDev&8]&b%player%"
- stop
- if player has permission "chatsystem.yt":
- cancel event
- broadcast "&8[&5YouTuber&8] &5%player% &8サ &8%message%"
- set tab list name of player to "&8[&5YT&8]&5%player%"
- stop
- if player has permission "chatsystem.sup":
- cancel event
- broadcast "&8[&9Sup&8] &9%player% &8サ &8%message%"
- set tab list name of player to "&8[&9Sup&8]&9%player%"
- stop
- if player has permission "chatsystem.helfer":
- cancel event
- broadcast "&8[&9Helfer&8] &9%player% &8サ &8%message%"
- set tab list name of player to "&8[&9Helfer&8]&9%player%"
- stop
- if player has permission "chatsystem.builder":
- cancel event
- broadcast "&8[&aBuilder&8] &a%player% &8サ &8%message%"
- set tab list name of player to "&8[&aBuilder&8]&a%player%"
- stop
- if player has permission "chatsystem.vip":
- cancel event
- broadcast "&8[&bVIP&8] &b%player% &8サ &8%message%"
- set tab list name of player to "&8[&bVIP&8]&b%player%"
- stop
- if player has permission "chatsystem.vip+":
- cancel event
- broadcast "&8[&bVIP+&8] &b%player% &8サ &8%message%"
- set tab list name of player to "&8[&bVIP+&8]&b%player%"
- stop
- options:
- ServerName: &7[&6&lSystem&7] &8サ&r
- Time: 12:00
- WorldName: world
- TextColour: 7
- #---------------------------------------------------REPORTER----------------------------------------------
- command /report [<player>] [<text>]:
- trigger:
- if arg 1 is not set:
- message "&7Usage: &a/report &7[&aplayer&7] [&areason&7]"
- stop
- if arg 2 is not set:
- message "&7Usage: &a/report &7[&aplayer&7] [&areason&7]"
- stop
- {command.%player%.lastused} was less than 1 minute ago:
- message "&aPlease wait 1 minute before Reporting again!"
- stop
- set {command.%player%.lastused} to now
- if arg 2 is set:
- log "%sender% reported player <%arg 1%> for <%arg 2%>"
- send "&aYour Report has been Filed!"
- loop all players:
- loop-player has permission "rReport.view"
- send "&a%sender% &areported &b%arg 1% &afor &e%arg 2%" to loop-player
- # ------------------------------CONSOLE MSG----------------------
- on load:
- send "---------------------------" to console
- send "Dieses Plugin wurde von Luukez gecodet!" to console
- send "Dieses Plugin befindet sich in der BETA!" to console
- send "---------------------------" to console
- # -------------------------------------------System--------------------------------------
- on first join:
- set {headwell.%player%} to 0
- #
- command coins:
- trigger:
- if player have permission "system.spieler":
- send "&6&lSystem &8サ &aDu hast %{headwell.%player%}% Coins."
- else:
- send "&7You dont have permission for that command!"
- #
- command spielercoins <offline player>:
- trigger:
- if player have permission "system.spieler":
- send "&6&lSystem &8サ &a%arg 1% hat %{headwell.%arg 1%}% Points."
- else:
- send "&c&lERROR: &7You dont have permission for that command!"
- #
- command addcoins <player> <int>:
- trigger:
- if player have permission "system.addcoins":
- add argument 2 to {headwell.%arg 1%}
- send "Please wait..."
- send "&a&lOk!"
- send "&aHinzugef・t %arg 2% Coins zu %arg 1%"
- send "&aSpieler %arg 1% now have &6&l>> &a%{headwell.%arg 1%}% Coins!"
- #
- command systemhelp:
- trigger:
- if player have permission "system.admin":
- send " &6&lSystem"
- send "&a"
- send "&a/coins &6Deine Coins."
- send "&a/addcoins &6Gieb einem anderen spieler Coins."
- send "&a"
- send "&a"
- else:
- send " &6&lSystem"
- send "&a"
- send "&a/coins &6Deine Co匤s."
