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- DebugHotloadCache: GameDebug initialized!
- Test: Test.LUA loaded!
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
- AdvancedSetup: Game version : 1.0.11.16 (556634)
- AdvancedSetup: City States Parameter <SortIndex> value in DB is 82
- AdvancedSetup: Including AdvancedSetup_* files...
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: MapSize_ValueChanged
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: Initial player count = 6
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: No map size 0 nil
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Settings validation report:[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet]Database not loaded [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The Gameplay Database has not been loaded yet during this session, a game need to be launched to get the data required for some of YnAMP advanced options.[NEWLINE][NEWLINE]You can click the "Load Database" button to launch a quick game in 2D mode, or you can launch your game as usual if you don't need the new options.
- AdvancedSetup: Active Ruleset = RULESET_EXPANSION_2
- AdvancedSetup: Player Domain = Players:Expansion2_Players
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: YnAMP checking for number of players limit on Start...
- AdvancedSetup: num. players = 6, num. CS = 6 , Selection type = RANDOM , Do selection = false
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: Getting Leaders for Random slots...
- AdvancedSetup: Random Leaders Slots = 0
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: Setup Player slots :
- AdvancedSetup: 0 LEADER_BARBAROSSA CIVILIZATION_GERMANY LOC_LEADER_BARBAROSSA_NA. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 1 LEADER_JOHN_CURTIN CIVILIZATION_AUSTRALIA LOC_LEADER_JOHN_CURTIN_N. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 2 LEADER_POUNDMAKER CIVILIZATION_CREE LOC_LEADER_POUNDMAKER_NA. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 3 LEADER_MONTEZUMA CIVILIZATION_AZTEC LOC_LEADER_MONTEZUMA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 4 LEADER_SEONDEOK CIVILIZATION_KOREA LOC_LEADER_SEONDEOK_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 5 LEADER_SHAKA CIVILIZATION_ZULU LOC_LEADER_SHAKA_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 6 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 7 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 8 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 9 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 10 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 11 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 12 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 13 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 14 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 15 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 16 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 17 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 18 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 19 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 20 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 21 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 22 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 23 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 24 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 25 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 26 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 27 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 28 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 29 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 30 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 31 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 32 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 33 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 34 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 35 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 36 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 37 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 38 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 39 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 40 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 41 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 42 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 43 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 44 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 45 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 46 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 47 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 48 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 49 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 50 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 51 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 52 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 53 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 54 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 62 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 63 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Hiding Game Setup
- LoadScreen: true
- LoadScreen: false
- Map Script: ------------------------------------------------------
- Map Script: loading modded AssignStartingPlots
- Map Script: Yet (not) Another Maps Pack version 8.1.14 (2016-2020) by Gedemon
- Map Script: loading YnAMP_Common.lua
- Map Script: Pairing Civilization Type with PlayerIDs...
- Map Script: ------------------------------------------------------
- Map Script: Game version: 1.0.11.16 (556634)
- Map Script: Active mods:
- Map Script: - Multiplayer Scenario: Ancient Rivals
- Map Script: - Multiplayer Scenario: Global Thermonuclear War
- Map Script: - Multiplayer Scenario: Cavalry and Cannonades
- Map Script: - Multiplayer Scenario: Hallowed Ground
- Map Script: - Scenario: Conquests of Alexander
- Map Script: - Australia Civilization Pack
- Map Script: - Scenario: Outback Tycoon
- Map Script: - Aztec Civilization Pack
- Map Script: - Babylon Pack
- Map Script: - Scenario: The Black Death
- Map Script: - Byzantium and Gaul Pack
- Map Script: - Multiplayer Scenario: Red Death (Battle Royale)
- Map Script: - Expansion: Rise and Fall
- Map Script: - Expansion: Gathering Storm
- Map Script: - Khmer and Indonesia Civilization Pack
- Map Script: - Scenario: Path to Nirvana
- Map Script: - Persia and Macedon Civilization Pack
- Map Script: - Scenario: Gifts of the Nile
- Map Script: - Nubia Civilization Pack
- Map Script: - Scenario: Jadwiga's Legacy
- Map Script: - Poland Civilization Pack
- Map Script: - Teddy Roosevelt Persona Pack
- Map Script: - Scenario: Vikings, Traders, and Raiders!
