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- ; Ultimate Engine Tweaks - Created by P40L0X
- ; If you found this useful, please consider to support my work here: https://www.patreon.com/techoptimized
- [Core.System]
- Paths=../../../Engine/Content
- Paths=%GAMEDIR%Content
- Paths=../../../Engine/Plugins/2D/Paper2D/Content
- Paths=../../../Engine/Plugins/Animation/AnimationLocomotionLibrary/Content
- Paths=../../../Engine/Plugins/Animation/AnimationWarping/Content
- Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content
- Paths=../../../Engine/Plugins/Animation/ControlRig/Content
- Paths=../../../Engine/Plugins/Animation/IKRig/Content
- Paths=../../../Engine/Plugins/Bridge/Content
- Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content
- Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
- Paths=../../../Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content
- Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content
- Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
- Paths=../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content
- Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content
- Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content
- Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
- Paths=../../../Engine/Plugins/Enterprise/DataprepEditor/Content
- Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
- Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content
- Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content
- Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
- Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
- Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
- Paths=../../../Engine/Plugins/Experimental/CommonUI/Content
- Paths=../../../Engine/Plugins/Experimental/Dataflow/Content
- Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
- Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
- Paths=../../../Engine/Plugins/Experimental/GeometryScripting/Content
- Paths=../../../Engine/Plugins/Experimental/Landmass/Content
- Paths=../../../Engine/Plugins/Experimental/MeshModelingToolsetExp/Content
- Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
- Paths=../../../Engine/Plugins/Experimental/UVEditor/Content
- Paths=../../../Engine/Plugins/Experimental/VirtualHeightfieldMesh/Content
- Paths=../../../Engine/Plugins/Experimental/Water/Content
- Paths=../../../Engine/Plugins/FX/NiagaraFluids/Content
- Paths=../../../Engine/Plugins/FX/Niagara/Content
- Paths=../../../Engine/Plugins/JsonBlueprintUtilities/Content
- Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
- Paths=../../../Engine/Plugins/Media/MediaPlate/Content
- Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content
- Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
- Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
- Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content
- Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content
- Paths=../../../Engine/Plugins/Runtime/HDRIBackdrop/Content
- Paths=../../../Engine/Plugins/Runtime/HairStrands/Content
- Paths=../../../Engine/Plugins/Runtime/MeshModelingToolset/Content
- Paths=../../../Engine/Plugins/Runtime/Metasound/Content
- Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content
- Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
- Paths=../../../Engine/Plugins/Runtime/WaveTable/Content
- Paths=../../../Engine/Plugins/VirtualProduction/CameraCalibrationCore/Content
- Paths=../../../Engine/Plugins/VirtualProduction/LiveLinkCamera/Content
- Paths=../../../Engine/Plugins/VirtualProduction/LiveLinkLens/Content
- Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content
- Paths=../../../SHProto/Plugins/BlooberCore/GameBase/Content
- Paths=../../../SHProto/Plugins/BlooberCore/InputRebinding/Content
- Paths=../../../SHProto/Plugins/BlooberCore/LevelStreaming/Content
- Paths=../../../SHProto/Plugins/BlooberCore/SimpleSpawnPoints/Content
- Paths=../../../SHProto/Plugins/BlooberCore/UCA/Content
- Paths=../../../SHProto/Plugins/BlooberWwise/Content
- Paths=../../../SHProto/Plugins/CharacterAnimationExtras/Content
- Paths=../../../SHProto/Plugins/CustomAnimNode/Content
- Paths=../../../SHProto/Plugins/Cutscenes/Content
- Paths=../../../SHProto/Plugins/DLSS/Content
- Paths=../../../SHProto/Plugins/Dialog/Content
- Paths=../../../SHProto/Plugins/EveryDai/Content
- Paths=../../../SHProto/Plugins/FSR3/Content
- Paths=../../../SHProto/Plugins/FSR/Content
- Paths=../../../SHProto/Plugins/FoliageStamps/Content
- Paths=../../../SHProto/Plugins/GeometryTools/Content
- Paths=../../../SHProto/Plugins/HoudiniNiagara/Content
- Paths=../../../SHProto/Plugins/LiveLinkViconDataStream/Content
- Paths=../../../SHProto/Plugins/Mai/Content
