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- local oldEyeTrace = _R.Player.GetEyeTrace
- function _R.Player:GetEyeTrace( dist )
- if ( dist ) then
- local td = {}
- td.start = self:GetShootPos()
- td.endpos = self:GetShootPos() + self:GetAimVector() * dist
- td.filter = self
- return util.TraceLine( td )
- else
- return oldEyeTrace( self )
- end
- end
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