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MarkizunF3X

Dec 23rd, 2024
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  1. --[[
  2. Credits: 1ng3l, Markizyches.
  3. ]]--
  4. local G2L = {};
  5.  
  6. -- StarterGui.F3XHUB
  7. G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
  8. G2L["1"]["Name"] = [[F3XHUB]];
  9. G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
  10. G2L["1"]["ResetOnSpawn"] = false;
  11.  
  12. -- StarterGui.F3XHUB.Bar
  13. G2L["2"] = Instance.new("Frame", G2L["1"]);
  14. G2L["2"]["BorderSizePixel"] = 0;
  15. G2L["2"]["BackgroundColor3"] = Color3.fromRGB(255, 0, 0 );
  16. G2L["2"]["Size"] = UDim2.new(0.5647348761558533, 0, 0.11222444474697113, 0);
  17. G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
  18. G2L["2"]["Position"] = UDim2.new(0.21701602637767792, 0, 0.1402805596590042, 0);
  19. G2L["2"]["Name"] = [[Bar]];
  20.  
  21. -- StarterGui.F3XHUB.Bar.Main
  22. G2L["3"] = Instance.new("Frame", G2L["2"]);
  23. G2L["3"]["BorderSizePixel"] = 0;
  24. G2L["3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0 );
  25. G2L["3"]["Size"] = UDim2.new(1.0020790100097656, 0, 4.335403919219971, 0);
  26. G2L["3"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
  27. G2L["3"]["Position"] = UDim2.new(-3.331613385171295e-08, 0, 0.9999999403953552, 0);
  28. G2L["3"]["Name"] = [[Main]];
  29.  
  30. -- StarterGui.F3XHUB.Bar.Main.BigHead
  31. G2L["4"] = Instance.new("TextButton", G2L["3"]);
  32. G2L["4"]["TextWrapped"] = true;
  33. G2L["4"]["BorderSizePixel"] = 0;
  34. G2L["4"]["TextScaled"] = true;
  35. G2L["4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
  36. G2L["4"]["TextSize"] = 14;
  37. G2L["4"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
  38. G2L["4"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
  39. G2L["4"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
  40. G2L["4"]["Name"] = [[BigHead]];
  41. G2L["4"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
  42. G2L["4"]["Text"] = [[BIG HEAD ALL]];
  43. G2L["4"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.03855844587087631, 0);
  44.  
  45. -- StarterGui.F3XHUB.Bar.Main.BigHead.UICorner
  46. G2L["5"] = Instance.new("UICorner", G2L["4"]);
  47. G2L["5"]["CornerRadius"] = UDim.new(0, 4);
  48.  
  49. -- StarterGui.F3XHUB.Bar.Main.BigHead.LocalScript
  50. G2L["6"] = Instance.new("LocalScript", G2L["4"]);
  51.  
  52.  
  53. -- StarterGui.F3XHUB.Bar.Main.BumAll
  54. G2L["7"] = Instance.new("TextButton", G2L["3"]);
  55. G2L["7"]["TextWrapped"] = true;
  56. G2L["7"]["BorderSizePixel"] = 0;
  57. G2L["7"]["TextScaled"] = true;
  58. G2L["7"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
  59. G2L["7"]["TextSize"] = 14;
  60. G2L["7"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
  61. G2L["7"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
  62. G2L["7"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
  63. G2L["7"]["Name"] = [[BumAll]];
  64. G2L["7"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
  65. G2L["7"]["Text"] = [[PUNISH ALL]];
  66. G2L["7"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.03855844587087631, 0);
  67.  
  68. -- StarterGui.F3XHUB.Bar.Main.BumAll.UICorner
  69. G2L["8"] = Instance.new("UICorner", G2L["7"]);
  70. G2L["8"]["CornerRadius"] = UDim.new(0, 4);
  71.  
  72. -- StarterGui.F3XHUB.Bar.Main.BumAll.LocalScript
  73. G2L["9"] = Instance.new("LocalScript", G2L["7"]);
  74.  
  75.  
  76. -- StarterGui.F3XHUB.Bar.Main.ColorAll
  77. G2L["a"] = Instance.new("TextButton", G2L["3"]);
  78. G2L["a"]["TextWrapped"] = true;
  79. G2L["a"]["BorderSizePixel"] = 0;
  80. G2L["a"]["TextScaled"] = true;
  81. G2L["a"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
  82. G2L["a"]["TextSize"] = 14;
  83. G2L["a"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
  84. G2L["a"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
  85. G2L["a"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0);
  86. G2L["a"]["Name"] = [[ColorAll]];
  87. G2L["a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
  88. G2L["a"]["Text"] = [[DISCO]];
  89. G2L["a"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.03855844587087631, 0);
  90.  
  91. -- StarterGui.F3XHUB.Bar.Main.ColorAll.UICorner
  92. G2L["b"] = Instance.new("UICorner", G2L["a"]);
  93. G2L["b"]["CornerRadius"] = UDim.new(0, 4);
  94.  
  95. -- StarterGui.F3XHUB.Bar.Main.ColorAll.LocalScript
  96. G2L["c"] = Instance.new("LocalScript", G2L["a"]);
  97.  
  98.  
  99. -- StarterGui.F3XHUB.Bar.Main.DecalSpam
  100. G2L["d"] = Instance.new("TextButton", G2L["3"]);
  101. G2L["d"]["TextWrapped"] = true;
  102. G2L["d"]["BorderSizePixel"] = 0;
  103. G2L["d"]["TextScaled"] = true;
  104. G2L["d"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
  105. G2L["d"]["TextSize"] = 14;
  106. G2L["d"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
  107. G2L["d"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
  108. G2L["d"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
  109. G2L["d"]["Name"] = [[DecalSpam]];
  110. G2L["d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
  111. G2L["d"]["Text"] = [[Decal Spam]];
  112. G2L["d"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.216508150100708, 0);
  113.  
  114. -- StarterGui.F3XHUB.Bar.Main.DecalSpam.UICorner
  115. G2L["e"] = Instance.new("UICorner", G2L["d"]);
  116. G2L["e"]["CornerRadius"] = UDim.new(0, 4);
  117.  
  118. -- StarterGui.F3XHUB.Bar.Main.DecalSpam.LocalScript
  119. G2L["f"] = Instance.new("LocalScript", G2L["d"]);
  120.  
  121.  
  122. -- StarterGui.F3XHUB.Bar.Main.FireAll
  123. G2L["10"] = Instance.new("TextButton", G2L["3"]);
  124. G2L["10"]["TextWrapped"] = true;
  125. G2L["10"]["BorderSizePixel"] = 0;
  126. G2L["10"]["TextScaled"] = true;
  127. G2L["10"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
  128. G2L["10"]["TextSize"] = 14;
  129. G2L["10"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
  130. G2L["10"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
  131. G2L["10"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
  132. G2L["10"]["Name"] = [[FireAll]];
  133. G2L["10"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
  134. G2L["10"]["Text"] = [[FIRE KILL ALL]];
  135. G2L["10"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.216508150100708, 0);
  136.  
  137. -- StarterGui.F3XHUB.Bar.Main.FireAll.UICorner
  138. G2L["11"] = Instance.new("UICorner", G2L["10"]);
  139. G2L["11"]["CornerRadius"] = UDim.new(0, 4);
  140.  
  141. -- StarterGui.F3XHUB.Bar.Main.FireAll.LocalScript
  142. G2L["12"] = Instance.new("LocalScript", G2L["10"]);
  143.  
  144.  
  145. -- StarterGui.F3XHUB.Bar.Main.Rain Toad
  146. G2L["13"] = Instance.new("TextButton", G2L["3"]);
  147. G2L["13"]["TextWrapped"] = true;
  148. G2L["13"]["BorderSizePixel"] = 0;
  149. G2L["13"]["TextScaled"] = true;
  150. G2L["13"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
  151. G2L["13"]["TextSize"] = 14;
  152. G2L["13"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
  153. G2L["13"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
  154. G2L["13"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0);
  155. G2L["13"]["Name"] = [[Rain Toad]];
  156. G2L["13"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
  157. G2L["13"]["Text"] = [[RAIN TOAD]];
  158. G2L["13"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.216508150100708, 0);
  159.  
  160. -- StarterGui.F3XHUB.Bar.Main.Rain Toad.UICorner
  161. G2L["14"] = Instance.new("UICorner", G2L["13"]);
  162. G2L["14"]["CornerRadius"] = UDim.new(0, 4);
  163.  
  164. -- StarterGui.F3XHUB.Bar.Main.Rain Toad.LocalScript
  165. G2L["15"] = Instance.new("LocalScript", G2L["13"]);
  166.  
  167.  
  168. -- StarterGui.F3XHUB.Bar.Main.ThomasEngine
  169. G2L["16"] = Instance.new("TextButton", G2L["3"]);
  170. G2L["16"]["TextWrapped"] = true;
  171. G2L["16"]["BorderSizePixel"] = 0;
  172. G2L["16"]["TextScaled"] = true;
  173. G2L["16"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
  174. G2L["16"]["TextSize"] = 14;
  175. G2L["16"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
  176. G2L["16"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
  177. G2L["16"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
  178. G2L["16"]["Name"] = [[ThomasEngine]];
  179. G2L["16"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
  180. G2L["16"]["Text"] = [[THOMAS (R6 ONLY)]];
  181. G2L["16"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.39000919461250305, 0);
  182.  
  183. -- StarterGui.F3XHUB.Bar.Main.ThomasEngine.UICorner
  184. G2L["17"] = Instance.new("UICorner", G2L["16"]);
  185. G2L["17"]["CornerRadius"] = UDim.new(0, 4);
  186.  
  187. -- StarterGui.F3XHUB.Bar.Main.ThomasEngine.LocalScript
  188. G2L["18"] = Instance.new("LocalScript", G2L["16"]);
  189.  
  190.  
  191. -- StarterGui.F3XHUB.Bar.Main.Unanchor
  192. G2L["19"] = Instance.new("TextButton", G2L["3"]);
  193. G2L["19"]["TextWrapped"] = true;
  194. G2L["19"]["BorderSizePixel"] = 0;
  195. G2L["19"]["TextScaled"] = true;
  196. G2L["19"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
  197. G2L["19"]["TextSize"] = 14;
  198. G2L["19"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
  199. G2L["19"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
  200. G2L["19"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
  201. G2L["19"]["Name"] = [[Unanchor]];
  202. G2L["19"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
  203. G2L["19"]["Text"] = [[UNANCHOR MAP]];
  204. G2L["19"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.39000919461250305, 0);
  205.  
  206. -- StarterGui.F3XHUB.Bar.Main.Unanchor.UICorner
  207. G2L["1a"] = Instance.new("UICorner", G2L["19"]);
  208. G2L["1a"]["CornerRadius"] = UDim.new(0, 4);
  209.  
  210. -- StarterGui.F3XHUB.Bar.Main.Unanchor.LocalScript
  211. G2L["1b"] = Instance.new("LocalScript", G2L["19"]);
  212.  
  213.  
  214. -- StarterGui.F3XHUB.Bar.Main.CreateBasePlate
  215. G2L["1c"] = Instance.new("TextButton", G2L["3"]);
  216. G2L["1c"]["TextWrapped"] = true;
  217. G2L["1c"]["BorderSizePixel"] = 0;
  218. G2L["1c"]["TextScaled"] = true;
  219. G2L["1c"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
  220. G2L["1c"]["TextSize"] = 14;
  221. G2L["1c"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
  222. G2L["1c"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
  223. G2L["1c"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0);
  224. G2L["1c"]["Name"] = [[CreateBasePlate]];
  225. G2L["1c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
  226. G2L["1c"]["Text"] = [[CREATE BASEPLATE]];
  227. G2L["1c"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.39000919461250305, 0);
  228.  
  229. -- StarterGui.F3XHUB.Bar.Main.CreateBasePlate.UICorner
  230. G2L["1d"] = Instance.new("UICorner", G2L["1c"]);
  231. G2L["1d"]["CornerRadius"] = UDim.new(0, 4);
  232.  
  233. -- StarterGui.F3XHUB.Bar.Main.CreateBasePlate.LocalScript
  234. G2L["1e"] = Instance.new("LocalScript", G2L["1c"]);
  235.  
  236.  
  237. -- StarterGui.F3XHUB.Bar.Main.KillAll
  238. G2L["1f"] = Instance.new("TextButton", G2L["3"]);
  239. G2L["1f"]["TextWrapped"] = true;
  240. G2L["1f"]["BorderSizePixel"] = 0;
  241. G2L["1f"]["TextScaled"] = true;
  242. G2L["1f"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
  243. G2L["1f"]["TextSize"] = 14;
  244. G2L["1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
  245. G2L["1f"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
  246. G2L["1f"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
  247. G2L["1f"]["Name"] = [[KillAll]];
  248. G2L["1f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
  249. G2L["1f"]["Text"] = [[KILL ALL]];
  250. G2L["1f"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.5768563747406006, 0);
  251.  
  252. -- StarterGui.F3XHUB.Bar.Main.KillAll.UICorner
  253. G2L["20"] = Instance.new("UICorner", G2L["1f"]);
  254. G2L["20"]["CornerRadius"] = UDim.new(0, 4);
  255.  
  256. -- StarterGui.F3XHUB.Bar.Main.KillAll.LocalScript
  257. G2L["21"] = Instance.new("LocalScript", G2L["1f"]);
  258.  
  259.  
  260. -- StarterGui.F3XHUB.Bar.Main.PersonalityAll
  261. G2L["22"] = Instance.new("TextButton", G2L["3"]);
  262. G2L["22"]["TextWrapped"] = true;
  263. G2L["22"]["BorderSizePixel"] = 0;
  264. G2L["22"]["TextScaled"] = true;
  265. G2L["22"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
  266. G2L["22"]["TextSize"] = 14;
  267. G2L["22"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
  268. G2L["22"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
  269. G2L["22"]["Size"] = UDim2.new(0.2614651918411255, 0, 0.09473495930433273, 0);
  270. G2L["22"]["Name"] = [[PersonalityAll]];
  271. G2L["22"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
  272. G2L["22"]["Text"] = [[CLONE HEAD]];
  273. G2L["22"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.5768563747406006, 0);
  274.  
  275. -- StarterGui.F3XHUB.Bar.Main.PersonalityAll.UICorner
  276. G2L["23"] = Instance.new("UICorner", G2L["22"]);
  277. G2L["23"]["CornerRadius"] = UDim.new(0, 4);
  278.  
  279. -- StarterGui.F3XHUB.Bar.Main.PersonalityAll.LocalScript
  280. G2L["24"] = Instance.new("LocalScript", G2L["22"]);
  281.  
  282.  
  283. -- StarterGui.F3XHUB.Bar.Main.Skybox
  284. G2L["25"] = Instance.new("TextButton", G2L["3"]);
  285. G2L["25"]["TextWrapped"] = true;
  286. G2L["25"]["BorderSizePixel"] = 0;
  287. G2L["25"]["TextScaled"] = true;
  288. G2L["25"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
  289. G2L["25"]["TextSize"] = 14;
  290. G2L["25"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
  291. G2L["25"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
  292. G2L["25"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0);
  293. G2L["25"]["Name"] = [[Skybox]];
  294. G2L["25"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
  295. G2L["25"]["Text"] = [[1NG3L SKYBOX]];
  296. G2L["25"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.5768563747406006, 0);
  297.  
  298. -- StarterGui.F3XHUB.Bar.Main.Skybox.UICorner
  299. G2L["26"] = Instance.new("UICorner", G2L["25"]);
  300. G2L["26"]["CornerRadius"] = UDim.new(0, 4);
  301.  
  302. -- StarterGui.F3XHUB.Bar.Main.Skybox.LocalScript
  303. G2L["27"] = Instance.new("LocalScript", G2L["25"]);
  304.  
  305.  
  306. -- StarterGui.F3XHUB.Bar.Main.Peircer
  307. G2L["28"] = Instance.new("TextButton", G2L["3"]);
  308. G2L["28"]["TextWrapped"] = true;
  309. G2L["28"]["BorderSizePixel"] = 0;
  310. G2L["28"]["TextScaled"] = true;
  311. G2L["28"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
  312. G2L["28"]["TextSize"] = 14;
  313. G2L["28"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
  314. G2L["28"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
  315. G2L["28"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
  316. G2L["28"]["Name"] = [[Peircer]];
  317. G2L["28"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
  318. G2L["28"]["Text"] = [[NEON ALL]];
  319. G2L["28"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.7503573298454285, 0);
  320.  
  321. -- StarterGui.F3XHUB.Bar.Main.Peircer.UICorner
  322. G2L["29"] = Instance.new("UICorner", G2L["28"]);
  323. G2L["29"]["CornerRadius"] = UDim.new(0, 4);
  324.  
  325. -- StarterGui.F3XHUB.Bar.Main.Peircer.LocalScript
  326. G2L["2a"] = Instance.new("LocalScript", G2L["28"]);
  327.  
  328.  
  329. -- StarterGui.F3XHUB.Bar.Main.StickAll
  330. G2L["2b"] = Instance.new("TextButton", G2L["3"]);
  331. G2L["2b"]["TextWrapped"] = true;
  332. G2L["2b"]["BorderSizePixel"] = 0;
  333. G2L["2b"]["TextScaled"] = true;
  334. G2L["2b"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
  335. G2L["2b"]["TextSize"] = 14;
  336. G2L["2b"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
  337. G2L["2b"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
  338. G2L["2b"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
  339. G2L["2b"]["Name"] = [[StickAll]];
  340. G2L["2b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
  341. G2L["2b"]["Text"] = [[STICK ALL]];
  342. G2L["2b"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.7503573298454285, 0);
  343.  
  344. -- StarterGui.F3XHUB.Bar.Main.StickAll.UICorner
  345. G2L["2c"] = Instance.new("UICorner", G2L["2b"]);
  346. G2L["2c"]["CornerRadius"] = UDim.new(0, 4);
  347.  
  348. -- StarterGui.F3XHUB.Bar.Main.StickAll.LocalScript
  349. G2L["2d"] = Instance.new("LocalScript", G2L["2b"]);
  350.  
  351.  
  352. -- StarterGui.F3XHUB.Bar.Main.TwigAll
  353. G2L["2e"] = Instance.new("TextButton", G2L["3"]);
  354. G2L["2e"]["TextWrapped"] = true;
  355. G2L["2e"]["BorderSizePixel"] = 0;
  356. G2L["2e"]["TextScaled"] = true;
  357. G2L["2e"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
  358. G2L["2e"]["TextSize"] = 14;
  359. G2L["2e"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
  360. G2L["2e"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
  361. G2L["2e"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0);
  362. G2L["2e"]["Name"] = [[TwigAll]];
  363. G2L["2e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
  364. G2L["2e"]["Text"] = [[ROTATION MAP]];
  365. G2L["2e"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.7503573298454285, 0);
  366.  
  367.  
  368. -- StarterGui.F3XHUB.Bar.Main.TwigAll.UICorner
  369. G2L["2f"] = Instance.new("UICorner", G2L["2e"]);
  370. G2L["2f"]["CornerRadius"] = UDim.new(0, 4);
  371.  
  372. -- StarterGui.F3XHUB.Bar.Main.TwigAll.LocalScript
  373. G2L["30"] = Instance.new("LocalScript", G2L["2e"]);
  374.  
