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- --[[
- Credits: 1ng3l, Markizyches.
- ]]--
- local G2L = {};
- -- StarterGui.F3XHUB
- G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
- G2L["1"]["Name"] = [[F3XHUB]];
- G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
- G2L["1"]["ResetOnSpawn"] = false;
- -- StarterGui.F3XHUB.Bar
- G2L["2"] = Instance.new("Frame", G2L["1"]);
- G2L["2"]["BorderSizePixel"] = 0;
- G2L["2"]["BackgroundColor3"] = Color3.fromRGB(255, 0, 0 );
- G2L["2"]["Size"] = UDim2.new(0.5647348761558533, 0, 0.11222444474697113, 0);
- G2L["2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
- G2L["2"]["Position"] = UDim2.new(0.21701602637767792, 0, 0.1402805596590042, 0);
- G2L["2"]["Name"] = [[Bar]];
- -- StarterGui.F3XHUB.Bar.Main
- G2L["3"] = Instance.new("Frame", G2L["2"]);
- G2L["3"]["BorderSizePixel"] = 0;
- G2L["3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0 );
- G2L["3"]["Size"] = UDim2.new(1.0020790100097656, 0, 4.335403919219971, 0);
- G2L["3"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
- G2L["3"]["Position"] = UDim2.new(-3.331613385171295e-08, 0, 0.9999999403953552, 0);
- G2L["3"]["Name"] = [[Main]];
- -- StarterGui.F3XHUB.Bar.Main.BigHead
- G2L["4"] = Instance.new("TextButton", G2L["3"]);
- G2L["4"]["TextWrapped"] = true;
- G2L["4"]["BorderSizePixel"] = 0;
- G2L["4"]["TextScaled"] = true;
- G2L["4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0);
- G2L["4"]["TextSize"] = 14;
- G2L["4"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
- G2L["4"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
- G2L["4"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
- G2L["4"]["Name"] = [[BigHead]];
- G2L["4"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
- G2L["4"]["Text"] = [[BIG HEAD ALL]];
- G2L["4"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.03855844587087631, 0);
- -- StarterGui.F3XHUB.Bar.Main.BigHead.UICorner
- G2L["5"] = Instance.new("UICorner", G2L["4"]);
- G2L["5"]["CornerRadius"] = UDim.new(0, 4);
- -- StarterGui.F3XHUB.Bar.Main.BigHead.LocalScript
- G2L["6"] = Instance.new("LocalScript", G2L["4"]);
- -- StarterGui.F3XHUB.Bar.Main.BumAll
- G2L["7"] = Instance.new("TextButton", G2L["3"]);
- G2L["7"]["TextWrapped"] = true;
- G2L["7"]["BorderSizePixel"] = 0;
- G2L["7"]["TextScaled"] = true;
- G2L["7"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
- G2L["7"]["TextSize"] = 14;
- G2L["7"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
- G2L["7"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
- G2L["7"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
- G2L["7"]["Name"] = [[BumAll]];
- G2L["7"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
- G2L["7"]["Text"] = [[PUNISH ALL]];
- G2L["7"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.03855844587087631, 0);
- -- StarterGui.F3XHUB.Bar.Main.BumAll.UICorner
- G2L["8"] = Instance.new("UICorner", G2L["7"]);
- G2L["8"]["CornerRadius"] = UDim.new(0, 4);
- -- StarterGui.F3XHUB.Bar.Main.BumAll.LocalScript
- G2L["9"] = Instance.new("LocalScript", G2L["7"]);
- -- StarterGui.F3XHUB.Bar.Main.ColorAll
- G2L["a"] = Instance.new("TextButton", G2L["3"]);
- G2L["a"]["TextWrapped"] = true;
- G2L["a"]["BorderSizePixel"] = 0;
- G2L["a"]["TextScaled"] = true;
- G2L["a"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
- G2L["a"]["TextSize"] = 14;
- G2L["a"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
- G2L["a"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
- G2L["a"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0);
- G2L["a"]["Name"] = [[ColorAll]];
- G2L["a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
- G2L["a"]["Text"] = [[DISCO]];
- G2L["a"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.03855844587087631, 0);
- -- StarterGui.F3XHUB.Bar.Main.ColorAll.UICorner
- G2L["b"] = Instance.new("UICorner", G2L["a"]);
- G2L["b"]["CornerRadius"] = UDim.new(0, 4);
- -- StarterGui.F3XHUB.Bar.Main.ColorAll.LocalScript
- G2L["c"] = Instance.new("LocalScript", G2L["a"]);
- -- StarterGui.F3XHUB.Bar.Main.DecalSpam
- G2L["d"] = Instance.new("TextButton", G2L["3"]);
- G2L["d"]["TextWrapped"] = true;
- G2L["d"]["BorderSizePixel"] = 0;
- G2L["d"]["TextScaled"] = true;
- G2L["d"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
- G2L["d"]["TextSize"] = 14;
- G2L["d"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
- G2L["d"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
- G2L["d"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
- G2L["d"]["Name"] = [[DecalSpam]];
- G2L["d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
- G2L["d"]["Text"] = [[Decal Spam]];
- G2L["d"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.216508150100708, 0);
- -- StarterGui.F3XHUB.Bar.Main.DecalSpam.UICorner
- G2L["e"] = Instance.new("UICorner", G2L["d"]);
- G2L["e"]["CornerRadius"] = UDim.new(0, 4);
- -- StarterGui.F3XHUB.Bar.Main.DecalSpam.LocalScript
- G2L["f"] = Instance.new("LocalScript", G2L["d"]);
- -- StarterGui.F3XHUB.Bar.Main.FireAll
- G2L["10"] = Instance.new("TextButton", G2L["3"]);
- G2L["10"]["TextWrapped"] = true;
- G2L["10"]["BorderSizePixel"] = 0;
- G2L["10"]["TextScaled"] = true;
- G2L["10"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
- G2L["10"]["TextSize"] = 14;
- G2L["10"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
- G2L["10"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
- G2L["10"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
- G2L["10"]["Name"] = [[FireAll]];
- G2L["10"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
- G2L["10"]["Text"] = [[FIRE KILL ALL]];
- G2L["10"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.216508150100708, 0);
- -- StarterGui.F3XHUB.Bar.Main.FireAll.UICorner
- G2L["11"] = Instance.new("UICorner", G2L["10"]);
- G2L["11"]["CornerRadius"] = UDim.new(0, 4);
- -- StarterGui.F3XHUB.Bar.Main.FireAll.LocalScript
- G2L["12"] = Instance.new("LocalScript", G2L["10"]);
- -- StarterGui.F3XHUB.Bar.Main.Rain Toad
- G2L["13"] = Instance.new("TextButton", G2L["3"]);
- G2L["13"]["TextWrapped"] = true;
- G2L["13"]["BorderSizePixel"] = 0;
- G2L["13"]["TextScaled"] = true;
- G2L["13"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
- G2L["13"]["TextSize"] = 14;
- G2L["13"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
- G2L["13"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
- G2L["13"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0);
- G2L["13"]["Name"] = [[Rain Toad]];
- G2L["13"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
- G2L["13"]["Text"] = [[RAIN TOAD]];
- G2L["13"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.216508150100708, 0);
- -- StarterGui.F3XHUB.Bar.Main.Rain Toad.UICorner
- G2L["14"] = Instance.new("UICorner", G2L["13"]);
- G2L["14"]["CornerRadius"] = UDim.new(0, 4);
- -- StarterGui.F3XHUB.Bar.Main.Rain Toad.LocalScript
- G2L["15"] = Instance.new("LocalScript", G2L["13"]);
- -- StarterGui.F3XHUB.Bar.Main.ThomasEngine
- G2L["16"] = Instance.new("TextButton", G2L["3"]);
- G2L["16"]["TextWrapped"] = true;
- G2L["16"]["BorderSizePixel"] = 0;
- G2L["16"]["TextScaled"] = true;
- G2L["16"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
- G2L["16"]["TextSize"] = 14;
- G2L["16"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
- G2L["16"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
- G2L["16"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
- G2L["16"]["Name"] = [[ThomasEngine]];
- G2L["16"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
- G2L["16"]["Text"] = [[THOMAS (R6 ONLY)]];
- G2L["16"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.39000919461250305, 0);
- -- StarterGui.F3XHUB.Bar.Main.ThomasEngine.UICorner
- G2L["17"] = Instance.new("UICorner", G2L["16"]);
- G2L["17"]["CornerRadius"] = UDim.new(0, 4);
- -- StarterGui.F3XHUB.Bar.Main.ThomasEngine.LocalScript
- G2L["18"] = Instance.new("LocalScript", G2L["16"]);
- -- StarterGui.F3XHUB.Bar.Main.Unanchor
- G2L["19"] = Instance.new("TextButton", G2L["3"]);
- G2L["19"]["TextWrapped"] = true;
- G2L["19"]["BorderSizePixel"] = 0;
- G2L["19"]["TextScaled"] = true;
- G2L["19"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
- G2L["19"]["TextSize"] = 14;
- G2L["19"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
- G2L["19"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
- G2L["19"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
- G2L["19"]["Name"] = [[Unanchor]];
- G2L["19"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
- G2L["19"]["Text"] = [[UNANCHOR MAP]];
- G2L["19"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.39000919461250305, 0);
- -- StarterGui.F3XHUB.Bar.Main.Unanchor.UICorner
- G2L["1a"] = Instance.new("UICorner", G2L["19"]);
- G2L["1a"]["CornerRadius"] = UDim.new(0, 4);
- -- StarterGui.F3XHUB.Bar.Main.Unanchor.LocalScript
- G2L["1b"] = Instance.new("LocalScript", G2L["19"]);
- -- StarterGui.F3XHUB.Bar.Main.CreateBasePlate
- G2L["1c"] = Instance.new("TextButton", G2L["3"]);
- G2L["1c"]["TextWrapped"] = true;
- G2L["1c"]["BorderSizePixel"] = 0;
- G2L["1c"]["TextScaled"] = true;
- G2L["1c"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
- G2L["1c"]["TextSize"] = 14;
- G2L["1c"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
- G2L["1c"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
- G2L["1c"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0);
- G2L["1c"]["Name"] = [[CreateBasePlate]];
- G2L["1c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
- G2L["1c"]["Text"] = [[CREATE BASEPLATE]];
- G2L["1c"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.39000919461250305, 0);
- -- StarterGui.F3XHUB.Bar.Main.CreateBasePlate.UICorner
- G2L["1d"] = Instance.new("UICorner", G2L["1c"]);
- G2L["1d"]["CornerRadius"] = UDim.new(0, 4);
- -- StarterGui.F3XHUB.Bar.Main.CreateBasePlate.LocalScript
- G2L["1e"] = Instance.new("LocalScript", G2L["1c"]);
- -- StarterGui.F3XHUB.Bar.Main.KillAll
- G2L["1f"] = Instance.new("TextButton", G2L["3"]);
- G2L["1f"]["TextWrapped"] = true;
- G2L["1f"]["BorderSizePixel"] = 0;
- G2L["1f"]["TextScaled"] = true;
- G2L["1f"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
- G2L["1f"]["TextSize"] = 14;
- G2L["1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
- G2L["1f"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
- G2L["1f"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
- G2L["1f"]["Name"] = [[KillAll]];
- G2L["1f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
- G2L["1f"]["Text"] = [[KILL ALL]];
- G2L["1f"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.5768563747406006, 0);
- -- StarterGui.F3XHUB.Bar.Main.KillAll.UICorner
- G2L["20"] = Instance.new("UICorner", G2L["1f"]);
- G2L["20"]["CornerRadius"] = UDim.new(0, 4);
- -- StarterGui.F3XHUB.Bar.Main.KillAll.LocalScript
- G2L["21"] = Instance.new("LocalScript", G2L["1f"]);
- -- StarterGui.F3XHUB.Bar.Main.PersonalityAll
- G2L["22"] = Instance.new("TextButton", G2L["3"]);
- G2L["22"]["TextWrapped"] = true;
- G2L["22"]["BorderSizePixel"] = 0;
- G2L["22"]["TextScaled"] = true;
- G2L["22"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
- G2L["22"]["TextSize"] = 14;
- G2L["22"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
- G2L["22"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
- G2L["22"]["Size"] = UDim2.new(0.2614651918411255, 0, 0.09473495930433273, 0);
- G2L["22"]["Name"] = [[PersonalityAll]];
- G2L["22"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
- G2L["22"]["Text"] = [[CLONE HEAD]];
