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- New (9/15/2022) Additional rules and personality section and Scenario guide and distortions section have been added.
- New (9/9/2022) Mononoke Have been added. There is a section between items and mononoke which has distortions, which will be added later.
- New (8/24/2022) Updated the pastebin to have the world setting and items
- TOC
- - World Setting information [XXXA]
- - Additional Rules and Personality [XXXB]
- - Common Talents [XXXC]
- - Esper (Race) [XXXD]
- - Adapter (Race) [XXXE]
- - Esper Extended Talents [XXXF]
- - Adapter Extended Talents [XXXG]
- - Aura Breaker (Style) [XXXH]
- - Treasure Hunter (Style) [XXXI]
- - Enigmatic (Style) [XXXJ]
- - Items: Weapons [XXXK]
- *Form: Sword [XXXK-1]
- *Form: Spear [XXXK-2]
- *Form: Axe [XXXK-3]
- *Form: Hammer [XXXK-4]
- *Form: Ranged [XXXK-5]
- *Form: Magic [XXXK-6]
- - Items: Protector: Suits, Protector: Shields, Accessories, and Consumables [XXXL]
- *Protector:Suits [XXXL-1]
- *Protector:Shields [XXXL-2]
- *Accessories [XXXL-3]
- *Consumables [XXXL-4]
- * GM Section: Scenario guide and distortions [XXXM]
- * GM Section: Mononoke
- - Humanoid [XXXN-1]
- - Beast [XXXN-2]
- - Insectoid [XXXN-3]
- - Plant [XXXN-4]
- - Mechanical [XXXN-5]
- - Undead [XXXN-6]
- - Mythic [XXXN-7]
- - Chaos [XXXN-8]
- ================================================================================
- Super God Evolve -- World Setting Information [XXXA]
- ================================================================================
- The Age of Chaos and Rebirth
- Since 2017, even more chaos has been caused throughout the world due to increased activity from evil beings.
- As the godhunters who stand against them have given their lives through fierce battles, the supernatural factions around the world have taken a multitude of different approaches in order to handle the shortage of human resources.
- Mechanized, superhuman cyborgs that possess mysterious power and science within their bodies.
- Homunculus, a fusion of alchemy and magic to create artificial magicians.
- Steel guardians with Artificial Intelligence, self-awareness and ego- Android.
- Each of these new races were awoken with unique characteristics, and in some cases, particularly outstanding individuals awakened as Godhunters, becoming the ideal battlefield asset.
- However, each has its own inherent problems that cannot be ignored when deploying them in operations.
- The spiritual power terminals at the core of cyborgs and androids, are created from Godforged Regalia, resulting in a limited number that can be produced, and they are costly to build and maintain.
- Homunculi are artistic works created by a very small number of magi who have mastered the art of alchemy, using a vast amount of rare elixirs and materials who's cost is impossible to convert into a financial sum, and suffer from a short lifespan.
- On the othe hand, evil supernatural factions have taken an alternate approach. The "Apostles of Wisdom" and other such factions have no qualms over what is legal, ethical, and moral, and the greatest example of this are the demon beasts and monster insectoids created by "Shady Researcher" Shindou Katsutake.
- Ordinary people and animals are used for experimentation as the basis for these monsters. Shindou implants special fragments cultivated and extracted from mononoke into their bodies, and performs a reconstructive surgery to deprive them of will and create a large number of disposable soldiers.
- The Apostles of Wisdom also sells these as bio-weapons to False God Cults and other supernatural organizations as a source of funding.
- Government-affiliated supernatural organizations across varying countries cooperate with the <B.E.G.> to develop drone and AI to counteract these bio-weapons, but they have not been able to equal them in combat strength.
- It's under these circumstances that, in the far east, humans with new, unique powers began to emerge.
- Born into this era of chaos are Adapters, those who have the power to remodel their body at will, and Espers, who are able to freely use telekinesis and extrasensory powers.
- Adapters
- A new type of human who can dramatically increase their capabilities by transforming parts of their bodies into beasts, insects, or plants- this is the new race known as "Adapter".
- At first glance they resemble ordinary humans, animals, or plants. However, they can draw upon their spiritual power, genetic code, and special fragments in the meridians of their chakra, allowing them to change their physical form.
- The transformations vary from one individual to another, from the ability to move at high speed by changing their limbs into an animal, or deflecting bullets by hardening their skin like an insect.
- Adapters as a race have been named since the events of purgatory night, although their existence was not confirmed. They were confused with inheritors, bloodline powers, and mononoke, and not classified as their own race.
- The name "Adapter" was first used by Sumizuka Pharmaceuticals, a medical company based in Japan.
- Sumizuka had been active in both the public as a general-purpose company that prescribes medicines, while in the supernatural world selling special proprietary elixirs.
- The catastrophe of Purgatory Night eighteen years ago created a huge public crisis, and as various organizations scrambles to cover up the events and limit the damage, Sumizuka gained a reputation after providing medical supplies free of charge to the disaster area, an act which saved a great number of lives.
- Sumizuka maintains a neutral position and distances its corporate activities from all other forces, something made possible by the power of their own private army. Those who wish to join this army are administered an elixir called "Aeon", which transforms ordinary people into supernatural beings.
- It's rumored that "Aeon" is an elixir that unlocks the evolutionary tree buried deep in the genetic code of the subject and awakens genes believed to have been possessed by the common ancestor of all living creatures. Those who survive the process of reconstructing their meridians and gain control of their new bodies are named "Adapters" by Sumizuka.
- The most important characteristic of an Adapter is they are created through the mutation of a regular person. In the supernatural world, there is an insurmountable wall between ordinary humans and the supernatural- supernatural beings are able to dodge bullets or even shoot them out the air with their own weapons. Even if one were to land a hit, it would barely even dent someone with supernatural abilities.
- Even those who are not Godhunters and cannot manipulate spirit energy freely, that gap in ability is too wide for an ordinary person to overcome.
- Of course, it's not that simple for the average person to evolve into an Adapter. The first obstacle is cost- while relatively inexpensive in the supernatural world, the elixir is extremely expensive for the average person. Therefore, many of them will volunteer their bodies for experimentation in the event of death, or sign an employment contract conditional on becoming an Adapter, as part of a deal to lower the cost.
- Additionally, a person must be able to endure the physical mutations that occur during the meridian remodeling surgery and survive the administration of the elixir.
- The success rate is very low- just the aptitude test has only a 10% pass rate, and less than half of these are successful in becoming Adapters.
- Another risk is that the stronger the influence of the awakened genetics, the more the Adapter's lifespan will be shortened as a result. Since it's not possible to know in advance which genetics will be awakened, the risk is enormous.
- Despite this, there's still innumerable people who seek to become an Adapter, and transcend the limits of an ordinary human.
- Mercenaries, who had their pride destroyed at the hands of the supernatural.
- A collaborator born into a supernatural family but inherited no powers.
- A father who swore revenge, after his life was destroyed by a supernatural entity.
- The madness brought about by the tremendous pain and mental transformation is far beyond what ordinary people can endure. Only those with the will to overcome hell will be reborn as an Adapter.
- Life of an Adapter
- Most Adapters are former civilians. They have regular family registers and continue to live the majority of their lives after becoming an Adapter.
- There are some exceptions to this. Adapters are strongly influenced by their awakened genes. For example, an Adapter with the genes of a cat will become more nocturnal and prefer to eat meat. Insectoid Adapters will be less emotionally expressive and have a much duller sense of pain.
- However, some Adapters will retain their mentality from when they were human. They maintain personal connections with loved ones and live stable daily lives. That piece of mind that comes from living the same life as before is often considered the best medicine for stabilizing an Adapter's body and spirit.
- Some Adapters though will choose to isolate themselves instead and avoid the risk of something happening to their loved ones.
- In order to reduce the impact of those physical mutations on an Adapter's mental state, Sumizuka distributes special stabilizers for Adapters which are encouraged to take whenever they feel it is necessary. These stabilizers are prescribed free of charge as an 'aftercare' program.
- Espers
- Beings who can utilize special powers such as lifting and moving things by just thinking, or glimpsing memories of the past that reside in objects- that is the race known as the Esper.
- Physically and mentally speaking, they are no different to ordinary humans. However, they have full control over their own powers, which separates them from regular people.
- Espers can broadly be split into two categories, extrasensory perception (ESP) and telekinesis (PK).
- ESP is the ability to obtain information that is beyond what the normal senses can accomplish. ESP includes the ability to read minds, uncover the memories within an object, clairvoyance, and precognition of future events.
- PK is the ability to influence the world through willpower alone. PK includes telekinesis, levitation, and instantaneous movement, which nullifies the concept of distance by twisting space itself.
- There are abilities that do not cleanly fit into either categories, such as creating flames and setting things on fire- it's the subject of lively debate which category such powers belong to.
- In the past, ESP was thought of as a special ability that ordinary people could tap into in times of crisis. However, research after World War II made it clear that the only people who awoke to ESP were people who had an innate capacity to do so.
- In other words, even though they are genetically the same, Espers are a separate race from ordinary humans.
- Supernatural organizations around the world have made various attempts to use this unique ability as a force.
- During the time of colonization in the New Continent, during clashes with the supernatural there were very few Espers in existence that could serve as a fighting force, and securing them was a pressing issue.
- In the 1970's state agencies and companies with supernatural connections joined forces to make the existence of Espers public knowledge, and even implemented a plan to uncover Espers in the general population.
- The Knights-Templar and Mage's Association opposed the plan, and ESP eventually became marketed through various types of entertainment that faded into obscurity.
- In the process, however, there were people exposed to the existence of ESP and were able to develop their own powers.
- The majority of those were children under the age of six. They were able to embrace their unusual talents because of their flexible minds, that were not yet bound by the common sense of the world.
- However, for many of them, their Esper abilities were lost as they grew older, and only a few were able to maintain those powers beyond puberty.
- These are called "Children of the beginning" and are frequently incorporated into national agencies and supernatural organizations as a military force.
- Due to their rarity and idiosyncrasies, Espers are prized by all supernatural organizations.
- There are still many aspects of these psychic powers which are not well understood, and there are Espers who lost their powers due to major emotional trauma or physical injuries. Because of this they are treated with caution within most organizations, with few exceptions.
- Most currently confirmed Espers belong to an organization, as it's the surest way to gain protection from other factions who try to take Espers under their control by force. As not all organizations will try to win an Esper over through legitimate means such as high pay or status, it's very difficult for an individual with known Esper powers to live a peaceful daily life, unless they were exceptionally powerful.
- Precognition and Nostradamus
- People with psychic powers have appeared in history since ancient times. However, the term Esper only began to be used in the early 20th century. Until then, psychic powers were thought to be unique abilities that appeared only on rare occasions, or the power of religious figures to break through their limits with rigorous training.
- Amongst great historical figures speculated to be an esper, one of the most prominent is Michel de Nostredame who lived in 16th century France, commonly known under the name Nostradamus.
- A physician, poet, astrologer, and cookery expert, amongst other titles, he also published a remarkable collection of poems titled "The Prophecies of Master Michel Nostradamus".
- It's said The Prophecies contained descriptions of events set to occur in the future. However, the content of the book was extremely difficult to understand, and was often mis-interpreted to as "it was a prediction of 'this' event, at 'that' time", and the majority of people were skeptical about the content.
- However, the book of prophecies as it appears in the public domain is merely a copy made with adjusted text, so it does not go beyond mere entertainment.
- Nostradamus was a rare freelance Godhunter in Europe at the time. He used his public perceptions as an astrologer, a highly-valued profession amongst royalty and aristocrats, to convey the news of supernatural events.
- He was also active as a godhunter himself, making full use of his powers.
- Nostradamus was able to freelance even though this was the Church's heyday, as he and his family were devout followers and regularly delivered useful prophecies to them. These prophecies were far more reliable and accurate than the group of seers used by the Church in those days.
- Even when subjected to Inquisition by a branch of the Church that held disdain for his power, he foresaw this future and averted the crisis.
- The genuine prophecies he left behind are still strictly managed by the Knights-Templar, and only consulted in times of emergency. It also contains the last two of his prophecies.
- The first is that someone with prophetic power that surpasses even him would emerge in the 21st Century, and he requested the Church entrust his own will to that person when they are found.
- The contents of the other prophecy are kept secret even amongst the Knights-Templar, and the details are unknown. However, rumor is that it may have something to do with the recent dispatch of many seasoned knights to an island nation in the far east.
- Life of an Esper
- The daily lives of espers can be roughly divided into two ways of life.
- Firstly, those belonging to an organization have their daily lives strictly controlled to avoid solicitation, intimidation, kidnapping, and assassination. In return, so long as they contribute to their organization, they will be guaranteed a secure life for them and their family.
- However, if an Esper becomes a godhunter, it becomes enough to only need to make regular contact with their organization. This is because a mundane security escort will only slow them down.
- The other method of living for Espers is hiding their psychic powers and living as a freelancer who blends in with the general public. This is a path of no restriction, but no guarantee of safety. If it comes to light that a person is an Esper, even a Godhunter, then that will inescapably influence their safety and the safety of their loved ones. The more difficult it is to contact them, the more danger they are in.
- Therefore, to make a living as a freelancer, it's necessary to make and maintain a good effort in keeping a low profile and obtain help in hiding one's identity, such as having a competent godhunter as a mentor or guardian. Some may attempt a cooperative relationship with organizations such as Arkham University or Saionji Detective Agency, though these are not usually welcoming to freelancers. An Esper will eventually be faced with a choice of giving up some freedom for security, or taking all the risk upon themselves.
- <<Apostles of Wisdom>>: Secret Plans and Ripples
- Two years ago, in Hisashiro, a magus was subdued by godhunters. Thatc Magus was Nanashiro Yakou. He once belonged to the Mage's Association, and researched forbidden magic. In the process he became possessed with madness, was declared a heretic by the Association, and became a fugitive.
- He believed that in order to save mankind, it was necessary to break through its current physical and mental limits. He created the elixirs necessary, and experimented endlessly.
- Fortunately, Nanashiro's ambitions were thwarted. However, subsequent investigation revealed that after leaving the Association, Nanashiro had aligned with the Apostles of Wisdom, and had been receiving backing from them.
- Treating this as a grave matter, the Association continued to investigate and found the base of Nanashiro's collaborator, a certain Professor, and member of the Apostles.
- Raiding the Professor's experimental underground facility where test subjects were held, the Association discovered these elixirs were based on a certain technology.
- This technology was also used in the elixir "Aeon" used by Sumizuka Pharmaceuticals, which had rapidly grown over the last decade. In the past, the Apostles had raided Sumizuka's laboratories for research and materials related to "Aeon" and meridian remodeling, and continued to further experiment with this technology.
- The Apostles recruited Nanashiro, now nicknamed "Magical Genius", because they believed his great talent would lead to breakthroughs in the research.
- Nanashiro analyzed "Aeon" and improved on the formula by administering it to those who already had supernatural powers, and was able to dramatically increase their abilities.
- Although Nanashiro's Elixir was a masterpiece with unparalleled results, it was too expensive to produce as it required an extremely large amount of lower-grade elixirs to produce.
- The Apostles aimed to make it more cost-effective and performed various trials. One of the results was a new narcotic called "Supreme", made from the remains of the elixir.
- "Supreme" exploded as a highly addictive drug with powerful, euphoric effects, and this became a source of funding for the Apostles. However, the side effects of Supreme were intense, and could cause sudden death in the user.
- One year ago, multiple organizations worked together to subjugate the Apostles executives who were in charge of production and distribution of Supreme. The domestic supply was cut off, however, production of Supreme still continues in South Africa, where it's confirmed that addicts lose their senses and attack innocent people.
- The Professor added his own modifications to "Aeon", trying to increase its potency in a different way.
- The plan was thwarted again by Godhunters who were involved in securing the escaped Professor, and his research was treated as though it were a forbidden book and sealed away in darkness. However, these incidents related to the Apostles and the elixirs, beginning with the subjugation of Nanashiro, still have ripple effects on the world today.
- The Dark Side of Sumizuka Pharmaceutical
- The information gained from the series of events following the subjugation of Nanashiro Yakou had a great impact on the Mage's Association and Special Provisions Office.
- The information was about a special fragment used for meridian remodeling surgery that Sumizuka had kept secret for many years, as well as the elixir "Aeon".
- In the materials recovered from the Apostles, it was discovered that both used raw materials that were shards collected from Aramitama known as "Altered Species".
- Altered Species is a general term for Aramitama that have the power of Time Travel- their existence confirmed following Purgatory Night.
- History has been woven by powerful, world-ordained principles- Fate, fixed pasts that do not change.
- However, the Altered Species, using enormous spiritual power, are able to use Time Travel to return to the past and interfere with the "time wedge" at the beginning of history.
- By embedding a shard of an entity with the power of Time Travel into their subjects, "Sumizuka" is able to trace back "the genetic information of the spirit", so to speak, engraved in the human soul. Using this extracted information, they administer "Aeon", which mutates the body and spirit, transforming the subject into an Adapter.
- The documents even stated that there were rare cases in which those who underwent the surgery became Espers instead of Adapters. There are various theories for this, such as the subject having a genetic ancestor who was previously an Esper in the distant past, or that the psychic power to see the future was influenced and awakened by the power of time.
- There are many theories and suspicions about Sumizuka, but none were ever proven by reliable evidence.
- What's certain is that the number of Espers and Adapters has rapidly risen since purgatory night. The Mage's Association and Special Provisions Department speculate that Sumizuka has been behind these events, and they are becoming increasingly vigilant.
- ================================================================================
- Super God Evolve -- Additional Rules and Personality [XXXB]
- ================================================================================
- <<Apport>> and <<Aura Barter>>
- Here are additional rules on how to use <<Abort>> (→p18 of this book) and <<Aura Barter>> (→p025 of this book).
- About [Install] details
- For example, if the user is in square A1 and the target is in square A4, then [Install] the user into square A4 and the target into square A1.
- About Damage Calculation
- If both the user and the target receive [Damage] at the same time during an [Attack Action] with [Target: x# - Area - Combat Zone], the user makes a [Reactive Check] against the [Attack Action] made against both themselves and the target. If the check is a failure the user takes both sets of damage.
- Additionally, when the [Attack Action] is a [Critical], a [Reactive Check] may not be performed at all (→pxx Core Book).
- Same [Timing] priority
- If you need to decide on the order of Talents and other effects that are declared on the same [Timing], apply the following rules:
- [Timing: Unique]: apply effects in reverse order from the most recently-declared [Timing: Unique].
- Crest Form (1d6)
- These tables determine the form or pattern taken by a PC's crest, according to their [Main] [Style].
- Aura Breaker (1d6) Treasure Hunter (1d6) Enigmatic (1d6)
- 1. The Sun 1. Jewels 1. Genie
- 2. Hands 2. Crown 2. Magic Word
- 3. Meteor 3. Pendant 3. Stars
- 4. Beast 4. Bracelet 4. Cane
- 5. Wings 5. King 5. Ring
- 6. Flames 6. Bird 6. Magic Circle
- [Race: Esper] Background Table (d66)
- This table determines the background for how [Esper] PCs became a godhunter.
- 11~14: Wandered between life and death
- 15~22: Through the use of special drugs
- 23~32: Due to the interference of other [Espers]
- 33~36: Through extreme anger
- 41~44: Becoming a test subject
- 45~52: As a result of a fierce battle
- 53-56: Unknown Cause
- 61-66: Manifested at birth
- [Race: Adapter] Background Table (d66)
- This table determines the background for how [Adapter] PCs became a godhunter.
- 11~14: Becoming a test subject
- 15~22: Through the use of special drugs
- 23~32: Voluntarily underwent modifications
- 33~36: Forcibly underwent modifications
- 41~44: Created as a weapon
- 45~52: Due to the interference of other [Adapters]
- 53-56: Manifested at birth
- 61-66: Through a transplant with another body
- ================================================================================
- Super God Evolve -- Common Talents [XXXC]
- ================================================================================
- In this section can be found additional Common Talents. Common Talents may be acquired regardless of [Style].
- [Common Style] <<Detective God-Eye>>
- Timing : Start
- Range : User
- Target : User
- Cost : None
- *By using a special divine eye technique, you attempt a second time to identify enemies who could not be identified at the start of battle.*
- Unique Effect. The target may perform [Maneuver: Identify ({Intellect} check)] against [Range: Combat Zone / Target: 1#].
- [Common Style] <<Point Blank Attack>>
- Timing : Unique
- Range : Engaged
- Target : 1#
- Cost : [O]
- *By narrowing your focus to a very close range, you deliver a reckless block that momentarily halves physical and magical defenses.*
- Use on Damage Reduction. [Halve] the target's [Armor] and [Barrier]. This Talent may be used once per session.
- [Common Style] <<Forward Strike>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- *You make a strong strike while in an unfavorable position, such as flying through the air or rolling forward, to inflict additional damage on your opponent.*
- Use on Damage Calculation. The target gains a +5 modifier to [Damage], then gains [Shift: Fallen]. This Talent may be used once per round (or scene).
- [Common Style] ● <<Decisive Action>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- *By moving so rapidly it leaves an afterimage, you can ignore an opponent's engagements.*
- Unique Effect. Use when the target declares a [Combat Move]. The target may ignore [Engagements] during the [Combat Move]. This Talent may be used once per combat (or scene).
- [Common Style] ● <<Concentrated Damaging Strike>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- *By concentrating on a single weak point on an enemy, you raise the effectiveness of your attack.*
- Use while Active. The target changes an [Attack Action] with [Target: 2#+] (including [Area - Combat Zone) to [Target: 1#], and gains +1 [Rank] on [Damage Calculation]. This Talent may be used once per round (or scene).
- [Common Style] ● <<Sure Shot>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- *You can use one-handed weapons quickly and skillfully enough to ensure you pierce the enemy's weak spots.*
- Use on Damage Calculation. <<One-Handed Weapon Master>> required. While the target has only one [Item: Weapon / Form: One Hand] (Not including [Form: Switch Hand] equipped, they gain a +[Any one of the user's {Main Stats}] modifier to [Damage Calculation]. This Talent may be used once per combat (or scene).
- [Common Style] ● <<Experienced Hero>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *As a supernatural hunter, you have accumulated great experience and have great vitality.*
- Passive Effect. <<Strength in Pain>> required. When calculating their {HP}, the target calculates using "[World Influence LV] x5" instead of "[World Influence LV] x3". If <<Combat Expertise>> has been acquired, the target instead calculates using "[World Influence LV] x7".
- ================================================================================
- Super God Evolve -- Esper (Race) [XXXD]
- ================================================================================
- ●◎※
- Introduction
- ----------------------------------------
- A user of psychic powers that very rarely appear within humans. These powers can manifest from birth, due to accidents, or by rigorous training, unlike beings that have been empowered by the connection to gods and the divine. Although they look no different to ordinary humans, when using their racial Talents, their eyes shine with light and a high-pitched resonant sound fills the air.
- Racial Bonus
- ----------------------------------------
- [New Human]: You are able to acquire Esper Racial Talents. Additionally, you are able to [Equip] [Restrict: Esper] [Items].
- Stat Types S A I W L
- +---------+---+---+---+---+---+
- | Martial | 5 | 4 | 1 | 3 | 2 |
- | Utility | 4 | 3 | 3 | 2 | 3 |
- | Arcane | 1 | 2 | 4 | 5 | 3 |
- +---------+---+---+---+---+---+
- [Esper] <<Levitate>>
- Timing : Start
- Range : User
- Target : User
- Cost : [E]
- *By using your telekinesis, you are able to fly about in the sky for a small period of time.*
- Unique Effect. The target gains [Shift: Flight] until [Timing: End] of the round (or scene).
- [Esper] <<Psychic Blast>>
- Timing : Attack
- Range : 5 Sq.
- Target : Area
- Cost : [Steps]
- *Using your telekinesis, you create flames, lightning, or frost, and launch them at the same moment you attack.*
- Use While Active. The user specifies one [Element] when acquiring <<Psychic Blast>> (Hereafter, the specified [Element] is called [Origin Element F]). Make an [Attack Action] bestowed with [Origin Element F], and gain an effect according to the following:
- [Physical Attack]: The user gains +1 [Rank].
- [Magical Attack]: Inflict [Rank: 2] [Magical Damage] on the target (Resist [Halves]).
- [Esper] <<Hypnosis>>
- Timing : Attack
- Range : Other
- Target : Other
- Cost : [O]
- *By using telepathy, you implant false memories into the general public to make them forget certain events.*
- Unique Effect. May only be used [Out of Combat]. The user may alter or erase the thoughts and memories of Innocents in the [Scene] (the GM decides the details).
- [Esper] <<Apport>>
- Timing : Unique
- Range : 7 Sq.
- Target : 1#
- Cost : [O]
- *By using strong telekinesis, instead of pulling the target towards you, instead you teleport to their position.*
- Unique Effect. May only be used in [Combat]. Use before the target makes a [Reactive Check]. The user [Installs] by swapping their position with the target, ignoring [Engagements]. Afterwards, the target of the [Attack Action] becomes the user, and the user makes the [Reactive Check] (→p16 for details). This Talent may be used once per round.
- [Esper] <<Psychokinesis>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [E]
- *By concentrating your telekinesis on a single point, you can levitate objects that ordinary people are unable to lift, or perform precision work with ease.*
- Use On {Strength} or {Agility} Checks. The target succeeds at the {Strength} or {Agility} check regardless of the outcome of the [Roll]. At the same time, the target may change one [Spirit] die to any value. This Talent may be used twice per session.
- [Esper] <<Psychometry>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [E]
- *By touching an object or person, you are able to read their past memories or histories, and judge their abilities and favorable responses.*
- Use On {Intellect} or {Will} Checks. The target succeeds at the {Intellect} or {Will} check regardless of the outcome of the [Roll]. At the same time, the target may change one [Spirit] die to any value. This Talent may be used twice per session.
- [Esper] <<Long Teleport>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- *By using concentrated telekinesis, you can twist space to instantly transfer over long distances.*
- Use On [Appearance Checks]. The target succeeds at the [Appearance Check] regardless of the outcome of the [Roll]. At the same time, the target may change one [Spirit] die to any value. This Talent may only be used 3 times per session.
- [Esper] <<Telepathy>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *Through your connection to others. you are able to communicate across great distances and even through spirit barriers.*
- Passive Effect. The target gains a +1 modifier to [Active Checks]. Additionally, the target may speak with one PC who shares a [Bond] with the user, regardless of whether or not they are [Appearing] (the GM may decide if it is possible to communicate). When the conversation takes place, [Information] may be shared between PCs if there is a mutual agreement.
- [Esper] ● <<Short Teleport>>
- Timing : Start
- Range : User
- Target : User
- Cost : [E]
- *You quickly teleport over short distances by carefully manipulating a vast amount of telekinetic power.*
- Unique Effect. <<Long Teleport>> Required. The target [Installs] up to 7 Sq away. This Talent may be used once per round (or scene).
- [Esper] ● <<Psychic Destruction>>
- Timing : Attack
- Range : 7 Sq.
- Target : 1#
- Cost : [O, O]
- *Turning your telekinesis into raw destructive energy, you unleash it through thoughts or weapons to crush your opponents.*
- Use while Active. <<Psychokinesis>> required. Perform an [Attack Action] on the target and gain an effect according to the following:
- [Physical Attack]: the user gains +2 [Rank]
- [Magical Attack]: Inflict [Rank: 3] [Magical Damage] on the target (Resist [Halves]).
- [Esper] ● <<Asport>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [E]
- *By using condensed telekinesis, objects in sight disappear or a target is instantly killed.*
- Use on Damage Reduction. <<Apport>> Required. The target gains the effect of either ① or ②. This Talent may be used once per combat (or scene).
- ①: Destroy one [Obstacle] in the [Combat Zone].
- ②: Roll 1d6, and if the result is anything other than a "1" or "2", then apply [Shift: Dead] to a non-[Boss - Aramitama] [Mononoke] that does not have "x#" in the name.
- [Esper] ● <<Reading>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [O]
- *Using telepathy to instantly read your opponent's mind, you are able to avoid their attack before they make it.*
- Use on {Resist} check. <<Telepathy>> Required. The target may use either {Evasion} or {Resist} for the [Reactive Check], treating the result of that check as the result of the [Reactive Check]. This Talent may be used once per round (or scene).
- [Esper] ● <<Extrasensory>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By mastering the use of telepathy, you can perceive a wider range than your field of vision allows and see things your eyes cannot.*
- Passive Effect. <<Psychometry>> Required. The target gains +2 to [Active Checks], always has [Remove: Darkness], and doesn't take [Dark Place] penalties. In addition, the user may make [Physical Attacks] with [Target: x#] against targets with [Shift: Hidden], and gains +10 to [Opposed Checks] made for [Maneuver: Concealment] to remove [Shift: Hidden].
- [Esper] ● <<Prescience>>
- Timing : Unique
- Range : Combat Zone
- Target : 1#
- Cost : [E]
- *By focusing your mind, you can predict a few seconds into the future, thus avoiding an attack.*
- Unique Effect. <<Extrasensory>> Required. User after an [Opposed Check] with the target. The user swaps the result of their check with the target. This Talent may be used once per session.
- ================================================================================
- Super God Evolve -- Adapter (Race) [XXXE]
- ================================================================================
- ●◎※
- Introduction
- ----------------------------------------
- An artificial superhuman created in secret by a company involved with the supernatural - that is an Adapter. By transplanting a special shard into one of the seven meridians (chakras) within the human body, they draw out spiritual power and genetic information that allows the human body to transform into a beast. Their appearance is ordinarily no different to a regular human, but when using their racial talents, certain body parts will take the form of a beast or insect for a short period of time
- Racial Bonus
- ----------------------------------------
- [Meridian Remodeling]: You are able to acquire Adapter Racial Talents. Also, you are able to [Equip] [Restrict: Adapter] [Items], and change your class to one of [Class: Beast - Insect - Plant].
- Stat Types S A I W L
- +---------+---+---+---+---+---+
- | Martial | 6 | 4 | 1 | 2 | 2 |
- | Utility | 4 | 3 | 4 | 1 | 3 |
- | Arcane | 1 | 4 | 6 | 2 | 2 |
- +---------+---+---+---+---+---+
- [Adapter] <<Combat Form>>
- Timing : Start
- Range : User
- Target : User
- Cost : [Doubles]
- *Drawing on genetic information from insects, beasts, or dinosaurs buried deep within, you transform into a form suitable for combat against Awakened, changing your limbs or entire body into a weapon.*
- Unique Effect. For the rest of the combat, the target gains +1 [Rank] at [Damage Calculation].
- [Adapter] <<Demonic Roar>>
- Timing : Prep
- Range : User
- Target : User
- Cost : None
- *Unleash a spirit-laden roar to cow your opponents.*
- Unique effect. The target gains +1 to [Active Checks].
- [Adapter] <<Overwhelming Hunger>>
- Timing : Attack
- Range : 5 Sq.
- Target : 1#
- Cost : [Steps]
- *You launch a large chunk of flesh from your own body at high speed, equipped with huge jaws, scales, or sharpened spines, that devours your opponent with the momentum.*
- Use When Active. Make an [Attack Action] against the [Target]. The user gains an effect according to the following.
- [Physical Attack]: The user gains +1 [Physical Rank].
- [Magical Attack]: Inflict [Rank: 2] [Magical Damage] to the target (Resist [Halves]).
- [Adapter] <<Grotesque Locomotion>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [O]
- *As you begin to move, your lower body shifts into the form of a beast, spider, or similar, and you kick off the ground forcefully to launch rapidly into action.*
- Unique effect. Unique Effect. Use after the target uses a [Timing: Prep] Talent. The target gains the effect of either ① or ②. This Talent may be used once per round (or scene).
- ① The target gains [Shift: Assault].
- ② The target may move up to 5 Sq., ignoring [Engagements].
- [Adapter] <<Unleashed Physical Ability>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [E]
- *Transform your genes to gain superhuman strength and athletic ability.*
- Use On {Strength} or {Agility} Checks. The target succeeds at the {Strength} or {Agility} check regardless of the outcome of the [Roll]. At the same time, the target may change one [Spirit] die to any value. This Talent may be used twice per session.
- [Adapter] <<Shell Expansion>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [E]
- *You transform your skin or hair into a shell like that of an insect or crustacean, dramatically increasing your physical defenses for a moment.*
- Use On Damage Reduction. The target gains a +5 modifier to [Armor]. This Talent may be used once per round (or scene).
- [Adapter] <<Complete Metamorphosis>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You are capable of inundating your meridians in spiritual power to completely alter your cells and take on the appearance of another.*
- Passive Effect. The target gains a +5 modifier to {HP}. Additionally, the target transforms into any figure they have previously seen for the rest of the scene (treat as [Maneuver: Disguise / Result: 20], or gain +10 to the result of a [Maneuver: Disguise] Check).
- [Adapter] <<Inner Beast>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You possess toughness and physical ability that far outstrips ordinary humans.*
- Unique effect. The target gains a +5 modifier to {HP}. Additionally, the target gains +1 modifier to {Strength} or {Agility} checks.
- [Adapter] ● <<Rampaging Meridians>>
- Timing : Start
- Range : User
- Target : User
- Cost : None
- *Let the meridians within your body run wild in order to power your abilities and techniques up with a torrent of uncontrollable spirit energy.*
- Effect: Unique effect. <<Unleashed Physical Ability>> required. The user changes three [Spirit Die] into [Overflow]. This Talent can be used only once per session.
- [Adapter] ● <<Flesh Eater>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [E]
- *The instant that you receive an attack, countless snake or insect heads grow from the affected area and bite at your opponent.*
- Unique Effect. Requires <<Inner Beast>>. Use On [Damage Reduction]. The target may make one [Weapon Attack]. This Talent may be used once per round (or scene).
- [Adapter] ● <<Meridian Regeneration>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- *Circulate spiritual power through your meridians in order to heal your injuries at a supernatural speed.*
- Effect: Use On [Damage Reduction]. <<Complete Metamorphosis>> required. The target may spend up to 4 of any [Spirit Dice] (Overflow is unusable) when activating this talent. After that, the target recovers HP equal to [(Number of Dice Spent expended) x 15 (Max 60)]. This Talent may be used once per round (or scene).
- [Adapter] ● <<Evolved Form>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *Your combat form has evolved even further, now adorned by a myriad of shells, horns, spines, or more, each of which has strength surpassing steel.*
- Passive Effect. <<Combat Form>> Required. While the target is under the effect of <<Combat Form>>, they gain a +5 modifier to [Armor] and [Barrier].
- [Adapter] ● <<Demonic Advent>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By roaring or using another signal, you stimulate all of the cells in your into hyperactivity, enhancing your combat ability.*
- Passive Effect. <<Demonic Roar>> required. The target gains a +5 modifier to {HP}. Additionally, whenever the target uses a [Timing: Prep] talent, they gain a +1 modifier to [Rank] at [Damage Calculation] until [Timing: End] of the round.
- [Adapter] ● <<Crustacean>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- *You are particularly talented at shell creation, allowing you to dramatically increase your defenses while deploying stronger shells and scales.*
- Passive Effect. <<Shell Expansion>> required. Change the effect of <<Shell Expansion>> to "The target gains a +10 modifier to [Armor]. This Talent may be used twice per round (or scene)."
- ================================================================================
- Super God Evolve -- Esper Extended Talents [XXXF]
- ================================================================================
- [Esper] <<Healing>>
- Timing : Attack
- Range : Engaged
- Target : 1#
- Cost : [Doubles]
- *By touching the wounds of another, you can use your powers to interfere with their spiritual energy and speed up metabolism to heal the wound.*
- Magical Attack. The target [Recovers] [Rank: 3] magical damage.
- [Esper] <<Thoughtography>>
- Timing : Attack
- Range : Other
- Target : Other
- Cost : [Steps]
- *By using telekinesis, you can interfere with mobile devices, cameras, and even the thoughts of others to extract information.*
- Unique Effect. Only usable [Out of Combat]. The target gains the effect of either ① or ②. This Talent may be used once per session.
- ①: Gain [Information] regardless of the outcome of the roll.
- ②: Succeed at a [Sense (Luck)] check to discover a [Distortion] regardless of the outcome of the roll (Treat as having succeeded at the higher [Target Number]).
- [Esper] <<Psychic Shield>>
- Timing : Defense
- Range : 7 Sq.
- Target : 1#
- Cost : [O]
- *Using your telekinesis, you interfere with attacks made against allies to reduce their power.*
- Use on Damage Reduction. The target reduces [Damage] by 3. This Talent does not spend [Timing: Defense].
- [Esper] ● <<Empath>>
- Timing : Start
- Range : Combat Zone
- Target : Combat Zone
- Cost : [E]
- *You use your telekinesis to interact with the surrounding spirit energy and raise the defensive ability of all your allies.*
- Unique Effect. <<Hypnosis>> Required. The target gains +2 to [Reactive Checks] and a +3 modifier to [Armor] and [Barrier]. This Talent may only be used once per round (or scene).
- [Esper] ● <<Psychic Barrier>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [Steps]
- *You use telekinesis to interfere with long-range attacks, rapidly diminishing their power.*
- Use on Damage Reduction. <<Psychic Shield>> Required. The target [Halves] [Damage] they take from targets other than [Range: Engaged]. This Talent may only be used once per round (or scene).
- [Esper] ● <<Spiritual Therapy>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By specializing in the healing effects of telekinesis, you can use enhanced recovery techniques.*
- Passive Effect. <<Healing>> Required. When the target uses <<Healing>>, add the following effect: "The target [Recovers] {HP] equal to [Any one of the user's {Main Stats}], and may remove one [Negative Shift] other than [Downed - Taken Out - Dead].
- [Esper] ● <<Psychic Field>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By mastering the use of telekinesis, you can constantly deploy a force field around yourself and improve your defensive ability.*
- Passive Effect. <<Psychic Shield>> Required. When using <<Psychic Shield>> or <<Psychic Barrier>>, the target treats 1 portion of the [Cost] as though it were already paid. Additionally, change the effect of <<Psychic Shield>> to "Use on Damage Reduction. The target reduces damage by 5. This Talent does not spend [Timing: Defense]."
- ================================================================================
- Super God Evolve -- Adapter Extended Talents [XXXG]
- ================================================================================
- [Adapter] <<Poison Generation>>
- Timing : Defense
- Range : User
- Target : User
- Cost : [O]
- *You are capable of producing highly toxic bodily fluids, which can be injected into opponents at the same time they attack.*
- Use On [Damage Reduction]. [Range: 5 Sq. / Target: 1#] who inflicted [Damage] on the target gains [Shift: Poison] (Result: 22 / Rating: 10).
- [Adapter] <<Compound Eyes>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *Whether it's by altering your own eyes, or by making insectoid compound eyes appear across your body, you gain supernatural vision.*
- Passive Effect. The target gains +1 to [Active Checks], always has [Remove: Darkness], and doesn't take [Dark Place] penalties.
- [Adapter] <<Mutant Movement>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *Transform your body and limbs into those of any living creature, and freely traverse walls and ceilings with claws, suction cups, or other features.*
- Passive Effect. When the target [Climbs], they succeed at the [Check] regardless of the outcome of the [Roll]. Also, the target ignores [Engagements] when making [Combat Moves].
- [Adapter] ● <<Hormone Control>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [O]
- *Instantly eliminate pain or poisons by manipulating chemicals and hormones produced in your brain.*
- Unique Effect. <<Poison Generation>> required. Use at Any Time. The target [Recovers] 5 HP. Additionally, the [Target] may [Remove] a negative shift other than [Shift: Downed, Taken Out, Dead]. This talent is usable once per round (or scene).
- [Adapter] ● <<Tentacle Sweep>>
- Timing : Unique
- Range : Combat Zone
- Target : 1#
- Cost : [O]
- *Eject numerous fanged tentacles from any part of your body to hinder an opponent's evasion. These appendages are difficult to control, however, and nonhuman senses are required for accurate use.*
- Use on Reactive Check. <<Compound Eyes>> required. The target takes a -10 penalty to the [Reactive Check]. This talent may only be used once per session.
- [Adapter] ● <<Anomalous Defense>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [Steps]
- *By enlarging the limbs you use to block, or twisting your entire body into an odd shape, you drastically reduce the power of an attack.*
- Use On Damage Reduction. <<Mutant Movement>> required. The target [Halves] [Physical Damage] they take. If that damage is not bestowed with an element, they [Halve] it again (making it a quarter). This Talent may be used once per round.
- [Adapter] ● <<Meridian Control>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You have complete control over your meridians through a will of steel, allowing you to mutate your cells at will.*
- Passive Effect. <<Evolved Form>> Required. Each time the target uses a [Race: Adapter / Timing: Unique / Cost: X] Talent, they may treat one portion of the [Cost] as already paid.
- ================================================================================
- Super God Evolve -- Aura Breaker (Style) [XXXH]
- ================================================================================
- Characters with this Style as their Main are able to [Equip] [Items] with [Restrict: Martial] and [Restrict: Aura Breaker].
- ACC EVA CNJ RES INS PD MD INI HP
- +-----+-----+-----+-----+-----+-----+-----+-----+-----+
- | 1 | 0 | 1 | 0 | 0 | 2 | 2 | 6 | 38 |
- +-----+-----+-----+-----+-----+-----+-----+-----+-----+
- Combat Modifiers (When Main)
- Those who bear a shard of power from a crown, jewels, and royal treasures used by the gods as amplifiers or sources of spiritual power are known as "spirit amplifiers" - commonly called [Aura Breaker].
- Those who acquire the Style of Aura Breaker are able to circulate and amplify spiritual power within their body and convert it to pure destructive "ki". When using their techniques they emit a more intense spirit energy than usual, and their destructive power increases dramatically. They are terrifying users of "Ki", masters of telekinesis, and have superior strengthening techniques.
- --------------------------------------------------------------------------------
- TYPE A
- This type is excellent at attacking. There are no limits on using [Aura Breaker: Type A] Talents.
- --------------------------------------------------------------------------------
- [Aura Breaker A] ※ <<Aura Bash>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [4, 4]
- *When an attack lands, you release a burst of ki at the moment of impact, crushing the target with tremendous spiritual light.*
- Use on Damage Calculation. The target gains +2 [Rank]. This Talent may be used once per round (or scene).
- [Aura Breaker A] <<Aura Rage>>
- Timing : Prep
- Range : User
- Target : User
- Cost : [4]
- *By circulating ki throughout your body, you are engulfed in a blue-white flame-like spiritual light, increasing the power of your techniques.*
- Unique Effect. The target gains +1 [Rank] on [Damage Calculation]. This Talent does not spend [Prep], but may only be used once per round (or scene).
- [Aura Breaker A] <<Aura Ray>>
- Timing : Attack
- Range : 7 Sq.
- Target : 1#
- Cost : [Steps]
- *You focus pure destructive energy in your fingertips or palms and release it in a shot at an opponent.*
- Magical Attack. Inflict [Rank: 2] [Magical Damage] (Resist [Halves]). If the target has [Shift: Flight] or [Move: Fly], gain an additional +1 [Rank] (for a total of [Rank: 3]).
- [Aura Breaker A] <<Aura Strike>>
- Timing : Attack
- Range : Item
- Target : 1#
- Cost : [4, 4]
- *By charging your attack with a vast amount of cultivated ki, you crush the enemy's defenses.*
- Physical Attack. The user gains +1 [Physical Rank] on [Damage Calculation], and the target cannot apply [Halve] effects on [Damage Reduction].
- [Aura Breaker A] <<Aura Reflection>>
- Timing : Defense
- Range : User
- Target : User
- Cost : [Steps]
- *You flood power into your weapon or similar in order to intercept an attack, and deflect the incoming damage. *
- Use on Damage Reduction. The target gains a modifier to [Armor] equal to the [PD] or [MD] of one [Equipped] [Weapon].
- [Aura Breaker A] <<Aura Boost>>
- Timing : Unique
- Range : Combat Zone
- Target : 1#
- Cost : [E]
- *You channel your ki towards an ally to boost the destructive power of their techniques.*
- Use on Damage Calculation. Targets other than the user gain +1 [Rank]. This Talent may be used once per round (or scene).
- [Aura Breaker A] <<Aura Convert>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You convert your own spiritual power into ki by using the ripples of energy that occur when using a technique.*
- Passive Effect. The target may change 1 [Spirit Dice] into [Overflow] when using a [Timing: Prep] Style Talent (Including [Timing: Prep / Unique]).
- [Aura Breaker A] <<Aura Enhance>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By strengthening the circulation of your ki, you enhance your own vitality while also making it easier to convert into destructive power.*
- Passive Effect. The target gains a +5 modifier to {HP}, and the target may use <<Aura Bash>> as though it were [Cost: Steps].
- [Aura Breaker A] ● <<Aura Penetrate>>
- Timing : Unique
- Range : 7 Sq.
- Target : 1#
- Cost : [4]
- *You manipulate the release of ki to produce high-frequency wavelengths that pierces through armor like wood and barriers like paper.*
- Use on Damage Reduction. The target [Halves] their [Armor] or [Barrier]. This Talent may be used once per round (or scene).
- [Aura Breaker A] ● <<Aura Defender>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By enhancing the circulation of your ki you can boost your physical strength and reflexes, enhancing your defenses.*
- Passive effect. <<Aura Reflection>> Required. The target may use [Group: Martial / Timing: Defense] Style talents as though they were [Cost: E]. If it is already [Cost: E], then treat the cost as already paid.
- [Aura Breaker A] ● <<Aura Control>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You learn how to manipulate the ki circulating in your body in precise timing with your techniques, creating a unique spiritual wavelength.*
- Passive Effect. When the target uses a [Group: Martial / Timing: Prep - Unique] Style Talent, they may add or subtract 1 from the value of one of their [Spirit Dice] (cannot go above 6 or below 1).
- [Aura Breaker A] ● <<Aura Focus>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By learning how to efficiently focus your ki, you reduce the amount of power necessary to perform the technique.*
- Passive Effect. <<Aura Enhance>> Required. The target may use <<Aura Bash>> as though one portion of the cost has already been paid.
- [Aura Breaker A] ◎ <<Aura Liberate>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- *Through great skill at manipulating ki, you are capable of converting all the hidden spiritual power within your body to pure destruction.*
- Unique Effect. Use at Any Time. The target gains 1 [Overflow], and may convert 1~4 [Spirit Dice] into [Overflow]. This Talent may be used once per combat.