- Map Script: - Multiplayer Scenario: War Machine
- Map Script: - Better Coastal Cities and Water Tiles
- Map Script: - Yet (not) Another Maps Pack
- Map Script: - Barbarian Clans Game Mode
- Map Script: - Catherine de Medici Persona Pack
- Map Script: - Ethiopia Pack
- Map Script: - Maya and Gran Colombia Pack
- Map Script: - Vietnam and Kublai Khan Pack
- Map Script: - Multiplayer Scenario: Pirates
- Map Script: - Portugal Pack
- Map Script: - Tech and Civic Shuffle Game Mode
- Map Script: - Vikings Content
- Map Script: - Huge - Earth
- Map Script: ------------------------------------------------------
- Map Script: InGame Player slots :
- Map Script: 0 LEADER_BARBAROSSA CIVILIZATION_GERMANY SS_TAKEN CIVILIZATION_LEVEL_FULL_CIV
- Map Script: 1 LEADER_JOHN_CURTIN CIVILIZATION_AUSTRALIA LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV
- Map Script: 2 LEADER_POUNDMAKER CIVILIZATION_CREE LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV
- Map Script: 3 LEADER_MONTEZUMA CIVILIZATION_AZTEC LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV
- Map Script: 4 LEADER_SEONDEOK CIVILIZATION_KOREA LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV
- Map Script: 5 LEADER_SHAKA CIVILIZATION_ZULU LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV
- Map Script: 6 LEADER_MINOR_CIV_NA. CIVILIZATION_NAZCA LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 7 LEADER_MINOR_CIV_NA. CIVILIZATION_NALANDA LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 8 LEADER_MINOR_CIV_HA. CIVILIZATION_HATTUSA LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 9 LEADER_MINOR_CIV_CA. CIVILIZATION_CARDIFF LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 10 LEADER_MINOR_CIV_CA. CIVILIZATION_CAGUANA LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 11 LEADER_MINOR_CIV_VI. CIVILIZATION_VILNIUS LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 12 LEADER_MINOR_CIV_SI. CIVILIZATION_SINGAPORE LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 13 LEADER_MINOR_CIV_LA. CIVILIZATION_LAHORE LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 14 LEADER_MINOR_CIV_NG. CIVILIZATION_NGAZARGAMU LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 15 LEADER_MINOR_CIV_GE. CIVILIZATION_GENEVA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 16 LEADER_MINOR_CIV_JE. CIVILIZATION_JERUSALEM LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 17 LEADER_MINOR_CIV_KA. CIVILIZATION_KABUL LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 18 LEADER_MINOR_CIV_SA. CIVILIZATION_SAMARKAND LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 19 LEADER_MINOR_CIV_PR. CIVILIZATION_PRESLAV LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 20 LEADER_MINOR_CIV_PA. CIVILIZATION_PALENQUE LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 21 LEADER_MINOR_CIV_AY. CIVILIZATION_AYUTTHAYA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 22 LEADER_MINOR_CIV_HU. CIVILIZATION_HUNZA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 23 LEADER_MINOR_CIV_ZA. CIVILIZATION_ZANZIBAR LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 24 LEADER_MINOR_CIV_MU. CIVILIZATION_MUSCAT LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 25 LEADER_MINOR_CIV_BR. CIVILIZATION_BRUSSELS LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 26 LEADER_MINOR_CIV_CA. CIVILIZATION_CAHOKIA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 27 LEADER_MINOR_CIV_VA. CIVILIZATION_VATICAN_CITY LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 28 LEADER_MINOR_CIV_WO. CIVILIZATION_WOLIN LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 29 LEADER_MINOR_CIV_LI. CIVILIZATION_LISBON LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 30 LEADER_MINOR_CIV_TA. CIVILIZATION_TARUGA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 31 LEADER_MINOR_CIV_BU. CIVILIZATION_BUENOS_AIRES LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 32 LEADER_MINOR_CIV_LA. CIVILIZATION_LA_VENTA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 33 LEADER_MINOR_CIV_CH. CIVILIZATION_CHINGUETTI LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 34 LEADER_MINOR_CIV_GR. CIVILIZATION_GRANADA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 35 LEADER_MINOR_CIV_ME. CIVILIZATION_MEXICO_CITY LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 36 LEADER_MINOR_CIV_MO. CIVILIZATION_MOHENJO_DARO LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 37 LEADER_MINOR_CIV_RA. CIVILIZATION_RAPA_NUI LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 38 LEADER_MINOR_CIV_AN. CIVILIZATION_ANTIOCH LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 39 LEADER_MINOR_CIV_BA. CIVILIZATION_BABYLON LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 40 LEADER_MINOR_CIV_AN. CIVILIZATION_ANTANANARIVO LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 41 LEADER_MINOR_CIV_JA. CIVILIZATION_JAKARTA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 42 LEADER_MINOR_CIV_FEZ CIVILIZATION_FEZ LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 43 LEADER_MINOR_CIV_BO. CIVILIZATION_BOLOGNA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 44 LEADER_MINOR_CIV_JO. CIVILIZATION_JOHANNESBURG LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 45 LEADER_MINOR_CIV_YE. CIVILIZATION_YEREVAN LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 46 LEADER_MINOR_CIV_KU. CIVILIZATION_KUMASI LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 47 LEADER_MINOR_CIV_HO. CIVILIZATION_HONG_KONG LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 48 LEADER_MINOR_CIV_AR. CIVILIZATION_ARMAGH LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 49 LEADER_MINOR_CIV_AU. CIVILIZATION_AUCKLAND LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 50 LEADER_MINOR_CIV_KA. CIVILIZATION_KANDY LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 51 LEADER_MINOR_CIV_VA. CIVILIZATION_VALLETTA LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 52 LEADER_MINOR_CIV_NA. CIVILIZATION_NAN_MADOL LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 53 LEADER_MINOR_CIV_AK. CIVILIZATION_AKKAD LOC_SLOTTYPE_AI SS_RESERVED CIVILIZATION_LEVEL_CITY_STATE
- Map Script: 54 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL
- Map Script: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL
- Map Script: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL
- Map Script: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL
- Map Script: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL
- Map Script: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL
- Map Script: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL
- Map Script: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL
- Map Script: 62 LEADER_FREE_CITIES CIVILIZATION_FREE_CITIES LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_FREE_CITIES
- Map Script: 63 nil CIVILIZATION_BARBARIAN LOC_SLOTTYPE_AI SS_COMPUTER CIVILIZATION_LEVEL_TRIBE
- Map Script: ------------------------------------------------------
- Map Script: Setting YnAMP globals and cache...
- Map Script: Map Name = GreatestEarthMap
- Map Script: MapScript = GreatestEarthMap.lua
- Map Script: YnAMP Options:
- Map Script: - Culturally Linked = false, TSL = true, Exclusion Zones = true, Requested Resources = true, Real Deposits = false, Place All Luxuries = false
- Map Script: - bImportResources = false, bPlaceAllStrategics = nil, bAlternatePlacement = false, bMapScriptRefForNW = nil, bMapScriptRefForExtra = nil
- Map Script: - Features placement = PLACEMENT_IMPORT , Rivers Placement = PLACEMENT_IMPORT , Resource placement = PLACEMENT_DEFAULT , Natural Wonders placement = PLACEMENT_IMPORT , Continents naming = PLACEMENT_IMPORT , Lowland placement = PLACEMENT_DEFAULT , Flood Plains placement = nil
- Map Script: Loading YnAMP functions ...
- Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
- Map Script: Loading GreatestEarthMap script
- GenerateRandomMap: Map Seed = -1541832817
- Map Script: Calling Map Generator
- Map Script: ----------------------
- Map Script: Setting common Globals
- Map Script: ----------------------
- Map Script: g_iW, g_iH = 104 64
- Map Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
- Map Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 2.2115384615385 1.8125 0.45217391304348 0.55172413793103
- Map Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
- Map Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 1.7307692307692 1.46875 0.57777777777778 0.68085106382979
- Map Script: StartX, EndX, StartY, EndY nil nil nil
- Map Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 104 64 false
- Map Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
- Map Script: g_ReferenceSizeRatio = 0.62720061755168
- Map Script: g_StartingPlotRange = 10.035209880827
- Map Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 6.2720061755168
- Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 33.306655991458 11.102218663819
- Map Script: g_LatitudeDegreesPerY, g_OriginLatitude = 2.8125 -90
- Map Script: ----------------------
- Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 33.306655991458 11.102218663819
- Map Script: ------------------------------------------------------------------------------
- Map Script: Importing Map Data (Civ5 = false)
- Map Script: ------------------------------------------------------------------------------
- Map Script: Current timer at beginning of Map creation (Map script is loaded) = 0 seconds
- Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = true, Resources = false, Continents = false)
- Map Script: Placed terrain on 6656 tiles
- Map Script: YnAMP Natural Wonders placement...
- Map Script: - Trying to place FEATURE_BARRIER_REEF at (103, 16)
- Map Script: - Trying to place FEATURE_CLIFFS_DOVER at (39, 51)
- Map Script: - Trying to place FEATURE_CRATER_LAKE at (3, 48)
- Map Script: - Trying to place FEATURE_DEAD_SEA at (63, 37)
- Map Script: - Trying to place FEATURE_EVEREST at (78, 42)
- Map Script: - Trying to place FEATURE_GALAPAGOS at (15, 20)
- Map Script: - Trying to place FEATURE_KILIMANJARO at (62, 17)
- Map Script: - Trying to place FEATURE_PANTANAL at (27, 16)
- Map Script: - Trying to place FEATURE_PIOPIOTAHI at (0, 6)
- Map Script: - Trying to place FEATURE_TORRES_DEL_PAINE at (25, 6)
- Map Script: - Trying to place FEATURE_TSINGY at (64, 9)
- Map Script: - Trying to place FEATURE_YOSEMITE at (2, 45)
- Map Script: - Trying to place FEATURE_HA_LONG_BAY at (85, 40)
- Map Script: - Trying to place FEATURE_EYJAFJALLAJOKULL at (32, 61)
- Map Script: - Trying to place FEATURE_LYSEFJORDEN at (43, 61)
- Map Script: - Trying to place FEATURE_GIANTS_CAUSEWAY at (34, 56)
- Map Script: - Trying to place FEATURE_ULURU at (95, 14)
- Map Script: - Trying to place FEATURE_PAMUKKALE at (60, 43)
- Map Script: - Trying to place FEATURE_VESUVIUS at (52, 40)
- Map Script: - Trying to place FEATURE_WHITEDESERT at (56, 32)
- Map Script: - Trying to place FEATURE_BERMUDA_TRIANGLE at (23, 40)
- Map Script: - Trying to place FEATURE_CHOCOLATEHILLS at (90, 32)
- Map Script: - Trying to place FEATURE_DEVILSTOWER at (8, 50)
- Map Script: - Trying to place FEATURE_GOBUSTAN at (65, 45)
- Map Script: - Trying to place FEATURE_IKKIL at (18, 36)
- Map Script: Intermediate timer = 0 seconds
- Map Script: Importing Civ6 Map ( Terrain = false, Rivers = true, Features = false, Resources = false, Continents = true)
- Map Script: Placed terrain on 0 tiles
- Map Script: Set rivers IDs...
- Map Script: Added ID to 105 rivers
- Map Script: Generate Floodplains...
- Map Script: Intermediate timer before AreaBuilder.Recalculate() = 0 seconds
- Map Script: Intermediate timer after AreaBuilder.Recalculate()= 0 seconds
- Map Script: Building Region Exclusion list for GreatestEarthMap...
- Map Script: -------------------------------
- Map Script: Placing Exclusive resources...
- Map Script: -------------------------------
- Map Script: In ResourceGenerator.Create()
- Map Script: Placing resources
- Map Script: -------------------------------
- Map Script: Checking for extra placement...
- Map Script: Intermediate timer before TerrainBuilder.AnalyzeChokepoints() = 1 seconds
- Map Script: Intermediate timer = 8 seconds
- Map Script: Creating start plot database.
- Map Script: ------------------------------------------------------------------------------
- Map Script: Building TSL list for GreatestEarthMap...
- Map Script: - Checking generic civilization TSL for LEADER_JOHN_CURTIN of CIVILIZATION_AUSTRALIA at 101,11
- Map Script: - Reserving TSL (no warnings) at 101,11, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MONTEZUMA of CIVILIZATION_AZTEC at 11,34
- Map Script: - Reserving TSL (no warnings) at 11,34, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_POUNDMAKER of CIVILIZATION_CREE at 8,57
- Map Script: - Reserving TSL (no warnings) at 8,57, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_BARBAROSSA of CIVILIZATION_GERMANY at 51,53
- Map Script: - Reserving TSL (no warnings) at 51,53, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_SEONDEOK of CIVILIZATION_KOREA at 93,50
- Map Script: - Reserving TSL (no warnings) at 93,50, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_SHAKA of CIVILIZATION_ZULU at 59,6
- Map Script: - Reserving TSL (no warnings) at 59,6, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CARDIFF of CIVILIZATION_CARDIFF at 36,52
- Map Script: - Reserving TSL (no warnings) at 36,52, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NAZCA of CIVILIZATION_NAZCA at 22,15
- Map Script: - Reserving TSL (no warnings) at 22,15, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_HATTUSA of CIVILIZATION_HATTUSA at 61,43
- Map Script: - Reserving TSL with WARNING (plot is impassable or water and no alternative TSL found) at 61,43
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_VILNIUS of CIVILIZATION_VILNIUS at 56,57
- Map Script: - Reserving TSL (no warnings) at 56,57, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CAGUANA of CIVILIZATION_CAGUANA at 29,32
- Map Script: - Reserving TSL (no warnings) at 29,32, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_LAHORE of CIVILIZATION_LAHORE at 74,41
- Map Script: - Reserving TSL (no warnings) at 74,41, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_SINGAPORE of CIVILIZATION_SINGAPORE at 83,33
- Map Script: - Reserving TSL (no warnings) at 83,33, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NALANDA of CIVILIZATION_NALANDA at 78,38
- Map Script: - Reserving TSL (no warnings) at 78,38, MapScript override was = false
- Map Script: ------------------------------------------------------------------------------
- Map Script: Intermediate timer before AssignStartingPlots.Create(args) = 8 seconds
- Map Script: Removing default LowLands...
- Map Script: Placing LowLands using map generator...
- Map Script: Map Generation - Marking Coastal Lowlands
- Map Script: 220 Coastal Lowland tiles added
- Map Script: 4510076531770f eligible coastal tiles
- Map Script: -------------------------------------------------------
- Map Script: Beginning True Starting Location placement for GreatestEarthMap
- Map Script: - CIVILIZATION_GERMANY at 51,53
- Map Script: - CIVILIZATION_AUSTRALIA at 101,11
- Map Script: - CIVILIZATION_CREE at 8,57
- Map Script: - CIVILIZATION_AZTEC at 11,34
- Map Script: - CIVILIZATION_KOREA at 93,50
- Map Script: - CIVILIZATION_ZULU at 59,6
- Map Script: - CIVILIZATION_NAZCA at 22,15
- Map Script: - CIVILIZATION_NALANDA at 78,38
- Map Script: - CIVILIZATION_HATTUSA at 61,43
- Map Script: - CIVILIZATION_CARDIFF at 36,52
- Map Script: - CIVILIZATION_CAGUANA at 29,32
- Map Script: - CIVILIZATION_VILNIUS at 56,57
- Map Script: - CIVILIZATION_SINGAPORE at 83,33
- Map Script: - CIVILIZATION_LAHORE at 74,41
- Map Script: -----------------------------------------
- Map Script: -- Adding requested resources for civs...
- Map Script: -----------------------------------------
- Map Script: - WARNING : can't find RESOURCE_BANANA in Resources
- Map Script: - Placement failed after two passes for CIVILIZATION_ZULU requesting RESOURCE_SILVER
- Map Script: -------------------------------
- Map Script: All #6 major civilizations placed !
- Map Script: All #6 minor civilizations placed !
- Map Script: Intermediate timer = 8 seconds
- Map Script: --------------------------------------
- Map Script: -- Map Validation...
- Map Script: ------------------------------------
- Map Script: -------------------------------
- Map Script: Map Generation - Adding Goodies
- Map Script: -------------------------------
- Map Script: Total time for Map creation = 8 seconds
- YnAMP_Script: Yet (not) Another Maps Pack version 8.1.14 (2016-2020) by Gedemon
- YnAMP_Script: loading YnAMP_Script.lua
- YnAMP_Script: Loading PlotIterators.lua.
- YnAMP_Script: loading YnAMP_Common.lua
- YnAMP_Script: Pairing Civilization Type with PlayerIDs...
- YnAMP_Script: Map Name = GreatestEarthMap
- YnAMP_Script: Map Script = GreatestEarthMap.lua
- YnAMP_Script: ----------------------
- YnAMP_Script: Setting common Globals
- YnAMP_Script: ----------------------
- YnAMP_Script: g_iW, g_iH = 104 64
- YnAMP_Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
- YnAMP_Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 2.2115384615385 1.8125 0.45217391304348 0.55172413793103
- YnAMP_Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
- YnAMP_Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 1.7307692307692 1.46875 0.57777777777778 0.68085106382979
- YnAMP_Script: StartX, EndX, StartY, EndY nil nil nil
- YnAMP_Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 104 64 false
- YnAMP_Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
- YnAMP_Script: g_ReferenceSizeRatio = 0.62720061755168
- YnAMP_Script: g_StartingPlotRange = 10.035209880827
- YnAMP_Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 6.2720061755168
- YnAMP_Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 33.306655991458 11.102218663819
- YnAMP_Script: g_LatitudeDegreesPerY, g_OriginLatitude = 2.8125 -90
- YnAMP_Script: ----------------------
- YnAMP_Script: Limiting Barbarian Scouts is ON...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Scenario Settings
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Scenario Name : SCENARIO_DEFAULT
- YnAMP_Script: City Placement : nil
- YnAMP_Script: Border Placement : nil
- YnAMP_Script: Number Major Cities : nil
- YnAMP_Script: Number Minor Cities : nil
- YnAMP_Script: WorldBuilder.CityManager : function: 000000002CD5DB10
- YnAMP_Script: ExposedMembers.CityManager : nil
- YnAMP_Script: Initializing the RouteIndexForEra table...
- YnAMP_Script: LaunchScriptWithPause
- WorldCongress: Initializing World Congress Lua
- MapLabelManager: INDIAN OCEAN (-nan, -nan)
- MapLabelManager: ARCTIC OCEAN (-nan, -nan)
- MapLabelManager: GREAT AUSTRALIAN BIGHT (-nan, -nan)
- MapSearchPanel: Created SearchContext 'MapSearch_Primary'
- MapSearchPanel: Created SearchContext 'MapSearch_Suggestions'
- MapPinPopup: initializing MapTacks.IconOptions(0)
- MapPinPopup: Selected 14 columns
- InGame: Loading InGame UI - C:/Program Files (x86)/Steam/steamapps/workshop/content/289070/871861883/Scripts/YnAMP_InGame
- YnAMP_InGame: Yet (not) Another Maps Pack version 8.1.14 (2016-2019) by Gedemon
- YnAMP_InGame: loading YnAMP_InGame.lua
- YnAMP_InGame: loading YnAMP_Common.lua
- YnAMP_InGame: Pairing Civilization Type with PlayerIDs...