- G2L["22"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.5768563747406006, 0);
- -- StarterGui.F3XHUB.Bar.Main.PersonalityAll.UICorner
- G2L["23"] = Instance.new("UICorner", G2L["22"]);
- G2L["23"]["CornerRadius"] = UDim.new(0, 4);
- -- StarterGui.F3XHUB.Bar.Main.PersonalityAll.LocalScript
- G2L["24"] = Instance.new("LocalScript", G2L["22"]);
- -- StarterGui.F3XHUB.Bar.Main.Skybox
- G2L["25"] = Instance.new("TextButton", G2L["3"]);
- G2L["25"]["TextWrapped"] = true;
- G2L["25"]["BorderSizePixel"] = 0;
- G2L["25"]["TextScaled"] = true;
- G2L["25"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
- G2L["25"]["TextSize"] = 14;
- G2L["25"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
- G2L["25"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
- G2L["25"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0);
- G2L["25"]["Name"] = [[Skybox]];
- G2L["25"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
- G2L["25"]["Text"] = [[1NG3L SKYBOX]];
- G2L["25"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.5768563747406006, 0);
- -- StarterGui.F3XHUB.Bar.Main.Skybox.UICorner
- G2L["26"] = Instance.new("UICorner", G2L["25"]);
- G2L["26"]["CornerRadius"] = UDim.new(0, 4);
- -- StarterGui.F3XHUB.Bar.Main.Skybox.LocalScript
- G2L["27"] = Instance.new("LocalScript", G2L["25"]);
- -- StarterGui.F3XHUB.Bar.Main.Peircer
- G2L["28"] = Instance.new("TextButton", G2L["3"]);
- G2L["28"]["TextWrapped"] = true;
- G2L["28"]["BorderSizePixel"] = 0;
- G2L["28"]["TextScaled"] = true;
- G2L["28"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
- G2L["28"]["TextSize"] = 14;
- G2L["28"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
- G2L["28"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
- G2L["28"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
- G2L["28"]["Name"] = [[Peircer]];
- G2L["28"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
- G2L["28"]["Text"] = [[NEON ALL]];
- G2L["28"]["Position"] = UDim2.new(0.06100853905081749, 0, 0.7503573298454285, 0);
- -- StarterGui.F3XHUB.Bar.Main.Peircer.UICorner
- G2L["29"] = Instance.new("UICorner", G2L["28"]);
- G2L["29"]["CornerRadius"] = UDim.new(0, 4);
- -- StarterGui.F3XHUB.Bar.Main.Peircer.LocalScript
- G2L["2a"] = Instance.new("LocalScript", G2L["28"]);
- -- StarterGui.F3XHUB.Bar.Main.StickAll
- G2L["2b"] = Instance.new("TextButton", G2L["3"]);
- G2L["2b"]["TextWrapped"] = true;
- G2L["2b"]["BorderSizePixel"] = 0;
- G2L["2b"]["TextScaled"] = true;
- G2L["2b"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
- G2L["2b"]["TextSize"] = 14;
- G2L["2b"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
- G2L["2b"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
- G2L["2b"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09473495930433273, 0);
- G2L["2b"]["Name"] = [[StickAll]];
- G2L["2b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
- G2L["2b"]["Text"] = [[STICK ALL]];
- G2L["2b"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.7503573298454285, 0);
- -- StarterGui.F3XHUB.Bar.Main.StickAll.UICorner
- G2L["2c"] = Instance.new("UICorner", G2L["2b"]);
- G2L["2c"]["CornerRadius"] = UDim.new(0, 4);
- -- StarterGui.F3XHUB.Bar.Main.StickAll.LocalScript
- G2L["2d"] = Instance.new("LocalScript", G2L["2b"]);
- -- StarterGui.F3XHUB.Bar.Main.TwigAll
- G2L["2e"] = Instance.new("TextButton", G2L["3"]);
- G2L["2e"]["TextWrapped"] = true;
- G2L["2e"]["BorderSizePixel"] = 0;
- G2L["2e"]["TextScaled"] = true;
- G2L["2e"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
- G2L["2e"]["TextSize"] = 14;
- G2L["2e"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
- G2L["2e"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
- G2L["2e"]["Size"] = UDim2.new(0.2636440396308899, 0, 0.09473495930433273, 0);
- G2L["2e"]["Name"] = [[TwigAll]];
- G2L["2e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
- G2L["2e"]["Text"] = [[ROTATION MAP]];
- G2L["2e"]["Position"] = UDim2.new(0.6710939407348633, 0, 0.7503573298454285, 0);
- -- StarterGui.F3XHUB.Bar.Main.TwigAll.UICorner
- G2L["2f"] = Instance.new("UICorner", G2L["2e"]);
- G2L["2f"]["CornerRadius"] = UDim.new(0, 4);
- -- StarterGui.F3XHUB.Bar.Main.TwigAll.LocalScript
- G2L["30"] = Instance.new("LocalScript", G2L["2e"]);
- -- StarterGui.F3XHUB.Bar.Main.FireParts
- G2L["31"] = Instance.new("TextButton", G2L["3"]);
- G2L["31"]["TextWrapped"] = true;
- G2L["31"]["BorderSizePixel"] = 0;
- G2L["31"]["TextScaled"] = true;
- G2L["31"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
- G2L["31"]["TextSize"] = 14;
- G2L["31"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
- G2L["31"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
- G2L["31"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09061604738235474, 0);
- G2L["31"]["Name"] = [[THE MELKIE]];
- G2L["31"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
- G2L["31"]["Text"] = [[THEMELKIE]];
- G2L["31"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.8739246726036072, 0);
- G2L["31"]["BorderSizePixel"] = 0;
- G2L["31"]["TextScaled"] = true;
- G2L["31"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
- G2L["31"]["TextSize"] = 14;
- G2L["31"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
- G2L["31"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
- G2L["31"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09061604738235474, 0);
- G2L["31"]["Name"] = [[FireParts]];
- G2L["31"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
- G2L["31"]["Text"] = [[FIRE PARTS]];
- G2L["31"]["Position"] = UDim2.new(0.36823010444641113, 0, 0.8739244357426036072, 0);
- G2L["5555"] = Instance.new("TextButton", G2L["3"]);
- G2L["5555"]["TextWrapped"] = true;
- G2L["5555"]["BorderSizePixel"] = 0;
- G2L["5555"]["TextScaled"] = true;
- G2L["5555"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
- G2L["5555"]["TextSize"] = 14;
- G2L["5555"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
- G2L["5555"]["TextColor3"] = Color3.fromRGB(255, 0, 0 );
- G2L["5555"]["Size"] = UDim2.new(0.2614651620388031, 0, 0.09061604738235474, 0);
- G2L["5555"]["Name"] = [[FireParts]];
- G2L["5555"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
- G2L["5555"]["Text"] = [[SKYBOX 1NG3L WORLD TOUR]];
- G2L["5555"]["Position"] = UDim2.new(0.06, 0, 0.8739246726036072, 0);
- -- StarterGui.F3XHUB.Bar.Main.FireParts.UICorner
- G2L["32"] = Instance.new("UICorner", G2L["31"]);
- G2L["32"]["CornerRadius"] = UDim.new(0, 4);
- G2L["eee"] = Instance.new("UICorner", G2L["5555"]);
- G2L["eee"]["CornerRadius"] = UDim.new(0, 4);
- -- StarterGui.F3XHUB.Bar.Main.FireParts.LocalScript
- G2L["33"] = Instance.new("LocalScript", G2L["31"]);
- -- sky 2
- G2L["aaa"] = Instance.new("LocalScript", G2L["5555"]);
- -- StarterGui.F3XHUB.Bar.Title
- G2L["34"] = Instance.new("TextLabel", G2L["2"]);
- G2L["34"]["TextWrapped"] = true;
- G2L["34"]["BorderSizePixel"] = 0;
- G2L["34"]["TextScaled"] = true;
- G2L["34"]["BackgroundColor3"] = Color3.fromRGB(255, 0, 0 );
- G2L["34"]["FontFace"] = Font.new([[rbxasset://fonts/families/GothamSSm.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
- G2L["34"]["TextSize"] = 14;
- G2L["34"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
- G2L["34"]["Size"] = UDim2.new(0.4410480558872223, 0, 0.785714328289032, 0);
- G2L["34"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
- G2L["34"]["Text"] = [[Markizyches F3X]];
- G2L["34"]["Name"] = [[Title]];
- G2L["34"]["BackgroundTransparency"] = 1;
- G2L["34"]["Position"] = UDim2.new(0.03711787238717079, 0, 0.1250000149011612, 0);
- -- StarterGui.F3XHUB.Bar.OpenCloseKeybind
- G2L["35"] = Instance.new("LocalScript", G2L["2"]);
- G2L["35"]["Name"] = [[OpenCloseKeybind]];
- -- StarterGui.F3XHUB.Bar.MinimizeButton
- G2L["36"] = Instance.new("TextButton", G2L["2"]);
- G2L["36"]["BorderSizePixel"] = 0;
- G2L["36"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
- G2L["36"]["TextSize"] = 14;
- G2L["36"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
- G2L["36"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
- G2L["36"]["Size"] = UDim2.new(0.19213974475860596, 0, 0.5714285969734192, 0);
- G2L["36"]["Name"] = [[MinimizeButton]];
- G2L["36"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
- G2L["36"]["Text"] = [[]];
- G2L["36"]["Position"] = UDim2.new(0.6528384685516357, 0, 0.2321428656578064, 0);
- -- StarterGui.F3XHUB.Bar.MinimizeButton.UICorner
- G2L["37"] = Instance.new("UICorner", G2L["36"]);
- G2L["37"]["CornerRadius"] = UDim.new(1, 9);
- -- StarterGui.F3XHUB.Bar.MinimizeButton.LocalScript
- G2L["38"] = Instance.new("LocalScript", G2L["36"]);
- -- StarterGui.F3XHUB.Bar.CloseButton
- G2L["39"] = Instance.new("TextButton", G2L["2"]);
- G2L["39"]["BorderSizePixel"] = 0;
- G2L["39"]["BackgroundColor3"] = Color3.fromRGB(52, 52, 52);
- G2L["39"]["TextSize"] = 14;
- G2L["39"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal);
- G2L["39"]["TextColor3"] = Color3.fromRGB(0, 0, 0);
- G2L["39"]["Size"] = UDim2.new(0.0786026269197464, 0, 0.6071429252624512, 0);
- G2L["39"]["Name"] = [[CloseButton]];
- G2L["39"]["BorderColor3"] = Color3.fromRGB(0, 0, 0);
- G2L["39"]["Text"] = [[]];
- G2L["39"]["Position"] = UDim2.new(0.85807865858078, 0, 0.1964285969734192, 0);
- -- StarterGui.F3XHUB.Bar.CloseButton.UICorner
- G2L["3a"] = Instance.new("UICorner", G2L["39"]);
- G2L["3a"]["CornerRadius"] = UDim.new(1, 9);
- -- StarterGui.F3XHUB.Bar.CloseButton.LocalScript
- G2L["3b"] = Instance.new("LocalScript", G2L["39"]);
- -- StarterGui.F3XHUB.Bar.DraggableScript
- G2L["3c"] = Instance.new("LocalScript", G2L["2"]);
- G2L["3c"]["Name"] = [[DraggableScript]];
- -- StarterGui.F3XHUB.Bar.Main.BigHead.LocalScript
- local function C_6()
- local script = G2L["6"];
- script.Parent.MouseButton1Down:Connect(function()
- local player = game.Players.LocalPlayer
- local char = player.Character
- local tool
- for i,v in player:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- for i,v in game.ReplicatedStorage:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- --craaa
- remote = tool.SyncAPI.ServerEndpoint
- function _(args)
- remote:InvokeServer(unpack(args))
- end
- function SetCollision(part,boolean)
- local args = {
- [1] = "SyncCollision",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CanCollide"] = boolean
- }
- }
- }
- _(args)
- end
- function SetAnchor(boolean,part)
- local args = {
- [1] = "SyncAnchor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Anchored"] = boolean
- }
- }
- }
- _(args)
- end
- function CreatePart(cf,parent)
- local args = {
- [1] = "CreatePart",
- [2] = "Normal",
- [3] = cf,
- [4] = parent
- }
- _(args)
- end
- function DestroyPart(part)
- local args = {
- [1] = "Remove",
- [2] = {
- [1] = part
- }
- }
- _(args)
- end
- function MovePart(part,cf)
- local args = {
- [1] = "SyncMove",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf
- }
- }
- }
- _(args)
- end
- function Resize(part,size,cf)
- local args = {
- [1] = "SyncResize",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf,
- ["Size"] = size
- }
- }
- }
- _(args)
- end
- function AddMesh(part)
- local args = {
- [1] = "CreateMeshes",
- [2] = {
- [1] = {
- ["Part"] = part
- }
- }
- }
- _(args)
- end
- function SetMesh(part,meshid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["MeshId"] = "rbxassetid://"..meshid
- }
- }
- }
- _(args)
- end
- function SetTexture(part, texid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["TextureId"] = "rbxassetid://"..texid
- }
- }
- }
- _(args)
- end
- function SetName(part, stringg)
- local args = {
- [1] = "SetName",
- [2] = {
- [1] = workspace.Part
- },
- [3] = stringg
- }
- _(args)
- end
- function MeshResize(part,size)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Scale"] = size
- }
- }
- }
- _(args)
- end
- function Weld(part1, part2,lead)
- local args = {
- [1] = "CreateWelds",
- [2] = {
- [1] = part1,
- [2] = part2
- },
- [3] = lead
- }
- _(args)
- end
- function SetLocked(part,boolean)
- local args = {
- [1] = "SetLocked",
- [2] = {
- [1] = part
- },
- [3] = boolean
- }
- _(args)
- end
- function SetTrans(part,int)
- local args = {
- [1] = "SyncMaterial",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Transparency"] = int
- }
- }
- }
- _(args)
- end
- function CreateSpotlight(part)
- local args = {
- [1] = "CreateLights",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight"
- }
- }
- }
- _(args)
- end
- function SyncLighting(part,brightness)
- local args = {
- [1] = "SyncLighting",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight",
- ["Brightness"] = brightness
- }
- }
- }
- _(args)
- end
- function BigHead(player)
- local chara = player.Character
- spawn(function()
- SetLocked(chara.Head,false)
- MeshResize(chara.Head,Vector3.new(10,10,10))
- end)
- end
- for i,players in game.Players:GetPlayers() do
- BigHead(players)
- end
- end)
- end;
- task.spawn(C_6);
- -- StarterGui.F3XHUB.Bar.Main.BumAll.LocalScript
- local function C_9()
- local script = G2L["9"];
- script.Parent.MouseButton1Down:Connect(function()
- local player = game.Players.LocalPlayer
- local char = player.Character
- local tool
- for i,v in player:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- for i,v in game.ReplicatedStorage:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- --craaa
- remote = tool.SyncAPI.ServerEndpoint
- function _(args)
- remote:InvokeServer(unpack(args))
- end
- function SetCollision(part,boolean)
- local args = {
- [1] = "SyncCollision",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CanCollide"] = boolean
- }
- }
- }
- _(args)
- end
- function SetAnchor(boolean,part)
- local args = {
- [1] = "SyncAnchor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Anchored"] = boolean
- }
- }
- }
- _(args)
- end
- function CreatePart(cf,parent)
- local args = {
- [1] = "CreatePart",
- [2] = "Normal",
- [3] = cf,
- [4] = parent
- }
- _(args)
- end
- function DestroyPart(part)
- local args = {
- [1] = "Remove",
- [2] = {
- [1] = part
- }
- }
- _(args)
- end
- function MovePart(part,cf)
- local args = {
- [1] = "SyncMove",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf
- }
- }
- }
- _(args)
- end
- function Resize(part,size,cf)
- local args = {
- [1] = "SyncResize",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf,
- ["Size"] = size
- }
- }
- }
- _(args)
- end
- function AddMesh(part)
- local args = {
- [1] = "CreateMeshes",
- [2] = {
- [1] = {
- ["Part"] = part
- }
- }
- }
- _(args)
- end
- function SetMesh(part,meshid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["MeshId"] = "rbxassetid://"..meshid
- }
- }
- }
- _(args)
- end
- function SetTexture(part, texid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["TextureId"] = "rbxassetid://"..texid
- }
- }
- }
- _(args)
- end
- function SetName(part, stringg)
- local args = {
- [1] = "SetName",
- [2] = {
- [1] = part
- },
- [3] = stringg
- }
- _(args)
- end
- function MeshResize(part,size)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Scale"] = size
- }
- }
- }
- _(args)
- end
- function Weld(part1, part2,lead)
- local args = {
- [1] = "CreateWelds",
- [2] = {
- [1] = part1,
- [2] = part2
- },
- [3] = lead
- }
- _(args)
- end
- function SetLocked(part,boolean)
- local args = {
- [1] = "SetLocked",
- [2] = {
- [1] = part
- },
- [3] = boolean
- }
- _(args)
- end
- function SetTrans(part,int)
- local args = {
- [1] = "SyncMaterial",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Transparency"] = int
- }
- }
- }
- _(args)
- end
- function CreateSpotlight(part)
- local args = {
- [1] = "CreateLights",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight"
- }
- }
- }
- _(args)
- end
- function SyncLighting(part,brightness)
- local args = {
- [1] = "SyncLighting",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight",
- ["Brightness"] = brightness
- }
- }
- }
- _(args)
- end
- function Color(part,color)
- local args = {
- [1] = "SyncColor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Color"] = color --[[Color3]],
- ["UnionColoring"] = false
- }
- }
- }
- _(args)
- end
- function Punish(player)
- char = player.Character
- DestroyPart(char)
- end
- for i,v in game.Players:GetPlayers() do
- --zzspawn(function()
- pcall(function()
- Punish(v)
- end)
- --end)
- end
- end)
- end;
- task.spawn(C_9);
- -- StarterGui.F3XHUB.Bar.Main.ColorAll.LocalScript
- local function C_c()
- local script = G2L["c"];
- script.Parent.MouseButton1Down:Connect(function()
- while wait() do
- --rgrg
- local player = game.Players.LocalPlayer
- local char = player.Character
- local tool
- for i,v in player:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- for i,v in game.ReplicatedStorage:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- --craaa
- remote = tool.SyncAPI.ServerEndpoint
- function _(args)
- remote:InvokeServer(unpack(args))
- end
- function SetCollision(part,boolean)
- local args = {
- [1] = "SyncCollision",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CanCollide"] = boolean
- }
- }
- }
- _(args)
- end
- function SetAnchor(boolean,part)
- local args = {
- [1] = "SyncAnchor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Anchored"] = boolean
- }
- }
- }
- _(args)
- end
- function CreatePart(cf,parent)
- local args = {
- [1] = "CreatePart",
- [2] = "Normal",
- [3] = cf,
- [4] = parent
- }
- _(args)
- end
- function DestroyPart(part)
- local args = {
- [1] = "Remove",
- [2] = {
- [1] = part
- }
- }
- _(args)
- end
- function MovePart(part,cf)
- local args = {
- [1] = "SyncMove",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf
- }
- }
- }
- _(args)
- end
- function Resize(part,size,cf)
- local args = {
- [1] = "SyncResize",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf,
- ["Size"] = size
- }
- }
- }
- _(args)
- end
- function AddMesh(part)
- local args = {
- [1] = "CreateMeshes",
- [2] = {
- [1] = {
- ["Part"] = part
- }
- }
- }
- _(args)
- end
- function SetMesh(part,meshid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["MeshId"] = "rbxassetid://"..meshid
- }
- }
- }
- _(args)
- end
- function SetTexture(part, texid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["TextureId"] = "rbxassetid://"..texid
- }
- }
- }
- _(args)
- end
- function SetName(part, stringg)
- local args = {
- [1] = "SetName",
- [2] = {
- [1] = workspace.Part
- },
- [3] = stringg
- }
- _(args)
- end
- function MeshResize(part,size)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Scale"] = size
- }
- }
- }
- _(args)
- end
- function Weld(part1, part2,lead)
- local args = {
- [1] = "CreateWelds",
- [2] = {
- [1] = part1,
- [2] = part2
- },
- [3] = lead
- }
- _(args)
- end
- function SetLocked(part,boolean)
- local args = {
- [1] = "SetLocked",
- [2] = {
- [1] = part
- },
- [3] = boolean
- }
- _(args)
- end
- function SetTrans(part,int)
- local args = {
- [1] = "SyncMaterial",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Transparency"] = int
- }
- }
- }
- _(args)
- end
- function CreateSpotlight(part)
- local args = {
- [1] = "CreateLights",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight"
- }
- }
- }
- _(args)
- end
- function SyncLighting(part,brightness)
- local args = {
- [1] = "SyncLighting",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight",
- ["Brightness"] = brightness
- }
- }
- }
- _(args)
- end
- function Color(part,color)
- local args = {
- [1] = "SyncColor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Color"] = color --[[Color3]],
- ["UnionColoring"] = false
- }
- }
- }
- _(args)
- end
- function randomise()
- for i,v in game.Workspace:GetDescendants() do
- if v:IsA("BasePart") then
- spawn(function()
- SetLocked(v,false)
- Color(v,Color3.new(math.random(0,255),math.random(0,255),math.random(0,255)))
- end)
- end
- end
- end
- randomise()
- end
- end)
- end;
- task.spawn(C_c);
- -- StarterGui.F3XHUB.Bar.Main.DecalSpam.LocalScript
- local function C_f()
- local script = G2L["f"];
- script.Parent.MouseButton1Down:Connect(function()
- --rgrg
- local player = game.Players.LocalPlayer
- local char = player.Character
- local tool
- for i,v in player:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- for i,v in game.ReplicatedStorage:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- --craaa
- remote = tool.SyncAPI.ServerEndpoint
- function _(args)
- remote:InvokeServer(unpack(args))
- end
- function SetCollision(part,boolean)
- local args = {
- [1] = "SyncCollision",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CanCollide"] = boolean
- }
- }
- }
- _(args)
- end
- function SetAnchor(boolean,part)
- local args = {
- [1] = "SyncAnchor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Anchored"] = boolean
- }
- }
- }
- _(args)
- end
- function CreatePart(cf,parent)
- local args = {
- [1] = "CreatePart",
- [2] = "Normal",
- [3] = cf,
- [4] = parent
- }
- _(args)
- end
- function DestroyPart(part)
- local args = {
- [1] = "Remove",
- [2] = {
- [1] = part
- }
- }
- _(args)
- end
- function MovePart(part,cf)
- local args = {
- [1] = "SyncMove",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf
- }
- }
- }
- _(args)
- end
- function Resize(part,size,cf)
- local args = {
- [1] = "SyncResize",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf,
- ["Size"] = size
- }
- }
- }
- _(args)
- end
- function AddMesh(part)
- local args = {
- [1] = "CreateMeshes",
- [2] = {
- [1] = {
- ["Part"] = part
- }
- }
- }
- _(args)
- end
- function SetMesh(part,meshid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["MeshId"] = "rbxassetid://"..meshid
- }
- }
- }
- _(args)
- end
- function SetTexture(part, texid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["TextureId"] = "rbxassetid://"..texid
- }
- }
- }
- _(args)
- end
- function SetName(part, stringg)
- local args = {
- [1] = "SetName",
- [2] = {
- [1] = part
- },
- [3] = stringg
- }
- _(args)
- end
- function MeshResize(part,size)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Scale"] = size
- }
- }
- }
- _(args)
- end
- function Weld(part1, part2,lead)
- local args = {
- [1] = "CreateWelds",
- [2] = {
- [1] = part1,
- [2] = part2
- },
- [3] = lead
- }
- _(args)
- end
- function SetLocked(part,boolean)
- local args = {
- [1] = "SetLocked",
- [2] = {
- [1] = part
- },
- [3] = boolean
- }
- _(args)
- end
- function SetTrans(part,int)
- local args = {
- [1] = "SyncMaterial",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Transparency"] = int
- }
- }
- }
- _(args)
- end
- function CreateSpotlight(part)
- local args = {
- [1] = "CreateLights",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight"
- }
- }
- }
- _(args)
- end
- function SyncLighting(part,brightness)
- local args = {
- [1] = "SyncLighting",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight",
- ["Brightness"] = brightness
- }
- }
- }
- _(args)
- end
- function Color(part,color)
- local args = {
- [1] = "SyncColor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Color"] = color --[[Color3]],
- ["UnionColoring"] = false
- }
- }
- }
- _(args)
- end
- function SpawnDecal(part,side)
- local args = {
- [1] = "CreateTextures",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Face"] = side,
