Advertisement
Guest User

Untitled

a guest
Nov 24th, 2017
67
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.37 KB | None | 0 0
  1. 1. Passive Activation seems to not work. Any skill with a working effect with a passive activation isn't active.
  2.  
  3.  
  4. 2. Tested some skill effects (Mainly ones for the demo)
  5.  
  6. SP Effect - Crash on Activation
  7.  
  8. Message :Object reference not set to an instance of an object.
  9. StackTrace : at ProjectEternity.GameScreens.BattleMapScreen.SPEffect.CanActivate()
  10. at ProjectEternity.GameScreens.DeathmatchMapScreen.EffectActivationSelf.CanExecuteEffectOnTarget(BaseEffect ActiveSkillEffect)
  11. at ProjectEternity.Core.Item.BaseSkillActivation.Activate(String SkillRequirementToActivate, String SkillName)
  12. at ProjectEternity.Core.Item.BaseAutomaticSkill.AddSkillEffectsToTarget(String SkillRequirementToActivate)
  13. at ProjectEternity.GameScreens.BattleMapScreen.BattleMap.ActivateAutomaticSkills(Squad ActiveSquad, Unit ActiveUnit, String SkillRequirementToActivate, Squad TargetSquad, Unit TargetUnit)
  14. at ProjectEternity.GameScreens.DeathmatchMapScreen.SpiritMenu.Update(GameTime gameTime)
  15. at ProjectEternity.Game.Update(GameTime gameTime)
  16. at Microsoft.Xna.Framework.Game.Tick()
  17. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  18. at Microsoft.Xna.Framework.GameHost.OnIdle()
  19. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  20. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  21. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  22. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  23. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  24. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  25. at System.Windows.Forms.Application.Run(Form mainForm)
  26. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  27. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  28. at ProjectEternity.Program.Main(String[] args)
  29. Date :2017/11/24 22:07:25
  30.  
  31. -----------------------------------------------------------------------------
  32.  
  33.  
  34. EN Effect - Works
  35.  
  36. Support Attack - Crash on Activation
  37.  
  38.  
  39. Message :Object reference not set to an instance of an object.
  40. StackTrace : at ProjectEternity.GameScreens.BattleMapScreen.WillEffect.CanActivate()
  41. at ProjectEternity.GameScreens.DeathmatchMapScreen.EffectActivationSelf.CanExecuteEffectOnTarget(BaseEffect ActiveSkillEffect)
  42. at ProjectEternity.Core.Item.BaseSkillActivation.Activate(String SkillRequirementToActivate, String SkillName)
  43. at ProjectEternity.Core.Item.BaseAutomaticSkill.AddSkillEffectsToTarget(String SkillRequirementToActivate)
  44. at ProjectEternity.GameScreens.BattleMapScreen.BattleMap.ActivateAutomaticSkills(Squad ActiveSquad, Unit ActiveUnit, String SkillRequirementToActivate, Squad TargetSquad, Unit TargetUnit)
  45. at ProjectEternity.GameScreens.DeathmatchMapScreen.SpiritMenu.Update(GameTime gameTime)
  46. at ProjectEternity.Game.Update(GameTime gameTime)
  47. at Microsoft.Xna.Framework.Game.Tick()
  48. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  49. at Microsoft.Xna.Framework.GameHost.OnIdle()
  50. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  51. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  52. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  53. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  54. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  55. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  56. at System.Windows.Forms.Application.Run(Form mainForm)
  57. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  58. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  59. at ProjectEternity.Program.Main(String[] args)
  60. Date :2017/11/24 22:26:04
  61.  
  62. -----------------------------------------------------------------------------
  63.  
  64. Support Defend - Crash on Activation
  65.  
  66. Message :Object reference not set to an instance of an object.
  67. StackTrace : at ProjectEternity.GameScreens.BattleMapScreen.WillEffect.CanActivate()
  68. at ProjectEternity.GameScreens.DeathmatchMapScreen.EffectActivationSelf.CanExecuteEffectOnTarget(BaseEffect ActiveSkillEffect)
  69. at ProjectEternity.Core.Item.BaseSkillActivation.Activate(String SkillRequirementToActivate, String SkillName)
  70. at ProjectEternity.Core.Item.BaseAutomaticSkill.AddSkillEffectsToTarget(String SkillRequirementToActivate)
  71. at ProjectEternity.GameScreens.BattleMapScreen.BattleMap.ActivateAutomaticSkills(Squad ActiveSquad, Unit ActiveUnit, String SkillRequirementToActivate, Squad TargetSquad, Unit TargetUnit)
  72. at ProjectEternity.GameScreens.DeathmatchMapScreen.SpiritMenu.Update(GameTime gameTime)
  73. at ProjectEternity.Game.Update(GameTime gameTime)
  74. at Microsoft.Xna.Framework.Game.Tick()
  75. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  76. at Microsoft.Xna.Framework.GameHost.OnIdle()
  77. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  78. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  79. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  80. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  81. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  82. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  83. at System.Windows.Forms.Application.Run(Form mainForm)
  84. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  85. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  86. at ProjectEternity.Program.Main(String[] args)
  87. Date :2017/11/24 22:28:29
  88.  
  89. -----------------------------------------------------------------------------
  90.  
  91.  
  92.  
  93. Will Limit - Crash on Activation
  94.  
  95. Message :Object reference not set to an instance of an object.
  96. StackTrace : at ProjectEternity.GameScreens.BattleMapScreen.WillEffect.CanActivate()
  97. at ProjectEternity.GameScreens.DeathmatchMapScreen.EffectActivationSelf.CanExecuteEffectOnTarget(BaseEffect ActiveSkillEffect)
  98. at ProjectEternity.Core.Item.BaseSkillActivation.Activate(String SkillRequirementToActivate, String SkillName)
  99. at ProjectEternity.Core.Item.BaseAutomaticSkill.AddSkillEffectsToTarget(String SkillRequirementToActivate)
  100. at ProjectEternity.GameScreens.BattleMapScreen.BattleMap.ActivateAutomaticSkills(Squad ActiveSquad, Unit ActiveUnit, String SkillRequirementToActivate, Squad TargetSquad, Unit TargetUnit)
  101. at ProjectEternity.GameScreens.DeathmatchMapScreen.SpiritMenu.Update(GameTime gameTime)
  102. at ProjectEternity.Game.Update(GameTime gameTime)
  103. at Microsoft.Xna.Framework.Game.Tick()
  104. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  105. at Microsoft.Xna.Framework.GameHost.OnIdle()
  106. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  107. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  108. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  109. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  110. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  111. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  112. at System.Windows.Forms.Application.Run(Form mainForm)
  113. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  114. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  115. at ProjectEternity.Program.Main(String[] args)
  116. Date :2017/11/24 22:29:40
  117.  
  118. -----------------------------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement