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- # These are all the configurable messages that can be configured (Set the message "" to disable).
- messages:
- usage: "&cUsage: /ptg <reload>"
- reloaded: "&aAll configurations have been reloaded for PhysicsToGo."
- no-permission: "&cYou don't have permission to use this."
- general-options:
- # If this is enabled, updates will be sent to the console on start up.
- update-checker: true
- hooks-options:
- # Here is where you can customize all options about the WorldGuard hook.
- world-guard:
- # This toggles the WorldGuard hook.
- use-hook: false
- # If this is enabled, PTG will not work in ANY regions of worldguard.
- block-in-all: false
- # I this option is enabled, the region list will act as a blacklist, otherwise it will act as a whitelist.
- blacklist: false
- # Regions within this list will allow or prevent PTG to perform its magic inside each of them. Depending on the
- # option above.
- region-list:
- - "allowed_zone"
- feudal:
- # If this is enabled, physics to go features will not work within claimed land.
- use-hook: false
- factions:
- # If this is enabled, physics to go features will not work within claimed land.
- use-factions: false
- # If this is enabled, the hook will use Factions UUID over Massive Core.
- factions-uuid: false
- grief-preventation:
- # If this is enabled, physics to go features will not work within claimed land.
- use-grief-preventation: false
- askyblock:
- # If this is enabled, physics to go features will not work on islands.
- use-askyblock: false
- kingdoms:
- # If this is enabled, physics to go features will not work within kingdom claimed land.
- use-kingdoms: false
- residence:
- # If this is enabled, physics to go features will not work within residence land.
- use-residence: false
- towny:
- # If this is enabled, physics to go features will not work within town blocks.
- use-towny: true
- lands:
- # If this is enabled, physics to go features will not work within land claims.
- use-lands: false
- explosive-options:
- # If this is disabled blocks will not be effected by explosions.
- block-damage: false
- # When blocks are damaged from explosions, should all effected blocks be tossed in different directions?
- block-physics: false
- # When blocks are damaged from explosions, should they be effected by PTG's regeneration effects?
- block-regeneration: false
- # If this is enabled falling blocks will form upon contact.
- block-physics-form: false
- # If this is enabled falling blocks that are formed will be removed after the defined delay.
- block-physics-removal: false
- # This is the delay in which formed blocks are removed (Note: 20 ticks equals 1 second.)
- block-physics-removal-delay: 1728000
- # Here is where the chance of a block physic being created can be configured (Value must be between 0 and 100).
- block-physics-chance: 0
- # Here is where you can customize options that effect the block regeneration.
- block-regeneration-options:
- # This option is how fast each block is regenerated in ticks (Note: 20 ticks equals 1 second.)
- speed: 5
- # This option is how long before the regeneration process takes place in ticks (Note: 20 ticks equals 1 second.)
- delay: 20
- # Materials inside the list below will be avoided by any regeneration or physic effects involved with explosions.
- # (Note: Set the durability to -1 to ignore durability)
- effected-material-blacklist:
- - "MOB_SPAWNER:-1"
- - "BEDROCK:-1"
- - "WOODEN_DOOR:-1"
- - "OAK_DOOR:-1"
- - "ACACIA_DOOR:-1"
- - "BIRCH_DOOR:-1"
- - "DARK_OAK_DOOR:-1"
- - "IRON_DOOR:-1"
- - "JUNGLE_DOOR:-1"
- - "SPRUCE_DOOR:-1"
- # If a material is placed in this list the block directly under the material will be saved as well to prevent damage from default physics.
- # (Note: Set the durability to -1 to ignore durability)
- help-needed-material:
- - "WOODEN_DOOR:-1"
- - "OAK_DOOR:-1"
- - "ACACIA_DOOR:-1"
- - "BIRCH_DOOR:-1"
- - "DARK_OAK_DOOR:-1"
- - "IRON_DOOR:-1"
- - "JUNGLE_DOOR:-1"
- - "SPRUCE_DOOR:-1"
- - "CROPS:-1"
- - "SUGAR_CANE_BLOCK:-1"
- - "SUGAR_CANE:-1"
- - "CACTUS:-1"
- - "CARROTS:-1"
- - "POTATOES:-1"
- - "WHEAT:-1"
- - "BEETROOTS:-1"
- - "GRASS:-1"
- - "LONG_GRASS:-1"
- - "SEAGRASS:-1"
- - "TALL_SEAGRASS:-1"
- - "SWEET_BERRY_BUSH:-1"
- # When blocks are damaged from explosions, should the effected blocks drop their relative items?
- block-drops: false
- # If this option is enabled, previously destroyed container and sign contents will be restored to regenerated blocks.
- block-restoration-memory: false
- # Should destroyed containers drop their items?
- # (Note: The items will be restored inside the container if the above option is enabled.)
- container-drops: false
- # This is the fuse set for TNT handled inside of the explosive radius.
- tnt-fuse: 0
- # The worlds inside the list below will not be effected by any explosive modification made by PTG.
- blacklisted-worlds:
- - "world_the_end"
- # Entity types inside the list bellow will be not effected by any explosive modification made by PTG.
- entity-explosion-blacklist: []
- # If this is enabled, regeneration effect will only occur above the set regeneration height.
- regeneration-above-height: false
- # This tells PTG to regenerate block only if they are below the defined Y-axis below.
- regeneration-height: 0
- block-break-options:
- # If this is enabled PTG will listen when a player breaks a block and perform effects.
- block-break-event: true
- # When blocks are damaged by players, should the blocks be regenerated?
- block-regeneration: true
- # Here is where you can customize options that effect the block regeneration.
- block-regeneration-options:
- # This option is how long before the regeneration process takes place in ticks. (Note: 20 ticks equals 1 second.)
- delay: 300
- # Materials inside the list below will be avoided by any regeneration or physics effects involved with block breaking.
- effected-material-blacklist:
- - "SEA_LANTURN:0"
- - "REDSTONE_ORE:0"
- - "REDSTONE_BLOCK:0"
- - "REDSTONE_LAMP:0"
- - "GOLD_ORE:0"
- - "GOLD_BLOCK:0"
- - "LAPIS_ORE:0"
- - "LAPIS_BLOCK:0"
- - "IRON_ORE:0"
- - "IRON_BLOCK:0"
- - "MOSSY_COBBLESTONE:0"
- - "SPAWNER:0"
- - "DIAMOND_ORE:0"
- - "DIAMOND_BLOCK:0"
- - "EMERALD_ORE:0"
- - "EMERALD_BLOCK:0"
- - "OBSIDIAN:0"
- - "BEDROCK:0"
- - "ACACIA_SIGN:0"
- - "ACACIA_FENCE:0"
- - "ACACIA_PLANKS:0"
- # - "ACACIA_LOG:0"
- # - "ACACIA_WOOD:0"
- # - "ACACIA_LEAVES:0"
- - "BIRCH_SIGN:0"
- - "BIRCH_FENCE:0"
- - "BIRCH_PLANKS:0"
- # - "BIRCH_LOG:0"
- # - "BIRCH_WOOD:0"
- # - "BIRCH_LEAVES:0"
- - "DARK_OAK_SIGN:0"
- - "DARK_OAK_FENCE:0"
- - "DARK_OAK_PLANKS:0"
- # - "DARK_OAK_LOG:0"
- # - "DARK_OAK_WOOD:0"
- # - "DARK_OAK_LEAVES:0"
- - "JUNGLE_SIGN:0"
- - "JUNGLE_FENCE:0"
- - "JUNGLE_PLANKS:0"
- # - "JUNGLE_LOG:0"
- # - "JUNGLE_WOOD:0"
- # - "JUNGLE_LEAVES:0"
- - "OAK_SIGN:0"
- - "OAK_FENCE:0"
- - "OAK_PLANKS:0"
- # - "OAK_LOG:0"
- # - "OAK_WOOD:0"
- # - "OAK_LEAVES:0"
- - "SPRUCE_SIGN:0"
- - "SPRUCE_FENCE:0"
- - "SPRUCE_PLANKS:0"
- # - "SPRUCE_LOG:0"
- # - "SPRUCE_WOOD:0"
- # - "SPRUCE_LEAVES:0"
- # When blocks are damaged from players, should the effected blocks drop their relative items?
- block-drops: true
- # If this option is enabled, previously destroyed container and sign contents will be restored to regenerated blocks.
- block-restoration-memory: false
- # Should destroyed containers drop their items?
- # (Note: The items will be restored inside the container if the above option is enabled.)
- container-drops: true
- # The worlds inside the list below will not be effected by any player block damage modified by PTG.
- blacklisted-worlds:
- - "world_the_end"
- # If this is enabled, regeneration effect will only occur above the set regeneration height.
- regeneration-above-height: false
- # This tells PTG to regenerate block only if they are below the defined Y-axis below.
- regeneration-height: -1
- tree-physic-options:
- # If this is enabled, tree physics will be enabled.
- tree-physics: true
- # For performance, tree physics goes from current location to max height and around the broken block with radius below.
- # This being said, note that blocks attached to other trees within this radius will be effected (Recommended value is 5).
- tree-physics-radius: 3
- # If this is enabled, falling tree blocks will form on the ground.
- physics-form: false
- # If this is enabled, falling tree blocks will drop their correct material drops upon impact (Natural drops). (This requires "physics-form" to be disabled).
- # THIS IS NOT THE SAME AS "physics-drops".
- tree-drops: true
- # If this is enabled, falling tree block entities will drop their items if harmed ("physics-form" must be enabled).
- physics-drops: false
- # If this enabled, formed falling blocks will be removed after the duration defined below.
- physics-removal: false
- # This is the formed falling block removal delay in ticks (20 ticks = 1 second).
- physics-removal-delay: 20
- # Here is where tree regeneration can be configured.
- tree-regeneration:
- # If this is enabled, tree physics will be regenerated.
- regeneration: true
- # This option is how fast each block is regenerated in ticks (Note: 20 ticks equals 1 second.)
- speed: 1
- # This option is how long before the regeneration process takes place in ticks (Note: 20 ticks equals 1 second.)
- delay: 300
- block-place-options:
- # If this is enabled PTG will listen when a player places a block and perform effects.
- block-place-event: false
- # If this is enabled block placing will be cancelled. (Note: This will avoid the 'block-reversion' feature.)
- block-place-cancel: false
- # When blocks are damaged by players, should the blocks be regenerated?
- block-reversion: false
- # Here is where you can customize options that effect the block regeneration.
- block-reversion-options:
- # This option is how long before the regeneration process takes place in ticks. (Note: 20 ticks equals 1 second.)
- delay: 20
- # Materials inside the list below will be avoided by any reversion or physics effects involved with block placing.
- effected-material-blacklist:
- - "OBSIDIAN:0"
- - "BEDROCK:0"
- # The worlds inside the list below will not be effected by any player placement modifications by PTG.
- blacklisted-worlds:
- - "world_the_end"
- # If this is enabled, reversion effect will only occur above the set reversion height.
- reversion-above-height: false
- # This tells PTG to regenerate block only if they are below the defined Y-axis below.
- # (Note: For block placing blocks will not be 'reverted' unless below/equal to the defined height below.)
- reversion-height: -1
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