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Modii

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Jul 26th, 2017
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  1. --Omar's Lightning Dragon Gauntlet
  2. --Enjoy Omar!
  3. crosshair = Instance.new("BillboardGui",chara)
  4. crosshair.Size = UDim2.new(10,0,10,0)
  5. crosshair.Enabled = false
  6. imgl = Instance.new("ImageLabel",crosshair)
  7. imgl.Position = UDim2.new(0,0,0,0)
  8. imgl.Size = UDim2.new(1,0,1,0)
  9. imgl.Image = "rbxassetid://160506713"
  10. imgl.BackgroundTransparency = 1
  11. imgl.ImageTransparency = .7
  12. imgl.ImageColor3 = Color3.new(0,0,0)
  13.  
  14. CV="Maroon"
  15. Player = game.Players.LocalPlayer
  16. Character = Player.Character
  17. local txt = Instance.new("BillboardGui", Character)
  18. txt.Adornee = Character .Head
  19. txt.Name = "_status"
  20. txt.Size = UDim2.new(2, 0, 1.2, 0)
  21. txt.StudsOffset = Vector3.new(-9, 8, 0)
  22. local text = Instance.new("TextLabel", txt)
  23. text.Size = UDim2.new(10, 0, 7, 0)
  24. text.FontSize = "Size24"
  25. text.TextScaled = true
  26. text.TextTransparency = 0
  27. text.BackgroundTransparency = 1
  28. text.TextTransparency = 0
  29. text.TextStrokeTransparency = 0
  30. text.Font = "Bodoni"
  31. text.TextStrokeColor3 = Color3.new(1004,1004,1004)
  32.  
  33. v=Instance.new("Part")
  34. v.Name = "ColorBrick"
  35. v.Parent=Player.Character
  36. v.FormFactor="Symmetric"
  37. v.Anchored=true
  38. v.CanCollide=false
  39. v.BottomSurface="Smooth"
  40. v.TopSurface="Smooth"
  41. v.Size=Vector3.new(10,5,3)
  42. v.Transparency=1
  43. v.CFrame=Character.Torso.CFrame
  44. v.BrickColor=BrickColor.new(CV)
  45. v.Transparency=1
  46. text.TextColor3 = Color3.new(1004,1004,1004)
  47. v.Shape="Block"
  48. text.Text = "Omar The Awful"
  49. -----------------------------------------
  50. plr = game.Players.LocalPlayer
  51. repeat
  52. wait(0.4)
  53. until plr.Character
  54. chr = plr.Character
  55. human = chr:FindFirstChild("Humanoid")
  56. mouse = plr:GetMouse()
  57. selected = false
  58. equipd = false
  59. tors = chr.Torso
  60. rarm = chr["Right Arm"]
  61. larm = chr["Left Arm"]
  62. rleg = chr["Right Leg"]
  63. lleg = chr["Left Leg"]
  64. hrp = chr.HumanoidRootPart
  65. head = chr.Head
  66. anim = human.Animator
  67. activu = false
  68. Heartbeat = Instance.new("BindableEvent")
  69. Heartbeat.Name = "Heartbeat"
  70. Heartbeat.Parent = script
  71. frame = 0.03333333333333333
  72. tf = 0
  73. game:GetService("RunService").Heartbeat:connect(function(s, p)
  74. tf = tf + s
  75. if tf >= frame then
  76. for i = 1, math.floor(tf / frame) do
  77. Heartbeat:Fire()
  78. end
  79. tf = tf - frame * math.floor(tf / frame)
  80. end
  81. end)
  82. function swait(num)
  83. if num == 0 or num == nil then
  84. Heartbeat.Event:wait()
  85. else
  86. for i = 1, num do
  87. Heartbeat.Event:wait()
  88. end
  89. end
  90. end
  91. tool = Instance.new("Tool")
  92. tool.CanBeDropped = false
  93. tool.RequiresHandle = false
  94. tool.Name = "Modii’s Dragon Fist"
  95. tool.Parent = plr.Backpack
  96. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  97. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  98. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  99. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  100. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  101. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  102. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  103. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  104. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  105. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  106. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  107. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  108. RS = tors:FindFirstChild("Right Shoulder")
  109. LS = tors:FindFirstChild("Left Shoulder")
  110. RH = tors:FindFirstChild("Right Hip")
  111. LH = tors:FindFirstChild("Left Hip")
  112. RJ = hrp:FindFirstChild("RootJoint")
  113. N = tors:FindFirstChild("Neck")
  114. cf = CFrame.new
  115. ang = CFrame.Angles
  116. rd = math.rad
  117. rd2 = math.random
  118. function nooutline(p)
  119. p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BottomSurface = 10, 10, 10, 10, 10, 10
  120. end
  121. function makepart(color, name, reflec, mater, parnt, cfram)
  122. local port = Instance.new("Part")
  123. port.BrickColor = BrickColor.new(color)
  124. port.Name = name
  125. nooutline(port)
  126. port.Reflectance = reflec
  127. port.Material = mater
  128. port.Anchored = false
  129. port.CanCollide = false
  130. port.Locked = true
  131. port.Size = Vector3.new(0.2, 0.2, 0.2)
  132. port.Parent = parnt
  133. return port
  134. end
  135. function makemesh(meshtype, scale, meshid, parent)
  136. local mes = Instance.new("SpecialMesh")
  137. mes.MeshType = meshtype
  138. mes.Scale = scale
  139. if meshtype == "FileMesh" then
  140. mes.MeshId = meshid
  141. end
  142. mes.Parent = parent
  143. return mes
  144. end
  145. function makeweld(parent, p0, p1, c0, c1)
  146. local wel = Instance.new("Weld")
  147. wel.Part0 = p0
  148. wel.Part1 = p1
  149. wel.C0 = c0
  150. if c1 ~= nil then
  151. wel.C1 = c1
  152. end
  153. wel.Parent = parent
  154. return wel
  155. end
  156. function smokz(prnt)
  157. s = Instance.new("Smoke")
  158. s.Color = Color3.new(1, 1, 1)
  159. s.Enabled = false
  160. s.Name = "smok"
  161. s.Opacity = 0.5
  162. s.RiseVelocity = 0.2
  163. s.Size = 0.1
  164. s.Parent = prnt
  165. end
  166. function glow(tz, paz, smokinz, length)
  167. if tz.Parent:FindFirstChildOfClass("Humanoid") and paz.Transparency == 1 then
  168. do
  169. local s = Instance.new("Sound")
  170. s.SoundId = "rbxassetid://298181829"
  171. s.Volume = 0.25
  172. s.Pitch = math.random(9, 11) / 10
  173. s.Parent = paz
  174. s:Play()
  175. paz.Transparency = 0.7
  176. if smokinz == true then
  177. paz.smok.Enabled = true
  178. end
  179. delay(length, function()
  180. paz.Transparency = 1
  181. paz.smok.Enabled = false
  182. s:Destroy()
  183. end)
  184. end
  185. end
  186. end
  187. function makeglow()
  188. for _, p in pairs(chr:GetChildren()) do
  189. if p.ClassName == "Accessory" then
  190. do
  191. local h = p:FindFirstChildOfClass("Part")
  192. local nh = h:Clone()
  193. nh.Parent = nil
  194. nh.CFrame = h.CFrame
  195. nh.Transparency = 1
  196. nh.Name = "Glow"
  197. nh.Material = "Neon"
  198. nh.BrickColor = BrickColor.new("Really red")
  199. nh.CustomPhysicalProperties = PhysicalProperties.new(0.2, 0.3, 0.5)
  200. nh.Parent = h
  201. makeweld(nh, nh, h, cf(0, 0, 0))
  202. local m = nh:FindFirstChildOfClass("SpecialMesh")
  203. m.Scale = m.Scale + Vector3.new(0.06, 0.06, 0.06)
  204. m.TextureId = ""
  205. smokz(nh)
  206. nh.Touched:connect(function(po)
  207. glow(po, nh, true, 0.8)
  208. end)
  209. end
  210. elseif p.ClassName == "Part" and p ~= hrp then
  211. do
  212. local n = p:Clone()
  213. n.Parent = nil
  214. n.Transparency = 1
  215. n.Material = "Neon"
  216. n.Name = "Glow"
  217. n.BrickColor = BrickColor.new("Really red")
  218. n.CFrame = p.CFrame
  219. n.CustomPhysicalProperties = PhysicalProperties.new(0.2, 0.3, 0.5)
  220. n.Parent = p
  221. makeweld(n, n, p, cf(0, 0, 0))
  222. smokz(n)
  223. n.Touched:connect(function(po)
  224. glow(po, n, true, 0.8)
  225. end)
  226. if n:FindFirstChildOfClass("Decal") then
  227. n:FindFirstChildOfClass("Decal"):Destroy()
  228. end
  229. if p:FindFirstChildOfClass("SpecialMesh") then
  230. local c = p:FindFirstChildOfClass("SpecialMesh"):Clone()
  231. c.Parent = nil
  232. c.Scale = c.Scale + Vector3.new(0.05, 0.05, 0.05)
  233. c.Parent = n
  234. else
  235. local m = Instance.new("BlockMesh")
  236. m.Scale = Vector3.new(1.05, 1.025, 1.05)
  237. if p == tors then
  238. m.Scale = Vector3.new(1.05, 1.05, 1.05)
  239. end
  240. m.Parent = n
  241. end
  242. end
  243. end
  244. end
  245. end
  246. makeglow()
  247. function fglow(glopart, duration)
  248. for _ = 1, 4 do
  249. swait()
  250. glopart.Transparency = glopart.Transparency - 0.075
  251. end
  252. delay(duration, function()
  253. for _ = 1, 4 do
  254. swait()
  255. glopart.Transparency = glopart.Transparency + 0.075
  256. end
  257. end)
  258. end
  259. function lerpz(joint, prop, cfrmz, alp)
  260. joint[prop] = joint[prop]:lerp(cfrmz, alp)
  261. end
  262. function resetlerp()
  263. RJ.C0 = RJC0
  264. RJ.C1 = RJC1
  265. N.C0 = NC0
  266. N.C1 = NC1
  267. RS.C0 = RSC0
  268. RS.C1 = RSC1
  269. LS.C0 = LSC0
  270. LS.C1 = LSC1
  271. RH.C0 = RHC0
  272. RH.C1 = RHC1
  273. LH.C0 = LHC0
  274. end
  275.  
  276.  
  277.  
  278.  
  279.  
  280.  
  281.  
  282.  
  283.  
  284.  
  285.  
  286. function RFistDamage()
  287.  
  288. end
  289. function rsmash()
  290. if activu == true or selected == false then
  291. return
  292. end
  293. coroutine.resume(coroutine.create(function()
  294. fglow(rarm.Glow, 3)
  295. end))
  296. activu = true
  297.  
  298. human.WalkSpeed = human.WalkSpeed - 13
  299. animo(false)
  300. local Mus = Instance.new("Sound",workspace)
  301. Mus.SoundId = "rbxassetid://255679384"
  302. Mus.Pitch = 1
  303. Mus.Volume = 90000
  304. Mus.Looped = false
  305. wait(0.3)
  306. Mus:Play()
  307. local pe = Instance.new("ParticleEmitter")
  308. pe.Color = ColorSequence.new(Color3.new(255, 255, 0))
  309. pe.LightEmission = 0.9
  310. pe.Size = NumberSequence.new(0.5)
  311. pe.Texture = "rbxassetid://272050333"
  312. pe.Transparency = NumberSequence.new(0.1)
  313. pe.Lifetime = NumberRange.new(0.1)
  314. pe.Rate = 1
  315. pe.RotSpeed = NumberRange.new(360)
  316. pe.Speed = NumberRange.new(3)
  317. pe.VelocitySpread = 360
  318. pe.Parent = rarm.Glow
  319. local pe2 = Instance.new("ParticleEmitter")
  320. pe2.Color = ColorSequence.new(Color3.new(255, 255, 0))
  321. pe2.LightEmission = 0.9
  322. pe2.Size = NumberSequence.new(5)
  323. pe2.Texture = "rbxassetid://516107903"
  324. pe2.Transparency = NumberSequence.new(0.4)
  325. pe2.ZOffset = 2
  326. pe2.Enabled = false
  327. pe2.LockedToPart = true
  328. pe2.Lifetime = NumberRange.new(0.07)
  329. pe2.Rate = 8
  330. pe2.Rotation = NumberRange.new(0, 360)
  331. pe2.RotSpeed = NumberRange.new(0)
  332. pe2.Speed = NumberRange.new(0)
  333. pe2.VelocitySpread = 180
  334. pe2.Parent = rarm.Glow
  335. for _ = 1, 45 do
  336. swait()
  337. lerpz(RJ, "C0", RJC0 * cf(0, 0.8, -0.2) * ang(rd(10), rd(0), rd(-70)), 0.2)
  338. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(2), rd(68)), 0.2)
  339. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(25, 35)), rd(rd2(-15, -5)), rd(rd2(80, 90))), 0.2)
  340. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  341. lerpz(LS, "C0", LSC0 * cf(-0.15, -0.4, 0.5) * ang(rd(-10), rd(60), rd(-86)), 0.2)
  342. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(80), rd(0)), 0.2)
  343. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-29), rd(-2)), 0.2)
  344. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  345. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  346. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  347. pe.Rate = pe.Rate + 25
  348. end
  349. pe2.Enabled = true
  350. pe.Speed = NumberRange.new(10)
  351. for _ = 1, 30 do
  352. swait()
  353. lerpz(RJ, "C0", RJC0 * cf(0, 1.2, -0.2) * ang(rd(5), rd(6), rd(-109)), 0.2)
  354. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(-6), rd(96)), 0.2)
  355. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(10, 20)), rd(rd2(-25, -15)), rd(rd2(100, 110))), 0.2)
  356. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-46)), 0.2)
  357. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.2)
  358. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.2)
  359. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  360. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.2)
  361.  