- ["TextureType"] = "Decal"
- }
- }
- }
- _(args)
- end
- function AddDecal(part,asset,side)
- local args = {
- [1] = "SyncTexture",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Face"] = side,
- ["TextureType"] = "Decal",
- ["Texture"] = "rbxassetid://".. asset
- }
- }
- }
- _(args)
- end
- function spam(id)
- for i,v in game.workspace:GetDescendants() do
- if v:IsA("BasePart") then
- spawn(function()
- SetLocked(v,false)
- SpawnDecal(v,Enum.NormalId.Front)
- AddDecal(v,id,Enum.NormalId.Front)
- SpawnDecal(v,Enum.NormalId.Back)
- AddDecal(v,id,Enum.NormalId.Back)
- SpawnDecal(v,Enum.NormalId.Right)
- AddDecal(v,id,Enum.NormalId.Right)
- SpawnDecal(v,Enum.NormalId.Left)
- AddDecal(v,id,Enum.NormalId.Left)
- SpawnDecal(v,Enum.NormalId.Bottom)
- AddDecal(v,id,Enum.NormalId.Bottom)
- SpawnDecal(v,Enum.NormalId.Top)
- AddDecal(v,id,Enum.NormalId.Top)
- end)
- end
- end
- end
- spam("74835529644204")
- end)
- coroutine.wrap(ZYJPOKE_fake_script)()
- local function IGAFG_fake_script() -- Duckify.LocalScript
- local script = Instance.new('LocalScript', Duckify)
- script.Parent.MouseButton1Click:Connect(function()
- --rgrg
- local player = game.Players.LocalPlayer
- local chara = player.Character
- local tool
- for i,v in player:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- for i,v in game.ReplicatedStorage:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- --craaa
- remote = tool.SyncAPI.ServerEndpoint
- function _(args)
- remote:InvokeServer(unpack(args))
- end
- function SetCollision(part,boolean)
- local args = {
- [1] = "SyncCollision",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CanCollide"] = boolean
- }
- }
- }
- _(args)
- end
- function SetAnchor(boolean,part)
- local args = {
- [1] = "SyncAnchor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Anchored"] = boolean
- }
- }
- }
- _(args)
- end
- function CreatePart(cf,parent)
- local args = {
- [1] = "CreatePart",
- [2] = "Normal",
- [3] = cf,
- [4] = parent
- }
- _(args)
- end
- function DestroyPart(part)
- local args = {
- [1] = "Remove",
- [2] = {
- [1] = workspace.Part
- }
- }
- _(args)
- end
- function MovePart(part,cf)
- local args = {
- [1] = "SyncMove",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf
- }
- }
- }
- _(args)
- end
- function Resize(part,size,cf)
- local args = {
- [1] = "SyncResize",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf,
- ["Size"] = size
- }
- }
- }
- _(args)
- end
- function AddMesh(part)
- local args = {
- [1] = "CreateMeshes",
- [2] = {
- [1] = {
- ["Part"] = part
- }
- }
- }
- _(args)
- end
- function SetMesh(part,meshid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["MeshId"] = "rbxassetid://"..meshid
- }
- }
- }
- _(args)
- end
- function SetTexture(part, texid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["TextureId"] = "rbxassetid://"..texid
- }
- }
- }
- _(args)
- end
- function SetName(part, stringg)
- local args = {
- [1] = "SetName",
- [2] = {
- [1] = part,
- },
- [3] = stringg
- }
- _(args)
- end
- function MeshResize(part,size)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Scale"] = size
- }
- }
- }
- _(args)
- end
- function Weld(part1, part2,lead)
- local args = {
- [1] = "CreateWelds",
- [2] = {
- [1] = part1,
- [2] = part2
- },
- [3] = lead
- }
- _(args)
- end
- function SetLocked(part,boolean)
- local args = {
- [1] = "SetLocked",
- [2] = {
- [1] = part
- },
- [3] = boolean
- }
- _(args)
- end
- function SetTrans(part,int)
- local args = {
- [1] = "SyncMaterial",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Transparency"] = int
- }
- }
- }
- _(args)
- end
- function CreateSpotlight(part)
- local args = {
- [1] = "CreateLights",
- [2] = {
- [1] = {
- ["Part"] = workspace.Part,
- ["LightType"] = "SpotLight"
- }
- }
- }
- _(args)
- end
- function SyncLighting(part,brightness)
- local args = {
- [1] = "SyncLighting",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight",
- ["Brightness"] = brightness
- }
- }
- }
- _(args)
- end
- function Duckify(player)
- for i,v in player.Character:GetDescendants() do
- if v:IsA("BasePart") then
- pcall(function()
- SetLocked(v,false)
- SetTrans(v,1)
- end)
- end
- end
- char = player.Character
- --spawn(function()
- spawn(function()
- SetAnchor(true,char.HumanoidRootPart)
- CreatePart(char.HumanoidRootPart.CFrame,char)
- SetCollision(char.Part,false)
- SetName(char.Part, "Duck")
- end)
- repeat wait() until char:FindFirstChild("Duck")
- spawn(function()
- SetLocked(char.Duck,false)
- SetLocked(char.HumanoidRootPart,false)
- Weld(char.Duck,char.HumanoidRootPart,char.Duck)
- SetAnchor(false,char.Duck)
- AddMesh(char.Duck)
- end)
- repeat wait() until char.Duck:FindFirstChild("Mesh")
- MeshResize(char.Duck,Vector3.new(8,8,8))
- SetMesh(char.Duck,"10749878672")
- SetTexture(char.Duck,"10749878886")
- SetAnchor(false,char.HumanoidRootPart)
- --end)
- end
- for i,v in game.Players:GetPlayers() do
- --spawn(function()
- Duckify(v)
- --end)
- end
- end)
- end
- end;
- task.spawn(C_f);
- -- StarterGui.F3XHUB.Bar.Main.FireAll.LocalScript
- local function C_12()
- local script = G2L["12"];
- script.Parent.MouseButton1Down:Connect(function()
- --rgrg
- local player = game.Players.LocalPlayer
- local char = player.Character
- local tool
- for i,v in player:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- for i,v in game.ReplicatedStorage:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- --craaa
- remote = tool.SyncAPI.ServerEndpoint
- function _(args)
- remote:InvokeServer(unpack(args))
- end
- function SetCollision(part,boolean)
- local args = {
- [1] = "SyncCollision",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CanCollide"] = boolean
- }
- }
- }
- _(args)
- end
- function SetAnchor(boolean,part)
- local args = {
- [1] = "SyncAnchor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Anchored"] = boolean
- }
- }
- }
- _(args)
- end
- function CreatePart(cf,parent)
- local args = {
- [1] = "CreatePart",
- [2] = "Normal",
- [3] = cf,
- [4] = parent
- }
- _(args)
- end
- function DestroyPart(part)
- local args = {
- [1] = "Remove",
- [2] = {
- [1] = part
- }
- }
- _(args)
- end
- function MovePart(part,cf)
- local args = {
- [1] = "SyncMove",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf
- }
- }
- }
- _(args)
- end
- function Resize(part,size,cf)
- local args = {
- [1] = "SyncResize",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf,
- ["Size"] = size
- }
- }
- }
- _(args)
- end
- function AddMesh(part)
- local args = {
- [1] = "CreateMeshes",
- [2] = {
- [1] = {
- ["Part"] = part
- }
- }
- }
- _(args)
- end
- function SetMesh(part,meshid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["MeshId"] = "rbxassetid://"..meshid
- }
- }
- }
- _(args)
- end
- function SetTexture(part, texid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["TextureId"] = "rbxassetid://"..texid
- }
- }
- }
- _(args)
- end
- function SetName(part, stringg)
- local args = {
- [1] = "SetName",
- [2] = {
- [1] = workspace.Part
- },
- [3] = stringg
- }
- _(args)
- end
- function MeshResize(part,size)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Scale"] = size
- }
- }
- }
- _(args)
- end
- function Weld(part1, part2,lead)
- local args = {
- [1] = "CreateWelds",
- [2] = {
- [1] = part1,
- [2] = part2
- },
- [3] = lead
- }
- _(args)
- end
- function SetLocked(part,boolean)
- local args = {
- [1] = "SetLocked",
- [2] = {
- [1] = part
- },
- [3] = boolean
- }
- _(args)
- end
- function SetTrans(part,int)
- local args = {
- [1] = "SyncMaterial",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Transparency"] = int
- }
- }
- }
- _(args)
- end
- function CreateSpotlight(part)
- local args = {
- [1] = "CreateLights",
- [2] = {
- [1] = {
- ["Part"] = workspace.Part,
- ["LightType"] = "SpotLight"
- }
- }
- }
- _(args)
- end
- function SyncLighting(part,brightness)
- local args = {
- [1] = "SyncLighting",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight",
- ["Brightness"] = brightness
- }
- }
- }
- _(args)
- end
- function AddFire(part)
- local args = {
- [1] = "CreateDecorations",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["DecorationType"] = "Fire"
- }
- }
- }
- _(args)
- end
- function Fire(player)
- for i,v in player.Character:GetDescendants() do
- if v:IsA("BasePart") then
- AddFire(v)
- end
- end
- DestroyPart(player.Character.Head)
- end
- for i,v in game.Players:GetPlayers() do
- spawn(function()
- pcall(function()
- Fire(v)
- end)
- end)
- end
- end)
- coroutine.wrap(YTBL_fake_script)()
- local function YNEKD_fake_script() -- Luigirain.LocalScript
- local script = Instance.new('LocalScript', Luigirain)
- script.Parent.MouseButton1Click:Connect(function()
- --rgrg
- local player = game.Players.LocalPlayer
- local char = player.Character
- local tool
- for i,v in player:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- for i,v in game.ReplicatedStorage:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- --craaa
- remote = tool.SyncAPI.ServerEndpoint
- function _(args)
- remote:InvokeServer(unpack(args))
- end
- function SetCollision(part,boolean)
- local args = {
- [1] = "SyncCollision",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CanCollide"] = boolean
- }
- }
- }
- _(args)
- end
- function SetAnchor(boolean,part)
- local args = {
- [1] = "SyncAnchor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Anchored"] = boolean
- }
- }
- }
- _(args)
- end
- function CreatePart(cf)
- local args = {
- [1] = "CreatePart",
- [2] = "Normal",
- [3] = cf,
- [4] = workspace
- }
- _(args)
- end
- function DestroyPart(part)
- local args = {
- [1] = "Remove",
- [2] = {
- [1] = workspace.Part
- }
- }
- _(args)
- end
- function MovePart(part,cf)
- local args = {
- [1] = "SyncMove",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf
- }
- }
- }
- _(args)
- end
- function Resize(part,size,cf)
- local args = {
- [1] = "SyncResize",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf,
- ["Size"] = size
- }
- }
- }
- _(args)
- end
- function AddMesh(part)
- local args = {
- [1] = "CreateMeshes",
- [2] = {
- [1] = {
- ["Part"] = part
- }
- }
- }
- _(args)
- end
- function SetMesh(part,meshid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["MeshId"] = "rbxassetid://"..meshid
- }
- }
- }
- _(args)
- end
- function SetTexture(part, texid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["TextureId"] = "rbxassetid://"..texid
- }
- }
- }
- _(args)
- end
- function SetName(part, stringg)
- local args = {
- [1] = "SetName",
- [2] = {
- [1] = workspace.Part
- },
- [3] = stringg
- }
- _(args)
- end
- function MeshResize(part,size)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Scale"] = size
- }
- }
- }
- _(args)
- end
- hrpcf = player.Character.HumanoidRootPart.CFrame
- while wait(0.5) do
- x = hrpcf.x
- z = hrpcf.z
- randint = math.random(-600,600)
- randint2 = math.random(-600,600)
- xloc = randint + x
- zloc = randint2 + z
- cf = player.Character.HumanoidRootPart.CFrame.y + 400
- spawn(function()
- CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc)))
- for i,v in game.Workspace:GetDescendants() do
- if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
- SetName(v,"b_1337")
- SetAnchor(false,v)
- AddMesh(v)
- Resize(v, Vector3.new(100,100,100),v.CFrame)
- MeshResize(v,Vector3.new(20,20,20))
- SetMesh(v,"1618237875")
- SetTexture(v, "1618237897")
- SetCollision(v,false)
- else
- end
- end
- end)
- end
- end)
- end
- end;
- task.spawn(C_12);
- -- StarterGui.F3XHUB.Bar.Main.Rain Toad.LocalScript
