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SOTM Writhe Cosmic Inventor Unlock

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Nov 18th, 2018
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  1. GameView Start
  2. Possible achievement: Base_CumulativeDamage, progress: 100
  3. Possible achievement: Base_CumulativeHeal, progress: 6866
  4. Possible achievement: Base_LargeAttack
  5. Possible achievement: Base_LastHeroStanding
  6. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  7. Possible achievement: Base_NoCards
  8. Possible achievement: Base_NoPowers
  9. Possible achievement: Base_RedirectMany
  10. Possible achievement: Base_WinFullHP
  11. Possible achievement: Base_WinGame
  12. GameController puts Custom Hand-Cannon into play.
  13. GameController puts Automated Turret into play.
  14. GameController puts Custom Hand-Cannon into play.
  15. GameController puts Explosive Launcher into play.
  16. Ambuscade shuffles their the villain deck.
  17. Went to Ambuscade's Start phase.
  18. Went from Ambuscade's Start phase to PlayCard phase.
  19. GameController plays Sonic Mine.
  20. Went from Ambuscade's PlayCard phase to End phase.
  21. Ambuscade initiates 4 Projectile damage to Mainstay.
  22. Ambuscade deals Mainstay 4 Projectile damage.
  23. Mainstay is now at 24 HP.
  24. Ambuscade initiates 2 Projectile damage to Dr. Medico.
  25. Ambuscade deals Dr. Medico 2 Projectile damage.
  26. Dr. Medico is now at 22 HP.
  27. Automated Turret initiates 2 Projectile damage to Freedom Six Tachyon.
  28. Automated Turret deals Freedom Six Tachyon 2 Projectile damage.
  29. Freedom Six Tachyon is now at 26 HP.
  30. Ambuscade initiates 2 Projectile damage to Mainstay.
  31. Ambuscade deals Mainstay 2 Projectile damage.
  32. Mainstay is now at 22 HP.
  33. Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
  34. Ambuscade deals Freedom Six Tachyon 3 Fire damage.
  35. Freedom Six Tachyon is now at 23 HP.
  36. Ambuscade initiates 3 Fire damage to The Idealist.
  37. Ambuscade deals The Idealist 3 Fire damage.
  38. The Idealist is now at 21 HP.
  39. Ambuscade initiates 3 Fire damage to Mainstay.
  40. Ambuscade deals Mainstay 3 Fire damage.
  41. Mainstay is now at 19 HP.
  42. Ambuscade initiates 3 Fire damage to Dr. Medico.
  43. Ambuscade deals Dr. Medico 3 Fire damage.
  44. Dr. Medico is now at 19 HP.
  45. Ambuscade initiates 3 Fire damage to Writhe.
  46. Ambuscade deals Writhe 3 Fire damage.
  47. Writhe is now at 16 HP.
  48. Went from Ambuscade's End phase to Tachyon's Start phase.
  49. Went from Tachyon's Start phase to PlayCard phase.
  50. GameController plays Lightning Reflexes.
  51. Lightning Reflexes plays Quick Insight.
  52. Tachyon draws Lightspeed Barrage.
  53. Tachyon draws Supersonic Response.
  54. Tachyon draws Quick Insight.
  55. Tachyon discards Research Grant.
  56. Quick Insight moved Research Grant from Tachyon's hand to Tachyon's trash.
  57. Tachyon discards Supersonic Response.
  58. Quick Insight moved Supersonic Response from Tachyon's hand to Tachyon's trash.
  59. GameController moved Quick Insight to Tachyon's trash.
  60. Lightning Reflexes plays Quick Insight.
  61. Tachyon draws Pushing The Limits.
  62. Tachyon draws Sucker Punch.
  63. Tachyon draws Nimble Strike.
  64. Tachyon discards Accelerated Assault.
  65. Quick Insight moved Accelerated Assault from Tachyon's hand to Tachyon's trash.
  66. Tachyon discards Sucker Punch.
  67. Quick Insight moved Sucker Punch from Tachyon's hand to Tachyon's trash.
  68. GameController moved Quick Insight to Tachyon's trash.
  69. GameController moved Lightning Reflexes to Tachyon's trash.
  70. Went from Tachyon's PlayCard phase to UsePower phase.
  71. Tachyon uses the power on Freedom Six Tachyon.
  72. Tachyon draws Sonic Vortex.
  73. Void Guard The Idealist draws Hedgy Hogs.
  74. Void Guard Mainstay draws Shard-Strength.
  75. Void Guard Dr. Medico draws Lifeforce of Will.
  76. Void Guard Writhe draws Nowhere to Hide.
  77. Went from Tachyon's UsePower phase to DrawCard phase.
  78. Tachyon draws Sucker Punch.
  79. Went from Tachyon's DrawCard phase to End phase.
  80. Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
  81. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  82. GameController plays Focusing Tiara.
