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  1. -----------------------
  2. --WhAT ANOTHER ONE????????!--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --This edit by 2003boobear
  7.  
  8. --Discord Creterisk#2958
  9.  
  10.  
  11. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  12. -------------------------------------------------------
  13.  
  14. local FavIDs = {
  15. 340106355, --Nefl Crystals
  16. 927529620, --Dimension
  17. 876981900, --Fantasy
  18. 398987889, --Ordinary Days
  19. 1117396305, --Oh wait, it's you.
  20. 885996042, --Action Winter Journey
  21. 919231299, --Sprawling Idiot Effigy
  22. 743466274, --Good Day Sunshine
  23. 727411183, --Knife Fight
  24. 1402748531, --The Earth Is Counting On You!
  25. 595230126 --Robot Language
  26. }
  27.  
  28.  
  29.  
  30. --The reality of my life isn't real but a Universe -makhail07
  31. wait()
  32. local Player = game.Players.trialsgaming007XD
  33. local Character = Player.Character
  34. local plr = game:service'Players'.trialsgaming007XD
  35. local char = plr.Character
  36. local hum = char.Humanoid
  37. local ra = char["Right Arm"]
  38. local la= char["Left Arm"]
  39. local rl= char["Right Leg"]
  40. local ll = char["Left Leg"]
  41. local hed = char.Head
  42. local root = char.HumanoidRootPart
  43. local rootj = root.RootJoint
  44. local tors = char.Torso
  45. local LeftArm = Character["Left Arm"]
  46. local RightArm = Character["Right Arm"]
  47. local LeftLeg = Character["Left Leg"]
  48. local RightLeg = Character["Right Leg"]
  49. local Head = Character.Head
  50. local Torso = Character.Torso
  51. local cam = game.Workspace.CurrentCamera
  52. local RootPart = Character.HumanoidRootPart
  53. local RootJoint = RootPart.RootJoint
  54. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  55. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  56. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  57. local EdgyMode = false
  58. local Divinity = false
  59. local Fighter = false
  60. local Purity = false
  61. local Destruction = false
  62. local helpme = false
  63. local Planetary = false
  64. local Solar = false
  65. local Lunar = false
  66. local Frost = false
  67. local Ashes = false
  68. local notmenacing = true
  69. local maincolor = BrickColor.new("Institutional white")
  70.  
  71. --do a die
  72.  
  73. -------------------------------------------------------
  74. --Start Good Stuff--
  75. -------------------------------------------------------
  76. CF = CFrame.new
  77. VT = Vector3.new
  78. angles = CFrame.Angles
  79. attack = false
  80. Euler = CFrame.fromEulerAnglesXYZ
  81. Rad = math.rad
  82. IT = Instance.new
  83. BrickC = BrickColor.new
  84. Cos = math.cos
  85. Acos = math.acos
  86. Sin = math.sin
  87. Asin = math.asin
  88. Abs = math.abs
  89. Mrandom = math.random
  90. Floor = math.floor
  91. local cn = CFrame.new
  92. local mr = math.rad
  93. local angles = CFrame.Angles
  94. local ud = UDim2.new
  95. local c3 = Color3.new
  96. -------------------------------------------------------
  97. --End Good Stuff--
  98. -------------------------------------------------------
  99. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  100. RSH, LSH = nil, nil
  101. RW = Instance.new("Weld")
  102. LW = Instance.new("Weld")
  103. RH = tors["Right Hip"]
  104. LH = tors["Left Hip"]
  105. RSH = tors["Right Shoulder"]
  106. LSH = tors["Left Shoulder"]
  107. RSH.Parent = nil
  108. LSH.Parent = nil
  109. RW.Name = "RW"
  110. RW.Part0 = tors
  111. RW.C0 = CF(1.5, 0.5, 0)
  112. RW.C1 = CF(0, 0.5, 0)
  113. RW.Part1 = ra
  114. RW.Parent = tors
  115. LW.Name = "LW"
  116. LW.Part0 = tors
  117. LW.C0 = CF(-1.5, 0.5, 0)
  118. LW.C1 = CF(0, 0.5, 0)
  119. LW.Part1 = la
  120. LW.Parent = tors
  121. Effects = {}
  122.  
  123. -------------------------------------------------------
  124. --Start HeartBeat--
  125. -------------------------------------------------------
  126. ArtificialHB = Instance.new("BindableEvent", script)
  127. ArtificialHB.Name = "Heartbeat"
  128. script:WaitForChild("Heartbeat")
  129.  
  130. frame = 1 / 60
  131. tf = 0
  132. allowframeloss = false
  133. tossremainder = false
  134.  
  135.  
  136. lastframe = tick()
  137. script.Heartbeat:Fire()
  138.  
  139.  
  140. game:GetService("RunService").Heartbeat:connect(function(s, p)
  141. tf = tf + s
  142. if tf >= frame then
  143. if allowframeloss then
  144. script.Heartbeat:Fire()
  145. lastframe = tick()
  146. else
  147. for i = 1, math.floor(tf / frame) do
  148. script.Heartbeat:Fire()
  149. end
  150. lastframe = tick()
  151. end
  152. if tossremainder then
  153. tf = 0
  154. else
  155. tf = tf - frame * math.floor(tf / frame)
  156. end
  157. end
  158. end)
  159.  
  160. -------------------------------------------------------
  161. --End HeartBeat--
  162. -------------------------------------------------------
  163.  
  164. local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
  165.  
  166. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  167.  
  168. local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  169.  
  170. -------------------------------------------------------
  171. --Start Important Functions--
  172. -------------------------------------------------------
  173. function swait(num)
  174. if num == 0 or num == nil then
  175. game:service("RunService").Stepped:wait(0)
  176. else
  177. for i = 0, num do
  178. game:service("RunService").Stepped:wait(0)
  179. end
  180. end
  181. end
  182. function thread(f)
  183. coroutine.resume(coroutine.create(f))
  184. end
  185. function clerp(a, b, t)
  186. local qa = {
  187. QuaternionFromCFrame(a)
  188. }
  189. local qb = {
  190. QuaternionFromCFrame(b)
  191. }
  192. local ax, ay, az = a.x, a.y, a.z
  193. local bx, by, bz = b.x, b.y, b.z
  194. local _t = 1 - t
  195. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  196. end
  197. function QuaternionFromCFrame(cf)
  198. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  199. local trace = m00 + m11 + m22
  200. if trace > 0 then
  201. local s = math.sqrt(1 + trace)
  202. local recip = 0.5 / s
  203. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  204. else
  205. local i = 0
  206. if m00 < m11 then
  207. i = 1
  208. end
  209. if m22 > (i == 0 and m00 or m11) then
  210. i = 2
  211. end
  212. if i == 0 then
  213. local s = math.sqrt(m00 - m11 - m22 + 1)
  214. local recip = 0.5 / s
  215. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  216. elseif i == 1 then
  217. local s = math.sqrt(m11 - m22 - m00 + 1)
  218. local recip = 0.5 / s
  219. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  220. elseif i == 2 then
  221. local s = math.sqrt(m22 - m00 - m11 + 1)
  222. local recip = 0.5 / s
  223. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  224. end
  225. end
  226. end
  227. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  228. local xs, ys, zs = x + x, y + y, z + z
  229. local wx, wy, wz = w * xs, w * ys, w * zs
  230. local xx = x * xs
  231. local xy = x * ys
  232. local xz = x * zs
  233. local yy = y * ys
  234. local yz = y * zs
  235. local zz = z * zs
  236. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  237. end
  238. function QuaternionSlerp(a, b, t)
  239. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  240. local startInterp, finishInterp
  241. if cosTheta >= 1.0E-4 then
  242. if 1 - cosTheta > 1.0E-4 then
  243. local theta = math.acos(cosTheta)
  244. local invSinTheta = 1 / Sin(theta)
  245. startInterp = Sin((1 - t) * theta) * invSinTheta
  246. finishInterp = Sin(t * theta) * invSinTheta
  247. else
  248. startInterp = 1 - t
  249. finishInterp = t
  250. end
  251. elseif 1 + cosTheta > 1.0E-4 then
  252. local theta = math.acos(-cosTheta)
  253. local invSinTheta = 1 / Sin(theta)
  254. startInterp = Sin((t - 1) * theta) * invSinTheta
  255. finishInterp = Sin(t * theta) * invSinTheta
  256. else
  257. startInterp = t - 1
  258. finishInterp = t
  259. end
  260. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  261. end
  262. function rayCast(Position, Direction, Range, Ignore)
  263. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  264. end
  265. local RbxUtility = LoadLibrary("RbxUtility")
  266. local Create = RbxUtility.Create
  267.  
  268. warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
  269.  
  270. warn("Please support the original creator, makhail07.")
  271.  
  272. warn("Also, 2003boobear made this edit.")
  273.  
  274. shirt = Instance.new("Shirt", char)
  275. shirt.Name = "Shirt"
  276. pants = Instance.new("Pants", char)
  277. pants.Name = "Pants"
  278. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537"
  279. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689"
  280.  
  281. local BC = char["Body Colors"]
  282. BC.HeadColor = BrickColor.new("Fossil")
  283. BC.LeftArmColor = BrickColor.new("Fossil")
  284. BC.LeftLegColor = BrickColor.new("Fossil")
  285. BC.RightArmColor = BrickColor.new("Smoky grey")
  286. BC.RightLegColor = BrickColor.new("Fossil")
  287. BC.TorsoColor = BrickColor.new("Fossil")
  288. -------------------------------------------------------
  289. --Start Damage Function--
  290. -------------------------------------------------------
  291. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  292. if hit.Parent == nil then
  293. return
  294. end
  295. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  296. for _, v in pairs(hit.Parent:children()) do
  297. if v:IsA("Humanoid") then
  298. h = v
  299. end
  300. end
  301. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  302.  
  303. hit.Parent:FindFirstChild("Head"):BreakJoints()
  304. end
  305.  