- [Aura Breaker A] ◎ <<Aura Condense>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- *By mastering the output of ki, you greatly increase the efficiency of conversion into destructive power.*
- Unique Effect. Use when the target is using a [Cost: 4, 4] Style Talent. The target gains a +[Any one of the user's {Main Stats}] modifier during [Damage Calculation]. This Talent may be used once per round (or scene).
- [Aura Breaker A] <<Aura Extend>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [4]
- *Pure destructive power is unleashed as you use your technique.*
- Unique Effect. Use before [Active Check]. Change the [Range] of a [Timing: Attack] Talent to [Combat Zone]. This Talent may be used once per round (or scene).
- [Aura Breaker A] ● <<Aura Device>>
- Timing : Unique
- Range : Combat Zone
- Target : 1#
- Cost : None
- *By training your ki, you can amplify and instantly generate energy.*
- Unique Effect. Use at Any Time. The target gains 1 [Overflow]. This Talent may be used once per combat (or scene).
- [Aura Breaker A] ● <<Aura Mail>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- *By using a powerful shout to release ki, you offset the impact of magical attacks and abilities.*
- Use on Damage Reduction. The target gains a +10 modifier to [Barrier]. This Talent may be used once per round (or scene).
- [Aura Breaker A] ● <<Aura Buster>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You learn a technique to cultivate a huge amount of ki, and are able to radiate destructive power in all directions.*
- Passive effect. <<Aura Convert>> Required. The target gains a +5 modifier to [Magical Damage]. Additionally, the target may change the [Target] of <<Aura Ray>> to [Area], and the effect to "Magical Attack. Inflict [Rank: 3] [Magical Damage] (Resist [Halves]). If the target has [Shift: Flight] or [Move: Fly], gain an additional +1 [Rank] (Total [Rank: 4]).
- [Aura Breaker A] ● <<Aura Refrain>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You use a higher level ki control that imitates the wavelengths of spiritual power used for specific techniques, enabling them to be used repeatedly.*
- Passive Effect. The target is able to use [Group: Martial / Timing: Unique / Range: User / Target: User / Cost: None] Style Talents marked with ● with the effect "This Talent may be used once per round", one additional time per round.
- [Aura Breaker A] ◎ <<Aura Traffic>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By transforming your own soul into a central point for the cultivation of surrounding spirit energy, you gain great vitality and can instantly convert spirit energy into destructive power.*
- Passive Effect. The target gains a +10 modifier to {HP}. Additionally, the target may use <<Aura Bash>> one additional time per round, and change it to [Range: Combat Zone / Target: 1#].
- [Aura Breaker A] ◎ <<Aura Master>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You become the master of cultivating ki, and skilled in the use of all forms of secret techniques.*
- Passive Effect. <<Aura Liberate>> Required. The target may use ※ Talents as though one portion of the cost is already paid. If it is [Cost: None], instead add or subtract 1 from the value of two of their [Spirit Dice] (One dice may be adjusted by 2, cannot go above 6 or below 1).
- --------------------------------------------------------------------------------
- TYPE B
- This type is excellent at defense and support. There are no limits on using [Aura Breaker: Type B] Talents.
- --------------------------------------------------------------------------------
- [Aura Breaker B] ※ <<Aura Wall>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [4, 4]
- *You instantly deploy a cultivated ki and create a shining barrier to block enemy blows.*
- Use on Damage Reduction. The target [Halves] [Damage] they take. This Talent may be used once per round (or scene).
- [Aura Breaker B] <<Aura Alter>>
- Timing : Attack
- Range : 7 Sq.
- Target : 1#
- Cost : [O]
- *By radiating your ki as spiritual light, you convert the target's spiritual power.*
- Magical Attack. The target changes 1 [Spirit Dice] into [Overflow] (Resist [Cancels]).
- [Aura Breaker B] <<Aura Barter>>
- Timing : Unique
- Range : 7 Sq.
- Target : 1#
- Cost : [E]
- *You have mastered instantaneous movement using ki, and can swap positions with another.*
- Unique Effect. May only be used in [Combat]. Use before the target makes a [Reactive Check]. The user [Installs] by swapping their position with the target, ignoring [Engagements]. Afterwards, the target of the [Attack Action] becomes the user, and the user makes the [Reactive Check] (→p16 for details). This Talent may be used once per round.
- [Aura Breaker B] <<Aura Response>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [4]
- *At the moment you are attacked by an enemy, you circulate your own ki and automatically trigger an acquired technique.*
- Use on Damage Reduction. Change the [Range / Target] of one [Timing: Attack] Talent the user has acquired that does not deal [Damage] (<<Aura Alter>>, <<High Cure>>, etc), to [User / User] and use it immediately, treating the cost as though it has already been paid. This Talent may be used once per round (or scene).
- [Aura Breaker B] <<Aura Counter>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [4]
- *By circulating ki, you block the sensation of pain from taking a powerful attack and instantly counter.*
- Use on Damage Reduction. The target performs x1 [Weapon Attack]. This Talent may be used once per round.
- [Aura Breaker B] <<Aura Vacuum>>
- Timing : Unique
- Range : Combat Zone
- Target : 1#
- Cost : [Steps]
- *You manipulate the ambient spiritual power in the air and draw it into yourself.*
- Use on Damage Reduction. Change the target of an [Attack Action] to [Target: 1#], and the user receives the [Damage] (treat as though the {Resist} check had failed). This Talent may be used once per round.
- [Aura Breaker B] <<Selling Aura>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You bolster your vitality and improve the efficiency of your spiritual power required to deploy barriers with ki.*
- Passive Effect. The target gains a +5 modifier to {HP}, and may use <<Aura Wall>> as though it were [Cost: Doubles].
- [Aura Breaker B] <<Enchantment Aura>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You improve the defensive effect of your protective regalia by imbuing it with ki.*
- Effect: Item. One item selected by the target gains a +5 modifier to [Armor].
- [Aura Breaker B] ● <<Aura Cyclone>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [4]
- *By deploying multiple shields of destructive energy and rotating them at high speed, you create an effective defense against long-range attacks.*
- Use on Damage Reduction. The target [Halves] [Damage] from targets other than [Range: Engaged]. This Talent may be used once per round (or scene).
- [Aura Breaker B] ● <<Optimal Aura>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By optimizing the circulation of ki, you require less spiritual power to execute techniques, as well as strengthening your vitality.*
- Passive effect. The target gains a +5 modifier to {HP}. Additionally, the target may use <<Aura Wall>> as though one portion of the [Cost] has already been paid.
- [Aura Breaker B] ● <<Pile Aura>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By training to accumulate and cultivate excess ki within your body, you boost your vitality and can continuously deploy barriers of ki.*
- Passive Effect. The target gains a +5 modifier to {HP}, and may use <<Aura Wall>> one additional time per round.
- [Aura Breaker B] ● <<Enhanced Aura>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By infusing ki into your equipped armor, you can dramatically reinforce your body.*
- Passive effect. The target gains a +10 modifier to {HP}. Additionally, the target gains a modifier to {HP} equal to "Number of Talents with [Effect: Item]" x10 (maximum 30) that the target has already acquired.
- [Aura Breaker B] ◎ <<Aura Revive>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- *By concentrating the ki you have cultivated within your body, you can stand up even from fatal injuries and maintain your physical strength for a while longer.*
- Use on Damage Reduction. The target changes the [Damage] they take to 0, and sets their current {HP} to 10. This Talent may be used once per combat.
- [Aura Breaker B] ◎ <<Aura Expert>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By mastering the circulation and cultivation of ki, you achieve an extremely high threshold of vitality and tremendous efficiency when using spirit energy.*
- Passive Effect. The target gains a +10 modifier to {HP}. Additionally, the target may treat [Cost: 4, 4] Style Talents marked with ※ as though one portion of the cost has already been paid.
- [Aura Breaker B] <<Aura Shoot>>
- Timing : Attack
- Range : 7 Sq.
- Target : 1#
- Cost : [Steps]
- *You transform your ki into a hand-sized projectile of light, which strikes the target at high speed and explodes on impact.*
- Physical Attack. The user gains +1 [Physical Rank] during [Damage Calculation].
- [Aura Breaker B] ● <<Landing Aura>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- *When struck by a projectile, you dissipate the impact using your ki.*
- Use on Damage Reduction. The target makes an [Appearance Check] and gains an effect based on the value of the [Check], according to the following. This Talent may be used once per round (or scene).
- Check value 14 or less, or [Pomander] used: reduce [Damage] by 10.
- Check value 15 to 24: reduce [Damage] by 20.
- Check value 25 or higher, or <<Scion's Advent>> used: [Halve] [Damage].
- [Aura Breaker B] ● <<Aura Shield>>
- Timing : Unique
- Range : Combat Zone
- Target : 1#
- Cost : [4]
- *Reduce the power of attacks by deploying a ki shield in front of your allies.*
- Use on Damage Reduction. The target reduces [Damage] by [Any one of the user's {Main Stats}]. This Talent may be used once per round (or scene).
- [Aura Breaker B] ● <<Aura Explosion>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [Steps]
- *At the moment you are attacked, you explode your ki from within your body and blast away the surrounding enemies.*
- Use on Damage Reduction. The user inflicts 40 [Magical Damage] against [Range: Engaged / Target: Area] (This damage is fixed and cannot be increased by using items, Talents, etc), and [Installs] each target that takes [Damage] up to 4 Sq away. This Talent may be used once per combat.
- [Aura Breaker B] ● <<Aura Swing>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [4]
- *In the midst of an attack, you grab an opponent and carelessly toss them aside.*
- Unique Effect. Use on Damage Calculation or Damage Reduction. [Install] [Range: Engaged / Target: 1#] that either performed [Damage Calculation], or received [Damage] from the user up to 7 Sq away, and they gain [Shift: Fallen]. This Talent may be used once per round (or scene).
- [Aura Breaker B] ◎ <<Aura Dexterity>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By mastering a specific technique using ki, you achieve a synergistic effect between your vitality and spiritual circulation.*
- Passive Effect. The target gains a +10 modifier to {HP}. Additionally, the target may use [Style: Aura Breaker / Timing: Unique / Cost: X] Style Talents as though they were [Cost: O].
- [Aura Breaker B] ◎ <<Aura Disturb>>
- Timing : Unique
- Range : Combat Zone
- Target : 1#
- Cost : [4]
- *At the instant an opponent tries to draw out the power of a regalia, you use a ki technique to extinguish its spiritual power.*
- Unique Effect. Use when the target declares an [Additional Effect]. Cancel one [Additional Effect] declared by the target. This Talent may be used once per round (or scene).
- ================================================================================
- Super God Evolve -- Treasure Hunter (Style) [XXXI]
- ================================================================================
- Characters with this Style as their Main are able to [Equip] [Items] with [Restrict: Utility] and [Restrict: Treasure Hunter].
- ACC EVA CNJ RES INS PD MD INI HP
- +-----+-----+-----+-----+-----+-----+-----+-----+-----+
- | 0 | 1 | 0 | 1 | 1 | 2 | 2 | 7 | 35 |
- +-----+-----+-----+-----+-----+-----+-----+-----+-----+
- Combat Modifiers (When Main)
- Those who bear a shard of spiritual medicine or a sacred artifact that once held the power of the gods are referred to as "Ruins Explorers" - better known as the Style [Treasure Hunter].
- Those with the Style [Treasure Hunter] are able to draw out vast amounts of power from items called spiritual materials or treasures, and will be able to control special effects and unleash strengthening powers. When they use these powers, roaring sounds and lightning bolts burst from the materials in their hands.
- They are experienced explorers and ex-military personnel, or unique sorcerers and alchemists who specialize in drawing out the full power of materials.
- --------------------------------------------------------------------------------
- TYPE A
- This type is excellent at attacking and gathering materials. There are no limits on using [Treasure Hunter: Type A] Talents.
- --------------------------------------------------------------------------------
- [Treasure Hunter A] ※ <<Mysterious Treasure>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [Doubles]
- *Withdraw a mystic treasure from your spirit barrier in preparation for battle.*
- Unique Effect. Use at Any Time during [Combat]. The target immediately acquires and [Stores] one [Material / Name: Treasure / PD+2: 1000G (Potency: 2)]. All materials acquired through <<Mysterious Treasure>> are destroyed at the end of combat. This Talent may be used once per round, but cannot be used [Out of Combat].
- [Treasure Hunter A] <<Anti-Mononoke Attack>>
- Timing : Attack
- Range : Item
- Target : 1#
- Cost : [E]
- *Utilizing your experience as a treasure hunter, you perform an attack that is effective against mononoke.*
- Physical Attack. The user gains +1 [Rank] at [Damage Calculation]. Additionally, if the target is a non-Boss [Mononoke], the user can expend 1 [Material] to gain a +10 modifier at [Damage Calculation].
- [Treasure Hunter A] <<Anti-Aramitama Attack>>
- Timing : Attack
- Range : Item
- Target : 1#
- Cost : [O, 1]
- *Utilizing a holy artifact, you make an attack particularly effective against unusual supernatural beings.*
- Physical Attack. The user gains +2 [Rank] at [Damage Calculation]. Additionally, if the target is a Boss [Mononoke], the user can expend 1 [Material] to gain a +10 modifier at [Damage Calculation].
- [Treasure Hunter A] <<Action Leap>> (Note: Action as in action movie)
- Timing : Unique
- Range : User
- Target : User
- Cost : [E]
- *After taking damage, you make an extremely flashy jump to move out of range.*
- Unique Effect. Use on [Damage Reduction]. The target [Installs] up to 4 squares away, ignoring [Engagements]. This talent is usable once per round (or scene).
- [Treasure Hunter A] <<Shining Treasure>>
- Timing : Unique
- Range : Combat Zone
- Target : 1#
- Cost : [1]
- *Fill a treasure with an excessive amount of spiritual energy in order to boost your target's power.*
- Use On Check. The user expends 1 [Material], then the target gains a +[Potency of the expended Material] modifier to the result of that check. This talent is usable once per round (or scene).
- [Treasure Hunter A] <<Intuitive Grasp>>
- Timing : Prep
- Range : Combat Zone
- Target : Area
- Cost : [O]
- *Draw on your experiences as a treasure hunter to discern the abilities of an enemy.*
- Unique Effect. The user may perform [Maneuver: Identify ({Intellect} check)] or an [Insight] [Check] on the [Target].
- Note: The Talent does not specifically say so but I have to assume this means making an Insight check in place of an ID check
- [Treasure Hunter A] <<Brilliant Taijutsu>>
- Timing : Prep
- Range : User
- Target : User
- Cost : [1]
- *Using exquisite technique, you instantly escape an opponent's grasp and make use of a spell or elixir.*
- Unique Effect. The target may [Install] themselves in a square up to 3 Sq away from their current square, then perform [Action 7: Use Item] (→Core p237) once.
- [Treasure Hunter A] <<Survival>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *Use your skill as a treasure hunter to adapt to any situation.*
- Passive Effect. The target gains a +5 modifier to {HP}. Also, the target ignores all environmental penalties ("Dark Place", "Bad Footing", "Submerged", etc).
- [Treasure Hunter A] ● <<Hunter's Assault>>
- Timing : Attack
- Range : Engaged
- Target : 1#
- Cost : [Doubles]
- *Launch a powerful physical attack while simultaneously stripping materials from an opponent.*
- Physical Attack. The user gains +3 [Physical Rank] at [Damage Calculation]. When the target that failed their [Reactive Check] is an NPC with [Materials], the user immediately rolls 2d6 to obtain [Materials] from them (If the target has been changed to 2 or more, select any 1 NPC to obtain [Materials] from). Note that this has no effect on the amount of materials the user receives after the battle. This Talent may be used once per combat (or scene).
- [Treasure Hunter A] ● <<Protective Treasure>>
- Timing : Unique
- Range : Combat Zone
- Target : 1#
- Cost : None
- *Fill a treasure with spiritual energy and throw it to an ally in order to remove a negative influence from an ally and bolster their power.*
- Unique Effect. Usable at any time. The user expends 1 [Material], and the target changes 1 [Spirit Dice] into [Overflow]. Additionally, target may [Remove] a number of negative [Shifts] other than [Shift: Downed, Taken Out, Dead] equal to the [Potency] of the expended material. This Talent may be used once per round (or scene)
- [Treasure Hunter A] ● <<Dazzling Treasure>>
- Timing : Unique
- Range : Combat Zone
- Target : 1#
- Cost : [1]
- *By holding a treasure skywards and praising its power, you can grant an ally's technique a surge of spirit energy.*
- Unique Effect. Use on Damage Calculation. <<Shining Treasure>> Required. The user may expend 1 [Material] to gain a modifier to [Damage Calculation] equal to +"[Potency of the expended Material] x 5". This Talent may be used once per round (or scene).
- [Treasure Hunter A] ● <<Radiant Treasure>>
- Timing : Unique
- Range : Combat Zone
- Target : 1#
- Cost : [1]
- *Fill a treasure with spiritual power and throw it to an ally, granting all of its spirit energy to them.*
- Unique Effect. Use on Damage Calculation. <<Survival>> Required. The user may expend 1 [Material] to gain a modifier to [Rank] equal to +"[Potency of the expended Material]". This Talent may be used once per round (or scene).
- [Treasure Hunter A] ◎ <<Greatest Treasure>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You've collected a huge number of treasures throughout your adventures and stored them in your spirit barrier.*
- Passive Effect. Change the effect of the [Material] acquired via <<Mysterious Treasure>> to [Material / Name: Legendary Treasure / PD+3: 1000G (Potency: 3)]. Also, the target may use <<Mysterious Treasure>> as though it were [Cost: E].
- [Treasure Hunter A] ◎ <<Master Adventurer>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *Your many adventures as a treasure hunter have endowed you with extreme physical abilities.*
- Passive Effect. When using [Timing: Attack] Style Talents, the target gains +1 [Rank] at [Damage Calculation]. Additionally, the target may create one additional [Material] when using <<Mysterious Treasure>>.
- [Treasure Hunter A] <<Siege Breaker>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *After preparing for an attack, moving, or using an item, use a physical technique to breakaway.*
- Passive Effect. After spending [Timing: Prep], the target [Installs] themselves anywhere within 2 Sq. of their current square.
- [Treasure Hunter A] ● <<Continuous Leaps>>
- Timing : Unique
- Range : Combat Zone
- Target : 1#
- Cost : [E]
- *Jump repeatedly to bypass enemies and move a long distance in the blink of an eye.*
- The user makes an [Appearance Check / TN: 15] (Pomanders cannot be used). On a success, the user may [Install] themselves into a square that will be [Engaged] with a [Mononoke] in the [Combat Zone]. This Talent may be used once per combat (or scene).
- [Treasure Hunter A] ● <<High Spirits>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- *Uplift your spirit while launching an attack in order to project both your inner courage, and spirit energy.*
- Use on Active Check. The target gains +2 to the [Check]. Additionally, the user gains 1 [Overflow]. This Talent may be used once per combat (or scene).
- [Treasure Hunter A] ● <<Demon and God Dissection>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- *Uplift your spirit while launching an attack in order to project both your inner courage, and spirit energy.*
- Unique Effect. <<Intuitive Grasp>> required. Use before or after the target acquires [Materials]. When the target obtains [Materials] from a [Mononoke], add +2 to the roll. This Talent may be used once per combat (or scene).
- [Treasure Hunter A] ● <<Curse Perception>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [1]
- *Instantly detect the existence of nearby distortions and the trajectory of special attacks.*
- Passive Effect. Use when performing {Luck} or {Insight} checks. The target gains a +5 modifier to the [Result] of {Luck} or {Insight} checks. This Talent may be used once per round (or scene).
- [Treasure Hunter A] ◎ <<Motion Mastery>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You've improved your efficiency and become extremely skilled in physical techniques and arts through your experiences as a treasure hunter.*
- Passive Effect. When using [Timing: Prep] Style Talents, the target may treat them as though one portion of the [Cost] has already been paid. Additionally, the target may use <<Mysterious Treasure>> one additional time per round.
- [Treasure Hunter A] ◎ <<Peerless Accuracy>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By eliminating every wasted move, you can unleash physical attacks with unerring accuracy.*
- Passive Effect. When using [Style: Treasure Hunter / Timing: Attack] Talents, the target may treat them as though one portion of the [Cost] has already been paid.
- --------------------------------------------------------------------------------
- TYPE B
- This type is excellent at magical attacks and defense. There are no limits on using [Treasure Hunter: Type B] Talents.
- --------------------------------------------------------------------------------
- [Treasure Hunter B] ※ <<Legendary Treasure>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [Steps]
- *You pull a legendary treasure from your spirit barrier in preparation for combat.*
- Unique Effect. Use at Any Time during [Combat]. The target immediately acquires and [Stores] one [Material / Name: Relic / MD+2: 1000G (Potency: 2)]. All materials acquired through <<Legendary Treasure>> are destroyed at the end of combat. This Talent may be used once per round, but cannot be used [Out of Combat].
- [Treasure Hunter B] <<Treasure Sorcery>>
- Timing : Attack
- Range : 8 Sq.
- Target : 1#
- Cost : [E]
- *Utilizing a special magic that uses a spiritual treasure as a power source, you perform a magic attack that is especially effective on mononoke.*
- Inflict [Rank: 2] [Magical Damage] on the target (Resist Halves). Additionally, if the target is a non-Boss [Mononoke], the user can expend 1 [Material] to gain a +10 modifier at [Damage Calculation].
- [Treasure Hunter B] <<Treasure Ritual>>
- Timing : Attack
- Range : 8 Sq.
- Target : 1#
- Cost : [E, 1]
- *You perform an attack that is especially dangerous to peculiar supernatural beings by using a treasure as a power source.*
- Inflict [Rank: 3] [Magical Damage] on the target (Resist Halves). Additionally, if the target is a [Boss], the user can expend 1 [Material] to gain a +10 modifier at [Damage Calculation].
- [Treasure Hunter B] <<Identification>>
- Timing : Unique
- Range : Combat Zone
- Target : 1#
- Cost : [E]
- *Utilizing your knowledge and experience, you immediately discern what kind of being has appeared.*
- Unique Effect. Use at any time. The target may perform [Maneuver: Identify ({Intellect} check)].
- [Treasure Hunter B] <<Discordant Treasure>>
- Timing : Unique
- Range : Combat Zone
- Target : 1#
- Cost : [1]
- *Fill a treasure with an excessive amount of spiritual energy and detonate it near an opponent in order to interfere with their actions.*
- Use On Check. The user expends 1 [Material], then the target gains a -[Potency of the expended Material] modifier to the result of that check. This Talent is usable once per round (or scene).
- [Treasure Hunter B <<Treasure's Blessing>>
- Timing : Unique
- Range : Combat Zone
- Target : 1#
- Cost : [1]
- *Transform a treasure into a spiritual shield in order to protect an ally.*
- Use on Damage Reduction. The user may expend 1 [Material] to gain a modifier to [Armor] and [Barrier] equal to +"[Potency of the expended Material] x 5". This Talent may be used once per round (or scene).
- [Treasure Hunter B] <<Tracking Proficiency>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You can identify various treasures based on your experiences, rather than actual knowledge.*
- Passive Effect. The target gains a +2 modifier to {Initiative}. Also, the target may substitute {Intellect} in place of {Agility} when making [Tracking] checks, treating the result of the former as though it were the latter.
- [Treasure Hunter B] <<Plunderer>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *Your skills as a treasure hunter enable you to increase your probability of acquiring materials.*
- Passive Effect. The target gains a +1 modifier to [Active Checks]. Also, whenever the target acquires [Materials] from a [Mononoke], they gain a +1 modifier to the acquisition roll.
- [Treasure Hunter B] ● <<Pillaging Spell>>
- Timing : Attack
- Range : 5 Sq.
- Target : 1#
- Cost : [Steps]
- *A special spell that strips an opponent of their materials.*
- Magical Attack. Inflict [Rank: 4] [Magical Damage] on the target (Resist Halves). When the target that failed their [Reactive Check] is an NPC with [Materials], the user immediately rolls 2d6 to obtain [Materials] from them (If the target has been changed to 2 or more, select any 1 NPC to obtain [Materials] from). Note that this has no effect on the amount of materials the user receives after the battle. This Talent may be used once per combat (or scene).
- [Treasure Hunter B] ● <<Treasure of Life>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- *The moment you're injured, you trigger a regenerative effect using the power of a treasure to heal your wounds.*
- Use on Damage Reduction. <<Tracking Proficiency>> Required. The user expends 1 [Material], then [Recovers] HP equal to "[Potency of the expended Material] x 10". This Talent may be used once per combat (or scene).
- [Treasure Hunter B] ● <<Treasure Extension>>
- Timing : Unique
- Range : Combat Zone
- Target : 1#
- Cost : [1]
- *By expending all of the energy in a treasure, you forcibly extend the range of a technique.*
- Use on Active Check. The user may expend 1 [Material] to gain a modifier to [Range] equal to +"[Potency of the expended Material]" (If [Engaged], it becomes 2 Sq.; if [Charge 2 Sq] it becomes [Charge 4 Sq]). This Talent may be used once per round (or scene).
- [Treasure Hunter B] ● <<Treasure Expansion>>
- Timing : Unique
- Range : Combat Zone
- Target : 1#
- Cost : [1]
- *By expending all of the energy in a treasure, you forcibly expand the scope of a technique.*
- Use when the target declares a talent. The user may expend 1 [Material] to gain a modifier to [Target] equal to +"[Potency of the expended Material]". This talent has no effects on [Target: Area / Combat Zone]. This Talent may be used once per round (or scene).
- [Treasure Hunter B] ◎ <<Phantom Treasure>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You are an expert at using treasures you previously obtained in your adventures.*
- Passive Effect. Change the effect of the [Material] acquired via <<Legendary Treasure>> to [Material / Name: Legendary Relic / MD+3: 1000G (Potency: 3)]. Also, the target may use <<Legendary Treasure>> as though it were [Cost: O].
- [Treasure Hunter B] ◎ <<Treasure Master>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *Your many adventures as a treasure hunter have endowed you with extreme physical abilities.*
- Passive Effect. The target gains a +7 modifier to {Initiative}. Additionally, the target may create one additional [Material] when using <<Legendary Treasure>>.
- [Treasure Hunter B] <<Emergency Withdrawal>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [1]
- *You are extremely talented at keeping track of your location in a sanctum, and can withdraw to another point in the case of emergency.*
- Unique Effect. Use on an [Appearance Check]. The target succeeds at the [Appearance Check] regardless of the outcome of their [Roll]. Also, if used during [Sanctum Purge], all PCs may, when performing "Change Area," move to any [Area] where "Resolved" has been checked off. This Talent may be used twice per session.
- [Treasure Hunter B] ● <<Mystic Treasure>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- *Utilizing a unique technique, you pull a large amount of power from a treasure and double your own attack power.*
- Use on Damage Calculation. The user may expend 1 [Material] to gain a modifier to magic [Damage Calculation] equal to +"[Potency of the expended Material] x 10. This Talent may be used once per combat (or scene).
- [Treasure Hunter B] ● <<Breakthrough>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- *You utilize your experience as a treasure hunter to present an effective solution to a difficult problem.*
- Unique Effect. Use at any time while [Out of Combat]. The target value to [Destroy] a [Distortion] or [Sanctum Event] is reduced by 5. This Talent may be used once per scene.
- [Treasure Hunter B] ● <<Material Expertise>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You possess excellent knowledge of harvesting materials from curses.*
- Passive Effect. The target gains a +5 modifier to [Magic Damage]. Additionally, when rolling to acquire randomly-generated [Materials] (→Core p327), treat the outcome of "Determine X" as though it is a "9" or higher."
- [Treasure Hunter B] ● <<Treasure Memory>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *Using special magic, you draw out the thoughts and memories that reside within treasure, and, using it as a catalyst, expand its influence over a wide area.*
- Passive Effect. The target gains a +5 modifier to {HP}. In addition, the target can perform the action "Use Material"(→Core p326) as [Timing: Unique / Effect Class: Use at Any Time / Range: Combat Zone / Target: Combat Zone].
- [Treasure Hunter B] ◎ <<Treasure Sublimation>>
- Timing : Unique
- Range : Combat Zone
- Target : 1#
- Cost : [1]
- *You transform a treasure into pure spirit energy and then transfer it into an ally.*
- Unique Effect. Use at Any Time. The user expends 1 [Material], then the target gains [Overflow] equal [Potency of the expended Material]. This Talent may be used once per session.
- [Treasure Hunter B] ◎ <<Sleight of Hand>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You demonstrate amazing dexterity via the skills you've cultivated as a treasure hunter.*
- Passive Effect. The target may use [Style: Treasure Hunter / Cost: 1] Style Talents as though they were [Cost: O]. Additionally, the target may use <<Legendary Treasure>> one additional time per round.
- ================================================================================
- Super God Evolve -- Enigmatic (Style) [XXXJ]
- ================================================================================
- Characters with this Style as their Main are able to [Equip] [Items] with [Restrict: Arcane] and [Restrict:Enigmatic].
- ACC EVA CNJ RES INS PD MD INI HP
- +-----+-----+-----+-----+-----+-----+-----+-----+-----+
- | 0 | 1 | 0 | 1 | 0 | 3 | 3 | 4 | 41 |
- +-----+-----+-----+-----+-----+-----+-----+-----+-----+
- Combat Modifiers (When Main)
- Those who bear the shards of divine weapons such as crystals and spirit mirrors that once reflected the images of the gods are granted the power of "Divine Workers" - the Style known as [Enigmatic].
- Those who have gained the Style of [Enigmatic] are able to use the magical art of "Eulogia", drawing various divinities into their bodies and controlling their power at will. When using this technique, a huge apparition of divinity appears behind them, visible even to the general public.
- In other words, they are literal divinities, prophets, and shamans who deliver oracles, and are chosen by the gods.
- --------------------------------------------------------------------------------
- TYPE A
- This type is excellent at magical attacks and strengthening. There are no limits on using [Enigmatic: Type A] Talents.
- --------------------------------------------------------------------------------
- [Enigmatic A] ※ <<Divine Descent>>
- Timing : Start
- Range : User
- Target : User
- Cost : [6]
- *You learn the principle technique of divine workers, which allows a deity to manifest itself in your presence and bolster your combat ability.*
- Unique Effect. For the rest of combat, the target gains +3 modifier to [Damage Calculation]. This Talent does not spend [Start].
- [Enigmatic A] <<Divine Explosion>>
- Timing : Attack
- Range : 7 Sq.
- Target : 1#
- Cost : [Doubles]
- *The deity itself launches an attack.*
- Magical Attack. Inflict [Rank: 2] [Magical Damage] (Resist [Halves]). While the user is under the effect of ※ <<Divine Descent>>, instead inflict [Rank: 3] [Magical Damage] (Resist [Halves]).
- [Enigmatic A] <<Divinity Change>>
- Timing : Start
- Range : User
- Target : User
- Cost : [6]
- *You have learned how to call on a variety of deities, and reacting to the situation, you call forth one that is the natural enemy of your opponent.*
- Unique Effect. This Talent may only be used while under the effect of ※ <<Divine Descent>>. For the rest of combat, the target bestows one of [Element: Fire - Cold - Shock] to their [Damage].
- [Enigmatic A] <<Divine Prayer>>
- Timing : Prep
- Range : User
- Target : User
- Cost : None
- *You offer a prayer to your deity in order to receive various benefits.*
- Unique Effect. This Talent may only be used while under the effect of ※ <<Divine Descent>>. The target gains the effect of either ① or ②.
- ①: The target [Recovers] 5 {HP}.
- ②: The target [Installs] up to 2 Sq away.
- [Enigmatic A] <<Divine Expansion>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [E]
- *By drawing power from your deity, you temporarily boost the effective range of your technique.*
- Use when the target declares a Talent. The target increases the [Target] of a [Timing: Attack] Talent by 2# (If [Area - Combat Zone], this has no effect). This Talent may be used once per round.
- [Enigmatic A] <<Divine Wave>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [O]
- *At the moment you are hit by an attack, your deity releases its spiritual power and blasts the attacker away.*
- Use on Damage Reduction. The target rolls 1d6, and then [Installs] [Range: 7 Sq / Target: 1#] who inflicted damage on the target a number of squares away equal to the result of the roll. This Talent may be used once per round (or scene).
- [Enigmatic A] <<Giant Manifestation>>
- Timing : Unique
- Range : Engaged
- Target : Area
- Cost : [Steps]
- *Your deity temporarily becomes giant and releases a burst of spiritual power, blasting away enemies that were nearby.*
- Unique Effect. Use at Any Time. The users [Installs] the target up to 2 Sq away, then the target loses 2d6 {HP}. This Talent may be used once per round (or scene).
- [Enigmatic A] <<Divine Strengthening>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You are further empowered by the deity that has manifested itself upon you.*
- Passive Effect. While under the effect of ※ <<Divine Descent>>, the target gains a +2 modifier to [Damage Calculation (for a total of +5). Additionally, when the target uses a [Timing: Prep] Talent while under the effect of ※ <<Divine Descent>>, gain +1 [Rank] until [Timing: End] of the current round.
- [Enigmatic A] ● <<Legendary Divinity>>
- Timing : Attack
- Range : 5 Sq.
- Target : Area
- Cost : [6, 6, 6]
- *A secret technique of divine workers that reproduces the authority of your deity in a concentrated area.*
- Magical Attack. Inflict [Rank: 5] [Magical Damage] (resist [Halves]). While under the effect of ※ <<Divine Descent>>, increase the [Magical Damage] by +[Any one of user's {Main Stats}]. This Talent may be used once per round (or scene).
- [Enigmatic A] ● <<Divine Shackles>>
- Timing : Unique
- Range : Combat Zone
- Target : 1#
- Cost : [6]
- *By harnessing the power of your deity, you temporarily bind a target's movement.*
- Unique Effect. Use when the target declares a [Move Action]. Change the [Speed] of the [Move Action] to 1 Sq, and the target loses 1d6 {HP}. This Talent may be used once per round (or scene).
- [Enigmatic A] ● <<Full-Power Divinity>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [6]
- *Temporarily drawing a vast amount of spiritual power from your deity, you dramatically boost the power of a technique.*
- Use on Damage Calculation. The target gains a +[Any one of the user's {Main Stats}] modifier to [Damage]. This Talent may not apply to [Weapon Attacks], and may be used once per round.
- [Enigmatic A] ● <<Divine Connection>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- *You rapidly circulate spiritual power received directly from your deity.*
- Unique Effect. Use at Any Time. The target changes all "1" and "2" [Spirit Dice] to "6". This Talent may be used once per round.
- [Enigmatic A] ◎ <<Ultimate Divine Wisdom>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By receiving magical training from your deity, you become skilled at handling specifical magical arts.*
- Passive Effect. <<Divine Connection>> Required. The target may use [Group: Arcane / Timing: Unique / Cost: X] Talents as though one portion of the [Cost] was already paid.
- [Enigmatic A] ◎ <<Advent>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By perfectly combining the soul of your deity with your own body, you gain mastery over certain techniques.*
- Passive Effect. The target may use [Timing: Start] Talents as though one portion of the cost was already paid.
- [Enigmatic A] <<Divine Power>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [E]
- *By borrowing spiritual power from your deity, you improve the accuracy of your attacks.*
- Use on Active check. The target gains a +1 modifier to the check. This Talent may be used once per round.
- [Enigmatic A] ● <<Regalia Inclusion>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By containing your deity entirely within your regalia, it continually outputs massive power.*
- Passive Effect. The target gains a +5 modifier to {HP}, and while under the effect of ※ <<Divine Descent>>, the target gains a +5 modifier to [Physical Damage].
- [Enigmatic A] ● <<Permanent Descent>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By internalizing your descended deity completely within your body, you can draw power from them at any time.*
- Passive Effect. While under the effect of ※ <<Divine Descent>>, the target gains a +5 modifier to {Initiative} and [Magical Damage].
- [Enigmatic A] ● <<Contract With The Gods>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By forging a contract with many deities, you gain incredible vitality and spiritual power.*
- Passive Effect. The target gains a +10 modifier to {HP}. Additionally, the target adds [Wind - Magnet - Phantom] to the list of [Elements] they can bestow with <<Divinity Change>>.
- [Enigmatic A] ● <<Higher Deity Contract>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By forging a contract with a high-ranking deity, you gain tremendous combat ability.*
- Passive Effect. While under the effect of ※ <<Divine Descent>>, the target gains a +5 modifier to [Damage Calculation]. Additionally, the target adds [Light - Toxin] to the list of [Elements] they can bestow with <<Divinity Change>>.
- [Enigmatic A] ◎ <<Divine Union>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *Each time you unite with your deity, you temporarily become a pseudo-leyline and overflow with spiritual power you can manipulate at will.*
- Passive Effect. The target gains a +10 modifier to {HP}. Additionally, the target may add or subtract 1 from the value of two [Spirit Dice] when using either ※ <<Divine Descent>> or <<Divinity Change>> (May not go above 6 or below 1).
- [Enigmatic A] ◎ <<Second Coming>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By amplifying your power at calling down the divine, it near-perfectly reproduces the divine authority possessed by your deity.*
- Passive Effect. When the target uses <<Legendary Divinity>>, after performing [Influence], the target treats the highest value die applied at [Damage Calculation] as though it were a "7" (Even if the result is "4", it is treated as though it is "7", such that [Rank: 4] would mean the damage would be 7 * 4 = 28).
- --------------------------------------------------------------------------------
- TYPE B
- This type is excellent at attacking and supporting. There are no limits on using [Enigmatic: Type B] Talents.
- --------------------------------------------------------------------------------
- [Enigmatic B] ※ <<Divine Possession>>
- Timing : Start
- Range : User
- Target : User
- Cost : [6]
- *You learn the principle technique of divine workers, which allows a deity of your choosing to possess you while rejecting the influence of its spiritual power.*
- Unique Effect. For the rest of combat, the target reduces [Damage] by 3. This Talent does not spend [Timing: Start].
- [Enigmatic B] <<Possession Change>>
- Timing : Start
- Range : User
- Target : User
- Cost : [Steps]
- *You learn the secret of being possessed by various deities, and depending on the situation, you are able to call upon a suitable deity.*
- Unique Effect. This Talent may only be used while under the effect of ※ <<Divine Possession>>. The target chooses one of [Element: Fire - Cold - Shock], and for the rest of combat, [Halves] [Damage] they take from that [Element].
- [Enigmatic B] <<Divine Transfer>>
- Timing : Prep
- Range : User
- Target : User
- Cost : [E]
- *With the help of your possessed deity, you temporarily take on a spirit-life form to pass through space.*
- Unique Effect. The target [Installs] up to 4 Sq away from their current square.
- [Enigmatic B] <<Divine Healing>>
- Timing : Attack
- Range : 7 Sq.
- Target : 1#
- Cost : [Steps]
- *With the help of your possessed deity, you rapidly heal the injured.*
- Magical Attack. The target [Recovers] {HP} equal to [Rank: 2] [Magical Damage].
- [Enigmatic B] <<Resurrection>>
- Timing : Attack
- Range : Combat Zone
- Target : 1#
- Cost : [Doubles]
- *With the power of your possessed deity, you revive an unconscious ally.*
- Magical Attack. Remove the target's [Shift: Downed] and set their {HP} to 1. The target may refuse this effect.
- [Enigmatic B] <<Divine Protection>>
- Timing : Defense
- Range : 5 Sq.
- Target : 1#
- Cost : [6]
- *Your deity extends a hand or wields a weapon to shield allies from attacks.*
- Use on Damage Reduction. The user receives the [Damage] and other effects instead of the target. Treat this [Damage] as though a {Resist} check had failed. This Talent has no effect on [Target: Area - Combat Zone].
- [Enigmatic B] <<Divine Embrace>>
- Timing : Unique
- Range : Combat Zone
- Target : 1#
- Cost : [Doubles]
- *Your deity grows to a gigantic size to intercept attacks as if embracing them.*
- Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#], and the user takes the [Damage]. Treat this [Damage] as though a {Resist} check had failed. This Talent may be used once per round (or scene).
- [Enigmatic B] <<Divine Enhancement>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *Further strengthen the power from your possession.*
- While the target is under the effect of ※ <<Divine Possession>>, reduce [Damage] by 2 (toal -5), and when the target uses a [Timing: Prep] Talent while under the effect of ※ <<Divine Possession>>, they gain a +5 modifier to [Armor] until [Timing: End] of the current round.
- [Enigmatic B] ● <<Divine Splendor>>
- Timing : Unique
- Range : Combat Zone
- Target : 1#
- Cost : [Steps]
- *You entrust yourself to the deity and react to your opponent with an appropriate technique.*
- Use when the target declares a Talent. Use one [Timing: Attack] Talent that does not deal [Damage] as though the [Cost] had already been paid. This Talent may be used once per round (or scene).
- [Enigmatic B] ● <<Divine Counter>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [6]
- *You make a prayer to your deity in advance, and it counters semi-automatically.*
- Use on Damage Reduction. The target makes x1 [Weapon Attack]. This Talent may be used once per round (or scene).
- [Enigmatic B] ● <<Divine Regeneration>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [6]
- *Upon being wounded, you immediately regenerate the damage using spiritual power from your deity.*
- Use on Damage Reduction. The target [Recovers] 20 {HP}. This Talent may be used once per round (or scene).
- [Enigmatic B] ● <<Divine Defense>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [6]
- *Your deity instantly enlarges and takes a defensive stance, halving the power of incoming attacks.*
- Use on Damage Reduction. The target [Halves] [Damage] they take.
- [Enigmatic B] ◎ <<Inner Divinity>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You maintain the possession indefinitely within your body, facilitating the use of your deity's power.*
- Passive Effect. The target gains a +5 modifier to {HP}. Additionally, the target may use ※ <<Divine Possession>>, <<Possession Change>>, and <<Divine Protection>> as though one portion of the cost had already been paid.
- [Enigmatic B] ◎ <<World Soul>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By turning yourself into a pseudo-leyline, you raise the rank of your deity by a level.*
- Passive Effect. The target gains a +10 modifier to {HP}. Additionally, while the target is under the effect of ※ <<Divine Possession>>, they reduce [Damage] by 5.
- [Enigmatic B] <<Breath of the Divine>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You have greater spirituality by sharing your spirit energy with your deity.*
- Passive Effect. The target gains a +5 modifier to {HP} and to the [Recovery] effects of Talents.
- [Enigmatic B] ● <<Divine Offering>>
- Timing : Attack
- Range : Combat Zone
- Target : Combat Zone
- Cost : [6, 6]
- *You heal all the injured within the area by making an offering to your deity and replicating its miracles.*
- Magical Attack. <<Breath of the Divine>> Required. The target [Recovers] {HP} equal to [Rank: 3] [Magical Damage]. This Talent may be used once per round (or scene).
- [Enigmatic B] ● <<Divine Harmony>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You harmonize with the ambient spirit energy that exists around you, ensuring you always have a supply of spirit energy.*
- Passive Effect. The target gains a +5 modifier to {HP}. Additionally, when calculating their {HP}, the target calculates using "[World Influence LV] x5" instead of "[World Influence LV] x3".
- [Enigmatic B] ● <<War God Possession>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By studying the art of the gods, you can draw on the possession of a deity of war with powerful combat skill.*
- Passive Effect. The target reduces [Physical Damage] by 3. Additionally, the target adds [Wind - Magnet - Phantom] to the list of [Elements] they can bestow with <<Possession Change>>.
- [Enigmatic B] ● <<Miracle God Possession>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By studying the art of the gods, you can draw on the possession of a wish-granting deity that has mastered terrifying magical power.*
- Passive Effect. The target reduces [Magical Damage] by 3. Additionally, the target adds [Light - Toxin] to the list of [Elements] they can bestow with <<Possession Change>>.
- [Enigmatic B] ◎ <<Divine Synthesis>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By making contracts with various deities and integrating their power into your own body and soul, you always have access to enormous reserves of spirit energy.*
- Passive Effect. <<Inner Divinity>> Required. The target gains a +5 modifier to {HP}. Additionally, the target may use [Timing: Start] Style Talents as though one portion of the cost had already been paid.
- [Enigmatic B] ◎ <<Always Possessed>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By further strengthening your art of possession, it remains in effect permanently and you always have access to great spiritual power and vitality.*
- Passive Effect. <<World Soul>> Required. The target gains a +10 modifier to {HP}. Additionally, the target may use [Style: Enigmatic / Timing: Unique / Cost: X] Talents with the effect "This Talent may be used once per round", one additional time per round.
- ================================================================================
- Super God Evolve -- Items: Weapons [XXXK]
- ================================================================================
- ------------------------
- Form: Sword [XXXK-1]
- ------------------------
- Kopis
- Restrict : None
- Mode : One Hand
- ACC : None
- PD : +3
- INIT : None
- Cost : 1100G
- [Form: Sword / Range: Engaged / Target: 1#]. *An artificial regalia used in ancient greece. Light and easy to handle.*
- While [Equipped], once per combat when making a [Physical Attack], gain +1 [Physical Rank].
- Exoskeleton Sword
- Restrict : Adapter
- Mode : Switch Hand
- ACC : None
- PD : +5 / +6
- INIT : -2 / -1
- Cost : 1500G
- [Form: Sword / Range: Engaged / Target: 1#]. *A sword-class artificial regalia manufactured from the exoskeleton of a monstrous insect. When wielded by an Adapter, it will twitch as though still alive.*
- While [Equipped], once per round, change the [Range] of a [Physical Attack] to [4 Sq].
- Thought Sword
- Restrict : Esper
- Mode : Two Hand
- ACC : None
- PD : +6
- INIT : -2
- Cost : 1500G
- [Form: Sword / Range: Engaged / Target: 1#]. *A longsword that contains various thoughts. By reading these thoughts, it is possible to replicate the techniques.*
- While [Equipped], once per combat when making a [Physical Attack], gain +2 [Physical Rank].
- Old Ki Blade
- Restrict : Aura Breaker
- Mode : Two Hand
- ACC : None
- PD : +7
- INIT : -3
- Cost : 1500G
- [Form: Sword / Range: Engaged / Target: 1#]. *An old sword that has been modified to increase the penetrating power of ki.*
- While [Equipped], once per session when making a [Physical Attack], gain +2 [Physical Rank].
- Adamant Knife
- Restrict : Treasure Hunter
- Mode : One Hand
- ACC : None
- PD : +5
- INIT : +1
- Cost : 2250G
- [Form: Sword / Range: Engaged / Target: 1#]. *A survival knife artificial regalia forged from a slightly blue mysterious metal.*
- While [Equipped], increase [Physical Damage] to non-[Boss] [Mononoke] by 5.
