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- rule("Rule 1")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- actions
- {
- Create Beam Effect(All Players(All Teams), Grapple Beam, Position Of(Event Player) + Vector(0, 1, 0) + 0 * World Vector Of(Left, Event Player, Rotation) + 1 * Direction From Angles(Horizontal Facing Angle Of(Event Player), Vertical Facing Angle Of(Event Player) - 90) + 1 * Facing Direction Of(Event Player), Position Of(Event Player) + Vector(0, 1, 0) + 0 * World Vector Of(Left, Event Player, Rotation) + 1 * Direction From Angles(Horizontal Facing Angle Of(Event Player), Vertical Facing Angle Of(Event Player) - 90) + -1 * Facing Direction Of(Event Player), Color(White), Visible To Position and Radius);
- Create Beam Effect(All Players(All Teams), Grapple Beam, Position Of(Event Player) + Vector(0, 1, 0) + 0 * World Vector Of(Left, Event Player, Rotation) + -1 * Direction From Angles(Horizontal Facing Angle Of(Event Player), Vertical Facing Angle Of(Event Player) - 90) + 1 * Facing Direction Of(Event Player), Position Of(Event Player) + Vector(0, 1, 0) + 0 * World Vector Of(Left, Event Player, Rotation) + -1 * Direction From Angles(Horizontal Facing Angle Of(Event Player), Vertical Facing Angle Of(Event Player) - 90) + -1 * Facing Direction Of(Event Player), Color(White), Visible To Position and Radius);
- }
- }
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