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avex_sc2

vortex

Jan 23rd, 2019
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  1. The natural choke is a bit awkward, mineral line can move forward to fix this
  2. Vertical third mineral line should look like this: https://i.imgur.com/x0oXCFn.png
  3. The center bridge looked like a hole/graphical error in the map rather than a pathable bridge.
  4. The map somehow has circle syndrome, with the 12/6 bases being very ambiguous on who will take it, even moreso the bases right next to them counter-clockwise.
  5. I don't expect anyone to really want to take the gold, they're too close to the center.
  6. There's a liberator spot for the triangular third below it, I'm pretty sure. It can also deny the 12/6 base for a while if taken as a fourth.
  7. It really only feels like there are two paths that go to the other side of the map, as the highground ramp pods and the paths right next to them go to the same locations.
  8. I'm not sure what's causing it, but my frames are definitely struggling on this map.
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