  306. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  307. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  308. if hit.Parent.DebounceHit.Value == true then
  309. return
  310. end
  311. end
  312. if insta == true then
  313. hit.Parent:FindFirstChild("Head"):BreakJoints()
  314. end
  315. local c = Create("ObjectValue"){
  316. Name = "creator",
  317. Value = game:service("Players").trialsgaming007XD,
  318. Parent = h,
  319. }
  320. game:GetService("Debris"):AddItem(c, .5)
  321. if HitSound ~= nil and HitPitch ~= nil then
  322. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  323. end
  324. local Damage = math.random(minim, maxim)
  325. local blocked = false
  326. local block = hit.Parent:findFirstChild("Block")
  327. if block ~= nil then
  328. if block.className == "IntValue" then
  329. if block.Value > 0 then
  330. blocked = true
  331. block.Value = block.Value - 1
  332. print(block.Value)
  333. end
  334. end
  335. end
  336. if blocked == false then
  337. h.Health = h.Health - Damage
  338. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  339. else
  340. h.Health = h.Health - (Damage / 2)
  341. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  342. end
  343. if Type == "Knockdown" then
  344. local hum = hit.Parent.Humanoid
  345. hum.PlatformStand = true
  346. coroutine.resume(coroutine.create(function(HHumanoid)
  347. swait(1)
  348. HHumanoid.PlatformStand = false
  349. end), hum)
  350. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  351. local bodvol = Create("BodyVelocity"){
  352. velocity = angle * knockback,
  353. P = 5000,
  354. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  355. Parent = hit,
  356. }
  357. local rl = Create("BodyAngularVelocity"){
  358. P = 3000,
  359. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  360. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  361. Parent = hit,
  362. }
  363. game:GetService("Debris"):AddItem(bodvol, .5)
  364. game:GetService("Debris"):AddItem(rl, .5)
  365. elseif Type == "Normal" then
  366. local vp = Create("BodyVelocity"){
  367. P = 500,
  368. maxForce = Vector3.new(math.huge, 0, math.huge),
  369. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  370. }
  371. if knockback > 0 then
  372. vp.Parent = hit.Parent.Torso
  373. end
  374. game:GetService("Debris"):AddItem(vp, .5)
  375. elseif Type == "Up" then
  376. local bodyVelocity = Create("BodyVelocity"){
  377. velocity = Vector3.new(0, 20, 0),
  378. P = 5000,
  379. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  380. Parent = hit,
  381. }
  382. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  383. elseif Type == "DarkUp" then
  384. coroutine.resume(coroutine.create(function()
  385. for i = 0, 1, 0.1 do
  386. swait()
  387. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  388. end
  389. end))
  390. local bodyVelocity = Create("BodyVelocity"){
  391. velocity = Vector3.new(0, 20, 0),
  392. P = 5000,
  393. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  394. Parent = hit,
  395. }
  396. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  397. elseif Type == "Snare" then
  398. local bp = Create("BodyPosition"){
  399. P = 2000,
  400. D = 100,
  401. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  402. position = hit.Parent.Torso.Position,
  403. Parent = hit.Parent.Torso,
  404. }
  405. game:GetService("Debris"):AddItem(bp, 1)
  406. elseif Type == "Freeze" then
  407. local BodPos = Create("BodyPosition"){
  408. P = 50000,
  409. D = 1000,
  410. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  411. position = hit.Parent.Torso.Position,
  412. Parent = hit.Parent.Torso,
  413. }
  414. local BodGy = Create("BodyGyro") {
  415. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  416. P = 20e+003,
  417. Parent = hit.Parent.Torso,
  418. cframe = hit.Parent.Torso.CFrame,
  419. }
  420. hit.Parent.Torso.Anchored = true
  421. coroutine.resume(coroutine.create(function(Part)
  422. swait(1.5)
  423. Part.Anchored = false
  424. end), hit.Parent.Torso)
  425. game:GetService("Debris"):AddItem(BodPos, 3)
  426. game:GetService("Debris"):AddItem(BodGy, 3)
  427. end
  428. local debounce = Create("BoolValue"){
  429. Name = "DebounceHit",
  430. Parent = hit.Parent,
  431. Value = true,
  432. }
  433. game:GetService("Debris"):AddItem(debounce, Delay)
  434. c = Create("ObjectValue"){
  435. Name = "creator",
  436. Value = Player,
  437. Parent = h,
  438. }
  439. game:GetService("Debris"):AddItem(c, .5)
  440. end
  441. end
  442. -------------------------------------------------------
  443. --End Damage Function--
  444. -------------------------------------------------------
  445. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  446. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  447. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  448. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  449. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  450. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  451. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  452. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  453. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  454. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  455. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  456. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  457. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  458. DTrail2.Enabled = false
  459. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  460. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  461. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  462. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  463. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  464. DTrail3.Enabled = false
  465. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  466. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  467. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  468. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  469. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  470. DTrail4.Enabled = false
  471. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  472. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  473. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  474. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  475. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  476. DTrail5.Enabled = false
  477. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  478. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  479. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  480. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  481. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  482. DTrail.Enabled = false
  483. -------------------------------------------------------
  484. --Start Damage Function Customization--
  485. -------------------------------------------------------
  486. function ShowDamage(Pos, Text, Time, Color)
  487. local Rate = (1 / 30)
  488. local Pos = (Pos or Vector3.new(0, 0, 0))
  489. local Text = (Text or "")
  490. local Time = (Time or 2)
  491. local Color = (Color or Color3.new(1, 0, 1))
  492. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  493. EffectPart.Anchored = true
  494. local BillboardGui = Create("BillboardGui"){
  495. Size = UDim2.new(3, 0, 3, 0),
  496. Adornee = EffectPart,
  497. Parent = EffectPart,
  498. }
  499. local TextLabel = Create("TextLabel"){
  500. BackgroundTransparency = 1,
  501. Size = UDim2.new(1, 0, 1, 0),
  502. Text = Text,
  503. Font = "Highway",
  504. TextColor3 = Color,
  505. TextScaled = true,
  506. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  507. Parent = BillboardGui,
  508. }
  509. game.Debris:AddItem(EffectPart, (Time))
  510. EffectPart.Parent = game:GetService("Workspace")
  511. delay(0, function()
  512. local Frames = (Time / Rate)
  513. for Frame = 1, Frames do
  514. wait(Rate)
  515. local Percent = (Frame / Frames)
  516. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  517. TextLabel.TextTransparency = Percent
  518. end
  519. if EffectPart and EffectPart.Parent then
  520. EffectPart:Destroy()
  521. end
  522. end)
  523. end
  524. -------------------------------------------------------
  525. --End Damage Function Customization--
  526. -------------------------------------------------------
  527.  
  528. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  529. for _, c in pairs(workspace:children()) do
  530. local hum = c:findFirstChild("Humanoid")
  531. if hum ~= nil then
  532. local head = c:findFirstChild("Head")
  533. if head ~= nil then
  534. local targ = head.Position - Part.Position
  535. local mag = targ.magnitude
  536. if magni >= mag and c.Name ~= plr.Name then
  537. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  538. end
  539. end
  540. end
  541. end
  542. end
  543.  
  544. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  545. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  546. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  547. RW.C0 = clerp(RW.C0, table[3], speed)
  548. LW.C0 = clerp(LW.C0, table[4], speed)
  549. RH.C0 = clerp(RH.C0, table[5], speed)
  550. LH.C0 = clerp(LH.C0, table[6], speed)
  551. if bool == true then
  552. if resetc1 == false then
  553. resetc1 = true
  554. RootJoint.C1 = RootJoint.C1
  555. Torso.Neck.C1 = Torso.Neck.C1
  556. RW.C1 = rarmc1
  557. LW.C1 = larmc1
  558. RH.C1 = rlegc1
  559. LH.C1 = llegc1
  560. end
  561. end
  562. end
  563.  
  564. CFuncs = {
  565. Part = {
  566. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  567. local Part = Create("Part")({
  568. Parent = Parent,
  569. Reflectance = Reflectance,
  570. Transparency = Transparency,
  571. CanCollide = false,
  572. Locked = true,
  573. BrickColor = BrickColor.new(tostring(BColor)),
  574. Name = Name,
  575. Size = Size,
  576. Material = Material
  577. })
  578. RemoveOutlines(Part)
  579. return Part
  580. end
  581. },
  582. Mesh = {
  583. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  584. local Msh = Create(Mesh)({
  585. Parent = Part,
  586. Offset = OffSet,
  587. Scale = Scale
  588. })
  589. if Mesh == "SpecialMesh" then
  590. Msh.MeshType = MeshType
  591. Msh.MeshId = MeshId
  592. end
  593. return Msh
  594. end
  595. },
  596. Mesh = {
  597. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  598. local Msh = Create(Mesh)({
  599. Parent = Part,
  600. Offset = OffSet,
  601. Scale = Scale
  602. })
  603. if Mesh == "SpecialMesh" then
  604. Msh.MeshType = MeshType
  605. Msh.MeshId = MeshId
  606. end
  607. return Msh
  608. end
  609. },
  610. Weld = {
  611. Create = function(Parent, Part0, Part1, C0, C1)
  612. local Weld = Create("Weld")({
  613. Parent = Parent,
  614. Part0 = Part0,
  615. Part1 = Part1,
  616. C0 = C0,
  617. C1 = C1
  618. })
  619. return Weld
  620. end
  621. },
  622. Sound = {
  623. Create = function(id, par, vol, pit)
  624. coroutine.resume(coroutine.create(function()
  625. local S = Create("Sound")({
  626. Volume = vol,
  627. Pitch = pit or 1,
  628. SoundId = id,
  629. Parent = par or workspace
  630. })
  631. wait()
  632. S:play()
  633. game:GetService("Debris"):AddItem(S, 6)
  634. end))
  635. end
  636. },
  637. ParticleEmitter = {
  638. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  639. local fp = Create("ParticleEmitter")({
  640. Parent = Parent,
  641. Color = ColorSequence.new(Color1, Color2),
  642. LightEmission = LightEmission,
  643. Size = Size,
  644. Texture = Texture,
  645. Transparency = Transparency,
  646. ZOffset = ZOffset,
  647. Acceleration = Accel,
  648. Drag = Drag,
  649. LockedToPart = LockedToPart,
  650. VelocityInheritance = VelocityInheritance,
  651. EmissionDirection = EmissionDirection,
  652. Enabled = Enabled,
  653. Lifetime = LifeTime,
  654. Rate = Rate,
  655. Rotation = Rotation,
  656. RotSpeed = RotSpeed,
  657. Speed = Speed,
  658. VelocitySpread = VelocitySpread
  659. })
  660. return fp
  661. end
  662. }
  663. }
  664. function RemoveOutlines(part)
  665. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  666. end
  667. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  668. local Part = Create("Part")({
  669. formFactor = FormFactor,
  670. Parent = Parent,
  671. Reflectance = Reflectance,
  672. Transparency = Transparency,
  673. CanCollide = false,
  674. Locked = true,
  675. BrickColor = BrickColor.new(tostring(BColor)),
  676. Name = Name,
  677. Size = Size,
  678. Material = Material
  679. })
  680. RemoveOutlines(Part)
  681. return Part
  682. end
  683. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  684. local Msh = Create(Mesh)({
  685. Parent = Part,
  686. Offset = OffSet,
  687. Scale = Scale
  688. })
  689. if Mesh == "SpecialMesh" then
  690. Msh.MeshType = MeshType
  691. Msh.MeshId = MeshId
  692. end
  693. return Msh
  694. end
  695. function CreateWeld(Parent, Part0, Part1, C0, C1)
  696. local Weld = Create("Weld")({
  697. Parent = Parent,
  698. Part0 = Part0,
  699. Part1 = Part1,
  700. C0 = C0,
  701. C1 = C1
  702. })
  703. return Weld
  704. end
  705.  
  706.  
  707. -------------------------------------------------------
  708. --Start Effect Function--
  709. -------------------------------------------------------
  710. EffectModel = Instance.new("Model", char)
  711. Effects = {
  712. Block = {
  713. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  714. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  715. prt.Anchored = true
  716. prt.CFrame = cframe
  717. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  718. game:GetService("Debris"):AddItem(prt, 10)
  719. if Type == 1 or Type == nil then
  720. table.insert(Effects, {
  721. prt,
  722. "Block1",
  723. delay,
  724. x3,
  725. y3,
  726. z3,
  727. msh
  728. })
  729. elseif Type == 2 then
  730. table.insert(Effects, {
  731. prt,
  732. "Block2",
  733. delay,
  734. x3,
  735. y3,
  736. z3,
  737. msh
  738. })
  739. else
  740. table.insert(Effects, {
  741. prt,
  742. "Block3",
  743. delay,
  744. x3,
  745. y3,
  746. z3,
  747. msh
  748. })
  749. end
  750. end
  751. },
  752. Sphere = {
  753. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  754. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  755. prt.Anchored = true
  756. prt.CFrame = cframe
  757. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  758. game:GetService("Debris"):AddItem(prt, 10)
  759. table.insert(Effects, {
  760. prt,
  761. "Cylinder",
  762. delay,
  763. x3,
  764. y3,
  765. z3,
  766. msh
  767. })
  768. end
  769. },
  770. Cylinder = {
  771. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  772. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  773. prt.Anchored = true
  774. prt.CFrame = cframe
  775. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  776. game:GetService("Debris"):AddItem(prt, 10)
  777. table.insert(Effects, {
  778. prt,
  779. "Cylinder",
  780. delay,
  781. x3,
  782. y3,
  783. z3,
  784. msh
  785. })
  786. end
  787. },
  788. Wave = {
  789. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  790. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  791. prt.Anchored = true
  792. prt.CFrame = cframe
  793. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  794. game:GetService("Debris"):AddItem(prt, 10)
  795. table.insert(Effects, {
  796. prt,
  797. "Cylinder",
  798. delay,
  799. x3 / 60,
  800. y3 / 60,
  801. z3 / 60,
  802. msh
  803. })
  804. end
  805. },
  806. Ring = {
  807. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  808. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  809. prt.Anchored = true
  810. prt.CFrame = cframe
  811. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  812. game:GetService("Debris"):AddItem(prt, 10)
  813. table.insert(Effects, {
  814. prt,
  815. "Cylinder",
  816. delay,
  817. x3,
  818. y3,
  819. z3,
  820. msh
  821. })
  822. end
  823. },
  824. Break = {
  825. Create = function(brickcolor, cframe, x1, y1, z1)
  826. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  827. prt.Anchored = true
  828. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  829. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  830. local num = math.random(10, 50) / 1000
  831. game:GetService("Debris"):AddItem(prt, 10)
  832. table.insert(Effects, {
  833. prt,
  834. "Shatter",
  835. num,
  836. prt.CFrame,
  837. math.random() - math.random(),
  838. 0,
  839. math.random(50, 100) / 100
  840. })
  841. end
  842. },
  843. Spiral = {
  844. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  845. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  846. prt.Anchored = true
  847. prt.CFrame = cframe
  848. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  849. game:GetService("Debris"):AddItem(prt, 10)
  850. table.insert(Effects, {
  851. prt,
  852. "Cylinder",
  853. delay,
  854. x3,
  855. y3,
  856. z3,
  857. msh
  858. })
  859. end
  860. },
  861. Push = {
  862. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  863. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  864. prt.Anchored = true
  865. prt.CFrame = cframe
  866. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  867. game:GetService("Debris"):AddItem(prt, 10)
  868. table.insert(Effects, {
  869. prt,
  870. "Cylinder",
  871. delay,
  872. x3,
  873. y3,
  874. z3,
  875. msh
  876. })
  877. end
  878. }
  879. }
  880. -------------------------------------------------------
  881. --End Effect Function--
  882. -------------------------------------------------------
  883.  
