TIMEWHEEL

PINARY 045

Sep 13th, 2016
208
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 25.55 KB | None | 0 0
  1. CPP RIGHT NOW opened memo on board DTG.
  2. CURRENT ChanServ [CCC] RIGHT NOW responded to memo.
  3. [#DTG] Welcome to the memo for Destroy the Godmodder! If you have no idea what that is, go look it up you nerd.
  4. CPP: [WELCOME TO PROJECT BINARY A.I. V 0.1.0 TERMINAL]
  5. CPP: [PLEASE INPUT COMMAND]
  6. CURRENT administrativeAvarice [CAA] RIGHT NOW responded to memo.
  7. CAA: UC, ₱inary i$ h£r£ iƒ you w£r£ int£r£$t£d.
  8. CURRENT universallyCognizant [CUC] RIGHT NOW responded to memo.
  9. CUC: /game 1
  10. ??? godmoddedGolem [?GG] ??:?? FROM ???? responded to memo.
  11. ?GG: /undo
  12. CPP: [INPUT: /game 1]
  13. CPP: [INPUT: /undo]
  14. CPP: [OUTPUT: Previous command undone.]
  15. ?GG: /loomınarty macıntosh
  16. CPP: ((as in, the computer?))
  17. CURRENT chemicalAssailant [CCA] RIGHT NOW responded to memo.
  18. CCA: ((dammit generic advance the plot))
  19. CCA: /undo
  20. CCA: /game 1
  21. CPP: [INPUT: /undo]
  22. CPP: [Previous command undone.]
  23. CPP: [INPUT: /game 1]
  24. CPP: [OUTPUT: Begin JEFF THE SCIENTIST.]
  25. CPP: [JEFF THE SCIENTIST: NEW GAME >CONTINUE< OPTIONS QUIT]
  26. CUC: >Continue
  27. CPP: [>CONTINUE<]
  28. CPP: [Picking up from where we left off...]
  29. CPP: [Your name is Jeff the Scientist. You are adventuring in Old Aperture with your Turret Gun. Aided by a rogue Advanced Superior, Interrobang, you must locate all nine Advanced Superior credentials to unlock a large door.]
  30. CPP: [At least, that's the most interesting thing you can do right now, anyway. You don't really know what's behind the door, or where to get the credentials from.]
  31. CPP: [> Suggest commands! <]
  32. CUC: >Search around the place for advanced superior credentials hidden in random places. Because DAMMIT THEY'VE GOT TO BE AROUND HERE SOMEWHERE.
  33. CAA: ₱robably £a$t£r £gg$, hahaha.
  34. CPP: [You search around OLD APERTURE for CREDENTIALS, but you have no real idea where to look. The most hidden place they could be is underneath this mound of TURRET CORPSES, but you feel like no amount of digging will breach it. There's got to be another system of chambers and hallways somewhere. Maybe you could look through there?]
  35. CUC: >Search for an entrance to a facility of some sort.
  36. CURRENT caledfwlchUnleashed [CCU] RIGHT NOW responded to memo.
  37. CCU: >Check if Tubes go under the TURRΞT CORPSΞS.
  38. CPP: [The PIPES are most likely for transporting various HIGH-PRESSURE FLUIDS and not HUMANS. They aren't like the PNEUMATIC DIVERSITY VENTS in the upperground levels of the facility. But yeah, they do go under the TURRET CORPSES.]
  39. CCU: >Are they big enough to fit you but small enough to shimmy out of?
  40. CPP: [You look around. There appears to be a way out of the chamber, though it is jagged, as if it was blasted through a solid wall with an explosion. GRAFFITI IN THE FORM OF ARROWS points towards it, emblazoned on the wall.]
  41. CUC: >Follow the arrows, the arrows know many things!
  42. CPP: [You just stated that the PIPES are for transporting FLUIDS. You'd drown if you went in one, and, most importantly, there are no visible entrances into them.]
