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- -- FE template created by MintyLatios (V3rm) aka Drahazar (ROBLOX)
- local username = TrustDr
- if(script:FindFirstChild'Owner')then
- repeat wait() until script.Owner.Value
- end
- function GetPlr(user)
- for _,v in next, game:service'Players':players() do
- if(v.Name==user)then
- return v
- end
- end
- return nil
- end
- local Player = (script:FindFirstChild'Owner' and script:FindFirstChild'Owner'.Value or GetPlr(username))
- pcall(game.Destroy,script:FindFirstChild'Owner')
- local FakeMouse = script.FakeMouse:Clone();
- FakeMouse.Parent = Player.Character;
- script.FakeMouse:Destroy()
- do
- local GUID = {}
- do
- GUID.IDs = {};
- function GUID:new(len)
- local id;
- if(not len)then
- id = (tostring(function() end))
- id = id:gsub("function: ","")
- else
- local function genID(len)
- local newID = ""
- for i = 1,len do
- newID = newID..string.char(math.random(48,90))
- end
- return newID
- end
- repeat id = genID(len) until not GUID.IDs[id]
- local oid = id;
- id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
- GUID.IDs[oid]=true;
- end
- return id
- end
- end
- local AHB = Instance.new("BindableEvent")
- local FPS = 30
- local TimeFrame = 0
- local LastFrame = tick()
- local Frame = 1/FPS
- game:service'RunService'.Heartbeat:connect(function(s,p)
- TimeFrame = TimeFrame + s
- if(TimeFrame >= Frame)then
- for i = 1,math.floor(TimeFrame/Frame) do
- AHB:Fire()
- end
- LastFrame=tick()
- TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
- end
- end)
- function swait(dur)
- if(dur == 0 or typeof(dur) ~= 'number')then
- AHB.Event:wait()
- else
- for i = 1, dur*FPS do
- AHB.Event:wait()
- end
- end
- end
- local oPlayer = Player
- local Player = oPlayer
- local loudnesses={}
- script.Parent = Player.Character
- local CoAS = {Actions={}}
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInputEvent"
- Event.Parent = Player.Character
- local Func = Instance.new("RemoteFunction")
- Func.Name = "GetClientProperty"
- Func.Parent = Player.Character
- local fakeEvent = function()
- local t = {_fakeEvent=true,Waited={},Connected={}}
- t.Connect = function(self,f)
- local ft={}
- ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end}
- ft.Disconnect=ft.disconnect
- ft.Func=function(...)
- for id,_ in next, t.Waited do
- t.Waited[id] = true
- end
- return f(...)
- end;
- table.insert(self.Connected,ft)
- return ft;
- end
- t.connect = t.Connect
- t.Wait = function()
- local guid = GUID:new(25)
- local waitingId = guid:Get()
- t.Waited[waitingId]=false
- repeat swait() until t.Waited[waitingId]==true
- t.Waited[waitingId]=nil;
- guid:Trash()
- end
- t.wait = t.Wait
- return t
- end
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local Run = {RenderStepped=fakeEvent()}
- function CoAS:BindAction(name,fun,touch,...)
- CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
- end
- function CoAS:UnbindAction(name)
- CoAS.Actions[name] = nil
- end
- local function te(self,ev,...)
- local t = self[ev]
- if t and t._fakeEvent and t.Connected then
- for i,v in next, t.Connected do
- if(v.Func and not v.Disconnected)then
- v.Func(...)
- else
- t.Connected[i]=nil
- end
- end
- end
- end
- m.TrigEvent = te
- UsIS.TrigEvent = te
- Run.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- --[[table.foreach(io,print)
- print'---']]
- if io.Mouse then
- m.Target = io.Target
- m.Hit = io.Hit
- elseif io.KeyEvent then
- m:TrigEvent('Key'..io.KeyEvent,io.Key)
- elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
- if io.UserInputState == Enum.UserInputState.Begin then
- m:TrigEvent("Button1Down")
- else
- m:TrigEvent("Button1Up")
- end
- end
- if(not io.KeyEvent and not io.Mouse)then
- for n,t in pairs(CoAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- if io.UserInputState == Enum.UserInputState.Begin then
- UsIS:TrigEvent("InputBegan",io,false)
- else
- UsIS:TrigEvent("InputEnded",io,false)
- end
- end
- end)
- Func.OnServerInvoke = function(plr,inst,play)
- if plr~=Player then return end
- if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then
- loudnesses[inst]=play
- end
- end
- function GetClientProperty(inst,prop)
- if(prop == 'PlaybackLoudness' and loudnesses[inst])then
- return loudnesses[inst]
- elseif(prop == 'PlaybackLoudness')then
- return Func:InvokeClient(Player,'RegSound',inst)
- end
- return Func:InvokeClient(Player,inst,prop)
- end
- local oldGame = game;
- function GetFakePlayer()
- local oldPlayer = Player;
- local fakePlayer = newproxy(true)
- getmetatable(fakePlayer).__index = function(s,i)
- if(i == 'GetMouse')then
- return function() return m; end
- end
- return Player[i]
- end
- getmetatable(fakePlayer).__newindex = function(s,i,v)
- Player[i]=v
- end
- getmetatable(fakePlayer).__call=function(self,...)
- if(self == fakePlayer)then self = Player end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- wh[i]=v
- end
- if(name == 'GetMouse')then
- return m;
- end
- return self(name,unpack(wh))
- end
- getmetatable(fakePlayer).__namecall=function(self,...)
- if(self == fakePlayer)then self = Player end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- if(name == 'GetMouse')then
- return m;
- else
- return self[name](self,unpack(tuple))
- end
- end
- return fakePlayer
- end
- local oll = LoadLibrary;
- function LoadLibrary(libtard)
- local libtarddestroyed=oll(libtard)
- if(libtard=='RbxUtility')then
- local library={Create=function(obj)
- local inst = Instance.new(obj)
- return function(props)
- for prop,valu in next, props do
- inst[prop]=valu
- end
- return inst
- end
- end}
- setmetatable(library,{__index=libtarddestroyed,__newindex=function(s,i,v) libtarddestroyed[i]=v end})
- return library
- else
- return libtarddestroyed
- end
- end
- fakePlayer = GetFakePlayer()
- local function GetService(s,i)
- local service = s:GetService(i)
- if(i == 'Players')then
- local oldService = service;
- local fakeService = newproxy(true)
- getmetatable(fakeService).__index = function(s,i)
- if(s == fakeService)then s=oldService end
- if(i == 'LocalPlayer' or i == 'localPlayer')then
- return fakePlayer
- elseif(i == 'oPlayer')then
- return oPlayer
- else
- return s[i]
- end
- end
- getmetatable(fakeService).__newindex = function(s,i,v)
- if(s == fakeService)then s=oldService end
- s[i]=v
- end
- getmetatable(fakeService).__call=function(self,...)
- if(self == fakeService)then self = oldService end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- wh[i]=v
- end
- return self(name,unpack(wh))
- end
- getmetatable(fakeService).__namecall=function(self,...)
- if(self == fakeService)then self = oldService end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- return self[name](self,unpack(tuple))
- end
- getmetatable(fakeService).__metatable = 'gay'
- return fakeService
- elseif(i == 'RunService')then
- local oldService = service;
- local fakeService = newproxy(true)
- getmetatable(fakeService).__index = function(s,i)
- if(s == fakeService)then s=oldService end
- return Run[i] or s[i]
- end
- getmetatable(fakeService).__newindex = function(s,i,v)
- if(s == fakeService)then s=oldService end
- s[i]=v
- end
- getmetatable(fakeService).__call=function(self,...)
- if(self == fakeService)then self = oldService end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- wh[i]=v
- end
- return self(name,unpack(wh))
- end
- getmetatable(fakeService).__namecall=function(self,...)
- if(self == fakeService)then self = oldService end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- return self[name](self,unpack(tuple))
- end
- getmetatable(fakeService).__metatable = 'gay'
- return fakeService
- elseif(i == 'UserInputService')then
- return UsIS
- elseif(i == 'ContextActionService')then
- return CoAS;
- else
- return service
- end
- end
- local new = Instance.new;
- Instance = {}
- Instance.new = function(inst,obje)
- local lp = GetService(oldGame,'Players').localPlayer
- local instance = new(inst)
- if(inst=='ObjectValue')then
- local fake = newproxy(true)
- getmetatable(fake).__index=function(self,index)
- if(self==fake)then self=instance end
- return self[index]
- end
- getmetatable(fake).__newindex=function(self,index,value)
- if(self==fake)then self=instance end
- if(index=='Value' and typeof(value)~='Instance' and value==fakePlayer)then
- self[index]=oPlayer
- else
- self[index]=value
- end
- end
- getmetatable(fake).__call=function(self,...)
- if(self == fake)then self = instance end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- if(v == fake)then v = instance end
- wh[i]=v
- end
- return self(name,unpack(wh))
- end
- getmetatable(fake). __namecall=function(self,...)
- if(self == fake)then self = instance end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- return self[name](self,unpack(tuple))
- end
- return fake
- else
- instance.Parent = obje
- return instance;
- end
- end
- local serviceFunctions={
- service=true,
- GetService=true,
- }
- local fakeGame = newproxy(true)
- getmetatable(fakeGame).__index = function(s,i)
- if(s == fakeGame)then s=oldGame end
- local serv = GetService(oldGame,i)
- if serviceFunctions[i] then
- return GetService
- elseif(serv)then
- return serv
- else
- return s[i]
- end
- end
- getmetatable(fakeGame).__newindex = function(s,i,v)
- if(s == fakeGame)then s=oldGame end
- s[i]=v
- end
- getmetatable(fakeGame).__call=function(self,...)
- if(self == fakeGame)then self = oldGame end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- if(v == fakeGame)then v = oldGame end
- wh[i]=v
- end
- if serviceFunctions[name] then
- return GetService(self,unpack(wh))
- else
- return self(name,unpack(wh))
- end
- end
- getmetatable(fakeGame). __namecall=function(self,...)