  884. function CreateSound(ID, PARENT, VOLUME, PITCH)
  885. local NSound = nil
  886. coroutine.resume(coroutine.create(function()
  887. NSound = Instance.new("Sound", PARENT)
  888. NSound.Volume = VOLUME
  889. NSound.Pitch = PITCH
  890. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  891. swait()
  892. NSound:play()
  893. game:GetService("Debris"):AddItem(NSound, 10)
  894. end))
  895. return NSound
  896. end
  897.  
  898. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  899. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  900. prt.Anchored = true
  901. prt.CFrame = cframe
  902. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  903. game:GetService("Debris"):AddItem(prt, 10)
  904. if Type == 1 or Type == nil then
  905. table.insert(Effects, {
  906. prt,
  907. "Block1",
  908. delay,
  909. x3,
  910. y3,
  911. z3,
  912. msh
  913. })
  914. elseif Type == 2 then
  915. table.insert(Effects, {
  916. prt,
  917. "Block2",
  918. delay,
  919. x3,
  920. y3,
  921. z3,
  922. msh
  923. })
  924. elseif Type == 3 then
  925. table.insert(Effects, {
  926. prt,
  927. "Block3",
  928. delay,
  929. x3,
  930. y3,
  931. z3,
  932. msh
  933. })
  934. end
  935. end
  936.  
  937. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  938. local fp=Instance.new("Part")
  939. fp.formFactor=formfactor
  940. fp.Parent=parent
  941. fp.Reflectance=reflectance
  942. fp.Transparency=transparency
  943. fp.CanCollide=false
  944. fp.Locked=true
  945. fp.BrickColor=brickcolor
  946. fp.Name=name
  947. fp.Size=size
  948. fp.Position=tors.Position
  949. RemoveOutlines(fp)
  950. fp.Material="SmoothPlastic"
  951. fp:BreakJoints()
  952. return fp
  953. end
  954.  
  955. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  956. local mesh=Instance.new(Mesh)
  957. mesh.Parent=part
  958. if Mesh=="SpecialMesh" then
  959. mesh.MeshType=meshtype
  960. if meshid~="nil" then
  961. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  962. end
  963. end
  964. mesh.Offset=offset
  965. mesh.Scale=scale
  966. return mesh
  967. end
  968.  
  969. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  970. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  971. prt.Anchored = true
  972. prt.Material = "Neon"
  973. prt.CFrame = cframe
  974. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  975. game:GetService("Debris"):AddItem(prt, 5)
  976. coroutine.resume(coroutine.create(function(Part, Mesh)
  977. local rtype = rottype
  978. for i = 0, 1, delay do
  979. swait()
  980. if rtype == 1 then
  981. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  982. elseif rtype == 2 then
  983. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  984. end
  985. prt.Transparency = i
  986. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  987. end
  988. Part.Parent = nil
  989. end), prt, msh)
  990. end
  991.  
  992.  
  993. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  994. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  995. prt.Anchored = true
  996. prt.Material = "Neon"
  997. prt.CFrame = cframe
  998. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  999. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1000. game:GetService("Debris"):AddItem(prt, 5)
  1001. coroutine.resume(coroutine.create(function(Part, Mesh)
  1002. for i = 0, 1, delay do
  1003. swait()
  1004. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1005. Part.Transparency = i
  1006. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1007. end
  1008. Part.Parent = nil
  1009. end), prt, msh)
  1010. end
  1011.  
  1012.  
  1013. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1014. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1015. prt.Anchored = true
  1016. prt.Material = "Neon"
  1017. prt.CFrame = cframe
  1018. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1019. game:GetService("Debris"):AddItem(prt, 5)
  1020. coroutine.resume(coroutine.create(function(Part, Mesh)
  1021. local rtype = rottype
  1022. for i = 0, 1, delay do
  1023. swait()
  1024. if rtype == 1 then
  1025. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1026. elseif rtype == 2 then
  1027. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1028. end
  1029. prt.Transparency = i
  1030. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1031. end
  1032. Part.Parent = nil
  1033. end), prt, msh)
  1034. end
  1035.  
  1036. function Eviscerate(dude)
  1037. if dude.Name ~= char then
  1038. local bgf = IT("BodyGyro", dude.Head)
  1039. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1040. local val = IT("BoolValue", dude)
  1041. val.Name = "IsHit"
  1042. local ds = coroutine.wrap(function()
  1043. dude:WaitForChild("Head"):BreakJoints()
  1044. wait(0.5)
  1045. target = nil
  1046. coroutine.resume(coroutine.create(function()
  1047. for i, v in pairs(dude:GetChildren()) do
  1048. if v:IsA("Accessory") then
  1049. v:Destroy()
  1050. end
  1051. if v:IsA("Humanoid") then
  1052. v:Destroy()
  1053. end
  1054. if v:IsA("CharacterMesh") then
  1055. v:Destroy()
  1056. end
  1057. if v:IsA("Model") then
  1058. v:Destroy()
  1059. end
  1060. if v:IsA("Part") or v:IsA("MeshPart") then
  1061. for x, o in pairs(v:GetChildren()) do
  1062. if o:IsA("Decal") then
  1063. o:Destroy()
  1064. end
  1065. end
  1066. coroutine.resume(coroutine.create(function()
  1067. v.Material = "Neon"
  1068. v.CanCollide = false
  1069. local PartEmmit1 = IT("ParticleEmitter", v)
  1070. PartEmmit1.LightEmission = 1
  1071. PartEmmit1.Texture = "rbxassetid://284205403"
  1072. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1073. PartEmmit1.Rate = 150
  1074. PartEmmit1.Lifetime = NumberRange.new(1)
  1075. PartEmmit1.Size = NumberSequence.new({
  1076. NumberSequenceKeypoint.new(0, 0.75, 0),
  1077. NumberSequenceKeypoint.new(1, 0, 0)
  1078. })
  1079. PartEmmit1.Transparency = NumberSequence.new({
  1080. NumberSequenceKeypoint.new(0, 0, 0),
  1081. NumberSequenceKeypoint.new(1, 1, 0)
  1082. })
  1083. PartEmmit1.Speed = NumberRange.new(0, 0)
  1084. PartEmmit1.VelocitySpread = 30000
  1085. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1086. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1087. local BodPoss = IT("BodyPosition", v)
  1088. BodPoss.P = 3000
  1089. BodPoss.D = 1000
  1090. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1091. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1092. v.Color = maincolor.Color
  1093. coroutine.resume(coroutine.create(function()
  1094. for i = 0, 49 do
  1095. swait(1)
  1096. v.Transparency = v.Transparency + 0.08
  1097. end
  1098. wait(0.5)
  1099. PartEmmit1.Enabled = false
  1100. wait(3)
  1101. v:Destroy()
  1102. dude:Destroy()
  1103. end))
  1104. end))
  1105. end
  1106. end
  1107. end))
  1108. end)
  1109. ds()
  1110. end
  1111. end
  1112. function FindNearestHead(Position, Distance, SinglePlayer)
  1113. if SinglePlayer then
  1114. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1115. end
  1116. local List = {}
  1117. for i, v in pairs(workspace:GetChildren()) do
  1118. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1119. table.insert(List, v)
  1120. end
  1121. end
  1122. return List
  1123. end
  1124. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1125. local type = type
  1126. local rng = Instance.new("Part", char)
  1127. rng.Anchored = true
  1128. rng.BrickColor = color
  1129. rng.CanCollide = false
  1130. rng.FormFactor = 3
  1131. rng.Name = "Ring"
  1132. rng.Material = "Neon"
  1133. rng.Size = Vector3.new(1, 1, 1)
  1134. rng.Transparency = 0
  1135. rng.TopSurface = 0
  1136. rng.BottomSurface = 0
  1137. rng.CFrame = pos
  1138. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1139. local rngm = Instance.new("SpecialMesh", rng)
  1140. rngm.MeshType = "Sphere"
  1141. rngm.Scale = Vector3.new(x1, y1, z1)
  1142. local scaler2 = 1
  1143. local speeder = FastSpeed
  1144. if type == "Add" then
  1145. scaler2 = 1 * value
  1146. elseif type == "Divide" then
  1147. scaler2 = 1 / value
  1148. end
  1149. coroutine.resume(coroutine.create(function()
  1150. for i = 0, 10 / bonuspeed, 0.1 do
  1151. swait()
  1152. if type == "Add" then
  1153. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1154. elseif type == "Divide" then
  1155. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1156. end
  1157. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1158. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1159. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1160. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1161. end
  1162. rng:Destroy()
  1163. end))
  1164. end
  1165. -------------------------------------------------------
  1166. --End Important Functions--
  1167. -------------------------------------------------------
  1168.  
  1169. --[[
  1170. Thanks for using Build-To-Lua by jarredbcv.
  1171. ]]--
  1172.  
  1173. New = function(Object, Parent, Name, Data)
  1174. local Object = Instance.new(Object)
  1175. for Index, Value in pairs(Data or {}) do
  1176. Object[Index] = Value
  1177. end
  1178. Object.Parent = Parent
  1179. Object.Name = Name
  1180. return Object
  1181. end
  1182.  
  1183. NewInstance = function(instance,parent,properties)
  1184. local inst = Instance.new(instance,parent)
  1185. if(properties)then
  1186. for i,v in next, properties do
  1187. pcall(function() inst[i] = v end)
  1188. end
  1189. end
  1190. return inst;
  1191. end
  1192.  
  1193. Gunty = New("Model",char,"Gunty",{})
  1194. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1195. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1196. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1197. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1198. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1199. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1200. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1201. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1202. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1203. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1204. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1205. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1206. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1207. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1208. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1209. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1210. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1211. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1212. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1213. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1214. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1215. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1216. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1217. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1218. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1219. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1220. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1221. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1222. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1223. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1224. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1225. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1226. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1227. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1228. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1229. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1230. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1231. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1232. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1233. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1234. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1235. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1236. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1237. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1238. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1239. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1240. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1241. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1242. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1243. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1244. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1245. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1246. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1247. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1248. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1249. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1250. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1251. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1252. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1253. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1254. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1255.  
  1256. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1257.  
  1258. for _,v in next, Gunty:children() do
  1259. v.CanCollide = false
  1260. end
  1261.  
  1262. local all, last = {}, nil
  1263. ArmourParts = {}
  1264. ArmourParts2 = {}
  1265. NeonParts = {}
  1266. function scan(p)
  1267. for _, v in pairs(p:GetChildren()) do
  1268. if v:IsA("BasePart") then
  1269. if v.BrickColor == BrickColor.new("Smoky grey") then
  1270. table.insert(ArmourParts, v)
  1271. end
  1272. if v.BrickColor == BrickColor.new("Fossil") then
  1273. table.insert(ArmourParts2, v)
  1274. end
  1275. if v.BrickColor == BrickColor.new("Institutional white") then
  1276. table.insert(NeonParts, v)
  1277. end
  1278. if last then
  1279. local w = Instance.new("Weld")
  1280. w.Part0, w.Part1 = last, v
  1281. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1282. w.Parent = last
  1283. end
  1284. table.insert(all, v)
  1285. last = v
  1286. end
  1287. scan(v)
  1288. end
  1289. end
  1290. scan(Gunty)
  1291. for _, v in pairs(all) do
  1292. v.Anchored = false
  1293. v.CanCollide = false
  1294. end
  1295. function resetmode()
  1296. for i, v in pairs(ArmourParts) do
  1297. v.BrickColor = BrickColor.new("Smoky grey")
  1298. end
  1299. for i, v in pairs(ArmourParts2) do
  1300. v.BrickColor = BrickColor.new("Fossil")
  1301. end
  1302. for i, v in pairs(NeonParts) do
  1303. v.BrickColor = BrickColor.new("Institutional white")
  1304. end
  1305. maincolor = BrickColor.new("Institutional white")
  1306. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  1307. end
  1308. -------------------------------------------------------
  1309. --Start Music Option--
  1310. -------------------------------------------------------
  1311. local Music = Instance.new("Sound",tors)
  1312. Music.Volume = 7.5
  1313. Music.SoundId = "rbxassetid://1117396305"
  1314. Music.Looped = true
  1315. Music.Pitch = 1 --Pitcher
  1316. Music:Play()
  1317. -------------------------------------------------------
  1318. --End Music Option--
  1319. -------------------------------------------------------
  1320.  
  1321. local naeeym2 = Instance.new("BillboardGui",char)
  1322. naeeym2.AlwaysOnTop = true
  1323. naeeym2.Size = UDim2.new(5,35,2,35)
  1324. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1325. naeeym2.Adornee = hed
  1326. naeeym2.Name = "Name"
  1327.  
  1328. local tecks2 = Instance.new("TextLabel",naeeym2)
  1329. tecks2.BackgroundTransparency = 1
  1330. tecks2.TextScaled = true
  1331. tecks2.BorderSizePixel = 0
  1332. tecks2.Text = "Neutral"
  1333. tecks2.Font = "Code"
  1334. tecks2.TextSize = 30
  1335. tecks2.TextStrokeTransparency = 0
  1336. tecks2.TextColor3 = Color3.new(0,0,0)
  1337. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1338. tecks2.Size = UDim2.new(1,0,0.5,0)
  1339. tecks2.Rotation = 0
  1340. tecks2.Parent = naeeym2
  1341.  
