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Velvetisis

SS Idealist fail 6

Nov 8th, 2018
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  1. GameView Start
  2. Possible achievement: Base_CumulativeDamage, progress: 54.2727272727273
  3. Possible achievement: Base_CumulativeHeal, progress: 40.5
  4. Possible achievement: Base_WinFullHP
  5. Possible achievement: Base_LargeAttack
  6. Possible achievement: Base_LastHeroStanding
  7. Possible achievement: Base_NoPowers
  8. Possible achievement: Base_NoCards
  9. Possible achievement: Base_RedirectMany
  10. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  11. GameController puts Sonic Mine into play.
  12. GameController puts Reactive Plating into play.
  13. Ambuscade shuffles their the villain deck.
  14. Monster of Id puts Monster of Id into play.
  15. Went to Ambuscade's Start phase.
  16. Went from Ambuscade's Start phase to PlayCard phase.
  17. GameController plays Custom Hand-Cannon.
  18. Went from Ambuscade's PlayCard phase to End phase.
  19. Ambuscade initiates 2 Projectile damage to Freedom Five Legacy.
  20. Ambuscade deals Freedom Five Legacy 2 Projectile damage.
  21. Freedom Five Legacy is now at 30 HP.
  22. Ambuscade initiates 2 Projectile damage to The Idealist.
  23. Ambuscade deals The Idealist 2 Projectile damage.
  24. The Idealist is now at 22 HP.
  25. Went from Ambuscade's End phase to Legacy's Start phase.
  26. Went from Legacy's Start phase to PlayCard phase.
  27. GameController plays Lead from the Front.
  28. Went from Legacy's PlayCard phase to UsePower phase.
  29. Legacy uses the power on Freedom Five Legacy.
  30. Freedom Five Legacy's Overwatch plays Strained Superego.
  31. Went from Legacy's UsePower phase to DrawCard phase.
  32. Legacy draws Superhuman Durability.
  33. Went from Legacy's DrawCard phase to End phase.
  34. Went from Legacy's End phase to Tempest's Start phase.
  35. Went from Tempest's Start phase to PlayCard phase.
  36. GameController plays Ball Lightning.
  37. Tempest initiates 4 Lightning damage to Custom Hand-Cannon.
  38. Tempest deals Custom Hand-Cannon 4 Lightning damage.
  39. Custom Hand-Cannon is now at 1 HP.
  40. Ball Lightning will destroy 2 ongoing cards.
  41. GameController moved Ball Lightning to Tempest's trash.
  42. Went from Tempest's PlayCard phase to UsePower phase.
  43. Tempest uses the power on Tempest.
  44. Tempest initiates 1 Projectile damage to Custom Hand-Cannon.
  45. Tempest deals Custom Hand-Cannon 1 Projectile damage.
  46. Custom Hand-Cannon is now at 0 HP.
  47. Tempest's Squall destroys Custom Hand-Cannon!
  48. GameController moved Custom Hand-Cannon to the villain trash.
  49. Tempest initiates 1 Projectile damage to Sonic Mine.
  50. Tempest deals Sonic Mine 1 Projectile damage.
  51. Sonic Mine is now at 0 HP.
  52. Sonic Mine initiates 2 Sonic damage to Freedom Five Legacy.
  53. Sonic Mine deals Freedom Five Legacy 2 Sonic damage.
  54. Freedom Five Legacy is now at 28 HP.
  55. Applying ongoing effect: Freedom Five Legacy cannot deal damage.
  56. Sonic Mine initiates 2 Sonic damage to Tempest.
  57. Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
  58. Sonic Mine deals Freedom Five Legacy 2 Sonic damage.
  59. Freedom Five Legacy is now at 26 HP.
  60. Applying ongoing effect: Freedom Five Legacy cannot deal damage.
  61. Sonic Mine initiates 2 Sonic damage to The Idealist.
  62. Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
  63. Sonic Mine deals Freedom Five Legacy 2 Sonic damage.
  64. Freedom Five Legacy is now at 24 HP.
  65. Applying ongoing effect: Freedom Five Legacy cannot deal damage.
  66. Tempest's Squall destroys Sonic Mine!
  67. GameController moved Sonic Mine to the villain trash.
  68. Tempest initiates 1 Projectile damage to Ambuscade.
  69. Reactive Plating reduces the damage dealt to Ambuscade by Tempest by 1.
  70. Damage amount was 0, so no damage was dealt.
  71. Tempest initiates 1 Projectile damage to Reactive Plating.
  72. Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
  73. Damage amount was 0, so no damage was dealt.
  74. Went from Tempest's UsePower phase to DrawCard phase.
  75. Tempest draws Lightning Slash.
  76. Went from Tempest's DrawCard phase to End phase.
  77. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  78. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  79. GameController plays Conceptualize.
  80. Conceptualize puts Giant Floaty Head into play.
  81. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  82. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  83. Conceptualize was moved under Giant Floaty Head.
  84. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  85. Void Guard The Idealist uses the power on The Idealist.
  86. Void Guard The Idealist draws Bright Idea.
  87. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Giant Floaty Head.
  88. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  89. Void Guard The Idealist draws Karate Robot.
  90. Went from Void Guard The Idealist's DrawCard phase to End phase.
  91. Monster of Id moved Conceptualize from under Giant Floaty Head under Monster of Id.
  92. Strained Superego moved Conceptualize from under Monster of Id under Giant Floaty Head.
  93. Void Guard The Idealist draws Bright Idea.
  94. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  95. Went from Insula Primalis's Start phase to PlayCard phase.
  96. GameController plays River of Lava.
  97. Went from Insula Primalis's PlayCard phase to End phase.
  98. River of Lava initiates 3 Fire damage to Freedom Five Legacy.
  99. River of Lava deals Freedom Five Legacy 3 Fire damage.
  100. Freedom Five Legacy is now at 21 HP.
  101. River of Lava initiates 3 Fire damage to Tempest.
  102. River of Lava deals Tempest 3 Fire damage.
  103. Tempest is now at 23 HP.
  104. River of Lava initiates 3 Fire damage to The Idealist.
  105. River of Lava deals The Idealist 3 Fire damage.
  106. The Idealist is now at 19 HP.
  107. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  108. Notice: an ongoing effect just expired: Freedom Five Legacy cannot deal damage.
  109. Notice: an ongoing effect just expired: Freedom Five Legacy cannot deal damage.
  110. Notice: an ongoing effect just expired: Freedom Five Legacy cannot deal damage.
  111. Went from Ambuscade's Start phase to PlayCard phase.
  112. GameController plays Snatch and Grab.
  113. Ambuscade initiates 1 Melee damage to Tempest.
  114. Ambuscade deals Tempest 1 Melee damage.
  115. Tempest is now at 22 HP.
  116. Ambuscade initiates 2 Energy damage to Tempest.
  117. Ambuscade deals Tempest 2 Energy damage.
  118. Tempest is now at 20 HP.
  119. GameController moved Snatch and Grab to the villain trash.
  120. Went from Ambuscade's PlayCard phase to End phase.
  121. Ambuscade initiates 2 Projectile damage to Freedom Five Legacy.
  122. Ambuscade deals Freedom Five Legacy 2 Projectile damage.
  123. Freedom Five Legacy is now at 19 HP.
  124. Went from Ambuscade's End phase to Legacy's Start phase.
  125. Went from Legacy's Start phase to PlayCard phase.
  126. GameController plays Fortitude.
  127. Went from Legacy's PlayCard phase to UsePower phase.
  128. Legacy uses the power on Freedom Five Legacy.
  129. Freedom Five Legacy's Overwatch plays Bolster Allies.
  130. Legacy draws Next Evolution.
  131. Tempest draws Shielding Winds.
  132. Void Guard The Idealist draws Vivid Thoughts.
  133. GameController moved Bolster Allies to Legacy's trash.
  134. Went from Legacy's UsePower phase to DrawCard phase.
  135. Legacy draws "Thokk!".
  136. Went from Legacy's DrawCard phase to End phase.
  137. Went from Legacy's End phase to Tempest's Start phase.
  138. Went from Tempest's Start phase to PlayCard phase.
  139. GameController plays Shielding Winds.
  140. Went from Tempest's PlayCard phase to UsePower phase.
  141. Went from Tempest's UsePower phase to DrawCard phase.
  142. Tempest draws Electrical Storm.
  143. Went from Tempest's DrawCard phase to End phase.
  144. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  145. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  146. GameController plays Vivid Thoughts.
  147. Revealed card: Bored Now
  148. Revealed card: Making Things Up
  149. Revealed card: Spark of Inspiration
  150. Vivid Thoughts puts Spark of Inspiration into play.
  151. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 20.
  152. The Idealist initiates 1 Psychic damage to Ambuscade.
  153. Monster of Id increases the damage dealt by The Idealist by 1.
  154. Reactive Plating reduces the damage dealt to Ambuscade by The Idealist by 1.
  155. The Idealist deals Ambuscade 1 Psychic damage.
  156. Ambuscade is now at 49 HP.
  157. Reactive Plating reacts!
  158. Reactive Plating initiates 2 Energy damage to The Idealist.
  159. Reactive Plating deals The Idealist 2 Energy damage.
  160. The Idealist is now at 18 HP.
  161. The Idealist initiates 1 Psychic damage to Reactive Plating.
  162. Monster of Id increases the damage dealt by The Idealist by 1.
  163. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  164. The Idealist deals Reactive Plating 1 Psychic damage.
  165. Reactive Plating is now at 9 HP.
  166. Void Guard The Idealist draws Focusing Tiara.
  167. ***** LOADED UNDO FILE: undo-36-VoidGuardTheIdealist-PlayCard *****
  168. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  169. Possible achievement: Base_WinGame
  170. Possible achievement: Base_CumulativeDamage, progress: 54.8181818181818
  171. Possible achievement: Base_CumulativeHeal, progress: 41
  172. Possible achievement: Base_WinFullHP
  173. Possible achievement: Base_LargeAttack
  174. Possible achievement: Base_LastHeroStanding
  175. Possible achievement: Base_NoPowers
  176. Possible achievement: Base_NoCards
  177. Possible achievement: Base_RedirectMany
  178. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  179. GameController plays Karate Robot.
  180. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  181. Void Guard The Idealist uses the power on The Idealist.
  182. Void Guard The Idealist draws Bored Now.
  183. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Karate Robot.
  184. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  185. Void Guard The Idealist draws Making Things Up.
  186. Went from Void Guard The Idealist's DrawCard phase to End phase.
  187. Monster of Id moved Bright Idea from under Karate Robot under Monster of Id.
  188. Strained Superego moved Bright Idea from under Monster of Id under Karate Robot.
  189. Void Guard The Idealist draws Spark of Inspiration.
  190. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  191. River of Lava moved Lead from the Front from Legacy's deck to Legacy's trash.
  192. River of Lava moved Motivational Charge from Legacy's deck to Legacy's trash.
  193. River of Lava moved Inspiring Presence from Legacy's deck to Legacy's trash.
  194. River of Lava moved Chain Lightning from Tempest's deck to Tempest's trash.
  195. River of Lava moved Elemental Subwave Inducer from Tempest's deck to Tempest's trash.
  196. River of Lava moved Electrical Storm from Tempest's deck to Tempest's trash.
  197. River of Lava moved Focusing Tiara from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
  198. River of Lava moved Vivid Thoughts from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
  199. River of Lava moved Hedgy Hogs from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
  200. River of Lava destroys itself!
  201. GameController moved River of Lava to the environment trash.
  202. Went from Insula Primalis's Start phase to PlayCard phase.
  203. GameController plays River of Lava.
  204. Went from Insula Primalis's PlayCard phase to End phase.
  205. River of Lava initiates 3 Fire damage to Freedom Five Legacy.
  206. Fortitude reduces the damage dealt to Freedom Five Legacy by River of Lava by 1.
  207. River of Lava deals Freedom Five Legacy 2 Fire damage.
  208. Freedom Five Legacy is now at 17 HP.
  209. River of Lava initiates 3 Fire damage to Tempest.
  210. River of Lava deals Tempest 3 Fire damage.
  211. Tempest is now at 17 HP.
  212. River of Lava initiates 3 Fire damage to The Idealist.
  213. River of Lava deals The Idealist 3 Fire damage.
  214. The Idealist is now at 16 HP.
  215. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  216. Went from Ambuscade's Start phase to PlayCard phase.
