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  1. DebugHotloadCache: GameDebug initialized!
  2. Test: Test.LUA loaded!
  3. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  4. AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
  5. AdvancedSetup: Game version : 1.0.11.16 (556634)
  6. AdvancedSetup: City States Parameter <SortIndex> value in DB is 82
  7. AdvancedSetup: Including AdvancedSetup_* files...
  8. AdvancedSetup: There are 6 participating players.
  9. AdvancedSetup: Building Game Setup
  10. AdvancedSetup: Player Count Changed
  11. AdvancedSetup: There are 6 participating players.
  12. AdvancedSetup: MapSize_ValueChanged
  13. AdvancedSetup: Player Count Changed
  14. AdvancedSetup: There are 6 participating players.
  15. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  16. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  17. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  18. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  19. AdvancedSetup: Rebuild modlist
  20. AdvancedSetup: Initial player count = 6
  21. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  22. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  23. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  24. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  25. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  26. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  27. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  28. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  29. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  30. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  31. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  32. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  33. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  34. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  35. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  36. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  37. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  38. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  39. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  40. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  41. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  42. AdvancedSetup: No map size 0 nil
  43. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  44. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  45. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  46. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  47. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  48. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  49. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  50. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  51. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  52. AdvancedSetup: Settings validation report:[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet]Database not loaded [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The Gameplay Database has not been loaded yet during this session, a game need to be launched to get the data required for some of YnAMP advanced options.[NEWLINE][NEWLINE]You can click the "Load Database" button to launch a quick game in 2D mode, or you can launch your game as usual if you don't need the new options.
  53. AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2
  54. AdvancedSetup: Player Domain = Players:Expansion2_Players
  55. AdvancedSetup: ------------------------------------------------------
  56. AdvancedSetup: YnAMP checking for number of players limit on Start...
  57. AdvancedSetup: num. players = 6, num. CS = 6 , Selection type = RANDOM , Do selection = false
  58. AdvancedSetup: ------------------------------------------------------
  59. AdvancedSetup: Getting Leaders for Random slots...
  60. AdvancedSetup: Random Leaders Slots = 0
  61. AdvancedSetup: ------------------------------------------------------
  62. AdvancedSetup: Setup Player slots :
  63. AdvancedSetup: 0 LEADER_BARBAROSSA CIVILIZATION_GERMANY LOC_LEADER_BARBAROSSA_NA. SS_COMPUTER CIVILIZATION_L. true
  64. AdvancedSetup: 1 LEADER_JOHN_CURTIN CIVILIZATION_AUSTRALIA LOC_LEADER_JOHN_CURTIN_N. SS_COMPUTER CIVILIZATION_L. true
  65. AdvancedSetup: 2 LEADER_POUNDMAKER CIVILIZATION_CREE LOC_LEADER_POUNDMAKER_NA. SS_COMPUTER CIVILIZATION_L. true
  66. AdvancedSetup: 3 LEADER_MONTEZUMA CIVILIZATION_AZTEC LOC_LEADER_MONTEZUMA_NAME SS_COMPUTER CIVILIZATION_L. true
  67. AdvancedSetup: 4 LEADER_SEONDEOK CIVILIZATION_KOREA LOC_LEADER_SEONDEOK_NAME SS_COMPUTER CIVILIZATION_L. true
  68. AdvancedSetup: 5 LEADER_SHAKA CIVILIZATION_ZULU LOC_LEADER_SHAKA_NAME SS_COMPUTER CIVILIZATION_L. true
  69. AdvancedSetup: 6 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  70. AdvancedSetup: 7 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  71. AdvancedSetup: 8 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  72. AdvancedSetup: 9 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  73. AdvancedSetup: 10 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  74. AdvancedSetup: 11 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  75. AdvancedSetup: 12 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  76. AdvancedSetup: 13 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  77. AdvancedSetup: 14 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  78. AdvancedSetup: 15 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  79. AdvancedSetup: 16 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  80. AdvancedSetup: 17 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  81. AdvancedSetup: 18 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  82. AdvancedSetup: 19 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  83. AdvancedSetup: 20 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  84. AdvancedSetup: 21 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  85. AdvancedSetup: 22 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  86. AdvancedSetup: 23 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  87. AdvancedSetup: 24 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  88. AdvancedSetup: 25 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  89. AdvancedSetup: 26 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  90. AdvancedSetup: 27 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  91. AdvancedSetup: 28 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  92. AdvancedSetup: 29 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  93. AdvancedSetup: 30 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  94. AdvancedSetup: 31 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  95. AdvancedSetup: 32 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  96. AdvancedSetup: 33 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  97. AdvancedSetup: 34 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  98. AdvancedSetup: 35 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  99. AdvancedSetup: 36 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  100. AdvancedSetup: 37 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  101. AdvancedSetup: 38 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  102. AdvancedSetup: 39 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  103. AdvancedSetup: 40 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  104. AdvancedSetup: 41 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  105. AdvancedSetup: 42 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  106. AdvancedSetup: 43 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  107. AdvancedSetup: 44 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  108. AdvancedSetup: 45 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  109. AdvancedSetup: 46 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  110. AdvancedSetup: 47 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  111. AdvancedSetup: 48 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  112. AdvancedSetup: 49 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  113. AdvancedSetup: 50 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  114. AdvancedSetup: 51 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  115. AdvancedSetup: 52 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  116. AdvancedSetup: 53 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  117. AdvancedSetup: 54 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  118. AdvancedSetup: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  119. AdvancedSetup: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  120. AdvancedSetup: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  121. AdvancedSetup: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  122. AdvancedSetup: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  123. AdvancedSetup: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  124. AdvancedSetup: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  125. AdvancedSetup: 62 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  126. AdvancedSetup: 63 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  127. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  128. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  129. AdvancedSetup: Rebuild modlist
  130. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  131. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  132. AdvancedSetup: Hiding Game Setup
