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- GameView Start
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 6866
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController puts Custom Hand-Cannon into play.
- GameController puts Automated Turret into play.
- GameController puts Custom Hand-Cannon into play.
- GameController puts Explosive Launcher into play.
- Ambuscade shuffles their the villain deck.
- Went to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Sonic Mine.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Mainstay.
- Ambuscade deals Mainstay 4 Projectile damage.
- Mainstay is now at 24 HP.
- Ambuscade initiates 2 Projectile damage to Dr. Medico.
- Ambuscade deals Dr. Medico 2 Projectile damage.
- Dr. Medico is now at 22 HP.
- Automated Turret initiates 2 Projectile damage to Freedom Six Tachyon.
- Automated Turret deals Freedom Six Tachyon 2 Projectile damage.
- Freedom Six Tachyon is now at 26 HP.
- Ambuscade initiates 2 Projectile damage to Mainstay.
- Ambuscade deals Mainstay 2 Projectile damage.
- Mainstay is now at 22 HP.
- Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
- Ambuscade deals Freedom Six Tachyon 3 Fire damage.
- Freedom Six Tachyon is now at 23 HP.
- Ambuscade initiates 3 Fire damage to The Idealist.
- Ambuscade deals The Idealist 3 Fire damage.
- The Idealist is now at 21 HP.
- Ambuscade initiates 3 Fire damage to Mainstay.
- Ambuscade deals Mainstay 3 Fire damage.
- Mainstay is now at 19 HP.
- Ambuscade initiates 3 Fire damage to Dr. Medico.
- Ambuscade deals Dr. Medico 3 Fire damage.
- Dr. Medico is now at 19 HP.
- Ambuscade initiates 3 Fire damage to Writhe.
- Ambuscade deals Writhe 3 Fire damage.
- Writhe is now at 16 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Lightning Reflexes.
- Lightning Reflexes plays Quick Insight.
- Tachyon draws Lightspeed Barrage.
- Tachyon draws Supersonic Response.
- Tachyon draws Quick Insight.
- Tachyon discards Research Grant.
- Quick Insight moved Research Grant from Tachyon's hand to Tachyon's trash.
- Tachyon discards Supersonic Response.
- Quick Insight moved Supersonic Response from Tachyon's hand to Tachyon's trash.
- GameController moved Quick Insight to Tachyon's trash.
- Lightning Reflexes plays Quick Insight.
- Tachyon draws Pushing The Limits.
- Tachyon draws Sucker Punch.
- Tachyon draws Nimble Strike.
- Tachyon discards Accelerated Assault.
- Quick Insight moved Accelerated Assault from Tachyon's hand to Tachyon's trash.
- Tachyon discards Sucker Punch.
- Quick Insight moved Sucker Punch from Tachyon's hand to Tachyon's trash.
- GameController moved Quick Insight to Tachyon's trash.
- GameController moved Lightning Reflexes to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Sonic Vortex.
- Void Guard The Idealist draws Hedgy Hogs.
- Void Guard Mainstay draws Shard-Strength.
- Void Guard Dr. Medico draws Lifeforce of Will.
- Void Guard Writhe draws Nowhere to Hide.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Sucker Punch.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Focusing Tiara.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Vivid Thoughts.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Bored Now.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Void Guard Mainstay's Start phase.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays Shard-Strength.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- Void Guard Mainstay uses the power on Mainstay.
- Mainstay initiates 1 Melee damage to Explosive Launcher.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Explosive Launcher 2 Melee damage.
- Explosive Launcher is now at 4 HP.
- Mainstay initiates 1 Melee damage to Explosive Launcher.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Explosive Launcher 2 Melee damage.
- Explosive Launcher is now at 2 HP.
- Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
- Void Guard Mainstay draws Drop the Hammer.
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- Went from Void Guard Mainstay's End phase to Void Guard Dr. Medico's Start phase.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Lifeforce of Will.
- Dr. Medico initiates 2 Energy damage to Dr. Medico.
- Dr. Medico deals Dr. Medico 2 Energy damage.
- Dr. Medico is now at 17 HP.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Blinding Speed.
- Void Guard The Idealist draws Bright Idea.
- Void Guard Mainstay draws Headlock.
- Void Guard Dr. Medico draws Experimental Medicine.
- Void Guard Writhe draws Unnerving Target.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Making Things Up.
