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  1. Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
  6. Vendor:
  7. VRAM: 8079 MB
  8. Driver: 26.21.14.4108
  9. <RI> Initializing input.
  10.  
  11. <RI> Input initialized.
  12.  
  13. <RI> Initialized touch support.
  14.  
  15. UnloadTime: 0.307300 ms
  16. Setting up 4 worker threads for Enlighten.
  17. Thread -> id: 4abc -> priority: 1
  18. Thread -> id: 2844 -> priority: 1
  19. Thread -> id: 445c -> priority: 1
  20. Thread -> id: 4bcc -> priority: 1
  21. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  22. UnloadTime: 0.713300 ms
  23.  
  24. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1868.
  25. Total: 0.430800 ms (FindLiveObjects: 0.174200 ms CreateObjectMapping: 0.043400 ms MarkObjects: 0.202300 ms DeleteObjects: 0.010700 ms)
  26.  
  27. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  28. UnloadTime: 0.302300 ms
  29.  
  30. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1843.
  31. Total: 0.392400 ms (FindLiveObjects: 0.157800 ms CreateObjectMapping: 0.044400 ms MarkObjects: 0.180100 ms DeleteObjects: 0.009900 ms)
  32.  
  33. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  34. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  35. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  36. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  37. main loaded
  38. UnityEngine.Logger:Log(LogType, Object)
  39. UnityEngine.Debug:Log(Object)
  40. YL2.LoadMain:SceneManager_sceneLoaded(Scene, LoadSceneMode)
  41. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  42. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  43.  
  44. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  45.  
  46. Trying to open asset bundle at path: B:/New folder/Games/Yiffalicious 2/YL2_Data/StreamingAssets/CC
  47. UnityEngine.Logger:Log(LogType, Object)
  48. UnityEngine.Debug:Log(Object)
  49. YL2.Assets:GetAssetBundle(AssetBundle&)
  50. YL2.Assets:Load(String)
  51. YL2.Assets:Load(String)
  52. YL2.Preferences:Initialize()
  53. YL2.YL2Object:Initialize(YL2Object)
  54. YL2.YL2Object:Create()
  55. YL2.Preferences:get_Instance()
  56. YL2.YL2App:.ctor()
  57. YL2.YL2App:get_Instance()
  58. YL2.Main:Start()
  59.  
  60. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  61.  
  62. Couldn't find asset bundle at path: B:/New folder/Games/Yiffalicious 2/YL2_Data/StreamingAssets/CC
  63. UnityEngine.Logger:Log(LogType, Object)
  64. UnityEngine.Debug:Log(Object)
  65. YL2.Assets:GetAssetBundle(AssetBundle&)
  66. YL2.Assets:Load(String)
  67. YL2.Assets:Load(String)
  68. YL2.Preferences:Initialize()
  69. YL2.YL2Object:Initialize(YL2Object)
  70. YL2.YL2Object:Create()
  71. YL2.Preferences:get_Instance()
  72. YL2.YL2App:.ctor()
  73. YL2.YL2App:get_Instance()
  74. YL2.Main:Start()
  75.  
  76. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  77.  
  78. Main started
  79. UnityEngine.Logger:Log(LogType, Object)
  80. UnityEngine.Debug:Log(Object)
  81.  
  82. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  83.  
  84. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
  85. UnityEngine.Logger:Log(LogType, Object)
  86. UnityEngine.Debug:Log(Object)
  87. YL2.InspectorCellViewProperty:Awake()
  88.  
  89. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  90.  
  91. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  92. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  93. UnityEngine.Logger:Log(LogType, Object)
  94. UnityEngine.Debug:LogWarning(Object)
  95. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  96. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  97. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  98. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  99. YL2.YL2Object:LoadLocal(ES2Data)
  100. YL2.YL2Object:Load(ES2Data)
  101. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  102. YL2.YL2Object:LoadLocal(ES2Data)
  103. YL2.YL2Object:Load(ES2Data)
  104. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  105. YL2.YL2Object:LoadLocal(ES2Data)
  106. YL2.YL2Object:Load(ES2Data)
  107. YL2.CC.StateCharacterCreator:Enter()
  108. YL2.StateManager:set_Current(State)
  109. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  110. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  111. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  112. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  113. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  114. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  115. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  116.  
  117. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  118.  
