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- //BC_DarkShadow_6.x// ProffieOS version 6.x - BC manual update - Native WavLen!
- // Use 1 button config?
- #ifdef CONFIG_TOP
- #include "proffieboard_config.h"
- #define NUM_BLADES 5
- #define NUM_BUTTONS 1
- #define VOLUME 1500
- const unsigned int maxLedsPerStrip = 144;
- #define EXTRA_COLOR_BUFFER_SPACE 30 // New define that can speed up processing a bit. Basically, it can calculate the colors for the next blade (or the next frame for the same blade) even though it's not done feeding out the data for the data in the color buffer yet.
- #define CLASH_THRESHOLD_G 3.5
- #define ENABLE_AUDIO
- #define ENABLE_MOTION
- #define ENABLE_WS2811
- #define ENABLE_SD
- #define ENABLE_SERIAL //Bluetooth
- //#define ENABLE_SSD1306 //OLED
- #define SHARED_POWER_PINS
- #define SAVE_STATE
- //#define SAVE_VOLUME
- //#define SAVE_PRESET
- //#define SAVE_COLOR_CHANGE
- //#define SAVE_DYNAMIC_DIMMING
- //#define KEEP_SAVEFILES_WHEN_PROGRAMMING // upload overwrites presets.ini/tmp unless this is defined
- #define BLADE_DETECT_PIN blade4Pin
- // #define ENABLE_POWER_FOR_ID PowerPINS<bladePowerPin2, bladePowerPin3>
- // #define BLADE_ID_CLASS ExternalPullupBladeID<bladeIdentifyPin, 33000>
- #define BLADE_ID_CLASS SnapshotBladeID<bladeIdentifyPin> // This will make it use the speed-of-charging-a-capacitor method of blade ID which sometimes works without resistors
- //#define SPEAK_BLADE_ID
- //#define ENABLE_I2S_OUT
- //#define ENABLE_SPDIF_OUT
- //#define LINE_OUT_VOLUME 2000 // SPDIF out
- //#define ENABLE_DEVELOPER_COMMANDS
- #define DISABLE_DIAGNOSTIC_COMMANDS
- #define IDLE_OFF_TIME 60 * 5 * 1000
- #define MOTION_TIMEOUT 60 * 5 * 1000
- //#define ORIENTATION ORIENTATION_FETS_TOWARDS_BLADE
- //#define ORIENTATION ORIENTATION_USB_TOWARDS_BLADE
- //#define ORIENTATION ORIENTATION_TOP_TOWARDS_BLADE
- //#define ORIENTATION ORIENTATION_BOTTOM_TOWARDS_BLADE
- //#define ORIENTATION ORIENTATION_SDA_TOWARDS_BLADE
- //#define ORIENTATION ORIENTATION_SERIAL_TOWARDS_BLADE
- //#define ORIENTATION_ROTATION 0,-20,0
- //changes the angle required to register twists on curved hilts
- //example is for assaj ventress curved hit install
- //#define CONFIG_STARTUP_DELAY 15000 // BC now canon
- //#define OLED_FLIP_180 // BC now canon
- //#define USE_AUREBESH_FONT
- #define FEMALE_TALKIE_VOICE // BC now canon
- #define VOLUME_MENU_CYCLE // BC now canon
- #define NO_REPEAT_RANDOM // BC now canon
- // ------- Gesture stuff -------
- #define BC_SWING_ON // Motion time out causing false ignitions on preset switch. This is annoying but possibly resolved with I2C updates.
- //#define BC_STAB_ON
- #define BC_THRUST_ON
- #define BC_TWIST_ON
- #define BC_TWIST_OFF
- #define BC_FORCE_PUSH
- #define BC_FORCE_PUSH_LENGTH 5
- #define ENABLE_AUTO_SWING_BLAST // BC Multiblast continues as long as swinging within 1 second.
- #define ENABLE_SPINS
- //#define GESTURE_AUTO_BATTLE_MODE
- #define BC_LOCKUP_DELAY 200
- // ------- Custom / Experimental / Alpha-Beta stuff ---------
- #define PREONS_MATCH_OUTS
- #define PSTOFFS_MATCH_INS
- #define NO_BLADE_NO_GEST_ONOFF // If using blade detect, No Blade = No Gesture ignitions or retractions
- //#define ANGLE_PREON // Preon that only works if the blade is angled down **Required modified prop_base.h
- #define AUTO_HUMSTART // 200ms delay from on.wav beginning all the time. **Requires modified hybrid_font.h file.
- #define ENABLE_AUTO_SPINS_BLAST // Same as auto-multi-blast but for spins. 2 second window. **Required modified prop_base.h
- //#define LOW_BATT_ONCE // **Requires modified hybrid_font.h file.
- //#define ENABLE_GESTURE_MENU // PSISTORM prop - cool stuff! the TrySound else beep void.
- //#define OPTIMIZE_TRCONCAT // this TRCONCAT can save some RAM, but it's not compatible with IntArg/RgbArg
- //#define FILTER_CUTOFF_FREQUENCY 100
- //#define FILTER_ORDER 8
- #define ENABLE_ALL_MENU_OPTIONS // OS 6
- //#define DYNAMIC_BLADE_LENGTH
- //#define DYNAMIC_BLADE_DIMMING
- //#define DYNAMIC_CLASH_THRESHOLD
- //#define SAVE_VOLUME
- //#define SAVE_BLADE_DIMMING
- //#define SAVE_CLASH_THRESHOLD
- //#define SAVE_COLOR_CHANGE
- #endif
- #ifdef CONFIG_PROP
- #include "../props/saber_BC_buttons_personal.h"
- #endif
- #ifdef CONFIG_PRESETS
- #include "aliases/TrueWhites/BC_effects_1.h"
- #include "aliases/TrueWhites/BC_effects_2.h"
- #include "aliases/TrueWhites/BC_effects_Red.h"
- /*
- 0. DarkV3 - Kyberphonic
- 1. Darkstar - LINK
- 2. Analog_Greyscale
- 3. Assassin_Greyscale
- 4. Crispity_Greyscale
- 5. Deadlink_Greyscale
- 6. Decay_Greyscale
- 7. EngineGrip_Greyscale
- 8. Exaulted_Greyscale
- 9. Grey_Greyscale
- 10. Magnetic_Greyscale
- 11. Noble_Greyscale
- 12. RA_Greyscale
- 13. Seethe_Greyscale
- 14. Splinter_Greyscale
- 15. Volitile_Greyscale
- 16. Awaken_Greyscale
- 17. HaloEnergySword - xtwistyboi
- 18. STASIS - Harry Solo
- 19. AGONY - Harry Solo
- 20. TheMaw - NoSloppy
- 21. Darkness - Kyberphonic
- 22. Battle2 - Kyberphonic
- 23. DeathStar - Kyberphonic
- 24. ProjectStardust - Kyberphonic
- 25. Father_V2 ANH - Kyberphonic
- 26. Father_V2 ESB - Kyberphonic
- 27. Father_V2 ROTJ - Kyberphonic
- 28. Father_V2 R1 - Kyberphonic
- 29. LothHero - Kyberphonic
- 30. CA_74Z - Cosmic Ape
- 31. AncientIntegration - Syndicate
- 32. DarkJedi - Syndicate
- 33. FirstApprentice - Syndicate
- 34. LoneOutcast - Syndicate
- 35. SithKiller - Syndicate
- 36. ANH_Graflex - Kyberphonic
- 37. ANH_Training - Kyberphonic
- 38. MysticMaster - BK
- 39. Relictron - BK
- 40. Party_Foul - BK
- 41. Arcane - TehMothman
- 42. CyberAssassin2 - BlueForceCompany
- 43. TheMatrix - Sam Tardiff
- 44. Legion - BlueForceCompany
- 45. Protoblade - BlueForceCompany
- 46. Portal - NoSloppy
- 47. Comet - NoSloppy
- 48. Metropls - TheBaconWizard*/
- Preset CTAbladein [] = {
- { "a_DARKSABER/DarkV3;common", "",
- StylePtr<Layers<
- Mix<SwingSpeed<400>,RotateColorsX<Variation,Rgb<100,100,150>>,RotateColorsX<Variation,Rgb<150,150,225>>>,
- BrownNoiseFlickerL<Stripes<5000,-300,RotateColorsX<Variation,Rgb<25,25,55>>,RotateColorsX<Variation,Rgb<75,75,120>>,RotateColorsX<Variation,Rgb<10,10,20>>,RotateColorsX<Variation,Rgb<50,50,75>>>,Int<38400>>,
- AudioFlickerL<RotateColorsX<Variation,Rgb<35,35,75>>>,
- AlphaL<RotateColorsX<Variation,Rgb<175,175,225>>,SwingSpeed<600>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipe<300>,TrWipeIn<500>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<RotateColorsX<Variation,Rgb<100,100,150>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<RotateColorsX<Variation,Rgb<100,100,150>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- " dark\n v3"},
- { "a_DARKSABER/Darkstar;common", "", // LINK
- StylePtr<Layers<
- Mix<SwingSpeed<400>,RotateColorsX<Variation,Rgb<100,100,150>>,RotateColorsX<Variation,Rgb<150,150,225>>>,
- BrownNoiseFlickerL<Stripes<5000,-300,RotateColorsX<Variation,Rgb<25,25,55>>,RotateColorsX<Variation,Rgb<75,75,120>>,RotateColorsX<Variation,Rgb<10,10,20>>,RotateColorsX<Variation,Rgb<50,50,75>>>,Int<38400>>,
- AudioFlickerL<RotateColorsX<Variation,Rgb<35,35,75>>>,
- AlphaL<RotateColorsX<Variation,Rgb<175,175,225>>,SwingSpeed<600>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipe<300>,TrWipeIn<500>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<RotateColorsX<Variation,Rgb<100,100,150>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<RotateColorsX<Variation,Rgb<100,100,150>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- " darkstar"},
- { "aa_Greyscale/Analog_Greyscale;common", "",
- StylePtr<Layers<
- // Ice blue audioflicker
- AudioFlicker<RotateColorsX<Variation,Rgb<0,149,255>>,RotateColorsX<Variation,Rgb<0,85,200>>>,
- // Bright cyan color swing
- AlphaL<RotateColorsX<Variation,Rgb<4,255,121>>,SwingSpeed<500>>,
- // Hard swing ripple effect
- AlphaL<Stripes<2500,-4000,RotateColorsX<Variation,Rgb<0,149,255>>,RotateColorsX<Variation,Rgb<0,26,60>>,Pulsing<RotateColorsX<Variation,Rgb<0,13,30>>,Black,800>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- // Sparking emitter flare
- AlphaL<RotateColorsX<Variation,Rgb<0,255,117>>,SmoothStep<Scale<SlowNoise<Int<2300>>,Int<1200>,Int<4500>>,Int<-4000>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Bright HumpFlicker ignition effect
- TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,White,RandomPerLEDFlicker<Rgb<60,60,60>,Black>,BrownNoiseFlicker<White,Rgb<30,30,30>,200>,RandomPerLEDFlicker<Rgb<80,80,80>,Rgb<30,30,30>>>,TrFade<1000>>,EFFECT_IGNITION>,
- // Bright HumpFlicker retraction effect
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<90,180,255>>,40>,TrFade<1200>>,EFFECT_RETRACTION>,
- // Glitch out ignition and cycle down retraction
- InOutTrL<TrConcat<TrWipe<200>,AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>>,TrWipe<100>,Black,TrBoing<550,2>>,TrColorCycle<790>>,
- // Retraction cool down effect
- TransitionEffectL<TrConcat<TrInstant,
- AlphaL<BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<0,149,255>>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2200>>,Int<1500>,Int<5000>>,Int<-4000>>>,TrFadeX<Percentage<WavLen<EFFECT_RETRACTION>,30> >,
- AlphaL<RotateColorsX<Variation,Rgb<0,43,82>>,Bump<Int<0>,Int<10000>>>,TrFadeX<Percentage<WavLen<EFFECT_RETRACTION>,30> >,
- AlphaL<Rgb<80,80,80>,Bump<Int<0>,Int<7000>>>,TrFadeX<Percentage<WavLen<EFFECT_RETRACTION>,30> >>,EFFECT_RETRACTION>,
- // Clickity preon
- TransitionEffectL<TrConcat<TrFade<100>,AlphaL<Pulsing<Rgb<120,120,165>,Rgb<50,50,80>,500>,Bump<Int<0>,Int<6000>>>,TrBoing<600,9>>,EFFECT_PREON>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<AudioFlicker<Green,Rgb<0,128,0>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<AudioFlicker<Green,Rgb<0,128,0>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "analog"},
- { "aa_Greyscale/Assassin_Greyscale;common", "",
- StylePtr<Layers<
- // Green humpflicker
- HumpFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>,50>,
- // Swing effect, rippling green
- AlphaL<Stripes<2500,-2750,RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<25,60,0>>,Pulsing<RotateColorsX<Variation,Rgb<0,30,0>>,Black,800>>,SwingSpeed<375>>,
- // Sparking emitter flare
- AlphaL<RotateColorsX<Variation,Rgb<83,255,0>>,SmoothStep<Scale<SlowNoise<Int<2500>>,Int<1000>,Int<3000>>,Int<-4000>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Unstable ignition
- TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,Rgb<149,255,15>>,RandomPerLEDFlicker<Rgb<60,60,60>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<149,255,15>>,Rgb<30,30,30>,200>,RandomPerLEDFlicker<Rgb<80,80,80>,Rgb<30,30,30>>>,TrFade<500>>,EFFECT_IGNITION>,
- // Bright retraction
- TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,Rgb<213,255,0>>>,TrFade<1000>>,EFFECT_RETRACTION>,
- InOutTrL<TrWipeSparkTip<White,250>,TrJoin<TrWipeInX<WavLen<EFFECT_RETRACTION>>,TrWaveX<White,Percentage<WavLen<EFFECT_RETRACTION>,200>,Int<400>,WavLen<EFFECT_RETRACTION>,Int<32768>>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<AudioFlicker<Green,Rgb<0,128,0>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<AudioFlicker<Green,Rgb<0,128,0>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "assassin"},
- { "aa_Greyscale/Crispity_Greyscale;common", "",
- StylePtr<Layers<
- // Main Blade
- // Custom base Cyan + Purple
- StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Rgb<39,5,71>>,Pulsing<RotateColorsX<Variation,Rgb<0,200,200>>, RotateColorsX<Variation,Rgb<95,0,225>>,800>, RotateColorsX<Variation,Rgb<0,200,200>>>,
- // Custom Force Cyan
- TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Rgb<0,200,200>>,RotateColorsX<Variation,Rgb<69,9,125>>>,TrDelay<3000>, RotateColorsX<Variation,Rgb<95,0,225>>, TrFade<800>>,EFFECT_FORCE>,
- // Jedi Swing Purple
- AlphaL<RotateColorsX<Variation,Rgb<160,60,255>>, Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- // Force Choke / lightning
- TransitionEffectL<TrConcat<TrSmoothFade<1000>,Rgb<80,0,0>,TrFade<1500>,StyleFire<Red,Red,0,3,FireConfig<300,2000,5>>,TrFade<400>>,EFFECT_FORCE>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 2 - for red blades
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<TransitionEffect<Strobe<Black,Red,20,20>,BrownNoiseFlicker<Rgb<100,200,255>,Black,300>,TrInstant,TrFade<300>,EFFECT_CLASH>,Rgb<100,200,255>,TrInstant,TrDelay<150>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<Rgb<100,200,255>,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<Rgb<100,200,255>,500,350,100000>,
- // Lockup 2 - BC custom range mid-blade - Red or Yellow blade alt colors
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Strobe<Rgb<200,200,200>,BrownNoiseFlicker<White,Blue,300>,30,20>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<10000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Strobe<White,BrownNoiseFlicker<White,Black,200>,50,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<10000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Orange,Black,500>,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<4>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<Rgb<100,200,255>,Rgb<60,0,255>,50,10>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<Rgb<100,200,255>,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb<78,0,0>,Rgb<137,32,1>,150>,StyleFire<Rgb<80,0,0>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Ignition and Retraction
- TransitionEffectL<TrConcat<TrInstant,HumpFlicker<White,Black,75>,TrSmoothFade<500>>,EFFECT_IGNITION>,
- InOutTrL<TrJoin<TrWipeX<Int<400>>,TrWipeInX<Int<400>>>,TrWipeInSparkTip<White,200>>,
- TransitionEffectL<TrConcat<
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan, Bump<Int<32768>,Int<4000>>>,TrFade<70>>, TrWaveX<Cyan, Int<70>, Int<80>,Int<70>, Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<32768>,Int<4000>>>,TrFade<100>>,TrWaveX<Rgb<160,60,255>,Int<100>,Int<80>,Int<100>,Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan, Bump<Int<32768>,Int<4000>>>,TrFade<130>>,TrWaveX<Cyan, Int<130>,Int<100>,Int<130>,Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<32768>,Int<4000>>>,TrFade<150>>,TrWaveX<Rgb<160,60,255>,Int<150>,Int<110>,Int<150>,Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan, Bump<Int<32768>,Int<4000>>>,TrFade<160>>,TrWaveX<Cyan, Int<160>,Int<110>,Int<160>,Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<32768>,Int<4000>>>,TrFade<170>>,TrWaveX<Rgb<160,60,255>,Int<170>,Int<100>,Int<170>,Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan, Bump<Int<32768>,Int<4000>>>,TrFade<190>>,TrWaveX<Cyan, Int<190>,Int<140>,Int<190>,Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<32768>,Int<4000>>>,TrFade<210>>,TrWaveX<Rgb<160,60,255>,Int<210>,Int<160>,Int<210>,Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan, Bump<Int<32768>,Int<4000>>>,TrFade<240>>,TrWaveX<Cyan, Int<240>,Int<180>,Int<240>,Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<32768>,Int<4000>>>,TrFade<300>>,TrWaveX<Rgb<160,60,255>,Int<300>,Int<200>,Int<300>,Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan, Bump<Int<32768>,Int<4000>>>,TrFade<340>>,TrWaveX<Cyan, Int<340>,Int<230>,Int<340>,Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<32768>,Int<4000>>>,TrFade<400>>,TrWaveX<Rgb<160,60,255>,Int<420>,Int<250>,Int<420>,Int<32768>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan, Bump<Int<32768>,Int<4000>>>,TrFade<450>>,TrWaveX<Cyan, Int<520>,Int<300>,Int<520>,Int<32768>>>,Black,TrInstant>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<Sin<Scale<Trigger<EFFECT_RETRACTION,Int<3000>,Int<1000>,Int<500>>,Int<550>,Int<70>>>,Cyan,Rgb<160,60,255>>,Bump<Scale<Trigger<EFFECT_RETRACTION,Int<3000>,Int<1000>,Int<500>>,Int<-8000>,Int<2000>>>>,TrDelay<3000>>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrDelay<3000>,White,TrDelay<50>>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<Sin<Scale<Trigger<EFFECT_RETRACTION,Int<3000>,Int<1000>,Int<500>>,Int<70>,Int<550>>>,Cyan,Rgb<160,60,255>>,Bump<Scale<Trigger<EFFECT_PREON,Int<3000>,Int<1000>,Int<500>>,Int<41000>,Int<32768>>>>,TrDelay<3000>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan,Bump<Int<0>,Int<4000>>>,TrFade<520>>,TrWaveX<Cyan,Int<520>,Int<550>,Int<520>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<0>,Int<4000>>>,TrFade<420>>,TrWaveX<Rgb<160,60,255>,Int<420>,Int<450>,Int<420>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan,Bump<Int<0>,Int<4000>>>,TrFade<340>>,TrWaveX<Cyan,Int<340>,Int<430>,Int<340>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<0>,Int<4000>>>,TrFade<300>>,TrWaveX<Rgb<160,60,255>,Int<300>,Int<400>,Int<300>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan,Bump<Int<0>,Int<4000>>>,TrFade<240>>,TrWaveX<Cyan,Int<240>,Int<380>,Int<240>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<0>,Int<4000>>>,TrFade<210>>,TrWaveX<Rgb<160,60,255>,Int<210>,Int<360>,Int<210>,Int<0>>>,AlphaL<Black,Int<0>>, // If Pulsing emitter doesn't really like the Trigger, then need to do this need this