- if(self == fakeGame)then self = oldGame end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- local funcToCall=self[name]
- if serviceFunctions[name] then
- return GetService(self,unpack(tuple))
- else
- return self[name](self,unpack(tuple))
- end
- end
- getmetatable(fakeGame).__metatable = 'gay'
- coroutine.wrap(function()
- while true do
- Run:TrigEvent('RenderStepped')
- swait()
- end
- end)()
- game=fakeGame
- UserInputService,ContextActionService = UsIS,CoAS
- end
- wait(0.2)
- Player = game:GetService("Players").localPlayer
- Mouse=Player:GetMouse()
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Character.Archivable = true
- Humanoid = Character.Humanoid
- ShieldValue = false
- Player:GetMouse()
- RootPart = Character.HumanoidRootPart
- Torso = Character.Torso
- Head = Character.Head
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart.RootJoint
- Neck = Torso.Neck
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- Animation_Speed = 3
- Frame_Speed = 0.016666666666666666
- local Speed = 45
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local DAMAGEMULTIPLIER = 1
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local KEYHOLD = false
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local VALUE1 = false
- local VALUE2 = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- WEAPONGUI.Name = "Weapon GUI"
- local Effects = IT("Folder", Character)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local UNANCHOR = true
- local DISPLAYANIMATIONS = true
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- local MeshT = Head.Mesh
- Head.face:Destroy()
- MeshT.MeshId = "rbxassetid://21057410"
- MeshT.TextureId = "rbxassetid://1393532942"
- MeshT.Name = "Dominus"
- print(MeshT.Name)
- MeshT.Scale = Vector3.new(1,1,1)
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- local weldBetween = function(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- Humanoid.PlatformStand = false
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp
- if cosTheta >= 1.0E-4 then
- if 1 - cosTheta > 1.0E-4 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- elseif 1 + cosTheta > 1.0E-4 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- local BLASTS = {468991944, 468991990}
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "1393532942", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end M.Name = "Dominus"
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- local S = IT("Sound")
- function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
- local NEWSOUND
- coroutine.resume(coroutine.create(function()
- NEWSOUND = S:Clone()
- NEWSOUND.Parent = PARENT
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "rbxassetid://" .. ID
- NEWSOUND:play()
- if DOESLOOP == true then
- NEWSOUND.Looped = true
- else
- repeat
- wait(1)
- until NEWSOUND.Playing == false
- NEWSOUND:remove()
- end
- end))
- return NEWSOUND
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- function GetRoot(MODEL, ROOT)
- if ROOT == true then
- return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
- else
- return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
- end
- end
- function WACKYEFFECT(Table)
- local TYPE = Table.EffectType or "Sphere"
- local SIZE = Table.Size or VT(1, 1, 1)
- local ENDSIZE = Table.Size2 or VT(0, 0, 0)
- local TRANSPARENCY = Table.Transparency or 0
- local ENDTRANSPARENCY = Table.Transparency2 or 1
- local CFRAME = Table.CFrame or Torso.CFrame
- local MOVEDIRECTION = Table.MoveToPos or nil
- local ROTATION1 = Table.RotationX or 0
- local ROTATION2 = Table.RotationY or 0
- local ROTATION3 = Table.RotationZ or 0
- local MATERIAL = Table.Material or "Neon"
- local COLOR = Table.Color or C3(1, 1, 1)
- local TIME = Table.Time or 45
- local SOUNDID = Table.SoundID or nil
- local SOUNDPITCH = Table.SoundPitch or nil
- local SOUNDVOLUME = Table.SoundVolume or nil
- local USEBOOMERANGMATH = Table.UseBoomerangMath or false
- local BOOMERANG = Table.Boomerang or 0
- local SIZEBOOMERANG = Table.SizeBoomerang or 0
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND
- local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
- elseif TYPE == "Block" or TYPE == "Box" then
- MSH = IT("BlockMesh", EFFECT)
- MSH.Scale = SIZE
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0, 0, 0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
- end
- if MSH ~= nil then
- local BOOMR1 = 1 + BOOMERANG / 50
- local BOOMR2 = 1 + SIZEBOOMERANG / 50
- local MOVESPEED
- if MOVEDIRECTION ~= nil then
- if USEBOOMERANGMATH == true then
- MOVESPEED = CFRAME.p - MOVEDIRECTION.Magnitude / TIME * BOOMR1
- else
- MOVESPEED = CFRAME.p - MOVEDIRECTION.Magnitude / TIME
- end
- end
- local GROWTH
- if USEBOOMERANGMATH == true then
- GROWTH = (SIZE - ENDSIZE) * (BOOMR2 + 1)
- else
- GROWTH = SIZE - ENDSIZE
- end
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
- else
- EFFECT.CFrame = CFRAME
- end
- if USEBOOMERANGMATH == true then
- for LOOP = 1, TIME + 1 do
- Swait()
- MSH.Scale = MSH.Scale - VT(GROWTH.X * (1 - LOOP / TIME * BOOMR2), GROWTH.Y * (1 - LOOP / TIME * BOOMR2), GROWTH.Z * (1 - LOOP / TIME * BOOMR2)) * BOOMR2 / TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0, 0, -MSH.Scale.Z / 8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
- else
- EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED * (1 - LOOP / TIME * BOOMR1))
- EFFECT.CFrame = CF(EFFECT.Position) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z))
- end
- end
- else
- for LOOP = 1, TIME + 1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH / TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0, 0, -MSH.Scale.Z / 8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
- else
- EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
- EFFECT.CFrame = CF(EFFECT.Position) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z))
- end
- end
- end
- EFFECT.Transparency = 1
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat
- Swait()
- until EFFECT:FindFirstChildOfClass("Sound") == nil
- EFFECT:remove()
- end
- elseif PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat
- Swait()
- until EFFECT:FindFirstChildOfClass("Sound") == nil
- EFFECT:remove()
- end
- end))
- end
- --------------------------------------------------------------------Foren Code
- c = Character
- RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RS = c.Torso:FindFirstChild("Right Shoulder")
- LS = c.Torso:FindFirstChild("Left Shoulder")
- RH = c.Torso:FindFirstChild("Right Hip")
- LH = c.Torso:FindFirstChild("Left Hip")
- RJ = c.HumanoidRootPart:FindFirstChild("RootJoint")
- N = c.Torso:FindFirstChild("Neck")
- cf = CFrame.new
- ang = CFrame.Angles
- rd = math.rad
- rd2 = math.random
- function makejoint(paren, co, ci, parto, parti, nam)local gloo = Instance.new("Motor6D")gloo.Name = nam gloo.C0 = co gloo.C1 = ci gloo.Part0 = parto gloo.Part1 = parti gloo.Parent = paren end
- local LastPos = c.HumanoidRootPart.CFrame
- local Resetting = false
- function Reset()
- if Resetting == false then Resetting = true
- c.Parent = nil
- c.Humanoid.Health = math.huge c.Humanoid.MaxHealth = math.huge
- for i,v in pairs(c:children()) do if v.ClassName == "Part" then v:remove() end end
- local Tors = Instance.new("Part",c)Tors.Name = "Torso" Tors.Size = Vector3.new(2,2,1)
- local Hed = Instance.new("Part",c)Hed.Name = "Head" Hed.Size = Vector3.new(2,1,1)
- makejoint(c.Torso, NC0, NC1, c.Torso, c.Head, "Neck")
- local Hum = Instance.new("Part",c)Hum.Name = "HumanoidRootPart" Hum.Size = Vector3.new(2,2,1) Hum.Transparency = 1
- makejoint(c.HumanoidRootPart, RJC0, RJC1, c.HumanoidRootPart, c.Torso, "RootJoint")
- local P = Instance.new("Part",c)P.Size = Vector3.new(1,1,1)P.Anchored = false P.CanCollide = false P.Name = "HeadPart"
- local W = Instance.new("Weld",P)W.Part0 = P W.Part1 = c.Head
- local HM = Instance.new("SpecialMesh",P)HM.MeshId = "rbxassetid://539723444" HM.TextureId = "rbxassetid://64619306" HM.Scale = Vector3.new(0.97,0.97,0.97)
- local RiArm = Instance.new("Part",c)RiArm.Name = "Right Arm" RiArm.Size = Vector3.new(1,2,1)
- makejoint(c.Torso, RSC0, RSC1, c.Torso, RiArm, "Right Shoulder")
- local LeArm = Instance.new("Part",c)LeArm.Name = "Left Arm" LeArm.Size = Vector3.new(1,2,1)
- makejoint(c.Torso, LSC0, LSC1, c.Torso, LeArm, "Left Shoulder")
- local RiLeg = Instance.new("Part",c)RiLeg.Name = "Right Leg" RiLeg.Size = Vector3.new(1,2,1)
- makejoint(c.Torso, RHC0, RHC1, c.Torso, RiLeg, "Right Hip")
- local LeLeg = Instance.new("Part",c)LeLeg.Name = "Left Leg" LeLeg.Size = Vector3.new(1,2,1)
- makejoint(c.Torso, LHC0, LHC1, c.Torso, LeLeg, "Left Hip")
- c.HumanoidRootPart.CFrame = LastPos*CFrame.new(math.random(-5,5),0,math.random(-5,5))
- Resetting = false c.Humanoid.Died:connect(Reset) c.Parent = game.Workspace
- end
- end
- -------------------------------------------------------------------------------------------------------------------------------------
- function MakeForm(PART, TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh", PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh", PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh", PART)
- MSH.MeshType = "Wedge"
- end
- end