- Void Guard Mainstay uses the power on Mainstay.
- Mainstay initiates 1 Melee damage to Explosive Launcher.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Explosive Launcher 2 Melee damage.
- Explosive Launcher is now at 0 HP.
- Mainstay's Beatdown destroys Explosive Launcher!
- GameController moved Explosive Launcher to the villain trash.
- Mainstay initiates 1 Melee damage to Custom Hand-Cannon.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Custom Hand-Cannon 2 Melee damage.
- Custom Hand-Cannon is now at 3 HP.
- Void Guard Writhe uses the power on Writhe.
- Writhe's Sink into Shadow puts The Shadow Cloak into play.
- Void Guard Writhe shuffles their Void Guard Writhe's deck.
- GameController moved Lifeforce of Will to Void Guard Dr. Medico's trash.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Dr. Medico.
- Applying ongoing effect: Increase the next HP gain by Mainstay by 2.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws Healing Pulse.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Went from Void Guard Dr. Medico's End phase to Void Guard Writhe's Start phase.
- Went from Void Guard Writhe's Start phase to PlayCard phase.
- GameController plays Umbral Siphon.
- Went from Void Guard Writhe's PlayCard phase to UsePower phase.
- Void Guard Writhe uses the power on Umbral Siphon.
- Writhe initiates 1 Melee damage to Custom Hand-Cannon.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Writhe deals Custom Hand-Cannon 2 Melee damage.
- Custom Hand-Cannon is now at 1 HP.
- Applying ongoing effect: Custom Hand-Cannon cannot gain HP.
- Writhe initiates 1 Infernal damage to Custom Hand-Cannon.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Writhe deals Custom Hand-Cannon 2 Infernal damage.
- Custom Hand-Cannon is now at -1 HP.
- Writhe's Sink into Shadow destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Went from Void Guard Writhe's UsePower phase to DrawCard phase.
- Void Guard Writhe draws Somber Tinker.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Went from Void Guard Writhe's End phase to The Final Wasteland's Start phase.
- Went from The Final Wasteland's Start phase to PlayCard phase.
- GameController plays Rat Beast.
- Went from The Final Wasteland's PlayCard phase to End phase.
- Rat Beast initiates 4 Melee damage to Freedom Six Tachyon.
- Rat Beast deals Freedom Six Tachyon 4 Melee damage.
- Freedom Six Tachyon is now at 19 HP.
- Went from The Final Wasteland's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
- Quick Stim-Patch moves 2 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Custom Hand-Cannon.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to The Idealist.
- Ambuscade deals The Idealist 4 Projectile damage.
- The Idealist is now at 17 HP.
- Ambuscade initiates 2 Projectile damage to Writhe.
- The Shadow Cloak reduces the damage dealt to Writhe by Ambuscade by 1.
- Void Guard Writhe discards Darkly Dreaming.
- The Shadow Cloak moved Darkly Dreaming from Void Guard Writhe's hand to Void Guard Writhe's trash.
- Action of Custom Hand-Cannon was prevented by The Shadow Cloak.
- Automated Turret initiates 2 Projectile damage to Mainstay.
- Shard-Strength reduces the damage dealt to Mainstay by Automated Turret by 1.
- Automated Turret deals Mainstay 1 Projectile damage.
- Mainstay is now at 18 HP.
- Ambuscade initiates 2 Projectile damage to Writhe.
- The Shadow Cloak reduces the damage dealt to Writhe by Ambuscade by 1.
- Ambuscade deals Writhe 1 Projectile damage.
- Writhe is now at 15 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Pushing The Limits.
- Pushing The Limits increased the action count of PlayCard by 1.
- GameController plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
- Freedom Six Tachyon deals Automated Turret 1 Melee damage.
- Automated Turret is now at 7 HP.
- Tachyon draws HUD Goggles.
- GameController moved Nimble Strike to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Fleet of Foot.
- Void Guard The Idealist draws Better Punching!.
- Void Guard Mainstay draws Mano a Mano.
- Void Guard Dr. Medico draws Flare Up.
- Void Guard Writhe draws Portable Dark-Lab.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Synaptic Interruption.
- Tachyon draws Research Grant.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
- Void Guard The Idealist draws Focusing Tiara.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Making Things Up.
- Void Guard The Idealist draws Conceptualize.