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan,Bump<Int<0>,Int<4000>>>,TrFade<190>>,TrWaveX<Cyan,Int<190>,Int<340>,Int<190>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<0>,Int<4000>>>,TrFade<170>>,TrWaveX<Rgb<160,60,255>,Int<170>,Int<320>,Int<170>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan,Bump<Int<0>,Int<4000>>>,TrFade<160>>,TrWaveX<Cyan,Int<160>,Int<300>,Int<160>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<0>,Int<4000>>>,TrFade<150>>,TrWaveX<Rgb<160,60,255>,Int<150>,Int<250>,Int<150>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan,Bump<Int<0>,Int<4000>>>,TrFade<130>>,TrWaveX<Cyan,Int<130>,Int<150>,Int<130>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Rgb<160,60,255>,Bump<Int<0>,Int<4000>>>,TrFade<100>>,TrWaveX<Rgb<160,60,255>,Int<100>,Int<100>,Int<100>,Int<0>>>,AlphaL<Black,Int<0>>,
- TrJoin<TrConcat<TrInstant,AlphaL<Cyan,Bump<Int<0>,Int<4000>>>,TrFade<70>>,TrWaveX<Cyan,Int<70>,Int<500>,Int<70>,Int<0>>>,Black,TrInstant>,EFFECT_PREON>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<Pulsing<RotateColorsX<Variation,Rgb<0,200,200>>, RotateColorsX<Variation,Rgb<95,0,225>>,800>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Pulsing<RotateColorsX<Variation,Rgb<0,200,200>>, RotateColorsX<Variation,Rgb<95,0,225>>,800>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "crispity\ngreyscale"},
- { "aa_Greyscale/Deadlink_Greyscale;common", "",
- StylePtr<Layers<
- // Magenta HumpFlicker
- HumpFlicker<RotateColorsX<Variation,Magenta>,RotateColorsX<Variation,Rgb<150,0,150>>,50>,
- // Ripple swing effect
- AlphaL<Stripes<2500,-3000,RotateColorsX<Variation,DeepPink>,RotateColorsX<Variation,Rgb<49,0,70>>,Pulsing<RotateColorsX<Variation,Rgb<10,0,26>>,Black,800>>,SwingSpeed<350>>,
- // Sparking emitter flare
- AlphaL<RotateColorsX<Variation,Rgb<129,0,255>>,SmoothStep<Scale<SlowNoise<Int<2500>>,Int<1000>,Int<3500>>,Int<-4000>>>,
- // Force Choke / lightning
- TransitionEffectL<TrConcat<TrSmoothFade<1000>,Rgb<80,0,0>,TrFade<1500>,StyleFire<Red,Red,0,3,FireConfig<300,2000,5>>,TrFade<400>>,EFFECT_FORCE>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 2 - for red blades
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<TransitionEffect<Strobe<Black,Red,20,20>,BrownNoiseFlicker<Rgb<100,200,255>,Black,300>,TrInstant,TrFade<300>,EFFECT_CLASH>,Rgb<100,200,255>,TrInstant,TrDelay<150>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<Rgb<100,200,255>,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<Rgb<100,200,255>,500,350,100000>,
- // Lockup 2 - BC custom range mid-blade - Red or Yellow blade alt colors
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Strobe<Rgb<200,200,200>,BrownNoiseFlicker<White,Blue,300>,30,20>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<10000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Strobe<White,BrownNoiseFlicker<White,Black,200>,50,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<10000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Orange,Black,500>,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<4>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<Rgb<100,200,255>,Rgb<60,0,255>,50,10>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<Rgb<100,200,255>,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb<78,0,0>,Rgb<137,32,1>,150>,StyleFire<Rgb<80,0,0>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Unstable ignition effect
- TransitionEffectL<TrConcat<TrDelay<875>,Stripes<3000,-3500,RotateColorsX<Variation,Rgb<160,0,255>>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<21,0,52>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<160,0,255>>,RotateColorsX<Variation,Rgb<21,0,52>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<42,0,105>>,RotateColorsX<Variation,Rgb<21,0,52>>>>,TrFade<250>,HumpFlicker<RotateColorsX<Variation,Magenta>,RotateColorsX<Variation,Rgb<80,0,80>>,50>,TrFade<400>,Stripes<3000,-3500,RotateColorsX<Variation,DeepPink>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<21,0,52>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<160,0,255>>,RotateColorsX<Variation,Rgb<21,0,52>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<42,0,105>>,RotateColorsX<Variation,Rgb<21,0,52>>>>,TrFade<1500>>,EFFECT_IGNITION>,
- // Bright HumpFlicker retraction effect
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<180,60,255>>,40>,TrFade<2000>>,EFFECT_RETRACTION>,
- // Lightning strike ignition, cycle down retraction
- InOutTrL<TrConcat<TrWipeIn<200>,RandomBlink<30000,RotateColorsX<Variation,Rgb<255,53,255>>>,TrWipeIn<200>,Mix<SmoothStep<Scale<SlowNoise<Int<30000>>,Int<1000>,Int<6000>>,Int<-3000>>,Black,RotateColorsX<Variation,Rgb<255,53,255>>>,TrDelay<400>,Mix<SmoothStep<Int<4000>,Int<-3000>>,Black,White>,TrWipe<175>>,TrColorCycle<2000>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<AudioFlicker<RotateColorsX<Variation,Magenta>,RotateColorsX<Variation,Rgb<150,0,150>>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<AudioFlicker<RotateColorsX<Variation,Magenta>,RotateColorsX<Variation,Rgb<150,0,150>>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "deadlink"},
- { "aa_Greyscale/Decay_Greyscale;common", "", // Custom BC/Facebook style
- StylePtr<Layers<
- //Alternate darker purple absorb effect, color change friendly (for reds and such)
- StripesX<Int<3500>,Int<-1200>,Mix<Sin<Int<20>>,RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<75,0,165>>>,Mix<Sin<Int<23>>,RotateColorsX<Variation,Rgb<52,0,125>>,RotateColorsX<Variation,Rgb<84,0,210>>>,Mix<Sin<Int<16>>,RotateColorsX<Variation,Rgb<115,0,220>>,RotateColorsX<Variation,Rgb<95,0,210>>>,Mix<Sin<Int<18>>,RotateColorsX<Variation,Rgb<26,0,42>>,RotateColorsX<Variation,Rgb<60,0,132>>>>,
- //Unstable swing
- AlphaL<BrownNoiseFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,Black,300>,SwingSpeed<400>>,
- //Ripple down swing
- AlphaL<Stripes<1000,-2000,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,Black>,Black,RotateColorsX<Variation,Rgb<95,0,210>>,Black>,SwingSpeed<500>>,
- //Bright hard swings
- AlphaL<RotateColorsX<Variation,Rgb<160,60,255>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- // Force Choke / lightning
- TransitionEffectL<TrConcat<TrSmoothFade<1000>,Rgb<80,0,0>,TrFade<1500>,StyleFire<Red,Red,0,3,FireConfig<300,2000,5>>,TrFade<400>>,EFFECT_FORCE>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 2 - for red blades
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<TransitionEffect<Strobe<Black,Red,20,20>,BrownNoiseFlicker<Rgb<100,200,255>,Black,300>,TrInstant,TrFade<300>,EFFECT_CLASH>,Rgb<100,200,255>,TrInstant,TrDelay<150>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<Rgb<100,200,255>,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<Rgb<100,200,255>,500,350,100000>,
- // Lockup 2 - BC custom range mid-blade - Red or Yellow blade alt colors
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Strobe<Rgb<200,200,200>,BrownNoiseFlicker<White,Blue,300>,30,20>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<10000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Strobe<White,BrownNoiseFlicker<White,Black,200>,50,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<10000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Orange,Black,500>,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<4>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<Rgb<100,200,255>,Rgb<60,0,255>,50,10>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<Rgb<100,200,255>,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb<78,0,0>,Rgb<137,32,1>,150>,StyleFire<Rgb<80,0,0>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- TransitionEffectL<TrConcat<TrInstant,StyleFire<Mix<Int<16384>,Rgb<30,0,30>,Black>,White,0,6,FireConfig<0,3000,5>,FireConfig<3000,0,0>,FireConfig<0,5000,10>,FireConfig<0,3000,5>>,TrFade<500>>,EFFECT_IGNITION>,
- InOutTrL<TrInstant,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,
- AlphaL<Layers<
- TransitionEffectL<TrConcat<TrFade<600>,Layers<
- ColorCycle<AudioFlicker<SpringGreen,Rgb<0,150,0>>,30,30,Black,0,0,1>,
- AlphaL<BrownNoiseFlicker<Black,Rgb<30,0,30>,500>,Int<16384>>>,TrDelay<10400>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrDelay<3000>,AlphaL<Black,Int<0>>,TrColorCycle<8000,50,500>,AudioFlicker<SpringGreen,Rgb<0,150,0>>,TrInstant>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrDelay<8000>,AlphaL<Black,Int<0>>,TrFade<2000>,StyleFire<Mix<Int<16384>,Rgb<30,0,30>,Black>,White,0,6,FireConfig<0,0,0>,FireConfig<3000,0,0>,FireConfig<0,5000,10>,FireConfig<0,3000,5>>,TrDelay<1000>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrInstant,
- AlphaL<BrownNoiseFlicker<White,Black,100>,Bump<Int<16384>,Scale<SlowNoise<Int<3000>>,Int<20000>,Int<50000>>>>,TrFade<750>,
- AlphaL<Black,Int<0>>,TrDelay<3650>,
- AlphaL<BrownNoiseFlicker<White,Black,100>,Bump<Int<16384>,Scale<SlowNoise<Int<3000>>,Int<20000>,Int<50000>>>>,TrDelay<50>,
- AlphaL<Black,Int<0>>,TrDelay<50>,
- AlphaL<BrownNoiseFlicker<White,Black,100>,Bump<Int<16384>,Scale<SlowNoise<Int<3000>>,Int<20000>,Int<50000>>>>,TrFade<600>,
- AlphaL<Black,Int<0>>,TrDelay<900>,
- AlphaL<BrownNoiseFlicker<White,Black,100>,Bump<Int<16384>,Scale<SlowNoise<Int<3000>>,Int<20000>,Int<50000>>>>,TrFade<500>,
- AlphaL<Black,Int<0>>,TrDelay<1350>,
- AlphaL<BrownNoiseFlicker<White,Black,100>,Bump<Int<16384>,Scale<SlowNoise<Int<3000>>,Int<20000>,Int<50000>>>>,TrFade<500>>,EFFECT_PREON>>,Ifon<Int<0>,Int<32768>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<AudioFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<75,0,165>>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<AudioFlicker<SpringGreen,Rgb<0,150,0>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "decay"},
- { "aa_Greyscale/EngineGrip_Greyscale;common", "",
- // EngineGrip_blade - BC 5-4-2021
- StylePtr<Layers<Black,
- AlphaL<Stripes<6000,1000,Red,Rgb<59,3,3>,Rgb<255,100,75>>,Int<16384>>,
- AlphaL<Stripes<3000,-4000,Red,Rgb<59,3,3>,HotPink>,Int<16384>>,
- AlphaL<StrobeX<Black,OrangeRed,Scale<SlowNoise<Int<3000>>,Int<20>,Int<100>>,Scale<SlowNoise<Int<4000>>,Int<30>,Int<100>>>,LayerFunctions<Bump<Int<0>>,Bump<Int<32768>>>>,
- // Force Choke / lightning
- TransitionEffectL<TrConcat<TrSmoothFade<1000>,Rgb<80,0,0>,TrFade<1500>,StyleFire<Red,Red,0,3,FireConfig<300,2000,5>>,TrFade<400>>,EFFECT_FORCE>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 2 - for red blades
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<TransitionEffect<Strobe<Black,Red,20,20>,BrownNoiseFlicker<Rgb<100,200,255>,Black,300>,TrInstant,TrFade<300>,EFFECT_CLASH>,Rgb<100,200,255>,TrInstant,TrDelay<150>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<Rgb<100,200,255>,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<Rgb<100,200,255>,500,350,100000>,
- // Lockup 2 - BC custom range mid-blade - Red or Yellow blade alt colors
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Strobe<Rgb<200,200,200>,BrownNoiseFlicker<White,Blue,300>,30,20>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<10000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Strobe<White,BrownNoiseFlicker<White,Black,200>,50,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<10000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Orange,Black,500>,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<4>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<Rgb<100,200,255>,Rgb<60,0,255>,50,10>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<Rgb<100,200,255>,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb<78,0,0>,Rgb<137,32,1>,150>,StyleFire<Rgb<80,0,0>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- TransitionEffectL<TrConcat<TrDelay<200>,Strobe<Black,HumpFlicker<LemonChiffon,Red,50>,15,40>,TrJoin<TrWipeInSparkTip<White,800,200>,TrWipeSparkTip<White,800,200>>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrInstant,Mix<SmoothStep<Int<8000>,Int<10000>>,Stripes<3000,3000,Black,Rgb<137,26,1>>,Stripes<2000,3000,Black,HotPink>>,TrDelay<500>>,EFFECT_RETRACTION>,
- InOutTrL<TrJoin<TrJoin<TrWipeIn<800>,TrWaveX<BrownNoiseFlicker<OrangeRed,LemonChiffon,100>,Int<800>,Int<100>,Int<800>,Int<32768>>>,TrJoin<TrWipe<800>,TrWaveX<BrownNoiseFlicker<OrangeRed,LemonChiffon,100>,Int<400>,Int<100>,Int<800>,Int<0>>>>,TrJoin<TrJoin<TrWipeIn<1700>,TrWaveX<BrownNoiseFlicker<OrangeRed,LemonChiffon,100>,Int<2000>,Int<400>,Int<1700>,Int<32768>>>,TrWaveX<StrobeX<Black,BrownNoiseFlicker<OrangeRed,LemonChiffon,100>,Scale<SlowNoise<Int<3000>>,Int<20>,Int<100>>,Int<40>>,Int<2000>,Int<100>,Int<1700>,Int<32768>>>>,
- TransitionEffectL<TrConcat<TrInstant,White,TrFade<50>,Black,TrJoin<TrWipe<800>,TrWaveX<StrobeX<Black,HumpFlicker<Rgb<255,200,0>,Rgb<150,30,70>,50>,Scale<SlowNoise<Int<3000>>,Int<20>,Int<100>>,Int<40>>,Int<1220>,Int<90>,Int<800>,Int<0>>>,AlphaL<StrobeX<Black,OrangeRed,Scale<SlowNoise<Int<3000>>,Int<20>,Int<100>>,Scale<SlowNoise<Int<4000>>,Int<30>,Int<100>>>,LayerFunctions<Bump<Int<0>>,Bump<Int<32768>>>>,TrDelay<420>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrDelay<1700>,White,TrFade<55>>,EFFECT_RETRACTION>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<Stripes<6000,1000,Red,Rgb<59,3,3>,Rgb<255,100,75>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Stripes<6000,1000,Red,Rgb<59,3,3>,Rgb<255,100,75>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "engine\ngrip"},
- { "aa_Greyscale/Exaulted_Greyscale;common", "",
- StylePtr<Layers<
- // Unstable red with blood orange audioflicker swing effects
- Mix<SwingSpeed<400>,StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>,RotateColorsX<Variation,Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>,AudioFlicker<RotateColorsX<Variation,Rgb<255,33,0>>,RotateColorsX<Variation,Rgb<165,8,0>>>>,
- // Hard swings cause red to ripple up the blade
- AlphaL<Stripes<2500,-3000,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<60,0,0>>,Pulsing<RotateColorsX<Variation,Rgb<30,0,0>>,Black,800>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- // Sparking emitter flare
- AlphaL<RotateColorsX<Variation,Rgb<255,45,0>>,SmoothStep<Scale<SlowNoise<Int<3000>>,Int<2000>,Int<3500>>,Int<-3000>>>,
- // Force Choke / lightning
- TransitionEffectL<TrConcat<TrSmoothFade<1000>,Rgb<80,0,0>,TrFade<1500>,StyleFire<Red,Red,0,3,FireConfig<300,2000,5>>,TrFade<400>>,EFFECT_FORCE>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 2 - for red blades
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<TransitionEffect<Strobe<Black,Red,20,20>,BrownNoiseFlicker<Rgb<100,200,255>,Black,300>,TrInstant,TrFade<300>,EFFECT_CLASH>,Rgb<100,200,255>,TrInstant,TrDelay<150>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<Rgb<100,200,255>,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<Rgb<100,200,255>,500,350,100000>,