  133. LoadScreen: true
  134. LoadScreen: false
  135. Map Script: ------------------------------------------------------
  136. Map Script: loading modded AssignStartingPlots
  137. Map Script: Yet (not) Another Maps Pack version 8.1.14 (2016-2020) by Gedemon
  138. Map Script: loading YnAMP_Common.lua
  139. Map Script: Pairing Civilization Type with PlayerIDs...
  140. Map Script: ------------------------------------------------------
  141. Map Script: Game version: 1.0.11.16 (556634)
  142. Map Script: Active mods:
  143. Map Script: - Multiplayer Scenario: Ancient Rivals
  144. Map Script: - Multiplayer Scenario: Global Thermonuclear War
  145. Map Script: - Multiplayer Scenario: Cavalry and Cannonades
  146. Map Script: - Multiplayer Scenario: Hallowed Ground
  147. Map Script: - Scenario: Conquests of Alexander
  148. Map Script: - Australia Civilization Pack
  149. Map Script: - Scenario: Outback Tycoon
  150. Map Script: - Aztec Civilization Pack
  151. Map Script: - Babylon Pack
  152. Map Script: - Scenario: The Black Death
  153. Map Script: - Byzantium and Gaul Pack
  154. Map Script: - Multiplayer Scenario: Red Death (Battle Royale)
  155. Map Script: - Expansion: Rise and Fall
  156. Map Script: - Expansion: Gathering Storm
  157. Map Script: - Khmer and Indonesia Civilization Pack
  158. Map Script: - Scenario: Path to Nirvana
  159. Map Script: - Persia and Macedon Civilization Pack
  160. Map Script: - Scenario: Gifts of the Nile
  161. Map Script: - Nubia Civilization Pack
  162. Map Script: - Scenario: Jadwiga's Legacy
  163. Map Script: - Poland Civilization Pack
  164. Map Script: - Teddy Roosevelt Persona Pack
  165. Map Script: - Scenario: Vikings, Traders, and Raiders!
  166. Map Script: - Multiplayer Scenario: War Machine
  167. Map Script: - Better Coastal Cities and Water Tiles
  168. Map Script: - Yet (not) Another Maps Pack
  169. Map Script: - Barbarian Clans Game Mode
  170. Map Script: - Catherine de Medici Persona Pack
  171. Map Script: - Ethiopia Pack
  172. Map Script: - Maya and Gran Colombia Pack
  173. Map Script: - Vietnam and Kublai Khan Pack
  174. Map Script: - Multiplayer Scenario: Pirates
  175. Map Script: - Portugal Pack
  176. Map Script: - Tech and Civic Shuffle Game Mode
  177. Map Script: - Vikings Content
  178. Map Script: - Huge - Earth
  179. Map Script: ------------------------------------------------------
  180. Map Script: InGame Player slots :
  181. Map Script: 0 LEADER_BARBAROSSA CIVILIZATION_GERMANY SS_TAKEN CIVILIZATION_LEVEL_FULL_CIV
  182. Map Script: 1 LEADER_JOHN_CURTIN CIVILIZATION_AUSTRALIA LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV
  183. Map Script: 2 LEADER_POUNDMAKER CIVILIZATION_CREE LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV
  184. Map Script: 3 LEADER_MONTEZUMA CIVILIZATION_AZTEC LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV
  185. Map Script: 4 LEADER_SEONDEOK CIVILIZATION_KOREA LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV
  186. Map Script: 5 LEADER_SHAKA CIVILIZATION_ZULU LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV
  187. Map Script: 6 LEADER_MINOR_CIV_NA. CIVILIZATION_NAZCA LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE
  188. Map Script: 7 LEADER_MINOR_CIV_NA. CIVILIZATION_NALANDA LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE
  189. Map Script: 8 LEADER_MINOR_CIV_HA. CIVILIZATION_HATTUSA LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE
  190. Map Script: 9 LEADER_MINOR_CIV_CA. CIVILIZATION_CARDIFF LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE
  191. Map Script: 10 LEADER_MINOR_CIV_CA. CIVILIZATION_CAGUANA LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE
  192. Map Script: 11 LEADER_MINOR_CIV_VI. CIVILIZATION_VILNIUS LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE
  193. Map Script: 12 LEADER_MINOR_CIV_SI. CIVILIZATION_SINGAPORE LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  194. Map Script: 13 LEADER_MINOR_CIV_LA. CIVILIZATION_LAHORE LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  195. Map Script: 14 LEADER_MINOR_CIV_NG. CIVILIZATION_NGAZARGAMU LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  196. Map Script: 15 LEADER_MINOR_CIV_GE. CIVILIZATION_GENEVA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  197. Map Script: 16 LEADER_MINOR_CIV_JE. CIVILIZATION_JERUSALEM LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  198. Map Script: 17 LEADER_MINOR_CIV_KA. CIVILIZATION_KABUL LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  199. Map Script: 18 LEADER_MINOR_CIV_SA. CIVILIZATION_SAMARKAND LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  200. Map Script: 19 LEADER_MINOR_CIV_PR. CIVILIZATION_PRESLAV LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  201. Map Script: 20 LEADER_MINOR_CIV_PA. CIVILIZATION_PALENQUE LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  202. Map Script: 21 LEADER_MINOR_CIV_AY. CIVILIZATION_AYUTTHAYA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  203. Map Script: 22 LEADER_MINOR_CIV_HU. CIVILIZATION_HUNZA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  204. Map Script: 23 LEADER_MINOR_CIV_ZA. CIVILIZATION_ZANZIBAR LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  205. Map Script: 24 LEADER_MINOR_CIV_MU. CIVILIZATION_MUSCAT LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  206. Map Script: 25 LEADER_MINOR_CIV_BR. CIVILIZATION_BRUSSELS LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  207. Map Script: 26 LEADER_MINOR_CIV_CA. CIVILIZATION_CAHOKIA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  208. Map Script: 27 LEADER_MINOR_CIV_VA. CIVILIZATION_VATICAN_CITY LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  209. Map Script: 28 LEADER_MINOR_CIV_WO. CIVILIZATION_WOLIN LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  210. Map Script: 29 LEADER_MINOR_CIV_LI. CIVILIZATION_LISBON LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  211. Map Script: 30 LEADER_MINOR_CIV_TA. CIVILIZATION_TARUGA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  212. Map Script: 31 LEADER_MINOR_CIV_BU. CIVILIZATION_BUENOS_AIRES LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  213. Map Script: 32 LEADER_MINOR_CIV_LA. CIVILIZATION_LA_VENTA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  214. Map Script: 33 LEADER_MINOR_CIV_CH. CIVILIZATION_CHINGUETTI LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  215. Map Script: 34 LEADER_MINOR_CIV_GR. CIVILIZATION_GRANADA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  216. Map Script: 35 LEADER_MINOR_CIV_ME. CIVILIZATION_MEXICO_CITY LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  217. Map Script: 36 LEADER_MINOR_CIV_MO. CIVILIZATION_MOHENJO_DARO LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  218. Map Script: 37 LEADER_MINOR_CIV_RA. CIVILIZATION_RAPA_NUI LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  219. Map Script: 38 LEADER_MINOR_CIV_AN. CIVILIZATION_ANTIOCH LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  220. Map Script: 39 LEADER_MINOR_CIV_BA. CIVILIZATION_BABYLON LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  221. Map Script: 40 LEADER_MINOR_CIV_AN. CIVILIZATION_ANTANANARIVO LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  222. Map Script: 41 LEADER_MINOR_CIV_JA. CIVILIZATION_JAKARTA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  223. Map Script: 42 LEADER_MINOR_CIV_FEZ CIVILIZATION_FEZ LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  224. Map Script: 43 LEADER_MINOR_CIV_BO. CIVILIZATION_BOLOGNA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  225. Map Script: 44 LEADER_MINOR_CIV_JO. CIVILIZATION_JOHANNESBURG LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  226. Map Script: 45 LEADER_MINOR_CIV_YE. CIVILIZATION_YEREVAN LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  227. Map Script: 46 LEADER_MINOR_CIV_KU. CIVILIZATION_KUMASI LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  228. Map Script: 47 LEADER_MINOR_CIV_HO. CIVILIZATION_HONG_KONG LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  229. Map Script: 48 LEADER_MINOR_CIV_AR. CIVILIZATION_ARMAGH LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  230. Map Script: 49 LEADER_MINOR_CIV_AU. CIVILIZATION_AUCKLAND LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  231. Map Script: 50 LEADER_MINOR_CIV_KA. CIVILIZATION_KANDY LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  232. Map Script: 51 LEADER_MINOR_CIV_VA. CIVILIZATION_VALLETTA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  233. Map Script: 52 LEADER_MINOR_CIV_NA. CIVILIZATION_NAN_MADOL LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  234. Map Script: 53 LEADER_MINOR_CIV_AK. CIVILIZATION_AKKAD LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
  235. Map Script: 54 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL
  236. Map Script: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL
  237. Map Script: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL
  238. Map Script: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL
  239. Map Script: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL
  240. Map Script: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL
  241. Map Script: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL
  242. Map Script: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL
  243. Map Script: 62 LEADER_FREE_CITIES CIVILIZATION_FREE_CITIES LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FREE_CITIES
  244. Map Script: 63 nil CIVILIZATION_BARBARIAN LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_TRIBE
  245. Map Script: ------------------------------------------------------
  246. Map Script: Setting YnAMP globals and cache...
  247. Map Script: Map Name = GreatestEarthMap
  248. Map Script: MapScript = GreatestEarthMap.lua
  249. Map Script: YnAMP Options:
  250. Map Script: - Culturally Linked = false, TSL = true, Exclusion Zones = true, Requested Resources = true, Real Deposits = false, Place All Luxuries = false
  251. Map Script: - bImportResources = false, bPlaceAllStrategics = nil, bAlternatePlacement = false, bMapScriptRefForNW = nil, bMapScriptRefForExtra = nil
  252. Map Script: - Features placement = PLACEMENT_IMPORT , Rivers Placement = PLACEMENT_IMPORT , Resource placement = PLACEMENT_DEFAULT , Natural Wonders placement = PLACEMENT_IMPORT , Continents naming = PLACEMENT_IMPORT , Lowland placement = PLACEMENT_DEFAULT , Flood Plains placement = nil
  253. Map Script: Loading YnAMP functions ...
  254. Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
  255. Map Script: Loading GreatestEarthMap script
  256. GenerateRandomMap: Map Seed = -1541832817
  257. Map Script: Calling Map Generator
  258. Map Script: ----------------------
  259. Map Script: Setting common Globals
  260. Map Script: ----------------------
  261. Map Script: g_iW, g_iH = 104 64
  262. Map Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
  263. Map Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 2.2115384615385 1.8125 0.45217391304348 0.55172413793103
  264. Map Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
  265. Map Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 1.7307692307692 1.46875 0.57777777777778 0.68085106382979
  266. Map Script: StartX, EndX, StartY, EndY nil nil nil
  267. Map Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 104 64 false
  268. Map Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
  269. Map Script: g_ReferenceSizeRatio = 0.62720061755168
  270. Map Script: g_StartingPlotRange = 10.035209880827
  271. Map Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 6.2720061755168
  272. Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 33.306655991458 11.102218663819
  273. Map Script: g_LatitudeDegreesPerY, g_OriginLatitude = 2.8125 -90
  274. Map Script: ----------------------
  275. Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 33.306655991458 11.102218663819
  276. Map Script: ------------------------------------------------------------------------------
  277. Map Script: Importing Map Data (Civ5 = false)
  278. Map Script: ------------------------------------------------------------------------------
  279. Map Script: Current timer at beginning of Map creation (Map script is loaded) = 0 seconds
  280. Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = true, Resources = false, Continents = false)