- function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
- VT = Vector3.new
- MRANDOM = math.random
- local HUMANOID = CHILD:FindFirstChildOfClass("Humanoid")
- local TIMER = TIME
- local SHAKE = INTENSITY
- local FADE = true
- if HUMANOID and game.Players:FindFirstChild(script.Parent.Name) then
- local FADER = SHAKE / TIMER
- for i = 1, TIMER do
- wait()
- HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
- end
- HUMANOID.CameraOffset = VT(0, 0, 0)
- end
- end
- end
- end
- end
- end
- function WACKYEFFECT1(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or VT(1,1,1))
- local ENDSIZE = (Table.Size2 or VT(0,0,0))
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or C3(1,1,1))
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3, Character:FindFirstChild("Effects"), MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Block" or TYPE == "Box" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = SIZE
- elseif TYPE == "Cylinder" then
- MSH = IT("CylinderMesh",EFFECT)
- MSH.Scale = SIZE
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crown" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "173770780", "", SIZE, VT(0,0,0))
- end
- if MSH ~= nil then
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = CFRAME
- end
- for LOOP = 1, TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0,0,-MSH.Scale.X/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- EFFECT.Transparency = 1
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- else
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- end
- end))
- end
- Debris = game:GetService("Debris")
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos, EndPos).lookVector
- return Raycast(StartPos, DIRECTION, Distance, Ignore)
- end
- local DECAL = IT("Decal")
- function MagicRing()
- local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0, 0, 0), true)
- local MESH = IT("BlockMesh", RING)
- local BOTTOMTEXTURE = DECAL:Clone()
- BOTTOMTEXTURE.Parent = RING
- BOTTOMTEXTURE.Face = "Bottom"
- BOTTOMTEXTURE.Name = "BottomTexture"
- local TOPTEXTURE = DECAL:Clone()
- TOPTEXTURE.Parent = RING
- TOPTEXTURE.Face = "Top"
- TOPTEXTURE.Name = "TopTexture"
- BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
- TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
- BOTTOMTEXTURE.Color3 = BRICKC("Gold").Color
- TOPTEXTURE.Color3 = BRICKC("Gold").Color
- return RING, MESH
- end
- function R_RANDOM(CFRAME, DIST)
- return CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, -DIST)
- end
- local SKILLTEXTCOLOR = BRICKC("Gold").Color
- local SKILLFONT = "Bodoni"
- local SKILLTEXTSIZE = 7
- local ATTACKS = {
- "Divinum Lumen - Z",
- "Quod sit lux in atmosphaera - C",
- "Divina CREPITUS - V",
- "Manu Dei - F",
- "Ianuae Magicae - Q",
- "Dominus Carcerem - B",
- "Dominus Carcerem Acem - N",
- "Ultima Consummatio - X"
- }
- for i = 1, #ATTACKS do
- local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97 - 0.04 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
- local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
- SKILLTEXT.TextXAlignment = "Right"
- SKILLTEXT.TextStrokeColor3 = C3(1, 1, 1)
- end
- local BMUSIC = IT("Sound", Character)
- local VOLUME = 5
- local PITCH = 1
- local SONGID = 1418800825
- local EYE = CreatePart(3, Head, "Neon", 0, 0, "Gold", "Eyeball", VT(0.1, 0.4, 0.1), false)
- MakeForm(EYE, "Ball")
- EYE.CFrame = Head.CFrame * CF(0.2, 0.1, -0.72)
- local EW = weldBetween(Head, EYE)
- local EYE2 = CreatePart(3, Head, "Neon", 0, 0, "Gold", "Eyeball1", VT(0.4, 0.1, 0.1), false)
- MakeForm(EYE2, "Ball")
- EYE2.CFrame = Head.CFrame * CF(0.2, 0.1, -0.72)
- local EW2 = weldBetween(Head, EYE2)
- local NAMEGUI = IT("BillboardGui", Character)
- NAMEGUI.AlwaysOnTop = true
- NAMEGUI.Size = UD2(8, 35, 3, 15)
- NAMEGUI.StudsOffset = VT(0, 2, 0)
- NAMEGUI.Adornee = Head
- NAMEGUI.Name = "Name"
- --NAMEGUI.PlayerToHideFrom = Player
- local NAME = IT("TextLabel", NAMEGUI)
- NAME.Name = "NAMEGUI"
- NAME.BackgroundTransparency = 1
- NAME.TextScaled = true
- NAME.BorderSizePixel = 0
- NAME.Text = "DOMINUS PHAEDRA"
- NAME.Font = "Bodoni"
- NAME.TextSize = 30
- NAME.TextStrokeTransparency = 0.5
- NAME.TextColor3 = SKILLTEXTCOLOR
- NAME.TextStrokeColor3 = C3(1, 1, 1)
- NAME.Size = UD2(1, 0, 0.5, 0)
- function AttackGyro()
- local GYRO = IT("BodyGyro", RootPart)
- GYRO.D = 25
- GYRO.P = 20000
- GYRO.MaxTorque = VT(0, 4000000, 0)
- GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
- until ATTACK == false
- GYRO:Remove()
- end))
- end
- function CamShake(SHAKE, TIMER)
- coroutine.resume(coroutine.create(function()
- local FADER = SHAKE / TIMER
- for i = 1, TIMER do
- wait()
- Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
- end
- Humanoid.CameraOffset = VT(0, 0, 0)
- end))
- end
- function Chatter(Text, Timer, Delay, ChatterSound)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("SpeechBoard") ~= nil then
- Character:FindFirstChild("SpeechBoard"):destroy()
- end
- NAME.Visible = false
- local naeeym2 = IT("BillboardGui", Character)
- naeeym2.Size = UD2(80, 35, 3, 15)
- naeeym2.StudsOffset = VT(0, 2, 0)
- naeeym2.Adornee = Head
- naeeym2.Name = "SpeechBoard"
- naeeym2.AlwaysOnTop = true
- local tecks2 = IT("TextLabel", naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Bodoni"
- tecks2.TextSize = 25
- tecks2.TextStrokeTransparency = 0.8
- tecks2.TextColor3 = BRICKC("Gold").Color
- tecks2.TextStrokeColor3 = C3(1, 1, 1)
- tecks2.Size = UDim2.new(1, 0, 0.5, 0)
- local FINISHED = false
- coroutine.resume(coroutine.create(function()
- for i = 1, string.len(Text) do
- if naeeym2.Parent ~= Character then
- FINISHED = true
- end
- if ChatterSound ~= false and naeeym2.Parent == Character then
- CreateSound(418252437, Head, 7, MRANDOM(8, 12) / 15, false)
- end
- tecks2.Text = string.sub(Text, 1, i)
- Swait(Timer)
- end
- FINISHED = true
- end))
- repeat
- wait()
- until FINISHED == true
- wait(Delay)
- naeeym2.Name = "FadingDialogue"
- if Character:FindFirstChild("SpeechBoard") == nil and NAME.Name == "NAMEGUI" then
- coroutine.resume(coroutine.create(function()
- NAME.Name = "FadingNameGUI"
- NAME.Visible = true
- NAME.TextStrokeTransparency = 1
- NAME.TextTransparency = 1
- for i = 1, 35 do
- Swait()
- NAME.TextStrokeTransparency = NAME.TextStrokeTransparency - 0.014285714285714285
- NAME.TextTransparency = NAME.TextTransparency - 0.02857142857142857
- end
- NAME.Name = "NAMEGUI"
- end))
- end
- for i = 1, 45 do
- Swait()
- naeeym2.StudsOffset = naeeym2.StudsOffset + VT(0, (2 - 0.044444444444444446 * i) / 45, 0)
- tecks2.TextTransparency = tecks2.TextTransparency + 0.022222222222222223
- tecks2.TextStrokeTransparency = tecks2.TextTransparency
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- LeftArm.BrickColor = BrickColor.new("Gold")
- RightArm.BrickColor = BrickColor.new("Gold")
- LeftLeg.BrickColor = BrickColor.new("Cork")
- RightLeg.BrickColor = BrickColor.new("Cork")
- Torso.BrickColor = BrickColor.new("Institutional white")
- local WING1SLOT = IT("Attachment", Head)
- local WING2SLOT = IT("Attachment", Head)
- WING1SLOT.Position = VT(-0.75, -0.4, 0.5)
- WING2SLOT.Position = VT(0.75, -0.4, 0.5)
- WING1SLOT.Orientation = VT(58.6, -16.325, 16.325)
- WING2SLOT.Orientation = VT(58.6, 16.325, -16.325)
- local WING1 = script.Wing:Clone()
- local WING2 = script.Wing:Clone()
- WING1.Parent = WING1SLOT
- WING2.Parent = WING2SLOT
- local WING3SLOT = IT("Attachment", Head)
- local WING4SLOT = IT("Attachment", Head)
- WING3SLOT.Position = VT(-0.75, -0.4, 0.5)
- WING4SLOT.Position = VT(0.75, -0.4, 0.5)
- WING3SLOT.Orientation = VT(44.032, -22.133, 15.753)
- WING4SLOT.Orientation = VT(44.032, 22.133, -15.753)
- local WING3 = script.Wing:Clone()
- local WING4 = script.Wing:Clone()
- WING3.Parent = WING3SLOT
- WING4.Parent = WING4SLOT
- local WING5SLOT = IT("Attachment", Head)
- local WING6SLOT = IT("Attachment", Head)
- WING5SLOT.Position = VT(-0.75, -0.4, 0.5)
- WING6SLOT.Position = VT(0.75, -0.4, 0.5)
- WING5SLOT.Orientation = VT(72.531, -2.301, 29.198)
- WING6SLOT.Orientation = VT(72.531, 2.3, -29.199)
- local WING5 = script.Wing:Clone()
- local WING6 = script.Wing:Clone()
- WING5.Parent = WING5SLOT
- WING6.Parent = WING6SLOT
- local HALO, HALOMESH = MagicRing()
- HALO.Parent = Character
- HALO.Anchored = false
- HALO.CFrame = Head.CFrame * CF(0, 1.2, 0)
- HALOMESH.Scale = VT(75, 0, 75)
- weldBetween(Head, HALO)
- for _, v in next, Humanoid:GetPlayingAnimationTracks() do
- v:Stop()
- end
- for _, c in pairs(Character:GetChildren()) do
- if c and c.Parent and c.ClassName == "Accessory" then
- c:Destroy()
- end
- end
- local BODY = {}
- for _, c in pairs(Character:GetDescendants()) do
- if c:IsA("BasePart") and c.Name ~= "Handle" then
- if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- table.insert(BODY, {
- c,
- c.Parent,
- c.Material,
- c.Color,
- c.Transparency,
- c.Size,
- c.Name
- })
- elseif c:IsA("JointInstance") then
- table.insert(BODY, {
- c,
- c.Parent,
- nil,
- nil,
- nil,
- nil,
- nil
- })
- end
- end
- function refit()
- Character.Parent = workspace
- Effects.Parent = Character
- for e = 1, #BODY do
- if BODY[e] ~= nil then
- local STUFF = BODY[e]
- local PART = STUFF[1]