- Paths=../../../SHProto/Plugins/NinjaCharacter/Content
- Paths=../../../SHProto/Plugins/PSSR/Content
- Paths=../../../SHProto/Plugins/PivotTool/Content
- Paths=../../../SHProto/Plugins/PostprocessVolumeEx/Content
- Paths=../../../SHProto/Plugins/QAUtils/DebugCheckPoints/Content
- Paths=../../../SHProto/Plugins/Wwise/Content
- Paths=../../../SHProto/Plugins/XeSS/Content
- ;============================================================
- ;================== ENGINE SETTINGS =========================
- ;============================================================
- [/Script/Engine.Engine]
- bAllowMultiThreadedShaderCompile=1
- ;============================================================
- ;================== RENDERER SETTINGS =======================
- ;============================================================
- [/Script/Engine.RendererSettings]
- ; Post Processing Settings
- r.FilmGrain=0 ; Delete this if you want to keep Film Grain (both from here & [ConsoleVariables] section at the bottom)
- r.Tonemapper.GrainQuantization=0 ; Delete this if you want to keep Film Grain (both from here & [ConsoleVariables] section at the bottom)
- r.NT.Lens.ChromaticAberration.Intensity=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom)
- r.SceneColorFringe.Max=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom)
- r.SceneColorFringeQuality=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom)
- r.MaxAnisotropy=16
- r.Tonemapper.Sharpen=0.3
- ; TAA Settings
- r.DefaultFeature.AntiAliasing=2
- r.PostProcessAAQuality=6
- r.Reflections.Denoiser.TemporalAccumulation=1
- r.Reflections.Denoiser=2
- r.TemporalAA.Algorithm=1
- r.TemporalAA.Upsampling=1
- r.TemporalAACurrentFrameWeight=0.3
- r.TemporalAAFilterSize=0.7
- r.TemporalAASamples=4
- r.TemporalAASharpness=0.3
- ; DLSS/FSR/XeSS Settings
- r.BasePassForceOutputsVelocity=1
- r.FidelityFX.FSR.RCAS=0
- r.FidelityFX.FSR2.AutoExposure=1
- r.FidelityFX.FSR2.Sharpness=0.0
- r.FidelityFX.FSR3.AutoExposure=1
- r.FidelityFX.FSR3.Sharpness=0.0
- r.FidelityFX.FSR4.AutoExposure=1
- r.FidelityFX.FSR4.Sharpness=0.0
- r.NGX.DLSS.AutoExposure=1
- r.NGX.DLSS.EnableAutoExposure=1
- r.NGX.DLSS.PreferNISSharpen=0
- r.NGX.DLSS.Sharpness=0
- r.NIS.Enable=0
- r.XeSS.AutoExposure=1
- ; Async & Pipeline functions
- r.AOAsyncBuildQueue=1
- r.AsyncCompute.AdaptiveBuffer=1
- r.AsyncCompute.ParallelDispatch=1
- r.AsyncCompute=1
- r.AsyncCreateLightPrimitiveInteractions=1
- r.AsyncPipelineCompile=1
- r.CompileShadersForDevelopment=0
- r.CookOutUnusedDetailModeComponents=1
- r.D3D.RemoveUnusedInterpolators=1
- r.EnableAsyncComputeTranslucencyLightingVolumeClear=1
- r.EnableAsyncComputeVolumetricFog=1
- r.UseAsyncShaderPrecompilation=1
- ; GPU Crash Management
- r.D3D12.GPUCrashDebuggingMode=0
- r.D3D12.GPUTimeout=0
- r.GPUCrash.Collectionenable=0
- r.GPUCrash.DataDepth=0
- r.GPUCrashDebugging.Aftermath.Callstack=0
- r.GPUCrashDebugging.Aftermath.Markers=0
- r.GPUCrashDebugging=0
- r.GPUCrashDump=0
- r.GPUDefrag.MaxRelocations=10
- ; RHI & Threading
- r.GraphicsThread.EnableBackgroundThreads=1
- r.GraphicsThread.UseThreadedDestruction=1
- r.GTSyncType=2
- r.RHICmdUseParallelAlgorithms=1
- r.RHICmdUseThread=1
- r.RHIThread.Priority=2
- r.RHIThread=1
- ; RHI Sync & Caching
- RHI.ResourceTableCaching=1
- RHI.SyncAllowEarlyKick=1
- RHI.SyncThreshold=999
- ; Other RHI Settings
- r.RHI.UseParallelDispatch=1
- r.RHICmdBuffer.EnableThreadedCompletion=1
- r.RHICmdBypass=0
- ; RDG
- r.RDG.AsyncClothTick=1
- r.RDG.AsyncPipelineCompile=1
- r.RDG.ParallelUpdateRenderGraph=1
- ; I/O & Virtual Textures
- r.IO.UseDirectStorage=1
- r.IO.VirtualTextures=1
- ; Lumen Settings
- r.Lumen.DiffuseIndirect.Allow=1
- r.Lumen.DiffuseIndirect.AsyncCompute=1
- r.Lumen.Reflections.RadianceCache=1
- r.Lumen.Reflections.Temporal=1
- r.Lumen.ScreenProbeGather.AsyncCompute=1
- r.Lumen.ScreenProbeGather.TemporalFilterProbes=1
- r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs=0
- r.LumenScene.GPUDrivenUpdate=1
- r.LumenScene.Lighting.AsyncCompute=1
- r.LumenScene.MeshCardsPerTask=448
- r.LumenScene.ParallelUpdate=1
- r.LumenScene.PrimitivesPerTask=448
- r.LumenScene.PropagateGlobalLightingChange=0
- r.LumenScene.SurfaceCache.AtlasSize=2048
- r.LumenScene.SurfaceCache.CardCapturesPerFrame=150
- r.LumenScene.SurfaceCache.Feedback.MinPageHits=32.0
- r.LumenScene.SurfaceCache.Feedback.UniqueElements=2048
- r.LumenScene.SurfaceCache.NumFramesToKeepUnusedPages=128
- r.LumenScene.SurfaceCache.RemovesPerFrame=128
- ; Nanite Settings
- r.Nanite.LargePageRectThreshold=256
- r.Nanite.MaterialVisibility.Async=1
- r.Nanite.MaterialVisibility=1
- r.Nanite.Streaming.MaxPageInstallsPerFrame=32
- r.Nanite.Streaming.StreamingPoolSize=768
- r.Nanite.VSMMeshShaderRasterization=1
- ; Parallel Computing Settings
- r.ParallelAnimationCacheConversion=1
- r.ParallelAnimationCacheConversionAsync=1
- r.ParallelAnimationCacheStreaming=1
- r.ParallelAnimationCompression=1
- r.ParallelAnimationCompressionAsync=1
- r.ParallelAnimationEvaluation=1
- r.ParallelAnimationRetargeting=1
- r.ParallelAnimationRetargetingAsync=1
- r.ParallelAnimationStreaming=1
- r.ParallelAnimationStreamingAsync=1
- r.ParallelAnimationUpdate=1
- r.ParallelAsyncComputeSkinCache=1
- r.ParallelAsyncComputeTranslucency=1
- r.ParallelBasePass=1
- r.ParallelBatchDispatch=1
- r.ParallelCulling=1
- r.ParallelDestruction=1
- r.ParallelDistanceField=1
- r.ParallelDistributedScene=1
- r.ParallelGraphics=1
- r.ParallelInitViews=1
- r.ParallelLandscapeLayerUpdate=1
- r.ParallelLandscapeSplatAtlas=1
- r.ParallelLandscapeSplineSegmentCalc=1
- r.ParallelLandscapeSplineUpdate=1
- r.ParallelLightingBuild=1
- r.ParallelLightingComposition=1
- r.ParallelLightingInject=1
- r.ParallelLightingPropagation=1
- r.ParallelLightingSetup=1
- r.ParallelMeshBuildUseJobCulling=1
- r.ParallelMeshBuildUseJobMerging=1
- r.ParallelMeshDrawCommands=1
- r.ParallelMeshMerge=1
- r.ParallelMeshProcessing=1
- r.ParallelNavBoundsCalc=1
- r.ParallelNavBoundsInit=1
- r.ParallelNavBoundsUpdate=1
- r.ParallelNavOctreeUpdate=1
- r.ParallelParticleUpdate=1
- r.ParallelPhysicsScene=1
- r.ParallelPhysicsStepAsync=1
- r.ParallelPostProcessing=1
- r.ParallelPrePass=1
- r.ParallelReflectionCaptures=1
- r.ParallelReflectionEnvironment=1
- r.ParallelRendering=1
- r.ParallelRenderUploads=1
- r.ParallelSceneCapture=1
- r.ParallelSceneColorGather=1
- r.ParallelShaderCompile=1
- r.ParallelSkeletalClothBoundsCalc=1
- r.ParallelSkeletalClothGather=1
- r.ParallelSkeletalClothPrepareSim=1
- r.ParallelSkeletalClothSimulate=1
- r.ParallelSkeletalClothSkinning=1
- r.ParallelSkeletalClothUpdate=1
- r.ParallelSkeletalClothUpdateBounds=1
- r.ParallelSkeletalClothUpdateVerts=1
- r.ParallelTaskShaderCompilation=1
- r.ParallelTonemapping=1
- r.ParallelTranslucency=1
- r.ParallelVelocity=1
- r.ParallelZPrepass=1
- ; Pipeline & Target
- r.PipelineStateCache.AsyncCompileAfterTypes=1
- r.PreTileTextures=1
- r.RDG.AsyncCompute=1
- r.Renderer.UseGPUInstancing=1
- ; Render Thread
- r.RenderThread.EnableTaskGraphThread=1
- r.RenderThread.Priority=2
- ; Shader Stats
- r.ShaderLibrary.PrintExtendedStats=0
- ; Shadows & Atmosphere
- r.Shadow.CacheWPOPrimitives=1
- r.Shadow.CSMCaching=1
- r.Shadow.DetectVertexShaderLayerAtRuntime=1
- r.Shadow.FadeExponent=0.75
- r.Shadow.TemporalFilter=1
- r.Shadow.TemporalSampleCount=4
- r.Shadow.UnbuiltPreviewInGame=0
- r.Shadow.Virtual.Cache.AllocateViaLRU=1
- r.Shadow.Virtual.Cache.InvalidateUseHZB=1
- r.Shadow.Virtual.Enable=1
- r.Shadow.Virtual.NonNanite.IncludeInCoarsePages=0
- r.Shadow.Virtual.UseHZB=1
- r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1
- r.SSS.Burley.EnableProfileIdCache=1
- ; VRS & Virtual Textures
- r.VRS.ContrastAdaptiveShading=0
- r.VRS.Enable=1
- r.VRS.EnableImage=1
- r.VRS.Tier=2
- r.VT.ParallelFeedbackTasks=1
- ; Texture Streaming & Thread Pool
- r.TextureStreaming.DiscardUnusedMips=1
- r.TextureStreaming.UseBackgroundThreadPool=1
- r.TextureStreaming.UseDeferredLock=1
- r.TextureStreaming=1
- r.ThreadPool.BackgroundThreadPriority=0
- r.ThreadPool.EnableBackgroundThreads=1
- r.ThreadPool.EnableHighPriorityThreads=1
- ; Streaming
- r.Streaming.AmortizeCPUToGPUCopy=1
- r.Streaming.DefragDynamicBounds=1
- r.Streaming.FramesForFullUpdate=2
- r.Streaming.LimitPoolSizeToVRAM=1
- r.Streaming.MaxMipLevelReduction=0
- r.Streaming.MinMipForSplitRequest=0
- r.Streaming.ParallelRenderAssetsNumWorkgroups=4
- r.Streaming.StressTest.ExtraAsyncLatency=0
- r.Streaming.UseAsyncRequestsForDDC=1
- r.Streaming.UseBackgroundThreadPool=1
- r.Streaming.UseNewMetrics=1
- r.Streaming.UsePerTextureBias=1
- ;---------------------- Miscellaneous ----------------------
- r.AllowMultiThreadedShaderCreation=1
- r.CustomDepth=3
- r.DFShadowAsyncCompute=1
- r.DontLimitOnBattery=1
- r.DumpGPU=0
- r.Emitter.FastPoolEnable=1
- r.EnableDebugSpam_GetObjectPositionAndScale=0
- r.EnableMultiThreadedRendering=1
- r.FinishCurrentFrame=0
- r.ForceAllCoresForShaderCompiling=1
- r.ForceDebugViewModes=2
- r.ForceOcclusionQueryBatching=1
- r.GeometryCollection.Nanite.AsyncCompute=1
- r.GeometryCollection.Nanite=1
- r.InstanceCulling.OcclusionCull=1
- r.InstancedStaticMeshes.ForceRemoveAtSwap=1
- r.LODFadeTime=0.75
- r.NGX.LogLevel=0
- r.NumBufferedOcclusionQueries=2
- r.Occlusion.SingleRHIThreadStall=1
- r.OneFrameThreadLag=1
- r.pso.evictiontime=30
- r.ShaderDrawDebug=0
- r.Shaders.Optimize=1
- r.SupportAllShaderPermutations=0
- r.ThreadedShaderCompilation=1