  375.  
  376. -- StarterGui.F3XHUB.Bar.Main.FireParts
  377. G2L["31"] = Instance.new("TextButton", G2L["3"]);
  378. G2L["31"]["TextWrapped"] = true;
  379. G2L["31"]["BorderSizePixel"] = 0;
  380. G2L["31"]["TextScaled"] = true;
  381. G2L["31"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
  382. G2L["31"]["TextSize"] = 14;
  383. G2L["31"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
  384. G2L["31"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
  385. G2L["31"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09061604738235474, 0);
  386. G2L["31"]["Name"] = [[THE MELKIE]];
  387. G2L["31"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
  388. G2L["31"]["Text"] = [[THEMELKIE]];
  389. G2L["31"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.8739246726036072, 0);
  390.  
  391. G2L["31"]["BorderSizePixel"] = 0;
  392. G2L["31"]["TextScaled"] = true;
  393. G2L["31"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
  394. G2L["31"]["TextSize"] = 14;
  395. G2L["31"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
  396. G2L["31"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
  397. G2L["31"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09061604738235474, 0);
  398. G2L["31"]["Name"] = [[FireParts]];
  399. G2L["31"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
  400. G2L["31"]["Text"] = [[FIRE PARTS]];
  401. G2L["31"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.8739244357426036072, 0);
  402.  
  403. G2L["5555"] = Instance.new("TextButton", G2L["3"]);
  404. G2L["5555"]["TextWrapped"] = true;
  405. G2L["5555"]["BorderSizePixel"] = 0;
  406. G2L["5555"]["TextScaled"] = true;
  407. G2L["5555"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
  408. G2L["5555"]["TextSize"] = 14;
  409. G2L["5555"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
  410. G2L["5555"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
  411. G2L["5555"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09061604738235474, 0);
  412. G2L["5555"]["Name"] = [[FireParts]];
  413. G2L["5555"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
  414. G2L["5555"]["Text"] = [[SKYBOX 1NG3L WORLD TOUR]];
  415. G2L["5555"]["Position"] = UDim2.new(0.06, 0, 0.8739246726036072, 0);
  416.  
  417. -- StarterGui.F3XHUB.Bar.Main.FireParts.UICorner
  418. G2L["32"] = Instance.new("UICorner", G2L["31"]);
  419. G2L["32"]["CornerRadius"] = UDim.new(0, 4);
  420.  
  421. G2L["eee"] = Instance.new("UICorner", G2L["5555"]);
  422. G2L["eee"]["CornerRadius"] = UDim.new(0, 4);
  423.  
  424. -- StarterGui.F3XHUB.Bar.Main.FireParts.LocalScript
  425. G2L["33"] = Instance.new("LocalScript", G2L["31"]);
  426.  
  427. -- sky 2
  428. G2L["aaa"] = Instance.new("LocalScript", G2L["5555"]);
  429.  
  430.  
  431. -- StarterGui.F3XHUB.Bar.Title
  432. G2L["34"] = Instance.new("TextLabel", G2L["2"]);
  433. G2L["34"]["TextWrapped"] = true;
  434. G2L["34"]["BorderSizePixel"] = 0;
  435. G2L["34"]["TextScaled"] = true;
  436. G2L["34"]["BackgroundColor3"] = Color3.fromRGB(255, 0, 0 );
  437. G2L["34"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
  438. G2L["34"]["TextSize"] = 14;
  439. G2L["34"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
  440. G2L["34"]["Size"] = UDim2.new(0.4410480558872223, 0, 0.785714328289032, 0);
  441. G2L["34"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
  442. G2L["34"]["Text"] = [[Markizyches F3X]];
  443. G2L["34"]["Name"] = [[Title]];
  444. G2L["34"]["BackgroundTransparency"] = 1;
  445. G2L["34"]["Position"] = UDim2.new(0.03711787238717079, 0, 0.1250000149011612, 0);
  446.  
  447. -- StarterGui.F3XHUB.Bar.OpenCloseKeybind
  448. G2L["35"] = Instance.new("LocalScript", G2L["2"]);
  449. G2L["35"]["Name"] = [[OpenCloseKeybind]];
  450.  
  451. -- StarterGui.F3XHUB.Bar.MinimizeButton
  452. G2L["36"] = Instance.new("TextButton", G2L["2"]);
  453. G2L["36"]["BorderSizePixel"] = 0;
  454. G2L["36"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
  455. G2L["36"]["TextSize"] = 14;
  456. G2L["36"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
  457. G2L["36"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
  458. G2L["36"]["Size"] = UDim2.new(0.19213974475860596, 0, 0.5714285969734192, 0);
  459. G2L["36"]["Name"] = [[MinimizeButton]];
  460. G2L["36"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
  461. G2L["36"]["Text"] = [[]];
  462. G2L["36"]["Position"] = UDim2.new(0.6528384685516357, 0, 0.2321428656578064, 0);
  463.  
  464. -- StarterGui.F3XHUB.Bar.MinimizeButton.UICorner
  465. G2L["37"] = Instance.new("UICorner", G2L["36"]);
  466. G2L["37"]["CornerRadius"] = UDim.new(1, 9);
  467.  
  468. -- StarterGui.F3XHUB.Bar.MinimizeButton.LocalScript
  469. G2L["38"] = Instance.new("LocalScript", G2L["36"]);
  470.  
  471.  
  472. -- StarterGui.F3XHUB.Bar.CloseButton
  473. G2L["39"] = Instance.new("TextButton", G2L["2"]);
  474. G2L["39"]["BorderSizePixel"] = 0;
  475. G2L["39"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
  476. G2L["39"]["TextSize"] = 14;
  477. G2L["39"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
  478. G2L["39"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
  479. G2L["39"]["Size"] = UDim2.new(0.0786026269197464, 0, 0.6071429252624512, 0);
  480. G2L["39"]["Name"] = [[CloseButton]];
  481. G2L["39"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
  482. G2L["39"]["Text"] = [[]];
  483. G2L["39"]["Position"] = UDim2.new(0.85807865858078, 0, 0.1964285969734192, 0);
  484.  
  485. -- StarterGui.F3XHUB.Bar.CloseButton.UICorner
  486. G2L["3a"] = Instance.new("UICorner", G2L["39"]);
  487. G2L["3a"]["CornerRadius"] = UDim.new(1, 9);
  488.  
  489. -- StarterGui.F3XHUB.Bar.CloseButton.LocalScript
  490. G2L["3b"] = Instance.new("LocalScript", G2L["39"]);
  491.  
  492.  
  493. -- StarterGui.F3XHUB.Bar.DraggableScript
  494. G2L["3c"] = Instance.new("LocalScript", G2L["2"]);
  495. G2L["3c"]["Name"] = [[DraggableScript]];
  496.  
  497. -- StarterGui.F3XHUB.Bar.Main.BigHead.LocalScript
  498. local function C_6()
  499. local script = G2L["6"];
  500. script.Parent.MouseButton1Down:Connect(function()
  501. local player = game.Players.LocalPlayer
  502. local char = player.Character
  503. local tool
  504. for i,v in player:GetDescendants() do
  505. if v.Name == "SyncAPI" then
  506. tool = v.Parent
  507. end
  508. end
  509. for i,v in game.ReplicatedStorage:GetDescendants() do
  510. if v.Name == "SyncAPI" then
  511. tool = v.Parent
  512. end
  513. end
  514. --craaa
  515. remote = tool.SyncAPI.ServerEndpoint
  516. function _(args)
  517. remote:InvokeServer(unpack(args))
  518. end
  519. function SetCollision(part,boolean)
  520. local args = {
  521. [1] = "SyncCollision",
  522. [2] = {
  523. [1] = {
  524. ["Part"] = part,
  525. ["CanCollide"] = boolean
  526. }
  527. }
  528. }
  529. _(args)
  530. end
  531. function SetAnchor(boolean,part)
  532. local args = {
  533. [1] = "SyncAnchor",
  534. [2] = {
  535. [1] = {
  536. ["Part"] = part,
  537. ["Anchored"] = boolean
  538. }
  539. }
  540. }
  541. _(args)
  542. end
  543. function CreatePart(cf,parent)
  544. local args = {
  545. [1] = "CreatePart",
  546. [2] = "Normal",
  547. [3] = cf,
  548. [4] = parent
  549. }
  550. _(args)
  551. end
  552. function DestroyPart(part)
  553. local args = {
  554. [1] = "Remove",
  555. [2] = {
  556. [1] = part
  557. }
  558. }
  559. _(args)
  560. end
  561. function MovePart(part,cf)
  562. local args = {
  563. [1] = "SyncMove",
  564. [2] = {
  565. [1] = {
  566. ["Part"] = part,
  567. ["CFrame"] = cf
  568. }
  569. }
  570. }
  571. _(args)
  572. end
  573. function Resize(part,size,cf)
  574. local args = {
  575. [1] = "SyncResize",
  576. [2] = {
  577. [1] = {
  578. ["Part"] = part,
  579. ["CFrame"] = cf,
  580. ["Size"] = size
  581. }
  582. }
  583. }
  584. _(args)
  585. end
  586. function AddMesh(part)
  587. local args = {
  588. [1] = "CreateMeshes",
  589. [2] = {
  590. [1] = {
  591. ["Part"] = part
  592. }
  593. }
  594. }
  595. _(args)
  596. end
  597.  
  598. function SetMesh(part,meshid)
  599. local args = {
  600. [1] = "SyncMesh",
  601. [2] = {
  602. [1] = {
  603. ["Part"] = part,
  604. ["MeshId"] = "rbxassetid://"..meshid
  605. }
  606. }
  607. }
  608. _(args)
  609. end
  610. function SetTexture(part, texid)
  611. local args = {
  612. [1] = "SyncMesh",
  613. [2] = {
  614. [1] = {
  615. ["Part"] = part,
  616. ["TextureId"] = "rbxassetid://"..texid
  617. }
  618. }
  619. }
  620. _(args)
  621. end
  622. function SetName(part, stringg)
  623. local args = {
  624. [1] = "SetName",
  625. [2] = {
  626. [1] = workspace.Part
  627. },
  628. [3] = stringg
  629. }
  630.  
  631. _(args)
  632. end
  633. function MeshResize(part,size)
  634. local args = {
  635. [1] = "SyncMesh",
  636. [2] = {
  637. [1] = {
  638. ["Part"] = part,
  639. ["Scale"] = size
  640. }
  641. }
  642. }
  643. _(args)
  644. end
  645. function Weld(part1, part2,lead)
  646. local args = {
  647. [1] = "CreateWelds",
  648. [2] = {
  649. [1] = part1,
  650. [2] = part2
  651. },
  652. [3] = lead
  653. }
  654. _(args)
  655.  
  656. end
  657. function SetLocked(part,boolean)
  658. local args = {
  659. [1] = "SetLocked",
  660. [2] = {
  661. [1] = part
  662. },
  663. [3] = boolean
  664. }
  665. _(args)
  666. end
  667. function SetTrans(part,int)
  668. local args = {
  669. [1] = "SyncMaterial",
  670. [2] = {
  671. [1] = {
  672. ["Part"] = part,
  673. ["Transparency"] = int
  674. }
  675. }
  676. }
  677. _(args)
  678. end
  679. function CreateSpotlight(part)
  680. local args = {
  681. [1] = "CreateLights",
  682. [2] = {
  683. [1] = {
  684. ["Part"] = part,
  685. ["LightType"] = "SpotLight"
  686. }
  687. }
  688. }
  689. _(args)
  690. end
  691. function SyncLighting(part,brightness)
  692. local args = {
  693. [1] = "SyncLighting",
  694. [2] = {
  695. [1] = {
  696. ["Part"] = part,
  697. ["LightType"] = "SpotLight",
  698. ["Brightness"] = brightness
  699. }
  700. }
  701. }
  702. _(args)
  703. end
  704.  
  705. function BigHead(player)
  706. local chara = player.Character
  707. spawn(function()
  708. SetLocked(chara.Head,false)
  709. MeshResize(chara.Head,Vector3.new(10,10,10))
  710. end)
  711. end
  712. for i,players in game.Players:GetPlayers() do
  713. BigHead(players)
  714. end
  715. end)
  716.  
  717. end;
  718. task.spawn(C_6);
  719. -- StarterGui.F3XHUB.Bar.Main.BumAll.LocalScript
  720. local function C_9()
  721. local script = G2L["9"];
  722. script.Parent.MouseButton1Down:Connect(function()
  723. local player = game.Players.LocalPlayer
  724. local char = player.Character
  725. local tool
  726. for i,v in player:GetDescendants() do
  727. if v.Name == "SyncAPI" then
  728. tool = v.Parent
  729. end
  730. end
  731. for i,v in game.ReplicatedStorage:GetDescendants() do
  732. if v.Name == "SyncAPI" then
  733. tool = v.Parent
  734. end
  735. end
  736. --craaa
  737. remote = tool.SyncAPI.ServerEndpoint
  738. function _(args)
  739. remote:InvokeServer(unpack(args))
  740. end
  741. function SetCollision(part,boolean)
  742. local args = {
  743. [1] = "SyncCollision",
  744. [2] = {
  745. [1] = {
  746. ["Part"] = part,
  747. ["CanCollide"] = boolean
  748. }
  749. }
  750. }
  751. _(args)
  752. end
  753. function SetAnchor(boolean,part)
  754. local args = {
  755. [1] = "SyncAnchor",
  756. [2] = {
  757. [1] = {
  758. ["Part"] = part,
  759. ["Anchored"] = boolean
  760. }
  761. }
  762. }
  763. _(args)
  764. end
  765. function CreatePart(cf,parent)
  766. local args = {
  767. [1] = "CreatePart",
  768. [2] = "Normal",
  769. [3] = cf,
  770. [4] = parent
  771. }
  772. _(args)
  773. end
  774. function DestroyPart(part)
  775. local args = {
  776. [1] = "Remove",
  777. [2] = {
  778. [1] = part
  779. }
  780. }
  781. _(args)
  782. end
  783. function MovePart(part,cf)
  784. local args = {
  785. [1] = "SyncMove",
  786. [2] = {
  787. [1] = {
  788. ["Part"] = part,
  789. ["CFrame"] = cf
  790. }
  791. }
  792. }
  793. _(args)
  794. end
  795. function Resize(part,size,cf)
  796. local args = {
  797. [1] = "SyncResize",
  798. [2] = {
  799. [1] = {
  800. ["Part"] = part,
  801. ["CFrame"] = cf,
  802. ["Size"] = size
  803. }
  804. }
  805. }
  806. _(args)
  807. end
  808. function AddMesh(part)
  809. local args = {
  810. [1] = "CreateMeshes",
  811. [2] = {
  812. [1] = {
  813. ["Part"] = part
  814. }
  815. }
  816. }
  817. _(args)
  818. end
  819.  
  820. function SetMesh(part,meshid)
  821. local args = {
  822. [1] = "SyncMesh",
  823. [2] = {
  824. [1] = {
  825. ["Part"] = part,
  826. ["MeshId"] = "rbxassetid://"..meshid
  827. }
  828. }
  829. }
  830. _(args)
  831. end
  832. function SetTexture(part, texid)
  833. local args = {
  834. [1] = "SyncMesh",
  835. [2] = {
  836. [1] = {
  837. ["Part"] = part,
  838. ["TextureId"] = "rbxassetid://"..texid
  839. }
  840. }
  841. }
  842. _(args)
  843. end
  844. function SetName(part, stringg)
  845. local args = {
  846. [1] = "SetName",
  847. [2] = {
  848. [1] = part
  849. },
  850. [3] = stringg
  851. }
  852.  
  853. _(args)
  854. end
  855. function MeshResize(part,size)
  856. local args = {
  857. [1] = "SyncMesh",
  858. [2] = {
  859. [1] = {
  860. ["Part"] = part,
  861. ["Scale"] = size
  862. }
  863. }
  864. }
  865. _(args)
  866. end
  867. function Weld(part1, part2,lead)
  868. local args = {
  869. [1] = "CreateWelds",
  870. [2] = {
  871. [1] = part1,
  872. [2] = part2
  873. },
  874. [3] = lead
  875. }
  876. _(args)
  877.  
  878. end
  879. function SetLocked(part,boolean)
  880. local args = {
  881. [1] = "SetLocked",
  882. [2] = {
  883. [1] = part
  884. },
  885. [3] = boolean
  886. }
  887. _(args)
  888. end
  889. function SetTrans(part,int)
  890. local args = {
  891. [1] = "SyncMaterial",
  892. [2] = {
  893. [1] = {
  894. ["Part"] = part,
  895. ["Transparency"] = int
  896. }
  897. }
  898. }
  899. _(args)
  900. end
  901. function CreateSpotlight(part)
  902. local args = {
  903. [1] = "CreateLights",
  904. [2] = {
  905. [1] = {
  906. ["Part"] = part,
  907. ["LightType"] = "SpotLight"
  908. }
  909. }
  910. }
  911. _(args)
  912. end
  913. function SyncLighting(part,brightness)
  914. local args = {
  915. [1] = "SyncLighting",
  916. [2] = {
  917. [1] = {
  918. ["Part"] = part,
  919. ["LightType"] = "SpotLight",
  920. ["Brightness"] = brightness
  921. }
  922. }
  923. }
  924. _(args)
  925. end
  926. function Color(part,color)
  927. local args = {
  928. [1] = "SyncColor",
  929. [2] = {
  930. [1] = {
  931. ["Part"] = part,
  932. ["Color"] = color --[[Color3]],
  933. ["UnionColoring"] = false
  934. }
  935. }
  936. }
  937. _(args)
  938. end
  939. function Punish(player)
  940. char = player.Character
  941. DestroyPart(char)
  942. end
  943.  
  944. for i,v in game.Players:GetPlayers() do
  945. --zzspawn(function()
  946. pcall(function()
  947. Punish(v)
  948. end)
  949. --end)
  950. end
  951. end)
  952.  