  43. CCU: >Oh, OK. Follow Arrows.
  44. CPP: [You move towards the entrance with the arrows. As you go near, a voice makes itself known, as if being transmitted through SPEAKERS. You tense, thinking it's an ADVANCED SUPERIOR, but it isn't.]
  45. CPP: ["Wwwwwwwwelcome, Gentlem-m-en. To Aperture Science! Where we make all of our science ourselves, without real government funding. I'm Cave Johnson, I-I-I-I own the place."]
  46. CPP: [The transmission appears to be... faulty.]
  47. CPP: ["Now, I've got some good news and some b-b-bad news. Unfortunately you're not here in front of me, so you can't tell me which news you want first. I'm gonna take a solid guess and say you're all optimists - you know, because you're interested in moving science forward, right? - so you'll want to hear the good news first."]
  48. CPP: ["Good news is, Project Seven-X-Seven is ready. That means everyone who's involved in testing that should follow the white line." There's a white line under your feet.]
  49. CPP: ["Bad news is, we've had to scrap all other tests for the resources needed to get this going. Sorry, fellas involved in-in-in-in those other tests. Oh, I have some more bad news."]
  50. CPP: ["The lab monkeys have just told me that Project Seven-X-Seven is confidental to all those not taking it. So, uh... if you're not a part of that test and you heard this, I'm going to have to request that you grab hold of the rifle you should have taken on the way in and, uh, kill yourself. Simplest way to do it, right? Hah. Cave Johnson, I'm d-d-d-d-done here."]
  51. CPP: [The transmission stops.]
  52. CUC: >Follow the white line.
  53. CPP: [You follow THE WHITE LINE, which goes right through the doorway. The door seals behind you. You're in a circular chamber with NINE DOORS, each emblazoned with a different SYMBOL. The transmission starts up again, with the chamber's lights turning on.]
  54. CPP: ["Alright, let's get started. So, first thing you're gonna notice about Project Seven-X-Seven is the doors. Each of those has a different branch of tests behind it. Thanks to our state-of-the-art quantum tunneling technology, they basically create and transport you to a miniature dimension. Cool, huh? Yeah, there's just one problem. Turns out - and we weren't able to get rid of this problem entirely - that there's a chance the quantum tunneling could collapse at any moment, locking you in a decaying dimension that can and will form a black hole, destroying the entire facility. Which is why, as a precaution, we black hole-proofed this entire chamber."]
  55. CPP: [You wonder how that's even possible, before examining the walls. They flicker with orchid energy.]
  56. CPP: ["You should be seeing the sheen we gave the walls. Thanks to some, uh, donations, we were able to create this radiation-controlled interstellar display. Go wild in there, test subject of the future, and know that your exploits will not endanger the pursuit of science."]
  57. CPP: [The transmission stops.]
  58. CAA: H£y look, an atta¢k po$t ha$ b££n mad£. $till /aƒk though.
  59. CPP: [> Suggest command! <]
  60. CUC: >Examine first door.
  61. CPP: [DOOR 1 is inscribed with an OCTOTHORPE. Below it is what appears to be a stick figure looking down at a pool of black liquid.]
  62. CUC: >Enter door 1.
  63. CPP: [You head through DOOR 1. It closes behind you. You feel weightless for a brief second as a TEST CHAMBER generates itself around you. A transmission starts up.]
  64. ?GG: ((time to be shit at draft duelyst))
  65. CPP: ["Quick little note: time's slowed down in these chambers too. Ten minutes you spend in here will be a second in real time. Because your atoms are moving so slowly, it's important that you stand as still as possible if you leave this chamber alive and enter the main room again. If you run around, every molecule in your body could explode. At once. And then you wouldn't be around to explore the possibilities of science."]
  66. CPP: ["Anyway, this test is about a special kind of gel we cooked up called Inertial Negation Kinesis, or, ink, for short. Good luck."]