- Unsigned Spirit Sword
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +7
- INIT : -2
- Cost : 2250G
- [Form: Sword / Range: Engaged / Target: 1#]. *An artificial regalia sword with a powerful spirit energy within.*
- While [Equipped], when making a [Physical Attack] against [Class: Undead], gain +1 [Physical Rank].
- Peach Sword
- Restrict : None
- Mode : Switch Hand
- ACC : +1
- PD : +4 / +5
- INIT : -1 / None
- Cost : 3400G
- [Form: Sword / Range: Engaged / Target: 1#]. *A sword made from the wood of a peach tree used in Taoism. It has great spiritual power against evil.*
- While [Equipped], when making a [Physical Attack] against [Class: Undead], gain +1 [Physical Rank].
- Yatagan
- Restrict : Martial / Utility
- Mode : Switch Hand
- ACC : None
- PD : +5 / +6
- INIT : None / +1
- Cost : 3400G
- [Form: Sword / Range: Engaged / Target: 1#]. *An artificial regalia based on the single-edged swords used by the Ottoman Empire. It has great cutting ability.*
- While [Equipped], the [Target] of the user's [Physical Attack] reduces [Armor] by 3 (to a minimum of 0).
- Talwar
- Restrict : Martial
- Mode : Switch Hand
- ACC : +1
- PD : +7 / +8
- INIT : None / +1
- Cost : 5000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A type of saber used in the Middle-East. The blade is made of damascus steel, and shines with spirit energy.*
- While [Equipped], once per combat when making a [Physical Attack], the [Target] [Halves] their [Armor].
- Demon Spirit Sword
- Restrict : Martial
- Mode : Switch Hand
- ACC : +1
- PD : +8 / +9
- INIT : -1 / None
- Cost : 5000G
- [Form: Sword / Range: Engaged / Target: 1#]. *An old sword that possesses magical power converted into an artificial regalia. There is a slight miasma radiating from the blade.*
- While [Equipped], increase [Physical Damage] against [Mononoke] by 5.
- Battle Sun
- Restrict : Martial
- Mode : Switch Hand
- ACC : None
- PD : +10 / +11
- INIT : None / +1
- Cost : 8000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A circular shield with a sharp blade around the whole edge. By rotating the blade, it can be used as both a shield and a weapon.*
- While [Equipped], gain +4 to [Armor] and [Barrier].
- Shinsen's Peach Sword
- Restrict : None
- Mode : Switch Hand
- ACC : +1
- PD : +11 / +12
- INIT : None / +1
- Cost : 8000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A peach wood sword carved from a tree that blooms within sacred ground. It has a great spiritual power for dispelling evil.*
- While [Equipped], when making a [Physical Attack] against [Class: Undead - Chaos], gain +1 [Physical Rank].
- Koryuu Kagemitsu
- Restrict : Martial
- Mode : Switch Hand
- ACC : +1
- PD : +12 / +13
- INIT : -1 / None
- Cost : 8000G
- [Form: Sword / Range: Engaged / Target: 1#]. *An artificial regalia based on the sword of famous military commander Kusunoki Masashige. *
- While [Equipped], once per round, increase the [Target] of an [Attack Action] by 1#.
- Zulfiqar
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +13
- INIT : +1
- Cost : 8000G
- [Form: Sword / Range: Engaged / Target: 1#]. *An artificial regalia in the form of a half-moon sword with two tips, made in the image of a legendary Arabic holy sword.*
- While [Equipped], once per combat after succeeding at an {Accuracy} check, roll 1d6, and on any result other than a "1" or "2", gain +20 [Physical Damage] against [Mononoke].
- Otherworldly Greatsword
- Restrict : Marebito
- Mode : Two Hand
- ACC : +1
- PD : +11
- INIT : +1
- Cost : 8000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A sword from another world with a gigantic blade.*
- While [Equipped], once per round, change the [Range] of a [Timing: Attack] Talent to [Combat Zone].
- Tochigami Tachi
- Restrict : Hanyou / Divine Soul
- Mode : Switch Hand
- ACC : +1
- PD : +10 / +11
- INIT : None / +1
- Cost : 8000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A sword forged by a god of the land.*
- While [Equipped], increase [Damage] to non-[Boss] [Mononoke] by 10.
- Spirit Power Greatsword
- Restrict : Heroic Spirit /Divine Soul
- Mode : Two Hand
- ACC : +1
- PD : +12
- INIT : None
- Cost : 8000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A large sword with interwoven spiritual power.*
- While [Equipped], once per session when making a [Physical Attack], gain +15 [Physical Damage].
- Modified High Frequency Blade
- Restrict : Cyborg
- Mode : Switch Hand
- ACC : None
- PD : +11 / +12
- INIT : +1 / +2
- Cost : 8000G
- [Form: Sword / Range: Engaged / Target: 1#]. *An extremely high-quality high-frequency blade.*
- While [Equipped], the target of the user's [Physical Attack] reduces [Armor] by 5 (to a minimum of 0).
- Godeye Sword
- Restrict : Demon-Eyed
- Mode : Switch Hand
- ACC : None
- PD : +12 / +13
- INIT : None / +1
- Cost : 8000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A sword with a god-eye design on the blade.*
- While [Equipped], when using [Race: Demon-Eyed / Timing: Attack] Talents, gain +1 [Rank].
- Zohar Blade
- Restrict : Esper
- Mode : Two Hand
- ACC : +1
- PD : +13
- INIT : None
- Cost : 10000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A sword for Espers made of a material that is easy to manipulate with thought. When concentrated on, the blade glows.*
- While [Equipped], gain +5 to the [Damage Calculation] of [Race: Esper / Timing: Attack] Talents.
- Magic Ground Stone Sword
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +14
- INIT : None
- Cost : 10000G
- [Form: Sword / Range: Engaged / Target: 1#] *After carving out a sacred stone, it is crafted into an artificial regalia in the form of a sword. Despite its appearance, it is extremely tough.*
- While [Equipped], gain +5 [Barrier].
- Super Shell Longsword
- Restrict : Adapter
- Mode : Two Hand
- ACC : None
- PD : +13
- INIT : +2
- Cost : 10000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A large sword for Adapters manufactured out of the shell of a high-ranking monster.*
- While [Equipped], gain +3 [Armor] and [Barrier].
- Ulfberht
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +14
- INIT : None
- Cost : 12000G
- [Form: Sword / Range: Engaged / Target: 1#]. *The sword of the vikings. It has a high carbon content, giving it incredible power.*
- While [Equipped], when making a [Physical Attack] against [Class: Humanoid - Undead], gain +1 [Physical Rank].
- Seven-Branched Sword of the Leyline
- Restrict : Hanyou / Divine Soul
- Mode : Switch Hand
- ACC : +1
- PD : +13 / +14
- INIT : +1 / +2
- Cost : 12000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A powerful seven-branched sword used to maintain leylines.*
- While [Equipped], increase [Damage] to non-[Boss] [Mononoke] by 20.
- Dragon God's Tachi
- Restrict : Dragon Lord
- Mode : Switch Hand
- ACC : +1
- PD : +14 / +15
- INIT : None / +1
- Cost : 12000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A sword that carries the blessing of the dragon god.*
- While [Equipped], when the user receives an [Attack Action] bestowed with [Origin Element C], reduce the [Damage] they take by 10.
- Hero's Blade
- Restrict : Marebito
- Mode : Switch Hand
- ACC : None
- PD : +14 / +15
- INIT : +2 / +3
- Cost : 12000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A powerful sword that only the heroes of another world are able to wield.*
- While [Equipped], once per round, increase [Physical Damage] against [Bosses] by 10.
- God Killing Sword
- Restrict : Scion
- Mode : Switch Hand
- ACC : None
- PD : +15 / +16
- INIT : +1 / +2
- Cost : 12000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A terrifyingly powerful sword with the ability to kill even gods.*
- While [Equipped], when making an [Attack Action] against [Class: Undead - Mythical - Chaos], gain +1 [Rank].
- Fighting Spirit-Breaking Blade
- Restrict : Aura Breaker
- Mode : Two Hand
- ACC : +1
- PD : +15
- INIT : None
- Cost : 12000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A replica of a famous sword made exclusively for Aura Breakers. The blade shines when imbued with spirit energy.*
- While [Equipped], once per combat when making a [Physical Attack], gain +2 [Physical Rank].
- Tizona Del Cid
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +15
- INIT : +1
- Cost : 15000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A replica of the sacred sword once held by the legendary hero Tizona.*
- While [Equipped], gain +5 [Barrier].
- ------------------------
- Form: Spear [XXXK-2]
- ------------------------
- Mechanical Spear
- Restrict : None
- Mode : Switch Hand
- ACC : None
- PD : +3 / +4
- INIT : -3 / -2
- Cost : 800G
- [Form: Spear / Range: Engaged / Target: 1#]. *A mechanical longspear with a telescopic shaft controlled by spirit energy.*
- While [Equipped], Change the [Range] of [Physical Attacks] to [2 Sq].
- Double Spear
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +3
- INIT : -2
- Cost : 1200G
- [Form: Spear / Range: Engaged / Target: 1#]. *An offensive longspear with tips at both ends.*
- While [Equipped], increase the [Target] of [Physical Attacks] by 1#.
- Psychic Spear
- Restrict : Esper
- Mode : Two Hand
- ACC : None
- PD : +4
- INIT : +1
- Cost : 1200G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A longspear that has been remodeled with a psychic dagger as its tip.*
- While [Equipped], increase the [Target] of [Physical Attacks] by 1#.
- Fighting Spirit Spear
- Restrict : Aura Breaker
- Mode : Two Hand
- ACC : None
- PD : +5
- INIT : -2
- Cost : 1200G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A longspear designed for use by Aura Breakers with a mechanism in the tip that increases the penetrating power of ki.*
- While [Equipped], increase the [Range] of [Physical Attacks] by [1 Sq] (If [Engaged], it becomes 2Sq. if [Charge 2 Sq] it becomes [Charge 3 Sq]).
- Exoskeleton Spear
- Restrict : Adapter
- Mode : Two Hand
- ACC : None
- PD : +6
- INIT : -3
- Cost : 1200G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A longspear manufactured using the fangs of monstrous insects.*
- While [Equipped], once per combat when making a [Physical Attack], gain +1 [Physical Rank].
- Three-Sectioned Spear
- Restrict : Martial / Utility
- Mode : Two Hand
- ACC : None
- PD : +7
- INIT : -2
- Cost : 1750G
- [Form: Spear / Range: Engaged / Target: 1#]. *A three sectioned staff with a sharpened tip. Difficult to handle.*
- While [Equipped], once per combat, the target makes x1 [Weapon Attack] after [Damage Calculation].
- Hua Qiang
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +5
- INIT : +1
- Cost : 2800G
- [Form: Spear / Range: Engaged / Target: 1#]. *A longspear with a red tuft used in Chinese martial arts.*
- While [Equipped], treat as though [Equipped] with [Unarmed], and once per round, the [Target] of a [Physical Attack] reduces their {Evasion} check by 2.
- Takape
- Restrict : None
- Mode : Switch Hand
- ACC : None
- PD : +5 / +6
- INIT : +1 / +2
- Cost : 3100G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A wooden spear used in ancient Latin America. It is made from a sacred tree, and is particularly effective when wielded against undead.*
- While [Equipped], once per round when making a [Physical Attack] against [Class: Undead - Chaos], gain +1 [Physical Rank].
- Anti-Demon Longspear
- Restrict : Martial / Utility
- Mode : Switch Hand
- ACC : None
- PD : +6 / +7
- INIT : None / +1
- Cost : 3100G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A spear handed down from the warring states era, which was converted into an artificial regalia. It has a stable power.*
- While [Equipped], increase the [Range] of [Physical Attacks] by 1 Sq. (If [Engaged], it becomes 2Sq. if [Charge 2 Sq] it becomes [Charge 3 Sq]).
- Adamant Spear
- Restrict : Treasure Hunter
- Mode : Two Hand
- ACC : None
- PD : +7
- INIT : None
- Cost : 4000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A longspear made of a mysterious metal with a slightly blue tinge. Occasionally found in ancient ruins.*
- While [Equipped], once per session when rolling for [Materials] acquired from [Mononoke], add +1 to the acquisition roll.
- Pike
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +8
- INIT : -1
- Cost : 4000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A longspear used by soldiers of the roman empire. Has impressive range.*
- While [Equipped], increase the [Range] of [Physical Attacks] by 2 Sq. (If [Engaged], it becomes 2Sq. if [Charge 2 Sq] it becomes [Charge 4 Sq]).
- Vampire Spear
- Restrict : Martial / Utility
- Mode : Switch Hand
- ACC : None
- PD : +7 / +8
- INIT : -1 / None
- Cost : 4000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A depraved spear that absorbs spiritual power and miasma, as a result of being defeated in battle.*
- While [Equipped], increase the [Range] of [Physical Attacks] by 1 Sq. (If [Engaged], it becomes 2Sq. if [Charge 2 Sq] it becomes [Charge 3 Sq]).
- Nagamaki
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +9
- INIT : -2
- Cost : 4000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *An Odachi equipped with a long handle, creating a type of polearm. It has a high crushing power and smashes through enemy armor.*
- While [Equipped], increase the [Target] of [Physical Attacks] by 1#.
- Garyou Spear
- Restrict : Martial
- Mode : Switch Hand
- ACC : None
- PD : +9 / +10
- INIT : None / +1
- Cost : 6000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A spear that drains spirit energy and has become hungry for spirit and miasma over years of combat experience.*
- While [Equipped], increase the [Range] of [Physical Attacks] by 1 Sq. (If [Engaged], it becomes 2Sq. if [Charge 2 Sq] it becomes [Charge 3 Sq]).
- Youkai Spear
- Restrict : Hanyou / Divine Soul
- Mode : Two Hand
- ACC : None
- PD : +10
- INIT : None
- Cost : 6000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *The long horn of a youkai or deity crafted into an artificial regalia in the shape of a spear.*
- While [Equipped], when making an attack against [Class: Undead - Mythical - Chaos] gain +1 [Rank].
- High Frequency Glaive
- Restrict : Cyborg
- Mode : Switch Hand
- ACC : None
- PD : +10 / +11
- INIT : -1/ None
- Cost : 6000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A naginata with the added function of sending high-frequency waves through the blade.*
- While [Equipped], the target of the user's [Physical Attack] reduces [Armor] by 5 (to a minimum of 0).
- Mountain God Killer
- Restrict : Scion
- Mode : Two Hand
- ACC : None
- PD : +11
- INIT : None
- Cost : 6000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A demon spear with the power to kill mountain gods and spirits.*
- While [Equipped], increase [Physical Damage] against [Class: Plant - Mythical] by 10.
- Saint's Spear
- Restrict : Heroic Spirit
- Mode : Two Hand
- ACC : None
- PD : +11
- INIT : None
- Cost : 6000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A divine spear that can only be equipped by a heroic spirit considered a saint.*
- While [Equipped], once per round, [Recover] 10 {HP}.
- Death's Eye Spear
- Restrict : Demon Eyed
- Mode : Switch Hand
- ACC : None
- PD : +11 / +12
- INIT : -2 / -1
- Cost : 6000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A magic spear for Demon-Eyed that allows the user to momentarily see their opponents weak points.*
- While [Equipped], once per round, the target of the user's [Physical Attack] reduces [Armor] by 10 (to a minimum of 0).
- Spirit Drinking Spear
- Restrict : Martial / Utility
- Mode : Switch Hand
- ACC : None
- PD : +9 / +10
- INIT : -1 / None
- Cost : 8500G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A Soul Eater spear that absorbs spiritual power and miasma from the surroundings by simply wielding it.*
- While [Equipped], increase the [Range] of [Physical Attacks] by 1 Sq. (If [Engaged], it becomes 2Sq. if [Charge 2 Sq] it becomes [Charge 3 Sq]).
- Cannibal Spear
- Restrict : Martial / Utility
- Mode : Switch Hand
- ACC : None
- PD : +10 / +11
- INIT : -2 / -1
- Cost : 8500G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A demonic spear that favors human flesh and spirit.*
- While [Equipped], when making an [Attack Action] against [Class: Humanoid], gain +2 [Rank].
- General's Nagamaki
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +12
- INIT : +3
- Cost : 10000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A nagamaki-type artificial regalia favored by generals. Its power is tremendous.*
- While [Equipped], increase the [Target] of [Physical Attacks] by 1#.
- Blood Spear King
- Restrict : Darkstalker
- Mode : Switch Hand
- ACC : +1
- PD : +11 / +12
- INIT : None / +1
- Cost : 10000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A bracelet that draws on the blood of the user, then ejects countless crimson spears.*
- While [Equipped], once per round, change the [Range/Target] of a [Physical Attack] to [7 Sq / 3#].
- Legendary Spear
- Restrict : Marebito
- Mode : Switch Hand
- ACC : +1
- PD : +12 / +13
- INIT : -1 / None
- Cost : 10000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A fearsome magical spear that is written in the legends of other worlds.*
- While [Equipped], once per round, change the [Range/Target] of a [Physical Attack] to [7 Sq / Area].
- Dragon God Horn
- Restrict : Dragon Lord
- Mode : Switch Hand
- ACC : None
- PD : +12 / +13
- INIT : +1 / +2
- Cost : 10000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A mighty spear carved from part of the horn of a dragon god..*
- While [Equipped], when making an [Attack Action] bestowed with [Origin Element C], gain +5 [Damage].
- Psychic Shock Spear
- Restrict : Esper
- Mode : Two Hand
- ACC : +1
- PD : +13
- INIT : None
- Cost : 10000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A longspear that turns into a bolt of lightning by concentrating on it through psychokinesis.*
- While [Equipped], bestow [Element: Shock] onto [Physical Attacks]. Additionally can be thrown as a [Ranged Weapon]. In that case, change [Form / Range / Target] to [Ranged / Combat Zone / 1#].
- Carapace Greatspear
- Restrict : Adapter
- Mode : Two Hand
- ACC : None
- PD : +14
- INIT : +1
- Cost : 10000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A spear-type artificial regalia carved from the long horns of insect gods.*
- While [Equipped], increase the [Target] of [Physical Attacks] by 2#.
- Oochidori Juumonji
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +13
- INIT : +1
- Cost : 12000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *An artificial regalia based on the famous cross spear used by Sanada Yukimura. Its combat strength is close to the real thing.*
- While [Equipped], increase the [Range] of [Physical Attacks] by 2 Sq. (If [Engaged], it becomes 2Sq. if [Charge 2 Sq] it becomes [Charge 4 Sq]).
- Fighting Spirit Bardiche
- Restrict : Aura Breaker
- Mode : Two Hand
- ACC : +1
- PD : +14
- INIT : None
- Cost : 12000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A modified bardiche designed for Aura Breakers. It has incredible power.*
- While [Equipped], once per round, the target of the user's [Physical Attack] reduces [Armor] by 10 (to a minimum of 0).
- ------------------------
- Form: Axe [XXXK-3]
- ------------------------
- Deer Horn Blade
- Restrict : None
- Mode : One Hand
- ACC : None
- PD : +3
- INIT : -2
- Cost : 600G
- [Form: Axe / Range: Engaged / Target: 1#]. *A combat weapon with a crescent-shaped blade. Also known as a crescent moon blade.*
- While [Equipped] with two [Deer Horn Blade], treat as though [Equipped] with [Unarmed].
- Gou
- Restrict : Martial / Utility
- Mode : One Hand
- ACC : -1
- PD : +4
- INIT : -1
- Cost : 1200G
- [Form: Axe / Range: Engaged / Target: 1#]. *A special chinese weapon with a hook-shaped blade*
- While [Equipped] with two [Gou], gain +2 [Armor] and [Barrier].
- Tekko Kagi
- Restrict : Martial / Utility
- Mode : One Hand
- ACC : None
- PD : +3
- INIT : None
- Cost : 1800G
- [Form: Axe / Range: Engaged / Target: 1#]. *A Tekko claw favored by ninja. Very robust.*
- While [Equipped], gain +2 to [Armor] and the result of [Maneuver: Climbing {Strength}] checks.
- Spirit Sickle
- Restrict: Martial
- Mode : Switch Hand
- ACC : None
- PD : +4 / +5
- INIT : -2 / -1
- Cost : 1800G
- [Form: Axe / Range: Engaged / Target:1# ]. *A mechanical scythe controlled by spirit energy. Foldable.*
- While [Equipped], once per combat when making a [Physical Attack], gain +1 [Physical Rank].
- Axe Saw
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +6
- INIT : -3
- Cost : 1800G
- [Form: Axe / Range: Engaged / Target: 1#]. *A mechanical battleaxe with a chainsaw-type blade.*
- While [Equipped], once per combat, the [Target] of a [Physical Attack] [Halves] their [Armor].
- Exoskeleton Claws
- Restrict : Adapter
- Mode : Two Hand
- ACC : None
- PD : +5
- INIT : -1
- Cost : 2000G
- [Form: Axe / Range: Engaged / Target: 1#]. *A bracelet made of exoskeleton. When activated by an Adapter, it deploys an exoskeleton around the wrist and hand, with huge claws at the fingertips.*
- While [Equipped], treat as though [Equipped] with [Unarmed].
- Power Hook
- Restrict : Treasure Hunter
- Mode : Switch Hand
- ACC : -1
- PD : +5 / +6
- INIT : None / -1
- Cost : 2000G
- [Form: Axe / Range: Engaged / Target: 1#]. *A wire-type artificial regalia that can fire a small, sharp hook. It is hidden in a wristwatch or bracelet. It's also possible to move by using the hook.*
- While [Equipped], by spending [Timing: Prep], [Install] up to 2 Sq away.
- Psychic Scythe
- Restrict : Esper
- Mode : Two Hand
- ACC : None
- PD : +7
- INIT : -3
- Cost : 2000G
- [Form: Axe / Range: Engaged / Target: 1#]. *A combat scythe made exclusively for Espers. It can be kept in a compact form like a baton.*
- While [Equipped], treat as thought [Equipped] with [Unarmed].
- Aura Chainsaw
- Restrict : Aura Breaker
- Mode : Two Hand
- ACC : None
- PD : +8
- INIT : -4
- Cost : 2000G
- [Form: Axe / Range: Engaged / Target: 1#]. *A chainsaw-type artificial regalia that is powered by circulating ki.*
- While [Equipped], once per round, the [Target] of the user's [Physical Attack] reduces [Armor] by 5 (To a minimum of 0).
- Red Tomahawk
- Restrict : Martial / Utility
- Mode : One Hand
- ACC : None
- PD : +5
- INIT : +1
- Cost : 2500G
- [Form: Axe / Range: Engaged / Target: 1#]. *A crimson tomahawk used by native Americans.*
- Can be thrown as a [Ranged Weapon]. In that case, change [Form / Range / Target] to [Ranged / 7 Sq. / 1#].
- Impact Axe
- Restrict : Martial
- Mode : Switch Hand
- ACC : +1
- PD : +5 / +6
- INIT : None / +1
- Cost : 3800G
- [Form: Axe / Range: Engaged / Target: 1#]. *A battleaxe with a blade on one side and a propulsion mechanism on the other. When the trigger is pulled, a propellant is sprayed.*
- While [Equipped], once per round, the [Target] of the user's [Physical Attack] reduces [Armor] by 5 (to a minimum of 0).
- Majestic Wheel
- Restrict : Martial
- Mode : One Hand
- ACC : +1
- PD : +7
- INIT : +2
- Cost : 5500G
- [Form: Axe / Range: Engaged / Target: 1#]. *An artificial regalia version of an Asian combat weapon with a handle inside a circular blade. The distinctive outer blade is known as a 'moonfang'.*
- While [Equipped], Can be thrown as a [Ranged Weapon]. In that case, change [Form / Range / Target] to [Ranged / {Strength}+2 Sq. / 1#].
- Leather Pendulum
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +8
- INIT : +4
- Cost : 5500G
- [Form: Axe / Range: 3 Sq. / Target: 1#]. *A pendulum-shaped blade used in torture devices that was converted into an artificial regalia. It can be used to attack at long range by throwing it.*
- While [Equipped], once per round, change the [Range] of a [Physical Attack] to [5 Sq].
- Stone Axe of Chaac
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +11
- INIT : +1
- Cost : 5500G
- [Form: Axe / Range: Engaged / Target: 1#]. *A stone axe made in imitation of the sacred godforged regalia said to have been possessed by the Mayan god Chaac.*
- While [Equipped], bestow one of [Element: Cold - Shock] to [Physical Attacks].
- Death Wing
- Restrict : Martial / Utility
- Mode : Two Hand
- ACC : +1
- PD : +9
- INIT : +2
- Cost : 7500G
- [Form: Axe / Range: Engaged / Target: 1#]. *A long, sharp sickle furned with a double-bladed axe along the arm.*
- While [Equipped], treat as though [Equipped] with [Unarmed].
- Godbeast Claw
- Restrict : Darkstalker
- Mode : Switch Hand
- ACC : None
- PD : +12 / +13
- INIT : None / +1
- Cost : 7500G
- [Form: Axe / Range: Engaged / Target: 1#]. *A high-ranking magic beast claw that can transform the user's arm into the arm and claw of a colossal beast. *
- While [Equipped], the user [Recovers] 5 {HP] when performing [Damage Calculation].
- Arm Saw
- Restrict : Cyborg
- Mode : Switch Hand
- ACC : None
- PD : +13 / +14
- INIT : -1 / None
- Cost : 7500G
- [Form: Axe / Range: Engaged / Target: 1#]. *A special mechanism that deploys a chainsaw from the arm or leg.*
- While [Equipped], the [Target] of the user's [Physical Attack] reduces [Armor] by 5 (to a minimum of 0).
- Fallen Angel Scythe
- Restrict : Marebito
- Mode : Two Hand
- ACC : None
- PD : +14
- INIT : None
- Cost : 7500G
- [Form: Axe / Range: Engaged / Target: 1#]. *A powerful war scythe that was carried by a fallen angel from another world.*
- While [Equipped], when making an attack against [Class: Humanoid - Undead - Mythical], gain +1 [Physical Rank].
- Wind Focus
- Restrict : Magus
- Mode : Switch Hand
- ACC : None
- PD : +14 / +15
- INIT : -2 / -1
- Cost : 7500G
- [Form: Axe / Range: 3 Sq. / Target: 1#]. *An oriental magical implement that fires a magical blade of wind by swinging it. It comes in various forms.*
- While [Equipped], bestow [Element: Wind] on [Physical Attacks]. Additionally, once per round, change the [Range/Target] of a [Physical Attack] to [5 Sq / 2#].
- Demonic Scythe
- Restrict : Hanyou
- Mode : Two Hand
- ACC : +1
- PD : +10
- INIT : +4
- Cost : 10000G
- [Form: Axe / Range: Engaged / Target: 1#]. *A scythe-type artificial regalia that has drained a lot of blood. The scythe itself is a half-mononoke, and as such, can only be handled by a Hanyou.*
- While [Equipped], increase the [Range] of [Physical Attacks] by 2 Sq. (If [Engaged], it becomes 2Sq. if [Charge 2 Sq] it becomes [Charge 4 Sq]).
- Black Godbeast Claw
- Restrict : Darkstalker
- Mode : Switch Hand
- ACC : None
- PD : +14 / +15
- INIT : None / +1
- Cost : 10000G
- [Form: Axe / Range: Engaged / Target: 1#]. *The highest rank of magic beast claw that transforms the user's arm into a bestial weapon.*
- While [Equipped], the user [Recovers] 5 {HP] when performing [Damage Calculation].
- Dragon God Claw
- Restrict : Dragon Lord
- Mode : Switch Hand
- ACC : None
- PD : +16 / +17
- INIT : -2 / -1
- Cost : 10000G
- [Form: Axe / Range: Engaged / Target: ]. *The claw of a high-ranking dragon that turns the wielder's arm into a great dragon's claw.*
- While [Equipped], when the user receives an [Attack Action] bestowed with [Origin Element C], reduce the [Damage] they take by 10.
- Sacred Power Circle
- Restrict : Martial
- Mode : One Hand
- ACC : None
- PD : +13
- INIT : +1
- Cost : 10000G
- [Form: Axe / Range: Engaged / Target: 1#]. *A high-level ring forged with metal that responds to spiritual power.*
- Can be thrown as a [Ranged Weapon]. In that case, change [Form / Range / Target] to [Ranged / {Strength}+2 Sq / 1#].
- Exorcist's Needle
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +14
- INIT : +1
- Cost : 12000G
- [Form: Axe / Range: Engaged / Target: 1#]. *A large acupuncture needle that has intense spiritual power for exterminating evil. Has a special effect on plant and mythical targets.*
- While [Equipped], when making a [Physical Attack] against [Class: Plant - Mythical], gain +2 [Physical Rank].
- Ultimate Impact
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +16
- INIT : -1
- Cost : 13000G
- [Form: Axe / Range: Engaged / Target: 1#]. *A higher version of the Impact Axe. Its propulsion and sturdiness are much greater.*
- While [Equipped], once per round, the [Target] of the user's [Physical Attack] reduces [Armor] by 10 (to a minimum of 0).
- Divine Power Circle
- Restrict : Scion
- Mode : One Hand
- ACC : +1
- PD : +14
- INIT : None
- Cost : 13000G
- [Form: Axe / Range: Engaged / Target: 1#]. *A higher level version of the Sacred Power Circle. It has incredible amounts of spiritual power, close to that of a godforged regalia.*
- Can be thrown as a [Ranged Weapon]. In that case, change [Form / Range / Target] to [Ranged / {Strength}+2 Sq / 1#].
- Garm Claw
- Restrict : Adapter
- Mode : Two Hand
- ACC : +1
- PD : +14
- INIT : None
- Cost : 13000G
- [Form: Axe / Range: Engaged / Target: 1#]. *A bracelet manufactured from the exoskeleton of an insect god. When deployed, the whole arm from the elbow to the fingertips is transformed into a gigantic claw.*
- While [Equipped], treat as though [Equipped] with [Unarmed]. Additionally, gain +5 [Armor].
- Psychic Bardiche
- Restrict : Esper
- Mode : Two Hand
- ACC : +1
- PD : +15
- INIT : -1
- Cost : 13000G
- [Form: Axe / Range: 2 Sq. / Target: 1#]. *A mechanized halberd. It is usually carried in a compact form the size of a baton, but when targeted with psychic power it will unfold and reveal a blade of psychic energy.*
- While [Equipped], the [Target] of the user's [Physical Attack] reduces [Armor] by 5 (to a minimum of 0).
- Aura Rusher
- Restrict : Aura Breaker
- Mode : Two Hand
- ACC : None
- PD : +16
- INIT : None
- Cost : 13000G
- [Form: Axe / Range: Engaged / Target: 1#]. *A gigantic battleaxe modified for use by Aura Breakers. The penetrating power of ki is incredible.*
- While [Equipped], once per combat when making a [Physical Attack], gain +2 [Physical Rank].
- ------------------------
- Form: Hammer [XXXK-4]
- ------------------------
- Stun Baton
- Restrict : Martial / Utility
- Mode : One Hand
- ACC : None
- PD : +4
- INIT : -3
- Cost : 600G
- [Form: Hammer / Range: Engaged / Target: 1#] *A telescopic baton that emits electric shocks when it strikes.*
- While [Equipped], once per round, bestow [Element: Shock] onto a [Physical Attack].
- Hand Khakkhara
- Restrict : None
- Mode : Switch Hand
- ACC : None
- PD : +3 / +4
- INIT : -3 / -2
- Cost : 1300G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A small hand-held scepter used in buddhist rituals. Can be used as a striking weapon.*
- While [Equipped], once per round, when making a [Physical Attack] against [Class: Undead], gain +2 [Physical Rank].
- Adamant Guard
- Restrict : Treasure Hunter
- Mode : Two Hand
- ACC : None
- PD : +5
- INIT : -1
- Cost : 2000G
- [Form: Hammer / Range: Engaged / Target: 1#]. *An arm or leg guard made of blue-tinged mysterious metal.*
- While [Equipped], treat as though [Equipped] with [Unarmed].
- Psychic Khakkhara
- Restrict : Esper
- Mode : Switch Hand
- ACC : None
- PD : +6 / +7
- INIT : -3 / -2
- Cost : 2000G
- [Form: Hammer / Range: engaged / Target: 1#]. *A sturdy, long-handled scepter used by Dhutanga monks and trainees. By focusing on it, the user can draw out the spirit energy of previous owners.*
- While [Equipped], once per round, when making a [Physical Attack] against [Class: Undead - Chaos], gain +2 [Physical Rank].
- Aura Knuckle
- Restrict : Aura Breaker
- Mode : Two Hand
- ACC : None
- PD : +6
- INIT : -2
- Cost : 2000G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A pair of brass knuckles modified with a special metal that allows the user to better circulate ki.*
- While [Equipped], treat as though [Equipped] with [Unarmed].
- Exoskeleton Hammer
- Restrict : Adapter
- Mode : Two Hand
- ACC : -1
- PD : +7
- INIT : -1
- Cost : 2000G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A sledgehammer-type artificial regalia crafted from the exoskeleton of a giant insect.*
- While [Equipped], once per combat, the [Target] of the user's [Physical Attack] [Halves] their [Armor].
- Olisi
- Restrict : Martial
- Mode : One Hand
- ACC : None
- PD : +6
- INIT : -3
- Cost : 2300G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A short club used in Eskrima martial arts, converted into an artificial regalia. Contrary to its appearance, it is very sturdy.*
- While [Equipped], treat as though [Equipped] with [Unarmed]. Additionally, while [Engaged], gain +2 [Armor].
- Sacred Bokken
- Restrict : None
- Mode : Switch Hand
- ACC : None
- PD : +5 / +6
- INIT : -1 / None
- Cost : 3400G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A wooden sword made from the wood of a sacred tree.*
- While [Equipped], once per round, increase [Physical Damage] to non-[Boss] [Mononoke] by 5.
- Anti-Spirit Warhammer
- Restrict : Martial / Arcane
- Mode : Switch Hand
- ACC : None
- PD : +6 / +7
- INIT : -2 / -1
- Cost : 3400G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A warhammer engraved with runes or a special mantra.*
- While [Equipped], when making a [Physical Attack] against [Class: Undead], gain +1 [Physical Rank].
- Flagellum
- Restrict : None
- Mode : Two Hand
- ACC : +1
- PD : +7
- INIT : +1
- Cost : 4100G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A whip-type artificial regalia used in ancient Egypt to command horses and repel carnivorous beasts..*
- While [Equipped], when making a [Physical Attack] against [Class: Beast - Mythical], gain +1 [Physical Rank].
- Brass Knuckles
- Restrict : Martial / Utility
- Mode : Two Hand
- ACC : +1
- PD : +9
- INIT : None
- Cost : 4100G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A stronger version of the knuckle duster, made with a tougher metal.*
- While [Equipped], treat as though [Equipped] with [Unarmed].
- Miracle Khakkhara
- Restrict : Martial / Utility
- Mode : Switch Hand
- ACC : None
- PD : +8 / +9
- INIT : +2 / +3
- Cost : 6800G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A further strengthened buddhist ritual scepter. It has an incredibly high amount of spirit energy.*
- While [Equipped], when making an [Attack Action] against [Class: Undead], gain +1 [Rank].
- Adamant Hammer
- Restrict : Treasure Hunter
- Mode : Two Hand
- ACC : None
- PD : +12
- INIT : +1
- Cost :6800G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A hammer made of a mysterious, blue-tinged metal.*
- While [Equipped], Once per combat, the [Target] of the user's [Physical Attack] [Halves] their [Armor].
- Destroyers' Battering Ram
- Restrict : Martial
- Mode : Two Hand
- ACC : -1
- PD : +13
- INIT : None
- Cost : 6800G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A battering ram made entirely of metal. Extremely heavy, but its power is worth the weight.*
- While [Equipped], once per session, the [Target] of the user's [Physical Attack] reduces [Armor] by 20 (to a minimum of 0).
- White Ninja
- Restrict : Legion
- Mode : One Hand
- ACC : +1
- PD : +7
- INIT : +3
- Cost : 7500G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A special guard stick used by security forces converted to an artificial regalia.*
- While [Equipped], reduce [Magical Damage] received from [Targets] other than [Range: Engaged] by 5.
- Kaiser Knuckle
- Restrict : Martial / Utility
- Mode : Two Hand
- ACC : +1
- PD : +13
- INIT : None
- Cost : 8000G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A further upgraded brass knuckle. It has multiple protrusions on its iron rings to crush fragile mononoke.*
- While [Equipped], treat as though [Equipped] with [Unarmed].
- Daiyoukai's Arm
- Restrict : Hanyou / Divine Soul
- Mode : Switch Hand
- ACC : +1
- PD : +11 / +12
- INIT : +2 / +3
- Cost : 8000G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A bracelet carved from the bones of a powerful youkai. By imbuing it with spirit energy, it transforms the user's arm.*
- While [Equipped], gain +5 [Armor].
- Gravity Wand
- Restrict : Magus
- Mode : Two Hand
- ACC : +1
- PD : +13
- INIT : +2
- Cost : 8000G
- [Form: Hammer / Range: 4 Sq. / Target: 1#]. *A magic wand that can control gravity with a wave.*
- While [Equipped], once per round, change the [Target] of a [Physical Attack] to [Area].
- Tactical Hammer
- Restrict : Cyborg
- Mode : Switch Hand
- ACC : +1
- PD : +13 / +14
- INIT : None / +1
- Cost : 8000G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A high-tech sledgehammer that can generate powerful anti-spirit waves.*
- While [Equipped], once per round, change the [Range / Target] of a [Physical Attack] to [5 Sq. / Area].
- Treasure Ring of the Barrier Eye
- Restrict : Demon-Eyed
- Mode : Switch Hand
- ACC : None
- PD : +13 / +14
- INIT : +2 / +3
- Cost : 8000G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A platinum bracelet inlaid with a jewel in the shape of an evil eye. By wielding it, the spiritual power of the eye is focused and opponents are crushed by invisible power.*
- While [Equipped], gain +5 [Barrier].
- Yashazakura
- Restrict : Martial / Utility
- Mode : Two Hand
- ACC :+1
- PD : +14
- INIT : +3
- Cost : 10000G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A black sword carved from the wood of a 1000 year old sacred tree. It has incredible power versus spiritual beings.*
- While [Equipped], increase [Physical Damage] to non-[Boss] [Mononoke] by 10.
- Divine Youkai Arm
- Restrict : Hanyou / Divine Soul
- Mode : Switch Hand
- ACC : +1
- PD : +15 / +16
- INIT : +1 / +2
- Cost : 12000G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A bracelet carved from the bones of a youkai that had become a god. It temporarily transforms the user's arm into the powerful limb of a great youkai.*
- While [Equipped], gain +5 [Armor].
- Anti-God Cane
- Restrict : Scion / Heroic Spirit
- Mode : Switch Hand
- ACC : +1
- PD : +16 / +17
- INIT : None / +1
- Cost : 12000G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A slender cane engraved with a brutal spell. Especially effective against evil gods.*
- While [Equipped], when making a [Physical Attack] on [Class: Chaos], gain +2 [Physical Rank].
- Ancestor's Arm
- Restrict : Darkstalker
- Mode : Switch Hand
- ACC : None
- PD : +17 / +18
- INIT : +1 / +2
- Cost : 12000G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A bracelet crafted from the bones of an ancestor-class werewolf. By focusing on it, the user can release the powerful arm of the ancestor.*
- While [Equipped], gain a +10 modifier to {HP}.
- Warhammer of the Gods
- Restrict : Marebito
- Mode : Two Hand
- ACC : None
- PD : +18
- INIT : +2
- Cost : 12000G
- [Form: Hammer / Range: Engaged / Target: 1#]. *The hammer of a god bestowed onto a wielder from another world. It has a powerful blessing.*
- While [Equipped], reduce [Damage] received from [Weapon Attacks] by 10.
- Acharya's Khakkhara
- Restrict : Esper
- Mode : Switch Hand
- ACC : +1
- PD : +17 / +18
- INIT : -1 / None
- Cost : 12000G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A scepter once wielded by a legendary buddhist priest. It has divine power close to a godforged regalia, and by reading the thoughts imprinted on it, the user can reproduce the original owner's spiritual essence.*
- While [Equipped], when making an [Attack Action] against [Class: Undead - Chaos], gain +1 [Rank].
- Shining Shield
- Restrict : Aura Breaker
- Mode : Switch Hand
- ACC : +2
- PD : +15 / +16
- INIT : -1 / None
- Cost : 12000G
- [Form: Hammer / Range: Engaged / Target: 1#]. *An attack shield that dramatically increases the penetrating power of ki. It achieves both high offensive and defensive strength.*
- While [Equipped], gain +5 [Armor] and [Barrier].
- Encroaching Carapace
- Restrict : Adapter
- Mode : Two Hand
- ACC : +1
- PD : +16
- INIT : +2
- Cost : 12000G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A bracelet crafted from the exoskeleton of an insect god. When used by an Adapter, both arms are transformed into a gigantic exoskeleton, creating a battering ram.*
- While [Equipped], once per round, the [Target] of the user's [Physical Attack] reduces [Armor] by 10 (to a minimum of 0).
- Fire Arm
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +17
- INIT : +2
- Cost : 14000G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A metal gauntlet that has a shotgun function built into it, firing bursts of flame at moment of impact.*
- While [Equipped], treat as though [Equipped] with [Unarmed]. Additionally, bestow [Element: Fire] onto [Physical Attacks].
- ------------------------
- Form: Ranged [XXXK-5]
- ------------------------
- ※ Light Defender
- Restrict : None
- Mode : One Hand
- ACC : None
- PD : (2)
- INIT : -1
- Cost : 500G
- [Form: Ranged / Range: 5 Sq. / Target: 1#]. *A pistol-type artificial regalia based on the SIG P230. It gives the owner a defensive blessing.*
- While [Equipped], gain +1 [Armor] and [Barrier].
- ※ Sub-Zero
- Restrict : Martial / Utility
- Mode : One Hand
- ACC : -1
- PD : (3)
- INIT : -1
- Cost : 1000G
- [Form: Ranged / Range: 4 Sq / Target: 1#]. *A submachine gun artificial regalia based on the Scorpion.*
- While [Equipped], once per combat, increase the [Target] of the user's [Physical Attack] by 2#.
- ※ Exoskeleton Pistol
- Restrict : Adapter
- Mode : One Hand
- ACC : None
- PD : (4)
- INIT : None
- Cost : 2000G
- [Form: Ranged / Range: 6 Sq. / Target: 1#]. *A pistol-type regalia formed from the exoskeleton of a giant insect. It is usually in the form of a bracelet and changes into a pistol of the user's preference when activated.*
- While [Equipped], the [Target] of the user's [Physical Attack] reduces [Armor] by 3 (to a minimum of 0).
- ※ Raider Special
- Restrict : Treasure Hunter
- Mode : One Hand
- ACC : None
- PD : (5)
- INIT : -1
- Cost : 2000G
- [Form: Ranged / Range: 7 Sq. / Target: 1#]. *An automatic pistol artificial regalia modeled on the USP compact.*
- While [Equipped], once per round, increase [Damage] to non-[Boss] [Mononoke] by 5.
- ※ Mental Pistol
- Restrict : Esper
- Mode : Switch Hand
- ACC : -1
- PD : (5) / (6)
- INIT : None / +1
- Cost : 2000G
- [Form: Ranged / Range: 8 Sq. / Target: 1#]. *An automatic pistol artificial regalia tuned to be used with psychokinesis. At the moment the bullet lands, it explodes with psychokinetic power.*
- While [Equipped], once per combat, [Targets] that failed their [Reactive Check] are [Installed] up to 2 Sq away.
- ※ Aura Cannon
- Restrict : Aura Breaker
- Mode : Switch Hand
- ACC : None
- PD : (5) / (6)
- INIT : -2 / -1
- Cost : 2000G
- [Form: Ranged / Range: 8 Sq. / Target: 1#]. *A large pistol artificial regalia modified for use by an Aura Breaker.*
- While [Equipped], once per round, increase the [Target] of the user's [Physical Attack] by 1#.
- ※ Anaconda
- Restrict : Martial
- Mode : Switch Hand
- ACC : None
- PD : (6) / (7)
- INIT : -2 / -1
- Cost : 2500G
- [Form: Ranged / Range: 6 Sq. / Target: 1#]. *A large revolver-type artificial regalia based on the Colt Python.*
- While [Equipped], once per round, increase [Damage] to non-[Boss] [Mononoke] by 5.
- ※ Iron Army
- Restrict : Martial
- Mode : Switch Hand
- ACC : None
- PD : (7) / (8)
- INIT : -1 / None
- Cost : 3500G
- [Form: Ranged / Range: 7 Sq. / Target: 1#]. *An assault rifle artificial regalia based on the M4 Carbine.*
- While [Equipped], once per round, increase the [Target] of the user's [Physical Attack] by 1#.
- Chariot
- Restrict : Heroic Spirit
- Mode : Two Hand
- ACC : None
- PD : +8
- INIT : +1
- Cost : 3500G
- [Form: Ranged / Range: Charge 4 Sq. / Target: 1#]. *An artificial regalia in the form of an ancient horse-drawn chariot. Since it's formed entirely out of spirit energy, it can only be used by a Heroic Spirit.*
- While [Equipped], the user may make [Ranged Attacks] and [Magical Attacks] after a [Combat Move].
- ※ Ingram
- Restrict : Martial / Utility
- Mode : Switch Hand
- ACC : None
- PD : (7) / (8)
- INIT : None / +1
- Cost : 4400G
- [Form: Ranged / Range: 7 Sq. / Target: 1#]. *A submachine gun artificial regalia based on the Ingram M10.*
- While [Equipped], once per round, increase the [Target] of the user's [Ranged Attack] by 2#.
- ※ Black Rifle
- Restrict : Martial / Utility
- Mode : Two Hand
- ACC : +1
- PD : (8)
- INIT : -2
- Cost : 4400G
- [Form: Ranged / Range: 8 Sq. / Target: 1#]. *An assault rifle artificial regalia based on the M-16.*
- While [Equipped], once per round, increase the [Target] of the user's [Physical Attack] by 1#.
- ※ Audio
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : (9)
- INIT : None
- Cost : 4400G
- [Form: Ranged / Range: 4 Sq. / Target: Area]. *A military shotgun artificial regalia based on the Spas-12.*
- While [Equipped], increase [Physical Damage] to Non-[Boss] [Mononoke] to 10.