  362. end
  363. for l = 1, 3 do
  364. swait()
  365. lerpz(RJ, "C0", RJC0 * cf(0.4, -1.6, -0.2) * ang(rd(5), rd(6), rd(60)), 0.3 + l / 4)
  366. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-4), rd(-35)), 0.3 + l / 4)
  367. lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(-58), rd(95)), 0.3 + l / 4)
  368. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.3 + l / 4)
  369. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-66)), 0.3 + l / 4)
  370. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.3 + l / 4)
  371. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.3 + l / 4)
  372. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.3 + l / 4)
  373. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.3 + l / 4)
  374. end
  375. pe:Destroy()
  376. pe2:Destroy()
  377. KABOOMZ()
  378. rarm.Glow.smok.Enabled = true
  379. for _ = 1, 8 do
  380. swait()
  381. lerpz(RJ, "C0", RJC0 * cf(1.5, -1.6, -0.7) * ang(rd(5), rd(18), rd(95)), 0.8)
  382. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-10), rd(-15)), 0.8)
  383. lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(40), rd(65)), 0.8)
  384. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.8)
  385. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-86)), 0.8)
  386. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.8)
  387. lerpz(RH, "C0", RHC0 * cf(0, 0.7, 0) * ang(rd(-6), rd(-39), rd(24)), 0.8)
  388. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-20)), 0.8)
  389. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.8)
  390. end
  391. wait(1.5)
  392. animo(true)
  393. human.WalkSpeed = human.WalkSpeed + 13
  394. for _ = 1, 24 do
  395. swait()
  396. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  397. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  398. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  399. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  400. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  401. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  402. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  403. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  404. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  405. end
  406. resetlerp()
  407. rarm.Glow.smok.Enabled = false
  408. activu = false
  409. end
  410.  
  411.  
  412.  
  413.  
  414. local debris=game:service"Debris"
  415. vt = Vector3.new
  416. bc = BrickColor.new
  417.  
  418.  
  419.  
  420.  
  421.  
  422.  
  423.  
  424.  
  425.  
  426.  
  427.  
  428.  
  429. function Ring()
  430.  
  431.  
  432. local effspwn = Instance.new("Part")
  433. local model = Instance.new("Model")
  434. game.Debris:AddItem(model, 20)
  435. model.Name = "smasheffects"
  436. model.Parent = workspace
  437. effspwn.Name = "spwnr"
  438. effspwn.Size = Vector3.new(1, 1, 1)
  439. effspwn.Anchored = true
  440. effspwn.CanCollide = false
  441. effspwn.Transparency = 1
  442. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  443. effspwn.Parent = model
  444.  
  445. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  446. if v:FindFirstChild('Humanoid') then
  447. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  448. v.Humanoid.PlatformStand = true
  449. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  450. end
  451. end
  452. coroutine.resume(coroutine.create(function()
  453. local shok = Instance.new("Part")
  454. shok.Name = "wring1"
  455. shok.BrickColor = BrickColor.new("Really black")
  456. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  457. shok.Size = Vector3.new(1, 1, 1)
  458. shok.Anchored = true
  459. shok.Material = "Neon"
  460. shok.Transparency = 0.25
  461. shok.CanCollide = false
  462. shok.Parent = model
  463. game.Debris:AddItem(shok, 12)
  464. local mesh = Instance.new("SpecialMesh")
  465. mesh.MeshType = "FileMesh"
  466. mesh.MeshId = "rbxassetid://3270017"
  467. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  468. mesh.Parent = shok
  469. for e = 1, 30 do
  470. wait()
  471. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  472. shok.Transparency = shok.Transparency + 0.002
  473. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  474. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  475. end
  476. for e = 1, 38 do
  477. wait()
  478. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  479. shok.Transparency = shok.Transparency + 0.002
  480. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  481. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  482. end
  483. for e = 1, 24 do
  484. wait()
  485. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  486. shok.Transparency = shok.Transparency + 0.03
  487. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  488. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  489. end
  490. end))
  491. coroutine.resume(coroutine.create(function()
  492. local shok = Instance.new("Part")
  493. shok.Name = "wring2"
  494. shok.BrickColor = BrickColor.new("Really black")
  495. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  496. shok.Size = Vector3.new(1, 1, 1)
  497. shok.Anchored = true
  498. shok.Material = "Neon"
  499. shok.Transparency = 0.25
  500. shok.CanCollide = false
  501. shok.Parent = model
  502. game.Debris:AddItem(shok, 12)
  503. local mesh = Instance.new("SpecialMesh")
  504. mesh.MeshType = "FileMesh"
  505. mesh.MeshId = "rbxassetid://3270017"
  506. mesh.Scale = Vector3.new(12, 12, 0.05)
  507. mesh.Parent = shok
  508. for e = 1, 30 do
  509. wait()
  510. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  511. shok.Transparency = shok.Transparency + 0.002
  512. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  513. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  514. end
  515. for e = 1, 38 do
  516. wait()
  517. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  518. shok.Transparency = shok.Transparency + 0.002
  519. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  520. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  521. end
  522. for e = 1, 24 do
  523. wait()
  524. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  525. shok.Transparency = shok.Transparency + 0.03
  526. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  527. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  528. end
  529. end))
  530.  
  531. coroutine.resume(coroutine.create(function()
  532. local shok = Instance.new("Part")
  533. shok.Name = "shokwve"
  534. shok.BrickColor = BrickColor.new("Really black")
  535. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  536. shok.Size = Vector3.new(1, 1, 1)
  537. shok.Anchored = true
  538. shok.Material = "Neon"
  539. shok.Transparency = 0.6
  540. shok.CanCollide = false
  541. shok.Parent = model
  542. game.Debris:AddItem(shok, 12)
  543. local mesh = Instance.new("SpecialMesh")
  544. mesh.MeshType = "FileMesh"
  545. mesh.MeshId = "rbxassetid://489415447"
  546. mesh.Scale = Vector3.new(1, 1, 1)
  547. mesh.Parent = shok
  548. for e = 1, 12 do
  549. wait()
  550. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  551. shok.Transparency = shok.Transparency + 0.002
  552. end
  553. for e = 1, 32 do
  554. wait()
  555. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  556. shok.Transparency = shok.Transparency + 0.002
  557. end
  558. for e = 1, 24 do
  559. wait()
  560. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  561. shok.Transparency = shok.Transparency + 0.03
  562. end
  563. end))
  564. coroutine.resume(coroutine.create(function()
  565. local shok = Instance.new("Part")
  566. shok.Name = "shock2"
  567. shok.BrickColor = BrickColor.new("Really black")
  568. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  569. shok.Size = Vector3.new(1, 1, 1)
  570. shok.Anchored = true
  571. shok.Material = "Neon"
  572. shok.Transparency = 0.35
  573. shok.CanCollide = false
  574. shok.Parent = model
  575. game.Debris:AddItem(shok, 12)
  576. local mesh = Instance.new("SpecialMesh")
  577. mesh.MeshType = "FileMesh"
  578. mesh.MeshId = "rbxassetid://489415447"
  579. mesh.Scale = Vector3.new(12, 12, 12)
  580. mesh.Parent = shok
  581. for e = 1, 15 do
  582. wait()
  583. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  584. shok.Transparency = shok.Transparency + 0.004
  585. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  586. end
  587. for e = 1, 16 do
  588. wait()
  589. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  590. shok.Transparency = shok.Transparency + 0.004
  591. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  592. end
  593. for e = 1, 12 do
  594. wait()
  595. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  596. shok.Transparency = shok.Transparency + 0.06
  597. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  598. end
  599. end))
  600. coroutine.resume(coroutine.create(function()
  601. local shok = Instance.new("Part")
  602. shok.Name = "shock3"
  603. shok.BrickColor = BrickColor.new("Really black")
  604. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  605. shok.Size = Vector3.new(1, 1, 1)
  606. shok.Anchored = true
  607. shok.Material = "Neon"
  608. shok.Transparency = 0.35
  609. shok.CanCollide = false
  610. shok.Parent = model
  611. game.Debris:AddItem(shok, 12)
  612. local mesh = Instance.new("SpecialMesh")
  613. mesh.MeshType = "FileMesh"
  614. mesh.MeshId = "rbxassetid://489415447"
  615. mesh.Scale = Vector3.new(12, 12, 12)
  616. mesh.Parent = shok
  617. for e = 1, 15 do
  618. wait()
  619. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  620. shok.Transparency = shok.Transparency + 0.004
  621. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  622. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  623. end
  624. for e = 1, 16 do
  625. wait()
  626. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  627. shok.Transparency = shok.Transparency + 0.004
  628. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  629. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  630. end
  631. for e = 1, 12 do
  632. wait()
  633. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  634. shok.Transparency = shok.Transparency + 0.06
  635. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  636. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  637. end
  638. end))
  639.  
  640. end
  641. function Landing()
  642.  
  643.  
  644.  
  645.  
  646.  
  647.  
  648. ROW = function(out, trans, s, wt, t, ang, plus)
  649. for i = 1, 360, 360/t do
  650. local c = Instance.new("Part", game.Workspace)
  651. c.FormFactor = 3
  652. c.TopSurface = 0
  653. c.BottomSurface = 0
  654. c.Size = s
  655. c.Anchored = true
  656. c.CanCollide = wt
  657. c.Material=workspace.Base.Material
  658. c.Transparency = trans
  659. c.BrickColor = workspace.Base.BrickColor
  660. c.CFrame = CFrame.new(tors.CFrame.x,0,tors.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
  661. c.Locked=true
  662. game.Debris:AddItem(c,15)
  663. end
  664. end
  665.  
  666.  
  667.  
  668.  
  669.  
  670. ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
  671. Ring()
  672.  
  673.  
  674.  
  675.  
  676.  
  677. end
  678.  
  679.  
  680.  
  681.  
  682.  
  683.  
  684.  
  685. function newRay(start,face,range,wat)
  686. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  687. hit,pos=game.Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  688. return rey,hit,pos
  689. end
  690.  
  691.  
  692.  
  693.  
  694. function jum()
  695. if activu == true or selected == false then
  696. return
  697. end
  698. coroutine.resume(coroutine.create(function()
  699. fglow(rleg.Glow, 1)
  700. fglow(lleg.Glow, 1)
  701. end))
  702. activu = true
  703. human.WalkSpeed = human.WalkSpeed - 13
  704. local pe = Instance.new("ParticleEmitter")
  705. pe.Color = ColorSequence.new(Color3.new(255, 255, 0))
  706. pe.LightEmission = 0.9
  707. pe.Size = NumberSequence.new(0.5)
  708. pe.Texture = "rbxassetid://272050333"
  709. pe.Transparency = NumberSequence.new(0.1)
  710. pe.Lifetime = NumberRange.new(0.1)
  711. pe.Rate = 250
  712. pe.RotSpeed = NumberRange.new(360)
  713. pe.Speed = NumberRange.new(3)
  714. pe.VelocitySpread = 360
  715. pe.Parent = rleg.Glow
  716. local pea = pe:Clone()
  717. pea.Parent = lleg.Glow
  718. local pe2 = Instance.new("ParticleEmitter")
  719. pe2.Color = ColorSequence.new(Color3.new(255, 255, 0))
  720. pe2.LightEmission = 0.9
  721. pe2.Size = NumberSequence.new(5)
  722. pe2.Texture = "rbxassetid://516107903"
  723. pe2.Transparency = NumberSequence.new(0.4)
  724. pe2.ZOffset = 2
  725. pe2.Enabled = true
  726. pe2.LockedToPart = true
  727. pe2.Lifetime = NumberRange.new(0.07)
  728. pe2.Rate = 8
  729. pe2.Rotation = NumberRange.new(0, 360)
  730. pe2.RotSpeed = NumberRange.new(0)
  731. pe2.Speed = NumberRange.new(0)
  732. pe2.VelocitySpread = 180
  733. pe2.Parent = lleg.Glow
  734. local pea2 = pe2:Clone()
  735. pea2.Parent = rleg.Glow
  736. for l = 1, 30 do
  737. swait()
  738. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  739. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  740. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  741. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  742. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  743. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  744. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  745. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  746. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  747. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  748. end
  749. pe:Destroy()
  750. pe2:Destroy()
  751. pea:Destroy()
  752. pea2:Destroy()
  753. human.WalkSpeed = 50
  754. BV = Instance.new("BodyVelocity", tors)
  755. BV.maxForce = Vector3.new(0,100000,0)
  756. BV.P = 100000
  757. BV.velocity = Vector3.new(0,800,0)
  758. KABOOMZ2()
  759. coroutine.resume(coroutine.create(function()
  760. swait(3)
  761. BV:Destroy()
  762. end))
  763. for _ = 1, 18 do
  764. swait()
  765. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-3), rd(0), rd(0)), 0.6)
  766. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-12), rd(0), rd(0)), 0.6)
  767. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-9), rd(-9), rd(-15)), 0.6)
  768. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  769. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-9), rd(9), rd(15)), 0.6)
  770. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  771. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(-12)), 0.6)
  772. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  773. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(12)), 0.6)
  774. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  775. end
  776. for _ = 1, 18 do
  777. swait()
  778. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  779. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  780. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  781. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  782. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  783. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  784. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  785. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  786. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  787. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  788. end
  789. resetlerp()
  790. local ry,ht,ps=nil,nil,nil
  791. while ht==nil do
  792. ry,ht,ps=newRay(hrp.CFrame*CFrame.new(0,-2,0),hrp.CFrame*CFrame.new(0,-3,0),4.1,{chr})
  793. wait()
  794. end
  795. human.WalkSpeed = 0
  796. Landing()
  797. z = Instance.new("Sound",tors)
  798. z.SoundId = "rbxassetid://142070127"
  799. z.Volume = 2
  800. wait(.1)
  801. z:Play()
  802.  
  803. for l = 1, 30 do
  804. swait()
  805. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  806. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  807. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  808. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  809. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  810. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  811. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  812. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  813. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  814. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  815. end
  816. resetlerp()
  817. human.WalkSpeed = 16
  818.  
  819. activu = false
  820. end
  821.  
  822.  
  823.  
  824. local acos = math.acos
  825. local sqrt = math.sqrt
  826. local Vec3 = Vector3.new
  827. local fromAxisAngle = CFrame.fromAxisAngle
  828.  