- local function C_15()
- local script = G2L["15"];
- script.Parent.MouseButton1Down:Connect(function()
- --rgrg
- local player = game.Players.LocalPlayer
- local char = player.Character
- local tool
- for i,v in player:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- for i,v in game.ReplicatedStorage:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- --craaa
- remote = tool.SyncAPI.ServerEndpoint
- function _(args)
- remote:InvokeServer(unpack(args))
- end
- function SetCollision(part,boolean)
- local args = {
- [1] = "SyncCollision",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CanCollide"] = boolean
- }
- }
- }
- _(args)
- end
- function SetAnchor(boolean,part)
- local args = {
- [1] = "SyncAnchor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Anchored"] = boolean
- }
- }
- }
- _(args)
- end
- function CreatePart(cf)
- local args = {
- [1] = "CreatePart",
- [2] = "Normal",
- [3] = cf,
- [4] = workspace
- }
- _(args)
- end
- function DestroyPart(part)
- local args = {
- [1] = "Remove",
- [2] = {
- [1] = workspace.Part
- }
- }
- _(args)
- end
- function MovePart(part,cf)
- local args = {
- [1] = "SyncMove",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf
- }
- }
- }
- _(args)
- end
- function Resize(part,size,cf)
- local args = {
- [1] = "SyncResize",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf,
- ["Size"] = size
- }
- }
- }
- _(args)
- end
- function AddMesh(part)
- local args = {
- [1] = "CreateMeshes",
- [2] = {
- [1] = {
- ["Part"] = part
- }
- }
- }
- _(args)
- end
- function SetMesh(part,meshid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["MeshId"] = "rbxassetid://"..meshid
- }
- }
- }
- _(args)
- end
- function SetTexture(part, texid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["TextureId"] = "rbxassetid://"..texid
- }
- }
- }
- _(args)
- end
- function SetName(part, stringg)
- local args = {
- [1] = "SetName",
- [2] = {
- [1] = workspace.Part
- },
- [3] = stringg
- }
- _(args)
- end
- function MeshResize(part,size)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Scale"] = size
- }
- }
- }
- _(args)
- end
- hrpcf = player.Character.HumanoidRootPart.CFrame
- while wait(0.5) do
- x = hrpcf.x
- z = hrpcf.z
- randint = math.random(-600,600)
- randint2 = math.random(-600,600)
- xloc = randint + x
- zloc = randint2 + z
- cf = player.Character.HumanoidRootPart.CFrame.y + 400
- spawn(function()
- CreatePart(CFrame.new(math.floor(xloc), math.random(cf,cf+400), math.floor(zloc)))
- for i,v in game.Workspace:GetDescendants() do
- if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then
- SetName(v,"b_1337")
- SetAnchor(false,v)
- AddMesh(v)
- Resize(v, Vector3.new(100,100,100),v.CFrame)
- MeshResize(v,Vector3.new(8,8,8))
- SetMesh(v,"5038530279")
- SetTexture(v, "5038530309")
- SetCollision(v,false)
- else
- end
- end
- end)
- end
- end)
- end;
- task.spawn(C_15);
- -- StarterGui.F3XHUB.Bar.Main.ThomasEngine.LocalScript
- local function C_18()
- local script = G2L["18"];
- script.Parent.MouseButton1Down:Connect(function()
- local player = game.Players.LocalPlayer
- local char = player.Character
- local tool
- for i,v in player:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- for i,v in game.ReplicatedStorage:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- --craaa
- remote = tool.SyncAPI.ServerEndpoint
- function _(args)
- remote:InvokeServer(unpack(args))
- end
- function SetCollision(part,boolean)
- local args = {
- [1] = "SyncCollision",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CanCollide"] = boolean
- }
- }
- }
- _(args)
- end
- function SetAnchor(boolean,part)
- local args = {
- [1] = "SyncAnchor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Anchored"] = boolean
- }
- }
- }
- _(args)
- end
- function CreatePart(cf,parent)
- local args = {
- [1] = "CreatePart",
- [2] = "Normal",
- [3] = cf,
- [4] = parent
- }
- _(args)
- end
- function DestroyPart(part)
- local args = {
- [1] = "Remove",
- [2] = {
- [1] = part
- }
- }
- _(args)
- end
- function MovePart(part,cf)
- local args = {
- [1] = "SyncMove",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf
- }
- }
- }
- _(args)
- end
- function Resize(part,size,cf)
- local args = {
- [1] = "SyncResize",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf,
- ["Size"] = size
- }
- }
- }
- _(args)
- end
- function AddMesh(part)
- local args = {
- [1] = "CreateMeshes",
- [2] = {
- [1] = {
- ["Part"] = part
- }
- }
- }
- _(args)
- end
- function SetMesh(part,meshid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["MeshId"] = "rbxassetid://"..meshid
- }
- }
- }
- _(args)
- end
- function SetTexture(part, texid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["TextureId"] = "rbxassetid://"..texid
- }
- }
- }
- _(args)
- end
- function SetName(part, stringg)
- local args = {
- [1] = "SetName",
- [2] = {
- [1] = workspace.Part
- },
- [3] = stringg
- }
- _(args)
- end
- function MeshResize(part,size)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Scale"] = size
- }
- }
- }
- _(args)
- end
- function Weld(part1, part2,lead)
- local args = {
- [1] = "CreateWelds",
- [2] = {
- [1] = part1,
- [2] = part2
- },
- [3] = lead
- }
- _(args)
- end
- function SetLocked(part,boolean)
- local args = {
- [1] = "SetLocked",
- [2] = {
- [1] = part
- },
- [3] = boolean
- }
- _(args)
- end
- function SetTrans(part,int)
- local args = {
- [1] = "SyncMaterial",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Transparency"] = int
- }
- }
- }
- _(args)
- end
- function CreateSpotlight(part)
- local args = {
- [1] = "CreateLights",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight"
- }
- }
- }
- _(args)
- end
- function SyncLighting(part,brightness)
- local args = {
- [1] = "SyncLighting",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight",
- ["Brightness"] = brightness
- }
- }
- }
- _(args)
- end
- local player = game.Players.LocalPlayer
- local char = player.Character
- function xd()
- spawn(function()
- local args = {
- [1] = "SyncMaterial",
- [2] = {
- [1] = {
- ["Part"] = game:GetService("Players").LocalPlayer.Character.Torso,
- ["Transparency"] = 1
- },
- [2] = {
- ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"),
- ["Transparency"] = 1
- },
- [3] = {
- ["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart,
- ["Transparency"] = 1
- },
- [4] = {
- ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"),
- ["Transparency"] = 1
- },
- [5] = {
- ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"),
- ["Transparency"] = 1
- },
- [6] = {
- ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"),
- ["Transparency"] = 1
- },
- [7] = {
- ["Part"] = game:GetService("Players").LocalPlayer.Character.Head,
- ["Transparency"] = 1
- },
- }
- }
- _(args)
- end)
- end
- function Thomas(player)
- SetAnchor(true,char.HumanoidRootPart)
- CreatePart(char.HumanoidRootPart.CFrame,char,"Normal")
- SetCollision(char.Part,false)
- SetLocked(char.Part,false)
- Resize(char.Part,Vector3.new(5,5,10),char.HumanoidRootPart.CFrame)
- CreateSpotlight(char.Part)
- SyncLighting(char.Part,100)
- SetLocked(char.HumanoidRootPart,false)
- Weld(char.Part,char.HumanoidRootPart,char.Part)
- SetAnchor(false,char.Part)
- AddMesh(char.Part)
- MeshResize(char.Part,Vector3.new(2,2,1.5))
- SetMesh(char.Part,"2231280549")
- SetTexture(char.Part,"2231280614")
- SetAnchor(false,char.HumanoidRootPart)
- char.Humanoid.WalkSpeed = 60
- local function SFX(id) local s=Instance.new("Sound",char.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
- char.Part.Touched:connect(function(p)
- if p.Parent then
- if p.Parent:IsA("Model") then
- if game.Players:FindFirstChild(p.Parent.Name) then
- if p.Parent.Name ~= game.Players.LocalPlayer.Name then
- spawn(function()
- DestroyPart(game.Players:FindFirstChild(p.Parent.Name).Character.Head)
- end)
- local Whistle = SFX(475073913)
- Whistle:Play()
- end
- end
- end
- end
- end)
- local Music = SFX(1837797926)
- Music.Pitch = 1.15
- Music:Play()
- game:GetService("RunService").RenderStepped:Connect(function()
- for i,v in char:GetDescendants() do
- if v:IsA("BasePart") then
- char.Humanoid.WalkSpeed = 60
- v.CanCollide = false
- end
- end
- end)
- end
- Thomas(player)
- xd()
- end)
- end;
- task.spawn(C_18);
- -- StarterGui.F3XHUB.Bar.Main.Unanchor.LocalScript
- local function C_1b()
- local script = G2L["1b"];
- script.Parent.MouseButton1Down:Connect(function()
- local player = game.Players.LocalPlayer
- local char = player.Character
- local tool
- for i,v in player:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- for i,v in game.ReplicatedStorage:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- --craaa
- remote = tool.SyncAPI.ServerEndpoint
- function _(args)
- remote:InvokeServer(unpack(args))
- end
- function SetCollision(part,boolean)
- local args = {
- [1] = "SyncCollision",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CanCollide"] = boolean
- }
- }
- }
- _(args)
- end
- function SetAnchor(boolean,part)
- local args = {
- [1] = "SyncAnchor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Anchored"] = boolean
- }
- }
- }
- _(args)
- end
- function CreatePart(cf,parent)
- local args = {
- [1] = "CreatePart",
- [2] = "Normal",
- [3] = cf,
- [4] = parent
- }
- _(args)
- end
- function DestroyPart(part)
- local args = {
- [1] = "Remove",
- [2] = {
- [1] = part
- }
- }
- _(args)
- end
- function MovePart(part,cf)
- local args = {
- [1] = "SyncMove",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf
- }
- }
- }
- _(args)
- end
- function Resize(part,size,cf)
- local args = {
- [1] = "SyncResize",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf,
- ["Size"] = size
- }
- }
- }
- _(args)
- end
- function AddMesh(part)
- local args = {
- [1] = "CreateMeshes",
- [2] = {
- [1] = {
- ["Part"] = part
- }
- }
- }
- _(args)
- end
- function SetMesh(part,meshid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["MeshId"] = "rbxassetid://"..meshid
- }
- }
- }
- _(args)
- end
- function SetTexture(part, texid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["TextureId"] = "rbxassetid://"..texid
- }
- }
- }
- _(args)
- end
- function SetName(part, stringg)
- local args = {
- [1] = "SetName",
- [2] = {
- [1] = workspace.Part
- },
- [3] = stringg
- }
- _(args)
- end
- function MeshResize(part,size)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Scale"] = size
- }
- }
- }
- _(args)
- end
- function Weld(part1, part2,lead)
- local args = {
- [1] = "CreateWelds",
- [2] = {
- [1] = part1,
- [2] = part2
- },
- [3] = lead
- }
- _(args)
- end
- function SetLocked(part,boolean)
- local args = {
- [1] = "SetLocked",
- [2] = {
- [1] = part
- },
- [3] = boolean
- }
- _(args)
- end
- function SetTrans(part,int)
- local args = {
- [1] = "SyncMaterial",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Transparency"] = int
- }
- }
- }
- _(args)
- end
- function CreateSpotlight(part)
- local args = {
- [1] = "CreateLights",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight"
- }
- }
- }
- _(args)
- end
- function SyncLighting(part,brightness)
- local args = {
- [1] = "SyncLighting",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight",
- ["Brightness"] = brightness
- }
- }
- }
- _(args)
- end
- function Unanchor()
- for i,v in game.Workspace:GetDescendants() do
- spawn(function()
- SetLocked(v,false)
- SetAnchor(false,v)
- end)
- end
- end
- Unanchor()
- end)
- end;
- task.spawn(C_1b);
- -- StarterGui.F3XHUB.Bar.Main.CreateBasePlate.LocalScript
- local function C_1e()
