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- Radical Dreamers notes JP
- ----------------------------------
- 8 Random Battles:
- (1) 先頭 を行くキッドの歩きが止った。
- ナイフを抜き、暗がりをみつめる。
- >ナイフを抜き身構える。
- (no visual): 2nd
- Knife Goblin: 3x MASH, 2nd (small text)
- (2) 静かな通路を渡っていると、頭の上に ~
- 「げっ… …、なっ、なめくじ!」
- 「ぎゃーっ!!」
- (no visual): MASH >強行突破だ
- Dash Demon: MASH
- ----------------------------------
- (3) カシャン、カシャン、カシャン
- Clunk Skele: 2nd, 2nd
- (4) 先頭 を歩いていたキッドが、急にたち止った。
- hi Skele: 2nd, 1st, 2nd
- (5) 先頭 のキッドが身震いした。
- hi Demon: 2nd, 2nd
- ----------------------------------
- (6) 突然、キッドの歩みが止った。
- hi Goblin: MASH
- (7) [Wind] 突如、闇が不透明になる……
- hi Ghost: MASH
- (8) [Screech] 闇をひき裂く突然叫びに、ボクの全 ~
- hi Griffin: MASH (random # turns)
- ----------------------------------
- The Walkthrough (audio/visual cues only, no text)
- [] = new scene
- [,] = events within scene
- # = mash
- [walking] [moonlight, cats fight #, moonlight #] [walking]
- [big moon over Manor entrance] [Manor entrance]
- [darkness #, ...]
- [right-window, wood door #]
- [right-window, gold door:]
- v 2nd (kick door)
- v 2nd
- [left-window, wood door #]
- [left-window #] [left-window #] [B1-stair #]
- [tunnel, gold door #]
- [tunnel, gold door:]
- 2nd
- [Magic Mirror #]
- [tunnel, gold door #] [tunnel #]
- [upstair:]
- vv 3rd
- [left-window, wood door:]
- v 2nd
- [Library:]
- ^^^ 7th (3rd-to-last)
- [darkness:]
- v 2nd
- [left-window #] [wood door #]
- [right-window, gold door:]
- v 2nd
- [Vault, jewel #]
- [alarm, music:]
- v 2nd
- [Vault #] [Goblin fight = mash...]
- [Vault]
- [darkness #] [left-window, wood door #]
- [left-window #] [left-window #]
- [B1-stair:]
- v 2nd
- [Fountain, splashing, battle music:]
- v 2nd
- [tunnel] [Face, noises] [Face:]
- ^ 9th
- [tunnel #] [wood door] [tunnel:]
- v 2nd
- [tunnel #] [B2-stair:]
- v 2nd
- [tunnel, gold door:]
- v 2nd
- [Goblin's Desk #] (heals)
- v 2nd
- = 1st (single option)
- v 2nd, #
- [tunnel #] [B1-stair] [darkness, tunnel:]
- v 2nd
- [wood door]
- [Jail Cell] [old man #]
- [old man:]
- v 2nd
- [tunnel #] [tunnel, Fountain #]
- [tunnel:]
- v 2nd
- [tunnel, gold door:]
- v 2nd
- [Riddel's Room, meet Riddel]
- [darkness:]
- v 2nd
- [tunnel #] [upstair:]
- v 2nd
- [left-window, right-window #] [wood door #]
- [Clocktower, ".....":]
- v 2nd, #
- [right-window #] [gold door #]
- [upstair, wood door:]
- v 2nd
- [Stone Floor] [spikes] [Stone Floor:]
- v 2nd
- [stair, left-window, gold door #] [wood door #]
- [left-window #] [left-window #]
- [B1-stair:]
- v 2nd
- [Fountain #] [tunnel #]
- [tunnel, wood door:]
- v 2nd
- [old man:]
- v 2nd (2.5s faster)
- [tunnel #] [tunnel, Fountain #] [tunnel #] [upstair] [darkness #]
- [left-window, gold door:]
- v 2nd
- [Ballroom, commotion, music:]
- v 2nd? (is faster)
- [tunnel:]
- v 2nd (is faster)
- [Magic Circle, music starts]:
- # 1st, ^^ 4th, vv 3rd
- [tunnel, gold door] [ruins, Lynx], [ruins #, Lynx]
- [screen fades in and out #]
- [Frozen Flame close-up]
- [text over earth at center-screen = 55 sec autotext]
- [ruins, Lynx:]
- v 2nd? (2 sec faster)
- [ruins]
- [outside in moonlight] [fades to black after last input]
- .done
- [far shot of Manor] [book] [credits]
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