- YnAMP_InGame: Active mods:
- YnAMP_InGame: - Australia Civilization Pack
- YnAMP_InGame: - Aztec Civilization Pack
- YnAMP_InGame: - Babylon Pack
- YnAMP_InGame: - Byzantium and Gaul Pack
- YnAMP_InGame: - Expansion: Rise and Fall
- YnAMP_InGame: - Expansion: Gathering Storm
- YnAMP_InGame: - Khmer and Indonesia Civilization Pack
- YnAMP_InGame: - Persia and Macedon Civilization Pack
- YnAMP_InGame: - Nubia Civilization Pack
- YnAMP_InGame: - Poland Civilization Pack
- YnAMP_InGame: - Teddy Roosevelt Persona Pack
- YnAMP_InGame: - Better Coastal Cities and Water Tiles
- YnAMP_InGame: - Yet (not) Another Maps Pack
- YnAMP_InGame: - Catherine de Medici Persona Pack
- YnAMP_InGame: - Ethiopia Pack
- YnAMP_InGame: - Maya and Gran Colombia Pack
- YnAMP_InGame: - Vietnam and Kublai Khan Pack
- YnAMP_InGame: - Portugal Pack
- YnAMP_InGame: - Vikings Content
- YnAMP_InGame: - Huge - Earth
- YnAMP_InGame: Map Name = GreatestEarthMap
- YnAMP_InGame: Starting Loading Text Update...
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DedicationPopup
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/DisloyalCityChooser
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraProgressPanel
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/EraReviewPopup
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/ExpansionIntro
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorAssignmentChooser
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/GovernorPanel
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/HistoricMoments
- InGame: Loading InGame UI - ../../../DLC/Expansion2/UI/Additions/WorldCrisisPopup
- TutorialUIRoot: Tutorial: Firaxis in game tutorial prompts.
- TutorialUIRoot: Version: 1
- TutorialUIRoot: Loading bank of items for tutorial scenario: 'BASE'
- MapLabelManager: INDIAN OCEAN (-2954.099609375, -279.99801635742)
- MapLabelManager: INDIAN OCEAN (-2200.6059570313, -1062.3605957031)
- MapLabelManager: INDIAN OCEAN (-2394.3952636719, -455.92163085938)
- MapLabelManager: INDIAN OCEAN (-2070.6918945313, -1543.7685546875)
- MapLabelManager: INDIAN OCEAN (-2821.0537109375, -913.01214599609)
- MapLabelManager: INDIAN OCEAN (-2794.0947265625, -1441.6126708984)
- MapLabelManager: ARCTIC OCEAN (1445.9184570313, -1512.2956542969)
- MapLabelManager: ARCTIC OCEAN (2396.3217773438, -1472.6162109375)
- MapLabelManager: ARCTIC OCEAN (1320.1331787109, -265.79345703125)
- MapLabelManager: ARCTIC OCEAN (2324.4821777344, -790.65930175781)
- MapLabelManager: ARCTIC OCEAN (3117.5703125, -1584.6324462891)
- MapLabelManager: ARCTIC OCEAN (1174.9534912109, -790.26763916016)
- MapLabelManager: ARCTIC OCEAN (747.54870605469, -1623.0766601563)
- MapLabelManager: ARCTIC OCEAN (1782.9731445313, -511.61288452148)
- MapLabelManager: ARCTIC OCEAN (1799.4252929688, -1112.7475585938)
- MapLabelManager: GREAT AUSTRALIAN BIGHT (-3532.2331542969, -792.04028320313)
- LoadScreen: OnLoadGameViewStateDone
- YnAMP_Script: Called GetScenarioRow with CivilizationType = nil, looking for default settings values
- YnAMP_Script: No Scenario Default Settings Row
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Global Scenario settings
- YnAMP_Script: bOnlyImport = false bOnlyCityMap = false bOnlyGenerated = false bImport = false bCityMap = false bGenerated = false bMixed = false bImportValid = true bCityMapValid = true bGeneratedValid = true
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 12 CIVILIZATION_GERMANY false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GreatestEarthMap current script = GreatestEarthMap.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_GERMANY
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 000000013C47F850
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 2 CIVILIZATION_AUSTRALIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GreatestEarthMap current script = GreatestEarthMap.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_AUSTRALIA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 000000013C47FAD0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 7 CIVILIZATION_CREE false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GreatestEarthMap current script = GreatestEarthMap.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_CREE
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 000000013C47F2B0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 3 CIVILIZATION_AZTEC false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GreatestEarthMap current script = GreatestEarthMap.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_AZTEC
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 000000013C47E9A0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 21 CIVILIZATION_KOREA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GreatestEarthMap current script = GreatestEarthMap.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_KOREA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 000000013C47EDB0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 41 CIVILIZATION_ZULU false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GreatestEarthMap current script = GreatestEarthMap.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_ZULU
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 000000013C480B10
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_NAZCA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 000000013C4802A0
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_NALANDA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 000000013C481010
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_HATTUSA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 000000013C480CA0
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CARDIFF
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 000000013C480ED0
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CAGUANA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 000000013C47FFD0
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_VILNIUS
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 000000013C4807A0
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_SINGAPORE
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_LAHORE
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 4
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: ----------------------------
- YnAMP_Script: Adding coroutine to script with pause :thread: 000000002C26D9A0
- YnAMP_Script: **** coroutine.yield at 0 0.075
- YnAMP_Script: **** Delayed start, pause for 3
- YnAMP_Script: 3
- YnAMP_Script: 2
- YnAMP_Script: 1
- YnAMP_Script: 0
- YnAMP_Script: **** Starting...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting City placement for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Adding coroutine to script with pause :thread: 000000002C26EA80
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting Border placement for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Adding coroutine to script with pause :thread: 000000002C2705B0
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting Units placement for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: Create replacement table
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: Placing units...
