Advertisement
TE1TO9_

Untitled

Mar 27th, 2019
195
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
XML 23.17 KB | None | 0 0
  1. created by hiro_m
  2. #teamA is green
  3. #teamB is yellow
  4. options:
  5.     prefix: &7[&bTDM&7]&r
  6.    worlds: "Thanatos"
  7.    cmd: &b/tdm
  8.    minplayer: 4
  9.    time: 240
  10. #-
  11. on skript load:
  12.    execute console command "/tdm game start"
  13.    wait a second
  14.    execute console command "/tdm game stop"
  15.    message "{@prefix} バグ回避のためゲームを開始→停止します" to players
  16. #-
  17. on drop:
  18.    event-item is Leather helmet
  19.    cancel event
  20.    wait a tick
  21.    remove a Leather helmet from player
  22.    set player's helm to Leather helmet
  23. #-
  24. on mor.inventory click:
  25.    player is
  26.    player's gamemode is not creative
  27.    name of event-item is "green" or "yellow"
  28.    cancel event
  29. #-
  30.  
  31. #teamA = green
  32. #teamB = yellow
  33. on damage of player:
  34.    victim is
  35.    repair victim's helmet
  36.    name of victim's helmet is "%name of attacker's helmet%"
  37.    cancel event
  38. #
  39. on death of player:
  40.    victim is
  41.    wait 2 ticks
  42.    force respawn victim
  43.    heal victim
  44.    wait 3 ticks
  45.    execute console command "/menu.class %victim%"
  46.    if name of victim's helm is "green":
  47.        subtract 1 from {tdm.teamA.rb}
  48.        teleport victim to {tdm.spawng::%{tdm.map}%}
  49.        set victim's helmet to leather helmet named "green"
  50.        dye victim's helmet green
  51.        if {tdm.teamA.rb} is less than 1:
  52.            set {tdm.win} to "yellow"
  53.            execute console command "/tdm game stop"
  54.            stop
  55.    else if name of victim's helm is "yellow":
  56.        subtract 1 from {tdm.teamB.rb}
  57.        teleport victim to {tdm.spawny::%{tdm.map}%}
  58.        set victim's helmet to leather helmet named "yellow"
  59.        dye victim's helmet yellow
  60.        if {tdm.teamB.rb} is less than 1:
  61.            set {tdm.win} to "green"
  62.            execute console command "/tdm game stop"
  63.            stop
  64. #
  65. on quit:
  66.    subtract 1 from {tdm.p.cnt}
  67.    clear {tdm.%player%}
  68.    set player's helmet to air
  69.    execute console command "/nick %player% off"
  70.    execute console command "/ct leave %player%"
  71. #       remove player's helmet
  72. #-
  73. command /TeamDeathMatch [<text>] [<text>] [<text>] [<text>] [<number>]:
  74.    usage: &b/tdm <Orange>...
  75.    aliases: /tdm
  76.    permission: tdm.sk.*
  77.    permission message: <light red>Nope, you can't use this!
  78.    trigger:
  79.        arg 1 is not set:
  80.            send "{@cmd} game start <name of map>  <Orange>- start tdm in selected map"
  81.            send "{@cmd} game start random  <Orange>- start tdm in ramdom map"
  82.            send "{@cmd} game stop  <Orange>- stop(end) tdm"
  83.            send "{@cmd} setspawng <name of spawnpoint>  <Orange>- set Green spawnpoint"
  84.            send "{@cmd} setspawny <name of spawnpoint>  <Orange>- set Yellow spawnpoint"
  85.            send "{@cmd} spawnlist  <Orange>- show list of maps(spawnpoints)"
  86.            send "{@cmd} spawnlist detail  <Orange>- show list of maps(spawnpoints) with details"
  87.            send "{@cmd} tp (green/yellow) <name of spawnpoint>  <Orange>- teleport green's/yellow's spawnpoint"
  88.            send "{@cmd} spawndel (green/yellow) <name of spawnpoint>  <Orange>- delete green's/yellow's spawnpoint"
  89.  
