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- // by dave @beesandbombs
- int[][] result;
- float t, c;
- float ease(float p) {
- return 3*p*p - 2*p*p*p;
- }
- float ease(float p, float g) {
- if (p < 0.5)
- return 0.5 * pow(2*p, g);
- else
- return 1 - 0.5 * pow(2*(1 - p), g);
- }
- float mn = .5*sqrt(3), ia = atan(sqrt(.5));
- void push() {
- pushMatrix();
- pushStyle();
- }
- void pop() {
- popStyle();
- popMatrix();
- }
- void draw() {
- if (!recording) {
- t = mouseX*1.0/width;
- c = mouseY*1.0/height;
- if (mousePressed)
- println(c);
- draw_();
- } else {
- for (int i=0; i<width*height; i++)
- for (int a=0; a<3; a++)
- result[i][a] = 0;
- c = 0;
- for (int sa=0; sa<samplesPerFrame; sa++) {
- t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
- draw_();
- loadPixels();
- for (int i=0; i<pixels.length; i++) {
- result[i][0] += pixels[i] >> 16 & 0xff;
- result[i][1] += pixels[i] >> 8 & 0xff;
- result[i][2] += pixels[i] & 0xff;
- }
- }
- loadPixels();
- for (int i=0; i<pixels.length; i++)
- pixels[i] = 0xff << 24 |
- int(result[i][0]*1.0/samplesPerFrame) << 16 |
- int(result[i][1]*1.0/samplesPerFrame) << 8 |
- int(result[i][2]*1.0/samplesPerFrame);
- updatePixels();
- saveFrame("p####.gif");
- if (frameCount==numFrames)
- exit();
- }
- }
- //////////////////////////////////////////////////////////////////////////////
- int samplesPerFrame = 4;
- int numFrames = 1080;
- float shutterAngle = .5;
- boolean recording = false;
- void setup() {
- size(750, 750, P2D);
- smooth(8);
- strokeWeight(1.5);
- strokeCap(ROUND);
- result = new int[width*height][3];
- }
- float x, y, z, tt;
- float l = 75;
- void poly(int N) {
- for (int i=0; i<N; i++) {
- push();
- rotate(TWO_PI*i/N);
- line(-l/2, l/(2*tan(PI/N)), l/2, l/(2*tan(PI/N)));
- pop();
- }
- }
- float qq, rot;
- void walker(int N, float q) {
- qq = (N*q)%1;
- rot = TWO_PI*int(N*q)/N;
- push();
- rotate(rot);
- translate(-l/2, l/(2*tan(PI/N)));
- rotate((PI*2/3 + TWO_PI/N)*ease(qq));
- triangle(0, 0, l, 0, l/2, l*mn);
- pop();
- }
- void draw_() {
- background(255);
- push();
- translate(width/2, height/2);
- rotate(PI);
- stroke(0);
- noFill();
- blendMode(NORMAL);
- for (int i=3; i<12; i++) {
- l = 12 + 10*i;
- poly(i);
- }
- fill(255);
- noStroke();
- blendMode(EXCLUSION);
- for (int i=3; i<12; i++) {
- l = 12 + 10*i;
- walker(i, (13-i)*t);
- }
- pop();
- }
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