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- 16:01:28:22:20 * Talvieno wonders what Naed would say :thinking:
- 16:01:28:22:20<+Naed> hm?
- 16:01:28:22:20<@Talvieno> Well, naed, players are spending large amounts of creds on their ships.
- 16:01:28:22:20<@Talvieno> But, it's quite possible to lose your ship but not die.
- 16:01:28:22:20<+Naed> then they are being stupid
- 16:01:28:22:20 * Cornflakes raises hand
- 16:01:28:22:20<@Talvieno> They're saying I should refund most of their credits if they lose their ship.
- 16:01:28:22:20<+Naed> no, you should not
- 16:01:28:22:20<+Dinosawer> It's, in fact, very easy to lose your ship.
- 16:01:28:22:20<+DigitalDuck> I'm not saying that.
- 16:01:28:22:20<@Talvieno> It's also relatively easy to lose your ship.
- 16:01:28:22:20<+Cha0zz> Naed nope
- 16:01:28:22:20<+Cha0zz> not at all
- 16:01:28:22:21<+Cha0zz> it's nothing to do with being stupid
- 16:01:28:22:21<+Dinosawer> Extremely easy.
- 16:01:28:22:21<+Dinosawer> Like, 2 bad rolls and it's poof.
- 16:01:28:22:21<+Naed> let me elaborate a bit here
- 16:01:28:22:21<+Cornflakes> 2 bad /passive/ rolls
- 16:01:28:22:21<+Naed> before you all jump on me for that stupid comment :)
- 16:01:28:22:21<+Cha0zz> it's with time limits, tal making the game hard and people losing their ships in the first turns of a mission while not even doing stupid thigs
- 16:01:28:22:21<+Cha0zz> *things
- 16:01:28:22:22<+DigitalDuck> Racist accent count: 2 :D
- 16:01:28:22:22<+Cornflakes> lol
- 16:01:28:22:22<+Cha0zz> eh?
- 16:01:28:22:22<+Cornflakes> tintin
- 16:01:28:22:22<+Quackbot> Yay! Tintin!
- 16:01:28:22:22<+Cha0zz> lol
- 16:01:28:22:22<+SilverPC> Hrmm what should the goat do...
- 16:01:28:22:22<+Cornflakes> eat some plasma cannons
- 16:01:28:22:22<+Cha0zz> baaah?
- 16:01:28:22:23<+SilverPC> ... no
- 16:01:28:22:23<+Cha0zz> beeeeh?
- 16:01:28:22:23<@Talvieno> shhhh
- 16:01:28:22:23<@Talvieno> let him elaborate
- 16:01:28:22:23<+Cornflakes> buuuuuuh
- 16:01:28:22:23<+Naed> REKT functions by a set of rules, how you (the players) understand/interpret those rules are up to you. YOU have to do the work to make certain that you are not digging an early grave for yourself by being "blind". As long as Tal is going by the rules and not making stuff up "just because he can". Then yes, the players that have put all their "eggs" in one basket, should have had a good think before doing so, and realised that "shit
- 16:01:28:22:23<+Naed> happens".
- 16:01:28:22:24<+Cha0zz> Naed
- 16:01:28:22:24<+Dinosawer> What?
- 16:01:28:22:24<+DigitalDuck> It's a game.
- 16:01:28:22:24<+Naed> so yes, i stand by my comment of the players being stupid.
- 16:01:28:22:24<+Cha0zz> that's just not true
- 16:01:28:22:24<@Talvieno> I do let players save creds between turns.
- 16:01:28:22:24<@Talvieno> Nobody's done that yet though.
- 16:01:28:22:24<+Naed> Cha0zz / it very much is true.
- 16:01:28:22:24<@Talvieno> *between missions
- 16:01:28:22:24<@Talvieno> not really anyway.
- 16:01:28:22:24<+Cornflakes> "oops i didnt see that you would explore that obvious shiny thing, now you triggered the double amount of enemies" :V
- 16:01:28:22:24<+Dinosawer> And you make the mission's so hard that that is a very stupid thing to do.
- 16:01:28:22:24<+Dinosawer> :V
- 16:01:28:22:24<+Naed> you, the players are very much the "reason/cause" of your own demise.
- 16:01:28:22:25<+Cha0zz> tal tailors it so that losing our ship is a very real possiblity
- 16:01:28:22:25<@Talvieno> Corn, I didn't do that :(
- 16:01:28:22:25<+Cha0zz> disregarding the path we take
- 16:01:28:22:25<+Cornflakes> its what happened, though
- 16:01:28:22:25<+Dinosawer> Sly lost his ship in turn 2.
- 16:01:28:22:25<@Talvieno> they were already in there, it wasn't punishing anyone.
- 16:01:28:22:25<@Talvieno> Sly was stupid, tho.
- 16:01:28:22:25<+Cha0zz> and saving creds is not a real option Talvieno
- 16:01:28:22:25<+Dinosawer> Well
- 16:01:28:22:25<@Talvieno> think we can agree on that one.
- 16:01:28:22:25<+DigitalDuck> It's a game.
- 16:01:28:22:25<+Dinosawer> He just got a bad dodge roll, tbh.
- 16:01:28:22:25<+Cha0zz> because you make it hard
- 16:01:28:22:25<+Dinosawer> Yes DigitalDuck and I want the fame to stay fun :p
- 16:01:28:22:25<+Cha0zz> DigitalDuck yes we know, thanks for reminding us :V
- 16:01:28:22:25<+Cornflakes> and we want to have fun with that game DigitalDuck
- 16:01:28:22:25<+Cornflakes> :P
- 16:01:28:22:25<+Cha0zz> ^
- 16:01:28:22:26<+DigitalDuck> Does it suddenly stop being fun if you die?
- 16:01:28:22:26<+Naed> <Cha0zz> and saving creds is not a real option Talvieno <- wrong, oh so very very very wrong. You have however decided that you do not WANT to. Which you cant really blame the GM for.
- 16:01:28:22:26<@Talvieno> duck, you can have quackbot say that when chat moves fast and people are talking about REKT. XD
- 16:01:28:22:26<+Quackbot> Quaaack!
- 16:01:28:22:26<+Cha0zz> Naed
- 16:01:28:22:26<+Cha0zz> no
- 16:01:28:22:26<+DigitalDuck> I should do, yes.
- 16:01:28:22:26<+Naed> Cha0zz / yes.
- 16:01:28:22:26<+Cha0zz> nice to see that you have played too Naed
- 16:01:28:22:26<+Dinosawer> Naed, the missions are so hard that you need every bit of equipment you can get.
- 16:01:28:22:26<+Cha0zz> ^
- 16:01:28:22:26<+DigitalDuck> Failing the mission is an option.
- 16:01:28:22:26<+Dinosawer> If you don't get all the stuff you are somply way more likely to die.
- 16:01:28:22:26<+Naed> no, you guys THINK you need every piece of equipment you can get.
- 16:01:28:22:26<+Cornflakes> its either "use all the credits and have a chance to keep the ones you already spent" or "keep those i have still in cash and lose the ones i still invested"
- 16:01:28:22:27<+Dinosawer> Well Naed, I'm playing, you're not.
- 16:01:28:22:27<+Dinosawer> :p
- 16:01:28:22:27<+Cha0zz> ^
- 16:01:28:22:27<+Cornflakes> and we are in really deep shit right now without us doing anything stupid
- 16:01:28:22:27<+Cha0zz> and DigitalDuck about dying is an option
- 16:01:28:22:27<+Cha0zz> yes
- 16:01:28:22:28<+DigitalDuck> Herge cameo count: 2
- 16:01:28:22:28<+Cha0zz> it is if you want to wait months to start again
- 16:01:28:22:28<+Cornflakes> we were in even deeper shit if we werent so smart to get assets tal didnt initially plan us to use
- 16:01:28:22:28<+crashlander> aye
- 16:01:28:22:28<+DigitalDuck> Failure != dying
- 16:01:28:22:28<+Cha0zz> we would all've been dead
- 16:01:28:22:28<+SilverPC> Talvieno: REKT question
- 16:01:28:22:28<+Naed> Cha0zz and Dinosawer / pull those broomsticks out your arses.As DigitalDuck said. It is a game.
- 16:01:28:22:28<+SilverPC> best action for Aegagrus is being decided :D
- 16:01:28:22:28<+Cha0zz> Naed we know it's a game
- 16:01:28:22:28<+Cornflakes> and we want to have fun with that game :P
- 16:01:28:22:28<+SilverPC> you must prepare!
- 16:01:28:22:28<@Talvieno> I have so many pings
- 16:01:28:22:28<+Dinosawer> And we're discussing a way of making the game rules as fun as possible.
- 16:01:28:22:28<+SilverPC> :D
- 16:01:28:22:28<+Cornflakes> ^
- 16:01:28:22:28<+Cha0zz> ^
- 16:01:28:22:28<+Dinosawer> So no insults needed
- 16:01:28:22:29<+Dinosawer> :p
- 16:01:28:22:29<+crashlander> Naed likes insults
- 16:01:28:22:29<+Cha0zz> it's a new game that still needs polish
- 16:01:28:22:29<+DigitalDuck> Why not just make every character invincible>
- 16:01:28:22:29<+Cha0zz> we suggest polish as test players
- 16:01:28:22:29<+DigitalDuck> Then you don't have to wait months or lose credits!
- 16:01:28:22:29<+Naed> <Cha0zz> Naed we know it's a game <- you are acting like a bunch of kids whining that you cant "win"
- 16:01:28:22:29<+DigitalDuck> Obviously that's so much more fun, right!
- 16:01:28:22:29<+Cha0zz> we don't want to "win"
- 16:01:28:22:29<+Dinosawer> Sure we are Naed, sure
- 16:01:28:22:29<+Cha0zz> we want to have fun
- 16:01:28:22:30<+Cha0zz> and dying is not fun if you have to wait for months before you can continue playing
- 16:01:28:22:30<+Cornflakes> and surprise bumsax leading to less surprising bumsax afterwards isnt fun :V
- 16:01:28:22:30<+Cha0zz> nor is losing everything and making it almost impossible to play
- 16:01:28:22:30<+SilverPC> Honestly, I just want to die in the most entertaining way possible :D
- 16:01:28:22:30<+crashlander> We loose ships -> we get new, basic one -> we get owned next mission -> the circle repeats
- 16:01:28:22:30<+Naed> again. You THINK it will be impossible.
- 16:01:28:22:31<+Cha0zz> Naed you think it's not
- 16:01:28:22:31<+Cha0zz> yet you haven't even played it
- 16:01:28:22:31<+SilverPC> crashlander: if we all die, talv will tone down the next mission
- 16:01:28:22:31<+SilverPC> Dynamic difficulty bro!
- 16:01:28:22:31<+SilverPC> :D
- 16:01:28:22:31<+Naed> Cha0zz / i KNOW it wont be impossible.
- 16:01:28:22:31<@Talvieno> Lol, Silver Xd
- 16:01:28:22:31<@Talvieno> XD
- 16:01:28:22:31<+Cha0zz> how?
- 16:01:28:22:31<+Cha0zz> how do you know Naed
- 16:01:28:22:31<+Dinosawer> Well, you don't play, so I don't see how you'd know
- 16:01:28:22:31<+Cornflakes> and tal generally adheres to his own rules
- 16:01:28:22:31<+Naed> Cha0zz / because Talvieno would not be doing his job as GM if it was.
- 16:01:28:22:31<+SilverPC> :V
- 16:01:28:22:31<+SilverPC> exactly
- 16:01:28:22:31<+SilverPC> Dynamic Difficulty
- 16:01:28:22:31<+SilverPC> keep it fun
- 16:01:28:22:31<+SilverPC> and challenging
- 16:01:28:22:31<@Talvieno> I can't follow chat fast enough.
- 16:01:28:22:31<+SilverPC> but not impossible
- 16:01:28:22:32<+SilverPC> :D
- 16:01:28:22:32<+SilverPC> good
- 16:01:28:22:32<+Cha0zz> SilverPC it's not when we all die
- 16:01:28:22:32<+Cha0zz> it's when some die
- 16:01:28:22:32<+Naed> Cha0zz / and before you go and complain about things that you have bugger all idea about. Sit down, shut up, and restart that brain of yours please.
- 16:01:28:22:32<+Cha0zz> that creates a waay to big level difference
- 16:01:28:22:32<+Cha0zz> Naed I wasn't complaining
- 16:01:28:22:32<+Cornflakes> naed, calm down in attacking us
- 16:01:28:22:32<+Dinosawer> Naed, is it really impossible to have a discussion without throwing insults at us?
- 16:01:28:22:32<+Cornflakes> ^
- 16:01:28:22:32<+DigitalDuck> No, it's not.
- 16:01:28:22:32<+crashlander> Naed, we can insult you too
- 16:01:28:22:32<+crashlander> would be fun
- 16:01:28:22:32<+Cha0zz> and if you think that trowing insults at people is the best way to get what YOU want you need to grow up
- 16:01:28:22:33<+Dinosawer> Or acknowledging that maybe we do have an idea what we're talking about?
- 16:01:28:22:33<+SilverPC> Why are people being mean? :(
- 16:01:28:22:33<@Talvieno> :|
- 16:01:28:22:33 * DigitalDuck rolls his eyes.
- 16:01:28:22:33<+DigitalDuck> IT'S
- 16:01:28:22:33<+DigitalDuck> A
- 16:01:28:22:33<+DigitalDuck> FUCKING
- 16:01:28:22:33<+DigitalDuck> GAME
- 16:01:28:22:33<+DigitalDuck> STOP
- 16:01:28:22:33<+DigitalDuck> TAKING
- 16:01:28:22:33<+DigitalDuck> IT
- 16:01:28:22:33<+DigitalDuck> SO
- 16:01:28:22:33<+DigitalDuck> FUCKING
- 16:01:28:22:33<+DigitalDuck> SERIOUSLY
- 16:01:28:22:33<+Cha0zz> DigitalDuck we know
- 16:01:28:22:33<+DigitalDuck> JESUS
- 16:01:28:22:33<@Talvieno> wait
- 16:01:28:22:33<+Cha0zz> and we know that it's unpolished
- 16:01:28:22:33<@Talvieno> jesus is taking my game seriously? o.o
- 16:01:28:22:33<+Dinosawer> DigitalDuck, can you knock it off, that's not the point.
- 16:01:28:22:33<+crashlander> Jesus won't hel you
- 16:01:28:22:33<+Cha0zz> so we suggest improvements
- 16:01:28:22:33<+Naed> Dinosawer and Cha0zz / you are the ones that started out with the patronizing.
- 16:01:28:22:33<+DigitalDuck> You're acting like it's life and fucking death.
- 16:01:28:22:33<+SilverPC> Talvieno: :D
- 16:01:28:22:34<+SilverPC> cause it is
- 16:01:28:22:34<+SilverPC> for our characters
- 16:01:28:22:34<+SilverPC> :D
- 16:01:28:22:34<+SilverPC> I like aegagrus
- 16:01:28:22:34<+Dinosawer> DigitalDuck, I just want to talk about something and get insulted and called "whiny".
- 16:01:28:22:34<+DigitalDuck> What will happen to you guys when something actually important happens to you?
- 16:01:28:22:34<+DigitalDuck> Your brains will explode.
- 16:01:28:22:34<+SilverPC> like what duck?
- 16:01:28:22:34<+DigitalDuck> Illness, loss of loved ones, etc.
- 16:01:28:22:35<+DigitalDuck> I find it maddening that you're getting so heated over something so asinine.
- 16:01:28:22:35<+crashlander> hmmmm
- 16:01:28:22:35<+crashlander> I was in a fire once
- 16:01:28:22:35<+Cornflakes> we werent getting heated before naed and you started getting heated :P
- 16:01:28:22:35<+crashlander> my brains are still intact
- 16:01:28:22:35<+DigitalDuck> You were getting heated.
- 16:01:28:22:35<+SilverPC> why shouldnt we, most of us deal with regular bad events easily, but this is a way for us to have fun and let shit out :V
- 16:01:28:22:36<+DigitalDuck> You said, "TAL WE WANT TO KEEP MONEY."
- 16:01:28:22:36<+DigitalDuck> Tal said, "Naed what do you think?"
- 16:01:28:22:36<+DigitalDuck> Nead said, "No."
- 16:01:28:22:36<+DigitalDuck> You said "WAAAAH WE WANT TO KEEP MONEY"
- 16:01:28:22:36<@Talvieno> I'm seriously overloaded with pings.
- 16:01:28:22:36<+Cornflakes> im outta here
- 16:01:28:22:36<+Cornflakes> i dont have the patience for this right now
- 16:01:28:22:36<@Talvieno> :(
- 16:01:28:22:37<+SilverPC> poor CF
- 16:01:28:22:37<+SilverPC> :(
- 16:01:28:22:37<+Cha0zz> no DigitalDuck we're arguing our point of view
- 16:01:28:22:38<+Dinosawer> Naed said "no because x" and we say "we disagreee with x because y"
- 16:01:28:22:39<+DV> Aw man, finally finished reading REKTpost.
- 16:01:28:22:41<@Talvieno> I'm okay with you guys getting half your creds back. Not full creds tho. That kind of eliminates any sense of risk. At that point the only penalty for dying is just that you have to wait for the next mission, which isn't much of a penalty at all.
- 16:01:28:22:41<+Dinosawer> I never proposed full credits
- 16:01:28:22:41<+Cha0zz> 1) No-one is asking for full credits
- 16:01:28:22:41<+Dinosawer> But if you get back half it's literally better, credit-wise, to kill yourself and make a new character.
- 16:01:28:22:41<+SilverPC> Man i suggested half creds at the end of mission 1; as an incentive to people to play more
- 16:01:28:22:41<+SilverPC> :(
- 16:01:28:22:41<+Dinosawer> I was proposing a serious cut in what you earn after a mission.
- 16:01:28:22:42<+Cha0zz> 2) There is still the risk of dying which is currently pretty horrible since you have to wait months to be able to play again
- 16:01:28:22:42<+Dinosawer> Which is quite a punishment in itself.
- 16:01:28:22:42<+DigitalDuck> Oh no, I can't play a game, whatever will I do?
- 16:01:28:22:42<@Talvieno> dino, compared to 50 creds, 5-10 is next to nothing.
- 16:01:28:22:42<+Cornflakes> with 5-10 credits per 6 months it is
- 16:01:28:22:42<+Dinosawer> But you don't earn those 50
- 16:01:28:22:43<+Cha0zz> you forget that you scale the enemy levels Talvieno
- 16:01:28:22:43<+Cha0zz> if we go with starters gear we just don't do damage
- 16:01:28:22:43<+Dinosawer> 5 credits is an enormous amount.
- 16:01:28:22:43<+Cha0zz> ^
- 16:01:28:22:43<+Cornflakes> ^
- 16:01:28:22:43<+SilverPC> Talvieno: just leave the current rules in place, but allow players who have played multiple missions before, to start a new char with more credits and experience than a newbie char.
- 16:01:28:22:43<+Dinosawer> SilverPC, those are already there :p
- 16:01:28:22:44<+SilverPC> then aegagrus should have started off better than he did? :V
- 16:01:28:22:44<+Dinosawer> No
- 16:01:28:22:44<+Dinosawer> you never finished a mission
- 16:01:28:22:44<+SilverPC> Im not saying finished, Im saying played in
- 16:01:28:22:44<+Dinosawer> The rules say finish
- 16:01:28:22:44<+SilverPC> that way the bonus is reasonably fair
- 16:01:28:22:44<+Dinosawer> http://lt-rekt.wikidot.com/stats-and-skills#toc3
- 16:01:28:22:45<+SilverPC> anyone who started earlier in the REKT timeline starts at a better position
- 16:01:28:22:45<+Naed> As mentioned previously, there are rules. Those rules are obeyed by all, even the GM. Yet all you are currently doing is talking about how "hard" your life in the game is. You are, no matter how you slice and dice it. Comaplaining/whining about how Talvieno runs the game. Yet you are all so "set" in your way of thinking that you quite literally cant see the trees for the forest you are in. The amount of slack that Talvieno must be
- 16:01:28:22:45<+Naed> giving you guys behind the GM screen must be off the charts.
- 16:01:28:22:45<+Dinosawer> That's not really what we're talking about, though.
- 16:01:28:22:45<+Naed> With that said: Read and re-read the rules. And the try to understand them, because even from the so called "outside". It is blatantly obvious that a fair chunk of you have bugger all idea about how a game like this actually works (a game with a GM that is). Do you honestly think that a GM would wipe everyone out just for a laugh? <- if yes. I would advise you to say sorry to Talvieno, because you are basically pissing him up one
- 16:01:28:22:45<+Naed> side and down the other then. Have faith in your GM to lead you on a experience/story that, like life, goes up and down.
- 16:01:28:22:45<+Naed> And if any of that comes as a surprise. then read the rules, again.
- 16:01:28:22:45<+Cha0zz> Naed you may not know it but the rules are constantly adapted and changed
- 16:01:28:22:45<+Cha0zz> why?
- 16:01:28:22:45<+Cha0zz> because they are unfinished
- 16:01:28:22:46<@Talvieno> not at all constantly.
- 16:01:28:22:46<+Dinosawer> We've been suggesting improvements for the rules all the time, because they're new. Now we're suddenly whiners for doing exactly that. Why?
- 16:01:28:22:46<+Naed> And no, there is no TLDR. Read.
- 16:01:28:22:46<+DigitalDuck> ^
- 16:01:28:22:46<@Talvieno> I actually haven't changed them pretty much at all after the first mission.
- 16:01:28:22:46<+Dinosawer> It's a rule that has never even been actually used so far.
- 16:01:28:22:46<+crashlander> :D
- 16:01:28:22:46<+DigitalDuck> If it hasn't been used how can you possibly complain about it?
- 16:01:28:22:47<+DigitalDuck> How can you know what effect it will have on your character?
- 16:01:28:22:47<+Dinosawer> Because I read it
- 16:01:28:22:47<+Dinosawer> :p
- 16:01:28:22:47<+SilverPC> cause all the people who started mission one and survived are running mission 2
- 16:01:28:22:47<+DigitalDuck> Naed reads REKT.
- 16:01:28:22:47<+DigitalDuck> Yet you seem to think that means he's unqualified to comment on it.
- 16:01:28:22:47<+Cha0zz> Talvieno changed or fleshed out I mean
- 16:01:28:22:47<+SilverPC> I just feel like the rule is a bit too tough on people who play and get killed towards the end of a mission or by stupid dice rolls
- 16:01:28:22:48<+crashlander> Total Hull Loss makes you incompetitive
- 16:01:28:22:48<+crashlander> as easy as that
- 16:01:28:22:48<@Talvieno> Silver, I'm mildly inclined to agree on that point.
- 16:01:28:22:48<+SilverPC> hull loss doesnt, you get a free one
- 16:01:28:22:48<@Talvieno> It is difficult to start off as a new player.
- 16:01:28:22:48<+Dinosawer> Well, a fair part of the chars up top are close to losing their ship because they're just doing the mission. Not because they're doing stupid shit.
- 16:01:28:22:48<+Naed> SilverPC / Dice rolls are what they are. Again, the rules are the rules. The game is a game based on dice rolls. Shit happens.