  67. CPP: [The transmission stops.]
  68. CUC: >Examine test chamber.
  69. CPP: [You are in TEST CHAMBER # -01. You are on a stable platform connected to a stable platform at the other end of the room via a conveyor belt running at a very fast pace towards said other end. Streaming from tubes in the wall is the aforementioned INK. You have no idea what it does except that it "NEGATES INERTIA." Only one way to find out.]
  70. CPP: [There appears to be a SWITCH next to you.]
  71. CUC: >Hit the switch.
  72. CURRENT macinToast [CMT] RIGHT NOW responded to memo.
  73. CMT: back
  74. CCW ceased responding to memo.
  75. CPP: [You hit the SWITCH. The tubes of INK spray all over the CONVEYOR BELT, stopping its movement. You appear to be free to walk across it now.]
  76. CMT: >Walk across?
  77. CUC: >Don't touch the INK.
  78. CPP: [You cannot walk across without touching the INK.]
  79. CUC: >Walk across anyway, I guess.
  80. CPP: [You run across the INK. You feel it stick to your shoes, and your movement gradually gets slower, but you make it across. You quickly pull off your shoes - they stick to the ground, like glue. CAVE JOHNSON wasn't kidding. You can consider your shoes' inertia negated.]
  81. CPP: [You're at the other end of the room. There's a door leading to the next chamber.]
  82. CMT: >go through
  83. CUC: >Go through.
  84. CPP: [You are in TEST CHAMBER # -02. A transmission starts.]
  85. CPP: ["Another quick one - if you're interested in surviving the next few chambers and giving us some test results we can work with, you're gonna want to take a pair of those Aperture Science Ink-Resistant Boots over there. Just put them on and you'll be gliding across that stuff in no time. Bit of advice - don't get any of it in your eyes. You'll be stuck staring in one direction for the rest of your life." The transmission stops.]
  86. CMT: ha.
  87. CPP: [Sure enough, next to you is a tube and a switch. The switch seems to let the tube open and dispense a box labelled "APERTURE SCIENCE INK-RESISTANT BOOTS."]
  88. CUC: >Take and put on the INK-RESISTANT BOOTS.
  89. CPP: [You equip the INK-RESISTANT BOOTS. They're sleek, grey, and fit surprisingly well.]
  90. CUC: >Examine test chamber.
  91. CPP: [You are in TEST CHAMBER # -02, as previously stated. You are on a stable platform with a series of conveyor belts that connect you to a series of other platforms. Each platform has a button. There is a platform off to the side that periodically dispenses weighted cubes. There is another platform below you with a door. You'll have to put cubes on all the buttons to open the door. The only problem is that the conveyor belts are moving towards your platform - the opposite direction you need to go to. There appear to be tubes of INK across the ceiling, with no dispensers to put them onto the belts.]
  92. CPP: ((Did that get cut off in any way?))
  93. CUC: ((Doesn't look like it.))
  94. CCA: ((don't think so))
  95. CUC: fuck, /afk
  96. CMT: inspect tube with the boots
  97. CMT: >inspect tube with the boots
  98. CPP: [The TUBE with the BOOTS is completely separate from the other TUBES. It retreats back into the solid wall where you just came from.]
  99. ?GG: http://65.media.tumblr.com/56773dc688399ccdceb894e7e33937e5/tumblr_o4mja0eWwD1v8v1jro1_500.jpg
  100. CMT: YES. PYRAMID
  101. CMT: ok, ima brb, then reply for jeff
  102. CMT: hmm
  103. CMT: >Inventory?
  104. CPP: [You are carrying a TURRET GUN. Strapped to your feet are the INK-RESISTANT BOOTS.]
  105. CMT: I have an idea, but it's stupid.
  106. CCU: >Shoot tubes of |NK above with TURRΞT GUN.
  107. CMT: that was it.
  108. CCU: |t's also our only idea.
  109. CPP: [You blow apart the TUBES OF INK with the TURRET GUN. INK sprays everywhere, jamming all the CONVEYOR BELTS simultaneously.]