  281. Map Script: Placed terrain on 6656 tiles
  282. Map Script: YnAMP Natural Wonders placement...
  283. Map Script: - Trying to place FEATURE_BARRIER_REEF at (103, 16)
  284. Map Script: - Trying to place FEATURE_CLIFFS_DOVER at (39, 51)
  285. Map Script: - Trying to place FEATURE_CRATER_LAKE at (3, 48)
  286. Map Script: - Trying to place FEATURE_DEAD_SEA at (63, 37)
  287. Map Script: - Trying to place FEATURE_EVEREST at (78, 42)
  288. Map Script: - Trying to place FEATURE_GALAPAGOS at (15, 20)
  289. Map Script: - Trying to place FEATURE_KILIMANJARO at (62, 17)
  290. Map Script: - Trying to place FEATURE_PANTANAL at (27, 16)
  291. Map Script: - Trying to place FEATURE_PIOPIOTAHI at (0, 6)
  292. Map Script: - Trying to place FEATURE_TORRES_DEL_PAINE at (25, 6)
  293. Map Script: - Trying to place FEATURE_TSINGY at (64, 9)
  294. Map Script: - Trying to place FEATURE_YOSEMITE at (2, 45)
  295. Map Script: - Trying to place FEATURE_HA_LONG_BAY at (85, 40)
  296. Map Script: - Trying to place FEATURE_EYJAFJALLAJOKULL at (32, 61)
  297. Map Script: - Trying to place FEATURE_LYSEFJORDEN at (43, 61)
  298. Map Script: - Trying to place FEATURE_GIANTS_CAUSEWAY at (34, 56)
  299. Map Script: - Trying to place FEATURE_ULURU at (95, 14)
  300. Map Script: - Trying to place FEATURE_PAMUKKALE at (60, 43)
  301. Map Script: - Trying to place FEATURE_VESUVIUS at (52, 40)
  302. Map Script: - Trying to place FEATURE_WHITEDESERT at (56, 32)
  303. Map Script: - Trying to place FEATURE_BERMUDA_TRIANGLE at (23, 40)
  304. Map Script: - Trying to place FEATURE_CHOCOLATEHILLS at (90, 32)
  305. Map Script: - Trying to place FEATURE_DEVILSTOWER at (8, 50)
  306. Map Script: - Trying to place FEATURE_GOBUSTAN at (65, 45)
  307. Map Script: - Trying to place FEATURE_IKKIL at (18, 36)
  308. Map Script: Intermediate timer = 0 seconds
  309. Map Script: Importing Civ6 Map ( Terrain = false, Rivers = true, Features = false, Resources = false, Continents = true)
  310. Map Script: Placed terrain on 0 tiles
  311. Map Script: Set rivers IDs...
  312. Map Script: Added ID to 105 rivers
  313. Map Script: Generate Floodplains...
  314. Map Script: Intermediate timer before AreaBuilder.Recalculate() = 0 seconds
  315. Map Script: Intermediate timer after AreaBuilder.Recalculate()= 0 seconds
  316. Map Script: Building Region Exclusion list for GreatestEarthMap...
  317. Map Script: -------------------------------
  318. Map Script: Placing Exclusive resources...
  319. Map Script: -------------------------------
  320. Map Script: In ResourceGenerator.Create()
  321. Map Script: Placing resources
  322. Map Script: -------------------------------
  323. Map Script: Checking for extra placement...
  324. Map Script: Intermediate timer before TerrainBuilder.AnalyzeChokepoints() = 1 seconds
  325. Map Script: Intermediate timer = 8 seconds
  326. Map Script: Creating start plot database.
  327. Map Script: ------------------------------------------------------------------------------
  328. Map Script: Building TSL list for GreatestEarthMap...
  329. Map Script: - Checking generic civilization TSL for LEADER_JOHN_CURTIN of CIVILIZATION_AUSTRALIA at 101,11
  330. Map Script: - Reserving TSL (no warnings) at 101,11, MapScript override was = false
  331. Map Script: - Checking generic civilization TSL for LEADER_MONTEZUMA of CIVILIZATION_AZTEC at 11,34
  332. Map Script: - Reserving TSL (no warnings) at 11,34, MapScript override was = false
  333. Map Script: - Checking generic civilization TSL for LEADER_POUNDMAKER of CIVILIZATION_CREE at 8,57
  334. Map Script: - Reserving TSL (no warnings) at 8,57, MapScript override was = false
  335. Map Script: - Checking generic civilization TSL for LEADER_BARBAROSSA of CIVILIZATION_GERMANY at 51,53
  336. Map Script: - Reserving TSL (no warnings) at 51,53, MapScript override was = false
  337. Map Script: - Checking generic civilization TSL for LEADER_SEONDEOK of CIVILIZATION_KOREA at 93,50
  338. Map Script: - Reserving TSL (no warnings) at 93,50, MapScript override was = false
  339. Map Script: - Checking generic civilization TSL for LEADER_SHAKA of CIVILIZATION_ZULU at 59,6
  340. Map Script: - Reserving TSL (no warnings) at 59,6, MapScript override was = false
  341. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CARDIFF of CIVILIZATION_CARDIFF at 36,52
  342. Map Script: - Reserving TSL (no warnings) at 36,52, MapScript override was = false
  343. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NAZCA of CIVILIZATION_NAZCA at 22,15
  344. Map Script: - Reserving TSL (no warnings) at 22,15, MapScript override was = false
  345. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_HATTUSA of CIVILIZATION_HATTUSA at 61,43
  346. Map Script: - Reserving TSL with WARNING (plot is impassable or water and no alternative TSL found) at 61,43
  347. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_VILNIUS of CIVILIZATION_VILNIUS at 56,57
  348. Map Script: - Reserving TSL (no warnings) at 56,57, MapScript override was = false
  349. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CAGUANA of CIVILIZATION_CAGUANA at 29,32
  350. Map Script: - Reserving TSL (no warnings) at 29,32, MapScript override was = false
  351. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_LAHORE of CIVILIZATION_LAHORE at 74,41
  352. Map Script: - Reserving TSL (no warnings) at 74,41, MapScript override was = false
  353. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_SINGAPORE of CIVILIZATION_SINGAPORE at 83,33
  354. Map Script: - Reserving TSL (no warnings) at 83,33, MapScript override was = false
  355. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NALANDA of CIVILIZATION_NALANDA at 78,38
  356. Map Script: - Reserving TSL (no warnings) at 78,38, MapScript override was = false
  357. Map Script: ------------------------------------------------------------------------------
  358. Map Script: Intermediate timer before AssignStartingPlots.Create(args) = 8 seconds
  359. Map Script: Removing default LowLands...
  360. Map Script: Placing LowLands using map generator...
  361. Map Script: Map Generation - Marking Coastal Lowlands
  362. Map Script: 220 Coastal Lowland tiles added
  363. Map Script: 4510076531770f eligible coastal tiles
  364. Map Script: -------------------------------------------------------
  365. Map Script: Beginning True Starting Location placement for GreatestEarthMap
  366. Map Script: - CIVILIZATION_GERMANY at 51,53
  367. Map Script: - CIVILIZATION_AUSTRALIA at 101,11
  368. Map Script: - CIVILIZATION_CREE at 8,57
  369. Map Script: - CIVILIZATION_AZTEC at 11,34
  370. Map Script: - CIVILIZATION_KOREA at 93,50
  371. Map Script: - CIVILIZATION_ZULU at 59,6
  372. Map Script: - CIVILIZATION_NAZCA at 22,15
  373. Map Script: - CIVILIZATION_NALANDA at 78,38
  374. Map Script: - CIVILIZATION_HATTUSA at 61,43
  375. Map Script: - CIVILIZATION_CARDIFF at 36,52
  376. Map Script: - CIVILIZATION_CAGUANA at 29,32
  377. Map Script: - CIVILIZATION_VILNIUS at 56,57
  378. Map Script: - CIVILIZATION_SINGAPORE at 83,33
  379. Map Script: - CIVILIZATION_LAHORE at 74,41
  380. Map Script: -----------------------------------------
  381. Map Script: -- Adding requested resources for civs...
  382. Map Script: -----------------------------------------
  383. Map Script: - WARNING : can't find RESOURCE_BANANA in Resources
  384. Map Script: - Placement failed after two passes for CIVILIZATION_ZULU requesting RESOURCE_SILVER
  385. Map Script: -------------------------------
  386. Map Script: All #6 major civilizations placed !
  387. Map Script: All #6 minor civilizations placed !
  388. Map Script: Intermediate timer = 8 seconds
  389. Map Script: --------------------------------------
  390. Map Script: -- Map Validation...
  391. Map Script: ------------------------------------
  392. Map Script: -------------------------------
  393. Map Script: Map Generation - Adding Goodies
  394. Map Script: -------------------------------
  395. Map Script: Total time for Map creation = 8 seconds
  396. YnAMP_Script: Yet (not) Another Maps Pack version 8.1.14 (2016-2020) by Gedemon
  397. YnAMP_Script: loading YnAMP_Script.lua
  398. YnAMP_Script: Loading PlotIterators.lua.
  399. YnAMP_Script: loading YnAMP_Common.lua
  400. YnAMP_Script: Pairing Civilization Type with PlayerIDs...
  401. YnAMP_Script: Map Name = GreatestEarthMap
  402. YnAMP_Script: Map Script = GreatestEarthMap.lua
  403. YnAMP_Script: ----------------------
  404. YnAMP_Script: Setting common Globals
  405. YnAMP_Script: ----------------------
  406. YnAMP_Script: g_iW, g_iH = 104 64
  407. YnAMP_Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
  408. YnAMP_Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 2.2115384615385 1.8125 0.45217391304348 0.55172413793103
  409. YnAMP_Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
  410. YnAMP_Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 1.7307692307692 1.46875 0.57777777777778 0.68085106382979
