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- [Highlighting]
- ; DX scancode of a key to press to highlight items on the ground
- ; 42 - SHIFT key
- Key=29
- ; Set to 1 to also highlight containers
- Containers=1
- ; Set to 1 to also highlight lootable corpses
- ; Set to 2 to no highlight corpses without items in inventory
- Corpses=1
- ; Enable highlight only objects in the player's line-of-sight
- ; Set to 1 to apply LOS only to container objects (recommended value)
- ; Set to 2 to apply LOS to all objects (items, corpses and containers)
- ; NOTE: When the "Fog of War" option is enabled the FOW algorithm used in HRP is applied.
- CheckLOS=0
- ; Set the color of outlines for items, available colors:
- ; 1 - glowing red
- ; 2 - red
- ; 4 - grey
- ; 8 - glowing green
- ; 16 - bright yellow
- ; 32 - dark yellow
- ; 64 - purple
- OutlineColor=16
- ;Set the color of outlines for corpses and containers
- ;You can set custom color from the game palette, where the color index value of the palette multiplied by 256 (available since sfall 2.4.7)
- DefaultOutlineColor=32
- LookOutlineColor=26880
- EmptyOutlineColor=4
- ; Motion Scanner mode:
- ; 1 - requires Motion Scanner present in player inventory to activate highlighting
- ; 2 - requires Motion Scanner and also requires 1 charge on every use (depleted scanner will not work anymore)
- MotionScanner=0
- [Inventory]
- ;Set to 1, to quick reload the weapon another type of ammunition when using ammo drag and drop without pre-unloading the current ammo
- ;Requires enabled ReloadReserve option in ddraw.ini
- QuickAmmoReload=1
- ;Set to 1 so that the player's weapon in his hand will automatically reload after combat
- AutoReloadWeapon=1
- ;Set to 1 to automatically close the container after looting
- AutoCloseContainers=1
- ;Set to 1 to allow the items to fall out of hands on the ground when the NPC falls on death
- DropItemsOnDeath=0
- ;Set DX scancode for hot key to quickly picking up the nearest item on the ground
- ; 34 - G key
- PickupItemKey=34
- ;Messages
- PickupItemMsg=You pickup: %s.
- [PartyMember]
- ;Set to 1 to always use party members with highest level of skills, using the skills first aid, doctor, lockpick, traps, science, repair
- UsePartySkills=1
- [CombatControl]
- ;Allows you to directly control other critters in combat
- ;Set to 0 to disable
- ;Set to 1 to control all critters in combat (allowed only in debug mode)
- ;Set to 2 to control all party members
- ;Set to 3 to specify the attack target yourself for your party members
- Mode=2
- ;If you want to control only specific critters, uncomment the PIDList line and set a comma delimited list of PIDs
- ;PIDList=62,89,97,107,160,161
- ;List of inherited perks from the player during the critter control
- PerksList=0,73
- ;Set key to toggle on/off critter control (works only outside of combat)
- Key=0
- ;Set to 1 to allow the player to gain a positive reputation when killing other NPCs, when the player controls a party member
- GainReputation=0
- ;Choose a notification box to display the name of the controlled critter above the interface bar
- ;Must be between 5 and (4 + the value of BoxBarCount in ddraw.ini)
- ;for sfall 4.1.6+ the number for the notification box is set automatically, so just use any value
- ;Set to 0 to disable
- DisplayName=9
- ;Set the color of display name, available colors:
- ;0 - green
- ;1 - red
- ;2 - white
- ;3 - yellow
- ;4 - dark yellow
- ;5 - blue
- ;6 - purple
- ;7 - dull pink
- DisplayNameColor=2
- ;Messages
- MsgControlOn=NPC combat control: ON
- MsgControlOff=NPC combat control: OFF
- MsgControl=It is not possible to disable control while controlling NPC.
- [Misc]
- ;Enable a mod that allows you to throw grenades into an empty map hex or any map object
- ;Warning: This also removes any hit probability bonuses/penalties on the target when throwing grenades
- GrenadeThrowing=0
- ;Enable an alternate tweaks for the "Heave Ho" perk
- ;This removes the strength requirement from the perk and changes the formula for the maximum resulting throw range
- ;vanilla: maxRange = min((ST + (2 x HeaveHo)) x 3, maxRange)
- ;tweak: maxRange = min(ST x 3, maxRange) + (mod x HeaveHo)
- ;where mod is the set value of the modifier (default 6)
- HeaveHoPerkTweak=0
- ;Set to 1 to allows the player's character automatically open unlocked doors when walk through them.
- AutoOpenDoor=1
- ;Set to 1 to enable autosaving game
- ;ExtraSaveSlots and AutoQuickSave options in ddraw.ini must be enabled (also recommended to set the AllowUnsafeScripting option)
- AutoSave=0
- ;The page from which the autosave slots will be cyclically overwritten (valid range: 0..999)
- AutoSavePage=997
- ;The number of allocated pages on which autosaves will be saved
- AutoSaveCountPages=3
- ;Set the timeout in game seconds to autosaving the game
- AutoSaveTime=5
- ;Set to 1 to enable mod keys in combat mode
- ; A - Toggles the cursor mode between attack and movement mode
- ; E - Ends the combat (same as Enter)
- ;Set to 2 to switch the cursor to attack mode when entering combat by the 'A' key
- CombatKeyMod=0
- ;Allows to temporarily hide the main interface panel at the press of a key
- ;if the IFACE_BAR_MODE option in the Hight Resolution Patch is enable
- ; 45 - X key
- HideInterfaceKey=0
- ;Enable the map dimming effect during dialogs with NPCs (requires DX9 or higher game graphics mode)
- BackgroundDialogFX=1
- ;Allows you to edit the ammo prototypes, uncomment option and set an INI-file containing data for ammo
- ;AmmoFile=Ammo.ini
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