  119. Warning! Not using cache for MeshNormals!
  120. UnityEngine.Logger:Log(LogType, Object)
  121. UnityEngine.Debug:Log(Object)
  122. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  123. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  124. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  125. YL2.CC.CharacterBuilder:BuildMesh()
  126. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  127. YL2.YL2Object:LoadLocal(ES2Data)
  128. YL2.YL2Object:Load(ES2Data)
  129. YL2.CC.StateCharacterCreator:Enter()
  130. YL2.StateManager:set_Current(State)
  131. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  132. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  133. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  134. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  135. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  136. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  137. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  138.  
  139. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  140.  
  141. QuadMesh.Merge(): 18.1834 ms
  142. Total time: 18.1855 ms
  143. UnityEngine.Logger:Log(LogType, Object)
  144. UnityEngine.Debug:Log(Object)
  145. YL2.QuadMesh:MergeAll(QuadMesh[])
  146. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  147. YL2.CC.CharacterBuilder:BuildMesh()
  148. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  149. YL2.YL2Object:LoadLocal(ES2Data)
  150. YL2.YL2Object:Load(ES2Data)
  151. YL2.CC.StateCharacterCreator:Enter()
  152. YL2.StateManager:set_Current(State)
  153. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  154. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  155. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  156. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  157. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  158. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  159. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  160.  
  161. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  162.  
  163. MapTriangleVerticesToQuadVertices: 1.5876 ms
  164. Total time: 1.59 ms
  165. UnityEngine.Logger:Log(LogType, Object)
  166. UnityEngine.Debug:Log(Object)
  167. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  168. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  169. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  170. YL2.CC.CharacterBuilder:BuildMesh()
  171. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  172. YL2.YL2Object:LoadLocal(ES2Data)
  173. YL2.YL2Object:Load(ES2Data)
  174. YL2.CC.StateCharacterCreator:Enter()
  175. YL2.StateManager:set_Current(State)
  176. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  177. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  178. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  179. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  180. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  181. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  182. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  183.  
  184. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  185.  
  186. Took 10.3762 ms to rebuild shapes on GPU.
  187. UnityEngine.Logger:Log(LogType, Object)
  188. UnityEngine.Debug:Log(Object)
  189. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  190. YL2.CC.CharacterBuilder:RebuildShapes()
  191. YL2.CC.CharacterBuilder:BuildMesh()
  192. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  193. YL2.YL2Object:LoadLocal(ES2Data)
  194. YL2.YL2Object:Load(ES2Data)
  195. YL2.CC.StateCharacterCreator:Enter()
  196. YL2.StateManager:set_Current(State)
  197. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  198. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  199. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  200. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  201. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  202. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  203. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  204.  
  205. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  206.  
  207. Took 1.7817 ms to RefreshBakerMesh().
  208. UnityEngine.Logger:Log(LogType, Object)
  209. UnityEngine.Debug:Log(Object)
  210. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  211. YL2.CC.CharacterBuilder:RebuildShapes()
  212. YL2.CC.CharacterBuilder:BuildMesh()
  213. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  214. YL2.YL2Object:LoadLocal(ES2Data)
  215. YL2.YL2Object:Load(ES2Data)
  216. YL2.CC.StateCharacterCreator:Enter()
  217. YL2.StateManager:set_Current(State)
  218. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  219. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  220. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  221. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  222. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  223. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  224. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  225.  
  226. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  227.  
  228. Reset: 0.5592 ms
  229. CalculateRefitParallel: 7.2635 ms
  230. ApplyRefit: 13.8093 ms
  231. Total time: 21.6463 ms
  232. UnityEngine.Logger:Log(LogType, Object)
  233. UnityEngine.Debug:Log(Object)
  234. YL2.CC.CharacterBuilder:RebuildShapes()
  235. YL2.CC.CharacterBuilder:BuildMesh()
  236. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  237. YL2.YL2Object:LoadLocal(ES2Data)
  238. YL2.YL2Object:Load(ES2Data)
  239. YL2.CC.StateCharacterCreator:Enter()
  240. YL2.StateManager:set_Current(State)
  241. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  242. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  243. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  244. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  245. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  246. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  247. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  248.  
  249. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  250.  
  251. Rebuilt mesh collider
  252. UnityEngine.Logger:Log(LogType, Object)
  253. UnityEngine.Debug:Log(Object)
  254. YL2.CC.CharacterBuilder:BuildMesh()
  255. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  256. YL2.YL2Object:LoadLocal(ES2Data)
  257. YL2.YL2Object:Load(ES2Data)
  258. YL2.CC.StateCharacterCreator:Enter()
  259. YL2.StateManager:set_Current(State)
  260. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  261. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  262. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  263. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  264. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  265. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  266. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  267.  