  217. GameController plays Automated Turret.
  218. Went from Ambuscade's PlayCard phase to End phase.
  219. Ambuscade initiates 2 Projectile damage to Freedom Five Legacy.
  220. Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
  221. Ambuscade deals Freedom Five Legacy 1 Projectile damage.
  222. Freedom Five Legacy is now at 16 HP.
  223. Automated Turret initiates 2 Projectile damage to Tempest.
  224. Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
  225. Fortitude reduces the damage dealt to Freedom Five Legacy by Automated Turret by 1.
  226. Automated Turret deals Freedom Five Legacy 1 Projectile damage.
  227. Freedom Five Legacy is now at 15 HP.
  228. Went from Ambuscade's End phase to Legacy's Start phase.
  229. Went from Legacy's Start phase to PlayCard phase.
  230. GameController plays Next Evolution.
  231. Went from Legacy's PlayCard phase to UsePower phase.
  232. Legacy uses the power on Next Evolution.
  233. Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
  234. Went from Legacy's UsePower phase to DrawCard phase.
  235. Legacy draws The Legacy Ring.
  236. Went from Legacy's DrawCard phase to End phase.
  237. Went from Legacy's End phase to Tempest's Start phase.
  238. Went from Tempest's Start phase to PlayCard phase.
  239. GameController plays Lightning Slash.
  240. Tempest initiates 5 Lightning damage to Reactive Plating.
  241. Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
  242. Tempest deals Reactive Plating 4 Lightning damage.
  243. Reactive Plating is now at 6 HP.
  244. GameController moved Lightning Slash to Tempest's trash.
  245. Went from Tempest's PlayCard phase to UsePower phase.
  246. Went from Tempest's UsePower phase to DrawCard phase.
  247. Tempest draws Otherworldly Resilience.
  248. Went from Tempest's DrawCard phase to End phase.
  249. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  250. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  251. GameController plays Vivid Thoughts.
  252. Revealed card: Conceptualize
  253. Revealed card: Sound Beating
  254. Revealed card: Bright Idea
  255. Vivid Thoughts puts Conceptualize into play.
  256. Conceptualize puts Giant Floaty Head into play.
  257. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  258. Conceptualize moves 3 cards to the top of Void Guard The Idealist's Deck.
  259. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  260. Conceptualize was moved under Giant Floaty Head.
  261. Vivid Thoughts puts Bright Idea into play.
  262. Void Guard The Idealist draws Conceptualize.
  263. Bright Idea was moved under Giant Floaty Head.
  264. Vivid Thoughts puts Sound Beating into play.
  265. The Idealist initiates 3 Sonic damage to Reactive Plating.
  266. Monster of Id increases the damage dealt by The Idealist by 1.
  267. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  268. The Idealist deals Reactive Plating 3 Sonic damage.
  269. Reactive Plating is now at 3 HP.
  270. Sound Beating was moved under Karate Robot.
  271. GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
  272. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  273. Void Guard The Idealist uses the power on The Idealist.
  274. Void Guard The Idealist draws Sound Beating.
  275. The Idealist moved Sound Beating from Void Guard The Idealist's hand under Giant Floaty Head.
  276. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  277. Void Guard The Idealist draws Spark of Inspiration.
  278. Went from Void Guard The Idealist's DrawCard phase to End phase.
  279. Monster of Id moved Sound Beating from under Giant Floaty Head under Monster of Id.
  280. Strained Superego moved Sound Beating from under Monster of Id under Giant Floaty Head.
  281. Void Guard The Idealist draws Making Things Up.
  282. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  283. River of Lava moved The Legacy Ring from Legacy's deck to Legacy's trash.
  284. River of Lava moved Inspiring Presence from Legacy's deck to Legacy's trash.
  285. River of Lava moved Inspiring Presence from Legacy's deck to Legacy's trash.
  286. River of Lava moved Electrical Storm from Tempest's deck to Tempest's trash.
  287. River of Lava moved Gene-Bound Shackles from Tempest's deck to Tempest's trash.
  288. River of Lava moved Vicious Cyclone from Tempest's deck to Tempest's trash.
  289. River of Lava moved Vivid Thoughts from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
  290. River of Lava moved Flying Stabby Knives from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
  291. River of Lava moved Hedgy Hogs from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
  292. River of Lava destroys itself!
  293. GameController moved River of Lava to the environment trash.
  294. Went from Insula Primalis's Start phase to PlayCard phase.
  295. GameController plays Obsidian Field.
  296. Went from Insula Primalis's PlayCard phase to End phase.
  297. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  298. Went from Ambuscade's Start phase to PlayCard phase.
  299. GameController plays Automated Turret.
  300. Went from Ambuscade's PlayCard phase to End phase.
  301. Ambuscade initiates 2 Projectile damage to Tempest.
  302. Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
  303. Next Evolution made Freedom Five Legacy immune to damage.
  304. Damage amount was 0, so no damage was dealt.
  305. Automated Turret initiates 2 Projectile damage to Tempest.
  306. Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
  307. Next Evolution made Freedom Five Legacy immune to damage.
  308. Damage amount was 0, so no damage was dealt.
  309. Automated Turret initiates 2 Projectile damage to Tempest.
  310. Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
  311. Next Evolution made Freedom Five Legacy immune to damage.
  312. Damage amount was 0, so no damage was dealt.
  313. Went from Ambuscade's End phase to Legacy's Start phase.
  314. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
  315. Went from Legacy's Start phase to PlayCard phase.
  316. GameController plays The Legacy Ring.
  317. The Legacy Ring increased the action count of UsePower by 1.
  318. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  319. Legacy uses the power on Next Evolution.
  320. Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
  321. Legacy uses the power on Freedom Five Legacy.
  322. Freedom Five Legacy's Overwatch plays "Thokk!".
  323. Freedom Five Legacy initiates 3 Melee damage to Reactive Plating.
  324. Obsidian Field increases the damage dealt by Freedom Five Legacy by 1.
  325. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Five Legacy by 1.
  326. Freedom Five Legacy deals Reactive Plating 3 Melee damage.
  327. Reactive Plating is now at 0 HP.
  328. Freedom Five Legacy's Overwatch destroys Reactive Plating!
  329. GameController moved Reactive Plating to the villain trash.
  330. Legacy draws Danger Sense.
  331. GameController moved "Thokk!" to Legacy's trash.
  332. Went from Legacy's UsePower phase to DrawCard phase.
  333. Legacy draws "Thokk!".
  334. Went from Legacy's DrawCard phase to End phase.
  335. Went from Legacy's End phase to Tempest's Start phase.
  336. Went from Tempest's Start phase to PlayCard phase.
  337. GameController plays Otherworldly Resilience.
  338. Went from Tempest's PlayCard phase to UsePower phase.
  339. Tempest uses the power on Tempest.
  340. Tempest initiates 1 Projectile damage to Ambuscade.
  341. Obsidian Field increases the damage dealt by Tempest by 1.
  342. Tempest deals Ambuscade 2 Projectile damage.
  343. Ambuscade is now at 48 HP.
  344. Tempest initiates 1 Projectile damage to Automated Turret.
  345. Obsidian Field increases the damage dealt by Tempest by 1.
  346. Tempest deals Automated Turret 2 Projectile damage.
  347. Automated Turret is now at 6 HP.
  348. Tempest initiates 1 Projectile damage to Automated Turret.
  349. Obsidian Field increases the damage dealt by Tempest by 1.
  350. Tempest deals Automated Turret 2 Projectile damage.
  351. Automated Turret is now at 6 HP.
  352. Went from Tempest's UsePower phase to DrawCard phase.
  353. Tempest draws Into the Stratosphere.
  354. Went from Tempest's DrawCard phase to End phase.
  355. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  356. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  357. GameController plays Spark of Inspiration.
  358. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 17.
  359. The Idealist initiates 1 Psychic damage to Ambuscade.
  360. Monster of Id increases the damage dealt by The Idealist by 1.
  361. Obsidian Field increases the damage dealt by The Idealist by 1.
  362. The Idealist deals Ambuscade 3 Psychic damage.
  363. Ambuscade is now at 45 HP.
  364. The Idealist initiates 1 Psychic damage to Automated Turret.
  365. Monster of Id increases the damage dealt by The Idealist by 1.
  366. Obsidian Field increases the damage dealt by The Idealist by 1.
  367. The Idealist deals Automated Turret 3 Psychic damage.
  368. Automated Turret is now at 3 HP.
  369. The Idealist initiates 1 Psychic damage to Automated Turret.
  370. Monster of Id increases the damage dealt by The Idealist by 1.
  371. Obsidian Field increases the damage dealt by The Idealist by 1.
  372. The Idealist deals Automated Turret 3 Psychic damage.
  373. Automated Turret is now at 3 HP.
  374. Void Guard The Idealist draws Making Things Up.
  375. Spark of Inspiration was moved under Karate Robot.
  376. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  377. Void Guard The Idealist uses the power on Strained Superego.
  378. Strained Superego plays Spark of Inspiration.
  379. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 18.
  380. The Idealist initiates 1 Psychic damage to Ambuscade.
  381. Monster of Id increases the damage dealt by The Idealist by 1.
  382. Obsidian Field increases the damage dealt by The Idealist by 1.
  383. The Idealist deals Ambuscade 3 Psychic damage.
  384. Ambuscade is now at 42 HP.
  385. The Idealist initiates 1 Psychic damage to Automated Turret.
  386. Monster of Id increases the damage dealt by The Idealist by 1.
  387. Obsidian Field increases the damage dealt by The Idealist by 1.
  388. The Idealist deals Automated Turret 3 Psychic damage.
  389. Automated Turret is now at 0 HP.
  390. The Idealist's Wild Imagination destroys Automated Turret!
  391. GameController moved Automated Turret to the villain trash.
  392. The Idealist initiates 1 Psychic damage to Automated Turret.
  393. Monster of Id increases the damage dealt by The Idealist by 1.
  394. Obsidian Field increases the damage dealt by The Idealist by 1.
  395. The Idealist deals Automated Turret 3 Psychic damage.
  396. Automated Turret is now at 0 HP.
  397. The Idealist's Wild Imagination destroys Automated Turret!
  398. GameController moved Automated Turret to the villain trash.
  399. Void Guard The Idealist draws Flying Stabby Knives.
  400. Spark of Inspiration was moved under Giant Floaty Head.
  401. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  402. Void Guard The Idealist draws Hedgy Hogs.
  403. Went from Void Guard The Idealist's DrawCard phase to End phase.
  404. Monster of Id moved Sound Beating from under Karate Robot under Monster of Id.
  405. Strained Superego moved Sound Beating from under Monster of Id under Karate Robot.
  406. Void Guard The Idealist draws Bored Now.
  407. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  408. Went from Insula Primalis's Start phase to PlayCard phase.
  409. GameController plays Velociraptor Pack.
  410. Went from Insula Primalis's PlayCard phase to End phase.
  411. Velociraptor Pack initiates 2 Melee damage to Freedom Five Legacy.
  412. Obsidian Field increases the damage dealt by Velociraptor Pack by 1.
  413. Fortitude reduces the damage dealt to Freedom Five Legacy by Velociraptor Pack by 1.
  414. Velociraptor Pack deals Freedom Five Legacy 2 Melee damage.
  415. Freedom Five Legacy is now at 13 HP.
  416. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  417. Went from Ambuscade's Start phase to PlayCard phase.
  418. GameController plays Quick Stim-Patch.
  419. Quick Stim-Patch caused Ambuscade to regain 3 HP. HP is now 45.
  420. Quick Stim-Patch moves 6 cards to the top of Ambuscade's Deck.
  421. Ambuscade shuffles their the villain deck.
  422. Quick Stim-Patch plays Rigged to Detonate.
  423. Rigged to Detonate was moved to the bottom of the villain deck.
  424. Ambuscade shuffles their the villain deck.
  425. GameController moved Quick Stim-Patch to the villain trash.
  426. Went from Ambuscade's PlayCard phase to End phase.
  427. Ambuscade initiates 2 Projectile damage to The Idealist.
  428. Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
  429. Next Evolution made Freedom Five Legacy immune to damage.
  430. Damage amount was 0, so no damage was dealt.
  431. Went from Ambuscade's End phase to Legacy's Start phase.
  432. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
  433. Went from Legacy's Start phase to PlayCard phase.
  434. GameController plays Danger Sense.
  435. The Legacy Ring increased the action count of UsePower by 1.
  436. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  437. Legacy uses the power on Next Evolution.
  438. Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
  439. Legacy uses the power on Freedom Five Legacy.
  440. Freedom Five Legacy's Overwatch plays "Thokk!".
  441. Freedom Five Legacy initiates 3 Melee damage to Velociraptor Pack.
  442. Obsidian Field increases the damage dealt by Freedom Five Legacy by 1.
  443. Freedom Five Legacy deals Velociraptor Pack 4 Melee damage.
  444. Velociraptor Pack is now at 1 HP.
  445. Legacy draws Take Down.
  446. GameController moved "Thokk!" to Legacy's trash.
  447. Went from Legacy's UsePower phase to DrawCard phase.
  448. Legacy draws Motivational Charge.
  449. Went from Legacy's DrawCard phase to End phase.
  450. Went from Legacy's End phase to Tempest's Start phase.
  451. Went from Tempest's Start phase to PlayCard phase.
  452. GameController plays Flash Flood.
  453. Flash Flood will destroy 2 environment cards.
  454. Flash Flood destroys Velociraptor Pack!
  455. GameController moved Velociraptor Pack to the environment trash.
  456. Flash Flood destroys Obsidian Field!
  457. GameController moved Obsidian Field to the environment trash.
  458. GameController moved Flash Flood to Tempest's trash.
  459. Went from Tempest's PlayCard phase to UsePower phase.
  460. Went from Tempest's UsePower phase to DrawCard phase.
  461. Tempest draws Elemental Subwave Inducer.
  462. Went from Tempest's DrawCard phase to End phase.
  463. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  464. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  465. GameController plays Focusing Tiara.