  411. YnAMP_Script: StartX, EndX, StartY, EndY nil nil nil
  412. YnAMP_Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 104 64 false
  413. YnAMP_Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
  414. YnAMP_Script: g_ReferenceSizeRatio = 0.62720061755168
  415. YnAMP_Script: g_StartingPlotRange = 10.035209880827
  416. YnAMP_Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 6.2720061755168
  417. YnAMP_Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 33.306655991458 11.102218663819
  418. YnAMP_Script: g_LatitudeDegreesPerY, g_OriginLatitude = 2.8125 -90
  419. YnAMP_Script: ----------------------
  420. YnAMP_Script: Limiting Barbarian Scouts is ON...
  421. YnAMP_Script: ===========================================================================
  422. YnAMP_Script: Scenario Settings
  423. YnAMP_Script: ===========================================================================
  424. YnAMP_Script: Scenario Name : SCENARIO_DEFAULT
  425. YnAMP_Script: City Placement : nil
  426. YnAMP_Script: Border Placement : nil
  427. YnAMP_Script: Number Major Cities : nil
  428. YnAMP_Script: Number Minor Cities : nil
  429. YnAMP_Script: WorldBuilder.CityManager : function: 000000002CD5DB10
  430. YnAMP_Script: ExposedMembers.CityManager : nil
  431. YnAMP_Script: Initializing the RouteIndexForEra table...
  432. YnAMP_Script: LaunchScriptWithPause
  433. WorldCongress: Initializing World Congress Lua
  434. MapLabelManager: INDIAN OCEAN (-nan, -nan)
  435. MapLabelManager: ARCTIC OCEAN (-nan, -nan)
  436. MapLabelManager: GREAT AUSTRALIAN BIGHT (-nan, -nan)
  437. MapSearchPanel: Created SearchContext 'MapSearch_Primary'
  438. MapSearchPanel: Created SearchContext 'MapSearch_Suggestions'
  439. MapPinPopup: initializing MapTacks.IconOptions(0)
  440. MapPinPopup: Selected 14 columns
  441. InGame: Loading InGame UI - C:/Program Files (x86)/Steam/steamapps/workshop/content/289070/871861883/Scripts/YnAMP_InGame
  442. YnAMP_InGame: Yet (not) Another Maps Pack version 8.1.14 (2016-2019) by Gedemon
  443. YnAMP_InGame: loading YnAMP_InGame.lua
  444. YnAMP_InGame: loading YnAMP_Common.lua
  445. YnAMP_InGame: Pairing Civilization Type with PlayerIDs...
  446. YnAMP_InGame: Active mods:
  447. YnAMP_InGame: - Australia Civilization Pack
  448. YnAMP_InGame: - Aztec Civilization Pack
  449. YnAMP_InGame: - Babylon Pack
  450. YnAMP_InGame: - Byzantium and Gaul Pack
  451. YnAMP_InGame: - Expansion: Rise and Fall
  452. YnAMP_InGame: - Expansion: Gathering Storm
  453. YnAMP_InGame: - Khmer and Indonesia Civilization Pack
  454. YnAMP_InGame: - Persia and Macedon Civilization Pack
  455. YnAMP_InGame: - Nubia Civilization Pack
  456. YnAMP_InGame: - Poland Civilization Pack
  457. YnAMP_InGame: - Teddy Roosevelt Persona Pack
  458. YnAMP_InGame: - Better Coastal Cities and Water Tiles
  459. YnAMP_InGame: - Yet (not) Another Maps Pack
  460. YnAMP_InGame: - Catherine de Medici Persona Pack
  461. YnAMP_InGame: - Ethiopia Pack
  462. YnAMP_InGame: - Maya and Gran Colombia Pack
  463. YnAMP_InGame: - Vietnam and Kublai Khan Pack
  464. YnAMP_InGame: - Portugal Pack
  465. YnAMP_InGame: - Vikings Content
  466. YnAMP_InGame: - Huge - Earth
  467. YnAMP_InGame: Map Name = GreatestEarthMap
  468. YnAMP_InGame: Starting Loading Text Update...
  469. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DedicationPopup
  470. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DisloyalCityChooser
  471. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraProgressPanel
  472. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraReviewPopup
  473. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/ExpansionIntro
  474. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorAssignmentChooser
  475. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorPanel
  476. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/HistoricMoments
  477. InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/WorldCrisisPopup
  478. TutorialUIRoot: Tutorial: Firaxis in game tutorial prompts.
  479. TutorialUIRoot: Version: 1
  480. TutorialUIRoot: Loading bank of items for tutorial scenario: 'BASE'
  481. MapLabelManager: INDIAN OCEAN (-2954.099609375, -279.99801635742)
  482. MapLabelManager: INDIAN OCEAN (-2200.6059570313, -1062.3605957031)
  483. MapLabelManager: INDIAN OCEAN (-2394.3952636719, -455.92163085938)
  484. MapLabelManager: INDIAN OCEAN (-2070.6918945313, -1543.7685546875)
  485. MapLabelManager: INDIAN OCEAN (-2821.0537109375, -913.01214599609)
  486. MapLabelManager: INDIAN OCEAN (-2794.0947265625, -1441.6126708984)
  487. MapLabelManager: ARCTIC OCEAN (1445.9184570313, -1512.2956542969)
  488. MapLabelManager: ARCTIC OCEAN (2396.3217773438, -1472.6162109375)
  489. MapLabelManager: ARCTIC OCEAN (1320.1331787109, -265.79345703125)
  490. MapLabelManager: ARCTIC OCEAN (2324.4821777344, -790.65930175781)
  491. MapLabelManager: ARCTIC OCEAN (3117.5703125, -1584.6324462891)
  492. MapLabelManager: ARCTIC OCEAN (1174.9534912109, -790.26763916016)
  493. MapLabelManager: ARCTIC OCEAN (747.54870605469, -1623.0766601563)
  494. MapLabelManager: ARCTIC OCEAN (1782.9731445313, -511.61288452148)
  495. MapLabelManager: ARCTIC OCEAN (1799.4252929688, -1112.7475585938)
  496. MapLabelManager: GREAT AUSTRALIAN BIGHT (-3532.2331542969, -792.04028320313)
  497. LoadScreen: OnLoadGameViewStateDone
  498. YnAMP_Script: Called GetScenarioRow with CivilizationType = nil, looking for default settings values
  499. YnAMP_Script: No Scenario Default Settings Row
  500. YnAMP_Script: ----------------------------
  501. YnAMP_Script: - Global Scenario settings
  502. YnAMP_Script: bOnlyImport = false bOnlyCityMap = false bOnlyGenerated = false bImport = false bCityMap = false bGenerated = false bMixed = false bImportValid = true bCityMapValid = true bGeneratedValid = true
  503. YnAMP_Script: ----------------------------
  504. YnAMP_Script: GetScenarioRow: 12 CIVILIZATION_GERMANY false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GreatestEarthMap current script = GreatestEarthMap.lua
  505. YnAMP_Script: - Scenario settings for CIVILIZATION_GERMANY
  506. YnAMP_Script: ----------------------------
  507. YnAMP_Script: No Scenario row
