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- [Log:]
- exception in callback: success, request.id=3
- [Stacktrace:]
- [Log:]
- KeyNotFoundException: The given key was not present in the dictionary.
- [Stacktrace:]
- System.Collections.Generic.Dictionary`2[System.String,LitJson.JsonData].get_Item (System.String key)
- LitJson.JsonData.get_Item (System.String prop_name)
- Models.MUserParsingHelper.parseTasks (LitJson.JsonData data, Xmls.TasksXmlWrapper tasksXmlWrapper)
- Models.MUser.initializationTask (LitJson.JsonData data)
- Models.MUser.update (LitJson.JsonData serverObj)
- Models.MUser.init (LitJson.JsonData result)
- app.Game.authorizationSucceeded (System.Object result)
- app.Game+<authorizeClient>c__IteratorD+<authorizeClient>c__AnonStorey17.<>m__0 (System.Object res)
- Engine.Net.HTTPService.processSuccess (System.Object result, Engine.Net.URLRequest request)
- UnityEngine.Debug:LogException(Exception)
- Engine.Log:logException(Exception)
- Engine.Net.HTTPService:processSuccess(Object, URLRequest)
- Engine.Net.<startRequest>c__AnonStorey0:<>m__2(Object, URLRequest)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.ServerFacade:authorize(Action`1, Action`1, String)
- app.<authorizeClient>c__IteratorD:MoveNext()
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Engine.CoroutineHost:Engine.ICoroutineHost.StartCoroutine(IEnumerator)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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