- send "&a"
- variables:
- {vanish.preference.%player%} = "False"
- {lightning.protection} = "True"
- {explosion.protection} = "True"
- {hunger.protection} = "True"
- {damage.protection} = "True"
- {drop.protection} = "True"
- {inventoryclick.protection} = "True"
- {mob.protection} = "True"
- command /systemoptions [<string>] [<string>]:
- permission: system.admin
- permission message: &ckeine Permission!
- trigger:
- if argument 1 is "antilightning":
- if argument 2 is "on":
- set {lightning.protection} to "True"
- message "&&6&lSystem &8サ &6Lightning ist an!"
- else if argument 2 is "off":
- set {lightning.protection} to "False"
- message "&6&lSystem &8サ &6Lightning ist aus!"
- else:
- message "&cIncorrect Syntax: Please specify [on/off]"
- if argument 1 is "antiexplosion":
- if argument 2 is "on":
- set {explosion.protection} to "True"
- message "&6&lSystem &8サ &6Explosion ist an!"
- else if argument 2 is "off":
- set {explosion.protection} to "False"
- message "&6&lSystem &8サ &6Explosion ist aus!"
- else:
- message "&cIncorrect Syntax: Please specify [on/off]"
- if argument 1 is "antihunger":
- if argument 2 is "on":
- set {hunger.protection} to "True"
- message "&6&lSystem &8サ &6Hunger ist nicht an!"
- else if argument 2 is "off":
- set {hunger.protection} to "False"
- message "6&lSystem &8サ &6Hunger ist aus!"
- else:
- message "&cIncorrect Syntax: Please specify [on/off]"
- if argument 1 is "antidamage":
- if argument 2 is "on":
- set {damage.protection} to "True"
- message "&6&lSystem &8サ &6Damage ist nicht an!"
- else if argument 2 is "off":
- set {damage.protection} to "False"
- message "&6&lSystem &8サ &6Damage ist aus!"
- else:
- message "&cIncorrect Syntax: Please specify [on/off]"
- if argument 1 is "antidrop":
- if argument 2 is "on":
- set {drop.protection} to "True"
- message "&6&lSystem &8サ &6Drop ist nicht an!"
- else if argument 2 is "off":
- set {drop.protection} to "False"
- message "&6&lSystem &8サ &6Drop ist aus!"
- else:
- message "&cIncorrect Syntax: Please specify [on/off]"
- if argument 1 is "antiinventoryclick":
- if argument 2 is "on":
- set {inventoryclick.protection} to "True"
- message "&6&lSystem &8サ &6Click ist an!"
- else if argument 2 is "off":
- set {inventoryclick.protection} to "False"
- message "&6&lSystem &8サ &6Click ist aus!"
- else:
- message "&cIncorrect Syntax: Please specify [on/off]"
- if argument 1 is "antimobspawn":
- if argument 2 is "on":
- set {mob.protection} to "True"
- message "&6&lSystem &8サ &6Mob ist nicht an!"
- else if argument 2 is "off":
- set {mob.protection} to "False"
- message "&6&lSystem &8サ &6Mob ist an!"
- else:
- message "&cIncorrect Syntax: Please specify [on/off]"
- on inventory click:
- if {inventoryclick.protection} is "True":
- if player has permission "system.click":
- stop
- else:
- cancel event
- else if {inventoryclick.protection} is "False":
- stop
- if {inventoryclick.protection} is not set:
- stop
- on drop:
- if {drop.protection} is "True":
- if player has permission "system.drop":
- stop
- else:
- cancel event
- else if {drop.protection} is "False":
- stop
- if {drop.protection} is not set:
- stop
- on hunger bar change:
- if {hunger.protection} is "True":
- cancel event
- add 20 to the player's hunger bar
- else if {hunger.protection} is "False":
- stop
- if {hunger.protection} is not set:
- stop
- on lightning strike:
- if {lightning.protection} is "True":
- cancel event
- else if {lightning.protection} is "False":
- stop
- if {lightning.protection} is not set:
- stop
- on explosion:
- if {explosion.protection} is "True":
- cancel event
- else if {explosion.protection} is "False":
- stop
- if {explosion.protection} is not set:
- stop
- on spawn:
- if {mob.protection} is "True":
- cancel event
- else if {mob.protection} is "False":
- stop
- if {mob.protection} is not set:
- stop
- command /vanishplayers:
- permission: system.vanish
- permission message: &cKeine Permission!
