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  1. [Highlighting]
  2. ; DX scancode of a key to press to highlight items on the ground
  3. ; 42 - SHIFT key
  4. Key=29
  5.  
  6. ; Set to 1 to also highlight containers
  7. Containers=1
  8.  
  9. ; Set to 1 to also highlight lootable corpses
  10. ; Set to 2 to no highlight corpses without items in inventory
  11. Corpses=1
  12.  
  13. ; Enable highlight only objects in the player's line-of-sight
  14. ; Set to 1 to apply LOS only to container objects (recommended value)
  15. ; Set to 2 to apply LOS to all objects (items, corpses and containers)
  16. ; NOTE: When the "Fog of War" option is enabled the FOW algorithm used in HRP is applied.
  17. CheckLOS=0
  18.  
  19. ; Set the color of outlines for items, available colors:
  20. ; 1 - glowing red
  21. ; 2 - red
  22. ; 4 - grey
  23. ; 8 - glowing green
  24. ; 16 - bright yellow
  25. ; 32 - dark yellow
  26. ; 64 - purple
  27. OutlineColor=16
  28.  
  29. ;Set the color of outlines for corpses and containers
  30. ;You can set custom color from the game palette, where the color index value of the palette multiplied by 256 (available since sfall 2.4.7)
  31. DefaultOutlineColor=32
  32. LookOutlineColor=26880
  33. EmptyOutlineColor=4
  34.  
  35. ; Motion Scanner mode:
  36. ; 1 - requires Motion Scanner present in player inventory to activate highlighting
  37. ; 2 - requires Motion Scanner and also requires 1 charge on every use (depleted scanner will not work anymore)
  38. MotionScanner=0
  39.  
  40. [Inventory]
  41. ;Set to 1, to quick reload the weapon another type of ammunition when using ammo drag and drop without pre-unloading the current ammo
  42. ;Requires enabled ReloadReserve option in ddraw.ini
  43. QuickAmmoReload=1
  44.  
  45. ;Set to 1 so that the player's weapon in his hand will automatically reload after combat
  46. AutoReloadWeapon=1
  47.  
  48. ;Set to 1 to automatically close the container after looting
  49. AutoCloseContainers=1
  50.  
  51. ;Set to 1 to allow the items to fall out of hands on the ground when the NPC falls on death
  52. DropItemsOnDeath=0
  53.  
  54. ;Set DX scancode for hot key to quickly picking up the nearest item on the ground
  55. ; 34 - G key
  56. PickupItemKey=34
  57.  
  58. ;Messages
  59. PickupItemMsg=You pickup: %s.
  60.  
  61. [PartyMember]
  62. ;Set to 1 to always use party members with highest level of skills, using the skills first aid, doctor, lockpick, traps, science, repair
  63. UsePartySkills=1
  64.  
  65. [CombatControl]
  66. ;Allows you to directly control other critters in combat
  67. ;Set to 0 to disable
  68. ;Set to 1 to control all critters in combat (allowed only in debug mode)
  69. ;Set to 2 to control all party members
  70. ;Set to 3 to specify the attack target yourself for your party members
  71. Mode=2
  72. ;If you want to control only specific critters, uncomment the PIDList line and set a comma delimited list of PIDs
  73. ;PIDList=62,89,97,107,160,161
  74.  
  75. ;List of inherited perks from the player during the critter control
  76. PerksList=0,73
  77.  
  78. ;Set key to toggle on/off critter control (works only outside of combat)
  79. Key=0
  80.  
  81. ;Set to 1 to allow the player to gain a positive reputation when killing other NPCs, when the player controls a party member
  82. GainReputation=0
  83.  
  84. ;Choose a notification box to display the name of the controlled critter above the interface bar
  85. ;Must be between 5 and (4 + the value of BoxBarCount in ddraw.ini)
  86. ;for sfall 4.1.6+ the number for the notification box is set automatically, so just use any value
  87. ;Set to 0 to disable
  88. DisplayName=9
  89.  
  90. ;Set the color of display name, available colors:
  91. ;0 - green
  92. ;1 - red
  93. ;2 - white
  94. ;3 - yellow
  95. ;4 - dark yellow
  96. ;5 - blue
  97. ;6 - purple
  98. ;7 - dull pink
  99. DisplayNameColor=2
  100.  
  101. ;Messages
  102. MsgControlOn=NPC combat control: ON
  103. MsgControlOff=NPC combat control: OFF
  104. MsgControl=It is not possible to disable control while controlling NPC.
  105.  
  106. [Misc]
  107. ;Enable a mod that allows you to throw grenades into an empty map hex or any map object
  108. ;Warning: This also removes any hit probability bonuses/penalties on the target when throwing grenades
  109. GrenadeThrowing=0
  110.  
  111. ;Enable an alternate tweaks for the "Heave Ho" perk
  112. ;This removes the strength requirement from the perk and changes the formula for the maximum resulting throw range
  113. ;vanilla: maxRange = min((ST + (2 x HeaveHo)) x 3, maxRange)
  114. ;tweak: maxRange = min(ST x 3, maxRange) + (mod x HeaveHo)
  115. ;where mod is the set value of the modifier (default 6)
  116. HeaveHoPerkTweak=0
  117.  
  118. ;Set to 1 to allows the player's character automatically open unlocked doors when walk through them.
  119. AutoOpenDoor=1
  120.  
  121. ;Set to 1 to enable autosaving game
  122. ;ExtraSaveSlots and AutoQuickSave options in ddraw.ini must be enabled (also recommended to set the AllowUnsafeScripting option)
  123. AutoSave=0
  124. ;The page from which the autosave slots will be cyclically overwritten (valid range: 0..999)
  125. AutoSavePage=997
  126. ;The number of allocated pages on which autosaves will be saved
  127. AutoSaveCountPages=3
  128. ;Set the timeout in game seconds to autosaving the game
  129. AutoSaveTime=5
  130.  
  131. ;Set to 1 to enable mod keys in combat mode
  132. ; A - Toggles the cursor mode between attack and movement mode
  133. ; E - Ends the combat (same as Enter)
  134. ;Set to 2 to switch the cursor to attack mode when entering combat by the 'A' key
  135. CombatKeyMod=0
  136.  
  137. ;Allows to temporarily hide the main interface panel at the press of a key
  138. ;if the IFACE_BAR_MODE option in the Hight Resolution Patch is enable
  139. ; 45 - X key
  140. HideInterfaceKey=0
  141.  
  142. ;Enable the map dimming effect during dialogs with NPCs (requires DX9 or higher game graphics mode)
  143. BackgroundDialogFX=1
  144.  
  145. ;Allows you to edit the ammo prototypes, uncomment option and set an INI-file containing data for ammo
  146. ;AmmoFile=Ammo.ini
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