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Jul 13th, 2025
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  1. ; Ultimate Engine Tweaks - Created by P40L0X
  2. ; If you found this useful, please consider to support my work here: https://www.patreon.com/techoptimized
  3.  
  4. [Core.System]
  5. Paths=../../../Engine/Content
  6. Paths=%GAMEDIR%Content
  7. Paths=../../../Engine/Plugins/2D/Paper2D/Content
  8. Paths=../../../Engine/Plugins/Animation/AnimationLocomotionLibrary/Content
  9. Paths=../../../Engine/Plugins/Animation/AnimationWarping/Content
  10. Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content
  11. Paths=../../../Engine/Plugins/Animation/ControlRig/Content
  12. Paths=../../../Engine/Plugins/Animation/IKRig/Content
  13. Paths=../../../Engine/Plugins/Bridge/Content
  14. Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content
  15. Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
  16. Paths=../../../Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content
  17. Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content
  18. Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
  19. Paths=../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content
  20. Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content
  21. Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content
  22. Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
  23. Paths=../../../Engine/Plugins/Enterprise/DataprepEditor/Content
  24. Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
  25. Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content
  26. Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content
  27. Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
  28. Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
  29. Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
  30. Paths=../../../Engine/Plugins/Experimental/CommonUI/Content
  31. Paths=../../../Engine/Plugins/Experimental/Dataflow/Content
  32. Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
  33. Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
  34. Paths=../../../Engine/Plugins/Experimental/GeometryScripting/Content
  35. Paths=../../../Engine/Plugins/Experimental/Landmass/Content
  36. Paths=../../../Engine/Plugins/Experimental/MeshModelingToolsetExp/Content
  37. Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
  38. Paths=../../../Engine/Plugins/Experimental/UVEditor/Content
  39. Paths=../../../Engine/Plugins/Experimental/VirtualHeightfieldMesh/Content
  40. Paths=../../../Engine/Plugins/Experimental/Water/Content
  41. Paths=../../../Engine/Plugins/FX/NiagaraFluids/Content
  42. Paths=../../../Engine/Plugins/FX/Niagara/Content
  43. Paths=../../../Engine/Plugins/JsonBlueprintUtilities/Content
  44. Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
  45. Paths=../../../Engine/Plugins/Media/MediaPlate/Content
  46. Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content
  47. Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
  48. Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
  49. Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content
  50. Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content
  51. Paths=../../../Engine/Plugins/Runtime/HDRIBackdrop/Content
  52. Paths=../../../Engine/Plugins/Runtime/HairStrands/Content
  53. Paths=../../../Engine/Plugins/Runtime/MeshModelingToolset/Content
  54. Paths=../../../Engine/Plugins/Runtime/Metasound/Content
  55. Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content
  56. Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
  57. Paths=../../../Engine/Plugins/Runtime/WaveTable/Content
  58. Paths=../../../Engine/Plugins/VirtualProduction/CameraCalibrationCore/Content
  59. Paths=../../../Engine/Plugins/VirtualProduction/LiveLinkCamera/Content
  60. Paths=../../../Engine/Plugins/VirtualProduction/LiveLinkLens/Content
  61. Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content
  62. Paths=../../../SHProto/Plugins/BlooberCore/GameBase/Content
  63. Paths=../../../SHProto/Plugins/BlooberCore/InputRebinding/Content
  64. Paths=../../../SHProto/Plugins/BlooberCore/LevelStreaming/Content
  65. Paths=../../../SHProto/Plugins/BlooberCore/SimpleSpawnPoints/Content
  66. Paths=../../../SHProto/Plugins/BlooberCore/UCA/Content
  67. Paths=../../../SHProto/Plugins/BlooberWwise/Content
  68. Paths=../../../SHProto/Plugins/CharacterAnimationExtras/Content
  69. Paths=../../../SHProto/Plugins/CustomAnimNode/Content
  70. Paths=../../../SHProto/Plugins/Cutscenes/Content
  71. Paths=../../../SHProto/Plugins/DLSS/Content
  72. Paths=../../../SHProto/Plugins/Dialog/Content
  73. Paths=../../../SHProto/Plugins/EveryDai/Content
  74. Paths=../../../SHProto/Plugins/FSR3/Content
  75. Paths=../../../SHProto/Plugins/FSR/Content
  76. Paths=../../../SHProto/Plugins/FoliageStamps/Content
  77. Paths=../../../SHProto/Plugins/GeometryTools/Content
  78. Paths=../../../SHProto/Plugins/HoudiniNiagara/Content
  79. Paths=../../../SHProto/Plugins/LiveLinkViconDataStream/Content
  80. Paths=../../../SHProto/Plugins/Mai/Content
  81. Paths=../../../SHProto/Plugins/NinjaCharacter/Content
  82. Paths=../../../SHProto/Plugins/PSSR/Content
  83. Paths=../../../SHProto/Plugins/PivotTool/Content
  84. Paths=../../../SHProto/Plugins/PostprocessVolumeEx/Content
  85. Paths=../../../SHProto/Plugins/QAUtils/DebugCheckPoints/Content
  86. Paths=../../../SHProto/Plugins/Wwise/Content
  87. Paths=../../../SHProto/Plugins/XeSS/Content
  88.  
  89. ;============================================================
  90. ;================== ENGINE SETTINGS =========================
  91. ;============================================================
  92. [/Script/Engine.Engine]
  93. bAllowMultiThreadedShaderCompile=1
  94.  
  95. ;============================================================
  96. ;================== RENDERER SETTINGS =======================
  97. ;============================================================
  98. [/Script/Engine.RendererSettings]
  99. ; Post Processing Settings
  100. r.FilmGrain=0 ; Delete this if you want to keep Film Grain (both from here & [ConsoleVariables] section at the bottom)
  101. r.Tonemapper.GrainQuantization=0 ; Delete this if you want to keep Film Grain (both from here & [ConsoleVariables] section at the bottom)
  102. r.NT.Lens.ChromaticAberration.Intensity=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom)
  103. r.SceneColorFringe.Max=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom)
  104. r.SceneColorFringeQuality=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom)
  105. r.MaxAnisotropy=16
  106. r.Tonemapper.Sharpen=0.3
  107.  
  108. ; TAA Settings
  109. r.DefaultFeature.AntiAliasing=2
  110. r.PostProcessAAQuality=6
  111. r.Reflections.Denoiser.TemporalAccumulation=1
  112. r.Reflections.Denoiser=2
  113. r.TemporalAA.Algorithm=1
  114. r.TemporalAA.Upsampling=1
  115. r.TemporalAACurrentFrameWeight=0.3
  116. r.TemporalAAFilterSize=0.7
  117. r.TemporalAASamples=4
  118. r.TemporalAASharpness=0.3
  119.  