  466. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  467. Void Guard The Idealist uses the power on Strained Superego.
  468. Strained Superego plays Hedgy Hogs.
  469. The Idealist initiates 2 Melee damage to Ambuscade.
  470. Monster of Id increases the damage dealt by The Idealist by 1.
  471. The Idealist deals Ambuscade 3 Melee damage.
  472. Ambuscade is now at 42 HP.
  473. Hedgy Hogs was moved under Giant Floaty Head.
  474. Focusing Tiara moved Hedgy Hogs from Void Guard The Idealist's trash under Karate Robot.
  475. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  476. Void Guard The Idealist draws Karate Robot.
  477. Went from Void Guard The Idealist's DrawCard phase to End phase.
  478. Monster of Id moved Bright Idea from under Giant Floaty Head under Monster of Id.
  479. Strained Superego moved Spark of Inspiration from under Karate Robot under Monster of Id.
  480. Void Guard The Idealist draws Vivid Thoughts.
  481. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  482. Went from Insula Primalis's Start phase to PlayCard phase.
  483. GameController plays Enraged T-Rex.
  484. Went from Insula Primalis's PlayCard phase to End phase.
  485. Enraged T-Rex initiates 5 Melee damage to The Idealist.
  486. Shielding Winds reduces the damage dealt to The Idealist by Enraged T-Rex by 2.
  487. Enraged T-Rex deals The Idealist 3 Melee damage.
  488. The Idealist is now at 15 HP.
  489. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  490. Went from Ambuscade's Start phase to PlayCard phase.
  491. GameController plays Armed and Dangerous.
  492. Revealed matching card: Custom Hand-Cannon
  493. Armed and Dangerous puts Custom Hand-Cannon into play.
  494. Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
  495. Ambuscade shuffles their the villain deck.
  496. Armed and Dangerous plays Unavoidable Explosive.
  497. Unavoidable Explosive was moved to the bottom of the villain deck.
  498. Ambuscade shuffles their the villain deck.
  499. GameController moved Armed and Dangerous to the villain trash.
  500. Went from Ambuscade's PlayCard phase to End phase.
  501. Ambuscade initiates 2 Projectile damage to Tempest.
  502. Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
  503. Next Evolution made Freedom Five Legacy immune to damage.
  504. Damage amount was 0, so no damage was dealt.
  505. Ambuscade initiates 2 Projectile damage to The Idealist.
  506. Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
  507. Next Evolution made Freedom Five Legacy immune to damage.
  508. Damage amount was 0, so no damage was dealt.
  509. Went from Ambuscade's End phase to Legacy's Start phase.
  510. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
  511. Went from Legacy's Start phase to PlayCard phase.
  512. GameController plays Motivational Charge.
  513. The Legacy Ring increased the action count of UsePower by 1.
  514. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  515. Legacy uses the power on Next Evolution.
  516. Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
  517. Legacy uses the power on Motivational Charge.
  518. Freedom Five Legacy initiates 2 Melee damage to Enraged T-Rex.
  519. Freedom Five Legacy deals Enraged T-Rex 2 Melee damage.
  520. Enraged T-Rex is now at 13 HP.
  521. Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 14.
  522. Motivational Charge caused Tempest to regain 1 HP. HP is now 18.
  523. Motivational Charge caused The Idealist to regain 1 HP. HP is now 16.
  524. Went from Legacy's UsePower phase to DrawCard phase.
  525. Legacy draws Flying Smash.
  526. Went from Legacy's DrawCard phase to End phase.
  527. Went from Legacy's End phase to Tempest's Start phase.
  528. Went from Tempest's Start phase to PlayCard phase.
  529. GameController plays Elemental Subwave Inducer.
  530. Went from Tempest's PlayCard phase to UsePower phase.
  531. Tempest uses the power on Tempest.
  532. Tempest initiates 1 Projectile damage to Ambuscade.
  533. Tempest deals Ambuscade 1 Projectile damage.
  534. Ambuscade is now at 41 HP.
  535. Tempest initiates 1 Projectile damage to Custom Hand-Cannon.
  536. Tempest deals Custom Hand-Cannon 1 Projectile damage.
  537. Custom Hand-Cannon is now at 4 HP.
  538. Tempest initiates 1 Projectile damage to Enraged T-Rex.
  539. Tempest deals Enraged T-Rex 1 Projectile damage.
  540. Enraged T-Rex is now at 12 HP.
  541. Went from Tempest's UsePower phase to DrawCard phase.
  542. Tempest draws Flash Flood.
  543. Went from Tempest's DrawCard phase to End phase.
  544. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  545. Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's hand under Giant Floaty Head.
  546. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  547. GameController plays Making Things Up.
  548. Void Guard The Idealist draws Strained Superego.
  549. Void Guard The Idealist draws Strained Superego.
  550. Void Guard The Idealist draws Focusing Tiara.
  551. Void Guard The Idealist discards Strained Superego.
  552. Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  553. Void Guard The Idealist discards Strained Superego.
  554. Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  555. GameController moved Making Things Up to Void Guard The Idealist's trash.
  556. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  557. Void Guard The Idealist uses the power on The Idealist.
  558. Void Guard The Idealist draws Bored Now.
  559. The Idealist moved Conceptualize from Void Guard The Idealist's hand under Karate Robot.
  560. Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's trash under Giant Floaty Head.
  561. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  562. Void Guard The Idealist draws Sound Beating.
  563. Went from Void Guard The Idealist's DrawCard phase to End phase.
  564. Monster of Id moved Sound Beating from under Karate Robot under Monster of Id.
  565. Strained Superego moved Spark of Inspiration from under Monster of Id under Karate Robot.
  566. Void Guard The Idealist draws Focusing Tiara.
  567. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  568. Went from Insula Primalis's Start phase to PlayCard phase.
  569. GameController plays Volcanic Eruption.
  570. Went from Insula Primalis's PlayCard phase to End phase.
  571. Enraged T-Rex initiates 5 Melee damage to Tempest.
  572. Shielding Winds reduces the damage dealt to Tempest by Enraged T-Rex by 2.
  573. Otherworldly Resilience reduces the damage dealt to Tempest by Enraged T-Rex by 1.
  574. Enraged T-Rex deals Tempest 2 Melee damage.
  575. Tempest is now at 16 HP.
  576. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  577. Went from Ambuscade's Start phase to PlayCard phase.
  578. GameController plays Sonic Mine.
  579. Went from Ambuscade's PlayCard phase to End phase.
  580. Ambuscade initiates 2 Projectile damage to The Idealist.
  581. Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
  582. Next Evolution made Freedom Five Legacy immune to damage.
  583. Damage amount was 0, so no damage was dealt.
  584. Ambuscade initiates 2 Projectile damage to The Idealist.
  585. Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
  586. Next Evolution made Freedom Five Legacy immune to damage.
  587. Damage amount was 0, so no damage was dealt.
  588. Went from Ambuscade's End phase to Legacy's Start phase.
  589. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
  590. Went from Legacy's Start phase to PlayCard phase.
  591. GameController plays Flying Smash.
  592. Freedom Five Legacy initiates 3 Melee damage to Custom Hand-Cannon.
  593. Freedom Five Legacy deals Custom Hand-Cannon 3 Melee damage.
  594. Custom Hand-Cannon is now at 1 HP.
  595. Freedom Five Legacy initiates 3 Melee damage to Enraged T-Rex.
  596. Freedom Five Legacy deals Enraged T-Rex 3 Melee damage.
  597. Enraged T-Rex is now at 9 HP.
  598. Freedom Five Legacy initiates 3 Melee damage to Ambuscade.
  599. Freedom Five Legacy deals Ambuscade 3 Melee damage.
  600. Ambuscade is now at 38 HP.
  601. GameController moved Flying Smash to Legacy's trash.
  602. The Legacy Ring increased the action count of UsePower by 1.
  603. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  604. Legacy uses the power on Next Evolution.
  605. Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
  606. ***** LOADED UNDO FILE: undo-132-Legacy-UsePower *****
  607. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  608. Possible achievement: Base_WinGame
  609. Possible achievement: Base_CumulativeDamage, progress: 57.0909090909091
  610. Possible achievement: Base_CumulativeHeal, progress: 43.5
  611. Possible achievement: Base_WinFullHP
  612. Possible achievement: Base_LargeAttack
  613. Possible achievement: Base_LastHeroStanding
  614. Possible achievement: Base_NoPowers
  615. Possible achievement: Base_NoCards
  616. Possible achievement: Base_RedirectMany
  617. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  618. Legacy uses the power on Next Evolution.
  619. Applying ongoing effect: Freedom Five Legacy is immune to Sonic damage.
  620. Legacy uses the power on Motivational Charge.
  621. Freedom Five Legacy initiates 2 Melee damage to Sonic Mine.
  622. Freedom Five Legacy deals Sonic Mine 2 Melee damage.
  623. Sonic Mine is now at -1 HP.
  624. Sonic Mine initiates 2 Sonic damage to Freedom Five Legacy.
  625. Next Evolution made Freedom Five Legacy immune to damage.
  626. Damage amount was 0, so no damage was dealt.
  627. Sonic Mine initiates 2 Sonic damage to Tempest.
  628. Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
  629. Next Evolution made Freedom Five Legacy immune to damage.
  630. Damage amount was 0, so no damage was dealt.
  631. Sonic Mine initiates 2 Sonic damage to The Idealist.
  632. Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
  633. Next Evolution made Freedom Five Legacy immune to damage.
  634. Damage amount was 0, so no damage was dealt.
  635. Freedom Five Legacy's Overwatch destroys Sonic Mine!
  636. GameController moved Sonic Mine to the villain trash.
  637. Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 15.
  638. Motivational Charge caused Tempest to regain 1 HP. HP is now 17.
  639. Motivational Charge caused The Idealist to regain 1 HP. HP is now 17.
  640. Went from Legacy's UsePower phase to DrawCard phase.
  641. Legacy draws Bolster Allies.
  642. Went from Legacy's DrawCard phase to End phase.
  643. Went from Legacy's End phase to Tempest's Start phase.
  644. Applying ongoing effect: damage dealt by Tempest is changed to Projectile.
  645. Applying ongoing effect: Reduce Projectile damage dealt to Tempest by 1.
  646. Went from Tempest's Start phase to PlayCard phase.
  647. GameController plays Flash Flood.
  648. Flash Flood will destroy 2 environment cards.
  649. Volcanic Eruption puts Obsidian Field into play.
  650. Flash Flood destroys Volcanic Eruption!
  651. GameController moved Volcanic Eruption to the environment trash.
  652. Flash Flood destroys Enraged T-Rex!
  653. GameController moved Enraged T-Rex to the environment trash.
  654. GameController moved Flash Flood to Tempest's trash.
  655. Went from Tempest's PlayCard phase to UsePower phase.
  656. Tempest uses the power on Tempest.
  657. Tempest initiates 1 Projectile damage to Ambuscade.
  658. Obsidian Field increases the damage dealt by Tempest by 1.
  659. Tempest deals Ambuscade 2 Projectile damage.
  660. Ambuscade is now at 36 HP.
  661. Tempest initiates 1 Projectile damage to Custom Hand-Cannon.
  662. Obsidian Field increases the damage dealt by Tempest by 1.
  663. Tempest deals Custom Hand-Cannon 2 Projectile damage.
  664. Custom Hand-Cannon is now at -1 HP.
  665. Tempest's Squall destroys Custom Hand-Cannon!
  666. GameController moved Custom Hand-Cannon to the villain trash.
  667. Went from Tempest's UsePower phase to DrawCard phase.
  668. Tempest draws Ball Lightning.
  669. Went from Tempest's DrawCard phase to End phase.
  670. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  671. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Projectile.
  672. Focusing Tiara moved Bored Now from Void Guard The Idealist's hand under Monster of Id.
  673. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  674. GameController plays Sound Beating.
  675. The Idealist initiates 3 Sonic damage to Ambuscade.
  676. Monster of Id increases the damage dealt by The Idealist by 1.
  677. Obsidian Field increases the damage dealt by The Idealist by 1.
  678. The Idealist deals Ambuscade 5 Sonic damage.
  679. Ambuscade is now at 31 HP.
  680. Sound Beating was moved under Monster of Id.
  681. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  682. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  683. Void Guard The Idealist draws Better Punching!.