  1342. -------------------------------------------------------
  1343. --Start Attacks N Stuff--
  1344. -------------------------------------------------------
  1345. local sine=0
  1346. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1347. local Hitboxpart = Instance.new("Part", EffectModel)
  1348. RemoveOutlines(Hitboxpart)
  1349. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1350. Hitboxpart.CanCollide = false
  1351. Hitboxpart.Transparency = 1
  1352. Hitboxpart.Anchored = true
  1353. Hitboxpart.CFrame = Pose
  1354. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1355. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1356. end
  1357. wait2 = false
  1358. combo = 1
  1359. mouse.Button1Down:connect(function(key)
  1360. if attack == false then
  1361. attack = true
  1362. hum.WalkSpeed = 3.01
  1363. if combo == 1 and wait2 == false then
  1364. wait2 = true
  1365. for i = 0, 1.2, 0.1 do
  1366. swait()
  1367. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1368. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1369. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1370. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1371. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1372. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1373. end
  1374. CreateSound("138097048", ra, 3, .8)
  1375. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1376. for i = 0, 1.2, 0.1 do
  1377. swait()
  1378. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1379. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1380. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1381. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1382. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1383. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1384. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1385. end
  1386. combo = 2
  1387. end
  1388. if combo == 2 and wait2 == false then
  1389. wait2 = true
  1390. for i = 0, 1.2, 0.1 do
  1391. swait()
  1392. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1393. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1394. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1395. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1396. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1397. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1398. end
  1399. CreateSound("138097048", rl, 3, 1)
  1400. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1401. for i = 0, 1.6, 0.1 do
  1402. swait()
  1403. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1404. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1405. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1406. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1407. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1408. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1409. end
  1410. combo = 3
  1411. end
  1412. if combo == 3 and wait2 == false then
  1413. for i = 0, 1.2, 0.1 do
  1414. swait()
  1415. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1416. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1417. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1418. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1419. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1420. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1421. end
  1422. CreateSound("138097048", ra, 3, .8)
  1423. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1424. for i = 0, 1.2, 0.1 do
  1425. swait()
  1426. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1427. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1428. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1429. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1430. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1431. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1432. end
  1433. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1434. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1435. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1436. for i = 0, 1.2, 0.1 do
  1437. swait()
  1438. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1439. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1440. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1441. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1442. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1443. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1444. end
  1445. combo = 1
  1446. end
  1447. hum.WalkSpeed = 8
  1448. wait2 = false
  1449. attack = false
  1450. end
  1451. end)
  1452. function Decapitate()
  1453. local target = nil
  1454. local targettorso = nil
  1455. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1456. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1457. target = mouse.Target.Parent.Humanoid
  1458. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1459. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1460. end
  1461. end
  1462. if target ~= nil then
  1463. targettorso.Anchored = true
  1464. attack = true
  1465. hum.WalkSpeed = 0
  1466. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1467. for i = 0,4.2,0.1 do
  1468. swait()
  1469. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1470. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1471. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1472. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1473. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1474. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1475. end
  1476. local ModelHead01 = New("Model", char, "", {})
  1477. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1478. local Head01 = targethead:Clone()
  1479. targethead.Transparency = 1
  1480. Head01.Parent = ModelHead01
  1481. local weldHead01 = Instance.new("Weld")
  1482. weldHead01.Parent = Head01
  1483. weldHead01.Part0 = targethead
  1484. weldHead01.Part1 = Head01
  1485. weldHead01.C1 = CFrame.new(0, 0, 0)
  1486. targethead.face:Remove()
  1487. weldHead01.Part0 = ra
  1488. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1489. targettorso:BreakJoints()
  1490. CreateSound("314390675", targettorso, 5, .7)
  1491. for i = 0,3.2,0.1 do
  1492. swait()
  1493. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1494. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1495. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1496. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1497. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1498. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1499. end
  1500. for i = 0,4.2,0.1 do
  1501. swait()
  1502. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1503. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1504. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1505. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1506. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1507. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1508. end
  1509. CreateSound("541909763", targettorso, 5, .8)
  1510. weldHead01:Destroy()
  1511. Head01.CanCollide = true
  1512. local bodyVelocity2 = Create("BodyVelocity")({
  1513. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1514. P = 5000,
  1515. maxForce = Vector3.new(8000, 8000, 8000),
  1516. Parent = Head01
  1517. })
  1518. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1519. for i = 0,6.2,0.1 do
  1520. swait()
  1521. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1522. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1523. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1524. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1525. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1526. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1527. end
  1528. targettorso.Anchored = false
  1529. attack = false
  1530. hum.WalkSpeed = 8
  1531. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1532. end
  1533. end
  1534. function Laugh()
  1535. attack = true
  1536. hum.WalkSpeed = 0
  1537. CreateSound("300208779", hed, 10, 1)
  1538. for i = 0,9,0.1 do
  1539. swait()
  1540. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1541. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1542. if Mrandom(1,15) == 1 then
  1543. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1544. end
  1545. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1546. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1547. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1548. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1549. end
  1550. attack = false
  1551. hum.WalkSpeed = 10
  1552. end
  1553. function Flying_Kick()
  1554. attack = true
  1555. hum.WalkSpeed = 0
  1556. for i = 0,2.7,0.1 do
  1557. swait()
  1558. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1559. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1560. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1561. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1562. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1563. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1564. end
  1565. local bodyVelocity = Create("BodyVelocity")({
  1566. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1567. P = 5000,
  1568. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1569. Parent = root
  1570. })
  1571. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1572. CreateSound("138097048", rl, 3, 1)
  1573. for i = 0,2.1,0.1 do
  1574. swait()
  1575. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1576. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1577. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1578. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1579. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1580. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1581. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1582. end
  1583. attack = false
  1584. hum.WalkSpeed = 8
  1585. end
  1586. function UpperCut()
  1587. attack = true
  1588. hum.WalkSpeed = 0
  1589. for i = 0,2.3,0.1 do
  1590. swait()
  1591. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1592. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1593. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1594. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1595. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1596. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1597. end
  1598. CreateSound("138097048", ra, 3, .8)
  1599. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1600. for i = 0,2.8,0.1 do
  1601. swait()
  1602. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1603. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1604. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1605. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1606. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1607. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1608. end
  1609. attack = false
  1610. hum.WalkSpeed = 8
  1611. end
  1612. function Spinning_Kick()
  1613. attack = true
  1614. hum.WalkSpeed = 3.01
  1615. for i = 0, 1.2, 0.1 do
  1616. swait()
  1617. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1618. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1619. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1620. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1621. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1622. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1623. end
  1624. for i = 0, 4.6, 0.1 do
  1625. swait()
  1626. CreateSound("138097048", rl, 3, 1)
  1627. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1628. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1629. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1630. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1631. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1632. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1633. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1634. end
  1635. attack = false
  1636. hum.WalkSpeed = 8
  1637. end
  1638. function Beam_Of_Light()
  1639.  
  1640. end
  1641. function Blast_Of_God()
  1642. attack = true
  1643. hum.WalkSpeed = 3.01
  1644. for i = 0,6.3,0.1 do
  1645. swait()
  1646. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1647. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1648. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1649. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1650. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1651. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1652. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1653. end
  1654. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1655. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1656. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1657. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1658. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1659. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1660. CreateSound("142070127", tors, 10, 1)
  1661. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1662. for i = 0,2.6,0.1 do
  1663. swait()
  1664. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1665. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1666. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1667. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1668. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1669. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1670. end
  1671. attack = false
  1672. hum.WalkSpeed = 8
  1673. end
  1674. function Diablo_Explosion()
  1675. attack = true
  1676. hum.WalkSpeed = 3.01
  1677. for i = 0,6.3,0.1 do
  1678. swait()
  1679. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1680. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1681. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1682. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1683. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1684. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1685. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1686. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1687. end
  1688. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1689. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1690. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1691. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1692. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1693. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1694. CreateSound("142070127", tors, 10, 1)
  1695. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1696. for i = 0,4.6,0.1 do
  1697. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1698. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1699. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1700. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1701. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1702. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1703. end
  1704. wait(.6)
  1705. attack = false
  1706. hum.WalkSpeed = 8
  1707. end
  1708. function Multi_Bombs()
  1709. attack = true
  1710. hum.WalkSpeed = 3.01
  1711. for i = 0,3,0.1 do
  1712. swait()
  1713. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1714. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1715. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1716. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1717. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1718. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1719. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1720. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1721. end
  1722. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1723. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1724. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1725. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1726. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1727. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1728. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1729. CreateSound("142070127", tors, 10, 1)
  1730. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1731. for i = 0,1,0.1 do
  1732. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1733. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1734. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1735. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1736. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1737. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1738. end
  1739. for i = 0,2,0.1 do
  1740. swait()
  1741. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1742. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1743. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1744. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1745. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1746. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1747. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1748. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1749. end
  1750. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1751. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1752. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1753. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1754. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1755. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1756. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1757. CreateSound("142070127", tors, 10, 1)
  1758. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1759. for i = 0,1,0.1 do
  1760. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1761. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1762. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1763. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1764. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1765. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1766. end
  1767. for i = 0,2,0.1 do
  1768. swait()
  1769. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1770. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1771. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1772. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1773. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1774. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1775. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1776. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1777. end
  1778. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1779. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1780. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1781. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1782. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1783. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1784. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1785. CreateSound("142070127", tors, 10, 1)
  1786. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1787. for i = 0,1,0.1 do
  1788. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1789. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1790. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1791. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1792. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1793. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1794. end
  1795. wait(.6)
  1796. attack = false
  1797. hum.WalkSpeed = 8
  1798. end
  1799. function Hell_From_Above()
  1800. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1801. attack = true
  1802. hum.WalkSpeed = 3.01
  1803. for i = 0,6.3,0.1 do
  1804. swait()
  1805. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1806. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1807. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1808. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1809. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1810. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1811. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1812. end
  1813. CreateSound("142070127", tors, 10, 1)
  1814. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1815. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1816. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1817. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1818. for i = 0,3.8,0.1 do
  1819. swait()
  1820. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1821. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1822. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1823. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1824. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1825. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1826. end
  1827. CreateSound("224339201", tors, 10, 0.5)
  1828. for i = 1, 3 do
  1829. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1830. UhhhhThing.CFrame = mouse.Hit
  1831. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1832. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1833. end
  1834. UhhhhThing:Destroy()
  1835. attack = false
  1836. hum.WalkSpeed = 8
  1837. end
  1838. function Spinning_Below()
  1839. attack = true
  1840. hum.WalkSpeed = 3.01
  1841. CreateSound("649634100", tors, 10, 0.5)
  1842. for i = 0,6.3,0.1 do
  1843. swait()
  1844. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1845. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1846. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1847. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1848. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1849. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1850. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1851. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1852. end
  1853. attack = false
  1854. hum.WalkSpeed = 8
  1855. end
  1856. function Blizzard()
  1857. attack = true
  1858. hum.WalkSpeed = 2
  1859. hum.JumpPower = 0
  1860. for i = 0,70,0.1 do
  1861. MagniDamage(tors, 41, 1, 3, 1, "Normal")
  1862. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  1863. swait()
  1864. Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1865. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1866. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1867. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1868. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1869. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1870. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  1871. end
  1872. hum.WalkSpeed = 16
  1873. hum.JumpPower = 50
  1874. attack = false
  1875. end
  1876.  