- Void Guard The Idealist draws Making Things Up.
- Void Guard The Idealist draws Hedgy Hogs.
- Void Guard The Idealist discards Better Punching!.
- Making Things Up moved Better Punching! from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Bored Now.
- Making Things Up moved Bored Now from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Making Things Up plays Conceptualize.
- Conceptualize puts Karate Robot into play.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize moves 2 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize was moved under Karate Robot.
- GameController moved Making Things Up to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Karate Robot.
- Karate Robot destroys Conceptualize!
- GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
- The Idealist initiates 2 Melee damage to Custom Hand-Cannon.
- The Idealist deals Custom Hand-Cannon 2 Melee damage.
- Custom Hand-Cannon is now at 3 HP.
- The Idealist initiates 2 Psychic damage to Custom Hand-Cannon.
- The Idealist deals Custom Hand-Cannon 2 Psychic damage.
- Custom Hand-Cannon is now at 1 HP.
- Focusing Tiara moved Conceptualize from Void Guard The Idealist's trash under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Bored Now.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Void Guard Mainstay's Start phase.
- Mainstay initiates 2 Toxic damage to Mainstay.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Shard-Strength reduces the damage dealt to Mainstay by Mainstay by 1.
- Mainstay deals Mainstay 2 Toxic damage.
- Mainstay is now at 16 HP.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays Sweet Rhonda.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- Void Guard Mainstay uses the power on Mainstay.
- Mainstay initiates 1 Melee damage to Custom Hand-Cannon.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Custom Hand-Cannon 2 Melee damage.
- Custom Hand-Cannon is now at 3 HP.
- Mainstay initiates 1 Melee damage to Custom Hand-Cannon.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Custom Hand-Cannon 2 Melee damage.
- Custom Hand-Cannon is now at 1 HP.
- Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
- Void Guard Mainstay draws Bad to the Bone.
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- Void Guard Mainstay draws Mano a Mano.
- Went from Void Guard Mainstay's End phase to Void Guard Dr. Medico's Start phase.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Experimental Medicine.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Dr. Medico.
- Applying ongoing effect: Increase the next HP gain by Mainstay by 2.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws From the Brink.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Went from Void Guard Dr. Medico's End phase to Void Guard Writhe's Start phase.
- Went from Void Guard Writhe's Start phase to PlayCard phase.
- GameController plays Unnerving Target.
- Went from Void Guard Writhe's PlayCard phase to UsePower phase.
- Void Guard Writhe uses the power on Umbral Siphon.
- Writhe initiates 1 Melee damage to Custom Hand-Cannon.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Writhe deals Custom Hand-Cannon 2 Melee damage.
- Custom Hand-Cannon is now at -1 HP.
- Applying ongoing effect: Custom Hand-Cannon cannot gain HP.
- Writhe's Sink into Shadow destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Went from Void Guard Writhe's UsePower phase to DrawCard phase.
- Void Guard Writhe draws Penultimate Penumbra.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Went from Void Guard Writhe's End phase to The Final Wasteland's Start phase.
- Went from The Final Wasteland's Start phase to PlayCard phase.
- GameController plays Amphibious Chupacabra.
- Went from The Final Wasteland's PlayCard phase to End phase.
- Rat Beast initiates 4 Melee damage to Freedom Six Tachyon.
- Rat Beast deals Freedom Six Tachyon 4 Melee damage.
- Freedom Six Tachyon is now at 15 HP.
- Amphibious Chupacabra initiates 4 Melee damage to Custom Hand-Cannon.
- Amphibious Chupacabra deals Custom Hand-Cannon 4 Melee damage.
- Custom Hand-Cannon is now at -3 HP.
- Amphibious Chupacabra destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Went from The Final Wasteland's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Automated Turret.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to The Idealist.
- Ambuscade deals The Idealist 4 Projectile damage.
- The Idealist is now at 13 HP.
- Automated Turret initiates 2 Projectile damage to Dr. Medico.
- Automated Turret deals Dr. Medico 2 Projectile damage.
- Dr. Medico is now at 15 HP.
- Automated Turret initiates 2 Projectile damage to Mainstay.
- Shard-Strength reduces the damage dealt to Mainstay by Automated Turret by 1.
- Automated Turret deals Mainstay 1 Projectile damage.
- Mainstay is now at 15 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Freedom Six Tachyon initiates 2 Sonic damage to Freedom Six Tachyon.
- Freedom Six Tachyon deals Freedom Six Tachyon 2 Sonic damage.
- Freedom Six Tachyon is now at 13 HP.
- Pushing The Limits increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays HUD Goggles.
- HUD Goggles increased the action count of PlayCard by 1.
- GameController plays Fleet of Foot.
- Tachyon draws Sonic Vortex.
- Void Guard The Idealist draws Spark of Inspiration.
- Void Guard Mainstay draws Shard-Strength.
- Void Guard Dr. Medico draws Doctor's Orders.
- Void Guard Writhe draws Penultimate Penumbra.
- Fleet of Foot plays Sonic Vortex.
- Tachyon may select up to 6 targets.
- Freedom Six Tachyon initiates 3 Sonic damage to Rat Beast.
- Freedom Six Tachyon deals Rat Beast 3 Sonic damage.
- Rat Beast is now at 4 HP.
- Freedom Six Tachyon initiates 3 Sonic damage to Automated Turret.
- Freedom Six Tachyon deals Automated Turret 3 Sonic damage.
- Automated Turret is now at 5 HP.
- Freedom Six Tachyon initiates 3 Sonic damage to Amphibious Chupacabra.
- Freedom Six Tachyon deals Amphibious Chupacabra 3 Sonic damage.
- Amphibious Chupacabra is now at 3 HP.
- Freedom Six Tachyon initiates 3 Sonic damage to Automated Turret.
- Freedom Six Tachyon deals Automated Turret 3 Sonic damage.
- Automated Turret is now at 4 HP.
- Freedom Six Tachyon initiates 3 Sonic damage to Ambuscade.
- Freedom Six Tachyon deals Ambuscade 3 Sonic damage.
- Ambuscade is now at 47 HP.
- GameController moved Sonic Vortex to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController plays Sonic Vortex.
- Tachyon may select up to 7 targets.
- Freedom Six Tachyon initiates 3 Sonic damage to Amphibious Chupacabra.
- Freedom Six Tachyon deals Amphibious Chupacabra 3 Sonic damage.
- Amphibious Chupacabra is now at 0 HP.
- Freedom Six Tachyon's Team Leader destroys Amphibious Chupacabra!
- GameController moved Amphibious Chupacabra to the environment trash.
- Freedom Six Tachyon initiates 3 Sonic damage to Automated Turret.
- Freedom Six Tachyon deals Automated Turret 3 Sonic damage.
- Automated Turret is now at 2 HP.
- Freedom Six Tachyon initiates 3 Sonic damage to Rat Beast.
- Freedom Six Tachyon deals Rat Beast 3 Sonic damage.
- Rat Beast is now at 1 HP.
- Freedom Six Tachyon initiates 3 Sonic damage to Automated Turret.
- Freedom Six Tachyon deals Automated Turret 3 Sonic damage.
- Automated Turret is now at 1 HP.
- Freedom Six Tachyon initiates 3 Sonic damage to Ambuscade.
- Freedom Six Tachyon deals Ambuscade 3 Sonic damage.
- Ambuscade is now at 44 HP.
- GameController moved Sonic Vortex to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Blinding Speed.
- Void Guard The Idealist draws Giant Floaty Head.
- Void Guard Mainstay draws Lonesome Highway.
- Void Guard Dr. Medico draws Second Opinion.
- Void Guard Writhe draws Unquiet Night.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Fleet of Foot.
- Tachyon draws Synaptic Interruption.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Bored Now from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Making Things Up.
- Void Guard The Idealist draws Conceptualize.
- Void Guard The Idealist draws Hedgy Hogs.
- Void Guard The Idealist draws Monster of Id.
- Monster of Id puts Monster of Id into play.
- Void Guard The Idealist discards Bored Now.
- Making Things Up moved Bored Now from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Hedgy Hogs.
- Making Things Up moved Hedgy Hogs from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Making Things Up plays Giant Floaty Head.
- Making Things Up plays Hedgy Hogs.
- The Idealist initiates 2 Melee damage to Automated Turret.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Automated Turret 3 Melee damage.
- Automated Turret is now at -1 HP.
- The Idealist's Wild Imagination destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- The Idealist initiates 2 Melee damage to Rat Beast.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Rat Beast 3 Melee damage.
- Rat Beast is now at -2 HP.