- // Lockup 2 - BC custom range mid-blade - Red or Yellow blade alt colors
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Strobe<Rgb<200,200,200>,BrownNoiseFlicker<White,Blue,300>,30,20>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<10000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Strobe<White,BrownNoiseFlicker<White,Black,200>,50,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<10000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Orange,Black,500>,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<4>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<Rgb<100,200,255>,Rgb<60,0,255>,50,10>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<Rgb<100,200,255>,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb<78,0,0>,Rgb<137,32,1>,150>,StyleFire<Rgb<80,0,0>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Unstable fiery ignition effect
- TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,Rgb<255,33,0>>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Orange>,RotateColorsX<Variation,Rgb<60,0,0>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>>,TrFade<1200>>,EFFECT_IGNITION>,
- // Spark tip ignition, cycle down retraction
- InOutTrL<TrWipeSparkTip<White,250>,TrColorCycle<1450>,Black>,
- // Optional Clickity Preon
- TransitionEffectL<TrConcat<TrFade<100>,AlphaL<Pulsing<Rgb<120,120,165>,Rgb<50,50,80>,500>,Bump<Int<0>,Int<6000>>>,TrBoing<600,9>>,EFFECT_PREON>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<60,0,0>>,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<RotateColorsX<Variation,Red>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "exaulted"},
- { "aa_Greyscale/Grey_Greyscale;common", "",
- StylePtr<Layers<
- // White audioflicker
- AudioFlicker<RotateColorsX<Variation,Rgb<100,100,150>>,RotateColorsX<Variation,Rgb<50,50,75>>>,
- // Swing effect, white ripple
- AlphaL<Stripes<1000,-2000,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<100,100,150>>,Black>,White,RotateColorsX<Variation,Rgb<100,100,150>>,White>,SwingSpeed<450>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Unstable ignition effect
- TransitionEffectL<TrConcat<TrInstant,TransitionEffect<White,Azure,TrInstant,TrFade<500>,EFFECT_LOCKUP_BEGIN>,TrFade<1000>,Stripes<3000,-3500,White,RandomPerLEDFlicker<Rgb<60,60,60>,Black>,BrownNoiseFlicker<White,Rgb<30,30,30>,200>,RandomPerLEDFlicker<Rgb<80,80,80>,Rgb<30,30,30>>>,TrFade<575>,TransitionEffect<Rgb<95,95,95>,Rgb<68,93,93>,TrInstant,TrFade<100>,EFFECT_LOCKUP_BEGIN>,TrFade<300>,Stripes<3000,-3500,White,RandomPerLEDFlicker<Rgb<60,60,60>,Black>,BrownNoiseFlicker<White,Rgb<30,30,30>,200>,RandomPerLEDFlicker<Rgb<80,80,80>,Rgb<30,30,30>>>,TrFade<1100>>,EFFECT_IGNITION>,
- // Bright humpflicker retraction effect
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<1000>>,EFFECT_RETRACTION>,
- // Spark tip ignition and retraction
- InOutTrL<TrJoin<TrWipe<1500>,TrWaveX<DeepSkyBlue,Int<2000>,Int<400>,Int<1500>,Int<0>>>,TrJoin<TrWipeInX<WavLen<EFFECT_RETRACTION>>,TrWaveX<White,Percentage<WavLen<EFFECT_RETRACTION>,200>,Int<400>,WavLen<EFFECT_RETRACTION>,Int<32768>>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<AudioFlicker<RotateColorsX<Variation,Rgb<100,100,150>>,RotateColorsX<Variation,Rgb<50,50,75>>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<AudioFlicker<RotateColorsX<Variation,Rgb<100,100,150>>,RotateColorsX<Variation,Rgb<50,50,75>>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "grey"},
- { "aa_Greyscale/Magnetic_Greyscale;common", "",
- StylePtr<Layers<
- // Blue audioflicker lava lamp
- AudioFlicker<StripesX<Sin<Int<4>,Int<3000>,Int<6000>>,Scale<TwistAngle<>,Int<-50>,Int<-100>>,StripesX<Sin<Int<3>,Int<1000>,Int<3000>>,Scale<TwistAngle<>,Int<25>,Int<80>>,Pulsing<RotateColorsX<Variation,Cyan>,RotateColorsX<Variation,Rgb<0,132,81>>,3000>,Mix<Sin<Int<2>>,RotateColorsX<Variation,Rgb<0,63,200>>,RotateColorsX<Variation,Rgb<0,7,8>>>>,RotateColorsX<Variation,Rgb<0,39,40>>,Pulsing<RotateColorsX<Variation,Rgb<0,36,30>>,StripesX<Sin<Int<2>,Int<2000>,Int<4000>>,Sin<Int<2>,Int<25>,Int<75>>,Mix<Sin<Int<4>>,RotateColorsX<Variation,Cyan>,RotateColorsX<Variation,Rgb<50,130,255>>>,RotateColorsX<Variation,Rgb<0,70,56>>>,2000>,Pulsing<RotateColorsX<Variation,Rgb<0,40,128>>,RotateColorsX<Variation,Rgb<0,38,30>>,3000>>,AlphaL<StripesX<Sin<Int<8>,Int<3000>,Int<6000>>,Scale<TwistAngle<>,Int<60>,Int<140>>,StripesX<Sin<Int<6>,Int<1000>,Int<3000>>,Scale<TwistAngle<>,Int<-25>,Int<-80>>,Pulsing<Mix<Sin<Int<4>>,RotateColorsX<Variation,Cyan>,RotateColorsX<Variation,Rgb<50,130,255>>>,RotateColorsX<Variation,Rgb<0,12,14>>,4000>,Mix<Sin<Int<2>>,RotateColorsX<Variation,Rgb<50,130,255>>,Black>>,RotateColorsX<Variation,Rgb<0,39,40>>,Pulsing<RotateColorsX<Variation,Rgb<0,26,40>>,StripesX<Sin<Int<2>,Int<2000>,Int<4000>>,Sin<Int<2>,Int<-25>,Int<-75>>,Mix<Sin<Int<4>>,RotateColorsX<Variation,Cyan>,RotateColorsX<Variation,Rgb<7,192,255>>>,RotateColorsX<Variation,Rgb<0,30,96>>>,2000>,Pulsing<RotateColorsX<Variation,Rgb<0,40,128>>,RotateColorsX<Variation,Rgb<0,16,50>>,3000>>,Int<10000>>>,
- // Unstable, audio responsive swing. Force effect triggers a brief "charge up" effect while swinging which works well with the overcharged smooth swing
- AlphaL<AudioFlickerL<AlphaL<Mix<Trigger<EFFECT_FORCE,Int<4000>,Int<3800>,Int<200>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<128,0,255>>,100>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<170,0,255>>,RotateColorsX<Variation,Rgb<37,0,56>>>,BrownNoiseFlicker<Mix<NoisySoundLevel,RotateColorsX<Variation,Cyan>,RotateColorsX<Int<4000>,RotateColorsX<Variation,DeepSkyBlue>>>,RotateColorsX<Variation,Rgb<170,0,255>>,50>>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>>,SwingSpeed<450>>,
- // Sparking emitter flare
- AlphaL<RotateColorsX<Variation,Rgb<44,0,255>>,SmoothStep<Scale<SlowNoise<Int<2500>>,Int<1000>,Int<4000>>,Int<-4000>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Charge up ignition effect
- TransitionEffectL<TrConcat<TrFade<1040>,RotateColorsX<Variation,Rgb<9,3,70>>,TrInstant,RotateColorsX<Variation,Cyan>,TrFade<550>>,EFFECT_IGNITION>,
- // Purple retraction
- TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,Rgb<158,13,255>>>,TrFade<1000>>,EFFECT_RETRACTION>,
- InOutTrL<TrJoin<TrWipeX<Int<1040>>,TrWaveX<White,Int<1400>,Int<400>,Int<1040>,Int<0>>>,TrJoin<TrWipeInX<WavLen<EFFECT_RETRACTION>>,TrWaveX<White,Percentage<WavLen<EFFECT_RETRACTION>,150>,Int<400>,WavLen<EFFECT_RETRACTION>,Int<32768>>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<RotateColorsX<Variation,Cyan>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<RotateColorsX<Variation,Cyan>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "magnetic"},
- { "aa_Greyscale/Noble_Greyscale;common", "",
- StylePtr<Layers<
- // Slightly different shades of yellow travel very slowly up the blade
- Stripes<5000,-75,RotateColorsX<Variation,Rgb<180,130,0>>,RotateColorsX<Variation,Rgb<200,120,0>>,RotateColorsX<Variation,Rgb<220,160,40>>,RotateColorsX<Variation,Rgb<170,95,0>>>,
- // Alternate swing effects, triggering the force effect toggles between unstable white ripple and color change swings
- EffectSequence<EFFECT_FORCE,AlphaL<Mix<Sin<Int<1>>,ColorChange<TrInstant,Red>,Green,Blue,Red>,SwingSpeed<600>>,AlphaL<Stripes<1000,-2000,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,Black>,White,RotateColorsX<Variation,Rgb<95,0,210>>,White>,SwingSpeed<600>>>,
- // Bright emitter flare
- AlphaL<RotateColorsX<Variation,LemonChiffon>,Bump<Int<0>,Int<10000>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Bright HumpFlicker ignition effect
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<1000>>,EFFECT_IGNITION>,
- // Spark tip out ignition and retraction
- InOutTrL<TrWipeSparkTip<White,350>,TrJoin<TrWipeInX<WavLen<EFFECT_RETRACTION>>,TrWaveX<White,Percentage<WavLen<EFFECT_RETRACTION>,150>,Int<400>,WavLen<EFFECT_RETRACTION>,Int<32768>>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<RotateColorsX<Variation,Cyan>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<RotateColorsX<Variation,Cyan>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "noble"},
- { "aa_Greyscale/RA_Greyscale;common", "",
- StylePtr<Layers<
- // Magenta audioflicker
- AudioFlicker<RotateColorsX<Variation,Rgb<255,0,128>>,RotateColorsX<Variation,Rgb<180,0,120>>>,
- // Ripple audioflicker swing
- AlphaL<AudioFlickerL<Stripes<1000,-2000,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<230,0,35>>,Black>,Black,RotateColorsX<Variation,Rgb<230,0,35>>,Black>>,SwingSpeed<350>>,
- // Sparking emitter flare
- AlphaL<RotateColorsX<Variation,DeepPink>,SmoothStep<Scale<SlowNoise<Int<2500>>,Int<1000>,Int<3000>>,Int<-4000>>>,
- // Force Choke / lightning
- TransitionEffectL<TrConcat<TrSmoothFade<1000>,Rgb<80,0,0>,TrFade<1500>,StyleFire<Red,Red,0,3,FireConfig<300,2000,5>>,TrFade<400>>,EFFECT_FORCE>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 2 - for red blades
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<TransitionEffect<Strobe<Black,Red,20,20>,BrownNoiseFlicker<Rgb<100,200,255>,Black,300>,TrInstant,TrFade<300>,EFFECT_CLASH>,Rgb<100,200,255>,TrInstant,TrDelay<150>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<Rgb<100,200,255>,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<Rgb<100,200,255>,500,350,100000>,
- // Lockup 2 - BC custom range mid-blade - Red or Yellow blade alt colors
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Strobe<Rgb<200,200,200>,BrownNoiseFlicker<White,Blue,300>,30,20>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<10000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Strobe<White,BrownNoiseFlicker<White,Black,200>,50,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<10000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Orange,Black,500>,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<4>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<Rgb<100,200,255>,Rgb<60,0,255>,50,10>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<Rgb<100,200,255>,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb<78,0,0>,Rgb<137,32,1>,150>,StyleFire<Rgb<80,0,0>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Color cycle ignition and retraction
- InOutTrL<TrColorCycle<3000,3000,0>,TrColorCycle<1250>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<RotateColorsX<Variation,Rgb<255,0,128>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<RotateColorsX<Variation,Rgb<255,0,128>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "ra"},
- { "aa_Greyscale/Seethe_Greyscale;common", "",
- StylePtr<Layers<
- // Red audioflicker
- AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<200,0,0>>>,
- // Force effect, temporarily allows a swing effect where solid dark orange takes over the blade when swinging
- TransitionEffectL<TrConcat<TrFade<200>,AlphaL<RotateColorsX<Variation,Rgb<255,45,0>>,SwingSpeed<500>>,TrDelay<30000>,AlphaL<RotateColorsX<Variation,Rgb<255,45,0>>,SwingSpeed<500>>,TrFade<800>>,EFFECT_FORCE>,
- // Unstable swing
- AlphaL<BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,300>,SwingSpeed<315>>,
- // Timed "breathing" emitter flare
- Mix<Sin<Int<8>>,AlphaL<RotateColorsX<Variation,Rgb<255,45,0>>,Bump<Int<0>,Int<6000>>>,AlphaL<RotateColorsX<Variation,Rgb<255,45,0>>,Bump<Int<0>,Int<22000>>>>,
- // Force Choke / lightning
- TransitionEffectL<TrConcat<TrSmoothFade<1000>,Rgb<80,0,0>,TrFade<1500>,StyleFire<Red,Red,0,3,FireConfig<300,2000,5>>,TrFade<400>>,EFFECT_FORCE>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 2 - for red blades
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<TransitionEffect<Strobe<Black,Red,20,20>,BrownNoiseFlicker<Rgb<100,200,255>,Black,300>,TrInstant,TrFade<300>,EFFECT_CLASH>,Rgb<100,200,255>,TrInstant,TrDelay<150>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<Rgb<100,200,255>,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<Rgb<100,200,255>,500,350,100000>,
- // Lockup 2 - BC custom range mid-blade - Red or Yellow blade alt colors
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Strobe<Rgb<200,200,200>,BrownNoiseFlicker<White,Blue,300>,30,20>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<10000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Strobe<White,BrownNoiseFlicker<White,Black,200>,50,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<10000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Orange,Black,500>,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<4>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<Rgb<100,200,255>,Rgb<60,0,255>,50,10>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<Rgb<100,200,255>,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb<78,0,0>,Rgb<137,32,1>,150>,StyleFire<Rgb<80,0,0>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Wipe out ignition, wipe in retraction
- InOutTrL<TrWipe<2650>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<RotateColorsX<Variation,Red>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<RotateColorsX<Variation,Red>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "seethe"},
- { "aa_Greyscale/Splinter_Greyscale;common", "",
- StylePtr<Layers<
- // Split blade, orange audioflicker with a rolling pulse at the emitter, which takes over the blade more the harder you swing
- Mix<SmoothStep<Scale<SwingSpeed<400>,Int<6000>,Int<24000>>,Int<10000>>,Stripes<5000,-1300,RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<60,17,0>>,RotateColorsX<Variation,Orange>,RotateColorsX<Variation,Rgb<128,34,0>>>,AudioFlicker<RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<168,54,0>>>>,
- // Unstable swing
- AlphaL<BrownNoiseFlicker<RotateColorsX<Variation,DarkOrange>,Black,300>,SwingSpeed<600>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Unstable ignition with splinter effect
- TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,Rgb<255,229,21>>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,17,0>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,178,110>>,RotateColorsX<Variation,Rgb<60,17,0>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<128,34,0>>,RotateColorsX<Variation,Rgb<60,17,0>>>>,TrFade<2700>>,EFFECT_IGNITION>,
- // Bright HumpFlicker retraction
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<255,229,21>>,40>,TrFade<1100>>,EFFECT_RETRACTION>,
- //Spark tip ignition and retraction
- InOutTrL<TrWipeSparkTip<White,300>,TrJoin<TrWipeInX<WavLen<EFFECT_RETRACTION>>,TrWaveX<White,Percentage<WavLen<EFFECT_RETRACTION>,150>,Int<400>,WavLen<EFFECT_RETRACTION>,Int<32768>>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<RotateColorsX<Variation,Red>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<RotateColorsX<Variation,Red>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "splinter"},
- { "aa_Greyscale/Volitile_Greyscale;common", "",
- StylePtr<Layers<
- // Rotates 1 time per minute between blue and green audioflicker
- Mix<Sin<Int<1>>,AudioFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,AudioFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>>>,
- // Alternate swing - Rotates 2 times per minute between unstable ripple blue and green, so the blue and green don't always match up with the base layer, allowing for multiple mixes of blue/green
- AlphaL<Mix<Sin<Int<2>>,Stripes<1000,-2000,RandomPerLEDFlicker<RotateColorsX<Variation,Blue>,Black>,RotateColorsX<Variation,RotateColorsX<Variation,Rgb<0,0,45>>>,RotateColorsX<Variation,Blue>,RotateColorsX<Variation,RotateColorsX<Variation,Rgb<0,0,45>>>>,Stripes<1000,-2000,RandomPerLEDFlicker<RotateColorsX<Variation,Green>,Black>,RotateColorsX<Variation,Rgb<0,45,0>>,RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,45,0>>>>,SwingSpeed<400>>,
