pregomal

tiem and shit

Jun 16th, 2018
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  1. Fluff: They find a portal to the spirit realm, but a specific place where the Time Warden resides, a being that stops the time magi from eventually intervening upon the past. This is obviously something dangerous, and they are expected to survive the Time Warden's trials if they want to get out of the massive amount of trouble they put themselves in.
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  3. Risk: Slight Chance of Death, due to nature of the event and not expecting much from the attendants. General rule of 1 for permanent wounds, 2-3 for temporary wounds, 4-5 for a small event-only nerf, 6 for no consequences.
  4.  
  5. Synopsis:
  6. The group enters a portal to the spirit realm, resulting in a sort of cubic room, its walls expanding beyond infinity, but six gateways stand around a figure in the center, emitting a string of blue light towards the Time Warden's prisoner. Its form changes, assuming similarities to those loved by the members of the group. Those smart enough might recognize that as a time anomaly, but they need to examine them the correct way.
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  8. They have six portals to go through, none of them with any specific details. They're just cyan colored circular portals, surrounded by runes which aim to keep it stable and use the remaining energy to feed the bindings of the prisoner. Each one of them takes to a different location/time, where they might find some common materials, or fight a creature of the natural fauna, before being forced out by the Time Warden.
  9. Portal 1: Agartha's first expedition, in Gehenna. They need to fight off Gehennans, and probably find wood/stone on their slave camp later?
  10. Portal 2: Avalon's fall. They need to, again, survive the Gehennan onslaught and against the Valmasian forces who see them as enemies. If they loot the bodies, a simple weapon or 8 mythril should be enough as a reward.
  11. Portal 3: The first sacrifice to a Wraith. Should they escape after fighting an overgrown panther, give them 10 leather.
  12. Portal 4: Jianghu's final battle to unify the continent, against the last settlement of Yurhiran Barbarians. Should they loot the corpses, same reward as portal 2.
  13. Portal 5: They just end up in a dragon's lair, give them scales.
  14. Portal 6: [PLACEHOLDER]
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  16. After exploring fully through one of the portals and obtaining their reward, they shall meet the Time Warden. It is a creature of immense power, bearing only Meta magic as their weapon (Gravity and Illusion mostly). Should any of the group attack, the other ones will be put in timelock and a 1v1 shall be put out, where the Time Warden restrains himself enough to play with them. Should they lose, a -30 perm will ensue for being dumb and attacking a nearly supreme creature. Should they win, give them a -5. I don't want them to be dumb anyway. Probably related to feeling off and their bodies sometimes lagging behind.
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  18. They should give the Time Warden a good reason to stay or to help. He will offer them a reward, unknown yet for its form is uncertain, should they pass through his trials. And like that, he opens a portal to a blue hallway, with a 4-dimensional cube in the end. Merely looking at it makes their head ache or something.
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  20. However, having cleared through their path in one of the portals, they notice now that it is closed, and the links around the creature in the middle seems to be weaker. Should they wish, they can visit the other portals again and gain a potential ally or enemy, this time being pulled out by a pure spontaneous reaction of the portal. Clearing through 3 portals sets free the Prisoner. It being free, the whole gallery will start to crumble down, the Prisoner opening an emergency portal back to their own time by shoving one of them through the space-time.  This will obviously result in a fight or an amicable ending, but still. [EVENT ENDS HERE IF THEY TAKE THIS ROUTE. DO ANOTHER EVENT AND STOP RELEASING ANTAGONISTS AS A NOTE.]
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  22. However, the hypercube will present them with questions implanted to the depth of their heads. Most of these are safe measures if they should even be here, and they all entail different penalties in the end. All the answers must be made in yes/no fashion, with both options presented in the cube, one for each member. (its a hypercube in zero gravity so it can have infinite faces so they can touch it ok the event is supposed to be fucked up)
  23.  
  24. Q1: Would you save [beloved/mother/father/someone close] if you could travel back to their deaths and stop it?
  25. Right answer: No.
  26. Q2: If you spotted another time traveler, would you watch them closely?
  27. Right Answer: Yes.
  28. Q3: Why?
  29. Right Answer: Yes. (it has 4 dimensions don't ask why it thinks is a valid answer ok i am not so creative)
  30. Q4: [question]
  31. Right Answer: No.
  32. Q5: If you could stop all deaths from ever happening with no impact on the Lifestream's flow, would you do it?
  33. Right Answer: No.
  34. Q6: [question]
  35. Right Answer: Yes.
  36.  
  37. Should they answer wrongly to two of those after all are made, the Time Warden will reappear as the hypercube shatters. It is gone, but some of its edges are still there, radiating their timebending energy. And of course, he will make a single more question, and offer the opportunity to answer to the most notable member of the group.
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  39. "Do you wish to see the future?", it asks. Should they say yes, inflict upon them an unhealable -5 perm, with the fluff of, while they can see brief moments into the future, they usually lose their consciousness due to the lack of brain capacity to process all that. Of course, this is just a fluff to dev for foresight in the future. [Erase their memories so they don't remember what they see?]
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  41. Should they reply no, the Time Warden will congratulate them and then ask if any of them want to stay there with him. Obviously, accepting such offer means death, for the character will be absorbed into the Time Warden completely, its own life being now lived by the Time Warden and all those of the group in a brief instant.
  42.  
  43. <if yes>
  44. The Time Warden will let them out anyway, but will condemn one of them to being locked with him. Their own way of being able to see into the future is something that their dimension wasn't ready for, and it would be too much trouble to let them. Of course, the group can fight the Time Warden, which will be a DECENT EC this time around, but it uses EXTREMELY dangerous rules for being downed. (1-3 perm, 4-5 temp, 6 for nothing. Rolling a 1 could mean a harsher perm, or even a temp with it.)
  45.  
  46. Of course, they need to pull some shit and push forth, being able to use one of the portals that the time keeper opens during the combat to move forth, back to their own dimension.
  47. </if yes>
  48.  
  49. <event end>
  50. Upon the end of the event, give them timetravel nausea, a 1-day temp that reduces their vitality by 50%. Time traveling has its issues, after all, and it is much more severe. They still feel the lag of being stuck in the times past, as if their own soul is taking their own time to catch up to their bodies.
  51. <event end>
  52.  
  53. EC: Time Warden - Basically an amalgamation of all creatures in the future, past and present. Looking at him immediately brings a memory to your head, but you're not sure of who, since it changes at every moment you look at him, and he always seems to be switching his form to impossible geometries, perhaps the results of living through eternity and beyond.
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  55. EC: Prisoner - A time mage who decided to delve too deep. His consistent time travels have wrecked havoc through the time of an alternate timeline, and he accidentally cursed himself to not having a true form anymore. When freed, he takes on the form of a random person the group thought of, and maintains themselves in that form. Since I don't expect them to describe memories or to describe non-relevant PCs, just doing the first one I think of. It's clearly not the same, still alternating its skin and features constantly.
  56. PROPOSAL: Maybe release it as a defense EC, in case they manage to keep it shut down through some method? It's not intended to be taken out of the event, but in case they somehow manage it, a RPL 170 character with the whole Time tree bought could perhaps be a good enough idea.
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  58. REWARDS:
  59. Portal reward (400 wood/300 stone; 8 mythril; 10 leather; 8 mythril; [X] scales; [an actual unique material?])
  60. 2x Piece of the Hypercube - A piece of disruptive material, its own intricate linings now powerless. It does not bear nearly enough power as before, but it still seems to be phasing out of this time every now and then. [+metapow/def mat]
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