  684. Went from Void Guard The Idealist's DrawCard phase to End phase.
  685. Monster of Id moved Conceptualize from under Giant Floaty Head under Monster of Id.
  686. Strained Superego moved Vivid Thoughts from under Giant Floaty Head under Monster of Id.
  687. Void Guard The Idealist draws Better Punching!.
  688. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  689. Went from Insula Primalis's Start phase to PlayCard phase.
  690. GameController plays Pterodactyl Thief.
  691. Went from Insula Primalis's PlayCard phase to End phase.
  692. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  693. Went from Ambuscade's Start phase to PlayCard phase.
  694. GameController plays Quick Stim-Patch.
  695. Quick Stim-Patch caused Ambuscade to regain 3 HP. HP is now 34.
  696. Quick Stim-Patch moves 4 cards to the top of Ambuscade's Deck.
  697. Ambuscade shuffles their the villain deck.
  698. Quick Stim-Patch plays Custom Hand-Cannon.
  699. GameController moved Quick Stim-Patch to the villain trash.
  700. Went from Ambuscade's PlayCard phase to End phase.
  701. Ambuscade initiates 2 Projectile damage to Tempest.
  702. Obsidian Field increases the damage dealt by Ambuscade by 1.
  703. Otherworldly Resilience reduces the damage dealt to Tempest by Ambuscade by 1.
  704. Elemental Subwave Inducer reduces the damage dealt to Tempest by Ambuscade by 1.
  705. Ambuscade deals Tempest 1 Projectile damage.
  706. Tempest is now at 16 HP.
  707. Ambuscade initiates 2 Projectile damage to The Idealist.
  708. Obsidian Field increases the damage dealt by Ambuscade by 1.
  709. Ambuscade deals The Idealist 3 Projectile damage.
  710. The Idealist is now at 14 HP.
  711. Went from Ambuscade's End phase to Legacy's Start phase.
  712. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Sonic damage.
  713. Went from Legacy's Start phase to PlayCard phase.
  714. GameController plays Bolster Allies.
  715. Legacy draws Heroic Interception.
  716. Tempest draws Otherworldly Resilience.
  717. Void Guard The Idealist draws Hedgy Hogs.
  718. GameController moved Bolster Allies to Legacy's trash.
  719. The Legacy Ring increased the action count of UsePower by 1.
  720. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  721. Legacy uses the power on Next Evolution.
  722. Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
  723. Legacy uses the power on Motivational Charge.
  724. Freedom Five Legacy initiates 2 Melee damage to Pterodactyl Thief.
  725. Obsidian Field increases the damage dealt by Freedom Five Legacy by 1.
  726. Freedom Five Legacy deals Pterodactyl Thief 3 Melee damage.
  727. Pterodactyl Thief is now at 2 HP.
  728. Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 16.
  729. Motivational Charge caused Tempest to regain 1 HP. HP is now 17.
  730. Motivational Charge caused The Idealist to regain 1 HP. HP is now 15.
  731. Went from Legacy's UsePower phase to DrawCard phase.
  732. Legacy draws Surge of Strength.
  733. Went from Legacy's DrawCard phase to End phase.
  734. Went from Legacy's End phase to Tempest's Start phase.
  735. Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Tempest by 1.
  736. Applying ongoing effect: damage dealt by Tempest is changed to Projectile.
  737. Applying ongoing effect: Reduce Projectile damage dealt to Tempest by 1.
  738. Went from Tempest's Start phase to PlayCard phase.
  739. Went from Tempest's PlayCard phase to UsePower phase.
  740. Tempest uses the power on Tempest.
  741. Tempest initiates 1 Projectile damage to Ambuscade.
  742. Obsidian Field increases the damage dealt by Tempest by 1.
  743. Tempest deals Ambuscade 2 Projectile damage.
  744. Ambuscade is now at 32 HP.
  745. Tempest initiates 1 Projectile damage to Custom Hand-Cannon.
  746. Obsidian Field increases the damage dealt by Tempest by 1.
  747. Tempest deals Custom Hand-Cannon 2 Projectile damage.
  748. Custom Hand-Cannon is now at 3 HP.
  749. Tempest initiates 1 Projectile damage to Pterodactyl Thief.
  750. Obsidian Field increases the damage dealt by Tempest by 1.
  751. Tempest deals Pterodactyl Thief 2 Projectile damage.
  752. Pterodactyl Thief is now at 0 HP.
  753. Tempest's Squall destroys Pterodactyl Thief!
  754. GameController moved Pterodactyl Thief to the environment trash.
  755. Went from Tempest's UsePower phase to DrawCard phase.
  756. Tempest draws Into the Stratosphere.
  757. Went from Tempest's DrawCard phase to End phase.
  758. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  759. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Projectile.
  760. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  761. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  762. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  763. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  764. Void Guard The Idealist draws Better Punching!.
  765. Void Guard The Idealist draws Spark of Inspiration.
  766. Went from Void Guard The Idealist's DrawCard phase to End phase.
  767. Monster of Id moved Sound Beating from under Giant Floaty Head under Monster of Id.
  768. Strained Superego moved Hedgy Hogs from under Giant Floaty Head under Monster of Id.
  769. Strained Superego moves 5 cards to the top of Void Guard The Idealist's Deck.
  770. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  771. Void Guard The Idealist draws Making Things Up.
  772. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  773. Went from Insula Primalis's Start phase to PlayCard phase.
  774. GameController plays Obsidian Field.
  775. Went from Insula Primalis's PlayCard phase to End phase.
  776. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  777. Went from Ambuscade's Start phase to PlayCard phase.
  778. GameController plays Snatch and Grab.
  779. Ambuscade initiates 1 Melee damage to Tempest.
  780. Obsidian Field increases the damage dealt by Ambuscade by 1.
  781. Obsidian Field increases the damage dealt by Ambuscade by 1.
  782. Otherworldly Resilience reduces the damage dealt to Tempest by Ambuscade by 1.
  783. Ambuscade deals Tempest 2 Melee damage.
  784. Tempest is now at 15 HP.
  785. Ambuscade initiates 2 Energy damage to Tempest.
  786. Obsidian Field increases the damage dealt by Ambuscade by 1.
  787. Obsidian Field increases the damage dealt by Ambuscade by 1.
  788. Otherworldly Resilience reduces the damage dealt to Tempest by Ambuscade by 1.
  789. Ambuscade deals Tempest 3 Energy damage.
  790. Tempest is now at 12 HP.
  791. GameController moved Snatch and Grab to the villain trash.
  792. Went from Ambuscade's PlayCard phase to End phase.
  793. Ambuscade initiates 2 Projectile damage to Freedom Five Legacy.
  794. Next Evolution made Freedom Five Legacy immune to damage.
  795. Damage amount was 0, so no damage was dealt.
  796. Ambuscade initiates 2 Projectile damage to The Idealist.
  797. Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
  798. Next Evolution made Freedom Five Legacy immune to damage.
  799. Damage amount was 0, so no damage was dealt.
  800. Went from Ambuscade's End phase to Legacy's Start phase.
  801. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
  802. Went from Legacy's Start phase to PlayCard phase.
  803. GameController plays Surge of Strength.
  804. The Legacy Ring increased the action count of UsePower by 1.
  805. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  806. Legacy uses the power on Next Evolution.
  807. Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
  808. Legacy uses the power on Motivational Charge.
  809. Freedom Five Legacy initiates 2 Melee damage to Custom Hand-Cannon.
  810. Obsidian Field increases the damage dealt by Freedom Five Legacy by 1.
  811. Obsidian Field increases the damage dealt by Freedom Five Legacy by 1.
  812. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  813. Freedom Five Legacy deals Custom Hand-Cannon 5 Melee damage.
  814. Custom Hand-Cannon is now at -2 HP.
  815. Freedom Five Legacy's Overwatch destroys Custom Hand-Cannon!
  816. GameController moved Custom Hand-Cannon to the villain trash.
  817. Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 17.
  818. Motivational Charge caused Tempest to regain 1 HP. HP is now 13.
  819. Motivational Charge caused The Idealist to regain 1 HP. HP is now 16.
  820. Went from Legacy's UsePower phase to DrawCard phase.
  821. Legacy draws Lead from the Front.
  822. Went from Legacy's DrawCard phase to End phase.
  823. Went from Legacy's End phase to Tempest's Start phase.
  824. Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Tempest by 1.
  825. Applying ongoing effect: damage dealt by Tempest is changed to Projectile.
  826. Applying ongoing effect: Reduce Projectile damage dealt to Tempest by 1.
  827. Went from Tempest's Start phase to PlayCard phase.
  828. Went from Tempest's PlayCard phase to UsePower phase.
  829. Tempest did not play a card or use a power this turn. Increasing draw count by 1.
  830. Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
  831. Tempest draws Chain Lightning.
  832. Tempest draws Lightning Slash.
  833. Went from Tempest's DrawCard phase to End phase.
  834. Tempest discards Vicious Cyclone.
  835. Obsidian Field moved Vicious Cyclone from Tempest's hand to Tempest's trash.
  836. Tempest discards Electrical Storm.
  837. Obsidian Field moved Electrical Storm from Tempest's hand to Tempest's trash.
  838. Obsidian Field destroys itself!
  839. GameController moved Obsidian Field to the environment trash.
  840. Tempest discards Into the Stratosphere.
  841. Obsidian Field moved Into the Stratosphere from Tempest's hand to Tempest's trash.
  842. Tempest discards Otherworldly Resilience.
  843. Obsidian Field moved Otherworldly Resilience from Tempest's hand to Tempest's trash.
  844. Obsidian Field destroys itself!
  845. GameController moved Obsidian Field to the environment trash.
  846. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  847. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Projectile.
  848. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  849. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  850. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  851. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  852. Void Guard The Idealist draws Vivid Thoughts.
  853. Void Guard The Idealist draws Flying Stabby Knives.
  854. Went from Void Guard The Idealist's DrawCard phase to End phase.
  855. Monster of Id moved Conceptualize from under Karate Robot under Monster of Id.
  856. Strained Superego moved Spark of Inspiration from under Karate Robot under Monster of Id.
  857. Void Guard The Idealist draws Strained Superego.
  858. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  859. Went from Insula Primalis's Start phase to PlayCard phase.
  860. GameController plays Velociraptor Pack.
  861. Went from Insula Primalis's PlayCard phase to End phase.
  862. Velociraptor Pack initiates 2 Melee damage to Tempest.
  863. Otherworldly Resilience reduces the damage dealt to Tempest by Velociraptor Pack by 1.
  864. Velociraptor Pack deals Tempest 1 Melee damage.
  865. Tempest is now at 12 HP.
  866. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  867. Went from Ambuscade's Start phase to PlayCard phase.
  868. GameController plays Reactive Plating.
  869. Went from Ambuscade's PlayCard phase to End phase.
  870. Ambuscade initiates 2 Projectile damage to Freedom Five Legacy.
  871. Next Evolution made Freedom Five Legacy immune to damage.
  872. Damage amount was 0, so no damage was dealt.
  873. Went from Ambuscade's End phase to Legacy's Start phase.
  874. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
  875. Went from Legacy's Start phase to PlayCard phase.
  876. GameController plays Superhuman Durability.
  877. The Legacy Ring increased the action count of UsePower by 1.
  878. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  879. Legacy uses the power on Next Evolution.
  880. Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
  881. Legacy uses the power on Motivational Charge.
  882. Freedom Five Legacy initiates 2 Melee damage to Velociraptor Pack.
  883. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  884. Freedom Five Legacy deals Velociraptor Pack 3 Melee damage.
  885. Velociraptor Pack is now at 2 HP.
  886. Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 18.
  887. Motivational Charge caused Tempest to regain 1 HP. HP is now 13.
  888. Motivational Charge caused The Idealist to regain 1 HP. HP is now 17.
  889. Went from Legacy's UsePower phase to DrawCard phase.
  890. Legacy draws Heroic Interception.
  891. Went from Legacy's DrawCard phase to End phase.
  892. Went from Legacy's End phase to Tempest's Start phase.
  893. Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Tempest by 1.
  894. Applying ongoing effect: damage dealt by Tempest is changed to Energy.
  895. Applying ongoing effect: Reduce Energy damage dealt to Tempest by 1.
  896. Went from Tempest's Start phase to PlayCard phase.
  897. GameController plays Lightning Slash.
  898. Tempest initiates 5 Lightning damage to Reactive Plating.
  899. Elemental Subwave Inducer changes the damage type to Energy.
  900. Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
  901. Tempest deals Reactive Plating 4 Energy damage.
  902. Reactive Plating is now at 6 HP.
  903. GameController moved Lightning Slash to Tempest's trash.
  904. Went from Tempest's PlayCard phase to UsePower phase.
  905. Tempest uses the power on Tempest.
  906. Tempest initiates 1 Projectile damage to Ambuscade.
  907. Elemental Subwave Inducer changes the damage type to Energy.
  908. Reactive Plating reduces the damage dealt to Ambuscade by Tempest by 1.
  909. Damage amount was 0, so no damage was dealt.
  910. Tempest initiates 1 Projectile damage to Reactive Plating.
  911. Elemental Subwave Inducer changes the damage type to Energy.
  912. Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
  913. Damage amount was 0, so no damage was dealt.
  914. Tempest initiates 1 Projectile damage to Velociraptor Pack.
  915. Elemental Subwave Inducer changes the damage type to Energy.
  916. Tempest deals Velociraptor Pack 1 Energy damage.
  917. Velociraptor Pack is now at 1 HP.
  918. Went from Tempest's UsePower phase to DrawCard phase.
  919. Tempest draws Chain Lightning.
  920. Went from Tempest's DrawCard phase to End phase.
  921. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  922. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Energy.