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: Adding coroutine to script with pause :thread: 000000002C26E8A0
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting Infrastructure placement for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Adding coroutine to script with pause :thread: 000000002C26F890
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting Diplomatic Actions for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Set Map Visibility for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Finalizing Scenario initialization...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: **** removing dead coroutine: thread: 000000002C26D9A0 1
- YnAMP_Script: **** removing dead coroutine: thread: 000000002C26EA80 2
- YnAMP_Script: **** removing dead coroutine: thread: 000000002C2705B0 3
- YnAMP_Script: **** removing dead coroutine: thread: 000000002C26E8A0 4
- YnAMP_Script: **** removing dead coroutine: thread: 000000002C26F890 5
- YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 4
- YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 5
- YnAMP_Script: **** removing dead coroutine: thread: 000000002C26EA80 1
- YnAMP_Script: **** removing dead coroutine: thread: 000000002C26E8A0 2
- YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 2
- YnAMP_Script: **** removing dead coroutine: thread: 000000002C26E8A0 1
- YnAMP_Script: ======================================
- YnAMP_Script: ====== Generated Map Statistics ======
- YnAMP_Script: ======================================
- YnAMP_Script: -- Map Dimensions = 104x64
- YnAMP_Script: -- Total plots on map = 6656
- YnAMP_Script: -- Land plots = 2938 (44.14 map percent)
- YnAMP_Script: -- Water plots = 3718 (55.86 map percent)
- YnAMP_Script: -- Hills plots = 909 (30.94 land percent)
- YnAMP_Script: -- Mountains plots = 248 ( 8.44 land percent)
- YnAMP_Script: -- Flatland plots = 1781 (60.62 land percent)
- YnAMP_Script: --------------------------------------
- YnAMP_Script: -------- Resources Statistics --------
- YnAMP_Script: --------------------------------------
- YnAMP_Script: RESOURCE_BANANAS......... placed = 23 ( 0.78 land percent), frequency = 4, ratio = 20
- YnAMP_Script: RESOURCE_CATTLE.......... placed = 46 ( 1.57 land percent), frequency = 6, ratio = 26
- YnAMP_Script: RESOURCE_COPPER.......... placed = 28 ( 0.95 land percent), frequency = 4, ratio = 24
- YnAMP_Script: RESOURCE_CRABS........... placed = 122 ( 4.15 land percent), frequency = 17, ratio = 24
- YnAMP_Script: RESOURCE_DEER............ placed = 29 ( 0.99 land percent), frequency = 4, ratio = 25
- YnAMP_Script: RESOURCE_FISH............ placed = 133 ( 4.53 land percent), frequency = 23, ratio = 20
- YnAMP_Script: RESOURCE_RICE............ placed = 36 ( 1.23 land percent), frequency = 6, ratio = 21
- YnAMP_Script: RESOURCE_SHEEP........... placed = 26 ( 0.88 land percent), frequency = 4, ratio = 22
- YnAMP_Script: RESOURCE_STONE........... placed = 68 ( 2.31 land percent), frequency = 10, ratio = 23
- YnAMP_Script: RESOURCE_WHEAT........... placed = 67 ( 2.28 land percent), frequency = 10, ratio = 23
- YnAMP_Script: RESOURCE_CITRUS.......... placed = 19 ( 0.65 land percent), frequency = 2, ratio = 33
- YnAMP_Script: RESOURCE_COCOA........... placed = 3 ( 0.1 land percent), frequency = 2, ratio = 5
- YnAMP_Script: RESOURCE_COFFEE.......... placed = 2 ( 0.07 land percent), frequency = 2, ratio = 4
- YnAMP_Script: RESOURCE_COTTON.......... placed = 15 ( 0.51 land percent), frequency = 2, ratio = 26
- YnAMP_Script: RESOURCE_DIAMONDS........ placed = 15 ( 0.51 land percent), frequency = 2, ratio = 26
- YnAMP_Script: RESOURCE_DYES............ placed = 19 ( 0.65 land percent), frequency = 2, ratio = 33
- YnAMP_Script: RESOURCE_FURS............ placed = 13 ( 0.44 land percent), frequency = 2, ratio = 22
- YnAMP_Script: RESOURCE_GYPSUM.......... placed = 0 ( 0 land percent), frequency = 2, ratio = 0
- YnAMP_Script: RESOURCE_INCENSE......... placed = 0 ( 0 land percent), frequency = 2, ratio = 0
- YnAMP_Script: RESOURCE_IVORY........... placed = 3 ( 0.1 land percent), frequency = 2, ratio = 5
- YnAMP_Script: RESOURCE_JADE............ placed = 6 ( 0.2 land percent), frequency = 2, ratio = 10
- YnAMP_Script: RESOURCE_MARBLE.......... placed = 0 ( 0 land percent), frequency = 2, ratio = 0
- YnAMP_Script: RESOURCE_MERCURY......... placed = 0 ( 0 land percent), frequency = 2, ratio = 0
- YnAMP_Script: RESOURCE_PEARLS.......... placed = 0 ( 0 land percent), frequency = 1, ratio = 0
- YnAMP_Script: RESOURCE_SALT............ placed = 9 ( 0.31 land percent), frequency = 2, ratio = 16
- YnAMP_Script: RESOURCE_SILK............ placed = 1 ( 0.03 land percent), frequency = 2, ratio = 2
- YnAMP_Script: RESOURCE_SILVER.......... placed = 9 ( 0.31 land percent), frequency = 2, ratio = 16
- YnAMP_Script: RESOURCE_SPICES.......... placed = 11 ( 0.37 land percent), frequency = 2, ratio = 19
- YnAMP_Script: RESOURCE_SUGAR........... placed = 10 ( 0.34 land percent), frequency = 2, ratio = 17
- YnAMP_Script: RESOURCE_TEA............. placed = 2 ( 0.07 land percent), frequency = 2, ratio = 4
- YnAMP_Script: RESOURCE_TOBACCO......... placed = 5 ( 0.17 land percent), frequency = 2, ratio = 9
- YnAMP_Script: RESOURCE_TRUFFLES........ placed = 13 ( 0.44 land percent), frequency = 2, ratio = 22
- YnAMP_Script: RESOURCE_WHALES.......... placed = 0 ( 0 land percent), frequency = 1, ratio = 0
