shadowm

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Jan 16th, 2016
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  1. Program received signal SIGSEGV, Segmentation fault.
  2. SDL_UpperBlit_REAL (src=0xb1, srcrect=0x0, dst=0x76c7f30, dstrect=0xbbd4fc0) at /home/shadowm/src/SDL2/SDL/src/video/SDL_surface.c:533
  3. 533 if (src->locked || dst->locked) {
  4. (gdb) bt
  5. #0 SDL_UpperBlit_REAL (src=0xb1, srcrect=0x0, dst=0x76c7f30, dstrect=0xbbd4fc0) at /home/shadowm/src/SDL2/SDL/src/video/SDL_surface.c:533
  6. #1 0x0000000000458d11 in sdl_blit (src=..., src_rect=0x0, dst=..., dst_rect=0xbbd4fc0) at src/sdl/utils.hpp:113
  7. #2 0x0000000000d150ea in storyscreen::part_ui::render_floating_images (this=0xba5fe60) at src/storyscreen/render.cpp:385
  8. #3 0x0000000000d15d64 in storyscreen::part_ui::render_story_box (this=0xba5fe60) at src/storyscreen/render.cpp:775
  9. #4 0x0000000000d16a24 in storyscreen::part_ui::show (this=0xba5fe60) at src/storyscreen/render.cpp:978
  10. #5 0x0000000000d0b2d8 in storyscreen::controller::show (this=0x7fffffffaf70, startpos=storyscreen::START_BEGINNING)
  11. at src/storyscreen/controller.cpp:197
  12. #6 0x00000000006f5f05 in show_story (disp=..., scenario_name="Rooting Out a Mage", story=...) at src/storyscreen/interface.cpp:47
  13. #7 0x0000000000645255 in playsingle_controller::play_scenario (this=0x7fffffffbf40, level=...) at src/playsingle_controller.cpp:211
  14. #8 0x000000000063b23c in campaign_controller::playsingle_scenario (this=0x7fffffffc9a0, end_level=...)
  15. at src/game_initialization/playcampaign.cpp:198
  16. #9 0x000000000063b734 in campaign_controller::play_game (this=0x7fffffffc9a0) at src/game_initialization/playcampaign.cpp:288
  17. #10 0x00000000004b3944 in game_launcher::launch_game (this=0x1c00ce0, reload=game_launcher::NO_RELOAD_DATA) at src/game_launcher.cpp:1096
  18. #11 0x0000000000428eee in do_gameloop (args=std::vector of length 1, capacity 1 = {...}) at src/wesnoth.cpp:864
  19. #12 0x000000000042992b in main (argc=1, argv=0x7fffffffdf18) at src/wesnoth.cpp:1032
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