  120. ; DLSS/FSR/XeSS Settings
  121. r.BasePassForceOutputsVelocity=1
  122. r.FidelityFX.FSR.RCAS=0
  123. r.FidelityFX.FSR2.AutoExposure=1
  124. r.FidelityFX.FSR2.Sharpness=0.0
  125. r.FidelityFX.FSR3.AutoExposure=1
  126. r.FidelityFX.FSR3.Sharpness=0.0
  127. r.FidelityFX.FSR4.AutoExposure=1
  128. r.FidelityFX.FSR4.Sharpness=0.0
  129. r.NGX.DLSS.AutoExposure=1
  130. r.NGX.DLSS.EnableAutoExposure=1
  131. r.NGX.DLSS.PreferNISSharpen=0
  132. r.NGX.DLSS.Sharpness=0
  133. r.NIS.Enable=0
  134. r.XeSS.AutoExposure=1
  135.  
  136. ; Async & Pipeline functions
  137. r.AOAsyncBuildQueue=1
  138. r.AsyncCompute.AdaptiveBuffer=1
  139. r.AsyncCompute.ParallelDispatch=1
  140. r.AsyncCompute=1
  141. r.AsyncCreateLightPrimitiveInteractions=1
  142. r.AsyncPipelineCompile=1
  143. r.CompileShadersForDevelopment=0
  144. r.CookOutUnusedDetailModeComponents=1
  145. r.D3D.RemoveUnusedInterpolators=1
  146. r.EnableAsyncComputeTranslucencyLightingVolumeClear=1
  147. r.EnableAsyncComputeVolumetricFog=1
  148. r.UseAsyncShaderPrecompilation=1
  149.  
  150. ; GPU Crash Management
  151. r.D3D12.GPUCrashDebuggingMode=0
  152. r.D3D12.GPUTimeout=0
  153. r.GPUCrash.Collectionenable=0
  154. r.GPUCrash.DataDepth=0
  155. r.GPUCrashDebugging.Aftermath.Callstack=0
  156. r.GPUCrashDebugging.Aftermath.Markers=0
  157. r.GPUCrashDebugging=0
  158. r.GPUCrashDump=0
  159. r.GPUDefrag.MaxRelocations=10
  160.  
  161. ; RHI & Threading
  162. r.GraphicsThread.EnableBackgroundThreads=1
  163. r.GraphicsThread.UseThreadedDestruction=1
  164. r.GTSyncType=2
  165. r.RHICmdUseParallelAlgorithms=1
  166. r.RHICmdUseThread=1
  167. r.RHIThread.Priority=2
  168. r.RHIThread=1
  169.  
  170. ; RHI Sync & Caching
  171. RHI.ResourceTableCaching=1
  172. RHI.SyncAllowEarlyKick=1
  173. RHI.SyncThreshold=999
  174.  
  175. ; Other RHI Settings
  176. r.RHI.UseParallelDispatch=1
  177. r.RHICmdBuffer.EnableThreadedCompletion=1
  178. r.RHICmdBypass=0
  179.  
  180. ; RDG
  181. r.RDG.AsyncClothTick=1
  182. r.RDG.AsyncPipelineCompile=1
  183. r.RDG.ParallelUpdateRenderGraph=1
  184.  
  185. ; I/O & Virtual Textures
  186. r.IO.UseDirectStorage=1
  187. r.IO.VirtualTextures=1
  188.  
  189. ; Lumen Settings
  190. r.Lumen.DiffuseIndirect.Allow=1
  191. r.Lumen.DiffuseIndirect.AsyncCompute=1
  192. r.Lumen.Reflections.RadianceCache=1
  193. r.Lumen.Reflections.Temporal=1
  194. r.Lumen.ScreenProbeGather.AsyncCompute=1
  195. r.Lumen.ScreenProbeGather.TemporalFilterProbes=1
  196. r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs=0
  197. r.LumenScene.GPUDrivenUpdate=1
  198. r.LumenScene.Lighting.AsyncCompute=1
  199. r.LumenScene.MeshCardsPerTask=448
  200. r.LumenScene.ParallelUpdate=1
  201. r.LumenScene.PrimitivesPerTask=448
  202. r.LumenScene.PropagateGlobalLightingChange=0
  203. r.LumenScene.SurfaceCache.AtlasSize=2048
  204. r.LumenScene.SurfaceCache.CardCapturesPerFrame=150
  205. r.LumenScene.SurfaceCache.Feedback.MinPageHits=32.0
  206. r.LumenScene.SurfaceCache.Feedback.UniqueElements=2048
  207. r.LumenScene.SurfaceCache.NumFramesToKeepUnusedPages=128
  208. r.LumenScene.SurfaceCache.RemovesPerFrame=128
  209.  
  210. ; Nanite Settings
  211. r.Nanite.LargePageRectThreshold=256
  212. r.Nanite.MaterialVisibility.Async=1
  213. r.Nanite.MaterialVisibility=1
  214. r.Nanite.Streaming.MaxPageInstallsPerFrame=32
  215. r.Nanite.Streaming.StreamingPoolSize=768
  216. r.Nanite.VSMMeshShaderRasterization=1
  217.  
  218. ; Parallel Computing Settings
  219. r.ParallelAnimationCacheConversion=1
  220. r.ParallelAnimationCacheConversionAsync=1
  221. r.ParallelAnimationCacheStreaming=1
  222. r.ParallelAnimationCompression=1
  223. r.ParallelAnimationCompressionAsync=1
  224. r.ParallelAnimationEvaluation=1
  225. r.ParallelAnimationRetargeting=1
  226. r.ParallelAnimationRetargetingAsync=1
  227. r.ParallelAnimationStreaming=1
  228. r.ParallelAnimationStreamingAsync=1
  229. r.ParallelAnimationUpdate=1
  230. r.ParallelAsyncComputeSkinCache=1
  231. r.ParallelAsyncComputeTranslucency=1
  232. r.ParallelBasePass=1
  233. r.ParallelBatchDispatch=1
  234. r.ParallelCulling=1
  235. r.ParallelDestruction=1
  236. r.ParallelDistanceField=1
  237. r.ParallelDistributedScene=1
  238. r.ParallelGraphics=1
  239. r.ParallelInitViews=1
  240. r.ParallelLandscapeLayerUpdate=1
  241. r.ParallelLandscapeSplatAtlas=1
  242. r.ParallelLandscapeSplineSegmentCalc=1
  243. r.ParallelLandscapeSplineUpdate=1
  244. r.ParallelLightingBuild=1
  245. r.ParallelLightingComposition=1
  246. r.ParallelLightingInject=1
  247. r.ParallelLightingPropagation=1
  248. r.ParallelLightingSetup=1
  249. r.ParallelMeshBuildUseJobCulling=1
  250. r.ParallelMeshBuildUseJobMerging=1
  251. r.ParallelMeshDrawCommands=1
  252. r.ParallelMeshMerge=1
  253. r.ParallelMeshProcessing=1
  254. r.ParallelNavBoundsCalc=1
  255. r.ParallelNavBoundsInit=1
  256. r.ParallelNavBoundsUpdate=1
  257. r.ParallelNavOctreeUpdate=1
  258. r.ParallelParticleUpdate=1
  259. r.ParallelPhysicsScene=1
  260. r.ParallelPhysicsStepAsync=1
  261. r.ParallelPostProcessing=1
  262. r.ParallelPrePass=1
  263. r.ParallelReflectionCaptures=1
  264. r.ParallelReflectionEnvironment=1
  265. r.ParallelRendering=1
  266. r.ParallelRenderUploads=1
  267. r.ParallelSceneCapture=1
  268. r.ParallelSceneColorGather=1
  269. r.ParallelShaderCompile=1
  270. r.ParallelSkeletalClothBoundsCalc=1
  271. r.ParallelSkeletalClothGather=1
  272. r.ParallelSkeletalClothPrepareSim=1
  273. r.ParallelSkeletalClothSimulate=1
  274. r.ParallelSkeletalClothSkinning=1
  275. r.ParallelSkeletalClothUpdate=1
  276. r.ParallelSkeletalClothUpdateBounds=1
  277. r.ParallelSkeletalClothUpdateVerts=1
  278. r.ParallelTaskShaderCompilation=1
  279. r.ParallelTonemapping=1
  280. r.ParallelTranslucency=1
  281. r.ParallelVelocity=1
  282. r.ParallelZPrepass=1
  283.  