- local script = G2L["1e"];
- script.Parent.MouseButton1Down:Connect(function()
- local player = game.Players.LocalPlayer
- local char = player.Character
- local tool
- for i,v in player:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- for i,v in game.ReplicatedStorage:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- --craaa
- remote = tool.SyncAPI.ServerEndpoint
- function _(args)
- remote:InvokeServer(unpack(args))
- end
- function SetCollision(part,boolean)
- local args = {
- [1] = "SyncCollision",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CanCollide"] = boolean
- }
- }
- }
- _(args)
- end
- function SetAnchor(boolean,part)
- local args = {
- [1] = "SyncAnchor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Anchored"] = boolean
- }
- }
- }
- _(args)
- end
- function CreatePart(cf,parent,types)
- local args = {
- [1] = "CreatePart",
- [2] = types,
- [3] = cf,
- [4] = parent
- }
- _(args)
- end
- function DestroyPart(part)
- local args = {
- [1] = "Remove",
- [2] = {
- [1] = part
- }
- }
- _(args)
- end
- function MovePart(part,cf)
- local args = {
- [1] = "SyncMove",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf
- }
- }
- }
- _(args)
- end
- function Resize(part,size,cf)
- local args = {
- [1] = "SyncResize",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf,
- ["Size"] = size
- }
- }
- }
- _(args)
- end
- function AddMesh(part)
- local args = {
- [1] = "CreateMeshes",
- [2] = {
- [1] = {
- ["Part"] = part
- }
- }
- }
- _(args)
- end
- function SetMesh(part,meshid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["MeshId"] = "rbxassetid://"..meshid
- }
- }
- }
- _(args)
- end
- function SetTexture(part, texid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["TextureId"] = "rbxassetid://"..texid
- }
- }
- }
- _(args)
- end
- function SetName(part, stringg)
- local args = {
- [1] = "SetName",
- [2] = {
- [1] = workspace.Part
- },
- [3] = stringg
- }
- _(args)
- end
- function MeshResize(part,size)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Scale"] = size
- }
- }
- }
- _(args)
- end
- function Weld(part1, part2,lead)
- local args = {
- [1] = "CreateWelds",
- [2] = {
- [1] = part1,
- [2] = part2
- },
- [3] = lead
- }
- _(args)
- end
- function SetLocked(part,boolean)
- local args = {
- [1] = "SetLocked",
- [2] = {
- [1] = part
- },
- [3] = boolean
- }
- _(args)
- end
- function SetTrans(part,int)
- local args = {
- [1] = "SyncMaterial",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Transparency"] = int
- }
- }
- }
- _(args)
- end
- function CreateSpotlight(part)
- local args = {
- [1] = "CreateLights",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight"
- }
- }
- }
- _(args)
- end
- function SyncLighting(part,brightness)
- local args = {
- [1] = "SyncLighting",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight",
- ["Brightness"] = brightness
- }
- }
- }
- _(args)
- end
- function Material(part,mate)
- local args = {
- [1] = "SyncMaterial",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Material"] = mate
- }
- }
- }
- _(args)
- end
- function Color(part,color)
- local args = {
- [1] = "SyncColor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Color"] = color --[[Color3]],
- ["UnionColoring"] = false
- }
- }
- }
- _(args)
- end
- function toptexturecreate(part)
- local args = {
- [1] = "CreateTextures",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Face"] = Enum.NormalId.Top,
- ["TextureType"] = "Texture"
- }
- }
- }
- _(args)
- end
- function toptextureadd(part)
- local args = {
- [1] = "SyncTexture",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Face"] = Enum.NormalId.Top,
- ["TextureType"] = "Texture",
- ["Texture"] = "rbxassetid://104465570975014",
- ["StudsPerTileV"] = 10,
- ["StudsPerTileU"] = 10
- }
- }
- }
- _(args)
- end
- hrpx = math.floor(char.HumanoidRootPart.CFrame.x)
- hrpz = math.floor(char.HumanoidRootPart.CFrame.z)
- hrpy = math.floor(char.HumanoidRootPart.CFrame.y)
- function SpawnBasePlate()
- CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn")
- for i,v in game.Workspace:GetChildren() do
- if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then
- spawn(function()
- Resize(v,Vector3.new(1000,2,1000),CFrame.new(hrpx,hrpy-20,hrpz))
- Color(v,Color3.fromRGB(100,0,255))
- toptexturecreate(v)
- toptextureadd(v)
- while wait(1) do
- pcall(function()SetLocked(v,true)end)
- end
- end)
- end
- end
- end
- SpawnBasePlate()
- end)
- end;
- task.spawn(C_1e);
- -- StarterGui.F3XHUB.Bar.Main.KillAll.LocalScript
- local function C_21()
- local script = G2L["21"];
- script.Parent.MouseButton1Down:Connect(function()
- local player = game.Players.LocalPlayer
- local char = player.Character
- local tool
- for i,v in player:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- for i,v in game.ReplicatedStorage:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- --craaa
- remote = tool.SyncAPI.ServerEndpoint
- function _(args)
- remote:InvokeServer(unpack(args))
- end
- function SetCollision(part,boolean)
- local args = {
- [1] = "SyncCollision",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CanCollide"] = boolean
- }
- }
- }
- _(args)
- end
- function SetAnchor(boolean,part)
- local args = {
- [1] = "SyncAnchor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Anchored"] = boolean
- }
- }
- }
- _(args)
- end
- function CreatePart(cf,parent)
- local args = {
- [1] = "CreatePart",
- [2] = "Normal",
- [3] = cf,
- [4] = parent
- }
- _(args)
- end
- function DestroyPart(part)
- local args = {
- [1] = "Remove",
- [2] = {
- [1] = part
- }
- }
- _(args)
- end
- function MovePart(part,cf)
- local args = {
- [1] = "SyncMove",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf
- }
- }
- }
- _(args)
- end
- function Resize(part,size,cf)
- local args = {
- [1] = "SyncResize",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf,
- ["Size"] = size
- }
- }
- }
- _(args)
- end
- function AddMesh(part)
- local args = {
- [1] = "CreateMeshes",
- [2] = {
- [1] = {
- ["Part"] = part
- }
- }
- }
- _(args)
- end
- function SetMesh(part,meshid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["MeshId"] = "rbxassetid://"..meshid
- }
- }
- }
- _(args)
- end
- function SetTexture(part, texid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["TextureId"] = "rbxassetid://"..texid
- }
- }
- }
- _(args)
- end
- function SetName(part, stringg)
- local args = {
- [1] = "SetName",
- [2] = {
- [1] = workspace.Part
- },
- [3] = stringg
- }
- _(args)
- end
- function MeshResize(part,size)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Scale"] = size
- }
- }
- }
- _(args)
- end
- function Weld(part1, part2,lead)
- local args = {
- [1] = "CreateWelds",
- [2] = {
- [1] = part1,
- [2] = part2
- },
- [3] = lead
- }
- _(args)
- end
- function SetLocked(part,boolean)
- local args = {
- [1] = "SetLocked",
- [2] = {
- [1] = part
- },
- [3] = boolean
- }
- _(args)
- end
- function SetTrans(part,int)
- local args = {
- [1] = "SyncMaterial",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Transparency"] = int
- }
- }
- }
- _(args)
- end
- function CreateSpotlight(part)
- local args = {
- [1] = "CreateLights",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight"
- }
- }
- }
- _(args)
- end
- function SyncLighting(part,brightness)
- local args = {
- [1] = "SyncLighting",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight",
- ["Brightness"] = brightness
- }
- }
- }
- _(args)
- end
- function KillAll()
- for i,v in game.Players:GetPlayers() do
- spawn(function()
- SetLocked(v.Character.Head,false)
- DestroyPart(v.Character.Head)
- end)
- end
- end
- KillAll()
- end)
- end;
- task.spawn(C_21);
- -- StarterGui.F3XHUB.Bar.Main.PersonalityAll.LocalScript
- local function C_24()
- local script = G2L["24"];
- script.Parent.MouseButton1Down:Connect(function()
- local player = game.Players.LocalPlayer
- local char = player.Character
- local tool
- for i,v in player:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- for i,v in game.ReplicatedStorage:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- --craaa
- remote = tool.SyncAPI.ServerEndpoint
- function _(args)
- remote:InvokeServer(unpack(args))
- end
- function SetCollision(part,boolean)
- local args = {
- [1] = "SyncCollision",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CanCollide"] = boolean
- }
- }
- }
- _(args)
- end
- function SetAnchor(boolean,part)
- local args = {
- [1] = "SyncAnchor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Anchored"] = boolean
- }
- }
- }
- _(args)
- end
- function CreatePart(cf,parent)
- local args = {
- [1] = "CreatePart",
- [2] = "Normal",
- [3] = cf,
- [4] = parent
- }
- _(args)
- end
- function DestroyPart(part)
- local args = {
- [1] = "Remove",
- [2] = {
- [1] = part
- }
- }
- _(args)
- end
- function MovePart(part,cf)
- local args = {
- [1] = "SyncMove",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf
- }
- }
- }
- _(args)
- end
- function Resize(part,size,cf)
- local args = {
- [1] = "SyncResize",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf,
- ["Size"] = size
- }
- }
- }
- _(args)
- end
- function AddMesh(part)
- local args = {
- [1] = "CreateMeshes",
- [2] = {
- [1] = {
- ["Part"] = part
- }
- }
- }
- _(args)
- end
- function SetMesh(part,meshid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["MeshId"] = "rbxassetid://"..meshid
- }
- }
- }
- _(args)
- end
- function SetTexture(part, texid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["TextureId"] = "rbxassetid://"..texid
- }
- }
- }
- _(args)
- end
- function SetName(part, stringg)
- local args = {
- [1] = "SetName",
- [2] = {
- [1] = part
- },
- [3] = stringg
- }
- _(args)
- end
- function MeshResize(part,size)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Scale"] = size
- }
- }
- }
- _(args)
- end
- function Weld(part1, part2,lead)
- local args = {
- [1] = "CreateWelds",
- [2] = {
- [1] = part1,
- [2] = part2
- },
- [3] = lead
- }
- _(args)
- end
- function SetLocked(part,boolean)
- local args = {
- [1] = "SetLocked",
- [2] = {
- [1] = part
- },
- [3] = boolean
- }
- _(args)
- end
- function SetTrans(part,int)
- local args = {
- [1] = "SyncMaterial",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Transparency"] = int
- }
- }
- }
- _(args)
- end
- function CreateSpotlight(part)
- local args = {
- [1] = "CreateLights",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight"
- }
- }
- }
- _(args)
- end
- function SyncLighting(part,brightness)
- local args = {
- [1] = "SyncLighting",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight",
- ["Brightness"] = brightness
- }
- }
- }
- _(args)
- end
- function Color(part,color)
- local args = {
- [1] = "SyncColor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Color"] = color --[[Color3]],
- ["UnionColoring"] = false
- }
- }
- }
- _(args)
- end
- function ClonePart(part)
- local args = {
- [1] = "Clone",
- [2] = {
- [1] = part
- },
- [3] = workspace
- }
- _(args)
- end
- function clonehead(player)
- char = player.Character
- ClonePart(char.Head)
- end
- for i,v in game.Players:GetPlayers() do
- --spawn(function()
- pcall(function()
- clonehead(v)
- end)
- --end)
- end
- end)
- end;
- task.spawn(C_24);
- -- StarterGui.F3XHUB.Bar.Main.Skybox.LocalScript
- local function C_27()
- local script = G2L["27"];
- script.Parent.MouseButton1Down:Connect(function()
- --rgrg
- local player = game.Players.LocalPlayer
- local char = player.Character
- local tool