  83. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  84. Void Guard The Idealist uses the power on The Idealist.
  85. Void Guard The Idealist draws Vivid Thoughts.
  86. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  87. Void Guard The Idealist draws Bored Now.
  88. Went from Void Guard The Idealist's DrawCard phase to End phase.
  89. Went from Void Guard The Idealist's End phase to Void Guard Mainstay's Start phase.
  90. Went from Void Guard Mainstay's Start phase to PlayCard phase.
  91. GameController plays Shard-Strength.
  92. Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
  93. Void Guard Mainstay uses the power on Mainstay.
  94. Mainstay initiates 1 Melee damage to Explosive Launcher.
  95. Shard-Strength increases the damage dealt by Mainstay by 1.
  96. Mainstay deals Explosive Launcher 2 Melee damage.
  97. Explosive Launcher is now at 4 HP.
  98. Mainstay initiates 1 Melee damage to Explosive Launcher.
  99. Shard-Strength increases the damage dealt by Mainstay by 1.
  100. Mainstay deals Explosive Launcher 2 Melee damage.
  101. Explosive Launcher is now at 2 HP.
  102. Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
  103. Void Guard Mainstay draws Drop the Hammer.
  104. Went from Void Guard Mainstay's DrawCard phase to End phase.
  105. Went from Void Guard Mainstay's End phase to Void Guard Dr. Medico's Start phase.
  106. Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
  107. GameController plays Lifeforce of Will.
  108. Dr. Medico initiates 2 Energy damage to Dr. Medico.
  109. Dr. Medico deals Dr. Medico 2 Energy damage.
  110. Dr. Medico is now at 17 HP.
  111. Tachyon uses the power on Freedom Six Tachyon.
  112. Tachyon draws Blinding Speed.
  113. Void Guard The Idealist draws Bright Idea.
  114. Void Guard Mainstay draws Headlock.
  115. Void Guard Dr. Medico draws Experimental Medicine.
  116. Void Guard Writhe draws Unnerving Target.
  117. Void Guard The Idealist uses the power on The Idealist.
  118. Void Guard The Idealist draws Making Things Up.
  119. Void Guard Mainstay uses the power on Mainstay.
  120. Mainstay initiates 1 Melee damage to Explosive Launcher.
  121. Shard-Strength increases the damage dealt by Mainstay by 1.
  122. Mainstay deals Explosive Launcher 2 Melee damage.
  123. Explosive Launcher is now at 0 HP.
  124. Mainstay's Beatdown destroys Explosive Launcher!
  125. GameController moved Explosive Launcher to the villain trash.
  126. Mainstay initiates 1 Melee damage to Custom Hand-Cannon.
  127. Shard-Strength increases the damage dealt by Mainstay by 1.
  128. Mainstay deals Custom Hand-Cannon 2 Melee damage.
  129. Custom Hand-Cannon is now at 3 HP.
  130. Void Guard Writhe uses the power on Writhe.
  131. Writhe's Sink into Shadow puts The Shadow Cloak into play.
  132. Void Guard Writhe shuffles their Void Guard Writhe's deck.
  133. GameController moved Lifeforce of Will to Void Guard Dr. Medico's trash.
  134. Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
  135. Void Guard Dr. Medico uses the power on Dr. Medico.
  136. Applying ongoing effect: Increase the next HP gain by Mainstay by 2.
  137. Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
  138. Void Guard Dr. Medico draws Healing Pulse.
  139. Went from Void Guard Dr. Medico's DrawCard phase to End phase.
  140. Went from Void Guard Dr. Medico's End phase to Void Guard Writhe's Start phase.
  141. Went from Void Guard Writhe's Start phase to PlayCard phase.
  142. GameController plays Umbral Siphon.
  143. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  144. Void Guard Writhe uses the power on Umbral Siphon.