  284. ; Pipeline & Target
  285. r.PipelineStateCache.AsyncCompileAfterTypes=1
  286. r.PreTileTextures=1
  287. r.RDG.AsyncCompute=1
  288. r.Renderer.UseGPUInstancing=1
  289.  
  290. ; Render Thread
  291. r.RenderThread.EnableTaskGraphThread=1
  292. r.RenderThread.Priority=2
  293.  
  294. ; Shader Stats
  295. r.ShaderLibrary.PrintExtendedStats=0
  296.  
  297. ; Shadows & Atmosphere
  298. r.Shadow.CacheWPOPrimitives=1
  299. r.Shadow.CSMCaching=1
  300. r.Shadow.DetectVertexShaderLayerAtRuntime=1
  301. r.Shadow.FadeExponent=0.75
  302. r.Shadow.TemporalFilter=1
  303. r.Shadow.TemporalSampleCount=4
  304. r.Shadow.UnbuiltPreviewInGame=0
  305. r.Shadow.Virtual.Cache.AllocateViaLRU=1
  306. r.Shadow.Virtual.Cache.InvalidateUseHZB=1
  307. r.Shadow.Virtual.Enable=1
  308. r.Shadow.Virtual.NonNanite.IncludeInCoarsePages=0
  309. r.Shadow.Virtual.UseHZB=1
  310. r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1
  311. r.SSS.Burley.EnableProfileIdCache=1
  312.  
  313. ; VRS & Virtual Textures
  314. r.VRS.ContrastAdaptiveShading=0
  315. r.VRS.Enable=1
  316. r.VRS.EnableImage=1
  317. r.VRS.Tier=2
  318. r.VT.ParallelFeedbackTasks=1
  319.  
  320. ; Texture Streaming & Thread Pool
  321. r.TextureStreaming.DiscardUnusedMips=1
  322. r.TextureStreaming.UseBackgroundThreadPool=1
  323. r.TextureStreaming.UseDeferredLock=1
  324. r.TextureStreaming=1
  325. r.ThreadPool.BackgroundThreadPriority=0
  326. r.ThreadPool.EnableBackgroundThreads=1
  327. r.ThreadPool.EnableHighPriorityThreads=1
  328.  
  329. ; Streaming
  330. r.Streaming.AmortizeCPUToGPUCopy=1
  331. r.Streaming.DefragDynamicBounds=1
  332. r.Streaming.FramesForFullUpdate=2
  333. r.Streaming.LimitPoolSizeToVRAM=1
  334. r.Streaming.MaxMipLevelReduction=0
  335. r.Streaming.MinMipForSplitRequest=0
  336. r.Streaming.ParallelRenderAssetsNumWorkgroups=4
  337. r.Streaming.StressTest.ExtraAsyncLatency=0
  338. r.Streaming.UseAsyncRequestsForDDC=1
  339. r.Streaming.UseBackgroundThreadPool=1
  340. r.Streaming.UseNewMetrics=1
  341. r.Streaming.UsePerTextureBias=1
  342.  
  343. ;---------------------- Miscellaneous ----------------------
  344. r.AllowMultiThreadedShaderCreation=1
  345. r.CustomDepth=3
  346. r.DFShadowAsyncCompute=1
  347. r.DontLimitOnBattery=1
  348. r.DumpGPU=0
  349. r.Emitter.FastPoolEnable=1
  350. r.EnableDebugSpam_GetObjectPositionAndScale=0
  351. r.EnableMultiThreadedRendering=1
  352. r.FinishCurrentFrame=0
  353. r.ForceAllCoresForShaderCompiling=1
  354. r.ForceDebugViewModes=2
  355. r.ForceOcclusionQueryBatching=1
  356. r.GeometryCollection.Nanite.AsyncCompute=1
  357. r.GeometryCollection.Nanite=1
  358. r.InstanceCulling.OcclusionCull=1
  359. r.InstancedStaticMeshes.ForceRemoveAtSwap=1
  360. r.LODFadeTime=0.75
  361. r.NGX.LogLevel=0
  362. r.NumBufferedOcclusionQueries=2
  363. r.Occlusion.SingleRHIThreadStall=1
  364. r.OneFrameThreadLag=1
  365. r.pso.evictiontime=30
  366. r.ShaderDrawDebug=0
  367. r.Shaders.Optimize=1
  368. r.SupportAllShaderPermutations=0
  369. r.ThreadedShaderCompilation=1
  370. r.UniformBufferPooling=1
  371. r.Visibility.FrustumCull.UseSphereTestFirst=1
  372. r.Visibility.TaskSchedule=0
  373. r.VT.CsvStats=0
  374.  