  923. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  924. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  925. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  926. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  927. Void Guard The Idealist draws Strained Superego.
  928. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  929. Went from Void Guard The Idealist's DrawCard phase to End phase.
  930. Monster of Id moved Spark of Inspiration from under Giant Floaty Head under Monster of Id.
  931. Strained Superego moved Hedgy Hogs from under Karate Robot under Monster of Id.
  932. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  933. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  934. Went from Insula Primalis's Start phase to PlayCard phase.
  935. ***** LOADED UNDO FILE: undo-206-VoidGuardTheIdealist-DrawCard *****
  936. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  937. Possible achievement: Base_WinGame
  938. Possible achievement: Base_CumulativeDamage, progress: 58
  939. Possible achievement: Base_CumulativeHeal, progress: 49.5
  940. Possible achievement: Base_WinFullHP
  941. Possible achievement: Base_LargeAttack
  942. Possible achievement: Base_LastHeroStanding
  943. Possible achievement: Base_NoPowers
  944. Possible achievement: Base_NoCards
  945. Possible achievement: Base_RedirectMany
  946. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  947. Void Guard The Idealist draws Strained Superego.
  948. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  949. Went from Void Guard The Idealist's DrawCard phase to End phase.
  950. Monster of Id moved Hedgy Hogs from under Karate Robot under Monster of Id.
  951. Strained Superego moved Bright Idea from under Karate Robot under Monster of Id.
  952. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  953. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  954. Went from Insula Primalis's Start phase to PlayCard phase.
  955. GameController plays Pterodactyl Thief.
  956. Went from Insula Primalis's PlayCard phase to End phase.
  957. Velociraptor Pack initiates 2 Melee damage to Reactive Plating.
  958. Reactive Plating reduces the damage dealt to Reactive Plating by Velociraptor Pack by 1.
  959. Velociraptor Pack deals Reactive Plating 1 Melee damage.
  960. Reactive Plating is now at 5 HP.
  961. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  962. Went from Ambuscade's Start phase to PlayCard phase.
  963. GameController plays Personal Cloaking Device.
  964. Ambuscade was flipped to its back side.
  965. Went from Ambuscade's PlayCard phase to End phase.
  966. Ambuscade initiates 2 Energy damage to Tempest.
  967. Otherworldly Resilience reduces the damage dealt to Tempest by Ambuscade by 1.
  968. Elemental Subwave Inducer reduces the damage dealt to Tempest by Ambuscade by 1.
  969. Damage amount was 0, so no damage was dealt.
  970. Went from Ambuscade's End phase to Legacy's Start phase.
  971. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
  972. Went from Legacy's Start phase to PlayCard phase.
  973. GameController plays Take Down.
  974. The Legacy Ring increased the action count of UsePower by 1.
  975. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  976. Legacy uses the power on Next Evolution.
  977. Applying ongoing effect: Freedom Five Legacy is immune to Energy damage.
  978. Legacy uses the power on Motivational Charge.
  979. Freedom Five Legacy initiates 2 Melee damage to Pterodactyl Thief.
  980. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  981. Freedom Five Legacy deals Pterodactyl Thief 3 Melee damage.
  982. Pterodactyl Thief is now at 2 HP.
  983. Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 19.
  984. Motivational Charge caused Tempest to regain 1 HP. HP is now 14.
  985. Motivational Charge caused The Idealist to regain 1 HP. HP is now 18.
  986. Went from Legacy's UsePower phase to DrawCard phase.
  987. Legacy draws Heroic Interception.
  988. Went from Legacy's DrawCard phase to End phase.
  989. Ambuscade initiates 2 Energy damage to Freedom Five Legacy.
  990. Next Evolution made Freedom Five Legacy immune to damage.
  991. Damage amount was 0, so no damage was dealt.
  992. Went from Legacy's End phase to Tempest's Start phase.
  993. Notice: an ongoing effect just expired: Reduce Energy damage dealt to Tempest by 1.
  994. Applying ongoing effect: damage dealt by Tempest is changed to Energy.
  995. Applying ongoing effect: Reduce Energy damage dealt to Tempest by 1.
  996. Went from Tempest's Start phase to PlayCard phase.
  997. GameController plays Chain Lightning.
  998. Tempest initiates 4 Lightning damage to Reactive Plating.
  999. Elemental Subwave Inducer changes the damage type to Energy.
  1000. Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
  1001. Tempest deals Reactive Plating 3 Energy damage.
  1002. Reactive Plating is now at 2 HP.
  1003. Tempest initiates 3 Lightning damage to Pterodactyl Thief.
  1004. Elemental Subwave Inducer changes the damage type to Energy.
  1005. Tempest deals Pterodactyl Thief 3 Energy damage.
  1006. Pterodactyl Thief is now at -1 HP.
  1007. Tempest's Squall destroys Pterodactyl Thief!
  1008. GameController moved Pterodactyl Thief to the environment trash.
  1009. Tempest initiates 2 Lightning damage to Velociraptor Pack.
  1010. Elemental Subwave Inducer changes the damage type to Energy.
  1011. Tempest deals Velociraptor Pack 2 Energy damage.
  1012. Velociraptor Pack is now at -1 HP.
  1013. Tempest's Squall destroys Velociraptor Pack!
  1014. GameController moved Velociraptor Pack to the environment trash.
  1015. GameController moved Chain Lightning to Tempest's trash.
  1016. Went from Tempest's PlayCard phase to UsePower phase.
  1017. Went from Tempest's UsePower phase to DrawCard phase.
  1018. Tempest draws Into the Stratosphere.
  1019. Went from Tempest's DrawCard phase to End phase.
  1020. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  1021. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Energy.
  1022. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1023. GameController plays Bored Now.
  1024. Bored Now moved Bright Idea from under Monster of Id to Void Guard The Idealist's hand.
  1025. Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
  1026. Bored Now moved Bored Now from under Monster of Id to Void Guard The Idealist's hand.
  1027. Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
  1028. Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
  1029. Bored Now moved Vivid Thoughts from under Monster of Id to Void Guard The Idealist's hand.
  1030. Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
  1031. Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
  1032. Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
  1033. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  1034. Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
  1035. Bored Now moved Bright Idea from under Monster of Id to Void Guard The Idealist's hand.
  1036. Bored Now moved Monster of Id to Void Guard The Idealist's deck.
  1037. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1038. The Idealist initiates 13 Psychic damage to Reactive Plating.
  1039. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  1040. The Idealist deals Reactive Plating 12 Psychic damage.
  1041. Reactive Plating is now at -10 HP.
  1042. The Idealist's Wild Imagination destroys Reactive Plating!
  1043. GameController moved Reactive Plating to the villain trash.
  1044. GameController moved Bored Now to Void Guard The Idealist's trash.
  1045. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1046. Void Guard The Idealist uses the power on Giant Floaty Head.
  1047. Giant Floaty Head destroys Bright Idea!
  1048. GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
  1049. Giant Floaty Head destroys Conceptualize!
  1050. GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
  1051. Giant Floaty Head destroys Spark of Inspiration!
  1052. GameController moved Spark of Inspiration from under Giant Floaty Head to Void Guard The Idealist's trash.
  1053. Giant Floaty Head destroys Vivid Thoughts!
  1054. GameController moved Vivid Thoughts from under Giant Floaty Head to Void Guard The Idealist's trash.
  1055. Void Guard The Idealist draws Monster of Id.
  1056. Monster of Id puts Monster of Id into play.
  1057. Giant Floaty Head moves 5 cards to the top of Void Guard The Idealist's Deck.
  1058. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1059. Void Guard The Idealist draws Bored Now.
  1060. Void Guard The Idealist draws Vivid Thoughts.
  1061. Void Guard The Idealist draws Bright Idea.
  1062. Void Guard The Idealist draws Spark of Inspiration.
  1063. Giant Floaty Head destroys Monster of Id!
  1064. GameController moved Monster of Id to Void Guard The Idealist's trash.
  1065. Focusing Tiara moved Monster of Id from Void Guard The Idealist's trash under Giant Floaty Head.
  1066. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1067. Void Guard The Idealist draws Conceptualize.
  1068. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1069. Strained Superego moved Monster of Id from under Giant Floaty Head under Karate Robot.
  1070. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1071. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  1072. Went from Insula Primalis's Start phase to PlayCard phase.
  1073. GameController plays Obsidian Field.
  1074. Went from Insula Primalis's PlayCard phase to End phase.
  1075. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1076. Went from Ambuscade's Start phase to PlayCard phase.
  1077. Take Down prevented the phase action of Ambuscade's PlayCard phase.
  1078. Went from Ambuscade's PlayCard phase to End phase.
  1079. Ambuscade initiates 2 Energy damage to Tempest.
  1080. Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
  1081. Next Evolution made Freedom Five Legacy immune to damage.
  1082. Damage amount was 0, so no damage was dealt.
  1083. Went from Ambuscade's End phase to Legacy's Start phase.
  1084. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Energy damage.
  1085. Take Down destroys itself!
  1086. GameController moved Take Down to Legacy's trash.
  1087. Went from Legacy's Start phase to PlayCard phase.
  1088. GameController plays Take Down.
  1089. The Legacy Ring increased the action count of UsePower by 1.
  1090. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1091. Legacy uses the power on Next Evolution.
  1092. Applying ongoing effect: Freedom Five Legacy is immune to Energy damage.
  1093. Legacy uses the power on Motivational Charge.
  1094. Freedom Five Legacy initiates 2 Melee damage to Personal Cloaking Device.
  1095. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  1096. Obsidian Field increases the damage dealt by Freedom Five Legacy by 1.
  1097. Freedom Five Legacy deals Personal Cloaking Device 4 Melee damage.
  1098. Personal Cloaking Device is now at 5 HP.
  1099. Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 20.
  1100. Motivational Charge caused Tempest to regain 1 HP. HP is now 15.
  1101. Motivational Charge caused The Idealist to regain 1 HP. HP is now 19.
  1102. Went from Legacy's UsePower phase to DrawCard phase.
  1103. Legacy draws Back-Fist Strike.
  1104. Went from Legacy's DrawCard phase to End phase.
  1105. Ambuscade initiates 2 Energy damage to Freedom Five Legacy.
  1106. Next Evolution made Freedom Five Legacy immune to damage.
  1107. Damage amount was 0, so no damage was dealt.
  1108. Went from Legacy's End phase to Tempest's Start phase.
  1109. Notice: an ongoing effect just expired: Reduce Energy damage dealt to Tempest by 1.
  1110. Applying ongoing effect: damage dealt by Tempest is changed to Energy.
  1111. Applying ongoing effect: Reduce Energy damage dealt to Tempest by 1.
  1112. Went from Tempest's Start phase to PlayCard phase.
  1113. Went from Tempest's PlayCard phase to UsePower phase.
  1114. Tempest did not play a card or use a power this turn. Increasing draw count by 1.
  1115. Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
  1116. Tempest draws Shielding Winds.
  1117. Tempest draws Cleansing Downpour.
  1118. Went from Tempest's DrawCard phase to End phase.
  1119. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  1120. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Energy.
  1121. Focusing Tiara moved Bright Idea from Void Guard The Idealist's hand under Giant Floaty Head.
  1122. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1123. GameController plays Flying Stabby Knives.
  1124. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1125. Void Guard The Idealist uses the power on Strained Superego.
  1126. Strained Superego plays Spark of Inspiration.
  1127. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 20.
  1128. The Idealist initiates 1 Psychic damage to Ambuscade.
  1129. Ambuscade made Ambuscade immune to damage.
  1130. Damage amount was 0, so no damage was dealt.
  1131. The Idealist initiates 1 Psychic damage to Personal Cloaking Device.
  1132. Obsidian Field increases the damage dealt by The Idealist by 1.
  1133. The Idealist deals Personal Cloaking Device 2 Psychic damage.
  1134. Personal Cloaking Device is now at 3 HP.
  1135. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1136. Spark of Inspiration was moved under Flying Stabby Knives.
  1137. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1138. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1139. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1140. Strained Superego moved Spark of Inspiration from under Flying Stabby Knives under Giant Floaty Head.
  1141. Void Guard The Idealist uses the power on The Idealist.
  1142. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1143. The Idealist moved Conceptualize from Void Guard The Idealist's hand under Flying Stabby Knives.
  1144. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  1145. Went from Insula Primalis's Start phase to PlayCard phase.
