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  1. Fatal error: [File:/home/shuriken/Applications/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp] [Line: 3768] Default subobject StaticMeshComponent Base Mesh already exists for PawnBase /Script/ToonTanks.Default__PawnBase. 0x00007f8ea0124ef1 libUE4Editor-CoreUObject.so!FObjectInitializer::CreateDefaultSubobject(UObject*, FName, UClass*, UClass*, bool, bool) const [/home/shuriken/Applications/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp:3768] 0x00007f8e9fffa7ba libUE4Editor-CoreUObject.so!UObject::CreateDefaultSubobject(FName, UClass*, UClass*, bool, bool) [/home/shuriken/Applications/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:110] 0x00007f8df0ab7232 libUE4Editor-ToonTanks-1896.so!APawnBase::APawnBase() [/home/shuriken/Documents/Unreal Projects/ToonTanks/Source/ToonTanks/Pawns/PawnBase.cpp:19] 0x00007f8e9fea560d libUE4Editor-CoreUObject.so!UClass::CreateDefaultObject() [/home/shuriken/Applications/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:3672] 0x00007f8ea00fcc88 libUE4Editor-CoreUObject.so!ProcessNewlyLoadedUObjects(FName, bool) [/home/shuriken/Applications/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp:949] 0x00007f8ea004762e libUE4Editor-CoreUObject.so!TBaseStaticDelegateInstance<void (FName, bool)>::ExecuteIfSafe(FName, bool) const [/home/shuriken/Applications/UnrealEngine/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.h:857] 0x00007f8ea0a37f03 libUE4Editor-Core.so!TBaseMulticastDelegate<void, FName, bool>::Broadcast(FName, bool) const [/home/shuriken/Applications/UnrealEngine/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl:1013] 0x00007f8ea0a09584 libUE4Editor-Core.so!FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&) [/home/shuriken/Applications/UnrealEngine/Engine/Source/Runtime/Core/Private/Modules/ModuleManager.cpp:497] 0x00007f8e9b654e03 libUE4Editor-Projects.so!FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type, TArray<FModuleDescriptor, TSizedDefaultAllocator<32> > const&, TMap<FName, EModuleLoadResult, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<FName, EModuleLoadResult, false> >&) [/home/shuriken/Applications/UnrealEngine/Engine/Source/Runtime/Projects/Private/ModuleDescriptor.cpp:560] 0x00007f8e9b6729ec libUE4Editor-Projects.so!FProjectManager::LoadModulesForProject(ELoadingPhase::Type) [/home/shuriken/Applications/UnrealEngine/Engine/Source/Runtime/Projects/Private/ProjectManager.cpp:61] 0x000000000025436f UE4Editor!FEngineLoop::LoadStartupModules() [/home/shuriken/Applications/UnrealEngine/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:3854] 0x000000000024f5ec UE4Editor!FEngineLoop::PreInitPostStartupScreen(char16_t const*) [/home/shuriken/Applications/UnrealEngine/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:3220] 0x000000000023e31b UE4Editor!GuardedMain(char16_t const*) [/home/shuriken/Applications/UnrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp:127] 0x00007f8e976beb5b libUE4Editor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [/home/shuriken/Applications/UnrealEngine/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:264] 0x00007f8e9750d1e2 libc.so.6!__libc_start_main(+0xf1) 0x000000000022c029 UE4Editor!_start()
  2.  
  3. libUE4Editor-Core.so!FGenericPlatformMisc::RaiseException(unsigned int) [/home/shuriken/Applications/UnrealEngine/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:472]
  4. libUE4Editor-Core.so!FOutputDevice::LogfImpl(char16_t const*, ...) [/home/shuriken/Applications/UnrealEngine/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp:61]
  5. libUE4Editor-CoreUObject.so!FObjectInitializer::CreateDefaultSubobject(UObject*, FName, UClass*, UClass*, bool, bool) const [/home/shuriken/Applications/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp:3768]
  6. libUE4Editor-CoreUObject.so!UObject::CreateDefaultSubobject(FName, UClass*, UClass*, bool, bool) [/home/shuriken/Applications/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp:110]
  7. libUE4Editor-ToonTanks-1896.so!APawnBase::APawnBase() [/home/shuriken/Documents/Unreal Projects/ToonTanks/Source/ToonTanks/Pawns/PawnBase.cpp:19]
  8. libUE4Editor-CoreUObject.so!UClass::CreateDefaultObject() [/home/shuriken/Applications/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:3672]
  9. libUE4Editor-CoreUObject.so!ProcessNewlyLoadedUObjects(FName, bool) [/home/shuriken/Applications/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp:949]
  10. libUE4Editor-CoreUObject.so!TBaseStaticDelegateInstance<void (FName, bool)>::ExecuteIfSafe(FName, bool) const [/home/shuriken/Applications/UnrealEngine/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.h:857]
  11. libUE4Editor-Core.so!TBaseMulticastDelegate<void, FName, bool>::Broadcast(FName, bool) const [/home/shuriken/Applications/UnrealEngine/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl:1013]
  12. libUE4Editor-Core.so!FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&) [/home/shuriken/Applications/UnrealEngine/Engine/Source/Runtime/Core/Private/Modules/ModuleManager.cpp:497]
  13. libUE4Editor-Projects.so!FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type, TArray<FModuleDescriptor, TSizedDefaultAllocator<32> > const&, TMap<FName, EModuleLoadResult, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<FName, EModuleLoadResult, false> >&) [/home/shuriken/Applications/UnrealEngine/Engine/Source/Runtime/Projects/Private/ModuleDescriptor.cpp:560]
  14. libUE4Editor-Projects.so!FProjectManager::LoadModulesForProject(ELoadingPhase::Type) [/home/shuriken/Applications/UnrealEngine/Engine/Source/Runtime/Projects/Private/ProjectManager.cpp:61]
  15. UE4Editor!FEngineLoop::LoadStartupModules() [/home/shuriken/Applications/UnrealEngine/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:3854]
  16. UE4Editor!FEngineLoop::PreInitPostStartupScreen(char16_t const*) [/home/shuriken/Applications/UnrealEngine/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:3220]
  17. UE4Editor!GuardedMain(char16_t const*) [/home/shuriken/Applications/UnrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp:127]
  18. libUE4Editor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [/home/shuriken/Applications/UnrealEngine/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:264]
  19. libc.so.6!__libc_start_main(+0xf1)
  20. UE4Editor!_start()
  21.  
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