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- GameView Start
- Possible achievement: Base_CumulativeDamage, progress: 54.2727272727273
- Possible achievement: Base_CumulativeHeal, progress: 40.5
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- GameController puts Sonic Mine into play.
- GameController puts Reactive Plating into play.
- Ambuscade shuffles their the villain deck.
- Monster of Id puts Monster of Id into play.
- Went to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Custom Hand-Cannon.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Projectile damage to Freedom Five Legacy.
- Ambuscade deals Freedom Five Legacy 2 Projectile damage.
- Freedom Five Legacy is now at 30 HP.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Ambuscade deals The Idealist 2 Projectile damage.
- The Idealist is now at 22 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Lead from the Front.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays Strained Superego.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Superhuman Durability.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Ball Lightning.
- Tempest initiates 4 Lightning damage to Custom Hand-Cannon.
- Tempest deals Custom Hand-Cannon 4 Lightning damage.
- Custom Hand-Cannon is now at 1 HP.
- Ball Lightning will destroy 2 ongoing cards.
- GameController moved Ball Lightning to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Tempest.
- Tempest initiates 1 Projectile damage to Custom Hand-Cannon.
- Tempest deals Custom Hand-Cannon 1 Projectile damage.
- Custom Hand-Cannon is now at 0 HP.
- Tempest's Squall destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Tempest initiates 1 Projectile damage to Sonic Mine.
- Tempest deals Sonic Mine 1 Projectile damage.
- Sonic Mine is now at 0 HP.
- Sonic Mine initiates 2 Sonic damage to Freedom Five Legacy.
- Sonic Mine deals Freedom Five Legacy 2 Sonic damage.
- Freedom Five Legacy is now at 28 HP.
- Applying ongoing effect: Freedom Five Legacy cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Tempest.
- Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
- Sonic Mine deals Freedom Five Legacy 2 Sonic damage.
- Freedom Five Legacy is now at 26 HP.
- Applying ongoing effect: Freedom Five Legacy cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
- Sonic Mine deals Freedom Five Legacy 2 Sonic damage.
- Freedom Five Legacy is now at 24 HP.
- Applying ongoing effect: Freedom Five Legacy cannot deal damage.
- Tempest's Squall destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Tempest initiates 1 Projectile damage to Ambuscade.
- Reactive Plating reduces the damage dealt to Ambuscade by Tempest by 1.
- Damage amount was 0, so no damage was dealt.
- Tempest initiates 1 Projectile damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Lightning Slash.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Conceptualize.
- Conceptualize puts Giant Floaty Head into play.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize was moved under Giant Floaty Head.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Bright Idea.
- The Idealist moved Bright Idea from Void Guard The Idealist's hand under Giant Floaty Head.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Karate Robot.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Conceptualize from under Giant Floaty Head under Monster of Id.
- Strained Superego moved Conceptualize from under Monster of Id under Giant Floaty Head.
- Void Guard The Idealist draws Bright Idea.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays River of Lava.
- Went from Insula Primalis's PlayCard phase to End phase.
- River of Lava initiates 3 Fire damage to Freedom Five Legacy.
- River of Lava deals Freedom Five Legacy 3 Fire damage.
- Freedom Five Legacy is now at 21 HP.
- River of Lava initiates 3 Fire damage to Tempest.
- River of Lava deals Tempest 3 Fire damage.
- Tempest is now at 23 HP.
- River of Lava initiates 3 Fire damage to The Idealist.
- River of Lava deals The Idealist 3 Fire damage.
- The Idealist is now at 19 HP.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy cannot deal damage.
- Notice: an ongoing effect just expired: Freedom Five Legacy cannot deal damage.
- Notice: an ongoing effect just expired: Freedom Five Legacy cannot deal damage.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Snatch and Grab.
- Ambuscade initiates 1 Melee damage to Tempest.
- Ambuscade deals Tempest 1 Melee damage.
- Tempest is now at 22 HP.
- Ambuscade initiates 2 Energy damage to Tempest.
- Ambuscade deals Tempest 2 Energy damage.
- Tempest is now at 20 HP.
- GameController moved Snatch and Grab to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Projectile damage to Freedom Five Legacy.
- Ambuscade deals Freedom Five Legacy 2 Projectile damage.
- Freedom Five Legacy is now at 19 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Fortitude.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays Bolster Allies.
- Legacy draws Next Evolution.
- Tempest draws Shielding Winds.
- Void Guard The Idealist draws Vivid Thoughts.
- GameController moved Bolster Allies to Legacy's trash.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws "Thokk!".
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Shielding Winds.
- Went from Tempest's PlayCard phase to UsePower phase.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Electrical Storm.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Vivid Thoughts.