  90.        if arg 4 is "test":
  91.            player is "hiro_m"
  92.            message "{@prefix} test mode" to the player
  93.  
  94. #-----------------------------------#
  95.  
  96.        if arg 1 is "game":
  97.  
  98.            if arg 2 is "start":
  99.                if {tdm} is true:
  100.                    message "{@prefix} <Red>TDM has been <Lime>started!"
  101.                    stop
  102.  
  103.                set {tdm.map} to "none"
  104.                if arg 3 is not set:
  105.                    message "MAPを選択してください。"
  106.                    message "MAPリストを表示するには/tdm spawnlistと入力してください"
  107.                    stop
  108.                else if arg 3 is "random":
  109.                    while {tdm.map} is "none":
  110.                        loop {tdm.spawng::*}:
  111.                            chance of 10%:
  112.                                set {tdm.map} to "%loop-index%"
  113.                            if {tdm.spawny::%{tdm.map}%} is not set:
  114.                                {tdm.map} is not "none"
  115.                                message "%{tdm.map}%は緑のみ設定されているので、黄色にも設定してください!" to ops
  116.                                set {tdm.map} to "none"
  117.                else:
  118.                    if {tdm.spawng::%arg 3%} is not set:
  119.                        if {tdm.spawny::%arg 3%} is not set:
  120.                            message "%arg 3%というMAPはありません"
  121.                        else:
  122.                            message "%arg 3%でgreenのスポーン位置が設定されていません"
  123.                        stop
  124.                    else:
  125.                        if {tdm.spawny::%arg 3%} is not set:
  126.                            message "%arg 3%でyellowのスポーン位置が設定されていません"
  127.                            stop
  128.                    set {tdm.map} to "%arg 3%"
  129.  
  130.                loop {tdm.team::*}:
  131.                    clear {tdm.team::%loop-index%}
  132.                    clear {tdm.%loop-index%}
  133.  
  134.                loop players:
  135.                    loop-player's gamemode is not creative
  136.                    add 1 to {tdm.p.cnt}
  137. #                   "%region at loop-player%" contains "Timepvp"
  138.  
  139.                if arg 4 is "test":
  140.                    message "{@prefix} testmode 人数制限解除"
  141.                else:
  142.                    if {tdm.p.cnt} is less than {@minplayer}:
  143.                        message "{@prefix} <Red>ゲームを始めるには{@minplayer}人以上参加者が必要です"
  144.                        set {tdm.p.cnt} to 0
  145.                        execute console command "/tdm game stop"
  146.                        stop
  147.  
  148.                set {tdm} to true
  149.  
  150.                message "{@prefix} 20秒後にTDMが開始されます!" to all players
  151.                message "{@prefix} 参加する場合一番右のスロットには何も入れないでください" to players
  152.  
  153.                wait a second
  154.  
  155.                loop 20 times:
  156.                    if {tdm} is false:
  157.                        stop
  158.                    if loop-number is 5 or 10:
  159.                        message "{@prefix} %20 - loop-number%秒後にTDMが開始されます!" to players
  160. #                       message "{@prefix}参加する場合一番右のスロットには何も入れないでください" to players
  161.                    if loop-number is more than 14:
  162.                        message "{@prefix} %20 - loop-number%秒後にTDMが開始されます!" to players
  163. #                   if loop-number is 15:
  164. #                       message "{@prefix}参加する場合一番右のスロットには何も入れないでください" to players
  165.  
  166.                set {tdm.p.cnt} to 0
  167.  
  168.                clear {tdm::*}
  169.                clear {tdm.team::*}
  170.  
  171.                loop players:
  172.                    loop-player's gamemode is not creative
  173.                    add 1 to {tdm.p.cnt}
  174.                    clear {tdm.%loop-player%}
  175.  