- 16:01:28:22:48<+SilverPC> naed shush, I know that
- 16:01:28:22:49<+Cha0zz> Naed you keep stating the same thing
- 16:01:28:22:49<+SilverPC> you are being overly negative, and honestly, quite insulting
- 16:01:28:22:49<+Cha0zz> but rekt is a NEW game
- 16:01:28:22:49<+Dinosawer> There are gradations of shit.
- 16:01:28:22:49<+Cha0zz> the rules might not be perfect for a fun game
- 16:01:28:22:49<+DigitalDuck> See, you complain when someone insults you but the instant they talk you tell them to shush.
- 16:01:28:22:49<+Cha0zz> did you consider that?
- 16:01:28:22:49<+Naed> Cha0zz / because you are not actually "listening/comprehending" and if you are, you are doing a bang up job of not showing it.
- 16:01:28:22:49<@Talvieno> cha0zz - :(
- 16:01:28:22:49<+SilverPC> duck what?
- 16:01:28:22:49<+crashlander> duck
- 16:01:28:22:49<+Cha0zz> Talvieno why :( ?
- 16:01:28:22:49<+Dinosawer> I'm ok with "shit I lose stuff". I'm not okay with "shit I lose everything I got the last 2 years".
- 16:01:28:22:49<+crashlander> let us finish
- 16:01:28:22:49<+Naed> Cha0zz / did you ever consider that you have no idea about what you just said?
- 16:01:28:22:49<+crashlander> not an insult
- 16:01:28:22:50<+crashlander> duck, fuck off
- 16:01:28:22:50<+crashlander> isn one
- 16:01:28:22:50<+DigitalDuck> SHUSH I KNOW THAT
- 16:01:28:22:50<+DigitalDuck> SHUT UP
- 16:01:28:22:50<+DigitalDuck> GOD
- 16:01:28:22:50<+crashlander> why are we trying to derail arguments instead of refuting them?
- 16:01:28:22:50<+SilverPC> really duck, thats going a bit far
- 16:01:28:22:50<+DigitalDuck> I'm doing what you're doing.
- 16:01:28:22:50<+Cornflakes> naed, why are you avoiding the actual discussion?
- 16:01:28:22:50<+Cha0zz> I'm going away for a bit I don't think that I can continue to discuss this calmly
- 16:01:28:22:50<+Cornflakes> cha0zz makes a statement, and all you reply is "you have no clue"
- 16:01:28:22:50<+Naed> Cornflakes / which in your opinion is what exactly?
- 16:01:28:22:51<+DigitalDuck> Naed isn't avoiding the discussion.
- 16:01:28:22:51-!- Cha0zz is now known as Cha0zz[AFK]
- 16:01:28:22:51<+Cornflakes> looks to me like it
- 16:01:28:22:51<@Talvieno> Can we all just be a little calmer here please? :\
- 16:01:28:22:51<+crashlander> we are trying
- 16:01:28:22:51<+SilverPC> yeah :|
- 16:01:28:22:51<@Talvieno> More considerate?
- 16:01:28:22:51<@Talvieno> We're not enemies here.
- 16:01:28:22:51<+SilverPC> aegagrus might be but he is not here :V
- 16:01:28:22:51<@Talvieno> Any change I make or do not make is intended to make or keep the game fun.
- 16:01:28:22:52<@Talvieno> If I do or do not want to do something, there is a reason for it.
- 16:01:28:22:52<+Cornflakes> ((hopefully :V))
- 16:01:28:22:52<+Dinosawer> Yes, but you haven't really said anything about it.
- 16:01:28:22:52<+SilverPC> he has actually dino :P
- 16:01:28:22:52<+Dinosawer> I'm perfectly fine with a penalty for losing your ship.
- 16:01:28:22:52<+Dinosawer> There SHOULD be one.
- 16:01:28:22:53<+Dinosawer> I simply want to discuss it's magnitude.
- 16:01:28:22:53<+SilverPC> I thought the penalty was losing the ship?
- 16:01:28:22:53<+SilverPC> and all the things on it
- 16:01:28:22:53<+SilverPC> and you got given a new casket
- 16:01:28:22:53<+Dinosawer> Yes, atm it is.
- 16:01:28:22:53<+SilverPC> but not new items
- 16:01:28:22:53<+SilverPC> thats fair
- 16:01:28:22:53<+Dinosawer> Which means you lose all your non-exp progress.
- 16:01:28:22:53<+SilverPC> as survival means you get cash at the end for salvage and winning
- 16:01:28:22:53<+Dinosawer> Everything you earned in the last years.
- 16:01:28:22:54<+SilverPC> only if its all invested in the ship
- 16:01:28:22:54<+Dinosawer> What else is there?
- 16:01:28:22:54<+Cornflakes> theres not much else to invest in
- 16:01:28:22:54<+SilverPC> and who has said you cant salvage the laser off your ship
- 16:01:28:22:54<+crashlander> yeah
- 16:01:28:22:54<+Dinosawer> Everything is ship
- 16:01:28:22:54<+DigitalDuck> Infantry weapons?
- 16:01:28:22:54<+Dinosawer> infantry is free.
- 16:01:28:22:54<+crashlander> it's not like you can buy hookers
- 16:01:28:22:54<+DigitalDuck> Sure, but still.
- 16:01:28:22:54<+Dinosawer> You can invest maybe 5 creds into infantry
- 16:01:28:22:54<+Dinosawer> and that's it.
- 16:01:28:22:54<+DigitalDuck> 5 credits is a lot, Dino.
- 16:01:28:22:54<+SilverPC> then suggest more infantry items? :P
- 16:01:28:22:54<+crashlander> you can't carry them all
- 16:01:28:22:55<+Dinosawer> DigitalDuck, it doesn't count up towards higher levels, though.
- 16:01:28:22:55<+SilverPC> suggest items that let you carry more? :V
- 16:01:28:22:55<+Dinosawer> It stays 5 creds while your ship might get 30.
- 16:01:28:22:55<+Dinosawer> Or 50.
- 16:01:28:22:55<+SilverPC> like a backpack :P
- 16:01:28:22:55<+Cornflakes> we already have a backpack
- 16:01:28:22:55<+crashlander> yes
- 16:01:28:22:55<+Cornflakes> per default
- 16:01:28:22:55<+crashlander> we are limited by strength
- 16:01:28:22:55<+SilverPC> if you have spent that much on your ship, then you are likely to die with it
- 16:01:28:22:56<+Cornflakes> not really
- 16:01:28:22:56<+SilverPC> and likely to earn more from any given mission anyway
- 16:01:28:22:56<+Cornflakes> i smashed two ships yet
- 16:01:28:22:56<+Cornflakes> and didnt die with them once
- 16:01:28:22:56<+Dinosawer> SilverPC, Tonon lost his ship in turn 2.
- 16:01:28:22:56<+Detritus> Just learned about Jaundice o.O
- 16:01:28:22:56<+crashlander> and didn't do it by being stupid, I might add
- 16:01:28:22:56<+Cornflakes> the first one maybe :V
- 16:01:28:22:56<+crashlander> Flakes, not Tonon
- 16:01:28:22:56<+Detritus> (sry to interrupt)
- 16:01:28:22:57<+crashlander> and more advanced ships are geared for survival
- 16:01:28:22:57<+Dinosawer> There's a lot of people who have serious ship damage after 1 turn of combat, and not because they did stupid things.
- 16:01:28:22:57<+Dinosawer> (like BFett)
- 16:01:28:22:57<+SilverPC> and how many credits had he invested in that
- 16:01:28:22:57<+Dinosawer> 5
- 16:01:28:22:57<+crashlander> all :)
- 16:01:28:22:57<+SilverPC> and how much will he get if he survives the mission?
- 16:01:28:22:57<+SilverPC> :V
- 16:01:28:22:57<+Dinosawer> And BFett, about 25?