- Revealed card: Bored Now
- Revealed card: Making Things Up
- Revealed card: Spark of Inspiration
- Vivid Thoughts puts Spark of Inspiration into play.
- Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 20.
- The Idealist initiates 1 Psychic damage to Ambuscade.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by The Idealist by 1.
- The Idealist deals Ambuscade 1 Psychic damage.
- Ambuscade is now at 49 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to The Idealist.
- Reactive Plating deals The Idealist 2 Energy damage.
- The Idealist is now at 18 HP.
- The Idealist initiates 1 Psychic damage to Reactive Plating.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
- The Idealist deals Reactive Plating 1 Psychic damage.
- Reactive Plating is now at 9 HP.
- Void Guard The Idealist draws Focusing Tiara.
- ***** LOADED UNDO FILE: undo-36-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_CumulativeDamage, progress: 54.8181818181818
- Possible achievement: Base_CumulativeHeal, progress: 41
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- GameController plays Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Bored Now.
- The Idealist moved Bright Idea from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Making Things Up.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Bright Idea from under Karate Robot under Monster of Id.
- Strained Superego moved Bright Idea from under Monster of Id under Karate Robot.
- Void Guard The Idealist draws Spark of Inspiration.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- River of Lava moved Lead from the Front from Legacy's deck to Legacy's trash.
- River of Lava moved Motivational Charge from Legacy's deck to Legacy's trash.
- River of Lava moved Inspiring Presence from Legacy's deck to Legacy's trash.
- River of Lava moved Chain Lightning from Tempest's deck to Tempest's trash.
- River of Lava moved Elemental Subwave Inducer from Tempest's deck to Tempest's trash.
- River of Lava moved Electrical Storm from Tempest's deck to Tempest's trash.
- River of Lava moved Focusing Tiara from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
- River of Lava moved Vivid Thoughts from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
- River of Lava moved Hedgy Hogs from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
- River of Lava destroys itself!
- GameController moved River of Lava to the environment trash.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays River of Lava.
- Went from Insula Primalis's PlayCard phase to End phase.
- River of Lava initiates 3 Fire damage to Freedom Five Legacy.
- Fortitude reduces the damage dealt to Freedom Five Legacy by River of Lava by 1.
- River of Lava deals Freedom Five Legacy 2 Fire damage.
- Freedom Five Legacy is now at 17 HP.
- River of Lava initiates 3 Fire damage to Tempest.
- River of Lava deals Tempest 3 Fire damage.
- Tempest is now at 17 HP.
- River of Lava initiates 3 Fire damage to The Idealist.
- River of Lava deals The Idealist 3 Fire damage.
- The Idealist is now at 16 HP.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Automated Turret.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Projectile damage to Freedom Five Legacy.
- Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
- Ambuscade deals Freedom Five Legacy 1 Projectile damage.
- Freedom Five Legacy is now at 16 HP.
- Automated Turret initiates 2 Projectile damage to Tempest.
- Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
- Fortitude reduces the damage dealt to Freedom Five Legacy by Automated Turret by 1.
- Automated Turret deals Freedom Five Legacy 1 Projectile damage.
- Freedom Five Legacy is now at 15 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Next Evolution.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws The Legacy Ring.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Lightning Slash.
- Tempest initiates 5 Lightning damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
- Tempest deals Reactive Plating 4 Lightning damage.
- Reactive Plating is now at 6 HP.
- GameController moved Lightning Slash to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Otherworldly Resilience.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Vivid Thoughts.
- Revealed card: Conceptualize
- Revealed card: Sound Beating
- Revealed card: Bright Idea
- Vivid Thoughts puts Conceptualize into play.
- Conceptualize puts Giant Floaty Head into play.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize moves 3 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize was moved under Giant Floaty Head.
- Vivid Thoughts puts Bright Idea into play.
- Void Guard The Idealist draws Conceptualize.
- Bright Idea was moved under Giant Floaty Head.
- Vivid Thoughts puts Sound Beating into play.
- The Idealist initiates 3 Sonic damage to Reactive Plating.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
- The Idealist deals Reactive Plating 3 Sonic damage.
- Reactive Plating is now at 3 HP.
- Sound Beating was moved under Karate Robot.
- GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Sound Beating.
- The Idealist moved Sound Beating from Void Guard The Idealist's hand under Giant Floaty Head.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Spark of Inspiration.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Sound Beating from under Giant Floaty Head under Monster of Id.
- Strained Superego moved Sound Beating from under Monster of Id under Giant Floaty Head.
- Void Guard The Idealist draws Making Things Up.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- River of Lava moved The Legacy Ring from Legacy's deck to Legacy's trash.