- YnAMP_Script: RESOURCE_WINE............ placed = 13 ( 0.44 land percent), frequency = 2, ratio = 22
- YnAMP_Script: RESOURCE_ALUMINUM........ placed = 21 ( 0.71 land percent), frequency = 7, ratio = 10
- YnAMP_Script: RESOURCE_COAL............ placed = 31 ( 1.06 land percent), frequency = 10, ratio = 11
- YnAMP_Script: RESOURCE_HORSES.......... placed = 35 ( 1.19 land percent), frequency = 11, ratio = 11
- YnAMP_Script: RESOURCE_IRON............ placed = 33 ( 1.12 land percent), frequency = 10, ratio = 11
- YnAMP_Script: RESOURCE_NITER........... placed = 31 ( 1.06 land percent), frequency = 10, ratio = 11
- YnAMP_Script: RESOURCE_OIL............. placed = 48 ( 1.63 land percent), frequency = 10, ratio = 16
- YnAMP_Script: RESOURCE_URANIUM......... placed = 13 ( 0.44 land percent), frequency = 5, ratio = 9
- YnAMP_Script: RESOURCE_AMBER........... placed = 42 ( 1.43 land percent), frequency = 2, ratio = 72
- YnAMP_Script: RESOURCE_OLIVES.......... placed = 9 ( 0.31 land percent), frequency = 2, ratio = 16
- YnAMP_Script: RESOURCE_TURTLES......... placed = 0 ( 0 land percent), frequency = 5, ratio = 0
- YnAMP_Script: RESOURCE_MAIZE........... placed = 43 ( 1.46 land percent), frequency = 6, ratio = 24
- YnAMP_Script: RESOURCE_HONEY........... placed = 10 ( 0.34 land percent), frequency = 2, ratio = 17
- YnAMP_Script: --------------------------------------
- YnAMP_Script: --------- Terrain Statistics ---------
- YnAMP_Script: --------------------------------------
- YnAMP_Script: TERRAIN_GRASS............ placed = 771 (11.58 map percent, 26.24 land percent, 20.74 water percent)
- YnAMP_Script: TERRAIN_GRASS_HILLS...... placed = 278 ( 4.18 map percent, 9.46 land percent, 7.48 water percent)
- YnAMP_Script: TERRAIN_GRASS_MOUNTAIN... placed = 53 ( 0.8 map percent, 1.8 land percent, 1.43 water percent)
- YnAMP_Script: TERRAIN_PLAINS........... placed = 570 ( 8.56 map percent, 19.4 land percent, 15.33 water percent)
- YnAMP_Script: TERRAIN_PLAINS_HILLS..... placed = 424 ( 6.37 map percent, 14.43 land percent, 11.4 water percent)
- YnAMP_Script: TERRAIN_PLAINS_MOUNTAIN.. placed = 104 ( 1.56 map percent, 3.54 land percent, 2.8 water percent)
- YnAMP_Script: TERRAIN_DESERT........... placed = 272 ( 4.09 map percent, 9.26 land percent, 7.32 water percent)
- YnAMP_Script: TERRAIN_DESERT_HILLS..... placed = 71 ( 1.07 map percent, 2.42 land percent, 1.91 water percent)
- YnAMP_Script: TERRAIN_DESERT_MOUNTAIN.. placed = 27 ( 0.41 map percent, 0.92 land percent, 0.73 water percent)
- YnAMP_Script: TERRAIN_TUNDRA........... placed = 101 ( 1.52 map percent, 3.44 land percent, 2.72 water percent)
- YnAMP_Script: TERRAIN_TUNDRA_HILLS..... placed = 79 ( 1.19 map percent, 2.69 land percent, 2.12 water percent)
- YnAMP_Script: TERRAIN_TUNDRA_MOUNTAIN.. placed = 60 ( 0.9 map percent, 2.04 land percent, 1.61 water percent)
- YnAMP_Script: TERRAIN_SNOW............. placed = 67 ( 1.01 map percent, 2.28 land percent, 1.8 water percent)
- YnAMP_Script: TERRAIN_SNOW_HILLS....... placed = 57 ( 0.86 map percent, 1.94 land percent, 1.53 water percent)
- YnAMP_Script: TERRAIN_SNOW_MOUNTAIN.... placed = 4 ( 0.06 map percent, 0.14 land percent, 0.11 water percent)
- YnAMP_Script: TERRAIN_COAST............ placed = 1374 (20.64 map percent, 46.77 land percent, 36.96 water percent)
- YnAMP_Script: TERRAIN_OCEAN............ placed = 2344 (35.22 map percent, 79.78 land percent, 63.04 water percent)
- YnAMP_Script: --------------------------------------
- YnAMP_Script: -------- Features Statistics ---------
- YnAMP_Script: --------------------------------------
- YnAMP_Script: FEATURE_FLOODPLAINS...... placed = 48 ( 0.72 map percent, 1.63 land percent, 1.29 water percent)
- YnAMP_Script: FEATURE_ICE.............. placed = 1 ( 0.02 map percent, 0.03 land percent, 0.03 water percent)
- YnAMP_Script: FEATURE_JUNGLE........... placed = 263 ( 3.95 map percent, 8.95 land percent, 7.07 water percent)
- YnAMP_Script: FEATURE_FOREST........... placed = 694 (10.43 map percent, 23.62 land percent, 18.67 water percent)
- YnAMP_Script: FEATURE_OASIS............ placed = 14 ( 0.21 map percent, 0.48 land percent, 0.38 water percent)
- YnAMP_Script: FEATURE_MARSH............ placed = 51 ( 0.77 map percent, 1.74 land percent, 1.37 water percent)
- YnAMP_Script: FEATURE_REEF............. placed = 78 ( 1.17 map percent, 2.65 land percent, 2.1 water percent)
- YnAMP_Script: FEATURE_FLOODPLAINS_GRAS. placed = 56 ( 0.84 map percent, 1.91 land percent, 1.51 water percent)
- YnAMP_Script: FEATURE_FLOODPLAINS_PLAI. placed = 45 ( 0.68 map percent, 1.53 land percent, 1.21 water percent)
- YnAMP_Script: FEATURE_GEOTHERMAL_FISSU. placed = 18 ( 0.27 map percent, 0.61 land percent, 0.48 water percent)
- YnAMP_Script: FEATURE_VOLCANO.......... placed = 39 ( 0.59 map percent, 1.33 land percent, 1.05 water percent)
- YnAMP_Script: FEATURE_VOLCANIC_SOIL.... placed = 0 ( 0 map percent, 0 land percent, 0 water percent)
- YnAMP_Script: FEATURE_BURNING_FOREST... placed = 0 ( 0 map percent, 0 land percent, 0 water percent)
- YnAMP_Script: FEATURE_BURNT_FOREST..... placed = 0 ( 0 map percent, 0 land percent, 0 water percent)
- YnAMP_Script: FEATURE_BURNING_JUNGLE... placed = 0 ( 0 map percent, 0 land percent, 0 water percent)
- YnAMP_Script: FEATURE_BURNT_JUNGLE..... placed = 0 ( 0 map percent, 0 land percent, 0 water percent)
- YnAMP_Script: --------------------------------------
- YnAMP_InGame: Stopping Loading Text Update...