- local PARENT = Character:FindFirstChild("Safety") or STUFF[2]
- local MATERIAL = "Neon"
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- local NAME = STUFF[7]
- if PART.ClassName == "Part" and PART ~= RootPart then
- PART.Material = MATERIAL
- PART.Transparency = TRANSPARENCY
- PART.Name = NAME
- end
- if PART.Parent ~= PARENT then
- if PART.Name == "Head" or PART.Name == "Neck" or PART.Name == "Torso" then
- Humanoid:remove()
- end
- PART.Parent = PARENT
- if PART.Name == "Head" or PART.Name == "Neck" or PART.Name == "Torso" then
- end
- end
- end
- end
- end
- Humanoid.Died:connect(function()
- refit()
- end)
- local LEVEL = 1
- local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.94, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Name Frame")
- local LEVELTEXT = CreateLabel(SKILLFRAME, "[ " .. LEVEL .. " ]", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Name text")
- SKILLFRAME.Rotation = 5
- LEVELTEXT.TextStrokeColor3 = C3(1, 1, 1)
- function Eliminate(MODEL)
- MODEL:BreakJoints()
- coroutine.resume(coroutine.create(function()
- if MODEL:FindFirstChild("Terminus_Eliminate") == nil then
- do
- local F = IT("Folder", MODEL)
- F.Name = "Terminus_Eliminate"
- local PARENT = MODEL.Parent
- for index, CHILD in pairs(MODEL:GetChildren()) do
- if CHILD:IsA("BasePart") and CHILD:FindFirstChild("Terminus_Eliminate") == nil and CHILD.Name ~= "HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- CHILD.Transparency = CHILD.Transparency + 0.04
- local PARTICLES = script.OVERLORDAURA:Clone()
- PARTICLES.Parent = CHILD
- PARTICLES.Enabled = true
- PARTICLES.Speed = NumberRange.new(0.2, 0.4)
- PARTICLES.Name = "Terminus_Eliminate"
- local FLIGHTFORCE = IT("BodyPosition", CHILD)
- FLIGHTFORCE.D = 215
- FLIGHTFORCE.P = 200
- FLIGHTFORCE.maxForce = VT(40000, 40000, 40000)
- FLIGHTFORCE.position = CHILD.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, MRANDOM(2, 7)).p
- wait(MRANDOM(50, 150) / 100)
- for i = 1, 24 do
- Swait()
- CHILD.Transparency = CHILD.Transparency + 0.04
- CHILD.Size = CHILD.Size * 0.92
- for index, ITEM in pairs(CHILD:GetChildren()) do
- if ITEM:IsA("Decal") then
- ITEM.Transparency = CHILD.Transparency
- elseif (ITEM:IsA("Fire") or ITEM:IsA("ParticleEmitter") or ITEM:IsA("Sparkles")) and ITEM ~= PARTICLES then
- ITEM.Enabled = false
- end
- end
- end
- PARTICLES.Enabled = false
- WACKYEFFECT({
- Time = 25,
- EffectType = "Sphere",
- Size = VT(0, 0, 0),
- Size2 = VT(2, 2, 2),
- Transparency = 0,
- Transparency2 = 1,
- CFrame = CF(CHILD.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = SKILLTEXTCOLOR,
- SoundID = nil,
- SoundPitch = MRANDOM(8, 12) / 10,
- SoundVolume = 4.5,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 15
- })
- wait(1.1)
- CHILD:Destroy()
- CHILD:Destroy()
- CHILD:remove()
- end))
- elseif CHILD:IsA("BasePart") and CHILD.Name == "HumanoidRootPart" then
- CHILD:Destroy()
- elseif CHILD:IsA("Humanoid") then
- if CHILD.Health > 0 then
- DIE = CHILD.Changed:connect(function()
- CHILD.Health = 0
- MODEL:BreakJoints()
- if CHILD.Parent ~= MODEL or MODEL.Parent ~= PARENT then
- DIE:Disconnect()
- end
- end)
- end
- elseif CHILD.ClassName == "Script" then
- CHILD:Destroy()
- end
- end
- MODEL:BreakJoints()
- end
- end
- end))
- end
- local Particle = IT("ParticleEmitter", nil)
- Particle.Enabled = false
- Particle.LightEmission = 0.9
- Particle.Rate = 150
- Particle.ZOffset = 0.2
- Particle.Rotation = NumberRange.new(-180, 180)
- function ParticleEmitter(Table)
- local PRTCL = Particle:Clone()
- local Color1 = Table.Color1 or C3(1, 1, 1)
- local Color2 = Table.Color2 or C3(1, 1, 1)
- local Speed = Table.Speed or 5
- local Drag = Table.Drag or 0
- local Size1 = Table.Size1 or 1
- local Size2 = Table.Size2 or 5
- local Lifetime1 = Table.Lifetime1 or 1
- local Lifetime2 = Table.Lifetime2 or 1.5
- local Parent = Table.Parent or Torso
- local Emit = Table.Emit or 100
- local Offset = Table.Offset or 360
- local Acel = Table.Acel or VT(0, 0, 0)
- local Enabled = Table.Enabled or false
- local Texture = Table.Texture or "281983280"
- local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
- local Trans1 = Table.Transparency1 or 1
- local Trans2 = Table.Transparency2 or 0
- PRTCL.Parent = Parent
- PRTCL.RotSpeed = RotS
- PRTCL.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, Trans1),
- NumberSequenceKeypoint.new(1, Trans2)
- })
- PRTCL.Texture = "http://www.roblox.com/asset/?id=" .. Texture
- PRTCL.Color = ColorSequence.new(Color1, Color2)
- PRTCL.Size = NumberSequence.new(Size1, Size2)
- PRTCL.Lifetime = NumberRange.new(Lifetime1, Lifetime2)
- PRTCL.Speed = NumberRange.new(Speed)
- PRTCL.VelocitySpread = Offset
- PRTCL.Drag = Drag
- PRTCL.Acceleration = Acel
- if Enabled == false then
- PRTCL:Emit(Emit)
- Debris:AddItem(PRTCL, Lifetime2)
- else
- PRTCL.Enabled = true
- end
- return PRTCL
- end
- function Lightning(Table)
- local Color = Table.Color or C3(1, 1, 1)
- local StartPos = Table.Start or Torso.Position
- local EndPos = Table.End or Mouse.Hit.p
- local SegmentLength = Table.SegmentL or 2
- local Thickness = Table.Thickness or 0.1
- local Dissapear = Table.DoesFade or false
- local Parent = Table.Ignore or Character
- local MaxDist = Table.MaxDist or 400
- local Branches = Table.Branches or false
- local Thicken = Table.Thicken or false
- local FadeTime = Table.FadeTime or 15
- local FadeIn = Table.FadeIn or false
- local Material = Table.Material or "Neon"
- local HIT, HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
- local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude / (SegmentLength / SegmentLength / 1.5))
- local LIGHTNINGMODEL = IT("Model", Effects)
- LIGHTNINGMODEL.Name = "Lightning"
- local LastBolt
- for E = 1, DISTANCE do
- local ExtraSize = 0
- if Thicken == true then
- ExtraSize = (DISTANCE - E) / 15
- end
- local TRANSPARENCY = 0
- if FadeIn == true then
- TRANSPARENCY = 1 - E / (DISTANCE / 1.5)
- if TRANSPARENCY < 0 then
- TRANSPARENCY = 0
- end
- end
- local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart" .. E, VT(Thickness + ExtraSize, SegmentLength, Thickness + ExtraSize))
- PART.Color = Color
- MakeForm(PART, "Cyl")
- if LastBolt == nil then
- PART.CFrame = CF(StartPos, HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
- else
- PART.CFrame = CF(LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0).p, CF(HITPOS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, DISTANCE - E).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
- end
- LastBolt = PART
- if Branches == true and E < DISTANCE - 5 then
- local CHOICE = MRANDOM(1, 7 + (DISTANCE - E) * 2)
- if CHOICE == 1 then
- local LASTBRANCH
- for i = 1, MRANDOM(2, 5) do
- local ExtraSize2 = 0
- if Thicken == true then
- ExtraSize = (DISTANCE - E) / 25 / i
- end
- local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch" .. E .. "-" .. i, VT(Thickness + ExtraSize2, SegmentLength, Thickness + ExtraSize2))
- PART.Color = Color
- MakeForm(PART, "Cyl")
- if LASTBRANCH == nil then
- PART.CFrame = CF(LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0).p, LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(0, 360))) * CF(0, Thickness * 7, 0) * CF(0, 0, -1).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
- else
- PART.CFrame = CF(LASTBRANCH.CFrame * CF(0, -LASTBRANCH.Size.Y / 2, 0).p, LASTBRANCH.CFrame * CF(0, -LASTBRANCH.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(0, 360))) * CF(0, Thickness * 3, 0) * CF(0, 0, -1).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
- end
- LASTBRANCH = PART
- end
- end
- end
- end
- if Dissapear == true then
- coroutine.resume(coroutine.create(function()
- for i = 1, FadeTime do
- Swait()
- for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
- if c.ClassName == "Part" then
- c.Transparency = c.Transparency + 1 / FadeTime
- end
- end
- end
- LIGHTNINGMODEL:remove()
- end))
- elseif Dissapear == false then
- Debris:AddItem(LIGHTNINGMODEL, 0.1)
- end
- return {
- Hit = HIT,
- Pos = HITPOS,
- End = LastBolt.CFrame * CF(0, 0, -LastBolt.Size.Z).p,
- LastBolt = LastBolt,
- Model = LIGHTNINGMODEL
- }
- end
- function ApplyAoE(POSITION, RANGE, PULL)
- for index, CHILD in pairs(workspace:GetDescendants()) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
- if PULL ~= true then
- Eliminate(CHILD)
- else
- for _, c in pairs(CHILD:GetChildren()) do
- if c:IsA("BasePart") then
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
- bv.velocity = CF(POSITION, c.Position).lookVector * -45
- bv.Parent = c
- Debris:AddItem(bv, 0.05)
- local Nil = script.TotalNil
- Nil.Name = Player.Name
- Nil.Parent = Player.PlayerGui
- Nil.Disabled = false
- local PLAYER = game.Players:FindFirstChild(CHILD.Name)
- if PLAYER and PLAYER:FindFirstChild("PlayerGui") ~= nil then
- for _, c in pairs(PLAYER.PlayerGui:GetChildren()) do
- if c:IsA("Script") then
- c:Destroy()
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- function Divinum_Lumen()
- local POWER = 0.4 + LEVEL / 4
- local RING, MESH = MagicRing()
- local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, MRANDOM(15, 25) * POWER, MRANDOM(15, 25) * POWER)
- local GETRIDOFRING = false
- CreateSound(299058146, RING, 4, 1.35, false)