- River of Lava moved Inspiring Presence from Legacy's deck to Legacy's trash.
- River of Lava moved Inspiring Presence from Legacy's deck to Legacy's trash.
- River of Lava moved Electrical Storm from Tempest's deck to Tempest's trash.
- River of Lava moved Gene-Bound Shackles from Tempest's deck to Tempest's trash.
- River of Lava moved Vicious Cyclone from Tempest's deck to Tempest's trash.
- River of Lava moved Vivid Thoughts from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
- River of Lava moved Flying Stabby Knives from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
- River of Lava moved Hedgy Hogs from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
- River of Lava destroys itself!
- GameController moved River of Lava to the environment trash.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Obsidian Field.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Automated Turret.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Projectile damage to Tempest.
- Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Tempest.
- Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Tempest.
- Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays The Legacy Ring.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays "Thokk!".
- Freedom Five Legacy initiates 3 Melee damage to Reactive Plating.
- Obsidian Field increases the damage dealt by Freedom Five Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Reactive Plating 3 Melee damage.
- Reactive Plating is now at 0 HP.
- Freedom Five Legacy's Overwatch destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- Legacy draws Danger Sense.
- GameController moved "Thokk!" to Legacy's trash.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws "Thokk!".
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Otherworldly Resilience.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Tempest.
- Tempest initiates 1 Projectile damage to Ambuscade.
- Obsidian Field increases the damage dealt by Tempest by 1.
- Tempest deals Ambuscade 2 Projectile damage.
- Ambuscade is now at 48 HP.
- Tempest initiates 1 Projectile damage to Automated Turret.
- Obsidian Field increases the damage dealt by Tempest by 1.
- Tempest deals Automated Turret 2 Projectile damage.
- Automated Turret is now at 6 HP.
- Tempest initiates 1 Projectile damage to Automated Turret.
- Obsidian Field increases the damage dealt by Tempest by 1.
- Tempest deals Automated Turret 2 Projectile damage.
- Automated Turret is now at 6 HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Into the Stratosphere.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Spark of Inspiration.
- Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 17.
- The Idealist initiates 1 Psychic damage to Ambuscade.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 3 Psychic damage.
- Ambuscade is now at 45 HP.
- The Idealist initiates 1 Psychic damage to Automated Turret.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- The Idealist deals Automated Turret 3 Psychic damage.
- Automated Turret is now at 3 HP.
- The Idealist initiates 1 Psychic damage to Automated Turret.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- The Idealist deals Automated Turret 3 Psychic damage.
- Automated Turret is now at 3 HP.
- Void Guard The Idealist draws Making Things Up.
- Spark of Inspiration was moved under Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Spark of Inspiration.
- Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 18.
- The Idealist initiates 1 Psychic damage to Ambuscade.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 3 Psychic damage.
- Ambuscade is now at 42 HP.
- The Idealist initiates 1 Psychic damage to Automated Turret.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- The Idealist deals Automated Turret 3 Psychic damage.
- Automated Turret is now at 0 HP.
- The Idealist's Wild Imagination destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- The Idealist initiates 1 Psychic damage to Automated Turret.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- The Idealist deals Automated Turret 3 Psychic damage.
- Automated Turret is now at 0 HP.
- The Idealist's Wild Imagination destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Void Guard The Idealist draws Flying Stabby Knives.
- Spark of Inspiration was moved under Giant Floaty Head.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Hedgy Hogs.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Sound Beating from under Karate Robot under Monster of Id.
- Strained Superego moved Sound Beating from under Monster of Id under Karate Robot.
- Void Guard The Idealist draws Bored Now.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Velociraptor Pack.
- Went from Insula Primalis's PlayCard phase to End phase.
- Velociraptor Pack initiates 2 Melee damage to Freedom Five Legacy.
- Obsidian Field increases the damage dealt by Velociraptor Pack by 1.
- Fortitude reduces the damage dealt to Freedom Five Legacy by Velociraptor Pack by 1.
- Velociraptor Pack deals Freedom Five Legacy 2 Melee damage.
- Freedom Five Legacy is now at 13 HP.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch caused Ambuscade to regain 3 HP. HP is now 45.
- Quick Stim-Patch moves 6 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Rigged to Detonate.
- Rigged to Detonate was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Danger Sense.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays "Thokk!".
- Freedom Five Legacy initiates 3 Melee damage to Velociraptor Pack.
- Obsidian Field increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Velociraptor Pack 4 Melee damage.
- Velociraptor Pack is now at 1 HP.
- Legacy draws Take Down.
- GameController moved "Thokk!" to Legacy's trash.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Motivational Charge.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Flash Flood.
- Flash Flood will destroy 2 environment cards.
