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- armorstats:
- type: world
- events:
- on player clicks in inventory:
- - if !<context.inventory.title.equals_case_sensitive[Inventory]>:
- - stop
- - if <context.clicked_inventory> != in@location[title=Inventory]:
- - stop
- - narrate <context.slot>
- - define head <context.inventory.slot[5]>
- - define chest <context.inventory.slot[14]>
- - define pants <context.inventory.slot[23]>
- - define boots <context.inventory.slot[32]>
- - define amulet <context.inventory.slot[8]>
- - define bracelet <context.inventory.slot[17]>
- - define ringone <context.inventory.slot[26]>
- - define ringtwo <context.inventory.slot[35]>
- - define gear <list[<def[head].material.name>|<def[chest].material.name>|<def[pants].material.name>|<def[boots].material.name>|<def[amulet].material.name>|<def[bracelet].material.name>|<def[ringone].material.name>|<def[ringtwo].material.name>]>
- - narrate <def[gear]>
- - narrate <green>hi
- - narrate <def[gear].exclude[diamond_hoe].space_separated>
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