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Fortune encounter bug

Feb 8th, 2018
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  1. Initialize engine version: 2017.2.1p2 (1dc514532f08)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 970M (ID=0x13d8)
  6. Vendor: NVIDIA
  7. VRAM: 3029 MB
  8. Driver: 23.21.13.9077
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in 1.554 seconds
  11. Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
  12. Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
  13. <RI> Initializing input.
  14. <RI> Input initialized.
  15. <RI> Initialized touch support.
  16. Setting up 4 worker threads for Enlighten.
  17. Thread -> id: 45e0 -> priority: 1
  18. Thread -> id: d70 -> priority: 1
  19. Thread -> id: 18f4 -> priority: 1
  20. Thread -> id: 17ac -> priority: 1
  21. UnloadTime: 1.762076 ms
  22. Current platform Steam
  23. [MenuStack] Push Primary menu:DefiantSplash
  24. Version: 1.2.2
  25. SVN Revision: 44789
  26. Build Number: 8
  27. Build Time: 2018-02-08T02:34:11.083Z
  28.  
  29. 3 ms to load asset Assets/Sprite Atlases/UIAtlas.prefab
  30. [MenuStack] Push Primary menu:UnityScreenOz
  31. [MenuStack] Push Primary menu:Loading
  32. The referenced script on this Behaviour (Game Object 'Objective 0') is missing!
  33.  
  34. (Filename: Line: 1753)
  35.  
  36. The referenced script on this Behaviour (Game Object 'Pool') is missing!
  37.  
  38. (Filename: Line: 1753)
  39.  
  40. The referenced script on this Behaviour (Game Object 'Combat 3DUI Camera') is missing!
  41.  
  42. (Filename: Line: 1753)
  43.  
  44. The referenced script on this Behaviour (Game Object 'Mesh Target') is missing!
  45.  
  46. (Filename: Line: 1753)
  47.  
  48. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  49.  
  50. (Filename: Line: 482)
  51.  
  52. Current platform Steam
  53. Not creating global singleton SteamManager twice
  54.  
  55. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  56.  
  57. ConnectionState Disconnected -> Disconnected
  58. The referenced script on this Behaviour (Game Object '<null>') is missing!
  59.  
  60. (Filename: Line: 1753)
  61.  
  62. The referenced script on this Behaviour (Game Object 'Pool') is missing!
  63.  
  64. (Filename: Line: 1753)
  65.  
  66. The referenced script on this Behaviour (Game Object 'Pool') is missing!
  67.  
  68. (Filename: Line: 1753)
  69.  
  70. Not creating global singleton AssetBundleManager twice
  71.  
  72. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  73.  
  74. Not creating global singleton BuildStampManager twice
  75.  
  76. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  77.  
  78. Not creating global singleton AddonManager twice
  79.  
  80. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  81.  
  82. Making large allocation of: 200mb in order to grow heap.
  83.  
  84. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  85.  
  86. Fallback handler could not load library G:/Steam/steamapps/common/Hand of Fate 2/Hand of Fate 2_Data/Mono/.\/System/Library/Frameworks/Security.framework/Security
  87. Fallback handler could not load library G:/Steam/steamapps/common/Hand of Fate 2/Hand of Fate 2_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security
  88. Fallback handler could not load library G:/Steam/steamapps/common/Hand of Fate 2/Hand of Fate 2_Data/Mono/.\lib/System/Library/Frameworks/Security.framework/Security
  89. Fallback handler could not load library G:/Steam/steamapps/common/Hand of Fate 2/Hand of Fate 2_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security
  90. Fallback handler could not load library G:/Steam/steamapps/common/Hand of Fate 2/Hand of Fate 2_Data/Mono/.\/System/Library/Frameworks/Security.framework/Security
  91. Fallback handler could not load library G:/Steam/steamapps/common/Hand of Fate 2/Hand of Fate 2_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security
  92. Fallback handler could not load library G:/Steam/steamapps/common/Hand of Fate 2/Hand of Fate 2_Data/Mono/.\lib/System/Library/Frameworks/Security.framework/Security
  93. Fallback handler could not load library G:/Steam/steamapps/common/Hand of Fate 2/Hand of Fate 2_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security
  94. [MenuStack] Push PrimaryMenus menu:StartScreen_Init
  95. The referenced script on this Behaviour (Game Object 'flare') is missing!
  96.  