- for i,v in player:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- for i,v in game.ReplicatedStorage:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- --craaa
- remote = tool.SyncAPI.ServerEndpoint
- function _(args)
- remote:InvokeServer(unpack(args))
- end
- function SetCollision(part,boolean)
- local args = {
- [1] = "SyncCollision",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CanCollide"] = boolean
- }
- }
- }
- _(args)
- end
- function SetAnchor(boolean,part)
- local args = {
- [1] = "SyncAnchor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Anchored"] = boolean
- }
- }
- }
- _(args)
- end
- function CreatePart(cf,parent)
- local args = {
- [1] = "CreatePart",
- [2] = "Normal",
- [3] = cf,
- [4] = parent
- }
- _(args)
- end
- function DestroyPart(part)
- local args = {
- [1] = "Remove",
- [2] = {
- [1] = part
- }
- }
- _(args)
- end
- function MovePart(part,cf)
- local args = {
- [1] = "SyncMove",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf
- }
- }
- }
- _(args)
- end
- function Resize(part,size,cf)
- local args = {
- [1] = "SyncResize",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf,
- ["Size"] = size
- }
- }
- }
- _(args)
- end
- function AddMesh(part)
- local args = {
- [1] = "CreateMeshes",
- [2] = {
- [1] = {
- ["Part"] = part
- }
- }
- }
- _(args)
- end
- function SetMesh(part,meshid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["MeshId"] = "rbxassetid://"..meshid
- }
- }
- }
- _(args)
- end
- function SetTexture(part, texid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["TextureId"] = "rbxassetid://"..texid
- }
- }
- }
- _(args)
- end
- function SetName(part, stringg)
- local args = {
- [1] = "SetName",
- [2] = {
- [1] = part
- },
- [3] = stringg
- }
- _(args)
- end
- function MeshResize(part,size)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Scale"] = size
- }
- }
- }
- _(args)
- end
- function Weld(part1, part2,lead)
- local args = {
- [1] = "CreateWelds",
- [2] = {
- [1] = part1,
- [2] = part2
- },
- [3] = lead
- }
- _(args)
- end
- function SetLocked(part,boolean)
- local args = {
- [1] = "SetLocked",
- [2] = {
- [1] = part
- },
- [3] = boolean
- }
- _(args)
- end
- function SetTrans(part,int)
- local args = {
- [1] = "SyncMaterial",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Transparency"] = int
- }
- }
- }
- _(args)
- end
- function CreateSpotlight(part)
- local args = {
- [1] = "CreateLights",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight"
- }
- }
- }
- _(args)
- end
- function SyncLighting(part,brightness)
- local args = {
- [1] = "SyncLighting",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight",
- ["Brightness"] = brightness
- }
- }
- }
- _(args)
- end
- function Color(part,color)
- local args = {
- [1] = "SyncColor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Color"] = color --[[Color3]],
- ["UnionColoring"] = false
- }
- }
- }
- _(args)
- end
- function SpawnDecal(part,side)
- local args = {
- [1] = "CreateTextures",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Face"] = side,
- ["TextureType"] = "Decal"
- }
- }
- }
- _(args)
- end
- function AddDecal(part,asset,side)
- local args = {
- [1] = "SyncTexture",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Face"] = side,
- ["TextureType"] = "Decal",
- ["Texture"] = "rbxassetid://".. asset
- }
- }
- }
- _(args)
- end
- function Sky(id)
- e = char.HumanoidRootPart.CFrame.x
- f = char.HumanoidRootPart.CFrame.y
- g = char.HumanoidRootPart.CFrame.z
- CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
- for i,v in game.Workspace:GetDescendants() do
- if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
- --spawn(function()
- SetName(v,"Sky")
- AddMesh(v)
- --end)
- --spawn(function()
- SetMesh(v,"8006679977")
- SetTexture(v,id)
- --end)
- MeshResize(v,Vector3.new(50,50,50))
- SetLocked(v,true)
- end
- end
- end
- Sky("74835529644204")
- end)
- end;
- task.spawn(C_27);
- -- StarterGui.F3XHUB.Bar.Main.Peircer.LocalScript
- local function C_2a()
- local script = G2L["2a"];
- script.Parent.MouseButton1Down:Connect(function()
- local player = game.Players.LocalPlayer
- local char = player.Character
- local tool
- for i,v in player:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- for i,v in game.ReplicatedStorage:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- --craaa
- remote = tool.SyncAPI.ServerEndpoint
- function _(args)
- remote:InvokeServer(unpack(args))
- end
- function SetCollision(part,boolean)
- local args = {
- [1] = "SyncCollision",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CanCollide"] = boolean
- }
- }
- }
- _(args)
- end
- function SetAnchor(boolean,part)
- local args = {
- [1] = "SyncAnchor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Anchored"] = boolean
- }
- }
- }
- _(args)
- end
- function CreatePart(cf,parent)
- local args = {
- [1] = "CreatePart",
- [2] = "Normal",
- [3] = cf,
- [4] = parent
- }
- _(args)
- end
- function DestroyPart(part)
- local args = {
- [1] = "Remove",
- [2] = {
- [1] = part
- }
- }
- _(args)
- end
- function MovePart(part,cf)
- local args = {
- [1] = "SyncMove",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf
- }
- }
- }
- _(args)
- end
- function Resize(part,size,cf)
- local args = {
- [1] = "SyncResize",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf,
- ["Size"] = size
- }
- }
- }
- _(args)
- end
- function AddMesh(part)
- local args = {
- [1] = "CreateMeshes",
- [2] = {
- [1] = {
- ["Part"] = part
- }
- }
- }
- _(args)
- end
- function SetMesh(part,meshid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["MeshId"] = "rbxassetid://"..meshid
- }
- }
- }
- _(args)
- end
- function SetTexture(part, texid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["TextureId"] = "rbxassetid://"..texid
- }
- }
- }
- _(args)
- end
- function SetName(part, stringg)
- local args = {
- [1] = "SetName",
- [2] = {
- [1] = part
- },
- [3] = stringg
- }
- _(args)
- end
- function MeshResize(part,size)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Scale"] = size
- }
- }
- }
- _(args)
- end
- function Weld(part1, part2,lead)
- local args = {
- [1] = "CreateWelds",
- [2] = {
- [1] = part1,
- [2] = part2
- },
- [3] = lead
- }
- _(args)
- end
- function SetLocked(part,boolean)
- local args = {
- [1] = "SetLocked",
- [2] = {
- [1] = part
- },
- [3] = boolean
- }
- _(args)
- end
- function SetTrans(part,int)
- local args = {
- [1] = "SyncMaterial",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Transparency"] = int
- }
- }
- }
- _(args)
- end
- function CreateSpotlight(part)
- local args = {
- [1] = "CreateLights",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight"
- }
- }
- }
- _(args)
- end
- function SyncLighting(part,brightness)
- local args = {
- [1] = "SyncLighting",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight",
- ["Brightness"] = brightness
- }
- }
- }
- _(args)
- end
- function Color(part,color)
- local args = {
- [1] = "SyncColor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Color"] = color --[[Color3]],
- ["UnionColoring"] = false
- }
- }
- }
- _(args)
- end
- function Material(part,mate)
- local args = {
- [1] = "SyncMaterial",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Material"] = mate
- }
- }
- }
- _(args)
- end
- for i,v in game.Workspace:GetDescendants() do
- spawn(function()
- Material(v,Enum.Material.Neon)
- end)
- end
- end)
- end;
- task.spawn(C_2a);
- -- StarterGui.F3XHUB.Bar.Main.StickAll.LocalScript
- local function C_2d()
- local script = G2L["2d"];
- script.Parent.MouseButton1Down:Connect(function()
- local player = game.Players.LocalPlayer
- local char = player.Character
- local tool
- for i,v in player:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- for i,v in game.ReplicatedStorage:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- --craaa
- remote = tool.SyncAPI.ServerEndpoint
- function _(args)
- remote:InvokeServer(unpack(args))
- end
- function SetCollision(part,boolean)
- local args = {
- [1] = "SyncCollision",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CanCollide"] = boolean
- }
- }
- }
- _(args)
- end
- function SetAnchor(boolean,part)
- local args = {
- [1] = "SyncAnchor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Anchored"] = boolean
- }
- }
- }
- _(args)
- end
- function CreatePart(cf,parent)
- local args = {
- [1] = "CreatePart",
- [2] = "Normal",
- [3] = cf,
- [4] = parent
- }
- _(args)
- end
- function DestroyPart(part)
- local args = {
- [1] = "Remove",
- [2] = {
- [1] = part
- }
- }
- _(args)
- end
- function MovePart(part,cf)
- local args = {
- [1] = "SyncMove",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf
- }
- }
- }
- _(args)
- end
- function Resize(part,size,cf)
- local args = {
- [1] = "SyncResize",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf,
- ["Size"] = size
- }
- }
- }
- _(args)
- end
- function AddMesh(part)
- local args = {
- [1] = "CreateMeshes",
- [2] = {
- [1] = {
- ["Part"] = part
- }
- }
- }
- _(args)
- end
- function SetMesh(part,meshid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["MeshId"] = "rbxassetid://"..meshid
- }
- }
- }
- _(args)
- end
- function SetTexture(part, texid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["TextureId"] = "rbxassetid://"..texid
- }
- }
- }
- _(args)
- end
- function SetName(part, stringg)
- local args = {
- [1] = "SetName",
- [2] = {
- [1] = part
- },
- [3] = stringg
- }
- _(args)
- end
- function MeshResize(part,size)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Scale"] = size
- }
- }
- }
- _(args)
- end
- function Weld(part1, part2,lead)
- local args = {
- [1] = "CreateWelds",
- [2] = {
- [1] = part1,
- [2] = part2
- },
- [3] = lead
- }
- _(args)
- end
- function SetLocked(part,boolean)
- local args = {
- [1] = "SetLocked",
- [2] = {
- [1] = part
- },
- [3] = boolean
- }
- _(args)
- end
- function SetTrans(part,int)
- local args = {
- [1] = "SyncMaterial",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Transparency"] = int
- }
- }
- }
- _(args)
- end
- function CreateSpotlight(part)
- local args = {
- [1] = "CreateLights",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight"
- }
- }
- }
- _(args)
- end
- function SyncLighting(part,brightness)
- local args = {
- [1] = "SyncLighting",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight",
- ["Brightness"] = brightness
- }
- }
- }
- _(args)
- end
- function Color(part,color)
- local args = {
- [1] = "SyncColor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Color"] = color --[[Color3]],
- ["UnionColoring"] = false
- }
- }
- }
- _(args)
- end
- function Stickify()
- for i,v in game.Players:GetPlayers() do
- for i,x in v.Character:GetDescendants() do
- if x:IsA("BasePart") then
- SetLocked(x,false)
- end
- end
- Weld(v.Character.HumanoidRootPart,char.HumanoidRootPart,v.Character.HumanoidRootPart)
- end
- end
- Stickify()
- end)
- end;
- task.spawn(C_2d);
- -- StarterGui.F3XHUB.Bar.Main.TwigAll.LocalScript
- local function C_30()
- local script = G2L["30"];
- script.Parent.MouseButton1Down:Connect(function()
- while wait() do
- local player = game.Players.LocalPlayer
- local char = player.Character
- local tool
- for i,v in player:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- for i,v in game.ReplicatedStorage:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- --craaa
- remote = tool.SyncAPI.ServerEndpoint
- function _(args)
- remote:InvokeServer(unpack(args))
- end
- function SetCollision(part,boolean)
- local args = {
- [1] = "SyncCollision",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CanCollide"] = boolean
