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- // old style, dynamic event priority set via getEventPriority()
- pm.registerEvent(Event.Type.PLAYER_RESPAWN, playerListener, getEventPriority(), this);
- // new style, dynamic event priority set via getEventPriority()
- Bukkit.getPluginManager().registerEvent(PlayerInteractEvent.class,
- playerListener,
- getEventPriority(),
- new EventExecutor() {
- public void execute(Listener listener, Event event) throws EventException {
- try {
- playerListener.onPlayerRespawn((PlayerRespawnEvent) event);
- } catch (Throwable t) {
- throw new EventException(t);
- }
- }
- },
- this);
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