  110. CPP: ((that was... actually the solution I had in mind. well done.))
  111. CMT: I was gonna ask whether the ink was running
  112. CMT: or if it was stagnant
  113. CPP: [You are now free to walk across all the CONVEYOR BELTS.]
  114. CMT: >Walk across and place cubes on buttons
  115. CPP: [You grab the CUBES - though they're a bit heavy - and place them on the BUTTONS. When you put all three on correctly, the door to the next chamber opens.]
  116. CMT: >Go through.
  117. ?GG: >contemplate gettıng some kınd of grabby ımplement, possıbly the portal gun."
  118. ?GG: hahaha wow ıs that serıously true:
  119. ?GG: you can cut straıght to ganon
  120. CPP: [You head through the DOOR and enter TEST CHAMBER # -03.]
  121. CPP: [You contemplate finding a PORTAL GUN, but there doesn't appear to be one in this TEST CHAMBER. You wonder where you could find one?]
  122. CPP: [A transmission is broadcasted.]
  123. CMT: man, playing on expert feels so much harder
  124. CMT: I love it
  125. CPP: ["Next chamber's the last one in this batch. At the end of it, you'll find some equipment that's gonna help you in the set of chambers behind door 2. Assuming that door doesn't collapse into a black hole, that is. Anyway, good luck. Final tip - ink is pretty corrosive. Use that to your advantage. Cave Johnson, I'm done here."]
  126. CPP: [Looks like you have 2 more chambers to go - this one, and a final one.]
  127. CMT: >Examine chamber
  128. CPP: [TEST CHAMBER # -03 is made of a narrow platform and a very large wall. Extending from the wall is a tube of INK with three distinct dispensers, all able to aimed in various directions. There is a faucet next to each INK dispenser.]
  129. CMT: >Look for DOOR
  130. CPP: [The DOOR is probably behind the WALL.]
  131. CCU: >Look at which dispenser is aimed at the wall.
  132. CPP: [None of them are aimed at the WALL. They are all aimed at various points in the ceiling, though you can - with some effort - aim them towards the wall.]
  133. CCU: >Aim one towards the wall, then activate it and stand back.
  134. CPP: [You aim and activate one of the INK dispensers. A stream of black liquid gushes towards the WALL, which slowly melts apart. When you stop the stream, there is a hole cut straight through the wall.]
  135. CMT: >Look through hole.
  136. CPP: [You look through the hole... "Target acquired." There is a TURRET staring at you.]
  137. CPP: ((...are you going to do nothing about a thing that will fire a bunch of bullets at you??????))
  138. CMT: >BACK AWAY FROM THE HOLD AWAY FROM THE HOLE,
  139. CMT: >HOLE*
  140. CCU: ^
  141. CPP: [You leap away from the hole in the wall as bullets scream through it. Several seconds pass until the TURRET says "Target lost," and shuts down.]
  142. CCU: There is a second between Turret Lockon and Turret firing, right.
  143. CPP: [Yes.]
  144. CCU: We could shoot it down with our own gun, knocking it over...
  145. CCU: Alright.
  146. ?GG: >stıck gun ınto hole whıle out of vısıon range, fıre
  147. CCU: >Get as close to the wall as possible, careful not to reveal yourself, and then pop out and shoot the turret down.
  148. ?GG: waıt how bıg ıs hole
  149. CPP: [You stick the TURRET GUN into the hole while keeping your body out of the TURRET'S line of sight. You spray a wide arc of BULLETS, hoping to hit the TURRET. After several seconds, you hear a frenzied "ow-ow-ow-ow," and then, nothing.]
  150. CPP: [The hole is wide enough for you to crawl through. It isn't that thick either.]
  151. CCU: >Peek around the hole, check for more turrets.
  152. CPP: [You peek around the HOLE. There appears to be two tubes dispensing TURRETS, as evident by two more suddenly popping into existence. The DOOR is dead ahead.]