- r.UniformBufferPooling=1
- r.Visibility.FrustumCull.UseSphereTestFirst=1
- r.Visibility.TaskSchedule=0
- r.VT.CsvStats=0
- ;============================================================
- ;================== DX12 SETTINGS ===========================
- ;============================================================
- [/Script/D3D12RHI.D3D12Options]
- D3D12.AFRUseFramePacing=1
- D3D12.Aftermath=0
- D3D12.AllowPoolAllocateIndirectArgBuffers=1
- D3D12.AsyncDeferredDeletion=1
- D3D12.ForceThirtyHz=0
- D3D12.InsertOuterOcclusionQuery=1
- D3D12.MaxCommandsPerCommandList=20000
- D3D12.MaximumFrameLatency=3
- D3D12.PSO.DiskCache=1
- D3D12.PSO.DriverOptimizedDiskCache=1
- D3D12.ResidencyManagement=1
- D3D12.VRAMBufferPoolDefrag=1
- D3D12.VRAMBufferPoolDefrag.MaxCopySizePerFrame=33554432
- D3D12.VRAMTexturePoolDefrag=1
- D3D12.VRAMTexturePoolDefrag.MaxCopySizePerFrame=33554432
- D3D12.ZeroBufferSizeInMB=16
- r.D3D.ForceDXC=1
- r.D3D12.LightweightDRED=0
- r.D3D12.RayTracing.AllowSpecializedStateObjects=0
- ;============================================================
- ;================== TEXTURE STREAMING =======================
- ;============================================================
- [TextureStreaming]
- PoolSizeVRAMPercentage=70
- ;============================================================
- ;================== STREAMING SETTINGS ======================
- ;============================================================
- [/Script/Engine.StreamingSettings]
- r.Streaming.FullyLoadUsedTextures=0
- r.Streaming.PredictiveBoost=1
- r.Streaming.PredictiveBoostHintSize=512
- r.Streaming.UseMaterialDataStreaming=1
- s.AdaptiveAddToWorld.Enabled=1
- s.AsyncLoadingThreadEnabled=1
- s.AsyncLoadingThreadPriority=2
- s.AsyncLoadingTimeLimit=3.0
- s.IoDispatcherBufferMemoryMB=64
- s.IoDispatcherCacheSizeMB=2048
- s.IoDispatcherDecompressionWorkerCount=4
- s.MaxIncomingRequestsToStall=1
- s.MaxLevelRequestsAtOnceWhileInMatch=4
- s.MaxPrecacheRequestsInFlight=8
- s.MaxReadyRequestsToStallMB=0
- s.MinBulkDataSizeForAsyncLoading=0
- s.PriorityAsyncLoadingExtraTime=0.0
- s.PriorityLevelStreamingActorsUpdateExtraTime=0.0
- s.ProcessPrestreamingRequests=1
- ;============================================================
- ;================== NIAGARA SETTINGS ========================
- ;============================================================
- [/Script/Niagara.NiagaraSettings]
- fx.MaxNiagaraGPUParticlesSpawnPerFrame=120000
- fx.Niagara.GpuComputeDebug.DrawDebugEnabled=0
- fx.Niagara.WarnComponentRenderCount=999999
- fx.NiagaraAllowRuntimeScalabilityChanges=1
- fx.NiagaraBatcher.FreeBufferEarly=0
- fx.NiagaraDataBufferMinSize=2048
- fx.NiagaraRuntimeCycleHistorySize=30
- ;============================================================
- ;================== GARBAGE COLLECTION SETTINGS =============
- ;============================================================
- [/Script/Engine.GarbageCollectionSettings]
- gc.AllowParallelGC=1
- gc.CreateGCClusters=1
- gc.MultithreadedDestructionEnabled=1
- ;============================================================
- ;================== SHADER COMPILER SETTINGS ================
- ;============================================================
- [ShaderCompiler]
- bAllowAsynchronousShaderCompiling=1
- bAllowCompilingThroughWorkerThreads=1
- bAsyncShaderCompileWorkerThreads=1
- bEnableOptimizedShaderCompilation=1
- MaxShaderJobBatchSize=150
- MaxShaderJobs=1000
- NumUnusedShaderCompilingThreads=2
- r.GPUDefrag.AllowOverlappedMoves=1
- r.GPUDefrag.EnableTimeLimits=1
- ;============================================================
- ;================== SHADER PIPELINE CACHE ===================
- ;============================================================
- [ShaderPipelineCache]
- r.ShaderPipelineCache.AsyncCompileRate=32
- r.ShaderPipelineCache.BackgroundBatchSize=3
- r.ShaderPipelineCache.BatchTime=4.0
- r.ShaderPipelineCache.Enabled=1
- r.ShaderPipelineCache.PrecompileBatchTime=5
- r.ShaderPipelineCache.PrecompileFrameTime=20
- r.ShaderPipelineCache.StartupCache=1
- ;============================================================
- ;================== DEV OPTIONS: SHADERS ====================
- ;============================================================
- [DevOptions.Shaders]
- bAllowShaderCompilingWorker=1
- bOptimizeForLocalShaderBuilds=1
- bUseBackgroundCompiling=1
- WorkerThreadPriority=0
- ;============================================================
- ;================== INPUT SETTINGS ==========================
- ;============================================================
- [Engine.InputSettings]
- bDisableMouseAcceleration=1
- bEnableMouseSmoothing=0
- bViewAccelerationEnabled=0
- RawMouseInputEnabled=1
