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May 22nd, 2018
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  1. // This is a comment
  2. // uncomment the line below if you want to write a filterscript
  3. //#define FILTERSCRIPT
  4.  
  5. #include <a_samp>
  6. #include <Junkbuster>
  7. #include <ocmd>
  8. #include <dini>
  9.  
  10. new gTeam[MAX_PLAYERS];
  11.  
  12. #define TEAM_HUMANS 0
  13. #define TEAM_ZOMBIES 1
  14. #define WHITE 0xFFFFFFAA
  15. #define RED 0xAA3333AA
  16. #define ZRED 0xAA333300
  17. #define CYAN 0x99FFFFAA
  18. #define ORANGE 0xFF8300AA
  19. #define GREY 0xAFAFAFAA
  20. #define GREEN 0x33AA33AA
  21. #define YELLOW 0xFFFF00AA
  22.  
  23. #if defined FILTERSCRIPT
  24.  
  25. public OnFilterScriptInit()
  26. {
  27. print("\n--------------------------------------");
  28. print("Zombie Outbreak");
  29. print("--------------------------------------\n");
  30. return 1;
  31. }
  32.  
  33. public OnFilterScriptExit()
  34. {
  35. return 1;
  36. }
  37.  
  38. #else
  39.  
  40. main()
  41. {
  42. print("\n----------------------------------");
  43. print(" Zombie Outbreak");
  44. print("----------------------------------\n");
  45. }
  46.  
  47. #endif
  48.  
  49. public OnGameModeInit()
  50. {
  51. // Don't use these lines if it's a filterscript
  52. SetGameModeText("ZOMBIE OUTBREAK™ Version-Alpha");
  53. AddPlayerClass(162,959.4084,2140.3262,1011.0234,180.4683,0,0,0,0,0,0); // Zombie
  54. AddPlayerClass(287,948.5937,2104.6672,1011.0234,354.9498,0,0,0,0,0,0); // Human
  55. CreateObject(10150,275.60000610,1863.90002441,9.80000019,0.00000000,0.00000000,268.00000000); //object(fdorsfe) (1)
  56. CreateObject(3036,265.29998779,1863.69995117,9.60000038,0.00000000,0.00000000,0.00000000); //object(ct_gatexr) (1)
  57. CreateObject(3049,955.70001221,2204.89990234,1012.29998779,0.00000000,0.00000000,90.00000000); //object(des_quarrygate) (1)
  58. CreateObject(3037,952.00000000,2159.00000000,1012.20001221,0.00000000,0.00000000,0.00000000); //object(warehouse_door2b) (1)
  59. return 1;
  60. }
  61.  
  62. public OnGameModeExit()
  63. {
  64. return 1;
  65. }
  66.  
  67. public OnPlayerRequestClass(playerid, classid)
  68. {
  69. switch(classid)
  70. {
  71. case 287: gTeam[playerid] = TEAM_HUMANS;
  72. case 162: gTeam[playerid] = TEAM_ZOMBIES;
  73. }
  74. SetPlayerInterior(playerid,1);
  75. SetPlayerPos(playerid,960.4557,2097.2112,1011.0226);
  76. SetPlayerFacingAngle(playerid,355.6233);
  77. SetPlayerCameraPos(playerid,957.6495,2102.5063,1011.0278);
  78. SetPlayerCameraLookAt(playerid,960.4557,2097.2112,1011.0226);
  79. return 1;
  80. }
  81.  
  82. public OnPlayerConnect(playerid)
  83. {
  84. new name[MAX_PLAYER_NAME], string[48];
  85. GetPlayerName(playerid, name, sizeof(name));
  86. format(string, sizeof(string), "%s has joined the server.", name );
  87. SendClientMessageToAll(GREY, string);
  88. SetPlayerColor(playerid,GREY);
  89. return 1;
  90. }
  91.  
  92. public OnPlayerDisconnect(playerid, reason)
  93. {
  94. return 1;
  95. }
  96.  
  97. public OnPlayerSpawn(playerid)
  98. { //ANFANG
  99. if(gTeam[playerid] == 0)
  100. {
  101. SetPlayerColor(playerid,GREEN);
  102. SetPlayerInterior(playerid,1);
  103. GivePlayerWeapon(playerid,24,99999);
  104. GivePlayerWeapon(playerid,31,99999);
  105. GivePlayerWeapon(playerid,27,99999);
  106. SetPlayerArmour(playerid,100);
  107. }
  108. if(gTeam[playerid] == 1)
  109. {
  110. SetPlayerColor(playerid,RED);
  111. SetPlayerInterior(playerid,1);
  112. GivePlayerWeapon(playerid,4,1);
  113. }
  114. return 1;
  115. } //ENDE
  116.  
  117. public OnPlayerDeath(playerid, killerid, reason)
  118. {
  119. return 1;
  120. }
  121.  