- Flash Flood destroys Velociraptor Pack!
- GameController moved Velociraptor Pack to the environment trash.
- Flash Flood destroys Obsidian Field!
- GameController moved Obsidian Field to the environment trash.
- GameController moved Flash Flood to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Elemental Subwave Inducer.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Focusing Tiara.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Hedgy Hogs.
- The Idealist initiates 2 Melee damage to Ambuscade.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 3 Melee damage.
- Ambuscade is now at 42 HP.
- Hedgy Hogs was moved under Giant Floaty Head.
- Focusing Tiara moved Hedgy Hogs from Void Guard The Idealist's trash under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Karate Robot.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Bright Idea from under Giant Floaty Head under Monster of Id.
- Strained Superego moved Spark of Inspiration from under Karate Robot under Monster of Id.
- Void Guard The Idealist draws Vivid Thoughts.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Enraged T-Rex.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to The Idealist.
- Shielding Winds reduces the damage dealt to The Idealist by Enraged T-Rex by 2.
- Enraged T-Rex deals The Idealist 3 Melee damage.
- The Idealist is now at 15 HP.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Armed and Dangerous.
- Revealed matching card: Custom Hand-Cannon
- Armed and Dangerous puts Custom Hand-Cannon into play.
- Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Armed and Dangerous plays Unavoidable Explosive.
- Unavoidable Explosive was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- GameController moved Armed and Dangerous to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Projectile damage to Tempest.
- Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Motivational Charge.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
- Legacy uses the power on Motivational Charge.
- Freedom Five Legacy initiates 2 Melee damage to Enraged T-Rex.
- Freedom Five Legacy deals Enraged T-Rex 2 Melee damage.
- Enraged T-Rex is now at 13 HP.
- Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 14.
- Motivational Charge caused Tempest to regain 1 HP. HP is now 18.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 16.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Flying Smash.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Elemental Subwave Inducer.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Tempest.
- Tempest initiates 1 Projectile damage to Ambuscade.
- Tempest deals Ambuscade 1 Projectile damage.
- Ambuscade is now at 41 HP.
- Tempest initiates 1 Projectile damage to Custom Hand-Cannon.
- Tempest deals Custom Hand-Cannon 1 Projectile damage.
- Custom Hand-Cannon is now at 4 HP.
- Tempest initiates 1 Projectile damage to Enraged T-Rex.
- Tempest deals Enraged T-Rex 1 Projectile damage.
- Enraged T-Rex is now at 12 HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Flash Flood.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's hand under Giant Floaty Head.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Making Things Up.
- Void Guard The Idealist draws Strained Superego.
- Void Guard The Idealist draws Strained Superego.
- Void Guard The Idealist draws Focusing Tiara.
- Void Guard The Idealist discards Strained Superego.
- Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Strained Superego.
- Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- GameController moved Making Things Up to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Bored Now.
- The Idealist moved Conceptualize from Void Guard The Idealist's hand under Karate Robot.
- Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's trash under Giant Floaty Head.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Sound Beating.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Sound Beating from under Karate Robot under Monster of Id.
- Strained Superego moved Spark of Inspiration from under Monster of Id under Karate Robot.
- Void Guard The Idealist draws Focusing Tiara.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Volcanic Eruption.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Tempest.
- Shielding Winds reduces the damage dealt to Tempest by Enraged T-Rex by 2.
- Otherworldly Resilience reduces the damage dealt to Tempest by Enraged T-Rex by 1.
- Enraged T-Rex deals Tempest 2 Melee damage.
- Tempest is now at 16 HP.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Sonic Mine.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Flying Smash.
- Freedom Five Legacy initiates 3 Melee damage to Custom Hand-Cannon.
- Freedom Five Legacy deals Custom Hand-Cannon 3 Melee damage.
- Custom Hand-Cannon is now at 1 HP.
- Freedom Five Legacy initiates 3 Melee damage to Enraged T-Rex.
- Freedom Five Legacy deals Enraged T-Rex 3 Melee damage.
- Enraged T-Rex is now at 9 HP.
- Freedom Five Legacy initiates 3 Melee damage to Ambuscade.
- Freedom Five Legacy deals Ambuscade 3 Melee damage.
- Ambuscade is now at 38 HP.
- GameController moved Flying Smash to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
- ***** LOADED UNDO FILE: undo-132-Legacy-UsePower *****
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_CumulativeDamage, progress: 57.0909090909091
- Possible achievement: Base_CumulativeHeal, progress: 43.5
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Sonic damage.
- Legacy uses the power on Motivational Charge.
- Freedom Five Legacy initiates 2 Melee damage to Sonic Mine.
- Freedom Five Legacy deals Sonic Mine 2 Melee damage.