- ;============================================================
- ;================== RENDERING THREAD SETTINGS ===============
- ;============================================================
- [RenderingThread]
- bAllowAsyncRenderThreadUpdates=1
- bAllowThreadedRendering=1
- ;============================================================
- ;================== PHYSICS SETTINGS ========================
- ;============================================================
- [Physics]
- p.AsyncSceneEnabled=1
- p.Chaos.PerParticleCollision.ISPC=1
- p.Chaos.Spherical.ISPC=1
- p.Chaos.Spring.ISPC=1
- p.Chaos.TriangleMesh.ISPC=1
- p.Chaos.VelocityField.ISPC=1
- p.Chaos.VisualDebuggerEnable=0
- ;============================================================
- ;================== AUDIO SETTINGS ==========================
- ;============================================================
- [/Script/Engine.AudioSettings]
- PlatformFormat=OGG
- PlatformStreamingFormat=OGG
- ;============================================================
- ;================== AUDIO (AK) SETTINGS =====================
- ;============================================================
- [/Script/AKAudio.AkSettings]
- bEnableMultiCoreRendering=1
- ;============================================================
- ;================== CRASH REPORT CLIENT =====================
- ;============================================================
- [CrashReportClient]
- bAgreeToCrashUpload=0
- bImplicitSend=0
- ;============================================================
- ;================== LOG SETTINGS ============================
- ;============================================================
- [Core.Log]
- Global=none
- LogAI=none
- LogAnalytics=none
- LogAnimation=none
- LogBlueprint=none
- LogConfig=none
- LogCore=none
- LogInput=none
- LogInteractiveProcess=none
- LogLinker=none
- LogMemory=none
- LogNetwork=none
- LogOnline=none
- LogOnlineEntitlement=none
- LogOnlineEvents=none
- LogOnlineFriend=none
- LogOnlineGame=none
- LogOnlineIdentity=none
- LogOnlinePresence=none
- LogOnlineSession=none
- LogOnlineTitleFile=none
- LogOnlineUser=none
- LogPakFile=none
- LogPhysics=none
- LogPluginManager=none
- LogRenderer=none
- LogRenderTargetPool=none
- LogShaderCompiler=none
- LogStreaming=none
- LogTelemetry=none
- LogTemp=none
- LogUObject=none
- ;============================================================
- ;================== ERROR HANDLING ==========================
- ;============================================================
- [Engine.ErrorHandling]
- bPromptForRemoteDebugging=0
- bPromptForRemoteDebugOnEnsure=0
- ;============================================================
- ;================== TELEMETRY SETTINGS ======================
- ;============================================================
- [/Script/WInstrumentedProfilersSettings.WTelemetrySettings]
- bEnableTelemetry=0
- ;============================================================
- ;================== HYDRA CRASH HANDLER =====================
- ;============================================================
- [FATHydraCrashHandler]
- LogCrashReportHydra=0
- LogCrashUploader=0
- ;============================================================
- ;================== NETWORK SETTINGS ========================
- ;============================================================
- [/Script/Engine.NetworkSettings]
- net.AllowAsyncLoading=1
- ;============================================================
- ;================== CONSOLE VARIABLES ======================= (many CVARs are purposely duplicated here in order to bypass game overrides on load)
- ;============================================================
- [ConsoleVariables]
- r.FilmGrain=0 ; Delete this if you want to keep Film Grain (both from here & [/Script/Engine.RendererSettings] top section)
- r.Tonemapper.GrainQuantization=0 ; Delete this if you want to keep Film Grain (both from here & [/Script/Engine.RendererSettings] top section)
- r.NT.Lens.ChromaticAberration.Intensity=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section)
- r.SceneColorFringe.Max=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section)
- r.SceneColorFringeQuality=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section)
- a.ForceParallelAnimUpdate=1
- ai.DestroyNavDataInCleanUpAndMarkPendingKill=0
- AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=0
- Async.ParallelFor.YieldingTimeout=99
- AttemptStuckThreadResuscitation=1
- au.BakedAnalysisEnabled=0
- au.DisableParallelSourceProcessing=0
- au.voip.AlwaysPlayVoiceComponent=0
- AudioThread.BatchAsyncBatchSize=256
- AudioThread.EnableBatchProcessing=1
- bAgreeToCrashUpload=0
- bAllowAsynchronousShaderCompiling=1