  1877. function Cryo_Freeze()
  1878. attack = true
  1879. for i = 0,5.2,0.03 do
  1880. swait()
  1881. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1882. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1883. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1884. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1885. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1886. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1887. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1888. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1889. end
  1890. CreateSound("331666100", tors, 10, 1)
  1891. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  1892. for i = 1,3,0.1 do
  1893. hum.WalkSpeed = 0.10
  1894. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  1895. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1896. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1897. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1898. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1899. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1900. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1901. end
  1902. for i = 1,10,0.1 do
  1903. swait(10)
  1904. hum.WalkSpeed = 0.10
  1905. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  1906. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  1907. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1908. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1909. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1910. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1911. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1912. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1913. end
  1914. wait(.6)
  1915. attack = false
  1916. end
  1917. function Menacing_Aura()
  1918. attack = true
  1919. notmenacing = false
  1920. for i = 0,2,0.1 do
  1921. swait()
  1922. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1923. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1924. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1925. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1926. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1927. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1928. end
  1929. CreateSound("331666100", tors, 10, 1)
  1930. coroutine.resume(coroutine.create(function()
  1931. for i = 0,25,0.1 do
  1932. swait(10)
  1933. MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  1934. Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  1935. end
  1936. notmenacing = true
  1937. end))
  1938. wait(.6)
  1939. attack = false
  1940. end
  1941. local alternatecooldownbecausewhynotdood = false
  1942. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  1943. attack = true
  1944. alternatecooldownbecausewhynotdood = true
  1945. for i = 0,2,0.1 do
  1946. swait()
  1947. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1948. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1949. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1950. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1951. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1952. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1953. end
  1954. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  1955. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  1956. coroutine.resume(coroutine.create(function()
  1957. for i = 1,150,0.1 do
  1958. swait()
  1959. MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  1960. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1961. Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1962. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  1963. end
  1964. swait(50)
  1965. alternatecooldownbecausewhynotdood = false
  1966. ref:Remove() -- still lazy to use debris
  1967. end))
  1968. attack = false
  1969. end
  1970. function Eruption()
  1971. attack = true
  1972. hum.WalkSpeed = 2
  1973. hum.JumpPower = 0
  1974. for i = 0,7,0.1 do
  1975. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  1976. swait()
  1977. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1978. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1979. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1980. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1981. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1982. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1983. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1984. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  1985. end
  1986. CreateSound("144699494", tors, 10, 1)
  1987. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  1988. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  1989. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  1990. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  1991. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  1992. coroutine.resume(coroutine.create(function()
  1993. for i = 0,1.8,0.1 do
  1994. swait()
  1995. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  1996. end
  1997. for i = 0,1.8,0.1 do
  1998. swait()
  1999. hum.CameraOffset = Vector3.new(0,0,0)
  2000. end
  2001. end))
  2002. local vel2 = Instance.new("BodyVelocity",tors)
  2003. vel2.Velocity = Vector3.new(0,55,0)
  2004. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2005. for i = 0,4,0.1 do
  2006. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  2007. swait()
  2008. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2009. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2010. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2011. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2012. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2013. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2014. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2015. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2016. end
  2017. hum.WalkSpeed = 16
  2018. vel2:Destroy()
  2019. hum.JumpPower = 50
  2020. attack = false
  2021. end
  2022. function Solar_Flare()
  2023. attack = true
  2024. hum.WalkSpeed = 2
  2025. hum.JumpPower = 75
  2026. hum.Jump = true
  2027. wait(0.4)
  2028. CreateSound("144699494", tors, 10, 1)
  2029. hum.JumpPower = 0
  2030. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  2031. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  2032. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  2033. for i = 0,20,0.1 do
  2034. root.Velocity = root.CFrame.lookVector * 60
  2035. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  2036. swait()
  2037. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2038. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2039. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  2040. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2041. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2042. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2043. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2044. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2045. end
  2046. hum.WalkSpeed = 16
  2047. hum.JumpPower = 50
  2048. attack = false
  2049. end
  2050. function ShadowWarp()
  2051. MagniDamage(tors, 5, 5, 10, 0, "Normal")
  2052. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2053. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2054. Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2055. local pos = root.Position
  2056. root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  2057. CreateSound("769380905", tors, 10, 1)
  2058. MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  2059. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2060. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2061. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2062. end
  2063. function Shade()
  2064. hum.WalkSpeed = 3
  2065. attack = true
  2066. for i = 0,2,0.1 do
  2067. swait()
  2068. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2069. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2070. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2071. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2072. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2073. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2074. end
  2075. hum.WalkSpeed = 3
  2076. CreateSound("588736969", tors, 10, 1)
  2077. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2078. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2079. for i = 0,3,0.1 do
  2080. swait()
  2081. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2082. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2083. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2084. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2085. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2086. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2087. end
  2088. hum.WalkSpeed = 3
  2089. CreateSound("588736969", tors, 10, 1)
  2090. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2091. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2092. for i = 0,3,0.1 do
  2093. swait()
  2094. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2095. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2096. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2097. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2098. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2099. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2100. end
  2101. CreateSound("588736969", tors, 10, 1)
  2102. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2103. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2104. hum.WalkSpeed = 3
  2105. wait(.6)
  2106. hum.WalkSpeed = 16
  2107. attack = false
  2108. end
  2109. function Purity_Slam()
  2110. attack = true
  2111. for i = 0,5.2,0.1 do
  2112. swait()
  2113. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2114. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2115. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2116. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2117. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2118. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2119. end
  2120. CreateSound("331666100", tors, 10, 1)
  2121. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2122. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2123. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2124. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2125. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  2126. coroutine.resume(coroutine.create(function()
  2127. for i = 0,1.8,0.1 do
  2128. swait()
  2129. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2130. end
  2131. for i = 0,1.8,0.1 do
  2132. swait()
  2133. hum.CameraOffset = Vector3.new(0,0,0)
  2134. end
  2135. end))
  2136. for i = 1,4.7,0.1 do
  2137. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2138. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2139. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2140. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2141. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2142. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2143. end
  2144. wait(.6)
  2145. attack = false
  2146. end
  2147. function Universal_Crush()
  2148. attack = true
  2149. for i = 0,5.2,0.05 do
  2150. swait()
  2151. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2152. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2153. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2154. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2155. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2156. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2157. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2158. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2159. end
  2160. CreateSound("331666100", tors, 10, 1)
  2161. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  2162. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  2163. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  2164. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  2165. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  2166. coroutine.resume(coroutine.create(function()
  2167. for i = 0,1.8,0.1 do
  2168. swait()
  2169. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2170. end
  2171. for i = 0,1.8,0.1 do
  2172. swait()
  2173. hum.CameraOffset = Vector3.new(0,0,0)
  2174. end
  2175. end))
  2176. for i = 1,4.7,0.1 do
  2177. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2178. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2179. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2180. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2181. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2182. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2183. end
  2184. wait(.6)
  2185. attack = false
  2186. end
  2187. function Painful_Stomp()
  2188. attack = true
  2189. for i = 0,5.2,0.1 do
  2190. swait()
  2191. tecks2.Rotation = math.random(-20, 20)
  2192. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2193. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2194. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2195. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2196. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2197. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2198. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2199. end
  2200. CreateSound("331666100", char, 10, 1)
  2201. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2202. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2203. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2204. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2205. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2206. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2207. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2208. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2209. if v:FindFirstChild("Head") then
  2210. Eviscerate(v)
  2211. end
  2212. end
  2213. coroutine.resume(coroutine.create(function()
  2214. for i = 0,2.8,0.1 do
  2215. swait()
  2216. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2217. end
  2218. for i = 0,1.8,0.1 do
  2219. swait()
  2220. hum.CameraOffset = Vector3.new(0,0,0)
  2221. end
  2222. end))
  2223. for i = 0,3.7,0.1 do
  2224. tecks2.Rotation = math.random(-20, 20)
  2225. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2226. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2227. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2228. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2229. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2230. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2231. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2232. end
  2233. wait(.6)
  2234. attack = false
  2235. end
  2236. function Ending()
  2237. local target = nil
  2238. local targettorso = nil
  2239. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2240. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2241. targetT = mouse.Target.Parent
  2242. target = mouse.Target.Parent.Humanoid
  2243. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2244. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2245. end
  2246. end
  2247. if target ~= nil then
  2248. targettorso.Anchored = true
  2249. attack = true
  2250. hum.WalkSpeed = 0
  2251. local originalpos = root.CFrame
  2252. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2253. for i = 0,1.8,0.1 do
  2254. tecks2.Rotation = math.random(-20, 20)
  2255. swait()
  2256. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2257. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2258. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2259. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2260. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2261. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2262. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2263. end
  2264. Eviscerate(targetT)
  2265. CreateSound("331666100", ra, 4, 1)
  2266. CreateSound("180083286", targettorso, 10, 1)
  2267. coroutine.resume(coroutine.create(function()
  2268. for i = 0,1.8,0.1 do
  2269. swait()
  2270. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2271. end
  2272. for i = 0,1.8,0.1 do
  2273. swait()
  2274. hum.CameraOffset = Vector3.new(0,0,0)
  2275. end
  2276. end))
  2277. for i = 0,4.6,0.1 do
  2278. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2279. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2280. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2281. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2282. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2283. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2284. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2285. end
  2286. wait(.6)
  2287. root.CFrame = originalpos
  2288. attack = false
  2289. hum.WalkSpeed = 8
  2290. end
  2291. end
  2292.  
  2293. --[[I don't take ANY credit for this attack,
  2294. this was all nooby's hard work and the only reason i uhhh "used" it
  2295. is cause I i didn't have attack ideas at the time so yeah,
  2296. 100% nooby's credit <3]]
  2297. function Ende_der_Weld()
  2298. attack = true
  2299. hum.WalkSpeed = 0
  2300. for i = 0,4.6,0.1 do
  2301. swait()
  2302. tecks2.Rotation = math.random(-20, 20)
  2303. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2304. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2305. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2306. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2307. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2308. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2309. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2310. end
  2311. local a = Instance.new("Part",char)
  2312. a.BrickColor = BrickColor.random()
  2313. a.Name = "Lazer"
  2314. a.Anchored = true
  2315. a.Material = "Neon"
  2316. a.Transparency = 1
  2317. a.CanCollide = false
  2318. local hitbox = Instance.new("Part",char)
  2319. hitbox.Size = Vector3.new(5,5,5)
  2320. hitbox.CFrame = mouse.hit
  2321. hitbox.Anchored = true
  2322. hitbox.Transparency = 1
  2323. hitbox.CanCollide = false
  2324. local ray = Ray.new(
  2325. ra.CFrame.p, -- origin
  2326. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  2327. )
  2328. local ignore = char
  2329. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2330. if hit then
  2331. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2332.  