- coroutine.resume(coroutine.create(function()
- repeat
- RING.CFrame = CF(CFRAME.p, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
- Swait()
- until GETRIDOFRING == true
- wait(0.4)
- for i = 1, 20 do
- Swait()
- MESH.Scale = MESH.Scale - VT(15, 0, 15) * 2 * POWER
- end
- RING:remove()
- end))
- for i = 1, 40 do
- Swait()
- MESH.Scale = MESH.Scale + VT(15, 0, 15) * POWER
- end
- local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 700, Character)
- local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Gold"), "Beam", VT(0, 0, 0), true)
- MakeForm(BEAM, "Cyl")
- local DIST = (RING.Position - HITPOS).Magnitude
- BEAM.Size = VT(0, DIST, 0)
- BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
- SHAKECAM(HITPOS, 100 * POWER, 8, 15)
- ApplyAoE(HITPOS, 50 * POWER)
- for i = 1, 5 do
- WACKYEFFECT({
- Time = 50,
- EffectType = "Round Slash",
- Size = VT(0, 0, 0),
- Size2 = VT(0.3, 0, 0.3) * POWER,
- Transparency = 0,
- Transparency2 = 1,
- CFrame = CF(HITPOS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 1, 1),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 10
- })
- end
- WACKYEFFECT({
- Time = 30,
- EffectType = "Wave",
- Size = VT(0, 0, 0) * POWER,
- Size2 = VT(45, 0, 45) * POWER,
- Transparency = 0.9,
- Transparency2 = 1,
- CFrame = RING.CFrame,
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = SKILLTEXTCOLOR,
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 25
- })
- WACKYEFFECT({
- Time = 30,
- EffectType = "Sphere",
- Size = VT(0, 1, 0) * POWER,
- Size2 = VT(25, 0, 25) * POWER,
- Transparency = 0,
- Transparency2 = 1,
- CFrame = RING.CFrame,
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = SKILLTEXTCOLOR,
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 15
- })
- WACKYEFFECT({
- EffectType = "Sphere",
- Size = VT(35, 35, 35) * POWER,
- Size2 = VT(70, 70, 70) * POWER,
- Transparency = 0,
- Transparency2 = 1,
- CFrame = CF(HITPOS),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = SKILLTEXTCOLOR,
- SoundID = 165970126,
- SoundPitch = MRANDOM(8, 12) / 10,
- SoundVolume = 4.5,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 15
- })
- WACKYEFFECT({
- EffectType = "Block",
- Size = VT(15, 15, 15) * POWER,
- Size2 = VT(60, 60, 60) * POWER,
- Transparency = 0.6,
- Transparency2 = 1,
- CFrame = CF(HITPOS),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = SKILLTEXTCOLOR,
- SoundID = 201858144,
- SoundPitch = MRANDOM(8, 12) / 10,
- SoundVolume = 7,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 0
- })
- GETRIDOFRING = true
- for i = 1, 25 do
- Swait()
- BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5) * POWER
- BEAM.Transparency = BEAM.Transparency + 0.04
- end
- BEAM:remove()
- end
- function Quod_sit_lux_in_atmosphaera()
- local POWER = 0.5 + LEVEL / 5
- local RING, MESH = MagicRing()
- local GETRIDOFRING = false
- CreateSound(299058146, RING, 8, 0.7, false)
- local HEIGHT = MRANDOM(125, 150) * POWER
- RING.CFrame = CF(RootPart.Position + VT(0, HEIGHT / 4, 0))
- local LOCKED = false
- local POS
- coroutine.resume(coroutine.create(function()
- local LOOP = 0
- repeat
- LOOP = LOOP + 1
- local LOC
- if LOCKED == false then
- LOC = CF(Mouse.Hit.p + VT(0, HEIGHT, 0)) * ANGLES(RAD(0), RAD(LOOP * 5), RAD(0)) * CF(0, 0, 15 * POWER).p
- else
- LOC = CF(POS + VT(0, HEIGHT, 0)) * ANGLES(RAD(0), RAD(LOOP * 5), RAD(0)) * CF(0, 0, 15 * POWER).p
- end
- RING.CFrame = Clerp(RING.CFrame, CF(LOC), 0.02)
- Swait()
- until GETRIDOFRING == true
- wait(0.4)
- for i = 1, 40 do
- Swait()
- MESH.Scale = MESH.Scale - VT(15, 0, 15) * 2 * POWER
- end
- RING:remove()
- end))
- for i = 1, 80 do
- Swait()
- MESH.Scale = MESH.Scale + VT(15, 0, 15) * POWER
- end
- wait(0.3)
- local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 700, Character)
- POS = HITPOS
- LOCKED = true
- local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Gold"), "Beam", VT(0, 0, 0), true)
- MakeForm(BEAM, "Cyl")
- for i = 1, 125 do
- WACKYEFFECT({
- Time = 7,
- EffectType = "Sphere",
- Size = VT(35, 1, 35) * POWER,
- Size2 = VT(25, 0, 25) * POWER,
- Transparency = 0,
- Transparency2 = 1,
- CFrame = RING.CFrame,
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = SKILLTEXTCOLOR,
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 15
- })
- local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 700, Character)
- local DIST = (RING.Position - HITPOS).Magnitude
- BEAM.Size = VT(15 * POWER, DIST, 15 * POWER)
- BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
- if MRANDOM(1, 4) == 1 then
- CreateSound(1664710821, Effects, 1.2, 6, false)
- SHAKECAM(HITPOS, 100 * POWER, 12, 7)
- ApplyAoE(HITPOS, 45 * POWER)
- end
- WACKYEFFECT({
- Time = 25,
- EffectType = "Block",
- Size = VT(60, 60, 60) * POWER,
- Size2 = VT(45, 45, 45) * POWER,
- Transparency = 0.6,
- Transparency2 = 1,
- CFrame = CF(HITPOS),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = SKILLTEXTCOLOR,
- SoundID = nil,
- SoundPitch = MRANDOM(8, 12) / 10,
- SoundVolume = 7,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 0
- })
- Swait()
- end
- GETRIDOFRING = true
- for i = 1, 15 do
- Swait()
- BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
- end
- BEAM:remove()
- end
- function Divina_CREPITUS()
- ATTACK = true
- Rooted = false
- local POWER = 0.6 + LEVEL / 6
- local RING, MESH = MagicRing()
- local GETRIDOFRING = false
- CreateSound(299058146, RING, 8, 0.7, false)
- RING.CFrame = CF(Mouse.Hit.p)
- local LOCKED = false
- local POS
- local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Explosive", VT(0, 0, 0), true)
- BOMB.Shape = "Ball"
- BOMB.CanCollide = true
- BOMB.Touched:Connect(function(HIT)
- if HIT.Parent ~= Character and HIT.Parent:FindFirstChildOfClass("Humanoid") then
- Eliminate(HIT.Parent)
- end
- end)
- coroutine.resume(coroutine.create(function()
- local LOOP = 0
- repeat
- LOOP = LOOP + 1
- local LOC
- if LOCKED == false then
- LOC = CF(Mouse.Hit.p).p
- else
- LOC = CF(POS).p
- end
- RING.CFrame = Clerp(RING.CFrame, CF(LOC), 0.1)
- BOMB.CFrame = CF(RING.Position)
- Swait()
- until GETRIDOFRING == true
- wait(1.5)
- for i = 1, 40 do
- Swait()
- MESH.Scale = MESH.Scale - VT(70, 0, 70) * 2 * POWER
- end
- RING:remove()
- end))
- for i = 1, 80 do
- Swait()
- MESH.Scale = MESH.Scale + VT(70, 0, 70) * POWER
- ApplyAoE(RING.Position, MESH.Scale.X / 20, true)
- BOMB.Size = BOMB.Size + VT(0.6, 0.6, 0.6) * POWER
- end
- local HITFLOOR, HITPOS = Raycast(RING.Position + VT(0, 0.2, 0), CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 700, Character)
- POS = HITPOS
- LOCKED = true
- coroutine.resume(coroutine.create(function()
- BOMB:Remove()
- ApplyAoE(RING.Position, MESH.Scale.X / 40)
- SHAKECAM(RING.Position, MESH.Scale.X / 40 * 3, 12, 25)
- CreateSound(201858144, Effects, 8, 0.7, false)
- CreateSound(201858144, Effects, 8, 0.7, false)
- WACKYEFFECT({
- Time = 120,
- EffectType = "Wave",
- Size = VT(45, 2, 45) * POWER,
- Size2 = VT(270, 35, 270) * POWER,
- Transparency = 0.9,
- Transparency2 = 1,
- CFrame = RING.CFrame * ANGLES(RAD(0), RAD(45), RAD(0)),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = SKILLTEXTCOLOR,
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 25
- })
- WACKYEFFECT({
- Time = 120,
- EffectType = "Wave",
- Size = VT(45, 2, 45) * POWER,
- Size2 = VT(270, 35, 270) * POWER,
- Transparency = 0.9,
- Transparency2 = 1,
- CFrame = RING.CFrame,
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = SKILLTEXTCOLOR,
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 25
- })
- WACKYEFFECT({
- Time = 70,
- EffectType = "Sphere",
- Size = VT(60, 150, 60) * POWER,
- Size2 = VT(200, 450, 200) * POWER,
- Transparency = 0,
- Transparency2 = 1,
- CFrame = CF(RING.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = SKILLTEXTCOLOR,
- SoundID = nil,
- SoundPitch = MRANDOM(8, 12) / 10,
- SoundVolume = 9,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 25
- })
- WACKYEFFECT({
- Time = 70,
- EffectType = "Sphere",
- Size = VT(60, 150, 60) * POWER,
- Size2 = VT(200, 450, 200) * POWER,
- Transparency = 0,
- Transparency2 = 1,
- CFrame = CF(RING.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 1, 1),
- SoundID = nil,
- SoundPitch = MRANDOM(8, 12) / 10,
- SoundVolume = 10,
- UseBoomerangMath = false,
- Boomerang = 0,
- SizeBoomerang = 0
- })
- GETRIDOFRING = true
- end))
- DISPLAYANIMATIONS = false
- for i = 0, 0.4, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5 + 6.5 * SIN(SINE / 12)), RAD(4.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-55), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.25 * COS(SINE / 12), -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.5 * COS(SINE / 12), -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- DISPLAYANIMATIONS = true
- ATTACK = false
- Rooted = false
- end
- function Ianuae_Magicae()
- ATTACK = true
- Rooted = true
- local RING1, MESH1 = MagicRing()
- local RING2, MESH2 = MagicRing()
- local RID = false
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- RING1.CFrame = Torso.CFrame * CF(0, -4, 0)
- RING2.CFrame = CF(Mouse.Hit.p)
- until RID == false
- repeat
- Swait()
- until ATTACK == false
- wait(1.5)
- for i = 1, 35 do
- Swait()
- MESH1.Scale = MESH1.Scale - VT(22, 0, 22)
- MESH2.Scale = MESH1.Scale