  145. Writhe initiates 1 Melee damage to Custom Hand-Cannon.
  146. The Shadow Cloak increases the damage dealt by Writhe by 1.
  147. Writhe deals Custom Hand-Cannon 2 Melee damage.
  148. Custom Hand-Cannon is now at 1 HP.
  149. Applying ongoing effect: Custom Hand-Cannon cannot gain HP.
  150. Writhe initiates 1 Infernal damage to Custom Hand-Cannon.
  151. The Shadow Cloak increases the damage dealt by Writhe by 1.
  152. Writhe deals Custom Hand-Cannon 2 Infernal damage.
  153. Custom Hand-Cannon is now at -1 HP.
  154. Writhe's Sink into Shadow destroys Custom Hand-Cannon!
  155. GameController moved Custom Hand-Cannon to the villain trash.
  156. Went from Void Guard Writhe's UsePower phase to DrawCard phase.
  157. Void Guard Writhe draws Somber Tinker.
  158. Went from Void Guard Writhe's DrawCard phase to End phase.
  159. Went from Void Guard Writhe's End phase to The Final Wasteland's Start phase.
  160. Went from The Final Wasteland's Start phase to PlayCard phase.
  161. GameController plays Rat Beast.
  162. Went from The Final Wasteland's PlayCard phase to End phase.
  163. Rat Beast initiates 4 Melee damage to Freedom Six Tachyon.
  164. Rat Beast deals Freedom Six Tachyon 4 Melee damage.
  165. Freedom Six Tachyon is now at 19 HP.
  166. Went from The Final Wasteland's End phase to Ambuscade's Start phase.
  167. Went from Ambuscade's Start phase to PlayCard phase.
  168. GameController plays Quick Stim-Patch.
  169. Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
  170. Quick Stim-Patch moves 2 cards to the top of Ambuscade's Deck.
  171. Ambuscade shuffles their the villain deck.
  172. Quick Stim-Patch plays Custom Hand-Cannon.
  173. GameController moved Quick Stim-Patch to the villain trash.
  174. Went from Ambuscade's PlayCard phase to End phase.
  175. Ambuscade initiates 4 Projectile damage to The Idealist.
  176. Ambuscade deals The Idealist 4 Projectile damage.
  177. The Idealist is now at 17 HP.
  178. Ambuscade initiates 2 Projectile damage to Writhe.
  179. The Shadow Cloak reduces the damage dealt to Writhe by Ambuscade by 1.
  180. Void Guard Writhe discards Darkly Dreaming.
  181. The Shadow Cloak moved Darkly Dreaming from Void Guard Writhe's hand to Void Guard Writhe's trash.
  182. Action of Custom Hand-Cannon was prevented by The Shadow Cloak.
  183. Automated Turret initiates 2 Projectile damage to Mainstay.
  184. Shard-Strength reduces the damage dealt to Mainstay by Automated Turret by 1.
  185. Automated Turret deals Mainstay 1 Projectile damage.
  186. Mainstay is now at 18 HP.
  187. Ambuscade initiates 2 Projectile damage to Writhe.
  188. The Shadow Cloak reduces the damage dealt to Writhe by Ambuscade by 1.
  189. Ambuscade deals Writhe 1 Projectile damage.
  190. Writhe is now at 15 HP.
  191. Went from Ambuscade's End phase to Tachyon's Start phase.
  192. Went from Tachyon's Start phase to PlayCard phase.
  193. GameController plays Pushing The Limits.
  194. Pushing The Limits increased the action count of PlayCard by 1.
  195. GameController plays Nimble Strike.
  196. Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
  197. Freedom Six Tachyon deals Automated Turret 1 Melee damage.
  198. Automated Turret is now at 7 HP.
  199. Tachyon draws HUD Goggles.
  200. GameController moved Nimble Strike to Tachyon's trash.
  201. Went from Tachyon's PlayCard phase to UsePower phase.
  202. Tachyon uses the power on Freedom Six Tachyon.
  203. Tachyon draws Fleet of Foot.
  204. Void Guard The Idealist draws Better Punching!.
  205. Void Guard Mainstay draws Mano a Mano.
  206. Void Guard Dr. Medico draws Flare Up.
  207. Void Guard Writhe draws Portable Dark-Lab.
  208. Pushing The Limits increased the action count of DrawCard by 1.
  209. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  210. Tachyon draws Synaptic Interruption.
  211. Tachyon draws Research Grant.
  212. Went from Tachyon's DrawCard phase to End phase.
  213. Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
  214. Void Guard The Idealist draws Focusing Tiara.
  215. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  216. GameController plays Making Things Up.
  217. Void Guard The Idealist draws Conceptualize.
  218. Void Guard The Idealist draws Making Things Up.
  219. Void Guard The Idealist draws Hedgy Hogs.
  220. Void Guard The Idealist discards Better Punching!.
  221. Making Things Up moved Better Punching! from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  222. Void Guard The Idealist discards Bored Now.
  223. Making Things Up moved Bored Now from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  224. Making Things Up plays Conceptualize.
  225. Conceptualize puts Karate Robot into play.
  226. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  227. Conceptualize moves 2 cards to the top of Void Guard The Idealist's Deck.
  228. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  229. Conceptualize was moved under Karate Robot.
  230. GameController moved Making Things Up to Void Guard The Idealist's trash.
  231. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  232. Void Guard The Idealist uses the power on Karate Robot.
  233. Karate Robot destroys Conceptualize!
  234. GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  235. The Idealist initiates 2 Melee damage to Custom Hand-Cannon.
  236. The Idealist deals Custom Hand-Cannon 2 Melee damage.
  237. Custom Hand-Cannon is now at 3 HP.
  238. The Idealist initiates 2 Psychic damage to Custom Hand-Cannon.
  239. The Idealist deals Custom Hand-Cannon 2 Psychic damage.
  240. Custom Hand-Cannon is now at 1 HP.
  241. Focusing Tiara moved Conceptualize from Void Guard The Idealist's trash under Karate Robot.
  242. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  243. Void Guard The Idealist draws Bored Now.