- AlphaL<Mix<Sin<Int<2>>,AlphaL<BrownNoiseFlicker<RotateColorsX<Variation,Blue>,Black,300>,SwingSpeed<400>>,AlphaL<BrownNoiseFlicker<RotateColorsX<Variation,Green>,Black,300>,SwingSpeed<400>>>,SwingSpeed<400>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Spark tip ignition, wipe in retraction
- InOutTrL<TrWipeSparkTip<White,300>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,
- // Preon, reacts to sound level
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<Trigger<EFFECT_PREON,Int<3000>,Int<3000>,Int<1000>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Blue>,100>,RandomPerLEDFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,3,89>>>,BrownNoiseFlicker<Mix<NoisySoundLevel,RotateColorsX<Variation,Blue>,RotateColorsX<Int<4000>,RotateColorsX<Variation,Cyan>>>,RotateColorsX<Variation,Green>,50>>,SmoothStep<Scale<NoisySoundLevel,Int<-2500>,Int<17500>>,Int<-4000>>>,TrDelay<6500>>,EFFECT_PREON>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Green>,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Pulsing<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Green>,1250>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "volitile"},
- { "aa_Greyscale/Awaken_Greyscale;common", "",
- StylePtr<Layers<
- // Base lava ^lamp style, has a very subtle dim 25 times a minute
- Mix<Sin<Int<25>>,StripesX<Sin<Int<4>,Int<3000>,Int<6000>>,Scale<TwistAngle<>,Int<-50>,Int<-100>>,StripesX<Sin<Int<3>,Int<1000>,Int<3000>>,Scale<TwistAngle<>,Int<25>,Int<80>>,Pulsing<RotateColorsX<Variation,Rgb<255,41,0>>,RotateColorsX<Variation,OrangeRed>,3000>,Mix<Sin<Int<2>>,RotateColorsX<Variation,Rgb<77,4,0>>,RotateColorsX<Variation,Rgb<77,0,0>>>>,RotateColorsX<Variation,Rgb<60,0,0>>,Pulsing<RotateColorsX<Variation,Rgb<50,0,0>>,StripesX<Sin<Int<2>,Int<2000>,Int<4000>>,Sin<Int<2>,Int<25>,Int<75>>,Mix<Sin<Int<4>>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<255,25,0>>>,RotateColorsX<Variation,Rgb<96,0,0>>>,2000>,Pulsing<RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb<50,0,0>>,3000>>,StripesX<Sin<Int<4>,Int<3000>,Int<6000>>,Scale<TwistAngle<>,Int<-50>,Int<-100>>,StripesX<Sin<Int<3>,Int<1000>,Int<3000>>,Scale<TwistAngle<>,Int<25>,Int<80>>,Pulsing<RotateColorsX<Variation,Rgb<130,18,0>>,RotateColorsX<Variation,Rgb<130,9,0>>,3000>,Mix<Sin<Int<2>>,RotateColorsX<Variation,Rgb<77,4,0>>,RotateColorsX<Variation,Rgb<77,1,0>>>>,RotateColorsX<Variation,Rgb<60,0,0>>,Pulsing<RotateColorsX<Variation,Rgb<50,0,0>>,StripesX<Sin<Int<2>,Int<2000>,Int<4000>>,Sin<Int<2>,Int<25>,Int<75>>,Mix<Sin<Int<4>>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<140,0,0>>>,RotateColorsX<Variation,Rgb<96,0,0>>>,2000>,Pulsing<RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb<50,0,0>>,3000>>>,
- // Underlying lava lamp layer
- AlphaL<StripesX<Sin<Int<8>,Int<3000>,Int<6000>>,Scale<TwistAngle<>,Int<60>,Int<140>>,StripesX<Sin<Int<6>,Int<1000>,Int<3000>>,Scale<TwistAngle<>,Int<-25>,Int<-80>>,Pulsing<Mix<Sin<Int<4>>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,OrangeRed>>,RotateColorsX<Variation,Rgb<20,0,0>>,4000>,Mix<Sin<Int<2>>,RotateColorsX<Variation,DarkOrange>,Black>>,RotateColorsX<Variation,Rgb<60,0,0>>,Pulsing<RotateColorsX<Variation,Rgb<50,0,0>>,StripesX<Sin<Int<2>,Int<2000>,Int<4000>>,Sin<Int<2>,Int<-25>,Int<-75>>,Mix<Sin<Int<4>>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<255,25,0>>>,RotateColorsX<Variation,Rgb<96,0,0>>>,2000>,Pulsing<RotateColorsX<Variation,Rgb<128,0,0>>,Black,3000>>,Int<10000>>,
- // Swing effect, fades from red at slow swings to dark orange at slightly harder swings
- AlphaL<AudioFlickerL<Mix<SwingSpeed<600>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,OrangeRed>,RotateColorsX<Variation,Rgb<255,41,0>>>>,Scale<SwingSpeed<405>,Int<0>,Int<32768>>>,
- // Hard swing effect, hard swings cause dark orange to ripple up the blade
- AlphaL<Stripes<2500,-2700,RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<60,10,0>>,Pulsing<RotateColorsX<Variation,Rgb<30,5,0>>,Black,800>>,Scale<IsLessThan<SwingSpeed<625>,Int<13600>>,Scale<SwingSpeed<625>,Int<-19300>,Int<32768>>,Int<0>>>,
- // Sparking emitter flare
- AlphaL<RotateColorsX<Variation,Rgb<255,41,0>>,SmoothStep<Scale<SlowNoise<Int<2750>>,Int<1750>,Int<3750>>,Int<-4000>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Unstable orange ignition effect
- TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,Orange>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,25,0>>,RotateColorsX<Variation,Rgb<60,0,0>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>>,TrFade<895>>,EFFECT_IGNITION>,
- // Sparkle beep ignition effect
- TransitionEffectL<TrConcat<TrInstant,AlphaL<White,SparkleF<200>>,TrFade<1000>>,EFFECT_IGNITION>,
- // Orange humpflicker retraction effect
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,DarkOrange>,40>,TrFade<1750>>,EFFECT_RETRACTION>,
- // White spark tip ignition and retraction
- InOutTrL<TrJoin<TrWipe<150>,TrWaveX<White,Int<400>,Int<400>,Int<150>,Int<0>>>,TrJoin<TrWipeInX<WavLen<EFFECT_RETRACTION>>,TrWaveX<White,WavLen<EFFECT_RETRACTION>,Int<400>,WavLen<EFFECT_RETRACTION>,Int<32768>>>>,
- // Clicky retraction "post off" effect
- TransitionEffectL<TrConcat<TrDelay<1500>,AlphaL<Pulsing<Rgb<120,120,165>,Rgb<50,50,80>,60>,Bump<Int<0>,Int<6000>>>,TrDelay<500>>,EFFECT_RETRACTION>,
- //Sparkle beep charge-up preon
- TransitionEffectL<TrConcat<TrFade<350>,Black,TrFade<2150>,AlphaL<PulsingX<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Red>,Int<50>>,Bump<Int<0>,Int<7750>>>,TrBoing<1500,5>,AlphaL<Pulsing<RotateColorsX<Variation,Rgb<255,25,0>>,RotateColorsX<Variation,Rgb<255,25,0>>,500>,Bump<Int<0>,Int<9750>>>,TrBoing<1250,7>,AlphaL<BrownNoiseFlickerL<RotateColorsX<Variation,OrangeRed>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<3750>>,Int<1500>,Int<4200>>,Int<-4000>>>,TrDelay<2850>,AlphaL<Pulsing<RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<42,7,0>>,60>,Bump<Int<0>,Int<17500>>>,TrDelay<800>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrDelay<4250>,AlphaL<Mix<Trigger<EFFECT_PREON,Int<1000>,Int<1000>,Int<1000>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Red>,100>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<255,41,0>>,Rgb<102,0,0>>,BrownNoiseFlicker<Mix<NoisySoundLevel,RotateColorsX<Variation,Red>,RotateColorsX<Int<4000>,RotateColorsX<Variation,Red>>>,Rgb<255,41,0>,50>>,SmoothStep<Scale<NoisySoundLevel,Int<-350>,Int<25250>>,Int<-4000>>>,TrDelay<4750>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrDelay<8500>,AlphaL<White,SparkleF<200>>,TrFade<500>>,EFFECT_PREON>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<RotateColorsX<Variation,Rgb<255,41,0>>,RotateColorsX<Variation,OrangeRed>,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<RotateColorsX<Variation,Rgb<255,41,0>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "awaken\ngreyscale"},
- // Halo presets
- { "HaloEnergySword;common", "HaloEnergySword/tracks/Halo.wav",
- StylePtr<Layers<
- StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,DodgerBlue>,RotateColorsX<Variation,LightPink>,3>,RotateColorsX<Variation,SteelBlue>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrConcat<TrDelay<300>,Black,TrWipe<300>>,TrJoin<TrWipeInX<WavLen<EFFECT_RETRACTION>>,TrWaveX<White,Percentage<WavLen<EFFECT_RETRACTION>,200>,Int<400>,Int<300>,Int<32768>>>>,
- TransitionEffectL<TrConcat<TrInstant,White,TrDelay<50>,AlphaL<White,Int<0>>,TrFade<250>,AlphaL<RandomFlicker<Cyan,Blue>,Bump<Int<0>,Int<35000>>>,TrJoin<TrFade<300>,TrWaveX<White,Int<800>,Int<200>,Int<300>,Int<0>>>>,EFFECT_IGNITION>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<BrownNoiseFlicker<RotateColorsX<Variation,DodgerBlue>,RotateColorsX<Variation,LightPink>,3>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<BrownNoiseFlicker<RotateColorsX<Variation,DodgerBlue>,RotateColorsX<Variation,LightPink>,3>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "energy\nsword"},
- { "aa_HarrySolo/STASIS;common", "aa_HarrySolo/STASIS/tracks/stasis.wav", // Halo theme
- StylePtr<Layers<
- Mix<SmoothStep<Scale<SwingSpeed<400>,Int<6000>,Int<24000>>,Int<10000>>,AudioFlicker<RotateColorsX<Variation,Rgb<24,7,51>>,RotateColorsX<Variation,Rgb<56,0,255>>>,StyleFire<RotateColorsX<Variation,Rgb16<26511,4702,65535>>,HumpFlicker<RotateColorsX<Variation,Rgb16<25487,5257,63295>>,Rgb16<3131,1305,5845>,15>,0,3,FireConfig<1,2000,6>,FireConfig<0,0,0>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<35>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<35>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<35>>,EFFECT_BLAST>,
- BlastL<White,850,250,351>,
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- BlastL<White,500,350,100000>,
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,50>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<20000>>,
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<2500,2000,TransitionEffect<White,Azure,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Rgb<95,0,210>>,Stripes<2500,-2500,TransitionEffect<White,Azure,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,Rgb<95,0,210>>>,Int<18000>>,TrFade<600>>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- LockupTrL<Layers<
- Stripes<3000,-2000,RandomBlink<30000,Strobe<Rgb<125,125,225>,White,50,1>,Rgb<75,75,150>>,RandomPerLEDFlicker<Rgb<20,20,100>,Rgb<100,100,150>>>,
- AlphaL<StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<7>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<22000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,TrJoin<TrWipe<300>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>>>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- LockupTrL<AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<35>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- AlphaL<RotateColorsX<Variation,Rgb<160,60,255>>,Bump<Int<0>,Scale<TwistAngle<>,Int<2000>,Int<10000>>>>,
- TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,Rgb<160,60,255>>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<21,0,52>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<200,100,255>>,RotateColorsX<Variation,Rgb<21,0,52>>,80>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<42,0,105>>,RotateColorsX<Variation,Rgb<21,0,52>>>>,TrFade<1200>>,EFFECT_IGNITION>,
- AlphaL<Black,SmoothStep<Scale<SlowNoise<Int<2400>>,Int<22000>,Int<40000>>,Int<22000>>>,
- InOutTrL<TrColorCycle<600>,TrWipeIn<200>>,
- TransitionEffectL<TrConcat<TrFade<650>,BlinkingL<Rgb<128,100,128>,Int<100>,Int<500>>,TrFade<1000>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrFade<800>,AlphaL<Blinking<Rgb<56,0,255>,Black,100,500>,Bump<Int<0>,Int<20000>>>,TrConcat<TrInstant,AlphaL<Blinking<Rgb<56,0,255>,Black,100,500>,Bump<Int<0>,Int<20000>>>,TrFade<250>,AlphaL<Blinking<Rgb<56,0,255>,Black,100,200>,SmoothStep<Int<16000>,Int<-8000>>>,TrInstant,White,TrDelay<50>>>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrDelay<200>,Layers<
- AlphaL<Stripes<300,4500,Black,Black,Rgb<95,0,210>>,SmoothStep<Int<16384>,Int<0>>>,
- AlphaL<Stripes<300,-4500,Black,Black,Rgb<95,0,210>>,SmoothStep<Int<16385>,Int<-1>>>>,TrJoin<TrWipeInSparkTip<Rgb<95,0,210>,800,200>,TrWipeSparkTip<Rgb<95,0,210>,800,200>>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrInstant,Strobe<Black,Rgb<95,0,210>,15,40>,TrFade<250>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrDelay<650>,AlphaL<Black,Int<0>>,TrFade<88>,Rgb<95,0,210>,TrInstant,White,TrDelay<50>>,EFFECT_PREON>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- AudioFlicker<RotateColorsX<Variation,Rgb<24,7,51>>,RotateColorsX<Variation,Rgb<56,0,255>>>,
- InOutTrL<TrInstant,TrInstant,Pulsing<AudioFlicker<RotateColorsX<Variation,Rgb<24,7,51>>,RotateColorsX<Variation,Rgb<56,0,255>>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "stasis"},
- { "aa_HarrySolo/AGONY;common", "",
- StylePtr<Layers<
- HumpFlicker<Blue,Stripes<22000,-100,RotateColorsX<Variation,Rgb<48,0,105>>,RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<22,0,49>>>,10>,
- // Force Choke / lightning
- TransitionEffectL<TrConcat<TrSmoothFade<1000>,Rgb<80,0,0>,TrFade<1500>,StyleFire<Red,Red,0,3,FireConfig<300,2000,5>>,TrFade<400>>,EFFECT_FORCE>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 2 - for red blades
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<TransitionEffect<Strobe<Black,Red,20,20>,BrownNoiseFlicker<Rgb<100,200,255>,Black,300>,TrInstant,TrFade<300>,EFFECT_CLASH>,Rgb<100,200,255>,TrInstant,TrDelay<150>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<Rgb<100,200,255>,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<Rgb<100,200,255>,500,350,100000>,
- // Lockup 2 - BC custom range mid-blade - Red or Yellow blade alt colors
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Strobe<Rgb<200,200,200>,BrownNoiseFlicker<White,Blue,300>,30,20>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<10000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Strobe<White,BrownNoiseFlicker<White,Black,200>,50,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<10000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Orange,Black,500>,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<4>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<Rgb<100,200,255>,Rgb<60,0,255>,50,10>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<Rgb<100,200,255>,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb<78,0,0>,Rgb<137,32,1>,150>,StyleFire<Rgb<80,0,0>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrJoin<TrWipeX<Int<600>>,TrWaveX<White,Int<1200>,Int<400>,Int<600>,Int<0>>>,
- TrJoin<TrWipeInX<WavLen<EFFECT_RETRACTION>>,TrWaveX<White,Percentage<WavLen<EFFECT_RETRACTION>,150>,Int<400>,WavLen<EFFECT_RETRACTION>,Int<32768>>>>,
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,50>,TrFade<200>>,EFFECT_IGNITION>,
- AlphaL<TransitionEffectL<TrConcat<TrFade<1500>,AlphaL<HumpFlickerL<Rgb<120,120,165>,10>,Bump<Int<0>,Int<4000>>>,TrFade<1500>,AlphaL<HumpFlickerL<Rgb<120,120,165>,15>,Bump<Int<0>,Int<5000>>>,TrFade<1500>,AlphaL<HumpFlickerL<Rgb<120,120,165>,20>,Bump<Int<0>,Int<6000>>>,TrFade<1000>>,EFFECT_PREON>,Ifon<Int<0>,Int<32768>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- HumpFlicker<Blue,Black,30>,
- InOutTrL<TrInstant,TrInstant,Pulsing<HumpFlicker<Blue,Black,30>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "agony"},
- { "aa_NoSloppy/TheMaw;common", "",
- StylePtr<Layers<
- // Main Blade Color
- Mix<SmoothStep<Int<16000>,Int<10000>>,
- StripesX<Scale<TwistAngle<1>,Int<1500>,Int<3000>>,Int<-2000>,Rgb<60,0,255>,Black>,
- StripesX<Scale<TwistAngle<1>,Int<1500>,Int<3000>>,Int<2000>,Rgb<60,0,255>,Black>>,
- // Ice Force
- TransitionEffectL<
- TrConcat<TrFade<7000>,Rgb<10,0,75>,// blade turns solid cold 1000ms before ice full coverage
- TrDelay<1000>>,EFFECT_USER2>, // hidden by ice overlay at this point, so no reason to have anything more than 1000 before back to base color
- TransitionEffectL< TrConcat<TrWipe<8000>, //wipe in stripes ice freezing effect
- TransitionEffect<Stripes<10000,-1000,Rgb<50,75,165>,Rgb<25,37,82>,Rgb<50,75,165>,Rgb<13,19,41>>,Sparkle<Rgb<100,150,230>,Rgb<100,200,255>,50,300>,TrFade<11500>,TrDelay<20000>,EFFECT_USER2>, // Stripes fade to solid over remaining 4 seconds from freezing edge's finish until 12000 then hold for next joined delay to end at 15000, so 3000 more.
- TrDelay<7000>,Sparkle<Rgb<100,150,230>,Rgb<100,200,255>,50,300>, //after 15000 (TrConcat makes it 8000 + 7000) from effect start, full blade to this shade of white for wiping away (seamless color from end of stripes fade to solid)
- TrJoin<TrWipe<7000>,TrSmoothFade<9500>>>,EFFECT_USER2>, // wipe ice away and melt to thinner opacity , but not 100%, leave like 30% by using longer fade duration than the wipe takes.