  2333. if not humanoid then
  2334. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2335. end
  2336. if humanoid then
  2337. if humanoid.Parent:IsA"Model" then
  2338. end
  2339. end
  2340. end
  2341. a.BottomSurface = 10
  2342. a.TopSurface = 10
  2343. local distance = (ra.CFrame.p - position).magnitude
  2344. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2345. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  2346. game:GetService("Debris"):AddItem(a, 5)
  2347. game:GetService("Debris"):AddItem(hitbox, 1)
  2348. local newmesh = Instance.new("BlockMesh",a)
  2349. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  2350. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  2351. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  2352. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  2353. local lbs = Instance.new("Part")
  2354. lbs.Parent = char
  2355. CreateSound("929619479", lbs, 10, 1)
  2356. lbs.Material = "Neon"
  2357. lbs.Color = BrickColor.Random().Color
  2358. lbs.CanCollide = false
  2359. lbs.Shape = "Ball"
  2360. lbs.Anchored = true
  2361. lbs.Transparency = 0
  2362. lbs.Size = Vector3.new(20,20,20)
  2363. lbs.CFrame = a.CFrame
  2364. local thing = Instance.new("SpecialMesh",lbs)
  2365. thing.MeshType = "Sphere"
  2366. lbs.Anchored = false
  2367. local bvs = Instance.new("BodyVelocity")
  2368. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2369. bvs.velocity = a.CFrame.lookVector*75
  2370. bvs.Parent = lbs
  2371. lbs.Touched:connect(function(hit)
  2372. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2373. end)
  2374. attack = false
  2375. game:GetService("Debris"):AddItem(lbs, 10)
  2376. for x = 0, 4 do
  2377. local bulletgos = IT("Model",char)
  2378. local bulletgos2 = IT("Model",char)
  2379. for z = 0, 24 do
  2380. local lb = Instance.new("Part")
  2381. lb.Parent = bulletgos
  2382. lb.Material = "Neon"
  2383. lb.Color = BrickColor.Random().Color
  2384. lb.CanCollide = false
  2385. lb.Anchored = true
  2386. lb.Transparency = 0
  2387. lb.Size = Vector3.new(2,2,2)
  2388. local thing = Instance.new("SpecialMesh",lb)
  2389. thing.MeshType = "Sphere"
  2390. thing.Scale = Vector3.new(0.5,0.5,1.5)
  2391. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2392. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2393. local lb2 = Instance.new("Part")
  2394. lb2.Parent = bulletgos2
  2395. lb2.Material = "Neon"
  2396. lb2.Color = lb.Color
  2397. lb2.CanCollide = false
  2398. lb2.Anchored = true
  2399. lb2.Transparency = 0
  2400. lb2.Size = Vector3.new(2,2,2)
  2401. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2402. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2403. local thing2 = Instance.new("SpecialMesh",lb2)
  2404. thing2.MeshType = "Sphere"
  2405. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2406. lb.Touched:connect(function(hit)
  2407. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2408. end)
  2409. lb2.Touched:connect(function(hit)
  2410. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2411. end)
  2412. end
  2413. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2414. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2415. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2416. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2417. CreateSound("925629856", lbs, 5, 1)
  2418. game:GetService("Debris"):AddItem(bulletgos, 7)
  2419. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2420. for i,v in pairs(bulletgos:children()) do
  2421. if v:IsA("Part") then
  2422. v.Anchored = false
  2423. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2424. local bv = Instance.new("BodyVelocity")
  2425. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2426. bv.velocity = v.CFrame.lookVector*25
  2427. bv.Parent = v
  2428. game:GetService("Debris"):AddItem(v, 5)
  2429. end
  2430. end
  2431. for i,v in pairs(bulletgos2:children()) do
  2432. if v:IsA("Part") then
  2433. v.Anchored = false
  2434. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2435. local bv = Instance.new("BodyVelocity")
  2436. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2437. bv.velocity = v.CFrame.lookVector*-25
  2438. bv.Parent = v
  2439. game:GetService("Debris"):AddItem(v, 5)
  2440. end
  2441. end
  2442. wait(1)
  2443. end
  2444. attack = false
  2445. hum.WalkSpeed = 8
  2446. end
  2447. -------------------------------------------------------
  2448. --End Attacks N Stuff--
  2449. -------------------------------------------------------
  2450. mouse.KeyDown:connect(function(key)
  2451. if string.byte(key) == 48 then
  2452. Swing = 2
  2453. hum.WalkSpeed = 38.82
  2454. end
  2455. end)
  2456. mouse.KeyUp:connect(function(key)
  2457. if string.byte(key) == 48 then
  2458. Swing = 1
  2459. hum.WalkSpeed = 8
  2460. end
  2461. end)
  2462. mouse.KeyDown:connect(function(key)
  2463. if attack == false then
  2464. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2465. DTrail5.Enabled = false
  2466. DTrail4.Enabled = false
  2467. DTrail3.Enabled = false
  2468. DTrail2.Enabled = false
  2469. DTrail.Enabled = false
  2470. EdgyMode = true
  2471. tecks2.Text = "Edgy"
  2472. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2473. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2474. for i, v in pairs(ArmourParts) do
  2475. v.BrickColor = BrickColor.new("Black")
  2476. end
  2477. for i, v in pairs(ArmourParts2) do
  2478. v.BrickColor = BrickColor.new("Really black")
  2479. end
  2480. for i, v in pairs(NeonParts) do
  2481. v.BrickColor = BrickColor.new("Royal purple")
  2482. end
  2483. char.Head.face.Texture = "http://www.roblox.com/asset/?id=457729356"
  2484. maincolor = BrickColor.new("Royal purple")
  2485. BC.HeadColor = BrickColor.new("Black")
  2486. BC.LeftArmColor = BrickColor.new("Black")
  2487. BC.LeftLegColor = BrickColor.new("Black")
  2488. BC.RightArmColor = BrickColor.new("Royal purple")
  2489. BC.RightLegColor = BrickColor.new("Black")
  2490. BC.TorsoColor = BrickColor.new("Black")
  2491. Music.TimePosition = 0
  2492. Music.SoundId = "rbxassetid://1693948941"
  2493. Music.Parent = tors
  2494. Music:Play()
  2495. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2496. DTrail5.Enabled = false
  2497. DTrail4.Enabled = false
  2498. DTrail3.Enabled = false
  2499. DTrail2.Enabled = false
  2500. DTrail.Enabled = false
  2501. EdgyMode = false
  2502. tecks2.Text = "Neutral"
  2503. tecks2.Rotation = 0
  2504. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2505. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2506. resetmode()
  2507. Music.TimePosition = 0
  2508. Music.SoundId = "rbxassetid://1117396305"
  2509. Music.Parent = tors
  2510. Music:Play()
  2511. BC.HeadColor = BrickColor.new("Fossil")
  2512. BC.LeftArmColor = BrickColor.new("Fossil")
  2513. BC.LeftLegColor = BrickColor.new("Fossil")
  2514. BC.RightArmColor = BrickColor.new("Smoky grey")
  2515. BC.RightLegColor = BrickColor.new("Fossil")
  2516. BC.TorsoColor = BrickColor.new("Fossil")
  2517. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2518. DTrail5.Enabled = false
  2519. DTrail4.Enabled = false
  2520. DTrail3.Enabled = false
  2521. DTrail2.Enabled = false
  2522. DTrail.Enabled = false
  2523. Divinity = true
  2524. tecks2.Text = "Divinity"
  2525. tecks2.Rotation = 0
  2526. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2527. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2528. for i, v in pairs(ArmourParts) do
  2529. v.BrickColor = BrickColor.new("Institutional white")
  2530. end
  2531. for i, v in pairs(ArmourParts2) do
  2532. v.BrickColor = BrickColor.new("White")
  2533. end
  2534. for i, v in pairs(NeonParts) do
  2535. v.BrickColor = BrickColor.new("New Yeller")
  2536. end
  2537. maincolor = BrickColor.new("New Yeller")
  2538. BC.HeadColor = BrickColor.new("White")
  2539. BC.LeftArmColor = BrickColor.new("White")
  2540. BC.LeftLegColor = BrickColor.new("White")
  2541. BC.RightArmColor = BrickColor.new("New Yeller")
  2542. BC.RightLegColor = BrickColor.new("White")
  2543. BC.TorsoColor = BrickColor.new("White")
  2544. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  2545. Music.TimePosition = 0
  2546. Music.SoundId = "rbxassetid://595800581"
  2547. Music.Parent = tors
  2548. Music:Play()
  2549. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2550. DTrail5.Enabled = false
  2551. DTrail4.Enabled = false
  2552. DTrail3.Enabled = false
  2553. DTrail2.Enabled = false
  2554. DTrail.Enabled = false
  2555. Divinity = false
  2556. tecks2.Text = "Neutral"
  2557. tecks2.Rotation = 0
  2558. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2559. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2560. resetmode()
  2561. BC.HeadColor = BrickColor.new("Fossil")
  2562. BC.LeftArmColor = BrickColor.new("Fossil")
  2563. BC.LeftLegColor = BrickColor.new("Fossil")
  2564. BC.RightArmColor = BrickColor.new("Smoky grey")
  2565. BC.RightLegColor = BrickColor.new("Fossil")
  2566. BC.TorsoColor = BrickColor.new("Fossil")
  2567. Music.TimePosition = 0
  2568. Music.SoundId = "rbxassetid://1117396305"
  2569. Music.Parent = tors
  2570. Music:Play()
  2571. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2572. DTrail5.Enabled = false
  2573. DTrail4.Enabled = false
  2574. DTrail3.Enabled = false
  2575. DTrail2.Enabled = false
  2576. DTrail.Enabled = false
  2577. Fighter = true
  2578. tecks2.Text = "Fighter"
  2579. tecks2.Rotation = 0
  2580. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2581. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2582. for i, v in pairs(ArmourParts) do
  2583. v.BrickColor = BrickColor.new("Black")
  2584. end
  2585. for i, v in pairs(ArmourParts2) do
  2586. v.BrickColor = BrickColor.new("Really black")
  2587. end
  2588. for i, v in pairs(NeonParts) do
  2589. v.BrickColor = BrickColor.new("Institutional white")
  2590. end
  2591. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2592. maincolor = BrickColor.new("Institutional white")
  2593. BC.HeadColor = BrickColor.new("Really black")
  2594. BC.LeftArmColor = BrickColor.new("Really black")
  2595. BC.LeftLegColor = BrickColor.new("Really black")
  2596. BC.RightArmColor = BrickColor.new("Institutional white")
  2597. BC.RightLegColor = BrickColor.new("Really black")
  2598. BC.TorsoColor = BrickColor.new("Really black")
  2599. Music.SoundId = "rbxassetid://207375545"
  2600. Music.Parent = tors
  2601. Music.TimePosition = 8.3
  2602. Music:Play()
  2603. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2604. DTrail5.Enabled = false
  2605. DTrail4.Enabled = false
  2606. DTrail3.Enabled = false
  2607. DTrail2.Enabled = false
  2608. DTrail.Enabled = false
  2609. Fighter = false
  2610. tecks2.Text = "Neutral"
  2611. tecks2.Rotation = 0
  2612. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2613. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2614. resetmode()
  2615. BC.HeadColor = BrickColor.new("Fossil")
  2616. BC.LeftArmColor = BrickColor.new("Fossil")
  2617. BC.LeftLegColor = BrickColor.new("Fossil")
  2618. BC.RightArmColor = BrickColor.new("Smoky grey")
  2619. BC.RightLegColor = BrickColor.new("Fossil")
  2620. BC.TorsoColor = BrickColor.new("Fossil")
  2621. Music.TimePosition = 0
  2622. Music.SoundId = "rbxassetid://1117396305"
  2623. Music.Parent = tors
  2624. Music:Play()
  2625. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2626. DTrail5.Enabled = false
  2627. DTrail4.Enabled = false
  2628. DTrail3.Enabled = false
  2629. DTrail2.Enabled = false
  2630. DTrail.Enabled = false
  2631. Purity = true
  2632. tecks2.Text = "Purity"
  2633. tecks2.Rotation = 0
  2634. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2635. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2636. for i, v in pairs(ArmourParts) do
  2637. v.BrickColor = BrickColor.new("Institutional white")
  2638. end
  2639. for i, v in pairs(ArmourParts2) do
  2640. v.BrickColor = BrickColor.new("Institutional white")
  2641. end
  2642. for i, v in pairs(NeonParts) do
  2643. v.BrickColor = BrickColor.new("Toothpaste")
  2644. end
  2645. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  2646. maincolor = BrickColor.new("Toothpaste")
  2647. BC.HeadColor = BrickColor.new("Institutional white")
  2648. BC.LeftArmColor = BrickColor.new("Institutional white")
  2649. BC.LeftLegColor = BrickColor.new("Institutional white")
  2650. BC.RightArmColor = BrickColor.new("Toothpaste")
  2651. BC.RightLegColor = BrickColor.new("Institutional white")
  2652. BC.TorsoColor = BrickColor.new("Institutional white")
  2653. Music.TimePosition = 0
  2654. Music.SoundId = "rbxassetid://174212509"
  2655. Music.Parent = tors
  2656. Music:Play()
  2657. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2658. DTrail5.Enabled = false
  2659. DTrail4.Enabled = false
  2660. DTrail3.Enabled = false
  2661. DTrail2.Enabled = false
  2662. DTrail.Enabled = false
  2663. Purity = false
  2664. tecks2.Text = "Neutral"
  2665. tecks2.Rotation = 0
  2666. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2667. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2668. resetmode()
  2669. Music.TimePosition = 0
  2670. Music.SoundId = "rbxassetid://1117396305"
  2671. Music.Parent = tors
  2672. Music:Play()
  2673. BC.HeadColor = BrickColor.new("Fossil")
  2674. BC.LeftArmColor = BrickColor.new("Fossil")
  2675. BC.LeftLegColor = BrickColor.new("Fossil")
  2676. BC.RightArmColor = BrickColor.new("Smoky grey")
  2677. BC.RightLegColor = BrickColor.new("Fossil")
  2678. BC.TorsoColor = BrickColor.new("Fossil")
  2679. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2680. DTrail5.Enabled = false
  2681. DTrail4.Enabled = false
  2682. DTrail3.Enabled = false
  2683. DTrail2.Enabled = false
  2684. DTrail.Enabled = false
  2685. Solar = true
  2686. tecks2.Text = "Solar"
  2687. tecks2.Rotation = 0
  2688. tecks2.TextColor3 = Color3.new(1, 1, 0)
  2689. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
  2690. for i, v in pairs(ArmourParts) do
  2691. v.BrickColor = BrickColor.new("New Yeller")
  2692. end
  2693. for i, v in pairs(ArmourParts2) do
  2694. v.BrickColor = BrickColor.new("Bright yellow")
  2695. end
  2696. for i, v in pairs(NeonParts) do
  2697. v.BrickColor = BrickColor.new("Deep orange")
  2698. end
  2699. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  2700. maincolor = BrickColor.new("Deep orange")
  2701. BC.HeadColor = BrickColor.new("New Yeller")
  2702. BC.LeftArmColor = BrickColor.new("New Yeller")
  2703. BC.LeftLegColor = BrickColor.new("New Yeller")
  2704. BC.RightArmColor = BrickColor.new("Deep orange")
  2705. BC.RightLegColor = BrickColor.new("New Yeller")
  2706. BC.TorsoColor = BrickColor.new("New Yeller")
  2707. Music.TimePosition = 5
  2708. Music.SoundId = "rbxassetid://1167066393"
  2709. Music.Parent = tors
  2710. Music:Play()
  2711. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
  2712. DTrail5.Enabled = false
  2713. DTrail4.Enabled = false
  2714. DTrail3.Enabled = false
  2715. DTrail2.Enabled = false
  2716. DTrail.Enabled = false
  2717. Solar = false
  2718. tecks2.Text = "Neutral"
