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mc.braelor.ca_PTG_config.yml

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  1. # These are all the configurable messages that can be configured (Set the message "" to disable).
  2. messages:
  3.   usage: "&cUsage: /ptg <reload>"
  4.   reloaded: "&aAll configurations have been reloaded for PhysicsToGo."
  5.   no-permission: "&cYou don't have permission to use this."
  6.  
  7. general-options:
  8.  # If this is enabled, updates will be sent to the console on start up.
  9.   update-checker: true
  10.  
  11. hooks-options:
  12.  # Here is where you can customize all options about the WorldGuard hook.
  13.   world-guard:
  14.    # This toggles the WorldGuard hook.
  15.     use-hook: false
  16.     # If this is enabled, PTG will not work in ANY regions of worldguard.
  17.     block-in-all: false
  18.     # I this option is enabled, the region list will act as a blacklist, otherwise it will act as a whitelist.
  19.     blacklist: false
  20.     # Regions within this list will allow or prevent PTG to perform its magic inside each of them. Depending on the
  21.     # option above.
  22.     region-list:
  23.      - "allowed_zone"
  24.   feudal:
  25.    # If this is enabled, physics to go features will not work within claimed land.
  26.     use-hook: false
  27.   factions:
  28.    # If this is enabled, physics to go features will not work within claimed land.
  29.     use-factions: false
  30.     # If this is enabled, the hook will use Factions UUID over Massive Core.
  31.     factions-uuid: false
  32.   grief-preventation:
  33.    # If this is enabled, physics to go features will not work within claimed land.
  34.     use-grief-preventation: false
  35.   askyblock:
  36.    # If this is enabled, physics to go features will not work on islands.
  37.     use-askyblock: false
  38.   kingdoms:
  39.    # If this is enabled, physics to go features will not work within kingdom claimed land.
  40.     use-kingdoms: false
  41.   residence:
  42.    # If this is enabled, physics to go features will not work within residence land.
  43.     use-residence: false
  44.   towny:
  45.    # If this is enabled, physics to go features will not work within town blocks.
  46.     use-towny: true
  47.   lands:
  48.    # If this is enabled,  physics to go features will not work within land claims.
  49.     use-lands: false
  50.  
  51. explosive-options:
  52.  # If this is disabled blocks will not be effected by explosions.
  53.   block-damage: false
  54.   # When blocks are damaged from explosions, should all effected blocks be tossed in different directions?
  55.   block-physics: false
  56.   # When blocks are damaged from explosions, should they be effected by PTG's regeneration effects?
  57.   block-regeneration: false
  58.   # If this is enabled falling blocks will form upon contact.
  59.   block-physics-form: false
  60.   # If this is enabled falling blocks that are formed will be removed after the defined delay.
  61.   block-physics-removal: false
  62.   # This is the delay in which formed blocks are removed (Note: 20 ticks equals 1 second.)
  63.   block-physics-removal-delay: 1728000
  64.   # Here is where the chance of a block physic being created can be configured (Value must be between 0 and 100).
  65.   block-physics-chance: 0
  66.   # Here is where you can customize options that effect the block regeneration.
  67.   block-regeneration-options:
  68.    # This option is how fast each block is regenerated in ticks (Note: 20 ticks equals 1 second.)
  69.     speed: 5
  70.     # This option is how long before the regeneration process takes place in ticks (Note: 20 ticks equals 1 second.)
  71.     delay: 20
  72.   # Materials inside the list below will be avoided by any regeneration or physic effects involved with explosions.
  73.   # (Note: Set the durability to -1 to ignore durability)
  74.   effected-material-blacklist:
  75.    - "MOB_SPAWNER:-1"
  76.     - "BEDROCK:-1"
  77.     - "WOODEN_DOOR:-1"
  78.     - "OAK_DOOR:-1"
  79.     - "ACACIA_DOOR:-1"
  80.     - "BIRCH_DOOR:-1"
  81.     - "DARK_OAK_DOOR:-1"
  82.     - "IRON_DOOR:-1"
  83.     - "JUNGLE_DOOR:-1"
  84.     - "SPRUCE_DOOR:-1"
  85.   # If a material is placed in this list the block directly under the material will be saved as well to prevent damage from default physics.
  86.   # (Note: Set the durability to -1 to ignore durability)
  87.   help-needed-material:
  88.    - "WOODEN_DOOR:-1"
  89.     - "OAK_DOOR:-1"
  90.     - "ACACIA_DOOR:-1"
  91.     - "BIRCH_DOOR:-1"
  92.     - "DARK_OAK_DOOR:-1"
  93.     - "IRON_DOOR:-1"
  94.     - "JUNGLE_DOOR:-1"
  95.     - "SPRUCE_DOOR:-1"
  96.     - "CROPS:-1"
  97.     - "SUGAR_CANE_BLOCK:-1"
  98.     - "SUGAR_CANE:-1"
  99.     - "CACTUS:-1"
  100.     - "CARROTS:-1"
  101.     - "POTATOES:-1"
  102.     - "WHEAT:-1"
  103.     - "BEETROOTS:-1"
  104.     - "GRASS:-1"
  105.     - "LONG_GRASS:-1"
  106.     - "SEAGRASS:-1"
  107.     - "TALL_SEAGRASS:-1"
  108.     - "SWEET_BERRY_BUSH:-1"
  109.   # When blocks are damaged from explosions, should the effected blocks drop their relative items?
  110.   block-drops: false
  111.   # If this option is enabled, previously destroyed container and sign contents will be restored to regenerated blocks.
  112.   block-restoration-memory: false
  113.   # Should destroyed containers drop their items?
  114.   # (Note: The items will be restored inside the container if the above option is enabled.)
  115.   container-drops: false
  116.   # This is the fuse set for TNT handled inside of the explosive radius.
  117.   tnt-fuse: 0
  118.   # The worlds inside the list below will not be effected by any explosive modification made by PTG.
  119.   blacklisted-worlds:
  120.    - "world_the_end"
  121.   # Entity types inside the list bellow will be not effected by any explosive modification made by PTG.
  122.   entity-explosion-blacklist: []
  123.   # If this is enabled, regeneration effect will only occur above the set regeneration height.
  124.   regeneration-above-height: false
  125.   # This tells PTG to regenerate block only if they are below the defined Y-axis below.
  126.   regeneration-height: 0
  127.  
  128. block-break-options:
  129.  # If this is enabled PTG will listen when a player breaks a block and perform effects.
  130.   block-break-event: true
  131.   # When blocks are damaged by players, should the blocks be regenerated?
  132.   block-regeneration: true
  133.   # Here is where you can customize options that effect the block regeneration.
  134.   block-regeneration-options:
  135.    # This option is how long before the regeneration process takes place in ticks. (Note: 20 ticks equals 1 second.)
  136.     delay: 300
  137.   # Materials inside the list below will be avoided by any regeneration or physics effects involved with block breaking.
  138.   effected-material-blacklist:
  139.  - "SEA_LANTURN:0"
  140.   - "REDSTONE_ORE:0"
  141.   - "REDSTONE_BLOCK:0"
  142.   - "REDSTONE_LAMP:0"
  143.   - "GOLD_ORE:0"
  144.   - "GOLD_BLOCK:0"
  145.   - "LAPIS_ORE:0"
  146.   - "LAPIS_BLOCK:0"
  147.   - "IRON_ORE:0"
  148.   - "IRON_BLOCK:0"
  149.   - "MOSSY_COBBLESTONE:0"
  150.   - "SPAWNER:0"
  151.   - "DIAMOND_ORE:0"
  152.   - "DIAMOND_BLOCK:0"
  153.   - "EMERALD_ORE:0"
  154.   - "EMERALD_BLOCK:0"
  155.   - "OBSIDIAN:0"
  156.   - "BEDROCK:0"
  157.   - "ACACIA_SIGN:0"
  158.   - "ACACIA_FENCE:0"
  159.   - "ACACIA_PLANKS:0"
  160. #  - "ACACIA_LOG:0"
  161. #  - "ACACIA_WOOD:0"
  162. #  - "ACACIA_LEAVES:0"
  163.   - "BIRCH_SIGN:0"
  164.   - "BIRCH_FENCE:0"
  165.   - "BIRCH_PLANKS:0"
  166. #  - "BIRCH_LOG:0"
  167. #  - "BIRCH_WOOD:0"
  168. #  - "BIRCH_LEAVES:0"
  169.   - "DARK_OAK_SIGN:0"
  170.   - "DARK_OAK_FENCE:0"
  171.   - "DARK_OAK_PLANKS:0"
  172. #  - "DARK_OAK_LOG:0"
  173. #  - "DARK_OAK_WOOD:0"
  174. #  - "DARK_OAK_LEAVES:0"
  175.   - "JUNGLE_SIGN:0"
  176.   - "JUNGLE_FENCE:0"
  177.   - "JUNGLE_PLANKS:0"
  178. #  - "JUNGLE_LOG:0"
  179. #  - "JUNGLE_WOOD:0"
  180. #  - "JUNGLE_LEAVES:0"
  181.   - "OAK_SIGN:0"
  182.   - "OAK_FENCE:0"
  183.   - "OAK_PLANKS:0"
  184. #  - "OAK_LOG:0"
  185. #  - "OAK_WOOD:0"
  186. #  - "OAK_LEAVES:0"
  187.   - "SPRUCE_SIGN:0"
  188.   - "SPRUCE_FENCE:0"
  189.   - "SPRUCE_PLANKS:0"
  190. #  - "SPRUCE_LOG:0"
  191. #  - "SPRUCE_WOOD:0"
  192. #  - "SPRUCE_LEAVES:0"
  193.  
  194.   # When blocks are damaged from players, should the effected blocks drop their relative items?
  195.   block-drops: true
  196.   # If this option is enabled, previously destroyed container and sign contents will be restored to regenerated blocks.
  197.   block-restoration-memory: false
  198.   # Should destroyed containers drop their items?
  199.   # (Note: The items will be restored inside the container if the above option is enabled.)
  200.   container-drops: true
  201.   # The worlds inside the list below will not be effected by any player block damage modified by PTG.
  202.   blacklisted-worlds:
  203.    - "world_the_end"
  204.   # If this is enabled, regeneration effect will only occur above the set regeneration height.
  205.   regeneration-above-height: false
  206.   # This tells PTG to regenerate block only if they are below the defined Y-axis below.
  207.   regeneration-height: -1
  208.  
  209. tree-physic-options:
  210.  # If this is enabled, tree physics will be enabled.
  211.   tree-physics: true
  212.   # For performance, tree physics goes from current location to max height and around the broken block with radius below.
  213.   # This being said, note that blocks attached to other trees within this radius will be effected (Recommended value is 5).
  214.   tree-physics-radius: 3
  215.   # If this is enabled, falling tree blocks will form on the ground.
  216.   physics-form: false
  217.   # If this is enabled, falling tree blocks will drop their correct material drops upon impact (Natural drops). (This requires "physics-form" to be disabled).
  218.   # THIS IS NOT THE SAME AS "physics-drops".
  219.   tree-drops: true
  220.   # If this is enabled, falling tree block entities will drop their items if harmed ("physics-form" must be enabled).
  221.   physics-drops: false
  222.   # If this enabled, formed falling blocks will be removed after the duration defined below.
  223.   physics-removal: false
  224.   # This is the formed falling block removal delay in ticks (20 ticks = 1 second).
  225.   physics-removal-delay: 20
  226.   # Here is where tree regeneration can be configured.
  227.   tree-regeneration:
  228.    # If this is enabled, tree physics will be regenerated.
  229.     regeneration: true
  230.     # This option is how fast each block is regenerated in ticks (Note: 20 ticks equals 1 second.)
  231.     speed: 1
  232.     # This option is how long before the regeneration process takes place in ticks (Note: 20 ticks equals 1 second.)
  233.     delay: 300
  234.  
  235. block-place-options:
  236.  # If this is enabled PTG will listen when a player places a block and perform effects.
  237.   block-place-event: false
  238.   # If this is enabled block placing will be cancelled. (Note: This will avoid the 'block-reversion' feature.)
  239.   block-place-cancel: false
  240.   # When blocks are damaged by players, should the blocks be regenerated?
  241.   block-reversion: false
  242.   # Here is where you can customize options that effect the block regeneration.
  243.   block-reversion-options:
  244.    # This option is how long before the regeneration process takes place in ticks. (Note: 20 ticks equals 1 second.)
  245.     delay: 20
  246.   # Materials inside the list below will be avoided by any reversion or physics effects involved with block placing.
  247.   effected-material-blacklist:
  248.    - "OBSIDIAN:0"
  249.     - "BEDROCK:0"
  250.   # The worlds inside the list below will not be effected by any player placement modifications by PTG.
  251.   blacklisted-worlds:
  252.    - "world_the_end"
  253.   # If this is enabled, reversion effect will only occur above the set reversion height.
  254.   reversion-above-height: false
  255.   # This tells PTG to regenerate block only if they are below the defined Y-axis below.
  256.   # (Note: For block placing blocks will not be 'reverted' unless below/equal to the defined height below.)
  257.   reversion-height: -1
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