  1146. GameController plays Primordial Plant Life.
  1147. Primordial Plant Life initiates 4 Toxic damage to Freedom Five Legacy.
  1148. Danger Sense made Freedom Five Legacy immune to damage.
  1149. Damage amount was 0, so no damage was dealt.
  1150. Primordial Plant Life initiates 4 Toxic damage to Tempest.
  1151. Obsidian Field increases the damage dealt by Primordial Plant Life by 1.
  1152. Shielding Winds reduces the damage dealt to Tempest by Primordial Plant Life by 2.
  1153. Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
  1154. Primordial Plant Life deals Tempest 2 Toxic damage.
  1155. Tempest is now at 13 HP.
  1156. Primordial Plant Life initiates 4 Toxic damage to The Idealist.
  1157. Obsidian Field increases the damage dealt by Primordial Plant Life by 1.
  1158. Shielding Winds reduces the damage dealt to The Idealist by Primordial Plant Life by 2.
  1159. Primordial Plant Life deals The Idealist 3 Toxic damage.
  1160. The Idealist is now at 17 HP.
  1161. Went from Insula Primalis's PlayCard phase to End phase.
  1162. Primordial Plant Life destroys itself!
  1163. GameController moved Primordial Plant Life to the environment trash.
  1164. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1165. Went from Ambuscade's Start phase to PlayCard phase.
  1166. Take Down prevented the phase action of Ambuscade's PlayCard phase.
  1167. Went from Ambuscade's PlayCard phase to End phase.
  1168. Ambuscade initiates 2 Energy damage to Tempest.
  1169. Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
  1170. Next Evolution made Freedom Five Legacy immune to damage.
  1171. Damage amount was 0, so no damage was dealt.
  1172. Went from Ambuscade's End phase to Legacy's Start phase.
  1173. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Energy damage.
  1174. Take Down destroys itself!
  1175. GameController moved Take Down to Legacy's trash.
  1176. Went from Legacy's Start phase to PlayCard phase.
  1177. The Legacy Ring increased the action count of UsePower by 1.
  1178. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1179. Legacy uses the power on Next Evolution.
  1180. Applying ongoing effect: Freedom Five Legacy is immune to Energy damage.
  1181. Legacy uses the power on Motivational Charge.
  1182. Freedom Five Legacy initiates 2 Melee damage to Ambuscade.
  1183. Ambuscade made Ambuscade immune to damage.
  1184. Damage amount was 0, so no damage was dealt.
  1185. Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 21.
  1186. Motivational Charge caused Tempest to regain 1 HP. HP is now 14.
  1187. Motivational Charge caused The Idealist to regain 1 HP. HP is now 18.
  1188. Went from Legacy's UsePower phase to DrawCard phase.
  1189. Legacy draws Motivational Charge.
  1190. Went from Legacy's DrawCard phase to End phase.
  1191. Went from Legacy's End phase to Tempest's Start phase.
  1192. Notice: an ongoing effect just expired: Reduce Energy damage dealt to Tempest by 1.
  1193. Applying ongoing effect: damage dealt by Tempest is changed to Energy.
  1194. Applying ongoing effect: Reduce Energy damage dealt to Tempest by 1.
  1195. Went from Tempest's Start phase to PlayCard phase.
  1196. GameController plays Cleansing Downpour.
  1197. Went from Tempest's PlayCard phase to UsePower phase.
  1198. Tempest uses the power on Cleansing Downpour.
  1199. Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 23.
  1200. Cleansing Downpour caused Tempest to regain 2 HP. HP is now 16.
  1201. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 20.
  1202. Went from Tempest's UsePower phase to DrawCard phase.
  1203. Tempest draws Reclaim from the Deep.
  1204. Went from Tempest's DrawCard phase to End phase.
  1205. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  1206. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Energy.
  1207. Focusing Tiara moved Conceptualize from Void Guard The Idealist's hand under Flying Stabby Knives.
  1208. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1209. GameController plays Making Things Up.
  1210. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1211. Void Guard The Idealist discards Hedgy Hogs.
  1212. Making Things Up moved Hedgy Hogs from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1213. Void Guard The Idealist discards Sound Beating.
  1214. Making Things Up moved Sound Beating from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1215. Making Things Up plays Sound Beating.
  1216. The Idealist initiates 3 Sonic damage to Ambuscade.
  1217. Ambuscade made Ambuscade immune to damage.
  1218. Damage amount was 0, so no damage was dealt.
  1219. Sound Beating was moved under Giant Floaty Head.
  1220. GameController moved Making Things Up to Void Guard The Idealist's trash.
  1221. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1222. Void Guard The Idealist uses the power on Strained Superego.
  1223. Strained Superego plays Spark of Inspiration.
  1224. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 21.
  1225. The Idealist initiates 1 Psychic damage to Ambuscade.
  1226. Ambuscade made Ambuscade immune to damage.
  1227. Damage amount was 0, so no damage was dealt.
  1228. The Idealist initiates 1 Psychic damage to Personal Cloaking Device.
  1229. Obsidian Field increases the damage dealt by The Idealist by 1.
  1230. The Idealist deals Personal Cloaking Device 2 Psychic damage.
  1231. Personal Cloaking Device is now at 1 HP.
  1232. Spark of Inspiration moves 3 cards to the top of Void Guard The Idealist's Deck.
  1233. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1234. Void Guard The Idealist draws Hedgy Hogs.
  1235. Spark of Inspiration was moved under Karate Robot.
  1236. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1237. Void Guard The Idealist draws Sound Beating.
  1238. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1239. Strained Superego moved Monster of Id from under Karate Robot under Flying Stabby Knives.
  1240. Void Guard The Idealist uses the power on The Idealist.
  1241. Void Guard The Idealist draws Making Things Up.
  1242. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Karate Robot.
  1243. Void Guard The Idealist discards Bright Idea.
  1244. Obsidian Field moved Bright Idea from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1245. Void Guard The Idealist discards Conceptualize.
  1246. Obsidian Field moved Conceptualize from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1247. Obsidian Field destroys itself!
  1248. GameController moved Obsidian Field to the environment trash.
  1249. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  1250. Went from Insula Primalis's Start phase to PlayCard phase.
  1251. GameController plays Enraged T-Rex.
  1252. Went from Insula Primalis's PlayCard phase to End phase.
  1253. Enraged T-Rex initiates 5 Melee damage to Freedom Five Legacy.
  1254. Danger Sense made Freedom Five Legacy immune to damage.
  1255. Damage amount was 0, so no damage was dealt.
  1256. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1257. Went from Ambuscade's Start phase to PlayCard phase.
  1258. GameController plays Armed and Dangerous.
  1259. Revealed matching card: Automated Turret
  1260. Armed and Dangerous puts Automated Turret into play.
  1261. Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
  1262. Ambuscade shuffles their the villain deck.
  1263. Armed and Dangerous plays Rigged to Detonate.
  1264. Rigged to Detonate was moved to the bottom of the villain deck.
  1265. Ambuscade shuffles their the villain deck.
  1266. GameController moved Armed and Dangerous to the villain trash.
  1267. Went from Ambuscade's PlayCard phase to End phase.
  1268. Ambuscade initiates 2 Energy damage to Tempest.
  1269. Otherworldly Resilience reduces the damage dealt to Tempest by Ambuscade by 1.
  1270. Elemental Subwave Inducer reduces the damage dealt to Tempest by Ambuscade by 1.
  1271. Damage amount was 0, so no damage was dealt.
  1272. Automated Turret initiates 2 Projectile damage to Freedom Five Legacy.
  1273. Fortitude reduces the damage dealt to Freedom Five Legacy by Automated Turret by 1.
  1274. Automated Turret deals Freedom Five Legacy 1 Projectile damage.
  1275. Freedom Five Legacy is now at 22 HP.
  1276. Went from Ambuscade's End phase to Legacy's Start phase.
  1277. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Energy damage.
  1278. Went from Legacy's Start phase to PlayCard phase.
  1279. GameController plays Back-Fist Strike.
  1280. Freedom Five Legacy initiates 4 Melee damage to Automated Turret.
  1281. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  1282. Freedom Five Legacy deals Automated Turret 5 Melee damage.
  1283. Automated Turret is now at 3 HP.
  1284. GameController moved Back-Fist Strike to Legacy's trash.
  1285. The Legacy Ring increased the action count of UsePower by 1.
  1286. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1287. Legacy uses the power on Next Evolution.
  1288. Applying ongoing effect: Freedom Five Legacy is immune to Energy damage.
  1289. Legacy uses the power on Motivational Charge.
  1290. Freedom Five Legacy initiates 2 Melee damage to Automated Turret.
  1291. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  1292. Freedom Five Legacy deals Automated Turret 3 Melee damage.
  1293. Automated Turret is now at 0 HP.
  1294. Freedom Five Legacy's Overwatch destroys Automated Turret!
  1295. GameController moved Automated Turret to the villain trash.
  1296. Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 23.
  1297. Motivational Charge caused Tempest to regain 1 HP. HP is now 17.
  1298. Motivational Charge caused The Idealist to regain 1 HP. HP is now 22.
  1299. Went from Legacy's UsePower phase to DrawCard phase.
  1300. Legacy draws Surge of Strength.
  1301. Went from Legacy's DrawCard phase to End phase.
  1302. Went from Legacy's End phase to Tempest's Start phase.
  1303. Notice: an ongoing effect just expired: Reduce Energy damage dealt to Tempest by 1.
  1304. Applying ongoing effect: damage dealt by Tempest is changed to Energy.
  1305. Applying ongoing effect: Reduce Energy damage dealt to Tempest by 1.
  1306. Went from Tempest's Start phase to PlayCard phase.
  1307. GameController plays Reclaim from the Deep.
  1308. Reclaim from the Deep moved Bolster Allies from Legacy's trash to Legacy's deck.
  1309. Reclaim from the Deep moved Flash Flood from Tempest's trash to Tempest's deck.
  1310. Tempest draws Flash Flood.
  1311. GameController moved Reclaim from the Deep to Tempest's trash.
  1312. Went from Tempest's PlayCard phase to UsePower phase.
  1313. Tempest uses the power on Cleansing Downpour.
  1314. Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 25.
  1315. Cleansing Downpour caused Tempest to regain 2 HP. HP is now 19.
  1316. Cleansing Downpour caused The Idealist to regain 2 HP, up to their maximum HP. HP is now 24.
  1317. Went from Tempest's UsePower phase to DrawCard phase.
  1318. Tempest draws Aquatic Correspondence.
  1319. Went from Tempest's DrawCard phase to End phase.
  1320. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  1321. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Energy.
  1322. Focusing Tiara moved Spark of Inspiration from Void Guard The Idealist's hand under Giant Floaty Head.
  1323. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1324. GameController plays Better Punching!.
  1325. The Idealist initiates 1 Melee damage to Enraged T-Rex.
  1326. The Idealist deals Enraged T-Rex 1 Melee damage.
  1327. Enraged T-Rex is now at 14 HP.
  1328. Better Punching! was moved under Karate Robot.
  1329. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1330. Void Guard The Idealist uses the power on Strained Superego.
  1331. Strained Superego plays Hedgy Hogs.
  1332. The Idealist initiates 2 Melee damage to Enraged T-Rex.
  1333. The Idealist deals Enraged T-Rex 2 Melee damage.
  1334. Enraged T-Rex is now at 12 HP.
  1335. The Idealist initiates 2 Melee damage to Ambuscade.
  1336. Ambuscade made Ambuscade immune to damage.
  1337. Damage amount was 0, so no damage was dealt.
  1338. Hedgy Hogs was moved under Giant Floaty Head.
  1339. Focusing Tiara moved Bright Idea from Void Guard The Idealist's trash under Giant Floaty Head.
  1340. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1341. GameController moves 1 cards to the top of Void Guard The Idealist's Deck.
  1342. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1343. Void Guard The Idealist draws Conceptualize.
  1344. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1345. Strained Superego moved Monster of Id from under Flying Stabby Knives under Karate Robot.
  1346. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1347. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  1348. Went from Insula Primalis's Start phase to PlayCard phase.
  1349. GameController plays Primordial Plant Life.
  1350. Primordial Plant Life initiates 4 Toxic damage to Freedom Five Legacy.
  1351. Danger Sense made Freedom Five Legacy immune to damage.
  1352. Damage amount was 0, so no damage was dealt.
  1353. Primordial Plant Life initiates 4 Toxic damage to Tempest.
  1354. Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
  1355. Primordial Plant Life deals Tempest 3 Toxic damage.
  1356. Tempest is now at 16 HP.
  1357. Primordial Plant Life initiates 4 Toxic damage to The Idealist.
  1358. Primordial Plant Life deals The Idealist 4 Toxic damage.
  1359. The Idealist is now at 20 HP.
  1360. Went from Insula Primalis's PlayCard phase to End phase.
  1361. Enraged T-Rex initiates 5 Melee damage to Freedom Five Legacy.
  1362. Danger Sense made Freedom Five Legacy immune to damage.
  1363. Damage amount was 0, so no damage was dealt.
  1364. Primordial Plant Life destroys itself!
  1365. GameController moved Primordial Plant Life to the environment trash.
  1366. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1367. Went from Ambuscade's Start phase to PlayCard phase.