  176.                if arg 4 is "test":
  177.                    message "{@prefix} testmode 人数制限解除"
  178.                else:
  179.                    if {tdm.p.cnt} is less than {@minplayer}:
  180.                        message "{@prefix} <Red>ゲームを始めるには{@minplayer}人以上参加者が必要です"
  181.                        set {tdm.p.cnt} to 0
  182.                        execute console command "/tdm game stop"
  183.                        stop
  184.  
  185. #--初回感染専用
  186.                if {tdm.p.cnt} is more than 5:
  187.                    {a} is not true
  188.                    execute console command "/tdm game stop"
  189.                    wait a second
  190.                    loop players:
  191.                        player's tool is air
  192.                        execute console command "/mvtp %loop-player% infect"
  193.                    execute console command "/inf game start"
  194.                    set {a} to true
  195. #--初回感染専用
  196.  
  197. #               set {tdm.teamA.rb} to {tdm.p.cnt} * 2
  198. #               set {tdm.teamB.rb} to {tdm.teamA.rb}
  199.                set {tdm.teamA.rb} to 0
  200.                set {tdm.teamB.rb} to 0
  201.                set {tdm.win} to "null"
  202.  
  203.                message "all %{tdm.p.cnt}%"
  204.  
  205.                message "{@prefix} TDM is §astarted<White>!"
  206.  
  207.                message "{@prefix} §aTDMが始まりました!" to all players
  208.  
  209.                wait a tick
  210.  
  211.                loop players:
  212.                    loop-player's gamemode is not creative
  213.                    set {_c} to "white"
  214.                    if {tdm.teamA.rb} is {tdm.teamB.rb}:
  215.                        execute console command "/ct add green %loop-player%"
  216.                        set {_c} to "green"
  217.                    else if {tdm.teamB.rb} is less than {tdm.teamA.rb}:
  218.                        execute console command "/ct add yellow %loop-player%"
  219.                        set {_c} to "yellow"
  220.                    else if {tdm.teamA.rb} is less than {tdm.teamB.rb}:
  221.                        execute console command "/ct add green %loop-player%"
  222.                        set {_c} to "green"
  223.                    if {_c} is "white":
  224.                        chance of 50%:
  225.                            execute console command "/ct add green %loop-player%"
  226.                            set {_c} to "green"
  227.                    if {_c} is "white":
  228.                        execute console command "/ct add yellow %loop-player%"
  229.                        set {_c} to "yellow"
  230.                    set loop-player's helmet to leather helmet named "%{_c}%"
  231.                    if {_c} is "green":
  232.                        dye loop-player's helmet green
  233.                        teleport loop-player to {tdm.spawng::%{tdm.map}%}
  234.                        execute console command "/nick %loop-player% &a%name of loop-player%"
  235.                        add 1 to {tdm.teamA.rb}
  236.                    else if {_c} is "yellow":
  237.                        dye loop-player's helmet yellow
  238.                        teleport loop-player to {tdm.spawny::%{tdm.map}%}
  239.                        execute console command "/nick %loop-player% &e%name of loop-player%"
  240.                        add 1 to {tdm.teamB.rb}
  241.                    send "%{tdm.teamA.rb}% %{tdm.teamB.rb}% %loop-player% > %{_c}%"
  242.  
  243.                wait a tick
  244.  
  245.                loop players:
  246.                    loop-player's gamemode is not creative
  247.                    set loop-player's gamemode to survival
  248.                    message "{@prefix} 残機、残り時間の確認→/tdmi" to loop-player
  249.                    message "{@prefix} ゲーム中の放置は厳禁です!落ちてもらったほうがありがたいです!" to loop-player
  250.                    set maximum health of  loop-player to 20
  251.                    heal loop-player
  252.  
  253.                set {tdm.teamA.rb} to {tdm.teamA.rb} * 2
  254.                set {tdm.teamB.rb} to {tdm.teamA.rb}
  255.  
  256.                execute console command "/cspawn switch %{tdm.map}%"
  257.                execute console command "/tdm time start a a {@time}"
  258.  
  259. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  260. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  261. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  262. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  263. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  264.  
