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Sep 22nd, 2018
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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using UnityEngine;
  6.  
  7. namespace Assets.Unity.Utils
  8. {
  9. public class TriggerAreaRender : MonoBehaviour
  10. {
  11. [SerializeField]
  12. private Material material;
  13. private Collider baseMesh;
  14.  
  15. private void Start()
  16. {
  17. baseMesh = GetComponent<Collider>();
  18. }
  19.  
  20. private void OnDrawGizmos()
  21. {
  22. if (material != null)
  23. {
  24. Gizmos.color = material.color;
  25. }
  26. else
  27. {
  28. Gizmos.color = new Color(1, 0, 0, 0.5F);
  29. }
  30.  
  31. baseMesh = GetComponent<Collider>();
  32.  
  33. Gizmos.DrawCube(transform.position, baseMesh.bounds.size);
  34. }
  35.  
  36. }
  37. }
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