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- Initialize engine version: 2017.2.1p2 (1dc514532f08)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 970M (ID=0x13d8)
- Vendor: NVIDIA
- VRAM: 3029 MB
- Driver: 23.21.13.9077
- Begin MonoManager ReloadAssembly
- - Completed reload, in 1.554 seconds
- Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 45e0 -> priority: 1
- Thread -> id: d70 -> priority: 1
- Thread -> id: 18f4 -> priority: 1
- Thread -> id: 17ac -> priority: 1
- UnloadTime: 1.762076 ms
- Current platform Steam
- [MenuStack] Push Primary menu:DefiantSplash
- Version: 1.2.2
- SVN Revision: 44789
- Build Number: 8
- Build Time: 2018-02-08T02:34:11.083Z
- 3 ms to load asset Assets/Sprite Atlases/UIAtlas.prefab
- [MenuStack] Push Primary menu:UnityScreenOz
- [MenuStack] Push Primary menu:Loading
- The referenced script on this Behaviour (Game Object 'Objective 0') is missing!
- (Filename: Line: 1753)
- The referenced script on this Behaviour (Game Object 'Pool') is missing!
- (Filename: Line: 1753)
- The referenced script on this Behaviour (Game Object 'Combat 3DUI Camera') is missing!
- (Filename: Line: 1753)
- The referenced script on this Behaviour (Game Object 'Mesh Target') is missing!
- (Filename: Line: 1753)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 482)
- Current platform Steam
- Not creating global singleton SteamManager twice
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ConnectionState Disconnected -> Disconnected
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1753)
- The referenced script on this Behaviour (Game Object 'Pool') is missing!
- (Filename: Line: 1753)
- The referenced script on this Behaviour (Game Object 'Pool') is missing!
- (Filename: Line: 1753)
- Not creating global singleton AssetBundleManager twice
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Not creating global singleton BuildStampManager twice
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Not creating global singleton AddonManager twice
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Making large allocation of: 200mb in order to grow heap.
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Fallback handler could not load library G:/Steam/steamapps/common/Hand of Fate 2/Hand of Fate 2_Data/Mono/.\/System/Library/Frameworks/Security.framework/Security
- Fallback handler could not load library G:/Steam/steamapps/common/Hand of Fate 2/Hand of Fate 2_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security
- Fallback handler could not load library G:/Steam/steamapps/common/Hand of Fate 2/Hand of Fate 2_Data/Mono/.\lib/System/Library/Frameworks/Security.framework/Security
- Fallback handler could not load library G:/Steam/steamapps/common/Hand of Fate 2/Hand of Fate 2_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security
- Fallback handler could not load library G:/Steam/steamapps/common/Hand of Fate 2/Hand of Fate 2_Data/Mono/.\/System/Library/Frameworks/Security.framework/Security
- Fallback handler could not load library G:/Steam/steamapps/common/Hand of Fate 2/Hand of Fate 2_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security
- Fallback handler could not load library G:/Steam/steamapps/common/Hand of Fate 2/Hand of Fate 2_Data/Mono/.\lib/System/Library/Frameworks/Security.framework/Security
- Fallback handler could not load library G:/Steam/steamapps/common/Hand of Fate 2/Hand of Fate 2_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security
- [MenuStack] Push PrimaryMenus menu:StartScreen_Init
- The referenced script on this Behaviour (Game Object 'flare') is missing!
- (Filename: Line: 1753)
- The referenced script on this Behaviour (Game Object 'flare') is missing!
- (Filename: Line: 1753)
- [MenuStack] Push PrimaryMenus menu:StartScreen_Idle
- Async Load Started
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Async Load Finished. Success: True
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Profile Collection Assigned, ready to party!
- Resolution from player prefs: 1366x768
- Got resolution index: 2 from playerprefs resolution
- ApplyRefreshSettings
- Async Save Started
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Saving ProfileCollection. 4 Slots Total
- Async Save Finished. Success: True
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Most recent save loaded. Slot 0
- [TIME] Init Run in Progress: 1.907349E-06
- [MenuStack] PopAll PrimaryMenus
- [MenuStack] PopTo PrimaryMenus from:StartScreen_Idle to:null
- StartScreen_Init
- [MenuStack] Push PrimaryMenus menu:StartScreen_Idle
- [TIME] Customistion Cache: 0.5789795
- 0 ms to load asset Assets/Prefabs/Actors/Player/Customisation/Female/African/PlayerFemaleAfrican.prefab
- 0 ms to load asset Assets/Prefabs/Actors/Player/Customisation/Female/Styles/Style_F_05_Hood_Dark.prefab
- 0 ms to load asset Assets/Prefabs/Actors/Player/Customisation/Colours/Female_Colour_5.prefab
- [TIME] Customised Model Display: 0.158289
- [StartScreenController] Setting sequence to StartScreen_Ready
- [MenuStack] Push SecondaryMenus menu:Pause
- [MenuStack] PopAll SecondaryMenus
- [MenuStack] PopTo SecondaryMenus from:Pause to:null
- [MenuStack] Push SecondaryMenus menu:Pause
- [MenuStack] PopAll SecondaryMenus
- [MenuStack] PopTo SecondaryMenus from:Pause to:null
- [MenuStack] Push PrimaryMenus menu:StartScreen
- [MenuStack] Pop PrimaryMenus from:StartScreen to: StartScreen_Idle
- Triggering Out Music
- [StartScreenController] Setting sequence to StartScreen_Ready_Out
- [MenuStack] Push PrimaryMenus menu:StartScreen_Out
- 1 filled slots
- Checking for profile update from 44738 to 44789
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Loading from slot 0
- LightningManager instance destroyed. Singleton instance already exists.