  2719. tecks2.Rotation = 0
  2720. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2721. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2722. resetmode()
  2723. Music.TimePosition = 0
  2724. Music.SoundId = "rbxassetid://1117396305"
  2725. Music.Parent = tors
  2726. Music:Play()
  2727. BC.HeadColor = BrickColor.new("Fossil")
  2728. BC.LeftArmColor = BrickColor.new("Fossil")
  2729. BC.LeftLegColor = BrickColor.new("Fossil")
  2730. BC.RightArmColor = BrickColor.new("Smoky grey")
  2731. BC.RightLegColor = BrickColor.new("Fossil")
  2732. BC.TorsoColor = BrickColor.new("Fossil")
  2733. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2734. DTrail5.Enabled = false
  2735. DTrail4.Enabled = false
  2736. DTrail3.Enabled = false
  2737. DTrail2.Enabled = false
  2738. DTrail.Enabled = false
  2739. Lunar = true
  2740. tecks2.Text = "Lunar"
  2741. tecks2.Rotation = 0
  2742. tecks2.TextColor3 = Color3.new(0, 0, 1)
  2743. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2744. for i, v in pairs(ArmourParts) do
  2745. v.BrickColor = BrickColor.new("Dark blue")
  2746. end
  2747. for i, v in pairs(ArmourParts2) do
  2748. v.BrickColor = BrickColor.new("Cyan")
  2749. end
  2750. for i, v in pairs(NeonParts) do
  2751. v.BrickColor = BrickColor.new("Steel blue")
  2752. end
  2753. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  2754. maincolor = BrickColor.new("Steel blue")
  2755. BC.HeadColor = BrickColor.new("Dark blue")
  2756. BC.LeftArmColor = BrickColor.new("Dark blue")
  2757. BC.LeftLegColor = BrickColor.new("Dark blue")
  2758. BC.RightArmColor = BrickColor.new("Steel blue")
  2759. BC.RightLegColor = BrickColor.new("Dark blue")
  2760. BC.TorsoColor = BrickColor.new("Dark blue")
  2761. Music.TimePosition = 0.5
  2762. Music.SoundId = "rbxassetid://1574603917"
  2763. Music.Parent = tors
  2764. Music:Play()
  2765. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
  2766. DTrail5.Enabled = false
  2767. DTrail4.Enabled = false
  2768. DTrail3.Enabled = false
  2769. DTrail2.Enabled = false
  2770. DTrail.Enabled = false
  2771. Lunar = false
  2772. tecks2.Text = "Neutral"
  2773. tecks2.Rotation = 0
  2774. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2775. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2776. resetmode()
  2777. Music.TimePosition = 0
  2778. Music.SoundId = "rbxassetid://1117396305"
  2779. Music.Parent = tors
  2780. Music:Play()
  2781. BC.HeadColor = BrickColor.new("Fossil")
  2782. BC.LeftArmColor = BrickColor.new("Fossil")
  2783. BC.LeftLegColor = BrickColor.new("Fossil")
  2784. BC.RightArmColor = BrickColor.new("Smoky grey")
  2785. BC.RightLegColor = BrickColor.new("Fossil")
  2786. BC.TorsoColor = BrickColor.new("Fossil")
  2787. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2788. Destruction = true
  2789. tecks2.Text = "Destruction"
  2790. tecks2.Rotation = 0
  2791. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2792. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2793. for i, v in pairs(ArmourParts) do
  2794. v.BrickColor = BrickColor.new("Really black")
  2795. end
  2796. for i, v in pairs(ArmourParts2) do
  2797. v.BrickColor = BrickColor.new("Black")
  2798. end
  2799. for i, v in pairs(NeonParts) do
  2800. v.BrickColor = BrickColor.new("Really red")
  2801. end
  2802. char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
  2803. DTrail5.Enabled = true
  2804. DTrail4.Enabled = true
  2805. DTrail3.Enabled = true
  2806. DTrail2.Enabled = true
  2807. DTrail.Enabled = true
  2808. maincolor = BrickColor.new("Really red")
  2809. BC.HeadColor = BrickColor.new("Black")
  2810. BC.LeftArmColor = BrickColor.new("Black")
  2811. BC.LeftLegColor = BrickColor.new("Black")
  2812. BC.RightArmColor = BrickColor.new("Really red")
  2813. BC.RightLegColor = BrickColor.new("Black")
  2814. BC.TorsoColor = BrickColor.new("Black")
  2815. Music.TimePosition = 2
  2816. Music.SoundId = "rbxassetid://1703475948"
  2817. Music.Parent = tors
  2818. Music:Play()
  2819. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2820. DTrail5.Enabled = false
  2821. DTrail4.Enabled = false
  2822. DTrail3.Enabled = false
  2823. DTrail2.Enabled = false
  2824. DTrail.Enabled = false
  2825. Destruction = false
  2826. tecks2.Text = "Neutral"
  2827. tecks2.Rotation = 0
  2828. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2829. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2830. resetmode()
  2831. Music.TimePosition = 0
  2832. Music.SoundId = "rbxassetid://1117396305"
  2833. Music.Parent = tors
  2834. Music:Play()
  2835. BC.HeadColor = BrickColor.new("Fossil")
  2836. BC.LeftArmColor = BrickColor.new("Fossil")
  2837. BC.LeftLegColor = BrickColor.new("Fossil")
  2838. BC.RightArmColor = BrickColor.new("Smoky grey")
  2839. BC.RightLegColor = BrickColor.new("Fossil")
  2840. BC.TorsoColor = BrickColor.new("Fossil")
  2841. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2842. helpme = true
  2843. DTrail5.Enabled = false
  2844. DTrail4.Enabled = false
  2845. DTrail3.Enabled = false
  2846. DTrail2.Enabled = false
  2847. DTrail.Enabled = false
  2848. Music.TimePosition = 1
  2849. tecks2.Text = "iNsAnItY"
  2850. Music.SoundId = "rbxassetid://943961217"
  2851. Music.Parent = tors
  2852. Music:Play()
  2853. BC.HeadColor = BrickColor.random()
  2854. BC.LeftArmColor = BrickColor.random()
  2855. BC.LeftLegColor = BrickColor.random()
  2856. BC.RightArmColor = BrickColor.random()
  2857. BC.RightLegColor = BrickColor.random()
  2858. BC.TorsoColor = BrickColor.random()
  2859. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2860. DTrail5.Enabled = false
  2861. DTrail4.Enabled = false
  2862. DTrail3.Enabled = false
  2863. DTrail2.Enabled = false
  2864. DTrail.Enabled = false
  2865. helpme = false
  2866. tecks2.Text = "Neutral"
  2867. tecks2.Rotation = 0
  2868. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2869. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2870. resetmode()
  2871. Music.TimePosition = 0
  2872. Music.SoundId = "rbxassetid://1117396305"
  2873. Music.Parent = tors
  2874. Music:Play()
  2875. BC.HeadColor = BrickColor.new("Fossil")
  2876. BC.LeftArmColor = BrickColor.new("Fossil")
  2877. BC.LeftLegColor = BrickColor.new("Fossil")
  2878. BC.RightArmColor = BrickColor.new("Smoky grey")
  2879. BC.RightLegColor = BrickColor.new("Fossil")
  2880. BC.TorsoColor = BrickColor.new("Fossil")
  2881. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2882. Frost = true
  2883. DTrail5.Enabled = false
  2884. DTrail4.Enabled = false
  2885. DTrail3.Enabled = false
  2886. DTrail2.Enabled = false
  2887. DTrail.Enabled = false
  2888. tecks2.Text = "Frost"
  2889. tecks2.Rotation = 0
  2890. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2891. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2892. for i, v in pairs(ArmourParts) do
  2893. v.BrickColor = BrickColor.new("Cyan")
  2894. end
  2895. for i, v in pairs(ArmourParts2) do
  2896. v.BrickColor = BrickColor.new("White")
  2897. end
  2898. for i, v in pairs(NeonParts) do
  2899. v.BrickColor = BrickColor.new("Teal")
  2900. end
  2901. char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
  2902. maincolor = BrickColor.new("Teal")
  2903. BC.HeadColor = BrickColor.new("Cyan")
  2904. BC.LeftArmColor = BrickColor.new("Cyan")
  2905. BC.LeftLegColor = BrickColor.new("Cyan")
  2906. BC.RightArmColor = BrickColor.new("Teal")
  2907. BC.RightLegColor = BrickColor.new("Cyan")
  2908. BC.TorsoColor = BrickColor.new("Cyan")
  2909. Music.TimePosition = 1
  2910. Music.SoundId = "rbxassetid://1579308042"
  2911. Music.Parent = tors
  2912. Music:Play()
  2913. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
  2914. DTrail5.Enabled = false
  2915. DTrail4.Enabled = false
  2916. DTrail3.Enabled = false
  2917. DTrail2.Enabled = false
  2918. DTrail.Enabled = false
  2919. Frost = false
  2920. tecks2.Text = "Neutral"
  2921. tecks2.Rotation = 0
  2922. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2923. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2924. resetmode()
  2925. Music.TimePosition = 0
  2926. Music.SoundId = "rbxassetid://1117396305"
  2927. Music.Parent = tors
  2928. Music:Play()
  2929. BC.HeadColor = BrickColor.new("Fossil")
  2930. BC.LeftArmColor = BrickColor.new("Fossil")
  2931. BC.LeftLegColor = BrickColor.new("Fossil")
  2932. BC.RightArmColor = BrickColor.new("Smoky grey")
  2933. BC.RightLegColor = BrickColor.new("Fossil")
  2934. BC.TorsoColor = BrickColor.new("Fossil")
  2935. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2936. Ashes = true
  2937. DTrail5.Enabled = false
  2938. DTrail4.Enabled = false
  2939. DTrail3.Enabled = false
  2940. DTrail2.Enabled = false
  2941. DTrail.Enabled = false
  2942. tecks2.Text = "Ash"
  2943. tecks2.Rotation = 0
  2944. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2945. tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  2946. for i, v in pairs(ArmourParts) do
  2947. v.BrickColor = BrickColor.new("Smoky grey")
  2948. end
  2949. for i, v in pairs(ArmourParts2) do
  2950. v.BrickColor = BrickColor.new("Black")
  2951. end
  2952. for i, v in pairs(NeonParts) do
  2953. v.BrickColor = BrickColor.new("Really black")
  2954. end
  2955. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2956. maincolor = BrickColor.new("Really black")
  2957. BC.HeadColor = BrickColor.new("Smoky grey")
  2958. BC.LeftArmColor = BrickColor.new("Smoky grey")
  2959. BC.LeftLegColor = BrickColor.new("Smoky grey")
  2960. BC.RightArmColor = BrickColor.new("Really black")
  2961. BC.RightLegColor = BrickColor.new("Smoky grey")
  2962. BC.TorsoColor = BrickColor.new("Smoky grey")
  2963. Music.TimePosition = 2
  2964. Music.SoundId = "rbxassetid://1514078310"
  2965. Music.Parent = tors
  2966. Music:Play()
  2967. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
  2968. DTrail5.Enabled = false
  2969. DTrail4.Enabled = false
  2970. DTrail3.Enabled = false
  2971. DTrail2.Enabled = false
  2972. DTrail.Enabled = false
  2973. Ashes = false
  2974. tecks2.Text = "Neutral"
  2975. tecks2.Rotation = 0
  2976. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2977. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2978. resetmode()
  2979. Music.TimePosition = 0
  2980. Music.SoundId = "rbxassetid://1117396305"
  2981. Music.Parent = tors
  2982. Music:Play()
  2983. BC.HeadColor = BrickColor.new("Fossil")
  2984. BC.LeftArmColor = BrickColor.new("Fossil")
  2985. BC.LeftLegColor = BrickColor.new("Fossil")
  2986. BC.RightArmColor = BrickColor.new("Smoky grey")
  2987. BC.RightLegColor = BrickColor.new("Fossil")
  2988. BC.TorsoColor = BrickColor.new("Fossil")
  2989. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  2990. tecks2.TextTransparency = 0
  2991. tecks2.TextStrokeTransparency = 0
  2992. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  2993. tecks2.TextTransparency = 1
  2994. tecks2.TextStrokeTransparency = 1
  2995. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2996. DTrail5.Enabled = false
  2997. DTrail4.Enabled = false
  2998. DTrail3.Enabled = false
  2999. DTrail2.Enabled = false
  3000. DTrail.Enabled = false
  3001. Planetary = true
  3002. tecks2.Text = "Planetary"
  3003. tecks2.Rotation = 0
  3004. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  3005. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  3006. for i, v in pairs(ArmourParts) do
  3007. v.BrickColor = BrickColor.new("Dark indigo")
  3008. end
  3009. for i, v in pairs(ArmourParts2) do
  3010. v.BrickColor = BrickColor.new("Dark indigo")
  3011. end
  3012. for i, v in pairs(NeonParts) do
  3013. v.BrickColor = BrickColor.new("Dark indigo")
  3014. end
  3015. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  3016. maincolor = BrickColor.new("Dark indigo")
  3017. BC.HeadColor = BrickColor.new("Dark indigo")
  3018. BC.LeftArmColor = BrickColor.new("Dark indigo")
  3019. BC.LeftLegColor = BrickColor.new("Dark indigo")
  3020. BC.RightArmColor = BrickColor.new("Dark indigo")
  3021. BC.RightLegColor = BrickColor.new("Dark indigo")
  3022. BC.TorsoColor = BrickColor.new("Dark indigo")
  3023. Music.TimePosition = 0
  3024. Music.SoundId = "rbxassetid://609934004"
  3025. Music.Parent = tors
  3026. Music:Play()
  3027. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3028. Planetary = false
  3029. DTrail5.Enabled = false
  3030. DTrail4.Enabled = false
  3031. DTrail3.Enabled = false
  3032. DTrail2.Enabled = false
  3033. DTrail.Enabled = false
  3034. tecks2.Text = "Neutral"
  3035. tecks2.Rotation = 0
  3036. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3037. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3038. resetmode()
  3039. Music.TimePosition = 0
  3040. Music.SoundId = "rbxassetid://1117396305"
  3041. Music.Parent = tors
  3042. Music:Play()
  3043. BC.HeadColor = BrickColor.new("Fossil")
  3044. BC.LeftArmColor = BrickColor.new("Fossil")
  3045. BC.LeftLegColor = BrickColor.new("Fossil")
  3046. BC.RightArmColor = BrickColor.new("Smoky grey")
  3047. BC.RightLegColor = BrickColor.new("Fossil")
  3048. BC.TorsoColor = BrickColor.new("Fossil")
  3049. end
  3050. end
  3051. end)
  3052. mouse.KeyDown:connect(function(key)
  3053. if attack == false then
  3054. if EdgyMode == true then
  3055. if key == 'r' then
  3056. Decapitate()
  3057. elseif key == 'e' then
  3058. Laugh()
  3059. end
  3060. end
  3061. if Divinity == true then
  3062. if key == 'r' then
  3063. Beam_Of_Light()
  3064. elseif key == 'f' then
  3065. Blast_Of_God()
  3066. end
  3067. end
  3068. if Fighter == true then
  3069. if key == 'e' then
  3070. Flying_Kick()
  3071. elseif key == 'f' then
  3072. UpperCut()
  3073. elseif key == 't' then
  3074. Spinning_Kick()
  3075. end
  3076. end
  3077. if Purity == true then
  3078. if key == 'r' then
  3079. Purity_Slam()
  3080. end
  3081. end
  3082. if Solar == true then
  3083. if key == 'r' then
  3084. Eruption()
  3085. elseif key == 't' then
  3086. Solar_Flare()
  3087. end
  3088. end
  3089. if Frost == true then
  3090. if key == 'r' then
  3091. Blizzard()
  3092. elseif key == 't' then
  3093. Cryo_Freeze()
  3094. end
  3095. end
  3096. if Ashes == true then
  3097. if key == 't' and notmenacing then
  3098. Menacing_Aura()
  3099. elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  3100. Heat_Stroke()
  3101. end
  3102. end
  3103. if Lunar == true then
  3104. if key == 't' then
  3105. ShadowWarp()
  3106. elseif key == 'r' then
  3107. Shade()
  3108. end
  3109. end
  3110. if Destruction == true then
  3111. if key == 'r' then
  3112. Diablo_Explosion()
  3113. elseif key == 'f' then
  3114. Hell_From_Above()
  3115. elseif key == 't' then
  3116. Spinning_Below()
  3117. end
  3118. end
  3119. if Planetary == true then
  3120. if key == 'r' then
  3121. Multi_Bombs()
  3122. elseif key == 't' then
  3123. Universal_Crush()
  3124. end
  3125. end
  3126. if helpme == true then
  3127. if key == 'r' then
  3128. Painful_Stomp()
  3129. elseif key == 'f' then
  3130. Ending()
  3131. elseif key == 't' then
  3132. Ende_der_Weld()
  3133. end
  3134. end
  3135. end
  3136. end)
  3137.  