- Offensive Magic Focus
- Restrict : Magus
- Mode : Two Hand
- ACC : None
- PD : +10
- INIT : -1
- Cost : 6000G
- [Form: Ranged / Range: 8 Sq. / Target: 1#]. *An offense-based magical device that attacks by manifesting various phenomena.*
- While [Equipped], bestow one of [Element: Fire - Light] onto [Physical Attacks].
- ※ Anti-Youkai Sniper Rifle
- Restrict : Martial / Utility
- Mode : Switch Hand
- ACC : None
- PD : (9) / (10)
- INIT : -1 / None
- Cost : 6000G
- [Form: Ranged / Range: 10 Sq. / Target: 1#]. *A sniper-rifle artificial regalia based on the M1500.*
- While [Equipped], once per round, increase the [Physical Damage] of a [Physical Attack] made with a [Ranged Weapon] by 5.
- ※ Thunderbolt
- Restrict : Martial / Utility
- Mode : Two Hand
- ACC : None
- PD : (10)
- INIT : -1
- Cost : 6000G
- [Form: Ranged / Range: 10 Sq. / Target: 1#]. *A sniper rifle artificial regalia based on the SR-25.*
- While [Equipped], when making a [Physical Attack] against a [Target] more than [Range: 5 Sq] away, increase [Physical Damage] by 5.
- Hunting Whip
- Restrict : Treasure Hunter
- Mode : Two Hand
- ACC : None
- PD : +9
- INIT : +2
- Cost : 8000G
- [Form: Ranged / Range: 5 Sq. / Target: 1#]. *A sturdy whip-type artificial regalia that's been remodeled for anti-mononoke combat.*
- While [Equipped], treat [Physical Attacks] as [Special Attacks]. Additionally, increase [Damage] to non-[Boss] [Mononoke] by 10.
- Hero's Chariot
- Restrict : Heroic Spirit
- Mode : Two Hand
- ACC : None
- PD : +10
- INIT : +1
- Cost : 8000G
- [Form: Ranged / Range: Charge 4 Sq. / Target: 1#]. *A chariot used by a legendary hero. It has various forms, including being pulled by a bull rather than a horse or with spikes on the wheels.*
- While [Equipped], the user may make [Ranged Attacks] and [Magical Attacks] after a [Combat Move].
- ※ Chernobog
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : (12)
- INIT : -2
- Cost : 8000G
- [Form: Ranged / Range: 10 Sq. / Target: 1#]. *A sniper rifle-type artificial regalia based on the SVD.*
- While [Equipped], when making a [Physical Attack] against a [Target] more than [Range: 5 Sq] away, increase [Physical Damage] by 5.
- ※ Eagle Eye
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : (9)
- INIT : -1
- Cost : 8000G
- [Form: Ranged / Range: 10 Sq. / Target: 1#]. *A sniper rifle-type artificial regalia based on the Remington M700.*
- While [Equipped], once per round, the [Target] of the user's [Physical Attack] reduces [Armor] by 10 (to a minimum of 0).
- ※ Pegase
- Restrict : Martial
- Mode : Switch Hand
- ACC : None
- PD : (9) / (10)
- INIT : -1 / None
- Cost : 8000G
- [Form: Ranged / Range: 7 Sq. / Target: 1#]. *A PDW artificial regalia based on the P90.*
- While [Equipped] as [One-Handed], change the [Mode] to [One Hand] (this means that <<Ambidexterity>>, etc, may be applied).
- ※ Werewolf
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : (11)
- INIT : -1
- Cost : 8000G
- [Form: Ranged / Range: 8 Sq. / Target: 1#]. *A machine gun-type artificial regalia based on the M60.*
- While [Equipped], increase the [Target] of the user's [Physical Attack] by 2#.
- ※ Etincelle
- Restrict : Martial
- Mode : Two Hand
- ACC : -1
- PD : (12)
- INIT : None
- Cost : 8000G
- [Form: Ranged / Range: 6 Sq. / Target: Area]. *A support weapon artificial regalia based on the Minimi.*
- While [Equipped], increase [Physical Damage] dealt to [Mononoke] other than [Class: Machine - Chaos] by 10.
- ※ Commando
- Restrict : Martial
- Mode : One Hand
- ACC : None
- PD : (10)
- INIT : +1
- Cost : 10000G
- [Form: Ranged / Range: 7 Sq. / Target: 1#]. *A large-caliber automatic pistol artificial regalia based on the Desert Eagle.*
- While [Equipped], increase [Physical Damage] dealt to Non-[Boss] [Mononoke] or [Godhunters] by 10.
- ※ Congelatio
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : (12)
- INIT : None
- Cost : 10000G
- [Form: Ranged / Range: 6 Sq. / Target: Area]. *A fully-automatic shotgun based on the Saiga 12.*
- While [Equipped], increase [Physical Damage] dealt to [Mononoke] other than [Class: Machine - Chaos] by 10.
- Red Bullet
- Restrict : Darkstalker
- Mode : Two Hand
- ACC : None
- PD : +12
- INIT : +2
- Cost : 10000G
- [Form: Ranged / Range: 8 Sq. / Target: 1#]. *A delicately crafted golden bracelet. By using spirit energy, the user can turn their blood into a projectile.*
- While [Equipped], increase the [Target] of the user's [Physical Attack] by 2#.
- Divine Power Ring
- Restrict : Hanyou / Divine Soul
- Mode : Two Hand
- ACC : +1
- PD : +12
- INIT : None
- Cost : 10000G
- [Form: Ranged / Range: 10 Sq. / Target: 1#]. *A jade bracelet that can demonstrate the magical power of a revered ancestor. It can produce spirit energy comparable to a land god.*
- While [Equipped],bestow one of [Element: Shock - Wind] onto [Physical Attacks].
- Youkai-Killing Bow
- Restrict : Scion
- Mode : Two Hand
- ACC : None
- PD : +13
- INIT : +1
- Cost : 10000G
- [Form: Ranged / Range: 10 Sq. / Target: 1#]. *A bow with a special spiritual power for killing mononoke.*
- While [Equipped], increase [Physical Damage] dealt to non-[Boss] [Mononoke] by 15.
- ※ Rail Cannon
- Restrict : Esper
- Mode : Two Hand
- ACC : +1
- PD : (13)
- INIT : None
- Cost : 10000G
- [Form: Ranged / Range: 10 Sq. / Target: 1#]. *A portable electromagnetic cannon that has been modified to use psychokinesis. When it fires, lightning crackles in the air.*
- While [Equipped], the [Target] of the user's [Attack Action] reduces their [Reactive Check] by 2.
- ※ World Taker
- Restrict : Treasure Hunter
- Mode : Switch Hand
- ACC : None
- PD : (13) / (14)
- INIT : None / +1
- Cost : 10000G
- [Form: Ranged / Range: 8 Sq. / Target: 1#]. *An assault rifle-type artificial regalia crafted from the ancient metal, 'adamant'. The bullets are also made from this metal.*
- While [Equipped], increase the [Target] of the user's [Physical Attack] by 2#.
- ※ Aura Dominator
- Restrict : Aura Breaker
- Mode : Switch Hand
- ACC : None
- PD : (14) / (15)
- INIT : -1 / None
- Cost : 10000G
- [Form: Ranged / Range: 8 Sq. / Target: 1#]. *A large caliber revolver modified for Aura Breakers, who can use it to fire ki*
- While [Equipped], once per round, the [Target] of the user's [Physical Attack] reduces [Armor] by 10 (to a minimum of 0).
- ※ Carapace Cannon
- Restrict : Adapter
- Mode : Switch Hand
- ACC : None
- PD : (15) / (16)
- INIT : -2 / -1
- Cost : 10000G
- [Form: Ranged / Range: 9 Sq. / Target: 1#]. *A bracelet-type artificial regalia created from the shell of an insect god that, when activated, transforms the entire arm into a cannon-bearing exoskeleton.*
- While [Equipped], when making a [Physical Attack] against a [Target] that is more than [Range: 5 Sq.] away, increase [Physical Damage] by 10.
- ※ Executor
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : (13)
- INIT : -1
- Cost : 13000G
- [Form: Ranged / Range: 7 Sq. / Target: 1#]. *A large caliber revolver-type artificial regalia based on the Raging Bull.*
- While [Equipped], increase [Physical Damage] against [Mononke] other than [Class: Mechanical - Chaos] by 10.
- ※ Minced Meat Maker
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : (14)
- INIT : None
- Cost : 13000G
- [Form: Ranged / Range: 6 Sq. / Target: Area]. *A gatling-type artificial regalia based on the M134 Minigun.*
- While [Equipped], increase [Physical Damage] against non-[Boss] [Mononoke] and [Godhunters] by 20.
- ※ Conquete
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : (15)
- INIT : -1
- Cost : 13000G
- [Form: Ranged / Range: 10 Sq. / Target: 1#]. *An anti-material rifle artificial regalia based on the Hecate II.*
- While [Equipped], the [Target] of the user's [Physical Attack] reduces [Armor] by 20 (to a minimum of 0, however, this weapon may only be used to make a [Physical Attack] once per round.
- ※ Mounted Main Gun
- Restrict : Cyborg
- Mode : Two Hand
- ACC : -1
- PD : (16)
- INIT : None
- Cost : 13000G
- [Form: Ranged / Range: 10 Sq. / Target: Area]. *A modified version of an Aegis ship main gun, so it can be carried.*
- While [Equipped],bestow one of [Element: Fire - Light] to [Physical Attacks].
- Gungriffon
- Restrict : Martial / Utility
- Mode : Two Hand
- ACC : None
- PD : +15
- INIT : -1
- Cost : 16000G
- [Form: Ranged / Range: Charge 6 Sq. / Target: 1#]. *A state of the art combat motorcycle made by Far East Heavy Industries. Its Link System defeats anyone who encounters it.*
- While [Equipped], the user may make [Ranged Attacks] and [Magical Attacks] after a [Combat Move].
- Hero's Longbow
- Restrict : Marebito
- Mode : Two Hand
- ACC : None
- PD : +17
- INIT : -1
- Cost : 16000G
- [Form: Ranged / Range: 10 Sq. / Target:1# ]. *A godly bow that can only be equipped by a hero from another world.*
- While [Equipped], once per session when making a [Physical Attack], gain +3 [Physical Rank].
- Dragon's Whisker
- Restrict : Dragon Lord
- Mode : Two Hand
- ACC : -1
- PD : +18
- INIT : None
- Cost : 16000G
- [Form: Ranged / Range: 10 Sq. / Target: 1#]. *A bow strung with the whiskers of a dragon god. When firing an arrow, it soars with the illusion of a dragon.*
- While [Equipped], when making an [Attack Action] bestowed with [Origin Element C], gain +5 [Damage].
- Overlord's Chariot
- Restrict : Heroic Spirit
- Mode : Two Hand
- ACC : None
- PD : +18
- INIT : -2
- Cost : 16000G
- [Form: Ranged / Range: Charge 4 Sq. / Target: 1#]. *The most powerful chariot a heroic spirit can control. Only a truly legendary hero can handle it.*
- While [Equipped], the user may make [Ranged Attacks] and [Magical Attacks] after a [Combat Move].
- ------------------------
- Form: Magic [XXXK-6]
- ------------------------
- Magic Beast Jewel
- Restrict : Utility / Arcane
- Mode : Two Hand
- CNJ : None
- MD : +3
- INIT : -2
- Cost : 2000G
- [Form: Magic / Range: 6 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A jewel that summons a magic beast formed of spirit energy that follows the user's commands.*
- While [Equipped], gain +3 [Armor].
- Spirit Cloth
- Restrict : Utility / Arcane
- Mode : Two Hand
- CNJ : -1
- MD : +3
- INIT : None
- Cost : 2000G
- [Form: Magic / Range: 5 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A large cloth woven from spirit thread. It can be handled like a whip by controlling it with spirit energy.*
- While [Equipped], once per round, change the [Target] of a [Magical Attack] to [Area].
- Monster Insect Antenna
- Restrict : Adapter
- Mode : Two Hand
- CNJ : -1
- MD : +4
- INIT : None
- Cost : 2000G
- [Form: Magic / Range: 6 Sq. / Target: 1# / Resist: Cancels / Element: Shock / Rank: 2]. *An artificial regalia in the form of a bracelet, that when activated, covers the arm in an exoskeleton with shining horns.*
- While [Equipped], once per round, increase the [Target] of an [Attack Action] by 1#.
- Divine Ceremony Card
- Restrict : Enigmatic
- Mode : Switch Hand
- CNJ : -1
- MD : +4 / +5
- INIT : -2 / -1
- Cost : 2000G
- [Form: Magic / Range: / Target: 6 Sq. / Resist: Cancels / Element: None / Rank: 2]. *A card with a prayer to the user's guardian deity. Can be used to cast magic by throwing it.*
- While [Equipped], once per round, increase the [Target] of the user's [Magical Attack] by 1#.
- PK Amplifier
- Restrict : Esper
- Mode : Two Hand
- CNJ : -1
- MD : +5
- INIT : -1
- Cost : 2000G
- [Form: Magic / Range: 6 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A pair of bracelets that enhance psychokinetic power.*
- While [Equipped], when making a [Magical Attack] against a [Target] that is more than [Range: 5 Sq] away, increase [Magical Damage] by 3.
- Ancient Prayer Book
- Restrict : Treasure Hunter
- Mode : Two Hand
- CNJ : None
- MD : +5
- INIT : -3
- Cost : 2000G
- [Form: Magic / Range: 6 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A book of prayers filled with ancient wisdom.*
- While [Equipped], once per round, increase the [Magical Damage] of a [Magical Attack] by 3.
- Tactical Magic Focus
- Restrict : Magus
- Mode : Two Hand
- CNJ : -2
- MD : +7
- INIT : None
- Cost : 3000G
- [Form: Magic / Range: 6 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A magical focus made for warfare, which overlaps multiple spell circles for greater range.*
- While [Equipped], once per round, change the [Target] of a [Magical Attack] to [Area].
- Exorcist's Vajra
- Restrict : Divine Talker
- Mode : Switch Hand
- CNJ : -1
- MD : +4 / +5
- INIT : -2 / -1
- Cost : 3000G
- [Form: Magic / Range: 8 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A vajra-type artificial regalia with the spiritual power to destroy demons. When held by a Divine Talker, it amplifies the effects of their magic. *
- While [Equipped], once per round, increase the [Magical Damage] of the user's [Magical Attack] Talent by 3.
- Flying Drone
- Restrict : Digital Sorcerer
- Mode : Switch Hand
- CNJ : -1
- MD : +5 / +6
- INIT : -3 / -2
- Cost : 3000G
- [Form: Magic / Range: 8 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *An artificial regalia made from a converted remote-control drone. It can be controlled freely using digital magic.*
- While [Equipped], when making a [Magical Attack] against a [Target] that is more than [Range: 5 Sq] away, increase [Magical Damage] by 5.
- Coin Sword
- Restrict : None
- Mode : Switch Hand
- CNJ : None
- MD : +5 / +6
- INIT : -4 / -3
- Cost : 4000G
- [Form: Magic / Range: 5 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *Consecrated coins bound together by spirit thread. It has high spiritual power.*
- While [Equipped], when making an [Attack Action] against [Class: Undead - Chaos], gain +1 [Rank].
- Blessed Onusa
- Restrict : Arcane
- Mode : Two Hand
- CNJ : -2
- MD : +6
- INIT : None
- Cost : 4000G
- [Form: Magic / Range: 8 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A defensive onusa that gives a strong blessing to the wielder.*
- While [Equipped], the increase the [Target] of the user's [Magical Attack] by 1#.
- Artificial Spirit Crow
- Restrict : Utility / Arcane
- Mode : Two Hand
- CNJ : -1
- MD : +6
- INIT : -2
- Cost : 4000G
- [Form: Magic / Range: 6 Sq. / Target: 1# / Resist: Cancels / Element: none / Rank: 2]. *An artificial sacred bird manufactured with the same techniques used to produce homunculi.*
- While [Equipped], once per round, increase the [Target] of the user's [Magical Attack] by 2#.
- Black Magic Cloth
- Restrict : Arcane
- Mode : Two Hand
- CNJ : None
- MD : +6
- INIT : -4
- Cost : 4000G
- [Form: Magic / Range: 6 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A higher-level version of the magic cloth, with advanced circles embroidered into it.*
- While [Equipped], once per round, change the [Target] of the user's [Magical Attack] to [Area].
- Telepathic Device
- Restrict : Treasure Hunter
- Mode : Switch Hand
- CNJ : None
- MD : +5 / +6
- INIT : -3 / -2
- Cost : 4000G
- [Form: Magic / Range: 6 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A glove-shaped artificial regalia that amplifies mental powers and converts it into spirit energy.*
- While [Equipped], when making an [Attack Action] against [Class: Humanoid - Undead], gain +1 [Rank].
- Barrier Cane
- Restrict : Arcane
- Mode : Two Hand
- CNJ : None
- MD : +6
- INIT : -2
- Cost : 5000G
- [Form: Magic / Range: 7 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A special magical cane that creates a barrier by simply waving it.*
- While [Equipped], gain +5 [Barrier].
- Sacramental Rosary
- Restrict : Arcane
- Mode : Two Hand
- CNJ : None
- MD : +7
- INIT : -3
- Cost : 5000G
- [Form: Magic / Range: 7 Sq. / Target: 1# / Resist: Cancels / Element: Light / Rank: 2]. *A powerful rosary that reveals sacraments.*
- While [Equipped], once per round, the user may make a [Magical Attack] that [Recovers] {HP} equal to [Range: 7 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank 1].
- Norn's Watch
- Restrict : Time Wizard
- Mode : Switch Hand
- CNJ : None
- MD : +5 / +6
- INIT : Non / +1
- Cost : 5000G
- [Form: Magic / Range: 6 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A pocket watch artificial regalia with the power of time manipulation.*
- While [Equipped], by spending x1 [Timing: Start], gain a +1d6 modifier to {Initiative} until [Timing: End].
- Four Gods Cane
- Restrict : Elder Mage
- Mode : Two Hand
- CNJ : None
- MD : +6
- INIT : None
- Cost : 5000G
- [Form: Magic / Range: 6 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A cane that reproduces the barriers of the four gods in Kyoto. It is difficult to handle for those without magical expertise.*
- While [Equipped], gain +3 [Armor] and [Barrier].
- High Priest's Vajra
- Restrict : Divine Talker
- Mode : Switch Hand
- CNJ : None
- MD : +6 / +7
- INIT : -1 / None
- Cost : 5000G
- [Form: Magic / Range: 8 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *An artificial regalia once used by a legendary priest. It has incredible spirit power.*
- While [Equipped], increase the [Magical Damage] of [Magic Attacks] by 3.
- Exorcist's Mirror
- Restrict : Scion
- Mode : Two Hand
- CNJ : None
- MD : +7
- INIT : -2
- Cost : 6000G
- [Form: Magic / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]. *A divine mirror with a mighty destructive power. It can only be handled by those with a great bloodline.*
- While [Equipped], increase [Magical Damage] against [Class: Undead - Chaos] by 5.
- Bloodcrest Sword
- Restrict : Darkstalker
- Mode : Two Hand
- CNJ : -1
- MD : +7
- INIT : None
- Cost : 6000G
- [Form: Magic / Range: 6 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A crimson sword with a jet-black coat of arms engraved on the blade. It unleashes magical power with a simple swing.*
- While [Equipped], once per round, increase the [Target] of the user's [Magical Attack] by 2#.
- Divine Messenger Charm
- Restrict : Hanyou / Divine Soul
- Mode : Two Hand
- CNJ : None
- MD : +8
- INIT : -3
- Cost : 6000G
- [Form: Magic / Range: 6 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A spirit sign that can be used to briefly call on a more powerful divinity.*
- While [Equipped], increase [Magic Damage] against non-[Boss] [Mononoke] by 5.
- Evil Eye Bracelet
- Restrict : Demon-Eyed
- Mode : Two Hand
- CNJ : -1
- MD : +8
- INIT : -1
- Cost : 6000G
- [Form: Magic / Range: / Target: 8 Sq. / Resist: Cancels / Element: None / Rank: 2]. *A gold bracelet with the design of an evil eye. Converts the power of demon eyes into killing potential.*
- While [Equipped], when using a [Timing: Attack] Talent, gain +1 [Rank].
- Primitive Magic Focus
- Restrict : Heroic Spirit - Divine Soul
- Mode : Two Hand
- CNJ : -2
- MD : +8
- INIT : +1
- Cost : 6000G
- [Form: Magic / Range: 7 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A restored version of an ancient magical implement. Only those familiar with ancient magical practices can use its power.*
- While [Equipped], once per session when performing a [Magical Attack], increase [Magical Damage] by 10.
- Strategic Magic Focus
- Restrict : Magus
- Mode : Two Hand
- CNJ : -2
- MD : +9
- INIT : None
- Cost : 6000G
- [Form: Magic / Range: 6 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A higher level version of the tactical magic focus with even greater potential for regional destruction.*
- While [Equipped], once per round, change the [Range / Target] of a [Magical Attack] to [Combat Zone / Area].
- Humanoid Drone
- Restrict : Digital Sorcerer
- Mode : Switch Hand
- CNJ : None
- MD : +7 / +8
- INIT : -3 / -2
- Cost : 6000G
- [Form: Magic / Range: 8 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A combat drone that closely resembles a regular human.*
- While [Equipped], when making a [Magical Attack] against a [Target] more than [Range: 5 Sq.] away, increase [Magical Damage] by 5.
- Descent Card
- Restrict : Enigmatic
- Mode : Switch Hand
- CNJ : None
- MD : +6 / +7
- INIT : -2 / -1
- Cost : 6000G
- [Form: Magic / Range: 8 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A tarot card with the invocation for a deity. Can be used to cast magic by throwing it.*
- While [Equipped], once per round, increase the [Target] of the user's [Magical Attack] by 1#.
- Banishing Onusa
- Restrict : Arcane
- Mode : Two Hand
- CNJ : None
- MD : +8
- INIT : None
- Cost : 8000G
- [Form: Magic / Range: 8 Sq. / Target: 1# / Resist: Cancels / Element: Shock / Rank: 2]. *A sacred relic that causes lighting strikes. With a swing, it banishes evil mononoke.*
- While [Equipped], reduce the [Barrier] of the [Target] of the user's [Magical Attack] by 5 (to a minimum of 0).
- Divine Rosary
- Restrict : Arcane
- Mode : Two Hand
- CNJ : +1
- MD : +8
- INIT : -2
- Cost : 8000G
- [Form: Magic / Range: 6 Sq. / Target: 1# / Resist: Cancels / Element: Light / Rank: 2]. *The highest-ranking rosary with the power to cause miracles.*
- While [Equipped], once per round, the user may make a [Magical Attack] that [Recovers] {HP} equal to [Range: 7 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank 1#].
- Holy Cloth
- Restrict : Arcane
- Mode : Two Hand
- CNJ : None
- MD : +9
- INIT : -1
- Cost : 8000G
- [Form: Magic / Range: 7 Sq. / Target: 1# / Resist: Cancels / Element: Magnet / Rank: 2]. *A magical cloth that was used to inter a saint which was converted into an artificial regalia.*
- While [Equipped], once per round, change the [Target] of the user's [Magical Attack] to [Area].
- Myoe's Vajra
- Restrict : Divine Talker
- Mode : Switch Hand
- CNJ : None
- MD : +9 / +10
- INIT : -2 / -1
- Cost : 8000G
- [Form: Magic / Range: 8 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A vajra with the blessing of Myoe, a high-ranking buddhist priest. It has terrifying power.*
- While [Equipped], increase the [Magical Damage] of the user's [Magical Attack] Talents by 3.
- Mysterious Memorial
- Restrict : Treasure Hunter
- Mode : Two Hand
- CNJ : -1
- MD : +9
- INIT : +1
- Cost : 8000G
- [Form: Magic / Range: 7 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A mysterious monument found in an ancient ruin. The writings upon it describe lost magics*
- While [Equipped], when making an [Attack Action] against [Class: Humanoid - Chaos], gain +1 [Rank].
- Dragon Emperor Jewel
- Restrict : Dragon Lord
- Mode : Two Hand
- CNJ : None
- MD : +9
- INIT : +1
- Cost : 10000G
- [Form: Magic / Range: 6 Sq. / Target: 1# / Resist: Cancels / Element: none / Rank: 2]. *The highest rank of jewel, containing the power of the dragon god. *
- While [Equipped], when making a [Magical Attack] bestowed with [Origin Element C], gain +5 [Magical Damage].
- Chant Amplifier Cannon
- Restrict : Cyborg
- Mode : Two Hand
- CNJ : +1
- MD : +9
- INIT : -1
- Cost : 10000G
- [Form: Magic / Range: 7 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A cannon-type artificial regalia that focuses and enhances the power of magic.*
- While [Equipped], when using a [Timing: Attack] Talent, gain +1 [Rank].
- Legendary Magic Cane
- Restrict : Marebito
- Mode : Two Hand
- CNJ : None
- MD : +10
- INIT : None
- Cost : 10000G
- [Form: Magic / Range: 8 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A terrifying magic cane that can only be equipped by the most powerful magical users from another world.*
- While [Equipped], once per session, change the [Range / Target] of the user's [Magical Attack] to [Combat Zone].
- Peacock Vajra
- Restrict : Divine Talker
- Mode : Switch Hand
- CNJ : None
- MD : +11 / +12
- INIT : None / +1
- Cost : 12000G
- [Form: Magic / Range: 8 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A mysterious vajra made of an unidentifiable metal. The moment it's infused with spirit energy, it shines with rainbow light.*
- While [Equipped], increase the [Magical Damage] of the user's [Magical Attack] Talents by 3.
- Quadruped Drone
- Restrict : Digital Sorcerer
- Mode : Switch Hand
- CNJ : None
- MD : +12 / +13
- INIT : -1 / None
- Cost : 12000G
- [Form: Magic / Range: 8 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A combat drone reminiscent of either herbivorous or carnivorous animals. It can be manipulated through cyber magic.*
- While [Equipped], when making a [Magical Attack] against a [Target] that is more than [Range: 5 Sq.] away, increase [Magical Damage] by 5.
- Chronos Watch
- Restrict : Time Wizard
- Mode : Switch Hand
- CNJ : None
- MD : +13 / +14
- INIT : -2 / -1
- Cost : 12000G
- [Form: Magic / Range: 6 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A pocket watch-type artificial regalia that holds a fraction of the power of the god of time. It's said that anyone who holds it will unlock the secrets of time.*
- While [Equipped], by spending x1 [Timing: Start], gain a +2d6 modifier to {Initiative} until [Timing: End].
- Advent Card
- Restrict : Enigmatic
- Mode : Switch Hand
- CNJ : None
- MD : +12 / +13
- INIT : None
- Cost : 12000G
- [Form: Magic / Range: 8 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A tarot card with the spiritual power to call down a great deity. Can be used to cast magic by throwing it*
- While [Equipped], once per round, increase the [Target] of the user's [Magical Attack] by 1#.
- ================================================================================
- Super God Evolve -- - Items: Suits, Shields, Accessories, and Consumables [XXXL]
- ================================================================================
- ------------------------
- Protectors: Suits [XXXL-1]
- ------------------------
- [Protector: Suit] Psychic Jacket
- Restrict : Esper
- EVA : None
- INIT : None
- ARMOR : +1
- BARRIER : +2
- Cost : 2000G
- *A jacket-type artificial regalia equipped with a psychic-sensitive device. In addition to its defensive performance, it has a function to accelerate the body and mind.*
- While [Equipped], once per combat, gain +3 {Initiative}.
- [Protector: Suit] Aura Suit
- Restrict : Aura Breaker
- EVA : None
- INIT : +1
- ARMOR : +2
- BARRIER : None
- Cost : 2000G
- *An undersuit-type artificial regalia that can be worn under clothes. It has a high ki circulation rate and can deploy a barrier when defending.*
- While [Equipped], once per combat, gain +5 [Barrier].
- [Protector: Suit] Prayer Dress
- Restrict : Enigmatic
- EVA : None
- INIT : -1
- ARMOR : +2
- BARRIER : +2
- Cost : 2000G
- *A dress worn when praying to one's deity that comes in various styles. By just wearing it the user's abilities are bolstered.*
- While [Equipped], gain a +10 modifier to {HP}.
- [Protector: Suit] Modern Style
- Restrict : None
- EVA : -1
- INIT : None
- ARMOR : +2
- BARRIER : +2
- Cost : 2000G
- *A regalia made from clothing from the Taisho period.*
- While [Equipped], once per combat, gain +1d6 {Initiative}.
- [Protector: Suit] Gorgeous Kimono
- Restrict : None
- EVA : None
- INIT : -2
- ARMOR : +2
- BARRIER : +2
- Cost : 2000G
- *A kimono-style artificial regalia manufactured using spirit thread. A little stiff, but very sturdy.*
- While [Equipped], once per combat, gain +2 to the result of an {Evasion} check.
- [Protector: Suit] Kasaya
- Restrict : Divine Talker
- EVA : None
- INIT : -3
- ARMOR : +2
- BARRIER : +4
- Cost : 2000G
- *A ceremonial robe worn by monks converted into artificial regalia. It had storing spiritual protection.*
- While [Equipped], reduce [Magical Damage] from [Targets] other than [Range: Engaged] by 3.
- [Protector: Suit] Adamant Vest
- Restrict : Treasure Hunter
- EVA : None
- INIT : None
- ARMOR : +3
- BARRIER : None
- Cost : 2000G
- *A vest with protective plates made of a mysterious, bluish adamant metal. It looks like an ordinary vest, but it has high defensive strength.*
- While [Equipped], reduce [Damage] from [Weapon Attacks] by 5.
- [Protector: Suit] Full-Body Exoskeleton
- Restrict : Adapter
- EVA : -1
- INIT : -1
- ARMOR : +3
- BARRIER : +3
- Cost : 2000G
- *A full-body armor resembling the exoskeleton of an insectoid. It is normally compact in the form of a choker, but once activated, covers the whole body.*
- While [Equipped], once per combat, reduce [Damage] by 5.
- [Protector: Suit] Protector
- Restrict : Martial
- EVA : None
- INIT : -3
- ARMOR : +4
- BARRIER : +1
- Cost : 2000G
- *A protector used in off-road and motocross driving that has been converted into an artificial regalia. It's difficult to move in, but has excellent performance.*
- While [Equipped], reduce [Falling Damage] by 5.
- [Protector: Suit] Lorica Hamata
- Restrict : None
- EVA : None
- INIT : -1
- ARMOR: +4
- BARRIER : +1
- Cost : 3500G
- *A type of chainmail used during the roman republic which was later converted into an artificial regalia. Both light and sturdy.*
- While [Equipped], once per [Combat], reduce [Damage] from a [Weapon Attack] by 10.
- [Protector: Suit] Aramid Jacket
- Restrict : None
- EVA : None
- INIT : -2
- ARMOR: +4
- BARRIER : +2
- Cost : 3500G
- *A jacket made of Aramid fiber, giving it high defensive strength.*
- While [Equipped], once per round, reduce [Damage] from [Weapon Attacks] by 5.
- [Protector: Suit] Lorica Segmentata
- Restrict : None
- EVA : None
- INIT : None
- ARMOR: +3
- BARRIER : +3
- Cost : 5000G
- *A Roman partial body armor converted into an artificial regalia. Has good defense.*
- While [Equipped], once per combat, reduce [Damage] from a [Weapon Attack] by 10.
- [Protector: Suit] Aura Amp Suit
- Restrict : Aura Breaker
- EVA : None
- INIT : +2
- ARMOR: +2
- BARRIER : +2
- Cost : 5000G
- *An aura suit with enhanced functionality. Rather than emitting spirit energy, the user can emit ki to deploy a momentary barrier.*
- While [Equipped], once per combat, gain +5 to [Armor] and [Barrier].
- [Protector: Suit] Solemn Robe
- Restrict : Divine Talker
- EVA : None
- INIT : None
- ARMOR: +2
- BARRIER : +4
- Cost : 5000G
- *The robes of a high priest turned into an artificial regalia. It has great spiritual defense.*
- While [Equipped], reduce [Magical Damage] from [Targets] other than [Range: Engaged] by 3.
- [Protector: Suit] Accelerator
- Restrict : Esper
- EVA : None
- INIT : None
- ARMOR: +3
- BARRIER : +3
- Cost : 5000G
- *A cyber-type plated jacket that can convert an Esper's psychic power into defense. For a brief moment, it can be used to greatly accelerate the user's mind and body.*
- While [Equipped], once per session, gain +6 {Initiative}.
- [Protector: Suit] Adamant Jacket
- Restrict : Treasure Hunter
- EVA : None
- INIT : None
- ARMOR: +4
- BARRIER : +2
- Cost : 5000G
- *A jacket weaved with blue metal processed into a steel wire that reinforces the wearer. It looks like ordinary clothing, but can be turned into armor at will.*
- While [Equipped], reduce [Damage] from [Weapon Attacks] by 10.
- [Protector: Suit] Possession Dress
- Restrict : Enigmatic
- EVA : None
- INIT : -2
- ARMOR: +4
- BARRIER : +4
- Cost : 5000G
- *A ceremonial dress embroidered with magic circles and scripture to facilitate the possession of a guardian deity. They come in various designs, but all of them bolster the vitality of the wearer.*
- While [Equipped], gain a +10 modifier to {HP}.
- [Protector: Suit] Layered Exoskeleton
- Restrict : Adapter
- EVA : -1
- INIT : None
- ARMOR: +4
- BARRIER : +4
- Cost : 5000G
- *A full-body exoskeleton with multiple layers of strong outer shells that provide excellent defense.*
- While [Equipped], reduce [Damage] from [Targets] other than [Range: Engaged] by 5.
- [Protector: Suit] Sneaking Suit
- Restrict : None
- EVA : +1
- INIT : None
- ARMOR: +5
- BARRIER : +5
- Cost : 8000G
- *A jet-black costume reminiscent of a diving suit. It has a special technology to conceal the wearer.*
- While [Equipped], once per session by spending [Timing: Start], the user gains [Shift: Hidden / TN: 15] even if there are no [Obstacles] nearby.
- [Protector: Suit] Servant Jacket
- Restrict : None
- EVA : None
- INIT : None
- ARMOR: +6
- BARRIER : +6
- Cost : 8000G
- *Spiritual armor that resembles a butler's or maid's outfit. Liked and worn by servants of influential godhunters.*
- While [Equipped], gain +2 to {Will} and {Resist} check during combat.
- [Protector: Suit] Adamant Suit
- Restrict : Treasure Hunter
- EVA : None
- INIT : -2
- ARMOR: +7
- BARRIER : +7
- Cost : 8000G
- *An adamant metal that has been processed into rider suit-class armor. By focusing their mind, the wearer can dramatically boost their defense.*
- While [Equipped], reduce [Damage] from [Weapon Attacks] by 10.
- [Protector: Suit] Miracle Kimono
- Restrict : Martial
- EVA : +1
- INIT : None
- ARMOR: +6
- BARRIER : +6
- Cost : 10000G
- *An artificial regalia made from an ancient Japanese kimono. Favored by the high-ranking members of the Demon Hunter's Society and members of the original families.*
- While [Equipped], once per combat, gain +2 to a [Reactive Check].
- [Protector: Suit] Layered Spirit Jacket
- Restrict : Martial
- EVA : None
- INIT : None
- ARMOR: +7
- BARRIER : +7
- Cost : 10000G
- *A strong jacket with metal plates secured between layers of spiritual fibers. By channeling spirit energy, it creates a powerful magical barrier for a short moment.*
- While [Equipped], once per session, [Halve] [Magical Damage].
- [Protector: Suit] AA Cyclone
- Restrict : Cyborg
- EVA : None
- INIT : +3
- ARMOR: +7
- BARRIER : +5
- Cost : 10000G
- *A high-mobility AA frame developed by Far-East Heavy Industries. Although its exoskeleton is slim, it is equipped with spiritual verniers all over.*
- While [Equipped], once per round after making a [Timing: Attack], the user moves up to 3 Sq away, ignoring [Engagements].
- [Protector: Suit] Hero's Armor
- Restrict : Marebito
- EVA : None
- INIT : +1
- ARMOR: +8
- BARRIER : +6
- Cost : 10000G
- *Legendary armor from another world that can only be worn by heroes.*
- While [Equipped], reduce [Physical Damage] from [Class: Chaos] by 5.
- [Protector: Suit] Evil Eye Cuirass
- Restrict : Demon-Eyed
- EVA : +1
- INIT : None
- ARMOR: +8
- BARRIER : +5
- Cost : 10000G
- *An artificial regalia with the design of an evil eye. When seen by Innocents, there is a chance they go mad.*
- While [Equipped], once per round when using a [Timing: Attack] Racial Talent, increase [Damage] by 5.
- [Protector: Suit] Pentagram Clothes
- Restrict : Magus
- EVA : None
- INIT : +2
- ARMOR: +8
- BARRIER : +5
- Cost : 10000G
- *A special robe with a powerful pentagram magic circle sewn into it. Grants powerful protection to the wearer. *
- While [Equipped], once per round when using a [Timing: Attack] Racial Talent, gain +1 [Rank].
- [Protector: Suit] Daiyoukai Leather
- Restrict : Hanyou / Divine Soul
- EVA : +1
- INIT : None
- ARMOR: +8
- BARRIER : +5
- Cost : 10000G
- *Leather jackets and coats made from daiyoukai leather. When part of the body is struck, it will temporarily transform into the body part of a youkai, reducing injuries.*
- While [Equipped], gain a +10 modifier to {HP}.
- [Protector: Suit] Sealed Armor
- Restrict : Scion
- EVA : None
- INIT : +2
- ARMOR: +8
- BARRIER : +5
- Cost : 10000G
- *A light armor imbued with the power to repel curses. Slim enough to hide under a coat.*
- While [Equipped], once per round when using a [Timing: Attack] Racial Talent, gain +1 [Rank].
- [Protector: Suit] Blood Moon Jewel
- Restrict : Darkstalker
- EVA : None
- INIT : +1
- ARMOR: +9
- BARRIER : +5
- Cost : 10000G
- *A necklace made of blood-red jewels. At the moment the wearer is targeted by an attack, it deploys a barrier of blood.*
- While [Equipped], once per round, [Recover] 10 {HP} during [Damage Reduction].
- [Protector: Suit] Dragon Emperor Robe
- Restrict : Dragon Lord
- EVA : None
- INIT : None
- ARMOR: +10
- BARRIER : +5
- Cost : 10000G
- *The whiskers of a dragon, processed into fibers and used to create clothing. When a blow is struck against the wearer, an illusory image of the dragon god appears and protects them.*
- While [Equipped], reduce [Damage] bestowed with [Origin Element C] by 10.
- [Protector: Suit] Ultimate Shell
- Restrict : Adapter
- EVA : None
- INIT : None
- ARMOR: +8
- BARRIER : +6
- Cost : 10000G
- *An advanced version of a full-body exoskeleton that forms a beautifully streamlined outer shell.*
- While [Equipped], reduce [Damage] from [Targets] other than [Range: Engaged] by 10.
- [Protector: Suit] Telekinetic Battle Suit
- Restrict : Esper
- EVA : None
- INIT : +1
- ARMOR: +6
- BARRIER : +8
- Cost : 10000G
- *A body suit exclusively for Espers that can be worn under clothes. By using telekinesis, the body can be temporarily armored against an attack.*
- While [Equipped], once per combat, reduce [Damage] by 10.
- [Protector: Suit] Ceremonial Dress
- Restrict : Enigmatic
- EVA : None
- INIT : None
- ARMOR: +7
- BARRIER : +8
- Cost : 10000G
- *A high-class ceremonial dress with a specialized divine art that makes it easier to descend or possess a guardian deity. Grants great vitality to the wearer.*
- While [Equipped], gain a +10 modifier to {HP}.
- [Protector: Suit] Aura Plate
- Restrict : Aura Breaker
- EVA : None
- INIT : +3
- ARMOR: +6
- BARRIER : +6
- Cost : 10000G
- *A light full-body armor that can be worn under clothing. Modified for Aura Breakers, it enhances their ability to circulate ki.*
- While [Equipped], once per combat, gain +10 [Armor] and [Barrier].
- [Protector: Suit] Original Armor
- Restrict : Heroic Spirit
- EVA : None
- INIT : None
- ARMOR: +8
- BARRIER : +7
- Cost : 12000G
- *Restored ancient armor imbued with spiritual power. When worn by a heroic spirit, their power is greatly amplified.*
- While [Equipped], once per combat, reduce [Damage] by 10.
- [Protector: Suit] God-Destroying Ninja Clothes
- Restrict : Dark Hunter
- EVA : +2
- INIT : +1
- ARMOR +5
- BARRIER : +5
- Cost : 12000G
- *A full-body suit worn by high ranking exorcist ninja. Has top quality in bladeproofing, bulletproofing, and spiritproofing.*
- While [Equipped], reduce [Damage] from [Weapon Attacks] by 10.
- [Protector: Suit] Divine Dress
- Restrict : Enigmatic
- EVA : None
- INIT : None
- ARMOR: +9
- BARRIER : +10
- Cost : 15000G
- *The highest-class ceremonial dress exclusively for divine workers, imbued with the spiritual power of a guardian deity. Just by wearing it, it emits a divine radiance.*
- While [Equipped], gain a +20 modifier to {HP}.
- [Protector: Suit] Adamant Muscle Suit
- Restrict : Treasure Hunter
- EVA : None
- INIT : None
- ARMOR: +10
- BARRIER : +9
- Cost : 15000G
- *An adamant suit upgraded with even greater defense.*
- While [Equipped], reduce [Damage] from [Weapon Attacks] by 10.
- ------------------------
- Protectors: Shields [XXXL-2]
- ------------------------
- [Protector: Shield] Adamant Gauntlets
- Restrict : Treasure Hunter
- Mode: One Hand
- EVA : None
- INIT : +1
- ARMOR: None
- BARRIER : None
- Cost : 1000G
- *A gauntlet-type artificial regalia made from the unique metal Adamant. It's used to receive and deflect an opponent's attack.*
- While [Equipped], once per round, reduce [Damage] from [Targets] other than [Range: Engaged] by 2.
- [Protector: Shield] Defense Talisman
- Restrict : None
- Mode: One Hand
- EVA : None
- INIT : None
- ARMOR: +1
- BARRIER : +1
- Cost : 1000G
- *Multiple spiritual talismans imbued with defensive power. When receiving an attack it can be thrown to trigger an effect.*
- While [Equipped], once per session, gain +2 to the result of a [Reactive Check].
- [Protector: Shield] Law Enforcement Talisman
- Restrict : Enigmatic
- Mode: One Hand
- EVA : None
- INIT : None
- ARMOR: +1
- BARRIER : +1
- Cost : 1000G
- *A talisman to protect the mind and body during a seance. By holding it, it grants a defensive and vitality blessing.*
- While [Equipped], gain a +5 modifier to {HP}.
- [Protector: Shield] Exoskeleton Shield
- Restrict : Adapter
- Mode: One Hand
- EVA : None
- INIT : None
- ARMOR: +2
- BARRIER : None
- Cost : 1000G
- *A shield-type artificial regalia made from the exoskeleton of a demon insect. It is usually in the form of a bracelet, but when activated, covers the arm with an exoskeleton in the form of a shield.*
- While [Equipped] once per combat, reduce [Physical Damage] by 2.
- [Protector: Shield] ESP Shell
- Restrict : Esper
- Mode: One Hand
- EVA : None
- INIT : None
- ARMOR: None
- BARRIER : +2
- Cost : 1000G
- *A wristwatch-type artificial regalia that amplifies mental sensitivity. It automatically responds to attacks by magical and supernatural powers.*
- While [Equipped], once per combat, reduce [Magical Damage] by 2.
- [Protector: Shield] Bodyguard
- Restrict : Utility / Arcane
- Mode: One Hand
- EVA : None
- INIT : -1
- ARMOR: +1
- BARRIER : +2
- Cost : 1500G
- *By forging a contract, a mononoke becomes a personal bodyguard. When attacked it will protect the owner with its own body.*
- While [Equipped], once per combat, reduce [Physical Damage] by 2.
- [Protector: Shield] Scissor Gauntlet
- Restrict : Utility / Arcane
- Mode: One Hand
- EVA : None
- INIT : -1
- ARMOR: +2
- BARRIER : +2
- Cost : 1500G
- *A gauntlet with blades reminiscent of scissors. Gives greater combat strength at close quarters.*
- While [Equipped], increase [Physical Damage] against [Targets] that are [Range: Engaged] by 2.
- [Protector: Shield] Augmented Shield
- Restrict : Cyborg
- Mode: One Hand
- EVA : None
- INIT : -2
- ARMOR: +3
- BARRIER : +2
- Cost : 1500G
- *External armor that covers an entire arm. Equipped with a special camera, the user can monitor the surroundings through AR.*
- While [Equipped], once per round, gain +1 to the result of an {Evasion} check.
- [Protector: Shield] Sturdy Rod
- Restrict : Martial
- Mode: One Hand
- EVA : +1
- INIT : None
- ARMOR: +2
- BARRIER : +2
- Cost : 3500G
- *A metal club used in ancient china that has been modified for defense and turned into an artificial regalia. *
- While [Equipped], once per round, gain +3 [Armor].
- [Protector: Shield] Safeguard Talisman
- Restrict : Martial / Utility
- Mode: One Hand
- EVA : None
- INIT : None
- ARMOR: +2
- BARRIER : +4
- Cost : 3500G
- *A stronger defense talisman. It has defensive buddhist spells inscribed upon it.*
- While [Equipped], once per combat, gain +2 to the result of a [Reactive Check].
- [Protector: Shield] Majin's Gauntlets
- Restrict : Martial
- Mode: One Hand
- EVA : None
- INIT : None
- ARMOR: +3
- BARRIER : +3
- Cost : 3500G
- *Strong gauntlets with ominous decoration.*
- While [Equipped], once per round, increase [Damage] against [Targets] that are [Range: Engaged] by 5.
- [Protector: Shield] Guardian's Bracer
- Restrict : Martial / Utility
- Mode: One Hand
- EVA : None
- INIT : None
- ARMOR: +4
- BARRIER : +2
- Cost : 3500G
- *Strong bracers with multiple layers of metal plating.*
- While [Equipped], once per round, reduce [Damage] from [Targets] that are [Range: Engaged] by 3.