  375. ;============================================================
  376. ;================== DX12 SETTINGS ===========================
  377. ;============================================================
  378. [/Script/D3D12RHI.D3D12Options]
  379. D3D12.AFRUseFramePacing=1
  380. D3D12.Aftermath=0
  381. D3D12.AllowPoolAllocateIndirectArgBuffers=1
  382. D3D12.AsyncDeferredDeletion=1
  383. D3D12.ForceThirtyHz=0
  384. D3D12.InsertOuterOcclusionQuery=1
  385. D3D12.MaxCommandsPerCommandList=20000
  386. D3D12.MaximumFrameLatency=3
  387. D3D12.PSO.DiskCache=1
  388. D3D12.PSO.DriverOptimizedDiskCache=1
  389. D3D12.ResidencyManagement=1
  390. D3D12.VRAMBufferPoolDefrag=1
  391. D3D12.VRAMBufferPoolDefrag.MaxCopySizePerFrame=33554432
  392. D3D12.VRAMTexturePoolDefrag=1
  393. D3D12.VRAMTexturePoolDefrag.MaxCopySizePerFrame=33554432
  394. D3D12.ZeroBufferSizeInMB=16
  395. r.D3D.ForceDXC=1
  396. r.D3D12.LightweightDRED=0
  397. r.D3D12.RayTracing.AllowSpecializedStateObjects=0
  398.  
  399. ;============================================================
  400. ;================== TEXTURE STREAMING =======================
  401. ;============================================================
  402. [TextureStreaming]
  403. PoolSizeVRAMPercentage=70
  404.  
  405. ;============================================================
  406. ;================== STREAMING SETTINGS ======================
  407. ;============================================================
  408. [/Script/Engine.StreamingSettings]
  409. r.Streaming.FullyLoadUsedTextures=0
  410. r.Streaming.PredictiveBoost=1
  411. r.Streaming.PredictiveBoostHintSize=512
  412. r.Streaming.UseMaterialDataStreaming=1
  413. s.AdaptiveAddToWorld.Enabled=1
  414. s.AsyncLoadingThreadEnabled=1
  415. s.AsyncLoadingThreadPriority=2
  416. s.AsyncLoadingTimeLimit=3.0
  417. s.IoDispatcherBufferMemoryMB=64
  418. s.IoDispatcherCacheSizeMB=2048
  419. s.IoDispatcherDecompressionWorkerCount=4
  420. s.MaxIncomingRequestsToStall=1
  421. s.MaxLevelRequestsAtOnceWhileInMatch=4
  422. s.MaxPrecacheRequestsInFlight=8
  423. s.MaxReadyRequestsToStallMB=0
  424. s.MinBulkDataSizeForAsyncLoading=0
  425. s.PriorityAsyncLoadingExtraTime=0.0
  426. s.PriorityLevelStreamingActorsUpdateExtraTime=0.0
  427. s.ProcessPrestreamingRequests=1
  428.  
  429. ;============================================================
  430. ;================== NIAGARA SETTINGS ========================
  431. ;============================================================
  432. [/Script/Niagara.NiagaraSettings]
  433. fx.MaxNiagaraGPUParticlesSpawnPerFrame=120000
  434. fx.Niagara.GpuComputeDebug.DrawDebugEnabled=0
  435. fx.Niagara.WarnComponentRenderCount=999999
  436. fx.NiagaraAllowRuntimeScalabilityChanges=1
  437. fx.NiagaraBatcher.FreeBufferEarly=0
  438. fx.NiagaraDataBufferMinSize=2048
  439. fx.NiagaraRuntimeCycleHistorySize=30
  440.  
  441. ;============================================================
  442. ;================== GARBAGE COLLECTION SETTINGS =============
  443. ;============================================================
  444. [/Script/Engine.GarbageCollectionSettings]
  445. gc.AllowParallelGC=1
  446. gc.CreateGCClusters=1
  447. gc.MultithreadedDestructionEnabled=1
  448.  
  449. ;============================================================
  450. ;================== SHADER COMPILER SETTINGS ================
  451. ;============================================================
  452. [ShaderCompiler]
  453. bAllowAsynchronousShaderCompiling=1
  454. bAllowCompilingThroughWorkerThreads=1
  455. bAsyncShaderCompileWorkerThreads=1
  456. bEnableOptimizedShaderCompilation=1
  457. MaxShaderJobBatchSize=150
  458. MaxShaderJobs=1000
  459. NumUnusedShaderCompilingThreads=2
  460. r.GPUDefrag.AllowOverlappedMoves=1
  461. r.GPUDefrag.EnableTimeLimits=1
  462.  
  463. ;============================================================
  464. ;================== SHADER PIPELINE CACHE ===================
  465. ;============================================================
  466. [ShaderPipelineCache]
  467. r.ShaderPipelineCache.AsyncCompileRate=32
  468. r.ShaderPipelineCache.BackgroundBatchSize=3
  469. r.ShaderPipelineCache.BatchTime=4.0
  470. r.ShaderPipelineCache.Enabled=1
  471. r.ShaderPipelineCache.PrecompileBatchTime=5
  472. r.ShaderPipelineCache.PrecompileFrameTime=20
  473. r.ShaderPipelineCache.StartupCache=1
  474.  
  475. ;============================================================
  476. ;================== DEV OPTIONS: SHADERS ====================
  477. ;============================================================
  478. [DevOptions.Shaders]
  479. bAllowShaderCompilingWorker=1
  480. bOptimizeForLocalShaderBuilds=1
  481. bUseBackgroundCompiling=1
  482. WorkerThreadPriority=0
  483.  
  484. ;============================================================
  485. ;================== INPUT SETTINGS ==========================
  486. ;============================================================
  487. [Engine.InputSettings]
  488. bDisableMouseAcceleration=1
  489. bEnableMouseSmoothing=0
  490. bViewAccelerationEnabled=0
  491. RawMouseInputEnabled=1
  492.  
  493. ;============================================================
  494. ;================== RENDERING THREAD SETTINGS ===============
  495. ;============================================================
  496. [RenderingThread]
  497. bAllowAsyncRenderThreadUpdates=1
  498. bAllowThreadedRendering=1
  499.  
  500. ;============================================================
  501. ;================== PHYSICS SETTINGS ========================
  502. ;============================================================
  503. [Physics]
  504. p.AsyncSceneEnabled=1
  505. p.Chaos.PerParticleCollision.ISPC=1
  506. p.Chaos.Spherical.ISPC=1
  507. p.Chaos.Spring.ISPC=1
  508. p.Chaos.TriangleMesh.ISPC=1
  509. p.Chaos.VelocityField.ISPC=1
  510. p.Chaos.VisualDebuggerEnable=0
  511.  
  512. ;============================================================
  513. ;================== AUDIO SETTINGS ==========================
  514. ;============================================================
  515. [/Script/Engine.AudioSettings]
  516. PlatformFormat=OGG
  517. PlatformStreamingFormat=OGG
  518.  
  519. ;============================================================
  520. ;================== AUDIO (AK) SETTINGS =====================
  521. ;============================================================
  522. [/Script/AKAudio.AkSettings]
  523. bEnableMultiCoreRendering=1
  524.  
