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Radical Dreamers JP

Sep 9th, 2018
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  1. Radical Dreamers notes JP
  2. ----------------------------------
  3.  
  4. 8 Random Battles:
  5.  
  6. (1) 先頭 を行くキッドの歩きが止った。
  7. ナイフを抜き、暗がりをみつめる。
  8. >ナイフを抜き身構える。
  9.  (no visual): 2nd  
  10. Knife Goblin: 3x MASH, 2nd (small text)
  11.  
  12. (2) 静かな通路を渡っていると、頭の上に ~
  13. 「げっ… …、なっ、なめくじ!」
  14. 「ぎゃーっ!!」
  15. (no visual):  MASH  >強行突破だ
  16. Dash Demon: MASH 
  17. ----------------------------------
  18. (3) カシャン、カシャン、カシャン
  19. Clunk Skele: 2nd, 2nd
  20.  
  21. (4) 先頭 を歩いていたキッドが、急にたち止った。
  22. hi Skele: 2nd, 1st, 2nd
  23.  
  24. (5) 先頭 のキッドが身震いした。
  25. hi Demon: 2nd, 2nd
  26. ----------------------------------
  27. (6) 突然、キッドの歩みが止った。
  28. hi Goblin: MASH
  29.  
  30. (7) [Wind] 突如、闇が不透明になる……
  31. hi Ghost: MASH
  32.  
  33. (8) [Screech] 闇をひき裂く突然叫びに、ボクの全 ~
  34. hi Griffin: MASH (random # turns)
  35. ----------------------------------
  36.  
  37. The Walkthrough (audio/visual cues only, no text)
  38. [] = new scene
  39. [,] = events within scene
  40. # = mash
  41.  
  42. [walking] [moonlight, cats fight #, moonlight #] [walking]
  43. [big moon over Manor entrance] [Manor entrance]
  44. [darkness #, ...]
  45. [right-window, wood door #]
  46. [right-window, gold door:]
  47. v 2nd (kick door)
  48. v 2nd
  49. [left-window, wood door #]
  50. [left-window #] [left-window #] [B1-stair #]
  51. [tunnel, gold door #]
  52. [tunnel, gold door:]
  53. 2nd
  54. [Magic Mirror #]
  55. [tunnel, gold door #] [tunnel #]
  56. [upstair:]
  57. vv 3rd
  58. [left-window, wood door:]
  59. v 2nd
  60. [Library:]
  61. ^^^ 7th (3rd-to-last)
  62. [darkness:]
  63. v 2nd
  64. [left-window #] [wood door #]
  65. [right-window, gold door:]
  66. v 2nd
  67. [Vault, jewel #]
  68. [alarm, music:]
  69. v 2nd
  70. [Vault #] [Goblin fight = mash...]
  71. [Vault]
  72. [darkness #] [left-window, wood door #]
  73. [left-window #] [left-window #]
  74. [B1-stair:]
  75. v 2nd
  76. [Fountain, splashing, battle music:]
  77. v 2nd
  78. [tunnel] [Face, noises] [Face:]
  79. ^ 9th
  80. [tunnel #] [wood door] [tunnel:]
  81. v 2nd
  82. [tunnel #] [B2-stair:]
  83. v 2nd
  84. [tunnel, gold door:]
  85. v 2nd
  86. [Goblin's Desk #] (heals)
  87. v 2nd
  88. = 1st (single option)
  89. v 2nd, #
  90. [tunnel #] [B1-stair] [darkness, tunnel:]
  91. v 2nd
  92. [wood door]
  93. [Jail Cell] [old man #]
  94. [old man:]
  95. v 2nd
  96. [tunnel #] [tunnel, Fountain #]
  97. [tunnel:]
  98. v 2nd
  99. [tunnel, gold door:]
  100. v 2nd
  101. [Riddel's Room, meet Riddel]
  102. [darkness:]
  103. v 2nd
  104. [tunnel #] [upstair:]
  105. v 2nd
  106. [left-window, right-window #] [wood door #]
  107. [Clocktower, ".....":]
  108. v 2nd, #
  109. [right-window #] [gold door #]
  110. [upstair, wood door:]
  111. v 2nd
  112. [Stone Floor] [spikes] [Stone Floor:]
  113. v 2nd
  114. [stair, left-window, gold door #] [wood door #]
  115. [left-window #] [left-window #]
  116. [B1-stair:]
  117. v 2nd
  118. [Fountain #] [tunnel #]
  119. [tunnel, wood door:]
  120. v 2nd
  121. [old man:]
  122. v 2nd (2.5s faster)
  123. [tunnel #] [tunnel, Fountain #] [tunnel #] [upstair] [darkness #]
  124. [left-window, gold door:]
  125. v 2nd
  126. [Ballroom, commotion, music:]
  127. v 2nd? (is faster)
  128. [tunnel:]
  129. v 2nd (is faster)
  130. [Magic Circle, music starts]:
  131. # 1st, ^^ 4th, vv 3rd
  132. [tunnel, gold door] [ruins, Lynx], [ruins #, Lynx]
  133. [screen fades in and out #]
  134. [Frozen Flame close-up]
  135. [text over earth at center-screen = 55 sec autotext]
  136. [ruins, Lynx:]
  137. v 2nd? (2 sec faster)
  138. [ruins]
  139. [outside in moonlight] [fades to black after last input]
  140. .done
  141. [far shot of Manor] [book] [credits]
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