- TransitionEffectL<TrConcat<
- TrJoin<TrWaveX<BrownNoiseFlicker<Rgb<100,200,255>,DeepSkyBlue,60>, Int<400>, Int<50>, Int<1000>,Int<0>>, // burst
- TrWaveX<BrownNoiseFlicker<Rgb<100,200,255>,SteelBlue,600>, Int<15000>,Int<400>,Int<8000>,Int<0>>, // leading freeze edge
- TrWaveX<Sparkle<AlphaL<Rgb<100,200,255>,Int<0>>,Rgb<100,200,255>,3000,200>,Int<15000>,Int<100>,Int<8000>,Int<-7000>>>, // crystalizing in edge's wake
- AlphaL<Rgb<100,200,255>,Int<0>>,
- TrJoin<TrWaveX<BrownNoiseFlicker<Rgb<100,200,255>,DeepSkyBlue,300>, Int<300>, Int<50>, Int<1000>,Int<0>>, // burst
- TrWaveX<Sparkle<AlphaL<Rgb<100,200,255>,Int<0>>,Rgb<100,200,255>,3000,200>,Int<40000>,Int<300>,Int<7000>,Int<3000>>, // crystalizing in thaw's path
- TrWaveX<BrownNoiseFlicker<DarkOrange,Yellow,80>, Int<15000>,Int<400>,Int<7000>,Int<0>>>>,EFFECT_USER2>, // leading thawing edge
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,
- AlphaL<
- TransitionEffect<
- TransitionEffect<Strobe<Rgb<255,150,50>,Black,20,20>,BrownNoiseFlicker<Rgb<100,200,255>,Black,300>,TrInstant,TrFade<300>,EFFECT_CLASH>,
- Rgb<100,200,255>,TrInstant,TrDelay<150>,EFFECT_CLASH>,
- Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,
- EFFECT_CLASH>,
- // Stab
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- BlastL<EffectSequence<EFFECT_BLAST,Red,Green,Cyan,GreenYellow>,850,250,351>,
- AlphaL<TransitionEffectL<TrConcat<TrDelay<300>,Red,TrFade<500>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- BlastL<Rgb<100,200,255>,500,350,100000>,
- // Lockup - BC custom range mid-blade w/random strobe flash
- LockupTrL<Layers<StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- AlphaL<Blinking<BrownNoiseFlicker<Rgb<100,200,255>,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- TrConcat<TrInstant,
- AlphaL<Blinking<Rgb<100,200,255>,Strobe<BrownNoiseFlicker<Yellow,Black,500>,White,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Strobe<AlphaL<Rgb<100,200,255>,Int<20000>>,Black,20,30>,30>,TrSmoothFade<250>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<Rgb<100,200,255>,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- // Non-Responsive Drag
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,Rgb<100,200,255>>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<22000>>,AlphaL<RandomFlicker<Strobe<Rgb<100,200,255>,Rgb<60,0,255>,50,10>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<Rgb<100,200,255>,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb<78,0,0>,Rgb<137,32,1>,150>,StyleFire<Rgb<80,0,0>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Ignition and Retraction
- TransitionEffectL<TrConcat<TrDelay<200>,Strobe<Black,Rgb<100,100,150>,15,40>,TrJoin<TrWipeInSparkTip<Rgb<100,200,255>,800,200>,TrWipeSparkTip<Rgb<100,200,255>,800,200>>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrFade<700>,Strobe<Black,Rgb<100,100,150>,15,40>,TrDelay<300>>,EFFECT_RETRACTION>,
- InOutTrL<
- TrJoin<
- TrJoin<TrWipeIn<800>,TrWaveX<White,Int<800>,Int<500>,Int<800>,Int<32768>>>,
- TrJoin<TrWipe<800>,TrWaveX<White,Int<400>,Int<500>,Int<800>,Int<0>>>>,
- TrJoin<
- TrJoin<TrWipeInX<Percentage<WavLen<EFFECT_RETRACTION>,200>>,TrWaveX<White,WavLen<EFFECT_RETRACTION>,Int<500>,Percentage<WavLen<EFFECT_RETRACTION>,200>,Int<32768>>>,
- TrJoin<TrWipeX<Percentage<WavLen<EFFECT_RETRACTION>,200>>,TrWaveX<White,WavLen<EFFECT_RETRACTION>,Int<500>,Percentage<WavLen<EFFECT_RETRACTION>,200>,Int<0>>>>>,
- TransitionEffectL<TrConcat<TrInstant,White,TrFade<50>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrDelayX<WavLen<EFFECT_RETRACTION>>,White,TrFade<50>>,EFFECT_RETRACTION>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<RotateColorsX<Variation,Rgb<60,0,255>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<RotateColorsX<Variation,Rgb<60,0,255>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "the\nmaw"},
- { "a_REY/Darkness;common", "a_REY/Darkness/tracks/DarkReyBC.wav",
- StylePtr<Layers<
- StripesX<Int<1500>,Scale<SlowNoise<Int<2500>>,Int<-3000>,Int<-5000>>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<80,0,0>>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<20,0,0>>,RotateColorsX<Variation,Red>>,
- // Force Choke / lightning
- TransitionEffectL<TrConcat<TrSmoothFade<1000>,Rgb<80,0,0>,TrFade<1500>,StyleFire<Red,Red,0,3,FireConfig<300,2000,5>>,TrFade<400>>,EFFECT_FORCE>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 2 - for red blades
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<TransitionEffect<Strobe<Black,Red,20,20>,BrownNoiseFlicker<Rgb<100,200,255>,Black,300>,TrInstant,TrFade<300>,EFFECT_CLASH>,Rgb<100,200,255>,TrInstant,TrDelay<150>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<Rgb<100,200,255>,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<Rgb<100,200,255>,500,350,100000>,
- // Lockup 2 - BC custom range mid-blade - Red or Yellow blade alt colors
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Strobe<Rgb<200,200,200>,BrownNoiseFlicker<White,Blue,300>,30,20>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<10000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Strobe<White,BrownNoiseFlicker<White,Black,200>,50,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<10000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Orange,Black,500>,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<4>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<Rgb<100,200,255>,Rgb<60,0,255>,50,10>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<Rgb<100,200,255>,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb<78,0,0>,Rgb<137,32,1>,150>,StyleFire<Rgb<80,0,0>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<255,150,150>>,40>,TrFade<1200>>,EFFECT_IGNITION>,
- InOutTrL<TrWipeX<Int<300>>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<RotateColorsX<Variation,Red>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<RotateColorsX<Variation,Red>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "rey\ndarkness"},
- { "aa_Kyberphonic/Battle2;common", "aa_Kyberphonic/Battle2/tracks/Battle.wav",
- StylePtr<Layers<
- HumpFlicker<RotateColorsX<Variation,DodgerBlue>,RotateColorsX<Variation,Blue>,20>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipeSparkTip<White,250>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<RotateColorsX<Variation,Blue>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<RotateColorsX<Variation,Blue>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "battle 2"},
- { "aa_Kyberphonic/DeathStar;common", "aa_Kyberphonic/DeathStar/tracks/track3.wav",
- StylePtr<Layers<
- Stripes<-1500,500,Rgb<150,150,150>,Black,Rgb<150,150,150>,Rgb<150,150,150>,Black,Rgb<150,150,150>,Rgb<150,150,150>,Rgb<150,150,150>,Rgb<150,150,150>,Black,Rgb<150,150,150>,Rgb<150,150,150>,Black>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrJoin<TrWipe<350>,TrWaveX<White,Int<600>,Int<150>,Int<350>,Int<0>>>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<RotateColorsX<Variation,White>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<RotateColorsX<Variation,White>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "death\nstar"},
- { "aa_Kyberphonic/DeathStar/ProjectStardust;aa_Kyberphonic/DeathStar;common", "aa_Kyberphonic/DeathStar/tracks/track5.wav",
- // Main Blade
- StylePtr<Layers<
- //Main Color
- Stripes<3500,-3000,RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,60,0>>,RotateColorsX<Variation,Rgb<50,255,50>>,RotateColorsX<Variation,Rgb<0,128,0>>>,
- //Swing Color
- AlphaL<StrobeL<RandomPerLEDFlickerL<Rgb<175,175,175>>,Int<50>,Int<125>>,SwingSpeed<600>>,
- // Pulse Loop
- TransitionLoopL<TrConcat<TrFade<500>,StrobeL<Stripes<2500,-3000,RotateColorsX<Variation,Rgb<150,255,150>>,RotateColorsX<Variation,Rgb<0,60,0>>,Pulsing<RotateColorsX<Variation,Rgb<0,30,0>>,Black,800>>,Int<50>,Int<125>>,TrDelayX<Scale<SlowNoise<Int<3200>>,Int<1000>,Int<80>>>,Stripes<2500,-3000,RotateColorsX<Variation,Rgb<150,255,150>>,RotateColorsX<Variation,Rgb<0,60,0>>,Pulsing<RotateColorsX<Variation,Rgb<0,30,0>>,Black,800>>,TrFade<300>>>,
- // Emitter Flare
- AlphaL<Rgb<100,255,100>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Extension and Retraction Effects
- TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,Rgb<150,255,150>>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<0,60,0>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<150,255,150>>,RotateColorsX<Variation,Rgb<0,60,0>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<0,128,0>>,RotateColorsX<Variation,Rgb<0,60,0>>>>,TrFade<1200>>,EFFECT_IGNITION>,
- InOutTrL<TrColorCycle<500>,TrColorCycle<2000>>,
- TransitionEffectL<TrConcat<
- // Preon
- TrWipe<100>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<0,60,0>>,90>,SmoothStep<Int<2000>,Int<-500>>>,
- TrWipe<100>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<0,128,0>>,60>,SmoothStep<Int<4000>,Int<-500>>>,
- TrWipe<100>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<0,190,0>>,30>,SmoothStep<Int<6000>,Int<-500>>>,
- TrInstant>,EFFECT_PREON>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<RotateColorsX<Variation,Green>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<RotateColorsX<Variation,Green>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "project\nstardust"},
- // { "a_PONG_KRELL/GeneralKrell;common", "a_PONG_KRELL/GeneralKrell/tracks/track1.wav",
- { "a_VADER/Father_V2/ANH;common", "a_VADER/Father_V2/tracks/track1.wav",
- StylePtr<Layers<
- AudioFlicker<Red,Rgb<128,0,0>>,
- // Force Choke / lightning
- TransitionEffectL<TrConcat<TrSmoothFade<1000>,Rgb<80,0,0>,TrFade<1500>,StyleFire<Red,Red,0,3,FireConfig<300,2000,5>>,TrFade<400>>,EFFECT_FORCE>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 2 - for red blades
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<TransitionEffect<Strobe<Black,Red,20,20>,BrownNoiseFlicker<Rgb<100,200,255>,Black,300>,TrInstant,TrFade<300>,EFFECT_CLASH>,Rgb<100,200,255>,TrInstant,TrDelay<150>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<Rgb<100,200,255>,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<Rgb<100,200,255>,500,350,100000>,
- // Lockup 2 - BC custom range mid-blade - Red or Yellow blade alt colors
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Strobe<Rgb<200,200,200>,BrownNoiseFlicker<White,Blue,300>,30,20>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<10000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Strobe<White,BrownNoiseFlicker<White,Black,200>,50,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<10000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Orange,Black,500>,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<4>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<Rgb<100,200,255>,Rgb<60,0,255>,50,10>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<Rgb<100,200,255>,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb<78,0,0>,Rgb<137,32,1>,150>,StyleFire<Rgb<80,0,0>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipe<1000>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<Red,Black,1000>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Red,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "father_v2\nanh"},
- { "a_VADER/Father_V2/ESB;common", "a_VADER/Father_V2/tracks/track3.wav",
- StylePtr<Layers<
- AudioFlicker<Red,Rgb<128,0,0>>,
- // Force Choke / lightning
- TransitionEffectL<TrConcat<TrSmoothFade<1000>,Rgb<80,0,0>,TrFade<1500>,StyleFire<Red,Red,0,3,FireConfig<300,2000,5>>,TrFade<400>>,EFFECT_FORCE>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 2 - for red blades
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<TransitionEffect<Strobe<Black,Red,20,20>,BrownNoiseFlicker<Rgb<100,200,255>,Black,300>,TrInstant,TrFade<300>,EFFECT_CLASH>,Rgb<100,200,255>,TrInstant,TrDelay<150>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<Rgb<100,200,255>,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<Rgb<100,200,255>,500,350,100000>,
- // Lockup 2 - BC custom range mid-blade - Red or Yellow blade alt colors
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Strobe<Rgb<200,200,200>,BrownNoiseFlicker<White,Blue,300>,30,20>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<10000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Strobe<White,BrownNoiseFlicker<White,Black,200>,50,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<10000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Orange,Black,500>,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<4>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<Rgb<100,200,255>,Rgb<60,0,255>,50,10>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<Rgb<100,200,255>,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb<78,0,0>,Rgb<137,32,1>,150>,StyleFire<Rgb<80,0,0>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipe<1000>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<Red,Black,1000>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Red,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "father_v2\nesb"},
- { "a_VADER/Father_V2/ROTJ;common", "a_VADER/Father_V2/tracks/track4.wav",
- StylePtr<Layers<
- AudioFlicker<Red,Rgb<128,0,0>>,
- // Force Choke / lightning
- TransitionEffectL<TrConcat<TrSmoothFade<1000>,Rgb<80,0,0>,TrFade<1500>,StyleFire<Red,Red,0,3,FireConfig<300,2000,5>>,TrFade<400>>,EFFECT_FORCE>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 2 - for red blades
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<TransitionEffect<Strobe<Black,Red,20,20>,BrownNoiseFlicker<Rgb<100,200,255>,Black,300>,TrInstant,TrFade<300>,EFFECT_CLASH>,Rgb<100,200,255>,TrInstant,TrDelay<150>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<Rgb<100,200,255>,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<Rgb<100,200,255>,500,350,100000>,
- // Lockup 2 - BC custom range mid-blade - Red or Yellow blade alt colors
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Strobe<Rgb<200,200,200>,BrownNoiseFlicker<White,Blue,300>,30,20>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<10000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Strobe<White,BrownNoiseFlicker<White,Black,200>,50,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<10000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Orange,Black,500>,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<4>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<Rgb<100,200,255>,Rgb<60,0,255>,50,10>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<Rgb<100,200,255>,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb<78,0,0>,Rgb<137,32,1>,150>,StyleFire<Rgb<80,0,0>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipe<1000>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<Red,Black,1000>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Red,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "father_v2\nrotj"},
- { "a_VADER/Father_V2/R1;common", "a_VADER/Father_V2/tracks/track7.wav",
- StylePtr<Layers<
- AudioFlicker<Red,Rgb<128,0,0>>,
- // Force Choke / lightning
- TransitionEffectL<TrConcat<TrSmoothFade<1000>,Rgb<80,0,0>,TrFade<1500>,StyleFire<Red,Red,0,3,FireConfig<300,2000,5>>,TrFade<400>>,EFFECT_FORCE>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 2 - for red blades
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<TransitionEffect<Strobe<Black,Red,20,20>,BrownNoiseFlicker<Rgb<100,200,255>,Black,300>,TrInstant,TrFade<300>,EFFECT_CLASH>,Rgb<100,200,255>,TrInstant,TrDelay<150>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<Rgb<100,200,255>,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<Rgb<100,200,255>,500,350,100000>,
- // Lockup 2 - BC custom range mid-blade - Red or Yellow blade alt colors
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Strobe<Rgb<200,200,200>,BrownNoiseFlicker<White,Blue,300>,30,20>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<10000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Strobe<White,BrownNoiseFlicker<White,Black,200>,50,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<10000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Orange,Black,500>,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<4>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<Rgb<100,200,255>,Rgb<60,0,255>,50,10>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<Rgb<100,200,255>,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb<78,0,0>,Rgb<137,32,1>,150>,StyleFire<Rgb<80,0,0>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipe<1000>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<Red,Black,1000>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Red,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "father_v2\nrogue 1"},
- { "aa_Kyberphonic/LothHero;common", "aa_Kyberphonic/LothHero/tracks/track1.wav",
- StylePtr<Layers<
- AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipeSparkTip<White,250>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<RotateColorsX<Variation,DeepSkyBlue>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<RotateColorsX<Variation,DeepSkyBlue>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "loth\nhero"},
- { "CA_74Z;common", "CA_74Z/tracks/track1.wav", // Cosmic Ape
- StylePtr<Layers<
- AudioFlicker<Stripes<10000,-3000,Cyan,Rgb<100,100,150>>,Blue>,
- // Swing Color
- //AlphaL<Pulsing<Blue,LightCyan,1000>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- // Impact Flash - BC always
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<20000>>,
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<22000>>,
- AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb<78,1,1>,Rgb<137,32,2>,150>,StyleFire<Rgb<79,0,0>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- TransitionEffectL<TrConcat<TrInstant,White,TrSmoothFade<500>,Strobe<StyleFire<HumpFlicker<DeepPink,Stripes<10000,-3000,Cyan,DarkOrange>,50>,Cyan,0,5,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,100,0>,FireConfig<0,2000,5>>,Red,15,20>,TrSmoothFade<600>>,EFFECT_IGNITION>,
- InOutTrL<TrJoin<TrWipeX<Int<400>>,TrWaveX<White,Int<800>,Int<400>,Int<400>,Int<0>>>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,
- TransitionEffectL<TrConcat<TrDelay<50>,Black,TrWaveX<GreenYellow,Int<200>,Int<100>,Int<200>,Int<32768>>,White,TrDelay<50>,
- AlphaL<Red,SmoothStep<Int<3000>,Int<-6000>>>,TrFade<450>,
- AlphaL<OrangeRed,SmoothStep<Int<10000>,Int<-8000>>>,TrFade<450>,
- AlphaL<HumpFlicker<Rgb<208,128,128>,Red,20>,SmoothStep<Int<16000>,Int<-8000>>>,TrFade<50>,
- White,TrJoin<TrWipeIn<150>,TrWaveX<Green,Int<150>,Int<75>,Int<150>,Int<32768>>>>,EFFECT_PREON>,
- AlphaL<HumpFlicker<DeepPink,Stripes<10000,-3000,Cyan,Rgb<100,100,150>>,50>,SmoothStep<Scale<Trigger<EFFECT_PREON,Int<2500>,Int<1000>,Int<1>>,Int<-32768>,Int<32768>>,Int<-8000>>>,