  268. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  269.  
  270. Couldn't find TextureBuilder's child: Masks/d002a295-4507-40d1-b6c2-a8a126f85500.
  271. UnityEngine.Logger:Log(LogType, Object)
  272. UnityEngine.Debug:LogWarning(Object)
  273. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  274. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  275. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  276. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  277. YL2.PropertyBase:Load(ES2Data)
  278. YL2.YL2Object:ActuallyLoadLocal(ES2Data)
  279. YL2.YL2Object:LoadLocal(ES2Data)
  280. YL2.YL2Object:Load(ES2Data)
  281. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  282. YL2.YL2Object:LoadLocal(ES2Data)
  283. YL2.YL2Object:Load(ES2Data)
  284. YL2.YL2Object:LoadLocal(ES2Data)
  285. YL2.YL2Object:Load(ES2Data)
  286. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  287. YL2.YL2Object:LoadLocal(ES2Data)
  288. YL2.YL2Object:Load(ES2Data)
  289. YL2.CC.StateCharacterCreator:Enter()
  290. YL2.StateManager:set_Current(State)
  291. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  292. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  293. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  294. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  295. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  296. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  297. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  298.  
  299. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  300.  
  301. No YL2Object for this scopedID
  302. UnityEngine.Logger:Log(LogType, Object)
  303. UnityEngine.Debug:Log(Object)
  304. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  305. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  306. YL2.PropertyBase:Load(ES2Data)
  307. YL2.YL2Object:ActuallyLoadLocal(ES2Data)
  308. YL2.YL2Object:LoadLocal(ES2Data)
  309. YL2.YL2Object:Load(ES2Data)
  310. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  311. YL2.YL2Object:LoadLocal(ES2Data)
  312. YL2.YL2Object:Load(ES2Data)
  313. YL2.YL2Object:LoadLocal(ES2Data)
  314. YL2.YL2Object:Load(ES2Data)
  315. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  316. YL2.YL2Object:LoadLocal(ES2Data)
  317. YL2.YL2Object:Load(ES2Data)
  318. YL2.CC.StateCharacterCreator:Enter()
  319. YL2.StateManager:set_Current(State)
  320. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  321. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  322. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  323. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  324. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  325. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  326. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  327.  
  328. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  329.  
  330. Couldn't find TextureBuilder's child: Masks/d002a295-4507-40d1-b6c2-a8a126f85500.
  331. UnityEngine.Logger:Log(LogType, Object)
  332. UnityEngine.Debug:LogWarning(Object)
  333. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  334. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  335. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  336. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  337. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  338. YL2.YL2Object:Load(ES2Data)
  339. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  340. YL2.YL2Object:LoadLocal(ES2Data)
  341. YL2.YL2Object:Load(ES2Data)
  342. YL2.YL2Object:LoadLocal(ES2Data)
  343. YL2.YL2Object:Load(ES2Data)
  344. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  345. YL2.YL2Object:LoadLocal(ES2Data)
  346. YL2.YL2Object:Load(ES2Data)
  347. YL2.CC.StateCharacterCreator:Enter()
  348. YL2.StateManager:set_Current(State)
  349. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  350. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  351. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  352. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  353. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  354. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  355. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  356.  
  357. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  358.  
  359. No YL2Object for this scopedID
  360. UnityEngine.Logger:Log(LogType, Object)
  361. UnityEngine.Debug:Log(Object)
  362. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  363. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  364. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  365. YL2.YL2Object:Load(ES2Data)
  366. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  367. YL2.YL2Object:LoadLocal(ES2Data)
  368. YL2.YL2Object:Load(ES2Data)
  369. YL2.YL2Object:LoadLocal(ES2Data)
  370. YL2.YL2Object:Load(ES2Data)
  371. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  372. YL2.YL2Object:LoadLocal(ES2Data)
  373. YL2.YL2Object:Load(ES2Data)
  374. YL2.CC.StateCharacterCreator:Enter()
  375. YL2.StateManager:set_Current(State)
  376. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  377. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  378. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  379. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  380. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  381. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  382. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  383.  
  384. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  385.  