- Sonic Mine is now at -1 HP.
- Sonic Mine initiates 2 Sonic damage to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to Tempest.
- Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Freedom Five Legacy's Overwatch destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 15.
- Motivational Charge caused Tempest to regain 1 HP. HP is now 17.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 17.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Bolster Allies.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Applying ongoing effect: damage dealt by Tempest is changed to Projectile.
- Applying ongoing effect: Reduce Projectile damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Flash Flood.
- Flash Flood will destroy 2 environment cards.
- Volcanic Eruption puts Obsidian Field into play.
- Flash Flood destroys Volcanic Eruption!
- GameController moved Volcanic Eruption to the environment trash.
- Flash Flood destroys Enraged T-Rex!
- GameController moved Enraged T-Rex to the environment trash.
- GameController moved Flash Flood to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Tempest.
- Tempest initiates 1 Projectile damage to Ambuscade.
- Obsidian Field increases the damage dealt by Tempest by 1.
- Tempest deals Ambuscade 2 Projectile damage.
- Ambuscade is now at 36 HP.
- Tempest initiates 1 Projectile damage to Custom Hand-Cannon.
- Obsidian Field increases the damage dealt by Tempest by 1.
- Tempest deals Custom Hand-Cannon 2 Projectile damage.
- Custom Hand-Cannon is now at -1 HP.
- Tempest's Squall destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Ball Lightning.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Projectile.
- Focusing Tiara moved Bored Now from Void Guard The Idealist's hand under Monster of Id.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Sound Beating.
- The Idealist initiates 3 Sonic damage to Ambuscade.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 5 Sonic damage.
- Ambuscade is now at 31 HP.
- Sound Beating was moved under Monster of Id.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Better Punching!.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Conceptualize from under Giant Floaty Head under Monster of Id.
- Strained Superego moved Vivid Thoughts from under Giant Floaty Head under Monster of Id.
- Void Guard The Idealist draws Better Punching!.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Pterodactyl Thief.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch caused Ambuscade to regain 3 HP. HP is now 34.
- Quick Stim-Patch moves 4 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Custom Hand-Cannon.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Projectile damage to Tempest.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Otherworldly Resilience reduces the damage dealt to Tempest by Ambuscade by 1.
- Elemental Subwave Inducer reduces the damage dealt to Tempest by Ambuscade by 1.
- Ambuscade deals Tempest 1 Projectile damage.
- Tempest is now at 16 HP.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Ambuscade deals The Idealist 3 Projectile damage.
- The Idealist is now at 14 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Bolster Allies.
- Legacy draws Heroic Interception.
- Tempest draws Otherworldly Resilience.
- Void Guard The Idealist draws Hedgy Hogs.
- GameController moved Bolster Allies to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
- Legacy uses the power on Motivational Charge.
- Freedom Five Legacy initiates 2 Melee damage to Pterodactyl Thief.
- Obsidian Field increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Pterodactyl Thief 3 Melee damage.
- Pterodactyl Thief is now at 2 HP.
- Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 16.
- Motivational Charge caused Tempest to regain 1 HP. HP is now 17.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 15.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Surge of Strength.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Projectile.
- Applying ongoing effect: Reduce Projectile damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Tempest.
- Tempest initiates 1 Projectile damage to Ambuscade.
- Obsidian Field increases the damage dealt by Tempest by 1.
- Tempest deals Ambuscade 2 Projectile damage.
- Ambuscade is now at 32 HP.
- Tempest initiates 1 Projectile damage to Custom Hand-Cannon.
- Obsidian Field increases the damage dealt by Tempest by 1.
- Tempest deals Custom Hand-Cannon 2 Projectile damage.
- Custom Hand-Cannon is now at 3 HP.
- Tempest initiates 1 Projectile damage to Pterodactyl Thief.
- Obsidian Field increases the damage dealt by Tempest by 1.
- Tempest deals Pterodactyl Thief 2 Projectile damage.
- Pterodactyl Thief is now at 0 HP.
- Tempest's Squall destroys Pterodactyl Thief!
- GameController moved Pterodactyl Thief to the environment trash.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Into the Stratosphere.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Projectile.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist draws Better Punching!.
- Void Guard The Idealist draws Spark of Inspiration.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Sound Beating from under Giant Floaty Head under Monster of Id.
- Strained Superego moved Hedgy Hogs from under Giant Floaty Head under Monster of Id.
- Strained Superego moves 5 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Making Things Up.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Obsidian Field.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Snatch and Grab.
- Ambuscade initiates 1 Melee damage to Tempest.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Otherworldly Resilience reduces the damage dealt to Tempest by Ambuscade by 1.