  153. CMT: >Fire turret gun at tubes, if possible.
  154. CCU: Wait!
  155. CCU: >which way are the turrets aimed?
  156. CCU: >At the wall or in the line of fire?
  157. CPP: [The TURRETS pop out aimed directly at the WALL, as if they're waiting for something to pop their head through it.]
  158. CCU: >Move past them and mosey on to the door, they can't turn.
  159. CCU: >Unless they're aimed at you by proxy, of course.
  160. CMT: I'm thinking way too hard about this.
  161. CPP: [They are.]
  162. CCU: >Can you sprint past their line of fire before they shoot?
  163. CMT: No.
  164. CMT: >Where does the INK tube in the wall go?
  165. CCU: ((MT: I want to hear Pinary state this as a measure, unless we proved this while I was out.))
  166. CPP: [No, but you could shoot them.]
  167. ?GG: >use the other dıspensers whıle you're at ıt
  168. CMT: We'll have to CRAWL throught the hole.
  169. CPP: [You fire INK at the wall using the other two DISPENSERS, aiming towards the same HOLE. You enlargen the HOLE wide enough so that you can jump through it instead of crawling through it.]
  170. CCU: >Aim and fire at the turrets aimed at you, and when they're knocked down, before they're replaced, run for the door.
  171. CPP: [You jump through the HOLE, and with perfect aim, fire at the TURRETS. They're both knocked down, and you run through the DOOR just as they're replaced.]
  172. CPP: [You enter TEST CHAMBER # -04, the final chamber of this branch. A transmission is broadcasted.]
  173. CPP: ["Dthpxjhggs iitx. Xjb'u mpd evfgiem? X ssmmgot jc. Eiubvese jthb kvf pkfxkzfwu ptczt sh mwv qpwohh, doei vh tegoetx iys mmhx dw ffenbip ooh ehcaisi wi xkg pap utrguw qy hyoesyl. X ycqi ahj wwoh uhbv sonqrbvbu mp bi lbumn bi bwmpu rdl hps. Vate mpy etc ustgggs." The transmission ends, though you feel shaken. That... wasn't in English. That wasn't in ANY language.]
  174. ?GG: please don't be what ı thınk.
  175. CMT: >Illuminati confirmed.
  176. CMT: >Examine TEST CHAMBER.
  177. ?GG: nope, not the vıg
  178. CCU: X = | from what | gathered.
  179. CCU: Or A.
  180. ?GG: ıs ıt a cryptogram, or
  181. CUC: Got it.
  182. ?GG: oh?
  183. CUC: Octothorpe here. Isn't ink perfect? I believe so. Designed from the limitless wells of the cosmos, made to ensnare the life of reality and conjure up its own beasts of shadows. I hope you find some enjoyment in it until it kills you too. Then you can descend.
  184. ?GG: neat
  185. ?GG: ...ıs ıt cıphered wıth "octothorpe"
  186. CUC: That's the first thing I tried.
  187. CUC: No.
  188. CPP: [You examine TEST CHAMBER # -04. The chamber is made of a gigantic vat of INK. Far above, near the ceiling, is the DOOR out. There is no way for you to get to it. The only thing you can immediately access is the vat of INK.]
  189. ?GG: huh, ıf you decrypt ıt wıth "octothorpe"
  190. CMT: maybe INK?
  191. ?GG: the coıncıdental(?) fırst 7 letters
  192. CUC: PROBECT.
  193. ?GG: are "probect
  194. ?GG: yep
  195. ?GG: that's hularıous
  196. ?GG: *hılarıous
  197. CUC: That's how I found the ACTUAL passphrase.
  198. ?GG: mmh
  199. CMT: maybe try PRO---
  200. CMT: ah
  201. ?GG: ...
  202. CUC: >What else is around?
  203. ?GG: that's doubly hılarıous
  204. ?GG: lıke
  205. ?GG: wow
  206. ?GG: amazıng
  207. CPP: [Nothing.]
  208. CUC: ...the only thing I can think of doing is just, well, touching the INK.
  209. CMT: DESCEND.
  210. ?GG: ...
