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- var iFileName = "Homebrew Syntax - Tabaxi Variant.js";
- // This file adds a Martial Arts variant to the Tabaxi. Based on using Monk's Martial Arts ability and scaling to deal unarmed slashing damage.
- // Define the source
- SourceList["Homebrew"] = {
- name : "Tabaxi (Variant)",
- abbreviation : "Tab (Var)",
- group : "Homebrew",
- url : null,
- date : "2018/09/13"
- };
- RaceList["tabaxi"] = {
- regExpSearch : /tabaxi/i,
- name : "Tabaxi",
- source : ["V", 113],
- plural : "Tabaxi",
- size : 3,
- speed : {
- walk : { spd : 30, enc : 20 },
- climb : { spd : 20, enc : 10 }
- },
- skills : ["Perception", "Stealth"],
- languageProfs : ["Common", 1],
- vision : [["Darkvision", 60]],
- weapons : ["cat's claws"],
- age : " reach adulthood in their late teens and live less than 100 years",
- height : " range from 5 to well over 6 feet tall (4'10\" + 2d10\")",
- weight : " weigh around 150 lb (90 + 2d10 \xD7 2d4 lb)",
- heightMetric : " range from 1,5 to well over 1,8 metres tall (145 + 5d10 cm)",
- weightMetric : " weigh around 70 kg (40 + 5d10 \xD7 4d4 / 10 kg)",
- improvements : "Tabaxi: +2 Dexterity, +1 Charisma;",
- scores : [0, 2, 0, 0, 0, 1],
- features : {
- "feline agility" : {
- name : "Feline Agility",
- minlevel : 1,
- usages : 1,
- recovery : " Turn",
- additional : "still for 1 turn to recover",
- tooltip : " (can be replenished by not moving for one whole turn)"
- },
- "feline arts" : {
- name : "Feline Arts",
- minlevel : 1,
- description : "\n " + "Natural weapons: any simple melee (not two-handed/heavy), unarmed strike" + "\n " + "With my Cat's Claws, I can use Dex instead of Str and use the Feline Arts damage die" + "\n " + "When taking an Attack action with these, I get one unarmed strike as a bonus action",
- additional : levels.map(function (n) {
- return "1d" + (n < 5 ? 4 : n < 11 ? 6 : n < 17 ? 8 : 10);
- }),
- action : ["bonus action", " (with Attack action)"],
- eval : "AddString('Extra.Notes', 'Feline Arts features:\\n\\u25C6 Lose Unarmored Defense, Feline Arts, and Unarmored Movement with armor\/shields', true);",
- removeeval : "RemoveString('Extra.Notes', 'Feline Arts features:\\n\\u25C6 Lose Unarmored Defense, Feline Arts, and Unarmored Movement with armor\/shields', true);",
- calcChanges : {
- atkAdd : ["var clawDie = function(n) { return n < 5 ? 4 : n < 11 ? 6 : n < 17 ? 8 : 10;}; var aClawDie = clawDie(classes.known.level); if (aClawDie !== 0 && aClawDie !== null) {fields.Damage_Die = '1d' + aClawDie;}; fields.Mod = StrDex; ", "I can use either Strength or Dexterity and my Feline Arts damage die in place of the normal damage die."]
- }
- },
- },
- trait : "Tabaxi (+2 Dexterity, +1 Charisma)\n\nCat's Claws: These give me a climbing speed of 20 feet.\n\nFeline Agility: When moving on my turn in combat, I can move double my speed. Once I do this, I can't do it again until I don't move at all on one of my turns.\n\nFeline Arts: With my fanged claws, I can use Dex instead of Str to make unarmed strikes dealing 1d4 slashing damage (which scales in level similar to a Monk's Martial Arts die based on level)."
- };
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