- }
- }
- }
- _(args)
- end
- function SetAnchor(boolean,part)
- local args = {
- [1] = "SyncAnchor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Anchored"] = boolean
- }
- }
- }
- _(args)
- end
- function CreatePart(cf,parent)
- local args = {
- [1] = "CreatePart",
- [2] = "Normal",
- [3] = cf,
- [4] = parent
- }
- _(args)
- end
- function DestroyPart(part)
- local args = {
- [1] = "Remove",
- [2] = {
- [1] = part
- }
- }
- _(args)
- end
- function MovePart(part,cf)
- local args = {
- [1] = "SyncMove",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf
- }
- }
- }
- _(args)
- end
- function Resize(part,size,cf)
- local args = {
- [1] = "SyncResize",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf,
- ["Size"] = size
- }
- }
- }
- _(args)
- end
- function AddMesh(part)
- local args = {
- [1] = "CreateMeshes",
- [2] = {
- [1] = {
- ["Part"] = part
- }
- }
- }
- _(args)
- end
- function SetMesh(part,meshid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["MeshId"] = "rbxassetid://"..meshid
- }
- }
- }
- _(args)
- end
- function SetTexture(part, texid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["TextureId"] = "rbxassetid://"..texid
- }
- }
- }
- _(args)
- end
- function SetName(part, stringg)
- local args = {
- [1] = "SetName",
- [2] = {
- [1] = part
- },
- [3] = stringg
- }
- _(args)
- end
- function MeshResize(part,size)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Scale"] = size
- }
- }
- }
- _(args)
- end
- function Weld(part1, part2,lead)
- local args = {
- [1] = "CreateWelds",
- [2] = {
- [1] = part1,
- [2] = part2
- },
- [3] = lead
- }
- _(args)
- end
- function SetLocked(part,boolean)
- local args = {
- [1] = "SetLocked",
- [2] = {
- [1] = part
- },
- [3] = boolean
- }
- _(args)
- end
- function SetTrans(part,int)
- local args = {
- [1] = "SyncMaterial",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Transparency"] = int
- }
- }
- }
- _(args)
- end
- function CreateSpotlight(part)
- local args = {
- [1] = "CreateLights",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight"
- }
- }
- }
- _(args)
- end
- function SyncLighting(part,brightness)
- local args = {
- [1] = "SyncLighting",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight",
- ["Brightness"] = brightness
- }
- }
- }
- _(args)
- end
- function Color(part,color)
- local args = {
- [1] = "SyncColor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Color"] = color --[[Color3]],
- ["UnionColoring"] = false
- }
- }
- }
- _(args)
- end
- function randomise()
- for i,v in game.Workspace:GetDescendants() do
- if v:IsA("BasePart") then
- spawn(function()
- SetLocked(v,false)
- MovePart(v,v.CFrame * CFrame.Angles(math.random(0,1), math.random(0,1), math.random(0,1)))
- end)
- end
- end
- end
- randomise()
- end
- end)
- end;
- task.spawn(C_30);
- -- StarterGui.F3XHUB.Bar.Main.FireParts.LocalScript
- local function C_33()
- local script = G2L["33"];
- script.Parent.MouseButton1Down:Connect(function()
- local player = game.Players.LocalPlayer
- local char = player.Character
- local tool
- for i,v in player:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- for i,v in game.ReplicatedStorage:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- --craaa
- remote = tool.SyncAPI.ServerEndpoint
- function _(args)
- remote:InvokeServer(unpack(args))
- end
- function SetCollision(part,boolean)
- local args = {
- [1] = "SyncCollision",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CanCollide"] = boolean
- }
- }
- }
- _(args)
- end
- function SetAnchor(boolean,part)
- local args = {
- [1] = "SyncAnchor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Anchored"] = boolean
- }
- }
- }
- _(args)
- end
- function CreatePart(cf,parent)
- local args = {
- [1] = "CreatePart",
- [2] = "Normal",
- [3] = cf,
- [4] = parent
- }
- _(args)
- end
- function DestroyPart(part)
- local args = {
- [1] = "Remove",
- [2] = {
- [1] = part
- }
- }
- _(args)
- end
- function MovePart(part,cf)
- local args = {
- [1] = "SyncMove",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf
- }
- }
- }
- _(args)
- end
- function Resize(part,size,cf)
- local args = {
- [1] = "SyncResize",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf,
- ["Size"] = size
- }
- }
- }
- _(args)
- end
- function AddMesh(part)
- local args = {
- [1] = "CreateMeshes",
- [2] = {
- [1] = {
- ["Part"] = part
- }
- }
- }
- _(args)
- end
- function SetMesh(part,meshid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["MeshId"] = "rbxassetid://"..meshid
- }
- }
- }
- _(args)
- end
- function SetTexture(part, texid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["TextureId"] = "rbxassetid://"..texid
- }
- }
- }
- _(args)
- end
- function SetName(part, stringg)
- local args = {
- [1] = "SetName",
- [2] = {
- [1] = workspace.Part
- },
- [3] = stringg
- }
- _(args)
- end
- function MeshResize(part,size)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Scale"] = size
- }
- }
- }
- _(args)
- end
- function Weld(part1, part2,lead)
- local args = {
- [1] = "CreateWelds",
- [2] = {
- [1] = part1,
- [2] = part2
- },
- [3] = lead
- }
- _(args)
- end
- function SetLocked(part,boolean)
- local args = {
- [1] = "SetLocked",
- [2] = {
- [1] = part
- },
- [3] = boolean
- }
- _(args)
- end
- function SetTrans(part,int)
- local args = {
- [1] = "SyncMaterial",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Transparency"] = int
- }
- }
- }
- _(args)
- end
- function CreateSpotlight(part)
- local args = {
- [1] = "CreateLights",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight"
- }
- }
- }
- _(args)
- end
- function SyncLighting(part,brightness)
- local args = {
- [1] = "SyncLighting",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight",
- ["Brightness"] = brightness
- }
- }
- }
- _(args)
- end
- function AddFire(part)
- local args = {
- [1] = "CreateDecorations",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["DecorationType"] = "Fire"
- }
- }
- }
- _(args)
- end
- function FireParts()
- for i,v in game.Workspace:GetDescendants() do
- spawn(function()
- SetLocked(v,false)
- AddFire(v)
- end)
- end
- end
- FireParts()
- end)
- end;
- task.spawn(C_33);
- local function CCCC()
- local script = G2L["aaa"];
- script.Parent.MouseButton1Down:Connect(function()
- --rgrg
- local player = game.Players.LocalPlayer
- local char = player.Character
- local tool
- for i,v in player:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- for i,v in game.ReplicatedStorage:GetDescendants() do
- if v.Name == "SyncAPI" then
- tool = v.Parent
- end
- end
- --craaa
- remote = tool.SyncAPI.ServerEndpoint
- function _(args)
- remote:InvokeServer(unpack(args))
- end
- function SetCollision(part,boolean)
- local args = {
- [1] = "SyncCollision",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CanCollide"] = boolean
- }
- }
- }
- _(args)
- end
- function SetAnchor(boolean,part)
- local args = {
- [1] = "SyncAnchor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Anchored"] = boolean
- }
- }
- }
- _(args)
- end
- function CreatePart(cf,parent)
- local args = {
- [1] = "CreatePart",
- [2] = "Normal",
- [3] = cf,
- [4] = parent
- }
- _(args)
- end
- function DestroyPart(part)
- local args = {
- [1] = "Remove",
- [2] = {
- [1] = part
- }
- }
- _(args)
- end
- function MovePart(part,cf)
- local args = {
- [1] = "SyncMove",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf
- }
- }
- }
- _(args)
- end
- function Resize(part,size,cf)
- local args = {
- [1] = "SyncResize",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["CFrame"] = cf,
- ["Size"] = size
- }
- }
- }
- _(args)
- end
- function AddMesh(part)
- local args = {
- [1] = "CreateMeshes",
- [2] = {
- [1] = {
- ["Part"] = part
- }
- }
- }
- _(args)
- end
- function SetMesh(part,meshid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["MeshId"] = "rbxassetid://"..meshid
- }
- }
- }
- _(args)
- end
- function SetTexture(part, texid)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["TextureId"] = "rbxassetid://"..texid
- }
- }
- }
- _(args)
- end
- function SetName(part, stringg)
- local args = {
- [1] = "SetName",
- [2] = {
- [1] = part
- },
- [3] = stringg
- }
- _(args)
- end
- function MeshResize(part,size)
- local args = {
- [1] = "SyncMesh",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Scale"] = size
- }
- }
- }
- _(args)
- end
- function Weld(part1, part2,lead)
- local args = {
- [1] = "CreateWelds",
- [2] = {
- [1] = part1,
- [2] = part2
- },
- [3] = lead
- }
- _(args)
- end
- function SetLocked(part,boolean)
- local args = {
- [1] = "SetLocked",
- [2] = {
- [1] = part
- },
- [3] = boolean
- }
- _(args)
- end
- function SetTrans(part,int)
- local args = {
- [1] = "SyncMaterial",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Transparency"] = int
- }
- }
- }
- _(args)
- end
- function CreateSpotlight(part)
- local args = {
- [1] = "CreateLights",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight"
- }
- }
- }
- _(args)
- end
- function SyncLighting(part,brightness)
- local args = {
- [1] = "SyncLighting",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["LightType"] = "SpotLight",
- ["Brightness"] = brightness
- }
- }
- }
- _(args)
- end
- function Color(part,color)
- local args = {
- [1] = "SyncColor",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Color"] = color --[[Color3]],
- ["UnionColoring"] = false
- }
- }
- }
- _(args)
- end
- function SpawnDecal(part,side)
- local args = {
- [1] = "CreateTextures",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Face"] = side,
- ["TextureType"] = "Decal"
- }
- }
- }
- _(args)
- end
- function AddDecal(part,asset,side)
- local args = {
- [1] = "SyncTexture",
- [2] = {
- [1] = {
- ["Part"] = part,
- ["Face"] = side,
- ["TextureType"] = "Decal",
- ["Texture"] = "rbxassetid://".. asset
- }
- }
- }
- _(args)
- end
- function Sky(id)
- e = char.HumanoidRootPart.CFrame.x
- f = char.HumanoidRootPart.CFrame.y
- g = char.HumanoidRootPart.CFrame.z
- CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
- for i,v in game.Workspace:GetDescendants() do
- if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
- --spawn(function()
- SetName(v,"Sky")
- AddMesh(v)
- --end)
- --spawn(function()
- SetMesh(v,"8006679977")
- SetTexture(v,id)
- --end)
- MeshResize(v,Vector3.new(50,50,50))
- SetLocked(v,true)
- end
- end
- end
- Sky("129967100034863")
- end)
- end;
- task.spawn(CCCC);
- -- StarterGui.F3XHUB.Bar.OpenCloseKeybind
- local function C_35()
- local script = G2L["35"];
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:Connect(function(k)
- if k == "v" then
- script.Parent.Visible = not script.Parent.Visible
- end
- end)
- end;
- task.spawn(C_35);
- -- StarterGui.F3XHUB.Bar.MinimizeButton.LocalScript
- local function C_38()
- local script = G2L["38"];
- script.Parent.MouseButton1Down:Connect(function()
- script.Parent.Parent.Main.Visible = not script.Parent.Parent.Main.Visible
- end)
- end;
- task.spawn(C_38);
- -- StarterGui.F3XHUB.Bar.CloseButton.LocalScript
- local function C_3b()
- local script = G2L["3b"];
- script.Parent.MouseButton1Down:Connect(function()
- script.Parent.Parent.Parent.Bar:Destroy()
- end)
- end;
- task.spawn(C_3b);
- -- StarterGui.F3XHUB.Bar.DraggableScript
- local function C_3c()
- local script = G2L["3c"];
- script.Parent.Active = true
- script.Parent.Selectable = true
- script.Parent.Draggable = true
- end;
- task.spawn(C_3c);
- return G2L["1"], require;
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