  386. Couldn't find TextureBuilder's child: Masks/d8836d12-bc71-4833-b0d9-178b4af03c3d.
  387. UnityEngine.Logger:Log(LogType, Object)
  388. UnityEngine.Debug:LogWarning(Object)
  389. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  390. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  391. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  392. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  393. YL2.PropertyBase:Load(ES2Data)
  394. YL2.YL2Object:ActuallyLoadLocal(ES2Data)
  395. YL2.YL2Object:LoadLocal(ES2Data)
  396. YL2.YL2Object:Load(ES2Data)
  397. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  398. YL2.YL2Object:LoadLocal(ES2Data)
  399. YL2.YL2Object:Load(ES2Data)
  400. YL2.YL2Object:LoadLocal(ES2Data)
  401. YL2.YL2Object:Load(ES2Data)
  402. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  403. YL2.YL2Object:LoadLocal(ES2Data)
  404. YL2.YL2Object:Load(ES2Data)
  405. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  406. YL2.YL2Object:LoadLocal(ES2Data)
  407. YL2.YL2Object:Load(ES2Data)
  408. YL2.YL2Object:LoadLocal(ES2Data)
  409. YL2.YL2Object:Load(ES2Data)
  410. YL2.CC.StateCharacterCreator:Enter()
  411. YL2.StateManager:set_Current(State)
  412. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  413. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  414. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  415. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  416. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  417. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  418. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  419.  
  420. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  421.  
  422. No YL2Object for this scopedID
  423. UnityEngine.Logger:Log(LogType, Object)
  424. UnityEngine.Debug:Log(Object)
  425. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  426. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  427. YL2.PropertyBase:Load(ES2Data)
  428. YL2.YL2Object:ActuallyLoadLocal(ES2Data)
  429. YL2.YL2Object:LoadLocal(ES2Data)
  430. YL2.YL2Object:Load(ES2Data)
  431. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  432. YL2.YL2Object:LoadLocal(ES2Data)
  433. YL2.YL2Object:Load(ES2Data)
  434. YL2.YL2Object:LoadLocal(ES2Data)
  435. YL2.YL2Object:Load(ES2Data)
  436. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  437. YL2.YL2Object:LoadLocal(ES2Data)
  438. YL2.YL2Object:Load(ES2Data)
  439. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  440. YL2.YL2Object:LoadLocal(ES2Data)
  441. YL2.YL2Object:Load(ES2Data)
  442. YL2.YL2Object:LoadLocal(ES2Data)
  443. YL2.YL2Object:Load(ES2Data)
  444. YL2.CC.StateCharacterCreator:Enter()
  445. YL2.StateManager:set_Current(State)
  446. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  447. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  448. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  449. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  450. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  451. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  452. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  453.  
  454. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  455.  
  456. Couldn't find TextureBuilder's child: Masks/d8836d12-bc71-4833-b0d9-178b4af03c3d.
  457. UnityEngine.Logger:Log(LogType, Object)
  458. UnityEngine.Debug:LogWarning(Object)
  459. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  460. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  461. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  462. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  463. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  464. YL2.YL2Object:Load(ES2Data)
  465. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  466. YL2.YL2Object:LoadLocal(ES2Data)
  467. YL2.YL2Object:Load(ES2Data)
  468. YL2.YL2Object:LoadLocal(ES2Data)
  469. YL2.YL2Object:Load(ES2Data)
  470. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  471. YL2.YL2Object:LoadLocal(ES2Data)
  472. YL2.YL2Object:Load(ES2Data)
  473. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  474. YL2.YL2Object:LoadLocal(ES2Data)
  475. YL2.YL2Object:Load(ES2Data)
  476. YL2.YL2Object:LoadLocal(ES2Data)
  477. YL2.YL2Object:Load(ES2Data)
  478. YL2.CC.StateCharacterCreator:Enter()
  479. YL2.StateManager:set_Current(State)
  480. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  481. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  482. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  483. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  484. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  485. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  486. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  487.  
  488. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  489.  
  490. No YL2Object for this scopedID
  491. UnityEngine.Logger:Log(LogType, Object)
  492. UnityEngine.Debug:Log(Object)
  493. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  494. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  495. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  496. YL2.YL2Object:Load(ES2Data)
  497. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  498. YL2.YL2Object:LoadLocal(ES2Data)
  499. YL2.YL2Object:Load(ES2Data)
  500. YL2.YL2Object:LoadLocal(ES2Data)
  501. YL2.YL2Object:Load(ES2Data)
  502. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  503. YL2.YL2Object:LoadLocal(ES2Data)
  504. YL2.YL2Object:Load(ES2Data)
  505. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  506. YL2.YL2Object:LoadLocal(ES2Data)
  507. YL2.YL2Object:Load(ES2Data)
  508. YL2.YL2Object:LoadLocal(ES2Data)
  509. YL2.YL2Object:Load(ES2Data)
  510. YL2.CC.StateCharacterCreator:Enter()
  511. YL2.StateManager:set_Current(State)
  512. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  513. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  514. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  515. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  516. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  517. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  518. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  519.  