  265.            if arg 2 is "stop":
  266.                if {tdm} is false:
  267.                    message "{@prefix} <Red>TDM has been §cstopped!"
  268.                    stop
  269.  
  270.                set {tdm} to false
  271.  
  272.                message "{@prefix} TDM is §cstopped<White>!"
  273.  
  274.                message "{@prefix} <Pink>TDMが終わりました!" to players
  275.                if {tdm.win} is "null":
  276.                    message "{@prefix} 結果: <Bold>引き分け" to players
  277.                else:
  278.                    message "{@prefix} <Bold>%{tdm.win}%の勝利!" to players
  279.                message "{@prefix} <White>残り時間: <Orange>%{tdm.time}%<White>秒" to players
  280.                message "{@prefix} <Green>緑<White>残機:<Orange>%{tdm.teamA.rb}%" to players
  281.                message "{@prefix} <Yellow>黄<White>残機:<Orange>%{tdm.teamB.rb}%" to players
  282.                heal players in "Thanatos"
  283.  
  284.                wait a tick
  285.                execute console command "/ct remove green"
  286.                execute console command "/ct remove yellow"
  287.  
  288.                if {tdm.win} is "green":
  289.                    loop players:
  290.                        execute console command "/ct add silver %loop-player%"
  291.                        if name of loop-player's helmet is "green":
  292.                            add 200 to loop-player's account
  293.                            message "{@prefix} 報酬:200円授与" to loop-player
  294.                            set loop-player's helmet to air
  295.                            remove leather helmet from loop-player
  296.                        else if name of loop-player's helmet is "yellow":
  297.                            message "<???> 今回は負けたが、次はがんばれよ" to loop-player
  298.                            message "50円獲得!" to loop-player
  299.                            add 50 to loop-player's account
  300.                else if {tdm.win} is "yellow":
  301.                    loop players:
  302.                        execute console command "/ct add silver %loop-player%"
  303.                        if name of loop-player's helmet is "yellow":
  304.                            add 200 to loop-player's account
  305.                            message "{@prefix} 報酬:200円授与" to loop-player
  306.                            set loop-player's helmet to air
  307.                            remove leather helmet from loop-player
  308.                        else if name of loop-player's helmet is "green":
  309.                            message "<???> 今回は負けたが、次はがんばれよ" to loop-player
  310.                            message "50円獲得!" to loop-player
  311.                            add 50 to loop-player's account
  312.                clear {tdm.team::*}
  313.                set {tdm.p.cnt} to 0
  314.                set {tdm.timer} to false
  315.                set {tdm.time} to 0
  316.                set {tdm.win} to "null"
  317.  
  318.                message "3秒後に帰還" to players
  319.                loop 3 times:
  320.                    wait a second
  321.                execute console command "/ct remove silver"
  322.                loop players:
  323.                    loop-player's gamemode is not creative
  324.                    remove all leather helmets from loop-player
  325.                    set loop-player's helmet to air
  326.                    execute console command "/nick %loop-player% off"
  327.                    run loop-player command "/tdmspawn" as op
  328.                    set maximum health of loop-player to 20
  329.                    heal loop-player
  330.  
  331.                message "{@prefix} ステージに取り残された方は<Light Aqua>/tdmspawn<White>とコマンドを打ってください" to players
  332.  
  333.  
  334. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  335. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  336. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  337. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  338. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  339.  
  340.        if arg 1 is "time":
  341.            command sender is the console
  342.            if arg 2 is "start":
  343.                if {tdm} is false:
  344.                    message "{@prefix} <Red>TDM has been §cstopped!"
  345.                    stop
  346.                else if {tdm.timer} is true:
  347.                    message "{@prefix} <Red>TDM timer has been §astarted!"
  348.                    stop
  349.  
  350.            set {tdm.timer} to true
  351.            set {tdm.time} to arg 5
  352.  