- end
- RING1:remove()
- RING2:remove()
- end))
- for i = 1, 35 do
- Swait()
- MESH1.Scale = MESH1.Scale + VT(22, 0, 22)
- MESH2.Scale = MESH1.Scale
- end
- wait(0.2)
- local ORI = Torso.Orientation
- RID = true
- UNANCHOR = false
- DISPLAYANIMATIONS = false
- for i = 1, 25 do
- Swait()
- end
- DISPLAYANIMATIONS = true
- Torso.CFrame = CF(RING2.Position + VT(0, 4, 0)) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z))
- CreateSound(1195380475, Torso, 8, 0.7, false)
- for i = 1, 25 do
- end
- UNANCHOR = true
- ATTACK = false
- Rooted = false
- end
- function Dominus_Carcerem()
- local TARGET = Mouse.Target
- if TARGET ~= nil and TARGET.Parent:FindFirstChildOfClass("Humanoid") then
- do
- local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
- local ROOT = GetRoot(HUM.Parent, true)
- local FOE = ROOT.Parent
- if ROOT and HUM.Health > 0 then
- ATTACK = true
- CreateSound(402981977, RightArm, 10, 1.3, false)
- coroutine.resume(coroutine.create(function()
- end))
- do
- local POS = ROOT.Position + VT(0, 35 * ROOT.Size.Z, 0)
- local grav = Instance.new("BodyPosition", ROOT)
- grav.D = 850
- grav.P = 4000
- grav.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- grav.Position = POS
- wait(1)
- HUM.DisplayDistanceType = "None"
- local PRISON = script.Cage:Clone()
- PRISON.Parent = Effects
- PRISON.CanCollide = true
- PRISON.Transparency = 1
- PRISON.CFrame = CF(POS)
- PRISON.Size = VT(9, 9, 9) * ROOT.Size.Z
- local PRISONRID = false
- CreateSound(874376217, PRISON, 10, 1.3, false)
- wait(1.5)
- grav:Destroy()
- PRISON.Transparency = 0
- ATTACK = false
- while true do
- wait(2)
- if PRISON ~= nil and Foe ~= nil then
- FOE.Head.Position = PRISON.SpawnPoint.Position
- end
- end
- end
- end
- end
- end
- end
- function Dominus_Carcerem_Acem()
- for _, c in pairs(Effects:GetChildren()) do
- if c.Name == "Cage" then
- c:Destroy()
- end
- end
- end
- function Ultima_Consummatio()
- ATTACK = true
- Rooted = true
- local POWER = 0.6 + LEVEL * 0.4
- DISPLAYANIMATIONS = false
- local R = SKILLTEXTCOLOR.r
- local G = SKILLTEXTCOLOR.g
- local B = SKILLTEXTCOLOR.b
- if LEVEL < 7 then
- do
- local HOLD = true
- local SUN = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "SUN", VT(0, 0, 0), true)
- SUN.Shape = "Ball"
- SUN.Touched:Connect(function(HIT)
- if HIT.Parent ~= Character and HIT.Parent:FindFirstChildOfClass("Humanoid") then
- Eliminate(HIT.Parent)
- end
- end)
- local THROW = false
- coroutine.resume(coroutine.create(function()
- coroutine.resume(coroutine.create(function()
- repeat
- SUN.CFrame = RightArm.CFrame * CF(0, -(4 + SUN.Size.X / 1.8), 0)
- Swait()
- until THROW == true
- SUN.CFrame = CF(RightArm.CFrame * CF(0, -(4 + SUN.Size.X / 1.8), 0).p, Mouse.Hit.p)
- for i = 1, 350 do
- Swait()
- ApplyAoE(SUN.Position, SUN.Size.X / 1.8, true)
- SUN.CFrame = SUN.CFrame * CF(0, 0, -3 * POWER)
- end
- for i = 1, 35 do
- Swait()
- ApplyAoE(SUN.Position, SUN.Size.X / 1.8)
- SUN.Transparency = SUN.Transparency + 0.02857142857142857
- SUN.CFrame = SUN.CFrame * CF(0, 0, -3 * POWER)
- end
- SUN:Destroy()
- end))
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(-15 + 4.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(170), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.25 * COS(SINE / 12), -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.5 * COS(SINE / 12), -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- until HOLD == false
- end))
- CreateSound(438666077, Effects, 8, 0.7, false)
- CreateSound(874376217, Effects, 8, 0.7, false)
- for E = 1, 180 do
- Swait()
- SUN.Size = SUN.Size + VT(0.4, 0.4, 0.4) * POWER
- local ANGLE = CF(SUN.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
- WACKYEFFECT1({
- Time = 30,
- EffectType = "Sphere",
- Size = VT(0.3, 0.3, 0.3),
- Size2 = VT(0, 15*1.5, 0),
- Transparency = 0,
- Transparency2 = 1,
- CFrame = ANGLE,
- MoveToPos = ANGLE * CF(0, SUN.Size.X * 2, 0).p,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 1, 0.8),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- local ANGLE = CF(SUN.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, SUN.Size.X)
- WACKYEFFECT({
- Time = 30,
- EffectType = "Sphere",
- Size = VT(6, 6, 6),
- Size2 = VT(1, 1, 1),
- Transparency = 1,
- Transparency2 = 0,
- CFrame = ANGLE,
- MoveToPos = SUN.Position,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = SKILLTEXTCOLOR,
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- end
- wait(0.8)
- Chatter("Adolebitque!", 2, 1, true)
- Rooted = false
- ATTACK = false
- HOLD = false
- local GYRO = IT("BodyGyro", RootPart)
- GYRO.D = 100
- GYRO.P = 20000
- GYRO.MaxTorque = VT(0, 4000000, 0)
- GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
- for i = 0, 1, 0.1 / Animation_Speed do
- Swait()
- GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5 + 6.5 * SIN(SINE / 12)), RAD(-15 + 4.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(180), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.25 * COS(SINE / 12), -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.5 * COS(SINE / 12), -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- for i = 0, 0.1, 0.1 / Animation_Speed do
- Swait()
- GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(-15 + 4.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(80), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.25 * COS(SINE / 12), -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.5 * COS(SINE / 12), -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- SHAKECAM(SUN.Position, 5000, 12, 45)
- CreateSound(463598785, Effects, 8, 0.7, false)
- THROW = true
- for i = 0, 0.7, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(-15 + 4.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.25 * COS(SINE / 12), -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.5 * COS(SINE / 12), -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- GYRO:remove()
- for i = 1, 2500 do
- Swait()
- local HIT, HITPOS = Raycast(SUN.Position, SUN.CFrame.lookVector, SUN.Size.X / 2, Character)
- if HIT then
- break
- else
- SUN.CFrame = SUN.CFrame * CF(0, 0, -0.75)
- WACKYEFFECT({
- Time = 80,
- EffectType = "Round Slash",
- Size = VT(0, 0, 0),
- Size2 = VT(0.5, 0, 0.5),
- Transparency = 0.6,
- Transparency2 = 1,
- CFrame = SUN.CFrame * CF(0, 0, -SUN.Size.X / 1.5) * ANGLES(RAD(90), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15, 15)), RAD(MRANDOM(0, 360)), RAD(0)),
- MoveToPos = nil,
- RotationX = 1,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 1, 1),
- SoundID = nil,
- SoundPitch = MRANDOM(9, 11) / 10,
- SoundVolume = MRANDOM(9, 11) / 2,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 22
- })
- local ANGLE = CF(SUN.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
- WACKYEFFECT1({
- Time = 30,
- EffectType = "Sphere",
- Size = VT(0.3*2, 0.3*2, 0.3*2),
- Size2 = VT(0, 15*1.5, 0),
- Transparency = 0,
- Transparency2 = 1,
- CFrame = ANGLE,
- MoveToPos = ANGLE * CF(0, SUN.Size.X * 2, 0).p,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 1, 0.8),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- end
- end
- local SIZE = SUN.Size
- local SINGULARITY = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Singularity", VT(0, 0, 0), true)
- SINGULARITY.CFrame = CF(SUN.Position)
- MakeForm(SINGULARITY, "Ball")
- SHAKECAM(SUN.Position, 600000, 6, 15, true)
- CreateSound(168586586, Effects, 7, 1, false)
- CreateSound(178452241, Effects, 7, 1, false)
- WACKYEFFECT({
- Time = 25,
- EffectType = "Sphere",
- Size = VT(15, 15, 15),
- Size2 = VT(250, 250, 250),
- Transparency = 0.7,
- Transparency2 = 1,
- CFrame = CF(SINGULARITY.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Glass",
- Color = C3(1, 1, 1),
- SoundID = nil,
- SoundPitch = 1,
- SoundVolume = 7,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 0
- })
- for i = 1, 20 do
- Swait()
- SINGULARITY.Size = SINGULARITY.Size + SIZE / 16
- SUN.Size = SUN.Size - SIZE / 35
- end
- local SIZE = SINGULARITY.Size
- ZAPPY = true
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- if MRANDOM(1, 5) == 1 then
- Lightning({
- Material = "Neon",
- FadeIn = false,
- Color = C3(1, 1, 1),
- Start = SINGULARITY.Position,
- End = CF(SINGULARITY.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 45).p,
- SegmentL = 2,
- Thickness = 0.1,
- DoesFade = true,
- Ignore = {Character},
- MaxDist = 65,
- Branches = false,
- FadeTime = 15,
- Thicken = true
- })
- end
- until ZAPPY == false
- end))
- wait(1.5)
- ZAPPY = false
- SUN:Remove()
- SINGULARITY:remove()
- SHAKECAM(SINGULARITY.Position, 1.2345432456543245E31, 7, 80)
- for i = 1, 3 do
- CreateSound(BLASTS[MRANDOM(1, 2)], Effects, 4, MRANDOM(8, 12) / 10, false)
- end
- CreateSound(1664711478, Effects, 7, 0.8, false)
- CreateSound(385545047, Effects, 10, 0.8, false)
- for i = 1, 250 do
- Swait()
- ApplyAoE(SINGULARITY.Position, (80 + i * 3) / 1.5, 5, 5, 35, false)
- WACKYEFFECT({
- Time = 8,
- EffectType = "Round Slash",
- Size = VT(0, 0, 0),
- Size2 = (VT(120, 0, 120) + VT(i * 4, 0, i * 4)) / 70* POWER,
- Transparency = 0.6,
- Transparency2 = 1,
- CFrame = CF(SINGULARITY.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15, 15)), RAD(MRANDOM(0, 360)), RAD(0)),
- MoveToPos = nil,