- bAllowAsyncRenderThreadUpdates=1
- bAllowCompilingThroughWorkerThreads=1
- bAllowMultiThreadedAnimationUpdate=1
- bAllowMultiThreadedShaderCompile=1
- bAllowShaderCompilingWorker=1
- bAllowThreadedRendering=1
- bAsyncShaderCompileWorkerThreads=1
- bCanBlueprintsTickByDefault=0
- bDisableMouseAcceleration=1
- bEnableMouseSmoothing=0
- bEnableMultiCoreRendering=1
- bEnableOptimizedShaderCompilation=1
- bEnableTelemetry=0
- bImplicitSend=0
- bOptimizeAnimBlueprintMemberVariableAccess=1
- bOptimizeForLocalShaderBuilds=1
- bPromptForRemoteDebugging=0
- bPromptForRemoteDebugOnEnsure=0
- bSmoothFrameRate=0
- bSupportsGPUScene=1
- bSupportsWaveOperations=1
- bUseAsyncComputeContext=1
- bUseBackgroundCompiling=1
- bViewAccelerationEnabled=0
- csv.trackWaitsGT=0
- csv.trackWaitsRT=0
- D3D12.AFRUseFramePacing=1
- D3D12.Aftermath=0
- D3D12.AllowPoolAllocateIndirectArgBuffers=1
- D3D12.AsyncDeferredDeletion=1
- D3D12.ForceThirtyHz=0
- D3D12.InsertOuterOcclusionQuery=1
- D3D12.MaxCommandsPerCommandList=20000
- D3D12.MaximumFrameLatency=3
- D3D12.PSO.DriverOptimizedDiskCache=1
- D3D12.ResidencyManagement=1
- D3D12.VRAMBufferPoolDefrag=1
- D3D12.VRAMBufferPoolDefrag.MaxCopySizePerFrame=33554432
- D3D12.VRAMTexturePoolDefrag=1
- D3D12.VRAMTexturePoolDefrag.MaxCopySizePerFrame=33554432
- D3D12.ZeroBufferSizeInMB=16
- EnableMathOptimisations=1
- foliage.MaxOcclusionQueriesPerComponent=8
- foliage.MinOcclusionQueriesPerComponent=3
- FX.AllowAsyncTick=1
- fx.AllowFastPathFunctionLibrary=1
- FX.BatchAsync=1
- FX.BatchAsyncBatchSize=8
- fx.DeferrPSCDeactivation=1
- FX.EarlyScheduleAsync=1
- fx.EnableCircularAnimTrailDump=0
- fx.GPUSimulationTextureSizeX=512
- fx.GPUSimulationTextureSizeY=512
- FX.GPUSpawnWarningThreshold=99999999
- FX.MaxCPUParticlesPerEmitter=750
- FX.MaxGPUParticlesSpawnedPerFrame=60000
- fx.MaxNiagaraGPUParticlesSpawnPerFrame=120000
- fx.Niagara.AsyncCompute=1
- fx.Niagara.DebugDraw.Enabled=0
- fx.Niagara.GpuComputeDebug.DrawDebugEnabled=0
- fx.Niagara.WarnComponentRenderCount=999999
- fx.NiagaraAllowRuntimeScalabilityChanges=1
- fx.NiagaraBatcher.FreeBufferEarly=0
- fx.NiagaraDataBufferMinSize=2048
- fx.NiagaraRuntimeCycleHistorySize=30
- fx.ParticlePerfStats.Enabled=0
- fx.ScalabilityManParallelThreshold=25
- fx.ScalabilityMaxUpdatesPerFrame=25
- fx.SkipVectorVMBackendOptimizations=0
- gc.AllowParallelGC=1
- gc.CreateGCClusters=1
- gc.MultithreadedDestructionEnabled=1
- GeometryCache.OffloadUpdate=1
- grass.MaxAsyncTasks=8
- grass.MaxCreatePerFrame=6
- grass.MaxInstancesPerComponent=49152
- grass.MinFramesToKeepGrass=60
- grass.UseHaltonDistribution=1
- landscape.RenderNanite=1
- LevelSequence.InvalidBindingTagWarnings=0
- LogAI=none
- LogAnalytics=none
- LogAnimation=none
- LogBlueprint=none
- LogConfig=none
- LogCore=none
- LogCrashReportHydra=0
- LogCrashUploader=0
- LogInput=none
- LogInteractiveProcess=none
- LogLinker=none
- LogMemory=none
- LogNetwork=none
- LogOnline=none
- LogOnlineEntitlement=none
- LogOnlineEvents=none
- LogOnlineFriend=none
- LogOnlineGame=none
- LogOnlineIdentity=none
- LogOnlinePresence=none
- LogOnlineSession=none
- LogOnlineTitleFile=none
- LogOnlineUser=none
- LogPakFile=none
- LogPhysics=none
- LogPluginManager=none
- LogRenderer=none
- LogRenderTargetPool=none
- LogShaderCompiler=none
- LogStreaming=none
- LogTelemetry=none
- LogTemp=none
- LogUObject=none
- MaxShaderJobBatchSize=150
- MaxShaderJobs=1000
- memory.logGenericPlatformMemoryStats=0
- net.AllowAsyncLoading=1
- niagara.CreateShadersOnLoad=1
- NumUnusedShaderCompilingThreads=2
- p.AsyncSceneEnabled=1
- p.Chaos.PerParticleCollision.ISPC=1
- p.Chaos.Spherical.ISPC=1
- p.Chaos.Spring.ISPC=1
- p.Chaos.TriangleMesh.ISPC=1
- p.Chaos.VelocityField.ISPC=1
- p.Chaos.VisualDebuggerEnable=0
- p.RemoveFarBodiesFromBVH=1
- pakcache.CachePerPakFile=1
- pakcache.MaxBlockMemory=384
- pakcache.MaxRequestSizeToLowerLevellKB=3072
- pakcache.MaxRequestsToLowerLevel=3
- pakcache.NumUnreferencedBlocksToCache=20
- pakcache.UseNewTrim=1
- PlatformFormat=OGG
- PlatformStreamingFormat=OGG
- PoolSizeVRAMPercentage=70
- r.AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=0
- r.AllowMultiThreadedShaderCreation=1
- r.AOAsyncBuildQueue=1
- r.AsyncCompute.AdaptiveBuffer=1
- r.AsyncCompute.ParallelDispatch=1
- r.AsyncCompute=1
- r.AsyncCreateLightPrimitiveInteractions=1
- r.AsyncPipelineCompile=1
- r.BasePassForceOutputsVelocity=1
- r.CompileShadersForDevelopment=0
- r.CookOutUnusedDetailModeComponents=1
- r.CustomDepth=3
- r.D3D.ForceDXC=1
- r.D3D.RemoveUnusedInterpolators=1
- r.D3D12.GPUCrashDebuggingMode=0
- r.D3D12.GPUTimeout=0
- r.D3D12.LightweightDRED=0
- r.D3D12.RayTracing.AllowSpecializedStateObjects=0
- r.DefaultFeature.AntiAliasing=2
- r.DFShadowAsyncCompute=1