- Ambuscade deals Tempest 2 Melee damage.
- Tempest is now at 15 HP.
- Ambuscade initiates 2 Energy damage to Tempest.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Otherworldly Resilience reduces the damage dealt to Tempest by Ambuscade by 1.
- Ambuscade deals Tempest 3 Energy damage.
- Tempest is now at 12 HP.
- GameController moved Snatch and Grab to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Projectile damage to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Surge of Strength.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
- Legacy uses the power on Motivational Charge.
- Freedom Five Legacy initiates 2 Melee damage to Custom Hand-Cannon.
- Obsidian Field increases the damage dealt by Freedom Five Legacy by 1.
- Obsidian Field increases the damage dealt by Freedom Five Legacy by 1.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Custom Hand-Cannon 5 Melee damage.
- Custom Hand-Cannon is now at -2 HP.
- Freedom Five Legacy's Overwatch destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 17.
- Motivational Charge caused Tempest to regain 1 HP. HP is now 13.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 16.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Lead from the Front.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Projectile.
- Applying ongoing effect: Reduce Projectile damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
- Tempest draws Chain Lightning.
- Tempest draws Lightning Slash.
- Went from Tempest's DrawCard phase to End phase.
- Tempest discards Vicious Cyclone.
- Obsidian Field moved Vicious Cyclone from Tempest's hand to Tempest's trash.
- Tempest discards Electrical Storm.
- Obsidian Field moved Electrical Storm from Tempest's hand to Tempest's trash.
- Obsidian Field destroys itself!
- GameController moved Obsidian Field to the environment trash.
- Tempest discards Into the Stratosphere.
- Obsidian Field moved Into the Stratosphere from Tempest's hand to Tempest's trash.
- Tempest discards Otherworldly Resilience.
- Obsidian Field moved Otherworldly Resilience from Tempest's hand to Tempest's trash.
- Obsidian Field destroys itself!
- GameController moved Obsidian Field to the environment trash.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Projectile.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist draws Vivid Thoughts.
- Void Guard The Idealist draws Flying Stabby Knives.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Conceptualize from under Karate Robot under Monster of Id.
- Strained Superego moved Spark of Inspiration from under Karate Robot under Monster of Id.
- Void Guard The Idealist draws Strained Superego.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Velociraptor Pack.
- Went from Insula Primalis's PlayCard phase to End phase.
- Velociraptor Pack initiates 2 Melee damage to Tempest.
- Otherworldly Resilience reduces the damage dealt to Tempest by Velociraptor Pack by 1.
- Velociraptor Pack deals Tempest 1 Melee damage.
- Tempest is now at 12 HP.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Reactive Plating.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Projectile damage to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Superhuman Durability.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
- Legacy uses the power on Motivational Charge.
- Freedom Five Legacy initiates 2 Melee damage to Velociraptor Pack.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Velociraptor Pack 3 Melee damage.
- Velociraptor Pack is now at 2 HP.
- Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 18.
- Motivational Charge caused Tempest to regain 1 HP. HP is now 13.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 17.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Heroic Interception.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Energy.
- Applying ongoing effect: Reduce Energy damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Lightning Slash.
- Tempest initiates 5 Lightning damage to Reactive Plating.
- Elemental Subwave Inducer changes the damage type to Energy.
- Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
- Tempest deals Reactive Plating 4 Energy damage.
- Reactive Plating is now at 6 HP.
- GameController moved Lightning Slash to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Tempest.
- Tempest initiates 1 Projectile damage to Ambuscade.
- Elemental Subwave Inducer changes the damage type to Energy.
- Reactive Plating reduces the damage dealt to Ambuscade by Tempest by 1.
- Damage amount was 0, so no damage was dealt.
- Tempest initiates 1 Projectile damage to Reactive Plating.
- Elemental Subwave Inducer changes the damage type to Energy.
- Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
- Damage amount was 0, so no damage was dealt.
- Tempest initiates 1 Projectile damage to Velociraptor Pack.
- Elemental Subwave Inducer changes the damage type to Energy.
- Tempest deals Velociraptor Pack 1 Energy damage.
- Velociraptor Pack is now at 1 HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Chain Lightning.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Energy.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist draws Strained Superego.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Spark of Inspiration from under Giant Floaty Head under Monster of Id.
- Strained Superego moved Hedgy Hogs from under Karate Robot under Monster of Id.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- ***** LOADED UNDO FILE: undo-206-VoidGuardTheIdealist-DrawCard *****
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_CumulativeDamage, progress: 58
- Possible achievement: Base_CumulativeHeal, progress: 49.5
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Void Guard The Idealist draws Strained Superego.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Hedgy Hogs from under Karate Robot under Monster of Id.