  244. Went from Void Guard The Idealist's DrawCard phase to End phase.
  245. Went from Void Guard The Idealist's End phase to Void Guard Mainstay's Start phase.
  246. Mainstay initiates 2 Toxic damage to Mainstay.
  247. Shard-Strength increases the damage dealt by Mainstay by 1.
  248. Shard-Strength reduces the damage dealt to Mainstay by Mainstay by 1.
  249. Mainstay deals Mainstay 2 Toxic damage.
  250. Mainstay is now at 16 HP.
  251. Went from Void Guard Mainstay's Start phase to PlayCard phase.
  252. GameController plays Sweet Rhonda.
  253. Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
  254. Void Guard Mainstay uses the power on Mainstay.
  255. Mainstay initiates 1 Melee damage to Custom Hand-Cannon.
  256. Shard-Strength increases the damage dealt by Mainstay by 1.
  257. Mainstay deals Custom Hand-Cannon 2 Melee damage.
  258. Custom Hand-Cannon is now at 3 HP.
  259. Mainstay initiates 1 Melee damage to Custom Hand-Cannon.
  260. Shard-Strength increases the damage dealt by Mainstay by 1.
  261. Mainstay deals Custom Hand-Cannon 2 Melee damage.
  262. Custom Hand-Cannon is now at 1 HP.
  263. Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
  264. Void Guard Mainstay draws Bad to the Bone.
  265. Went from Void Guard Mainstay's DrawCard phase to End phase.
  266. Void Guard Mainstay draws Mano a Mano.
  267. Went from Void Guard Mainstay's End phase to Void Guard Dr. Medico's Start phase.
  268. Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
  269. GameController plays Experimental Medicine.
  270. Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
  271. Void Guard Dr. Medico uses the power on Dr. Medico.
  272. Applying ongoing effect: Increase the next HP gain by Mainstay by 2.
  273. Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
  274. Void Guard Dr. Medico draws From the Brink.
  275. Went from Void Guard Dr. Medico's DrawCard phase to End phase.
  276. Went from Void Guard Dr. Medico's End phase to Void Guard Writhe's Start phase.
  277. Went from Void Guard Writhe's Start phase to PlayCard phase.
  278. GameController plays Unnerving Target.
  279. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  280. Void Guard Writhe uses the power on Umbral Siphon.
