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- 1. Passive Activation seems to not work. Any skill with a working effect with a passive activation isn't active.
- 2. Tested some skill effects (Mainly ones for the demo)
- SP Effect - Crash on Activation
- Message :Object reference not set to an instance of an object.
- StackTrace : at ProjectEternity.GameScreens.BattleMapScreen.SPEffect.CanActivate()
- at ProjectEternity.GameScreens.DeathmatchMapScreen.EffectActivationSelf.CanExecuteEffectOnTarget(BaseEffect ActiveSkillEffect)
- at ProjectEternity.Core.Item.BaseSkillActivation.Activate(String SkillRequirementToActivate, String SkillName)
- at ProjectEternity.Core.Item.BaseAutomaticSkill.AddSkillEffectsToTarget(String SkillRequirementToActivate)
- at ProjectEternity.GameScreens.BattleMapScreen.BattleMap.ActivateAutomaticSkills(Squad ActiveSquad, Unit ActiveUnit, String SkillRequirementToActivate, Squad TargetSquad, Unit TargetUnit)
- at ProjectEternity.GameScreens.DeathmatchMapScreen.SpiritMenu.Update(GameTime gameTime)
- at ProjectEternity.Game.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at ProjectEternity.Program.Main(String[] args)
- Date :2017/11/24 22:07:25
- -----------------------------------------------------------------------------
- EN Effect - Works
- Support Attack - Crash on Activation
- Message :Object reference not set to an instance of an object.
- StackTrace : at ProjectEternity.GameScreens.BattleMapScreen.WillEffect.CanActivate()
- at ProjectEternity.GameScreens.DeathmatchMapScreen.EffectActivationSelf.CanExecuteEffectOnTarget(BaseEffect ActiveSkillEffect)
- at ProjectEternity.Core.Item.BaseSkillActivation.Activate(String SkillRequirementToActivate, String SkillName)
- at ProjectEternity.Core.Item.BaseAutomaticSkill.AddSkillEffectsToTarget(String SkillRequirementToActivate)
- at ProjectEternity.GameScreens.BattleMapScreen.BattleMap.ActivateAutomaticSkills(Squad ActiveSquad, Unit ActiveUnit, String SkillRequirementToActivate, Squad TargetSquad, Unit TargetUnit)
- at ProjectEternity.GameScreens.DeathmatchMapScreen.SpiritMenu.Update(GameTime gameTime)
- at ProjectEternity.Game.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at ProjectEternity.Program.Main(String[] args)
- Date :2017/11/24 22:26:04
- -----------------------------------------------------------------------------
- Support Defend - Crash on Activation
- Message :Object reference not set to an instance of an object.
- StackTrace : at ProjectEternity.GameScreens.BattleMapScreen.WillEffect.CanActivate()
- at ProjectEternity.GameScreens.DeathmatchMapScreen.EffectActivationSelf.CanExecuteEffectOnTarget(BaseEffect ActiveSkillEffect)
- at ProjectEternity.Core.Item.BaseSkillActivation.Activate(String SkillRequirementToActivate, String SkillName)
- at ProjectEternity.Core.Item.BaseAutomaticSkill.AddSkillEffectsToTarget(String SkillRequirementToActivate)
- at ProjectEternity.GameScreens.BattleMapScreen.BattleMap.ActivateAutomaticSkills(Squad ActiveSquad, Unit ActiveUnit, String SkillRequirementToActivate, Squad TargetSquad, Unit TargetUnit)
- at ProjectEternity.GameScreens.DeathmatchMapScreen.SpiritMenu.Update(GameTime gameTime)
- at ProjectEternity.Game.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at ProjectEternity.Program.Main(String[] args)
- Date :2017/11/24 22:28:29
- -----------------------------------------------------------------------------
- Will Limit - Crash on Activation
- Message :Object reference not set to an instance of an object.
- StackTrace : at ProjectEternity.GameScreens.BattleMapScreen.WillEffect.CanActivate()
- at ProjectEternity.GameScreens.DeathmatchMapScreen.EffectActivationSelf.CanExecuteEffectOnTarget(BaseEffect ActiveSkillEffect)
- at ProjectEternity.Core.Item.BaseSkillActivation.Activate(String SkillRequirementToActivate, String SkillName)
- at ProjectEternity.Core.Item.BaseAutomaticSkill.AddSkillEffectsToTarget(String SkillRequirementToActivate)
- at ProjectEternity.GameScreens.BattleMapScreen.BattleMap.ActivateAutomaticSkills(Squad ActiveSquad, Unit ActiveUnit, String SkillRequirementToActivate, Squad TargetSquad, Unit TargetUnit)
- at ProjectEternity.GameScreens.DeathmatchMapScreen.SpiritMenu.Update(GameTime gameTime)
- at ProjectEternity.Game.Update(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at ProjectEternity.Program.Main(String[] args)
- Date :2017/11/24 22:29:40
- -----------------------------------------------------------------------------
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