  953. end;
  954. task.spawn(C_9);
  955. -- StarterGui.F3XHUB.Bar.Main.ColorAll.LocalScript
  956. local function C_c()
  957. local script = G2L["c"];
  958. script.Parent.MouseButton1Down:Connect(function()
  959. while wait() do
  960. --rgrg
  961. local player = game.Players.LocalPlayer
  962. local char = player.Character
  963. local tool
  964. for i,v in player:GetDescendants() do
  965. if v.Name == "SyncAPI" then
  966. tool = v.Parent
  967. end
  968. end
  969. for i,v in game.ReplicatedStorage:GetDescendants() do
  970. if v.Name == "SyncAPI" then
  971. tool = v.Parent
  972. end
  973. end
  974. --craaa
  975. remote = tool.SyncAPI.ServerEndpoint
  976. function _(args)
  977. remote:InvokeServer(unpack(args))
  978. end
  979. function SetCollision(part,boolean)
  980. local args = {
  981. [1] = "SyncCollision",
  982. [2] = {
  983. [1] = {
  984. ["Part"] = part,
  985. ["CanCollide"] = boolean
  986. }
  987. }
  988. }
  989. _(args)
  990. end
  991. function SetAnchor(boolean,part)
  992. local args = {
  993. [1] = "SyncAnchor",
  994. [2] = {
  995. [1] = {
  996. ["Part"] = part,
  997. ["Anchored"] = boolean
  998. }
  999. }
  1000. }
  1001. _(args)
  1002. end
  1003. function CreatePart(cf,parent)
  1004. local args = {
  1005. [1] = "CreatePart",
  1006. [2] = "Normal",
  1007. [3] = cf,
  1008. [4] = parent
  1009. }
  1010. _(args)
  1011. end
  1012. function DestroyPart(part)
  1013. local args = {
  1014. [1] = "Remove",
  1015. [2] = {
  1016. [1] = part
  1017. }
  1018. }
  1019. _(args)
  1020. end
  1021. function MovePart(part,cf)
  1022. local args = {
  1023. [1] = "SyncMove",
  1024. [2] = {
  1025. [1] = {
  1026. ["Part"] = part,
  1027. ["CFrame"] = cf
  1028. }
  1029. }
  1030. }
  1031. _(args)
  1032. end
  1033. function Resize(part,size,cf)
  1034. local args = {
  1035. [1] = "SyncResize",
  1036. [2] = {
  1037. [1] = {
  1038. ["Part"] = part,
  1039. ["CFrame"] = cf,
  1040. ["Size"] = size
  1041. }
  1042. }
  1043. }
  1044. _(args)
  1045. end
  1046. function AddMesh(part)
  1047. local args = {
  1048. [1] = "CreateMeshes",
  1049. [2] = {
  1050. [1] = {
  1051. ["Part"] = part
  1052. }
  1053. }
  1054. }
  1055. _(args)
  1056. end
  1057.  
  1058. function SetMesh(part,meshid)
  1059. local args = {
  1060. [1] = "SyncMesh",
  1061. [2] = {
  1062. [1] = {
  1063. ["Part"] = part,
  1064. ["MeshId"] = "rbxassetid://"..meshid
  1065. }
  1066. }
  1067. }
  1068. _(args)
  1069. end
  1070. function SetTexture(part, texid)
  1071. local args = {
  1072. [1] = "SyncMesh",
  1073. [2] = {
  1074. [1] = {
  1075. ["Part"] = part,
  1076. ["TextureId"] = "rbxassetid://"..texid
  1077. }
  1078. }
  1079. }
  1080. _(args)
  1081. end
  1082. function SetName(part, stringg)
  1083. local args = {
  1084. [1] = "SetName",
  1085. [2] = {
  1086. [1] = workspace.Part
  1087. },
  1088. [3] = stringg
  1089. }
  1090.  
  1091. _(args)
  1092. end
  1093. function MeshResize(part,size)
  1094. local args = {
  1095. [1] = "SyncMesh",
  1096. [2] = {
  1097. [1] = {
  1098. ["Part"] = part,
  1099. ["Scale"] = size
  1100. }
  1101. }
  1102. }
  1103. _(args)
  1104. end
  1105. function Weld(part1, part2,lead)
  1106. local args = {
  1107. [1] = "CreateWelds",
  1108. [2] = {
  1109. [1] = part1,
  1110. [2] = part2
  1111. },
  1112. [3] = lead
  1113. }
  1114. _(args)
  1115.  
  1116. end
  1117. function SetLocked(part,boolean)
  1118. local args = {
  1119. [1] = "SetLocked",
  1120. [2] = {
  1121. [1] = part
  1122. },
  1123. [3] = boolean
  1124. }
  1125. _(args)
  1126. end
  1127. function SetTrans(part,int)
  1128. local args = {
  1129. [1] = "SyncMaterial",
  1130. [2] = {
  1131. [1] = {
  1132. ["Part"] = part,
  1133. ["Transparency"] = int
  1134. }
  1135. }
  1136. }
  1137. _(args)
  1138. end
  1139. function CreateSpotlight(part)
  1140. local args = {
  1141. [1] = "CreateLights",
  1142. [2] = {
  1143. [1] = {
  1144. ["Part"] = part,
  1145. ["LightType"] = "SpotLight"
  1146. }
  1147. }
  1148. }
  1149. _(args)
  1150. end
  1151. function SyncLighting(part,brightness)
  1152. local args = {
  1153. [1] = "SyncLighting",
  1154. [2] = {
  1155. [1] = {
  1156. ["Part"] = part,
  1157. ["LightType"] = "SpotLight",
  1158. ["Brightness"] = brightness
  1159. }
  1160. }
  1161. }
  1162. _(args)
  1163. end
  1164. function Color(part,color)
  1165. local args = {
  1166. [1] = "SyncColor",
  1167. [2] = {
  1168. [1] = {
  1169. ["Part"] = part,
  1170. ["Color"] = color --[[Color3]],
  1171. ["UnionColoring"] = false
  1172. }
  1173. }
  1174. }
  1175. _(args)
  1176. end
  1177. function randomise()
  1178. for i,v in game.Workspace:GetDescendants() do
  1179. if v:IsA("BasePart") then
  1180. spawn(function()
  1181. SetLocked(v,false)
  1182. Color(v,Color3.new(math.random(0,255),math.random(0,255),math.random(0,255)))
  1183. end)
  1184. end
  1185. end
  1186. end
  1187. randomise()
  1188.  
  1189. end
  1190.  
  1191. end)
  1192. end;
  1193. task.spawn(C_c);
  1194. -- StarterGui.F3XHUB.Bar.Main.DecalSpam.LocalScript
  1195. local function C_f()
  1196. local script = G2L["f"];
  1197. script.Parent.MouseButton1Down:Connect(function()
  1198. --rgrg
  1199. local player = game.Players.LocalPlayer
  1200. local char = player.Character
  1201. local tool
  1202. for i,v in player:GetDescendants() do
  1203. if v.Name == "SyncAPI" then
  1204. tool = v.Parent
  1205. end
  1206. end
  1207. for i,v in game.ReplicatedStorage:GetDescendants() do
  1208. if v.Name == "SyncAPI" then
  1209. tool = v.Parent
  1210. end
  1211. end
  1212. --craaa
  1213. remote = tool.SyncAPI.ServerEndpoint
  1214. function _(args)
  1215. remote:InvokeServer(unpack(args))
  1216. end
  1217. function SetCollision(part,boolean)
  1218. local args = {
  1219. [1] = "SyncCollision",
  1220. [2] = {
  1221. [1] = {
  1222. ["Part"] = part,
  1223. ["CanCollide"] = boolean
  1224. }
  1225. }
  1226. }
  1227. _(args)
  1228. end
  1229. function SetAnchor(boolean,part)
  1230. local args = {
  1231. [1] = "SyncAnchor",
  1232. [2] = {
  1233. [1] = {
  1234. ["Part"] = part,
  1235. ["Anchored"] = boolean
  1236. }
  1237. }
  1238. }
  1239. _(args)
  1240. end
  1241. function CreatePart(cf,parent)
  1242. local args = {
  1243. [1] = "CreatePart",
  1244. [2] = "Normal",
  1245. [3] = cf,
  1246. [4] = parent
  1247. }
  1248. _(args)
  1249. end
  1250. function DestroyPart(part)
  1251. local args = {
  1252. [1] = "Remove",
  1253. [2] = {
  1254. [1] = part
  1255. }
  1256. }
  1257. _(args)
  1258. end
  1259. function MovePart(part,cf)
  1260. local args = {
  1261. [1] = "SyncMove",
  1262. [2] = {
  1263. [1] = {
  1264. ["Part"] = part,
  1265. ["CFrame"] = cf
  1266. }
  1267. }
  1268. }
  1269. _(args)
  1270. end
  1271. function Resize(part,size,cf)
  1272. local args = {
  1273. [1] = "SyncResize",
  1274. [2] = {
  1275. [1] = {
  1276. ["Part"] = part,
  1277. ["CFrame"] = cf,
  1278. ["Size"] = size
  1279. }
  1280. }
  1281. }
  1282. _(args)
  1283. end
  1284. function AddMesh(part)
  1285. local args = {
  1286. [1] = "CreateMeshes",
  1287. [2] = {
  1288. [1] = {
  1289. ["Part"] = part
  1290. }
  1291. }
  1292. }
  1293. _(args)
  1294. end
  1295.  
  1296. function SetMesh(part,meshid)
  1297. local args = {
  1298. [1] = "SyncMesh",
  1299. [2] = {
  1300. [1] = {
  1301. ["Part"] = part,
  1302. ["MeshId"] = "rbxassetid://"..meshid
  1303. }
  1304. }
  1305. }
  1306. _(args)
  1307. end
  1308. function SetTexture(part, texid)
  1309. local args = {
  1310. [1] = "SyncMesh",
  1311. [2] = {
  1312. [1] = {
  1313. ["Part"] = part,
  1314. ["TextureId"] = "rbxassetid://"..texid
  1315. }
  1316. }
  1317. }
  1318. _(args)
  1319. end
  1320. function SetName(part, stringg)
  1321. local args = {
  1322. [1] = "SetName",
  1323. [2] = {
  1324. [1] = part
  1325. },
  1326. [3] = stringg
  1327. }
  1328.  
  1329. _(args)
  1330. end
  1331. function MeshResize(part,size)
  1332. local args = {
  1333. [1] = "SyncMesh",
  1334. [2] = {
  1335. [1] = {
  1336. ["Part"] = part,
  1337. ["Scale"] = size
  1338. }
  1339. }
  1340. }
  1341. _(args)
  1342. end
  1343. function Weld(part1, part2,lead)
  1344. local args = {
  1345. [1] = "CreateWelds",
  1346. [2] = {
  1347. [1] = part1,
  1348. [2] = part2
  1349. },
  1350. [3] = lead
  1351. }
  1352. _(args)
  1353.  
  1354. end
  1355. function SetLocked(part,boolean)
  1356. local args = {
  1357. [1] = "SetLocked",
  1358. [2] = {
  1359. [1] = part
  1360. },
  1361. [3] = boolean
  1362. }
  1363. _(args)
  1364. end
  1365. function SetTrans(part,int)
  1366. local args = {
  1367. [1] = "SyncMaterial",
  1368. [2] = {
  1369. [1] = {
  1370. ["Part"] = part,
  1371. ["Transparency"] = int
  1372. }
  1373. }
  1374. }
  1375. _(args)
  1376. end
  1377. function CreateSpotlight(part)
  1378. local args = {
  1379. [1] = "CreateLights",
  1380. [2] = {
  1381. [1] = {
  1382. ["Part"] = part,
  1383. ["LightType"] = "SpotLight"
  1384. }
  1385. }
  1386. }
  1387. _(args)
  1388. end
  1389. function SyncLighting(part,brightness)
  1390. local args = {
  1391. [1] = "SyncLighting",
  1392. [2] = {
  1393. [1] = {
  1394. ["Part"] = part,
  1395. ["LightType"] = "SpotLight",
  1396. ["Brightness"] = brightness
  1397. }
  1398. }
  1399. }
  1400. _(args)
  1401. end
  1402. function Color(part,color)
  1403. local args = {
  1404. [1] = "SyncColor",
  1405. [2] = {
  1406. [1] = {
  1407. ["Part"] = part,
  1408. ["Color"] = color --[[Color3]],
  1409. ["UnionColoring"] = false
  1410. }
  1411. }
  1412. }
  1413. _(args)
  1414. end
  1415. function SpawnDecal(part,side)
  1416. local args = {
  1417. [1] = "CreateTextures",
  1418. [2] = {
  1419. [1] = {
  1420. ["Part"] = part,
  1421. ["Face"] = side,
  1422. ["TextureType"] = "Decal"
  1423. }
  1424. }
  1425. }
  1426.  
  1427. _(args)
  1428. end
  1429. function AddDecal(part,asset,side)
  1430. local args = {
  1431. [1] = "SyncTexture",
  1432. [2] = {
  1433. [1] = {
  1434. ["Part"] = part,
  1435. ["Face"] = side,
  1436. ["TextureType"] = "Decal",
  1437. ["Texture"] = "rbxassetid://".. asset
  1438. }
  1439. }
  1440. }
  1441. _(args)
  1442. end
  1443.  
  1444. function spam(id)
  1445. for i,v in game.workspace:GetDescendants() do
  1446. if v:IsA("BasePart") then
  1447. spawn(function()
  1448. SetLocked(v,false)
  1449. SpawnDecal(v,Enum.NormalId.Front)
  1450. AddDecal(v,id,Enum.NormalId.Front)
  1451.  
  1452. SpawnDecal(v,Enum.NormalId.Back)
  1453. AddDecal(v,id,Enum.NormalId.Back)
  1454.  
  1455. SpawnDecal(v,Enum.NormalId.Right)
  1456. AddDecal(v,id,Enum.NormalId.Right)
  1457.  
  1458. SpawnDecal(v,Enum.NormalId.Left)
  1459. AddDecal(v,id,Enum.NormalId.Left)
  1460.  
  1461. SpawnDecal(v,Enum.NormalId.Bottom)
  1462. AddDecal(v,id,Enum.NormalId.Bottom)
  1463.  
  1464. SpawnDecal(v,Enum.NormalId.Top)
  1465. AddDecal(v,id,Enum.NormalId.Top)
  1466. end)
  1467. end
  1468. end
  1469. end
  1470. spam("74835529644204")
  1471. end)
  1472.  
  1473. coroutine.wrap(ZYJPOKE_fake_script)()
  1474. local function IGAFG_fake_script() -- Duckify.LocalScript
  1475. local script = Instance.new('LocalScript', Duckify)
  1476.  
  1477. script.Parent.MouseButton1Click:Connect(function()
  1478. --rgrg
  1479. local player = game.Players.LocalPlayer
  1480. local chara = player.Character
  1481. local tool
  1482. for i,v in player:GetDescendants() do
  1483. if v.Name == "SyncAPI" then
  1484. tool = v.Parent
  1485. end
  1486. end
  1487. for i,v in game.ReplicatedStorage:GetDescendants() do
  1488. if v.Name == "SyncAPI" then
  1489. tool = v.Parent
  1490. end
  1491. end
  1492. --craaa
  1493. remote = tool.SyncAPI.ServerEndpoint
  1494. function _(args)
  1495. remote:InvokeServer(unpack(args))
  1496. end
  1497. function SetCollision(part,boolean)
  1498. local args = {
  1499. [1] = "SyncCollision",
  1500. [2] = {
  1501. [1] = {
  1502. ["Part"] = part,
  1503. ["CanCollide"] = boolean
  1504. }
  1505. }
  1506. }
  1507. _(args)
  1508. end
  1509. function SetAnchor(boolean,part)
  1510. local args = {
  1511. [1] = "SyncAnchor",
  1512. [2] = {
  1513. [1] = {
  1514. ["Part"] = part,
  1515. ["Anchored"] = boolean
  1516. }
  1517. }
  1518. }
  1519. _(args)
  1520. end
  1521. function CreatePart(cf,parent)
  1522. local args = {
  1523. [1] = "CreatePart",
  1524. [2] = "Normal",
  1525. [3] = cf,
  1526. [4] = parent
  1527. }
  1528. _(args)
  1529. end
  1530. function DestroyPart(part)
  1531. local args = {
  1532. [1] = "Remove",
  1533. [2] = {
  1534. [1] = workspace.Part
  1535. }
  1536. }
  1537. _(args)
  1538. end
  1539. function MovePart(part,cf)
  1540. local args = {
  1541. [1] = "SyncMove",
  1542. [2] = {
  1543. [1] = {
  1544. ["Part"] = part,
  1545. ["CFrame"] = cf
  1546. }
  1547. }
  1548. }
  1549. _(args)
  1550. end
  1551. function Resize(part,size,cf)
  1552. local args = {
  1553. [1] = "SyncResize",
  1554. [2] = {
  1555. [1] = {
  1556. ["Part"] = part,
  1557. ["CFrame"] = cf,
  1558. ["Size"] = size
  1559. }
  1560. }
  1561. }
  1562. _(args)
  1563. end
  1564. function AddMesh(part)
  1565. local args = {
  1566. [1] = "CreateMeshes",
  1567. [2] = {
  1568. [1] = {
  1569. ["Part"] = part
  1570. }
  1571. }
  1572. }
  1573. _(args)
  1574. end
  1575.  
  1576. function SetMesh(part,meshid)
  1577. local args = {
  1578. [1] = "SyncMesh",
  1579. [2] = {
  1580. [1] = {
  1581. ["Part"] = part,
  1582. ["MeshId"] = "rbxassetid://"..meshid
  1583. }
  1584. }
  1585. }
  1586. _(args)
  1587. end
  1588. function SetTexture(part, texid)
  1589. local args = {
  1590. [1] = "SyncMesh",
  1591. [2] = {
  1592. [1] = {
  1593. ["Part"] = part,
  1594. ["TextureId"] = "rbxassetid://"..texid
  1595. }
  1596. }
  1597. }
  1598. _(args)
  1599. end
  1600. function SetName(part, stringg)
  1601. local args = {
  1602. [1] = "SetName",
  1603. [2] = {
  1604. [1] = part,
  1605. },
  1606. [3] = stringg
  1607. }
  1608.  
  1609. _(args)
  1610. end
  1611. function MeshResize(part,size)
  1612. local args = {
  1613. [1] = "SyncMesh",
  1614. [2] = {
  1615. [1] = {
  1616. ["Part"] = part,
  1617. ["Scale"] = size
  1618. }
  1619. }
  1620. }
  1621. _(args)
  1622. end
  1623. function Weld(part1, part2,lead)
  1624. local args = {
  1625. [1] = "CreateWelds",
  1626. [2] = {
  1627. [1] = part1,
  1628. [2] = part2
  1629. },
  1630. [3] = lead
  1631. }
  1632. _(args)
  1633.  