  281. Writhe initiates 1 Melee damage to Custom Hand-Cannon.
  282. The Shadow Cloak increases the damage dealt by Writhe by 1.
  283. Writhe deals Custom Hand-Cannon 2 Melee damage.
  284. Custom Hand-Cannon is now at -1 HP.
  285. Applying ongoing effect: Custom Hand-Cannon cannot gain HP.
  286. Writhe's Sink into Shadow destroys Custom Hand-Cannon!
  287. GameController moved Custom Hand-Cannon to the villain trash.
  288. Went from Void Guard Writhe's UsePower phase to DrawCard phase.
  289. Void Guard Writhe draws Penultimate Penumbra.
  290. Went from Void Guard Writhe's DrawCard phase to End phase.
  291. Went from Void Guard Writhe's End phase to The Final Wasteland's Start phase.
  292. Went from The Final Wasteland's Start phase to PlayCard phase.
  293. GameController plays Amphibious Chupacabra.
  294. Went from The Final Wasteland's PlayCard phase to End phase.
  295. Rat Beast initiates 4 Melee damage to Freedom Six Tachyon.
  296. Rat Beast deals Freedom Six Tachyon 4 Melee damage.
  297. Freedom Six Tachyon is now at 15 HP.
  298. Amphibious Chupacabra initiates 4 Melee damage to Custom Hand-Cannon.
  299. Amphibious Chupacabra deals Custom Hand-Cannon 4 Melee damage.
  300. Custom Hand-Cannon is now at -3 HP.
  301. Amphibious Chupacabra destroys Custom Hand-Cannon!
  302. GameController moved Custom Hand-Cannon to the villain trash.
  303. Went from The Final Wasteland's End phase to Ambuscade's Start phase.
  304. Went from Ambuscade's Start phase to PlayCard phase.
  305. GameController plays Automated Turret.
  306. Went from Ambuscade's PlayCard phase to End phase.
  307. Ambuscade initiates 4 Projectile damage to The Idealist.
  308. Ambuscade deals The Idealist 4 Projectile damage.
  309. The Idealist is now at 13 HP.
  310. Automated Turret initiates 2 Projectile damage to Dr. Medico.
  311. Automated Turret deals Dr. Medico 2 Projectile damage.
  312. Dr. Medico is now at 15 HP.
  313. Automated Turret initiates 2 Projectile damage to Mainstay.
  314. Shard-Strength reduces the damage dealt to Mainstay by Automated Turret by 1.
  315. Automated Turret deals Mainstay 1 Projectile damage.
  316. Mainstay is now at 15 HP.
  317. Went from Ambuscade's End phase to Tachyon's Start phase.
  318. Freedom Six Tachyon initiates 2 Sonic damage to Freedom Six Tachyon.
  319. Freedom Six Tachyon deals Freedom Six Tachyon 2 Sonic damage.
  320. Freedom Six Tachyon is now at 13 HP.
  321. Pushing The Limits increased the action count of PlayCard by 1.
  322. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  323. GameController plays HUD Goggles.
  324. HUD Goggles increased the action count of PlayCard by 1.
  325. GameController plays Fleet of Foot.
  326. Tachyon draws Sonic Vortex.
  327. Void Guard The Idealist draws Spark of Inspiration.
  328. Void Guard Mainstay draws Shard-Strength.
  329. Void Guard Dr. Medico draws Doctor's Orders.
  330. Void Guard Writhe draws Penultimate Penumbra.
  331. Fleet of Foot plays Sonic Vortex.
  332. Tachyon may select up to 6 targets.
  333. Freedom Six Tachyon initiates 3 Sonic damage to Rat Beast.
  334. Freedom Six Tachyon deals Rat Beast 3 Sonic damage.
  335. Rat Beast is now at 4 HP.
  336. Freedom Six Tachyon initiates 3 Sonic damage to Automated Turret.
  337. Freedom Six Tachyon deals Automated Turret 3 Sonic damage.
  338. Automated Turret is now at 5 HP.
  339. Freedom Six Tachyon initiates 3 Sonic damage to Amphibious Chupacabra.
  340. Freedom Six Tachyon deals Amphibious Chupacabra 3 Sonic damage.
  341. Amphibious Chupacabra is now at 3 HP.
  342. Freedom Six Tachyon initiates 3 Sonic damage to Automated Turret.
  343. Freedom Six Tachyon deals Automated Turret 3 Sonic damage.
  344. Automated Turret is now at 4 HP.
  345. Freedom Six Tachyon initiates 3 Sonic damage to Ambuscade.
  346. Freedom Six Tachyon deals Ambuscade 3 Sonic damage.
  347. Ambuscade is now at 47 HP.
  348. GameController moved Sonic Vortex to Tachyon's trash.
  349. GameController moved Fleet of Foot to Tachyon's trash.
  350. GameController plays Sonic Vortex.
  351. Tachyon may select up to 7 targets.
  352. Freedom Six Tachyon initiates 3 Sonic damage to Amphibious Chupacabra.
  353. Freedom Six Tachyon deals Amphibious Chupacabra 3 Sonic damage.
  354. Amphibious Chupacabra is now at 0 HP.
  355. Freedom Six Tachyon's Team Leader destroys Amphibious Chupacabra!
  356. GameController moved Amphibious Chupacabra to the environment trash.
  357. Freedom Six Tachyon initiates 3 Sonic damage to Automated Turret.
  358. Freedom Six Tachyon deals Automated Turret 3 Sonic damage.
  359. Automated Turret is now at 2 HP.
  360. Freedom Six Tachyon initiates 3 Sonic damage to Rat Beast.
  361. Freedom Six Tachyon deals Rat Beast 3 Sonic damage.
  362. Rat Beast is now at 1 HP.
  363. Freedom Six Tachyon initiates 3 Sonic damage to Automated Turret.
  364. Freedom Six Tachyon deals Automated Turret 3 Sonic damage.
  365. Automated Turret is now at 1 HP.
  366. Freedom Six Tachyon initiates 3 Sonic damage to Ambuscade.
  367. Freedom Six Tachyon deals Ambuscade 3 Sonic damage.
  368. Ambuscade is now at 44 HP.
  369. GameController moved Sonic Vortex to Tachyon's trash.
  370. Went from Tachyon's PlayCard phase to UsePower phase.
  371. Tachyon uses the power on Freedom Six Tachyon.
  372. Tachyon draws Blinding Speed.
  373. Void Guard The Idealist draws Giant Floaty Head.
  374. Void Guard Mainstay draws Lonesome Highway.
  375. Void Guard Dr. Medico draws Second Opinion.
  376. Void Guard Writhe draws Unquiet Night.
  377. Pushing The Limits increased the action count of DrawCard by 1.
  378. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  379. Tachyon draws Fleet of Foot.
  380. Tachyon draws Synaptic Interruption.
  381. Went from Tachyon's DrawCard phase to End phase.
  382. Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
  383. Focusing Tiara moved Bored Now from Void Guard The Idealist's hand under Karate Robot.
  384. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  385. GameController plays Making Things Up.