  508. YnAMP_Script: -----
  509. YnAMP_Script: Applied Settings:
  510. YnAMP_Script: -----
  511. YnAMP_Script: - BorderMaxDistance........ 6
  512. YnAMP_Script: - CitiesToPlace............ false
  513. YnAMP_Script: - CityUseCityMap........... false
  514. YnAMP_Script: - CityUseImport............ false
  515. YnAMP_Script: - CityUseTerrain........... false
  516. YnAMP_Script: - MaxDistanceFromCapital... 1
  517. YnAMP_Script: - MaxRoadPerCity........... 1
  518. YnAMP_Script: - MinCitySeparation........ 3
  519. YnAMP_Script: - NorthernLatitude......... false
  520. YnAMP_Script: - OnlySameLandMass......... false
  521. YnAMP_Script: - PlaceCapital............. false
  522. YnAMP_Script: - Priority................. 1
  523. YnAMP_Script: - RouteIndex............... 4
  524. YnAMP_Script: - SouthernLatitude......... false
  525. YnAMP_Script: - StartingPlot............. table: 000000013C47F850
  526. YnAMP_Script: ----------------------------
  527. YnAMP_Script: GetScenarioRow: 2 CIVILIZATION_AUSTRALIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GreatestEarthMap current script = GreatestEarthMap.lua
  528. YnAMP_Script: - Scenario settings for CIVILIZATION_AUSTRALIA
  529. YnAMP_Script: ----------------------------
  530. YnAMP_Script: No Scenario row
  531. YnAMP_Script: -----
  532. YnAMP_Script: Applied Settings:
  533. YnAMP_Script: -----
  534. YnAMP_Script: - BorderMaxDistance........ 6
  535. YnAMP_Script: - CitiesToPlace............ false
  536. YnAMP_Script: - CityUseCityMap........... false
  537. YnAMP_Script: - CityUseImport............ false
  538. YnAMP_Script: - CityUseTerrain........... false
  539. YnAMP_Script: - MaxDistanceFromCapital... 1
  540. YnAMP_Script: - MaxRoadPerCity........... 1
  541. YnAMP_Script: - MinCitySeparation........ 3
  542. YnAMP_Script: - NorthernLatitude......... false
  543. YnAMP_Script: - OnlySameLandMass......... false
  544. YnAMP_Script: - PlaceCapital............. false
  545. YnAMP_Script: - Priority................. 1
  546. YnAMP_Script: - RouteIndex............... 4
  547. YnAMP_Script: - SouthernLatitude......... false
  548. YnAMP_Script: - StartingPlot............. table: 000000013C47FAD0
  549. YnAMP_Script: ----------------------------
  550. YnAMP_Script: GetScenarioRow: 7 CIVILIZATION_CREE false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GreatestEarthMap current script = GreatestEarthMap.lua
  551. YnAMP_Script: - Scenario settings for CIVILIZATION_CREE
  552. YnAMP_Script: ----------------------------
  553. YnAMP_Script: No Scenario row
  554. YnAMP_Script: -----
  555. YnAMP_Script: Applied Settings:
  556. YnAMP_Script: -----
  557. YnAMP_Script: - BorderMaxDistance........ 6
  558. YnAMP_Script: - CitiesToPlace............ false
  559. YnAMP_Script: - CityUseCityMap........... false
  560. YnAMP_Script: - CityUseImport............ false
  561. YnAMP_Script: - CityUseTerrain........... false
  562. YnAMP_Script: - MaxDistanceFromCapital... 1
  563. YnAMP_Script: - MaxRoadPerCity........... 1
  564. YnAMP_Script: - MinCitySeparation........ 3
  565. YnAMP_Script: - NorthernLatitude......... false
  566. YnAMP_Script: - OnlySameLandMass......... false
  567. YnAMP_Script: - PlaceCapital............. false
  568. YnAMP_Script: - Priority................. 1
  569. YnAMP_Script: - RouteIndex............... 4
  570. YnAMP_Script: - SouthernLatitude......... false
  571. YnAMP_Script: - StartingPlot............. table: 000000013C47F2B0
  572. YnAMP_Script: ----------------------------
  573. YnAMP_Script: GetScenarioRow: 3 CIVILIZATION_AZTEC false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GreatestEarthMap current script = GreatestEarthMap.lua
  574. YnAMP_Script: - Scenario settings for CIVILIZATION_AZTEC
  575. YnAMP_Script: ----------------------------
  576. YnAMP_Script: No Scenario row
  577. YnAMP_Script: -----
  578. YnAMP_Script: Applied Settings:
  579. YnAMP_Script: -----
  580. YnAMP_Script: - BorderMaxDistance........ 6
  581. YnAMP_Script: - CitiesToPlace............ false
  582. YnAMP_Script: - CityUseCityMap........... false
  583. YnAMP_Script: - CityUseImport............ false
  584. YnAMP_Script: - CityUseTerrain........... false
  585. YnAMP_Script: - MaxDistanceFromCapital... 1
  586. YnAMP_Script: - MaxRoadPerCity........... 1
  587. YnAMP_Script: - MinCitySeparation........ 3
  588. YnAMP_Script: - NorthernLatitude......... false
  589. YnAMP_Script: - OnlySameLandMass......... false
  590. YnAMP_Script: - PlaceCapital............. false
  591. YnAMP_Script: - Priority................. 1
  592. YnAMP_Script: - RouteIndex............... 4
  593. YnAMP_Script: - SouthernLatitude......... false
  594. YnAMP_Script: - StartingPlot............. table: 000000013C47E9A0
  595. YnAMP_Script: ----------------------------
  596. YnAMP_Script: GetScenarioRow: 21 CIVILIZATION_KOREA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GreatestEarthMap current script = GreatestEarthMap.lua
  597. YnAMP_Script: - Scenario settings for CIVILIZATION_KOREA
  598. YnAMP_Script: ----------------------------
  599. YnAMP_Script: No Scenario row
  600. YnAMP_Script: -----
  601. YnAMP_Script: Applied Settings:
  602. YnAMP_Script: -----
  603. YnAMP_Script: - BorderMaxDistance........ 6
  604. YnAMP_Script: - CitiesToPlace............ false
  605. YnAMP_Script: - CityUseCityMap........... false
  606. YnAMP_Script: - CityUseImport............ false
  607. YnAMP_Script: - CityUseTerrain........... false
  608. YnAMP_Script: - MaxDistanceFromCapital... 1
  609. YnAMP_Script: - MaxRoadPerCity........... 1
  610. YnAMP_Script: - MinCitySeparation........ 3
  611. YnAMP_Script: - NorthernLatitude......... false
  612. YnAMP_Script: - OnlySameLandMass......... false
  613. YnAMP_Script: - PlaceCapital............. false
  614. YnAMP_Script: - Priority................. 1
  615. YnAMP_Script: - RouteIndex............... 4
  616. YnAMP_Script: - SouthernLatitude......... false
  617. YnAMP_Script: - StartingPlot............. table: 000000013C47EDB0
  618. YnAMP_Script: ----------------------------
  619. YnAMP_Script: GetScenarioRow: 41 CIVILIZATION_ZULU false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GreatestEarthMap current script = GreatestEarthMap.lua