- Strained Superego moved Bright Idea from under Karate Robot under Monster of Id.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Pterodactyl Thief.
- Went from Insula Primalis's PlayCard phase to End phase.
- Velociraptor Pack initiates 2 Melee damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Velociraptor Pack by 1.
- Velociraptor Pack deals Reactive Plating 1 Melee damage.
- Reactive Plating is now at 5 HP.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Personal Cloaking Device.
- Ambuscade was flipped to its back side.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Energy damage to Tempest.
- Otherworldly Resilience reduces the damage dealt to Tempest by Ambuscade by 1.
- Elemental Subwave Inducer reduces the damage dealt to Tempest by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Take Down.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Energy damage.
- Legacy uses the power on Motivational Charge.
- Freedom Five Legacy initiates 2 Melee damage to Pterodactyl Thief.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Pterodactyl Thief 3 Melee damage.
- Pterodactyl Thief is now at 2 HP.
- Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 19.
- Motivational Charge caused Tempest to regain 1 HP. HP is now 14.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 18.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Heroic Interception.
- Went from Legacy's DrawCard phase to End phase.
- Ambuscade initiates 2 Energy damage to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Legacy's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Energy damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Energy.
- Applying ongoing effect: Reduce Energy damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Chain Lightning.
- Tempest initiates 4 Lightning damage to Reactive Plating.
- Elemental Subwave Inducer changes the damage type to Energy.
- Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
- Tempest deals Reactive Plating 3 Energy damage.
- Reactive Plating is now at 2 HP.
- Tempest initiates 3 Lightning damage to Pterodactyl Thief.
- Elemental Subwave Inducer changes the damage type to Energy.
- Tempest deals Pterodactyl Thief 3 Energy damage.
- Pterodactyl Thief is now at -1 HP.
- Tempest's Squall destroys Pterodactyl Thief!
- GameController moved Pterodactyl Thief to the environment trash.
- Tempest initiates 2 Lightning damage to Velociraptor Pack.
- Elemental Subwave Inducer changes the damage type to Energy.
- Tempest deals Velociraptor Pack 2 Energy damage.
- Velociraptor Pack is now at -1 HP.
- Tempest's Squall destroys Velociraptor Pack!
- GameController moved Velociraptor Pack to the environment trash.
- GameController moved Chain Lightning to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Into the Stratosphere.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Energy.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Bright Idea from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Bored Now from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 13 Psychic damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
- The Idealist deals Reactive Plating 12 Psychic damage.
- Reactive Plating is now at -10 HP.
- The Idealist's Wild Imagination destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Bright Idea!
- GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Conceptualize!
- GameController moved Conceptualize from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Vivid Thoughts!
- GameController moved Vivid Thoughts from under Giant Floaty Head to Void Guard The Idealist's trash.
- Void Guard The Idealist draws Monster of Id.
- Monster of Id puts Monster of Id into play.
- Giant Floaty Head moves 5 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Bored Now.
- Void Guard The Idealist draws Vivid Thoughts.
- Void Guard The Idealist draws Bright Idea.
- Void Guard The Idealist draws Spark of Inspiration.
- Giant Floaty Head destroys Monster of Id!
- GameController moved Monster of Id to Void Guard The Idealist's trash.
- Focusing Tiara moved Monster of Id from Void Guard The Idealist's trash under Giant Floaty Head.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Conceptualize.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Monster of Id from under Giant Floaty Head under Karate Robot.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Obsidian Field.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- Take Down prevented the phase action of Ambuscade's PlayCard phase.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Energy damage to Tempest.
- Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Energy damage.
- Take Down destroys itself!
- GameController moved Take Down to Legacy's trash.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Take Down.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Energy damage.
- Legacy uses the power on Motivational Charge.
- Freedom Five Legacy initiates 2 Melee damage to Personal Cloaking Device.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Obsidian Field increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Personal Cloaking Device 4 Melee damage.
- Personal Cloaking Device is now at 5 HP.
- Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 20.
- Motivational Charge caused Tempest to regain 1 HP. HP is now 15.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 19.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Back-Fist Strike.
- Went from Legacy's DrawCard phase to End phase.
- Ambuscade initiates 2 Energy damage to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Legacy's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Energy damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Energy.
- Applying ongoing effect: Reduce Energy damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
- Tempest draws Shielding Winds.
- Tempest draws Cleansing Downpour.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Energy.
- Focusing Tiara moved Bright Idea from Void Guard The Idealist's hand under Giant Floaty Head.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Flying Stabby Knives.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Spark of Inspiration.
- Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 20.
- The Idealist initiates 1 Psychic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 1 Psychic damage to Personal Cloaking Device.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- The Idealist deals Personal Cloaking Device 2 Psychic damage.