  386. Void Guard The Idealist draws Conceptualize.
  387. Void Guard The Idealist draws Hedgy Hogs.
  388. Void Guard The Idealist draws Monster of Id.
  389. Monster of Id puts Monster of Id into play.
  390. Void Guard The Idealist discards Bored Now.
  391. Making Things Up moved Bored Now from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  392. Void Guard The Idealist discards Hedgy Hogs.
  393. Making Things Up moved Hedgy Hogs from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  394. Making Things Up plays Giant Floaty Head.
  395. Making Things Up plays Hedgy Hogs.
  396. The Idealist initiates 2 Melee damage to Automated Turret.
  397. Monster of Id increases the damage dealt by The Idealist by 1.
  398. The Idealist deals Automated Turret 3 Melee damage.
  399. Automated Turret is now at -1 HP.
  400. The Idealist's Wild Imagination destroys Automated Turret!
  401. GameController moved Automated Turret to the villain trash.
  402. The Idealist initiates 2 Melee damage to Rat Beast.
  403. Monster of Id increases the damage dealt by The Idealist by 1.
  404. The Idealist deals Rat Beast 3 Melee damage.
  405. Rat Beast is now at -2 HP.
  406. The Idealist's Wild Imagination destroys Rat Beast!
  407. GameController moved Rat Beast to the environment trash.
  408. Hedgy Hogs was moved under Giant Floaty Head.
  409. GameController moved Making Things Up to Void Guard The Idealist's trash.
  410. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  411. Void Guard The Idealist uses the power on Karate Robot.
  412. Karate Robot destroys Bored Now!
  413. GameController moved Bored Now from under Karate Robot to Void Guard The Idealist's trash.
  414. Karate Robot destroys Conceptualize!
  415. GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  416. The Idealist initiates 3 Melee damage to Ambuscade.
  417. Monster of Id increases the damage dealt by The Idealist by 1.
  418. The Idealist deals Ambuscade 4 Melee damage.
  419. Ambuscade is now at 40 HP.
  420. The Idealist initiates 3 Psychic damage to Ambuscade.
  421. Monster of Id increases the damage dealt by The Idealist by 1.
  422. The Idealist deals Ambuscade 4 Psychic damage.
  423. Ambuscade is now at 36 HP.
  424. Focusing Tiara moved Hedgy Hogs from Void Guard The Idealist's trash under Karate Robot.
  425. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  426. Void Guard The Idealist draws Better Punching!.
  427. Went from Void Guard The Idealist's DrawCard phase to End phase.
  428. Monster of Id moved Hedgy Hogs from under Giant Floaty Head under Monster of Id.
  429. Went from Void Guard The Idealist's End phase to Void Guard Mainstay's Start phase.
  430. Mainstay initiates 2 Toxic damage to Mainstay.
  431. Shard-Strength increases the damage dealt by Mainstay by 1.
  432. Shard-Strength reduces the damage dealt to Mainstay by Mainstay by 1.
  433. Mainstay deals Mainstay 2 Toxic damage.
  434. Mainstay is now at 13 HP.
  435. Went from Void Guard Mainstay's Start phase to PlayCard phase.
  436. GameController plays Lonesome Highway.
  437. Mainstay initiates 2 Melee damage to Automated Turret.
  438. Shard-Strength increases the damage dealt by Mainstay by 1.
  439. Mainstay deals Automated Turret 3 Melee damage.
  440. Automated Turret is now at -2 HP.
  441. Mainstay's Beatdown destroys Automated Turret!
  442. GameController moved Automated Turret to the villain trash.
  443. Mainstay initiates 4 Melee damage to Ambuscade.
  444. Shard-Strength increases the damage dealt by Mainstay by 1.
  445. Mainstay deals Ambuscade 5 Melee damage.
  446. Ambuscade is now at 31 HP.
  447. GameController moved Lonesome Highway to Void Guard Mainstay's trash.
  448. Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
  449. Void Guard Mainstay uses the power on Mainstay.
  450. Mainstay initiates 1 Melee damage to Ambuscade.
  451. Shard-Strength increases the damage dealt by Mainstay by 1.
  452. Mainstay deals Ambuscade 2 Melee damage.
  453. Ambuscade is now at 29 HP.
  454. Mainstay initiates 1 Melee damage to Ambuscade.
  455. Shard-Strength increases the damage dealt by Mainstay by 1.
  456. Mainstay deals Ambuscade 2 Melee damage.
  457. Ambuscade is now at 27 HP.
  458. Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
  459. Void Guard Mainstay draws Durasteel-Studded Vest.
  460. Went from Void Guard Mainstay's DrawCard phase to End phase.
  461. Void Guard Mainstay draws Headlock.
  462. Went from Void Guard Mainstay's End phase to Void Guard Dr. Medico's Start phase.
  463. Dr. Medico initiates 2 Toxic damage to Dr. Medico.
  464. Experimental Medicine makes the damage irreducible.
  465. Experimental Medicine makes the damage unincreasable.
  466. Dr. Medico deals Dr. Medico 2 Toxic damage.
  467. Dr. Medico is now at 13 HP.
  468. Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
  469. GameController plays Healing Pulse.
  470. Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
  471. Void Guard Dr. Medico uses the power on Dr. Medico.
  472. Applying ongoing effect: Increase the next HP gain by Freedom Six Tachyon by 2.
  473. Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
  474. Void Guard Dr. Medico draws Preventative Care.
  475. Went from Void Guard Dr. Medico's DrawCard phase to End phase.
  476. Dr. Medico's Clinical Consult increases the HP gained by Freedom Six Tachyon by 2.
  477. Experimental Medicine increases the HP gained by Freedom Six Tachyon by 1.
  478. Healing Pulse caused Freedom Six Tachyon to regain 4 HP. HP is now 17.
  479. Dr. Medico's Clinical Consult increases the HP gained by Mainstay by 2.
  480. Dr. Medico's Clinical Consult increases the HP gained by Mainstay by 2.
  481. Experimental Medicine increases the HP gained by Mainstay by 1.
  482. Healing Pulse caused Mainstay to regain 6 HP. HP is now 19.
  483. Experimental Medicine increases the HP gained by Dr. Medico by 1.
  484. Healing Pulse caused Dr. Medico to regain 2 HP. HP is now 15.
  485. Went from Void Guard Dr. Medico's End phase to Void Guard Writhe's Start phase.
  486. Went from Void Guard Writhe's Start phase to PlayCard phase.
  487. GameController plays Somber Tinker.
  488. Void Guard Writhe draws Distorted Perception.
  489. Somber Tinker plays Portable Dark-Lab.
  490. GameController moved Somber Tinker to Void Guard Writhe's trash.
  491. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  492. Void Guard Writhe uses the power on Umbral Siphon.