  620. YnAMP_Script: - Scenario settings for CIVILIZATION_ZULU
  621. YnAMP_Script: ----------------------------
  622. YnAMP_Script: No Scenario row
  623. YnAMP_Script: -----
  624. YnAMP_Script: Applied Settings:
  625. YnAMP_Script: -----
  626. YnAMP_Script: - BorderMaxDistance........ 6
  627. YnAMP_Script: - CitiesToPlace............ false
  628. YnAMP_Script: - CityUseCityMap........... false
  629. YnAMP_Script: - CityUseImport............ false
  630. YnAMP_Script: - CityUseTerrain........... false
  631. YnAMP_Script: - MaxDistanceFromCapital... 1
  632. YnAMP_Script: - MaxRoadPerCity........... 1
  633. YnAMP_Script: - MinCitySeparation........ 3
  634. YnAMP_Script: - NorthernLatitude......... false
  635. YnAMP_Script: - OnlySameLandMass......... false
  636. YnAMP_Script: - PlaceCapital............. false
  637. YnAMP_Script: - Priority................. 1
  638. YnAMP_Script: - RouteIndex............... 4
  639. YnAMP_Script: - SouthernLatitude......... false
  640. YnAMP_Script: - StartingPlot............. table: 000000013C480B10
  641. YnAMP_Script: ----------------------------
  642. YnAMP_Script: - Scenario settings for CIVILIZATION_NAZCA
  643. YnAMP_Script: ----------------------------
  644. YnAMP_Script: No Scenario row
  645. YnAMP_Script: -----
  646. YnAMP_Script: Applied Settings:
  647. YnAMP_Script: -----
  648. YnAMP_Script: - BorderMaxDistance........ 3
  649. YnAMP_Script: - CityUseCityMap........... false
  650. YnAMP_Script: - CityUseImport............ false
  651. YnAMP_Script: - CityUseTerrain........... false
  652. YnAMP_Script: - MaxDistanceFromCapital... 1
  653. YnAMP_Script: - MaxRoadPerCity........... 1
  654. YnAMP_Script: - MinCitySeparation........ 3
  655. YnAMP_Script: - NorthernLatitude......... false
  656. YnAMP_Script: - OnlySameLandMass......... false
  657. YnAMP_Script: - PlaceCapital............. false
  658. YnAMP_Script: - Priority................. 0
  659. YnAMP_Script: - RouteIndex............... 4
  660. YnAMP_Script: - SouthernLatitude......... false
  661. YnAMP_Script: - StartingPlot............. table: 000000013C4802A0
  662. YnAMP_Script: ----------------------------
  663. YnAMP_Script: - Scenario settings for CIVILIZATION_NALANDA
  664. YnAMP_Script: ----------------------------
  665. YnAMP_Script: No Scenario row
  666. YnAMP_Script: -----
  667. YnAMP_Script: Applied Settings:
  668. YnAMP_Script: -----
  669. YnAMP_Script: - BorderMaxDistance........ 3
  670. YnAMP_Script: - CityUseCityMap........... false
  671. YnAMP_Script: - CityUseImport............ false
  672. YnAMP_Script: - CityUseTerrain........... false
  673. YnAMP_Script: - MaxDistanceFromCapital... 1
  674. YnAMP_Script: - MaxRoadPerCity........... 1
  675. YnAMP_Script: - MinCitySeparation........ 3
  676. YnAMP_Script: - NorthernLatitude......... false
  677. YnAMP_Script: - OnlySameLandMass......... false
  678. YnAMP_Script: - PlaceCapital............. false
  679. YnAMP_Script: - Priority................. 0
  680. YnAMP_Script: - RouteIndex............... 4
  681. YnAMP_Script: - SouthernLatitude......... false
  682. YnAMP_Script: - StartingPlot............. table: 000000013C481010
  683. YnAMP_Script: ----------------------------
  684. YnAMP_Script: - Scenario settings for CIVILIZATION_HATTUSA
  685. YnAMP_Script: ----------------------------
  686. YnAMP_Script: No Scenario row
  687. YnAMP_Script: -----
  688. YnAMP_Script: Applied Settings:
  689. YnAMP_Script: -----
  690. YnAMP_Script: - BorderMaxDistance........ 3
  691. YnAMP_Script: - CityUseCityMap........... false
  692. YnAMP_Script: - CityUseImport............ false
  693. YnAMP_Script: - CityUseTerrain........... false
  694. YnAMP_Script: - MaxDistanceFromCapital... 1
  695. YnAMP_Script: - MaxRoadPerCity........... 1
  696. YnAMP_Script: - MinCitySeparation........ 3
  697. YnAMP_Script: - NorthernLatitude......... false
  698. YnAMP_Script: - OnlySameLandMass......... false
  699. YnAMP_Script: - PlaceCapital............. false
  700. YnAMP_Script: - Priority................. 0
  701. YnAMP_Script: - RouteIndex............... 4
  702. YnAMP_Script: - SouthernLatitude......... false
  703. YnAMP_Script: - StartingPlot............. table: 000000013C480CA0
  704. YnAMP_Script: ----------------------------
  705. YnAMP_Script: - Scenario settings for CIVILIZATION_CARDIFF
  706. YnAMP_Script: ----------------------------
  707. YnAMP_Script: No Scenario row
  708. YnAMP_Script: -----
  709. YnAMP_Script: Applied Settings:
  710. YnAMP_Script: -----
  711. YnAMP_Script: - BorderMaxDistance........ 3
  712. YnAMP_Script: - CityUseCityMap........... false
  713. YnAMP_Script: - CityUseImport............ false
  714. YnAMP_Script: - CityUseTerrain........... false
  715. YnAMP_Script: - MaxDistanceFromCapital... 1
  716. YnAMP_Script: - MaxRoadPerCity........... 1
  717. YnAMP_Script: - MinCitySeparation........ 3
  718. YnAMP_Script: - NorthernLatitude......... false
  719. YnAMP_Script: - OnlySameLandMass......... false
  720. YnAMP_Script: - PlaceCapital............. false
  721. YnAMP_Script: - Priority................. 0
  722. YnAMP_Script: - RouteIndex............... 4
  723. YnAMP_Script: - SouthernLatitude......... false
  724. YnAMP_Script: - StartingPlot............. table: 000000013C480ED0
  725. YnAMP_Script: ----------------------------
  726. YnAMP_Script: - Scenario settings for CIVILIZATION_CAGUANA
  727. YnAMP_Script: ----------------------------
  728. YnAMP_Script: No Scenario row
  729. YnAMP_Script: -----
  730. YnAMP_Script: Applied Settings:
  731. YnAMP_Script: -----
  732. YnAMP_Script: - BorderMaxDistance........ 3
  733. YnAMP_Script: - CityUseCityMap........... false
  734. YnAMP_Script: - CityUseImport............ false
  735. YnAMP_Script: - CityUseTerrain........... false
  736. YnAMP_Script: - MaxDistanceFromCapital... 1
  737. YnAMP_Script: - MaxRoadPerCity........... 1
  738. YnAMP_Script: - MinCitySeparation........ 3
  739. YnAMP_Script: - NorthernLatitude......... false
  740. YnAMP_Script: - OnlySameLandMass......... false
  741. YnAMP_Script: - PlaceCapital............. false
  742. YnAMP_Script: - Priority................. 0
  743. YnAMP_Script: - RouteIndex............... 4
  744. YnAMP_Script: - SouthernLatitude......... false
  745. YnAMP_Script: - StartingPlot............. table: 000000013C47FFD0
  746. YnAMP_Script: ----------------------------
  747. YnAMP_Script: - Scenario settings for CIVILIZATION_VILNIUS
  748. YnAMP_Script: ----------------------------
  749. YnAMP_Script: No Scenario row
  750. YnAMP_Script: -----
  751. YnAMP_Script: Applied Settings:
  752. YnAMP_Script: -----
  753. YnAMP_Script: - BorderMaxDistance........ 3
  754. YnAMP_Script: - CityUseCityMap........... false
  755. YnAMP_Script: - CityUseImport............ false
  756. YnAMP_Script: - CityUseTerrain........... false
  757. YnAMP_Script: - MaxDistanceFromCapital... 1
  758. YnAMP_Script: - MaxRoadPerCity........... 1
  759. YnAMP_Script: - MinCitySeparation........ 3
  760. YnAMP_Script: - NorthernLatitude......... false
  761. YnAMP_Script: - OnlySameLandMass......... false
  762. YnAMP_Script: - PlaceCapital............. false
  763. YnAMP_Script: - Priority................. 0
  764. YnAMP_Script: - RouteIndex............... 4
  765. YnAMP_Script: - SouthernLatitude......... false
  766. YnAMP_Script: - StartingPlot............. table: 000000013C4807A0
  767. YnAMP_Script: ----------------------------
  768. YnAMP_Script: - Scenario settings for CIVILIZATION_SINGAPORE
  769. YnAMP_Script: ----------------------------
  770. YnAMP_Script: No Scenario row
  771. YnAMP_Script: -----
  772. YnAMP_Script: Applied Settings:
  773. YnAMP_Script: -----
  774. YnAMP_Script: - BorderMaxDistance........ 3
  775. YnAMP_Script: - CityUseCityMap........... false
  776. YnAMP_Script: - CityUseImport............ false
  777. YnAMP_Script: - CityUseTerrain........... false
  778. YnAMP_Script: - MaxDistanceFromCapital... 1
  779. YnAMP_Script: - MaxRoadPerCity........... 1
  780. YnAMP_Script: - MinCitySeparation........ 3
  781. YnAMP_Script: - NorthernLatitude......... false
  782. YnAMP_Script: - OnlySameLandMass......... false
  783. YnAMP_Script: - PlaceCapital............. false
  784. YnAMP_Script: - Priority................. 0
  785. YnAMP_Script: - RouteIndex............... 4
  786. YnAMP_Script: - SouthernLatitude......... false
  787. YnAMP_Script: ----------------------------
  788. YnAMP_Script: - Scenario settings for CIVILIZATION_LAHORE
  789. YnAMP_Script: ----------------------------
  790. YnAMP_Script: No Scenario row
  791. YnAMP_Script: -----
  792. YnAMP_Script: Applied Settings:
  793. YnAMP_Script: -----
  794. YnAMP_Script: - BorderMaxDistance........ 3
  795. YnAMP_Script: - CityUseCityMap........... false
  796. YnAMP_Script: - CityUseImport............ false
  797. YnAMP_Script: - CityUseTerrain........... false
  798. YnAMP_Script: - MaxDistanceFromCapital... 1
  799. YnAMP_Script: - MaxRoadPerCity........... 1
  800. YnAMP_Script: - MinCitySeparation........ 3
  801. YnAMP_Script: - NorthernLatitude......... false
  802. YnAMP_Script: - OnlySameLandMass......... false
  803. YnAMP_Script: - PlaceCapital............. false
  804. YnAMP_Script: - Priority................. 0
  805. YnAMP_Script: - RouteIndex............... 4
  806. YnAMP_Script: - SouthernLatitude......... false
  807. YnAMP_Script: ----------------------------
  808. YnAMP_Script: Adding coroutine to script with pause :thread: 000000002C26D9A0
  809. YnAMP_Script: **** coroutine.yield at 0 0.075
  810. YnAMP_Script: **** Delayed start, pause for 3
  811. YnAMP_Script: 3
  812. YnAMP_Script: 2
  813. YnAMP_Script: 1
  814. YnAMP_Script: 0