- [Protector: Shield] Animal Beads
- Restrict : Hanyou
- Mode: One Hand
- EVA : +1
- INIT : None
- ARMOR: +1
- BARRIER : +3
- Cost : 3500G
- *A rosary containing the spiritual power of a youkai. It deploys a barrier of lightning at will.*
- While [Equipped], gain +2 [Magical Damage].
- [Protector: Shield] Spiritual Shield
- Restrict : Heroic Spirit / Divine Soul
- Mode: One Hand
- EVA : +1
- INIT : None
- ARMOR: +2
- BARRIER : +2
- Cost : 3500G
- *A large shield crafted with spiritual power.*
- While [Equipped], once per session, reduce [Damage] from [Weapon Attacks] by 10.
- [Protector: Shield] Burst Wall
- Restrict : Martial
- Mode: One Hand
- EVA : None
- INIT : None
- ARMOR: +4
- BARRIER : +3
- Cost : 5000G
- *A large shield with the ability to explode spiritual power outwards. By slamming it against the ground, surrounding enemies are blown back.*
- While [Equipped], once per session, [Install] [Range: Engaged / Target: Area] up to 1 Sq away.
- [Protector: Shield] Dark Bracer
- Restrict : Darkstalker
- Mode: One Hand
- EVA : None
- INIT : None
- ARMOR: +3
- BARRIER : +4
- Cost : 5000G
- *A bracer that holds the power of night demons. Just by wearing it, the muscles of the whole body are strengthened.*
- This [Shield] may be equipped at the same time as a [Form: Two Hand] [Weapon].
- [Protector: Shield] Possession Talisman
- Restrict : Enigmatic
- Mode: One Hand
- EVA : None
- INIT : None
- ARMOR: +3
- BARRIER : +3
- Cost : 5000G
- *A buddhist spiritual talisman with additional prayers for the possession of a powerful deity.*
- While [Equipped], gain a +10 modifier to {HP}.
- [Protector: Shield] Multiple Exoskeleton
- Restrict : Adapter
- Mode: One Hand
- EVA : None
- INIT : -1
- ARMOR: +4
- BARRIER : +4
- Cost : 5000G
- *A shield-type artificial regalia made from the exoskeleton of an insect god. It is usually in the form of a bracelet but when activated, transforms into a shield-type exoskeleton that covers half the body with multiple shields.*
- While [Equipped], once per combat, reduce [Physical Damage] by 5.
- [Protector: Shield] Storm Shield
- Restrict : Arcane
- Mode: One Hand
- EVA : None
- INIT : +1
- ARMOR: +4
- BARRIER : +4
- Cost : 8000G
- *A circular shield with a huge fan inside.*
- While [Equipped], once per combat by spending [Timing: Prep], the user [Installs] [Range: Engaged / Target: 1#] up to 4 Sq away.
- [Protector: Shield] Daiyoukai Talisman
- Restrict : Hanyou
- Mode: One Hand
- EVA : +1
- INIT : +3
- ARMOR: +2
- BARRIER : +2
- Cost : 8000G
- *A top-ranking animal talisman that can create a powerful barrier around the user.*
- While [Equipped], increase [Damage] by 3.
- [Protector: Shield] Dragon Ring
- Restrict : Dragon Lord
- Mode: One Hand
- EVA : None
- INIT : None
- ARMOR: +4
- BARRIER : +5
- Cost : 8000G
- *A bracelet with a dragon sphere which brings forth dragon scales.*
- While [Equipped], reduce [Damage] from [Weapon Attacks] by 10.
- [Protector: Shield] Legendary Shield
- Restrict : Heroic Spirit
- Mode: One Hand
- EVA : None
- INIT : +2
- ARMOR: +5
- BARRIER : +2
- Cost : 8000G
- *A legendary greatshield that can only be wielded by heroic spirits.*
- While [Equipped], once per combat, reduce [Damage] by 5.
- [Protector: Shield] Partial Shield
- Restrict : Cyborg
- Mode: One Hand
- EVA : None
- INIT : None
- ARMOR: +5
- BARRIER : +4
- Cost : 8000G
- *A huge external shield that covers the right side of the body*
- While [Equipped], reduce [Damage] from [Weapon Attacks] by 5.
- [Protector: Shield] Brave Shield
- Restrict : Marebito
- Mode: One Hand
- EVA : +1
- INIT : None
- ARMOR: +2
- BARRIER : +5
- Cost : 8000G
- *A greatshield with divine power that can only be wielded by heroes from another world.*
- While [Equipped], reduce [Magical Damage] from [Class: Chaos] by 5.
- [Protector: Shield] Clock Shield
- Restrict : Time Wizard
- Mode: One Hand
- EVA : +1
- INIT : None
- ARMOR: +4
- BARRIER : +3
- Cost : 8000G
- *A shield with a circular crystal in the central place, and a clock embedded inside. By channeling spiritual power, it can manipulate the flow of time.*
- While [Equipped], the user may lose 5 {HP} to gain 1d6 {Initiative} until after [Timing: End] of the current round.
- [Protector: Shield] Destruction God's Sheath
- Restrict : Scion
- Mode: One Hand
- EVA : +1
- INIT : +1
- ARMOR: +4
- BARRIER : +4
- Cost : 10000G
- *A steel scabbard that holds the ability to imbue the blade with anti-divine spiritual power.*
- While [Equipped], increase [Physical Damage] by 5.
- [Protector: Shield] Evil Eye Shield
- Restrict : Demon Eyed
- Mode: One Hand
- EVA : +1
- INIT : None
- ARMOR: +5
- BARRIER : +5
- Cost : 10000G
- *A greatshield-type artificial regalia with the mark of an evil eye in its center that amasses spiritual power.*
- While [Equipped], once per combat, reduce [Magical Damage] by 10.
- [Protector: Shield] Deity Talisman
- Restrict : Enigmatic
- Mode: One Hand
- EVA : None
- INIT : +1
- ARMOR: +5
- BARRIER : +5
- Cost : 10000G
- *A ritual talisman that contains spiritual power for descending or possessing a powerful divine being. Just holding it grants the carrier immense vitality.*
- While [Equipped], gain a +10 modifier to {HP}.
- [Protector: Shield] Airgetlam
- Restrict : Martial
- Mode: One Hand
- EVA : None
- INIT : -1
- ARMOR: +6
- BARRIER : +6
- Cost : 10000G
- *A gauntlet bearing the name of the silver prosthetic arm of the god Nuaza. It is surprisingly light and does not hinder the movement of the owner.*
- This [Shield] may be equipped at the same time as a [Form: Two Hand (not including Mode: Switch Hand)] [Weapon].
- ------------------------
- Accessories [XXXL-3]
- ------------------------
- Blue Jade Bracelet
- Slot : Hand
- Cost : 300G
- *A sapphire bracelet containing fragments of the will of gods. It boosts the power of divine arts.*
- While [Equipped], while under the effect of either ※ <<Divine Descent>> or ※ <<Divine Possession>>, reduce [Magical Damage] received by 2 (This effect is not cumulative).
- ESP Headphones
- Slot : Head
- Cost : 500G
- *Headphone-type auxiliary equipment that amplifies ESP sensitivity.*
- While [Equipped], increase [Damage] the damage of [Restrict: Esper / Item: Weapon] by 2.
- Controller Bug
- Slot : Head
- Cost : 500G
- *An artificially bred demon insect created from the brain fluids of an insect god. By parasitically connecting to the medulla oblongata, the combat prowess of an Adapter can be enhanced.*
- While [Equipped], increase [Damage] the damage of [Restrict: Adapter / Item: Weapon] by 2.
- Silver Incense Burner
- Slot : Lower
- Cost : 1000G
- *A silver incense burner that enhances the use of divine magic. It emits an alluring scent.*
- While [Equipped], while under the effect of either ※ <<Divine Descent>> or ※ <<Divine Possession>>, reduce [Physical Damage] received by 4 (This effect is not cumulative).
- Kepler Vest
- Slot : Upper
- Cost : 1500G
- *A thin vest made of sturdy kepler and spirit thread. Deflects low-grade spiritual attacks.*
- While [Equipped], reduce [Damage] from [Weapon Attacks] by 5.
- Strengthening Bug
- Slot : Head
- Cost : 2000G
- *A modified control insect that dramatically boosts the host's combat ability.*
- While [Equipped], increase [Damage] the damage of [Restrict: Adapter / Item: Weapon] by 4.
- PK Headphones
- Slot : Head
- Cost : 2000G
- *An auxiliary device that amplifies the effects of telekinesis. It enhances the destructive power of Espers.*
- While [Equipped], increase [Damage] the damage of [Restrict: Esper / Item: Weapon] by 4.
- Green Jade Bracelet
- Slot : Hand
- Cost : 2000G
- *An emerald bracelet containing fragments of the will of the gods. It boosts the power of divine arts.*
- While [Equipped], while under the effect of either ※ <<Divine Descent>> or ※ <<Divine Possession>>, reduce [Magical Damage] received by 4 (This effect is not cumulative).
- Military Boots
- Slot : Feet
- Cost : 2000G
- *Military boots created through spiritual techniques. They are very durable and don't hinder athletic performance.*
- While [Equipped], increase {Initiative} and [Physical Damage] by 2.
- Additional Shell
- Slot : Upper - Lower
- Cost : 2000G
- *A shell embedded with magic to protect vital organs.*
- While [Equipped], gain +2 [Armor] and [Barrier].
- Jetpack
- Slot : Upper
- Cost : 2000G
- *A small jetpack that propels the user at high speeds for a short burst.*
- While [Equipped], once per round after an [Attack Action], [Install] up to 2 Sq away.
- Spirit Measuring Device
- Slot : Upper
- Cost : 2000G
- *A measuring device that works in conjunction with contact lenses to accurately grasp the opponents weaknesses. It attaches to a sling belt that fits under clothing.*
- While [Equipped], when inflicting [Damage] bestowed with an [Element] that matches the [Target]'s [Weakness], further increase the [Damage] by 5.
- Artificial Muscle
- Slot : Upper
- Cost : 2000G
- *Body armor covered with artificially created muscle composed of aramid fiber and shock-absorbing gel. It improves physical strength when worn.*
- While [Equipped], increase the [Physical Damage] of [Melee Attacks] by 4.
- Underworld Incense Burner
- Slot : Lower
- Cost : 3000G
- *An incense burner created in the afterlife.*
- While [Equipped], while under the effect of either ※ <<Divine Descent>> or ※ <<Divine Possession>>, reduce [Physical Damage] received by 6 (This effect is not cumulative).
- Tech Holster
- Slot : Lower
- Cost : 3000G
- *A state of the art holster that allows the user to freely operate a stored firearm.*
- While [Equipped], gain +4 to {Initiative}, and the user gains a modifier equal to [the user's [PD] {Combat Stat}] at [Damage Calculation] when using a [Ranged Weapon] marked with a ※. This effect does not apply if the user has already added [PD] due to the effects of Talents or [Items].
- Solid Gear
- Slot : Feet
- Cost : 3000G
- *Roller gear with extreme reinforcements.*
- While [Equipped], once per round after an [Attack Action], the user may [Install] up to 2 Sq away. Also, the character is treated as fulfilling the use condition of [Contractor A] Style Talents.
- Demon Skin
- Slot : Upper
- Cost : 5000G
- *An undersuit that has high resistance to spiritual attacks. Manufactured from processed demon skin.*
- While [Equipped], reduce [Damage] from [Weapon Attacks] by 10.
- Ruby Bracelet
- Slot : Hand
- Cost : 6000G
- *A ruby bracelet containing fragments of the will of the gods. It boosts the power of divine arts.*
- While [Equipped], while under the effect of either ※ <<Divine Descent>> or ※ <<Divine Possession>>, reduce [Damage] received by 3 (This effect is not cumulative).
- Scorching Incense Burner
- Slot : Lower
- Cost : 10000G
- *A replica of a legendary incense burner that serves as a medium for magic. Contains the divine power of ancient deities known as the Mothers.*
- While [Equipped], while under the effect of either ※ <<Divine Descent>> or ※ <<Divine Possession>>, reduce [Damage] received by 5 (This effect is not cumulative).
- ------------------------
- Consumables [XXXL-4]
- ------------------------
- [Consumable] Chakra Stabilizer
- Use : Other
- Cost : -
- *A stabilizer refined from a miracle drug prescribed by Sumizuka Pharmaceuticals for Adapter. It is free, but takes about 3 days to arrive as it has to be customized to the individual.*
- Can only be used Out of Combat.
- [Consumable] Anti-Spirit Powder
- Use : Other
- Cost : 10G
- *A powdered medicine that prevents a dead mononoke from becoming a spirit body. A corpse covered in this powder will prevent it from becoming a spirit body for about a week, providing time to collect materials like fur and leather.*
- Can only be used Out of Combat.
- [Consumable] Spiritualizing Agent
- Use : Other
- Cost : 10G
- *A powdered solution that reverts a mononoke's corpse to a spirit body, undoing the effects of Anti-Spirit Powder. It has no effect on fur and leather that has been stripped away and processed into artificial regalia.*
- Can only be used Out of Combat.
- [Consumable] Spirit Water
- Use : Other
- Cost : 200G
- *Mysterious water infused with spiritual power. It instantly heals wounds just by drinking it or sprinkling on the affected area.*
- Use as [Range: Engaged / Target: 1#].The target [Recovers] 10 {HP}
- [Consumable] Healing Ampule
- Use : Other
- Cost : 300G
- *A therapeutic drug exclusively for humans and magical beasts sold by Sumizuka Pharmaceutical. A needle-free syringe that repairs injuries instantly after the injection.*
- Use as [Range: Engaged / Target: 1#].The target [Class: Humanoid - Beast] [Recovers] 20 {HP}
- [Consumable] Reinforcing Silicon
- Use : Other
- Cost : 300G
- *A reinforcing silicon exclusively for cyborgs and magical creatures sold by Far East Heavy Industries. By applying to an injury, it will heal instantly*
- Use as [Range: Engaged / Target: 1#].The target [Class: Mechanical - Plant] [Recovers] 20 {HP}
- [Consumable] Pneuma
- Use : Other
- Cost : 300G
- *A pure soul traded on the black market, resembling a liquid with a blueish-white glow encased in a glass bottle that itself is an artificial regalia.*
- Use as [Range: Engaged / Target: 1#].The target [Class: Undead - Mythical] [Recovers] 20 {HP}
- [Consumable] Odo Elixir
- Use : Other
- Cost : 300G
- *A chaotic black energy sold on the black market, resembling a liquid with a reddish-black glow encased in a glass bottle that itself is an artificial regalia.*
- Use as [Range: Engaged / Target: 1#].The target [Class: Insectoid - Chaos] [Recovers] 20 {HP}
- [Consumable] God Eye Contact
- Use : Other
- Cost : 500G
- *A disposable contact lens that can immediately distinguish the god name of another.*
- Use as [Timing: Start / Range: Combat Zone / Target: 1#]. The user makes an [Identify {Intellect}] check on the target, and may make an [Assess {Strength}] in place of the [Identify] check.
- [Consumable] Rune Stone
- Use : Other
- Cost : 500G
- *An ore with multiple runes carved into it. By activating it at the moment the user casts a spell, it dramatically expands the range.*
- Use as [Timing: Prep / Range: User / Target: User] Until after [Timing: End] of the current round, the user increases the [Range] of [Magical Attacks] by 2 Sq.
- [Consumable] Elemental Agent
- Use : Other
- Cost : 700G
- *A magical potion that contains a specific element, created via alchemy.*
- Select one [Element] at the time of purchase. Use as [Range: Engaged / Target: 1#]. For the rest of [Combat], the target's [Equipped] [Weapon] is bestowed with the chosen [Element].
- [Consumable] Alcahest
- Use : Other
- Cost : 700G
- *An alchemic formula that can dissolve any material.*
- Use as a [Weapon Attack] with [Ranged Attack / Range: {Strength} Sq / Target: Area]. Targets that fail their {Evasion} check [Halve] their [Armor] until [Timing: End] of the current round. This Effect does not stack.
- [Consumable] Lime Poison
- Use : Other
- Cost : 700G
- *A deadly poison that cannot be purged and is only possible to create through refinement magic.*
- Use as a [Weapon Attack] with [Magical Attack / Range: {Intellect} Sq / Target: Area]. Targets that fail their {Resist} check [Halve] their [Barrier] until [Timing: End] of the current round. This Effect does not stack.
- [Consumable] Soma
- Use : Other
- Cost : 1000G
- *A reproduction of the spirit liquor of the gods. When drunk, it drastically improves the drinker's dynamic vision.*
- Use as [Range: Engaged / Target: 1#]. The target gains +2 to {Accuracy} checks until after [Timing: End] of the next round. [Soma] only takes effect once per round per character.
- [Consumable] Hom
- Use : Other
- Cost : 1000G
- *A drink of the gods made by mixing spiritual grass, water, and legendary fruit. When drunk, it dramatically improves the drinker's intuition.*
- Use as [Range: Engaged / Target: 1#]. The target gains +2 to {Evasion} checks until after [Timing: End] of the next round. [Hom] only takes effect once per round per character.
- [Consumable] Kintan
- Use : Other
- Cost : 1000G
- *The ultimate Taoist elixir. It increases the drinker's aptitude for magic, but an ordinary person may die or become a mononoke if they drink it. *
- Use as [Range: Engaged / Target: 1#]. The target gains +2 to {Conjure} checks until after [Timing: End] of the next round. [Kintan] only takes effect once per round per character.
- [Consumable] Dragon's Blood
- Use : Other
- Cost : 1000G
- *Pure dragon blood, from a true dragon instead of the dragon blood tree.*
- Use as [Range: Engaged / Target: 1#]. The target gains +2 to {Resist} checks until after [Timing: End] of the next round. [Dragon Blood] only takes effect once per round per character.
- [Consumable] Philosopher's Stone
- Use : Other
- Cost : 3000G
- *A spiritual stone that transforms base metals into precious ones. It can only be created by the deepest secrets of alchemy.*
- Use as [Range: Engaged / Target: 1#].The target [Recovers] 50 {HP}
- [Consumable] Resurrection Elixir
- Use : Other
- Cost : 3000G
- *The ultimate revival medicine passed down since the times of ancient egypt.*
- Use as [Range: Engaged / Target: 1#]. After giving [Remove: Downed] to the target, the target sets their {HP} to 40. The target may refuse this effect.
- ================================================================================
- Super God Evolve -- GM Section: Scenario Guide and Distortions [XXXM]
- ================================================================================
- Espers and Adapters are somewhat rare in the world setting. As such, any [Scenarios] they are involved in may have somewhat unusual introductions.
- A common feature of both Espers and Adapters is that their supernatural abilities are reliant on their mental and physical stability, so their everyday lives are an important factor. If the GM is creating a custom scenario which includes Espers or Adapters, then it is a good idea to keep this in mind when creating [Handouts] and [Scenario Introductions]. Otherwise, try using the following examples.
- Esper
- An Esper that belongs to any Awakened organization may simply receive a request from that organization to handle an incident, just like any other God Hunter. However, for other Espers who deliberately hide their powers, this can be difficult to arrange. In that case it may be easier to begin the session with an unavoidable event or trigger related to the session story, making it easier for the character to participate.
- In this case, the 'Goal' of such Espers should be set to something like "Maintaining a peaceful life", "protecting a loved one", or "Keep the fact that they are an Esper a secret".
- At the end of the session, an Esper may simply resume their regular lifestyle, or the incident could lead to them being thrown into the world of Awakened. In either case, the GM should consult with their players what sort of ending they would like. With that in mind, the GM may refer to these examples of [Handouts] and [Scenario Introductions].
- Become involved in an Incident
- While living as an innocent, you are unintentionally dragged into a supernatural incident and must fight to return to your peaceful way of life.
- Goal: Maintain a peaceful life.
- Receive a request
- A request comes through to you from a collaborator or Awakened organization who helps safeguard your daily life.
- Goal: Fulfill the request, and repay the favor.
- Predict a crisis
- Through your special senses or dreams, you see a vision of a devastated future, and step up to prevent that future from coming to pass.
- Goal: To protect the world from a bad future.
- Adapter
- There is a large difference between the introductions for Adapters and other races. Adapters should have a strong motive, such as getting revenge, obtaining great power, or fulfilling a certain wish.
- Another option for Adapters being in debt and needing to repay the cost of the meridian remodeling surgery.
- On the other hand, not all Adapters became one by choice. In that case, they may have a motive to obtain freedom, return to their original body, or simply go back to a normal daily life.
- An Adapter may end a session by reporting to a client, returning to a life of peace, or vowing to endure and one day attain freedom.
- However, when a PC is attempting to repay a debt, the GM should be mindful not to burden the PC and hinder their growth. For example, rather than setting a specific amount to be repaid, the debt should be in the form of "fulfill X requests" and the PC should still receive the materials and fool's gold obtained during the scenario.
- The GM should take into account the wishes of the player and ensure that they are disadvantaged as little as possible. With that in mind, the GM may refer to these examples of [Handouts] and [Scenario Introductions].
- Receive a request
- You receive a request from a collaborator, Awakened faction, or specific individuals as compensation for the cost of meridian remodeling surgery.
- Goal: Fulfill the request.
- Protect a loved one
- You are asked for help by a close friend or member of your family who has become tangled up in a supernatural incident.
- Goal: Protect your loved ones.
- Mistaken Identity
- Due to your monstrous appearance and characteristics that resemble a mononoke, you are placed under suspicion and become involved in an incident in order to clear your name (For GMs, avoid adding undue burden to the player by explaining in advance this is a false accusation, and possibly clear the suspicion at an early stage).
- Goal: Discover the true culprit.
- ----------------------------------------
- Distortions
- The [Distortions] included in this manual have a high difficulty for [Sense] checks, and as such, it is recommended to only use these [Distortions] for [World Level: 3 or higher] PCs.
- ----------------------------------------
- [Distortion] Curse of the Sea God
- Sense : 17 / 19
- Rating : 6
- Requirement : 4#
- Mend : {Agility} 14
- Target : Area
- Special Damage : 20 (Ignore Armor)
- Penalty : {Strength} -2
- Impacts
- Impact A:
- - Change 2 [Spirit Dice] to any value.
- Impact B:
- - Acquire 1 additional Boss Talent (Stacks).
- *A [Distortion] that draws upon the divine power of great youkai and gods of the sea. By using this effect, the [Creator] may apply the [Submerged] penalty (→p212 Core) to the PCs [Appearing] in any [Scene]. However, this effect may only be applied to two [Scenes].*
- ----------------------------------------
- [Distortion] Become Real
- Sense : 16 / 18
- Rating : 1
- Requirement : 3#
- Mend : {Intellect} 14
- Target : Area
- Special Damage : None
- Penalty : None
- Impacts
- Impact A:
- - [Recover] {Crest} equal to the [Rating] +4.
- Impact B:
- - None
- *A [Distortion] that causes a fictional character to manifest in the world and can be freely controlled by the [Creator]. Because the actual power required is very low, the effect can remain in place for many years after the [Creator] has been defeated. All the while, the created fictional character will continue to live according to the orders of the [Creator] until the [Distortion] finally expires.*
- ----------------------------------------
- [Distortion] Tiny Otherworld
- Sense : None
- Rating : 10
- Requirement : None
- Mend : None
- Target : Area
- Special Damage : None
- Penalty : None
- Impacts
- Impact A:
- - [Recover] [Crest] equal to the [Rating].
- Impact B:
- - None
- *a [Distortion] that drags the PCs into another world controlled by the [Creator]. The contents of this world are (Fantasy, Horror, Science Fiction, etc) may be freely specified by the [Creator], and they may [Exit] from the scene at any time by simply declaring it. This effect automatically ends when the [Creator] is defeated.*
- ----------------------------------------
- [Distortion] Curse Explosion
- Sense : N/A
- Rating : 5
- Requirement : None
- Mend : None
- Target : Area
- Special Damage : None
- Penalty : None
- Impacts
- Impact A:
- - None
- Impact B:
- - None
- *A [Distortion] that hinders the [Mending] of a curse when attempted by too few people. When trying to [Mend] a [Distortion] with less than the required number of people, the [Distortion] explodes and is automatically treated as [Destroyed]. Afterwards, those who took part in the [Check] lose 4d6 {Crest}. This [Distortion] only has an effect when at least one other [Distortion] is present in the scenario.*
- ----------------------------------------
- [Distortion] Darkness of N'Kai
- Sense : 18 / 20
- Rating : 7
- Requirement : All
- Mend : {Agility} 15
- Target : Area
- Special Damage : 40 (Ignore Armor)
- Penalty : {Luck} -2
- Impacts
- Impact A:
- - [Recover] {Crest] equal to the [Rating].
- Impact B:
- - The [Boss] gains +5 [Armor] and [Barrier].
- *By applying a special power transmitted from the deep underworld, the crests of the [Creator] and any Awakened under its control become unreadable. Due to this effect, [Maneuver: Identify {Intellect}] cannot be performed against any NPCs that appear in the scenario.*
- ----------------------------------------
- ================================================================================
- Super God Evolve -- GM Section: Humanoid Mononoke [XXXN-1]
- ================================================================================
- Apprentice Soldier / Class: Humanoid / LV: 1 (1)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 15
- Weakness : [Phantom] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 06 | 03 | 03 | 03
- {Fixed Values} | 13 | 13 | 10 | 10 | 10
- {Initiative} : 9 (5)
- {HP} : 40
- Armor : 1
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 2d6+10 physical damage.
- <<Elemental Attack I>>: Physical Attack / Engaged / 1#
- - [Element: Cold / Form: Sword] 2d6+16 physical damage.
- <<Spirit Sword Defense>>: Defense / 3 Sq. / 1#
- - Use on Damage Reduction. Reduce [Damage] by 5, and the user receives the [Damage] in place of the target (Treat as though {Resist} check had failed).
- Materials (2d6)
- 2~8: None
- 9+: Regalia Shard/PD+1: 500G (Potency: 1)
- Description:
- An apprentice who has just learned the basics of demon exorcism and passed physical training. <Collaborators> like these appear in every supernatural organization, often acting in combat support roles. Many are armed with artificial regalia in order to compensate for their low spiritual power. They are very effective against the general public but their performance is unreliable against supernatural elements. This data is also appropriate for Innocents who become followers or apprentices of a Martial or Utility PC.
- ----------------------------------------
- Imposter's Phantom / Class: Humanoid / LV: 2 (1)
- Size : 2
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Hostile
- ID : 14
- Weakness : [Shock] [Magnet]
- Movement : Walk, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 04 | 07 | 03 | 04
- {Fixed Values} | 13 | 11 | 14 | 10 | 11
- {Initiative} : 16 (7)
- {HP} : 40
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 5 Sq. / 1# / Cancels
- - [Form: Magic] 2d6+10 magical damage.
- <<Perfect Transformation>>: Start / User
- - The target transforms into any figure for the rest of the scene (treat as [Maneuver: Disguise / Result: 20]). Afterwards, the target gains +5 {Initiative} and [Damage].
- <<Mimicry>>: Prep / User
- - Increase the [Target] of an [Attack Action] by 1#
- Materials (2d6)
- 2~8: None
- 9+: Sheep's Clothing/MD+1: 500G (Potency: 1)
- Description:
- A humanoid monster that can transform into a copy of its target. In some regions it is known as Tomokazuki. It confuses its victims by imitating their movements and then steals their soul. In some cases they even take over the lives of a victim and pretend to be that person in order to gain access to an increasing number of targets.
- ----------------------------------------
- ESP User / Class: Humanoid / LV: 3 (1)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 20
- Weakness : [Magnet] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 03 | 07 | 09 | 03 | 03
- {Fixed Values} | 10 | 14 | 16 | 10 | 10
- {Initiative} : 13 (6)
- {HP} : 52
- Armor : 1
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 2# / Cancels
- - [Element: Magic] 2d6+12 magical damage.
- <<Attack ESP I>>: Start / Combat Zone / Combat Zone / No Reactive Chec
- - The target reduces {Initiative} by [1d6+2] (minimum 1).
- <<Mind Blast>>: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Phantom] 3d6+19 magical damage. 1/Round.
- Materials (2d6)
- 2~8: None
- 9+: Enhancement Tablet/MD+2: 1000G (Potency: 2)
- Description:
- An Esper who has been able to access ESP through research and experimentation at the hands of a supernatural organization. Their physical strength is on par with a regular person, but they have the power to scan an opponent's thoughts, manipulate objects, and unleash powerful psionic attacks.
- ----------------------------------------
- Futakuchi / Class: Humanoid / LV: 4 (1)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Hostile
- ID : 14
- Weakness : [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 10 | 08 | 03 | 03 | 03
- {Fixed Values} | 17 | 15 | 10 | 10 | 10
- {Initiative} : 15 (7)
- {HP} : 49
- Armor : 0
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 2d6+15 physical damage.
- <<Open-Mouthed>>: Start / User
- - the target gains +10 [Physical Damage] and {Initiative}.
- <<Double Bite>>: Physical Attack / Engaged / 1#
- - The user makes two [Weapon Attacks] on the target.
- <<Bullet Eater>>: Constant / User
- - When the target receives [Damage] from [Form: Ranged - Magic] [Weapon Attacks], Gain +20 [Armor] and [Barrier].
- Materials (2d6)
- 2~9: None
- 10+: Old Bucket/Luck+2: 1000G (Potency: 2)
- Description:
- A human who has the ability to change their face. It is said many of them have a mouth hidden in the back of their head, which can be moved to any part of their body. These mononoke are usually women, and in different time periods they have been known as 'Kuwazu Nyoubou' or 'Kuchisake-Onna'.
- ----------------------------------------
- PK User / Class: Humanoid / LV: 5 (1)
- Size : 2
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Mercurial
- ID : 24
- Weakness : [Wind] [Magnet]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 09 | 09 | 03 | 03
- {Fixed Values} | 16 | 16 | 16 | 10 | 10
- {Initiative} : 23 (10)
- {HP} : 78
- Armor : 2
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Magnet] 2d6+14 magical damage.
- <<Invisible Force>>: Start / 7 Sq. / 1# / No Reactive Check
- - [Install] the target up to 7 Sq away, and they gain [Shift: Fallen].
- <<Psychic Buster>>: Physical Attack / 7 Sq. / 1#
- - [Element: Wind / Form: Hammer] 4d6+32 physical damage, and the target [Halves] [Armor]. 1/Round.
- <<Telekinetic Barrier>>: Constant / User
- - As long as the target does not have [Shift: Dead], [Class: Humanoid] NPCs in the [Combat Zone] other than the user gain +30 [Armor] and [Barrier] against [Form: Ranged - Magic] [Weapon Attacks].
- Materials (2d6)
- 2~7: None
- 7+: Enhancement Tablet/MD+2: 1000G (Potency: 2)
- Description:
- An Esper who was experimented on by a supernatural organization and gained the ability to use psychokinetic powers. They have great physical ability and can land telekinetic blows against opponents as well as moving and evading quickly. They also deploy powerful telekinetic barriers around themselves and allies.
- ----------------------------------------
- Computer User / Class: Humanoid / LV: 6 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 27
- Weakness : [Shock] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 10 | 11 | 06 | 03
- {Fixed Values} | 12 | 17 | 18 | 13 | 10
- {Initiative} : 23 (10)
- {HP} : 79
- Armor : 2
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 3# / Cancels
- - [Element: Shock ] 2d6+22 magical damage.
- <<Spiritual Crack>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target reduces {Initiative} by [2d6+2] (minimum 1).
- <<Space Hack>>: Unique / 10 Sq. / 1#
- - Use while Active. Change target's [Target: 2# or more] [Attack Action] to [Target: 1#], and one NPC specified by the user takes the [Damage] and other effects (Treat as though {Resist} check had failed). 2/round.
- <<Concept Cheat Tool>>: Unique / 10 Sq. 1#
- - Use on Damage Calculation. 1 [Class: Humanoid] NPC other than the user gains +[1d6x5] to [Damage Calculation. 2/Round
- Materials (2d6)
- 2~7: None
- 8+: External Hard Drive/Intellect+2: 1000G (Potency: 2)
- Description:
- A skilled digital sorcerer who lurks in the deepest parts of the internet- the third and fourth layers. Ostensibly working as a hacker, they will try to get involved in supernatural incidents that catch their attention.
- ----------------------------------------
- Magic Swordsman / Class: Humanoid / LV: 7 (2)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 24
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 14 | 12 | 05 | 03 | 03
- {Fixed Values} | 21 | 19 | 12 | 10 | 10
- {Initiative} : 24 (10)
- {HP} : 95
- Armor : 5
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / 3 Sq. / 2#
- - [Element: Wind / Form: Sword] 2d6+26 physical damage.
- <<Ice Blade>>: Physical Attack / Charge 4 Sq. / 1#
- - The user gains +1 {Accuracy}, then inflicts [Element: Cold / Form: Sword] 4d6+35 physical damage, and the target who performs [Damage Reduction] [Halve] their [Armor].
- <<Magic Sword Defense>>: Defense / Engaged / 1#
- - Use on Damage Reduction. When the target receives [Damage] from [Form: Ranged - Magic] [Weapon Attacks], Gain +20 [Armor] and [Barrier].
- <<Killing Sword>>: Unique / User
- - Use on Damage Calculation or Damage Reduction. The target makes x1 [Timing: Attack]. 2/Round.
- <<Exorcism Sword Technique>>: End / Combat Zone / 1# / No Reactive Check
- - The user rolls 1d6, and on any result other than a "1" or "2", one target [Mononoke] gains [Shift: Dead]. 1/Combat.
- Materials (2d6)
- Automatic: Broken Greatsword/PD+2: 1000G (Potency: 2)
- Description:
- A high-ranking exorcist soldier wielding famous or magical sword-type artificial regalia. They act on the orders of their respective organizations and in some cases, will dispose of the organization's enemies. Their skill with martial arts is on par with godhunters.
- ----------------------------------------
- Distortion User / Class: Humanoid / LV: 8 (2)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Hostile
- ID : 18
- Weakness : [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 03 | 05 | 15 | 13 | 03
- {Fixed Values} | 10 | 12 | 22 | 20 | 10
- {Initiative} : 25 (10)
- {HP} : 86
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Toxin] 3d6+25 magical damage.
- <<Binding Method>>: Start / Combat Zone / 1# / No Reactive Check
- - The target cannot use [Weapon Attacks] until after [Timing: End].
- <<Instant Ritual>>: Prep / User
- - increase the [Target] of [Attack Actions] by 2#.
- <<Attack Method>>: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Toxin] 4d6+40 magical damage. 1/Round.
- <<Distortion Barrier>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, reduce [Damage] received from targets other than [Range: Engaged] by 20.
- Materials (2d6)
- Automatic: Book of Distortions/Intellect +3: 1500G (Potency: 3)
- Description:
- A magician who applies forbidden methods to orthodox magic and creates Distortions. Many of them are members of Rozenskull, and at odds with the magi of the Mage's Association.
- ----------------------------------------
- High-Grade Esper / Class: Humanoid / LV: 9 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 27
- Weakness : [Shock] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 13 | 03 | 09 | 03
- {Fixed Values} | 20 | 20 | 10 | 16 | 10
- {Initiative} : 30 (12)
- {HP} : 102
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / Area
- - [Element: Magnet / Form: Hammer] 2d6+30 physical damage.
- <<Attack ESP II>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target reduces {Initiative} by [2d6+2] (minimum 1).
- <<PK Railgun>>: Physical Attack / Combat Zone / 2#
- - [Element: Magnet / Form: Ranged] 6d6+40 magical damage, and the target may not apply "Reduce [Damage] by x" effects.
- <<ESP Barrier>>: Defense / User
- - Use on Damage Reduction. When the target receives [Damage] from [Targets] other than [Range: Engaged], they gain +[1d6x5] [Armor] and [Barrier].
- <<Combat Teleport>>: Unique / 7 Sq. / 1#
- - Use when the target declares a Talent. The user [Installs] up to 7 Sq away, and then makes x1 [Timing: Attack]. 1/Round.
- Materials (2d6)
- Automatic: Enhancing Tablet/MD+2: 1000G (Potency: 2)
- Description:
- A high-ranking esper who can use both ESP and PK powers. There are only a handful of espers in this class worldwide, and it's rumored they are sent on mission of national important, where they operate alone.
- ----------------------------------------
- Transporter / Class: Humanoid / LV: 9 (2)
- Size : 3
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 19
- Weakness : [Cold] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 16 | 14 | 05 | 03 | 03
- {Fixed Values} | 23 | 21 | 12 | 10 | 10
- {Initiative} : 25 (10)
- {HP} : 82
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Ranged Attack / 7 Sq. / 2#
- - [Form: Ranged] 3d6+25 physical damage.
- <<Motorcycle Charge>>: Physical Attack / Charge 5 Sq. / 1#
- - The user gains +2 {Accuracy}, then inflicts [Form: Ranged] 4d6+40 physical damage.
- <<Courier's Technique>>: Unique / User
- - User after the target has made a [Timing: Attack]. [Range: 7 Sq / Target: 1#] specified by the user is [Installed] up to 7 Sq away. 1/Round.
- <<Courier's Pride>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, the target may always ignore [Engagements].
- Materials (2d6)
- Automatic: Bike Key/PD+3: 1500G (Potency: 3)
- Description:
- A contractor and courier specializing in supernatural items. Always riding their favorite combat motorcycle, they smash through would-
- be interceptors in a flash.
- ----------------------------------------
- Qigong Expert / Class: Humanoid / LV: 10 (2)
- Size : 2
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Mercurial
- ID : 28
- Weakness : [Cold] [Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 21 | 15 | 05 | 03 | 03
- {Fixed Values} | 28 | 22 | 12 | 10 | 10
- {Initiative} : 30 (12)
- {HP} : 133
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / Area
- - [Element: Wind / Form: Hammer] 2d6+40 physical damage.
- <<Qigong Kenpo>>: Physical Attack / Change 4 Sq. / 1#
- - [Element: Shock / Form: Hammer] 5d6+50 physical damage, and the target may not apply "Reduce [Damage] by X" effects.
- <<God's Might, Divine Authority>>: Unique / User
- - Use on Damage Calculation. The target gains +[1d6*5] [Damage] against [Target: 1#]. Targets who perform [Damage Reduction] [Halve] their [Armor] and gain [Shift: Fallen].
- <<Taiji Absorption>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#], reduce the [Damage] by 20, and the user takes the [Damage]. 2/Round.
- <<Qigong Breathing>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Damage] from [Weapon Attacks] and [Special Attacks].
- Materials (2d6)
- Automatic: Mysterious Spirit Medicine/HP+9: 1500G (Potency: 3)
- Description:
- A qigong martial arts master who emphasizes the use of inner power through the use of 'Qi'.
- ----------------------------------------
- Great Master / Class: Humanoid / LV: 10 (2)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 20
- Weakness : [Shock] [Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 03 | 05 | 18 | 17 | 03
- {Fixed Values} | 10 | 12 | 25 | 24 | 10
- {Initiative} : 27 (11)
- {HP} : 105
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Magnet ] 3d6+30 magical damage.
- <<Secret Magic>>: Magical Attack / 7 Sq. / 3# / Cancels
- - [Element: Magnet] 5d6+50 magical damage.
- <<Great Magic>>: Magical Attack / Combat Zone / Combat Zone / Halves
- - 60 magical damage. 1/Combat.
- <<Rapid-Fire Magic>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. The user may use <<Secret Magic>> or <<Great Magic>>. 1/Round.
- <<Blink>>: Unique / User
- - Use on Reactive Check. The target may make a {Resist} check in place of the [Reactive Check]. 1/Round.
- Materials (2d6)
- 2~10: Expensive Elixir: Strength+2: 1000G (Potency: 2)
- 11+: Philosopher's Stone/MD+4: 2000G (Potency: 4)
- Description:
- A world-class magician working for the Mage's Association or Rozenskull. They can easily use powerful or forbidden magic to destroy hostile godhunters.
- ----------------------------------------
- Akki / Class: Humanoid / LV:13 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 22
- Weakness : [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 19 | 18 | 10 | 03 | 03
- {Fixed Values} | 26 | 25 | 17 | 10 | 10
- {Initiative} : 30 (12)
- {HP} : 110
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Magical Attack / Combat Zone / 3#
- - [Element: Shock] 6d6+35 magical damage.
- <<Giant Pistol>>: Physical Attack / 7 Sq. / 1#
- - The user gains +3 to {Accuracy}, then inflicts [Form: Spear] 5d6+50 physical damage.
- <<Superpower Management>>: Unique / Combat Zone / Combat Zone
- - [Class: Humanoid] NPCs other than the user [Recover] 20 {HP}, and gain +20 [Armor] and [Barrier] until after [Timing: End] of the round. 1/Round.
- <<Predict and Trap>>: Unique / Combat Zone 1#
- - Use when the target declares a Talent. Cancel the effect of one [Timing: Unique] Talent used by the target. 1/Round.
- <<Superpower Terrorist>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Damage] from targets other than [Range: Engaged].
- Materials (2d6)
- Automatic: Pistol-Type Regalia/PD+2: 1000G (Potency: 2)
- Description:
- A general term used for terrorists with supernatural powers who cause various disasters all around the world. They are leaders who command terrorists and plan to bring ruin and chaos using both their wits and powers.
- ----------------------------------------
- Cabrakan / Class: Humanoid / LV: 15 (3)
- Size : 4
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 21
- Weakness : [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 22 | 03 | 11 | 21 | 04
- {Fixed Values} | 29 | 10 | 18 | 28 | 11
- {Initiative} : 40 (15)
- {HP} : 175
- Armor : 10
- Barrier : 30
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / Area
- - [Form: Hammer] 4d6+40 physical damage.
- <<Flip The Earth>>: Physical Attack / Engaged / Area
- - [Form: Hammer] 6d6+100 Physical Damage. 1/Round.
- <<Divine Earthquake>>: Magical Attack / Combat Zone / Combat Zone / Cancels
- - [Element: Magnet] 5d5+50 magical damage. 1/Round.
- <<Giant Stone Hand>>: Defense / 5 Sq. / 1#
- - Use on Damage Reduction. The user takes the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
- <<Giant Stone body>>: Unique / User
- - Use on Damage Reduction. The target gains +30 [Armor]. 1/Round.
- <<The Man Who Overturns Mountains>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, the target reduces [Damage] from [Weapon Attacks] to 0.
- Materials (2d6)
- Automatic: Spirit Gypsum/MD+3: 1500G (Potency: 3)
- Description:
- A giant from mayan mythology. As a god named after earthquakes, it has a raw strength that surpasses human understanding, and a divine authority to command the earth itself.
- ----------------------------------------
- Titan / Class: Humanoid / LV: 16 (4)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 12
- Weakness : [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 24 | 03 | 09 | 23 | 04
- {Fixed Values} | 31 | 10 | 16 | 30 | 11
- {Initiative} : 15 (7)
- {HP} : 230
- Armor : 40
- Barrier : 40
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / Area
- - [Form: Hammer] 4d6+40 physical damage.
- <<Throw>>: Start / Engaged / 1# / No Reactive Check
- - [Install] the target up to 7 Sq away.
- <<Giant God Fist>>: Physical Attack / 5 Sq / 1#
- - [Element: Magnet / Form: Hammer] 6d6+100 physical damage, and targets who perform [Damage Reduction] [Halve] their [Armor].
- <<Giant Body>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#] and the user takes the [Damage] and other effects. 1/Round.
- <<Ancient Deity>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Damage] that has not been bestowed with [Element: Shock].
- Materials (2d6)
- Automatic: Giant Nail/PD+3: 1500G (Potency: 3)
- Description:
- An ancient deity from Greek mythology. He possesses an unparalleled strength feared even by the gods of Olympus.
- ----------------------------------------
- ================================================================================
- Super God Evolve -- GM Section: Beast Mononoke [XXXN-2]
- ================================================================================
- Psychic Animal / Class: Beast / LV: 1 (1)
- Size : 1
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Mercurial
- ID : 13
- Weakness : [Fire] [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 03 | 06 | 02 | 04
- {Fixed Values} | 12 | 10 | 13 | 09 | 11
- {Initiative} : 17 (8)
- {HP} : 46
- Armor : 0
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Ranged Attack / 6 Sq. / 1#
- - [Form: Ranged] 1d6+6 physical damage. [Additional Effect]: The user may [Install] targets that perform [Damage Reduction] up to 1 Sq away. 1/Round.
- <<Expand>>: Prep / User
- - Change the [Target] of [Attack Actions] to [Area].
- <<Shockwave>>: Magical Attack / 4 Sq. / 1# / Cancels
- - [Element: Wind] 2d6+7 magical damage. 1/Round.
- <<Disturbing Phenomenon>>: Unique / 5 Sq. / 1#
- Use on Check. The target gains +1 to the result of the [Check]. 1/Round.
- Materials (2d6)
- 2~8: None
- 9+: Spirit Core/Will+1: 500G (Potency: 1)
- Description:
- An artificial creature created through research and experimentation by a supernatural organization. It resembles a normal dog or cat, but is able to use PK abilities and interrupt movements or send shockwaves by merely thinking.
- ----------------------------------------
- Fuuri / Class: Beast / LV: 2 (1)
- Size : 1
- Wits : Low
- Senses : Heat
- Speech : No
- Reaction : Mercurial
- ID : 13
- Weakness : [Wind] [Magnet[
- Movement :Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 05 | 03 | 04 | 04
- {Fixed Values} | 15 | 12 | 10 | 11 | 11
- {Initiative} : 23 (10)
- {HP} : 40
- Armor : 0
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Melee Attack / 2 Sq. / 1#
- - [Form: Spear] 1d6+10 physical damage.
- <<Glide>>: Start / User
- - The target gains [Shift: Flight] until [Timing: End].
- <<Aerial Assault>>: Physical Attack / 2 Sq. / 1#
- - [Special Attack / Form: Hammer] 2d6+15 physical damage.
- Materials (2d6)
- 2~8: None
- 9+: Fluffy fur/PD+1: 500G (Potency: 1)
- Description:
- A flying squirrel that has come across a shard, transforming it into a mononoke. It has a body about 1 meter long. Due to their agile movements through the air, they are tricky opponents to fight against. Usually they live deep in the mountains, but during winter they will sometimes migrate close to human settlements.
- ----------------------------------------
- Beast Soldier / Class: Beast / LV: 3 (1)
- Size : 2
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Mercurial
- ID : 17
- Weakness : [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 09 | 01 | 01 | 05
- {Fixed Values} | 15 | 16 | 08 | 08 | 12
- {Initiative} : 20 (9)
- {HP} : 58
- Armor : 2
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 2d6+15 physical damage. [Additional Effect]: Change the [Range] of an [Attack Action] to [Charge 4 Sq]. 1/Round.