  525. ;============================================================
  526. ;================== CRASH REPORT CLIENT =====================
  527. ;============================================================
  528. [CrashReportClient]
  529. bAgreeToCrashUpload=0
  530. bImplicitSend=0
  531.  
  532. ;============================================================
  533. ;================== LOG SETTINGS ============================
  534. ;============================================================
  535. [Core.Log]
  536. Global=none
  537. LogAI=none
  538. LogAnalytics=none
  539. LogAnimation=none
  540. LogBlueprint=none
  541. LogConfig=none
  542. LogCore=none
  543. LogInput=none
  544. LogInteractiveProcess=none
  545. LogLinker=none
  546. LogMemory=none
  547. LogNetwork=none
  548. LogOnline=none
  549. LogOnlineEntitlement=none
  550. LogOnlineEvents=none
  551. LogOnlineFriend=none
  552. LogOnlineGame=none
  553. LogOnlineIdentity=none
  554. LogOnlinePresence=none
  555. LogOnlineSession=none
  556. LogOnlineTitleFile=none
  557. LogOnlineUser=none
  558. LogPakFile=none
  559. LogPhysics=none
  560. LogPluginManager=none
  561. LogRenderer=none
  562. LogRenderTargetPool=none
  563. LogShaderCompiler=none
  564. LogStreaming=none
  565. LogTelemetry=none
  566. LogTemp=none
  567. LogUObject=none
  568.  
  569. ;============================================================
  570. ;================== ERROR HANDLING ==========================
  571. ;============================================================
  572. [Engine.ErrorHandling]
  573. bPromptForRemoteDebugging=0
  574. bPromptForRemoteDebugOnEnsure=0
  575.  
  576. ;============================================================
  577. ;================== TELEMETRY SETTINGS ======================
  578. ;============================================================
  579. [/Script/WInstrumentedProfilersSettings.WTelemetrySettings]
  580. bEnableTelemetry=0
  581.  
  582. ;============================================================
  583. ;================== HYDRA CRASH HANDLER =====================
  584. ;============================================================
  585. [FATHydraCrashHandler]
  586. LogCrashReportHydra=0
  587. LogCrashUploader=0
  588.  
  589. ;============================================================
  590. ;================== NETWORK SETTINGS ========================
  591. ;============================================================
  592. [/Script/Engine.NetworkSettings]
  593. net.AllowAsyncLoading=1
  594.  
  595. ;============================================================
  596. ;================== CONSOLE VARIABLES ======================= (many CVARs are purposely duplicated here in order to bypass game overrides on load)
  597. ;============================================================
  598. [ConsoleVariables]
  599. r.FilmGrain=0 ; Delete this if you want to keep Film Grain (both from here & [/Script/Engine.RendererSettings] top section)
  600. r.Tonemapper.GrainQuantization=0 ; Delete this if you want to keep Film Grain (both from here & [/Script/Engine.RendererSettings] top section)
  601. r.NT.Lens.ChromaticAberration.Intensity=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section)
  602. r.SceneColorFringe.Max=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section)
  603. r.SceneColorFringeQuality=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section)
  604. a.ForceParallelAnimUpdate=1
  605. ai.DestroyNavDataInCleanUpAndMarkPendingKill=0
  606. AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=0
  607. Async.ParallelFor.YieldingTimeout=99
  608. AttemptStuckThreadResuscitation=1
  609. au.BakedAnalysisEnabled=0
  610. au.DisableParallelSourceProcessing=0
  611. au.voip.AlwaysPlayVoiceComponent=0
  612. AudioThread.BatchAsyncBatchSize=256
  613. AudioThread.EnableBatchProcessing=1
  614. bAgreeToCrashUpload=0
  615. bAllowAsynchronousShaderCompiling=1
  616. bAllowAsyncRenderThreadUpdates=1
  617. bAllowCompilingThroughWorkerThreads=1
  618. bAllowMultiThreadedAnimationUpdate=1
  619. bAllowMultiThreadedShaderCompile=1
  620. bAllowShaderCompilingWorker=1
  621. bAllowThreadedRendering=1
  622. bAsyncShaderCompileWorkerThreads=1
  623. bCanBlueprintsTickByDefault=0
  624. bDisableMouseAcceleration=1
  625. bEnableMouseSmoothing=0
  626. bEnableMultiCoreRendering=1
  627. bEnableOptimizedShaderCompilation=1
  628. bEnableTelemetry=0
  629. bImplicitSend=0
  630. bOptimizeAnimBlueprintMemberVariableAccess=1
  631. bOptimizeForLocalShaderBuilds=1
  632. bPromptForRemoteDebugging=0
  633. bPromptForRemoteDebugOnEnsure=0
  634. bSmoothFrameRate=0
  635. bSupportsGPUScene=1
  636. bSupportsWaveOperations=1
  637. bUseAsyncComputeContext=1
  638. bUseBackgroundCompiling=1
  639. bViewAccelerationEnabled=0
  640. csv.trackWaitsGT=0
  641. csv.trackWaitsRT=0
  642. D3D12.AFRUseFramePacing=1
  643. D3D12.Aftermath=0
  644. D3D12.AllowPoolAllocateIndirectArgBuffers=1
  645. D3D12.AsyncDeferredDeletion=1
  646. D3D12.ForceThirtyHz=0