  829. local function toAxisAngle(CFr)
  830. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  831. local Angle = math.acos((R00+R11+R22-1)/2)
  832. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  833. A = A == 0 and 0.00001 or A
  834. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  835. B = B == 0 and 0.00001 or B
  836. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  837. C = C == 0 and 0.00001 or C
  838. local x = (R21-R12)/sqrt(A)
  839. local y = (R02-R20)/sqrt(B)
  840. local z = (R10-R01)/sqrt(C)
  841. return Vec3(x,y,z),Angle
  842. end
  843.  
  844. function ApplyTrig(Num,Func)
  845. local Min,Max = Func(0),Func(1)
  846. local i = Func(Num)
  847. return (i-Min)/(Max-Min)
  848. --[[if Func == "sin" then
  849. return (math.sin((1-Num)*math.pi)+1)/2
  850. elseif Func == "cos" then
  851. return (math.cos((1-Num)*math.pi)+1)/2
  852. end]]
  853. end
  854.  
  855. function LerpCFrame(CFrame1,CFrame2,Num)
  856. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  857. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  858. end
  859.  
  860. function Crater(Torso,Radius)
  861. spawn(function()
  862. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  863. local Ignore = {}
  864. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  865. if v.Character ~= nil then
  866. Ignore[#Ignore+1] = v.Character
  867. end
  868. end
  869. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  870. if Hit == nil then return end
  871. local Parts = {}
  872. for i = 1,360,10 do
  873. local P = Instance.new("Part",Torso.Parent)
  874. P.Anchored = true
  875. P.FormFactor = "Custom"
  876. P.BrickColor = Hit.BrickColor
  877. P.Material = Hit.Material
  878. P.TopSurface = "Smooth"
  879. P.BottomSurface = "Smooth"
  880. P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
  881. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  882. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  883. if math.random(0,5) == 0 then -- rubble
  884. local P = Instance.new("Part",Torso.Parent)
  885. P.Anchored = true
  886. P.FormFactor = "Custom"
  887. P.BrickColor = Hit.BrickColor
  888. P.Material = Hit.Material
  889. P.TopSurface = "Smooth"
  890. P.BottomSurface = "Smooth"
  891. P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
  892. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  893. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  894. end
  895. end
  896. for i = 0,1,0.05 do
  897. for i2,v in pairs(Parts) do
  898. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  899. end
  900. wait(0.02)
  901. end
  902. for i,v in pairs(Parts) do
  903. if v[1].Size.X > 2.1 then
  904. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  905. end
  906. v[1].Anchored = false
  907. end
  908. for i = 0,1,0.05 do
  909. for i2,v in pairs(Parts) do
  910. v[1].Transparency = i
  911. if i == 1 then
  912. v[1]:Destroy()
  913. elseif i >= 0.25 then
  914. v[1].CanCollide = false
  915. end
  916. end
  917. wait(0.02)
  918. end
  919. Parts = nil
  920. end)
  921. end
  922.  
  923.  
  924. function FindNearestTorso(Position,Distance,SinglePlayer)
  925. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  926. local List = {}
  927. for i,v in pairs(workspace:GetChildren())do
  928. if v:IsA("Model")then
  929. if v:findFirstChild("Torso")then
  930. if v ~= chr then
  931. if(v.Torso.Position -Position).magnitude <= Distance then
  932. table.insert(List,v)
  933. end
  934. end
  935. end
  936. end
  937. end
  938. return List
  939. end
  940.  
  941. function KABOOMZ()
  942. local effspwn = Instance.new("Part")
  943. coroutine.resume(coroutine.create(function()
  944. local sound1 = Instance.new("Sound")
  945. sound1.SoundId = "rbxassetid://138137702"
  946. sound1.MaxDistance = 300
  947. sound1.EmitterSize = 20
  948. sound1.Volume = 5
  949. sound1.Pitch = 0.95
  950. sound1.Parent = effspwn
  951. local sound2 = Instance.new("Sound")
  952. sound2.SoundId = "rbxassetid://157878578"
  953. sound2.MaxDistance = 300
  954. sound2.EmitterSize = 20
  955. sound2.Volume = 2
  956. sound2.Pitch = 0.9
  957. sound2.Parent = effspwn
  958. local sound3 = Instance.new("Sound")
  959. sound3.SoundId = "rbxassetid://138250406"
  960. sound2.MaxDistance = 400
  961. sound2.EmitterSize = 30
  962. sound2.Volume = 1.5
  963. sound2.Pitch = 0.6
  964. sound2.Parent = effspwn
  965. sound2:Play()
  966. wait()
  967. sound1:Play()
  968. sound3:Play()
  969. end))
  970. local model = Instance.new("Model")
  971. game.Debris:AddItem(model, 20)
  972. model.Name = "smasheffects"
  973. model.Parent = workspace
  974. effspwn.Name = "spwnr"
  975. effspwn.Size = Vector3.new(1, 1, 1)
  976. effspwn.Anchored = true
  977. effspwn.CanCollide = false
  978. effspwn.Transparency = 1
  979. effspwn.CFrame = rarm.CFrame * CFrame.new(0, -0.7, 0)
  980. effspwn.Parent = model
  981.  
  982. Crater(head,60)
  983.  
  984. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  985. if v:FindFirstChild('Humanoid') then
  986. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  987. v.Humanoid.PlatformStand = true
  988. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  989. end
  990. end
  991. coroutine.resume(coroutine.create(function()
  992. local shok = Instance.new("Part")
  993. shok.Name = "whoosh"
  994. shok.BrickColor = BrickColor.new("Really black")
  995. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  996. shok.Size = Vector3.new(1, 1, 1)
  997. shok.Anchored = true
  998. shok.Material = "Neon"
  999. shok.Transparency = 0.1
  1000. shok.CanCollide = false
  1001. shok.Parent = model
  1002. game.Debris:AddItem(shok, 12)
  1003. local mesh = Instance.new("SpecialMesh")
  1004. mesh.MeshType = "FileMesh"
  1005. mesh.MeshId = "rbxassetid://437347603"
  1006. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  1007. mesh.Parent = shok
  1008. for e = 1, 8 do
  1009. wait()
  1010. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  1011. shok.Transparency = shok.Transparency + 0.035
  1012. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -14), 0.4)
  1013. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  1014. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1015. end
  1016. for e = 1, 16 do
  1017. wait()
  1018. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  1019. shok.Transparency = shok.Transparency + 0.11
  1020. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -5), 0.4)
  1021. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  1022. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1023. end
  1024. end))
  1025. coroutine.resume(coroutine.create(function()
  1026. local shok = Instance.new("Part")
  1027. shok.Name = "wring1"
  1028. shok.BrickColor = BrickColor.new("Really black")
  1029. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1030. shok.Size = Vector3.new(1, 1, 1)
  1031. shok.Anchored = true
  1032. shok.Material = "Neon"
  1033. shok.Transparency = 0.25
  1034. shok.CanCollide = false
  1035. shok.Parent = model
  1036. game.Debris:AddItem(shok, 12)
  1037. local mesh = Instance.new("SpecialMesh")
  1038. mesh.MeshType = "FileMesh"
  1039. mesh.MeshId = "rbxassetid://3270017"
  1040. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  1041. mesh.Parent = shok
  1042. for e = 1, 30 do
  1043. wait()
  1044. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  1045. shok.Transparency = shok.Transparency + 0.002
  1046. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1047. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1048. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1049.  
  1050. end
  1051. for e = 1, 38 do
  1052. wait()
  1053. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1054. shok.Transparency = shok.Transparency + 0.002
  1055. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1056. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1057. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1058.  
  1059. end
  1060. for e = 1, 24 do
  1061. wait()
  1062. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1063. shok.Transparency = shok.Transparency + 0.03
  1064. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1065. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1066. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1067.  
  1068. end
  1069. end))
  1070. coroutine.resume(coroutine.create(function()
  1071. local shok = Instance.new("Part")
  1072. shok.Name = "wring2"
  1073. shok.BrickColor = BrickColor.new("Really black")
  1074. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1075. shok.Size = Vector3.new(1, 1, 1)
  1076. shok.Anchored = true
  1077. shok.Material = "Neon"
  1078. shok.Transparency = 0.25
  1079. shok.CanCollide = false
  1080. shok.Parent = model
  1081. game.Debris:AddItem(shok, 12)
  1082. local mesh = Instance.new("SpecialMesh")
  1083. mesh.MeshType = "FileMesh"
  1084. mesh.MeshId = "rbxassetid://3270017"
  1085. mesh.Scale = Vector3.new(12, 12, 0.05)
  1086. mesh.Parent = shok
  1087. for e = 1, 30 do
  1088. wait()
  1089. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  1090. shok.Transparency = shok.Transparency + 0.002
  1091. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1092. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1093. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1094.  
  1095. end
  1096. for e = 1, 38 do
  1097. wait()
  1098. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1099. shok.Transparency = shok.Transparency + 0.002
  1100. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1101. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1102. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1103.  
  1104. end
  1105. for e = 1, 24 do
  1106. wait()
  1107. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1108. shok.Transparency = shok.Transparency + 0.03
  1109. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1110. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1111. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1112.  
  1113. end
  1114. end))
  1115. coroutine.resume(coroutine.create(function()
  1116. local shok = Instance.new("Part")
  1117. shok.Name = "coil1"
  1118. shok.BrickColor = BrickColor.new("Really black")
  1119. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1120. shok.Size = Vector3.new(1, 1, 1)
  1121. shok.Anchored = true
  1122. shok.Material = "Neon"
  1123. shok.Transparency = 0.25
  1124. shok.CanCollide = false
  1125. shok.Parent = model
  1126. game.Debris:AddItem(shok, 12)
  1127. local mesh = Instance.new("SpecialMesh")
  1128. mesh.MeshType = "FileMesh"
  1129. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1130. mesh.Scale = Vector3.new(12, 12, 12)
  1131. mesh.Parent = shok
  1132. for e = 1, 15 do
  1133. wait()
  1134. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1135. shok.Transparency = shok.Transparency + 0.004
  1136. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1137. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1138. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1139.  
  1140. end
  1141. for e = 1, 16 do
  1142. wait()
  1143. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1144. shok.Transparency = shok.Transparency + 0.004
  1145. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1146. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1147. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1148.  
  1149. end
  1150. for e = 1, 12 do
  1151. wait()
  1152. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1153. shok.Transparency = shok.Transparency + 0.06
  1154. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1155. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1156. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1157.  
  1158. end
  1159. end))
  1160. coroutine.resume(coroutine.create(function()
  1161. local shok = Instance.new("Part")
  1162. shok.Name = "coil2"
  1163. shok.BrickColor = BrickColor.new("Really black")
  1164. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1165. shok.Size = Vector3.new(1, 1, 1)
  1166. shok.Anchored = true
  1167. shok.Material = "Neon"
  1168. shok.Transparency = 0.25
  1169. shok.CanCollide = false
  1170. shok.Parent = model
  1171. game.Debris:AddItem(shok, 12)
  1172. local mesh = Instance.new("SpecialMesh")
  1173. mesh.MeshType = "FileMesh"
  1174. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1175. mesh.Scale = Vector3.new(6, 12, 6)
  1176. mesh.Parent = shok
  1177. for e = 1, 15 do
  1178. wait()
  1179. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1180. shok.Transparency = shok.Transparency + 0.005
  1181. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1182. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1183. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1184.  
  1185. end
  1186. for e = 1, 16 do
  1187. wait()
  1188. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1189. shok.Transparency = shok.Transparency + 0.005
  1190. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1191. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1192. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1193.  
  1194. end
  1195. for e = 1, 12 do
  1196. wait()
  1197. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1198. shok.Transparency = shok.Transparency + 0.09
  1199. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1200. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1201. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1202.  
  1203. end
  1204. end))
  1205. coroutine.resume(coroutine.create(function()
  1206. local shok = Instance.new("Part")
  1207. shok.Name = "shokwve"
  1208. shok.BrickColor = BrickColor.new("Really black")
  1209. shok.Position = effspwn.Position - Vector3.new(0, 0.8, 0)
  1210. shok.Size = Vector3.new(1, 1, 1)
  1211. shok.Anchored = true
  1212. shok.Material = "Neon"
  1213. shok.Transparency = 0.6
  1214. shok.CanCollide = false
  1215. shok.Parent = model
  1216. game.Debris:AddItem(shok, 12)
  1217. local mesh = Instance.new("SpecialMesh")
  1218. mesh.MeshType = "FileMesh"
  1219. mesh.MeshId = "rbxassetid://489415447"
  1220. mesh.Scale = Vector3.new(1, 1, 1)
  1221. mesh.Parent = shok
  1222. for e = 1, 12 do
  1223. wait()
  1224. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  1225. shok.Transparency = shok.Transparency + 0.002
  1226. end
  1227. for e = 1, 32 do
  1228. wait()
  1229. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1230. shok.Transparency = shok.Transparency + 0.002
  1231. end
  1232. for e = 1, 24 do
  1233. wait()
  1234. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1235. shok.Transparency = shok.Transparency + 0.03
  1236. end
  1237. end))
  1238. coroutine.resume(coroutine.create(function()
  1239. local shok = Instance.new("Part")
  1240. shok.Name = "shock2"
  1241. shok.BrickColor = BrickColor.new("Really black")
  1242. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1243. shok.Size = Vector3.new(1, 1, 1)
  1244. shok.Anchored = true
  1245. shok.Material = "Neon"
  1246. shok.Transparency = 0.35
  1247. shok.CanCollide = false
  1248. shok.Parent = model
  1249. game.Debris:AddItem(shok, 12)
  1250. local mesh = Instance.new("SpecialMesh")
  1251. mesh.MeshType = "FileMesh"
  1252. mesh.MeshId = "rbxassetid://489415447"
  1253. mesh.Scale = Vector3.new(12, 12, 12)
  1254. mesh.Parent = shok
  1255. for e = 1, 15 do
  1256. wait()
  1257. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1258. shok.Transparency = shok.Transparency + 0.004
  1259. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1260. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1261.  