- YnAMP_InGame: Loading Data For YnAMP Setup Screen...
- YnAMP_InGame: TSL list loaded, rows = 593
- YnAMP_InGame: MapSizes loaded
- YnAMP_InGame: CityState list loaded, rows = 48
- YnAMP_InGame: Mod list loaded, rows = 36
- YnAMP_InGame: Current Ruleset = RULESET_EXPANSION_2
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 51 53 0 true false
- YnAMP_Script: Removing Barbarian Scout at turn #1, not allowed until turn #8
- YnAMP_Script: Removing Barbarian Scout at turn #1, not allowed until turn #8
- YnAMP_Script: Removing Barbarian Scout at turn #1, not allowed until turn #8
- YnAMP_Script: Removing Barbarian Scout at turn #1, not allowed until turn #8
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
- YnAMP_Script: Removing Barbarian Scout at turn #2, not allowed until turn #8
- YnAMP_Script: Removing Barbarian Scout at turn #3, not allowed until turn #8
- YnAMP_Script: Removing Barbarian Scout at turn #4, not allowed until turn #8
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 51 53 0 true false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
- YnAMP_Script: Removing Barbarian Scout at turn #5, not allowed until turn #8
- YnAMP_Script: Removing Barbarian Scout at turn #6, not allowed until turn #8
- YnAMP_Script: Removing Barbarian Scout at turn #7, not allowed until turn #8
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 51 53 0 true false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 51 53 0 true false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
- MapLabelManager: FLENSBURG FIRTH (-59.037273406982, 428.77746582031)
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 51 53 0 true false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 51 53 0 true false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
- NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 48557, priority:1000
- InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
- InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
- NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 48557, priority:1000
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 51 53 0 true false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 48 52 0 true false
- MapLabelManager: RHEIC OCEAN (-1806.0440673828, 621.61260986328)
- MapLabelManager: RHEIC OCEAN (-1298.9298095703, 121.83226776123)
- MapLabelManager: RHEIC OCEAN (-1338.3466796875, 835.85687255859)
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 0 0 0 false false
- NaturalDisasterPopup: PopupManager.LOCK 'NaturalDisasterPopup', id: 71121, priority:500
- InGame: Request to BulkHide( true, NaturalDisaster ), Show on 0 = 1
- InGame: Request to BulkHide( false, NaturalDisaster ), Show on 0 = 0
- NaturalDisasterPopup: PopupManager.Unlock 'NaturalDisasterPopup', id: 71121, priority:500
- NaturalWonderPopup: PopupManager.LOCK 'NaturalWonderPopup', id: 71278, priority:1000
- InGame: Request to BulkHide( true, NaturalWonder ), Show on 0 = 1
- InGame: Request to BulkHide( false, NaturalWonder ), Show on 0 = 0
- NaturalWonderPopup: PopupManager.Unlock 'NaturalWonderPopup', id: 71278, priority:1000
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 51 53 0 true false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 51 53 0 true false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 51 53 0 true false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 48 46 0 true false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 0 0 0 false false
- EraCompletePopup: PopupManager.LOCK 'EraCompletePopupXP2', id: 129887, priority:1000
- EraCompletePopup: START EraPopupAnimation
- EraCompletePopup: START EraPopupAnimation
- EraCompletePopup: PopupManager.Unlock 'EraCompletePopupXP2', id: 129887, priority:1000
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 51 53 0 true false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 48 52 0 true false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 0 0 0 false false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 51 53 0 true false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
- NaturalDisasterPopup: PopupManager.LOCK 'NaturalDisasterPopup', id: 168064, priority:500
- InGame: Request to BulkHide( true, NaturalDisaster ), Show on 0 = 1
- InGame: Request to BulkHide( false, NaturalDisaster ), Show on 0 = 0
- NaturalDisasterPopup: PopupManager.Unlock 'NaturalDisasterPopup', id: 168064, priority:500
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 48 46 0 true false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 0 0 0 false false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 48 52 0 true false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 0 0 0 false false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 262147 43 53 0 true false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 262147 0 0 0 false false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 51 53 0 true false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 48 52 0 true false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 131073 0 0 0 false false
- PlotInfo: PlotInfo::OnCitySelectionChanged 0 196610 48 46 0 true false
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