  520. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  521.  
  522. Missing nm or ao for part Resources/cc/models/ears/rabbitears/rabbitears at paths: Resources/cc/models/ears/rabbitears/rabbitears_nm, Resources/cc/models/ears/rabbitears/rabbitears_ao.
  523. UnityEngine.Logger:Log(LogType, Object)
  524. UnityEngine.Debug:Log(Object)
  525. YL2.CC.Part:GetBaseNormalAOTextures()
  526. System.Func`1:Invoke()
  527. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  528. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  529. YL2.YL2Object:LoadLocal(ES2Data)
  530. YL2.YL2Object:Load(ES2Data)
  531. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  532. YL2.YL2Object:LoadLocal(ES2Data)
  533. YL2.YL2Object:Load(ES2Data)
  534. YL2.YL2Object:LoadLocal(ES2Data)
  535. YL2.YL2Object:Load(ES2Data)
  536. YL2.CC.StateCharacterCreator:Enter()
  537. YL2.StateManager:set_Current(State)
  538. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  539. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  540. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  541. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  542. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  543. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  544. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  545.  
  546. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  547.  
  548. Releasing render texture that is set to be RenderTexture.active!
  549. YL2.MaterialHair:SetupMaterial(Material)
  550. YL2.YL2Material:CreateDefaultMaterial()
  551. YL2.MaterialProxy:RefreshMaterial()
  552. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  553. YL2.YL2Object:LoadLocal(ES2Data)
  554. YL2.YL2Object:Load(ES2Data)
  555. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  556. YL2.YL2Object:LoadLocal(ES2Data)
  557. YL2.YL2Object:Load(ES2Data)
  558. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  559. YL2.YL2Object:LoadLocal(ES2Data)
  560. YL2.YL2Object:Load(ES2Data)
  561. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  562. YL2.YL2Object:LoadLocal(ES2Data)
  563. YL2.YL2Object:Load(ES2Data)
  564. YL2.YL2Object:LoadLocal(ES2Data)
  565. YL2.YL2Object:Load(ES2Data)
  566. YL2.CC.StateCharacterCreator:Enter()
  567. YL2.StateManager:set_Current(State)
  568. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  569. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  570. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  571. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  572. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  573. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  574. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  575.  
  576. [ line 823]
  577. (Filename: Line: 823)
  578.  
  579. Releasing render texture that is set to be RenderTexture.active!
  580. YL2.MaterialHair:SetupMaterial(Material)
  581. YL2.YL2Object:YL2Object_EventOnChanged(ISerializedProperty)
  582. YL2.PropertyBase:FireEventOnChanged()
  583. YL2.YL2Material:LoadValuesFromDict(Dictionary`2)
  584. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  585. YL2.YL2Object:LoadLocal(ES2Data)
  586. YL2.YL2Object:Load(ES2Data)
  587. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  588. YL2.YL2Object:LoadLocal(ES2Data)
  589. YL2.YL2Object:Load(ES2Data)
  590. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  591. YL2.YL2Object:LoadLocal(ES2Data)
  592. YL2.YL2Object:Load(ES2Data)
  593. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  594. YL2.YL2Object:LoadLocal(ES2Data)
  595. YL2.YL2Object:Load(ES2Data)
  596. YL2.YL2Object:LoadLocal(ES2Data)
  597. YL2.YL2Object:Load(ES2Data)
  598. YL2.CC.StateCharacterCreator:Enter()
  599. YL2.StateManager:set_Current(State)
  600. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  601. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  602. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  603. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  604. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  605. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  606. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  607.  
  608. [ line 823]
  609. (Filename: Line: 823)
  610.  