  353.            while {tdm.time} is more than 0:#loop arg 5 times:
  354.                subtract 1 from {tdm.time}
  355.                {tdm.timer} is true
  356.                if {tdm.timer} is false:
  357.                    clear {tdm.timer}
  358.                    execute console command "/tdm game stop"
  359.                    stop
  360.                if {tdm.time} is 120:
  361.                    message "{@prefix} あと%{tdm.time}%秒です!" to all players
  362.                if {tdm.time} is less than 11:
  363.                    message "{@prefix} あと%{tdm.time}%秒です!" to all players
  364.                wait a second
  365.  
  366.            clear {tdm.timer}
  367. #           set {tdm.time} to 0
  368.            if {tdm.teamA.rb} is more than {tdm.teamB.rb}:
  369.                set {tdm.win} to "green"
  370.            else if {tdm.teamB.rb} is more than {tdm.teamA.rb}:
  371.                set {tdm.win} to "yellow"
  372.            else if {tdm.teamA.rb} is {tdm.teamB.rb}:
  373.                set {tdm.win} to "null"
  374.  
  375.            execute console command "/tdm game stop"
  376.  
  377. #-----------------------------------#
  378.  
  379.        if arg 1 is "setspawng":
  380.            arg 2 is set
  381.  
  382.            set {tdm.spawng::%arg 2%} to player's location
  383.            message "{@prefix} set spawng::%arg 2% to your location"
  384.        else if arg 1 is "setspawny":
  385.            set {tdm.spawny::%arg 2%} to player's location
  386.            message "{@prefix} set spawny::%arg 2% to your location"
  387.  
  388. #-----------------------------------#
  389.        if arg 1 is "spawnlist":
  390.  
  391.            if arg 2 is "detail":
  392.                message "---green---"
  393.                loop {tdm.spawng::*}:
  394.                    add 1 to {_cnt}
  395.                    message "%loop-index% ||%loop-value%"
  396.                message "合計:%{_cnt}%"
  397.                message ""
  398.                message "---yellow---"
  399.                loop {tdm.spawny::*}:
  400.                    message "%loop-index% ||%loop-value%"
  401.                message "合計:%{_cnt}%"
  402.                message ""
  403.                stop
  404.  
  405.            message "---maps---"
  406.            clear {pvpgame.spawng::*}
  407.            clear {pvpgame.spawny::*}
  408.            loop {tdm.spawng::*}:
  409.                {tdm.spawny::%loop-index%} is set
  410.                message "%loop-index%"
  411.            message ""
  412.            loop {tdm.spawng::*}:
  413.                {tdm.spawny::%loop-index%} is not set
  414.                message "%loop-index%はgreenのみ設定されています"
  415.            loop {tdm.spawny::*}:
  416.                {tdm.spawng::%loop-index%} is not set
  417.                message "%loop-index%はyellowのみ設定されています"
  418. #-----------------------------------#
  419.        if arg 1 is "tp":
  420.            if arg 2 is "green":
  421.                if {tdm.spawng::%arg 3%} is not set:
  422.                    message "%arg 3%はありません"
  423.                teleport player to {tdm.spawng::%arg 3%}
  424.            if arg 2 is "yellow":
  425.                if {tdm.spawny::%arg 3%} is not set:
  426.                    message "%arg 3%はありません"
  427.                teleport player to {tdm.spawny::%arg 3%}
  428. #-----------------------------------#
  429.        if arg 1 is "spawndel":
  430.            if arg 2 is "green":
  431.                clear {tdm.spawng::%arg 3%}
  432.                message "deleted %arg 3%"
  433.            if arg 2 is "yellow":
  434.                clear {tdm.spawny::%arg 3%}
  435.                message "deleted %arg 3%"
  436. #-----------------------------------#
  437.        if arg 1 is "clearP":
  438.            if {tdm.%arg 2%} is not set:
  439.                message "{tdm.%arg 2%} is not set"
  440.            else:
  441.                clear {tdm.%arg 2%}
  442.                message " cleared {tdm.%arg 2%}"
  443.            if {tdm.team::%arg 2%} is not set:
  444.                message "{tdm.team::%arg 2%} is not set"
  445.            else:
  446.                clear {tdm.team::%arg 2%}
  447.                message " cleared {tdm.team::%arg 2%}"
  448. #-----------------------------------#
  449.  