- r.DistanceFields.ParallelUpdate=1
- r.DontLimitOnBattery=1
- r.DumpGPU=0
- r.Emitter.FastPoolEnable=1
- r.EnableAsyncComputeTranslucencyLightingVolumeClear=1
- r.EnableAsyncComputeVolumetricFog=1
- r.EnableDebugSpam_GetObjectPositionAndScale=0
- r.EnableMultiThreadedRendering=1
- r.FidelityFX.FSR.RCAS=0
- r.FidelityFX.FSR2.AutoExposure=1
- r.FidelityFX.FSR2.Sharpness=0.0
- r.FidelityFX.FSR3.AutoExposure=1
- r.FidelityFX.FSR3.Sharpness=0.0
- r.FidelityFX.FSR4.AutoExposure=1
- r.FidelityFX.FSR4.Sharpness=0.0
- r.FinishCurrentFrame=0
- r.ForceAllCoresForShaderCompiling=1
- r.ForceDebugViewModes=2
- r.ForceOcclusionQueryBatching=1
- r.ForceParallelAnimUpdate=1
- r.GeometryCollection.Nanite.AsyncCompute=1
- r.GeometryCollection.Nanite=1
- r.GPUDefrag.AllowOverlappedMoves=1
- r.GPUDefrag.EnableTimeLimits=1
- r.GPUDefrag.MaxRelocations=10
- r.GPUCrash.Collectionenable=0
- r.GPUCrash.DataDepth=0
- r.GPUCrashDebugging.Aftermath.Callstack=0
- r.GPUCrashDebugging.Aftermath.Markers=0
- r.GPUCrashDebugging=0
- r.GPUCrashDump=0
- r.GraphicsThread.EnableBackgroundThreads=1
- r.GraphicsThread.UseThreadedDestruction=1
- r.GTSyncType=2
- r.InstanceCulling.OcclusionCull=1
- r.InstancedStaticMeshes.ForceRemoveAtSwap=1
- r.IO.UseDirectStorage=1
- r.IO.VirtualTextures=1
- r.LODFadeTime=0.75
- r.Lumen.DiffuseIndirect.Allow=1
- r.Lumen.DiffuseIndirect.AsyncCompute=1
- r.Lumen.Reflections.RadianceCache=1
- r.Lumen.Reflections.Temporal=1
- r.Lumen.ScreenProbeGather.AsyncCompute=1
- r.Lumen.ScreenProbeGather.TemporalFilterProbes=1
- r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs=0
- r.LumenScene.GPUDrivenUpdate=1
- r.LumenScene.Lighting.AsyncCompute=1
- r.LumenScene.MeshCardsPerTask=448
- r.LumenScene.ParallelUpdate=1
- r.LumenScene.PrimitivesPerTask=448
- r.LumenScene.PropagateGlobalLightingChange=0
- r.LumenScene.SurfaceCache.AtlasSize=2048
- r.LumenScene.SurfaceCache.CardCapturesPerFrame=150
- r.LumenScene.SurfaceCache.Feedback.MinPageHits=32.0
- r.LumenScene.SurfaceCache.Feedback.UniqueElements=2048
- r.LumenScene.SurfaceCache.NumFramesToKeepUnusedPages=128
- r.LumenScene.SurfaceCache.RemovesPerFrame=128
- r.MaxAnisotropy=16
- r.Nanite.LargePageRectThreshold=256
- r.Nanite.MaterialVisibility.Async=1
- r.Nanite.MaterialVisibility=1
- r.Nanite.Streaming.MaxPageInstallsPerFrame=32
- r.Nanite.Streaming.StreamingPoolSize=768
- r.Nanite.VSMMeshShaderRasterization=1
- r.NGX.DLSS.AutoExposure=1
- r.NGX.DLSS.EnableAutoExposure=1
- r.NGX.DLSS.PreferNISSharpen=0
- r.NGX.DLSS.Sharpness=0
- r.NGX.LogLevel=0
- r.NIS.Enable=0
- r.NumBufferedOcclusionQueries=2
- r.Occlusion.SingleRHIThreadStall=1
- r.OneFrameThreadLag=1
- r.ParallelAnimationCacheConversion=1
- r.ParallelAnimationCacheConversionAsync=1
- r.ParallelAnimationCacheStreaming=1
- r.ParallelAnimationCompression=1
- r.ParallelAnimationCompressionAsync=1
- r.ParallelAnimationEvaluation=1
- r.ParallelAnimationRetargeting=1
- r.ParallelAnimationRetargetingAsync=1
- r.ParallelAnimationStreaming=1
- r.ParallelAnimationStreamingAsync=1
- r.ParallelAnimationUpdate=1
- r.ParallelAsyncComputeSkinCache=1
- r.ParallelAsyncComputeTranslucency=1
- r.ParallelBasePass=1
- r.ParallelBatchDispatch=1
- r.ParallelCulling=1
- r.ParallelDestruction=1
- r.ParallelDistanceField=1
- r.ParallelDistributedScene=1
- r.ParallelGraphics=1
- r.ParallelInitViews=1
- r.ParallelLandscapeLayerUpdate=1
- r.ParallelLandscapeSplatAtlas=1
- r.ParallelLandscapeSplineSegmentCalc=1
- r.ParallelLandscapeSplineUpdate=1
- r.ParallelLightingBuild=1
- r.ParallelLightingComposition=1
- r.ParallelLightingInject=1
- r.ParallelLightingPropagation=1
- r.ParallelLightingSetup=1
- r.ParallelMeshBuildUseJobCulling=1
- r.ParallelMeshBuildUseJobMerging=1
- r.ParallelMeshDrawCommands=1
- r.ParallelMeshMerge=1
- r.ParallelMeshProcessing=1
- r.ParallelNavBoundsCalc=1
- r.ParallelNavBoundsInit=1
- r.ParallelNavBoundsUpdate=1
- r.ParallelNavOctreeUpdate=1
- r.ParallelParticleUpdate=1
- r.ParallelPhysicsScene=1
- r.ParallelPhysicsStepAsync=1
- r.ParallelPostProcessing=1
- r.ParallelPrePass=1
- r.ParallelReflectionCaptures=1
- r.ParallelReflectionEnvironment=1
- r.ParallelRendering=1
- r.ParallelRenderUploads=1
- r.ParallelSceneCapture=1
- r.ParallelSceneColorGather=1
- r.ParallelShaderCompile=1
- r.ParallelSkeletalClothBoundsCalc=1
- r.ParallelSkeletalClothGather=1
- r.ParallelSkeletalClothPrepareSim=1
- r.ParallelSkeletalClothSimulate=1
- r.ParallelSkeletalClothSkinning=1
- r.ParallelSkeletalClothUpdate=1
- r.ParallelSkeletalClothUpdateBounds=1
- r.ParallelSkeletalClothUpdateVerts=1
- r.ParallelTaskShaderCompilation=1
- r.ParallelTonemapping=1
- r.ParallelTranslucency=1
- r.ParallelVelocity=1
- r.ParallelZPrepass=1
- r.PipelineStateCache.AsyncCompileAfterTypes=1