  1634. end
  1635. function SetLocked(part,boolean)
  1636. local args = {
  1637. [1] = "SetLocked",
  1638. [2] = {
  1639. [1] = part
  1640. },
  1641. [3] = boolean
  1642. }
  1643. _(args)
  1644. end
  1645. function SetTrans(part,int)
  1646. local args = {
  1647. [1] = "SyncMaterial",
  1648. [2] = {
  1649. [1] = {
  1650. ["Part"] = part,
  1651. ["Transparency"] = int
  1652. }
  1653. }
  1654. }
  1655. _(args)
  1656. end
  1657. function CreateSpotlight(part)
  1658. local args = {
  1659. [1] = "CreateLights",
  1660. [2] = {
  1661. [1] = {
  1662. ["Part"] = workspace.Part,
  1663. ["LightType"] = "SpotLight"
  1664. }
  1665. }
  1666. }
  1667. _(args)
  1668. end
  1669. function SyncLighting(part,brightness)
  1670. local args = {
  1671. [1] = "SyncLighting",
  1672. [2] = {
  1673. [1] = {
  1674. ["Part"] = part,
  1675. ["LightType"] = "SpotLight",
  1676. ["Brightness"] = brightness
  1677. }
  1678. }
  1679. }
  1680. _(args)
  1681. end
  1682. function Duckify(player)
  1683. for i,v in player.Character:GetDescendants() do
  1684. if v:IsA("BasePart") then
  1685. pcall(function()
  1686. SetLocked(v,false)
  1687. SetTrans(v,1)
  1688. end)
  1689. end
  1690. end
  1691. char = player.Character
  1692. --spawn(function()
  1693. spawn(function()
  1694. SetAnchor(true,char.HumanoidRootPart)
  1695. CreatePart(char.HumanoidRootPart.CFrame,char)
  1696. SetCollision(char.Part,false)
  1697. SetName(char.Part, "Duck")
  1698. end)
  1699. repeat wait() until char:FindFirstChild("Duck")
  1700. spawn(function()
  1701. SetLocked(char.Duck,false)
  1702. SetLocked(char.HumanoidRootPart,false)
  1703. Weld(char.Duck,char.HumanoidRootPart,char.Duck)
  1704. SetAnchor(false,char.Duck)
  1705. AddMesh(char.Duck)
  1706. end)
  1707. repeat wait() until char.Duck:FindFirstChild("Mesh")
  1708. MeshResize(char.Duck,Vector3.new(8,8,8))
  1709. SetMesh(char.Duck,"10749878672")
  1710. SetTexture(char.Duck,"10749878886")
  1711. SetAnchor(false,char.HumanoidRootPart)
  1712. --end)
  1713. end
  1714. for i,v in game.Players:GetPlayers() do
  1715. --spawn(function()
  1716. Duckify(v)
  1717. --end)
  1718. end
  1719. end)
  1720. end
  1721. end;
  1722. task.spawn(C_f);
  1723. -- StarterGui.F3XHUB.Bar.Main.FireAll.LocalScript
  1724. local function C_12()
  1725. local script = G2L["12"];
  1726. script.Parent.MouseButton1Down:Connect(function()
  1727. --rgrg
  1728. local player = game.Players.LocalPlayer
  1729. local char = player.Character
  1730. local tool
  1731. for i,v in player:GetDescendants() do
  1732. if v.Name == "SyncAPI" then
  1733. tool = v.Parent
  1734. end
  1735. end
  1736. for i,v in game.ReplicatedStorage:GetDescendants() do
  1737. if v.Name == "SyncAPI" then
  1738. tool = v.Parent
  1739. end
  1740. end
  1741. --craaa
  1742. remote = tool.SyncAPI.ServerEndpoint
  1743. function _(args)
  1744. remote:InvokeServer(unpack(args))
  1745. end
  1746. function SetCollision(part,boolean)
  1747. local args = {
  1748. [1] = "SyncCollision",
  1749. [2] = {
  1750. [1] = {
  1751. ["Part"] = part,
  1752. ["CanCollide"] = boolean
  1753. }
  1754. }
  1755. }
  1756. _(args)
  1757. end
  1758. function SetAnchor(boolean,part)
  1759. local args = {
  1760. [1] = "SyncAnchor",
  1761. [2] = {
  1762. [1] = {
  1763. ["Part"] = part,
  1764. ["Anchored"] = boolean
  1765. }
  1766. }
  1767. }
  1768. _(args)
  1769. end
  1770. function CreatePart(cf,parent)
  1771. local args = {
  1772. [1] = "CreatePart",
  1773. [2] = "Normal",
  1774. [3] = cf,
  1775. [4] = parent
  1776. }
  1777. _(args)
  1778. end
  1779. function DestroyPart(part)
  1780. local args = {
  1781. [1] = "Remove",
  1782. [2] = {
  1783. [1] = part
  1784. }
  1785. }
  1786. _(args)
  1787. end
  1788. function MovePart(part,cf)
  1789. local args = {
  1790. [1] = "SyncMove",
  1791. [2] = {
  1792. [1] = {
  1793. ["Part"] = part,
  1794. ["CFrame"] = cf
  1795. }
  1796. }
  1797. }
  1798. _(args)
  1799. end
  1800. function Resize(part,size,cf)
  1801. local args = {
  1802. [1] = "SyncResize",
  1803. [2] = {
  1804. [1] = {
  1805. ["Part"] = part,
  1806. ["CFrame"] = cf,
  1807. ["Size"] = size
  1808. }
  1809. }
  1810. }
  1811. _(args)
  1812. end
  1813. function AddMesh(part)
  1814. local args = {
  1815. [1] = "CreateMeshes",
  1816. [2] = {
  1817. [1] = {
  1818. ["Part"] = part
  1819. }
  1820. }
  1821. }
  1822. _(args)
  1823. end
  1824.  
  1825. function SetMesh(part,meshid)
  1826. local args = {
  1827. [1] = "SyncMesh",
  1828. [2] = {
  1829. [1] = {
  1830. ["Part"] = part,
  1831. ["MeshId"] = "rbxassetid://"..meshid
  1832. }
  1833. }
  1834. }
  1835. _(args)
  1836. end
  1837. function SetTexture(part, texid)
  1838. local args = {
  1839. [1] = "SyncMesh",
  1840. [2] = {
  1841. [1] = {
  1842. ["Part"] = part,
  1843. ["TextureId"] = "rbxassetid://"..texid
  1844. }
  1845. }
  1846. }
  1847. _(args)
  1848. end
  1849. function SetName(part, stringg)
  1850. local args = {
  1851. [1] = "SetName",
  1852. [2] = {
  1853. [1] = workspace.Part
  1854. },
  1855. [3] = stringg
  1856. }
  1857.  
  1858. _(args)
  1859. end
  1860. function MeshResize(part,size)
  1861. local args = {
  1862. [1] = "SyncMesh",
  1863. [2] = {
  1864. [1] = {
  1865. ["Part"] = part,
  1866. ["Scale"] = size
  1867. }
  1868. }
  1869. }
  1870. _(args)
  1871. end
  1872. function Weld(part1, part2,lead)
  1873. local args = {
  1874. [1] = "CreateWelds",
  1875. [2] = {
  1876. [1] = part1,
  1877. [2] = part2
  1878. },
  1879. [3] = lead
  1880. }
  1881. _(args)
  1882.  
  1883. end
  1884. function SetLocked(part,boolean)
  1885. local args = {
  1886. [1] = "SetLocked",
  1887. [2] = {
  1888. [1] = part
  1889. },
  1890. [3] = boolean
  1891. }
  1892. _(args)
  1893. end
  1894. function SetTrans(part,int)
  1895. local args = {
  1896. [1] = "SyncMaterial",
  1897. [2] = {
  1898. [1] = {
  1899. ["Part"] = part,
  1900. ["Transparency"] = int
  1901. }
  1902. }
  1903. }
  1904. _(args)
  1905. end
  1906. function CreateSpotlight(part)
  1907. local args = {
  1908. [1] = "CreateLights",
  1909. [2] = {
  1910. [1] = {
  1911. ["Part"] = workspace.Part,
  1912. ["LightType"] = "SpotLight"
  1913. }
  1914. }
  1915. }
  1916. _(args)
  1917. end
  1918. function SyncLighting(part,brightness)
  1919. local args = {
  1920. [1] = "SyncLighting",
  1921. [2] = {
  1922. [1] = {
  1923. ["Part"] = part,
  1924. ["LightType"] = "SpotLight",
  1925. ["Brightness"] = brightness
  1926. }
  1927. }
  1928. }
  1929. _(args)
  1930. end
  1931. function AddFire(part)
  1932. local args = {
  1933. [1] = "CreateDecorations",
  1934. [2] = {
  1935. [1] = {
  1936. ["Part"] = part,
  1937. ["DecorationType"] = "Fire"
  1938. }
  1939. }
  1940. }
  1941. _(args)
  1942. end
  1943.  
  1944. function Fire(player)
  1945. for i,v in player.Character:GetDescendants() do
  1946. if v:IsA("BasePart") then
  1947. AddFire(v)
  1948. end
  1949. end
  1950. DestroyPart(player.Character.Head)
  1951. end
  1952.  
  1953. for i,v in game.Players:GetPlayers() do
  1954. spawn(function()
  1955. pcall(function()
  1956. Fire(v)
  1957. end)
  1958. end)
  1959. end
  1960. end)
  1961.  
  1962. coroutine.wrap(YTBL_fake_script)()
  1963. local function YNEKD_fake_script() -- Luigirain.LocalScript
  1964. local script = Instance.new('LocalScript', Luigirain)
  1965.  
  1966. script.Parent.MouseButton1Click:Connect(function()
  1967. --rgrg
  1968. local player = game.Players.LocalPlayer
  1969. local char = player.Character
  1970. local tool
  1971. for i,v in player:GetDescendants() do
  1972. if v.Name == "SyncAPI" then
  1973. tool = v.Parent
  1974. end
  1975. end
  1976. for i,v in game.ReplicatedStorage:GetDescendants() do
  1977. if v.Name == "SyncAPI" then
  1978. tool = v.Parent
  1979. end
  1980. end
  1981. --craaa
  1982. remote = tool.SyncAPI.ServerEndpoint
  1983. function _(args)
  1984. remote:InvokeServer(unpack(args))
  1985. end
  1986. function SetCollision(part,boolean)
  1987. local args = {
  1988. [1] = "SyncCollision",
  1989. [2] = {
  1990. [1] = {
  1991. ["Part"] = part,
  1992. ["CanCollide"] = boolean
  1993. }
  1994. }
  1995. }
  1996. _(args)
  1997. end
  1998. function SetAnchor(boolean,part)
  1999. local args = {
  2000. [1] = "SyncAnchor",
  2001. [2] = {
  2002. [1] = {
  2003. ["Part"] = part,
  2004. ["Anchored"] = boolean
  2005. }
  2006. }
  2007. }
  2008. _(args)
  2009. end
  2010. function CreatePart(cf)
  2011. local args = {
  2012. [1] = "CreatePart",
  2013. [2] = "Normal",
  2014. [3] = cf,
  2015. [4] = workspace
  2016. }
  2017. _(args)
  2018. end
  2019. function DestroyPart(part)
  2020. local args = {
  2021. [1] = "Remove",
  2022. [2] = {
  2023. [1] = workspace.Part
  2024. }
  2025. }
  2026. _(args)
  2027. end
  2028. function MovePart(part,cf)
  2029. local args = {
  2030. [1] = "SyncMove",
  2031. [2] = {
  2032. [1] = {
  2033. ["Part"] = part,
  2034. ["CFrame"] = cf
  2035. }
  2036. }
  2037. }
  2038. _(args)
  2039. end
  2040. function Resize(part,size,cf)
  2041. local args = {
  2042. [1] = "SyncResize",
  2043. [2] = {
  2044. [1] = {
  2045. ["Part"] = part,
  2046. ["CFrame"] = cf,
  2047. ["Size"] = size
  2048. }
  2049. }
  2050. }
  2051. _(args)
  2052. end
  2053. function AddMesh(part)
  2054. local args = {
  2055. [1] = "CreateMeshes",
  2056. [2] = {
  2057. [1] = {
  2058. ["Part"] = part
  2059. }
  2060. }
  2061. }
  2062. _(args)
  2063. end
  2064.  
  2065. function SetMesh(part,meshid)
  2066. local args = {
  2067. [1] = "SyncMesh",
  2068. [2] = {
  2069. [1] = {
  2070. ["Part"] = part,
  2071. ["MeshId"] = "rbxassetid://"..meshid
  2072. }
  2073. }
  2074. }
  2075. _(args)
  2076. end
  2077. function SetTexture(part, texid)
  2078. local args = {
  2079. [1] = "SyncMesh",
  2080. [2] = {
  2081. [1] = {
  2082. ["Part"] = part,
  2083. ["TextureId"] = "rbxassetid://"..texid
  2084. }
  2085. }
  2086. }
  2087. _(args)
  2088. end
  2089. function SetName(part, stringg)
  2090. local args = {
  2091. [1] = "SetName",
  2092. [2] = {
  2093. [1] = workspace.Part
  2094. },
  2095. [3] = stringg
  2096. }
  2097.  
  2098. _(args)
  2099. end
  2100. function MeshResize(part,size)
  2101. local args = {
  2102. [1] = "SyncMesh",
  2103. [2] = {
  2104. [1] = {
  2105. ["Part"] = part,
  2106. ["Scale"] = size
  2107. }
  2108. }
  2109. }
  2110. _(args)
  2111. end
  2112. hrpcf = player.Character.HumanoidRootPart.CFrame
  2113. while wait(0.5) do
  2114. x = hrpcf.x
  2115. z = hrpcf.z
  2116. randint = math.random(-600,600)
  2117. randint2 = math.random(-600,600)
  2118. xloc = randint + x
  2119. zloc = randint2 + z
  2120. cf = player.Character.HumanoidRootPart.CFrame.y + 400
  2121. spawn(function()
  2122. CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc)))
  2123. for i,v in game.Workspace:GetDescendants() do
  2124. if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
  2125. SetName(v,"b_1337")
  2126. SetAnchor(false,v)
  2127. AddMesh(v)
  2128. Resize(v, Vector3.new(100,100,100),v.CFrame)
  2129. MeshResize(v,Vector3.new(20,20,20))
  2130. SetMesh(v,"1618237875")
  2131. SetTexture(v, "1618237897")
  2132. SetCollision(v,false)
  2133. else
  2134. end
  2135. end
  2136. end)
  2137. end
  2138. end)
  2139. end
  2140.  
  2141. end;
  2142. task.spawn(C_12);
  2143. -- StarterGui.F3XHUB.Bar.Main.Rain Toad.LocalScript
  2144. local function C_15()
  2145. local script = G2L["15"];
  2146. script.Parent.MouseButton1Down:Connect(function()
  2147. --rgrg
  2148. local player = game.Players.LocalPlayer
  2149. local char = player.Character
  2150. local tool
  2151. for i,v in player:GetDescendants() do
  2152. if v.Name == "SyncAPI" then
  2153. tool = v.Parent
  2154. end
  2155. end
  2156. for i,v in game.ReplicatedStorage:GetDescendants() do
  2157. if v.Name == "SyncAPI" then
  2158. tool = v.Parent
  2159. end
  2160. end
  2161. --craaa
  2162. remote = tool.SyncAPI.ServerEndpoint
  2163. function _(args)
  2164. remote:InvokeServer(unpack(args))
  2165. end
  2166. function SetCollision(part,boolean)
  2167. local args = {
  2168. [1] = "SyncCollision",
  2169. [2] = {
  2170. [1] = {
  2171. ["Part"] = part,
  2172. ["CanCollide"] = boolean
  2173. }
  2174. }
  2175. }
  2176. _(args)
  2177. end
  2178. function SetAnchor(boolean,part)
  2179. local args = {
  2180. [1] = "SyncAnchor",
  2181. [2] = {
  2182. [1] = {
  2183. ["Part"] = part,
  2184. ["Anchored"] = boolean
  2185. }
  2186. }
  2187. }
  2188. _(args)
  2189. end
  2190. function CreatePart(cf)
  2191. local args = {
  2192. [1] = "CreatePart",
  2193. [2] = "Normal",
  2194. [3] = cf,
  2195. [4] = workspace
  2196. }
  2197. _(args)
  2198. end
  2199. function DestroyPart(part)
  2200. local args = {
  2201. [1] = "Remove",
  2202. [2] = {
  2203. [1] = workspace.Part
  2204. }
  2205. }
  2206. _(args)
  2207. end
  2208. function MovePart(part,cf)
  2209. local args = {
  2210. [1] = "SyncMove",
  2211. [2] = {
  2212. [1] = {
  2213. ["Part"] = part,
  2214. ["CFrame"] = cf
  2215. }
  2216. }
  2217. }
  2218. _(args)
  2219. end
  2220. function Resize(part,size,cf)
  2221. local args = {
  2222. [1] = "SyncResize",
  2223. [2] = {
  2224. [1] = {
  2225. ["Part"] = part,
  2226. ["CFrame"] = cf,
  2227. ["Size"] = size
  2228. }
  2229. }
  2230. }
  2231. _(args)
  2232. end
  2233. function AddMesh(part)
  2234. local args = {
  2235. [1] = "CreateMeshes",
  2236. [2] = {
  2237. [1] = {
  2238. ["Part"] = part
  2239. }
  2240. }
  2241. }
  2242. _(args)
  2243. end
  2244.  
  2245. function SetMesh(part,meshid)
  2246. local args = {
  2247. [1] = "SyncMesh",
  2248. [2] = {
  2249. [1] = {
  2250. ["Part"] = part,
  2251. ["MeshId"] = "rbxassetid://"..meshid
  2252. }
  2253. }
  2254. }
  2255. _(args)
  2256. end
  2257. function SetTexture(part, texid)
  2258. local args = {
  2259. [1] = "SyncMesh",
  2260. [2] = {
  2261. [1] = {
  2262. ["Part"] = part,
  2263. ["TextureId"] = "rbxassetid://"..texid
  2264. }
  2265. }
  2266. }
  2267. _(args)
  2268. end
  2269. function SetName(part, stringg)
  2270. local args = {
  2271. [1] = "SetName",
  2272. [2] = {
  2273. [1] = workspace.Part
  2274. },
  2275. [3] = stringg
  2276. }
  2277.  
  2278. _(args)
  2279. end
  2280. function MeshResize(part,size)
  2281. local args = {
  2282. [1] = "SyncMesh",
  2283. [2] = {
  2284. [1] = {
  2285. ["Part"] = part,
  2286. ["Scale"] = size
  2287. }
  2288. }
  2289. }
  2290. _(args)
  2291. end
  2292. hrpcf = player.Character.HumanoidRootPart.CFrame
  2293. while wait(0.5) do
  2294. x = hrpcf.x
  2295. z = hrpcf.z
  2296. randint = math.random(-600,600)
  2297. randint2 = math.random(-600,600)
  2298. xloc = randint + x
  2299. zloc = randint2 + z
  2300. cf = player.Character.HumanoidRootPart.CFrame.y + 400
  2301. spawn(function()
  2302. CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc)))
  2303. for i,v in game.Workspace:GetDescendants() do
  2304. if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
  2305. SetName(v,"b_1337")
  2306. SetAnchor(false,v)
  2307. AddMesh(v)
  2308. Resize(v, Vector3.new(100,100,100),v.CFrame)
  2309. MeshResize(v,Vector3.new(8,8,8))
  2310. SetMesh(v,"5038530279")
  2311. SetTexture(v, "5038530309")
  2312. SetCollision(v,false)
  2313. else
  2314. end
  2315. end
  2316. end)
  2317. end
  2318. end)
  2319. end;
  2320. task.spawn(C_15);
  2321. -- StarterGui.F3XHUB.Bar.Main.ThomasEngine.LocalScript
  2322. local function C_18()
  2323. local script = G2L["18"];
  2324. script.Parent.MouseButton1Down:Connect(function()
  2325. local player = game.Players.LocalPlayer
  2326. local char = player.Character
  2327. local tool
  2328. for i,v in player:GetDescendants() do
  2329. if v.Name == "SyncAPI" then
  2330. tool = v.Parent
  2331. end
  2332. end
  2333. for i,v in game.ReplicatedStorage:GetDescendants() do
  2334. if v.Name == "SyncAPI" then
  2335. tool = v.Parent
  2336. end
  2337. end
  2338. --craaa
  2339. remote = tool.SyncAPI.ServerEndpoint
  2340. function _(args)
  2341. remote:InvokeServer(unpack(args))
  2342. end
  2343. function SetCollision(part,boolean)
  2344. local args = {
  2345. [1] = "SyncCollision",
  2346. [2] = {
  2347. [1] = {
  2348. ["Part"] = part,
  2349. ["CanCollide"] = boolean
  2350. }
  2351. }
  2352. }
  2353. _(args)
  2354. end
  2355. function SetAnchor(boolean,part)
  2356. local args = {
  2357. [1] = "SyncAnchor",
  2358. [2] = {
  2359. [1] = {
  2360. ["Part"] = part,
  2361. ["Anchored"] = boolean
  2362. }
  2363. }
  2364. }
  2365. _(args)
  2366. end
  2367. function CreatePart(cf,parent)
  2368. local args = {
  2369. [1] = "CreatePart",
  2370. [2] = "Normal",
  2371. [3] = cf,
  2372. [4] = parent
  2373. }
  2374. _(args)
  2375. end
  2376. function DestroyPart(part)
  2377. local args = {
  2378. [1] = "Remove",
  2379. [2] = {
  2380. [1] = part
  2381. }
  2382. }
  2383. _(args)
  2384. end
  2385. function MovePart(part,cf)
  2386. local args = {
  2387. [1] = "SyncMove",
  2388. [2] = {
  2389. [1] = {
  2390. ["Part"] = part,
  2391. ["CFrame"] = cf
  2392. }
  2393. }
  2394. }
  2395. _(args)
  2396. end
  2397. function Resize(part,size,cf)
  2398. local args = {
  2399. [1] = "SyncResize",
  2400. [2] = {
  2401. [1] = {
  2402. ["Part"] = part,
  2403. ["CFrame"] = cf,
  2404. ["Size"] = size
  2405. }
  2406. }
  2407. }
  2408. _(args)
  2409. end
  2410. function AddMesh(part)
  2411. local args = {
  2412. [1] = "CreateMeshes",
  2413. [2] = {
  2414. [1] = {
  2415. ["Part"] = part
  2416. }
  2417. }
  2418. }
  2419. _(args)
  2420. end
  2421.  