- <<Transfiguration>>: Start / User
- - For the rest of combat, gain +1 to [Active Checks] and +5 to [Physical Damage].
- <<Beast Strike>>: Physical Attack / Engaged / 1#
- - [Form: Axe] 2d6+16 physical damage. Targets that fail their [Reactive Check] gain [Shift: Fallen].
- <<Bloodstorm Dance>>: Physical Attack / Engaged / Area
- - [Form: Sword] 2d6+14 physical damage. 1/Round.
- <<Extra Attack I>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~9: None
- 10+: ID Tag/Will+2: 1000G (Potency: 2)
- Description:
- An Adapter soldier who survived meridian remodeling experiments by Sumizuka Pharmaceutical, and drew out a bestial power. At first glance they resemble an ordinary human, but during battle they will transform into a half-human, half-beast form.
- ----------------------------------------
- Empath Beast / Class: Beast / LV: 4 (1)
- Size : 1
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 19
- Weakness : [Wind] [Magnet]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 03 | 08 | 10 | 01 | 04
- {Fixed Values} | 10 | 15 | 17 | 08 | 11
- {Initiative} : 23 (10)
- {HP} : 59
- Armor : 1
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Form: Magic] 1d6+14 magical damage. [Additional Effect]: The target may make an {Evasion} check in place of a {Resist} check. 1/Round.
- <<Physical Enhancement - Speed>>: Start / Combat Zone / Combat Zone
- - The target gains +5 {Initiative}.
- <<Change Formation>>: Prep / Combat Zone / Combat Zone
- - [Install] targets other than the user within 2 Sq of the user. The target may refuse this effect. 1/Round.
- <<Mind Attack>>: Magical Attack / 4 Sq / 3# / Cancels
- - 2d6+19 magical damage. 1/Round.
- <<Host Brain>>: Constant / User
- - As long as the target does not have [Shift: Dead], [Class: Beast] NPCs other than [Bosses] in the Combat Zone gain [Wits: Clever], and +5 [Armor] and [Barrier].
- Materials (2d6)
- 2~10: Spirit Core/Will+1: 500G (Potency: 1)
- 11+: Brain Stem/Resist+1: 1000G (Potency: 2)
- Description:
- An artificial creature created through research and experimentation by supernatural organizations. At first glance it appears to be just a small animal, but it is capable of powerful ESP, which it uses to command other magical beasts in the area and enhance their combat strength.
- ----------------------------------------
- Shapeshifter / Class: Beast / LV: 4 (1)
- Size : 2
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Mercurial
- ID : 20
- Weakness : [Cold] [Poison]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 10 | 05 | 08 | 01 | 02
- {Fixed Values} | 17 | 12 | 15 | 08 | 09
- {Initiative} : 17 (8)
- {HP} : 75
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Spear] 2d6+17 physical damage. [Additional Effect]: Change the [Range] of an [Attack Action] to [Area]. 1/Round.
- <<Transformation Power>>: Start / User
- - The target immediately gains [Shift: Hidden] with [Concealment / Result: 20]. Alternatively, the target transforms into any figure for the rest of the scene (treat as [Maneuver: Disguise / Result: 20]).
- <<Demon Pair Attack>>: Physical Attack / Engaged / 1#
- - [Element: Phantom / Form: Sword] 2d6+18 physical damage. Targets that fail their [Reactive Check] gain [Shift: Fallen].
- <<Invisible Threat>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, when the target has [Shift: Hidden], it is not lost when the target makes a [Move Action].
- Materials (2d6)
- 2~8: None
- 9+: Translucent Skin/Strength+2: 1000G (Potency: 2)
- Description:
- An artificial mononoke created by accident during one of Sumizuka Pharmaceutical's countless experiments on meridian remodeling. Its true form is a four-legged beast with translucent skin, but by applying its spiritual power, it can take on any form it chooses.
- ----------------------------------------
- Barghest / Class: Beast / LV: 5 (1)
- Size : 3
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Hostile
- ID : 22
- Weakness : [Fire] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 11 | 11 | 01 | 01 | 08
- {Fixed Values} | 18 | 18 | 08 | 08 | 15
- {Initiative} : 30 (12)
- {HP} : 87
- Armor : 7
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 3d6+21 physical damage. [Additional Effect]: The [Target] of an [Attack Action] [Halves] their [Armor] or [Barrier]. 1/Combat.
- <<Predator's Battlecry>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target reduces {Initiative} by 5 (to a minimum of 1).
- <<Double Claw Slash>>: Physical Attack / Combat Zone / Area
- - [Form: Axe] 4d6+26 physical damage. 1/Round.
- <<Chain Wall>>: Defense / User
- - Use on Damage Reduction. The target gains +10 [Armor].
- <<Red-Eyed Rampage>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~1: Red Evil Eye/Agility+1: 500G (Potency: 1)
- 11+: Miasma Armor/Armor+2: 1000G (Potency: 2)
- Description:
- A miasma that is infused with a fragment and transformed into an evil beast. It resembles a huge grizzly bear with evil red eyes, and a chain-type artificial regalia wrapped around its body. It has incredible limb strength and its roar alone can cause enemies to stumble.
- ----------------------------------------
- Synthetic Beast / Class: Beast / LV: 6 (2)
- Size : 4
- Wits : Clever
- Senses : Heat
- Speech : No
- Reaction : Hostile
- ID : 22
- Weakness : [Cold] [Light]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 05 | 01 | 11 | 04
- {Fixed Values} | 20 | 12 | 08 | 18 | 11
- {Initiative} : 21 (8)
- {HP} : 99
- Armor : 5
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Axe] 4d6+19 physical damage. [Additional Effect]: After performing [Damage Calculation], make x1 [Weapon Attack]. 1/Combat.
- <<Form Change>>: Prep / User
- - The target changes [Form] to any one of [Sword - Spear - Axe - Hammer].
- <<Strong Arm Strike>>: Physical Attack / 2 Sq. / 1#
- - [Form: Spear] 2d6+35 physical damage. 1/Round.
- <<Flame Breath>>: Magical Attack / Combat Zone / Area / Halves
- - [Element: Fire] 3d6+31 magical damage. 1/Round.
- <<Beast Factor>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, the target may roll {Accuracy} in place of {Conjure} checks.
- Materials (2d6)
- 2~11: Synthetic Beast Skin/Barrier+1: 500G (Potency: 1)
- 12~: Fire Sack/Bestow Fire: 1500G (Potency: 5)
- Description:
- A bioweapon made for anti-supernatural entities secretly developed by Sumizuka Pharmaceutical. Made by combining multiple beasts in one, its figure is said to possess a certain beauty. It is also able to fly freely, and breathe powerful blasts of flame.
- ----------------------------------------
- Cait Sith / Class: Beast / LV: 7 (2)
- Size : 1
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 18
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 03 | 10 | 03 | 07
- {Fixed Values} | 20 | 10 | 17 | 10 | 14
- {Initiative} : 25 (10)
- {HP} : 90
- Armor : 5
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 2d6+20 physical damage.
- <<Cat Leap>>: Start / User
- - [Install] the target up to 5 Sq away.
- <<Cat Sword>>: Physical Attack / Engaged / 1#
- - The user makes two [Weapon Attacks] against the target. 1/Round.
- <<Cat Magic>>: Magical Attack / 7 Sq. / 2# / Cancels
- - [Element: Wind] 2d6+30 magical damage.
- <<Fairy Cat>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, when targeted by a [Physical Attack] by a target other than [Range: Engaged], gain a +10 modifier to the {Evasion} check.
- Materials (2d6)
- Automatic: Cat Boots/Bestow Light: 1500G (Potency: 3)
- Description:
- A catlike fairy that lives in western leylines. It usually takes the form of a normal cat, but when revealing its true nature, it becomes a bipedal, wearing medieval clothing. They possess high intelligence and many have built their own small kingdoms within the realms of gods and demons. They occasionally make contact with humans to offer help.
- ----------------------------------------
- Tuna / Class: Beast / LV: 8 (2)
- Size : 5
- Wits : Clever
- Senses : Domain
- Speech : No
- Reaction : Mercurial
- ID : 21
- Weakness : [Shock]
- Movement : Walk, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 01 | 15 | 14 | 04
- {Fixed Values} | 11 | 08 | 22 | 21 | 11
- {Initiative} : 15 (7)
- {HP} : 137
- Armor : 15
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 6 Sq. / 1# / Cancels
- - [Element: Cold] 3d6+20 magical damage.
- <<Hydro Cannon>>: Magical Attack / 5 Sq. / 3# / Cancels
- - [Element: Cold] 5d6+20 magical damage, and the target [Halves] their [Barrier]. 1/Round.
- <<Giant Body Defense>>: Defense / 5 Sq. / 1#
- - Use on Damage Reduction. The user receives the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
- <<Spirit Power Eater>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#], and the user receives the [Damage] and other effects. 1/Round.
- <<Slippery Body>>: Constant / User
- - The target [Halves] [Physical Damage] that is [Rank: 3 or less].
- Materials (2d6)
- Automatic: Eel God's Horn/Strength+2: 1000G (Potency: 2)
- Description:
- A giant eel mononoke that appears in eastern polynesian mythology. Its body is over 20 meters long, with the horns of a dragon and the fangs of a shark. From its mouth it can spray intense blasts of water, with the pressure of a hydraulic cutter.
- ----------------------------------------
- Beast Weapon / Class: Beast / LV: 8 (2)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : No
- Reaction : Hostile
- ID : 26
- Weakness : [Shock] [ Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 17 | 01 | 01 | 15 | 04
- {Fixed Values} | 24 | 08 | 08 | 22 | 11
- {Initiative} : 16 (7)
- {HP} : 131
- Armor : 20
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Axe] 3d6+25 physical damage.
- <<Spirit Killer Weapon>>: Physical Attack / Engaged / 1#
- - [Element: Phantom / Form: Hammer] 3d6+35 physical damage, and when the target is a [Mononoke], increase [Damage] by 20.
- <<Tyranny I>>: Physical Attack / Combat Zone / Combat Zone
- - [Form: Sword] 4d6+33 physical damage. 1/Round.
- <<Anti-Magic Armor>>: Unique / Combat Zone / 1#
- - Use before {Resist} Check. After succeeding the {Resist} check, the effects of the [Magical Attack] are applied to the original target. 1/Combat.
- <<Modified Demon Beast>>: Constant / User
- - During the target's [Turn], gain x2 [Timing: Attack]. Additionally, the target may reduce [Damage] from [Weapon Attacks] to 0.
- Materials (2d6)
- 2~10: Thick Skin/Armor+1: 500G (Potency: 1)
- 101+: Synthetic Beast Core/PD+3: 1500G (Potency: 3)
- Description:
- A man-made bio weapon that was created by utilizing the best of magic and science, cruelly remodeling a creature to become the ultimate weapon. They take on many different forms, but are usually a carnivorous quadruped animal.
- ----------------------------------------
- Stonka / Class: Beast / LV: 9 (2)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 23
- Weakness : [Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 17 | 04 | 13 | 05 | 01
- {Fixed Values} | 24 | 11 | 20 | 12 | 08
- {Initiative} : 23 (10)
- {HP} : 130
- Armor : 10
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Me;ee Attack / Engaged / 1#
- - [Form: Spear] 4d6+30 physical damage.
- <<Demon Bull Horn>>: Physical Attack / Engaged / 2#
- - [Element: Shock / Form: Spear] 5d6+40 physical damage.
- <<Lightning Roar>>: Magical Attack / 7 Sq. / 3# / Cancels
- - [Element: Shock] 4d6+20 magical damage. 1/Round.
- <<Bronze Skin>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects. 1/Round.
- <<Immortal Bull>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Form: Sword - Spear] [Damage].
- Materials (2d6)
- 2~9: Demon Bull Horn: PD+1: 500G (Potency: 1)
- 10+: Demon's Eye/Intellect+3: 1500G (Potency: 3)
- Description:
- An immortal ox-beast with a special skin as tough as bronze. Also called the incarnation of thunderclouds, it manipulates storms with its divine powers. It is also said to be able to effortlessly detect traps and hidden opponents with the special magical power in its eye.
- ----------------------------------------
- Camphruch / Class: Beast / LV: 10 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 25
- Weakness : [Fire]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 10 | 16 | 14 | 03 | 05
- {Fixed Values} | 17 | 23 | 21 | 10 | 12
- {Initiative} : 20 (9)
- {HP} : 110
- Armor : 15
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Magical Attack / 6 Sq. / 2# / Cancels
- - [Element: Wind] 4d6+25 magical damage.
- <<Spirit Power Enhancement>>: Start / 6 Sq. / 1#
- - [Class: Beast] NPCs gain +20 [Damage].
- <<One Horned Divine Power>>: Start / Combat Zone / Combat Zone
- - [Remove] the target's [Shift: Poison - Darkness - Pain - Paralysis]
- <<Healing Spiritual Power>>: Magical Attack / 6 Sq. / 1# / Cancels
- - The target [Recovers] {HP} equal to 5d6+30 [Magical Damage]
- <<Gentle Beast>>: Defense / 6 Sq. / 1#
- - Use on Damage Reduction. The user receives the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
- <<Legendary Deer>>: Constant / User
- - The target gains +5 to {Evasion} checks while [Ready]. Additionally, the target always [Removes] [Negative Shifts] other than [Downed - Taken Out - Dead].
- Materials (2d6)
- Automatic: Holy Deer Antler/Life+12: 2000G (Potency: 4)
- Description:
- A magical creature that appears in Aethiopian myth. It resembles a giant deer with a single-pronged horn. The horn has powerful detoxifying and revitalizing effects, and are sought by many apothecaries.
- ----------------------------------------
- Gorgon / Class: Beast / LV:11 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 20
- Weakness : [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 10 | 17 | 17 | 01 | 03
- {Fixed Values} | 17 | 24 | 24 | 08 | 10
- {Initiative} : 30 (12)
- {HP} : 120
- Armor : 15
- Barrier : 15
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Spear] 3d6+30 physical damage.
- <<Eye of Petrification>>: Start / Combat Zone / 1# / No Reactive Check
- - The target reduces {Initiative} by 20 (to a minimum of 1).
- <<Poison Snake Rush>>: Magical Attack / 5 Sq. / 3# / Cancels
- - [Element: Toxin] 5d6+25 magical damage.
- <<Evil Eye of Death>>: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Phantom] 6d6+60 magical damage. When the target fails a [Reactive Check] and is a [Mononoke], roll 1d6 and on any result other than a "1" or "2", inflict [Shift: Dead]. 1/Session.
- <<Descendant of the Mother of all Monsters>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Damage] that is not bestowed with an [Element].
- Materials (2d6)
- Automatic: Gorgon's Head/Bestow Poison: 1500G (Potency: 3)
- Description:
- The descendant of the mother of all monsters with a petrifying cursed gaze. They have a magical beauty with golden eyes, but a head of vipers instead of hair. Its evil eye is especially powerful, and even a godhunter will not walk away from it unscathed.
- ----------------------------------------
- Canhel / Class: Beast / LV: 13 (3)
- Size : 4
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 23
- Weakness : [Magnet]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 03 | 17 | 21 | 04
- {Fixed Values} | 14 | 10 | 24 | 28 | 11
- {Initiative} : 15 (7)
- {HP} : 150
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / 7 Sq. / 1#
- - [Form: Spear] 4d6+30 physical damage.
- <<Extreme Speed Flight>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - [Install] the target into any square. 1/Combat.
- <<Lightning Strike>>: Magical Attack / Combat Zone / 1# / Cancels
- - [Element: Shock] 6d6+40 magical damage.
- <<Golden Tornado>>: Magical Attack / Combat Zone / Combat Zone / Cancels
- - [Element: Wind] 4d6+30 magical damage. 1/Combat.
- <<Tornado Defense>>: Defense / 6 Sq. / 1#
- - Use on Damage Reduction. The user receives the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
- <<Legendary Wind Dragon>>: Constant / User
- - The target gains +20 [Armor] and [Barrier] while [Ready], and ignores all [Negative Situation] penalties.
- Materials (2d6)
- Automatic: Golden Scale/Null Fallen: 1500G (Potency: 3)
- Description:
- A legendary dragon from Mayan mythology that controls the wind. It appears as a gigantic serpent with the wings of a hawk, golden scales, and tornados surrounding its body. It is said to fly faster than the gods, and can reach the ends of the universe.
- ----------------------------------------
- Quetzalcoatl / Class: Beast / LV: 19 (4)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 33
- Weakness : [Cold]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 11 | 20 | 25 | 11 | 05
- {Fixed Values} | 18 | 27 | 32 | 18 | 12
- {Initiative} : 40 (15)
- {HP} : 270
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 2#
- - [Element: Light / Form: Spear] 5d6+30 physical damage.
- <<Father of the Winds>>: Start / Combat Zone / Combat Zone
- - Target NPCs gain +20 {Initiative}.
- <<Rainbow Lightning>>: Magical Attack / Combat Zone / 2# / Cancels
- - [Element: Shock] 6d6+90 magical damage.
- <<Storm Invocation>>: Magical Attack / Combat Zone / Combat Zone / Cancels
- - [Element: Wind] 6d6+60 magical damage. 1/Round.
- <<Magical Barrier>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects. 1/Round.
- <<Pure White Snake God>>: Constant / User
- - During the target's [Turn], gain x2 [Timing: Attack]. Additionally, the target reduces [Damage] from [Class: Humanoid - Beast - Chaos] by 20.
- Materials (2d6)
- Automatic: Snake God Scale/HP+12: 2000G (Potency: 4)
- Description:
- A creator god from Aztec mythology. It appears as a huge white snake with wings that glow with rainbow light. As the Aztec god of wind, culture, and agriculture, it can bring forth thunderstorms with a single roar.
- ----------------------------------------
- ================================================================================
- Super God Evolve -- GM Section: Insectoid Mononoke [XXXN-3]
- ================================================================================
- Invasive Insect x1 / Class: Insectoid / LV: 1 (1)
- Size : 0
- Wits : High
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 15
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 02 | 02 | 07 | 06 | 01
- {Fixed Values} | 09 | 09 | 14 | 13 | 08
- {Initiative} : 13 (6)
- {HP} : 26
- Armor : 0
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 1d6+3 physical damage. [Additional Effect]: the target may make [Magical Attacks] after a [Combat Move].
- <<Hide>>: Start / User
- - The target gains [Shift: Hidden] (Treat as [Maneuver: Concealment / Result: 20]).
- <<Elemental Magic I>>: Magical Attack / 4 Sq. / 1# / Cancels
- - [Element: Phantom] 2d6+8 magical damage. 1/Round.
- <<Invade>>: Magical Attack / Engaged / 1# / No Reactive Check
- - The user treats 1 [NPC] as a [Class: Insectoid] Mononoke of [LV: 1] or less, and can freely control them. This effect is removed once the user becomes [Shift: Downed - Dead]. 1/Session.
- Materials (2d6)
- 2~10: None
- 11+: Withered Core/Strength+1: 500G (Potency: 1)
- Description:
- A peculiar insect that possesses Innocents and low-class mononoke, mutating them into monster insects. A small annelid which appears to be similar to an earthworm. Those infected by this creature gain considerable physical strength and regenerative abilities, but their minds are put under the the control of the parasite insect and they are prone to irresistible violent impulse.
- ----------------------------------------
- Insect Keeper x3 / Class: Insectoid / LV: 1 (1)
- Size : 2
- Wits : Low
- Senses : Heat
- Speech : Yes
- Reaction : Hostile
- ID : 12
- Weakness : [Cold] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 06 | 01 | 04 | 01
- {Fixed Values} | 13 | 13 | 08 | 11 | 08
- {Initiative} : 12 (6)
- {HP} : 38
- Armor : 1
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 2d6+7 physical damage. [Additional Effect]: Change the [Range] of an [Attack Action] to [Charge 4 Sq].
- <<Intimidation Form>>: Start or Prep / User
- - The target gains an xd6 modifier to [Damage], where 'x' is the number of times <<Intimidation Form>> has been used (Max 3d6). However, after performing [Damage Calculation], the effect of <<Intimidation Form>> is lost.
- <<Brutality I>>: Physical Attack / Engaged / Area
- - [Form: Spear] 2d6+7 physical damage. 1/Round.
- <<Abnormal Regeneration>>: End / User
- - The target [Recovers] 10 {HP}.
- Materials (2d6)
- 2~8: None
- 9+: Domination Core/Strength+1: 500G (Potency: 2)
- Description:
- An Innocent who was taken over by Invasive Insects and as result has unbelievable physical strength and bodily regeneration. They appear as a muscular human with visible blood vessels all over the body and countless tentacles peeking through the eye and ear holes, drooling and weeping. When defeated the body continues to regenerate, and the insects eventually crawl out and leave the victim behind unharmed.
- ----------------------------------------
- Insect Host / Class: Insectoid / LV: 1 (1)
- Size : 2
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Mercurial
- ID : 13
- Weakness : [Fire] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 07 | 01 | 02 | 01
- {Fixed Values} | 14 | 14 | 08 | 09 | 08
- {Initiative} : 14 (7)
- {HP} : 46
- Armor : 2
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 2d6+8 physical damage. [Additional Effect]: After [Damage Calculation], make a [Weapon Attack]. 1/Combat.
- <<Martial Arts I>>: Physical Attack / Engaged / 1#
- - The user gains +1 to {Accuracy}, then inflicts [Form: Spear] 2d6+8 physical damage.
- <<Abnormal Regeneration>>: End / User
- - The target [Recovers] 10 {HP}.
- <<Special Trajectory>>: Constant / User
- - The target may change [Attack Actions] to [Special Attack / Range: 4 Sq. / Target: 1#].
- Materials (2d6)
- 2~8: None
- 9+: Enlarged Nucleus/PD+1: 500G (Potency: 1)
- Description:
- A former innocent infected by Invasion Insects that formed a symbiotic relationship. The host can manipulate the insects within itself and assume a half-human, half-insect combat form. It not only has considerable combat strength and regeneration, but also developed unique abilities of its own which makes it very difficult to fight. Similar to the Insect Keeper, once defeated the Invasive Insects will evacuate the body while it continues to regenerate, leaving the host unharmed.
- ----------------------------------------
- Insect Soldier / Class: Insectoid / LV: 2 (1)
- Size : 2
- Wits : High
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 16
- Weakness : [Fire] [Wind]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 07 | 01 | 03 | 01
- {Fixed Values} | 15 | 14 | 08 | 10 | 08
- {Initiative} : 14 (7)
- {HP} : 52
- Armor : 5
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Ranged Attack / 5 Sq. / 2#
- - [Form: Ranged] 2d6+10 physical damage.
- <<Heavy Hardening>>: Start / User
- - The target reduces {Initiative} by 10, and gains+10 [Armor].
- <<Poison Needle Injection>>: Physical Attack / 5 Sq. / 1#
- - [Form: Ranged] 2d6+10 physical damage. Targets that fail their [Reactive Check] gain [Shift: Poison].
- <<Armored Defense>>: Defense / 5 Sq. / 1#
- - Use on Damage Reduction. The user receives the [Damage] in place of the target (treat as though {Resist} check had failed).
- <<Preemptive Defense>>: Constant / User
- - While the target is [Ready], gain +10 [Armor] and [Barrier].
- Materials (2d6)
- 2~9: None
- 10+: Faded Photo/Luck+2: 1000G (Potency: 2)
- Description:
- A low-ranking soldier who possesses insectoid characteristics after going through meridian remodeling by Sumizuka Pharmaceutical. Because they prioritized the success of the surgery over other factors, its resulting combat power is low. Despite this, their extraordinary power still cannot be underestimated.
- ----------------------------------------
- Collective Insect Body / Class: Insectoid / LV: 3 (1)
- Size : 2
- Wits : High
- Senses : Heat
- Speech : Yes
- Reaction : Mercurial
- ID : 16
- Weakness : [Fire] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 08 | 01 | 03 | 01
- {Fixed Values} | 16 | 15 | 08 | 10 | 08
- {Initiative} : 16 (7)
- {HP} : 63
- Armor : 4
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 3d6+12 physical damage. [Additional Effect]: After performing [Damage Calculation], make one [Weapon Attack]. 1/Combat.
- <<Brutality I>>: Physical Attack / Engaged / Area
- - [Form: Sword] 3d6+12 physical damage. 1/Round.
- <<Life Drain I>>: Physical Attack / Engaged / 1#
- - [Form: Spear ] 3d6+9 physical damage, and if at least one target fails the [Reactive Check], the user [Recovers] 10 {HP}.
- <<Artificial Insect>>: Constant / User
- - For each Mononoke with the same name that is [Engaged] with the target (including the target themselves), the target gains +1 to {Accuracy} checks, and +3 to [Physical Damage]. Additionally, the target [Halves] [Magical Damage] from targets other than [Range: Engaged].
- Materials (2d6)
- 2~10: Domination Core/Strength+1: 500G (Potency: 1)
- 11+: Artificial Brain Stem/Intellect+2: 1000G (Potency: 2)
- Description:
- The ultimate artificial insect host created by Sumizuka Pharmaceutical's meridian remodeling experiments. When changed into its combat form it is considerably more aggressive than a typical insect host, and its unique abilities are more powerful. They are used as military vanguards by Sumizuka Pharmaceutical.
- ----------------------------------------
- Leyline Vandal / Class: Insectoid / LV: 4 (1)
- Size : 2
- Wits : High
- Senses : Heat
- Speech : No
- Reaction : Hostile
- ID : 16
- Weakness : [Fire] [Phantom]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 11 | 01 | 02 | 01
- {Fixed Values} | 16 | 18 | 08 | 09 | 08
- {Initiative} : 19 (8)
- {HP} : 59
- Armor : 4
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Ranged Attack / Charge 4 Sq. / 1#
- - [Form: Ranged] 2d6+13 physical damage. [Additional Effect]: The [Target] of an [Attack Action] [Halves] their [Armor] and [Barrier]. 1/Combat.
- <<Reach>>: Start / User
- - [Install] the target up to 7 Sq away.
- <<Poison Needle>>: Physical Attack / Engaged / 1#
- - [Element: Toxin / Form: Spear] 4d6+19 physical damage, and targets who fail their [Reactive Check] gain [Shift: Pain].
- <<Society Insect>> Constant / User
- - When the target becomes the [Target] of a [Target: 2#] [Attack Action], gain +20 [Armor] and [Barrier]. Additionally, For each Mononoke with the same name that is [Engaged] with the target (including the target themselves), the target gains +1 to {Accuracy} checks, and +3 to [Physical Damage].
- Materials (2d6)
- 2~9: Bee Wing/Agility+1: 500G (Potency: 1)
- 10+: Sharp Poison Stinger/PD+2: 1000G (Potency: 2)
- Description:
- A collective insectoid that consumes spirit energy and drains power directly from leylines. They appear as giant hornets over 2 meters long, wrapped in a spiny exoskeleton. They are highly aggressive and always appear in groups.
- ----------------------------------------
- Penanggalan / Class: Insectoid / LV: 5 (1)
- Size : 2
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Hostile
- ID : 16
- Weakness : [Fire] [Shock]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 11 | 11 | 01 | 02 | 03
- {Fixed Values} | 18 | 18 | 08 | 09 | 10
- {Initiative} : 20 (9)
- {HP} : 80
- Armor : 0
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 2 Sq. / 1#
- - [Element: Light / Form: Sword] 3d6+20 physical damage.
- <<Unusual Trajectory>>: Prep / User
- - Change the target's [Attack Actions] to [Special Attack].
- <<Bloodsucking Attack>>: Physical Attack / Charge 2 Sq. / 1#
- - [Form: Ranged] 4d6+20 physical damage, and if at least one target fails the [Reactive Check], the user [Recovers] 10 {HP}.
- <<Wall of Viscera>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects. 1/Round.
- <<Extra Attack I>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- Automatic: Luminous Organs/Conjure+1: 1000G (Potency: 2)
- Description:
- A mononoke found in south-east Asia. An entity that forms when a queen bee or similar absorbs a fragment, and over several years becomes a monstrosity. It appears to be the severed head of a beautiful woman, but hanging from her neck is the body of an insect resembling a mass of internal organs that glows with light.
- ----------------------------------------
- Dragon Centipede / Class: Insectoid / LV: 7 (2)
- Size : 4
- Wits : Clever
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 18
- Weakness : [Cold] [Poison]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 04 | 13 | 02 | 03
- {Fixed Values} | 20 | 11 | 20 | 09 | 10
- {Initiative} : 25 (10)
- {HP} : 95
- Armor : 10
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 2 Sq. / 1#
- - [Form: Axe] 4d6+20 physical damage.
- <<Centipede Movement>>: Start / User
- - The target may make [Magical Attacks] after a [Combat Move]
- <<Poison Cloud>>: Magical Attack / 5 Sq. / Area / Cancels
- - [Element: Toxin] 5d6+20 magical damage.
- <<Double-Headed Counterattack>>: Defense / Engaged / 1# / No Reactive Check
- - Use on Damage Reduction. The user inflicts [Element: Toxin / Form: Sword] 2d6+20 physical damage to the target.
- <<Twin Dragon Head>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~9: Centipede Leg/HP+3: 500G (Potency: 1)
- 10+: Dragon Head/Conjure+2: 1000G (Potency: 2)
- Description:
- A rare centipede with a dragon-like head and tail. These mononoke appear when a centipede absorbs a shard and lives within a miasma-contaminated leyline. It has a body length over 10 meters and a highly aggressive nature, capable of spraying venom from both mouths.
- ----------------------------------------
- Shuuga / Class: Insectoid / LV: 8 (2)
- Size : 3
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 24
- Weakness : [Fire]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 01 | 15 | 11 | 02
- {Fixed Values} | 14 | 08 | 22 | 18 | 09
- {Initiative} : 25 (10)
- {HP} : 90
- Armor : 15
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Axe] 2d6+20 physical damage.
- <<Senjutsu Chant>>: Prep / User
- - The target gains +3d6 [Magical Damage]
- <<Sudden Authority - Heavy>>: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Magnet] 5d6+20 magical damage.
- <<Invocation of the Thunder Emperor>>: Magical Attack / 5 Sq. / Area / Cancels
- - [Element: Shock] 3d6+3 magical damage.
- <<Sacred Shell Blessing>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects. 1/Round.
- <<Hermit Shell Armor>>: Constant / User
- - The target reduces [Damage] from [Weapon Attacks] by 30.
- Materials (2d6)
- Automatic: Shuuga's Wing/Barrier+2: 1000G (Potency: 2)
- Description:
- An insectoid creature that appears in the Chinese literary work, "The Classic of Mountains and Seas". It is the size of an elephant, resembling a red ant with moth wings. It has a duty to protect the divine realms from high-ranking spirits, and can freely use the secret hermetic immortal arts.
- ----------------------------------------
- Insect Spirit / Class: Insectoid / LV: 8 (2)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 19
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 03 | 13 | 10 | 02
- {Fixed Values} | 15 | 10 | 20 | 17 | 09
- {Initiative} : 19 (8)
- {HP} : 93
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 6 Sq. / 1# / Cancels
- - [Element: Phantom] 4d6+25 magical damage. [Additional Effect]: Change the [Range/Target] of an [Attack Action] to [Combat Zone]. 1/Session.
- <<Queen's Authority>>: Start / Combat Zone / Combat Zone
- - [Class: Insectoid] NPCs gain +1 to [Active Checks] and +10 [Damage].
- <<Strong Toxin>>: Magical Attack / Combat zone / Area / Cancels
- - [Element: Toxin] 2d6+12 magical damage. Targets who take at least 1 point of this damage [Halve] their [Armor] for the rest of combat.
- <<Queen Ant>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, as long as there is at least one [Class: Insectoid] NPC in the [Combat Zone], the target [Halves] [Damage]. Furthermore, once per combat by spending [Timing: End], the target may [Install] 1 [Class: Insectoid / LV: 3 or less] mononoke within 4 Sq.
- Materials (2d6)
- 2~10: Queen's Antenna/MD+1: 500G (Potency: 1)
- 11+: Queen's Compound Eye/Conjure+1: 1000G (Potency: 2)
- Description:
- A monstrous insect mother who is able to spawn more insectoids. It appears as a 4 meter tall insectoid creature with a huge abdomen. It can cause devastating damage to leylines, so it is vital to exterminate them as soon as they are discovered.
- ----------------------------------------
- Mongolian Death Worm / Class: Insectoid / LV: 9 (2)
- Size : 3
- Wits : Low
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 23
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 01 | 13 | 14 | 02
- {Fixed Values} | 15 | 08 | 20 | 21 | 09
- {Initiative} : 27 (11)
- {HP} : 101
- Armor : 20
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 2 Sq. / 1#
- - [Form: Sword] 2d6+20 physical damage.
- <<Toxin Injection>>: Magical Attack / 5 Sq. / 1# / Cancels
- - [Element: Toxin] 5d6+30 physical damage.
- <<Super Discharge>>: Magical Attack / Engaged / Area / Halves
- - [Element: Shock] 3d6+30 magical damage. 1/Round.
- <<Giant Disruption>>:Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects. 1/Round.
- <<Red-Black Crust>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Damage] from targets other than [Range: Engaged].
- Materials (2d6)
- Automatic: UMA's Toxin/Bestow Toxin: 1500G (Potency: 3)
- Description:
- A very ferocious mononoke from a special demonic realm, said to be hidden somewhere in the Gobi desert. It resembles a gigantic reddish worm. Its body has a powerful toxin inside which it sprays at enemies, and can launch electric shocks over a great distance.
- ----------------------------------------
- Arachne / Class: Insectoid / LV: 11 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 24
- Weakness : [Shock]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 02 | 05 | 17 | 14 | 07
- {Fixed Values} | 09 | 12 | 24 | 21 | 14
- {Initiative} : 25 (10)
- {HP} : 110
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1#
- - [Form: Magic] 2d6+30 magical damage.
- <<Puppet Thread>>: Start / 7 Sq. / 1# / No Reactive Chec
- - [Install] the target up to 7 Sq away.
- <<Spirit Thread Flash>>: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Light] 5d6+40 magical damage
- <<Spirit Thread Ranbu>>: Magical Attack / 3 Sq. / Area / Cancels
- - [Element: Wind] 3d6+30 magical damage.
- <<Spirit Thread Barrier>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects. 1/Round.
- Materials (2d6)
- 2~9: Spider God's Thread/Barrier+1: 500G (Potency: 1)
- 10+: Spider God's Orb/Barrier+3: 1500G (Potency: 3)
- Description:
- The descendants of a weaver's daughter, who was cursed by a deity. The upper half of their body is a beautiful lady, while the lower half resembles a spider. They are capable of weaving extremely strong spiritual threads. They will usually take on the form of a human woman to receive requests from divine souls, crafting them fine clothing per their wishes.
- ----------------------------------------
- Apollyon / Class: Insectoid / LV: 12 (3)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 27
- Weakness : [Fire]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 17 | 18 | 02 | 05
- {Fixed Values} | 14 | 24 | 25 | 09 | 12
- {Initiative} : 30 (12)
- {HP} : 132
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 4#
- - [Form: Ranged] 4d6+30 damage.
- <<Voice of the Apocalypse>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target reduces [Armor] and [Barrier] by 20. 1/Combat.
- <<Poisoned Spear of Destruction>>: Magical Attack / Combat Zone / 1# / Cancels
- - [Element: Poison] 6d4+40 magical damage.
- <<Locust Summon>>: Magical Attack / Combat Zone / Area / Cancels
- - [Element: Poison: 4d6+30 magical damage.
- <<Angelic Spirituality>>: Defense / 5 Sq / 1#
- - Use on Damage Reduction. The user receives the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
- <<Angelic Might>>: Constant / User
- - The target increases [Damage] against [Class: Chaos] by 20.
- Materials (2d6)
- Automatic: Locust Wings/Armor+2: 1000G (Potency: 2)
- Description:
- An angel of destruction that appears during the Apocalypse in the form of a strong man with locust wings and a scorpion's tail. It possesses special powers against evil beings.
- ----------------------------------------
- Serket / Class: Insectoid / LV: 15 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 30
- Weakness : [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 23 | 17 | 02 | 03 | 09
- {Fixed Values} | 30 | 24 | 09 | 10 | 16
- {Initiative} : 40 (15)
- {HP} : 160
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / 3 Sq. / 3#
- - [Element: Toxin / Form: Spear] 4d6+40 physical damage.
- <<Reinforcement Magic>>: Start / User
- - The target gains +25 [Armor] and [Barrier].
- <<Secret Eye Technique>>: Prep / User
- - The target gains +4d6 to [Damage].
- <<Divine Spear of the Scorpion God>>: Physical Attack / 3 Sq. / 1#
- - [Element: Light / Form: Spear] 5d6+50 physical damage.
- <<Natural Manifestation>>: Unique / 10 Sq. / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects.
- <<Servant of a Goddess>>: Constant / User
- - During the target's [Turn], gain x2 [Timing: Attack].
- Materials (2d6)
- Automatic: Golden Poison Stinger/HP+9: 1500G (Potency: 3)
- Description:
- A deity from Egyptian mythology. A follower of the goddess Isis and itself a goddess of scorpions, she has the appearance of a beautiful woman with a golden scorpion tail, and can freely use ancient martial arts and magic. Communicating with her is difficult as she is a high–ranking divine entity.
- ----------------------------------------
- Rebun Ekashi / Class: Insectoid / LV: 16 (4)
- Size : 5
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 28
- Weakness : [Lightning]
- Movement : Walk, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 01 | 22 | 22 | 06
- {Fixed Values} | 16 | 08 | 29 | 29 | 13
- {Initiative} : 21 (9)
- {HP} : 232
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Magical Attack / 4 Sq. / 4# / Cancels
- - [Element: Toxin]5d6+40 magical damage.
- <<White Octopus God>>: Start / User
- - The target [Halves] [Physical Damage].
- <<Waterblade Tentacle>>: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Cold] 7d6+60 magical damage.
- <<Shining Tentacle>>: Defense / Combat Zone / 1#
- - Use on Damage Reduction. The user receives the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
- <<Exuding Venom>>: End / 4 Sq. / Area / No Reactive Check
- - [Element: Toxin] 25 magical damage.
- <<Raging Sea God>> Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- Automatic: Tentable of Light/Bestow Light: 1500G (Potency: 3)
- Description:
- A deity who appears in Ainu mythology. Also called 'Akkorokamui', meaning 'Elder of the Sea'. It is said to be a white octopus with eight giant tentacles, each 20 meters long, and able to swallow whales whole. It carries a poison powerful enough to kill gods.
- ----------------------------------------
- ================================================================================
- Super God Evolve -- GM Section: Plant Mononoke [XXXN-4]
- ================================================================================
- Fungus Slave x1 / Class: Plant / LV: 1 (1)
- Size : 2
- Wits : Low
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 12
- Weakness : [Fire] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 01 | 03 | 07 | 01
- {Fixed Values} | 13 | 08 | 10 | 14 | 08
- {Initiative} : 7 (4)
- {HP} : 48
- Armor : 1
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 2d6+10 physical damage. [Additional Effect]: Change the [Target] of an [Attack Action] to [Area]. 1/Combat.
- <<Spore Attack>>: Physical Attack / Engaged / 1#
- - [Element: Phantom / Form: Hammer] 2d6+9 physical damage. Targets that take at least 1 point of this [Damage] gain [Shift: Darkness].
- <<Mycelium Infection>: Physical Attack / Engaged / 1# / No Reactive Check
- - The user takes control of one Innocent or [LV: 1 or less] [Mononoke] as if they were a [Fungus Slave x1]. This effect ends when the target gains [Downed - Taken Out - Dead].
- Materials (2d6)
- 2~9: None
- 10+: Demon Sporangium/Strength+1: 500G (Potency: 1)
- Description:
- A commoner infected with magic mycelium emitted from the mononoke known as Fungus, and temporarily being held under its control. It appears to be a monster whose entire body is covered in hardened Mycelium, and attacks others in an attempt to increase the spread of infection and number of followers. When defeated, the spiritual power of the mycelium lingers to heal the host, leaving them unharmed.
- ----------------------------------------
- Flora Beast / Class: Plant / LV: 1 (1)
- Size : 3
- Wits : Low
- Senses : Heat
- Speech : No
- Reaction : Hostile
- ID : 13
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 06 | 01 | 04 | 01
- {Fixed Values} | 13 | 13 | 08 | 11 | 08
- {Initiative} : 8 (5)
- {HP} : 53
- Armor : 3
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / 3 Sq. / 1#
- - [Form: Axe] 3d6+7 physical damage. [Additional Effect]: After [Damage Calculation], make x1 [Weapon Attack]. 1/Combat.
- <<Beast Factor>>: Prep / User
- - The target gains +10 {Initiative}.
- <<Electro-Tentacle>>: Physical Attack / 3 Sq. / 1#
- - [Element: Shock / Form: Spear] 2d6+11 physical damage. Targets that fail their [Reactive Check] gain [Shift: Pain].
- <<Pursuit Tentacle>>: Constant / User
- - When the target of a user's [Attack Action] gains [Shift: Pain], the user gains +2d6 to [Damage].
- Materials (2d6)
- 2~9: None
- 10+: Pink Sprout/Luck+1: 500G (Potency: 1)
- Description:
- A carnivorous plant that absorbed a shard and mutated into a large carnivorous beast. It has an unusual form with the thick tentacles reminiscent of electric beasts and its head-shaped buds have a fang-like proboscis. It has an agility very unlike a plant, and after disrupting an enemy's actions it moves in for a killing blow.
- ----------------------------------------
- Plant Adapter / Class: Plant / LV: 2 (1)
- Size : 2
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Mercurial
- ID : 16
- Weakness : [Cold] [Poison]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 02 | 07 | 07 | 03 | 01
- {Fixed Values} | 09 | 14 | 14 | 10 | 08
- {Initiative} : 7 (4)
- {HP} : 50
- Armor : 2
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 6 Sq. / 1# / Cancels
- - [Form: Magic] 2d6+11 magical damage. [Additional Effect]: Add +1# to the [Target] of an [Attack Action]. 1/Round.
- <<Recovery Magic I>>: Magical Attack / 7 Sq. / 1# / Cancels
- - The target [Recovers] 2d6+11 [Magical Damage]. 1/Round,
- <<Diffusion Defense>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#], and the user takes the damage and other effects.
- <<Ranged Attack Resistance>>: Constant / User
- - When the target becomes the [Target] of a [Target: 2# or more] [ Attack Action] (including [Area - Combat Zone]), gain +20 [Armor] and [Barrier].
- Materials (2d6)
- 2~9: None
- 10+: Memory Seed/Will+2: 1000G (Potency: 2)
- Description:
- A subordinate of Sumizuka Pharmaceuticals who underwent meridian remodeling surgery and awakened the characteristics of a plant. Because they prioritized the success of the surgery above other factors, its resulting combat power is low. However, it has an array of defensive abilities.
- ----------------------------------------
- Fungus / Class: Plant / LV: 4 (1)
- Size : 3
- Wits : High
- Senses : Domain
- Speech : No
- Reaction : Hostile
- ID : 17
- Weakness : [Fire] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 01 | 05 | 08 | 01
- {Fixed Values} | 16 | 08 | 12 | 15 | 08
- {Initiative} : 11 (6)
- {HP} : 61
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 3d6+16 physical damage. [Additional Effect]: Change the [Range] of an [Attack Action] to [Charge 6 Sq]. 1/Round.
- <<Brutality I>>: Physical Attack / Engaged / Area
- - [Form: Axe] 3d6+16 physical damage. 1/Round.
- <<Toxic Spore Burst>>: End / 4 Sq. / Area / No Reactive Check
- - The target gains [Shift: Darkness]. If the target is an Innocent or [LV: 1 or less] [Mononoke], the user takes control of them as if they were a [Fungus Slave x1]. This effect ends when the target gains [Downed - Taken Out - Dead]. 1/Combat.
- <<Enhancing Spores>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, so long as the target does not have [Shift: Dead], [Class: Plant] NPCs in the [Combat Zone] gain +20 [Armor] and [Barrier] while [Ready].
- Materials (2d6)
- Automatic: Huge Sclerotia/Strength+2: 1000G (Potency: 2)
- Description:
- An existence made of fungi that obtained a shard and evolved into a mononoke. It is a humanoid mass of fungus that periodically releases spores, which can transform Innocents and weak mononoke into Fungus Slaves.
- ----------------------------------------
- Blob / Class: Plant / LV: 4 (1)
- Size : 3
- Wits : Clever
- Senses : Heat
- Speech : No
- Reaction : Hostile
- ID : 18
- Weakness : [Cold] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 01 | 07 | 06 | 01
- {Fixed Values} | 16 | 08 | 14 | 13 | 08
- {Initiative} : 9 (5)
- {HP} : 66
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / 2 Sq. / 1#
- - [Form: Spear] 3d6+16 physical damage. [Additional Effect]: Change an [Attack Action] to [Special Attack / Range: 4 Sq. / Target: 1#]
- <<Forced Action>>: Start / Engaged / 1#
- - The target gains +2 {Accuracy} and +5 [Armor]. When used on an Innocent, the user may alter or erase the thoughts and memories of the Innocent (the GM decides the details).
- <<Life Drain II>>: Physical Attack / Engaged / 1#
- - [Form: Hammer] 3d6+12 physical damage, and if at least one target fails the [Reactive Check], the user [Recovers] 20 {HP}.
- <<Greedy Slime Mold>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Damage] from targets other than [Range: Engaged].
- Materials (2d6)
- 2~8: Some Kind of Bone/Luck+1: 500G (Potency: 1)
- 10+: Dried Slime Mold/HP+6: 1000G (Potency: 2)
- Description:
- A slime that has become incredibly violent over the years. It has excellent resistance to long-range attacks, and on top of which it has also become extremely clever and will invade and manipulate the bodies of innocents to create allies.
- ----------------------------------------
- Gremlin / Class: Plant / LV: 5 (1)
- Size : 2
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Neutral
- ID : 13
- Weakness : [Toxin] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 02 | 09 | 14 | 03 | 01
- {Fixed Values} | 09 | 16 | 21 | 10 | 08
- {Initiative} : 21 (9)
- {HP} : 65
- Armor : 0
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magic Attack / 10 Sq. / 1# / Cancels
- - [Element: Magnet] 2d6+19 magical damage.
- <<Gremlin Effect>>: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Magnet] 3d6+30 magical damage. If the target is [Class: Mechanical], increase [Damage] by 30. 1/Round.