- TransitionEffectL<TrConcat<TrDelay<2500>,Layers<HumpFlicker<Cyan,DeepPink,40>,AlphaL<Black,Int<25000>>>,TrSmoothFade<963>,Strobe<StyleFire<HumpFlicker<DeepPink,Stripes<10000,-3000,Cyan,DarkOrange>,50>,Cyan,0,5,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,100,0>,FireConfig<0,2000,5>>,Red,15,20>,TrInstant>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrDelay<2120>,White,TrDelay<80>,AlphaL<Black,Int<0>>,TrDelay<200>,Cyan,TrDelay<80>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrDelay<3275>,AlphaL<Black,Int<0>>,TrWipeIn<188>,Black,TrInstant>,EFFECT_PREON>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<AudioFlicker<Stripes<10000,-3000,Cyan,Rgb<100,100,150>>,Blue>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Cyan,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "ca_74z\nspeeder"},
- { "aa_Syndicate/AncientIntegration;common", "",
- StylePtr<Layers<
- Layers<
- RotateColorsX<Variation,Blue>,
- BrownNoiseFlickerL<Black,Int<38400>>,
- BrownNoiseFlickerL<Stripes<3000,-4000,Rgb<50,50,75>,Rgb<100,100,150>,Rgb<10,10,15>,Rgb<150,150,225>>,Int<25600>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrJoin<TrWipe<300>,TrWipeIn<300>>,TrJoin<TrWipe<400>,TrWipeIn<400>>>,
- TransitionEffectL<TrConcat<TrFade<2000>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<100,100,150>>,10>,Bump<Int<0>,Int<4000>>>,TrFade<2950>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<100,100,150>>,15>,Bump<Int<0>,Int<5000>>>,TrFade<3000>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<100,100,150>>,20>,Bump<Int<0>,Int<6000>>>,TrBoing<1000,3>>,EFFECT_PREON>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<Layers<
- RotateColorsX<Variation,Blue>,
- BrownNoiseFlickerL<Black,Int<38400>>,
- BrownNoiseFlickerL<Stripes<3000,-4000,Rgb<50,50,75>,Rgb<100,100,150>,Rgb<10,10,15>,Rgb<150,150,225>>,Int<25600>>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Layers<
- RotateColorsX<Variation,Blue>,
- BrownNoiseFlickerL<Black,Int<38400>>,
- BrownNoiseFlickerL<Stripes<3000,-4000,Rgb<50,50,75>,Rgb<100,100,150>,Rgb<10,10,15>,Rgb<150,150,225>>,Int<25600>>>,Black,2500>>
- >>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "ancient\nintegration"},
- { "aa_Syndicate/DarkJedi;common", "a_Syndicate/DarkJedi/tracks/DarkSIdeTheme.wav",
- StylePtr<Layers<
- Layers<
- RotateColorsX<Variation,Green>,
- TransitionLoopL<TrConcat<TrBoing<500,3>,Layers<
- Stripes<10000,100,RotateColorsX<Variation,Rgb<0,128,0>>,RotateColorsX<Variation,Rgb<0,30,0>>,RotateColorsX<Variation,Rgb<0,200,0>>>,
- AlphaL<Stripes<8000,-200,RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,60,0>>>,Int<16384>>>,TrDelayX<Scale<SlowNoise<Int<3000>>,Int<100>,Int<2000>>>>>,
- TransitionLoopL<TrConcat<TrWipe<200>,RandomBlinkL<Int<30000>,White>,TrWipe<200>,AlphaL<White,Int<0>>,TrDelayX<Scale<SlowNoise<Int<3000>>,Int<300>,Int<3000>>>>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipe<300>,TrWipeIn<500>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<RotateColorsX<Variation,Green>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<RotateColorsX<Variation,Green>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "dark\njedi"},
- { "aa_Syndicate/FirstApprentice;common", "aa_Syndicate/FirstApprentice/tracks/MauloftheFatesEdit.wav",
- StylePtr<Layers<
- AudioFlicker<Red,Rgb<120,0,0>>,
- // Force Choke / lightning
- TransitionEffectL<TrConcat<TrSmoothFade<1000>,Rgb<80,0,0>,TrFade<1500>,StyleFire<Red,Red,0,3,FireConfig<300,2000,5>>,TrFade<400>>,EFFECT_FORCE>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 2 - for red blades
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<TransitionEffect<Strobe<Black,Red,20,20>,BrownNoiseFlicker<Rgb<100,200,255>,Black,300>,TrInstant,TrFade<300>,EFFECT_CLASH>,Rgb<100,200,255>,TrInstant,TrDelay<150>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<Rgb<100,200,255>,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<Rgb<100,200,255>,500,350,100000>,
- // Lockup 2 - BC custom range mid-blade - Red or Yellow blade alt colors
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Strobe<Rgb<200,200,200>,BrownNoiseFlicker<White,Blue,300>,30,20>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<10000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Strobe<White,BrownNoiseFlicker<White,Black,200>,50,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<10000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Orange,Black,500>,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<4>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<Rgb<100,200,255>,Rgb<60,0,255>,50,10>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<Rgb<100,200,255>,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb<78,0,0>,Rgb<137,32,1>,150>,StyleFire<Rgb<80,0,0>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- OnSparkL<HumpFlicker<MistyRose,Red,60>,Int<1600>>,
- InOutTrL<TrWipe<800>,TrWipeIn<500>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<AudioFlicker<Red,Rgb<120,0,0>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<AudioFlicker<Red,Rgb<120,0,0>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "first\napprentice"},
- { "aa_Syndicate/LoneOutcast;common", "",
- StylePtr<Layers<
- // Main Blade
- // Jedi base Green
- StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Green>,Pulsing<RotateColorsX<Variation,Rgb<0,90,0>>,RotateColorsX<Variation,Green>,800>,RotateColorsX<Variation,Green>>,
- // Jedi Force Green
- TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,160,0>>>,TrDelay<3000>,RotateColorsX<Variation,Green>,TrFade<800>>,EFFECT_FORCE>,
- // Jedi Swing Green
- AlphaL<RotateColorsX<Variation,Rgb<100,255,100>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Ignition and Retraction
- InOutTrL<TrJoin<TrWipeX<Int<300>>,TrWaveX<White,Int<5000>,Int<400>,Int<300>,Int<0>>>,TrWipeInX<WavLen<EFFECT_RETRACTION> >>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Green>,Pulsing<RotateColorsX<Variation,Rgb<0,90,0>>,RotateColorsX<Variation,Green>,800>,RotateColorsX<Variation,Green>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Green>,Pulsing<RotateColorsX<Variation,Rgb<0,90,0>>,RotateColorsX<Variation,Green>,800>,RotateColorsX<Variation,Green>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "lone\noutcast"},
- { "aa_Syndicate/SithKiller;common", "",
- //Second Sister base Red
- StylePtr<Layers<
- Mix<SwingSpeed<300>,AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>,RotateColorsX<Variation,Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>>,
- // Second Sister Force Red
- TransitionEffectL<TrConcat<TrFade<200>,Rgb<255,50,50>,TrFade<400>,RandomFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<160,0,0>>>,TrDelay<3000>,RotateColorsX<Variation,Rgb<255,50,50>>,TrFade<800>>,EFFECT_FORCE>,
- // Force Choke / lightning
- TransitionEffectL<TrConcat<TrSmoothFade<1000>,Rgb<80,0,0>,TrFade<1500>,StyleFire<Red,Red,0,3,FireConfig<300,2000,5>>,TrFade<400>>,EFFECT_FORCE>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 2 - for red blades
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<TransitionEffect<Strobe<Black,Red,20,20>,BrownNoiseFlicker<Rgb<100,200,255>,Black,300>,TrInstant,TrFade<300>,EFFECT_CLASH>,Rgb<100,200,255>,TrInstant,TrDelay<150>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<Rgb<100,200,255>,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<Rgb<100,200,255>,500,350,100000>,
- // Lockup 2 - BC custom range mid-blade - Red or Yellow blade alt colors
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Strobe<Rgb<200,200,200>,BrownNoiseFlicker<White,Blue,300>,30,20>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<10000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Strobe<White,BrownNoiseFlicker<White,Black,200>,50,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<10000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Orange,Black,500>,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<4>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<Rgb<100,200,255>,Rgb<60,0,255>,50,10>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<Rgb<100,200,255>,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb<78,0,0>,Rgb<137,32,1>,150>,StyleFire<Rgb<80,0,0>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Ignition and Retraction
- TransitionEffectL<TrConcat<TrFade<300>,AudioFlickerL<White>,TrFade<1000>>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,50>,TrFade<1000>>,EFFECT_IGNITION>,
- // AlphaL<Black,SmoothStep<Scale<SlowNoise<Int<1800>>,Int<22000>,Int<40000>>,Int<24000>>>, // Black cooling tip.....meh
- InOutTrL<TrJoin<TrWipeX<Int<300>>,TrWaveX<White,Int<5000>,Int<50>,Int<300>,Int<0>>>,TrWipeInX<WavLen<EFFECT_RETRACTION> >>,
- AlphaL<TransitionEffectL<TrConcat<TrFade<3000>,AlphaL<Pulsing<RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Red>,350>,Bump<Int<0>,Int<7000>>>,TrInstant>,EFFECT_PREON>,Scale<Trigger<EFFECT_IGNITION,Int<1>,Int<5000>,Int<1>>,Int<32768>,Int<0>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<RotateColorsX<Variation,Red>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<RotateColorsX<Variation,Red>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "sith\nkiller"},
- { "a_LUKE/ANH_Graflex;common", "a_LUKE/ANH_Graflex/track1.wav",
- StylePtr<Layers<
- AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipeSparkTip<White,250>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "anh\ngraflex"},
- { "a_LUKE/ANH_Training;a_LUKE/ANH_Graflex;common", "a_LUKE/ANH_Graflex/training_ambience.wav",
- StylePtr<Layers<
- AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipeSparkTip<White,250>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<AudioFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "anh\ntraining"},
- { "aa_BK/MysticMaster;common", "",
- StylePtr<Layers<
- StripesX<Sin<Int<12>,Int<3000>,Int<7000>>,Scale<SwingSpeed<100>,Int<75>,Int<125>>,StripesX<Sin<Int<10>,Int<1000>,Int<3000>>,Scale<SwingSpeed<100>,Int<75>,Int<100>>,Pulsing<RotateColorsX<Variation,Rgb<100,100,150>>,RotateColorsX<Variation,Rgb<5,5,20>>,1200>,Mix<SwingSpeed<200>,RotateColorsX<Variation,Rgb<45,45,70>>,Black>>,RotateColorsX<Variation,Rgb<20,20,30>>,Pulsing<RotateColorsX<Variation,Rgb<25,25,40>>,StripesX<Sin<Int<10>,Int<2000>,Int<3000>>,Sin<Int<10>,Int<75>,Int<100>>,RotateColorsX<Variation,Rgb<100,100,150>>,RotateColorsX<Variation,Rgb<40,40,60>>>,2000>,Pulsing<RotateColorsX<Variation,Rgb<50,50,75>>,RotateColorsX<Variation,Rgb<2,2,5>>,3000>>,
- AlphaL<StyleFire<RotateColorsX<Variation,Rgb<100,100,150>>,RotateColorsX<Variation,Rgb<1,1,2>>,0,1,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<0,0,25>>,Int<10000>>,
- // Swing Color
- AlphaL<Stripes<9000,-1500,RotateColorsX<Variation,Rgb<175,175,225>>,RotateColorsX<Variation,Rgb<25,25,38>>,Pulsing<RotateColorsX<Variation,Rgb<12,12,19>>,Black,800>>,SwingSpeed<600>>,
- // Emitter Flare
- AlphaL<RotateColorsX<Variation,Rgb<175,175,225>>,Bump<Int<0>,Int<8000>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipeSparkTip<White,500>,TrJoin<TrWipeIn<1000>,TrWaveX<White,Int<2000>,Int<400>,Int<1000>,Int<32768>>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<AudioFlicker<RotateColorsX<Variation,Rgb<100,100,150>>,RotateColorsX<Variation,White>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Rgb<100,100,150>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "mystic\nmaster"},
- { "aa_BK/Relictron;common", "",
- StylePtr<Layers<
- // Main Blade
- HumpFlicker<RotateColorsX<Variation,Rgb<95,0,225>>,RotateColorsX<Variation,Rgb<39,5,71>>,10>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Ignition and Retraction
- TransitionEffectL<TrConcat<TrSmoothFade<800>,White,TrWipe<50>>,EFFECT_IGNITION>,
- InOutTrL<TrJoin<TrWipeX<Int<300>>,TrWaveX<White,Int<5000>,Int<400>,Int<300>,Int<0>>>,TrJoin<TrWipeInX<WavLen<EFFECT_RETRACTION>>,TrWaveX<White,Percentage<WavLen<EFFECT_RETRACTION>,200>,Int<400>,WavLen<EFFECT_RETRACTION>,Int<32768>>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<RotateColorsX<Variation,Rgb<95,0,225>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<RotateColorsX<Variation,Rgb<95,0,225>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "relictron"},
- { "aa_BK/Party_Foul;common", "",
- StylePtr<Layers<
- StripesX<Sin<Int<12>,Int<3000>,Int<7000>>,Scale<SwingSpeed<100>,Int<75>,Int<125>>,StripesX<Sin<Int<10>,Int<1000>,Int<3000>>,Scale<SwingSpeed<100>,Int<75>,Int<100>>,Pulsing<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,20,0>>,1200>,Mix<SwingSpeed<200>,RotateColorsX<Variation,Rgb<0,120,0>>,Black>>,RotateColorsX<Variation,Rgb<0,60,0>>,Pulsing<RotateColorsX<Variation,Rgb<0,50,0>>,StripesX<Sin<Int<10>,Int<2000>,Int<3000>>,Sin<Int<10>,Int<75>,Int<100>>,RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,96,0>>>,2000>,Pulsing<RotateColorsX<Variation,Rgb<0,128,0>>,RotateColorsX<Variation,Rgb<0,5,0>>,3000>>,
- AlphaL<StyleFire<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,2,0>>,0,1,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<0,0,25>>,Int<10000>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipe<1000>,TrJoin<TrFade<1600>,TrWipe<1580>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<RotateColorsX<Variation,Green>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<RotateColorsX<Variation,Green>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "party\nfoul"},
- { "Arcane;common", "", // TehMothman
- StylePtr<Layers<
- // Main Blade
- Pulsing<HumpFlicker<RotateColorsX<Variation,Rgb<90,24,0>>,RotateColorsX<Variation,DarkOrange>,50>,HumpFlicker<RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<90,24,0>>,10>,1200>,
- // Jedi Swing Orange
- AlphaL<RotateColorsX<Variation,Rgb<255,178,110>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Ignition and Retraction
- TransitionEffectL<TrConcat<TrSmoothFade<800>,White,TrWipe<50>>,EFFECT_IGNITION>,
- InOutTrL<TrJoin<TrWipeX<Int<300>>,TrWaveX<White,Int<5000>,Int<400>,Int<300>,Int<0>>>,TrJoin<TrWipeInX<WavLen<EFFECT_RETRACTION>>,TrWaveX<White,Percentage<WavLen<EFFECT_RETRACTION>,200>,Int<400>,WavLen<EFFECT_RETRACTION>,Int<32768>>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<Pulsing<RotateColorsX<Variation,Rgb<90,24,0>>,RotateColorsX<Variation,DarkOrange>,800>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Pulsing<RotateColorsX<Variation,Rgb<90,24,0>>,RotateColorsX<Variation,DarkOrange>,800>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "Arcane"},
- { "CyberAssassin2;common", "", // BlueForceCompany
- StylePtr<Layers<
- // Main Blade
- HumpFlicker<RotateColorsX<Variation,Rgb<0,150,0>>,Black,30>,
- // Swing Color
- AlphaL<RotateColorsX<Variation,Rgb<0,150,0>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Ignition and Retraction
- TransitionEffectL<TrConcat<TrSmoothFade<800>,White,TrWipe<50>>,EFFECT_IGNITION>,
- InOutTrL<TrJoin<TrWipeX<Int<300>>,TrWaveX<White,Int<5000>,Int<400>,Int<300>,Int<0>>>,TrJoin<TrWipeInX<WavLen<EFFECT_RETRACTION>>,TrWaveX<White,Percentage<WavLen<EFFECT_RETRACTION>,200>,Int<400>,WavLen<EFFECT_RETRACTION>,Int<32768>>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<RotateColorsX<Variation,Rgb<0,150,0>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<RotateColorsX<Variation,Rgb<0,150,0>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "cyber\nassassin 2"},
- { "TheMatrix;common", "TheMatrix/tracks/clubbed_to_death.wav", // Sam Tardiff
- StylePtr<Layers<
- Stripes<16000,-1000,RotateColorsX<Variation,Green>,Pulsing<RotateColorsX<Variation,Rgb<0,90,0>>,RotateColorsX<Variation,Green>,800>,RotateColorsX<Variation,Green>>,
- TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,160,0>>>,TrDelay<30000>,RotateColorsX<Variation,Green>,TrFade<800>>,EFFECT_FORCE>,
- AlphaL<BrownNoiseFlicker<Green,Black,300>,SwingSpeed<300>>,
- SparkleL<Black,2400,600>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipeSparkTip<White,4500>,TrColorCycle<4500>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<RotateColorsX<Variation,Rgb<0,90,0>>,RotateColorsX<Variation,Green>,800>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Pulsing<RotateColorsX<Variation,Rgb<0,90,0>>,RotateColorsX<Variation,Green>,800>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "the\nmatrix"},
- { "aa_Blueforce/Legion;common", "", // blueforce Legion based style w/ my effects
- StylePtr<Layers<
- Mix<SwingSpeed<500>,StyleFire<BrownNoiseFlicker<Red,Black,50>,Rgb<83,0,255>,0,2,FireConfig<0,3000,5>,FireConfig<4000,0,0>>,BrownNoiseFlicker<Red,Black,50>>,
- // Force Choke / lightning
- TransitionEffectL<TrConcat<TrSmoothFade<1000>,Rgb<80,0,0>,TrFade<1500>,StyleFire<Red,Red,0,3,FireConfig<300,2000,5>>,TrFade<400>>,EFFECT_FORCE>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 2 - for red blades
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<TransitionEffect<Strobe<Black,Red,20,20>,BrownNoiseFlicker<Rgb<100,200,255>,Black,300>,TrInstant,TrFade<300>,EFFECT_CLASH>,Rgb<100,200,255>,TrInstant,TrDelay<150>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<Rgb<100,200,255>,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<Rgb<100,200,255>,500,350,100000>,
- // Lockup 2 - BC custom range mid-blade - Red or Yellow blade alt colors
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Strobe<Rgb<200,200,200>,BrownNoiseFlicker<White,Blue,300>,30,20>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<10000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Strobe<White,BrownNoiseFlicker<White,Black,200>,50,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<10000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Orange,Black,500>,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<4>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<Rgb<100,200,255>,Rgb<60,0,255>,50,10>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<Rgb<100,200,255>,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb<78,0,0>,Rgb<137,32,1>,150>,StyleFire<Rgb<80,0,0>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Ignition and Retraction
- TransitionEffectL<TrConcat<TrFade<300>,AudioFlickerL<White>,TrFade<1000>>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,50>,TrFade<1000>>,EFFECT_IGNITION>,
- // AlphaL<Black,SmoothStep<Scale<SlowNoise<Int<1800>>,Int<22000>,Int<40000>>,Int<24000>>>, // Black cooling tip.....meh
- InOutTrL<TrJoin<TrWipeX<Int<300>>,TrWaveX<White,Int<5000>,Int<50>,Int<300>,Int<0>>>,TrWipeInX<WavLen<EFFECT_RETRACTION> >>,
- AlphaL<TransitionEffectL<TrConcat<TrFade<3000>,AlphaL<Pulsing<RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Red>,350>,Bump<Int<0>,Int<7000>>>,TrInstant>,EFFECT_PREON>,Scale<Trigger<EFFECT_IGNITION,Int<1>,Int<5000>,Int<1>>,Int<32768>,Int<0>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<BrownNoiseFlicker<Red,Black,50>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<BrownNoiseFlicker<Red,Black,50>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "legion"},
- {"aa_Blueforce/Protoblade;common","", // 15888 bytes when compiling, but reported style size is 3224...?