  1368. GameController plays Charged Attacks.
  1369. Went from Ambuscade's PlayCard phase to End phase.
  1370. Ambuscade initiates 2 Energy damage to Tempest.
  1371. Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
  1372. Next Evolution made Freedom Five Legacy immune to damage.
  1373. Damage amount was 0, so no damage was dealt.
  1374. Went from Ambuscade's End phase to Legacy's Start phase.
  1375. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Energy damage.
  1376. Went from Legacy's Start phase to PlayCard phase.
  1377. The Legacy Ring increased the action count of UsePower by 1.
  1378. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1379. Legacy uses the power on Next Evolution.
  1380. Applying ongoing effect: Freedom Five Legacy is immune to Energy damage.
  1381. Legacy uses the power on Motivational Charge.
  1382. Freedom Five Legacy initiates 2 Melee damage to Enraged T-Rex.
  1383. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  1384. Freedom Five Legacy deals Enraged T-Rex 3 Melee damage.
  1385. Enraged T-Rex is now at 9 HP.
  1386. Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 26.
  1387. Motivational Charge caused Tempest to regain 1 HP. HP is now 17.
  1388. Motivational Charge caused The Idealist to regain 1 HP. HP is now 21.
  1389. Went from Legacy's UsePower phase to DrawCard phase.
  1390. Legacy draws Bolster Allies.
  1391. Went from Legacy's DrawCard phase to End phase.
  1392. Went from Legacy's End phase to Tempest's Start phase.
  1393. Notice: an ongoing effect just expired: Reduce Energy damage dealt to Tempest by 1.
  1394. Applying ongoing effect: damage dealt by Tempest is changed to Energy.
  1395. Applying ongoing effect: Reduce Energy damage dealt to Tempest by 1.
  1396. Went from Tempest's Start phase to PlayCard phase.
  1397. GameController plays Ball Lightning.
  1398. Tempest initiates 4 Lightning damage to Enraged T-Rex.
  1399. Elemental Subwave Inducer changes the damage type to Energy.
  1400. Tempest deals Enraged T-Rex 4 Energy damage.
  1401. Enraged T-Rex is now at 5 HP.
  1402. Ball Lightning will destroy 2 ongoing cards.
  1403. Ball Lightning destroys Charged Attacks!
  1404. GameController moved Charged Attacks to the villain trash.
  1405. GameController moved Ball Lightning to Tempest's trash.
  1406. Went from Tempest's PlayCard phase to UsePower phase.
  1407. Tempest uses the power on Cleansing Downpour.
  1408. Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 28.
  1409. Cleansing Downpour caused Tempest to regain 2 HP. HP is now 19.
  1410. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 23.
  1411. Went from Tempest's UsePower phase to DrawCard phase.
  1412. Tempest draws Localized Hurricane.
  1413. Went from Tempest's DrawCard phase to End phase.
  1414. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  1415. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Energy.
  1416. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1417. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1418. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1419. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1420. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1421. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1422. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1423. Strained Superego moved Conceptualize from under Flying Stabby Knives under Karate Robot.
  1424. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1425. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  1426. Went from Insula Primalis's Start phase to PlayCard phase.
  1427. GameController plays Velociraptor Pack.
  1428. Went from Insula Primalis's PlayCard phase to End phase.
  1429. Enraged T-Rex initiates 5 Melee damage to Freedom Five Legacy.
  1430. Danger Sense made Freedom Five Legacy immune to damage.
  1431. Damage amount was 0, so no damage was dealt.
  1432. Velociraptor Pack initiates 2 Melee damage to Personal Cloaking Device.
  1433. Velociraptor Pack deals Personal Cloaking Device 2 Melee damage.
  1434. Personal Cloaking Device is now at -1 HP.
  1435. Velociraptor Pack destroys Personal Cloaking Device!
  1436. GameController moved Personal Cloaking Device to the villain trash.
  1437. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1438. Ambuscade was flipped to its front side.
  1439. Went from Ambuscade's Start phase to PlayCard phase.
  1440. GameController plays Armed and Dangerous.
  1441. Revealed card: Snatch and Grab
  1442. Revealed matching card: Sonic Mine
  1443. Armed and Dangerous puts Sonic Mine into play.
  1444. Armed and Dangerous moves 1 cards to the top of Ambuscade's Deck.
  1445. Ambuscade shuffles their the villain deck.
  1446. Armed and Dangerous plays Run and Gun.
  1447. Ambuscade initiates 2 Projectile damage to Freedom Five Legacy.
  1448. Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
  1449. Ambuscade deals Freedom Five Legacy 1 Projectile damage.
  1450. Freedom Five Legacy is now at 27 HP.
  1451. Run and Gun moves 8 cards to the top of Ambuscade's Deck.
  1452. Ambuscade shuffles their the villain deck.
  1453. Run and Gun plays Automated Turret.
  1454. GameController moved Run and Gun to the villain trash.
  1455. GameController moved Armed and Dangerous to the villain trash.
  1456. Went from Ambuscade's PlayCard phase to End phase.
  1457. Ambuscade initiates 2 Projectile damage to Freedom Five Legacy.
  1458. Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
  1459. Ambuscade deals Freedom Five Legacy 1 Projectile damage.
  1460. Freedom Five Legacy is now at 26 HP.
  1461. Automated Turret initiates 2 Projectile damage to Freedom Five Legacy.
  1462. Fortitude reduces the damage dealt to Freedom Five Legacy by Automated Turret by 1.
  1463. Automated Turret deals Freedom Five Legacy 1 Projectile damage.
  1464. Freedom Five Legacy is now at 25 HP.
  1465. Went from Ambuscade's End phase to Legacy's Start phase.
  1466. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Energy damage.
  1467. Went from Legacy's Start phase to PlayCard phase.
  1468. GameController plays Bolster Allies.
  1469. Legacy draws Danger Sense.
  1470. Tempest draws Lightning Slash.
  1471. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1472. GameController moved Bolster Allies to Legacy's trash.
  1473. The Legacy Ring increased the action count of UsePower by 1.
  1474. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1475. Legacy uses the power on Next Evolution.
  1476. Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
  1477. Legacy uses the power on Motivational Charge.
  1478. Freedom Five Legacy initiates 2 Melee damage to Velociraptor Pack.
  1479. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  1480. Freedom Five Legacy deals Velociraptor Pack 3 Melee damage.
  1481. Velociraptor Pack is now at 2 HP.
  1482. Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 26.
  1483. Motivational Charge caused Tempest to regain 1 HP. HP is now 20.
  1484. Motivational Charge caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
  1485. Went from Legacy's UsePower phase to DrawCard phase.
  1486. Legacy draws Surge of Strength.
  1487. Went from Legacy's DrawCard phase to End phase.
  1488. Went from Legacy's End phase to Tempest's Start phase.
  1489. Notice: an ongoing effect just expired: Reduce Energy damage dealt to Tempest by 1.
  1490. Applying ongoing effect: damage dealt by Tempest is changed to Projectile.
  1491. Applying ongoing effect: Reduce Projectile damage dealt to Tempest by 1.
  1492. Went from Tempest's Start phase to PlayCard phase.
  1493. GameController plays Flash Flood.
  1494. Flash Flood will destroy 2 environment cards.
  1495. Flash Flood destroys Enraged T-Rex!
  1496. GameController moved Enraged T-Rex to the environment trash.
  1497. Flash Flood destroys Velociraptor Pack!
  1498. GameController moved Velociraptor Pack to the environment trash.
  1499. GameController moved Flash Flood to Tempest's trash.
  1500. Went from Tempest's PlayCard phase to UsePower phase.
  1501. Tempest uses the power on Cleansing Downpour.
  1502. Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 28.
  1503. Cleansing Downpour caused Tempest to regain 2 HP. HP is now 22.
  1504. Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
  1505. Went from Tempest's UsePower phase to DrawCard phase.
  1506. Tempest draws Cleansing Downpour.
  1507. Went from Tempest's DrawCard phase to End phase.
  1508. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  1509. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Projectile.
  1510. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1511. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1512. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1513. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1514. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1515. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1516. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1517. Strained Superego moved Conceptualize from under Flying Stabby Knives under Karate Robot.
  1518. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1519. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  1520. Went from Insula Primalis's Start phase to PlayCard phase.
  1521. GameController moves 15 cards to the top of Insula Primalis's Deck.
  1522. Insula Primalis shuffles their the environment deck.
  1523. GameController plays Obsidian Field.
  1524. Went from Insula Primalis's PlayCard phase to End phase.
  1525. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1526. Went from Ambuscade's Start phase to PlayCard phase.
  1527. GameController plays Reactive Plating.
  1528. Went from Ambuscade's PlayCard phase to End phase.
  1529. Ambuscade initiates 2 Projectile damage to Freedom Five Legacy.
  1530. Next Evolution made Freedom Five Legacy immune to damage.
  1531. Damage amount was 0, so no damage was dealt.
  1532. Automated Turret initiates 2 Projectile damage to Freedom Five Legacy.
  1533. Next Evolution made Freedom Five Legacy immune to damage.
  1534. Damage amount was 0, so no damage was dealt.
  1535. Went from Ambuscade's End phase to Legacy's Start phase.
  1536. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
  1537. Went from Legacy's Start phase to PlayCard phase.
  1538. GameController plays Heroic Interception.
  1539. Freedom Five Legacy initiates 3 Melee damage to Freedom Five Legacy.
  1540. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  1541. Obsidian Field increases the damage dealt by Freedom Five Legacy by 1.
  1542. Shielding Winds reduces the damage dealt to Freedom Five Legacy by Freedom Five Legacy by 2.
  1543. Fortitude reduces the damage dealt to Freedom Five Legacy by Freedom Five Legacy by 1.
  1544. Freedom Five Legacy deals Freedom Five Legacy 2 Melee damage.
  1545. Freedom Five Legacy is now at 26 HP.
  1546. The Legacy Ring increased the action count of UsePower by 1.
  1547. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1548. Legacy uses the power on Next Evolution.
  1549. Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
  1550. Legacy uses the power on Motivational Charge.
  1551. Freedom Five Legacy initiates 2 Melee damage to Sonic Mine.
  1552. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  1553. Obsidian Field increases the damage dealt by Freedom Five Legacy by 1.
  1554. Freedom Five Legacy deals Sonic Mine 4 Melee damage.
  1555. Sonic Mine is now at -3 HP.
  1556. Sonic Mine initiates 2 Sonic damage to Freedom Five Legacy.
  1557. Obsidian Field increases the damage dealt by Sonic Mine by 1.
  1558. Fortitude reduces the damage dealt to Freedom Five Legacy by Sonic Mine by 1.
  1559. Sonic Mine deals Freedom Five Legacy 2 Sonic damage.
  1560. Freedom Five Legacy is now at 24 HP.
  1561. Applying ongoing effect: Freedom Five Legacy cannot deal damage.
  1562. Sonic Mine initiates 2 Sonic damage to Tempest.
  1563. Heroic Interception made Tempest immune to damage.
  1564. Damage amount was 0, so no damage was dealt.
  1565. Sonic Mine initiates 2 Sonic damage to The Idealist.
  1566. Heroic Interception made The Idealist immune to damage.
  1567. Damage amount was 0, so no damage was dealt.
  1568. Freedom Five Legacy's Overwatch destroys Sonic Mine!
  1569. GameController moved Sonic Mine to the villain trash.
  1570. Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 25.
  1571. Motivational Charge caused Tempest to regain 1 HP. HP is now 23.
  1572. Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
  1573. Went from Legacy's UsePower phase to DrawCard phase.
  1574. Legacy draws Superhuman Durability.
  1575. Went from Legacy's DrawCard phase to End phase.
  1576. Went from Legacy's End phase to Tempest's Start phase.
  1577. Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Tempest by 1.
  1578. Applying ongoing effect: damage dealt by Tempest is changed to Projectile.
  1579. Applying ongoing effect: Reduce Projectile damage dealt to Tempest by 1.
  1580. Went from Tempest's Start phase to PlayCard phase.
  1581. GameController plays Chain Lightning.
  1582. Tempest initiates 4 Lightning damage to Reactive Plating.
  1583. Elemental Subwave Inducer changes the damage type to Projectile.
  1584. Obsidian Field increases the damage dealt by Tempest by 1.
  1585. Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
  1586. Tempest deals Reactive Plating 4 Projectile damage.
  1587. Reactive Plating is now at 6 HP.
  1588. Tempest initiates 3 Lightning damage to Automated Turret.
  1589. Elemental Subwave Inducer changes the damage type to Projectile.
  1590. Obsidian Field increases the damage dealt by Tempest by 1.
  1591. Tempest deals Automated Turret 4 Projectile damage.
  1592. Automated Turret is now at 4 HP.
  1593. GameController moved Chain Lightning to Tempest's trash.
  1594. Went from Tempest's PlayCard phase to UsePower phase.
  1595. Tempest uses the power on Cleansing Downpour.
  1596. Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 27.