- r.PostProcessAAQuality=6
- r.PreTileTextures=1
- r.pso.evictiontime=30
- r.RDG.AsyncClothTick=1
- r.RDG.AsyncCompute=1
- r.RDG.AsyncPipelineCompile=1
- r.RDG.ParallelUpdateRenderGraph=1
- r.Reflections.Denoiser.TemporalAccumulation=1
- r.Reflections.Denoiser=2
- r.Renderer.UseGPUInstancing=1
- r.RenderThread.EnableTaskGraphThread=1
- r.RenderThread.Priority=2
- r.RHI.UseParallelDispatch=1
- r.RHICmdBuffer.EnableThreadedCompletion=1
- r.RHICmdBypass=0
- r.RHICmdUseParallelAlgorithms=1
- r.RHICmdUseThread=1
- r.RHIThread.Priority=2
- r.RHIThread=1
- r.ShaderCompiler.AllowDistributedCompilation=0
- r.ShaderDrawDebug=0
- r.ShaderLibrary.PrintExtendedStats=0
- r.ShaderPipelineCache.AsyncCompileRate=32
- r.ShaderPipelineCache.BackgroundBatchSize=3
- r.ShaderPipelineCache.BatchSize=30
- r.ShaderPipelineCache.BatchTime=4.0
- r.ShaderPipelineCache.Enabled=1
- r.ShaderPipelineCache.PrecompileBatchSize=30
- r.ShaderPipelineCache.PrecompileBatchTime=5
- r.ShaderPipelineCache.PrecompileFrameTime=20
- r.ShaderPipelineCache.PreOptimizeEnabled=1
- r.ShaderPipelineCache.ReportPSO=0
- r.ShaderPipelineCache.StartupCache=1
- r.Shaders.Optimize=1
- r.Shaders.OptimizePreload=1
- r.Shaders.Precompile=1
- r.Shadow.CacheWPOPrimitives=1
- r.Shadow.CSMCaching=1
- r.Shadow.DetectVertexShaderLayerAtRuntime=1
- r.Shadow.FadeExponent=0.75
- r.Shadow.TemporalFilter=1
- r.Shadow.TemporalSampleCount=4
- r.Shadow.UnbuiltPreviewInGame=0
- r.Shadow.Virtual.Cache.AllocateViaLRU=1
- r.Shadow.Virtual.Cache.InvalidateUseHZB=1
- r.Shadow.Virtual.Enable=1
- r.Shadow.Virtual.NonNanite.IncludeInCoarsePages=0
- r.Shadow.Virtual.UseHZB=1
- r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1
- r.SSS.Burley.EnableProfileIdCache=1
- r.Streaming.AmortizeCPUToGPUCopy=1
- r.Streaming.DefragDynamicBounds=1
- r.Streaming.FramesForFullUpdate=2
- r.Streaming.FullyLoadUsedTextures=0
- r.Streaming.LimitPoolSizeToVRAM=1
- r.Streaming.MaxMipLevelReduction=0
- r.Streaming.MinMipForSplitRequest=0
- r.Streaming.ParallelRenderAssetsNumWorkgroups=4
- r.Streaming.PredictiveBoost=1
- r.Streaming.PredictiveBoostHintSize=512
- r.Streaming.StressTest.ExtraAsyncLatency=0
- r.Streaming.UseAsyncRequestsForDDC=1
- r.Streaming.UseBackgroundThreadPool=1
- r.Streaming.UseMaterialDataStreaming=1
- r.Streaming.UseNewMetrics=1
- r.Streaming.UsePerTextureBias=1
- r.Streamline.TagUIColorAlpha=0
- r.SupportAllShaderPermutations=0
- r.TemporalAA.Algorithm=1
- r.TemporalAA.Upsampling=1
- r.TemporalAACurrentFrameWeight=0.3
- r.TemporalAAFilterSize=0.7
- r.TemporalAASamples=4
- r.TemporalAASharpness=0.3
- r.TextureStreaming.DiscardUnusedMips=1
- r.TextureStreaming.UseBackgroundThreadPool=1
- r.TextureStreaming.UseDeferredLock=1
- r.TextureStreaming=1
- r.ThreadedShaderCompilation=1
- r.ThreadPool.BackgroundThreadPriority=0
- r.ThreadPool.EnableBackgroundThreads=1
- r.ThreadPool.EnableHighPriorityThreads=1
- r.Tonemapper.Sharpen=0.3
- r.UniformBufferPooling=1
- r.UseAsyncShaderPrecompilation=1
- r.Visibility.FrustumCull.UseSphereTestFirst=1
- r.Visibility.TaskSchedule=0
- r.VRS.ContrastAdaptiveShading=0
- r.VRS.Enable=1
- r.VRS.EnableImage=1
- r.VRS.Tier=2
- r.VT.CsvStats=0
- r.VT.ParallelFeedbackTasks=1
- r.XeSS.AutoExposure=1
- RawMouseInputEnabled=1
- RHI.ResourceTableCaching=1
- RHI.SyncAllowEarlyKick=1
- RHI.SyncThreshold=999
- s.AdaptiveAddToWorld.Enabled=1
- s.AsyncLoadingThreadEnabled=1
- s.AsyncLoadingThreadPriority=2
- s.AsyncLoadingTimeLimit=3.0
- s.IoDispatcherBufferMemoryMB=64
- s.IoDispatcherCacheSizeMB=2048
- s.IoDispatcherDecompressionWorkerCount=4
- s.MaxIncomingRequestsToStall=1
- s.MaxLevelRequestsAtOnceWhileInMatch=4
- s.MaxPrecacheRequestsInFlight=8
- s.MaxReadyRequestsToStallMB=0
- s.MinBulkDataSizeForAsyncLoading=0
- s.PriorityAsyncLoadingExtraTime=0.0
- s.PriorityLevelStreamingActorsUpdateExtraTime=0.0
- s.ProcessPrestreamingRequests=1
- Slate.bAllowThrottling=0
- t.MaxFPS=0
- TaskGraph.Enable=1
- TaskGraph.ForkedProcessMaxWorkerThreads=4
- TaskGraph.NumForegroundWorkers=4
- TaskGraph.PrintBroadcastWarnings=0
- TimerManager.DumpTimerLogResolveVirtualFunctions=0
- TimerManager.DumpTimerLogSymbolNames=0
- UseAllCores=1
- WorkerThreadPriority=0
- wp.Runtime.HLOD.WarmupNanite=0
- wp.Runtime.HLOD.WarmupVTScaleFactor=1.0
- wp.Runtime.LevelStreamingContinuouslyIncrementalGCWhileLevelsPendingPurgeForWP=128
- wp.Runtime.MaxLoadingStreamingCells=16
- wp.Runtime.UpdateStreamingStateTimeLimit=0.1
- ;============================================================
- ;================== CUSTOM/OPTIONAL SETTINGS ================
- ;============================================================
- ; You can add other custom CVARs/Sections below
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