- RotationX = 1,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 1, 1),
- SoundID = nil,
- SoundPitch = MRANDOM(9, 11) / 10,
- SoundVolume = MRANDOM(9, 11) / 2,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 22
- })
- WACKYEFFECT({
- Time = 8,
- EffectType = "Wave",
- Size = VT(15, 0, 15),
- Size2 = VT(120, 0, 120) + VT(i * 4, 0, i * 4)* POWER,
- Transparency = 0.6,
- Transparency2 = 1,
- CFrame = CF(SINGULARITY.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15, 15)), RAD(MRANDOM(0, 360)), RAD(0)),
- MoveToPos = nil,
- RotationX = 1,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 1, 1),
- SoundID = nil,
- SoundPitch = MRANDOM(9, 11) / 10,
- SoundVolume = MRANDOM(9, 11) / 2,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 22
- })
- WACKYEFFECT({
- Time = 7,
- EffectType = "Sphere",
- Size = SIZE,
- Size2 = VT(120, 120, 120) + VT(i * 3, i * 3, i * 3)* POWER,
- Transparency = 0,
- Transparency2 = 1,
- CFrame = CF(SINGULARITY.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 1, 1),
- SoundID = nil,
- SoundPitch = 1,
- SoundVolume = 7,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 12
- })
- WACKYEFFECT({
- Time = 7,
- EffectType = "Sphere",
- Size = SIZE,
- Size2 = VT(130, 130, 130) + VT(i * 3, i * 3, i * 3)* POWER,
- Transparency = 0,
- Transparency2 = 1,
- CFrame = CF(SINGULARITY.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = script.Ball.Color,
- SoundID = nil,
- SoundPitch = 1,
- SoundVolume = 7,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 12
- })
- end
- coroutine.resume(coroutine.create(function()
- local LOC = CF(SINGULARITY.Position + VT(0, 500, 0))
- for i = 1, 140 do
- Swait(2)
- do
- local POS = LOC * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(0, 450))
- local COOBE = script.Ball:Clone()
- COOBE.Anchored = false
- COOBE.Parent = Effects
- COOBE.Size = COOBE.Size * MRANDOM(10, 65) / 10
- COOBE.CFrame = CF(POS.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
- COOBE.Touched:Connect(function(TOC)
- if TOC.Parent ~= Character and TOC.Parent.Parent ~= Character then
- SHAKECAM(COOBE.Position, 15 * COOBE.Size.X, 12, 6)
- ApplyAoE(COOBE.Position, 12 * COOBE.Size.X, 15, 25, 25, false)
- WACKYEFFECT({
- Time = 35,
- EffectType = "Block",
- Size = COOBE.Size,
- Size2 = VT(15, 15, 15) * COOBE.Size.X,
- Transparency = 0,
- Transparency2 = 1,
- CFrame = COOBE.CFrame,
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = script.Ball.Color,
- SoundID = BLASTS[MRANDOM(1, 2)],
- SoundPitch = 1,
- SoundVolume = 7
- })
- COOBE:Remove()
- end
- end)
- end
- end
- end))
- end
- wait(0.6)
- elseif LEVEL < 10 then
- Rooted = true
- do
- local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
- UNANCHOR = false
- local RINGS = {}
- for E = 1, 3 do
- local RING, MESH = MagicRing()
- RING.Size = VT(E, 0, E) / 10
- RING.CFrame = CF(HITPOS)
- table.insert(RINGS, {RING, MESH})
- end
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-12 + MRANDOM(-5, 5)), RAD(4.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(MRANDOM(-15, 15)), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(45 + MRANDOM(-15, 15) + 2 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.5) * ANGLES(RAD(MRANDOM(-15, 15)), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-45 + MRANDOM(-15, 15) - 2 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(MRANDOM(-5, 5) - 4.5 * SIN(SINE / 12)), RAD(75 + MRANDOM(-5, 5)), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(MRANDOM(-5, 5) - 4.5 * SIN(SINE / 12)), RAD(-90 + MRANDOM(-5, 5)), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- until ATTACK == false
- UNANCHOR = true
- for i = 1, 150 do
- Swait()
- for E = 1, #RINGS do
- RINGS[E][2].Scale = RINGS[E][2].Scale - VT(1, 0, 1) * 7
- end
- end
- for E = 1, #RINGS do
- RINGS[E][1]:Destroy()
- end
- end))
- for i = 1, 150 do
- Swait()
- RootPart.CFrame = RootPart.CFrame * CF(0, 1 - (150 - i) / 150, 0)
- for E = 1, #RINGS do
- RINGS[E][2].Scale = RINGS[E][2].Scale + VT(1, 0, 1) * 7
- end
- end
- wait(0.5)
- CreateSound(416200578, Effects, 8, 0.8, false)
- CreateSound(438666077, Effects, 8, 0.6, false)
- CreateSound(874376217, Effects, 8, 0.6, false)
- local SUN = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "SUN", VT(0, 0, 0), true)
- SUN.Shape = "Ball"
- SUN.Touched:Connect(function(HIT)
- if HIT.Parent ~= Character and HIT.Parent:FindFirstChildOfClass("Humanoid") then
- Eliminate(HIT.Parent)
- end
- end)
- SUN.CFrame = RootPart.CFrame
- for i = 1, 150 do
- Swait()
- SUN.Size = SUN.Size + VT(0.1, 0.1, 0.1)
- local ANGLE = CF(SUN.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
- WACKYEFFECT1({
- Time = 30,
- EffectType = "Sphere",
- Size = VT(0.3, 0.3, 0.3),
- Size2 = VT(0, 15, 0),
- Transparency = 0,
- Transparency2 = 1,
- CFrame = ANGLE,
- MoveToPos = ANGLE * CF(0, SUN.Size.X * 2, 0).p,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 1, 0.8),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- end
- Chatter("Morietur, Rusticis!", 0, 1, true)
- wait(1.5)
- CreateSound(167115397, Effects, 8, 0.6, false)
- CreateSound(435742675, Effects, 8, 0.4, false)
- SHAKECAM(SUN.Position, 50000, 20, 145)
- for i = 1, 450 do
- Swait()
- SUN.Size = SUN.Size + VT(3, 3, 3)
- local HITFLOOR, HITPOS, NORMAL = Raycast(SUN.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, SUN.Size.X / 2, Character)
- if HITFLOOR then
- local DIST = (SUN.Position - HITPOS).Magnitude
- local MAXSIZE = SUN.Size.X / 2
- local GROW = MAXSIZE - DIST
- WACKYEFFECT({
- Time = 4,
- EffectType = "Wave",
- Size = VT(GROW, 2, GROW),
- Size2 = VT(GROW * 2.3, 35, GROW * 2.3),
- Transparency = 0.3,
- Transparency2 = 1,
- CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = SKILLTEXTCOLOR,
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 25
- })
- end
- WACKYEFFECT({
- Time = 7,
- EffectType = "Sphere",
- Size = SUN.Size,
- Size2 = VT(0, 0, 0),
- Transparency = SUN.Transparency,
- Transparency2 = 0,
- CFrame = CF(SUN.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = SKILLTEXTCOLOR,
- SoundID = nil,
- SoundPitch = MRANDOM(8, 12) / 10,
- SoundVolume = 10,
- UseBoomerangMath = false,
- Boomerang = 0,
- SizeBoomerang = 0
- })
- ApplyAoE(SUN.Position, SUN.Size.X / 2)
- end
- SUN:Destroy()
- end
- elseif LEVEL == 10 or LEVEL > 10 then
- Rooted = true
- do
- local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
- local CHARGE = true
- Chatter("Morietur.", 3, 1, true)
- CreateSound(167115397, Effects, 10, 1, false)
- local RINGS = {}
- for E = 1, 6 do
- local RING, MESH = MagicRing()
- RING.Size = VT(E, 0, E)
- RING.CFrame = CF(HITPOS)
- table.insert(RINGS, {RING, MESH})
- end
- for index, CHILD in pairs(workspace:GetDescendants()) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso")
- if TORSO then
- local grav = Instance.new("BodyPosition", TORSO)
- grav.D = 8500
- grav.P = 2000000
- grav.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- grav.Position = TORSO.Position + VT(0, 45, 0)
- TORSO.RotVelocity = VT(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)) * 15
- end
- end
- end
- end
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 6.5 * SIN(SINE / 12)), RAD(4.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- until CHARGE == false
- for i = 1, 150 do
- Swait()
- for E = 1, #RINGS do
- RINGS[E][2].Scale = RINGS[E][2].Scale - VT(1, 0, 1) * 7
- end
- end
- for E = 1, #RINGS do
- RINGS[E][1]:Destroy()
- end
- end))
- for i = 1, 150 do
- Swait()
- for E = 1, #RINGS do
- RINGS[E][2].Scale = RINGS[E][2].Scale + VT(1, 0, 1) * 7
- end
- end
- wait(0.5)
- CHARGE = false
- SHAKECAM(Torso.Position, 50000000000, 12, 60)
- for index, CHILD in pairs(workspace:GetDescendants()) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- Eliminate(CHILD)
- end
- end
- end
- CreateSound(217767125, Effects, 10, 0.7, false)
- CreateSound(438666001, Effects, 6, 1, false)
- for i = 0, 0.1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5 + 6.5 * SIN(SINE / 12)), RAD(4.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- for i = 0, 0.8, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 6.5 * SIN(SINE / 12)), RAD(4.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- end
- end
- DISPLAYANIMATIONS = true
- ATTACK = false
- Rooted = false
- end
- function Roar()
- ATTACK = true
- Rooted = true
- DISPLAYANIMATIONS = false
- CreateSound(435742675, Effects, 5, 0.9, false)
- for i = 0, 3.7, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 6.5 * SIN(SINE / 12)), RAD(MRANDOM(-15, 15)), RAD(MRANDOM(-15, 15))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.25 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15 - 4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.5 * COS(SINE / 12), -0.5) * ANGLES(RAD(-15 - 4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- DISPLAYANIMATIONS = true
- ATTACK = false
- Rooted = false
- end
- function ManuDei()
- local TARGET = Mouse.Target
- if TARGET and TARGET.Parent:FindFirstChildOfClass("Humanoid") then
- local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
- if ROOT and TARGET.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
- ATTACK = true
- Rooted = true
- do
- local grav = Instance.new("BodyPosition", ROOT)