- PoolManager.OnLevelWasLoaded before 7
- PoolManager.OnLevelWasLoaded after 0
- Checking for profile update from 44738 to 44789
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- EquipmentStats Global Data Loaded (24 records)
- [CARAVANSTATE] Setting pending state to Sunrise
- [CARAVANSTATE] Setting caravan state to Sunrise
- Changing Caravan State to Sunrise
- Found viable environment state: DealerCaravan_Sunrise
- Changing environment state to: DealerCaravan_Sunrise
- [CARAVANSTATE] Setting to last environment state Sunrise
- Changing Caravan State to Sunrise
- Found viable environment state: DealerCaravan_Sunrise
- Changing environment state to: DealerCaravan_Sunrise
- [ADDON] AddonSet_DealerCompanion Available
- [ADDON] Adding Addon_TO_DealerCompanion to current profile
- [ADDON] Addon_TO_DealerCustomisation already exists in profile
- [MenuStack] PopAll PrimaryMenus
- [MenuStack] PopTo PrimaryMenus from:StartScreen_Out to:null
- StartScreen_Idle
- [MenuStack] PopAll PrimaryMenus
- [MenuStack] Push PrimaryMenus menu:Attract
- [MenuStack] PopAll PrimaryMenus
- [MenuStack] PopTo PrimaryMenus from:Attract to:null
- 0 ms to load asset Assets/Art/Environments/Textures/Dealer_Caravan/Dealer_Caravan_Map_Cookie_08.psd
- [MenuStack] Push PrimaryMenus menu:ChallengeMap_Unlock
- [MenuStack] PopAndPush PrimaryMenus from:ChallengeMap_Unlock pushing: ChallengeMap
- [CHALLENGEMAP] Activate Challenge 11_Justice
- Clearing Last Shield
- [MenuStack] Push PrimaryMenus menu:Deckbuilder_SelectMode
- Async Save Started
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Saving PlayerProfile into slot 0
- Saving ProfileCollection. 4 Slots Total
- Async Save Finished. Success: True
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [MenuStack] Pop PrimaryMenus from:Deckbuilder_SelectMode to: ChallengeMap
- Event: 11_JusticeReplay
- [MenuStack] Pop PrimaryMenus from:ChallengeMap to: null
- [MenuStack] Push PrimaryMenus menu:Map
- Trying to localise a null key in the string library CARD_FORTUNE_MAPPEEK5
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Trying to localise a null key in the string library CARD_FORTUNE_MAPPEEK3
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Begin Event: Defiant.SimpleEventOnModifiedFood Food (IntStatModification)
- OnModifyFood (Defiant.SimpleEventOnModifiedFood) : Triggering Defiant.SimpleEventListener on CampfirePing using Food (IntStatModification)
- End Event: Defiant.SimpleEventOnModifiedFood
- Equipping Card_EQ_QuestingMace10
- Setting Last Weapon Handedness to TwoHanded from QuestingMace10REF (WeaponRef)
- TokenManager: Betting Challenge Tokens for Challenge_11_Justice(Clone)
- TokenManager: Betting Gold
- TokenManager: PlayPlaceBetAnimation for Card_CH_11_Justice (ChallengeCard)
- TokenManager: SpawnToken at bone 0
- TokenManager: PlayPlaceBet Complete
- NullReferenceException: Object reference not set to an instance of an object
- at Map.GetEncounterCardForSlot (.MapLayoutSlot a_slot) [0x00000] in <filename unknown>:0
- at Map+<FillEncounters>c__Iterator6.MoveNext () [0x00000] in <filename unknown>:0
- at QuickCoroutine.Process (IEnumerator a_enumerator, Boolean a_quick) [0x00000] in <filename unknown>:0
- at Map+<FillLayout>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0
- at QuickCoroutine.Process (IEnumerator a_enumerator, Boolean a_quick) [0x00000] in <filename unknown>:0
- at Map+<CreateNextMapLayout>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- [MenuStack] Push SecondaryMenus menu:Pause
- [MenuStack] Push DialogueRoot menu:Dialogue_Quit_Prompt(Clone)
- ConnectionState Disconnected -> Disconnected
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