- StylePtr<Layers<
- StripesX<Int<3000>,Int<-3500>,RotateColorsX<Variation,Blue>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<0,0,60>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,30>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<0,0,80>>,RotateColorsX<Variation,Rgb<0,0,30>>>>,
- TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<RotateColorsX<Variation,Blue>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<0,0,80>>,Black,200>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<Red,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<50>,Int<1000>>>>>,
- TransitionLoopL<TrConcat<TrWaveX<AudioFlicker<RotateColorsX<Variation,Blue>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<0,0,60>>,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<Red,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<200>,Int<1500>>>>>,
- AlphaL<StrobeL<White,Int<20>,Int<1>>,SwingSpeed<600>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive.
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab 1 - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast 1
- // Impact Flash
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup - Custom for Protoblade lock01.wav - TransitionLoop Pulse increases speed then slows in time w/ sound
- LockupTrL<Layers<
- AlphaL<Blinking<Rgb<100,100,200>,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,70>,BrownNoiseFlicker<Yellow,NavajoWhite,80>,100,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- TrConcat<TrInstant,
- AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- LockupTrL<TransitionLoopL<TrWaveX<BrownNoiseFlicker<White,Black,100>,Scale<Trigger<EFFECT_LOCKUP_BEGIN,Int<12000>,Int<3000>,Int<2500>>,Int<1000>,Int<200>>,Int<250>>>,TrInstant,TrInstant,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<250>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- // Drag
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block
- LockupTrL<AlphaL<Black,RandomBlinkF<Sin<Int<70>,Int<30000>,Int<10000>>>>,TrInstant,TrInstant,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- LockupTrL<AlphaL<Strobe<White,AudioFlicker<White,Blue>,50,1>,LayerFunctions<
- Bump<Scale<Sin<Int<40>>,Int<3000>,Int<8000>>,Scale<Sin<RandomBlinkF<Int<5000>>>,Scale<Sin<Int<10>,Int<3000>,Int<2000>>,Scale<Sin<Int<10>,Int<3068>,Int<1000>>,Int<9000>,Int<5000>>,Int<0>>,Int<0>>>,
- Bump<Scale<Sin<Int<25>>,Scale<NoisySoundLevel,Int<26000>,Int<18000>>,Int<8000>>,Scale<NoisySoundLevel,Scale<Sin<Int<20>>,Int<6000>,Int<10000>>,Scale<SlowNoise<Int<1500>>,Int<10000>,Int<14000>>>>,
- Bump<Scale<Sin<Int<60>,Int<10008>>,Scale<Sin<Int<10>>,Int<20000>,Int<16000>>,Scale<Sin<Int<10>>,Sin<Int<20>>,Int<24000>>>,Scale<Sin<Int<10>>,Scale<Sin<Int<10>,Int<3000>,Int<2000>>,Scale<Sin<Int<10>,Int<3068>,Int<1000>>,Int<9000>,Int<5000>>,Int<0>>,Int<0>>>>>,
- TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,
- TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- LockupTrL<AlphaL<RandomFlicker<Strobe<White,Rgb<60,0,255>,50,10>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<100>>,
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt
- LockupTrL<AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb<78,0,0>,Rgb<137,32,1>,150>,StyleFire<Rgb<80,0,0>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Ignition Effects
- TransitionEffectL<TrConcat<TrInstant,Layers<
- AlphaL<Stripes<3000,3500,White,RandomPerLEDFlicker<Rgb<60,60,60>,Black>,BrownNoiseFlicker<White,Rgb<30,30,30>,200>,RandomPerLEDFlicker<Rgb<80,80,80>,Rgb<30,30,30>>>,SmoothStep<Int<16385>,Int<-1>>>,
- AlphaL<Stripes<3000,-3500,White,RandomPerLEDFlicker<Rgb<60,60,60>,Black>,BrownNoiseFlicker<White,Rgb<30,30,30>,200>,RandomPerLEDFlicker<Rgb<80,80,80>,Rgb<30,30,30>>>,SmoothStep<Int<16384>,Int<0>>>>,TrFade<800>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<16384>,Int<20000>>>,TrSmoothFade<1400>>,EFFECT_IGNITION>,
- // Extension / Retraction
- InOutTrL<TrJoinR<TrWipe<100>,TrWipeIn<100>>,TrConcat<TrInstant,White,TrFade<200>,Black,TrDelay<100>,HumpFlicker<Rgb<100,100,100>,Rgb<0,0,155>,20>,TrSmoothFade<800>,StrobeL<White,Int<20>,Int<2>>,TrInstant,Black,TrDelay<50>,Black,TrInstant,White,TrDelay<50>,Blue,TrFade<100>>>,
- // Cooldown tips fizzle out
- TransitionEffectL<TrConcat<
- TrFade<450>, AlphaL<RandomFlicker<Strobe<White,RotateColorsX<Variation,Rgb<0,0,255>>,50,10>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<0,0,255>>,Black,500>>,LayerFunctions<Bump<Int<0>,Int<10000>>,Bump<Int<32768>,Int<10000>>>>,
- TrDelay<1000>, AlphaL<RandomFlicker<Strobe<White,RotateColorsX<Variation,Rgb<0,0,255>>,50,10>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<0,0,255>>,Black,500>>,LayerFunctions<Bump<Int<0>,Int<10000>>,Bump<Int<32768>,Int<10000>>>>,
- TrSmoothFade<1600>,Black,
- TrDelay<100>, AlphaL<RandomFlicker<Strobe<White,RotateColorsX<Variation,Rgb<0,0,255>>,50,10>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<0,0,255>>,Black,500>>,LayerFunctions<Bump<Int<0>,Int<10000>>,Bump<Int<32768>,Int<10000>>>>,TrDelay<50>>,EFFECT_RETRACTION>,
- // Preon
- TransitionEffectL<TrJoin<TrWaveX<White,Int<400>,Int<200>,Int<200>,Int<0>>,TrWaveX<White,Int<400>,Int<200>,Int<200>,Int<32768>>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<
- TrInstant,Blinking<AlphaL<RandomFlicker<Strobe<White,RotateColorsX<Variation,Blue>, 50,10>,BrownNoiseFlicker<RotateColorsX<Variation,Blue>, Black,500>>,LayerFunctions<Bump<Int<0>,Int<10000>>,Bump<Int<32768>,Int<10000>>>>,Black,50,500>,
- TrDelay<200>, AlphaL<RandomFlicker<Strobe<White,RotateColorsX<Variation,Blue>, 50,10>,BrownNoiseFlicker<RotateColorsX<Variation,Blue>, Black,500>>,LayerFunctions<Bump<Int<0>,Int<15000>>,Bump<Int<32768>,Int<15000>>>>,
- TrBoing<500,3>, AlphaL<RandomFlicker<Strobe<White,RotateColorsX<Variation,Blue>, 50,10>,BrownNoiseFlicker<RotateColorsX<Variation,Blue>, Black,500>>,LayerFunctions<Bump<Int<0>,Int<10000>>,Bump<Int<32768>,Int<10000>>>>,TrSmoothFade<300>,HumpFlicker<White,Blue,20>,TrFade<325>,White,TrJoin<TrWipeIn<200>,TrWipe<200>>>,EFFECT_PREON>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<BrownNoiseFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,30>>,200>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<BrownNoiseFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,30>>,200>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "protoblade"},
- { "aa_NoSloppy/Portal;common", "aa_NoSloppy/Portal/tracks/02.Finale.wav",
- // ********************************************************
- // *** V5 optimized non-MultiTransitionEffectL - WavLen version ****
- // ********************************************************
- StylePtr<Layers<
- // Main Blade - toggled colors when "shooting a portal" with blast. All effects follow switch.
- EffectSequence<EFFECT_BLAST,
- Stripes<10000,-1000,DarkOrange,Rgb<60,17,0>,Orange,Rgb<128,34,0>>,
- Stripes<10000,-1000,Blue,Rgb<0,0,60>,Blue,Rgb<0,0,128>>>,
- // Swing colors
- EffectSequence<EFFECT_BLAST,
- AlphaL<Moccasin, Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- AlphaL<Rgb<90,90,255>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash - alternates to visible colors based on main blade color. 3 stage fading impact spot
- EffectSequence<EFFECT_BLAST,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<TransitionEffect<Strobe<Black,Red,20,20>,BrownNoiseFlicker<White,Black,300>,TrInstant,TrFade<300>,EFFECT_CLASH>,White,TrInstant,TrDelay<150>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,Moccasin,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH> >,
- // Stab
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Red,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,800,Red,Rgb<80,0,0>,Rgb<156,0,0>,Rgb<150,30,30>>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<600>>>,EFFECT_STAB>,
- // Blasts - toggled inverted colors
- EffectSequence<EFFECT_BLAST,
- ////// blast for Blue base - Blue goes first here because on first blast switch, this shows immediatly. Sequence order needs to be reverse of all other effects so it stays chronologically "at the end" of the blue base blade showing
- TransitionEffectL<TrConcat<TrInstant,Stripes<10000,-1000,Blue,Rgb<0,0,60>,Blue,Rgb<0,0,128>>,TrJoin<TrWipeIn<100>,TrWaveX<White,Int<100>,Int<200>,Int<100>,Int<32768>>>,Black,TrDelay<25>,Black,TrJoin<TrWipe<200>,TrWaveX<LemonChiffon,Int<300>,Int<130>,Int<250>,Int<0>>>,Stripes<1400,-3600,DarkOrange,Rgb<60,17,0>>,TrJoin<TrWipe<200>,TrSmoothFade<300>>,Stripes<10000,-1000,Blue,Rgb<0,0,60>,Blue,Rgb<0,0,128>>,TrSmoothFade<1000>>,EFFECT_BLAST>,
- ////// blast for Orange base - broken out. Blue above is same, just all one line.
- TransitionEffectL<TrConcat<
- // hide the newly switched-to Blue main base blade color with the same Orange that was just running. (only for 100ms, but blue is visible on the wipe in if this omitted)
- TrInstant,Stripes<10000,-1000,DarkOrange,Rgb<60,17,0>,Orange,Rgb<128,34,0>>,
- //suck in for blast
- TrWipeIn<100>,Black,
- // take a beat
- TrDelay<25>,Black,
- // shoot portal
- TrJoin<TrWipe<200>,TrWaveX<LemonChiffon,Int<300>,Int<130>,Int<250>,Int<0>>>,Stripes<1400,-3600,Blue,Rgb<0,0,60>>,TrJoin<TrWipe<200>,
- //fade to color that was agin for a beat, then fade to new color that was shot
- TrSmoothFade<300>>,Stripes<10000,-1000,DarkOrange,Rgb<60,17,0>,Orange,Rgb<128,34,0>>,TrSmoothFade<1000>>,EFFECT_BLAST>>,
- // Blast's muzzle flash
- TransitionEffectL<TrConcat<TrDelay<125>,AlphaL<DarkOrange,Bump<Int<0>,Int<4000>>>,TrFade<50>,AlphaL<LemonChiffon,Bump<Int<0>,Int<10000>>>,TrFade<50>,AlphaL<White,SmoothStep<Int<14000>,Int<-16000>>>,TrDelay<25>,AlphaL<LemonChiffon,Bump<Int<0>,Int<10000>>>,TrFade<550>,AlphaL<Orange,Bump<Int<0>,Int<4000>>>,TrFade<150>,AlphaL<Rgb<255,54,0>,Bump<Int<0>,Int<2800>>>,TrFade<150>,AlphaL<OrangeRed,Bump<Int<0>,Int<1700>>>,TrFade<200>>,EFFECT_BLAST>,
- // Lockup
- LockupTrL<Layers<
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<2000,28000>,Scale<BladeAngle<0,16000>,Int<3000>,Int<32768>>,Int<6000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- AlphaL<BrownNoiseFlicker<Yellow,Black,50>, Bump<Scale<BladeAngle<2000,28000>,Scale<BladeAngle<0,16000>,Int<3000>,Int<32768>>,Int<6000>>,Int<10000>>>>,
- TrConcat<TrInstant,
- AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<2000,28000>,Scale<BladeAngle<0,16000>,Int<3000>,Int<32768>>,Int<6000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<2000,28000>,Scale<BladeAngle<0,16000>,Int<3000>,Int<32768>>,Int<6000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<250>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<100>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- // Drag
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block
- ResponsiveLightningBlockL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,
- //Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- //End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >>,
- // Melt
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb<78,1,1>,Rgb<137,32,2>,150>,StyleFire<Rgb<79,0,0>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- //Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Extension sparks - less laggy in this layer style
- EffectSequence<EFFECT_BLAST,
- OnSparkL<SparkleL<Blue,300,3000>,Int<3000>>,
- OnSparkL<SparkleL<Orange,300,3000>,Int<3000>> >,
- EffectSequence<EFFECT_BLAST,
- InOutTrL<
- // Extension - just wipe out, effects below.
- TrWipe<500>,
- // Retraction - wipe in 3 stage accelerating stripes followed by spark in below.
- TrConcat<
- TrWipeInX< Percentage<WavLen<EFFECT_RETRACTION>,40> >, Stripes<2000,1500,Blue,DarkOrange>,
- TrFadeX< Percentage<WavLen<EFFECT_RETRACTION>,20> >, Stripes<3000,2000,Blue,DarkOrange>,
- TrFadeX< Percentage<WavLen<EFFECT_RETRACTION>,20> >, Stripes<4000,2500,Blue,DarkOrange>,
- TrWipeInX< Percentage<WavLen<EFFECT_RETRACTION>,20> >, Black,
- TrDelay<100>, AlphaL<White,SmoothStep<Int<15000>,Int<-20000>>>,
- TrFade<75>, Black,
- TrFade<700>,Sparkle<Black,DarkOrange>,TrSmoothFade<1000>>,
- // Color When Off
- Layers<Black,TransitionLoopL<TrConcat<TrFade<500>,AlphaL<DarkOrange,SmoothStep<Int<200>,Int<-1>>>,TrFade<500>,AlphaL<Red,Int<0>>,TrFade<500>,AlphaL<Blue,SmoothStep<Int<200>,Int<-1>>>,TrFade<500>>> >>,
- InOutTrL<
- // Extension - just wipe out, effects below.
- TrWipe<500>,
- // Retraction - wipe in 3 stage accelerating stripes followed by spark in below.