- grav.D = 4500
- grav.P = 2000000
- grav.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- grav.Position = ROOT.Position
- local RING, MESH = MagicRing()
- RING.CFrame = CF(ROOT.Position)
- CreateSound(299058146, RING, 8, 0.7, false)
- for i = 1, 25 do
- Swait()
- MESH.Scale = MESH.Scale + VT(12, 0, 12)
- end
- wait(0.2)
- Swait()
- grav.Position = RootPart.CFrame * CF(0, 0, -5).p
- Debris:AddItem(grav, 3)
- CreateSound(1195380475, ROOT, 8, 0.7, false)
- DISPLAYANIMATIONS = false
- coroutine.resume(coroutine.create(function()
- wait(0.2)
- for i = 1, 25 do
- Swait()
- MESH.Scale = MESH.Scale - VT(12, 0, 12)
- end
- RING:remove()
- end))
- for i = 0, 0.4, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5 + 6.5 * SIN(SINE / 12)), RAD(4.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-55), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.25 * COS(SINE / 12), -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.5 * COS(SINE / 12), -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- DISPLAYANIMATIONS = true
- ATTACK = false
- Rooted = false
- end
- end
- end
- end
- function AdjustLevel(DIRECTION)
- if DIRECTION == "Down" then
- LEVEL = LEVEL - 1
- elseif DIRECTION == "Up" then
- LEVEL = LEVEL + 1
- end
- if LEVEL > 100000000 then
- LEVEL = 100000000
- elseif LEVEL <= 0 then
- LEVEL = 1
- end
- LEVELTEXT.Text = "[ " .. LEVEL .. " ]"
- end
- function MouseDown(Mouse)
- if ATTACK == false then
- end
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- function RayCast(Position, Direction, MaxDistance, IgnoreList)
- return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
- end
- function KeyDown(Key)
- KEYHOLD = true
- if Key == "w" and HOLD == false and ATTACK == false then
- repeat
- local RayHit, RayPos = RayCast(RootPart.Position, RootPart.CFrame.lookVector*150, 1.8, {workspace})
- RootPart.CFrame = CFrame.new(RayPos,Mouse.Hit.p) * CFrame.new(0, 0, 0)
- Swait()
- until KEYHOLD == false
- end
- if Key == "s" and HOLD == false and ATTACK == false then
- repeat
- local RayHit, RayPos = RayCast(RootPart.Position, RootPart.CFrame.lookVector*-150, 1.8, {workspace})
- RootPart.CFrame = CFrame.new(RayPos,Mouse.Hit.p) * CFrame.new(0, 0, 0)
- Swait()
- until KEYHOLD == false
- end
- if Key == "z" and ATTACK == false then
- Divinum_Lumen()
- end
- if Key == "c" and ATTACK == false then
- Quod_sit_lux_in_atmosphaera()
- end
- if Key == "v" and ATTACK == false then
- Divina_CREPITUS()
- end
- if Key == "q" and ATTACK == false then
- Ianuae_Magicae()
- end
- if Key == "x" and ATTACK == false then
- Ultima_Consummatio()
- end
- if Key == "f" and ATTACK == false then
- ManuDei()
- end
- if Key == "k" and ATTACK == false then
- AdjustLevel("Down")
- end
- if Key == "j" and ATTACK == false then
- AdjustLevel("Up")
- end
- if Key == "t" and ATTACK == false then
- Chatter("Ego Sum Deus.", 2, 1, true)
- end
- if Key == "y" and ATTACK == false then
- Roar()
- end
- if Key == "b" and ATTACK == false then
- Dominus_Carcerem() Dominus_Carcerem_Acem()
- end
- if Key == "n" and ATTACK == false then
- Dominus_Carcerem_Acem()
- end
- end
- function KeyUp(Key)
- KEYHOLD = false
- end
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- function unanchor()
- if UNANCHOR == true then
- g = Character:GetChildren()
- for i = 1, #g do
- if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
- g[i].Anchored = false
- end
- end
- end
- RootPart.Anchored = true
- end
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and Disable_Jump == true then
- Humanoid.Jump = false
- end
- end)
- local TIMESTAMP = 0
- while true do
- Swait()
- if Character:FindFirstChild("Safety") == nil then
- wait()
- local Safety = Instance.new("Script")
- Safety.Name = "Safety"
- Safety.Parent = Character
- end
- if game.ReplicatedFirst:FindFirstChildOfClass("Humanoid") == nil then
- Humanoid = IT("Humanoid",game.ReplicatedFirst)
- Humanoid.Name = "PHAEDRA"
- Humanoid.HipHeight = 4
- end
- script.Parent = WEAPONGUI
- ANIMATE.Parent = nil
- for _, v in next, Humanoid:GetPlayingAnimationTracks() do
- v:Stop()
- end
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
- local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7, Character)
- if DISPLAYANIMATIONS == true then
- if TORSOVELOCITY < 1 then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(4.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif TORSOVELOCITY > 1 then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 1 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- end
- if HITFLOOR ~= nil and LEVEL >= 5 then
- WACKYEFFECT({
- Time = 30,
- EffectType = "Sphere",
- Size = VT(0.5, 0, 0.5),
- Size2 = VT(LEVEL / 25, LEVEL * 5, LEVEL / 25),
- Transparency = 0.7,
- Transparency2 = 1,
- CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(3, 5 + LEVEL * 4)) * ANGLES(RAD(MRANDOM(-15, 15) * (LEVEL / 5)), RAD(0), RAD(MRANDOM(-15, 15) * (LEVEL / 5))),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = MRANDOM(-1, 1) * 5,
- RotationZ = 0,
- Material = "Neon",
- Color = SKILLTEXTCOLOR,
- UseBoomerangMath = true,
- SizeBoomerang = 50,
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- end
- unanchor()
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- WING1.Enabled = true
- WING2.Enabled = true
- WING1.Acceleration = VT(0, 0, 1.5 * COS(SINE / 12))
- WING2.Acceleration = VT(0, 0, 1.5 * COS(SINE / 12))
- WING3.Enabled = true
- WING4.Enabled = true
- WING3.Acceleration = VT(0, 0, 1.5 * COS(SINE / 12))
- WING4.Acceleration = VT(0, 0, 1.5 * COS(SINE / 12))
- WING5.Enabled = true
- WING6.Enabled = true
- WING5.Acceleration = VT(0, 0, 1.5 * COS(SINE / 12))
- WING6.Acceleration = VT(0, 0, 1.5 * COS(SINE / 12))
- if Rooted == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- refit()
- ApplyAoE(Torso.Position,10,0)
- if game.Workspace:FindFirstChild("Holy Shield") == nil then
- Shield = Instance.new ("MeshPart", game.Workspace)
- Shield.Name = "Holy Shield"
- Shield.CanCollide = false
- Shield.Transparency = 0.999
- Shield.Material = "Neon"
- Shield.BrickColor = BrickColor.new("Gold")
- Shield.Size = Vector3.new(5,5,5)
- Shield.CFrame = Torso.CFrame
- local Wed = Instance.new("Weld", Shield)
- Wed.Part0 = Shield
- Wed.Part1 = Torso
- end
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- c.Material = "Neon"
- for _, q in pairs(c:GetChildren()) do
- if q.ClassName == "ParticleEmitter" and q.Name ~= "OVERLORDAURA" then
- q:remove()
- elseif q.ClassName == "Fire" then
- q:remove()
- end
- end
- if c.Transparency == 0 and c:FindFirstChild("OVERLORDAURA") == nil then
- local AURA = script.OVERLORDAURA:Clone()
- AURA.Parent = c
- AURA.Enabled = true
- end
- if c == Torso then
- c.Color = C3(1, 1, 1)
- elseif c == RightArm then
- c.Color = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549)
- elseif c == LeftArm then
- c.Color = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549)
- elseif c == RightLeg then
- c.Color = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
- elseif c == LeftLeg then
- c.Color = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
- elseif c == Head then
- c.Material = "Fabric"
- end
- elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
- c:remove()
- end
- end
- if Character:FindFirstChildOfClass("BoolValue") ~= nil then
- Character:FindFirstChildOfClass("BoolValue"):Destroy()
- end
- LeftArm.Name = "Phaedra [ " .. MRANDOM(100000, 999999) .. " ]"
- RightArm.Name = "Phaedra [ " .. MRANDOM(100000, 999999) .. " ]"
- LeftLeg.Name = "Phaedra [ " .. MRANDOM(100000, 999999) .. " ]"
- RightLeg.Name = "Phaedra [ " .. MRANDOM(100000, 999999) .. " ]"
- Torso.Name = "Phaedra [ " .. MRANDOM(100000, 999999) .. " ]"
- Head.Name = "Phaedra [ " .. MRANDOM(100000, 999999) .. " ]"
- RootPart.Name = "Phaedra [ " .. MRANDOM(100000, 999999) .. " ]"
- game.Workspace.Camera.CameraSubject = game.Workspace["Holy Shield"]
- script.Parent = WEAPONGUI
- Character.Parent = workspace
- Humanoid.Name = "PHAEDRA"
- Humanoid.DisplayDistanceType = "None"
- BMUSIC.SoundId = "rbxassetid://" .. SONGID
- BMUSIC.Looped = true
- BMUSIC.Pitch = PITCH
- BMUSIC.Volume = 10
- BMUSIC.Playing = true
- BMUSIC.EmitterSize = 35
- if BMUSIC.Parent ~= Character then
- print("Fixing music")
- BMUSIC = IT("Sound", Character)
- BMUSIC.SoundId = "rbxassetid://" .. SONGID
- BMUSIC.Looped = true
- BMUSIC.Pitch = PITCH
- BMUSIC.Volume = 10
- BMUSIC.Playing = true
- BMUSIC.EmitterSize = 25
- BMUSIC.TimePosition = TIMESTAMP
- FIXING = true
- elseif FIXING == false then
- TIMESTAMP = BMUSIC.TimePosition
- else
- FIXING = false
- end
- Humanoid.HipHeight = 4
- Humanoid.PlatformStand = false
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- if c:FindFirstChildOfClass("BodyPosition") then
- c:FindFirstChildOfClass("BodyPosition"):remove()
- end
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- if c:FindFirstChildOfClass("BodyGyro") then
- c:FindFirstChildOfClass("BodyGyro"):remove()
- end
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- if c:FindFirstChildOfClass("BodyVelocity") then
- c:FindFirstChildOfClass("BodyVelocity"):remove()
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
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