  1262. end
  1263. for e = 1, 16 do
  1264. wait()
  1265. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1266. shok.Transparency = shok.Transparency + 0.004
  1267. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1268. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1269.  
  1270. end
  1271. for e = 1, 12 do
  1272. wait()
  1273. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1274. shok.Transparency = shok.Transparency + 0.06
  1275. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1276. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1277.  
  1278. end
  1279. end))
  1280. coroutine.resume(coroutine.create(function()
  1281. local shok = Instance.new("Part")
  1282. shok.Name = "shock3"
  1283. shok.BrickColor = BrickColor.new("Really black")
  1284. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1285. shok.Size = Vector3.new(1, 1, 1)
  1286. shok.Anchored = true
  1287. shok.Material = "Neon"
  1288. shok.Transparency = 0.35
  1289. shok.CanCollide = false
  1290. shok.Parent = model
  1291. game.Debris:AddItem(shok, 12)
  1292. local mesh = Instance.new("SpecialMesh")
  1293. mesh.MeshType = "FileMesh"
  1294. mesh.MeshId = "rbxassetid://489415447"
  1295. mesh.Scale = Vector3.new(12, 12, 12)
  1296. mesh.Parent = shok
  1297. for e = 1, 15 do
  1298. wait()
  1299. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1300. shok.Transparency = shok.Transparency + 0.004
  1301. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1302. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1303. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1304.  
  1305. end
  1306. for e = 1, 16 do
  1307. wait()
  1308. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1309. shok.Transparency = shok.Transparency + 0.004
  1310. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1311. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1312. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1313.  
  1314. end
  1315. for e = 1, 12 do
  1316. wait()
  1317. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1318. shok.Transparency = shok.Transparency + 0.06
  1319. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1320. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1321. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1322.  
  1323. end
  1324. end))
  1325. end
  1326. function KABOOMZ2()
  1327. local effspwn = Instance.new("Part")
  1328. coroutine.resume(coroutine.create(function()
  1329. local sound1 = Instance.new("Sound")
  1330. sound1.SoundId = "rbxassetid://138137702"
  1331. sound1.MaxDistance = 300
  1332. sound1.EmitterSize = 20
  1333. sound1.Volume = 2.5
  1334. sound1.Pitch = 0.65
  1335. sound1.Parent = effspwn
  1336. local sound2 = Instance.new("Sound")
  1337. sound2.SoundId = "rbxassetid://157878578"
  1338. sound2.MaxDistance = 300
  1339. sound2.EmitterSize = 20
  1340. sound2.Volume = 1
  1341. sound2.Pitch = 0.7
  1342. sound2.Parent = effspwn
  1343. local sound3 = Instance.new("Sound")
  1344. sound3.SoundId = "rbxassetid://138250406"
  1345. sound2.MaxDistance = 400
  1346. sound2.EmitterSize = 30
  1347. sound2.Volume = 0.5
  1348. sound2.Pitch = 0.5
  1349. sound2.Parent = effspwn
  1350. sound2:Play()
  1351. wait()
  1352. sound1:Play()
  1353. sound3:Play()
  1354. end))
  1355. local model = Instance.new("Model")
  1356. game.Debris:AddItem(model, 20)
  1357. model.Name = "smasheffects"
  1358. model.Parent = workspace
  1359. effspwn.Name = "spwnr"
  1360. effspwn.Size = Vector3.new(1, 1, 1)
  1361. effspwn.Anchored = true
  1362. effspwn.CanCollide = false
  1363. effspwn.Transparency = 1
  1364. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  1365. effspwn.Parent = model
  1366.  
  1367.  
  1368.  
  1369.  
  1370.  
  1371. Crater(head,60)
  1372. Crater(head,120)
  1373.  
  1374. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  1375. if v:FindFirstChild('Humanoid') then
  1376. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1377. v.Humanoid.PlatformStand = true
  1378. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  1379. end
  1380. end
  1381.  
  1382. coroutine.resume(coroutine.create(function()
  1383. local shok = Instance.new("Part")
  1384. shok.Name = "whoosh"
  1385. shok.BrickColor = BrickColor.new("Really black")
  1386. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1387. shok.Size = Vector3.new(1, 1, 1)
  1388. shok.Anchored = true
  1389. shok.Material = "Neon"
  1390. shok.Transparency = 0.1
  1391. shok.CanCollide = false
  1392. shok.Parent = model
  1393. game.Debris:AddItem(shok, 12)
  1394. local mesh = Instance.new("SpecialMesh")
  1395. mesh.MeshType = "FileMesh"
  1396. mesh.MeshId = "rbxassetid://437347603"
  1397. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  1398. mesh.Parent = shok
  1399.  
  1400.  
  1401.  
  1402.  
  1403.  
  1404. for e = 1, 8 do
  1405. wait()
  1406. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  1407. shok.Transparency = shok.Transparency + 0.035
  1408. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  1409. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  1410. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1411.  
  1412. end
  1413. for e = 1, 16 do
  1414. wait()
  1415. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  1416. shok.Transparency = shok.Transparency + 0.11
  1417. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  1418. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  1419. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1420.  
  1421. end
  1422. end))
  1423. coroutine.resume(coroutine.create(function()
  1424. local shok = Instance.new("Part")
  1425. shok.Name = "wring1"
  1426. shok.BrickColor = BrickColor.new("Really black")
  1427. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1428. shok.Size = Vector3.new(1, 1, 1)
  1429. shok.Anchored = true
  1430. shok.Material = "Neon"
  1431. shok.Transparency = 0.25
  1432. shok.CanCollide = false
  1433. shok.Parent = model
  1434. game.Debris:AddItem(shok, 12)
  1435. local mesh = Instance.new("SpecialMesh")
  1436. mesh.MeshType = "FileMesh"
  1437. mesh.MeshId = "rbxassetid://3270017"
  1438. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  1439. mesh.Parent = shok
  1440. for e = 1, 30 do
  1441. wait()
  1442. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  1443. shok.Transparency = shok.Transparency + 0.002
  1444. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1445. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1446. end
  1447. for e = 1, 38 do
  1448. wait()
  1449. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1450. shok.Transparency = shok.Transparency + 0.002
  1451. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1452. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1453. end
  1454. for e = 1, 24 do
  1455. wait()
  1456. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1457. shok.Transparency = shok.Transparency + 0.03
  1458. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1459. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1460. end
  1461. end))
  1462. coroutine.resume(coroutine.create(function()
  1463. local shok = Instance.new("Part")
  1464. shok.Name = "wring2"
  1465. shok.BrickColor = BrickColor.new("Really black")
  1466. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1467. shok.Size = Vector3.new(1, 1, 1)
  1468. shok.Anchored = true
  1469. shok.Material = "Neon"
  1470. shok.Transparency = 0.25
  1471. shok.CanCollide = false
  1472. shok.Parent = model
  1473. game.Debris:AddItem(shok, 12)
  1474. local mesh = Instance.new("SpecialMesh")
  1475. mesh.MeshType = "FileMesh"
  1476. mesh.MeshId = "rbxassetid://3270017"
  1477. mesh.Scale = Vector3.new(12, 12, 0.05)
  1478. mesh.Parent = shok
  1479. for e = 1, 30 do
  1480. wait()
  1481. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  1482. shok.Transparency = shok.Transparency + 0.002
  1483. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1484. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1485. end
  1486. for e = 1, 38 do
  1487. wait()
  1488. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1489. shok.Transparency = shok.Transparency + 0.002
  1490. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1491. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1492. end
  1493. for e = 1, 24 do
  1494. wait()
  1495. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1496. shok.Transparency = shok.Transparency + 0.03
  1497. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1498. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1499. end
  1500. end))
  1501. coroutine.resume(coroutine.create(function()
  1502. local shok = Instance.new("Part")
  1503. shok.Name = "coil1"
  1504. shok.BrickColor = BrickColor.new("Really black")
  1505. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1506. shok.Size = Vector3.new(1, 1, 1)
  1507. shok.Anchored = true
  1508. shok.Material = "Neon"
  1509. shok.Transparency = 0.25
  1510. shok.CanCollide = false
  1511. shok.Parent = model
  1512. game.Debris:AddItem(shok, 12)
  1513. local mesh = Instance.new("SpecialMesh")
  1514. mesh.MeshType = "FileMesh"
  1515. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1516. mesh.Scale = Vector3.new(12, 12, 12)
  1517. mesh.Parent = shok
  1518. for e = 1, 15 do
  1519. wait()
  1520. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1521. shok.Transparency = shok.Transparency + 0.004
  1522. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1523. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1524. end
  1525. for e = 1, 16 do
  1526. wait()
  1527. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1528. shok.Transparency = shok.Transparency + 0.004
  1529. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1530. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1531. end
  1532. for e = 1, 12 do
  1533. wait()
  1534. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1535. shok.Transparency = shok.Transparency + 0.06
  1536. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1537. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1538. end
  1539. end))
  1540. coroutine.resume(coroutine.create(function()
  1541. local shok = Instance.new("Part")
  1542. shok.Name = "coil2"
  1543. shok.BrickColor = BrickColor.new("Really black")
  1544. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1545. shok.Size = Vector3.new(1, 1, 1)
  1546. shok.Anchored = true
  1547. shok.Material = "Neon"
  1548. shok.Transparency = 0.25
  1549. shok.CanCollide = false
  1550. shok.Parent = model
  1551. game.Debris:AddItem(shok, 12)
  1552. local mesh = Instance.new("SpecialMesh")
  1553. mesh.MeshType = "FileMesh"
  1554. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1555. mesh.Scale = Vector3.new(6, 12, 6)
  1556. mesh.Parent = shok
  1557. for e = 1, 15 do
  1558. wait()
  1559. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1560. shok.Transparency = shok.Transparency + 0.005
  1561. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1562. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1563. end
  1564. for e = 1, 16 do
  1565. wait()
  1566. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1567. shok.Transparency = shok.Transparency + 0.005
  1568. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1569. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1570. end
  1571. for e = 1, 12 do
  1572. wait()
  1573. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1574. shok.Transparency = shok.Transparency + 0.09
  1575. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1576. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1577. end
  1578. end))
  1579. coroutine.resume(coroutine.create(function()
  1580. local shok = Instance.new("Part")
  1581. shok.Name = "shokwve"
  1582. shok.BrickColor = BrickColor.new("Really black")
  1583. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  1584. shok.Size = Vector3.new(1, 1, 1)
  1585. shok.Anchored = true
  1586. shok.Material = "Neon"
  1587. shok.Transparency = 0.6
  1588. shok.CanCollide = false
  1589. shok.Parent = model
  1590. game.Debris:AddItem(shok, 12)
  1591. local mesh = Instance.new("SpecialMesh")
  1592. mesh.MeshType = "FileMesh"
  1593. mesh.MeshId = "rbxassetid://489415447"
  1594. mesh.Scale = Vector3.new(1, 1, 1)
  1595. mesh.Parent = shok
  1596. for e = 1, 12 do
  1597. wait()
  1598. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  1599. shok.Transparency = shok.Transparency + 0.002
  1600. end
  1601. for e = 1, 32 do
  1602. wait()
  1603. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1604. shok.Transparency = shok.Transparency + 0.002
  1605. end
  1606. for e = 1, 24 do
  1607. wait()
  1608. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1609. shok.Transparency = shok.Transparency + 0.03
  1610. end
  1611. end))
  1612. coroutine.resume(coroutine.create(function()
  1613. local shok = Instance.new("Part")
  1614. shok.Name = "shock2"
  1615. shok.BrickColor = BrickColor.new("Really black")
  1616. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1617. shok.Size = Vector3.new(1, 1, 1)
  1618. shok.Anchored = true
  1619. shok.Material = "Neon"
  1620. shok.Transparency = 0.35
  1621. shok.CanCollide = false
  1622. shok.Parent = model
  1623. game.Debris:AddItem(shok, 12)
  1624. local mesh = Instance.new("SpecialMesh")
  1625. mesh.MeshType = "FileMesh"
  1626. mesh.MeshId = "rbxassetid://489415447"
  1627. mesh.Scale = Vector3.new(12, 12, 12)
  1628. mesh.Parent = shok
  1629. for e = 1, 15 do
  1630. wait()
  1631. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1632. shok.Transparency = shok.Transparency + 0.004
  1633. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1634. end
  1635. for e = 1, 16 do
  1636. wait()
  1637. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1638. shok.Transparency = shok.Transparency + 0.004
  1639. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1640. end
  1641. for e = 1, 12 do
  1642. wait()
  1643. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1644. shok.Transparency = shok.Transparency + 0.06
  1645. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1646. end
  1647. end))
  1648. coroutine.resume(coroutine.create(function()
  1649. local shok = Instance.new("Part")
  1650. shok.Name = "shock3"
  1651. shok.BrickColor = BrickColor.new("Really black")
  1652. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1653. shok.Size = Vector3.new(1, 1, 1)
  1654. shok.Anchored = true
  1655. shok.Material = "Neon"
  1656. shok.Transparency = 0.35
  1657. shok.CanCollide = false
  1658. shok.Parent = model
  1659. game.Debris:AddItem(shok, 12)
  1660. local mesh = Instance.new("SpecialMesh")
  1661. mesh.MeshType = "FileMesh"
  1662. mesh.MeshId = "rbxassetid://489415447"
  1663. mesh.Scale = Vector3.new(12, 12, 12)
  1664. mesh.Parent = shok
  1665. for e = 1, 15 do
  1666. wait()
  1667. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1668. shok.Transparency = shok.Transparency + 0.004
  1669. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1670. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1671. end
  1672. for e = 1, 16 do
  1673. wait()
  1674. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1675. shok.Transparency = shok.Transparency + 0.004
  1676. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1677. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1678. end
  1679. for e = 1, 12 do
  1680. wait()
  1681. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1682. shok.Transparency = shok.Transparency + 0.06
  1683. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1684. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1685. end
  1686. end))
  1687. end
  1688.  
  1689.  
  1690.  
  1691. tor = chr.Torso
  1692. Debounce = false
  1693.  
  1694. Invis = function()
  1695. for i = 1,20 do
  1696. chr['Right Arm'].Transparency = chr['Right Arm'].Transparency + .05
  1697. chr['Left Arm'].Transparency = chr['Left Arm'].Transparency + .05
  1698. chr['Right Leg'].Transparency = chr['Right Leg'].Transparency + .05
  1699. chr['Left Leg'].Transparency = chr['Left Leg'].Transparency + .05
  1700. chr['Head'].Transparency = chr['Head'].Transparency + .05
  1701. chr['Torso'].Transparency = chr['Torso'].Transparency + .05
  1702. chr.Head['face'].Transparency = chr.Head['face'].Transparency + .05
  1703. game["Run Service"].RenderStepped:wait()
  1704. end
  1705. end
  1706.  
  1707. Vis = function()
  1708. for i = 1,20 do
  1709. chr['Right Arm'].Transparency = chr['Right Arm'].Transparency - .05
  1710. chr['Left Arm'].Transparency = chr['Left Arm'].Transparency - .05
  1711. chr['Right Leg'].Transparency = chr['Right Leg'].Transparency - .05
  1712. chr['Left Leg'].Transparency = chr['Left Leg'].Transparency - .05
  1713. chr['Head'].Transparency = chr['Head'].Transparency - .05
  1714. chr['Torso'].Transparency = chr['Torso'].Transparency - .05
  1715. chr.Head['face'].Transparency = chr.Head['face'].Transparency - .05
  1716. game["Run Service"].RenderStepped:wait()
  1717. end
  1718. end
  1719.  
  1720. Fade = function(Part)
  1721. if Part:IsA'Part' then
  1722. for i = 1,20 do
  1723. Part.Transparency = Part.Transparency + .05
  1724. Part.Size = Part.Size - Vector3.new(.04,.04,.04)
  1725. Part.CFrame = Part.CFrame * CFrame.new(0,-.1,0)
  1726. wait()
  1727. end
  1728. Part:Destroy()
  1729. end
  1730. end
  1731.  
  1732. Teleport = function(cx,cy,cz)
  1733. Debounce = true
  1734. tor.Anchored = true
  1735. Invis()
  1736. --MakeTpPart()
  1737. tor.Anchored = false
  1738. tor.CFrame = CFrame.new(cx,cy,cz) * CFrame.new(0,3,0)
  1739. tor.Anchored = true
  1740. Vis()
  1741. tor.Anchored = false
  1742. Debounce = false
  1743. end;
  1744.  
  1745.  
  1746.  
  1747. tps = Instance.new("Sound",chr)
  1748. tps.SoundId = "http://www.roblox.com/asset/?id = 201858045"
  1749. tps.Volume = 30
  1750.  
  1751.  
  1752. function Tele()
  1753. human.WalkSpeed = 0
  1754. if activu == true or selected == false then
  1755. return
  1756. end
  1757. coroutine.resume(coroutine.create(function()
  1758. fglow(rleg.Glow, 1)
  1759. fglow(lleg.Glow, 1)
  1760. end))
  1761. activu = true
  1762. local pe = Instance.new("ParticleEmitter")
  1763. pe.Color = ColorSequence.new(Color3.new(255, 255, 0))
  1764. pe.LightEmission = 0.9
  1765. pe.Size = NumberSequence.new(0.5)
  1766. pe.Texture = "rbxassetid://272050333"
  1767. pe.Transparency = NumberSequence.new(0.1)
  1768. pe.Lifetime = NumberRange.new(0.1)
  1769. pe.Rate = 250
  1770. pe.RotSpeed = NumberRange.new(360)
  1771. pe.Speed = NumberRange.new(3)
  1772. pe.VelocitySpread = 360
  1773. pe.Parent = rleg.Glow
  1774. local pea = pe:Clone()
  1775. pea.Parent = lleg.Glow
  1776. local pe2 = Instance.new("ParticleEmitter")
  1777. pe2.Color = ColorSequence.new(Color3.new(255, 255, 0))
  1778. pe2.LightEmission = 0.9
  1779. pe2.Size = NumberSequence.new(5)
  1780. pe2.Texture = "rbxassetid://516107903"
  1781. pe2.Transparency = NumberSequence.new(0.4)
  1782. pe2.ZOffset = 2
  1783. pe2.Enabled = true
  1784. pe2.LockedToPart = true
  1785. pe2.Lifetime = NumberRange.new(0.07)
  1786. pe2.Rate = 8
  1787. pe2.Rotation = NumberRange.new(0, 360)
  1788. pe2.RotSpeed = NumberRange.new(0)
  1789. pe2.Speed = NumberRange.new(0)
  1790. pe2.VelocitySpread = 180
  1791. pe2.Parent = lleg.Glow
  1792. local pea2 = pe2:Clone()
  1793. pea2.Parent = rleg.Glow
  1794.  
  1795. for l = 1, 30 do
  1796. swait()
  1797. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  1798. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  1799. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  1800. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1801. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  1802. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1803. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  1804. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1805. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  1806. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1807. end
  1808.  
  1809. pe:Destroy()
  1810. pe2:Destroy()
  1811. pea:Destroy()
  1812. pea2:Destroy()
  1813. local rng = Instance.new("Part", chr)
  1814. rng.Anchored = true
  1815. rng.BrickColor = BrickColor.new("Really black")
  1816. rng.CanCollide = false
  1817. rng.FormFactor = 3
  1818. rng.Name = "Ring"
  1819. rng.Size = Vector3.new(1, 1, 1)
  1820. rng.Transparency = 0.5
  1821. rng.TopSurface = 0
  1822. rng.BottomSurface = 0
  1823. rng.Position = tors.Position - Vector3.new(0,2,0)
  1824. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1825. local rngm = Instance.new("SpecialMesh", rng)
  1826. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1827. rngm.Scale = Vector3.new(1, 1, 2)
  1828. coroutine.wrap(function()
  1829. for i = 1, 60, 8 do
  1830. rngm.Scale = Vector3.new(1.2 + i*1.1, 1.2 + i*1.1, 1)
  1831. rng.Transparency = i/60
  1832. wait()
  1833. end
  1834. wait()
  1835. rng:Destroy()
  1836. end)()
  1837. tps:Play()
  1838. Teleport(mouse.Hit.X,mouse.Hit.Y,mouse.Hit.Z)
  1839. resetlerp()
  1840. human.WalkSpeed = 16
  1841. activu = false
  1842.  
  1843. end
  1844.  
  1845.  
  1846.  
  1847.  
  1848. boom3 = Instance.new("Sound",chr)
  1849. boom3.SoundId = "http://www.roblox.com/asset/?id = 450719019"
  1850. boom3.Volume = 50
  1851.  
  1852.  
  1853.  
  1854.  
  1855.  
  1856. gprop = {}
  1857. function materialhit(hit)
  1858. if hit.Parent ~= chr and hit.Parent.Parent ~= chr and hit.Name ~= "Trace" and hit.Parent:FindFirstChild("Humanoid") == nil then
  1859. gprop = {hit.BrickColor,hit.Material}
  1860. end
  1861. end
  1862. chr["Left Leg"].Touched:connect(materialhit)
  1863. chr["Right Leg"].Touched:connect(materialhit)
  1864.  
  1865.  
  1866. function KickBoom()
  1867. local effspwn = Instance.new("Part")
  1868. local model = Instance.new("Model")
  1869. game.Debris:AddItem(model, 20)
  1870. model.Name = "smasheffects"
  1871. model.Parent = chr
  1872. effspwn.Name = "spwnr"
  1873. effspwn.Size = Vector3.new(1, 1, 1)
  1874. effspwn.Anchored = true
  1875. effspwn.CanCollide = false
  1876. effspwn.Transparency = 1
  1877. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  1878. effspwn.Parent = model
  1879.  
  1880. for i = 1, 15 do
  1881. local gtrace = Instance.new("Part",game.Workspace)
  1882. gtrace.BrickColor = gprop[1]
  1883. gtrace.Material = gprop[2]
  1884. gtrace.Size = Vector3.new(16,16,16)
  1885. gtrace.Anchored = true
  1886. gtrace.CanCollide = false
  1887. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  1888. local gdisp = coroutine.wrap(function()
  1889. wait(3)
  1890. for i = 1, 9 do
  1891. wait(.1)
  1892. gtrace.Transparency = gtrace.Transparency + .1
  1893. end
  1894. gtrace:Destroy()
  1895. end)
  1896. gdisp()
  1897. end
  1898.  
  1899. Crater(head,67)
  1900.  
  1901. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  1902. if v:FindFirstChild('Humanoid') then
  1903. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1904. v.Humanoid.PlatformStand = true
  1905. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 250
  1906. end
  1907. end
  1908.  
  1909. coroutine.resume(coroutine.create(function()
  1910. local shok = Instance.new("Part")
  1911. shok.Name = "shock3"
  1912. shok.BrickColor = BrickColor.new("Really black")
  1913. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1914. shok.Size = Vector3.new(1, 1, 1)
  1915. shok.Anchored = true
  1916. shok.Material = "Neon"
  1917. shok.Transparency = 0.35
  1918. shok.CanCollide = false
  1919. shok.Parent = model
  1920. game.Debris:AddItem(shok, 12)
  1921. local mesh = Instance.new("SpecialMesh")
  1922. mesh.MeshType = "FileMesh"
  1923. mesh.MeshId = "rbxassetid://489415447"
  1924. mesh.Scale = Vector3.new(19, 19, 19)
  1925. mesh.Parent = shok
  1926. for e = 1, 15 do
  1927. wait()
  1928. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1929. shok.Transparency = shok.Transparency + 0.004
  1930. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1931. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1932. end
  1933. for e = 1, 16 do
  1934. wait()
  1935. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1936. shok.Transparency = shok.Transparency + 0.004
  1937. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1938. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1939. end
  1940. for e = 1, 12 do
  1941. wait()
  1942. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1943. shok.Transparency = shok.Transparency + 0.06
  1944. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1945. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1946. end
  1947. end))
  1948.  
  1949.  
  1950. coroutine.resume(coroutine.create(function()
  1951. local shok = Instance.new("Part")
  1952. shok.Name = "shock3"
  1953. shok.BrickColor = BrickColor.new("Really black")
  1954. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1955. shok.Size = Vector3.new(1, 1, 1)
  1956. shok.Anchored = true
  1957. shok.Material = "Neon"
  1958. shok.Transparency = 0.35
  1959. shok.CanCollide = false
  1960. shok.Parent = model
  1961. game.Debris:AddItem(shok, 12)
  1962. local mesh = Instance.new("SpecialMesh")
  1963. mesh.MeshType = "FileMesh"
  1964. mesh.MeshId = "rbxassetid://489415447"
  1965. mesh.Scale = Vector3.new(47, 47, 47)
  1966. mesh.Parent = shok
  1967. for e = 1, 15 do
  1968. wait()
  1969. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1970. shok.Transparency = shok.Transparency + 0.004
  1971. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1972. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1973. end
  1974. for e = 1, 16 do
  1975. wait()
  1976. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1977. shok.Transparency = shok.Transparency + 0.004
  1978. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1979. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1980. end
  1981. for e = 1, 12 do
  1982. wait()
  1983. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1984. shok.Transparency = shok.Transparency + 0.06
  1985. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1986. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1987. end
  1988. end))
  1989.  
  1990. coroutine.resume(coroutine.create(function()
  1991. local shok = Instance.new("Part")
  1992. shok.Name = "shock3"
  1993. shok.BrickColor = BrickColor.new("Really black")
  1994. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1995. shok.Size = Vector3.new(1, 1, 1)
  1996. shok.Anchored = true
  1997. shok.Material = "Neon"
  1998. shok.Transparency = 0.35
  1999. shok.CanCollide = false
  2000. shok.Parent = model
  2001. game.Debris:AddItem(shok, 12)
  2002. local mesh = Instance.new("SpecialMesh")
  2003. mesh.MeshType = "FileMesh"
  2004. mesh.MeshId = "rbxassetid://489415447"
  2005. mesh.Scale = Vector3.new(79, 79, 79)
  2006. mesh.Parent = shok
  2007. for e = 1, 15 do
  2008. wait()
  2009. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2010. shok.Transparency = shok.Transparency + 0.004
  2011. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2012. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2013. end
  2014. for e = 1, 16 do
  2015. wait()
  2016. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2017. shok.Transparency = shok.Transparency + 0.004
  2018. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2019. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2020. end
  2021. for e = 1, 12 do
  2022. wait()
  2023. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  2024. shok.Transparency = shok.Transparency + 0.06
  2025. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2026. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2027. end
  2028. end))
  2029. end
  2030.  
  2031.  
  2032.  
  2033.  
  2034. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  2035. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  2036. end
  2037. cam = workspace.CurrentCamera
  2038.  
  2039.  
  2040.  
  2041.  
  2042.  
  2043.  
  2044.  
  2045.  
  2046. function NoOutline(Part)
  2047. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  2048. end
  2049.  
  2050.  
  2051.  
  2052.  
  2053. it = Instance.new
  2054.  
  2055.  
  2056.  
  2057.  
  2058.  
  2059.  
  2060.  
  2061.  
  2062.  
  2063.  
  2064. so = function(id,par,vol,pit)
  2065. coroutine.resume(coroutine.create(function()
  2066. local sou = Instance.new("Sound",par or workspace)
  2067. sou.Volume=vol
  2068. sou.Pitch=pit or 1
  2069. sou.SoundId=id
  2070. swait()
  2071. sou:play()
  2072. game:GetService("Debris"):AddItem(sou,6)
  2073. end))
  2074. end
  2075.  
  2076.  
  2077. function Stom()
  2078.  
  2079. cf=CFrame.new
  2080. angles=CFrame.Angles
  2081. euler=CFrame.fromEulerAnglesXYZ
  2082. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2083. RootPart=chr.HumanoidRootPart
  2084. RootJoint=RootPart.RootJoint
  2085. RootCF=euler(-1.57,0,3.14)
  2086.  