  2422. function SetMesh(part,meshid)
  2423. local args = {
  2424. [1] = "SyncMesh",
  2425. [2] = {
  2426. [1] = {
  2427. ["Part"] = part,
  2428. ["MeshId"] = "rbxassetid://"..meshid
  2429. }
  2430. }
  2431. }
  2432. _(args)
  2433. end
  2434. function SetTexture(part, texid)
  2435. local args = {
  2436. [1] = "SyncMesh",
  2437. [2] = {
  2438. [1] = {
  2439. ["Part"] = part,
  2440. ["TextureId"] = "rbxassetid://"..texid
  2441. }
  2442. }
  2443. }
  2444. _(args)
  2445. end
  2446. function SetName(part, stringg)
  2447. local args = {
  2448. [1] = "SetName",
  2449. [2] = {
  2450. [1] = workspace.Part
  2451. },
  2452. [3] = stringg
  2453. }
  2454.  
  2455. _(args)
  2456. end
  2457. function MeshResize(part,size)
  2458. local args = {
  2459. [1] = "SyncMesh",
  2460. [2] = {
  2461. [1] = {
  2462. ["Part"] = part,
  2463. ["Scale"] = size
  2464. }
  2465. }
  2466. }
  2467. _(args)
  2468. end
  2469. function Weld(part1, part2,lead)
  2470. local args = {
  2471. [1] = "CreateWelds",
  2472. [2] = {
  2473. [1] = part1,
  2474. [2] = part2
  2475. },
  2476. [3] = lead
  2477. }
  2478. _(args)
  2479.  
  2480. end
  2481. function SetLocked(part,boolean)
  2482. local args = {
  2483. [1] = "SetLocked",
  2484. [2] = {
  2485. [1] = part
  2486. },
  2487. [3] = boolean
  2488. }
  2489. _(args)
  2490. end
  2491. function SetTrans(part,int)
  2492. local args = {
  2493. [1] = "SyncMaterial",
  2494. [2] = {
  2495. [1] = {
  2496. ["Part"] = part,
  2497. ["Transparency"] = int
  2498. }
  2499. }
  2500. }
  2501. _(args)
  2502. end
  2503. function CreateSpotlight(part)
  2504. local args = {
  2505. [1] = "CreateLights",
  2506. [2] = {
  2507. [1] = {
  2508. ["Part"] = part,
  2509. ["LightType"] = "SpotLight"
  2510. }
  2511. }
  2512. }
  2513. _(args)
  2514. end
  2515. function SyncLighting(part,brightness)
  2516. local args = {
  2517. [1] = "SyncLighting",
  2518. [2] = {
  2519. [1] = {
  2520. ["Part"] = part,
  2521. ["LightType"] = "SpotLight",
  2522. ["Brightness"] = brightness
  2523. }
  2524. }
  2525. }
  2526. _(args)
  2527. end
  2528. local player = game.Players.LocalPlayer
  2529. local char = player.Character
  2530.  
  2531. function xd()
  2532. spawn(function()
  2533. local args = {
  2534. [1] = "SyncMaterial",
  2535. [2] = {
  2536. [1] = {
  2537. ["Part"] = game:GetService("Players").LocalPlayer.Character.Torso,
  2538. ["Transparency"] = 1
  2539. },
  2540. [2] = {
  2541. ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"),
  2542. ["Transparency"] = 1
  2543. },
  2544. [3] = {
  2545. ["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart,
  2546. ["Transparency"] = 1
  2547. },
  2548. [4] = {
  2549. ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"),
  2550. ["Transparency"] = 1
  2551. },
  2552. [5] = {
  2553. ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"),
  2554. ["Transparency"] = 1
  2555. },
  2556. [6] = {
  2557. ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"),
  2558. ["Transparency"] = 1
  2559. },
  2560. [7] = {
  2561. ["Part"] = game:GetService("Players").LocalPlayer.Character.Head,
  2562. ["Transparency"] = 1
  2563. },
  2564. }
  2565. }
  2566.  
  2567. _(args)
  2568.  
  2569. end)
  2570. end
  2571.  
  2572. function Thomas(player)
  2573. SetAnchor(true,char.HumanoidRootPart)
  2574. CreatePart(char.HumanoidRootPart.CFrame,char,"Normal")
  2575. SetCollision(char.Part,false)
  2576. SetLocked(char.Part,false)
  2577. Resize(char.Part,Vector3.new(5,5,10),char.HumanoidRootPart.CFrame)
  2578. CreateSpotlight(char.Part)
  2579. SyncLighting(char.Part,100)
  2580. SetLocked(char.HumanoidRootPart,false)
  2581. Weld(char.Part,char.HumanoidRootPart,char.Part)
  2582. SetAnchor(false,char.Part)
  2583. AddMesh(char.Part)
  2584. MeshResize(char.Part,Vector3.new(2,2,1.5))
  2585. SetMesh(char.Part,"2231280549")
  2586. SetTexture(char.Part,"2231280614")
  2587. SetAnchor(false,char.HumanoidRootPart)
  2588. char.Humanoid.WalkSpeed = 60
  2589. local function SFX(id) local s=Instance.new("Sound",char.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
  2590. char.Part.Touched:connect(function(p)
  2591. if p.Parent then
  2592. if p.Parent:IsA("Model") then
  2593. if game.Players:FindFirstChild(p.Parent.Name) then
  2594. if p.Parent.Name ~= game.Players.LocalPlayer.Name then
  2595. spawn(function()
  2596. DestroyPart(game.Players:FindFirstChild(p.Parent.Name).Character.Head)
  2597. end)
  2598. local Whistle = SFX(475073913)
  2599. Whistle:Play()
  2600. end
  2601. end
  2602. end
  2603. end
  2604. end)
  2605.  
  2606. local Music = SFX(1837797926)
  2607. Music.Pitch = 1.15
  2608. Music:Play()
  2609.  
  2610. game:GetService("RunService").RenderStepped:Connect(function()
  2611. for i,v in char:GetDescendants() do
  2612. if v:IsA("BasePart") then
  2613. char.Humanoid.WalkSpeed = 60
  2614. v.CanCollide = false
  2615. end
  2616. end
  2617. end)
  2618. end
  2619. Thomas(player)
  2620. xd()
  2621.  
  2622. end)
  2623. end;
  2624. task.spawn(C_18);
  2625. -- StarterGui.F3XHUB.Bar.Main.Unanchor.LocalScript
  2626. local function C_1b()
  2627. local script = G2L["1b"];
  2628. script.Parent.MouseButton1Down:Connect(function()
  2629. local player = game.Players.LocalPlayer
  2630. local char = player.Character
  2631. local tool
  2632. for i,v in player:GetDescendants() do
  2633. if v.Name == "SyncAPI" then
  2634. tool = v.Parent
  2635. end
  2636. end
  2637. for i,v in game.ReplicatedStorage:GetDescendants() do
  2638. if v.Name == "SyncAPI" then
  2639. tool = v.Parent
  2640. end
  2641. end
  2642. --craaa
  2643. remote = tool.SyncAPI.ServerEndpoint
  2644. function _(args)
  2645. remote:InvokeServer(unpack(args))
  2646. end
  2647. function SetCollision(part,boolean)
  2648. local args = {
  2649. [1] = "SyncCollision",
  2650. [2] = {
  2651. [1] = {
  2652. ["Part"] = part,
  2653. ["CanCollide"] = boolean
  2654. }
  2655. }
  2656. }
  2657. _(args)
  2658. end
  2659. function SetAnchor(boolean,part)
  2660. local args = {
  2661. [1] = "SyncAnchor",
  2662. [2] = {
  2663. [1] = {
  2664. ["Part"] = part,
  2665. ["Anchored"] = boolean
  2666. }
  2667. }
  2668. }
  2669. _(args)
  2670. end
  2671. function CreatePart(cf,parent)
  2672. local args = {
  2673. [1] = "CreatePart",
  2674. [2] = "Normal",
  2675. [3] = cf,
  2676. [4] = parent
  2677. }
  2678. _(args)
  2679. end
  2680. function DestroyPart(part)
  2681. local args = {
  2682. [1] = "Remove",
  2683. [2] = {
  2684. [1] = part
  2685. }
  2686. }
  2687. _(args)
  2688. end
  2689. function MovePart(part,cf)
  2690. local args = {
  2691. [1] = "SyncMove",
  2692. [2] = {
  2693. [1] = {
  2694. ["Part"] = part,
  2695. ["CFrame"] = cf
  2696. }
  2697. }
  2698. }
  2699. _(args)
  2700. end
  2701. function Resize(part,size,cf)
  2702. local args = {
  2703. [1] = "SyncResize",
  2704. [2] = {
  2705. [1] = {
  2706. ["Part"] = part,
  2707. ["CFrame"] = cf,
  2708. ["Size"] = size
  2709. }
  2710. }
  2711. }
  2712. _(args)
  2713. end
  2714. function AddMesh(part)
  2715. local args = {
  2716. [1] = "CreateMeshes",
  2717. [2] = {
  2718. [1] = {
  2719. ["Part"] = part
  2720. }
  2721. }
  2722. }
  2723. _(args)
  2724. end
  2725.  
  2726. function SetMesh(part,meshid)
  2727. local args = {
  2728. [1] = "SyncMesh",
  2729. [2] = {
  2730. [1] = {
  2731. ["Part"] = part,
  2732. ["MeshId"] = "rbxassetid://"..meshid
  2733. }
  2734. }
  2735. }
  2736. _(args)
  2737. end
  2738. function SetTexture(part, texid)
  2739. local args = {
  2740. [1] = "SyncMesh",
  2741. [2] = {
  2742. [1] = {
  2743. ["Part"] = part,
  2744. ["TextureId"] = "rbxassetid://"..texid
  2745. }
  2746. }
  2747. }
  2748. _(args)
  2749. end
  2750. function SetName(part, stringg)
  2751. local args = {
  2752. [1] = "SetName",
  2753. [2] = {
  2754. [1] = workspace.Part
  2755. },
  2756. [3] = stringg
  2757. }
  2758.  
  2759. _(args)
  2760. end
  2761. function MeshResize(part,size)
  2762. local args = {
  2763. [1] = "SyncMesh",
  2764. [2] = {
  2765. [1] = {
  2766. ["Part"] = part,
  2767. ["Scale"] = size
  2768. }
  2769. }
  2770. }
  2771. _(args)
  2772. end
  2773. function Weld(part1, part2,lead)
  2774. local args = {
  2775. [1] = "CreateWelds",
  2776. [2] = {
  2777. [1] = part1,
  2778. [2] = part2
  2779. },
  2780. [3] = lead
  2781. }
  2782. _(args)
  2783.  
  2784. end
  2785. function SetLocked(part,boolean)
  2786. local args = {
  2787. [1] = "SetLocked",
  2788. [2] = {
  2789. [1] = part
  2790. },
  2791. [3] = boolean
  2792. }
  2793. _(args)
  2794. end
  2795. function SetTrans(part,int)
  2796. local args = {
  2797. [1] = "SyncMaterial",
  2798. [2] = {
  2799. [1] = {
  2800. ["Part"] = part,
  2801. ["Transparency"] = int
  2802. }
  2803. }
  2804. }
  2805. _(args)
  2806. end
  2807. function CreateSpotlight(part)
  2808. local args = {
  2809. [1] = "CreateLights",
  2810. [2] = {
  2811. [1] = {
  2812. ["Part"] = part,
  2813. ["LightType"] = "SpotLight"
  2814. }
  2815. }
  2816. }
  2817. _(args)
  2818. end
  2819. function SyncLighting(part,brightness)
  2820. local args = {
  2821. [1] = "SyncLighting",
  2822. [2] = {
  2823. [1] = {
  2824. ["Part"] = part,
  2825. ["LightType"] = "SpotLight",
  2826. ["Brightness"] = brightness
  2827. }
  2828. }
  2829. }
  2830. _(args)
  2831. end
  2832.  
  2833. function Unanchor()
  2834. for i,v in game.Workspace:GetDescendants() do
  2835. spawn(function()
  2836. SetLocked(v,false)
  2837. SetAnchor(false,v)
  2838. end)
  2839. end
  2840. end
  2841. Unanchor()
  2842.  
  2843. end)
  2844. end;
  2845. task.spawn(C_1b);
  2846. -- StarterGui.F3XHUB.Bar.Main.CreateBasePlate.LocalScript
  2847. local function C_1e()
  2848. local script = G2L["1e"];
  2849. script.Parent.MouseButton1Down:Connect(function()
  2850. local player = game.Players.LocalPlayer
  2851. local char = player.Character
  2852. local tool
  2853. for i,v in player:GetDescendants() do
  2854. if v.Name == "SyncAPI" then
  2855. tool = v.Parent
  2856. end
  2857. end
  2858. for i,v in game.ReplicatedStorage:GetDescendants() do
  2859. if v.Name == "SyncAPI" then
  2860. tool = v.Parent
  2861. end
  2862. end
  2863. --craaa
  2864. remote = tool.SyncAPI.ServerEndpoint
  2865. function _(args)
  2866. remote:InvokeServer(unpack(args))
  2867. end
  2868. function SetCollision(part,boolean)
  2869. local args = {
  2870. [1] = "SyncCollision",
  2871. [2] = {
  2872. [1] = {
  2873. ["Part"] = part,
  2874. ["CanCollide"] = boolean
  2875. }
  2876. }
  2877. }
  2878. _(args)
  2879. end
  2880. function SetAnchor(boolean,part)
  2881. local args = {
  2882. [1] = "SyncAnchor",
  2883. [2] = {
  2884. [1] = {
  2885. ["Part"] = part,
  2886. ["Anchored"] = boolean
  2887. }
  2888. }
  2889. }
  2890. _(args)
  2891. end
  2892. function CreatePart(cf,parent,types)
  2893. local args = {
  2894. [1] = "CreatePart",
  2895. [2] = types,
  2896. [3] = cf,
  2897. [4] = parent
  2898. }
  2899. _(args)
  2900. end
  2901. function DestroyPart(part)
  2902. local args = {
  2903. [1] = "Remove",
  2904. [2] = {
  2905. [1] = part
  2906. }
  2907. }
  2908. _(args)
  2909. end
  2910. function MovePart(part,cf)
  2911. local args = {
  2912. [1] = "SyncMove",
  2913. [2] = {
  2914. [1] = {
  2915. ["Part"] = part,
  2916. ["CFrame"] = cf
  2917. }
  2918. }
  2919. }
  2920. _(args)
  2921. end
  2922. function Resize(part,size,cf)
  2923. local args = {
  2924. [1] = "SyncResize",
  2925. [2] = {
  2926. [1] = {
  2927. ["Part"] = part,
  2928. ["CFrame"] = cf,
  2929. ["Size"] = size
  2930. }
  2931. }
  2932. }
  2933. _(args)
  2934. end
  2935. function AddMesh(part)
  2936. local args = {
  2937. [1] = "CreateMeshes",
  2938. [2] = {
  2939. [1] = {
  2940. ["Part"] = part
  2941. }
  2942. }
  2943. }
  2944. _(args)
  2945. end
  2946.  
  2947. function SetMesh(part,meshid)
  2948. local args = {
  2949. [1] = "SyncMesh",
  2950. [2] = {
  2951. [1] = {
  2952. ["Part"] = part,
  2953. ["MeshId"] = "rbxassetid://"..meshid
  2954. }
  2955. }
  2956. }
  2957. _(args)
  2958. end
  2959. function SetTexture(part, texid)
  2960. local args = {
  2961. [1] = "SyncMesh",
  2962. [2] = {
  2963. [1] = {
  2964. ["Part"] = part,
  2965. ["TextureId"] = "rbxassetid://"..texid
  2966. }
  2967. }
  2968. }
  2969. _(args)
  2970. end
  2971. function SetName(part, stringg)
  2972. local args = {
  2973. [1] = "SetName",
  2974. [2] = {
  2975. [1] = workspace.Part
  2976. },
  2977. [3] = stringg
  2978. }
  2979.  
  2980. _(args)
  2981. end
  2982. function MeshResize(part,size)
  2983. local args = {
  2984. [1] = "SyncMesh",
  2985. [2] = {
  2986. [1] = {
  2987. ["Part"] = part,
  2988. ["Scale"] = size
  2989. }
  2990. }
  2991. }
  2992. _(args)
  2993. end
  2994. function Weld(part1, part2,lead)
  2995. local args = {
  2996. [1] = "CreateWelds",
  2997. [2] = {
  2998. [1] = part1,
  2999. [2] = part2
  3000. },
  3001. [3] = lead
  3002. }
  3003. _(args)
  3004.  
  3005. end
  3006. function SetLocked(part,boolean)
  3007. local args = {
  3008. [1] = "SetLocked",
  3009. [2] = {
  3010. [1] = part
  3011. },
  3012. [3] = boolean
  3013. }
  3014. _(args)
  3015. end
  3016. function SetTrans(part,int)
  3017. local args = {
  3018. [1] = "SyncMaterial",
  3019. [2] = {
  3020. [1] = {
  3021. ["Part"] = part,
  3022. ["Transparency"] = int
  3023. }
  3024. }
  3025. }
  3026. _(args)
  3027. end
  3028. function CreateSpotlight(part)
  3029. local args = {
  3030. [1] = "CreateLights",
  3031. [2] = {
  3032. [1] = {
  3033. ["Part"] = part,
  3034. ["LightType"] = "SpotLight"
  3035. }
  3036. }
  3037. }
  3038. _(args)
  3039. end
  3040. function SyncLighting(part,brightness)
  3041. local args = {
  3042. [1] = "SyncLighting",
  3043. [2] = {
  3044. [1] = {
  3045. ["Part"] = part,
  3046. ["LightType"] = "SpotLight",
  3047. ["Brightness"] = brightness
  3048. }
  3049. }
  3050. }
  3051. _(args)
  3052. end
  3053.  