- <<Cover>>: Defense / Engaged / 1#
- - Use on Damage reduction. The user receives the [Damage] and other effects in place of the target (treat as though {Resist} check had failed). This Talent may not be used on [Area - Combat Zone] [Attack Actions].
- <<Electromagnetic Barrier>>: Constant / User
- - The target reduces [Damage] from [Class: Mechanical] by 20.
- Materials (2d6)
- Automatic: Mysterious Candy/Initiative+2: 1000G (Potency: 2)
- Description:
- A rare kind of spirit that is born from old boards and stones in houses. Their origin is unknown, as they have only begun to appear in modern times. They enjoy machinery created by humans, particularly aircraft and drones, but their supernatural powers have the effect of damaging and disabling all types of machinery - even artificial regalia. Consequently, they are natural enemies of Cyborgs, Androids, and Tsukumogami.
- ----------------------------------------
- Hide Behind / Class: Plant / LV: 6 (2)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 22
- Weakness : [Fire] [Wind]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 11 | 11 | 03 | 03 | 04
- {Fixed Values} | 18 | 18 | 10 | 10 | 11
- {Initiative} : 24 (10)
- {HP} : 87
- Armor : 2
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 2d6+17 physical damage. [Additional Effect]: Change the [Target] of an [Attack Action] to [Area].
- <<Mimic Space>>: Start / User
- - The target gains [Shift: Hidden / Result: 20].
- <<Impact II>>: Physical Attack / Engaged / 1#
- - [Form: Axe] 2d6+22 physical damage, and targets that fail their [Reactive Check[ are [Installed] up to 2 Sq away.
- <<Defense Barrier II>>: Unique / 5 Sq. / 1#
- - Use on Damage Reduction. The target gains +10 [Barrier].
- <<Stalker>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, when the target has [Shift: Hidden], it is not lost when the target makes a [Move Action].
- Materials (2d6)
- 2~10: Sturdy Bark/ Barrier+1: 500G (Potency: 1)
- 11+: Heteromorphic Rake/PD+2: 1000G (Potency: 2)
- Description:
- A shard that has entered a tree or similar and become a vicious mononoke. It appears to be a regular tree with countless branch-like arms. Contrary to its appearance, it is actually quite agile and will sneak up on its victims from behind, kidnapping them and devouring their souls.
- ----------------------------------------
- Yamitotake / Class: Plant / LV: 7 (2)
- Size : 0
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 20
- Weakness : [Fire] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 03 | 13 | 12 | 02 | 04
- {Fixed Values} | 10 | 20 | 19 | 09 | 11
- {Initiative} : 20 (9)
- {HP} : 90
- Armor : 0
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Magical Attack / 8 Sq. / 1# / Cancels
- - [Element: Light] 2d6+20 magical damage.
- <<Spirit Drain>>: Start / User
- - The target [Installs] up to 8 Sq. away, and until after [Timing: End], each time the target receives [Damage], they recover 20 {HP}.
- <<Spirit Spore>>: Magical Attack / 8 Sq. / 1# / Cancels
- - [Element: Light] 5d6+35 magical damage.
- <<Illusory Brilliance>>: Defense / User
- - Use on Resist Check. The target may make an {Evasion} check in place of the {Resist} check.
- Materials (2d6)
- 2~10: Rare Mycelium/Luck+2: 1000G (Potency: 2)
- 11+: Glowing Spores/Bestow Light: 1500G (Potency: 3)
- Description:
- An extremely rare mushroom spirit that occasionally appears in a demonic or divine realm. It appears in the form of a dwarf about 10 cm talls, wearing a glittering dress. They have very timid personalities. Because their bodies can be used for high potency materials, these mononoke are relentlessly targeted.
- ----------------------------------------
- Barometz / Class: Plant / LV: 8 (2)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : No
- Reaction : Mercurial
- ID : 21
- Weakness : [Cold] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 01 | 13 | 08 | 01
- {Fixed Values} | 20 | 08 | 20 | 15 | 08
- {Initiative} : 14 (7)
- {HP} : 102
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 6 Sq. / 1# / Cancels
- - [Form: Magic] 3d6+25 magical damage.
- <<Tentacle Strike>>: Physical Attack / 3 Sq. / Area
- - [Form: Spear] 4d6+20 physical damage. 1/Round.
- <<Horrific Scream>>: Magical Attack / Combat Zone / Combat Zone / Cancels
- - [Element: Magnet] 2d6+17 magical damage. 1/Round.
- <<Delicious Body>>: Unique / User
- - Use on Damage reduction. [Range: Engaged / Target: 1#] [Recovers] 30 {HP}, and afterwards the user gains [Shift: Dead]. 1/Combat.
- <<Scythian Sheep>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, as long as the target does not have [Shift: Dead], [Class: Plant] NPCs in the [Combat Zone] other than [Bosses] gain +10 [Damage].
- Materials (2d6)
- 2~10: Fluffy Spirit Fur/Strength+1: 500G (Potency: 1)
- 11+: Crab Meat/Barrier+2: 1000G (Potency: 2)
- Description:
- An edible, flowering plant that has gained a shard and evolved into a new existence. It has the upper half and feet of an animal, but azure-like roots dug into the ground. It is a rare species that is an excellent source of spirit thread.
- ----------------------------------------
- Sandman / Class: Plant / LV: 9 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 22
- Weakness : [Wind] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 03 | 15 | 13 | 04
- {Fixed Values} | 11 | 10 | 22 | 20 | 11
- {Initiative} : 30 (12)
- {HP} : 93
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 6 Sq. / 1# / Cancels
- - 2d6+25 magical damage.
- <<Mysterious Power - Sleep Sand>>: Start / 6 Sq. / Area / No Reactive Check
- - The target gains [Shift: Pain].
- <<Spiritual Sand>>: Magical Attack / 6 Sq. / 1# / Cancels
- - 4d6+40 magical damage.
- <<Divine Sand>>: Magical Attack / 6 Sq. / 3# / Cancels
- - 6d6+30 magical damage. 1/Round.
- <<Sands of Decay>>: Unique / 6 Sq. / 1#
- - Use on Active Check. The target gets a -2 modifier to the result of the check. 1/Round.
- <<Sand God>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~9: Magic Sand/Barrier+1: 500G (Potency: 1)
- 10+: Sandbag/Armor+2: 1000G (Potency: 2)
- Description:
- A mononoke born from a shard that has combined with sand that accumulated within a leyline. They live mainly within the mountainous regions in the west. They appear in the form of a gentleman carrying a mysterious bag, which is filled with magical sand that can put people to sleep.
- ----------------------------------------
- Melias / Class: Plant / LV: 10 (2)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 24
- Weakness : [Fire]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 03 | 04 | 18 | 14 | 08
- {Fixed Values} | 10 | 11 | 25 | 21 | 15
- {Initiative} : 24 (10)
- {HP} : 144
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 5 Sq. / 2# / Cancels
- - [Element: Phantom] 3d6+30 magical damage.
- <<Goddess Weapon>>: Start / 7 Sq. / 1#
- - The target gains +10 [Damage].
- <<Goddess Armor>>: Start / 7 Sq. / 1#
- - The target gains +10 [Armor] and [Barrier].
- <<Razor Leaf>>: Magical Attack / 7 Sq. / 2# / Cancels
- - [Element: Wind] 5d6+50 magical damage.
- <<Goddess's Majesty>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects. 1/Round.
- <<Goddess of the Spirit Tree>>: Constant / User
- - While the target is [Ready], gain +15 [Armor] and [Barrier].
- Materials (2d6)
- Automatic: Goddess' Hair/PD+2: 1000G (Potency: 2)
- Description:
- A goddess born from a sacred tree. It is said that ancient warriors created spear-type artificial regalia, and by gaining a blessing from this goddess, were granted incredible spiritual power.
- ----------------------------------------
- Skogsra / Class: Plant / LV: 11 (3)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 26
- Weakness : [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 02 | 03 | 17 | 14 | 10
- {Fixed Values} | 09 | 10 | 24 | 21 | 17
- {Initiative} : 10 (5)
- {HP} : 178
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Toxin] 3d6+30 magical damage.
- <<Labyrinth of Flowers>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target reduces {Initiative} by 10 (to a minimum of 1).
- <<Sacred Tree Longspear>>: Magical Attack / 6 Sq. / 1# / Cancels
- - [Element: Wind] 6d6+40 magical damage..
- <<Flower God Illusion>>: Magical Attack / 5 Sq. / 3# / Cancels
- - [Element: Phantom] 4d6+40 magical damage, and the target [Halves] their [Barrier]. 1/Round.
- <<Spirit Tree Deity>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, while the target is [Ready], gain +30 [Armor] and [Barrier].
- Materials (2d6)
- 2~11: Shining Vine/Luck+1: 500G (Potency: 1)
- 12+: Fragrant Wood/Null Pain: 4000G (Potency: 5)
- Description:
- A sacred tree god that appears in Swedish folklore. They appear in the form of a beautiful woman who's back is covered with foliage. She has a good heart, but occasionally becomes violently angry at human stupidity.
- ----------------------------------------
- Daphne / Class: Plant / LV: 12 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 27
- Weakness : [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 16 | 17 | 04 | 01 | 07
- {Fixed Values} | 23 | 24 | 11 | 08 | 14
- {Initiative} : 30 (12)
- {HP} : 180
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 4d6+30 physical damage.
- <<Thorn Whip>>: Physical Attack / 10 Sq. / 2#
- - [Element: Toxin / Form: Axe] 6d6+60 physical damage.
- <<Body Transfiguration>>: Defense / User
- - Use on Damage Reduction. The target [Recovers] 20 {HP}.
- <<Large Flower Spirit>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects. 1/Round.
- <<100 Flower Alterations>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, the target always has [Remove: Fallen - Darkness - Pain - Paralysis].
- Materials (2d6)
- 2~9: Golden Flower/HP+3: 500G (Potency: 1)
- 10+: Golden Apple/HP+9: 1500G (Potency: 3)
- Description:
- A divine messenger born from the deity Ladon. It appears as a beautiful blonde woman with glittering clothes. She has the ability to transform her body into various plants, especially the Laurel tree.
- ----------------------------------------
- Blood Fiber / Class: Plant / LV: 14 (3)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : No
- Reaction : Hostile
- ID : 25
- Weakness : [Cold]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 10 | 18 | 19 | 04 | 01
- {Fixed Values} | 17 | 25 | 26 | 11 | 08
- {Initiative} : 17 (8)
- {HP} : 148
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Lightning] 3d6+40 magical damage.
- <<Blood-Drinking Fibers>>: Magical Attack / 6 Sq. / 1# / Cancels
- - [Element: Magnet] 5d6+50 magical damage, and if at least one target fails the [Reactive Check], the user [Recovers] 20 {HP}.
- <<Earth-Swallowing Fiber>>: Magical Attack / 5 Sq. / Area / Halves
- - [Element: Wind] 5d6+50 magical damage. 1/Round.
- <<Hardened Fibers>>: Defense / 5 Sq. / 1#
- - Use on Damage Reduction. The user takes the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
- <<Life Fibers>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Damage] from targets other than [Range: Engaged].
- Materials (2d6)
- Automatic: Otherworldly Fiber/Armor+3: 1500G (Potency: 3)
- Description:
- A fiber from another world secretly obtained by Sumizuka Pharmaceutical, which is not only alive, but surpasses human intelligence. Despite being ravenously thirty for human blood, it is used to manufacture combat armor.
- ----------------------------------------
- Mayahuel / Class: Plant / LV: 15 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 24
- Weakness : [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 02 | 21 | 20 | 07 | 08
- {Fixed Values} | 09 | 28 | 27 | 14 | 15
- {Initiative} : 25 (10)
- {HP} : 160
- Armor : 10
- Barrier : 30
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 2# / Cancels
- - [Element: Light] 3d6+40 magical damage.
- <<Spirit Water of Hunger>>: Magical Attack / 6 Sq. / 1# / Cancels
- - [Element: Poison] 5d6+50 magical damage.
- <<Nourishing Spirit Water>>: Magical Attack / 6 Sq. / 1# / Cancels
- - The target [Recovers] {HP} equal to 4d6+40 magical damage.
- <<Sacrificial Maiden>>: Defense / 6 Sq. / 1#
- - Use on Damage reduction. The user receives the [Damage] and other effects in place of the target (treat as though {Resist} check had failed).
- <<Apostle of Healing>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Magical Damage].
- Materials (2d6)
- 2~8: Palm Leaf/HP+6: 1000G (Potency:2)
- 9+: Primordial Palm/HP+12: 2000G (Potency: 4)
- Description:
- A powerful divine messenger of a Mexican deity. She resembles a beautiful woman with palm leaves over her head. Due to her ability to heal and nourish, she was once hunted by humans.
- ----------------------------------------
- ================================================================================
- Super God Evolve -- GM Section: Mechanical Mononoke [XXXN-5]
- ================================================================================
- Small Drone / Class: Mechanical / LV: 1 (1)
- Size : 1
- Wits : High
- Senses : Magic
- Speech : No
- Reaction : Mercurial
- ID : 13
- Weakness : [Shock] [Wind]
- Movement : Flight
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 03 | 06 | 06 | 06 | 02
- {Fixed Values} | 10 | 13 | 13 | 13 | 09
- {Initiative} : 13 (6)
- {HP} : 36
- Armor : 1
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Magical Attack / 8 Sq. / 1# / Cancels
- - [Element: Wind] 2d6+7 magical damage. [Additional Effect]: The target may make [Magical Attacks] after a [Combat Move].
- <<Magical Scanning>>: Start / Combat Zone / 1#
- - The target gains [Sense: Magic] and [Remove: Darkness]
- <<Light Bullet>>: Magical Attack / 7 Sq. / 1# / Halves
- - [Element: Light] 2d6+11 magical damage, and targets that fail their {Reactive Check} gain [Shift: Darkness].
- <<Chaff Scatter>>: Constant / User
- - As long as the target does not have [Shift: Dead], [Class: Mechanical] NPCs in the [Combat Zone] other than bosses gain +20 [Armor] and [Barrier] when they become the target of a [Target: 2# or more] [Attack Action] (Including [Area - Combat Zone]).
- Materials (2d6)
- 2~8: None
- 9+: Broken Machinery/Intellect+1: 500G (Potency: 1)
- Description:
- A small model flying drone converted into an artificial regalia and equipped with a simple AI program. It looks like a small helicopter with multiple propellers and is equipped with a camera and firearms. It is mainly used by Digital Sorcerers.
- ----------------------------------------
- Unmanned Military Vehicle / Class: Mechanical / LV: 2 (1)
- Size : 1
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Mercurial
- ID : 15
- Weakness : [Shock] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 04 | 02 | 04 | 08
- {Fixed Values} | 14 | 11 | 09 | 11 | 15
- {Initiative} : 11 (6)
- {HP} : 52
- Armor : 2
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Ranged Attack / 6 Sq. / 1#
- - [Form: Ranged] 1d6+9 physical damage.
- <<Take Aim>>: Start / Combat Zone / Combat Zone
- - [Class: Mechanical NPCs gain +1 to [Active Checks].
- <<Spread Out>>: Prep / Combat Zone / Combat Zone
- - The target [Installs] themselves up to 2 Sq away.
- <<Long Range Shot>>: Physical Attack / 10 Sq. / 1#
- - [Form: Ranged] 3d6+10 physical damage. 1/Round.
- <<Impact Armor>>: Constant / User
- - When the target becomes the [Target] of a [Target: 2# or more] [Attack Action] (including [Area - Combat Zone], gain +20 [Armor] and [Barrier].
- Materials (2d6)
- 2~9: None
- 10+: Independent Thought Circuits/Intellect+2: 1000G (Potency: 2)
- Description:
- A small unmanned tank that is deployed on anti-terrorism operations and bomb dosposal squads, which has been converted into an artificial regalia. Contrary to its appearance, it has a sophisticated intelligence due to an advanced AI created through spell programs.
- ----------------------------------------
- Data Lifeform / Class: Mechanical / LV: 3 (1)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 17
- Weakness : [Magnet] [Light]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 07 | 08 | 07 | 01
- {Fixed Values} | 11 | 14 | 15 | 14 | 08
- {Initiative} : 18 (8)
- {HP} : 53
- Armor : 2
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Magical Attack / 6 Sq. / 1# / Cancels
- - [Element: Shock] 2d6+11 magical damage.
- <<Fight Song>>: Start / Combat Zone / Combat Zone
- - [Class: Humanoid - Mechanical] NPCs gain a +1 modifier to {Accuracy} and +5 [Damage].
- <<Stereoscope>>: Magical Attack / 4 Sq. / 3# / Cancels
- - [Element: Phantom] 2d6+16 magical damage. 1/Round.
- <<Incorporeal Body>>: Constant / User
- - The user [Halves] [Rank: 3 or less] [Physical Damage].
- Materials (2d6)
- 2~9: None
- 10+: Storage Medium/MD+2: 1000G (Potency: 2)
- Description:
- An AI that was exiled into the internet that somehow came into contact with a shard, evolving into a mononoke. It appears in various forms but in most cases it will appear in the image of a pop culture character. Many are friendly, but some are hostile to humans.
- ----------------------------------------
- Watcher / Class: Mechanical / LV: 4 (1)
- Size : 1
- Wits : Clever
- Senses : Magic
- Speech : No
- Reaction : Mercurial
- ID : 17
- Weakness : [Wind] [Magnet]
- Movement : Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 03 | 07 | 09 | 08 | 02
- {Fixed Values} | 10 | 14 | 16 | 15 | 09
- {Initiative} : 19 (8)
- {HP} : 54
- Armor : 1
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Magical Attack / 6 Sq. / 1# / Cancels
- - [Element: Light] 1d6+13 magical damage. [Additional Effect]: Change the [Range] of an [Attack Action] to [Combat Zone]. 1/Combat.
- <<Action Support>>: Start / 7 Sq. / 1#
- - The target gains +2d6 {Initiative}.
- <<Active Support>>: Unique / 7 Sq. / 1#
- - Use while Active. The target gains +1 to the [Active Check]. 1/Round.
- <<Passive Support>>: Unique / 7 Sq. /1#
- - Use while Reactive. The target gains +1 modifier to the [Reactive Check]. 1/Round.
- <<Support AI>>: Constant / User
- - As long as the target does not have [Shift: Dead], [Class: Mechanical] NPCs other than [Bosses] in the [Combat Zone] ignore "apply [Shift: Dead] to mononoke with 'X#' in their name" effects.
- Materials (2d6)
- 2~8: None
- 9+: Crystal Eye/Conjure+1: 1000G (Potency: 2)
- Description:
- An enhanced version of an unmanned aerial drone known as a Tripod. It appears to be a floating steel sphere equipped with a camera. It is primarily built for video recording but also has excellent support functions.
- ----------------------------------------
- Unmanned Aerial Drone x1 / Class: Mechanical / LV: 5 (1)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : No
- Reaction : Mercurial
- ID : 17
- Weakness : [Magnet] [Phantom]
- Movement : Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 10 | 11 | 02 | 06 | 06
- {Fixed Values} | 17 | 18 | 09 | 13 | 13
- {Initiative} : 25 (10)
- {HP} : 71
- Armor : 5
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Ranged Attack / 7 Sq. / 1#
- - [Form: Ranged] 3d6+15 physical damage. [Additional Effect]: The target may use [Ranged Attacks] after a [Combat Move].
- <<Smokescreen>>: Start / 7 Sq. / Area / No Reactive Check
- - The target gains [Shift: Darkness]
- <<Steel Bird>>: Start / User
- - The target gains [Shift: Flight], then [Installs] into any unoccupied square in the [Combat Zone].
- <<Missile>>: Physical Attack / 10 Sq. / Area
- - [Form: Ranged] 2d6+20 physical damage.
- <<Anti-Supernatural Drone>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Start] and [Timing: Attack]. Additionally, the target always has [Remove: Fallen].
- Materials (2d6)
- 2~7: None
- 9+: Pseudo-Spirit Circuit/Intellect+2: 1000G (Potency: 2)
- Description:
- A UCAV (Unmanned Combat Air Vehicle) such as the Predator or Reaper upgraded into an artificial regalia. In addition to its excellent mobility, it is equipped with Hellfire missiles that have been retrofitted for combat against the supernatural, making it a force to be reckoned with.
- ----------------------------------------
- Psychic Jammer / Class: Mechanical / LV: 6 (2)
- Size : 1
- Wits : Clever
- Senses : Domain
- Speech : No
- Reaction : Mercurial
- ID : 18
- Weakness : [Light] [Phantom]
- Movement : Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 09 | 11 | 12 | 01
- {Fixed Values} | 11 | 16 | 18 | 19 | 08
- {Initiative} : 24 (10)
- {HP} : 77
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 8 Sq. / 1# / Cancels
- - [Element: Shock] 1d6+17 magical damage. [Additional Effect]: Gain +10 [Barrier]. 1/Round.
- <<Gravity Barrier>>: Start / Combat Zone / 1# / No Reactive check
- - The target [Halves] their {Initiative}, may not make [Simple Moves], reduces the [Speed] of [Combat Moves] to [3 Sq] and [Full Moves] to [5 Sq].
- <<Gravitational Ray>>: Magical Attack / 7 Sq. / Area / Cancels
- - [Element: Magnet] 2d6+27 magical damage. 1/Round.
- <<Psychic Jammer>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, as long as the target does not have [Shift: Dead], [Class: Mechanical] NPCs other than [Bosses] in the [Combat Zone] [Halve] the [Damage] from [Target: 2# or more] [Attack Actions] (Including [Area - Combat Zone].
- Materials (2d6)
- 2~10: Tactical Analysis ROM/Intellect+1: 500G (Potency: 1)
- 11+: Crystal Lens/MD+2: 1000G (Potency: 2)
- Description:
- A combat-specced Watcher developed for anti-supernatural warfare, particularly against Espers. When it transforms into a battle-ready state it deploys its antenna and emits a special disruptive spiritual power. Additionally, it is equipped with a crystal lens that focuses a powerful spiritual ray with high destructive power.
- ----------------------------------------
- Cursed Doll / Class: Mechanical / LV: 7 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 19
- Weakness : [Cold] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 02 | 12 | 12 | 05 | 08
- {Fixed Values} | 09 | 19 | 19 | 12 | 15
- {Initiative} : 10 (5)
- {HP} : 83
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Lightning] 3d6+20 magical damage.
- <<Lightning Black Magic>>: Magical Attack / 7 Sq. / 2# / Cancels
- - [Element: Shock] 5d6+30 magical damage.
- <<Guard Function>>: Defense / Charge 4 Sq. / 1#
- - Use on Damage Reduction. The user takes the [Damage] and other effects in place of the target (treat as though {Resist} check had failed).
- <<Counterattack Magic>>: Unique / Engaged / 1#
- - Use on Damage Reduction. The target makes x1 [Weapon Attack]. 1/Round.
- <<Magic Doll>>: Constant / User
- - During the target's [Turn], gain x1 [Timing; Attack]. Additionally, while the target is [Ready], gain +20 [Armor] and [Barrier].
- Materials (2d6)
- Automatic: Clockwork Heart/Intellect+3: 1500G (Potency: 3)
- Description:
- A high-ranking automaton that has acquired a sense of self after a long existence. It appears to be identical to a human, even to the touch. Many of them act as servants of magician families or managers of magical complexes.
- ----------------------------------------
- Rogue Regalia / Class: Mechanical / LV: 8 (2)
- Size : 1
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 20
- Weakness : [Shock] [Magnet]
- Movement : Swim, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 12 | 02 | 13 | 01
- {Fixed Values} | 20 | 19 | 09 | 20 | 08
- {Initiative} : 29 (12)
- {HP} : 100
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 3d6+20 physical damage. [Additional Effect]: The target may change [Physical Damage] to [Magical Damage]. 1/Round.
- <<Divine Technique Replication>>: Physical Attack / Combat Zone / 1#
- - [Element: Fire / Form: Sword] 5d6+30 magical damage.
- <<Orbital Disruption>>: Unique / 7 Sq. / 1#
- - Use on Reactive Check. The target gains a -2 modifier to the [Reactive Check]. 2/Round.
- <<Godforged Armor>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] the [Armor] of the target of an [Attack Action].
- Materials (2d6)
- 2~11: Master's Memory/Will+1: 500G (Potency: 1)
- 12+: Godforged Regalia Shard/PD+4: 2000G (Potency: 4)
- Description:
- A godforged regalia that has awakened and become a mononoke due to a powerful obsession. They will typically remain in the original form as a regalia but in rare instances they may take on a human form. With incredible combat strength, these mononoke are extremely dangerous.
- ----------------------------------------
- Small Machine Lifeform / Class: Mechanical / LV: 9 (2)
- Size : 1
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Friendly
- ID : 22
- Weakness : [Shock] [Magnet]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 02 | 16 | 14 | 03 | 08
- {Fixed Values} | 09 | 23 | 21 | 10 | 15
- {Initiative} : 25 (10)
- {HP} : 78
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Light] 2d6+20 magical damage.
- <<Flight Mode>>: Start / User
- - The target gains [Shift: Flight]
- <<Warning Sound>>: Prep / User
- - Increase the [Target] of a [Magical Attack] by 1#.
- <<Laser>>: Magical Attack / 10 Sq. / 1# / Cancels
- - [Element: Flash] 3d6+30 magical damage.
- <<Invisibility Field>>: Defense / User
- - Use on Damage Reduction. The target gains +10 [Barrier].
- <<Streamlined Body>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Form: Sword - Spear - Axe - Ranged] [Damage].
- Materials (2d6)
- Automatic: Pseudo-Spirit Circuits/Intellect+2: 1000G (Potency: 2)
- Description:
- A small mechanical lifeform that arrived either from another world or outer space. At first glance it appears to simply be a metal helmet, but they can transform into a bipedal form. They are friendly, but they do not share the same common sense as humans do, and have advanced weaponry built into their bodies, so caution is strongly advised when interacting with them.
- ----------------------------------------
- Large Machine Lifeform / Class: Mechanical / LV: 10 (2)
- Size : 3
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Friendly
- ID : 22
- Weakness : [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 15 | 10 | 15 | 02 | 07
- {Fixed Values} | 22 | 17 | 22 | 09 | 14
- {Initiative} : 22 (9)
- {HP} : 110
- Armor : 20
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 4d6+25 physical damage.
- <<Transform>>: Start / User
- - The target gains +3d6 {Initiative} and [Damage]. 1/Combat.
- <<Trample Charge>>: Physical Attack / Charge 7 Sq. / 1#
- - [Form: Hammer] 4d6+30 physical damage. Targets that fail their [Reactive Check] are [Installed] up to 3 Sq away.
- <<Laser>>: Magical Attack / 10 Sq / 1# / Cancels
- - [Element: Light] 3d6+30 magical damage. 1/Round.
- <<Shield Mode>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects. 1/Round.
- Materials (2d6)
- Automatic: Pseudo-Spirit Circuit/Intellect+2: 1000G (Potency: 2)
- Description:
- A combat machine accompanying Small Machine Lifeforms. It is roughly similar to large machines such as cars and trucks, but when it transforms, it becomes a giant humanoid robot.
- ----------------------------------------
- Vimana / Class: Mechanical / LV: 11 (3)
- Size : 3
- Wits : Low
- Senses : Magic
- Speech : No
- Reaction : Mercurial
- ID : 23
- Weakness : [Magnet]
- Movement : Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 20 | 17 | 03 | 03
- {Fixed Values} | 14 | 27 | 24 | 10 | 10
- {Initiative} : 35 (14)
- {HP} : 132
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / Combat Zone / 1# / Cancels
- - [Element: Light] 3d6+30 magical damage.
- <<Rapid Transport>>: Start / Combat Zone / 1# / No Reactive Check
- - [Install] the target into any unoccupied square.
- <<Rapid Flight>>: Prep / User
- - [Install] the target up to 7 Sq away.
- <<Thunder Emperor Cannon>>: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: shock] 5d6+40 magical damage.
- <<Hull Protection>>: Defense / 7 Sq. / 1#
- - Use on Damage Reduction. The user takes the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
- <<Made of Gold>>: Constant / User
- - The target reduces [Damage] that has not been bestowed with an [Element] by 20.
- Materials (2d6)
- Golden Fragment/Intellect+2: 1000G (Potency: 2)
- Description:
- A flying artifact that appears in Indian mythology and has been treated as a god over the years. It appears to be a small ship made of gold with huge wings on the side of the hull. They are capable of flying faster than modern fighter jets.
- ----------------------------------------
- Ameno Torifune / Class: Mechanical / LV: 12 (3)
- Size : 5
- Wits : Low
- Senses : Domain
- Speech : No
- Reaction : Mercurial
- ID : 25
- Weakness : [Magnet]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 02 | 16 | 12 | 16 | 07
- {Fixed Values} | 09 | 23 | 19 | 23 | 14
- {Initiative} : 10 (5)
- {HP} : 179
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 2# / Cancels
- - [Form: Magic] 5d6+30 magical damage. [Additional effect] Gain +2d6 [Damage] to an [Attack Action]. 1/Round.
- <<Transition Transportation>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - [Install] the target into any unoccupied square. 1/Combat.
- <<Aether Restoration>>: Unique / Combat Zone / Combat Zone
- - Use at Any Time. The target may add or subtract 1 from any 2 [Spirit Dice] (cannot go above 6 or below 1). 1/Round.
- <<Hull Protection>>: Defense / Combat Zone / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#] and the user receives the [Damage] and other effects. 1/Round.
- <<Ship of the Gods>>: Constant / User
- - The target gains +30 [Armor] and [Barrier] while [Ready].
- Materials (2d6)
- 2~10: Bird Ship Armor/Armor+1: 500G (Potency: 1)
- 11+: Bow of the Bird Ship/Luck+4: 2000G (Potency: 4)
- Description:
- A vehicle-class deity said to have been created by ancient gods. It is a gigantic stone ship with four pairs of turret-like wings. According to legends it was once used to transport many gods.
- ----------------------------------------
- Celedones / Class: Mechanical / LV: 13 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 26
- Weakness : [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 19 | 01 | 02 | 18 | 07
- {Fixed Values} | 26 | 08 | 09 | 25 | 14
- {Initiative} : 23 (10)
- {HP} : 150
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Ranged Attack / Combat Zone / 1#
- - [Form: Ranged] 5d6+30 physical damage.
- <<Golden Radiance>>: Start / User
- - The target makes x1 [Timing: Attack]. 1/Combat.
- <<Golden Combat>>: Physical Attack / Charge 2 Sq. / 1#
- - [Form: Hammer] 6d6+40 physical damage.
- <<Sacred Treasure Deployment>>: Physical Attack / Combat Zone / Combat Zone
- - [Form: Ranged] 5d6+50 physical damage. 1/Combat.
- <<Strong Body>>: Defense / 7 Sq. / 1#
- - Use on Damage Reduction. The user takes the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
- <<Anti-God Combat Machine>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- Automatic: Blacksmith God's Gear/Initiative+4: 2000G (Potency: 4)
- Description:
- A primitive android said to have been created by Hephaestus, the god of blacksmithing. They appear as beautiful girls with blonde hair and blue eyes wearing golden armor. They have many powerful godforged regalia built into their bodies that annihilate enemies when deployed.
- ----------------------------------------
- Deus Ex Machina / Class: Mechanical / LV: 14 (3)
- Size : 4
- Wits : Clever
- Senses : Magic
- Speech : No
- Reaction : Mercurial
- ID : 23
- Weakness : [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 18 | 05 | 01 | 21 | 07
- {Fixed Values} | 25 | 12 | 08 | 28 | 14
- {Initiative} : 31 (12)
- {HP} : 158
- Armor : 30
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Ranged Attack / 7 Sq. / 1#
- - [Form: Ranged] 4d6+40 physical damage.
- <<Strong Body>>: Defense / 7 Sq. / 1#
- - Use on Damage Reduction. The user takes the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
- <<Protective Deployment>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#] and the user receives the [Damage] and other effects. 1/Round.
- <<Ancient Machine Deity>>: Constant / User
- - The target reduces [Damage] from [Form: Ranged - Magic] by 20.
- Materials (2d6)
- 2~9: Mechanical Arm/Armor+1: 500G (Potency: 1)
- 10+: Name/Barrier+3: 1500G (Potency: 3)
- Description:
- A mechanical god from the times of ancient Greece. It is usually a simple metal box, but when it reveals its true nature, it transforms into a god-like statue made of steel, radiating divine power. Although it looks old, it is a powerful defensive weapon that once protected ancient cities from monsters.
- ----------------------------------------
- Ullikummi / Class: Mechanical / LV: 18 (4)
- Size : 5
- Wits : Low
- Senses : Magic
- Speech : No
- Reaction : Mercurial
- ID : 25
- Weakness : [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 25 | 09 | 07 | 24 | 04
- {Fixed Values} | 32 | 16 | 14 | 31 | 11
- {Initiative} : 10 (5)
- {HP} : 235
- Armor : 30
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Me;ee Attack / 10 Sq. / 2#
- - [Element: Wind / Form: Spear] 5d6+50 physical damage.
- <<Giant Stone Sword>>: Physical Attack / Combat Zone / Area
- - [Form: Sword] 6d6+90 physical damage. 1/Round.
- <<Giant Hand>>: Defense / Combat Zone / 1#
- - Use on Damage Reduction. The user takes the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
- <<Gigantic Protection>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#] and the user receives the [Damage] and other effects. 1/Round.
- <<Legendary Stone God>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, the target reduces [Damage] not bestowed with [Element: Magnet] by 20.
- Materials (2d6)
- Automatic: Giant Stone Sword/PD+3: 1500G (Potency: 3)
- Description:
- A gigantic stone monster in Hittite mythology. It appears as a colossal stone golem with two pairs of arms, with a total length of 96,300km. Therefore, whenever it appears, it always deploys a Spirit Barrier.
- ----------------------------------------
- ================================================================================
- Super God Evolve -- GM Section: Undead Mononoke [XXXN-6]
- ================================================================================
- Soul Collective / Class: Undead / LV: 1 (1)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 14
- Weakness : [Magnet] [Light]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 03 | 07 | 04 | 04
- {Fixed Values} | 14 | 10 | 14 | 11 | 11
- {Initiative} : 8 (5)
- {HP} : 51
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Element: Cold / Form: Axe] 3d6+14 physical damage.
- <<Collective Wall>>: Start / Combat Zone / Combat Zone
- - The target [Halves] [Damage] from [Target: 2# or more] [Attack Actions] (Including [Area - Combat Zone]).
- <<Miasma Protection>>: Defense / 8 Sq. / 1#
- - Use on Damage Reduction. The user takes the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
- Materials (2d6)
- 2~7: None
- 8+: Translucent Flesh/Armor+1: 500G (Potency: 1)
- Description:
- A gathering of evil spirits into one body, harboring a shard. It appears as a floating mass of translucent flesh, with a human face twisted in an expression of agony and hatred. It has an unusually large amount of negative energy within its body, so despite its low rank, it is able to utilize powerful supernatural abilities.
- ----------------------------------------
- Shambling Corpse / Class: Undead / LV: 2 (1)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 15
- Weakness : [Fire] [Light]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 04 | 02 | 09 | 04
- {Fixed Values} | 15 | 11 | 09 | 16 | 11
- {Initiative} : 10 (5)
- {HP} : 52
- Armor : 10
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Element: Toxin / Form: Axe] 3d6+17 physical damage.
- <<Creeping Death Bug>>: Start / User
- - The target [Installs] up to 4 Sq away, then gains [Shift: Hidden / Result: 20].
- <<Spirit Predator>>: Physical Attack / Engaged / 1#
- - [Element: Cold / Form: Sword] 2d6+24 physical damage, and if at least one target fails the [Reactive Check], the user [Recovers] 10 {HP}.
- Materials (2d6)
- 2~7: None
- 9+: Pale Arm/Armor+1: 500G (Potency: 1)
- Description:
- A corpse filled with grudges from its past life that became a mononoke. It appears to be a combination of many different corpse parts with a form reminiscent of insects or arthropods. It has sluggish movement but high attack power.
- ----------------------------------------
- Soul Nucleus / Class: Undead / LV: 4 (1)
- Size : 1
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 15
- Weakness : [Lightning] [Wind]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 02 | 10 | 04 | 11 | 04
- {Fixed Values} | 09 | 17 | 11 | 18 | 11
- {Initiative} : 6 (4)
- {HP} : 44
- Armor : 5
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 1# / Cancels
- - [Element: Light] 1d6+10 magical damage.
- <<Special Spirit Light>>: Start / Combat Zone / Combat Zone
- - [Class: Undead] NPCs gain +10 {Initiative}.
- <<Abyssal Majesty>>: Defense / Combat Zone / 1#
- - The target gains +20 [Armor] and [Barrier] against [Target: 2# or more] [Attack Actions] (Including [Area - Combat Zone])
- <<Compressed Spirit>>: Constant / User
- - Unless the target has [Shift: Dead], [Class: Undead] NPCs other than [Bosses] in the [Combat Zone] gain +10 [Damage].
- Materials (2d6)
- 2~7: None
- 8+: Spirit Core Fragment/Armor+2: 1000G (Potency: 2)
- Description:
- A high-ranking spiritual entity that has been sealed away and compressed. It manifests as a sphere of dazzling light. It has a special spiritual power, and if one remains bathed in its glow, they can receive various blessings.
- ----------------------------------------
- Lamh Dhearg / Class: Undead / LV: 5 (1)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 18
- Weakness : [Fire] [Cold]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 10 | 10 | 04 | 11 | 02
- {Fixed Values} | 17 | 17 | 11 | 18 | 09
- {Initiative} : 22 (9)
- {HP} : 75
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged. / 1#
- - [Element: Cold / Form: Sword] 3d6+20 physical damage.
- <<Explosive Acceleration>>: Start / User
- - The target gains +3d6 {Initiative}.
- <<Sublimation Combat Arts>>: Physical Attack / Charge 2 Sq. / 1#
- - [Element: Cold / Form: Axe] 4d6+30 physical damage, and targets cannot apply "reduce Damage by x" effects.
- <<Immortal Technique>>: Unique / User
- - Use on Damage Calculation or Damage Reduction. The target makes x1 [Timing: Attack]. 1/Round.
- <<Spirit Transfer>>: Unique / 10 Sq. / 1#
- - Use when the target declares a Talent. [Install] up to 5 Sq away. 1/Round.
- Materials (2d6)
- 2~7: None
- 8+: Broken Magical Sword/PD+2: 1000G (Potency: 2)
- Description:
- The bones or corpse of a powerful warrior that has absorbed a shard and warped into a mononoke. It appears to be a bloodstained warrior, or soldier glowing with spirit light. They are terrifying warriors who retain the combat skills they had during their lifetime.
- ----------------------------------------
- Undead Mass / Class: Undead / LV: 6 (2)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 20
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 12 | 02 | 02 | 13 | 10
- {Fixed Values} | 19 | 09 | 09 | 20 | 17
- {Initiative} : 12 (6)
- {HP} : 86
- Armor : 20
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / 7 Sq. / 2#
- - [Element: Toxin / Form: Spear] 3d6+20 physical damage.
- <<Agonizing Strike>>: Physical Attack / 7 Sq. / 1#
- - [Element: Shock / Form: Axe] 3d6+20 physical damage. Targets that fail their [Resist] check gain [Shift: Pain].
- <<Intercepting Pseudopod>>: Defense / 10 Sq. / 1#
- - Use on Damage Reduction. Reduce the [Damage] by 10, and the user takes the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
- <<Gigantic Defense>>: Unique / 10 Sq. / 1#
- - Use on Damage Reduction. Reduce the [Damage] by 10, change the target's [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects.
- <<Wicked Flesh>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Damage] from [Weapon Attacks] and [Special Attacks].
- Materials (2d6)
- Automatic: Preserved Corpse/Barrier+2: 1000G (Potency: 2)
- Description:
- A shambling corpse which has become even more violent after years of absorbing souls. It has an evil and brutal nature, selecting targets only to steal their body parts for itself, then inflicts extreme pain on the victim before robbing them of their souls.
- ----------------------------------------
- Strigoi / Class: Undead / LV: 6 (2)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 16
- Weakness : [Fire] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 02 | 03 | 12 | 13 | 04
- {Fixed Values} | 09 | 10 | 19 | 20 | 11
- {Initiative} : 20 (9)
- {HP} : 80
- Armor : 15
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 6 Sq. / 1# / Cancels
- - [Element: Phantom] 4d6+20 magical damage.
- <<Disruptive Wave>>: Magical Attack / 6 Sq. / 1#/ Cancels
- - [Element: Toxin] 4d6+30 magical damage.
- <<Disruptive Protection>>: Defense / 8 Sq. / 1#
- - Use on Damage Reduction. The user takes the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
- <<Second Heart>>: Unique / User
- - Use on Damage Reduction. The user changes the [Damage] received to 0 and ignores all other effects, then sets their {HP} to 30. 1/Combat.
- <<Vengeful Spirit>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- Automatic: Decayed Skeleton/HP+9: 1500G (Potency: 3)
- Description:
- A subspecies of vampire from eastern europe. These creatures are formed when a vampire drains all the blood from a victim who has lived a life of vice and sin. The victim's hair turns crimson red and their eyes blue, becoming an extremely ferocious creature.
- ----------------------------------------
- Giant Undead Beast / Class: Undead / LV: 7 (2)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : No
- Reaction : Hostile
- ID : 22
- Weakness : [Fire] [Shock]
- Movement : Walk, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 02 | 03 | 13 | 10
- {Fixed Values} | 20 | 09 | 10 | 20 | 17
- {Initiative} : 17 (8)
- {HP} : 102
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Physical Attack / Engaged. / Area
- - [Element: Toxin / Form: Giant] 3d6+25 physical damage.
- <<Abnormal Metabolism>>: Start / User
- - The target may reduce [Damage] from [Weapon Attacks] to 0.
- <<Suppressing Strike>>: Physical Attack / Charge 4 Sq. / 1#
- - [Element: Wind / Form: Axe] 3d6+35 physical damage. Targets that fail their [Reactive Check] gain [Shift: Pain].
- <<Rotten Arm>>: Defense / 4 Sq. / 1#
- - Use on Damage Reduction. The user takes the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
- <<Bubbling Flesh>>: Constant / User
- - The target gains +40 [Armor] and [Barrier] against [Target: 2# or more] [Attack Actions] (Including [Area - Combat Zone].)
- Materials (2d6)
- 2~7: None
- 8+: Immortal Cells/HP+6: 1000G (Potency: 2)
- Description:
- A mutant giant created by Sumizuka Pharmaceutical through meridian remodeling experiments. Due to the abnormal regenerative properties of its metabolism, it is functionally immortal. Its whole body bubbles and writhes as pseudopod limbs grow and decay.
- ----------------------------------------
- Baykok / Class: Undead / LV: 8 (2)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 19
- Weakness : [Shock] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 14 | 13 | 07 | 04
- {Fixed Values} | 12 | 21 | 20 | 14 | 11
- {Initiative} : 21 (9)
- {HP} : 90
- Armor : 20
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Magical Attack / 6 Sq. / 1# / Cancels
- - [Element: Toxin] 3d6+25 magical damage.
- <<High-Level Curse>>: Magical Attack / 6 Sq. / 1# / Cancels
- - [Element: Phantom] 5d6+30 magical damage.
- <<Thought Reading>>: Unique / 7 Sq. / 1#
- - Use when the target declares a Talent. The user makes x1 [Timing: Attack]. 1/Round.
- <<Translucent Coating>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects. 1/Round.
- <<Slaughter Spirit>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- Automatic: Evil Totem/Barrier+2: 1000G (Potency: 2)
- Description:
- An evil spirit from Native American traditions. It is a skeleton covered in translucent skin that appears at night and attacks relentlessly. In recent years there have been rumors of this spirit appearing in South America.
- ----------------------------------------
- Rusalka / Class: Undead / LV: 9 (2)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 17
- Weakness : [Fire] [Shock]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 02 | 16 | 16 | 07 | 04
- {Fixed Values} | 09 | 23 | 23 | 14 | 11
- {Initiative} : 13 (6)
- {HP} : 109
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Phantom] 2d6+25 magical damage.
- <<Water Wind Blade>>: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Wind] 4d6+30 magical damage. 1/Round.
- <<Origin of Water>>: Magical Attack / 7 Sq. / 3# / Cancels
- - [Element: Cold] 4d6+40 magical damage. 1/Round.
- <<Ice Spear Disruption>>: Unique / 7 Sq. / 1#
- - Use when the target declares a Talent. Cancel the effect of a [Timing: Start] Talent used by the target.
- <<Translucent Coating>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects. 1/Round.
- Materials (2d6)
- Automatic: Divine Water/Will+2: 1000G (Potency: 2)
- Description:
- A mononoke from eastern Europe that is treated as a deity of water in mythology. It is said when a woman dies a violent death, she becomes a Rusalka, a beautiful mononoke that seduces human men.
- ----------------------------------------
- Turdak / Class: Undead / LV: 9 (2)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 18
- Weakness: [Shock] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 14 | 18 | 07 | 02 | 04
- {Fixed Values} | 21 | 25 | 14 | 09 | 11
- {Initiative} : 25 (10)
- {HP} : 90
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 3d6+25 physical damage.
- <<Divine Blade Slash>>: Physical Attack / 7 Sq. / 1#
- - [Element: Light / Form: Sword] 4d6+40 physical damage.
- <<Divine Blessing>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects. 1/Round.
- <<Concept - Healing>>: Unique / 7 Sq. / 1#
- - Use at Any Time. The target removes one [Negative Shift] then [Recovers] 30 {HP}. 1/Round.
- <<Ruler of Disease>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Also, the target gains +30 [Armor] and [Barrier] against [Damage] from targets other than [Range: Engaged].
- Materials (2d6)
- Automatic: Testament of Yomi/Luck+2: 1000G (Potency: 2)
- Description:
- A ruler of disease who serves under King Yama. While responsible for bringing ill health and death to many people, they are also said to have the divine ability to heal injuries and purge diseases.
- ----------------------------------------
- Kudlak / Class: Undead / LV: 10 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 23
- Weakness : [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 14 | 15 | 16 | 04 | 02
- {Fixed Values} | 21 | 22 | 23 | 11 | 09
- {Initiative} : 14 (7)
- {HP} : 100
- Armor : 10
- Barrier : 30
- Attack Methods
- [Weapon Attack]: Magical Attack / 6 Sq. / 1# / Cancels
- - [Element: Wind] 3d6+30 magical damage.
- <<Blood Magic>>: Start / Combat Zone / Combat Zone
- - [Class: Undead] NPCs gain +10 [Damage] and {Initiative}
- <<Fiendish Strike>>: Physical Attack / Charge 2 Sq. / Area
- - The user gains +2 to {Accuracy}, then inflicts [Element: Wind / Form: Hammer] 4d6+40 physical damage, and the target [Halves] their [Armor].
- <<Expert Magic>>: Magical Attack / 6 Sq. / 1# / Cancels
- - [Element: Phantom] 4d6+40 magical damage.
- <<Thought Reading>>: Unique / 7 Sq. / 1#
- - Use when the target declares a Talent. The user makes x1 [Timing: Attack]. 1/Round.
- Materials (2d6)
- Automatic: Forbidden Tome/MD+2: 1000G (Potency: 2)
- Description:
- A sorcerer who became a vampire through the use of forbidden magic. To kill it permanently, it needs to be pierced through the heart with a sacred weapon. They are hunted down by nocturnal vampire hunters known as Krusniks.
- ----------------------------------------
- Manananggal / Class: Undead / LV: 11 (3)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 24
- Weakness : [Fire] [Phantom]
- Movement : Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 19 | 10 | 11 | 07 | 06
- {Fixed Values} | 26 | 17 | 18 | 14 | 13
- {Initiative} : 30 (12)
- {HP} : 117
- Armor : 15
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / Area
- - [Element: Toxin / Form: Sword] 2d6+35 damage.
- <<Bloody Assault>>: Physical Attack / Charge 4 Sq. / 1#
- - The user gains +2 to {Accuracy}, then inflicts [Form: Spear] 4d6+40 physical damage. If at least one target fails their [Reactive Check], the user [Recovers] 20 {HP}.
- <<Consecutive Attack>>: Unique / User
- - Use on Damage Calculation or Damage Reduction. The target makes x1 [Weapon Attack]. 2/Round.
- <<Detached Flesh>>: Constant / User
- - The target gains +40 [Armor] and [Barrier] against [Target: 2# or more] [Attack Actions] (Including [Area - Combat Zone]). Additionally, the target may reduce [Damage] from [Weapon Attacks] to 0.
- Materials (2d6)
- 2~7: None
- 8~9: Bat Wings/Evasion+1: 1000G (Potency: 2)
- 10+: Severed Lower Body/Speed+3: 2000G (Potency: 4)
- Description:
- A dangerous vampire who appears in asian mythology. They appear to be beautiful men or women, but when their true nature is revealed they detach from their lower body and attack humans from the air, draining the souls and blood simultaneously.
- ----------------------------------------
- Mekurabe / Class: Undead / LV: 12 (3)
- Size : 4
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 21
- Weakness : [Light]
- Movement : Walk, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 07 | 17 | 17 | 06
- {Fixed Values} | 15 | 14 | 24 | 24 | 13
- {Initiative} : 29 (12)
- {HP} : 145
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Phantom] 3d6+30 magical damage.
- <<Penetrating Stare>>: Magical Attack / 7 Sq. / 2# / Cancels
- - [Element: Phantom] 4d6+25 magical damage.
- <<Countless Evil Eyes>>: Magical Attack / 7 Sq. / Area / Cancels
- - [Element: Phantom 6d6+30 magical damage. 1/Round.
- <<Evil Eye>>: Unique / 7 Sq. / 1#
- - Use when the target declares a Talent. Cancel the effect of one Talent other than [Timing: Constant] used by the target. 1/Round
- <<Stare Back>>: Unique / User
- - Use on Damage Reduction. The target [Recovers] 20 {HP}, then makes x1 [Timing: Attack]. 1/Round.
- <<Countless Skulls>>: Constant / User
- - The user reduces [Damage] from [Weapon Attacks] to 0.
- Materials (2d6)
- Automatic: Polished Skull/MD+2: 1000G (Potency: 2)
- Description:
- A powerful collective spirit made up of countless souls gathered through some kind of ritual. It's said they will endlessly stare down a victim until their curse is ended.
- ----------------------------------------
- Coffin Queen / Class: Undead / LV: 15 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 26
- Weakness : [Lightning]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 10 | 10 | 20 | 19 | 06
- {Fixed Values} | 17 | 17 | 27 | 26 | 13
- {Initiative} : 31 (12)
- {HP} : 136
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Magical Attack / 3 Sq. / 3#
- - [Element: Toxin] 5d6+35 damage.
- <<Magical Deployment>>: Prep / User
- - Increase the [Target] of [Attack Actions] by 2#.
- <<Blood Spirit Drain>>: Magical Attack / 3 Sq. / 1# / Cancels
- - [Element: Phantom] 6d5+50 magical damage. If the target is [Class: Humanoid], increase [Damage] by 30.
- <<Dispersal Dodge>>: Defense / User
- - Use on Evasion Check. The target may make a {Resist} check in place of an {Evasion} check, and when succeeding the check, the target may also [Install] up to 5 Sq away.
- <<King's Consort>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- Automatic: Magical Torture Device/PD+3: 1500G (Potency: 3)
- Description:
- A high-ranking vampire that is on par with the Vampire King. It has accumulated a great amount of spiritual power over a long period of time, and is able to use powerful supernatural skills that even other high-ranking vampires cannot.
- ----------------------------------------
- Phantom / Class: Undead / LV: 16 (4)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 28
- Weakness : [Light]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 10 | 22 | 22 | 06
- {Fixed Values} | 14 | 17 | 29 | 29 | 13
- {Initiative} : 30 (12)
- {HP} : 191
- Armor : 30
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 3# / Cancels
- - [Element: Cold] 4d6+50 damage.
- <<Mind Crush>>: Magical Attack / 7 Sq. / 2# / Cancels
- - [Element: Phantom] 7d6+90 magical damage.
- <<Drain Touch>>: Unique / Engaged / 1#
- - Use at Any Time. The target loses [1d6x10] HP, and the target [Recovers] 30 {HP}.
- <<Spirit Diffusion>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects. 1/Round.
- <<Complete Spirit>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Physical Damage].
- Materials (2d6)
- Automatic: Black Spirit Core/MD+3: 1500G (Potency: 3)
- Description:
- An evil spirit that can freely interact with the physical world despite having only the body of a spirit. It appears identical to when they were alive, but their eyes shine with bright light. Only a high-ranking Godhunter or Esper are capable of becoming one after death.
- ----------------------------------------
- ================================================================================
- Super God Evolve -- GM Section: Mythic Mononoke [XXXN-7]
- ================================================================================
- Variant Halo x3 / Class: Mythical / LV: 1 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Friendly
- ID : 13
- Weakness : [Magnet] [Phantom]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 03 | 07 | 07 | 04
- {Fixed Values} | 12 | 10 | 14 | 14 | 11
- {Initiative} : 17 (8)
- {HP} : 51
- Armor : 4
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Magical Attack / 6 Sq. / 1# / Cancels
- - [Element: Light] 2d6+8 magical damage.
- <<Halo Flash>>:: Magical Attack / 5 Sq. / 2# / Cancels
- - [Element: Light] 2d6+7 magical damage. 1/Round.
- <<Protective Light>>: Defense / Engaged / 1#
- - Use on Damage Reduction. The user takes the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
- <<Avatar of Light>>: Constant / User
- - The target reduces [Element: Light] damage to 0, and ignores other effects.
- Materials (2d6)
- 2~7: None
- 8~11: Divine Afterglow/MD+1: 500G (Potency: 1)
- 10+: Spirit Stone of Light/Bestow Light: 1500G (Potency: 3)
- Description:
- A mononoke made of the spiritual power from the halos surrounding gods and divine beings, and even from leylines. They take the form of faintly glowing humanoids but may on rare occasions appear in the form of a beast. Though they have low combat power, they have a will to protect their master with their spiritual abilities.
- ----------------------------------------
- Baku / Class: Mythical / LV: 1 (1)
- Size : 3
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Friendly
- ID : 12
- Weakness : [Shock] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 03 | 05 | 07 | 04
- {Fixed Values} | 14 | 10 | 12 | 14 | 11
- {Initiative} : 15 (7)
- {HP} : 56
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 3d6+8 physical damage. [Additional Effect]: [Target: 1#] gains a +2 modifier to a {Will} check. 1/Round.
- <<Spirit Energy Interference>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - [Class: Undead - Chaos] reduce [Damage] by 5 during [Damage Calculation] (to a minimum of 0).
- <<Nightmare Eater>>: Defense / 3 Sq. / 1#
- - The target [Halves] [Element: Phantom] [Damage].
- <<Mythical Regeneration>>: End / 7 Sq. / 1#
- - The target spends any number of [Spirit Dice] or [Overflow], then recovers 10 {HP} for each one spent (Maximum 20).
- Materials (2d6)
- 2~9: None
- 10+: Baku Nose/Will+1: 500G (Potency: 1)
- Description:
- A concentrated mass of pure spirit energy that combines with a shard and becomes a spiritual beast. It forms as a quadrupedal animal whose body is covered in platinum-colored fur and it has a long, elephant-like nose. It feeds on miasma and negative emotions of humanity, purging them from the nightmares of children. While not very good in combat, they have great supporting abilities with their ability to eat miasma.
- ----------------------------------------
- Watchman / Class: Mythical / LV: 2 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 15
- Weakness : [Toxin] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 06 | 05 | 03 | 04
- {Fixed Values} | 15 | 13 | 12 | 10 | 11
- {Initiative} : 17 (6)
- {HP} : 67
- Armor : 5
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 3d6+10 physical damage. [Additional Effect]: After [Damage Calculation], make x1 [Weapon Attack]. 1/Combat.
- <<Ancient Swordsmanship>>: Physical Attack / Engaged / 1#
- - The target gains +2 to {Accuracy}, then inflicts [Form: Sword] 3d6+10 physical damage.
- <<Regeneration>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. The target [Recovers] 10 {HP}. 1/Round.
- <<Blessing of Leylines>>: Constant / User
- The target [Halves] [Damage] from [Weapon Attacks].
- Materials (2d6)
- 2~9: None
- 10+: Watchman's Mark/Luck+1: 500G (Potency: 1)
- Description:
- The soul of a person who was steadfast in their righteousness and benevolence during life and was chosen by a leyline to become a guardian spirit. Although their strength is not on the level of a Heroic Spirit, they are granted combat strength by the leyline.
- ----------------------------------------
- Ohaguro-Bettari / Class: Mythical / LV: 2 (1)
- Size : 2
- Wits : Normal
- Senses : Heat
- Speech : Yes
- Reaction : Mercurial
- ID : 15
- Weakness : [Fire] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 05 | 07 | 03 | 04
- {Fixed Values} | 14 | 12 | 14 | 10 | 11
- {Initiative} : 19 (8)
- {HP} : 52
- Armor : 0
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 2d6+10 physical damage.
- <<Apostle Spirit Arts>>: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Light] 3d6+10 magical damage.
- <<Laughter>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects. 1/Round.
- Materials (2d6)
- 2~8: None
- 9+: Messenger's Mirror/HP+3: 500G (Potency: 1)
- Description:
- A Nopperabo with only a mouth. In actuality it is a fox or tanuki that serves a divine spirit or tochigami, and its duty is to frighten humans who approach a leyline and steer them away. However, in the modern times, humans are no longer scared of their true appearance and so they have adapted and take on more fearsome images of contemporary youkai, such as Kuchitake-Onna and Hasami-Onna.
- ----------------------------------------
- Shisa / Class: Mythical / LV: 4 (1)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Friendly
- ID : 16
- Weakness : [Cold] [Poison]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 09 | 05 | 03 | 06
- {Fixed Values} | 16 | 16 | 12 | 10 | 13
- {Initiative} : 17 (8)
- {HP} : 84
- Armor : 10
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 4d6+13 physical damage. [Additional Effect]: [Halve] the [Armor] or [Barrier] of the target of an [Attack Action]. 1/Combat.
- <<Evil-Crushing Roar>>: Start / Combat Zone / Combat Zone
- - [Class: Mythical] NPC gain +10 [Damage].
- <<Lion Dance>>: Physical Attack / Engaged / Area
- - [Form: Axe] 3d6+13 physical damage. 1/Round.
- <<Divine Beast Protection>>: Defense / 5 Sq. / 1#
- - Use on Damage Reduction. The user takes the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
- <<Lion of Exorcism>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Element: Light] [Damage].
- Materials (2d6)
- 2~9: Shisa's Claw/Initiative+1: 500G (Potency: 1)
- 10+: Shisa's Fang/PD+2: 1000G (Potency: 2)
- Description:
- A subspecies of Komainu that has grown over many years and acquired divine spiritual power comparable to a deity. It is said to be able to extinguish fires with the power of its roar. A rare existence, they can typically only be seen working under a Nushi with spiritual power amongst the greatest within Japan.
- ----------------------------------------
- Dawon / Class: Mythical / LV: 5 (1)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 16
- Weakness : [Wind] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 11 | 09 | 09 | 05 | 04
- {Fixed Values} | 18 | 16 | 16 | 12 | 11
- {Initiative} : 28 (11)
- {HP} : 102
- Armor : 5
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Element: Fire / Form: Sword] 4d6+19 physical damage. [Additional Effect]: The user gains +2 to an {Evasion} check. 1/Round.
- <<Blessing of the Holy Beast>>: Start / 7 Sq. / 1#
- - The target may ignore [Engagements] during a [Combat Move].
- <<Divine Beast Claws And Fangs>>: Physical Attack / Engaged / 1#
- - [Element: Light / Form: Axe] 3d6+25 physical damage. Targets that fail their [Reactive Check] reduce the result of {Evasion} check by 2 for the rest of combat.
- <<Goddess Cavalry>>: Unique / Engaged / 1#
- - Use before Accuracy Check. Change the target's [Attack Action] to [Charge 10 Sq] and the target gains +10 [Physical Damage]. 2/Round.
- <<Extra Attack I>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~8: Golden Saddle/Initiative+1: 500G (Potency: 1)
- 9+: Tiger Paw/Evasion+1: 1000G (Potency: 2)
- Description:
- A sacred beast said to have been ridden by a god of war. Its true identity is a lion or tiger that has gained a shard and become a supernatural being. They have noble spirits and great wisdom, and will risk their lives in defense of their master.
- ----------------------------------------
- Holawaka / Class: Mythical / LV: 6 (2)
- Size : 2
- Wits : Low
- Senses : Magic
- Speech : Yes
- Reaction : Friendly
- ID : 20
- Weakness : [Shock] [Light]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 03 | 09 | 11 | 12 | 05
- {Fixed Values} | 10 | 16 | 18 | 19 | 12
- {Initiative} : 26 (11)
- {HP} : 97
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Magnet ] 3d6+20 magical damage.
- <<Voice of the Divine Bird>>: Start / Combat Zone / Combat Zone
- - The target gains +5 on [Damage Calculation].
- <<Carrion Eater>>: Magical Attack / Engaged / 1# / Cancels
- - [Element: Toxin] 4d6+20 magical damage. If the target is a [Mononoke], gain an additional +10 [Damage].
- <<Sheep Scream>>: Defense / 6 Sq. / 1#
- - Use on Damage Reduction. The target gains +10 [Barrier].
- <<Divine Message of Shedding>>: Unique / 6 Sq. / 1#
- - Use on Damage Reduction. The target [Recovers] 10 {HP}. 1/Round.
- Materials (2d6)
- 2~9: Snake Carrion/HP+3: 500G (Potency: 1)
- 10+: Oracle Paper/HP+9: 1500G (Potency: 3)
- Description:
- A sacred bird in Ethiopian mythology. It is said that because it did not convey god's message to mankind and instead gave it to snakes, mankind failed to gain immortality. It's favored as a messenger spirit by African leyline Nushi across the African continent.
- ----------------------------------------
- Ceremonial Tool Avatar / Class: Mythical / LV: 7 (2)
- Size : 1
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Friendly
- ID : 19
- Weakness : [Magnet] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 05 | 12 | 03 | 05
- {Fixed Values} | 20 | 12 | 19 | 10 | 12
- {Initiative} : 20 (9)
- {HP} : 121
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 3d6+20 physical damage.
- <<Sword and Spear Sharpening>>: Start / Combat Zone / Combat Zone
- - The target gains +5 to the [Damage] of [Form :Sword - Spear]
- <<Spirit Sword Flash>>: Physical Attack / 7 Sq. / 1#
- - [Form: Sword] 4d6+30 physical damage. 1/Round.
- <<Exorcist Flash>>: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Light] 3d6+20 magical damage. 1/Round.
- <<Mononoke-Suppressing Blade>>: Unique / 7 Sq. / 1#
- - Use on Damage Calculation. Gain +[1d6x5] [Damage] against [Mononoke]. 1/Round.
- Materials (2d6)
- 2~9: Ceremonial Item/PD+1: 500G (Potency: 1)
- 10+: Shining Ritual Tool/Accuracy+1: 1000G (Potency: 2)
- Description:
- An artificial regalia that has existed for many years and has become a minor deity. It appears similar to a sword or spear used in rituals and ceremonies rather than battle, but when it manifests itself, it appears as a handsome man or beautiful woman in shinto robes. Many serve as guardians of tochigami and protect their realms.
- ----------------------------------------
- Thunderbird / Class: Mythical / LV: 8 (2)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 17
- Weakness : [Fire] [Cold]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 14 | 14 | 05 | 05 | 06
- {Fixed Values} | 21 | 21 | 12 | 12 | 13
- {Initiative} : 35 (14)
- {HP} : 93
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 1#
- - [Element: Thunder / Form: Ranged] 3d6+20 physical damage. [Additional Effect]: The target of an [Attack Action] [Halves] their [Armor]. 1/Combat.
- <<Like Lightning>:: Start / 5 Sq. / 1#
- - The target gains +3d6 {Initiative}.
- <<Lightning Speed>>: Physical Attack / Charge 5 Sq. / 1#
- - [Element: Shock / Form: Spear] 4d6+40 physical damage. 1/Round.
- <<Lightning Avatar>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, the target may make [Ranged Attacks] after a [Combat Move], and reduces [Element: Shock] [Damage] to 0 and ignores all other effects.
- Materials (2d6)
- 2~10: Golden Feather/Initiative+1: 500G (Potency: 1)
- 10+: Glowing Tail Feather/Bestow Shock: 1500G (Potency: 3)
- Description:
- An eagle that obtained a shard and became a deity. It is gigantic, with flaming eyes, and wings that shine like flashes of lightning that can generate thunderbolts at will.
- ----------------------------------------
- Genbu / Class: Mythical / LV: 9 (2)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 20
- Weakness : [Wind]
- Movement : Walk, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 16 | 05 | 03 | 13 | 09
- {Fixed Values} | 23 | 12 | 10 | 20 | 16
- {Initiative} : 10 (5)
- {HP} : 126
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / Combat Zone / 3#
- - [Element: Cold / Form: Hammer] 4d6+25 physical damage.
- <<Wisdom of Genbu>>: Start / Combat Zone / Combat Zone
- - The target gains +2 to [Active Checks] and +10 [Armor] and [Barrier].
- <<Gravity Roar>>: Physical Attack / 7 Sq. / 2#
- - [Element: Magnet / Form: Ranged] 6d6+40 physical damage.
- <<Peaceful Mountain's Protection>>: Defense / Combat Zone / 1#
- - Use on Damage Reduction. The user takes the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
- <<Spiritual Power of the Black Tortoise>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, the target reduces [Damage] by 10 while [Ready].
- Materials (2d6)
- Automatic: Genbu's Shell/Armor+3: 1500G (Potency: 3)
- Description:
- One of the four guardian gods and ruler of the North. It appears as a giant turtle with a snake for a tail, and a shining shell. It is a calm and patient deity said to impart ancient knowledge onto godhunters. It is also able to control magnetic force with ease.
- ----------------------------------------
- Seiryuu / Class: Mythical / LV: 10 (2)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 21
- Weakness : [Shock]
- Movement : Walk. Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 19 | 16 | 05 | 04 | 08
- {Fixed Values} | 23 | 23 | 12 | 11 | 15
- {Initiative} : 30 (12)
- {HP} : 164
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Ranged Attack / 7 Sq. / 2#
- - [Element: Light / Form: Ranged] 4d6+30 physical damage.
- <<Freezing Water Breath>>: Physical Attack / 7 Sq. / Area
- - [Element: Cold / Form: Ranged] 5d6+50 physical damage.
- <<Movement Control>>: Unique / Combat Zone / 1#
- - Use when the target declares a Talent. The user makes x1 [Timing: Attack]. 1/Combat.
- <<Attack Absorption>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects. 1/Round.
- <<Spiritual Power of the Azure Dragon>>: Constant / User
- - The target may make [Ranged Attacks] after a [Combat Move], and gains +3d6 [Damage] against [Targets] while [Ready].
- Materials (2d6)
- Automatic: Azure Dragon Scale/PD+3: 1500G (Potency: 3)
- Description:
- One of the four guardian gods and ruler of the East. It is a gigantic oriental dragon with scales that shine like jade, and controls the water at will. It is a deity that respects swiftness, and is even able to momentarily alter the flow of time.
- ----------------------------------------
- Dominion / Class: Mythical / LV:11 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 20
- Weakness : [Magnet] [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 06 | 17 | 16 | 09
- {Fixed Values} | 13 | 13 | 24 | 23 | 16
- {Initiative} : 29 (12)
- {HP} : 142
- Armor : 20
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 3# / Cancels
- - [Form: Magic] 3d6+28 magical damage. [Additional Effect]: The target of an [Attack Action] reduces [Barrier] to 0. 1/Combat.
- <<Shining Majesty>>: Magical Attack / Combat Zone / Area / Halves
- - [Element: Light] 4d6+47 magical damage. 1/Round.
- <<<Divine Absorption>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects. 2/Round.
- <<Divine Lordship>>: Constant / User
- - During the target's [Turn], gain x2 [Timing: Attack]. Additionally, as long as the user does not have [Shift: Dead], [Class: Plant - Mythical] NPCs in the [Combat Zone] other than [Bosses] gain +20 [Armor] and [Barrier].
- Materials (2d6)
- 2~10: Robe of Light/Armor+2: 1000G (Potency: 2)
- 11+: Scepter of Lordship/Intellect+4: 4000G (Potency: 3)
- Description:
- A high-ranking angel that rules and governs over the lower choirs. They appear as beautiful men and women wearing a shining robe of light and wielding a sacred scepter.
- ----------------------------------------
- Byakko / Class: Mythical / LV: 11 (3)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 22
- Weakness : [Fire]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 18 | 17 | 06 | 06 | 07
- {Fixed Values} | 25 | 24 | 13 | 13 | 14
- {Initiative} : 35 (14)
- {HP} : 152
- Armor : 10
- Barrier : 15
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 2 Sq. / 1#
- - [Element: Wind / Form: Axe] 4d6+30 physical damage.
- <<Gale Barrier>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - [Install] the target up to 7 Sq away.
- <<White Tiger Fang>>: Physical Attack / Charge 2 Sq. / 1#
- - [Element: Shock / Form: Sword] 7d6+50 physical damage.
- <<Lucky Spring Breeze>>: Unique / Combat Zone / 1#
- - Use on Check. Add or subtract 1 from the [Result] of the target's check.
- <<Spiritual Power of the White Tiger>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, so long as the target does not have [Shift: Dead], [Class: Mythical] NPCs in the [Combat Zone] other than [Bosses] reduce [Damage] by 10.
- Materials (2d6)
- Automatic: White Tiger's Mane/Barrier+3: 1500G (Potency: 3)
- Description:
- One of the four guardian gods and ruler of the West. A giant tiger with silvery-white fur that can manipulate freedom and fortune, and it is said to grant good luck to the mythical beasts under its domain. It also controls wind and thunder at will.
- ----------------------------------------
- Suzaku / Class: Mythical / LV: 12 (3)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 23
- Weakness : [Cold]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 02 | 15 | 18 | 15 | 08
- {Fixed Values} | 09 | 22 | 25 | 22 | 15
- {Initiative} : 25 (10)
- {HP} : 140
- Armor : 15
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 2# / Cancels
- - [Element: Fire] 4d6+30 magical damage.
- <<Vermillion Bird Array>>: Start / Combat Zone / Combat Zone
- - [Class: Mythical] NPCs gain +10 [Damage] and {Initiative}.
- <<Suzaku's Flight>>: Prep / User
- - The target [Installs] up to 7 Sq away.
- <<Suzaku's Burning Light>>: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Light] 7d6+40 magical damage.
- <<Firestorm>>: Magical Attack / Combat Zone / Combat Zone / Cancels
- - [Element: Fire] 6d6+30 magical damage. 1/Round.
- <<Spiritual Power Of The Vermillion Bird>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, while the target is [Ready], gain +3 to [Active Checks].
- Materials (2d6)
- Automatic: Suzaku's Vermillion Feather/MD+3: 1500G (Potency: 3)
- Description:
- One of the four guardian gods and ruler of the South. It appears as a large peacock with ruby-like feathers, and can manipulate morale and the tides of war. It grants spiritual and combat power to the mythical beasts under its control and can freely manipulate fire.
- ----------------------------------------
- Airavata / Class: Mythical / LV: 14 (3)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 28
- Weakness : [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 23 | 06 | 20 | 04 | 07
- {Fixed Values} | 30 | 13 | 27 | 11 | 14
- {Initiative} : 20 (9)
- {HP} : 200
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Light] 4d6+40 magical damage.
- <<Divine Wing Flight>>: Prep / User
- - The target gains [Shift: Flight].
- <<Holy Beast Ice Spear>>: Physical Attack / 7 Sq. / 4#
- - [Element: Cold / Form: Spear] 6d5+50 physical damage, and the target reduces [Armor] by 20 during [Damage Reduction]. 1/Round.
- <<Divine Beast Thunderstorm>>: Magical Attack / 7 Sq. / 4# / Cancels
- - [Element: Lightning] 5d6+40 magical damage. 1/Round.
- <<Attack Absorption>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects. 1/Round.
- <<Four Great Tusks>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- Automatic: Huge Wings/Initiative+4: 2000G (Potency: 4)
- Description:
- A sacred beast that appears in hindu scripture, in the form of a huge white elephant with four tusks and large wings. It is rumored to be able to fly and make it rain.
- ----------------------------------------
- ================================================================================
- Super God Evolve -- GM Section: Chaos Mononoke [XXXN-8]
- ================================================================================
- Amorphous Malice / Class: Chaos / LV: (1)
- Size : 3
- Wits : Low
- Senses : Heat
- Speech : No
- Reaction : Hostile
- ID : 13
- Weakness : [Cold] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 01 | 02 | 08 | 07
- {Fixed Values} | 14 | 08 | 09 | 15 | 14
- {Initiative} : 12 (6)
- {HP} : 51
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / 2 Sq. / 2#
- - [Form: Hammer] 3d6+9 physical damage.
- <<Reactive Attack>> Unique / Engaged / 1#
- - Use when the target declares an [Engagement]. The user makes x1 [Weapon Attack]. 1/Round.
- <<Roiling Flesh>>: Constant / User
- - The target gains +20 [Armor] and [Barrier] against [Target: 2# or more] [Attack Actions] (Including [Area - Combat Zone])
- Materials (2d6)
- 2~7: None
- 8+: Pulsating Flesh/Barrier+1: 500G (Potency: 1)
- Description:
- A strange chaotic mass produced by Sumizuka Pharmaceutical's meridian remodeling experiments. It is a lump of meat about 3 meters long that repeatedly pulsates and changes shape, with several thick secondary arms and pseudo-legs that emerge from its mass to attack. They are believed to lurk in the country's sewers and in rare cases, feed on human flesh and are followers of evil entities.
- ----------------------------------------
- Curse Marked / Class: Chaos / LV: 1 (1)
- Size : 2
- Wits : High
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 15
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 08 | 02 | 08 | 01
- {Fixed Values} | 13 | 15 | 09 | 15 | 08
- {Initiative} : 18 (8)
- {HP} : 40
- Armor : 5
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 2d6+8 physical damage.
- <<Psychic Attack>>: Physical Attack / Engaged / 1#
- - The user gains +2 to {Accuracy}, then inflicts [Form: Sword] 3d6+10 damage. 1/Round.
- <<Mark of the Cursed>>: Unique / User
- - Use on Reactive Check. The target gains +2 to the [Reactive Check]. 1/Round.
- Materials (2d6)
- 2~7: None
- 8+: Mark Remnants/MD+1: 500G (Potency: 1)
- Description:
- A former Innocent inflicted with the power of a Curse Mark. Because they have survived through many near-fatal incidents due to the curse they have awakened to powerful psychic abilities. However, they are plagued by fears and paranoia from their experiences and suffer from a mental instability, and are easily noticed and targeted by Aramitama. Occasionally, some of these awaken into Godhunters.
- ----------------------------------------
- Larva Soldier x4/ Class: Chaos / LV: 2 (1)
- Size : 3
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Hostile
- ID : 14
- Weakness : [Wind] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 07 | 02 | 07 | 03
- {Fixed Values} | 15 | 14 | 09 | 14 | 10
- {Initiative} : 18 (8)
- {HP} : 52
- Armor : 2
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Me;ee Attack / 2 Sq. / 2#
- - [Form: Sword] 3d6+11 physical damage.
- <<Giant Sword Attack>>: Physical Attack / Engaged / 1#
- - [Element: Wind / Form: Sword] 3d6+20 physical damage.
- <<Greatshield Protection>>: Defense / 3 Sq. / 1#
- - Use on Damage Reduction. Reduce the [Damage] by 5, and the user takes the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
- Materials (2d6)
- 2~9: None
- 10+: Dark Green Exoskeleton/PD+2: 1000G (Potency: 2)
- Description:
- A subspecies of larva with excellent arm strength. It appears similar to a conventional larva but with a larger physique, and its exoskeleton forms a greatsword and greatshield in their hands. Unlike Larva Assassins, these have the power to kill in one blow.
- ----------------------------------------
- Larva Fencer / Class: Chaos / LV: 4 (1)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 16
- Weakness : [Wind] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 10 | 02 | 06 | 04
- {Fixed Values} | 16 | 17 | 09 | 13 | 11
- {Initiative} : 21 (9)
- {HP} : 64
- Armor : 2
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Melee Attack / 2 Sq. / 2#
- - [Form: Sword] 3d6+15 physical damage.
- <<Disrupting Slash>>: Physical Attack / Move 2 Sq. / 1#
- - The user gains +1 {Accuracy}, then inflicts [Element: Wind / Form: Axe] 3d6+30 physical damage, and targets [Halves] their [Armor] during [Damage Reduction].
- <<Chaos Strike>>: Unique / User
- - Use when the target declares a Talent. The target may make x1 [Weapon Attack]. 2/Round.
- <<Agile Evasion>> Unique / User
- - Use on Evasion Check. The target loses 5 {HP} then gains +1d6 to the {Evasion} check, and when succeeding the check, may [Install] up to 5 Sq away.
- Materials (2d6)
- 2~9: Crested Exoskeleton/Barrier+1: 500G (Potency: 1)
- 10+: Red Exoskeleton/Initiative+2: 1000G (Potency: 2)
- Description:
- A powerful subspecies of larva. Taller and stronger than average, it wields two sabers on its exoskeleton. Amongst larva it has the highest capacity for martial arts, and even godhunters are wary of its combat strength.
- ----------------------------------------
- Vessel of Chaos / Class: Chaos / LV: 6 (2)
- Size : 1
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 18
- Weakness : [Fire] [Toxin]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 05 | 05 | 12 | 04
- {Fixed Values} | 20 | 12 | 12 | 19 | 11
- {Initiative} : 29 (12)
- {HP} : 82
- Armor : 2
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 2#
- - [Element: Light / Form: Spear] 1d6+20 physical damage.
- <<Divine Technique Replication>>: Physical Attack / Combat Zone / 1#
- - [Element: Cold / Form: Sword] 5d6+25 magical damage.
- <<Ritual Tool Protection>>: Defense / 7 Sq. / 1#
- - Use on Damage Reduction. Reduce the [Damage] by 5, and the user takes the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
- <<Demonic Ritual Tool>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Damage] from targets other than [Range: Engaged].
- Materials (2d6)
- 2~11: Master's Memory/Will+1: 500G (Potency: 1)
- 12+: Godforged Regalia Shard/PD+4: 2000G (Potency: 4)
- Description:
- A ritual tool used for evil rituals that attract powerful chaotic beings. It resembles a divine treasure or famous weapon. Possessing an evil will and spiritual power, it attempts to manipulate people around them in order to ascend itself.
- ----------------------------------------
- Uwan / Class: Chaos / LV: 6 (2)
- Size : 2
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 16
- Weakness : [Fire] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 09 | 15 | 05 | 04
- {Fixed Values} | 12 | 16 | 22 | 12 | 11
- {Initiative} : 18 (8)
- {HP} : 87
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 5 Sq. / 1# / Cancels
- - [Element: Phantom] 2d6+20 damage.
- <<Spirit Roar>>: Start / 4 Sq. / Area / Cancels
- - The target gains [Shift: Pain].
- <<Triple Claw>>: Magical Attack / 5 Sq. / 3# / Cancels
- - [Element: Wind] 4d6+20 magical damage. 1/Round.
- <<Squishy Skin>>: Defense / User
- - Use on Damage Reduction. The target gains +10 [Armor].
- <<Wow!>>: End / Combat Zone / 1# / No Reactive Check
- - Target [Mononoke] loses [1d6x10] {HP}.
- <<Building Mystery>>: Constant / User
- - While the target has [Shift: Cover], gain +20 [Armor] and [Barrier].
- Materials (2d6)
- 2~8: Triple Claw/PD+1: 500G (Potency: 1)
- 9+: Uwan's Tooth/PD+2: 1000G (Potency: 2)
- Description:
- A mysterious entity from ancient Japan. It is said that the vengeful spirit of nobles can transform into 'Uwan'. They appear in the form of a three-fingered ogre with blackened teeth. By emitting a roar filled with spiritual power, it absorbs the souls of its victims.
- ----------------------------------------
- Plague God / Class: Chaos / LV: 7 (2)
- Size : 4
- Wits : Normal
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 16
- Weakness : [Fire]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 16 | 13 | 04 | 04 | 04
- {Fixed Values} | 23 | 20 | 11 | 11 | 11
- {Initiative} : 20 (9)
- {HP} : 90
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Ranged Attack / 6 Sq. / 1#
- - [Form: Ranged] 3d6+25 physical damage.
- <<Avatar of Pestilence>>: Start / 4 Sq. / Area / No Reactive Check
- - The target gains [Shift: Poison / Rating: 10]
- <<Blessing of the Plague God>>: Prep / 6 Sq. / 1#
- - The target gains a +3d6 modifier to [Damage Calculation] against targets that have [Shift: Poison] until [Timing: End] of the current round.
- <<Sudden Accident>>:Physical Attack / 6 Sq. / 2#
- - [Form: Hammer] 3d6+30 physical damage. 1/Round.
- <<Chain of Misfortune>>: Unique / 6 Sq. / 1#
- - Use on Damage Calculation. The target makes x1 [Timing: Attack]. 1/Round.
- Materials (2d6)
- Automatic: Chi-No-Wa/Barrier+2: 1000G (Potency: 2)
- Description:
- An embodiment of illness, plague and epidemics, empowered by a shard. Its true form is an intangible chaos, but it can also appear in the form of an old man dressed in modern clothing. In recent years, due to widespread epidemics such as influenza, this entity has appeared frequently.
- ----------------------------------------
- Jester / Class: Chaos / LV: 7 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 21
- Weakness : [Shock] [Magnet]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 15 | 13 | 01 | 10 | 02
- {Fixed Values} | 22 | 20 | 08 | 17 | 09
- {Initiative} : 30 (12)
- {HP} : 98
- Armor : 2
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Axe] 2d6+25 physical damage.
- <<Meta-Slash>>: Physical Attack / Engaged / 1#
- - [Element: Wind / Form: Sword] 5d6+40 physical damage.
- <<Spirit Transfer>>: Unique / 10 Sq. / 1#
- - Use when the target declares a Talent. The user [Installs] up to 5 Sq away. 1/Round.
- <<Mysterious Powers>>: Unique / Engaged / 1#
- - Use when the target declares a Talent. Cancel the effect of x1 [Timing: Unique] Talent used by the target, then the user makes x1 [Timing: Attack].
- <<Legendary Horror>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, when the target becomes the [Target] of a [Target: 2# or more] [Attack Action] (including [Area - Combat Zone]), gain +30 [Armor] and [Barrier].
- Materials (2d6)
- Automatic: Red Clown Nose/Barrier+2: 1000G (Potency: 2)
- Description:
- A clown with evil golden eyes. A legendary monstrosity born from malice and miasma. With unusual combat strength, it is a nightmarish existence brought to life.
- ----------------------------------------
- Soul-Stealing Mirror / Class: Chaos / LV: 8 (2)
- Size : 1
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 20
- Weakness : [Fire] [Cold]
- Movement : Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 03 | 14 | 09 | 14 | 05
- {Fixed Values} | 10 | 21 | 16 | 21 | 12
- {Initiative} : 10 (5)
- {HP} : 99
- Armor : 15
- Barrier : 15
- Attack Methods
- [Weapon Attack]: Magical Attack / 6 Sq. / 1# / Cancels
- - [Form: Magic] 2d6+23 magical damage. [Additional Effect]: The target gains +2 to a [Reactive Check]. 2/Round.
- <<Spirit Power Defense>>: Defense / Engaged / 1#
- - Use on Reactive Check. The user may make the [Reactive Check] in place of the target, and receives the [Damage] if the check fails.
- <<Martial Arts Reflection II>>: Unique / User
- - Use before Evasion Check. If the target succeeds the {Evasion} check, then [Range: Combat Zone / Target: 1#] who made the [Attack Action] receives [Physical Damage] calculated by itself. 2/Round.
- <<Magic Reflection II>>: Unique / User
- - Use before Resist Check. If the target succeeds the {Resist} check, then [Range: Combat Zone / Target: 1#] who made the [Attack Action] receives [Magical Damage] calculated by itself. 2/Round.
- Materials (2d6)
- 2~10: Spirit Mirror Shard/Intellect+1: 500G (Potency: 1)
- 11+: Cursed Crystal/Bestow Phantom: 1500G (Potency: 3)
- Description:
- A mirror-type monster that emits a purple light. Also known as Murasaki Kagami. Born from the wickedness of humanity, they will curse those who know of their existence and lead them to death.
- ----------------------------------------
- Aura Eater / Class: Chaos / LV: 8 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 23
- Weakness : [Light]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 14 | 15 | 05 | 05 | 04
- {Fixed Values} | 21 | 22 | 12 | 12 | 11
- {Initiative} : 24 (10)
- {HP} : 104
- Armor : 5
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged. / 1#
- - [Form: Hammer] 4d6+25 physical damage.
- <<Mirror Mirror>>: Start / User
- - The target sets their {Initiative} to the same as [Range: Combat Zone / Target: 1#].
- <<Spatial Flight>>: Prep / User
- - The target [Installs] up to 5 Sq away.
- <<Mirror Break>>: Physical Attack / Engaged / 1#
- - [Form: Spear] 4d6+10, and the user gains a modifier to [Damage] equal to the total {Initiative} of the targets who failed their [Reactive Check].
- <<Ki Eater>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, while the target is [Ready], gain +30 [Armor] and [Barrier].
- Materials (2d6)
- Automatic: Miasma Mirror/Bestow Phantom: 1500G (Potency: 3)
- Description:
- A subspecies of Shadow Master. By taking in the soul and flesh of its victims it can transform into a more powerful state of being. As a variant species it rarely appears, but it is extremely dangerous, and supernatural organizations will cooperate to subdue them.
- ----------------------------------------
- Crocell / Class: Chaos / LV: 9 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 24
- Weakness : [Light]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 17 | 14 | 05 | 04
- {Fixed Values} | 12 | 24 | 21 | 12 | 11
- {Initiative} : 19 (8)
- {HP} : 130
- Armor : 30
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Wind] 3d6+25 magical damage.
- <<Demon Oracle>>: Start / 7 Sq. / 1#
- - The target gains +10 [Armor] and [Barrier].
- <<Phantom Roar>>: Magical Attack / 7 Sq. / Area / Cancels
- - [Element: Phantom] 4d6+25 magical damage. Targets that fail their [Reactive Check] gain [Shift: Pain]. 1/Round.
- <<Great Demon Magic>>: Magical Attack / 7 Sq. / Area / Cancels
- - [Element: Cold] 5d6+25 magical damage. 1/Round.
- <<Duke of Hell>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, while the target is [Ready], gain +30 [Armor] and [Barrier].
- Materials (2d6)
- 2~9: Hot Spring Water/Intellect+1: 500G (Potency: 1)
- 10+: Demon's Talisman/Barrier+3: 1500G (Potency: 3)
- Description:
- The 49th demon of Solomon and a Great Duke of Hell, commanding 48 legions of demons. It appears in the form of an angel and speaks the truth through riddles. It is said it can freely manipulate water and sound at the behest of its summoner.
- ----------------------------------------
- Nebutori / Class: Chaos / LV: 10 (2)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 24
- Weakness : [Fire] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 05 | 13 | 17 | 09
- {Fixed Values} | 15 | 12 | 20 | 24 | 16
- {Initiative} : 26 (11)
- {HP} : 115
- Armor : 20
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 6 Sq. / 1# / Cancels
- - [Element: Wind] 3d6+25 magical damage.
- <<Tentacle Arm>>: Magical Attack / 6 Sq. / 1# / Cancels
- - [Element: Phantom] 4d6+40 magical damage.
- <<Six Scythes>>: Magical Attack / 6 Sq. / 3# / Cancels
- - [Element: Phantom] 6d6+30 magical damage. 1/Round.
- <<Magical Power of the Black Fan>>: Defense / User
- - Use on Damage Reduction. The target gains +20 [Armor].
- <<Chaos Incarnate>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Damage] from targets other than [Range: Engaged].
- Materials (2d6)
- Automatic: Black Fan/PD+2: 1000G (Potency: 2)
- Description:
- A monster known throughout Asia. In public it takes the form of a beautiful woman with a black fan, but when revealing its true form, it becomes an obese monster with many tentacles. It is an evil god incarnate that wreaks havoc throughout China.
- ----------------------------------------
- Othuyeg / Class: Chaos / LV: 11 (3)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 26
- Weakness : [Light]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 03 | 14 | 18 | 14 | 05
- {Fixed Values} | 10 | 21 | 25 | 21 | 12
- {Initiative} : 25 (10)
- {HP} : 138
- Armor : 15
- Barrier : 15
- Attack Methods
- [Weapon Attack]: Magical Attack / 5 Sq. / 5# / Cancels
- - [Element: Toxin] 3d6+30 magical damage.
- <<Brainwashing Spirit Power>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - [Install] the target up to 5 Sq away.
- <<Thought Tentacle>>: Magical Attack / 7 Sq. / 1#
- - [Element: Toxin] 7d6+50 magical damage, and targets who fail their [Reactive Check] [Halve] their [Barrier].
- <<Authority - Earthquake>>: Magical Attack / Combat Zone / Combat Zone / Cancels
- - [Element: Magnet] 5d6+30 magical damage. 1/Round.
- <<God of Caves and Darkness>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, the target reduces [Damage] from targets other than [Range: Engaged] to 0 and ignores other effects.
- Materials (2d6)
- Sealing Statue/Barrier+3: 1500G (Potency: 3)
- Description:
- The former ruler of the grimoire-type godforged regalia, the black book "Skull". It resembles a giant white octopus with countless tentacles and a single huge eye. It has the power to create earthquakes.
- ----------------------------------------
- Grey Man / Class: Chaos / LV: 14 (3)
- Size : 4
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 24
- Weakness : [Light]
- Movement : Walk, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 24 | 05 | 08 | 16 | 06
- {Fixed Values} | 31 | 12 | 15 | 23 | 13
- {Initiative} : 25 (10)
- {HP} : 156
- Armor : 30
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / Area
- - [Form: Hammer] 4d6+35 physical damage.
- <<Grey Old Man>>: Prep / User
- - The target [Installs] up to 3 Sq away then makes x1 [Timing: Attack].
- <<Ash Giant Strike>>: Physical attack / Engaged / 1#
- - [Form: Hammer] 6d6+60 physical damage.
- <<Bubbling Shadow>>: Defense / Charge 5 Sq. / 1#
- - Use on Damage Reduction. The user takes the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
- <<Invitation to Death>>: Unique / Engaged / Area
- - Use at Any Time. The target loses [1d6x5] {HP]. 2/Round.
- Materials (2d6)
- Automatic: Moonlight Water/Luck+3: 1500G (Potency: 3)
- Description:
- A demon from Scottish folklore. It is a gigantic gray old man who appears from the seaside when the moon rises. Ordinary people who catch a glimpse of this figure will die shortly after. It is rumored that the entity is merely the shadow of an evil god within another dimension.
- ----------------------------------------
- Shaitan / Class: Chaos / LV: 15 (3)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 24
- Weakness : [Cold]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 20 | 12 | 18 | 10 | 05
- {Fixed Values} | 27 | 19 | 25 | 17 | 12
- {Initiative} : 35 (14)
- {HP} : 198
- Armor : 20
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 4#
- - [Element: Fire] 4d6+40 magical damage.
- <<Hellfire Tornado>>: Physical Attack / 10 Sq. / 3#
- - [Element: Fire] 7d6+70 physical damage.
- <<Black Flame Explosion>>: Unique / User
- - Use on Damage Calculation. The target gains +[2d6x5] to [Damage]. 1/Round.
- <<Flame Vortex>>: Unique / 10 Sq. / 1#
- - Use on Damage Reduction. Reduce the [Damage] by 20, and change the target's [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects. 2/Round.
- <<Wicked Spirit of Chaos>>: Constant / User
- - During the target's [Turn], gain x2 [Timing: Attack]. Additionally, the target reduces [Element: Fire - Wind - Toxin] [Damage] to 0.
- Materials (2d6)
- 2~10: Evil Spirit Skin/Barrier+1: 500G (Potency: 1)
- 11+: Evil Spirit Horn/Null Fire: 3000G (Potency: 5)
- Description:
- An evil deity who tempts humanity. He appears as a tall man with horns upon his head, and manipulates people who have fragile egos and weak willpower, deceiving them and leading them to certain doom. Though it cannot be confirmed for certain, it's rumored that his true identity is the devil itself.
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