- 16:01:28:22:57<+Dinosawer> And he'll get 5-10
- 16:01:28:22:57<+Dinosawer> Sooooo
- 16:01:28:22:57<+SilverPC> exactly
- 16:01:28:22:57<+SilverPC> he will be reimbursed fully
- 16:01:28:22:57<+Dinosawer> What
- 16:01:28:22:58<+SilverPC> if he can salvage parts of his ship too
- 16:01:28:22:58<+Dinosawer> since when is 25=5-10
- 16:01:28:22:58<+SilverPC> those will be free
- 16:01:28:22:58<+SilverPC> <Dinosawer>: 5 < -
- 16:01:28:22:58<+Dinosawer> You can't salvage if your ship is exploded SilverPC
- 16:01:28:22:58<+Naed> remember the comment about putting all your eggs in one basket?
- 16:01:28:22:58-!- Talvieno is now known as tal_in_dev_meeting
- 16:01:28:22:58<+SilverPC> I agree with Naed on that one
- 16:01:28:22:58<+DigitalDuck> Nah, obviously we need egg insurance.
- 16:01:28:22:58<+Cornflakes> we only have that one basket
- 16:01:28:22:59<+SilverPC> egg insurance however COULD be a thing
- 16:01:28:22:59<+Naed> DigitalDuck / you are biased on that one, being a duck and all
- 16:01:28:22:59<+Dinosawer> Naed, I know, but the difficulty level requires as much stuff as we need. We're likely to lose a lot of people as it is.
- 16:01:28:22:59<+DigitalDuck> True. :D
- 16:01:28:22:59<@tal_in_dev_meeting> Dinosawer> There's a lot of people who have serious ship damage after 1 turn of combat, and not because they did stupid things.
- 16:01:28:22:59<@tal_in_dev_meeting> <Dinosawer> (like BFett)
- 16:01:28:22:59<@tal_in_dev_meeting> Not true.
- 16:01:28:22:59<@tal_in_dev_meeting> BFett tried to back up two kilometers.
- 16:01:28:22:59<+Quackbot> Quaack!!
- 16:01:28:22:59<+Dinosawer> That was the turn before tal :p
- 16:01:28:22:59<+DigitalDuck> No, Quackbot. "back", not "quack".
- 16:01:28:22:59<+Quackbot> QUACK!
- 16:01:28:22:59<@tal_in_dev_meeting> Fallout from stupid decisions can carry on to later turns.
- 16:01:28:22:59<+Naed> Dinosawer / you have to remember that your GM is doing what he is doing for a reason. Trust your GM.
- 16:01:28:23:00<+SilverPC> tal_in_dev_meeting: how would you feel about insurance, pay 1 credit per mission to have it, and then pay a Excess of like 20% of the ships cost if it explodes?
- 16:01:28:23:00<+Dinosawer> I trust him.
- 16:01:28:23:00<+Dinosawer> That doesn't mean I can't make a suggestion.
- 16:01:28:23:00<+Cornflakes> ^
- 16:01:28:23:00<+Dinosawer> As I have many times before.
- 16:01:28:23:00<@tal_in_dev_meeting> it doesn't feel like suggestions from my perspective tho, in this case.
- 16:01:28:23:00<+DigitalDuck> Yes, but you're making the assumption that he's killing people for no reason.
- 16:01:28:23:00<+SilverPC> (mine is :V)
- 16:01:28:23:01<+Naed> what DigitalDuck just said.
- 16:01:28:23:01<+Dinosawer> Well, he did say he wanted at least a fifth of the people to die this mission, soooooo
- 16:01:28:23:01<+SilverPC> My only complaint was about having to complete a mission to get the benefit of starting with a slightly better character
- 16:01:28:23:01<+DigitalDuck> If that's what you feel, then THAT'S what you need to talk about. Not the whole death compensation thing.
- 16:01:28:23:01<+Naed> Dinosawer / what he says and what he does. Are not necesarrily the same thing.
- 16:01:28:23:01<+SilverPC> dice also fall where they may
- 16:01:28:23:01<+Dinosawer> Well, sure. But even then there's the random factor.
- 16:01:28:23:01<+Naed> that too SilverPC
- 16:01:28:23:02<+Naed> Dinosawer / yes, because it is a game.
- 16:01:28:23:02<+SilverPC> So what about the insurance option I suggested up there then guys? would that work?
- 16:01:28:23:02<+DigitalDuck> There's the random factor, but Tal is GM.
- 16:01:28:23:02<+DigitalDuck> If Tal is making you die when you've done nothing wrong, that's on Tal.
- 16:01:28:23:02<+SilverPC> or more likely on the dice :V
- 16:01:28:23:02<+DigitalDuck> No.
- 16:01:28:23:03<+Naed> <DigitalDuck> If Tal is making you die when you've done nothing wrong, that's on Tal. <- Bingo!'
- 16:01:28:23:03<+SilverPC> I dont agree with that
- 16:01:28:23:03<+SilverPC> not doing something wrong isnt the same as doing the right thing
- 16:01:28:23:03<+Dinosawer> Other point: currently you get more creds if you die and make a second char then of you lose your ship and live.
- 16:01:28:23:03<+Naed> As said previously, Trust your GM to deliver an experience/story to you.
- 16:01:28:23:03<+Dinosawer> Which seems..odd.
- 16:01:28:23:03<+DigitalDuck> The GM is not a slave to the dice, SilverPC.
- 16:01:28:23:04<+Naed> SilverPC / you do not have the necessary information to know that.
- 16:01:28:23:04<@tal_in_dev_meeting> well, we can delete that rule then, dino, because it doesn't make sense. ¯\_(ツ)_/¯
- 16:01:28:23:04<+Dinosawer> I'm not sure what you're getting at now
- 16:01:28:23:04<+DigitalDuck> Permadeath for everyone!
- 16:01:28:23:04<+DigitalDuck> \o/
- 16:01:28:23:04<+SilverPC> Nor do you Naed
- 16:01:28:23:04<+Taiya> \o/
- 16:01:28:23:05<+Naed> SilverPC / i aint saying i do. But i have played enough games both as player and GM to recognise situations where a GM cant tell you without spoiling things for you.
- 16:01:28:23:05<+Naed> and what you are talking about there, is a situation like that.
- 16:01:28:23:05-!- Cha0zz[AFK] is now known as Cha0zz
- 16:01:28:23:06<+Cha0zz> I'm going
- 16:01:28:23:06<+Dinosawer> Tal, I'm not suggesting removing the second char rules and you know that :p
- 16:01:28:23:06<+crashlander> see you cha0zz o/
- 16:01:28:23:06<+Cha0zz> good luck figuring it out everyone
- 16:01:28:23:06<+Taiya> o/
- 16:01:28:23:06<+Cha0zz> o/
- 16:01:28:23:06<+Dinosawer> later Cha0zz
- 16:01:28:23:06<+Oddly> gn
- 16:01:28:23:06<+Naed> enjoy Cha0zz
- 16:01:28:23:06<@tal_in_dev_meeting> o/ see you later, cha0zz
- 16:01:28:23:06<+DigitalDuck> Have fun.
- 16:01:28:23:06<+Cha0zz> >.>
- 16:01:28:23:06<+Cornflakes> errrrr
- 16:01:28:23:06<+Cha0zz> why do you keep saying have fun?
- 16:01:28:23:06<+Cornflakes> where did we touch anything that could be spoilery?
- 16:01:28:23:06<+DigitalDuck> It's one way of saying "bye"?
- 16:01:28:23:07<+Cha0zz> oh
- 16:01:28:23:07<+SilverPC> Naed, no, I have played as both GM and player enough times too, if the player doesnt have enough info and is making poor decisions because of it, thats on the player. The player ALWAYS has a way of gathering info
- 16:01:28:23:07<+Cha0zz> didn't know that
- 16:01:28:23:07<+DigitalDuck> Be good, have fun, enjoy yourself, etc.
- 16:01:28:23:07<+Cha0zz> sounded a bit odd :P
- 16:01:28:23:07<+Cha0zz> thanks though
- 16:01:28:23:07<+Cha0zz> ciao
- 16:01:28:23:07<+Oddly> odd is my middle name
- 16:01:28:23:07<+Naed> Cornflakes / anytime you ask a GM for a "reason" for X action, you are going very close to that.
- 16:01:28:23:07<+DigitalDuck> The job of the player is to make good decisions based on the information they have.
- 16:01:28:23:07<+Naed> SilverPC / from my POV, the players are not taking advantage of what they rules give them.
- 16:01:28:23:08<+Oddly> by the way guys, black sails season 3 just started
- 16:01:28:23:08<+Naed> they rules= the rules
- 16:01:28:23:08<+DigitalDuck> If the player is making poor decisions based on the information they have, that's on them.
- 16:01:28:23:08<+DigitalDuck> If the player is making good decisions based on the information they have, but it turns out to have adverse effects that the player can never recover from, that's on the GM.
- 16:01:28:23:09<+SilverPC> Duck, that means the player has made a poor decision, part of having incomplete information is knowing when it's useful to not act according to it.
- 16:01:28:23:09<+crashlander> Right now, it's more efficient money-wise to shoot yourself in the head and start a new character. You'll partially loose the points but you can always tailor them well to use that cool weaponry you can buy. And it doesn't feel right that penalty for death can be lower than penalty for a hull loss.
- 16:01:28:23:09<+SilverPC> crash I feel thats wrong, more weapons does not in anyway trump more skills
- 16:01:28:23:10<+SilverPC> better to lose a few extra weapons than the better dice rolls
- 16:01:28:23:10<+DigitalDuck> No, I mean a good decision based on the information they have, SilvePC.
- 16:01:28:23:10<+TGS> No win/No recovery situations are bad, but if you're ever in a situation where you can make a few poor decisions and never recover from it, that to me is a badly designed game structure which yes is a result of bad GMing.
- 16:01:28:23:10<+crashlander> moar weapons = moar attacks in REKT
- 16:01:28:23:10<+SilverPC> duck what seems like a good decision at the time to the player isnt always a good decision.
- 16:01:28:23:10<+Dinosawer> SilverPC, that's mathematically false.
- 16:01:28:23:11<+Dinosawer> You have better odds of hitting with more weapons and lower stats.
- 16:01:28:23:11<+crashlander> moar attacks = more damage to the enemy
- 16:01:28:23:11<+DigitalDuck> Right, but if a good decision leads to irrecoverable failure then it's the fault of the GM, not the player.
- 16:01:28:23:11<+SilverPC> only if you hit crash, dino then the balance is wrong there
- 16:01:28:23:11<+Dinosawer> Only if I what
- 16:01:28:23:11-!- crashlander is now known as outlander
- 16:01:28:23:11<+outlander> :)
- 16:01:28:23:11<@DWMagus> Wow, that was heated.
- 16:01:28:23:12<+Dinosawer> No, I just did the math.
- 16:01:28:23:12<+Dinosawer> :p
- 16:01:28:23:12 * Cornflakes hands magus the popcorn bucket
- 16:01:28:23:12<@DWMagus> I come back and see more in my history in the last hour than all day.
- 16:01:28:23:12<+SilverPC> Duck no not always, the GM can only lead the player towards the correct decision
- 16:01:28:23:12<+SilverPC> dinosawer; no Im saying the games balance is wrong, not your math
- 16:01:28:23:12<+Dinosawer> ¯\_(ツ)_/¯
- 16:01:28:23:12<+DigitalDuck> No, SilverPC, the GM can control the outcomes of decisions.
- 16:01:28:23:12<@tal_in_dev_meeting> sorry DWMagus, they're ranting about my GM skills.
- 16:01:28:23:12<+outlander> the rules are rules :)
- 16:01:28:23:12<+outlander> nope
- 16:01:28:23:12<@DWMagus> I noticed.
- 16:01:28:23:12<+outlander> not at all
- 16:01:28:23:12<+SilverPC> I think tal is a good DM :V
- 16:01:28:23:13<+DigitalDuck> ^
- 16:01:28:23:13<+Dinosawer> We're not Tal :p
- 16:01:28:23:13<+Cornflakes> except when you have to write half essays to cover iTALian strikes
- 16:01:28:23:13<+Cornflakes> :V
- 16:01:28:23:13<@DWMagus> Tal: Best thing I can say, is be more steadfast. What you're experiencing as a GM feels very similar how most indie developers feel when doing crowdfundng.
- 16:01:28:23:13<+SilverPC> I think duck blames the DM for more than the DM should be blamed for
- 16:01:28:23:13<+DigitalDuck> ?
- 16:01:28:23:13<+outlander> we are saying that a ruleset that makes it easier to start over after you've lost your ship in REKT might need to be adjusted a bit.
- 16:01:28:23:13<+DigitalDuck> What?
- 16:01:28:23:13<+DigitalDuck> The other way around, surely?
- 16:01:28:23:13<@DWMagus> Nah, Naed and Duck just don't want the GM holding peoples' hands.
- 16:01:28:23:14<+SilverPC> if the players make what they think is a good decision, but only looks that way because the players havent gathered enough info, then thats on the players
- 16:01:28:23:14<+SilverPC> not on the DM
- 16:01:28:23:14<@tal_in_dev_meeting> I know, hence why I suggested removing the odd rule about starting over, OR giving half back if you lose your ship but don't die.
- 16:01:28:23:14<+DigitalDuck> THAT'S NOT WHAT I SAID
- 16:01:28:23:14<+SilverPC> if the DM never allows a player to gather that info, then thats on the DM
- 16:01:28:23:14<+DigitalDuck> REEEEAAAAD
- 16:01:28:23:14<@tal_in_dev_meeting> (at outlander)
- 16:01:28:23:15<+SilverPC> <DigitalDuck>: Right, but if a good decision leads to irrecoverable failure then it's the fault of the GM, not the player. <- Im saying a the player is not making the absolute good desision
- 16:01:28:23:15<@DWMagus> Tal: Personally I prefer things like permadeath or at least permanent loss. You can always tailor the campaign further out to help make up for it. Kind of like a 'scripted event' you see in video games.
- 16:01:28:23:15<+DigitalDuck> SilverPC: But I am.
- 16:01:28:23:15<+Dinosawer> tal_in_dev_meeting, I'm not averse of that, but a second char gets half +5. That's what I'm saying.
- 16:01:28:23:15<+SilverPC> Duck, we havent had a single instance of that happen in REKT
- 16:01:28:23:15<+Dinosawer> If you want to do it that way, fine by me.
- 16:01:28:23:15<+DigitalDuck> No, I agree.
- 16:01:28:23:15<+SilverPC> then why were you arguing that point? :V
- 16:01:28:23:15<+Dinosawer> You're da boss.
- 16:01:28:23:15<@tal_in_dev_meeting> well, then, let's remove the odd rule, which kinda got thrown in there without me really thinking it through.
- 16:01:28:23:16<+Dinosawer> what
- 16:01:28:23:16<+outlander> wait wait Tal
- 16:01:28:23:16<+DigitalDuck> That's exactly what I was arguing when you guys were talking about people losing their ships without doing anything wrong.
- 16:01:28:23:16<+Dinosawer> That's the opposite of what I just said
- 16:01:28:23:16<+Dinosawer> :(
- 16:01:28:23:16<+outlander> Just think about how to make hull loss more bearable compared to starting over
- 16:01:28:23:17<+Cornflakes> or... well... make hull loss less likely to occur
- 16:01:28:23:17<+SilverPC> Duck, they entered battle, that was the wrong decision :V
- 16:01:28:23:17<+Cornflakes> less critical existence failure and more disabling
- 16:01:28:23:17<+SilverPC> allow Salvage of hulls then? :V
- 16:01:28:23:17<+SilverPC> unless of course they would actually be wipe out
- 16:01:28:23:17<+outlander> maybe give ships player owns instead of the basic one?
- 16:01:28:23:17<+SilverPC> like with excessive force, or antimatter :V
- 16:01:28:23:17<+SilverPC> (which is excessive force)
- 16:01:28:23:18<+Cornflakes> silver, we have both, every time :V
- 16:01:28:23:18<+outlander> and allow to restore a certain number of items for free?