  3138.  
  3139. coroutine.resume(coroutine.create(function()
  3140. while true do
  3141. swait(8)
  3142. if Solar == true then
  3143. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  3144. end
  3145. end
  3146. end))
  3147. coroutine.resume(coroutine.create(function()
  3148. while true do
  3149. swait(4)
  3150. if Frost == true then
  3151. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3152. Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  3153. end
  3154. end
  3155. end))
  3156. coroutine.resume(coroutine.create(function()
  3157. while true do
  3158. swait(4)
  3159. if Lunar == true then
  3160. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3161. end
  3162. end
  3163. end))
  3164.  
  3165.  
  3166.  
  3167. -------------------------------------------------------
  3168. --Start Animations--
  3169. -------------------------------------------------------
  3170. local equipped = false
  3171. local idle = 0
  3172. local change = 1
  3173. local val = 0
  3174. local toim = 0
  3175. local idleanim = 0.4
  3176. hum.WalkSpeed = 8
  3177. hum.Animator.Parent = nil
  3178. while true do
  3179. swait()
  3180. Music.Parent = tors
  3181. if helpme == true then
  3182. for i, v in pairs(ArmourParts) do
  3183. v.BrickColor = BrickColor.random()
  3184. end
  3185. for i, v in pairs(ArmourParts2) do
  3186. v.BrickColor = BrickColor.random()
  3187. end
  3188. for i, v in pairs(NeonParts) do
  3189. v.BrickColor = BrickColor.random()
  3190. end
  3191. maincolor = BrickColor.random()
  3192. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  3193. tecks2.Text = ""..insanity[math.random(1,#insanity)]
  3194. tecks2.TextColor3 = maincolor.Color
  3195. tecks2.TextStrokeColor3 = maincolor.Color
  3196. tecks2.Rotation = math.random(-11, 11)
  3197. BC.HeadColor = BrickColor.random()
  3198. BC.LeftArmColor = BrickColor.random()
  3199. BC.LeftLegColor = BrickColor.random()
  3200. BC.RightArmColor = BrickColor.random()
  3201. BC.RightLegColor = BrickColor.random()
  3202. BC.TorsoColor = BrickColor.random()
  3203. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  3204. end
  3205. if EdgyMode == true then
  3206. tecks2.Rotation = math.random(-2, 2)
  3207. end
  3208. if Planetary == true then
  3209. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  3210. tecks2.Rotation = math.random(-4, 4)
  3211. end
  3212. sine = sine + change
  3213. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3214. local velderp = root.Velocity.y
  3215. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3216. if equipped == true or equipped == false then
  3217. if attack == false then
  3218. idle = idle + 1
  3219. else
  3220. idle = 0
  3221. end
  3222. if 1 < root.Velocity.y and hitfloor == nil then
  3223. Anim = "Jump"
  3224. change = 1
  3225. if attack == false then
  3226. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3227. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3228. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3229. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3230. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3231. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3232. end
  3233. elseif -1 > root.Velocity.y and hitfloor == nil then
  3234. Anim = "Fall"
  3235. change = 1
  3236. if attack == false then
  3237. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3238. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3239. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3240. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3241. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3242. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3243. end
  3244. elseif torvel < 1 and hitfloor ~= nil then
  3245. Anim = "Idle"
  3246. change = 1
  3247. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3248. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3249. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3250. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3251. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3252. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3253. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3254. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3255. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3256. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3257. if Mrandom(1,15) == 1 then
  3258. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3259. end
  3260. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  3261. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  3262. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3263. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3264. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
  3265. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3266. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3267. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3268. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3269. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3270. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3271. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3272. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3273. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3274. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3275. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  3276. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  3277. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  3278. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3279. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  3280. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  3281. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  3282. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  3283. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3284. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3285. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3286. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3287. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3288. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3289. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3290. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3291. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3292. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
  3293. rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3294. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3295. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3296. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3297. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3298. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3299. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
  3300. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3301. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3302. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3303. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3304. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3305. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3306. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3307. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3308. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3309. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3310. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3311. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3312. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3313. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3314. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3315. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3316. if math.random(1,1) == 1 then
  3317. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3318. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3319. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3320. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3321. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3322. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3323. end
  3324. for i, v in pairs(ArmourParts) do
  3325. v.BrickColor = BrickColor.random()
  3326. end
  3327. for i, v in pairs(ArmourParts2) do
  3328. v.BrickColor = BrickColor.random()
  3329. end
  3330. for i, v in pairs(NeonParts) do
  3331. v.BrickColor = BrickColor.random()
  3332. end
  3333. maincolor = BrickColor.random()
  3334. tecks2.TextColor3 = maincolor.Color
  3335. tecks2.TextStrokeColor3 = maincolor.Color
  3336. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3337. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3338. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3339. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3340. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
  3341. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3342. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3343. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3344. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3345. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3346. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3347. end
  3348. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3349. Anim = "Walk"
  3350. change = .6
  3351. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3352. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3353. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3354. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3355. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3356. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3357. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3358. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
  3359. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3360. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3361. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3362. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3363. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3364. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3365. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3366. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  3367. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3368. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3369. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3370. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3371. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3372. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
  3373. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3374. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3375. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3376. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3377. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3378. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3379. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
  3380. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3381. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3382. if math.random(1,1) == 1 then
  3383. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3384. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3385. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3386. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3387. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3388. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3389. end
  3390. for i, v in pairs(ArmourParts) do
  3391. v.BrickColor = BrickColor.random()
  3392. end
  3393. for i, v in pairs(ArmourParts2) do
  3394. v.BrickColor = BrickColor.random()
  3395. end
  3396. for i, v in pairs(NeonParts) do
  3397. v.BrickColor = BrickColor.random()
  3398. end
  3399. maincolor = BrickColor.random()
  3400. tecks2.TextColor3 = maincolor.Color
  3401. tecks2.TextStrokeColor3 = maincolor.Color
  3402. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3403. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3404. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3405. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3406. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3407. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3408. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3409. if Mrandom(1,15) == 1 then
  3410. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3411. end
  3412. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3413. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3414. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3415. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3416. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
  3417. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3418. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3419. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3420. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3421. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3422. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3423. end
  3424. elseif torvel >= 25 and hitfloor ~= nil then
  3425. Anim = "Sprint"
  3426. change = 1.35
  3427. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3428. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3429. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3430. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3431. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3432. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3433. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3434. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  3435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3437. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  3438. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  3439. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3440. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3441. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  3442. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  3443. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3444. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  3445. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  3446. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3447. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3448. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  3449. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3450. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3451. if math.random(1,1) == 1 then
  3452. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3453. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  3454. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3455. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3456. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3457. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3458. end
  3459. for i, v in pairs(ArmourParts) do
  3460. v.BrickColor = BrickColor.random()
  3461. end
  3462. for i, v in pairs(ArmourParts2) do
  3463. v.BrickColor = BrickColor.random()
  3464. end
  3465. for i, v in pairs(NeonParts) do
  3466. v.BrickColor = BrickColor.random()
  3467. end
  3468. maincolor = BrickColor.random()
  3469. tecks2.TextColor3 = maincolor.Color
  3470. tecks2.TextStrokeColor3 = maincolor.Color
  3471. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3472. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  3473. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  3474. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  3475. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  3476. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  3477. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3478. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3479. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3480. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  3481. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  3482. end
  3483. end
  3484. end
  3485. if 0 < #Effects then
  3486. for e = 1, #Effects do
  3487. if Effects[e] ~= nil then
  3488. local Thing = Effects[e]
  3489. if Thing ~= nil then
  3490. local Part = Thing[1]
  3491. local Mode = Thing[2]
  3492. local Delay = Thing[3]
  3493. local IncX = Thing[4]
  3494. local IncY = Thing[5]
  3495. local IncZ = Thing[6]
  3496. if 1 >= Thing[1].Transparency then
  3497. if Thing[2] == "Block1" then
  3498. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3499. local Mesh = Thing[1].Mesh
  3500. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3501. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3502. elseif Thing[2] == "Block2" then
  3503. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3504. local Mesh = Thing[7]
  3505. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3506. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3507. elseif Thing[2] == "Block3" then
  3508. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3509. local Mesh = Thing[7]
  3510. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3511. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3512. elseif Thing[2] == "Cylinder" then
  3513. local Mesh = Thing[1].Mesh
  3514. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3515. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3516. elseif Thing[2] == "Blood" then
  3517. local Mesh = Thing[7]
  3518. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3519. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3520. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3521. elseif Thing[2] == "Elec" then
  3522. local Mesh = Thing[1].Mesh
  3523. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3524. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3525. elseif Thing[2] == "Disappear" then
  3526. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3527. elseif Thing[2] == "Shatter" then
  3528. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3529. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3530. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3531. Thing[6] = Thing[6] + Thing[5]
  3532. end
  3533. else
  3534. Part.Parent = nil
  3535. table.remove(Effects, e)
  3536. end
  3537. end
  3538. end
  3539. end
  3540. end
  3541. end
  3542. -------------------------------------------------------
  3543. --End Animations And Script--
  3544. -------------------------------------------------------4
RAW Paste Data