- The Idealist's Wild Imagination destroys Rat Beast!
- GameController moved Rat Beast to the environment trash.
- Hedgy Hogs was moved under Giant Floaty Head.
- GameController moved Making Things Up to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Karate Robot.
- Karate Robot destroys Bored Now!
- GameController moved Bored Now from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Conceptualize!
- GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
- The Idealist initiates 3 Melee damage to Ambuscade.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 4 Melee damage.
- Ambuscade is now at 40 HP.
- The Idealist initiates 3 Psychic damage to Ambuscade.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 4 Psychic damage.
- Ambuscade is now at 36 HP.
- Focusing Tiara moved Hedgy Hogs from Void Guard The Idealist's trash under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Better Punching!.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Hedgy Hogs from under Giant Floaty Head under Monster of Id.
- Went from Void Guard The Idealist's End phase to Void Guard Mainstay's Start phase.
- Mainstay initiates 2 Toxic damage to Mainstay.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Shard-Strength reduces the damage dealt to Mainstay by Mainstay by 1.
- Mainstay deals Mainstay 2 Toxic damage.
- Mainstay is now at 13 HP.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays Lonesome Highway.
- Mainstay initiates 2 Melee damage to Automated Turret.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Automated Turret 3 Melee damage.
- Automated Turret is now at -2 HP.
- Mainstay's Beatdown destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Mainstay initiates 4 Melee damage to Ambuscade.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Ambuscade 5 Melee damage.
- Ambuscade is now at 31 HP.
- GameController moved Lonesome Highway to Void Guard Mainstay's trash.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- Void Guard Mainstay uses the power on Mainstay.
- Mainstay initiates 1 Melee damage to Ambuscade.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Ambuscade 2 Melee damage.
- Ambuscade is now at 29 HP.
- Mainstay initiates 1 Melee damage to Ambuscade.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Ambuscade 2 Melee damage.
- Ambuscade is now at 27 HP.
- Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
- Void Guard Mainstay draws Durasteel-Studded Vest.
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- Void Guard Mainstay draws Headlock.
- Went from Void Guard Mainstay's End phase to Void Guard Dr. Medico's Start phase.
- Dr. Medico initiates 2 Toxic damage to Dr. Medico.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico deals Dr. Medico 2 Toxic damage.
- Dr. Medico is now at 13 HP.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Healing Pulse.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Dr. Medico.
- Applying ongoing effect: Increase the next HP gain by Freedom Six Tachyon by 2.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws Preventative Care.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Dr. Medico's Clinical Consult increases the HP gained by Freedom Six Tachyon by 2.
- Experimental Medicine increases the HP gained by Freedom Six Tachyon by 1.
- Healing Pulse caused Freedom Six Tachyon to regain 4 HP. HP is now 17.
- Dr. Medico's Clinical Consult increases the HP gained by Mainstay by 2.
- Dr. Medico's Clinical Consult increases the HP gained by Mainstay by 2.
- Experimental Medicine increases the HP gained by Mainstay by 1.
- Healing Pulse caused Mainstay to regain 6 HP. HP is now 19.
- Experimental Medicine increases the HP gained by Dr. Medico by 1.
- Healing Pulse caused Dr. Medico to regain 2 HP. HP is now 15.
- Went from Void Guard Dr. Medico's End phase to Void Guard Writhe's Start phase.
- Went from Void Guard Writhe's Start phase to PlayCard phase.
- GameController plays Somber Tinker.
- Void Guard Writhe draws Distorted Perception.
- Somber Tinker plays Portable Dark-Lab.
- GameController moved Somber Tinker to Void Guard Writhe's trash.
- Went from Void Guard Writhe's PlayCard phase to UsePower phase.
- Void Guard Writhe uses the power on Umbral Siphon.
- Writhe initiates 1 Melee damage to Ambuscade.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Writhe deals Ambuscade 2 Melee damage.
- Ambuscade is now at 25 HP.
- Applying ongoing effect: Ambuscade cannot gain HP.
- Writhe initiates 1 Infernal damage to Ambuscade.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Writhe deals Ambuscade 2 Infernal damage.
- Ambuscade is now at 23 HP.
- Went from Void Guard Writhe's UsePower phase to DrawCard phase.
- Void Guard Writhe draws Distorted Perception.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Went from Void Guard Writhe's End phase to The Final Wasteland's Start phase.