- 16:01:28:23:18<+SilverPC> then the ship deserves to explode past usability
- 16:01:28:23:18<+SilverPC> and we should buy insurance in that case
- 16:01:28:23:18<@DWMagus> OR EVEN BETTER! Make Hull loss a part of the story required to progress!
- 16:01:28:23:18<@DWMagus> A NOVEL idea! :D
- 16:01:28:23:18<+SilverPC> :V
- 16:01:28:23:18<+Cornflakes> lol
- 16:01:28:23:18<+Cornflakes> i hate games which do that :V
- 16:01:28:23:18<+outlander> Like
- 16:01:28:23:18<+outlander> yeah
- 16:01:28:23:18<+SilverPC> Who wants to be a Service Desk Analyst at my work? :V
- 16:01:28:23:19<+Cornflakes> "you have to die in this section you fought the last 20 minutes to survive and nothing happened"
- 16:01:28:23:19<+outlander> I'll get blown up, and decide to ride with Francis
- 16:01:28:23:19 * tal_in_dev_meeting headdesks
- 16:01:28:23:19<+SilverPC> oh wait thats onsite with customer :V
- 16:01:28:23:19<@DWMagus> If it's a part of the narrative, then that's the way it is.
- 16:01:28:23:19<+DigitalDuck> I have a red mark on my head from the headdesks and facepalms.
- 16:01:28:23:19<+SilverPC> :V
- 16:01:28:23:19<+SilverPC> well stop doing them then
- 16:01:28:23:19<+DigitalDuck> Literally, the upper-right portion of my face is redder than the rest of it.
- 16:01:28:23:20<+Dinosawer> tal_in_dev_meeting, I'm OK with the half you're proposing, I'm just pointing out that a new char gets a tad more. That's not a reason to remove the second char rule :p
- 16:01:28:23:20<+SilverPC> why would you do that?
- 16:01:28:23:20 * tal_in_dev_meeting headkeyboards
- 16:01:28:23:20<+Naed> are the bunch of you seriously saying: give us easy mode?
- 16:01:28:23:20<+outlander> Naed
- 16:01:28:23:20<+DigitalDuck> Let's make every character completely invincible!
- 16:01:28:23:20<+SilverPC> Im not
- 16:01:28:23:21<+Naed> because it sure as hell read exactly like that from my end
- 16:01:28:23:21<+SilverPC> :V
- 16:01:28:23:21<+Dinosawer> There's something between easy and extremely hard
- 16:01:28:23:21<+DigitalDuck> If the characters can't die then you don't need to reimburse them when they do!
- 16:01:28:23:21<+Cornflakes> we want to be able to recover under a year of work
- 16:01:28:23:21-!- Cha0zz is now known as Cha0zz[AWAY]
- 16:01:28:23:21<+outlander> Naed, currently, if you die and start another character we'll get more money than if we loose our ship but survive the mission.
- 16:01:28:23:21<+DigitalDuck> It shouldn't be work.
- 16:01:28:23:21<+Cornflakes> "work"
- 16:01:28:23:22<+Naed> outlander / and what did Talvieno just say about that rule?
- 16:01:28:23:22<+outlander> he said to throw it away
- 16:01:28:23:22<+Dinosawer> Well, I hipe he was joking
- 16:01:28:23:22<@tal_in_dev_meeting> (that I added it without thinking it through)
- 16:01:28:23:22<+Dinosawer> *o
- 16:01:28:23:22<+Naed> outlander / then why are you japping on about it?
- 16:01:28:23:22<+outlander> but then what are we going to have instead?
- 16:01:28:23:22<+Dinosawer> Because that's the exact opposite of what we're talking about.
- 16:01:28:23:22<+outlander> yes.
- 16:01:28:23:22<+Dinosawer> Which is...
- 16:01:28:23:22<+DigitalDuck> Yes, because you're talking about making the game easier.
- 16:01:28:23:22<+Cornflakes> more unrecoverable buttsex outlander
- 16:01:28:23:23<+outlander> hmmm?
- 16:01:28:23:23<+Cornflakes> [23:22] <outlander> but then what are we going to have instead?
- 16:01:28:23:23<@DWMagus> Have you ever thought about playing Tal at his own game?
- 16:01:28:23:23<+outlander> ah
- 16:01:28:23:23<+outlander> ok.
- 16:01:28:23:23<@DWMagus> Seriously, start a sock-puppet account.
- 16:01:28:23:23<@DWMagus> Create a second character, that's more of a mastermind type.
- 16:01:28:23:23<@DWMagus> And thus you can use that character as a human shield! :D
- 16:01:28:23:23<+Cornflakes> lol
- 16:01:28:23:23<+DigitalDuck> :D
- 16:01:28:23:23<+outlander> Magus - we have enough time for that
- 16:01:28:23:23<+outlander> sure
- 16:01:28:23:23<+Naed> shush DWMagus dont tell them to actually read the rules and use it to their advantage.
- 16:01:28:23:24<+DigitalDuck> Six sockpuppet accounts, all in the same squad.
- 16:01:28:23:24<+outlander> let's forget our RL and do exactly that.
- 16:01:28:23:24<+Dinosawer> I don't wanna give tal more work by making more chars ¯\_(ツ)_/¯
- 16:01:28:23:24<+DigitalDuck> Francis can lead his own squad of mini-Francis!
- 16:01:28:23:24<+outlander> Naed: not funny.
- 16:01:28:23:24<+outlander> Duck: not funny.
- 16:01:28:23:24<@DWMagus> Hey, if people like TriggerHappy can play without being incredibly in-depth, it shouldn't be hard to create another account. XD
- 16:01:28:23:24<+DigitalDuck> Wow.
- 16:01:28:23:25<+DigitalDuck> Someone's offended.
- 16:01:28:23:25<+outlander> no
- 16:01:28:23:25<+Naed> outlander / what are you offended about now?
- 16:01:28:23:25<+outlander> I'm not offended
- 16:01:28:23:25<+Cornflakes> naed, so what are you referring to with "read the rules". im pretty sure you have something specific in mind, would you care to enlighten me?
- 16:01:28:23:25<+outlander> I'm oozing love and happiness
- 16:01:28:23:25<+Cornflakes> PPPFFFRRRTTT
- 16:01:28:23:25<+outlander> oh wait
- 16:01:28:23:25<+outlander> that's my nose running
- 16:01:28:23:26<+outlander> no, I'm not offended
- 16:01:28:23:26<+DigitalDuck> That's okay, Cornflakes just blew it for you.
- 16:01:28:23:26<+outlander> just saying that it's not funny
- 16:01:28:23:26<+Naed> Cornflakes / as mentioned previously. You (the players) are not taking advantage of how the rules actually are.
- 16:01:28:23:26<+Dinosawer> In what way?
- 16:01:28:23:26<+Cornflakes> ^
- 16:01:28:23:26<+Naed> outlander / i am asking you what isnt funny.
- 16:01:28:23:26<+DigitalDuck> DISSENT
- 16:01:28:23:26<+Cornflakes> another statement without actual content :V
- 16:01:28:23:26<+outlander> <Naed>shush DWMagus dont tell them to actually read the rules and use it to their advantage.
- 16:01:28:23:26<+Naed> outlander / how is that not funny?
- 16:01:28:23:26<@DWMagus> Naed is telling you to think outside the box.
- 16:01:28:23:27<+outlander> I don't find it funny
- 16:01:28:23:27<@DWMagus> The whole entire basis of the game is that you all are prisoners.
- 16:01:28:23:27<+outlander> I don't know
- 16:01:28:23:27<+DigitalDuck> Then don't laugh.
- 16:01:28:23:27<+outlander> fun is subjective
- 16:01:28:23:27<+outlander> so
- 16:01:28:23:27<+outlander> O Naed
- 16:01:28:23:27<@DWMagus> Kind of like how Eve does allow people to scam others within the game, to backstab, and so forth.