  2087. function QuaternionFromCFrame(cf)
  2088. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  2089. local trace = m00 + m11 + m22
  2090. if trace > 0 then
  2091. local s = math.sqrt(1 + trace)
  2092. local recip = 0.5/s
  2093. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  2094. else
  2095. local i = 0
  2096. if m11 > m00 then
  2097. i = 1
  2098. end
  2099. if m22 > (i == 0 and m00 or m11) then
  2100. i = 2
  2101. end
  2102. if i == 0 then
  2103. local s = math.sqrt(m00-m11-m22+1)
  2104. local recip = 0.5/s
  2105. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  2106. elseif i == 1 then
  2107. local s = math.sqrt(m11-m22-m00+1)
  2108. local recip = 0.5/s
  2109. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  2110. elseif i == 2 then
  2111. local s = math.sqrt(m22-m00-m11+1)
  2112. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  2113. end
  2114. end
  2115. end
  2116.  
  2117. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  2118. local xs, ys, zs = x + x, y + y, z + z
  2119. local wx, wy, wz = w*xs, w*ys, w*zs
  2120. local xx = x*xs
  2121. local xy = x*ys
  2122. local xz = x*zs
  2123. local yy = y*ys
  2124. local yz = y*zs
  2125. local zz = z*zs
  2126. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  2127. end
  2128.  
  2129. function QuaternionSlerp(a, b, t)
  2130. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  2131. local startInterp, finishInterp;
  2132. if cosTheta >= 0.0001 then
  2133. if (1 - cosTheta) > 0.0001 then
  2134. local theta = math.acos(cosTheta)
  2135. local invSinTheta = 1/math.sin(theta)
  2136. startInterp = math.sin((1-t)*theta)*invSinTheta
  2137. finishInterp = math.sin(t*theta)*invSinTheta
  2138. else
  2139. startInterp = 1-t
  2140. finishInterp = t
  2141. end
  2142. else
  2143. if (1+cosTheta) > 0.0001 then
  2144. local theta = math.acos(-cosTheta)
  2145. local invSinTheta = 1/math.sin(theta)
  2146. startInterp = math.sin((t-1)*theta)*invSinTheta
  2147. finishInterp = math.sin(t*theta)*invSinTheta
  2148. else
  2149. startInterp = t-1
  2150. finishInterp = t
  2151. end
  2152. end
  2153. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  2154. end
  2155.  
  2156. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  2157. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  2158. end
  2159.  
  2160. function clerp(a,b,t)
  2161. local qa = {QuaternionFromCFrame(a)}
  2162. local qb = {QuaternionFromCFrame(b)}
  2163. local ax, ay, az = a.x, a.y, a.z
  2164. local bx, by, bz = b.x, b.y, b.z
  2165. local _t = 1-t
  2166. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  2167. end
  2168.  
  2169.  
  2170.  
  2171. if activu == true or selected == false then
  2172. return
  2173. end
  2174. coroutine.resume(coroutine.create(function()
  2175. fglow(lleg.Glow, 6)
  2176. end))
  2177. activu = true
  2178. local pe = Instance.new("ParticleEmitter")
  2179. pe.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2180. pe.LightEmission = 0.9
  2181. pe.Size = NumberSequence.new(0.5)
  2182. pe.Texture = "rbxassetid://272050333"
  2183. pe.Transparency = NumberSequence.new(0.1)
  2184. pe.Lifetime = NumberRange.new(0.1)
  2185. pe.Rate = 250
  2186. pe.RotSpeed = NumberRange.new(360)
  2187. pe.Speed = NumberRange.new(3)
  2188. pe.VelocitySpread = 360
  2189. pe.Parent = lleg.Glow
  2190. local pea = pe:Clone()
  2191. pea.Parent = lleg.Glow
  2192. wait(0.5)
  2193. local pe2 = Instance.new("ParticleEmitter")
  2194. pe2.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2195. pe2.LightEmission = 0.9
  2196. pe2.Size = NumberSequence.new(5)
  2197. pe2.Texture = "rbxassetid://516107903"
  2198. pe2.Transparency = NumberSequence.new(0.4)
  2199. pe2.ZOffset = 2
  2200. pe2.Enabled = true
  2201. pe2.LockedToPart = true
  2202. pe2.Lifetime = NumberRange.new(0.07)
  2203. pe2.Rate = 8
  2204. pe2.Rotation = NumberRange.new(0, 360)
  2205. pe2.RotSpeed = NumberRange.new(0)
  2206. pe2.Speed = NumberRange.new(0)
  2207. pe2.VelocitySpread = 180
  2208. pe2.Parent = lleg.Glow
  2209. local pea2 = pe2:Clone()
  2210. pea2.Parent = lleg.Glow
  2211. local Mus = Instance.new("Sound",workspace)
  2212. Mus.SoundId = "rbxassetid://257001355"
  2213. Mus.Pitch = 1
  2214. Mus.Volume = 90000
  2215. Mus.Looped = false
  2216. wait(0.9)
  2217. Mus:Play()
  2218.  
  2219.  
  2220.  
  2221. human.WalkSpeed = 0
  2222. for i = 0,1,0.1 do
  2223. swait()
  2224. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2225. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  2226. RS.C0 = clerp(RS.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
  2227. LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  2228. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
  2229. LH.C0=clerp(LH.C0,cf(-1,-.1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
  2230. end
  2231. wait(1)
  2232. for i = 0,1,0.1 do
  2233. swait()
  2234. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  2235. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2236. RS.C0 = clerp(RS.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3)
  2237. LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
  2238. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
  2239. LH.C0=clerp(LH.C0,cf(-1,-1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
  2240. end
  2241. KickBoom()
  2242. so("http://roblox.com/asset/?id=144699494",lleg,2,1.1)
  2243. so("http://roblox.com/asset/?id=321321137",lleg,1,1)
  2244. so("http://roblox.com/asset/?id=506384002",lleg,1,1)
  2245. so("http://roblox.com/asset/?id=157878578",lleg,25,1)
  2246. so("http://roblox.com/asset/?id=165970126",lleg,25,1)
  2247.  
  2248. wait(3)
  2249. human.WalkSpeed = 16
  2250. pe:Destroy()
  2251. pe2:Destroy()
  2252. pea:Destroy()
  2253. pea2:Destroy()
  2254. resetlerp()
  2255. activu = false
  2256. end
  2257.  
  2258.  
  2259.  
  2260.  
  2261.  
  2262. function Smash()
  2263. for i = 1, 15 do
  2264. local gtrace = Instance.new("Part",game.Workspace)
  2265. gtrace.BrickColor = gprop[1]
  2266. gtrace.Material = gprop[2]
  2267. gtrace.Size = Vector3.new(19,19,19)
  2268. gtrace.Anchored = true
  2269. gtrace.CanCollide = false
  2270. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-60,60),-6,math.random(-60,60))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2271. local gdisp = coroutine.wrap(function()
  2272. wait(7)
  2273. for i = 1, 9 do
  2274. wait(.1)
  2275. gtrace.Transparency = gtrace.Transparency + .1
  2276. end
  2277. gtrace:Destroy()
  2278. end)
  2279. gdisp()
  2280. end
  2281.  
  2282. Crater(head,67)
  2283. end
  2284.  
  2285. function Smash2()
  2286. for i = 1, 15 do
  2287. local gtrace = Instance.new("Part",game.Workspace)
  2288. gtrace.BrickColor = gprop[1]
  2289. gtrace.Material = gprop[2]
  2290. gtrace.Size = Vector3.new(19,19,19)
  2291. gtrace.Anchored = true
  2292. gtrace.CanCollide = false
  2293. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2294. local gdisp = coroutine.wrap(function()
  2295. wait(7)
  2296. for i = 1, 9 do
  2297. wait(.1)
  2298. gtrace.Transparency = gtrace.Transparency + .1
  2299. end
  2300. gtrace:Destroy()
  2301. end)
  2302. gdisp()
  2303. end
  2304.  
  2305. end
  2306.  
  2307. function Smash3()
  2308. for i = 1, 15 do
  2309. local gtrace = Instance.new("Part",game.Workspace)
  2310. gtrace.BrickColor = gprop[1]
  2311. gtrace.Material = gprop[2]
  2312. gtrace.Size = Vector3.new(19,19,19)
  2313. gtrace.Anchored = true
  2314. gtrace.CanCollide = false
  2315. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-50,50),-6,math.random(-50,50))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2316. local gdisp = coroutine.wrap(function()
  2317. wait(7)
  2318. for i = 1, 9 do
  2319. wait(.1)
  2320. gtrace.Transparency = gtrace.Transparency + .1
  2321. end
  2322. gtrace:Destroy()
  2323. end)
  2324. gdisp()
  2325. end
  2326.  
  2327. end
  2328.  
  2329.  
  2330. function Smash4()
  2331. for i = 1, 15 do
  2332. local gtrace = Instance.new("Part",game.Workspace)
  2333. gtrace.BrickColor = gprop[1]
  2334. gtrace.Material = gprop[2]
  2335. gtrace.Size = Vector3.new(19,19,19)
  2336. gtrace.Anchored = true
  2337. gtrace.CanCollide = false
  2338. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-40,40),-6,math.random(-40,40))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2339. local gdisp = coroutine.wrap(function()
  2340. wait(7)
  2341. for i = 1, 9 do
  2342. wait(.1)
  2343. gtrace.Transparency = gtrace.Transparency + .1
  2344. end
  2345. gtrace:Destroy()
  2346. end)
  2347. gdisp()
  2348. end
  2349.  
  2350. end
  2351.  
  2352. function Smash5()
  2353. for i = 1, 15 do
  2354. local gtrace = Instance.new("Part",game.Workspace)
  2355. gtrace.BrickColor = gprop[1]
  2356. gtrace.Material = gprop[2]
  2357. gtrace.Size = Vector3.new(19,19,19)
  2358. gtrace.Anchored = true
  2359. gtrace.CanCollide = false
  2360. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-30,30),-6,math.random(-30,30))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2361. local gdisp = coroutine.wrap(function()
  2362. wait(7)
  2363. for i = 1, 9 do
  2364. wait(.1)
  2365. gtrace.Transparency = gtrace.Transparency + .1
  2366. end
  2367. gtrace:Destroy()
  2368. end)
  2369. gdisp()
  2370. end
  2371.  
  2372. end
  2373.  
  2374. function Smash6()
  2375. for i = 1, 15 do
  2376. local gtrace = Instance.new("Part",game.Workspace)
  2377. gtrace.BrickColor = gprop[1]
  2378. gtrace.Material = gprop[2]
  2379. gtrace.Size = Vector3.new(19,19,19)
  2380. gtrace.Anchored = true
  2381. gtrace.CanCollide = false
  2382. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-20,20),-6,math.random(-20,20))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2383. local gdisp = coroutine.wrap(function()
  2384. wait(7)
  2385. for i = 1, 9 do
  2386. wait(.1)
  2387. gtrace.Transparency = gtrace.Transparency + .1
  2388. end
  2389. gtrace:Destroy()
  2390. end)
  2391. gdisp()
  2392. end
  2393.  
  2394. end
  2395.  
  2396.  
  2397. for i,v in pairs(FindNearestTorso(tors.CFrame.p,99))do
  2398. if v:FindFirstChild('Humanoid') then
  2399. v.Humanoid:TakeDamage(math.random(9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999,9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999))
  2400. v.Humanoid.PlatformStand = true
  2401. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 600
  2402. end
  2403. end
  2404.  
  2405.  
  2406. function HeavenSmash()
  2407.  
  2408.  
  2409. if activu == true or selected == false then
  2410. return
  2411. end
  2412. coroutine.resume(coroutine.create(function()
  2413. fglow(lleg.Glow, 19)
  2414. fglow(rleg.Glow, 19)
  2415. fglow(rarm.Glow, 19)
  2416. fglow(larm.Glow, 19)
  2417. fglow(head.Glow, 19)
  2418. fglow(tors.Glow, 19)
  2419. end))
  2420. activu = true
  2421. local pe = Instance.new("ParticleEmitter")
  2422. pe.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2423. pe.LightEmission = 0.9
  2424. pe.Size = NumberSequence.new(0.5)
  2425. pe.Texture = "rbxassetid://272050333"
  2426. pe.Transparency = NumberSequence.new(0.1)
  2427. pe.Lifetime = NumberRange.new(0.1)
  2428. pe.Rate = 250
  2429. pe.RotSpeed = NumberRange.new(360)
  2430. pe.Speed = NumberRange.new(3)
  2431. pe.VelocitySpread = 360
  2432. pe.Parent = lleg.Glow
  2433. local pea = pe:Clone()
  2434. pea.Parent = lleg.Glow
  2435. local pe2 = Instance.new("ParticleEmitter")
  2436. pe2.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2437. pe2.LightEmission = 0.9
  2438. pe2.Size = NumberSequence.new(5)
  2439. pe2.Texture = "rbxassetid://516107903"
  2440. pe2.Transparency = NumberSequence.new(0.4)
  2441. pe2.ZOffset = 2
  2442. pe2.Enabled = true
  2443. pe2.LockedToPart = true
  2444. pe2.Lifetime = NumberRange.new(0.07)
  2445. pe2.Rate = 8
  2446. pe2.Rotation = NumberRange.new(0, 360)
  2447. pe2.RotSpeed = NumberRange.new(0)
  2448. pe2.Speed = NumberRange.new(0)
  2449. pe2.VelocitySpread = 180
  2450. pe2.Parent = lleg.Glow
  2451. local pea2 = pe2:Clone()
  2452. pea2.Parent = lleg.Glow
  2453.  
  2454.  
  2455.  