  122. public OnVehicleSpawn(vehicleid)
  123. {
  124. return 1;
  125. }
  126.  
  127. public OnVehicleDeath(vehicleid, killerid)
  128. {
  129. return 1;
  130. }
  131.  
  132. public OnPlayerText(playerid, text[])
  133. {
  134. return 1;
  135. }
  136.  
  137. public OnPlayerCommandText(playerid, cmdtext[])
  138. {
  139. if(strcmp(cmdtext,"/clearchat",true)==0) //ChatClear
  140. {
  141. if(IsPlayerAdmin(playerid)) SendClientMessageToAll(0xDEEE20FF," ");
  142. if(IsPlayerAdmin(playerid)) SendClientMessageToAll(0xDEEE20FF," ");
  143. if(IsPlayerAdmin(playerid)) SendClientMessageToAll(0xDEEE20FF," ");
  144. if(IsPlayerAdmin(playerid)) SendClientMessageToAll(0xDEEE20FF," ");
  145. if(IsPlayerAdmin(playerid)) SendClientMessageToAll(0xDEEE20FF," ");
  146. if(IsPlayerAdmin(playerid)) SendClientMessageToAll(0xDEEE20FF," ");
  147. if(IsPlayerAdmin(playerid)) SendClientMessageToAll(0xDEEE20FF," ");
  148. if(IsPlayerAdmin(playerid)) SendClientMessageToAll(0xDEEE20FF," ");
  149. if(IsPlayerAdmin(playerid)) SendClientMessageToAll(0xDEEE20FF," ");
  150. if(IsPlayerAdmin(playerid)) SendClientMessageToAll(0xDEEE20FF," ");
  151. else
  152. SendClientMessage(playerid,0xDEEE20FF,"You are not an admin!");
  153. return 1;
  154. }
  155. return 0;
  156. }
  157.  
  158. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  159. {
  160. return 1;
  161. }
  162.  
  163. public OnPlayerExitVehicle(playerid, vehicleid)
  164. {
  165. return 1;
  166. }
  167.  
  168. public OnPlayerStateChange(playerid, newstate, oldstate)
  169. {
  170. return 1;
  171. }
  172.  
  173. public OnPlayerEnterCheckpoint(playerid)
  174. {
  175. return 1;
  176. }
  177.  
  178. public OnPlayerLeaveCheckpoint(playerid)
  179. {
  180. return 1;
  181. }
  182.  
  183. public OnPlayerEnterRaceCheckpoint(playerid)
  184. {
  185. return 1;
  186. }
  187.  
  188. public OnPlayerLeaveRaceCheckpoint(playerid)
  189. {
  190. return 1;
  191. }
  192.  
  193. public OnRconCommand(cmd[])
  194. {
  195. return 1;
  196. }
  197.  
  198. public OnPlayerRequestSpawn(playerid)
  199. {
  200. return 1;
  201. }
  202.  
  203. public OnObjectMoved(objectid)
  204. {
  205. return 1;
  206. }
  207.  
  208. public OnPlayerObjectMoved(playerid, objectid)
  209. {
  210. return 1;
  211. }
  212.  
  213. public OnPlayerPickUpPickup(playerid, pickupid)
  214. {
  215. return 1;
  216. }
  217.  
  218. public OnVehicleMod(playerid, vehicleid, componentid)
  219. {
  220. return 1;
  221. }
  222.  
  223. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  224. {
  225. return 1;
  226. }
  227.  
  228. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  229. {
  230. return 1;
  231. }
  232.  
  233. public OnPlayerSelectedMenuRow(playerid, row)
  234. {
  235. return 1;
  236. }
  237.  
  238. public OnPlayerExitedMenu(playerid)
  239. {
  240. return 1;
  241. }
  242.  
  243. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  244. {
  245. return 1;
  246. }
  247.  
  248. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  249. {
  250. return 1;
  251. }
  252.  
  253. public OnRconLoginAttempt(ip[], password[], success)
  254. {
  255. return 1;
  256. }
  257.  
  258. public OnPlayerUpdate(playerid)
  259. {
  260. return 1;
  261. }
  262.  
  263. public OnPlayerStreamIn(playerid, forplayerid)
  264. {
  265. return 1;
  266. }
  267.  
  268. public OnPlayerStreamOut(playerid, forplayerid)
  269. {
  270. return 1;
  271. }
  272.  
  273. public OnVehicleStreamIn(vehicleid, forplayerid)
  274. {
  275. return 1;
  276. }
  277.  
  278. public OnVehicleStreamOut(vehicleid, forplayerid)
  279. {
  280. return 1;
  281. }
  282.  
  283. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  284. {
  285. return 1;
  286. }
  287.  
  288. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  289. {
  290. return 1;
  291. }
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