- 16:01:28:23:27<+outlander> enlighten us
- 16:01:28:23:27<+outlander> how to use the rules to our advantage?
- 16:01:28:23:27<+outlander> that we, a brainless herd of sheeple, can't see?
- 16:01:28:23:28<+Naed> outlander / as you yourself said: i dont play the game. So why should i?
- 16:01:28:23:28<+outlander> I didn't say it, actually.
- 16:01:28:23:28<+Cornflakes> neither did i
- 16:01:28:23:28<+Naed> take advantage of the rules
- 16:01:28:23:28<@DWMagus> When I start a new video game on the NES, I learn the rules in different ways. How far do my shots go; how close to an edge I can get to before I fall? Where is the hit box exactly.
- 16:01:28:23:28<+Naed> think for crying out loud!
- 16:01:28:23:28<+outlander> so that's a generic advice?
- 16:01:28:23:28<+Cornflakes> seems like it
- 16:01:28:23:29<+outlander> like, stay well, eat vedgies, have more sex?
- 16:01:28:23:29<+outlander> thank you Naed
- 16:01:28:23:29<+DigitalDuck> NOT FUNNY OUTLANDER
- 16:01:28:23:29<+outlander> I don't even know how I would have done without you
- 16:01:28:23:29<+Naed> outlander / no, it is not generic. Because for some reason, you seem to have disabled your "think of how the rules actually work" part of your mind.
- 16:01:28:23:29<+outlander> then don't laugh duck
- 16:01:28:23:29<+Dinosawer> I know the rules by heart, I'm fairly sure I already use them to most of their potential.
- 16:01:28:23:29<+outlander> I didn't
- 16:01:28:23:29<+Dinosawer> I'm open for suggestions, though.
- 16:01:28:23:29<+outlander> read my parts of the game
- 16:01:28:23:30<+outlander> I'm one of the least damaged folks
- 16:01:28:23:30<+outlander> and I've master-minded the entire assault thing
- 16:01:28:23:30<@DWMagus> I would laugh hysterically if the whole point of the current aspect is to have everyone die so they can PURPOSELY restart with more money. XD
- 16:01:28:23:30<+outlander> and the shields, and the nuke
- 16:01:28:23:30<+Naed> <outlander> and I've master-minded the entire assault thing <- do you honestly think you did that?
- 16:01:28:23:30<+Naed> the GM allowed that to happen.
- 16:01:28:23:31<+Naed> Use the rules to your advantage.
- 16:01:28:23:31<+Dinosawer> Either way, since it's apparently not possible to have a conversation about this without apparently being someone who can't handle the difficulty, I'll be playing more starcraft
- 16:01:28:23:31<+Cornflakes> and i allow you now to come down from your high horse naed
- 16:01:28:23:31<+Cornflakes> ^
- 16:01:28:23:31<@DWMagus> A better question is; do you really think the GM will let you die?
- 16:01:28:23:31<+DigitalDuck> Who's on the high horse?
- 16:01:28:23:31<+outlander> yes.
- 16:01:28:23:31<+Dinosawer[mobile]> Yes
- 16:01:28:23:31<+Cornflakes> ack
- 16:01:28:23:31<@DWMagus> And I don't mean because you purposely made stupid moves.
- 16:01:28:23:31<+DigitalDuck> Because apparently gravity has been flipped.
- 16:01:28:23:32<@tal_in_dev_meeting> DWMagus - you mean unfairly die?
- 16:01:28:23:32<@DWMagus> Tal's response is all I needed to know. :D
- 16:01:28:23:32<+DigitalDuck> If Francis can survive removing a helmet, you guys are fine.
- 16:01:28:23:32<@tal_in_dev_meeting> hmm? PM?
- 16:01:28:23:32<@DWMagus> Nope.
- 16:01:28:23:32<@DWMagus> No need.
- 16:01:28:23:32<+Cornflakes> duck, im sitting here asking naed for whatever he is thinking of and his answer is "i wont tell that YOU sheeple"
- 16:01:28:23:32<@DWMagus> By asking that question you perfectly summed up what I wanted to say.
- 16:01:28:23:32<+DigitalDuck> I didn't hear him say that.
- 16:01:28:23:32<@tal_in_dev_meeting> :|
- 16:01:28:23:33<+Naed> Cornflakes / hm? would you mind to at least quote me right?
- 16:01:28:23:33<@DWMagus> No sarcasm here, Tal. You're perfect right now. :)
- 16:01:28:23:33<@tal_in_dev_meeting> okay.
- 16:01:28:23:33<@tal_in_dev_meeting> :) nice to hear someone say that. lol
- 16:01:28:23:33<+Cornflakes> insert "essentially" where approbiate
- 16:01:28:23:33<+DigitalDuck> I heard him essentially say "use the rules to beat the GM".
- 16:01:28:23:33<+Cornflakes> and i asked him "what rules did you think of"
- 16:01:28:23:34<+outlander> Naed: I gave the idea and made an attack plan. My character spoke to the NPCs to ensure it's carried out. Yes, I used everything rules allowed me to make it happen. And I was still subjected to iTALian strike because 'high speed' means 'too high to handle', and I should have told 'maximum safe speed' instead. My bad, and I've lived with it, and it's ok. But the rest work out extremely well. I'm using the rules, don't you worry.
- 16:01:28:23:34<+DigitalDuck> Which is exactly the goal of these kinds of games.
- 16:01:28:23:34<+Naed> Cornflakes / ALL OF THEM!
- 16:01:28:23:34<+Cornflakes> useless answer is useless
- 16:01:28:23:34<@DWMagus> It's more accurate than your rebuttals though. ;)
- 16:01:28:23:34<+DigitalDuck> ^
- 16:01:28:23:35<+Naed> Cornflakes / if you are stubborn on your POV/mindset. Then yes. It is very much useless
- 16:01:28:23:35<@DWMagus> Maybe it's me. Alright, let me verify.
- 16:01:28:23:35<@DWMagus> Is Naed, Duck, and I in on some sort of in-joke no one else is aware of?
- 16:01:28:23:35<@DWMagus> Because it feels like we are.
- 16:01:28:23:35<+DigitalDuck> I'm not sure. Are we?
- 16:01:28:23:35<+Naed> i hope.
- 16:01:28:23:35<@DWMagus> I guess so? We seem to understand something they don't.
- 16:01:28:23:36<+DigitalDuck> I'm playing as an idiot and seem to be with you guys, so I wouldn't treat that as a good thing. :D
- 16:01:28:23:36<+Jimmy42> Idiots, idiots everywhere.
- 16:01:28:23:36<@DWMagus> Ooo, I wonder if I can get Tal to drop hints.
- 16:01:28:23:36<@DWMagus> Tal: Are the rules that the 'game' plays by the same rules that you 'run' the game by?
- 16:01:28:23:36<+Naed> i know a good DWMagus!
- 16:01:28:23:36<+Naed> awww, spoil sport!
- 16:01:28:23:37<+DigitalDuck> Shhhh. :D
- 16:01:28:23:37<@DWMagus> Tal, you can choose to answer that or not.
- 16:01:28:23:37<@DWMagus> :D
- 16:01:28:23:37<@DWMagus> Okay, so then that does mean we're in on our own in-joke. XD
- 16:01:28:23:37<@DWMagus> The Matrix has you! XD
- 16:01:28:23:37<@DWMagus> Okay, okay.
- 16:01:28:23:37<@DWMagus> I'll be quiet now.
- 16:01:28:23:38<+DigitalDuck> NOT FUNNY DWMAGUS
- 16:01:28:23:38<@DWMagus> :(
- 16:01:28:23:38<@DWMagus> Okay, maybe I was just quackers there for a moment. I'll be good.
- 16:01:28:23:38<+DigitalDuck> Obviously it's The Quacktris.
- 16:01:28:23:38<+Naed> rofl!
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