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- #import "FlurryUnityPlugin.h"
- .....
- //in UnityAppController.mm
- - (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions
- {
- ::printf("-> applicationDidFinishLaunching()\n");
- FlurryUnityPlugin* sharedInstance = [FlurryUnityPlugin shared];
- [sharedInstance setupFlurryAutoMessaging];
- [Flurry setDelegate:(id <FlurryDelegate>) sharedInstance];
- //Ensure that each parameter corresponds to those set in the builder in your CSharp script
- FlurrySessionBuilder* builder = [[[[[FlurrySessionBuilder new]
- withLogLevel:FlurryLogLevelAll]
- withCrashReporting:YES]
- withSessionContinueSeconds:10]
- withAppVersion:@"YOUR_APP_VERSION"];
- [Flurry startSession:@"FLURRY_API_KEY" withSessionBuilder:builder];
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