- Went from The Final Wasteland's Start phase to PlayCard phase.
- GameController plays Con's Bunker.
- Went from The Final Wasteland's PlayCard phase to End phase.
- Con's Bunker caused Freedom Six Tachyon to regain 1 HP. HP is now 18.
- Con's Bunker caused The Idealist to regain 1 HP. HP is now 14.
- Con's Bunker caused Mainstay to regain 1 HP. HP is now 20.
- Con's Bunker caused Dr. Medico to regain 1 HP. HP is now 16.
- Con's Bunker caused Writhe to regain 1 HP. HP is now 16.
- Went from The Final Wasteland's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Rigged to Detonate.
- Rigged to Detonate was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Mainstay.
- Shard-Strength reduces the damage dealt to Mainstay by Ambuscade by 1.
- Ambuscade deals Mainstay 3 Projectile damage.
- Mainstay is now at 17 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Freedom Six Tachyon initiates 2 Sonic damage to Freedom Six Tachyon.
- Freedom Six Tachyon deals Freedom Six Tachyon 2 Sonic damage.
- Freedom Six Tachyon is now at 16 HP.
- Pushing The Limits increased the action count of PlayCard by 1.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 3)
- GameController plays Fleet of Foot.
- Tachyon draws Sucker Punch.
- Void Guard The Idealist draws Better Punching!.
- Void Guard Mainstay draws School of Hard Knocks.
- Void Guard Dr. Medico draws Immunization.
- Void Guard Writhe draws Swallowed by Shadow.
- Fleet of Foot plays Blinding Speed.
- Blinding Speed destroys Con's Bunker!
- GameController moved Con's Bunker to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController plays Lightspeed Barrage.
- Freedom Six Tachyon initiates 9 Melee damage to Ambuscade.
- Freedom Six Tachyon deals Ambuscade 9 Melee damage.
- Ambuscade is now at 14 HP.
- GameController moved Lightspeed Barrage to Tachyon's trash.
- GameController plays Synaptic Interruption.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Lightspeed Barrage.
- Void Guard The Idealist draws Karate Robot.
- Void Guard Mainstay draws Kick the Tires.
- Void Guard Dr. Medico draws Regeneration.
- Void Guard Writhe draws Sciamachy.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Supersonic Response.
- Tachyon draws Lightning Reflexes.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Spark of Inspiration from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Better Punching!.
- The Idealist initiates 1 Melee damage to Ambuscade.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 2 Melee damage.
- Ambuscade is now at 12 HP.
- Void Guard The Idealist uses the power on Karate Robot.
- Karate Robot destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- The Idealist initiates 3 Melee damage to Ambuscade.
- Better Punching! makes the damage irreducible.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 4 Melee damage.
- Ambuscade is now at 8 HP.
- The Idealist initiates 3 Psychic damage to Ambuscade.
- Better Punching! makes the damage irreducible.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 4 Psychic damage.
- Ambuscade is now at 4 HP.
- Focusing Tiara moved Hedgy Hogs from Void Guard The Idealist's trash under Giant Floaty Head.
- Better Punching! was moved under Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Flying Stabby Knives.
- The Idealist moved Hedgy Hogs from Void Guard The Idealist's hand under Karate Robot.
- Focusing Tiara moved Bored Now from Void Guard The Idealist's trash under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Bright Idea.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Hedgy Hogs from under Giant Floaty Head under Monster of Id.
- Went from Void Guard The Idealist's End phase to Void Guard Mainstay's Start phase.
- Mainstay initiates 2 Toxic damage to Mainstay.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Shard-Strength reduces the damage dealt to Mainstay by Mainstay by 1.
- Mainstay deals Mainstay 2 Toxic damage.
- Mainstay is now at 15 HP.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays Bad to the Bone.
- Applying ongoing effect: Increase damage dealt by Mainstay by 1.
- Mainstay initiates 2 Melee damage to Ambuscade.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Bad to the Bone increases the damage dealt by Mainstay by 1.
- Mainstay deals Ambuscade 4 Melee damage.
- Ambuscade is now at 0 HP.
- Freedom Six Tachyon, The Idealist, Mainstay, Dr. Medico and Writhe all defeated Ambuscade! Congratulations!
- You just unlocked the promo card: Writhe: Cosmic Inventor!
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