  815. YnAMP_Script: **** Starting...
  816. YnAMP_Script: ===========================================================================
  817. YnAMP_Script: Starting City placement for Scenario...
  818. YnAMP_Script: ===========================================================================
  819. YnAMP_Script: Adding coroutine to script with pause :thread: 000000002C26EA80
  820. YnAMP_Script: ===========================================================================
  821. YnAMP_Script: Starting Border placement for Scenario...
  822. YnAMP_Script: ===========================================================================
  823. YnAMP_Script: Adding coroutine to script with pause :thread: 000000002C2705B0
  824. YnAMP_Script: ===========================================================================
  825. YnAMP_Script: Starting Units placement for Scenario...
  826. YnAMP_Script: ===========================================================================
  827. YnAMP_Script: --------------------------------------------
  828. YnAMP_Script: Create replacement table
  829. YnAMP_Script: --------------------------------------------
  830. YnAMP_Script: --------------------------------------------
  831. YnAMP_Script: Placing units...
  832. YnAMP_Script: --------------------------------------------
  833. YnAMP_Script: Adding coroutine to script with pause :thread: 000000002C26E8A0
  834. YnAMP_Script: ===========================================================================
  835. YnAMP_Script: Starting Infrastructure placement for Scenario...
  836. YnAMP_Script: ===========================================================================
  837. YnAMP_Script: Adding coroutine to script with pause :thread: 000000002C26F890
  838. YnAMP_Script: ===========================================================================
  839. YnAMP_Script: Starting Diplomatic Actions for Scenario...
  840. YnAMP_Script: ===========================================================================
  841. YnAMP_Script: ===========================================================================
  842. YnAMP_Script: Set Map Visibility for Scenario...
  843. YnAMP_Script: ===========================================================================
  844. YnAMP_Script: ===========================================================================
  845. YnAMP_Script: Finalizing Scenario initialization...
  846. YnAMP_Script: ===========================================================================
  847. YnAMP_Script: **** removing dead coroutine: thread: 000000002C26D9A0 1
  848. YnAMP_Script: **** removing dead coroutine: thread: 000000002C26EA80 2
  849. YnAMP_Script: **** removing dead coroutine: thread: 000000002C2705B0 3
  850. YnAMP_Script: **** removing dead coroutine: thread: 000000002C26E8A0 4
  851. YnAMP_Script: **** removing dead coroutine: thread: 000000002C26F890 5
  852. YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 4
  853. YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 5
  854. YnAMP_Script: **** removing dead coroutine: thread: 000000002C26EA80 1
  855. YnAMP_Script: **** removing dead coroutine: thread: 000000002C26E8A0 2
  856. YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 2
  857. YnAMP_Script: **** removing dead coroutine: thread: 000000002C26E8A0 1
  858. YnAMP_Script: ======================================
  859. YnAMP_Script: ====== Generated Map Statistics ======
  860. YnAMP_Script: ======================================
  861. YnAMP_Script: -- Map Dimensions = 104x64
  862. YnAMP_Script: -- Total plots on map = 6656
  863. YnAMP_Script: -- Land plots = 2938 (44.14 map percent)
  864. YnAMP_Script: -- Water plots = 3718 (55.86 map percent)
  865. YnAMP_Script: -- Hills plots = 909 (30.94 land percent)
  866. YnAMP_Script: -- Mountains plots = 248 ( 8.44 land percent)
  867. YnAMP_Script: -- Flatland plots = 1781 (60.62 land percent)
  868. YnAMP_Script: --------------------------------------
  869. YnAMP_Script: -------- Resources Statistics --------
  870. YnAMP_Script: --------------------------------------
  871. YnAMP_Script: RESOURCE_BANANAS......... placed = 23 ( 0.78 land percent), frequency = 4, ratio = 20
  872. YnAMP_Script: RESOURCE_CATTLE.......... placed = 46 ( 1.57 land percent), frequency = 6, ratio = 26
  873. YnAMP_Script: RESOURCE_COPPER.......... placed = 28 ( 0.95 land percent), frequency = 4, ratio = 24
  874. YnAMP_Script: RESOURCE_CRABS........... placed = 122 ( 4.15 land percent), frequency = 17, ratio = 24
  875. YnAMP_Script: RESOURCE_DEER............ placed = 29 ( 0.99 land percent), frequency = 4, ratio = 25
  876. YnAMP_Script: RESOURCE_FISH............ placed = 133 ( 4.53 land percent), frequency = 23, ratio = 20
  877. YnAMP_Script: RESOURCE_RICE............ placed = 36 ( 1.23 land percent), frequency = 6, ratio = 21
  878. YnAMP_Script: RESOURCE_SHEEP........... placed = 26 ( 0.88 land percent), frequency = 4, ratio = 22
  879. YnAMP_Script: RESOURCE_STONE........... placed = 68 ( 2.31 land percent), frequency = 10, ratio = 23
  880. YnAMP_Script: RESOURCE_WHEAT........... placed = 67 ( 2.28 land percent), frequency = 10, ratio = 23
  881. YnAMP_Script: RESOURCE_CITRUS.......... placed = 19 ( 0.65 land percent), frequency = 2, ratio = 33
  882. YnAMP_Script: RESOURCE_COCOA........... placed = 3 ( 0.1 land percent), frequency = 2, ratio = 5
  883. YnAMP_Script: RESOURCE_COFFEE.......... placed = 2 ( 0.07 land percent), frequency = 2, ratio = 4
  884. YnAMP_Script: RESOURCE_COTTON.......... placed = 15 ( 0.51 land percent), frequency = 2, ratio = 26
  885. YnAMP_Script: RESOURCE_DIAMONDS........ placed = 15 ( 0.51 land percent), frequency = 2, ratio = 26
  886. YnAMP_Script: RESOURCE_DYES............ placed = 19 ( 0.65 land percent), frequency = 2, ratio = 33
  887. YnAMP_Script: RESOURCE_FURS............ placed = 13 ( 0.44 land percent), frequency = 2, ratio = 22
  888. YnAMP_Script: RESOURCE_GYPSUM.......... placed = 0 ( 0 land percent), frequency = 2, ratio = 0
  889. YnAMP_Script: RESOURCE_INCENSE......... placed = 0 ( 0 land percent), frequency = 2, ratio = 0
  890. YnAMP_Script: RESOURCE_IVORY........... placed = 3 ( 0.1 land percent), frequency = 2, ratio = 5
  891. YnAMP_Script: RESOURCE_JADE............ placed = 6 ( 0.2 land percent), frequency = 2, ratio = 10
  892. YnAMP_Script: RESOURCE_MARBLE.......... placed = 0 ( 0 land percent), frequency = 2, ratio = 0
  893. YnAMP_Script: RESOURCE_MERCURY......... placed = 0 ( 0 land percent), frequency = 2, ratio = 0
  894. YnAMP_Script: RESOURCE_PEARLS.......... placed = 0 ( 0 land percent), frequency = 1, ratio = 0
  895. YnAMP_Script: RESOURCE_SALT............ placed = 9 ( 0.31 land percent), frequency = 2, ratio = 16
  896. YnAMP_Script: RESOURCE_SILK............ placed = 1 ( 0.03 land percent), frequency = 2, ratio = 2
  897. YnAMP_Script: RESOURCE_SILVER.......... placed = 9 ( 0.31 land percent), frequency = 2, ratio = 16
  898. YnAMP_Script: RESOURCE_SPICES.......... placed = 11 ( 0.37 land percent), frequency = 2, ratio = 19
  899. YnAMP_Script: RESOURCE_SUGAR........... placed = 10 ( 0.34 land percent), frequency = 2, ratio = 17
  900. YnAMP_Script: RESOURCE_TEA............. placed = 2 ( 0.07 land percent), frequency = 2, ratio = 4
  901. YnAMP_Script: RESOURCE_TOBACCO......... placed = 5 ( 0.17 land percent), frequency = 2, ratio = 9
  902. YnAMP_Script: RESOURCE_TRUFFLES........ placed = 13 ( 0.44 land percent), frequency = 2, ratio = 22
  903. YnAMP_Script: RESOURCE_WHALES.......... placed = 0 ( 0 land percent), frequency = 1, ratio = 0
  904. YnAMP_Script: RESOURCE_WINE............ placed = 13 ( 0.44 land percent), frequency = 2, ratio = 22
  905. YnAMP_Script: RESOURCE_ALUMINUM........ placed = 21 ( 0.71 land percent), frequency = 7, ratio = 10
  906. YnAMP_Script: RESOURCE_COAL............ placed = 31 ( 1.06 land percent), frequency = 10, ratio = 11
  907. YnAMP_Script: RESOURCE_HORSES.......... placed = 35 ( 1.19 land percent), frequency = 11, ratio = 11
  908. YnAMP_Script: RESOURCE_IRON............ placed = 33 ( 1.12 land percent), frequency = 10, ratio = 11
  909. YnAMP_Script: RESOURCE_NITER........... placed = 31 ( 1.06 land percent), frequency = 10, ratio = 11
  910. YnAMP_Script: RESOURCE_OIL............. placed = 48 ( 1.63 land percent), frequency = 10, ratio = 16
  911. YnAMP_Script: RESOURCE_URANIUM......... placed = 13 ( 0.44 land percent), frequency = 5, ratio = 9
  912. YnAMP_Script: RESOURCE_AMBER........... placed = 42 ( 1.43 land percent), frequency = 2, ratio = 72
  913. YnAMP_Script: RESOURCE_OLIVES.......... placed = 9 ( 0.31 land percent), frequency = 2, ratio = 16
  914. YnAMP_Script: RESOURCE_TURTLES......... placed = 0 ( 0 land percent), frequency = 5, ratio = 0
  915. YnAMP_Script: RESOURCE_MAIZE........... placed = 43 ( 1.46 land percent), frequency = 6, ratio = 24
  916. YnAMP_Script: RESOURCE_HONEY........... placed = 10 ( 0.34 land percent), frequency = 2, ratio = 17
  917. YnAMP_Script: --------------------------------------
  918. YnAMP_Script: --------- Terrain Statistics ---------
  919. YnAMP_Script: --------------------------------------
  920. YnAMP_Script: TERRAIN_GRASS............ placed = 771 (11.58 map percent, 26.24 land percent, 20.74 water percent)
  921. YnAMP_Script: TERRAIN_GRASS_HILLS...... placed = 278 ( 4.18 map percent, 9.46 land percent, 7.48 water percent)
  922. YnAMP_Script: TERRAIN_GRASS_MOUNTAIN... placed = 53 ( 0.8 map percent, 1.8 land percent, 1.43 water percent)
  923. YnAMP_Script: TERRAIN_PLAINS........... placed = 570 ( 8.56 map percent, 19.4 land percent, 15.33 water percent)
  924. YnAMP_Script: TERRAIN_PLAINS_HILLS..... placed = 424 ( 6.37 map percent, 14.43 land percent, 11.4 water percent)