  211. ?GG: >shoot ınto bottom
  212. CCU: >Take one foot and press against the |NK with your Boots.
  213. CCU: >BΞFORΞ you shoot, please.
  214. CUC: ^
  215. CCU: | want to check if we can do walk-on-water shenanigans with |NK.
  216. ?GG: probably not
  217. ?GG: just sayıgn
  218. CMT: shia lem sigh
  219. CPP: [You press against the INK with your boots. If you ease into it, your boot sinks through, but if you forcefully press down, the INK acts as a solid.]
  220. CMT: le*
  221. ?GG: >run across ınk, very fast, kınd of lıke oobleck ı guess
  222. CMT: >try to stomp across the ink to reach the stair case
  223. CPP: [You run across the INK very fast, but with each individual step, you feel... jiggly. Like you're bouncing.]
  224. CPP: [You make it to the other end of the room in this manner, but you are no closer to the DOOR.]
  225. CCU: >Bounce on the |NK and try to get to the ceiling.
  226. ?GG: >contemplate how deadly thıs ıs
  227. ?GG: but hey
  228. CPP: [You jump onto the INK, bouncing up. You try to get a good bounce going, like a TRAMPOLINE, and the effect seemingly works. You go higher and higher, reaching semi-dangerous levels. With each bounce, the DOOR gets closer and closer.]
  229. CPP: [This is probably deadly, but you feel like these BOOTS also double as LONG-FALL PROTECTION BOOTS. Their design is certainly similar. Maybe they were made with this test in mind?]
  230. ?GG: >feel margınally safer
  231. CCU: >ASCΞND to the door via bouncing.
  232. CPP: [Looks like there's a limit to how high you can bounce. Unfortunately, it's not enough to reach the DOOR. You'll need some kind of SUPER-LEVEL BOUNCE afforded by EXTRANORMAL MEANS to reach it.]
  233. CMT: did you change your text tazz?
  234. CMT: color, that is
  235. ?GG: ...
  236. ?GG: >propel downward wıth gun somehow
  237. CPP: [You shoot at the VAT OF INK with your TURRET GUN. The recoil pushes you upwards just enough, and you grab hold of the ledge the door is on. You've done it.]
  238. CPP: [You pass through the DOOR, making it to a cylindrical chamber with a circular platform on it and an OLD COMPUTER. A transmission is broadcasted.]
  239. CPP: ["Cave Johnson here. Congratulations, brave tester. You've made it to the end of the first branch of Project Seven-X-Seven! I'm assuming you didn't get any of the INK on important bodily parts, because you're still moving and sentient."]
  240. CMT: Heh.
  241. ?GG: ı was actually thınkıng of shootıng upwards to go *down* faster
  242. ?GG: so that the bounce would be bıgger?
  243. ?GG: but hey
  244. CUC: shooting down propels up
  245. ?GG: not gonna argue
  246. ?GG: yeah
  247. CUC: still woiks
  248. ?GG: stıll, wıth that much recoıl
  249. ?GG: how do we stay standıng
  250. CPP: ["Over there is a computer. If you press all the buttons on it, you'll get some components necessary to continue with the test. Cave Johnson, we're done here.]
  251. CMT: shoosh
  252. CMT: >press all the buttons on it
  253. CPP: [You press all the BUTTONS on the COMPUTER. Its screen dissolves into static. Then, a few things happen at once.]
  254. CMT: ((I feel like that was a mistake.))
  255. CCA: UC, will there be a dop before hiatus?
  256. CUC: No, sadly.
  257. CCA: haha good, I can write a massive attack and aim to one-shot the undying titan
  258. CPP: [The COMPUTER dispenses a SLIP OF PAPER. The COMPUTER dispenses a HOLLOW BLOCK. The CIRCULAR PLATFORM whirrs to life and changes from glowing to blue to glowing to orange.]
