mikldapikl

pain script

Nov 30th, 2017
102
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.80 KB | None | 0 0
  1. --Akatsuki Pain script by: yadel95 --Thanks devapainpath for his clothing --Ver[1.0] --Replace yadel95 with your name. --Chances local you = game.Workspace["SilentZeroX"] local mouse = game.Players.LocalPlayer:GetMouse() local color = BrickColor.new("Dark stone grey") local msg = game:GetService("Chat") local busy = false --________________________________________________________________-- --------------------------------------------------------------------l --------------------------------------------------------------------l ---------DO NOT MESS WITH ANYTHING BELOW----------------------------l --------------------------------------------------------------------l --------------------------------------------------------------------] c = you:GetChildren() for i = 1, #c do if c[i].ClassName == "Shirt" or c[i].ClassName == "Pants" or c[i].ClassName == "CharacterMesh" then c[i]:Remove() end end shirt = Instance.new("Shirt") shirt.Parent = you shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=95427692" pants = Instance.new("Pants") pants.Parent = you pants.PantsTemplate = "http://www.roblox.com/asset/?id=95427742" -- bowl = Instance.new("Part") Instance.new("SpecialMesh").Parent = bowl bowl.Mesh.MeshType = "FileMesh" bowl.Mesh.MeshId = "http://www.roblox.com/asset/?id=19380188" bowl.BrickColor = BrickColor.new("Black") bowl.Mesh.Scale = Vector3.new(1.5, 1.4, 1.5) bowl.Parent = you bowl2 = Instance.new("Part") Instance.new("SpecialMesh").Parent = bowl2 bowl2.Mesh.MeshType = "FileMesh" bowl2.Mesh.MeshId = "http://www.roblox.com/asset/?id=19380188" bowl2.BrickColor = BrickColor.new("Bright red") bowl2.Mesh.Scale = Vector3.new(1.4, 1.4, 1.4) bowl2.Parent = you -- collar = Instance.new("Weld") collar.Parent = you.Torso collar.Part0 = bowl collar.Part1 = you.Torso collar.C0 = collar.C0*CFrame.Angles(0, 0, 3.15) collar.C0 = collar.C0*CFrame.new(0, -0.6, 0) collar2 = Instance.new("Weld") collar2.Parent = you.Torso collar2.Part0 = bowl2 collar2.Part1 = you.Torso collar2.C0 = collar2.C0*CFrame.Angles(0, 0, 3.15) collar2.C0 = collar2.C0*CFrame.new(0, -0.6, 0) ------------------------------------------------------------- ------------------------------------------------------------- -----------Most Critical part of the script------------------ ------------------------------------------------------------- ------------------------------------------------------------- function kf(key) key:lower() if key == "f" then if not busy then busy = true m = Instance.new("Message") m2 = Instance.new("Message") m3 = Instance.new("Message") m4 = Instance.new("Message") m.Text = "Now this world" m2.Text = "Shall know" m3.Text = "Pain" for i = 1, 1 do bodyvelocity1 = Instance.new("BodyVelocity") bodyvelocity1.maxForce = Vector3.new(99999999999999999999, 999999999999999999999, 39) bodyvelocity1.velocity = Vector3.new(0, 3, 0) bodyvelocity1.Parent = you.Torso m.Parent = game.Workspace wait(1) m:Remove() m2.Parent = game.Workspace wait(1) m2:Remove() m3.Parent = game.Workspace wait(1) m3:Remove() wait(3) Instance.new("ForceField").Parent = you you.Head.Anchored = true delete = you.Torso:GetChildren() for rep1 = 1, #delete do if delete[rep1].Name == "BodyVelocity" then delete[rep1]:Remove() msg:Chat(you.Head, "Shirai Tensei!", Enum.ChatColor.Red) m3.Parent = game.Workspace push = Instance.new("Part") push.Parent = you push.Name = "Ulmighty" push.Size = Vector3.new(300, 300, 300) push.Anchored = true push.CanCollide = false push.TopSurface = "Smooth" push.BottomSurface = "Smooth" push.BrickColor = BrickColor.new("Dark stone grey") push.Reflectance = 0.3 push.Transparency = 0.3 push.CFrame = you.Torso.CFrame*CFrame.new(0, -3, 0) function OnTouched(Victim) boom = Instance.new("Explosion") boom.Name = "Die" boom.ExplosionType = "CratersAndDebris" boom:Clone().Parent = Victim Victim.Die.Position = Victim.Position Victim.Anchored = false end push.Touched:connect(OnTouched) Instance.new("SpecialMesh").Parent = push push.Mesh.MeshType = "Sphere" push.Mesh.Scale = Vector3.new(0.1, 0.1, 0.1) wait(0.05) push.Mesh.Scale = Vector3.new(0.2, 0.2, 0.2) wait(0.05) push.Mesh.Scale = Vector3.new(0.3, 0.3, 0.3) wait(0.05) push.Mesh.Scale = Vector3.new(0.4, 0.4, 0.4) wait(0.05) push.Mesh.Scale = Vector3.new(0.5, 0.5, 0.5) wait(0.05) push.Mesh.Scale = Vector3.new(0.6, 0.6, 0.6) wait(0.05) push.Mesh.Scale = Vector3.new(0.7, 0.7, 0.7) wait(0.05) push.Mesh.Scale = Vector3.new(0.8, 0.8, 0.8) wait(0.05) push.Mesh.Scale = Vector3.new(0.9, 0.9, 0.9) wait(0.05) push.Mesh.Scale = Vector3.new(1, 1, 1) wait(1) push.Transparency = 0.4 wait(0.05) push.Transparency = 0.5 wait(0.05) push.Transparency = 0.6 wait(0.05) push.Transparency = 0.7 wait(0.05) push.Transparency = 0.8 wait(0.05) push.Transparency = 0.9 wait(0.05) push.Transparency = 1 push:Remove() end end end wait(0.1) you.Head.Anchored = false you.ForceField:Remove() busy = false end end end mouse.KeyDown:connect(kf) function kg(key) key:lower() if key == "g" then if busy == false then busy = true you.Archivable = true you.Humanoid.WalkSpeed = 0 msg:Chat(you.Head, "BBOSS style: Path throw!", Enum.ChatColor.Blue) you.Animate.Disabled = true you.Torso["Left Shoulder"].DesiredAngle = -2 wait(1) you.Animate.Disabled = false path = you:Clone() path.Parent = game.Workspace path.Torso.CFrame = you.Torso.CFrame*CFrame.new(0, 0, -5) path.Humanoid.Jump = true wait(0.5) force = Instance.new("BodyVelocity") force.Parent = path.Torso force.maxForce = Vector3.new(999999999999999999, 399, 3999999) force.velocity = path.Torso.CFrame.lookVector*30 wait(3) Instance.new("Explosion").Parent = path.Torso path.Torso.Explosion.Position = path.Torso.Position path.Torso.Explosion.BlastRadius = 3 wait(0.5) path:Remove() you.Humanoid.WalkSpeed = 16 busy = false end end end mouse.KeyDown:connect(kg) function kj(key) key:lower() if key == "j" then if busy == false then busy = true you.Humanoid.WalkSpeed = 0 you.Animate.Disabled = true msg:Chat(you.Head, "BBOSS style: Universal Push!", Enum.ChatColor.Blue) you.Torso["Left Shoulder"].DesiredAngle = -2 you.Torso["Right Shoulder"].DesiredAngle = 2 tensai = Instance.new("Part") tensai.Parent = you tensai.CFrame = you.Torso.CFrame*CFrame.new(0, 1, -90) tensai.Anchored = false tensai.CanCollide = false tensai.Size = Vector3.new(65, 30, 9) tensai.Transparency = 1 push = Instance.new("BodyVelocity") push.maxForce = Vector3.new(3,3999999,39999999) up = Instance.new("BodyVelocity") up.maxForce = Vector3.new(3,3999999,39999999) up.velocity = tensai.CFrame.lookVector*-40 push.velocity = you.Torso.CFrame.lookVector*-40 push.Parent = tensai function pp(part) up:clone().Parent = part wait(2) part.BodyVelocity:Remove() end tensai.Touched:connect(pp) wait(1.8) tensai:Remove() you.Animate.Disabled = false you.Humanoid.WalkSpeed = 16 busy = false end end end mouse.KeyDown:connect(kj) function kk(key) key:lower() if key == "k" then if busy == false then busy = true you.Humanoid.WalkSpeed = 0 you.Animate.Disabled = true msg:Chat(you.Head, "BBOSS style: Universal Pull!", Enum.ChatColor.Blue) you.Torso["Left Shoulder"].DesiredAngle = -2 you.Torso["Right Shoulder"].DesiredAngle = 2 tensai = Instance.new("Part") tensai.Parent = you tensai.CFrame = you.Torso.CFrame*CFrame.new(0, 1, -90) tensai.Anchored = false tensai.CanCollide = false tensai.Size = Vector3.new(65, 30, 9) tensai.Transparency = 1 push = Instance.new("BodyVelocity") push.maxForce = Vector3.new(3,3,3) push.velocity = you.Torso.CFrame.lookVector*-40 push.Parent = tensai up = Instance.new("BodyVelocity") up.maxForce = Vector3.new(3,3,3) up.velocity = tensai.CFrame.lookVector*40 function pp(part) up:clone().Parent = part wait(2) part.BodyVelocity:Remove() end tensai.Touched:connect(pp) wait(1.8) tensai:Remove() you.Animate.Disabled = false you.Humanoid.WalkSpeed = 16 busy = false end end end mouse.KeyDown:connect(kk) function ll(key) key:lower() if key == "l" then if busy == false then busy = true you.Humanoid.WalkSpeed = 0 you.Animate.Disabled = true msg:Chat(you.Head, "BBOSS style: Summonning!", Enum.ChatColor.Red) push = Instance.new("BodyVelocity") push.maxForce = Vector3.new(3,3,3) push.velocity = you.Torso.CFrame.lookVector*-80 push.Parent = you.Head wten = Instance.new("Weld") tensai = Instance.new("Part") tensai.Parent = game.Workspace tensai.Anchored = false tensai.CanCollide = false tensai.Size = Vector3.new(12, 9.6, 39) tensai.Transparency = 0 wten.Parent = you.Torso wten.Part1 = you.Torso wten.Part0 = tensai wten.C0 = wten.C0*CFrame.new(0, 1, 0) wten.C1 = wten.C1*CFrame.new(0, -8, 0) lobby = Instance.new("SpecialMesh") lobby.MeshType = "FileMesh" lobby.MeshId = "http://www.roblox.com/asset/?id=15158219" lobby.Parent = tensai lobby.TextureId = "http://www.roblox.com/asset/?id=15158208" lobby.Scale = Vector3.new(3, 3, 3) function pp(part) push:clone().Parent = part wait(1) part.BodyVelocity:Remove() end tensai.Touched:connect(pp) wait(3) wten:Remove() tensai:Remove() push:Remove() you.Animate.Disabled = false you.Humanoid.WalkSpeed = 16 busy = false end end end mouse.KeyDown:connect(ll)
Add Comment
Please, Sign In to add comment