  3054. function Material(part,mate)
  3055. local args = {
  3056. [1] = "SyncMaterial",
  3057. [2] = {
  3058. [1] = {
  3059. ["Part"] = part,
  3060. ["Material"] = mate
  3061. }
  3062. }
  3063. }
  3064. _(args)
  3065. end
  3066. function Color(part,color)
  3067. local args = {
  3068. [1] = "SyncColor",
  3069. [2] = {
  3070. [1] = {
  3071. ["Part"] = part,
  3072. ["Color"] = color --[[Color3]],
  3073. ["UnionColoring"] = false
  3074. }
  3075. }
  3076. }
  3077. _(args)
  3078. end
  3079. function toptexturecreate(part)
  3080. local args = {
  3081. [1] = "CreateTextures",
  3082. [2] = {
  3083. [1] = {
  3084. ["Part"] = part,
  3085. ["Face"] = Enum.NormalId.Top,
  3086. ["TextureType"] = "Texture"
  3087. }
  3088. }
  3089. }
  3090.  
  3091. _(args)
  3092. end
  3093. function toptextureadd(part)
  3094. local args = {
  3095. [1] = "SyncTexture",
  3096. [2] = {
  3097. [1] = {
  3098. ["Part"] = part,
  3099. ["Face"] = Enum.NormalId.Top,
  3100. ["TextureType"] = "Texture",
  3101. ["Texture"] = "rbxassetid://104465570975014",
  3102. ["StudsPerTileV"] = 10,
  3103. ["StudsPerTileU"] = 10
  3104. }
  3105. }
  3106. }
  3107. _(args)
  3108. end
  3109. hrpx = math.floor(char.HumanoidRootPart.CFrame.x)
  3110. hrpz = math.floor(char.HumanoidRootPart.CFrame.z)
  3111. hrpy = math.floor(char.HumanoidRootPart.CFrame.y)
  3112. function SpawnBasePlate()
  3113. CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn")
  3114. for i,v in game.Workspace:GetChildren() do
  3115. if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then
  3116. spawn(function()
  3117. Resize(v,Vector3.new(1000,2,1000),CFrame.new(hrpx,hrpy-20,hrpz))
  3118. Color(v,Color3.fromRGB(100,0,255))
  3119. toptexturecreate(v)
  3120. toptextureadd(v)
  3121. while wait(1) do
  3122. pcall(function()SetLocked(v,true)end)
  3123. end
  3124. end)
  3125. end
  3126. end
  3127. end
  3128. SpawnBasePlate()
  3129. end)
  3130. end;
  3131. task.spawn(C_1e);
  3132. -- StarterGui.F3XHUB.Bar.Main.KillAll.LocalScript
  3133. local function C_21()
  3134. local script = G2L["21"];
  3135. script.Parent.MouseButton1Down:Connect(function()
  3136. local player = game.Players.LocalPlayer
  3137. local char = player.Character
  3138. local tool
  3139. for i,v in player:GetDescendants() do
  3140. if v.Name == "SyncAPI" then
  3141. tool = v.Parent
  3142. end
  3143. end
  3144. for i,v in game.ReplicatedStorage:GetDescendants() do
  3145. if v.Name == "SyncAPI" then
  3146. tool = v.Parent
  3147. end
  3148. end
  3149. --craaa
  3150. remote = tool.SyncAPI.ServerEndpoint
  3151. function _(args)
  3152. remote:InvokeServer(unpack(args))
  3153. end
  3154. function SetCollision(part,boolean)
  3155. local args = {
  3156. [1] = "SyncCollision",
  3157. [2] = {
  3158. [1] = {
  3159. ["Part"] = part,
  3160. ["CanCollide"] = boolean
  3161. }
  3162. }
  3163. }
  3164. _(args)
  3165. end
  3166. function SetAnchor(boolean,part)
  3167. local args = {
  3168. [1] = "SyncAnchor",
  3169. [2] = {
  3170. [1] = {
  3171. ["Part"] = part,
  3172. ["Anchored"] = boolean
  3173. }
  3174. }
  3175. }
  3176. _(args)
  3177. end
  3178. function CreatePart(cf,parent)
  3179. local args = {
  3180. [1] = "CreatePart",
  3181. [2] = "Normal",
  3182. [3] = cf,
  3183. [4] = parent
  3184. }
  3185. _(args)
  3186. end
  3187. function DestroyPart(part)
  3188. local args = {
  3189. [1] = "Remove",
  3190. [2] = {
  3191. [1] = part
  3192. }
  3193. }
  3194. _(args)
  3195. end
  3196. function MovePart(part,cf)
  3197. local args = {
  3198. [1] = "SyncMove",
  3199. [2] = {
  3200. [1] = {
  3201. ["Part"] = part,
  3202. ["CFrame"] = cf
  3203. }
  3204. }
  3205. }
  3206. _(args)
  3207. end
  3208. function Resize(part,size,cf)
  3209. local args = {
  3210. [1] = "SyncResize",
  3211. [2] = {
  3212. [1] = {
  3213. ["Part"] = part,
  3214. ["CFrame"] = cf,
  3215. ["Size"] = size
  3216. }
  3217. }
  3218. }
  3219. _(args)
  3220. end
  3221. function AddMesh(part)
  3222. local args = {
  3223. [1] = "CreateMeshes",
  3224. [2] = {
  3225. [1] = {
  3226. ["Part"] = part
  3227. }
  3228. }
  3229. }
  3230. _(args)
  3231. end
  3232.  
  3233. function SetMesh(part,meshid)
  3234. local args = {
  3235. [1] = "SyncMesh",
  3236. [2] = {
  3237. [1] = {
  3238. ["Part"] = part,
  3239. ["MeshId"] = "rbxassetid://"..meshid
  3240. }
  3241. }
  3242. }
  3243. _(args)
  3244. end
  3245. function SetTexture(part, texid)
  3246. local args = {
  3247. [1] = "SyncMesh",
  3248. [2] = {
  3249. [1] = {
  3250. ["Part"] = part,
  3251. ["TextureId"] = "rbxassetid://"..texid
  3252. }
  3253. }
  3254. }
  3255. _(args)
  3256. end
  3257. function SetName(part, stringg)
  3258. local args = {
  3259. [1] = "SetName",
  3260. [2] = {
  3261. [1] = workspace.Part
  3262. },
  3263. [3] = stringg
  3264. }
  3265.  
  3266. _(args)
  3267. end
  3268. function MeshResize(part,size)
  3269. local args = {
  3270. [1] = "SyncMesh",
  3271. [2] = {
  3272. [1] = {
  3273. ["Part"] = part,
  3274. ["Scale"] = size
  3275. }
  3276. }
  3277. }
  3278. _(args)
  3279. end
  3280. function Weld(part1, part2,lead)
  3281. local args = {
  3282. [1] = "CreateWelds",
  3283. [2] = {
  3284. [1] = part1,
  3285. [2] = part2
  3286. },
  3287. [3] = lead
  3288. }
  3289. _(args)
  3290.  
  3291. end
  3292. function SetLocked(part,boolean)
  3293. local args = {
  3294. [1] = "SetLocked",
  3295. [2] = {
  3296. [1] = part
  3297. },
  3298. [3] = boolean
  3299. }
  3300. _(args)
  3301. end
  3302. function SetTrans(part,int)
  3303. local args = {
  3304. [1] = "SyncMaterial",
  3305. [2] = {
  3306. [1] = {
  3307. ["Part"] = part,
  3308. ["Transparency"] = int
  3309. }
  3310. }
  3311. }
  3312. _(args)
  3313. end
  3314. function CreateSpotlight(part)
  3315. local args = {
  3316. [1] = "CreateLights",
  3317. [2] = {
  3318. [1] = {
  3319. ["Part"] = part,
  3320. ["LightType"] = "SpotLight"
  3321. }
  3322. }
  3323. }
  3324. _(args)
  3325. end
  3326. function SyncLighting(part,brightness)
  3327. local args = {
  3328. [1] = "SyncLighting",
  3329. [2] = {
  3330. [1] = {
  3331. ["Part"] = part,
  3332. ["LightType"] = "SpotLight",
  3333. ["Brightness"] = brightness
  3334. }
  3335. }
  3336. }
  3337. _(args)
  3338. end
  3339.  
  3340. function KillAll()
  3341. for i,v in game.Players:GetPlayers() do
  3342. spawn(function()
  3343. SetLocked(v.Character.Head,false)
  3344. DestroyPart(v.Character.Head)
  3345. end)
  3346. end
  3347. end
  3348. KillAll()
  3349. end)
  3350. end;
  3351. task.spawn(C_21);
  3352. -- StarterGui.F3XHUB.Bar.Main.PersonalityAll.LocalScript
  3353. local function C_24()
  3354. local script = G2L["24"];
  3355. script.Parent.MouseButton1Down:Connect(function()
  3356. local player = game.Players.LocalPlayer
  3357. local char = player.Character
  3358. local tool
  3359. for i,v in player:GetDescendants() do
  3360. if v.Name == "SyncAPI" then
  3361. tool = v.Parent
  3362. end
  3363. end
  3364. for i,v in game.ReplicatedStorage:GetDescendants() do
  3365. if v.Name == "SyncAPI" then
  3366. tool = v.Parent
  3367. end
  3368. end
  3369. --craaa
  3370. remote = tool.SyncAPI.ServerEndpoint
  3371. function _(args)
  3372. remote:InvokeServer(unpack(args))
  3373. end
  3374. function SetCollision(part,boolean)
  3375. local args = {
  3376. [1] = "SyncCollision",
  3377. [2] = {
  3378. [1] = {
  3379. ["Part"] = part,
  3380. ["CanCollide"] = boolean
  3381. }
  3382. }
  3383. }
  3384. _(args)
  3385. end
  3386. function SetAnchor(boolean,part)
  3387. local args = {
  3388. [1] = "SyncAnchor",
  3389. [2] = {
  3390. [1] = {
  3391. ["Part"] = part,
  3392. ["Anchored"] = boolean
  3393. }
  3394. }
  3395. }
  3396. _(args)
  3397. end
  3398. function CreatePart(cf,parent)
  3399. local args = {
  3400. [1] = "CreatePart",
  3401. [2] = "Normal",
  3402. [3] = cf,
  3403. [4] = parent
  3404. }
  3405. _(args)
  3406. end
  3407. function DestroyPart(part)
  3408. local args = {
  3409. [1] = "Remove",
  3410. [2] = {
  3411. [1] = part
  3412. }
  3413. }
  3414. _(args)
  3415. end
  3416. function MovePart(part,cf)
  3417. local args = {
  3418. [1] = "SyncMove",
  3419. [2] = {
  3420. [1] = {
  3421. ["Part"] = part,
  3422. ["CFrame"] = cf
  3423. }
  3424. }
  3425. }
  3426. _(args)
  3427. end
  3428. function Resize(part,size,cf)
  3429. local args = {
  3430. [1] = "SyncResize",
  3431. [2] = {
  3432. [1] = {
  3433. ["Part"] = part,
  3434. ["CFrame"] = cf,
  3435. ["Size"] = size
  3436. }
  3437. }
  3438. }
  3439. _(args)
  3440. end
  3441. function AddMesh(part)
  3442. local args = {
  3443. [1] = "CreateMeshes",
  3444. [2] = {
  3445. [1] = {
  3446. ["Part"] = part
  3447. }
  3448. }
  3449. }
  3450. _(args)
  3451. end
  3452.  
  3453. function SetMesh(part,meshid)
  3454. local args = {
  3455. [1] = "SyncMesh",
  3456. [2] = {
  3457. [1] = {
  3458. ["Part"] = part,
  3459. ["MeshId"] = "rbxassetid://"..meshid
  3460. }
  3461. }
  3462. }
  3463. _(args)
  3464. end
  3465. function SetTexture(part, texid)
  3466. local args = {
  3467. [1] = "SyncMesh",
  3468. [2] = {
  3469. [1] = {
  3470. ["Part"] = part,
  3471. ["TextureId"] = "rbxassetid://"..texid
  3472. }
  3473. }
  3474. }
  3475. _(args)
  3476. end
  3477. function SetName(part, stringg)
  3478. local args = {
  3479. [1] = "SetName",
  3480. [2] = {
  3481. [1] = part
  3482. },
  3483. [3] = stringg
  3484. }
  3485.  
  3486. _(args)
  3487. end
  3488. function MeshResize(part,size)
  3489. local args = {
  3490. [1] = "SyncMesh",
  3491. [2] = {
  3492. [1] = {
  3493. ["Part"] = part,
  3494. ["Scale"] = size
  3495. }
  3496. }
  3497. }
  3498. _(args)
  3499. end
  3500. function Weld(part1, part2,lead)
  3501. local args = {
  3502. [1] = "CreateWelds",
  3503. [2] = {
  3504. [1] = part1,
  3505. [2] = part2
  3506. },
  3507. [3] = lead
  3508. }
  3509. _(args)
  3510.  
  3511. end
  3512. function SetLocked(part,boolean)
  3513. local args = {
  3514. [1] = "SetLocked",
  3515. [2] = {
  3516. [1] = part
  3517. },
  3518. [3] = boolean
  3519. }
  3520. _(args)
  3521. end
  3522. function SetTrans(part,int)
  3523. local args = {
  3524. [1] = "SyncMaterial",
  3525. [2] = {
  3526. [1] = {
  3527. ["Part"] = part,
  3528. ["Transparency"] = int
  3529. }
  3530. }
  3531. }
  3532. _(args)
  3533. end
  3534. function CreateSpotlight(part)
  3535. local args = {
  3536. [1] = "CreateLights",
  3537. [2] = {
  3538. [1] = {
  3539. ["Part"] = part,
  3540. ["LightType"] = "SpotLight"
  3541. }
  3542. }
  3543. }
  3544. _(args)
  3545. end
  3546. function SyncLighting(part,brightness)
  3547. local args = {
  3548. [1] = "SyncLighting",
  3549. [2] = {
  3550. [1] = {
  3551. ["Part"] = part,
  3552. ["LightType"] = "SpotLight",
  3553. ["Brightness"] = brightness
  3554. }
  3555. }
  3556. }
  3557. _(args)
  3558. end
  3559. function Color(part,color)
  3560. local args = {
  3561. [1] = "SyncColor",
  3562. [2] = {
  3563. [1] = {
  3564. ["Part"] = part,
  3565. ["Color"] = color --[[Color3]],
  3566. ["UnionColoring"] = false
  3567. }
  3568. }
  3569. }
  3570. _(args)
  3571. end
  3572. function ClonePart(part)
  3573. local args = {
  3574. [1] = "Clone",
  3575. [2] = {
  3576. [1] = part
  3577. },
  3578. [3] = workspace
  3579. }
  3580.  
  3581. _(args)
  3582. end
  3583.  
  3584. function clonehead(player)
  3585. char = player.Character
  3586. ClonePart(char.Head)
  3587. end
  3588.  
  3589. for i,v in game.Players:GetPlayers() do
  3590. --spawn(function()
  3591. pcall(function()
  3592. clonehead(v)
  3593. end)
  3594. --end)
  3595. end
  3596.  
  3597. end)
  3598. end;
  3599. task.spawn(C_24);
  3600. -- StarterGui.F3XHUB.Bar.Main.Skybox.LocalScript
  3601. local function C_27()
  3602. local script = G2L["27"];
  3603. script.Parent.MouseButton1Down:Connect(function()
  3604. --rgrg
  3605. local player = game.Players.LocalPlayer
  3606. local char = player.Character
  3607. local tool
  3608. for i,v in player:GetDescendants() do
  3609. if v.Name == "SyncAPI" then
  3610. tool = v.Parent
  3611. end
  3612. end
  3613. for i,v in game.ReplicatedStorage:GetDescendants() do
  3614. if v.Name == "SyncAPI" then
  3615. tool = v.Parent
  3616. end
  3617. end
  3618. --craaa
  3619. remote = tool.SyncAPI.ServerEndpoint
  3620. function _(args)
  3621. remote:InvokeServer(unpack(args))
  3622. end
  3623. function SetCollision(part,boolean)
  3624. local args = {
  3625. [1] = "SyncCollision",
  3626. [2] = {
  3627. [1] = {
  3628. ["Part"] = part,
  3629. ["CanCollide"] = boolean
  3630. }
  3631. }
  3632. }
  3633. _(args)
  3634. end
  3635. function SetAnchor(boolean,part)
  3636. local args = {
  3637. [1] = "SyncAnchor",
  3638. [2] = {
  3639. [1] = {
  3640. ["Part"] = part,
  3641. ["Anchored"] = boolean
  3642. }
  3643. }
  3644. }
  3645. _(args)
  3646. end
  3647. function CreatePart(cf,parent)
  3648. local args = {
  3649. [1] = "CreatePart",
  3650. [2] = "Normal",
  3651. [3] = cf,
  3652. [4] = parent
  3653. }
  3654. _(args)
  3655. end
  3656. function DestroyPart(part)
  3657. local args = {
  3658. [1] = "Remove",
  3659. [2] = {
  3660. [1] = part
  3661. }
  3662. }
  3663. _(args)
  3664. end
  3665. function MovePart(part,cf)
  3666. local args = {
  3667. [1] = "SyncMove",
  3668. [2] = {
  3669. [1] = {
  3670. ["Part"] = part,
  3671. ["CFrame"] = cf
  3672. }
  3673. }
  3674. }
  3675. _(args)
  3676. end
  3677. function Resize(part,size,cf)
  3678. local args = {
  3679. [1] = "SyncResize",
  3680. [2] = {
  3681. [1] = {
  3682. ["Part"] = part,
  3683. ["CFrame"] = cf,
  3684. ["Size"] = size
  3685. }
  3686. }
  3687. }
  3688. _(args)
  3689. end
  3690. function AddMesh(part)
  3691. local args = {
  3692. [1] = "CreateMeshes",
  3693. [2] = {
  3694. [1] = {
  3695. ["Part"] = part
  3696. }
  3697. }
  3698. }
  3699. _(args)
  3700. end
  3701.  
  3702. function SetMesh(part,meshid)
  3703. local args = {
  3704. [1] = "SyncMesh",
  3705. [2] = {
  3706. [1] = {
  3707. ["Part"] = part,
  3708. ["MeshId"] = "rbxassetid://"..meshid
  3709. }
  3710. }
  3711. }
  3712. _(args)
  3713. end
  3714. function SetTexture(part, texid)
  3715. local args = {
  3716. [1] = "SyncMesh",
  3717. [2] = {
  3718. [1] = {
  3719. ["Part"] = part,
  3720. ["TextureId"] = "rbxassetid://"..texid
  3721. }
  3722. }
  3723. }
  3724. _(args)
  3725. end
  3726. function SetName(part, stringg)
  3727. local args = {
  3728. [1] = "SetName",
  3729. [2] = {
  3730. [1] = part
  3731. },
  3732. [3] = stringg
  3733. }
  3734.  