  611. Releasing render texture that is set to be RenderTexture.active!
  612. YL2.MaterialHair:SetupMaterial(Material)
  613. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  614. YL2.YL2Object:LoadLocal(ES2Data)
  615. YL2.YL2Object:Load(ES2Data)
  616. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  617. YL2.YL2Object:LoadLocal(ES2Data)
  618. YL2.YL2Object:Load(ES2Data)
  619. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  620. YL2.YL2Object:LoadLocal(ES2Data)
  621. YL2.YL2Object:Load(ES2Data)
  622. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  623. YL2.YL2Object:LoadLocal(ES2Data)
  624. YL2.YL2Object:Load(ES2Data)
  625. YL2.YL2Object:LoadLocal(ES2Data)
  626. YL2.YL2Object:Load(ES2Data)
  627. YL2.CC.StateCharacterCreator:Enter()
  628. YL2.StateManager:set_Current(State)
  629. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  630. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  631. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  632. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  633. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  634. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  635. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  636.  
  637. [ line 823]
  638. (Filename: Line: 823)
  639.  
  640. Missing nm or ao for part Resources/cc/models/ears/earfluff/earfluff at paths: Resources/cc/models/ears/earfluff/earfluff_nm, Resources/cc/models/ears/earfluff/earfluff_ao.
  641. UnityEngine.Logger:Log(LogType, Object)
  642. UnityEngine.Debug:Log(Object)
  643. YL2.CC.Part:GetBaseNormalAOTextures()
  644. System.Func`1:Invoke()
  645. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  646. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  647. YL2.YL2Object:LoadLocal(ES2Data)
  648. YL2.YL2Object:Load(ES2Data)
  649. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  650. YL2.YL2Object:LoadLocal(ES2Data)
  651. YL2.YL2Object:Load(ES2Data)
  652. YL2.YL2Object:LoadLocal(ES2Data)
  653. YL2.YL2Object:Load(ES2Data)
  654. YL2.CC.StateCharacterCreator:Enter()
  655. YL2.StateManager:set_Current(State)
  656. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  657. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  658. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  659. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  660. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  661. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  662. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  663.  
  664. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  665.  
  666. Missing nm or ao for part Resources/cc/models/tails/bunny/bunny at paths: Resources/cc/models/tails/bunny/bunny_nm, Resources/cc/models/tails/bunny/bunny_ao.
  667. UnityEngine.Logger:Log(LogType, Object)
  668. UnityEngine.Debug:Log(Object)
  669. YL2.CC.Part:GetBaseNormalAOTextures()
  670. System.Func`1:Invoke()
  671. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  672. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  673. YL2.YL2Object:LoadLocal(ES2Data)
  674. YL2.YL2Object:Load(ES2Data)
  675. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  676. YL2.YL2Object:LoadLocal(ES2Data)
  677. YL2.YL2Object:Load(ES2Data)
  678. YL2.YL2Object:LoadLocal(ES2Data)
  679. YL2.YL2Object:Load(ES2Data)
  680. YL2.CC.StateCharacterCreator:Enter()
  681. YL2.StateManager:set_Current(State)
  682. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  683. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  684. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  685. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  686. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  687. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  688. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  689.  
  690. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  691.  
  692. The referenced script on this Behaviour (Game Object 'Main Camera (1)') is missing!
  693.  
  694. (Filename: Line: 294)
  695.  
  696. Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
  697. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  698. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  699. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  700. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  701. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  702. UnityEngine.Logger:Log(LogType, Object)
  703. UnityEngine.Debug:LogWarning(Object)
  704. YL2.LocalAssetManager:RefreshAssets()
  705. System.Action`1:Invoke(T)
  706.  
  707. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  708.  
  709. Refreshed 0 assets.
  710. UnityEngine.Logger:Log(LogType, Object)
  711. UnityEngine.Debug:Log(Object)
  712. YL2.LocalAssetManager:RefreshAssets()
  713. System.Action`1:Invoke(T)
  714.  
  715. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  716.  
  717. Mesh is null!
  718. UnityEngine.Logger:Log(LogType, Object)
  719. UnityEngine.Debug:LogWarning(Object)
  720. YL2.CC.TextureBuilder.Layer:Perform()
  721. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  722. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  723. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  724.  
  725. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  726.  
  727. Material UIGradient(Clone) doesn't have _Stencil property
  728. UnityEngine.Logger:Log(LogType, Object, Object)
  729. UnityEngine.Debug:LogWarning(Object, Object)
  730. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  731. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  732. UnityEngine.UI.Graphic:get_materialForRendering()
  733. UnityEngine.UI.Image:UpdateMaterial()
  734. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  735. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  736. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  737.  
  738. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  739.  
  740. Material UIGradient(Clone) doesn't have _Stencil property
  741. UnityEngine.Logger:Log(LogType, Object, Object)
  742. UnityEngine.Debug:LogWarning(Object, Object)
  743. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  744. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  745. UnityEngine.UI.Graphic:get_materialForRendering()
  746. UnityEngine.UI.Image:UpdateMaterial()
  747. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  748. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  749. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  750.  
  751. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  752.  
  753. Material UIGradient(Clone) doesn't have _Stencil property
  754. UnityEngine.Logger:Log(LogType, Object, Object)
  755. UnityEngine.Debug:LogWarning(Object, Object)
  756. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  757. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  758. UnityEngine.UI.Graphic:get_materialForRendering()
  759. UnityEngine.UI.Image:UpdateMaterial()
  760. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  761. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  762. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  763.  
  764. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  765.  
  766. Reset: 0.1418 ms
  767. CalculateRefitParallel: 0.1609 ms
  768. ApplyRefit: 2.1522 ms
  769. Total time: 2.4612 ms
  770. UnityEngine.Logger:Log(LogType, Object)
  771. UnityEngine.Debug:Log(Object)
  772. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  773. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
  774. YL2.CC.<BreastControllerRefit>d__215:MoveNext()
  775. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  776.  
  777. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  778.  
  779. Reset: 0.1099 ms
  780. CalculateRefitParallel: 0.139 ms
  781. ApplyRefit: 2.3157 ms
  782. Total time: 2.5682 ms
  783. UnityEngine.Logger:Log(LogType, Object)
  784. UnityEngine.Debug:Log(Object)
  785. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  786. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
  787. YL2.CC.<BreastControllerRefit>d__215:MoveNext()
  788. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  789.  
  790. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  791.  
  792. CalculateCorrectiveShapes: 21.0634 ms
  793. Total time: 21.066 ms
  794. UnityEngine.Logger:Log(LogType, Object)
  795. UnityEngine.Debug:Log(Object)
  796. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  797. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__196:MoveNext()
  798. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  799.  
  800. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  801.  
  802. Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
  803. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  804. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  805. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  806. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  807. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  808. UnityEngine.Logger:Log(LogType, Object)
  809. UnityEngine.Debug:LogWarning(Object)
  810. YL2.LocalAssetManager:RefreshAssets()
  811. System.Action`1:Invoke(T)
  812.  
  813. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  814.  
  815. Refreshed 0 assets.
  816. UnityEngine.Logger:Log(LogType, Object)
  817. UnityEngine.Debug:Log(Object)
  818. YL2.LocalAssetManager:RefreshAssets()
  819. System.Action`1:Invoke(T)
  820.  
  821. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  822.  
  823. Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
  824. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  825. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  826. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  827. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  828. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  829. UnityEngine.Logger:Log(LogType, Object)
  830. UnityEngine.Debug:LogWarning(Object)
  831. YL2.LocalAssetManager:RefreshAssets()
  832. System.Action`1:Invoke(T)
  833.  
  834. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  835.  
  836. Refreshed 0 assets.
  837. UnityEngine.Logger:Log(LogType, Object)
  838. UnityEngine.Debug:Log(Object)
  839. YL2.LocalAssetManager:RefreshAssets()
  840. System.Action`1:Invoke(T)
  841.  
  842. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  843.  
  844. Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
  845. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  846. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  847. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  848. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  849. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  850. UnityEngine.Logger:Log(LogType, Object)
  851. UnityEngine.Debug:LogWarning(Object)
  852. YL2.LocalAssetManager:RefreshAssets()
  853. System.Action`1:Invoke(T)
  854.  
  855. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  856.  
  857. Refreshed 0 assets.
  858. UnityEngine.Logger:Log(LogType, Object)
  859. UnityEngine.Debug:Log(Object)
  860. YL2.LocalAssetManager:RefreshAssets()
  861. System.Action`1:Invoke(T)
  862.  
  863. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  864.  
  865. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  866. YL2.GenericBrowserCellItem:CreateDraggedClone(GenericBrowserCellItem)
  867. YL2.<DragClone>d__33:MoveNext()
  868. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  869.  
  870. [ line 543]
  871. (Filename: Line: 543)
  872.  
  873. Material UIGradient(Clone) doesn't have _Stencil property
  874. UnityEngine.Logger:Log(LogType, Object, Object)
  875. UnityEngine.Debug:LogWarning(Object, Object)
  876. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  877. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  878. UnityEngine.UI.Graphic:get_materialForRendering()
  879. UnityEngine.UI.Image:UpdateMaterial()
  880. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  881. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  882. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  883.  
  884. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  885.  
  886. Material UIGradient(Clone) doesn't have _Stencil property
  887. UnityEngine.Logger:Log(LogType, Object, Object)
  888. UnityEngine.Debug:LogWarning(Object, Object)
  889. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  890. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  891. UnityEngine.UI.Graphic:get_materialForRendering()
  892. UnityEngine.UI.Image:UpdateMaterial()
  893. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  894. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  895. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  896.  
  897. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  898.  
  899. Material UIGradient(Clone) doesn't have _Stencil property
  900. UnityEngine.Logger:Log(LogType, Object, Object)
  901. UnityEngine.Debug:LogWarning(Object, Object)
  902. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  903. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  904. UnityEngine.UI.Graphic:get_materialForRendering()
  905. UnityEngine.UI.Image:UpdateMaterial()
  906. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  907. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  908. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  909.  
  910. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  911.  
  912. Couldn't load smr for part: cc/models/hands/chubby/chubby
  913. UnityEngine.Logger:Log(LogType, Object)
  914. UnityEngine.Debug:LogError(Object)
  915. YL2.CC.CharacterBuilder:GetSMRsForPart(String)
  916. YL2.CC.CharacterBuilder:BuildMesh()
  917. YL2.CC.<UpdateMesh>d__20:MoveNext()
  918. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  919.  
  920. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  921.  
  922. System.NullReferenceException: Object reference not set to an instance of an object.
  923. at YL2.CC.CharacterBuilder.GetSMRsForPart (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  924. at YL2.CC.CharacterBuilder.BuildMesh () [0x00000] in <00000000000000000000000000000000>:0
  925. at YL2.CC.StateCharacterCreator+<UpdateMesh>d__20.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  926. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
  927. UnityEngine.Logger:Log(LogType, Object)
  928. UnityEngine.Debug:LogError(Object)
  929. YL2.CC.CharacterBuilder:GetSMRsForPart(String)
  930. YL2.CC.CharacterBuilder:BuildMesh()
  931. YL2.CC.<UpdateMesh>d__20:MoveNext()
  932. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  933.  
  934. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  935.  
  936. Exception: Couldn't load smrs for part
  937. at YL2.CC.CharacterBuilder.GetSMRsForPart (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  938. at YL2.CC.CharacterBuilder.BuildMesh () [0x00000] in <00000000000000000000000000000000>:0
  939. at YL2.CC.StateCharacterCreator+<UpdateMesh>d__20.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  940. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
  941.  
  942. (Filename: currently not available on il2cpp Line: -1)
  943.  
  944. Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
  945. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  946. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  947. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  948. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  949. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  950. UnityEngine.Logger:Log(LogType, Object)
  951. UnityEngine.Debug:LogWarning(Object)
  952. YL2.LocalAssetManager:RefreshAssets()
  953. System.Action`1:Invoke(T)
  954.  
  955. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  956.  
  957. Refreshed 0 assets.
  958. UnityEngine.Logger:Log(LogType, Object)
  959. UnityEngine.Debug:Log(Object)
  960. YL2.LocalAssetManager:RefreshAssets()
  961. System.Action`1:Invoke(T)
  962.  
  963. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  964.  
  965. Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
  966. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  967. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  968. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  969. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  970. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  971. UnityEngine.Logger:Log(LogType, Object)
  972. UnityEngine.Debug:LogWarning(Object)
  973. YL2.LocalAssetManager:RefreshAssets()
  974. System.Action`1:Invoke(T)
  975.  
  976. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  977.  
  978. Refreshed 0 assets.
  979. UnityEngine.Logger:Log(LogType, Object)
  980. UnityEngine.Debug:Log(Object)
  981. YL2.LocalAssetManager:RefreshAssets()
  982. System.Action`1:Invoke(T)
  983.  
  984. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  985.  
  986. Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
  987. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  988. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  989. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  990. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  991. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  992. UnityEngine.Logger:Log(LogType, Object)
  993. UnityEngine.Debug:LogWarning(Object)
  994. YL2.LocalAssetManager:RefreshAssets()
  995. System.Action`1:Invoke(T)
  996.  
  997. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  998.  
  999. Refreshed 0 assets.
  1000. UnityEngine.Logger:Log(LogType, Object)
  1001. UnityEngine.Debug:Log(Object)
  1002. YL2.LocalAssetManager:RefreshAssets()
  1003. System.Action`1:Invoke(T)
  1004.  
  1005. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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