  259. CMT: hah
  260. CMT: >Inspect HOLLOW BLOCK.
  261. CPP: [It is a CUBE, but with only the EDGES visible. The FACES appear to be nonexistent.]
  262. CUC: >Examine SLIP OF PAPER.
  263. ?GG: ıt's got a mıllıon hp you greedy bum
  264. CUC: ^
  265. ?GG: you're not one-shottıng ıt
  266. CUC: ^^
  267. CMT: "i'm sure the op scale can make an exception"
  268. CPP: [It is a SLIP OF PAPER with some words on it. l1zard0ct0th0rpe | 1nkbl0t]
  269. CCA: ((what if I max out the character limit))
  270. ?GG: no ıt can't you other greedy bum
  271. ?GG: then you're not gettıng quoted
  272. ?GG:
  273. CCA:
  274. CCA: no but seriously I'm saving a post for the part where the undying titan gets to 300k hp
  275. CCA: or lower
  276. ?GG: mh
  277. CMT: might want to save a charge for that too
  278. CCA: and I can just Ctrl-H "Undying Titan" for <whatever boss comes up>
  279. CCA: yeah I have a charge for that
  280. CUC: >Step onto circular platform.
  281. CPP: ((DOES NO ONE GIVE A SHIT THAT YOU JUST FOUND AN *ADVANCED SUPERIOR*'S CREDENTIALS???))
  282. CUC: I do.
  283. CCA: ((shit we got distracted))
  284. CUC: I just copied it onto the pinarypad, even.
  285. CMT: I was thinking "cool, but we got terraria up in here:
  286. CMT: "*
  287. CPP: [You step onto the CIRCULAR PLATFORM, every molecule in your body disassembling and reassembling itself. You are now back at the CENTRAL HUB with the NINE DOORS.]