  97. (Filename: Line: 1753)
  98.  
  99. The referenced script on this Behaviour (Game Object 'flare') is missing!
  100.  
  101. (Filename: Line: 1753)
  102.  
  103. [MenuStack] Push PrimaryMenus menu:StartScreen_Idle
  104. Async Load Started
  105.  
  106. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  107.  
  108. Async Load Finished. Success: True
  109.  
  110. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  111.  
  112. Profile Collection Assigned, ready to party!
  113. Resolution from player prefs: 1366x768
  114. Got resolution index: 2 from playerprefs resolution
  115. ApplyRefreshSettings
  116. Async Save Started
  117.  
  118. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  119.  
  120. Saving ProfileCollection. 4 Slots Total
  121. Async Save Finished. Success: True
  122.  
  123. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  124.  
  125. Most recent save loaded. Slot 0
  126. [TIME] Init Run in Progress: 1.907349E-06
  127. [MenuStack] PopAll PrimaryMenus
  128. [MenuStack] PopTo PrimaryMenus from:StartScreen_Idle to:null
  129. StartScreen_Init
  130. [MenuStack] Push PrimaryMenus menu:StartScreen_Idle
  131. [TIME] Customistion Cache: 0.5789795
  132. 0 ms to load asset Assets/Prefabs/Actors/Player/Customisation/Female/African/PlayerFemaleAfrican.prefab
  133. 0 ms to load asset Assets/Prefabs/Actors/Player/Customisation/Female/Styles/Style_F_05_Hood_Dark.prefab
  134. 0 ms to load asset Assets/Prefabs/Actors/Player/Customisation/Colours/Female_Colour_5.prefab
  135. [TIME] Customised Model Display: 0.158289
  136. [StartScreenController] Setting sequence to StartScreen_Ready
  137. [MenuStack] Push SecondaryMenus menu:Pause
  138. [MenuStack] PopAll SecondaryMenus
  139. [MenuStack] PopTo SecondaryMenus from:Pause to:null
  140. [MenuStack] Push SecondaryMenus menu:Pause
  141. [MenuStack] PopAll SecondaryMenus
  142. [MenuStack] PopTo SecondaryMenus from:Pause to:null
  143. [MenuStack] Push PrimaryMenus menu:StartScreen
  144. [MenuStack] Pop PrimaryMenus from:StartScreen to: StartScreen_Idle
  145. Triggering Out Music
  146. [StartScreenController] Setting sequence to StartScreen_Ready_Out
  147. [MenuStack] Push PrimaryMenus menu:StartScreen_Out
  148. 1 filled slots
  149. Checking for profile update from 44738 to 44789
  150.  
  151. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  152.  
  153. Loading from slot 0
  154. LightningManager instance destroyed. Singleton instance already exists.
  155. PoolManager.OnLevelWasLoaded before 7
  156. PoolManager.OnLevelWasLoaded after 0
  157. Checking for profile update from 44738 to 44789
  158.  
  159. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  160.  
  161. EquipmentStats Global Data Loaded (24 records)
  162. [CARAVANSTATE] Setting pending state to Sunrise
  163. [CARAVANSTATE] Setting caravan state to Sunrise
  164. Changing Caravan State to Sunrise
  165. Found viable environment state: DealerCaravan_Sunrise
  166. Changing environment state to: DealerCaravan_Sunrise
  167. [CARAVANSTATE] Setting to last environment state Sunrise
  168. Changing Caravan State to Sunrise
  169. Found viable environment state: DealerCaravan_Sunrise
  170. Changing environment state to: DealerCaravan_Sunrise
  171. [ADDON] AddonSet_DealerCompanion Available
  172. [ADDON] Adding Addon_TO_DealerCompanion to current profile
  173. [ADDON] Addon_TO_DealerCustomisation already exists in profile
  174. [MenuStack] PopAll PrimaryMenus
  175. [MenuStack] PopTo PrimaryMenus from:StartScreen_Out to:null
  176. StartScreen_Idle
  177. [MenuStack] PopAll PrimaryMenus
  178. [MenuStack] Push PrimaryMenus menu:Attract
  179. [MenuStack] PopAll PrimaryMenus
  180. [MenuStack] PopTo PrimaryMenus from:Attract to:null
  181. 0 ms to load asset Assets/Art/Environments/Textures/Dealer_Caravan/Dealer_Caravan_Map_Cookie_08.psd
  182. [MenuStack] Push PrimaryMenus menu:ChallengeMap_Unlock
  183. [MenuStack] PopAndPush PrimaryMenus from:ChallengeMap_Unlock pushing: ChallengeMap
  184. [CHALLENGEMAP] Activate Challenge 11_Justice
  185. Clearing Last Shield
  186. [MenuStack] Push PrimaryMenus menu:Deckbuilder_SelectMode
  187. Async Save Started
  188.  
  189. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  190.  
  191. Saving PlayerProfile into slot 0
  192. Saving ProfileCollection. 4 Slots Total
  193. Async Save Finished. Success: True
  194.  
  195. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  196.  
  197. [MenuStack] Pop PrimaryMenus from:Deckbuilder_SelectMode to: ChallengeMap
  198. Event: 11_JusticeReplay
  199. [MenuStack] Pop PrimaryMenus from:ChallengeMap to: null
  200. [MenuStack] Push PrimaryMenus menu:Map
  201. Trying to localise a null key in the string library CARD_FORTUNE_MAPPEEK5
  202.  
  203. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  204.  
  205. Trying to localise a null key in the string library CARD_FORTUNE_MAPPEEK3
  206.  
  207. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  208.  
  209. Begin Event: Defiant.SimpleEventOnModifiedFood Food (IntStatModification)
  210. OnModifyFood (Defiant.SimpleEventOnModifiedFood) : Triggering Defiant.SimpleEventListener on CampfirePing using Food (IntStatModification)
  211. End Event: Defiant.SimpleEventOnModifiedFood
  212. Equipping Card_EQ_QuestingMace10
  213. Setting Last Weapon Handedness to TwoHanded from QuestingMace10REF (WeaponRef)
  214. TokenManager: Betting Challenge Tokens for Challenge_11_Justice(Clone)
  215. TokenManager: Betting Gold
  216. TokenManager: PlayPlaceBetAnimation for Card_CH_11_Justice (ChallengeCard)
  217. TokenManager: SpawnToken at bone 0
  218. TokenManager: PlayPlaceBet Complete
  219. NullReferenceException: Object reference not set to an instance of an object
  220. at Map.GetEncounterCardForSlot (.MapLayoutSlot a_slot) [0x00000] in <filename unknown>:0
  221. at Map+<FillEncounters>c__Iterator6.MoveNext () [0x00000] in <filename unknown>:0
  222. at QuickCoroutine.Process (IEnumerator a_enumerator, Boolean a_quick) [0x00000] in <filename unknown>:0
  223. at Map+<FillLayout>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0
  224. at QuickCoroutine.Process (IEnumerator a_enumerator, Boolean a_quick) [0x00000] in <filename unknown>:0
  225. at Map+<CreateNextMapLayout>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
  226. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  227.  
  228. (Filename: Line: -1)
  229.  
  230. [MenuStack] Push SecondaryMenus menu:Pause
  231. [MenuStack] Push DialogueRoot menu:Dialogue_Quit_Prompt(Clone)
  232. ConnectionState Disconnected -> Disconnected
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