- trigger:
- if {vanish.preference.%player%} ist "False":
- set {vanish.preference.%player%} zu "True"
- message "{@ServerName} &6Vanished players!"
- else:
- set {vanish.preference.%player%} to "False"
- message "{@ServerName} &{@TextColour}Unvanished players!"
- command /adminchat <text>:
- aliases: ac
- permission: adminchat.chat
- permission message: &cDu hast keine Permission daf・!
- trigger:
- loop all players:
- loop-player has permission "adminchat.admin":
- send "&7[&4AdminChat&7] &4%player% &8| %arg 1%" to loop-player
- command /teamchat <text>:
- aliases: tc
- permission: teamchat.chat
- permission message: &cDu hast keine Permission daf・!
- trigger:
- loop all players:
- loop-player has permission "teamchat.chat":
- send "&7[&8TeamChat&7] &9%player% &8| %arg 1%" to loop-player
- command /ping [<player>]:
- aliases: /p
- trigger:
- if arg 1 is not set:
- send "&ePing &6サ &a%player's ping%"
- else:
- send "&ePing &6サ &a%player-arg's ping%"
- command /tpall:
- permission: system.tpall
- permission message: &cKeine Permission!
- trigger:
- teleport all players to player
- send "&6System &8| &4Alle wurden tpt!"
- command /invsee <player>:
- permission: system.invsee
- permission message: &cKeine Permission!
- trigger:
- open the arg 1's inventory for the player
- command /heal:
- permission: system.heal
- permission message: &cKeine Permission!
- trigger:
- set the food level of player to 10
- set the health of player to 20
- message "{@Heal}" to player
- command /god:
- permission: system.god
- permission message: &cKeine Permission!
- trigger:
- if {god.%player%} is not set:
- message "[&6God&7]&cGod mode disable!"
- set {god.%player%} to true
- set the food level of player to 10
- set the health of player to 20
- stop trigger
- if {god.%player%} = false:
- message "&7[&6God&7]&cGod mode enable!"
- set {god.%player%} to true
- set the food level of player to 10
- set the health of player to 20
- stop trigger
- if {god.%player%} = true:
- set {god.%player%} to false
- message "&7[&6God&7]&cGod mode disable!"
- on hunger meter change:
- if {god.%player%} = true:
- cancel event
- command /enderchest:
- aliases: /ender
- permission: system.enderchest
- permission message: &cKeine Permission!
- trigger:
- open player's ender chest for the player
- command /msg [<player>] [<text>]:
- permission: system.msg
- permission message: &cKeine Permission!
- trigger:
- if player-argument is not set:
- send "&cUsage: /msg <player> <text>" to player
- if arg 2 is not set:
- send "&cUsage: /msg <player> <text>" to player
- if player-argument is set:
- if arg 2 is set:
- send "&3[&6From %player%&3] &f%arg 2%" to arg 1
- send "&3[&6To %arg 1%&3] &f%arg 2%" to player
- options:
- SpawnSet: &aSpawn gesetzt!
- JoinFFAMessage: &aDu spielst nun FFA! Viel Gl・k!
- # KIT
- Armour: iron
- Slot1: iron sword
- Slot2: fishing rod
- Slot3: bow
- Slot4: golden apple
- Slot5: air
- Slot6: air
- Slot7: air
- Slot8: 10 arrow
- Slot9: flint and steel
- on death of player:
- if victim is a player:
- teleport player to {ffa}
- make player execute command "/ffa"
- if attacker is a player:
- apply regeneration 2 to the player for 5 seconds
- command /ffajoin:
- trigger:
- set chestplate of player to {@Armour} chestplate
- set leggings of player to {@Armour} leggings
- set boots of player to {@Armour} boots
- set helmet of player to {@Armour} helmet
- set slot 0 of player's inventory to {@Slot1}
- set slot 1 of player's inventory to {@Slot2}
- set slot 2 of player's inventory to {@Slot3}
- set slot 3 of player's inventory to {@Slot4}
- set slot 4 of player's inventory to {@Slot5}
- set slot 5 of player's inventory to {@Slot6}
- set slot 6 of player's inventory to {@Slot7}
- set slot 7 of player's inventory to {@Slot8}
- set slot 8 of player's inventory to {@Slot9}
- teleport player to {ffa}
- send "{@JoinFFAMessage}"
- command /ffaleave:
- aliases: leave
- trigger:
- clear player's inventory
- execute player command "/hub"
- command /ffasetspawn:
- permission: "ffa.setspawn"
- permission message: "&cKeine Permission!"
- trigger:
- set {ffa} to player's location
- send "{@SpawnSet}"
- options:
- enable-build-command : true
- variables:
- {building} = true
- command /build:
- description: Toggles if players can build
- permission: system.build
- trigger:
- if {@enable-build-command} is true:
- if {building} is false:
- set {building} to true
- message "&7>> &aBauen und abbauen ist nun aktiviert!"
- else:
- if {building} is true:
- set {building} to false
- message "&7>> &aBauen und abbauen ist nun deaktiviert!"
- else:
- message "&7>> &aBauen und abbauen ist deaktiviert!"
- set {building} to false
- on place:
- if {building} is false:
- cancel event
- message "&7>> &aDas darfst du nicht!"
- on break:
- if {building} is false:
- cancel event
- message "&7>> &aDas darfst du nicht!"
- options:
- Money1: player's money #{Coins.%uuid of player%} # or *player's money* F・ money. braucht man ein Plugin wie zb. iconomy
- Money3: %player's money% #%{Coins.%uuid of player%}% # or *%player's money%*
- OE: ・
- #{@Money1}
- #{@Money2}
- on join:
- if {Coins.%uuid of player%} is set:
- else:
- set {Coins.%uuid of player%} to 0
- command /coin [<text>] [<text>]:
- trigger:
- if arg 1 is not set:
- message "&7[&eCoin&7] &bCoin: {@Money3}"
- if arg 1 is "get":
- if arg 2 is "chest":
- if player has permission "Coin.get.Chest":
- give player chest named "&eCoin Lottery"
- if arg 1 is "cheat":
- if player has permission "Coin.Cheat":
- add 500 to {Coins.%uuid of player%}
- if arg 1 is "start":
- if {@Money1} is bigger than 999:
- remove 1000 from {@Money1}
- clear {Coin.V1.%player%}
- clear {Coin.V2.%player%}
- clear {Coin.V3.%player%}
- unformat slot 13 of player
- set {coin.on.%player%} to true
- set {Coin.V.%player%} to -1
- loop 27 times:
- add 1 to {Coin.V.%player%}
- #set {Coin.VR.%player%} to a random integer between 1 and 900
- set slot {Coin.V.%player%} of player's current inventory to 130 named "&8Klicken um die Kiste zu {@OE}ffnen."
- else:
- message "&7[&eCoin&7] &cDu ben{@OE}tigst 1000 Coins."
- on inventory click:
- if lore of clicked item is "&7Preisgeld":
- cancel event
- on inventory close:
- if {coin.on.%player%} is true:
- if {Coin.V3.%player%} is set:
- else:
- set {coin.on.%player%} to false
- add 50 to {@Money1}
- play "NOTE_BASS" to player at volume 3
- #266
- on inventory click:
- if clicked item is 130 named "&8Klicken um die Kiste zu {@OE}ffnen.":
- cancel event
- if {Coin.V1.%player%} is set:
- if {Coin.V2.%player%} is set:
- if {Coin.V3.%player%} is set:
- else:
- play "NOTE_PLING" to player at volume 3
- set {Coin.V3.%player%} to a random integer between 1 and 587
- set clicked item to 266 named "&6%{Coin.V3.%player%}% Coins" with lore "&7Preisgeld"
- Chance of 0.1%:
- set {Coin.V3.%player%} to 100000
- set clicked item to glowing diamond named "&6%{Coin.V3.%player%}% Coins" with lore "&7Preisgeld"
- Chance of 10%:
- set {Coin.V3.%player%} to a random integer between 467 and 5737
- set clicked item to glowing 266 named "&6%{Coin.V3.%player%}% Coins" with lore "&7Preisgeld"
- wait 3 tick
- set {Coin.V.%player%} to -1
- loop 27 times:
- add 1 to {Coin.V.%player%}
- set slot {Coin.V.%player%} of player's current inventory to air
- wait 1 tick
- set {Coin.Win.%player%} to 0
- add {Coin.V1.%player%} to {Coin.Win.%player%}
- add {Coin.V2.%player%} to {Coin.Win.%player%}
- add {Coin.V3.%player%} to {Coin.Win.%player%}
- add {Coin.Win.%player%} to {@Money1}
- set {coin.on.%player%} to false
- format slot 13 of player with 339 named "&6Gewonnene Coins&r: &e%{Coin.Win.%player%}% Coins" to be unstealable
- format slot 11 of player with 266 named "&6Gesamte Coins: &e{@Money3} Coins" to be unstealable
- format slot 15 of player with 399 named "&dNochmal" to run [execute player command "/coin start"]
- if {Coin.Win.%player%} is bigger than 1000:
- play "LEVEL_UP" to player at volume 3
- else:
- play "NOTE_BASS" to player at volume 3
- else:
- play "NOTE_PLING" to player at volume 3
- set {Coin.V2.%player%} to a random integer between 1 and 904
- set clicked item to 266 named "&6%{Coin.V2.%player%}% Coins" with lore "&7Preisgeld"
- Chance of 1%:
- set {Coin.V2.%player%} to 1000000
- set clicked item to glowing diamond named "&6%{Coin.V2.%player%}% Coins" with lore "&7Preisgeld"
- Chance of 3%:
- set {Coin.V2.%player%} to a random integer between 1745 and 8467
- set clicked item to glowing 266 named "&6%{Coin.V2.%player%}% Coins" with lore "&7Preisgeld"
- else:
- play "NOTE_PLING" to player at volume 3
- set {Coin.V1.%player%} to a random integer between 1 and 400
- set clicked item to 266 named "&6%{Coin.V1.%player%}% Coins" with lore "&7Preisgeld"
- Chance of 0.5%:
- set {Coin.V1.%player%} to 1000000
- set clicked item to glowing diamond named "&6%{Coin.V1.%player%}% Coins" with lore "&7Preisgeld"
- Chance of 5%:
- set {Coin.V1.%player%} to a random integer between 1000 and 3000
- set clicked item to glowing 266 named "&6%{Coin.V1.%player%}% Coins" with lore "&7Preisgeld"
- on place of a chest:
- if player has permission "Coin.get.Chest":
- if player's tool is chest named "&eCoin Lottery":
- set block at {Coin.chest.Loc} to air
- set {Coin.chest.Loc} to location of block
- message "&7[&eCoin&7] &bDie Kiste wurde gesetzt."
- on break of a chest:
- if location of block is {Coin.chest.Loc}:
- if player has permission "Coin.get.Chest":
- if player is sneaking:
- clear {Coin.chest.Loc}
- message "&7[&eCoin&7] &bKiste erfolgreich entfernt."
- else:
- message "&7[&eCoin&7] &cDu musst sneaken um die zu tuhn."
- cancel event
- else:
- cancel event
- message "&7[&eCoin&7] &cUnter lasse dies."
- every 3 second:
- create hologram "&eCoin Lottory;Jackpot: 100.000 Coins" at block above block at {Coin.chest.Loc} for 3 seconds
- on rightclick on a chest:
- if location of block is {Coin.chest.Loc}:
- cancel event
- open chest with 3 rows named "&eCoin Lottery" to player
- wait 1 tick
- format slot 13 of player with 339 named "&aPreis: &e1000 Coins" to run [make player execute command "/Coin start"]
- format slot 22 of player with golden apple named "&dCoin Shop" to run [make player execute command "/coin_shop"]
- command /coin_shop:
- trigger:
- open chest with 3 rows named "&bCoin Shop" to player
- format slot 0 of player with 351:1 named "&cCOMMING SOON" to close then run " "
- format slot 1 of player with 351:1 named "&cCOMMING SOON" to close then run " "
- format slot 2 of player with 351:1 named "&cCOMMING SOON" to close then run " "
- format slot 3 of player with 351:1 named "&cCOMMING SOON" to close then run " "
- format slot 4 of player with 351:1 named "&cCOMMING SOON" to close then run " "
- format slot 5 of player with 351:1 named "&cCOMMING SOON" to close then run " "
- format slot 6 of player with 351:1 named "&cCOMMING SOON" to close then run " "
- format slot 7 of player with 351:1 named "&cCOMMING SOON" to close then run " "
- format slot 8 of player with 351:1 named "&cCOMMING SOON" to close then run " "
- format slot 9 of player with 351:1 named "&cCOMMING SOON" to close then run " "
- format slot 10 of player with 351:1 named "&cCOMMING SOON" to close then run " "
- format slot 11 of player with 351:1 named "&cCOMMING SOON" to close then run " "
- format slot 12 of player with 351:1 named "&cCOMMING SOON" to close then run " "
- format slot 13 of player with 351:1 named "&cCOMMING SOON" to close then run " "
- format slot 14 of player with 351:1 named "&cCOMMING SOON" to close then run " "
- format slot 15 of player with 351:1 named "&cCOMMING SOON" to close then run " "
- format slot 16 of player with 351:1 named "&cCOMMING SOON" to close then run " "
- format slot 17 of player with 351:1 named "&cCOMMING SOON" to close then run " "
- format slot 18 of player with 351:1 named "&cCOMMING SOON" to close then run " "
- format slot 19 of player with 351:1 named "&cCOMMING SOON" to close then run " "
- format slot 20 of player with 351:1 named "&cCOMMING SOON" to close then run " "
- format slot 21 of player with 351:1 named "&cCOMMING SOON" to close then run " "
- format slot 22 of player with 351:1 named "&cCOMMING SOON" to close then run " "
- format slot 23 of player with 351:1 named "&cCOMMING SOON" to close then run " "
- format slot 24 of player with 351:1 named "&cCOMMING SOON" to close then run " "
- format slot 25 of player with 351:1 named "&cCOMMING SOON" to close then run " "
- format slot 26 of player with 351:1 named "&cCOMMING SOON" to close then run " "
- command /Knockkit:
- trigger:
- if player has permission "knock.spieler":
- clear player's inventory
- give player stick of knockback 2 named "&5Stock"
- give player 1 of golden apple named "&5Goldapfel"
- send "&5KnockFFA &8| &7Du hast das &8SPIELER &7Kit erhalten"
- if player has permission "knock.premium":
- clear player's inventory
- give player stick of knockback 3 named "&5Stock"
- give player 4 of golden apple named "&5Goldapfel"
- equip player with golden boots named "&6Premium-Boots"
- send "&5KnockFFA &8| &7Du hast das &6PREMIUM &7Kit erhalten"
- if player has permission "knock.youtuber":
- clear player's inventory
- give player stick of knockback 3 named "&5Stock"
- give player 5 of golden apple named "&5Goldapfel"
- equip player with chain boots named "&5YouTuber-Boots"
- send "&5KnockFFA &8| &7Du hast das &5YouTuber &7Kit erhalten"
- if player has permission "knock.team":
- clear player's inventory
- give player stick of knockback 3 named "&5Stock"
- give player 6 of golden apple named "&5Goldapfel"
- equip player with iron boots named "&3Team-Boots"
- send "&5KnockFFA &8| &7Du hast das &3Team &7Kit erhalten"
- if player has permission "knock.admin":
- clear player's inventory
- give player stick of knockback 4 named "&5Stock"
- give player 8 of golden apple named "&5Goldapfel"
- equip player with diamond boots named "&4Admin-Boots"
- send "&5KnockFFA &8| &7Du hast das &4Admin &7Kit erhalten"
- command /Knockhelp:
- trigger:
- send "&8&m--------------------------------"
- send "&5KnockFFA &7ist ein FFA Spielmodus, "
- send "&7indem es das Ziel ist, andere von den"
- send "&5Plattformen &7zu schlagen."
- send ""
- send "&7Es gibt verschiedene Befehle:"
- send ""
- send "&5&o/knockhub &8- &7Teleportiere dich zum Spawn"
- send "&5&o/Knockkit &8- &7Erhalte dein Kit"
- send "&5&o/Knockhelp &8- &7Hilfeliste"
- send ""
- send "&7Der Rang &6Premium &7hat noch mehr Rechte:"
- send ""
- send "&8- &7Man bekommt &64x Goldapfel"
- send "&8- &7Man kann den vollen Server joinen"
- send "&8- &7Man bekommt &6Premium-Boots"
- send "&8- &7Man hat einen &6R・ksto゚ 3 &7Stock"
- send ""
- send "&7Der Rang &5YouTuber &7hat noch mehr Rechte:"
- send ""
- send "&8- &7Man bekommt &65x Goldapfel"
- send "&8- &7Man kann den vollen Server joinen"
- send "&8- &7Man bekommt &5YouTuber-Boots"
- send "&8- &7Man hat einen &6R・ksto゚ 3 &7Stock"
- send ""
- send "&7Der Rang &3Teammitglied &7hat noch mehr Rechte:"
- send ""
- send "&8- &7Man bekommt &66x Goldapfel"
- send "&8- &7Man kann den vollen Server joinen"
- send "&8- &7Man bekommt &3Team-Boots"
- send "&8- &7Man hat einen &6R・ksto゚ 3 &7Stock"
- send ""
- send "&7Der Rang &4Admin &7hat noch mehr Rechte:"
- send ""
- send "&8- &7Man bekommt &68x Goldapfel"
- send "&8- &7Man kann den vollen Server joinen"
- send "&8- &7Man bekommt &4Admin-Boots"
- send "&8- &7Man hat einen &6R・ksto゚ 4 &7Stock"
- send "&5&o/Setknock &8- &7Setze den Spawn"
- send "&5&o/Broadcast &8- &7Starte einen Rundruf"
- send "&8&m--------------------------------"
- command /setknock:
- permission: knock.setspawn
- permission message: &5KnockFFA &8| &cKeine Berechtigung!
- trigger:
- set {spawn.location} to location of player
- message "&5KnockFFA &8| &7Spawn wurde gesetzt"
- command /knockhub:
- trigger:
- if {spawn.location} is not set:
- message "&5KnockFFA &8| &7Der Spawn wurde noch nicht gesetzt"
- if {spawn.location} is set:
- set action bar of player to "&8> &7Du wirst teleportiert &8(&53 Sekunden&8)"
- wait 1 second
- set action bar of player to "&8> &7Du wirst teleportiert &8(&52 Sekunden&8)"
- wait 1 second
- set action bar of player to "&8> &7Du wirst teleportiert &8(&51 Sekunde&8)"
- wait 1 second
- set action bar of player to "&8> &7Du wurdest teleportiert"
- teleport player to {spawn.location}
- on chat:
- if player doesn't have permission "system.spam":*
- if {chat.spam.%player%} is true:
- set {chat.spam.%player%} to false
- wait 3 seconds
- set {chat.spam.%player%} to true
- stop
- else:
- cancel event
- send "&6System &8| &cSpamme bitte nicht!" to player
- right click on sign:
- if line 2 is "&5KnockKit":
- execute player command "/knockkit"
- on death:
- execute player command "/knockhub"
- command /Broadcast [<text>]:
- permission: knock.admin
- permission message: &5KnockFFA &8| &cKeine Berechtigung
- trigger:
- if arg 1 is not set:
- send "&5KnockFFA &8| &7Nutze&8: &7/Broadcast <Nachricht>"
- stop
- if arg 1 is set:
- broadcast "&5KnockFFA &8| &4&l%arg 1%"
- stop
- command /Fix [<player>]:
- trigger:
- if arg 1 is not set:
- push event-player upwards at speed 0.4
- send "&5KnockFFA &8| &7Du wurdest &agefixt"
- stop
- if arg 1 is online:
- push arg 1 upwards at speed 0.4
- send "&5KnockFFA &8| &7Du hast %arg 1% &agefixt"
- stop
- if arg 1 is not online:
- send "&5KnockFFA &8| &7Dieser Spieler ist gerade nicht online"
- stop
- right click on sign:
- if line 2 is "&ajoin&5Knock":
- execute player command "/knockhub"
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