  2456. local pet = Instance.new("ParticleEmitter")
  2457. pet.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2458. pet.LightEmission = 0.9
  2459. pet.Size = NumberSequence.new(0.5)
  2460. pet.Texture = "rbxassetid://272050333"
  2461. pet.Transparency = NumberSequence.new(0.1)
  2462. pet.Lifetime = NumberRange.new(0.1)
  2463. pet.Rate = 1
  2464. pet.RotSpeed = NumberRange.new(360)
  2465. pet.Speed = NumberRange.new(3)
  2466. pet.VelocitySpread = 360
  2467. pet.Parent = rarm.Glow
  2468. local pet2 = Instance.new("ParticleEmitter")
  2469. pet2.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2470. pet2.LightEmission = 0.9
  2471. pet2.Size = NumberSequence.new(5)
  2472. pet2.Texture = "rbxassetid://516107903"
  2473. pet2.Transparency = NumberSequence.new(0.4)
  2474. pet2.ZOffset = 2
  2475. pet2.Enabled = false
  2476. pet2.LockedToPart = true
  2477. pet2.Lifetime = NumberRange.new(0.07)
  2478. pet2.Rate = 8
  2479. pet2.Rotation = NumberRange.new(0, 360)
  2480. pet2.RotSpeed = NumberRange.new(0)
  2481. pet2.Speed = NumberRange.new(0)
  2482. pet2.VelocitySpread = 180
  2483. pet2.Parent = rarm.Glow
  2484.  
  2485.  
  2486.  
  2487. local petl = Instance.new("ParticleEmitter")
  2488. petl.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2489. petl.LightEmission = 0.9
  2490. petl.Size = NumberSequence.new(0.5)
  2491. petl.Texture = "rbxassetid://272050333"
  2492. petl.Transparency = NumberSequence.new(0.1)
  2493. petl.Lifetime = NumberRange.new(0.1)
  2494. petl.Rate = 1
  2495. petl.RotSpeed = NumberRange.new(360)
  2496. petl.Speed = NumberRange.new(3)
  2497. petl.VelocitySpread = 360
  2498. petl.Parent = larm.Glow
  2499. local petl2 = Instance.new("ParticleEmitter")
  2500. petl2.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2501. petl2.LightEmission = 0.9
  2502. petl2.Size = NumberSequence.new(5)
  2503. petl2.Texture = "rbxassetid://516107903"
  2504. petl2.Transparency = NumberSequence.new(0.4)
  2505. petl2.ZOffset = 2
  2506. petl2.Enabled = false
  2507. petl2.LockedToPart = true
  2508. petl2.Lifetime = NumberRange.new(0.07)
  2509. petl2.Rate = 8
  2510. petl2.Rotation = NumberRange.new(0, 360)
  2511. petl2.RotSpeed = NumberRange.new(0)
  2512. petl2.Speed = NumberRange.new(0)
  2513. petl2.VelocitySpread = 180
  2514. petl2.Parent = larm.Glow
  2515.  
  2516.  
  2517. local petl3 = Instance.new("ParticleEmitter")
  2518. petl3.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2519. petl3.LightEmission = 0.9
  2520. petl3.Size = NumberSequence.new(0.5)
  2521. petl3.Texture = "rbxassetid://272050333"
  2522. petl3.Transparency = NumberSequence.new(0.1)
  2523. petl3.Lifetime = NumberRange.new(0.1)
  2524. petl3.Rate = 1
  2525. petl3.RotSpeed = NumberRange.new(360)
  2526. petl3.Speed = NumberRange.new(3)
  2527. petl3.VelocitySpread = 360
  2528. petl3.Parent = head.Glow
  2529. local petl23 = Instance.new("ParticleEmitter")
  2530. petl23.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2531. petl23.LightEmission = 0.9
  2532. petl23.Size = NumberSequence.new(5)
  2533. petl23.Texture = "rbxassetid://516107903"
  2534. petl23.Transparency = NumberSequence.new(0.4)
  2535. petl23.ZOffset = 2
  2536. petl23.Enabled = false
  2537. petl23.LockedToPart = true
  2538. petl23.Lifetime = NumberRange.new(0.07)
  2539. petl23.Rate = 8
  2540. petl23.Rotation = NumberRange.new(0, 360)
  2541. petl23.RotSpeed = NumberRange.new(0)
  2542. petl23.Speed = NumberRange.new(0)
  2543. petl23.VelocitySpread = 180
  2544. petl23.Parent = head.Glow
  2545.  
  2546.  
  2547.  
  2548. local petl34 = Instance.new("ParticleEmitter")
  2549. petl34.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2550. petl34.LightEmission = 0.9
  2551. petl34.Size = NumberSequence.new(0.5)
  2552. petl34.Texture = "rbxassetid://272050333"
  2553. petl34.Transparency = NumberSequence.new(0.1)
  2554. petl34.Lifetime = NumberRange.new(0.1)
  2555. petl34.Rate = 1
  2556. petl34.RotSpeed = NumberRange.new(360)
  2557. petl34.Speed = NumberRange.new(3)
  2558. petl34.VelocitySpread = 360
  2559. petl34.Parent = rleg.Glow
  2560. local petl234 = Instance.new("ParticleEmitter")
  2561. petl234.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2562. petl234.LightEmission = 0.9
  2563. petl234.Size = NumberSequence.new(5)
  2564. petl234.Texture = "rbxassetid://516107903"
  2565. petl234.Transparency = NumberSequence.new(0.4)
  2566. petl234.ZOffset = 2
  2567. petl234.Enabled = false
  2568. petl234.LockedToPart = true
  2569. petl234.Rate = 8
  2570. petl234.Rotation = NumberRange.new(0, 360)
  2571. petl234.RotSpeed = NumberRange.new(0)
  2572. petl234.Speed = NumberRange.new(0)
  2573. petl234.VelocitySpread = 180
  2574. petl234.Parent = rleg.Glow
  2575.  
  2576.  
  2577. local petl345 = Instance.new("ParticleEmitter")
  2578. petl345.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2579. petl345.LightEmission = 0.9
  2580. petl345.Size = NumberSequence.new(0.5)
  2581. petl345.Texture = "rbxassetid://272050333"
  2582. petl345.Transparency = NumberSequence.new(0.1)
  2583. petl345.Lifetime = NumberRange.new(0.1)
  2584. petl345.Rate = 1
  2585. petl345.RotSpeed = NumberRange.new(360)
  2586. petl345.Speed = NumberRange.new(3)
  2587. petl345.VelocitySpread = 360
  2588. petl345.Parent = tors.Glow
  2589. local petl2345 = Instance.new("ParticleEmitter")
  2590. petl2345.Color = ColorSequence.new(Color3.new(255, 255, 0))
  2591. petl2345.LightEmission = 0.9
  2592. petl2345.Size = NumberSequence.new(5)
  2593. petl2345.Texture = "rbxassetid://516107903"
  2594. petl2345.Transparency = NumberSequence.new(0.4)
  2595. petl2345.ZOffset = 2
  2596. petl2345.Enabled = false
  2597. petl2345.LockedToPart = true
  2598. petl2345.Rate = 8
  2599. petl2345.Rotation = NumberRange.new(0, 360)
  2600. petl2345.RotSpeed = NumberRange.new(0)
  2601. petl2345.Speed = NumberRange.new(0)
  2602. petl2345.VelocitySpread = 180
  2603. petl2345.Parent = tors.Glow
  2604. human.WalkSpeed = 0
  2605. so("http://www.roblox.com/asset/?id=169445572",head,1.5,1.5)
  2606. so("http://www.roblox.com/asset/?id=169380495",head,1.5,1.5)
  2607. for l = 1, 30 do
  2608. swait()
  2609. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  2610. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  2611. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  2612. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2613. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  2614. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2615. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  2616. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2617. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  2618. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2619. end
  2620.  
  2621.  
  2622. resetlerp()
  2623.  
  2624. BV = Instance.new("BodyVelocity", tors)
  2625. BV.maxForce = Vector3.new(0,200000,0)
  2626. BV.P = 100000
  2627. BV.velocity = Vector3.new(0,150,0)
  2628. local rng = Instance.new("Part", chr)
  2629. rng.Anchored = true
  2630. rng.BrickColor = BrickColor.new("Really black")
  2631. rng.CanCollide = false
  2632. rng.FormFactor = 3
  2633. rng.Name = "Ring"
  2634. rng.Size = Vector3.new(1, 1, 1)
  2635. rng.Transparency = 0.5
  2636. rng.TopSurface = 0
  2637. rng.BottomSurface = 0
  2638. rng.Position = tors.Position - Vector3.new(0,2,0)
  2639. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2640. local rngm = Instance.new("SpecialMesh", rng)
  2641. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2642. rngm.Scale = Vector3.new(10, 10, 20)
  2643. x = Instance.new("Sound",tors)
  2644. x.SoundId = "http://www.roblox.com/asset/?id=169445602"
  2645. x.Looped = false
  2646. x.Pitch = .7
  2647. x.Volume = 30
  2648. x:Play()
  2649. coroutine.wrap(function()
  2650. for i = 1, 60, 8 do
  2651. rngm.Scale = Vector3.new(10.20 + i*10.10, 10.20 + i*10.10, 10)
  2652. rng.Transparency = i/60
  2653. wait()
  2654. end
  2655. wait()
  2656. rng:Destroy()
  2657. end)()
  2658. wait(2.6)
  2659. BV:Destroy()
  2660. tors.Anchored = true
  2661. wait(3.2)
  2662. tors.Anchored = false
  2663. BV = Instance.new("BodyVelocity", tors)
  2664. BV.maxForce = Vector3.new(0,-20000,0)
  2665. BV.P = 1000
  2666. BV.velocity = Vector3.new(0,-150,0)
  2667. wait(1)
  2668. BV:Destroy()
  2669. wait(0.01)
  2670.  
  2671. human.WalkSpeed = 0
  2672. boom3:Play()
  2673.  
  2674. Smash()
  2675. Smash2()
  2676. Smash3()
  2677. Ring()
  2678. pe:Destroy()
  2679. pea:Destroy()
  2680. pea2:Destroy()
  2681. pe2:Destroy()
  2682. wait(2)
  2683. human.WalkSpeed = 16
  2684. activu = false
  2685. end
  2686.  
  2687.  
  2688.  
  2689. sound = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Leg"])
  2690. sound.SoundId = "rbxassetid://220025776"
  2691. sound.Volume = 6
  2692.  
  2693. sound2 = Instance.new("Sound", game.Players.LocalPlayer.Character["Torso"])
  2694. sound2.SoundId = "rbxassetid://386946017"
  2695. sound2.Volume = 6
  2696.  
  2697. sound3 = Instance.new("Sound", game.Players.LocalPlayer.Character)
  2698. sound3.SoundId = "rbxassetid://165969964"
  2699. sound3.Volume = 6
  2700.  
  2701. function rip()
  2702. activu = true
  2703. local detect = Instance.new("Part", game.Players.LocalPlayer.Character)
  2704. detect.Size = Vector3.new(1,1,1)
  2705. detect:BreakJoints()
  2706. detect.CanCollide = false
  2707. local weld = Instance.new("Weld", detect)
  2708. weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
  2709. weld.Part1 = detect
  2710. weld.C0 = weld.C0 * CFrame.new(0,-1,0)
  2711.  
  2712.  
  2713.  
  2714. local function attack(prt)
  2715. local humanoid = prt.Parent:findFirstChild("Humanoid")
  2716. if humanoid ~= nil then
  2717. local torso = prt.Parent:findFirstChild("Torso")
  2718.  
  2719.  
  2720.  
  2721.  
  2722.  
  2723.  
  2724.  
  2725. function KABOOMZ3()
  2726. local effspwn = Instance.new("Part")
  2727. coroutine.resume(coroutine.create(function()
  2728. local sound1 = Instance.new("Sound")
  2729. sound1.SoundId = "rbxassetid://138137702"
  2730. sound1.MaxDistance = 300
  2731. sound1.EmitterSize = 20
  2732. sound1.Volume = 2.5
  2733. sound1.Pitch = 0.65
  2734. sound1.Parent = effspwn
  2735. local sound2 = Instance.new("Sound")
  2736. sound2.SoundId = "rbxassetid://157878578"
  2737. sound2.MaxDistance = 300
  2738. sound2.EmitterSize = 20
  2739. sound2.Volume = 1
  2740. sound2.Pitch = 0.7
  2741. sound2.Parent = effspwn
  2742. local sound3 = Instance.new("Sound")
  2743. sound3.SoundId = "rbxassetid://138250406"
  2744. sound2.MaxDistance = 400
  2745. sound2.EmitterSize = 30
  2746. sound2.Volume = 0.5
  2747. sound2.Pitch = 0.5
  2748. sound2.Parent = effspwn
  2749. sound2:Play()
  2750. wait()
  2751. sound1:Play()
  2752. sound3:Play()
  2753. end))
  2754. local model = Instance.new("Model")
  2755. game.Debris:AddItem(model, 20)
  2756. model.Name = "smasheffects"
  2757. model.Parent = workspace
  2758. effspwn.Name = "spwnr"
  2759. effspwn.Size = Vector3.new(1, 1, 1)
  2760. effspwn.Anchored = true
  2761. effspwn.CanCollide = false
  2762. effspwn.Transparency = 1
  2763. effspwn.CFrame = torso.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  2764. effspwn.Parent = model
  2765.  
  2766.  
  2767.  
  2768.  
  2769.  
  2770. Crater(head,60)
  2771. Crater(head,120)
  2772.  
  2773. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  2774. if v:FindFirstChild('Humanoid') then
  2775. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2776. v.Humanoid.PlatformStand = true
  2777. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  2778. end
  2779. end
  2780.  
  2781. coroutine.resume(coroutine.create(function()
  2782. local shok = Instance.new("Part")
  2783. shok.Name = "whoosh"
  2784. shok.BrickColor = BrickColor.new("Really black")
  2785. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2786. shok.Size = Vector3.new(1, 1, 1)
  2787. shok.Anchored = true
  2788. shok.Material = "Neon"
  2789. shok.Transparency = 0.1
  2790. shok.CanCollide = false
  2791. shok.Parent = model
  2792. game.Debris:AddItem(shok, 12)
  2793. local mesh = Instance.new("SpecialMesh")
  2794. mesh.MeshType = "FileMesh"
  2795. mesh.MeshId = "rbxassetid://437347603"
  2796. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  2797. mesh.Parent = shok
  2798.  
