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- GameObject buf = Instantiate(crystal);
- float x = Random.Range(-radius, radius);
- float z = Random.Range(-radius, radius);
- buf.transform.position = transform.position + new Vector3(x, 0, z);
- float y = terrain.SampleHeight(buf.transform.position);
- buf.transform.position = new Vector3(buf.transform.position.x, y, buf.transform.position.z);
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