  288. CPP: [Would you like to save your game?]
  289. CMT: >Examine doors.
  290. CCA: ((.ue ceskalci))
  291. CUC: >Yes.
  292. CPP: [Saving...]
  293. CPP: [Saving...]
  294. CPP: [Saving...]
  295. CPP: [Game saved.]
  296. CPP: [Every DOOR is inscribed with a different SYMBOL and depicts a STICK FIGURE undergoing a different SCENARIO.]
  297. CPP: [Would you like to examine every DOOR individually?]
  298. CUC: >Examine the stick figure on -- Yes.
  299. CPP: [DOOR 2 / PILCROW / A stick figure standing next to an incoherent sea of pixels.]
  300. CPP: [DOOR 3 / ASTERISM / A stick figure below a rainbow with musical notes around it.]
  301. CCU: ((Do you think we should first check on good old /probect after this?))
  302. CPP: [DOOR 4 / AMPERSAND / A stick figure next to a large hourglass.]
  303. CPP: [DOOR 5 / BACKSLASH / A stick figure [REDACTED]]
  304. ?GG: gfdı
  305. ?GG: what dud we expect
  306. ?GG: tbh
  307. CPP: [DOOR 6 / [REDACTED] / A stick figure [REDACTED]]
  308. CPP: [DOOR 7 / [REDACTED] / A stick figure [REDACTED]]
  309. CMT: was door 1 our first door?
  310. ?GG: yeah
  311. CPP: [DOOR 8 / [REDACTED] / A stick figure [REDACTED]]
  312. CPP: [DOOR 9 / [REDACTED] / A diamond.]
  313. CPP: [DOOR [REDACTED] / [REDACTED] / [REDACTED]]
  314. CMT: I reckon Door 3 could be interesting
  315. CCU: Wait wait wait wait.
  316. CCU: Well, there's the gate out of here, certainly, but what about the gate back where we were?
  317. CCU: Also, what about the /probect command?
  318. CUC: WE GOT NEW CREDENTIALS :D
  319. CPP: [Would you like to quit the game?]
  320. CUC: >Ye
  321. CCU: >Yes.
  322. CPP: [Quitting game...]
  323. CCU: Alright, CA {Consumer}, are you there?
  324. CPP: [WELCOME TO PROJECT BINARY A.I. V 0.1.0 TERMINAL]
  325. CPP: [PLEASE INPUT COMMAND]
  326. CCU: Wait did Toast type in one yet?
  327. CCU: Ugh, where's the Piratepad lonk?
  328. CPP: http://piratepad.net/Pinary
  329. CCU: thank
  330. CPP: ((toast has not done one yet))
  331. ?GG: /loomınarty pıratepad
  332. CPP: [INPUT: /loominarty piratepad]
  333. CMT: not done what?
  334. CUC: A probect command.
  335. CMT: oh, so just /.probect?
  336. CUC: No, it's /probect # username password.
  337. CCU: we need to list who did it and who didn't in the Piratepad.
  338. CUC: I think I did 4.
  339. CCU: Me, Generic, UC, Fseftr and CobaltShade all did one, | believe.
  340. CMT: I think I might have
  341. CPP: [OUTPUT: Piratepad is a text-editing software. A pirate is someone who looks for booty. Booty is slang for butt. The scientific term for butt is gluteus maximus. Jupiter Optimus Maximus means Jupiter, the best and greatest. Optimus Prime is the leader of the Autobots. His motto is "Freedom is the right of all sentient beings." Two wrongs don't make a right. Two is a prime number. One is also a prime number. 2 + 1 = 3. A triangle is a 3-sided polygon. The Eye of Providence, a symbol associated with the Illuminati, is a triangle. Illuminati confirmed.]
  342. CMT: but on FC
  343. CPP: ((I don't think you did))
  344. CCU: {{MT, you have not.
  345. CCU: *}}
  346. CCU: |'m not sure who entered the other Probects in what order.
  347. CPP: ((net did one of them, I remember. not sure about the other two.))
  348. CCU: | think Net did the 2nd, Generic did the 1st, and | did the 3rd, but |'m just putting in what | definitely know.
  349. CPP: ((that sounds right. still, youd better make your decision. I need to go pretty soon.))
  350. CMT: so do I just slam in that octothorpe thing?
  351. CAA: Oƒƒ to $l££££p. Good night.
  352. CCU: ((MT, enter this: /Probect 6 l1zard0ct0th0rpe | 1nkbl0t ))
  353. CCU: ((So, yes.))
  354. CMT: /probect 6 l1zard0ct0th0rpe | 1nkbl0t
  355. CPP: [INPUT: /probect 6 l1zard0ct0th0rpe | 1nkbl0t]
  356. CPP: [OUTPUT: THE SIXTH IS THE HEAD, IN THE LAND OF THE DEAD]
  357. CAA ceased responding to memo.
  358. CCU: {{Also, what Advanced Credentials did we use to enter in the latter fhree?
  359. CMT: have we got /.loominarty in the pad?
  360. CCU: | know the ampersand one was the 5th...}}
  361. CCU: Alright, so that'll be all for tonight.
  362. CMT: Jeff was fun.
  363. CPP: ((thanks. it's the biggest plot-relevant thing you can do. I'm not going to lie, /probect is pretty much the end goal.))
  364. CPP: ((I will say this. even though you dont need all nine credentials to finish /probect, I am INSISTING you don't complete /probect until you have all nine credentials.))
  365. CUC: ((maybe you just should've had it require all 9 advanced superior credentials instead of giving three freebies?))
  366. CUC: ((eh))
  367. CMT: :shia le shrug:
  368. CPP: ((that was before I planned ahead.))
  369. CPP: ((I realize now I should have done that. u_u))
  370. CUC: ((COSMIC RETCON TIME :D))
  371. CPP: ((though I'll say this. there IS a command that you need 9 credentials to do.......))
  372. CPP: ((anyway that's all. stay tuned for tomorrow, where there might be more pinary.))
Advertisement
Add Comment
Please, Sign In to add comment