  647. D3D12.InsertOuterOcclusionQuery=1
  648. D3D12.MaxCommandsPerCommandList=20000
  649. D3D12.MaximumFrameLatency=3
  650. D3D12.PSO.DriverOptimizedDiskCache=1
  651. D3D12.ResidencyManagement=1
  652. D3D12.VRAMBufferPoolDefrag=1
  653. D3D12.VRAMBufferPoolDefrag.MaxCopySizePerFrame=33554432
  654. D3D12.VRAMTexturePoolDefrag=1
  655. D3D12.VRAMTexturePoolDefrag.MaxCopySizePerFrame=33554432
  656. D3D12.ZeroBufferSizeInMB=16
  657. EnableMathOptimisations=1
  658. foliage.MaxOcclusionQueriesPerComponent=8
  659. foliage.MinOcclusionQueriesPerComponent=3
  660. FX.AllowAsyncTick=1
  661. fx.AllowFastPathFunctionLibrary=1
  662. FX.BatchAsync=1
  663. FX.BatchAsyncBatchSize=8
  664. fx.DeferrPSCDeactivation=1
  665. FX.EarlyScheduleAsync=1
  666. fx.EnableCircularAnimTrailDump=0
  667. fx.GPUSimulationTextureSizeX=512
  668. fx.GPUSimulationTextureSizeY=512
  669. FX.GPUSpawnWarningThreshold=99999999
  670. FX.MaxCPUParticlesPerEmitter=750
  671. FX.MaxGPUParticlesSpawnedPerFrame=60000
  672. fx.MaxNiagaraGPUParticlesSpawnPerFrame=120000
  673. fx.Niagara.AsyncCompute=1
  674. fx.Niagara.DebugDraw.Enabled=0
  675. fx.Niagara.GpuComputeDebug.DrawDebugEnabled=0
  676. fx.Niagara.WarnComponentRenderCount=999999
  677. fx.NiagaraAllowRuntimeScalabilityChanges=1
  678. fx.NiagaraBatcher.FreeBufferEarly=0
  679. fx.NiagaraDataBufferMinSize=2048
  680. fx.NiagaraRuntimeCycleHistorySize=30
  681. fx.ParticlePerfStats.Enabled=0
  682. fx.ScalabilityManParallelThreshold=25
  683. fx.ScalabilityMaxUpdatesPerFrame=25
  684. fx.SkipVectorVMBackendOptimizations=0
  685. gc.AllowParallelGC=1
  686. gc.CreateGCClusters=1
  687. gc.MultithreadedDestructionEnabled=1
  688. GeometryCache.OffloadUpdate=1
  689. grass.MaxAsyncTasks=8
  690. grass.MaxCreatePerFrame=6
  691. grass.MaxInstancesPerComponent=49152
  692. grass.MinFramesToKeepGrass=60
  693. grass.UseHaltonDistribution=1
  694. landscape.RenderNanite=1
  695. LevelSequence.InvalidBindingTagWarnings=0
  696. LogAI=none
  697. LogAnalytics=none
  698. LogAnimation=none
  699. LogBlueprint=none
  700. LogConfig=none
  701. LogCore=none
  702. LogCrashReportHydra=0
  703. LogCrashUploader=0
  704. LogInput=none
  705. LogInteractiveProcess=none
  706. LogLinker=none
  707. LogMemory=none
  708. LogNetwork=none
  709. LogOnline=none
  710. LogOnlineEntitlement=none
  711. LogOnlineEvents=none
  712. LogOnlineFriend=none
  713. LogOnlineGame=none
  714. LogOnlineIdentity=none
  715. LogOnlinePresence=none
  716. LogOnlineSession=none
  717. LogOnlineTitleFile=none
  718. LogOnlineUser=none
  719. LogPakFile=none
  720. LogPhysics=none
  721. LogPluginManager=none
  722. LogRenderer=none
  723. LogRenderTargetPool=none
  724. LogShaderCompiler=none
  725. LogStreaming=none
  726. LogTelemetry=none
  727. LogTemp=none
  728. LogUObject=none
  729. MaxShaderJobBatchSize=150
  730. MaxShaderJobs=1000
  731. memory.logGenericPlatformMemoryStats=0
  732. net.AllowAsyncLoading=1
  733. niagara.CreateShadersOnLoad=1
  734. NumUnusedShaderCompilingThreads=2
  735. p.AsyncSceneEnabled=1
  736. p.Chaos.PerParticleCollision.ISPC=1
  737. p.Chaos.Spherical.ISPC=1
  738. p.Chaos.Spring.ISPC=1
  739. p.Chaos.TriangleMesh.ISPC=1
  740. p.Chaos.VelocityField.ISPC=1
  741. p.Chaos.VisualDebuggerEnable=0
  742. p.RemoveFarBodiesFromBVH=1
  743. pakcache.CachePerPakFile=1
  744. pakcache.MaxBlockMemory=384
  745. pakcache.MaxRequestSizeToLowerLevellKB=3072
  746. pakcache.MaxRequestsToLowerLevel=3
  747. pakcache.NumUnreferencedBlocksToCache=20
  748. pakcache.UseNewTrim=1
  749. PlatformFormat=OGG
  750. PlatformStreamingFormat=OGG
  751. PoolSizeVRAMPercentage=70
  752. r.AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=0
  753. r.AllowMultiThreadedShaderCreation=1
  754. r.AOAsyncBuildQueue=1
  755. r.AsyncCompute.AdaptiveBuffer=1
  756. r.AsyncCompute.ParallelDispatch=1
  757. r.AsyncCompute=1
  758. r.AsyncCreateLightPrimitiveInteractions=1
  759. r.AsyncPipelineCompile=1
  760. r.BasePassForceOutputsVelocity=1
  761. r.CompileShadersForDevelopment=0
  762. r.CookOutUnusedDetailModeComponents=1
  763. r.CustomDepth=3
  764. r.D3D.ForceDXC=1
  765. r.D3D.RemoveUnusedInterpolators=1
  766. r.D3D12.GPUCrashDebuggingMode=0
  767. r.D3D12.GPUTimeout=0
  768. r.D3D12.LightweightDRED=0
  769. r.D3D12.RayTracing.AllowSpecializedStateObjects=0
  770. r.DefaultFeature.AntiAliasing=2
  771. r.DFShadowAsyncCompute=1
  772. r.DistanceFields.ParallelUpdate=1
  773. r.DontLimitOnBattery=1
  774. r.DumpGPU=0
  775. r.Emitter.FastPoolEnable=1
  776. r.EnableAsyncComputeTranslucencyLightingVolumeClear=1
  777. r.EnableAsyncComputeVolumetricFog=1
  778. r.EnableDebugSpam_GetObjectPositionAndScale=0
  779. r.EnableMultiThreadedRendering=1
  780. r.FidelityFX.FSR.RCAS=0
  781. r.FidelityFX.FSR2.AutoExposure=1
  782. r.FidelityFX.FSR2.Sharpness=0.0
  783. r.FidelityFX.FSR3.AutoExposure=1
  784. r.FidelityFX.FSR3.Sharpness=0.0
  785. r.FidelityFX.FSR4.AutoExposure=1
  786. r.FidelityFX.FSR4.Sharpness=0.0
  787. r.FinishCurrentFrame=0
  788. r.ForceAllCoresForShaderCompiling=1
  789. r.ForceDebugViewModes=2