- TrConcat<
- TrWipeInX< Percentage<WavLen<EFFECT_RETRACTION>,40> >, Stripes<2000,1500,Blue,DarkOrange>,
- TrFadeX< Percentage<WavLen<EFFECT_RETRACTION>,20> >, Stripes<3000,2000,Blue,DarkOrange>,
- TrFadeX< Percentage<WavLen<EFFECT_RETRACTION>,20> >, Stripes<4000,2500,Blue,DarkOrange>,
- TrWipeInX< Percentage<WavLen<EFFECT_RETRACTION>,20> >, Black,
- TrDelay<100>, AlphaL<White,SmoothStep<Int<15000>,Int<-20000>>>,
- TrFade<75>, Black,
- TrFade<700>,Sparkle<Black,Blue>,TrSmoothFade<1000>>,
- // Color When Off
- Layers<Black,TransitionLoopL<TrConcat<TrFade<500>,AlphaL<DarkOrange,SmoothStep<Int<200>,Int<-1>>>,TrFade<500>,AlphaL<Red,Int<0>>,TrFade<500>,AlphaL<Blue,SmoothStep<Int<200>,Int<-1>>>,TrFade<500>>> >> >,
- // Retraction spark wave in
- TransitionEffectL<TrConcat<TrDelayX<Int<800>>,AlphaL<Red,Int<0>>,TrWaveX<LemonChiffon,Percentage<WavLen<EFFECT_RETRACTION>,100> ,Int<201>,Percentage<WavLen<EFFECT_RETRACTION>,20> ,Int<32768>>>,EFFECT_RETRACTION>,
- // Extension - Spark tip followed by 3 trailing particles and small sparks over strobing base fading to running base blade color
- EffectSequence<EFFECT_BLAST,
- TransitionEffectL<TrConcat<TrWipe<500>,Strobe<DarkOrange,Black,20,60>,TrSmoothFade<1000>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrWipe<500>,Strobe<Blue,Black,20,60>,TrSmoothFade<1000>>,EFFECT_IGNITION> >,
- EffectSequence<EFFECT_BLAST,
- TransitionEffectL<TrJoin<
- TrWaveX<Blue,Int<5000>,Int<151>,Int<500>,Int<0>>,
- TrWaveX<Blue,Int<5000>,Int<201>,Int<625>,Int<-15000>>,
- TrWaveX<Blue,Int<5000>,Int<251>,Int<825>,Int<-15000>>,
- TrWaveX<Blue,Int<5000>,Int<301>,Int<1000>,Int<-15000>>>,EFFECT_IGNITION>,
- TransitionEffectL<TrJoin<
- TrWaveX<DarkOrange,Int<5000>,Int<151>,Int<500>,Int<0>>,
- TrWaveX<DarkOrange,Int<5000>,Int<201>,Int<625>,Int<-15000>>,
- TrWaveX<DarkOrange,Int<5000>,Int<251>,Int<825>,Int<-15000>>,
- TrWaveX<DarkOrange,Int<5000>,Int<301>,Int<1000>,Int<-15000>>>,EFFECT_IGNITION> >,
- // Ignition Emitter flare
- TransitionEffectL<TrConcat<
- TrInstant, AlphaL<Orange,Bump<Int<0>,Int<6000>>>,
- TrFade<50>, AlphaL<LemonChiffon,Bump<Int<0>,Int<10000>>>,
- TrFade<50>, AlphaL<White,SmoothStep<Int<14000>,Int<-16000>>>,
- TrDelay<25>,AlphaL<LemonChiffon,Bump<Int<0>,Int<10000>>>,
- TrFade<550>,AlphaL<Orange,Bump<Int<0>,Int<4000>>>,
- TrFade<150>,AlphaL<Rgb<255,54,0>,Bump<Int<0>,Int<2800>>>,
- TrFade<150>,AlphaL<OrangeRed,Bump<Int<0>,Int<1700>>>,
- TrFade<200>>,EFFECT_IGNITION>,
- // Retraction Emitter flare
- TransitionEffectL<TrConcat<
- TrInstant,AlphaL<OrangeRed,Bump<Int<0>,Int<1000>>>,
- TrFadeX< Percentage<WavLen<EFFECT_RETRACTION>,20> >,AlphaL<Rgb<255,54,0>,Bump<Int<0>,Int<3500>>>,
- TrFadeX< Percentage<WavLen<EFFECT_RETRACTION>,20> >,AlphaL<Orange,Bump<Int<0>,Int<9000>>>,
- //TrFadeX< Percentage<WavLen<EFFECT_RETRACTION>,20> >,AlphaL<BrownNoiseFlicker<LemonChiffon,Black,300>,Bump<Int<0>,Int<17000>>>, //Optional effect
- TrFadeX< Percentage<WavLen<EFFECT_RETRACTION>,20> >,AlphaL<Strobe<LemonChiffon,Black,15,50>,Bump<Int<0>,Int<17000>>>,
- TrFadeX< Percentage<WavLen<EFFECT_RETRACTION>,20> >>,EFFECT_RETRACTION>,
- //New Audio Meter preon
- AlphaL<Layers<
- AlphaL<TransitionEffectL<
- TrJoin<
- TrWaveX<Moccasin,Int<5000>,Int<10000>,Int<7000>,Int<0>>,
- TrWaveX<Blue, Int<5000>,Int<10000>,Int<7000>,Int<11000>>,
- TrWaveX<Moccasin,Int<5000>,Int<7000>, Int<4000>>,
- TrWaveX<Orange, Int<5000>,Int<10000>,Int<7000>,Int<22000>>,
- TrWaveX<Moccasin,Int<5000>,Int<10000>,Int<7000>,Int<32768>>>,EFFECT_PREON>,
- Trigger<EFFECT_PREON,Int<2000>,Int<5000>,Int<1>>
- >,
- TransitionEffectL<TrConcat<TrInstant,
- Layers<
- AlphaL<Orange,SmoothStep<Scale<NoisySoundLevel,Int<0>, Int<6000>>, Scale<SmoothSoundLevel,Int<-1>,Int<-30000>> > >,
- AlphaL<Blue, SmoothStep<Scale<NoisySoundLevel,Int<26768>,Int<32768>>,Scale<SmoothSoundLevel,Int<0>, Int<30000>> > >>,
- TrDelay<5000>>,EFFECT_PREON>>,
- Ifon<Int<0>,Int<32768>>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<DarkOrange,Blue,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<DarkOrange,Blue,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "portal"},
- { "Comet;common", "", // 10 HumpFlicker tight speckle humps Blade Default = Red Custom preon, in and out...Comet animation
- StylePtr<Layers<// Main Blade
- // Sith base Red
- StripesX<Int<16000>,Int<-1000>,RotateColorsX<Variation,Red>,Pulsing<RotateColorsX<Variation,Rgb<90,0,0>>,RotateColorsX<Variation,Red>,800>,RotateColorsX<Variation,Red>>,
- // Sith Swing Red
- AlphaL<RotateColorsX<Variation,Rgb<255,100,100>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- // Sith Force Red
- TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<160,0,0>>>,TrDelay<3000>,RotateColorsX<Variation,Red>,TrFade<800>>,EFFECT_FORCE>,
- // Force Choke / lightning
- TransitionEffectL<TrConcat<TrSmoothFade<1000>,Rgb<80,0,0>,TrFade<1500>,StyleFire<Red,Red,0,3,FireConfig<300,2000,5>>,TrFade<400>>,EFFECT_FORCE>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 2 - for red blades
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<TransitionEffect<Strobe<Black,Red,20,20>,BrownNoiseFlicker<Rgb<100,200,255>,Black,300>,TrInstant,TrFade<300>,EFFECT_CLASH>,Rgb<100,200,255>,TrInstant,TrDelay<150>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<Rgb<100,200,255>,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<Rgb<100,200,255>,500,350,100000>,
- // Lockup 2 - BC custom range mid-blade - Red or Yellow blade alt colors
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Strobe<Rgb<200,200,200>,BrownNoiseFlicker<White,Blue,300>,30,20>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<10000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Strobe<White,BrownNoiseFlicker<White,Black,200>,50,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<10000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Orange,Black,500>,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<4>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<Rgb<100,200,255>,Rgb<60,0,255>,50,10>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<Rgb<100,200,255>,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb<78,0,0>,Rgb<137,32,1>,150>,StyleFire<Rgb<80,0,0>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrJoin<TrConcat<TrWipe<1000>,RandomBlink<100,Red,Rgb<255,50,50>>,TrFade<175>,BrownNoiseFlicker<Rgb<200,20,20>,Rgb<80,0,0>,200>,TrFade<900>>,TrJoin<TrWipe<1700>,
- TrWaveX<BrownNoiseFlicker<Yellow,RandomFlicker<White,Red>,50>,Int<3000>,Int<200>,Int<1000>,Int<2000>>,TrWaveX<BrownNoiseFlicker<Yellow,OrangeRed,100>,Int<3000>,Int<150>,Int<1000>,Int<0>>,
- TrWaveX<BrownNoiseFlicker<Red,Rgb<80,0,0>,100>,Int<3000>,Int<100>,Int<1000>,Int<-2000>>>>,
- TrJoin<TrConcat<TrFade<90>,RandomBlink<100,Red,Rgb<255,50,50>>,TrSmoothFade<250>,RandomBlink<10000,Rgb<80,0,0>>,TrSmoothFade<700>>,
- TrJoin<TrFade<3000>,TrWaveX<BrownNoiseFlicker<Yellow,RandomFlicker<White,Red>,50>,Int<3000>,Int<200>,Int<1400>,Int<30000>>,
- TrWaveX<BrownNoiseFlicker<Yellow,OrangeRed,100>,Int<3000>,Int<150>,Int<1400>,Int<32768>>,TrWaveX<BrownNoiseFlicker<Red,Rgb<80,0,0>,100>,Int<3000>,Int<100>,Int<1400>,Int<34000>>>>>,
- TransitionEffectL<TrConcat<TrInstant,Rgb<100,100,0>,TrFade<50>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrWipe<100>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<60,0,0>>,90>,SmoothStep<Int<2000>,Int<-500>>>,
- TrDelayX< Percentage<WavLen<EFFECT_PREON>,49> >,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<60,0,0>>,90>,SmoothStep<Int<2000>,Int<-500>>>,
- TrFadeX< Percentage<WavLen<EFFECT_PREON>,49> >,AlphaL<HumpFlickerL<RotateColorsX<Variation,BrownNoiseFlicker<Yellow,OrangeRed,50>>,90>,SmoothStep<Int<2700>,Int<-500>>>,TrInstant>,EFFECT_PREON>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<RotateColorsX<Variation,Rgb<90,0,0>>,RotateColorsX<Variation,Red>,800>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Pulsing<RotateColorsX<Variation,Rgb<90,0,0>>,RotateColorsX<Variation,Red>,800>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<DarkOrange,Blue,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "comet"},
- { "Metropls;common", "",
- StylePtr<Layers<
- // Smoke base Gold
- StripesX<Sin<Int<12>,Int<3000>,Int<7000>>,Scale<SwingSpeed<100>,Int<75>,Int<125>>,StripesX<Sin<Int<10>,Int<1000>,Int<3000>>,Scale<SwingSpeed<100>,Int<75>,Int<100>>,Pulsing<RotateColorsX<Variation,Rgb<180,130,0>>,RotateColorsX<Variation,Rgb<15,8,0>>,1200>,Mix<SwingSpeed<200>,RotateColorsX<Variation,Rgb<90,50,0>>,Black>>,RotateColorsX<Variation,Rgb<40,30,0>>,Pulsing<RotateColorsX<Variation,Rgb<36,26,0>>,StripesX<Sin<Int<10>,Int<2000>,Int<3000>>,Sin<Int<10>,Int<75>,Int<100>>,RotateColorsX<Variation,Rgb<180,130,0>>,RotateColorsX<Variation,Rgb<60,40,0>>>,2000>,Pulsing<RotateColorsX<Variation,Rgb<90,65,0>>,RotateColorsX<Variation,Rgb<5,2,0>>,3000>>,
- AlphaL<StyleFire<RotateColorsX<Variation,Rgb<180,130,0>>,RotateColorsX<Variation,Rgb<2,1,0>>,0,1,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<0,0,25>>,Int<10000>>,
- // Bright Swing Gold
- AlphaL<RotateColorsX<Variation,Rgb<230,180,80>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,Rgb<230,180,80>>>,TrFade<1200>>,EFFECT_IGNITION>,
- InOutTrL<TrWipeSparkTip<White,400>,TrWipeInX<WavLen<EFFECT_RETRACTION>>>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<Trigger<EFFECT_PREON,Int<3000>,Int<2000>,Int<1000>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<180,130,0>>,100>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<180,130,0>>,Rgb<50,50,50>>,BrownNoiseFlicker<Mix<NoisySoundLevel,RotateColorsX<Variation,Rgb<180,130,0>>,RotateColorsX<Int<4000>,RotateColorsX<Variation,Rgb<180,130,0>>>>,White,50>>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelay<6000>>,EFFECT_PREON>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // HiltPCB
- StylePtr<Black>(),
- // Switches
- StylePtr<Layers<
- Pulsing<RotateColorsX<Variation,Rgb<180,130,0>>,RotateColorsX<Variation,Rgb<15,8,0>>,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<RotateColorsX<Variation,Rgb<180,130,0>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<DarkOrange,Blue,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "metropolis"},
- };
- //----------------------------------------------------------------------------------------------------------------------------------------
- Preset noblade[] = {
- // preset 0
- { "a_DARKSABER/DarkV3;common", "",
- // Main Blade
- StylePtr<Black>(),
- // HiltPCB
- StylePtr<Layers<
- Mix<SwingSpeed<400>,RotateColorsX<Variation,Rgb<100,100,150>>,RotateColorsX<Variation,Rgb<150,150,225>>>,
- BrownNoiseFlickerL<Stripes<5000,-300,RotateColorsX<Variation,Rgb<25,25,55>>,RotateColorsX<Variation,Rgb<75,75,120>>,RotateColorsX<Variation,Rgb<10,10,20>>,RotateColorsX<Variation,Rgb<50,50,75>>>,Int<38400>>,
- AudioFlickerL<RotateColorsX<Variation,Rgb<35,35,75>>>,
- AlphaL<RotateColorsX<Variation,Rgb<175,175,225>>,SwingSpeed<600>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- TransitionEffectL<TrConcat<
- // Impact Flash - BC always
- TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<
- //Random Strobe Flash no dimming
- StrobeX<AlphaL<Black,Int<0>>,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<
- //Random Strobe Flash - 16000 at end = 50% base blade dimming
- AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<16000>>,
- AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrWipe<300>,TrWipeIn<500>>,
- // Auto-dim blade on Low batt
- AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>,
- // On-Demand Battery Level
- AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
- >>(),
- // Switches
- StylePtr<Layers<
- Pulsing<RotateColorsX<Variation,Rgb<100,100,150>>,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<RotateColorsX<Variation,Rgb<100,100,150>>,Black,2500>>>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- " dark\n v3"},
- // preset 1
- { "testfont2", "testfont2/tracks/track1.wav",
- // Main Blade
- StylePtr<Black>(),
- // Hilt PCB
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- // Switches
- StylePtr<LengthFinder<>>(),
- // Pommel
- StylePtr<Layers<
- Pulsing<Blue,Black,200>,
- InOutTrL<TrInstant,TrInstant,Pulsing<Blue,Black,2500>>>>(),
- //Bluetooth
- StylePtr<Blue>(),
- "testfont2"},
- };
- struct AccentsLED {
- static constexpr float MaxAmps = 0.02;
- static constexpr float MaxVolts = 3.2;
- static constexpr float P2Amps = 0.10;
- static constexpr float P2Volts = 3.0;
- static constexpr float R = 0; // Resistor value
- static const int Red = 0;
- static const int Green = 0;
- static const int Blue = 255;
- };
- BladeConfig blades[] = {
- { 124, // NEED VALUE 1" Ciel_Tan_A 132 D1_data_line = proffie_D1---> NPXL ctrpin---> bladePCB 330ohm--->Main blade strips
- WS281XBladePtr<132, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(), // Main Blade
- WS281XBladePtr<5, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(), // HiltPCB
- WS281XBladePtr<11, blade3Pin, Color8::GRB, PowerPINS<bladePowerPin5> >(), // Switches
- SimpleBladePtr<AccentsLED, NoLED, NoLED, NoLED, bladePowerPin1, -1, -1, -1>(), // Pommel
- SimpleBladePtr<CH3LED, NoLED, NoLED, NoLED, bladePowerPin6, -1, -1, -1>(), // Bluetooth
- CONFIGARRAY(CTAbladein),
- "01_bladein_save"},
- { NO_BLADE, // NEED VALUE 1" Ciel_Tan_A 132 D1_data_line = proffie_D1---> NPXL ctrpin---> bladePCB 330ohm--->Main blade strips
- WS281XBladePtr<132, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(), // Main Blade
- WS281XBladePtr<5, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(), // HiltPCB
- WS281XBladePtr<11, blade3Pin, Color8::GRB, PowerPINS<bladePowerPin5> >(), // Switches
- SimpleBladePtr<AccentsLED, NoLED, NoLED, NoLED, bladePowerPin1, -1, -1, -1>(), // Pommel
- SimpleBladePtr<CH3LED, NoLED, NoLED, NoLED, bladePowerPin6, -1, -1, -1>(), // Bluetooth
- CONFIGARRAY(noblade),
- "00_NO_BLADE_save"},
- };
- #endif
- #ifdef CONFIG_BUTTONS
- Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
- Button AuxButton(BUTTON_AUX, auxPin, "aux");
- #endif
- // // Button connect to 3.3v instead of GND. Up to 5v is OK
- // PullDownButton PowerButton(BUTTON_POWER, powerButtonPin, "pow"); // isn't this backwards?
- // // Analog Potentiometer
- // ChangeVolumeAnalogReceiver volume_function;
- // PotClass pot(0, &volume_function);
- // // Or, you can use it to change the variation (color):
- // ChangeVariationAnalogReceiver variation_function;
- // PotClass pot(0, &variation_function);
- // // Rotary Encoder
- // ChangePresetRotaryReceiver rotary_receiver;
- // Rotary<8, 9> rotary(&rotary_receiver);
- /*
- The receiver decides what the rotary events do.
- There are currently receivers for changing presets,
- changing variation and one that just prints things out.
- More receivers can be added as needed.
- (I should probably create one for changing the volume.)
- */
- // Support for 128x64 OLED
- // #ifdef CONFIG_BOTTOM
- // SSD1306Template<128, uint64_t> display(0x3C);
- // #endif
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