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Mar 7th, 2021
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  1. rule("Rule 1")
  2. {
  3. event
  4. {
  5. Ongoing - Each Player;
  6. All;
  7. All;
  8. }
  9.  
  10. actions
  11. {
  12. Create Beam Effect(All Players(All Teams), Grapple Beam, Position Of(Event Player) + Vector(0, 1, 0) + 0 * World Vector Of(Left, Event Player, Rotation) + 1 * Direction From Angles(Horizontal Facing Angle Of(Event Player), Vertical Facing Angle Of(Event Player) - 90) + 1 * Facing Direction Of(Event Player), Position Of(Event Player) + Vector(0, 1, 0) + 0 * World Vector Of(Left, Event Player, Rotation) + 1 * Direction From Angles(Horizontal Facing Angle Of(Event Player), Vertical Facing Angle Of(Event Player) - 90) + -1 * Facing Direction Of(Event Player), Color(White), Visible To Position and Radius);
  13. Create Beam Effect(All Players(All Teams), Grapple Beam, Position Of(Event Player) + Vector(0, 1, 0) + 0 * World Vector Of(Left, Event Player, Rotation) + -1 * Direction From Angles(Horizontal Facing Angle Of(Event Player), Vertical Facing Angle Of(Event Player) - 90) + 1 * Facing Direction Of(Event Player), Position Of(Event Player) + Vector(0, 1, 0) + 0 * World Vector Of(Left, Event Player, Rotation) + -1 * Direction From Angles(Horizontal Facing Angle Of(Event Player), Vertical Facing Angle Of(Event Player) - 90) + -1 * Facing Direction Of(Event Player), Color(White), Visible To Position and Radius);
  14. }
  15. }
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