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astyko

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Oct 23rd, 2018
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  1.  
  2. [Log:]
  3. exception in callback: success, request.id=3
  4. [Stacktrace:]
  5.  
  6. [Log:]
  7. KeyNotFoundException: The given key was not present in the dictionary.
  8. [Stacktrace:]
  9. System.Collections.Generic.Dictionary`2[System.String,LitJson.JsonData].get_Item (System.String key)
  10. LitJson.JsonData.get_Item (System.String prop_name)
  11. Models.MUserParsingHelper.parseTasks (LitJson.JsonData data, Xmls.TasksXmlWrapper tasksXmlWrapper)
  12. Models.MUser.initializationTask (LitJson.JsonData data)
  13. Models.MUser.update (LitJson.JsonData serverObj)
  14. Models.MUser.init (LitJson.JsonData result)
  15. app.Game.authorizationSucceeded (System.Object result)
  16. app.Game+<authorizeClient>c__IteratorD+<authorizeClient>c__AnonStorey17.<>m__0 (System.Object res)
  17. Engine.Net.HTTPService.processSuccess (System.Object result, Engine.Net.URLRequest request)
  18. UnityEngine.Debug:LogException(Exception)
  19. Engine.Log:logException(Exception)
  20. Engine.Net.HTTPService:processSuccess(Object, URLRequest)
  21. Engine.Net.<startRequest>c__AnonStorey0:<>m__2(Object, URLRequest)
  22. Server.LocalServer:call(URLRequest, Action`2)
  23. Engine.Net.HTTPService:startRequest(URLRequest)
  24. Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
  25. Net.ServerFacade:authorize(Action`1, Action`1, String)
  26. app.<authorizeClient>c__IteratorD:MoveNext()
  27. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  28. Engine.CoroutineHost:Engine.ICoroutineHost.StartCoroutine(IEnumerator)
  29. app.<gameProcess>c__Iterator1:MoveNext()
  30. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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