  790. r.ForceOcclusionQueryBatching=1
  791. r.ForceParallelAnimUpdate=1
  792. r.GeometryCollection.Nanite.AsyncCompute=1
  793. r.GeometryCollection.Nanite=1
  794. r.GPUDefrag.AllowOverlappedMoves=1
  795. r.GPUDefrag.EnableTimeLimits=1
  796. r.GPUDefrag.MaxRelocations=10
  797. r.GPUCrash.Collectionenable=0
  798. r.GPUCrash.DataDepth=0
  799. r.GPUCrashDebugging.Aftermath.Callstack=0
  800. r.GPUCrashDebugging.Aftermath.Markers=0
  801. r.GPUCrashDebugging=0
  802. r.GPUCrashDump=0
  803. r.GraphicsThread.EnableBackgroundThreads=1
  804. r.GraphicsThread.UseThreadedDestruction=1
  805. r.GTSyncType=2
  806. r.InstanceCulling.OcclusionCull=1
  807. r.InstancedStaticMeshes.ForceRemoveAtSwap=1
  808. r.IO.UseDirectStorage=1
  809. r.IO.VirtualTextures=1
  810. r.LODFadeTime=0.75
  811. r.Lumen.DiffuseIndirect.Allow=1
  812. r.Lumen.DiffuseIndirect.AsyncCompute=1
  813. r.Lumen.Reflections.RadianceCache=1
  814. r.Lumen.Reflections.Temporal=1
  815. r.Lumen.ScreenProbeGather.AsyncCompute=1
  816. r.Lumen.ScreenProbeGather.TemporalFilterProbes=1
  817. r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs=0
  818. r.LumenScene.GPUDrivenUpdate=1
  819. r.LumenScene.Lighting.AsyncCompute=1
  820. r.LumenScene.MeshCardsPerTask=448
  821. r.LumenScene.ParallelUpdate=1
  822. r.LumenScene.PrimitivesPerTask=448
  823. r.LumenScene.PropagateGlobalLightingChange=0
  824. r.LumenScene.SurfaceCache.AtlasSize=2048
  825. r.LumenScene.SurfaceCache.CardCapturesPerFrame=150
  826. r.LumenScene.SurfaceCache.Feedback.MinPageHits=32.0
  827. r.LumenScene.SurfaceCache.Feedback.UniqueElements=2048
  828. r.LumenScene.SurfaceCache.NumFramesToKeepUnusedPages=128
  829. r.LumenScene.SurfaceCache.RemovesPerFrame=128
  830. r.MaxAnisotropy=16
  831. r.Nanite.LargePageRectThreshold=256
  832. r.Nanite.MaterialVisibility.Async=1
  833. r.Nanite.MaterialVisibility=1
  834. r.Nanite.Streaming.MaxPageInstallsPerFrame=32
  835. r.Nanite.Streaming.StreamingPoolSize=768
  836. r.Nanite.VSMMeshShaderRasterization=1
  837. r.NGX.DLSS.AutoExposure=1
  838. r.NGX.DLSS.EnableAutoExposure=1
  839. r.NGX.DLSS.PreferNISSharpen=0
  840. r.NGX.DLSS.Sharpness=0
  841. r.NGX.LogLevel=0
  842. r.NIS.Enable=0
  843. r.NumBufferedOcclusionQueries=2
  844. r.Occlusion.SingleRHIThreadStall=1
  845. r.OneFrameThreadLag=1
  846. r.ParallelAnimationCacheConversion=1
  847. r.ParallelAnimationCacheConversionAsync=1
  848. r.ParallelAnimationCacheStreaming=1
  849. r.ParallelAnimationCompression=1
  850. r.ParallelAnimationCompressionAsync=1
  851. r.ParallelAnimationEvaluation=1
  852. r.ParallelAnimationRetargeting=1
  853. r.ParallelAnimationRetargetingAsync=1
  854. r.ParallelAnimationStreaming=1
  855. r.ParallelAnimationStreamingAsync=1
  856. r.ParallelAnimationUpdate=1
  857. r.ParallelAsyncComputeSkinCache=1
  858. r.ParallelAsyncComputeTranslucency=1
  859. r.ParallelBasePass=1
  860. r.ParallelBatchDispatch=1
  861. r.ParallelCulling=1
  862. r.ParallelDestruction=1
  863. r.ParallelDistanceField=1
  864. r.ParallelDistributedScene=1
  865. r.ParallelGraphics=1
  866. r.ParallelInitViews=1
  867. r.ParallelLandscapeLayerUpdate=1
  868. r.ParallelLandscapeSplatAtlas=1
  869. r.ParallelLandscapeSplineSegmentCalc=1
  870. r.ParallelLandscapeSplineUpdate=1
  871. r.ParallelLightingBuild=1
  872. r.ParallelLightingComposition=1
  873. r.ParallelLightingInject=1
  874. r.ParallelLightingPropagation=1
  875. r.ParallelLightingSetup=1
  876. r.ParallelMeshBuildUseJobCulling=1
  877. r.ParallelMeshBuildUseJobMerging=1
  878. r.ParallelMeshDrawCommands=1
  879. r.ParallelMeshMerge=1
  880. r.ParallelMeshProcessing=1
  881. r.ParallelNavBoundsCalc=1
  882. r.ParallelNavBoundsInit=1
  883. r.ParallelNavBoundsUpdate=1
  884. r.ParallelNavOctreeUpdate=1
  885. r.ParallelParticleUpdate=1
  886. r.ParallelPhysicsScene=1
  887. r.ParallelPhysicsStepAsync=1
  888. r.ParallelPostProcessing=1
  889. r.ParallelPrePass=1
  890. r.ParallelReflectionCaptures=1
  891. r.ParallelReflectionEnvironment=1
  892. r.ParallelRendering=1
  893. r.ParallelRenderUploads=1
  894. r.ParallelSceneCapture=1
  895. r.ParallelSceneColorGather=1
  896. r.ParallelShaderCompile=1
  897. r.ParallelSkeletalClothBoundsCalc=1
  898. r.ParallelSkeletalClothGather=1
  899. r.ParallelSkeletalClothPrepareSim=1
  900. r.ParallelSkeletalClothSimulate=1
  901. r.ParallelSkeletalClothSkinning=1
  902. r.ParallelSkeletalClothUpdate=1
  903. r.ParallelSkeletalClothUpdateBounds=1
  904. r.ParallelSkeletalClothUpdateVerts=1
  905. r.ParallelTaskShaderCompilation=1
  906. r.ParallelTonemapping=1
  907. r.ParallelTranslucency=1
  908. r.ParallelVelocity=1
  909. r.ParallelZPrepass=1
  910. r.PipelineStateCache.AsyncCompileAfterTypes=1
  911. r.PostProcessAAQuality=6
  912. r.PreTileTextures=1
  913. r.pso.evictiontime=30
  914. r.RDG.AsyncClothTick=1
  915. r.RDG.AsyncCompute=1
  916. r.RDG.AsyncPipelineCompile=1
  917. r.RDG.ParallelUpdateRenderGraph=1
  918. r.Reflections.Denoiser.TemporalAccumulation=1
  919. r.Reflections.Denoiser=2
  920. r.Renderer.UseGPUInstancing=1
  921. r.RenderThread.EnableTaskGraphThread=1
  922. r.RenderThread.Priority=2
  923. r.RHI.UseParallelDispatch=1
  924. r.RHICmdBuffer.EnableThreadedCompletion=1
  925. r.RHICmdBypass=0
  926. r.RHICmdUseParallelAlgorithms=1
  927. r.RHICmdUseThread=1
  928. r.RHIThread.Priority=2
  929. r.RHIThread=1
  930. r.ShaderCompiler.AllowDistributedCompilation=0
  931. r.ShaderDrawDebug=0
  932. r.ShaderLibrary.PrintExtendedStats=0
  933. r.ShaderPipelineCache.AsyncCompileRate=32
  934. r.ShaderPipelineCache.BackgroundBatchSize=3
  935. r.ShaderPipelineCache.BatchSize=30
  936. r.ShaderPipelineCache.BatchTime=4.0
  937. r.ShaderPipelineCache.Enabled=1
  938. r.ShaderPipelineCache.PrecompileBatchSize=30
  939. r.ShaderPipelineCache.PrecompileBatchTime=5
  940. r.ShaderPipelineCache.PrecompileFrameTime=20
  941. r.ShaderPipelineCache.PreOptimizeEnabled=1
  942. r.ShaderPipelineCache.ReportPSO=0
  943. r.ShaderPipelineCache.StartupCache=1
  944. r.Shaders.Optimize=1
  945. r.Shaders.OptimizePreload=1
  946. r.Shaders.Precompile=1
  947. r.Shadow.CacheWPOPrimitives=1
  948. r.Shadow.CSMCaching=1
  949. r.Shadow.DetectVertexShaderLayerAtRuntime=1
  950. r.Shadow.FadeExponent=0.75
  951. r.Shadow.TemporalFilter=1
  952. r.Shadow.TemporalSampleCount=4
  953. r.Shadow.UnbuiltPreviewInGame=0
  954. r.Shadow.Virtual.Cache.AllocateViaLRU=1
  955. r.Shadow.Virtual.Cache.InvalidateUseHZB=1
  956. r.Shadow.Virtual.Enable=1
  957. r.Shadow.Virtual.NonNanite.IncludeInCoarsePages=0
  958. r.Shadow.Virtual.UseHZB=1
  959. r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1
  960. r.SSS.Burley.EnableProfileIdCache=1
  961. r.Streaming.AmortizeCPUToGPUCopy=1
  962. r.Streaming.DefragDynamicBounds=1
  963. r.Streaming.FramesForFullUpdate=2
  964. r.Streaming.FullyLoadUsedTextures=0
  965. r.Streaming.LimitPoolSizeToVRAM=1
  966. r.Streaming.MaxMipLevelReduction=0
  967. r.Streaming.MinMipForSplitRequest=0
  968. r.Streaming.ParallelRenderAssetsNumWorkgroups=4
  969. r.Streaming.PredictiveBoost=1
  970. r.Streaming.PredictiveBoostHintSize=512
  971. r.Streaming.StressTest.ExtraAsyncLatency=0
  972. r.Streaming.UseAsyncRequestsForDDC=1
  973. r.Streaming.UseBackgroundThreadPool=1
  974. r.Streaming.UseMaterialDataStreaming=1
  975. r.Streaming.UseNewMetrics=1
  976. r.Streaming.UsePerTextureBias=1
  977. r.Streamline.TagUIColorAlpha=0
  978. r.SupportAllShaderPermutations=0
  979. r.TemporalAA.Algorithm=1
  980. r.TemporalAA.Upsampling=1
  981. r.TemporalAACurrentFrameWeight=0.3
  982. r.TemporalAAFilterSize=0.7
  983. r.TemporalAASamples=4
  984. r.TemporalAASharpness=0.3
  985. r.TextureStreaming.DiscardUnusedMips=1
  986. r.TextureStreaming.UseBackgroundThreadPool=1
  987. r.TextureStreaming.UseDeferredLock=1
  988. r.TextureStreaming=1
  989. r.ThreadedShaderCompilation=1
  990. r.ThreadPool.BackgroundThreadPriority=0
  991. r.ThreadPool.EnableBackgroundThreads=1
  992. r.ThreadPool.EnableHighPriorityThreads=1
  993. r.Tonemapper.Sharpen=0.3
  994. r.UniformBufferPooling=1
  995. r.UseAsyncShaderPrecompilation=1
  996. r.Visibility.FrustumCull.UseSphereTestFirst=1
  997. r.Visibility.TaskSchedule=0
  998. r.VRS.ContrastAdaptiveShading=0
  999. r.VRS.Enable=1
  1000. r.VRS.EnableImage=1
  1001. r.VRS.Tier=2
  1002. r.VT.CsvStats=0
  1003. r.VT.ParallelFeedbackTasks=1
  1004. r.XeSS.AutoExposure=1
  1005. RawMouseInputEnabled=1
  1006. RHI.ResourceTableCaching=1
  1007. RHI.SyncAllowEarlyKick=1
  1008. RHI.SyncThreshold=999
  1009. s.AdaptiveAddToWorld.Enabled=1
  1010. s.AsyncLoadingThreadEnabled=1
  1011. s.AsyncLoadingThreadPriority=2
  1012. s.AsyncLoadingTimeLimit=3.0
  1013. s.IoDispatcherBufferMemoryMB=64
  1014. s.IoDispatcherCacheSizeMB=2048
  1015. s.IoDispatcherDecompressionWorkerCount=4
  1016. s.MaxIncomingRequestsToStall=1
  1017. s.MaxLevelRequestsAtOnceWhileInMatch=4
  1018. s.MaxPrecacheRequestsInFlight=8
  1019. s.MaxReadyRequestsToStallMB=0
  1020. s.MinBulkDataSizeForAsyncLoading=0
  1021. s.PriorityAsyncLoadingExtraTime=0.0
  1022. s.PriorityLevelStreamingActorsUpdateExtraTime=0.0
  1023. s.ProcessPrestreamingRequests=1
  1024. Slate.bAllowThrottling=0
  1025. t.MaxFPS=0
  1026. TaskGraph.Enable=1
  1027. TaskGraph.ForkedProcessMaxWorkerThreads=4
  1028. TaskGraph.NumForegroundWorkers=4
  1029. TaskGraph.PrintBroadcastWarnings=0
  1030. TimerManager.DumpTimerLogResolveVirtualFunctions=0
  1031. TimerManager.DumpTimerLogSymbolNames=0
  1032. UseAllCores=1
  1033. WorkerThreadPriority=0
  1034. wp.Runtime.HLOD.WarmupNanite=0
  1035. wp.Runtime.HLOD.WarmupVTScaleFactor=1.0
  1036. wp.Runtime.LevelStreamingContinuouslyIncrementalGCWhileLevelsPendingPurgeForWP=128
  1037. wp.Runtime.MaxLoadingStreamingCells=16
  1038. wp.Runtime.UpdateStreamingStateTimeLimit=0.1
  1039.  
  1040. ;============================================================
  1041. ;================== CUSTOM/OPTIONAL SETTINGS ================
  1042. ;============================================================
  1043. ; You can add other custom CVARs/Sections below
  1044.  
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