  2799.  
  2800.  
  2801.  
  2802.  
  2803. for e = 1, 8 do
  2804. wait()
  2805. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  2806. shok.Transparency = shok.Transparency + 0.035
  2807. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  2808. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  2809. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  2810.  
  2811. end
  2812. for e = 1, 16 do
  2813. wait()
  2814. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  2815. shok.Transparency = shok.Transparency + 0.11
  2816. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  2817. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  2818. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  2819.  
  2820. end
  2821. end))
  2822. coroutine.resume(coroutine.create(function()
  2823. local shok = Instance.new("Part")
  2824. shok.Name = "wring1"
  2825. shok.BrickColor = BrickColor.new("Really black")
  2826. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2827. shok.Size = Vector3.new(1, 1, 1)
  2828. shok.Anchored = true
  2829. shok.Material = "Neon"
  2830. shok.Transparency = 0.25
  2831. shok.CanCollide = false
  2832. shok.Parent = model
  2833. game.Debris:AddItem(shok, 12)
  2834. local mesh = Instance.new("SpecialMesh")
  2835. mesh.MeshType = "FileMesh"
  2836. mesh.MeshId = "rbxassetid://3270017"
  2837. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  2838. mesh.Parent = shok
  2839. for e = 1, 30 do
  2840. wait()
  2841. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  2842. shok.Transparency = shok.Transparency + 0.002
  2843. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2844. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2845. end
  2846. for e = 1, 38 do
  2847. wait()
  2848. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  2849. shok.Transparency = shok.Transparency + 0.002
  2850. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2851. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2852. end
  2853. for e = 1, 24 do
  2854. wait()
  2855. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  2856. shok.Transparency = shok.Transparency + 0.03
  2857. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2858. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2859. end
  2860. end))
  2861. coroutine.resume(coroutine.create(function()
  2862. local shok = Instance.new("Part")
  2863. shok.Name = "wring2"
  2864. shok.BrickColor = BrickColor.new("Really black")
  2865. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2866. shok.Size = Vector3.new(1, 1, 1)
  2867. shok.Anchored = true
  2868. shok.Material = "Neon"
  2869. shok.Transparency = 0.25
  2870. shok.CanCollide = false
  2871. shok.Parent = model
  2872. game.Debris:AddItem(shok, 12)
  2873. local mesh = Instance.new("SpecialMesh")
  2874. mesh.MeshType = "FileMesh"
  2875. mesh.MeshId = "rbxassetid://3270017"
  2876. mesh.Scale = Vector3.new(12, 12, 0.05)
  2877. mesh.Parent = shok
  2878. for e = 1, 30 do
  2879. wait()
  2880. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  2881. shok.Transparency = shok.Transparency + 0.002
  2882. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2883. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2884. end
  2885. for e = 1, 38 do
  2886. wait()
  2887. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  2888. shok.Transparency = shok.Transparency + 0.002
  2889. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2890. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2891. end
  2892. for e = 1, 24 do
  2893. wait()
  2894. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  2895. shok.Transparency = shok.Transparency + 0.03
  2896. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2897. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2898. end
  2899. end))
  2900. coroutine.resume(coroutine.create(function()
  2901. local shok = Instance.new("Part")
  2902. shok.Name = "coil1"
  2903. shok.BrickColor = BrickColor.new("Really black")
  2904. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2905. shok.Size = Vector3.new(1, 1, 1)
  2906. shok.Anchored = true
  2907. shok.Material = "Neon"
  2908. shok.Transparency = 0.25
  2909. shok.CanCollide = false
  2910. shok.Parent = model
  2911. game.Debris:AddItem(shok, 12)
  2912. local mesh = Instance.new("SpecialMesh")
  2913. mesh.MeshType = "FileMesh"
  2914. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2915. mesh.Scale = Vector3.new(12, 12, 12)
  2916. mesh.Parent = shok
  2917. for e = 1, 15 do
  2918. wait()
  2919. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2920. shok.Transparency = shok.Transparency + 0.004
  2921. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2922. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2923. end
  2924. for e = 1, 16 do
  2925. wait()
  2926. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2927. shok.Transparency = shok.Transparency + 0.004
  2928. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2929. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2930. end
  2931. for e = 1, 12 do
  2932. wait()
  2933. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2934. shok.Transparency = shok.Transparency + 0.06
  2935. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2936. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2937. end
  2938. end))
  2939. coroutine.resume(coroutine.create(function()
  2940. local shok = Instance.new("Part")
  2941. shok.Name = "coil2"
  2942. shok.BrickColor = BrickColor.new("Really black")
  2943. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2944. shok.Size = Vector3.new(1, 1, 1)
  2945. shok.Anchored = true
  2946. shok.Material = "Neon"
  2947. shok.Transparency = 0.25
  2948. shok.CanCollide = false
  2949. shok.Parent = model
  2950. game.Debris:AddItem(shok, 12)
  2951. local mesh = Instance.new("SpecialMesh")
  2952. mesh.MeshType = "FileMesh"
  2953. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2954. mesh.Scale = Vector3.new(6, 12, 6)
  2955. mesh.Parent = shok
  2956. for e = 1, 15 do
  2957. wait()
  2958. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  2959. shok.Transparency = shok.Transparency + 0.005
  2960. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2961. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  2962. end
  2963. for e = 1, 16 do
  2964. wait()
  2965. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  2966. shok.Transparency = shok.Transparency + 0.005
  2967. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2968. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  2969. end
  2970. for e = 1, 12 do
  2971. wait()
  2972. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  2973. shok.Transparency = shok.Transparency + 0.09
  2974. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2975. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  2976. end
  2977. end))
  2978. coroutine.resume(coroutine.create(function()
  2979. local shok = Instance.new("Part")
  2980. shok.Name = "shokwve"
  2981. shok.BrickColor = BrickColor.new("Really black")
  2982. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  2983. shok.Size = Vector3.new(1, 1, 1)
  2984. shok.Anchored = true
  2985. shok.Material = "Neon"
  2986. shok.Transparency = 0.6
  2987. shok.CanCollide = false
  2988. shok.Parent = model
  2989. game.Debris:AddItem(shok, 12)
  2990. local mesh = Instance.new("SpecialMesh")
  2991. mesh.MeshType = "FileMesh"
  2992. mesh.MeshId = "rbxassetid://489415447"
  2993. mesh.Scale = Vector3.new(1, 1, 1)
  2994. mesh.Parent = shok
  2995. for e = 1, 12 do
  2996. wait()
  2997. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  2998. shok.Transparency = shok.Transparency + 0.002
  2999. end
  3000. for e = 1, 32 do
  3001. wait()
  3002. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  3003. shok.Transparency = shok.Transparency + 0.002
  3004. end
  3005. for e = 1, 24 do
  3006. wait()
  3007. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  3008. shok.Transparency = shok.Transparency + 0.03
  3009. end
  3010. end))
  3011. coroutine.resume(coroutine.create(function()
  3012. local shok = Instance.new("Part")
  3013. shok.Name = "shock2"
  3014. shok.BrickColor = BrickColor.new("Really black")
  3015. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  3016. shok.Size = Vector3.new(1, 1, 1)
  3017. shok.Anchored = true
  3018. shok.Material = "Neon"
  3019. shok.Transparency = 0.35
  3020. shok.CanCollide = false
  3021. shok.Parent = model
  3022. game.Debris:AddItem(shok, 12)
  3023. local mesh = Instance.new("SpecialMesh")
  3024. mesh.MeshType = "FileMesh"
  3025. mesh.MeshId = "rbxassetid://489415447"
  3026. mesh.Scale = Vector3.new(12, 12, 12)
  3027. mesh.Parent = shok
  3028. for e = 1, 15 do
  3029. wait()
  3030. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  3031. shok.Transparency = shok.Transparency + 0.004
  3032. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  3033. end
  3034. for e = 1, 16 do
  3035. wait()
  3036. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  3037. shok.Transparency = shok.Transparency + 0.004
  3038. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  3039. end
  3040. for e = 1, 12 do
  3041. wait()
  3042. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  3043. shok.Transparency = shok.Transparency + 0.06
  3044. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  3045. end
  3046. end))
  3047. coroutine.resume(coroutine.create(function()
  3048. local shok = Instance.new("Part")
  3049. shok.Name = "shock3"
  3050. shok.BrickColor = BrickColor.new("Really black")
  3051. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  3052. shok.Size = Vector3.new(1, 1, 1)
  3053. shok.Anchored = true
  3054. shok.Material = "Neon"
  3055. shok.Transparency = 0.35
  3056. shok.CanCollide = false
  3057. shok.Parent = model
  3058. game.Debris:AddItem(shok, 12)
  3059. local mesh = Instance.new("SpecialMesh")
  3060. mesh.MeshType = "FileMesh"
  3061. mesh.MeshId = "rbxassetid://489415447"
  3062. mesh.Scale = Vector3.new(12, 12, 12)
  3063. mesh.Parent = shok
  3064. for e = 1, 15 do
  3065. wait()
  3066. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  3067. shok.Transparency = shok.Transparency + 0.004
  3068. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  3069. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  3070. end
  3071. for e = 1, 16 do
  3072. wait()
  3073. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  3074. shok.Transparency = shok.Transparency + 0.004
  3075. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  3076. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  3077. end
  3078. for e = 1, 12 do
  3079. wait()
  3080. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  3081. shok.Transparency = shok.Transparency + 0.06
  3082. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  3083. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  3084. end
  3085. end))
  3086. end
  3087.  
  3088.  
  3089.  
  3090. if torso ~= nil then
  3091. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
  3092. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
  3093. for i = 1,5 do
  3094. wait()
  3095. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.25)
  3096. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.25)
  3097. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.25,0,0)
  3098. end
  3099. sound:Play()
  3100. local bodyVel = Instance.new("BodyPosition", torso)
  3101. bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0,1000,0)
  3102. bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3103. wait(2)
  3104. torso.Anchored = true
  3105. for i = 1,5 do
  3106. wait()
  3107. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.25)
  3108. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.25)
  3109. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.25,0,0)
  3110. end
  3111. for i = 1,5 do
  3112. wait()
  3113. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.08)
  3114. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.08,0,0)
  3115. end
  3116. wait(1)
  3117. local bodyvel = Instance.new("BodyPosition" , game.Players.LocalPlayer.Character.Torso)
  3118. bodyvel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3119. bodyvel.Position = torso.Position
  3120. for i = 1,5 do
  3121. wait()
  3122. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0)
  3123. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.08)
  3124. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.15,0,0)
  3125. end
  3126. wait(2)
  3127. bodyVel:destroy()
  3128. game.Players.LocalPlayer.Character.Torso.Anchored = true
  3129. torso.Anchored = false
  3130. humanoid.PlatformStand = true
  3131. local bodyVel = Instance.new("BodyPosition", torso)
  3132. bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,1000,0)
  3133. bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3134. sound2:Play()
  3135.  
  3136. wait(1.2)
  3137. game.Players.LocalPlayer.Character.Torso.Anchored = false
  3138. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  3139. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  3140. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  3141. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  3142. activu = false
  3143. wait(0.5)
  3144. bodyvel:destroy()
  3145. local ROW3 = function(out, trans, s, wt, t, ang, plus)
  3146. for i = 1, 360, 360/t do
  3147. local c = Instance.new("Part", game.Workspace)
  3148. c.FormFactor = 3
  3149. c.TopSurface = 0
  3150. c.BottomSurface = 0
  3151. c.Size = s
  3152. c.Anchored = true
  3153. c.CanCollide = wt
  3154. c.Material=workspace.Base.Material
  3155. c.Transparency = trans
  3156. c.BrickColor = workspace.Base.BrickColor
  3157. c.CFrame = CFrame.new(torso.CFrame.x,0,torso.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
  3158. c.Locked=true
  3159. game.Debris:AddItem(c,25)
  3160. end
  3161. end
  3162.  
  3163.  
  3164.  
  3165.  
  3166. sound3:Play()
  3167. ROW3(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
  3168. game.Players.LocalPlayer.Character.Torso.Anchored = true
  3169. KABOOMZ3()
  3170. wait(0.1)
  3171.  
  3172. game.Players.LocalPlayer.Character.Torso.Anchored = false
  3173. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
  3174. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
  3175.  
  3176.  
  3177. end
  3178. end
  3179. end
  3180. detect.Touched:connect(attack)
  3181. wait(0.1)
  3182. detect:destroy()
  3183. activu = false
  3184. end
  3185.  
  3186.  
  3187.  
  3188. function hito(partoz, magn, dmg, debtim)
  3189. for _, guy in pairs(workspace:GetChildren()) do
  3190. if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Head") and guy ~= chr and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
  3191. do
  3192. local humz = guy:FindFirstChild("Humanoid")
  3193. local hed = guy:FindFirstChild("Head")
  3194. humz:TakeDamage(dmg)
  3195. local db = Instance.new("StringValue")
  3196. db.Name = "alabo"
  3197. db.Parent = hed
  3198. delay(debtim, function()
  3199. db:Destroy()
  3200. end)
  3201. end
  3202. end
  3203. end
  3204. end
  3205. function animo(yep)
  3206. if yep == true then
  3207. anim.Parent = human
  3208. chr.Animate.Disabled = false
  3209. elseif yep == false then
  3210. chr.Animate.Disabled = true
  3211. anim.Parent = nil
  3212. end
  3213. end
  3214. mouse.KeyDown:connect(function(key)
  3215. if key == "e" then
  3216. rsmash()
  3217. end
  3218. if key == "t" then
  3219. jum()
  3220. end
  3221. if key == "r" then
  3222. Tele()
  3223. end
  3224. if key == "q" then
  3225. Stom()
  3226. end
  3227. if key == "f" then
  3228. HeavenSmash()
  3229. end
  3230. if key == "h" then
  3231. rip()
  3232. end
  3233. end)
  3234. tool.Equipped:connect(function()
  3235. selected = true
  3236. end)
  3237. tool.Unequipped:connect(function()
  3238. selected = false
  3239. end)
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