  1597. Cleansing Downpour caused Tempest to regain 2 HP. HP is now 25.
  1598. Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
  1599. Went from Tempest's UsePower phase to DrawCard phase.
  1600. Tempest draws Grievous Hail Storm.
  1601. Went from Tempest's DrawCard phase to End phase.
  1602. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  1603. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Projectile.
  1604. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1605. GameController plays Better Punching!.
  1606. The Idealist initiates 1 Melee damage to Reactive Plating.
  1607. Obsidian Field increases the damage dealt by The Idealist by 1.
  1608. Reactive Plating cannot reduce the damage, because it is irreducible.
  1609. The Idealist deals Reactive Plating 2 Melee damage.
  1610. Reactive Plating is now at 4 HP.
  1611. Void Guard The Idealist uses the power on Giant Floaty Head.
  1612. Giant Floaty Head destroys Bright Idea!
  1613. GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
  1614. Giant Floaty Head destroys Hedgy Hogs!
  1615. GameController moved Hedgy Hogs from under Giant Floaty Head to Void Guard The Idealist's trash.
  1616. Giant Floaty Head destroys Spark of Inspiration!
  1617. GameController moved Spark of Inspiration from under Giant Floaty Head to Void Guard The Idealist's trash.
  1618. Giant Floaty Head moves 3 cards to the top of Void Guard The Idealist's Deck.
  1619. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1620. Void Guard The Idealist draws Hedgy Hogs.
  1621. Void Guard The Idealist draws Bright Idea.
  1622. Void Guard The Idealist draws Spark of Inspiration.
  1623. Giant Floaty Head destroys Obsidian Field!
  1624. GameController moved Obsidian Field to the environment trash.
  1625. Better Punching! was moved under Flying Stabby Knives.
  1626. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1627. Void Guard The Idealist uses the power on Giant Floaty Head.
  1628. Giant Floaty Head destroys Bright Idea!
  1629. GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
  1630. Giant Floaty Head destroys Sound Beating!
  1631. GameController moved Sound Beating from under Giant Floaty Head to Void Guard The Idealist's trash.
  1632. Giant Floaty Head destroys Spark of Inspiration!
  1633. GameController moved Spark of Inspiration from under Giant Floaty Head to Void Guard The Idealist's trash.
  1634. Giant Floaty Head moves 3 cards to the top of Void Guard The Idealist's Deck.
  1635. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1636. Void Guard The Idealist draws Sound Beating.
  1637. Void Guard The Idealist draws Spark of Inspiration.
  1638. Void Guard The Idealist draws Bright Idea.
  1639. Giant Floaty Head destroys Superhuman Durability!
  1640. GameController moved Superhuman Durability to Legacy's trash.
  1641. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1642. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1643. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1644. Strained Superego moved Better Punching! from under Flying Stabby Knives under Karate Robot.
  1645. Void Guard The Idealist uses the power on Karate Robot.
  1646. Karate Robot destroys Better Punching!!
  1647. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  1648. Karate Robot destroys Better Punching!!
  1649. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  1650. Karate Robot destroys Bright Idea!
  1651. GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
  1652. Karate Robot destroys Conceptualize!
  1653. GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  1654. Karate Robot destroys Conceptualize!
  1655. GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  1656. Karate Robot destroys Monster of Id!
  1657. GameController moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
  1658. Karate Robot destroys Spark of Inspiration!
  1659. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  1660. The Idealist initiates 8 Melee damage to Ambuscade.
  1661. Reactive Plating reduces the damage dealt to Ambuscade by The Idealist by 1.
  1662. The Idealist deals Ambuscade 7 Melee damage.
  1663. Ambuscade is now at 25 HP.
  1664. Reactive Plating reacts!
  1665. Reactive Plating initiates 2 Energy damage to The Idealist.
  1666. Heroic Interception made The Idealist immune to damage.
  1667. Damage amount was 0, so no damage was dealt.
  1668. The Idealist initiates 8 Psychic damage to Ambuscade.
  1669. Reactive Plating reduces the damage dealt to Ambuscade by The Idealist by 1.
  1670. The Idealist deals Ambuscade 7 Psychic damage.
  1671. Ambuscade is now at 18 HP.
  1672. Focusing Tiara moved Monster of Id from Void Guard The Idealist's trash under Karate Robot.
  1673. Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
  1674. Went from Insula Primalis's Start phase to PlayCard phase.
  1675. GameController plays Pterodactyl Thief.
  1676. Went from Insula Primalis's PlayCard phase to End phase.
  1677. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1678. Notice: an ongoing effect just expired: Freedom Five Legacy cannot deal damage.
  1679. Went from Ambuscade's Start phase to PlayCard phase.
  1680. GameController plays Custom Hand-Cannon.
  1681. Went from Ambuscade's PlayCard phase to End phase.
  1682. Ambuscade initiates 2 Projectile damage to Freedom Five Legacy.
  1683. Next Evolution made Freedom Five Legacy immune to damage.
  1684. Damage amount was 0, so no damage was dealt.
  1685. Automated Turret initiates 2 Projectile damage to Freedom Five Legacy.
  1686. Next Evolution made Freedom Five Legacy immune to damage.
  1687. Damage amount was 0, so no damage was dealt.
  1688. Ambuscade initiates 2 Projectile damage to Freedom Five Legacy.
  1689. Next Evolution made Freedom Five Legacy immune to damage.
  1690. Damage amount was 0, so no damage was dealt.
  1691. Went from Ambuscade's End phase to Legacy's Start phase.
  1692. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
  1693. Heroic Interception destroys itself!
  1694. GameController moved Heroic Interception to Legacy's trash.
  1695. Went from Legacy's Start phase to PlayCard phase.
  1696. GameController plays Superhuman Durability.
  1697. The Legacy Ring increased the action count of UsePower by 1.
  1698. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1699. Legacy uses the power on Next Evolution.
  1700. Applying ongoing effect: Freedom Five Legacy is immune to Energy damage.
  1701. Legacy uses the power on Freedom Five Legacy.
  1702. Freedom Five Legacy's Overwatch plays Lightning Slash.
  1703. Tempest initiates 5 Lightning damage to Ambuscade.
  1704. Reactive Plating reduces the damage dealt to Ambuscade by Tempest by 1.
  1705. Tempest deals Ambuscade 4 Lightning damage.
  1706. Ambuscade is now at 14 HP.
  1707. Reactive Plating reacts!
  1708. Reactive Plating initiates 2 Energy damage to Tempest.
  1709. Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
  1710. Next Evolution made Freedom Five Legacy immune to damage.
  1711. Damage amount was 0, so no damage was dealt.
  1712. GameController moved Lightning Slash to Tempest's trash.
  1713. Went from Legacy's UsePower phase to DrawCard phase.
  1714. Legacy draws Fortitude.
  1715. Went from Legacy's DrawCard phase to End phase.
  1716. Went from Legacy's End phase to Tempest's Start phase.
  1717. Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Tempest by 1.
  1718. Applying ongoing effect: damage dealt by Tempest is changed to Energy.
  1719. Applying ongoing effect: Reduce Energy damage dealt to Tempest by 1.
  1720. Went from Tempest's Start phase to PlayCard phase.
  1721. GameController plays Grievous Hail Storm.
  1722. Went from Tempest's PlayCard phase to UsePower phase.
  1723. Tempest uses the power on Grievous Hail Storm.
  1724. Tempest initiates 2 Cold damage to Ambuscade.
  1725. Elemental Subwave Inducer changes the damage type to Energy.
  1726. Reactive Plating reduces the damage dealt to Ambuscade by Tempest by 1.
  1727. Tempest deals Ambuscade 1 Energy damage.
  1728. Ambuscade is now at 13 HP.
  1729. Reactive Plating reacts!
  1730. Reactive Plating initiates 2 Energy damage to Tempest.
  1731. Otherworldly Resilience reduces the damage dealt to Tempest by Reactive Plating by 1.
  1732. Elemental Subwave Inducer reduces the damage dealt to Tempest by Reactive Plating by 1.
  1733. Damage amount was 0, so no damage was dealt.
  1734. Tempest initiates 2 Cold damage to Automated Turret.
  1735. Elemental Subwave Inducer changes the damage type to Energy.
  1736. Tempest deals Automated Turret 2 Energy damage.
  1737. Automated Turret is now at 2 HP.
  1738. Tempest initiates 2 Cold damage to Custom Hand-Cannon.
  1739. Elemental Subwave Inducer changes the damage type to Energy.
  1740. Tempest deals Custom Hand-Cannon 2 Energy damage.
  1741. Custom Hand-Cannon is now at 3 HP.
  1742. Tempest initiates 2 Cold damage to Reactive Plating.
  1743. Elemental Subwave Inducer changes the damage type to Energy.
  1744. Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
  1745. Tempest deals Reactive Plating 1 Energy damage.
  1746. Reactive Plating is now at 3 HP.
  1747. Tempest initiates 2 Cold damage to Pterodactyl Thief.
  1748. Elemental Subwave Inducer changes the damage type to Energy.
  1749. Tempest deals Pterodactyl Thief 2 Energy damage.
  1750. Pterodactyl Thief is now at 3 HP.
  1751. Went from Tempest's UsePower phase to DrawCard phase.
  1752. Tempest draws Localized Hurricane.
  1753. Went from Tempest's DrawCard phase to End phase.
  1754. Went from Tempest's End phase to Void Guard The Idealist's Start phase.
  1755. Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Energy.
  1756. Focusing Tiara moved Conceptualize from Void Guard The Idealist's hand under Karate Robot.
  1757. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1758. GameController plays Better Punching!.
  1759. The Idealist initiates 1 Melee damage to Ambuscade.
  1760. Reactive Plating cannot reduce the damage, because it is irreducible.
  1761. The Idealist deals Ambuscade 1 Melee damage.
  1762. Ambuscade is now at 12 HP.
  1763. Reactive Plating reacts!
  1764. Reactive Plating initiates 2 Energy damage to The Idealist.
  1765. Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
  1766. Next Evolution made Freedom Five Legacy immune to damage.
  1767. Damage amount was 0, so no damage was dealt.
  1768. Void Guard The Idealist uses the power on Strained Superego.
  1769. Strained Superego plays Hedgy Hogs.
  1770. The Idealist initiates 2 Melee damage to Ambuscade.
  1771. Reactive Plating reduces the damage dealt to Ambuscade by The Idealist by 1.
  1772. The Idealist deals Ambuscade 1 Melee damage.
  1773. Ambuscade is now at 11 HP.
  1774. The Idealist initiates 2 Melee damage to Pterodactyl Thief.
  1775. The Idealist deals Pterodactyl Thief 2 Melee damage.
  1776. Pterodactyl Thief is now at 1 HP.
  1777. Hedgy Hogs was moved under Karate Robot.
  1778. Focusing Tiara moved Better Punching! from Void Guard The Idealist's trash under Karate Robot.
  1779. Better Punching! was moved under Flying Stabby Knives.
  1780. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1781. Void Guard The Idealist uses the power on The Idealist.
  1782. The Idealist's Wild Imagination moves 5 cards to the top of Void Guard The Idealist's Deck.
  1783. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1784. Void Guard The Idealist draws Conceptualize.
  1785. The Idealist moved Sound Beating from Void Guard The Idealist's hand under Karate Robot.
  1786. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1787. Void Guard The Idealist draws Conceptualize.
  1788. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1789. Strained Superego moved Better Punching! from under Flying Stabby Knives under Karate Robot.
  1790. Void Guard The Idealist uses the power on Karate Robot.
  1791. Karate Robot destroys Better Punching!!
  1792. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  1793. Karate Robot destroys Better Punching!!
  1794. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  1795. Karate Robot destroys Conceptualize!
  1796. GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  1797. Karate Robot destroys Hedgy Hogs!
  1798. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  1799. Karate Robot destroys Monster of Id!
  1800. GameController moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
  1801. Karate Robot destroys Sound Beating!
  1802. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  1803. The Idealist initiates 7 Melee damage to Ambuscade.
  1804. Reactive Plating reduces the damage dealt to Ambuscade by The Idealist by 1.
  1805. The Idealist deals Ambuscade 6 Melee damage.
  1806. Ambuscade is now at 5 HP.
  1807. The Idealist initiates 7 Psychic damage to Ambuscade.
  1808. Reactive Plating reduces the damage dealt to Ambuscade by The Idealist by 1.
  1809. The Idealist deals Ambuscade 6 Psychic damage.
  1810. Ambuscade is now at -1 HP.
  1811. Freedom Five Legacy, Tempest and The Idealist all defeated Ambuscade! Congratulations!
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