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- local pos = victim:GetPos()
- victim:CreateRagdoll()
- victim:SetRenderMode(RENDERMODE_TRANSALPHA)
- victim:SetColor( Color(0, 0, 0, 0 ) )
- victim:Freeze( true )
- victim:GodEnable()
- victim:SetCollisionGroup( 20 )
- timer.Create( "Knockout", 0, 20, function()
- victim:Respawn()
- victim:SetPos( pos )
- victim:SetRenderMode( whatever the normal render mode is )
- victim:SetColor( whatever the normal color is )
- victim:Freeze( false )
- victim:GodDisable()
- victim:SetCollisionGroup( whatever the normal collision is )
- end )
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