  3735. _(args)
  3736. end
  3737. function MeshResize(part,size)
  3738. local args = {
  3739. [1] = "SyncMesh",
  3740. [2] = {
  3741. [1] = {
  3742. ["Part"] = part,
  3743. ["Scale"] = size
  3744. }
  3745. }
  3746. }
  3747. _(args)
  3748. end
  3749. function Weld(part1, part2,lead)
  3750. local args = {
  3751. [1] = "CreateWelds",
  3752. [2] = {
  3753. [1] = part1,
  3754. [2] = part2
  3755. },
  3756. [3] = lead
  3757. }
  3758. _(args)
  3759.  
  3760. end
  3761. function SetLocked(part,boolean)
  3762. local args = {
  3763. [1] = "SetLocked",
  3764. [2] = {
  3765. [1] = part
  3766. },
  3767. [3] = boolean
  3768. }
  3769. _(args)
  3770. end
  3771. function SetTrans(part,int)
  3772. local args = {
  3773. [1] = "SyncMaterial",
  3774. [2] = {
  3775. [1] = {
  3776. ["Part"] = part,
  3777. ["Transparency"] = int
  3778. }
  3779. }
  3780. }
  3781. _(args)
  3782. end
  3783. function CreateSpotlight(part)
  3784. local args = {
  3785. [1] = "CreateLights",
  3786. [2] = {
  3787. [1] = {
  3788. ["Part"] = part,
  3789. ["LightType"] = "SpotLight"
  3790. }
  3791. }
  3792. }
  3793. _(args)
  3794. end
  3795. function SyncLighting(part,brightness)
  3796. local args = {
  3797. [1] = "SyncLighting",
  3798. [2] = {
  3799. [1] = {
  3800. ["Part"] = part,
  3801. ["LightType"] = "SpotLight",
  3802. ["Brightness"] = brightness
  3803. }
  3804. }
  3805. }
  3806. _(args)
  3807. end
  3808. function Color(part,color)
  3809. local args = {
  3810. [1] = "SyncColor",
  3811. [2] = {
  3812. [1] = {
  3813. ["Part"] = part,
  3814. ["Color"] = color --[[Color3]],
  3815. ["UnionColoring"] = false
  3816. }
  3817. }
  3818. }
  3819. _(args)
  3820. end
  3821. function SpawnDecal(part,side)
  3822. local args = {
  3823. [1] = "CreateTextures",
  3824. [2] = {
  3825. [1] = {
  3826. ["Part"] = part,
  3827. ["Face"] = side,
  3828. ["TextureType"] = "Decal"
  3829. }
  3830. }
  3831. }
  3832.  
  3833. _(args)
  3834. end
  3835. function AddDecal(part,asset,side)
  3836. local args = {
  3837. [1] = "SyncTexture",
  3838. [2] = {
  3839. [1] = {
  3840. ["Part"] = part,
  3841. ["Face"] = side,
  3842. ["TextureType"] = "Decal",
  3843. ["Texture"] = "rbxassetid://".. asset
  3844. }
  3845. }
  3846. }
  3847. _(args)
  3848. end
  3849.  
  3850. function Sky(id)
  3851. e = char.HumanoidRootPart.CFrame.x
  3852. f = char.HumanoidRootPart.CFrame.y
  3853. g = char.HumanoidRootPart.CFrame.z
  3854. CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
  3855. for i,v in game.Workspace:GetDescendants() do
  3856. if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
  3857. --spawn(function()
  3858. SetName(v,"Sky")
  3859. AddMesh(v)
  3860. --end)
  3861. --spawn(function()
  3862. SetMesh(v,"8006679977")
  3863. SetTexture(v,id)
  3864. --end)
  3865. MeshResize(v,Vector3.new(50,50,50))
  3866. SetLocked(v,true)
  3867. end
  3868. end
  3869. end
  3870. Sky("74835529644204")
  3871.  
  3872. end)
  3873. end;
  3874. task.spawn(C_27);
  3875. -- StarterGui.F3XHUB.Bar.Main.Peircer.LocalScript
  3876. local function C_2a()
  3877. local script = G2L["2a"];
  3878. script.Parent.MouseButton1Down:Connect(function()
  3879. local player = game.Players.LocalPlayer
  3880. local char = player.Character
  3881. local tool
  3882. for i,v in player:GetDescendants() do
  3883. if v.Name == "SyncAPI" then
  3884. tool = v.Parent
  3885. end
  3886. end
  3887. for i,v in game.ReplicatedStorage:GetDescendants() do
  3888. if v.Name == "SyncAPI" then
  3889. tool = v.Parent
  3890. end
  3891. end
  3892. --craaa
  3893. remote = tool.SyncAPI.ServerEndpoint
  3894. function _(args)
  3895. remote:InvokeServer(unpack(args))
  3896. end
  3897. function SetCollision(part,boolean)
  3898. local args = {
  3899. [1] = "SyncCollision",
  3900. [2] = {
  3901. [1] = {
  3902. ["Part"] = part,
  3903. ["CanCollide"] = boolean
  3904. }
  3905. }
  3906. }
  3907. _(args)
  3908. end
  3909. function SetAnchor(boolean,part)
  3910. local args = {
  3911. [1] = "SyncAnchor",
  3912. [2] = {
  3913. [1] = {
  3914. ["Part"] = part,
  3915. ["Anchored"] = boolean
  3916. }
  3917. }
  3918. }
  3919. _(args)
  3920. end
  3921. function CreatePart(cf,parent)
  3922. local args = {
  3923. [1] = "CreatePart",
  3924. [2] = "Normal",
  3925. [3] = cf,
  3926. [4] = parent
  3927. }
  3928. _(args)
  3929. end
  3930. function DestroyPart(part)
  3931. local args = {
  3932. [1] = "Remove",
  3933. [2] = {
  3934. [1] = part
  3935. }
  3936. }
  3937. _(args)
  3938. end
  3939. function MovePart(part,cf)
  3940. local args = {
  3941. [1] = "SyncMove",
  3942. [2] = {
  3943. [1] = {
  3944. ["Part"] = part,
  3945. ["CFrame"] = cf
  3946. }
  3947. }
  3948. }
  3949. _(args)
  3950. end
  3951. function Resize(part,size,cf)
  3952. local args = {
  3953. [1] = "SyncResize",
  3954. [2] = {
  3955. [1] = {
  3956. ["Part"] = part,
  3957. ["CFrame"] = cf,
  3958. ["Size"] = size
  3959. }
  3960. }
  3961. }
  3962. _(args)
  3963. end
  3964. function AddMesh(part)
  3965. local args = {
  3966. [1] = "CreateMeshes",
  3967. [2] = {
  3968. [1] = {
  3969. ["Part"] = part
  3970. }
  3971. }
  3972. }
  3973. _(args)
  3974. end
  3975.  
  3976. function SetMesh(part,meshid)
  3977. local args = {
  3978. [1] = "SyncMesh",
  3979. [2] = {
  3980. [1] = {
  3981. ["Part"] = part,
  3982. ["MeshId"] = "rbxassetid://"..meshid
  3983. }
  3984. }
  3985. }
  3986. _(args)
  3987. end
  3988. function SetTexture(part, texid)
  3989. local args = {
  3990. [1] = "SyncMesh",
  3991. [2] = {
  3992. [1] = {
  3993. ["Part"] = part,
  3994. ["TextureId"] = "rbxassetid://"..texid
  3995. }
  3996. }
  3997. }
  3998. _(args)
  3999. end
  4000. function SetName(part, stringg)
  4001. local args = {
  4002. [1] = "SetName",
  4003. [2] = {
  4004. [1] = part
  4005. },
  4006. [3] = stringg
  4007. }
  4008.  
  4009. _(args)
  4010. end
  4011. function MeshResize(part,size)
  4012. local args = {
  4013. [1] = "SyncMesh",
  4014. [2] = {
  4015. [1] = {
  4016. ["Part"] = part,
  4017. ["Scale"] = size
  4018. }
  4019. }
  4020. }
  4021. _(args)
  4022. end
  4023. function Weld(part1, part2,lead)
  4024. local args = {
  4025. [1] = "CreateWelds",
  4026. [2] = {
  4027. [1] = part1,
  4028. [2] = part2
  4029. },
  4030. [3] = lead
  4031. }
  4032. _(args)
  4033.  
  4034. end
  4035. function SetLocked(part,boolean)
  4036. local args = {
  4037. [1] = "SetLocked",
  4038. [2] = {
  4039. [1] = part
  4040. },
  4041. [3] = boolean
  4042. }
  4043. _(args)
  4044. end
  4045. function SetTrans(part,int)
  4046. local args = {
  4047. [1] = "SyncMaterial",
  4048. [2] = {
  4049. [1] = {
  4050. ["Part"] = part,
  4051. ["Transparency"] = int
  4052. }
  4053. }
  4054. }
  4055. _(args)
  4056. end
  4057. function CreateSpotlight(part)
  4058. local args = {
  4059. [1] = "CreateLights",
  4060. [2] = {
  4061. [1] = {
  4062. ["Part"] = part,
  4063. ["LightType"] = "SpotLight"
  4064. }
  4065. }
  4066. }
  4067. _(args)
  4068. end
  4069. function SyncLighting(part,brightness)
  4070. local args = {
  4071. [1] = "SyncLighting",
  4072. [2] = {
  4073. [1] = {
  4074. ["Part"] = part,
  4075. ["LightType"] = "SpotLight",
  4076. ["Brightness"] = brightness
  4077. }
  4078. }
  4079. }
  4080. _(args)
  4081. end
  4082. function Color(part,color)
  4083. local args = {
  4084. [1] = "SyncColor",
  4085. [2] = {
  4086. [1] = {
  4087. ["Part"] = part,
  4088. ["Color"] = color --[[Color3]],
  4089. ["UnionColoring"] = false
  4090. }
  4091. }
  4092. }
  4093. _(args)
  4094. end
  4095. function Material(part,mate)
  4096. local args = {
  4097. [1] = "SyncMaterial",
  4098. [2] = {
  4099. [1] = {
  4100. ["Part"] = part,
  4101. ["Material"] = mate
  4102. }
  4103. }
  4104. }
  4105. _(args)
  4106. end
  4107.  
  4108. for i,v in game.Workspace:GetDescendants() do
  4109. spawn(function()
  4110. Material(v,Enum.Material.Neon)
  4111. end)
  4112. end
  4113.  
  4114. end)
  4115. end;
  4116. task.spawn(C_2a);
  4117. -- StarterGui.F3XHUB.Bar.Main.StickAll.LocalScript
  4118. local function C_2d()
  4119. local script = G2L["2d"];
  4120. script.Parent.MouseButton1Down:Connect(function()
  4121. local player = game.Players.LocalPlayer
  4122. local char = player.Character
  4123. local tool
  4124. for i,v in player:GetDescendants() do
  4125. if v.Name == "SyncAPI" then
  4126. tool = v.Parent
  4127. end
  4128. end
  4129. for i,v in game.ReplicatedStorage:GetDescendants() do
  4130. if v.Name == "SyncAPI" then
  4131. tool = v.Parent
  4132. end
  4133. end
  4134. --craaa
  4135. remote = tool.SyncAPI.ServerEndpoint
  4136. function _(args)
  4137. remote:InvokeServer(unpack(args))
  4138. end
  4139. function SetCollision(part,boolean)
  4140. local args = {
  4141. [1] = "SyncCollision",
  4142. [2] = {
  4143. [1] = {
  4144. ["Part"] = part,
  4145. ["CanCollide"] = boolean
  4146. }
  4147. }
  4148. }
  4149. _(args)
  4150. end
  4151. function SetAnchor(boolean,part)
  4152. local args = {
  4153. [1] = "SyncAnchor",
  4154. [2] = {
  4155. [1] = {
  4156. ["Part"] = part,
  4157. ["Anchored"] = boolean
  4158. }
  4159. }
  4160. }
  4161. _(args)
  4162. end
  4163. function CreatePart(cf,parent)
  4164. local args = {
  4165. [1] = "CreatePart",
  4166. [2] = "Normal",
  4167. [3] = cf,
  4168. [4] = parent
  4169. }
  4170. _(args)
  4171. end
  4172. function DestroyPart(part)
  4173. local args = {
  4174. [1] = "Remove",
  4175. [2] = {
  4176. [1] = part
  4177. }
  4178. }
  4179. _(args)
  4180. end
  4181. function MovePart(part,cf)
  4182. local args = {
  4183. [1] = "SyncMove",
  4184. [2] = {
  4185. [1] = {
  4186. ["Part"] = part,
  4187. ["CFrame"] = cf
  4188. }
  4189. }
  4190. }
  4191. _(args)
  4192. end
  4193. function Resize(part,size,cf)
  4194. local args = {
  4195. [1] = "SyncResize",
  4196. [2] = {
  4197. [1] = {
  4198. ["Part"] = part,
  4199. ["CFrame"] = cf,
  4200. ["Size"] = size
  4201. }
  4202. }
  4203. }
  4204. _(args)
  4205. end
  4206. function AddMesh(part)
  4207. local args = {
  4208. [1] = "CreateMeshes",
  4209. [2] = {
  4210. [1] = {
  4211. ["Part"] = part
  4212. }
  4213. }
  4214. }
  4215. _(args)
  4216. end
  4217.  
  4218. function SetMesh(part,meshid)
  4219. local args = {
  4220. [1] = "SyncMesh",
  4221. [2] = {
  4222. [1] = {
  4223. ["Part"] = part,
  4224. ["MeshId"] = "rbxassetid://"..meshid
  4225. }
  4226. }
  4227. }
  4228. _(args)
  4229. end
  4230. function SetTexture(part, texid)
  4231. local args = {
  4232. [1] = "SyncMesh",
  4233. [2] = {
  4234. [1] = {
  4235. ["Part"] = part,
  4236. ["TextureId"] = "rbxassetid://"..texid
  4237. }
  4238. }
  4239. }
  4240. _(args)
  4241. end
  4242. function SetName(part, stringg)
  4243. local args = {
  4244. [1] = "SetName",
  4245. [2] = {
  4246. [1] = part
  4247. },
  4248. [3] = stringg
  4249. }
  4250.  
  4251. _(args)
  4252. end
  4253. function MeshResize(part,size)
  4254. local args = {
  4255. [1] = "SyncMesh",
  4256. [2] = {
  4257. [1] = {
  4258. ["Part"] = part,
  4259. ["Scale"] = size
  4260. }
  4261. }
  4262. }
  4263. _(args)
  4264. end
  4265. function Weld(part1, part2,lead)
  4266. local args = {
  4267. [1] = "CreateWelds",
  4268. [2] = {
  4269. [1] = part1,
  4270. [2] = part2
  4271. },
  4272. [3] = lead
  4273. }
  4274. _(args)
  4275.  
  4276. end
  4277. function SetLocked(part,boolean)
  4278. local args = {
  4279. [1] = "SetLocked",
  4280. [2] = {
  4281. [1] = part
  4282. },
  4283. [3] = boolean
  4284. }
  4285. _(args)
  4286. end
  4287. function SetTrans(part,int)
  4288. local args = {
  4289. [1] = "SyncMaterial",
  4290. [2] = {
  4291. [1] = {
  4292. ["Part"] = part,
  4293. ["Transparency"] = int
  4294. }
  4295. }
  4296. }
  4297. _(args)
  4298. end
  4299. function CreateSpotlight(part)
  4300. local args = {
  4301. [1] = "CreateLights",
  4302. [2] = {
  4303. [1] = {
  4304. ["Part"] = part,
  4305. ["LightType"] = "SpotLight"
  4306. }
  4307. }
  4308. }
  4309. _(args)
  4310. end
  4311. function SyncLighting(part,brightness)
  4312. local args = {
  4313. [1] = "SyncLighting",
  4314. [2] = {
  4315. [1] = {
  4316. ["Part"] = part,
  4317. ["LightType"] = "SpotLight",
  4318. ["Brightness"] = brightness
  4319. }
  4320. }
  4321. }
  4322. _(args)
  4323. end
  4324. function Color(part,color)
  4325. local args = {
  4326. [1] = "SyncColor",
  4327. [2] = {
  4328. [1] = {
  4329. ["Part"] = part,
  4330. ["Color"] = color --[[Color3]],
  4331. ["UnionColoring"] = false
  4332. }
  4333. }
  4334. }
  4335. _(args)
  4336. end
  4337. function Stickify()
  4338. for i,v in game.Players:GetPlayers() do
  4339. for i,x in v.Character:GetDescendants() do
  4340. if x:IsA("BasePart") then
  4341. SetLocked(x,false)
  4342. end
  4343. end
  4344. Weld(v.Character.HumanoidRootPart,char.HumanoidRootPart,v.Character.HumanoidRootPart)
  4345. end
  4346. end
  4347. Stickify()
  4348. end)
  4349. end;
  4350. task.spawn(C_2d);
  4351. -- StarterGui.F3XHUB.Bar.Main.TwigAll.LocalScript
  4352. local function C_30()
  4353. local script = G2L["30"];
  4354. script.Parent.MouseButton1Down:Connect(function()
  4355. while wait() do
  4356. local player = game.Players.LocalPlayer
  4357. local char = player.Character
  4358. local tool
  4359. for i,v in player:GetDescendants() do
  4360. if v.Name == "SyncAPI" then
  4361. tool = v.Parent
  4362. end
  4363. end
  4364. for i,v in game.ReplicatedStorage:GetDescendants() do
  4365. if v.Name == "SyncAPI" then
  4366. tool = v.Parent
  4367. end
  4368. end
  4369. --craaa
  4370. remote = tool.SyncAPI.ServerEndpoint
  4371. function _(args)
  4372. remote:InvokeServer(unpack(args))
  4373. end
  4374. function SetCollision(part,boolean)
  4375. local args = {
  4376. [1] = "SyncCollision",
  4377. [2] = {
  4378. [1] = {
  4379. ["Part"] = part,
  4380. ["CanCollide"] = boolean
  4381. }
  4382. }
  4383. }
  4384. _(args)
  4385. end
  4386. function SetAnchor(boolean,part)
  4387. local args = {
  4388. [1] = "SyncAnchor",
  4389. [2] = {
  4390. [1] = {
  4391. ["Part"] = part,
  4392. ["Anchored"] = boolean
  4393. }
  4394. }
  4395. }
  4396. _(args)
  4397. end
  4398. function CreatePart(cf,parent)
  4399. local args = {
  4400. [1] = "CreatePart",
  4401. [2] = "Normal",
  4402. [3] = cf,
  4403. [4] = parent
  4404. }
  4405. _(args)
  4406. end
  4407. function DestroyPart(part)
  4408. local args = {
  4409. [1] = "Remove",
  4410. [2] = {
  4411. [1] = part
  4412. }
  4413. }
  4414. _(args)
  4415. end
  4416. function MovePart(part,cf)
  4417. local args = {
  4418. [1] = "SyncMove",
  4419. [2] = {
  4420. [1] = {
  4421. ["Part"] = part,
  4422. ["CFrame"] = cf
  4423. }
  4424. }
  4425. }
  4426. _(args)
  4427. end
  4428. function Resize(part,size,cf)
  4429. local args = {
  4430. [1] = "SyncResize",
  4431. [2] = {
  4432. [1] = {
  4433. ["Part"] = part,
  4434. ["CFrame"] = cf,
  4435. ["Size"] = size
  4436. }
  4437. }
  4438. }
  4439. _(args)
  4440. end
  4441. function AddMesh(part)
  4442. local args = {
  4443. [1] = "CreateMeshes",
  4444. [2] = {
  4445. [1] = {
  4446. ["Part"] = part
  4447. }
  4448. }
  4449. }
  4450. _(args)
  4451. end
  4452.  