  450. command /tdmtotyu [<text>]:
  451.    permission: tdm.sk*
  452.    trigger:
  453.        {tdm} is true
  454.        player is
  455.        if arg 1 is set:
  456.            player is op
  457.            set maximum health of player to 20
  458.            heal player
  459.            if arg 1 is "yellow":
  460.                set player's helmet to leather helmet named "yellow"
  461.                execute console command "/nick %player% &e%name of player%"
  462.                execute console command "/ct add yellow %player%"
  463.                dye player's helmet yellow
  464.                teleport player to {tdm.spawny::%{tdm.map}%}
  465.                message "green:%{_cntg}%"
  466.                message "yellow:%{_cnty}%"
  467.                message "{@prefix} %player%が§e黄チーム§fへ参加しました!" to players
  468.                add 1 to {tdm.teamA.rb}
  469.                add 1 to {tdm.teamB.rb}
  470.                stop
  471.            if arg 1 is "green":
  472.                set player's helmet to leather helmet named "green"
  473.                execute console command "/nick %player% &a%name of player%"
  474.                execute console command "/ct add green %player%"
  475.                dye player's helmet green
  476.                teleport player to {tdm.spawng::%{tdm.map}%}
  477.                message "{@prefix} %player%が§a緑チーム§fへ参加しました!" to players
  478.                add 1 to {tdm.teamA.rb}
  479.                add 1 to {tdm.teamB.rb}
  480.                stop
  481.  
  482.        {tdm.timer} is true
  483.        if {tdm.time} is less than 60:
  484.            message "残り時間が1分未満のため、参加できません。"
  485.            stop
  486.        set {_cntg} to 0
  487.        set {_cnty} to 0
  488.        loop players:
  489.            if name of loop-player's helmet is "green":
  490.                add 1 to {_cntg}
  491.            if name of loop-player's helmet is "yellow":
  492.                add 1 to {_cnty}
  493.        message "green:%{_cntg}%"
  494.        message "yellow:%{_cnty}%"
  495.  
  496.        if {_cntg} is {_cnty}:#同じ人数
  497.            if {tdm.timer} is not true:
  498.                stop
  499.            chance of 50%:
  500.                run player command "/tdmtotyu green" as op
  501.                stop
  502.            run player command "/tdmtotyu yellow" as op
  503.  
  504.        else if {_cntg} is more than {_cnty}:#緑のほうが多いなら
  505.            run player command "/tdmtotyu yellow" as op
  506.        else if {_cnty} is more than {_cntg}:#黄色のほうが多いなら
  507.            run player command "/tdmtotyu green" as op
  508.  
  509. command /tdmspawn:
  510.    trigger:
  511.        {tdm} is false
  512.        player is
  513.        execute console command "/mvspawn %player%"
  514. #
  515. command /tdmi [<player>]:
  516.    trigger:
  517. #       {tdm} is true
  518.        if arg 1 is not set:
  519.            loop players:
  520.                if name of loop-player's helmet is "green":
  521.                    message "%loop-player%"
  522.            message "§a緑の残機 §f%{tdm.teamA.rb}%"
  523.            loop players:
  524.                if name of loop-player's helmet is "yellow":
  525.                    message "%loop-player%"
  526.            message "§e黄の残機 §f%{tdm.teamB.rb}%"
  527.            message "残り時間 %{tdm.time}%"
  528.            stop
  529.        else:
  530.            if player-arg's helmet is not leather helmet:
  531.                message "%arg 1%は参加していません!"
  532.            message "%name of player-arg's helmet%"
  533. #
  534. command /asda:
  535.    trigger:
  536.        player is op
  537.        clear {a}
  538.        message "%{a}%"
  539.        clear {a}
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement