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  1. [/script/engine.engine]
  2. bSmoothFrameRate=0
  3.  
  4. [/script/aimodule.aisystem]
  5. bEnableDebuggerPlugin=False
  6.  
  7. [ConsoleVariables]
  8. AllowAsyncRenderThreadUpdates=1
  9. AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
  10. AllowAsyncRenderThreadUpdatesEditor=1
  11.  
  12. [/Script/Engine.RendererSettings]
  13. r.Color.Min=0.0
  14. r.Color.Mid=0.72
  15. r.Color.Max=1.05
  16. r.TonemapperGamma=1.55
  17. r.Tonemapper.Sharpen=1.45
  18. r.TonemapperFilm=1
  19. r.Tonemapper.Quality=2
  20. r.EyeAdaptation.ExponentialTransitionDistance=6
  21.  
  22. [SystemSettings]
  23. r.OneFrameThreadLag=1
  24. r.GTSyncType=1
  25. r.SkinCache.CompileShaders=1
  26. r.RayTracing.Reflections=0
  27. r.RayTracing.LightCulling.CellSize=200
  28. r.RayTracing.LightCulling.Cells=16
  29. r.RayTracing.CompileMaterialCHS=1
  30. r.RayTracing.CompileMaterialAHS=1
  31. r.RayTracing.GlobalIllumination.Denoiser=1
  32. r.RayTracing.GlobalIllumination.ScreenPercentage=50
  33. r.RayTracing.GlobalIllumination.SamplesPerPixel=-1
  34. r.RayTracing.GlobalIllumination.MaxShadowDistance=-1.0
  35. r.RayTracing.GlobalIllumination.MaxRayDistance=1.0e27
  36. r.RayTracing.GlobalIllumination.MaxLightCount=256
  37. r.RayTracing.GlobalIllumination.Lights.SpotLight=1
  38. r.RayTracing.GlobalIllumination.Lights.SkyLight=1
  39. r.RayTracing.GlobalIllumination.Lights.RectLight=1
  40. r.RayTracing.GlobalIllumination.Lights.PointLight=1
  41. r.RayTracing.GlobalIllumination.Lights.DirectionalLight=1
  42. r.RayTracing.GlobalIllumination.FinalGather.SortMaterials=1
  43. r.RayTracing.GlobalIllumination.FinalGather.SortSize=5
  44. r.RayTracing.GlobalIllumination.FinalGather.SortTileSize=64
  45. r.RayTracing.GlobalIllumination.FinalGather.Distance=10
  46. r.RayTracing.GlobalIllumination.EnableTwoSidedGeometry=1
  47. r.RayTracing.GlobalIllumination.EnableTransmission=1
  48. r.RayTracing.GlobalIllumination.EnableLightAttenuation=1
  49. r.RayTracing.GlobalIllumination.NextEventEstimationSamples=2
  50. r.RayTracing.GlobalIllumination=2
  51. r.RayTracing.SkyLight.SamplesPerPixel=-1
  52. r.RayTracing.SkyLight.HairVoxel=1
  53. r.RayTracing.SkyLight.EnableTwoSidedGeometry=1
  54. r.RayTracing.SkyLight.EnableMaterials=1
  55. r.RayTracing.SkyLight.Denoiser=1
  56. r.RayTracing.SkyLight.DecoupleSampleGeneration=1
  57. r.RayTracing.SkyLight=1
  58. r.RayTracing.SkyLight.MaxShadowThickness=1.0e3
  59. r.RayTracing.SkyLight.MaxRayDistance=1.0e7
  60. r.RayTracing.SkyLight.Sampling.StopLevel=0
  61. r.RayTracing.SkyLight.ScreenPercentage=50
  62. r.RayTracing.Sky.HairOcclusionThreshold=1
  63. r.RayTracing.PSOCacheSize=100
  64. r.RayTracing.NonBlockingPipelineCreation=0
  65. r.RayTracing.Geometry.StaticMeshes=1
  66. r.RayTracing.Geometry.SkeletalMeshes=1
  67. r.RayTracing.Geometry.ProceduralMeshes=1
  68. r.RayTracing.Geometry.NiagaraSprites=1
  69. r.RayTracing.Geometry.NiagaraRibbons=1
  70. r.RayTracing.Geometry.NiagaraMeshes=1
  71. r.RayTracing.Geometry.Landscape=1
  72. r.RayTracing.Geometry.InstancedStaticMeshes=1
  73. r.RayTracing.Geometry.GeometryCache=1
  74. r.RayTracing.ExcludeDecals=0
  75. r.RayTracing.EnableMaterials=1
  76. r.RayTracing.Culling.Radius=10000
  77. r.RayTracing.Culling.Angle=5
  78. r.RayTracing.Culling=0
  79. r.RayTracing.UseTextureLod=0
  80. r.RayTracing.Shadow.MaxBatchSize=32
  81. r.RayTracing.Shadows.LODTransitionStart=4000
  82. r.RayTracing.Shadows.LODTransitionEnd=5000
  83. r.RayTracing.Shadows.Lights.Spot=1
  84. r.RayTracing.Shadows.Lights.Rect=1
  85. r.RayTracing.Shadows.Lights.Point=1
  86. r.RayTracing.Shadows.Lights.Directional=1
  87. r.RayTracing.Shadows.EnableHairVoxel=1
  88. r.RayTracing.Shadows.EnableMaterials=1
  89. r.RayTracing.Shadows.EnableTwoSidedGeometry=1
  90. r.RayTracing.Shadows.HairOcclusionThreshold=1
  91. r.RayTracing.Shadow.SamplesPerPixel=-1
  92. r.RayTracing.CacheShaderRecords=1
  93. r.RayTracing.AsyncBuild=1
  94. r.RayTracing.AmbientOcclusion.SamplesPerPixel=-1
  95. r.RayTracing.AmbientOcclusion.EnableTwoSidedGeometry=0
  96. r.RayTracing.AmbientOcclusion.EnableMaterials=1
  97. r.RayTracing.AmbientOcclusion.Intensity=1
  98. r.ShaderCompiler.MaxJobCacheMemoryPercent=50
  99. r.ShaderComplexity.CacheShaders=1
  100. r.SSR.HalfResSceneColor=0
  101. r.SSR.Quality=3
  102. r.SSS.HalfRes=0
  103. r.SSS.Filter=0
  104. r.SSS.Quality=1
  105. r.SSS.SampleSet=2
  106. r.SSS.Scale=1
  107. r.MipMapLodBias=-1
  108. r.SkeletalMeshLODBias=-0.1
  109. r.StaticMeshLODDistanceScale=0.001
  110. r.ShaderPipelineCache.Enabled=1
  111. r.ShaderPipelineCache.LogPSO=0
  112. g.TimeoutForBlockOnRenderFence=9999999
  113. r.LODFadeTime=2
  114. r.ViewDistanceScale=3
  115. foliage.LODDistanceScale=3
  116. grass.DensityScale=1.4
  117. r.VolumetricFog=1
  118. r.VolumetricFog.DepthDistributionScale=32
  119. r.VolumetricFog.InjectShadowedLightsSeparately=1
  120. r.VolumetricFog.HistoryWeight=0.97
  121. r.VolumetricFog.TemporalReprojection=1
  122. r.MaterialQualityLevel=3
  123. r.DetailMode=2
  124. r.Streaming.HLODStrategy=0
  125. r.TextureStreaming=1
  126. r.Streaming.Boost=1.0
  127. r.Streaming.PoolSize=3096
  128. r.Streaming.MaxTempMemoryAllowed=465
  129. r.Streaming.FramesForFullUpdate=5
  130. r.Streaming.LimitPoolSizeToVRAM=1
  131. r.ShaderPipelineCache.BatchTime=16
  132. r.ShaderPipelineCache.BackgroundBatchTime=0
  133. r.ShaderPipelineCache.PrecompileBatchTime=0
  134. s.PriorityAsyncLoadingExtraTime=15
  135. s.UnregisterComponentsTimeLimit=1
  136. s.LevelStreamingActorsUpdateTimeLimit=5
  137. s.PriorityLevelStreamingActorsUpdateExtraTime=5
  138. s.AsyncLoadingTimeLimit=5
  139. s.LevelStreamingComponentsUnregistrationGranularity=5
  140. s.LevelStreamingComponentsRegistrationGranularity=10
  141. r.Streaming.NumStaticComponentsProcessedPerFrame=50
  142. gc.TimeBetweenPurgingPendingKillObjects=60
  143. r.Shadow.WholeSceneShadowCacheMb=150
  144. RunAsyncTraceOnWorkerThread=1
  145. r.FullScreenMode=0
  146. r.MaxQualityMode=1
  147. r.bForceCPUAccessToGPUSkinVerts=True
  148. r.bForceCPUAccessToGPUSkinVerts=1
  149. PoolSizeVRAMPercentage=100
  150. r.GPUCrashDebugging=0
  151. r.LightMaxDrawDistanceScale=3
  152. r.FastVRam.Tonemap=1
  153. r.FastVRam.Upscale=1
  154. r.FastVRam.VelocityFlat=1
  155. r.FastVRam.VelocityMax=1
  156. r.FastVRam.VolumetricFog=1
  157. r.FastVRam.MotionBlur=1
  158. r.FastVRam.SceneColor=1
  159. r.FastVRam.SceneDepth=1
  160. r.FastVRam.ScreenSpaceShadowMask=1
  161. r.FastVRam.ScreenSpaceShadowMask=1
  162. r.FastVRam.HZB=1
  163. r.FastVRam.Histogram=1
  164. r.FastVRam.HistogramReduce=1
  165. r.FastVRam.LPV=1
  166. r.FastVRam.DistanceFieldNormal=1
  167. r.FastVRam.DistanceFieldShadows=1
  168. r.FastVRam.DistanceFieldTileIntersectionResources=1
  169. r.FastVRam.DistortHistory=1
  170. r.FastVRam.Distortion=1
  171. r.FastVRam.Downsample=1
  172. r.FastVRam.EyeAdaptation=1
  173. r.FastVRam.ForwardLightingCullingResources=1
  174. r.FastVRam.DistanceFieldAODownsampledBentNormal=1
  175. r.FastVRam.DistanceFieldAOHistory=1
  176. r.FastVRam.DistanceFieldAOScreenGridResources=1
  177. r.FastVRam.DistanceFieldCulledObjectBuffers=1
  178. r.FastVRam.DOFPostfilter=1
  179. r.FastVRam.DOFReduce=1
  180. r.FastVRam.DOFSetup=1
  181. r.FastVRam.CombineLUTs=1
  182. r.FastVRam.BokehDOF=1
  183. r.FastVRam.ShadowCSM=1
  184. r.FastVRam.ShadowPerObject=1
  185. r.FastVRam.PostProcessMaterial=1
  186.  
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