  4453. function SetMesh(part,meshid)
  4454. local args = {
  4455. [1] = "SyncMesh",
  4456. [2] = {
  4457. [1] = {
  4458. ["Part"] = part,
  4459. ["MeshId"] = "rbxassetid://"..meshid
  4460. }
  4461. }
  4462. }
  4463. _(args)
  4464. end
  4465. function SetTexture(part, texid)
  4466. local args = {
  4467. [1] = "SyncMesh",
  4468. [2] = {
  4469. [1] = {
  4470. ["Part"] = part,
  4471. ["TextureId"] = "rbxassetid://"..texid
  4472. }
  4473. }
  4474. }
  4475. _(args)
  4476. end
  4477. function SetName(part, stringg)
  4478. local args = {
  4479. [1] = "SetName",
  4480. [2] = {
  4481. [1] = part
  4482. },
  4483. [3] = stringg
  4484. }
  4485.  
  4486. _(args)
  4487. end
  4488. function MeshResize(part,size)
  4489. local args = {
  4490. [1] = "SyncMesh",
  4491. [2] = {
  4492. [1] = {
  4493. ["Part"] = part,
  4494. ["Scale"] = size
  4495. }
  4496. }
  4497. }
  4498. _(args)
  4499. end
  4500. function Weld(part1, part2,lead)
  4501. local args = {
  4502. [1] = "CreateWelds",
  4503. [2] = {
  4504. [1] = part1,
  4505. [2] = part2
  4506. },
  4507. [3] = lead
  4508. }
  4509. _(args)
  4510.  
  4511. end
  4512. function SetLocked(part,boolean)
  4513. local args = {
  4514. [1] = "SetLocked",
  4515. [2] = {
  4516. [1] = part
  4517. },
  4518. [3] = boolean
  4519. }
  4520. _(args)
  4521. end
  4522. function SetTrans(part,int)
  4523. local args = {
  4524. [1] = "SyncMaterial",
  4525. [2] = {
  4526. [1] = {
  4527. ["Part"] = part,
  4528. ["Transparency"] = int
  4529. }
  4530. }
  4531. }
  4532. _(args)
  4533. end
  4534. function CreateSpotlight(part)
  4535. local args = {
  4536. [1] = "CreateLights",
  4537. [2] = {
  4538. [1] = {
  4539. ["Part"] = part,
  4540. ["LightType"] = "SpotLight"
  4541. }
  4542. }
  4543. }
  4544. _(args)
  4545. end
  4546. function SyncLighting(part,brightness)
  4547. local args = {
  4548. [1] = "SyncLighting",
  4549. [2] = {
  4550. [1] = {
  4551. ["Part"] = part,
  4552. ["LightType"] = "SpotLight",
  4553. ["Brightness"] = brightness
  4554. }
  4555. }
  4556. }
  4557. _(args)
  4558. end
  4559. function Color(part,color)
  4560. local args = {
  4561. [1] = "SyncColor",
  4562. [2] = {
  4563. [1] = {
  4564. ["Part"] = part,
  4565. ["Color"] = color --[[Color3]],
  4566. ["UnionColoring"] = false
  4567. }
  4568. }
  4569. }
  4570. _(args)
  4571. end
  4572.  
  4573.  
  4574. function randomise()
  4575. for i,v in game.Workspace:GetDescendants() do
  4576. if v:IsA("BasePart") then
  4577. spawn(function()
  4578. SetLocked(v,false)
  4579. MovePart(v,v.CFrame * CFrame.Angles(math.random(0,1), math.random(0,1), math.random(0,1)))
  4580. end)
  4581. end
  4582. end
  4583. end
  4584. randomise()
  4585. end
  4586.  
  4587. end)
  4588. end;
  4589. task.spawn(C_30);
  4590. -- StarterGui.F3XHUB.Bar.Main.FireParts.LocalScript
  4591. local function C_33()
  4592. local script = G2L["33"];
  4593. script.Parent.MouseButton1Down:Connect(function()
  4594. local player = game.Players.LocalPlayer
  4595. local char = player.Character
  4596. local tool
  4597. for i,v in player:GetDescendants() do
  4598. if v.Name == "SyncAPI" then
  4599. tool = v.Parent
  4600. end
  4601. end
  4602. for i,v in game.ReplicatedStorage:GetDescendants() do
  4603. if v.Name == "SyncAPI" then
  4604. tool = v.Parent
  4605. end
  4606. end
  4607. --craaa
  4608. remote = tool.SyncAPI.ServerEndpoint
  4609. function _(args)
  4610. remote:InvokeServer(unpack(args))
  4611. end
  4612. function SetCollision(part,boolean)
  4613. local args = {
  4614. [1] = "SyncCollision",
  4615. [2] = {
  4616. [1] = {
  4617. ["Part"] = part,
  4618. ["CanCollide"] = boolean
  4619. }
  4620. }
  4621. }
  4622. _(args)
  4623. end
  4624. function SetAnchor(boolean,part)
  4625. local args = {
  4626. [1] = "SyncAnchor",
  4627. [2] = {
  4628. [1] = {
  4629. ["Part"] = part,
  4630. ["Anchored"] = boolean
  4631. }
  4632. }
  4633. }
  4634. _(args)
  4635. end
  4636. function CreatePart(cf,parent)
  4637. local args = {
  4638. [1] = "CreatePart",
  4639. [2] = "Normal",
  4640. [3] = cf,
  4641. [4] = parent
  4642. }
  4643. _(args)
  4644. end
  4645. function DestroyPart(part)
  4646. local args = {
  4647. [1] = "Remove",
  4648. [2] = {
  4649. [1] = part
  4650. }
  4651. }
  4652. _(args)
  4653. end
  4654. function MovePart(part,cf)
  4655. local args = {
  4656. [1] = "SyncMove",
  4657. [2] = {
  4658. [1] = {
  4659. ["Part"] = part,
  4660. ["CFrame"] = cf
  4661. }
  4662. }
  4663. }
  4664. _(args)
  4665. end
  4666. function Resize(part,size,cf)
  4667. local args = {
  4668. [1] = "SyncResize",
  4669. [2] = {
  4670. [1] = {
  4671. ["Part"] = part,
  4672. ["CFrame"] = cf,
  4673. ["Size"] = size
  4674. }
  4675. }
  4676. }
  4677. _(args)
  4678. end
  4679. function AddMesh(part)
  4680. local args = {
  4681. [1] = "CreateMeshes",
  4682. [2] = {
  4683. [1] = {
  4684. ["Part"] = part
  4685. }
  4686. }
  4687. }
  4688. _(args)
  4689. end
  4690.  
  4691. function SetMesh(part,meshid)
  4692. local args = {
  4693. [1] = "SyncMesh",
  4694. [2] = {
  4695. [1] = {
  4696. ["Part"] = part,
  4697. ["MeshId"] = "rbxassetid://"..meshid
  4698. }
  4699. }
  4700. }
  4701. _(args)
  4702. end
  4703. function SetTexture(part, texid)
  4704. local args = {
  4705. [1] = "SyncMesh",
  4706. [2] = {
  4707. [1] = {
  4708. ["Part"] = part,
  4709. ["TextureId"] = "rbxassetid://"..texid
  4710. }
  4711. }
  4712. }
  4713. _(args)
  4714. end
  4715. function SetName(part, stringg)
  4716. local args = {
  4717. [1] = "SetName",
  4718. [2] = {
  4719. [1] = workspace.Part
  4720. },
  4721. [3] = stringg
  4722. }
  4723.  
  4724. _(args)
  4725. end
  4726. function MeshResize(part,size)
  4727. local args = {
  4728. [1] = "SyncMesh",
  4729. [2] = {
  4730. [1] = {
  4731. ["Part"] = part,
  4732. ["Scale"] = size
  4733. }
  4734. }
  4735. }
  4736. _(args)
  4737. end
  4738. function Weld(part1, part2,lead)
  4739. local args = {
  4740. [1] = "CreateWelds",
  4741. [2] = {
  4742. [1] = part1,
  4743. [2] = part2
  4744. },
  4745. [3] = lead
  4746. }
  4747. _(args)
  4748.  
  4749. end
  4750. function SetLocked(part,boolean)
  4751. local args = {
  4752. [1] = "SetLocked",
  4753. [2] = {
  4754. [1] = part
  4755. },
  4756. [3] = boolean
  4757. }
  4758. _(args)
  4759. end
  4760. function SetTrans(part,int)
  4761. local args = {
  4762. [1] = "SyncMaterial",
  4763. [2] = {
  4764. [1] = {
  4765. ["Part"] = part,
  4766. ["Transparency"] = int
  4767. }
  4768. }
  4769. }
  4770. _(args)
  4771. end
  4772. function CreateSpotlight(part)
  4773. local args = {
  4774. [1] = "CreateLights",
  4775. [2] = {
  4776. [1] = {
  4777. ["Part"] = part,
  4778. ["LightType"] = "SpotLight"
  4779. }
  4780. }
  4781. }
  4782. _(args)
  4783. end
  4784. function SyncLighting(part,brightness)
  4785. local args = {
  4786. [1] = "SyncLighting",
  4787. [2] = {
  4788. [1] = {
  4789. ["Part"] = part,
  4790. ["LightType"] = "SpotLight",
  4791. ["Brightness"] = brightness
  4792. }
  4793. }
  4794. }
  4795. _(args)
  4796. end
  4797. function AddFire(part)
  4798. local args = {
  4799. [1] = "CreateDecorations",
  4800. [2] = {
  4801. [1] = {
  4802. ["Part"] = part,
  4803. ["DecorationType"] = "Fire"
  4804. }
  4805. }
  4806. }
  4807. _(args)
  4808. end
  4809. function FireParts()
  4810. for i,v in game.Workspace:GetDescendants() do
  4811. spawn(function()
  4812. SetLocked(v,false)
  4813. AddFire(v)
  4814. end)
  4815. end
  4816. end
  4817. FireParts()
  4818.  
  4819. end)
  4820. end;
  4821. task.spawn(C_33);
  4822.  
  4823. local function CCCC()
  4824. local script = G2L["aaa"];
  4825. script.Parent.MouseButton1Down:Connect(function()
  4826. --rgrg
  4827. local player = game.Players.LocalPlayer
  4828. local char = player.Character
  4829. local tool
  4830. for i,v in player:GetDescendants() do
  4831. if v.Name == "SyncAPI" then
  4832. tool = v.Parent
  4833. end
  4834. end
  4835. for i,v in game.ReplicatedStorage:GetDescendants() do
  4836. if v.Name == "SyncAPI" then
  4837. tool = v.Parent
  4838. end
  4839. end
  4840. --craaa
  4841. remote = tool.SyncAPI.ServerEndpoint
  4842. function _(args)
  4843. remote:InvokeServer(unpack(args))
  4844. end
  4845. function SetCollision(part,boolean)
  4846. local args = {
  4847. [1] = "SyncCollision",
  4848. [2] = {
  4849. [1] = {
  4850. ["Part"] = part,
  4851. ["CanCollide"] = boolean
  4852. }
  4853. }
  4854. }
  4855. _(args)
  4856. end
  4857. function SetAnchor(boolean,part)
  4858. local args = {
  4859. [1] = "SyncAnchor",
  4860. [2] = {
  4861. [1] = {
  4862. ["Part"] = part,
  4863. ["Anchored"] = boolean
  4864. }
  4865. }
  4866. }
  4867. _(args)
  4868. end
  4869. function CreatePart(cf,parent)
  4870. local args = {
  4871. [1] = "CreatePart",
  4872. [2] = "Normal",
  4873. [3] = cf,
  4874. [4] = parent
  4875. }
  4876. _(args)
  4877. end
  4878. function DestroyPart(part)
  4879. local args = {
  4880. [1] = "Remove",
  4881. [2] = {
  4882. [1] = part
  4883. }
  4884. }
  4885. _(args)
  4886. end
  4887. function MovePart(part,cf)
  4888. local args = {
  4889. [1] = "SyncMove",
  4890. [2] = {
  4891. [1] = {
  4892. ["Part"] = part,
  4893. ["CFrame"] = cf
  4894. }
  4895. }
  4896. }
  4897. _(args)
  4898. end
  4899. function Resize(part,size,cf)
  4900. local args = {
  4901. [1] = "SyncResize",
  4902. [2] = {
  4903. [1] = {
  4904. ["Part"] = part,
  4905. ["CFrame"] = cf,
  4906. ["Size"] = size
  4907. }
  4908. }
  4909. }
  4910. _(args)
  4911. end
  4912. function AddMesh(part)
  4913. local args = {
  4914. [1] = "CreateMeshes",
  4915. [2] = {
  4916. [1] = {
  4917. ["Part"] = part
  4918. }
  4919. }
  4920. }
  4921. _(args)
  4922. end
  4923.  
  4924. function SetMesh(part,meshid)
  4925. local args = {
  4926. [1] = "SyncMesh",
  4927. [2] = {
  4928. [1] = {
  4929. ["Part"] = part,
  4930. ["MeshId"] = "rbxassetid://"..meshid
  4931. }
  4932. }
  4933. }
  4934. _(args)
  4935. end
  4936. function SetTexture(part, texid)
  4937. local args = {
  4938. [1] = "SyncMesh",
  4939. [2] = {
  4940. [1] = {
  4941. ["Part"] = part,
  4942. ["TextureId"] = "rbxassetid://"..texid
  4943. }
  4944. }
  4945. }
  4946. _(args)
  4947. end
  4948. function SetName(part, stringg)
  4949. local args = {
  4950. [1] = "SetName",
  4951. [2] = {
  4952. [1] = part
  4953. },
  4954. [3] = stringg
  4955. }
  4956.  
  4957. _(args)
  4958. end
  4959. function MeshResize(part,size)
  4960. local args = {
  4961. [1] = "SyncMesh",
  4962. [2] = {
  4963. [1] = {
  4964. ["Part"] = part,
  4965. ["Scale"] = size
  4966. }
  4967. }
  4968. }
  4969. _(args)
  4970. end
  4971. function Weld(part1, part2,lead)
  4972. local args = {
  4973. [1] = "CreateWelds",
  4974. [2] = {
  4975. [1] = part1,
  4976. [2] = part2
  4977. },
  4978. [3] = lead
  4979. }
  4980. _(args)
  4981.  
  4982. end
  4983. function SetLocked(part,boolean)
  4984. local args = {
  4985. [1] = "SetLocked",
  4986. [2] = {
  4987. [1] = part
  4988. },
  4989. [3] = boolean
  4990. }
  4991. _(args)
  4992. end
  4993. function SetTrans(part,int)
  4994. local args = {
  4995. [1] = "SyncMaterial",
  4996. [2] = {
  4997. [1] = {
  4998. ["Part"] = part,
  4999. ["Transparency"] = int
  5000. }
  5001. }
  5002. }
  5003. _(args)
  5004. end
  5005. function CreateSpotlight(part)
  5006. local args = {
  5007. [1] = "CreateLights",
  5008. [2] = {
  5009. [1] = {
  5010. ["Part"] = part,
  5011. ["LightType"] = "SpotLight"
  5012. }
  5013. }
  5014. }
  5015. _(args)
  5016. end
  5017. function SyncLighting(part,brightness)
  5018. local args = {
  5019. [1] = "SyncLighting",
  5020. [2] = {
  5021. [1] = {
  5022. ["Part"] = part,
  5023. ["LightType"] = "SpotLight",
  5024. ["Brightness"] = brightness
  5025. }
  5026. }
  5027. }
  5028. _(args)
  5029. end
  5030. function Color(part,color)
  5031. local args = {
  5032. [1] = "SyncColor",
  5033. [2] = {
  5034. [1] = {
  5035. ["Part"] = part,
  5036. ["Color"] = color --[[Color3]],
  5037. ["UnionColoring"] = false
  5038. }
  5039. }
  5040. }
  5041. _(args)
  5042. end
  5043. function SpawnDecal(part,side)
  5044. local args = {
  5045. [1] = "CreateTextures",
  5046. [2] = {
  5047. [1] = {
  5048. ["Part"] = part,
  5049. ["Face"] = side,
  5050. ["TextureType"] = "Decal"
  5051. }
  5052. }
  5053. }
  5054.  
  5055. _(args)
  5056. end
  5057. function AddDecal(part,asset,side)
  5058. local args = {
  5059. [1] = "SyncTexture",
  5060. [2] = {
  5061. [1] = {
  5062. ["Part"] = part,
  5063. ["Face"] = side,
  5064. ["TextureType"] = "Decal",
  5065. ["Texture"] = "rbxassetid://".. asset
  5066. }
  5067. }
  5068. }
  5069. _(args)
  5070. end
  5071.  
  5072. function Sky(id)
  5073. e = char.HumanoidRootPart.CFrame.x
  5074. f = char.HumanoidRootPart.CFrame.y
  5075. g = char.HumanoidRootPart.CFrame.z
  5076. CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
  5077. for i,v in game.Workspace:GetDescendants() do
  5078. if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
  5079. --spawn(function()
  5080. SetName(v,"Sky")
  5081. AddMesh(v)
  5082. --end)
  5083. --spawn(function()
  5084. SetMesh(v,"8006679977")
  5085. SetTexture(v,id)
  5086. --end)
  5087. MeshResize(v,Vector3.new(50,50,50))
  5088. SetLocked(v,true)
  5089. end
  5090. end
  5091. end
  5092. Sky("129967100034863")
  5093.  
  5094. end)
  5095. end;
  5096. task.spawn(CCCC);
  5097.  
  5098. -- StarterGui.F3XHUB.Bar.OpenCloseKeybind
  5099. local function C_35()
  5100. local script = G2L["35"];
  5101. local mouse = game.Players.LocalPlayer:GetMouse()
  5102.  
  5103.  
  5104. mouse.KeyDown:Connect(function(k)
  5105. if k == "v" then
  5106. script.Parent.Visible = not script.Parent.Visible
  5107. end
  5108. end)
  5109. end;
  5110. task.spawn(C_35);
  5111. -- StarterGui.F3XHUB.Bar.MinimizeButton.LocalScript
  5112. local function C_38()
  5113. local script = G2L["38"];
  5114. script.Parent.MouseButton1Down:Connect(function()
  5115. script.Parent.Parent.Main.Visible = not script.Parent.Parent.Main.Visible
  5116. end)
  5117. end;
  5118. task.spawn(C_38);
  5119. -- StarterGui.F3XHUB.Bar.CloseButton.LocalScript
  5120. local function C_3b()
  5121. local script = G2L["3b"];
  5122. script.Parent.MouseButton1Down:Connect(function()
  5123. script.Parent.Parent.Parent.Bar:Destroy()
  5124. end)
  5125. end;
  5126. task.spawn(C_3b);
  5127. -- StarterGui.F3XHUB.Bar.DraggableScript
  5128. local function C_3c()
  5129. local script = G2L["3c"];
  5130. script.Parent.Active = true
  5131. script.Parent.Selectable = true
  5132. script.Parent.Draggable = true
  5133. end;
  5134. task.spawn(C_3c);
  5135.  
  5136. return G2L["1"], require;
  5137.  
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