  493. Writhe initiates 1 Melee damage to Ambuscade.
  494. The Shadow Cloak increases the damage dealt by Writhe by 1.
  495. Writhe deals Ambuscade 2 Melee damage.
  496. Ambuscade is now at 25 HP.
  497. Applying ongoing effect: Ambuscade cannot gain HP.
  498. Writhe initiates 1 Infernal damage to Ambuscade.
  499. The Shadow Cloak increases the damage dealt by Writhe by 1.
  500. Writhe deals Ambuscade 2 Infernal damage.
  501. Ambuscade is now at 23 HP.
  502. Went from Void Guard Writhe's UsePower phase to DrawCard phase.
  503. Void Guard Writhe draws Distorted Perception.
  504. Went from Void Guard Writhe's DrawCard phase to End phase.
  505. Went from Void Guard Writhe's End phase to The Final Wasteland's Start phase.
  506. Went from The Final Wasteland's Start phase to PlayCard phase.
  507. GameController plays Con's Bunker.
  508. Went from The Final Wasteland's PlayCard phase to End phase.
  509. Con's Bunker caused Freedom Six Tachyon to regain 1 HP. HP is now 18.
  510. Con's Bunker caused The Idealist to regain 1 HP. HP is now 14.
  511. Con's Bunker caused Mainstay to regain 1 HP. HP is now 20.
  512. Con's Bunker caused Dr. Medico to regain 1 HP. HP is now 16.
  513. Con's Bunker caused Writhe to regain 1 HP. HP is now 16.
  514. Went from The Final Wasteland's End phase to Ambuscade's Start phase.
  515. Went from Ambuscade's Start phase to PlayCard phase.
  516. GameController plays Rigged to Detonate.
  517. Rigged to Detonate was moved to the bottom of the villain deck.
  518. Ambuscade shuffles their the villain deck.
  519. Went from Ambuscade's PlayCard phase to End phase.
  520. Ambuscade initiates 4 Projectile damage to Mainstay.
  521. Shard-Strength reduces the damage dealt to Mainstay by Ambuscade by 1.
  522. Ambuscade deals Mainstay 3 Projectile damage.
  523. Mainstay is now at 17 HP.
  524. Went from Ambuscade's End phase to Tachyon's Start phase.
  525. Freedom Six Tachyon initiates 2 Sonic damage to Freedom Six Tachyon.
  526. Freedom Six Tachyon deals Freedom Six Tachyon 2 Sonic damage.
  527. Freedom Six Tachyon is now at 16 HP.
  528. Pushing The Limits increased the action count of PlayCard by 1.
  529. HUD Goggles increased the action count of PlayCard by 1.
  530. Went from Tachyon's Start phase to PlayCard phase. (Count: 3)
  531. GameController plays Fleet of Foot.
  532. Tachyon draws Sucker Punch.
  533. Void Guard The Idealist draws Better Punching!.
  534. Void Guard Mainstay draws School of Hard Knocks.
  535. Void Guard Dr. Medico draws Immunization.
  536. Void Guard Writhe draws Swallowed by Shadow.
  537. Fleet of Foot plays Blinding Speed.
  538. Blinding Speed destroys Con's Bunker!
  539. GameController moved Con's Bunker to the environment trash.
  540. GameController moved Blinding Speed to Tachyon's trash.
  541. GameController moved Fleet of Foot to Tachyon's trash.
  542. GameController plays Lightspeed Barrage.
  543. Freedom Six Tachyon initiates 9 Melee damage to Ambuscade.
  544. Freedom Six Tachyon deals Ambuscade 9 Melee damage.
  545. Ambuscade is now at 14 HP.
  546. GameController moved Lightspeed Barrage to Tachyon's trash.
  547. GameController plays Synaptic Interruption.
  548. Went from Tachyon's PlayCard phase to UsePower phase.
  549. Tachyon uses the power on Freedom Six Tachyon.
  550. Tachyon draws Lightspeed Barrage.
  551. Void Guard The Idealist draws Karate Robot.
  552. Void Guard Mainstay draws Kick the Tires.
  553. Void Guard Dr. Medico draws Regeneration.
  554. Void Guard Writhe draws Sciamachy.
  555. Pushing The Limits increased the action count of DrawCard by 1.
  556. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  557. Tachyon draws Supersonic Response.
  558. Tachyon draws Lightning Reflexes.
  559. Went from Tachyon's DrawCard phase to End phase.
  560. Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
  561. Focusing Tiara moved Spark of Inspiration from Void Guard The Idealist's hand under Karate Robot.
  562. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  563. GameController plays Better Punching!.
  564. The Idealist initiates 1 Melee damage to Ambuscade.
  565. Monster of Id increases the damage dealt by The Idealist by 1.
  566. The Idealist deals Ambuscade 2 Melee damage.
  567. Ambuscade is now at 12 HP.
  568. Void Guard The Idealist uses the power on Karate Robot.
  569. Karate Robot destroys Hedgy Hogs!
  570. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  571. Karate Robot destroys Spark of Inspiration!
  572. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  573. The Idealist initiates 3 Melee damage to Ambuscade.
  574. Better Punching! makes the damage irreducible.
  575. Monster of Id increases the damage dealt by The Idealist by 1.
  576. The Idealist deals Ambuscade 4 Melee damage.
  577. Ambuscade is now at 8 HP.
  578. The Idealist initiates 3 Psychic damage to Ambuscade.
  579. Better Punching! makes the damage irreducible.
  580. Monster of Id increases the damage dealt by The Idealist by 1.
  581. The Idealist deals Ambuscade 4 Psychic damage.
  582. Ambuscade is now at 4 HP.
  583. Focusing Tiara moved Hedgy Hogs from Void Guard The Idealist's trash under Giant Floaty Head.
  584. Better Punching! was moved under Karate Robot.
  585. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  586. Void Guard The Idealist uses the power on The Idealist.
  587. Void Guard The Idealist draws Flying Stabby Knives.
  588. The Idealist moved Hedgy Hogs from Void Guard The Idealist's hand under Karate Robot.
  589. Focusing Tiara moved Bored Now from Void Guard The Idealist's trash under Karate Robot.
  590. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  591. Void Guard The Idealist draws Bright Idea.
  592. Went from Void Guard The Idealist's DrawCard phase to End phase.
  593. Monster of Id moved Hedgy Hogs from under Giant Floaty Head under Monster of Id.
  594. Went from Void Guard The Idealist's End phase to Void Guard Mainstay's Start phase.
  595. Mainstay initiates 2 Toxic damage to Mainstay.
  596. Shard-Strength increases the damage dealt by Mainstay by 1.
  597. Shard-Strength reduces the damage dealt to Mainstay by Mainstay by 1.
  598. Mainstay deals Mainstay 2 Toxic damage.
  599. Mainstay is now at 15 HP.
  600. Went from Void Guard Mainstay's Start phase to PlayCard phase.
  601. GameController plays Bad to the Bone.
  602. Applying ongoing effect: Increase damage dealt by Mainstay by 1.
  603. Mainstay initiates 2 Melee damage to Ambuscade.
  604. Shard-Strength increases the damage dealt by Mainstay by 1.
  605. Bad to the Bone increases the damage dealt by Mainstay by 1.
  606. Mainstay deals Ambuscade 4 Melee damage.
  607. Ambuscade is now at 0 HP.
  608. Freedom Six Tachyon, The Idealist, Mainstay, Dr. Medico and Writhe all defeated Ambuscade! Congratulations!
  609. You just unlocked the promo card: Writhe: Cosmic Inventor!
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