  925. YnAMP_Script: TERRAIN_PLAINS_MOUNTAIN.. placed = 104 ( 1.56 map percent, 3.54 land percent, 2.8 water percent)
  926. YnAMP_Script: TERRAIN_DESERT........... placed = 272 ( 4.09 map percent, 9.26 land percent, 7.32 water percent)
  927. YnAMP_Script: TERRAIN_DESERT_HILLS..... placed = 71 ( 1.07 map percent, 2.42 land percent, 1.91 water percent)
  928. YnAMP_Script: TERRAIN_DESERT_MOUNTAIN.. placed = 27 ( 0.41 map percent, 0.92 land percent, 0.73 water percent)
  929. YnAMP_Script: TERRAIN_TUNDRA........... placed = 101 ( 1.52 map percent, 3.44 land percent, 2.72 water percent)
  930. YnAMP_Script: TERRAIN_TUNDRA_HILLS..... placed = 79 ( 1.19 map percent, 2.69 land percent, 2.12 water percent)
  931. YnAMP_Script: TERRAIN_TUNDRA_MOUNTAIN.. placed = 60 ( 0.9 map percent, 2.04 land percent, 1.61 water percent)
  932. YnAMP_Script: TERRAIN_SNOW............. placed = 67 ( 1.01 map percent, 2.28 land percent, 1.8 water percent)
  933. YnAMP_Script: TERRAIN_SNOW_HILLS....... placed = 57 ( 0.86 map percent, 1.94 land percent, 1.53 water percent)
  934. YnAMP_Script: TERRAIN_SNOW_MOUNTAIN.... placed = 4 ( 0.06 map percent, 0.14 land percent, 0.11 water percent)
  935. YnAMP_Script: TERRAIN_COAST............ placed = 1374 (20.64 map percent, 46.77 land percent, 36.96 water percent)
  936. YnAMP_Script: TERRAIN_OCEAN............ placed = 2344 (35.22 map percent, 79.78 land percent, 63.04 water percent)
  937. YnAMP_Script: --------------------------------------
  938. YnAMP_Script: -------- Features Statistics ---------
  939. YnAMP_Script: --------------------------------------
  940. YnAMP_Script: FEATURE_FLOODPLAINS...... placed = 48 ( 0.72 map percent, 1.63 land percent, 1.29 water percent)
  941. YnAMP_Script: FEATURE_ICE.............. placed = 1 ( 0.02 map percent, 0.03 land percent, 0.03 water percent)
  942. YnAMP_Script: FEATURE_JUNGLE........... placed = 263 ( 3.95 map percent, 8.95 land percent, 7.07 water percent)
  943. YnAMP_Script: FEATURE_FOREST........... placed = 694 (10.43 map percent, 23.62 land percent, 18.67 water percent)
  944. YnAMP_Script: FEATURE_OASIS............ placed = 14 ( 0.21 map percent, 0.48 land percent, 0.38 water percent)
  945. YnAMP_Script: FEATURE_MARSH............ placed = 51 ( 0.77 map percent, 1.74 land percent, 1.37 water percent)
  946. YnAMP_Script: FEATURE_REEF............. placed = 78 ( 1.17 map percent, 2.65 land percent, 2.1 water percent)
  947. YnAMP_Script: FEATURE_FLOODPLAINS_GRAS. placed = 56 ( 0.84 map percent, 1.91 land percent, 1.51 water percent)
  948. YnAMP_Script: FEATURE_FLOODPLAINS_PLAI. placed = 45 ( 0.68 map percent, 1.53 land percent, 1.21 water percent)
  949. YnAMP_Script: FEATURE_GEOTHERMAL_FISSU. placed = 18 ( 0.27 map percent, 0.61 land percent, 0.48 water percent)
  950. YnAMP_Script: FEATURE_VOLCANO.......... placed = 39 ( 0.59 map percent, 1.33 land percent, 1.05 water percent)
  951. YnAMP_Script: FEATURE_VOLCANIC_SOIL.... placed = 0 ( 0 map percent, 0 land percent, 0 water percent)
  952. YnAMP_Script: FEATURE_BURNING_FOREST... placed = 0 ( 0 map percent, 0 land percent, 0 water percent)
  953. YnAMP_Script: FEATURE_BURNT_FOREST..... placed = 0 ( 0 map percent, 0 land percent, 0 water percent)
  954. YnAMP_Script: FEATURE_BURNING_JUNGLE... placed = 0 ( 0 map percent, 0 land percent, 0 water percent)
  955. YnAMP_Script: FEATURE_BURNT_JUNGLE..... placed = 0 ( 0 map percent, 0 land percent, 0 water percent)
  956. YnAMP_Script: --------------------------------------
  957. YnAMP_InGame: Stopping Loading Text Update...
  958. YnAMP_InGame: Loading Data For YnAMP Setup Screen...
  959. YnAMP_InGame: TSL list loaded, rows = 593
  960. YnAMP_InGame: MapSizes loaded
  961. YnAMP_InGame: CityState list loaded, rows = 48
  962. YnAMP_InGame: Mod list loaded, rows = 36
  963. YnAMP_InGame: Current Ruleset = RULESET_EXPANSION_2
  964. PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 51 53 0 true false
  965. YnAMP_Script: Removing Barbarian Scout at turn #1, not allowed until turn #8
  966. YnAMP_Script: Removing Barbarian Scout at turn #1, not allowed until turn #8
  967. YnAMP_Script: Removing Barbarian Scout at turn #1, not allowed until turn #8
  968. YnAMP_Script: Removing Barbarian Scout at turn #1, not allowed until turn #8
  969. PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
  970. YnAMP_Script: Removing Barbarian Scout at turn #2, not allowed until turn #8
  971. YnAMP_Script: Removing Barbarian Scout at turn #3, not allowed until turn #8
  972. YnAMP_Script: Removing Barbarian Scout at turn #4, not allowed until turn #8
  973. PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 51 53 0 true false
  974. PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
  975. YnAMP_Script: Removing Barbarian Scout at turn #5, not allowed until turn #8
  976. YnAMP_Script: Removing Barbarian Scout at turn #6, not allowed until turn #8
  977. YnAMP_Script: Removing Barbarian Scout at turn #7, not allowed until turn #8
  978. PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 51 53 0 true false
  979. PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
  980. PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 51 53 0 true false
  981. PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
  982. MapLabelManager: FLENSBURG FIRTH (-59.037273406982, 428.77746582031)
  983. PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 51 53 0 true false
  984. PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
  985. PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 51 53 0 true false
  986. PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
  987. NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 48557, priority:1000
  988. InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
  989. InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
  990. NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 48557, priority:1000
  991. PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 51 53 0 true false
  992. PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
  993. PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 48 52 0 true false
  994. MapLabelManager: RHEIC OCEAN (-1806.0440673828, 621.61260986328)
  995. MapLabelManager: RHEIC OCEAN (-1298.9298095703, 121.83226776123)
  996. MapLabelManager: RHEIC OCEAN (-1338.3466796875, 835.85687255859)
  997. PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 0 0 0 false false
  998. NaturalDisasterPopup: PopupManager.LOCK 'NaturalDisasterPopup', id: 71121, priority:500
  999. InGame: Request to BulkHide( true, NaturalDisaster ), Show on 0 = 1
  1000. InGame: Request to BulkHide( false, NaturalDisaster ), Show on 0 = 0
  1001. NaturalDisasterPopup: PopupManager.Unlock 'NaturalDisasterPopup', id: 71121, priority:500
  1002. NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 71278, priority:1000
  1003. InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
  1004. InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
  1005. NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 71278, priority:1000
  1006. PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 51 53 0 true false
  1007. PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
  1008. PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 51 53 0 true false
  1009. PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
  1010. PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 51 53 0 true false
  1011. PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
  1012. PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 48 46 0 true false
  1013. PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 0 0 0 false false
  1014. EraCompletePopup: PopupManager.LOCK 'EraCompletePopupXP2', id: 129887, priority:1000
  1015. EraCompletePopup: START EraPopupAnimation
  1016. EraCompletePopup: START EraPopupAnimation
  1017. EraCompletePopup: PopupManager.Unlock 'EraCompletePopupXP2', id: 129887, priority:1000
  1018. PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 51 53 0 true false
  1019. PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
  1020. PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 48 52 0 true false
  1021. PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 0 0 0 false false
  1022. PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 51 53 0 true false
  1023. PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
  1024. NaturalDisasterPopup: PopupManager.LOCK 'NaturalDisasterPopup', id: 168064, priority:500
  1025. InGame: Request to BulkHide( true, NaturalDisaster ), Show on 0 = 1
  1026. InGame: Request to BulkHide( false, NaturalDisaster ), Show on 0 = 0
  1027. NaturalDisasterPopup: PopupManager.Unlock 'NaturalDisasterPopup', id: 168064, priority:500
  1028. PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 48 46 0 true false
  1029. PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 0 0 0 false false
  1030. PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 48 52 0 true false
  1031. PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 0 0 0 false false
  1032. PlotInfo: PlotInfo::OnCitySelectionChanged 0 262147 43 53 0 true false
  1033. PlotInfo: PlotInfo::OnCitySelectionChanged 0 262147 0 0 0 false false
  1034. PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 51 53 0 true false
  1035. PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
  1036. PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 48 52 0 true false
  1037. PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 0 0 0 false false
  1038. PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 48 46 0 true false
  1039.  
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