- Personal Cloaking Device is now at 3 HP.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Spark of Inspiration was moved under Flying Stabby Knives.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Spark of Inspiration from under Flying Stabby Knives under Giant Floaty Head.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist moved Conceptualize from Void Guard The Idealist's hand under Flying Stabby Knives.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Primordial Plant Life.
- Primordial Plant Life initiates 4 Toxic damage to Freedom Five Legacy.
- Danger Sense made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Primordial Plant Life initiates 4 Toxic damage to Tempest.
- Obsidian Field increases the damage dealt by Primordial Plant Life by 1.
- Shielding Winds reduces the damage dealt to Tempest by Primordial Plant Life by 2.
- Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
- Primordial Plant Life deals Tempest 2 Toxic damage.
- Tempest is now at 13 HP.
- Primordial Plant Life initiates 4 Toxic damage to The Idealist.
- Obsidian Field increases the damage dealt by Primordial Plant Life by 1.
- Shielding Winds reduces the damage dealt to The Idealist by Primordial Plant Life by 2.
- Primordial Plant Life deals The Idealist 3 Toxic damage.
- The Idealist is now at 17 HP.
- Went from Insula Primalis's PlayCard phase to End phase.
- Primordial Plant Life destroys itself!
- GameController moved Primordial Plant Life to the environment trash.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- Take Down prevented the phase action of Ambuscade's PlayCard phase.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Energy damage to Tempest.
- Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Energy damage.
- Take Down destroys itself!
- GameController moved Take Down to Legacy's trash.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Energy damage.
- Legacy uses the power on Motivational Charge.
- Freedom Five Legacy initiates 2 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 21.
- Motivational Charge caused Tempest to regain 1 HP. HP is now 14.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 18.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Motivational Charge.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Energy damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Energy.
- Applying ongoing effect: Reduce Energy damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Cleansing Downpour.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 23.
- Cleansing Downpour caused Tempest to regain 2 HP. HP is now 16.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 20.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Reclaim from the Deep.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Energy.
- Focusing Tiara moved Conceptualize from Void Guard The Idealist's hand under Flying Stabby Knives.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Making Things Up.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist discards Hedgy Hogs.
- Making Things Up moved Hedgy Hogs from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Sound Beating.
- Making Things Up moved Sound Beating from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Making Things Up plays Sound Beating.
- The Idealist initiates 3 Sonic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sound Beating was moved under Giant Floaty Head.
- GameController moved Making Things Up to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Spark of Inspiration.
- Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 21.
- The Idealist initiates 1 Psychic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 1 Psychic damage to Personal Cloaking Device.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- The Idealist deals Personal Cloaking Device 2 Psychic damage.
- Personal Cloaking Device is now at 1 HP.
- Spark of Inspiration moves 3 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Hedgy Hogs.
- Spark of Inspiration was moved under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Sound Beating.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Monster of Id from under Karate Robot under Flying Stabby Knives.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Making Things Up.
- The Idealist moved Bright Idea from Void Guard The Idealist's hand under Karate Robot.
- Void Guard The Idealist discards Bright Idea.
- Obsidian Field moved Bright Idea from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Conceptualize.
- Obsidian Field moved Conceptualize from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Obsidian Field destroys itself!
- GameController moved Obsidian Field to the environment trash.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Enraged T-Rex.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Freedom Five Legacy.
- Danger Sense made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Armed and Dangerous.
- Revealed matching card: Automated Turret
- Armed and Dangerous puts Automated Turret into play.
- Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Armed and Dangerous plays Rigged to Detonate.
- Rigged to Detonate was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- GameController moved Armed and Dangerous to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Energy damage to Tempest.
- Otherworldly Resilience reduces the damage dealt to Tempest by Ambuscade by 1.
- Elemental Subwave Inducer reduces the damage dealt to Tempest by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Freedom Five Legacy.
- Fortitude reduces the damage dealt to Freedom Five Legacy by Automated Turret by 1.
- Automated Turret deals Freedom Five Legacy 1 Projectile damage.
- Freedom Five Legacy is now at 22 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Energy damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Back-Fist Strike.
- Freedom Five Legacy initiates 4 Melee damage to Automated Turret.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Automated Turret 5 Melee damage.
- Automated Turret is now at 3 HP.
- GameController moved Back-Fist Strike to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Energy damage.
- Legacy uses the power on Motivational Charge.
- Freedom Five Legacy initiates 2 Melee damage to Automated Turret.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Automated Turret 3 Melee damage.
- Automated Turret is now at 0 HP.
- Freedom Five Legacy's Overwatch destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 23.
- Motivational Charge caused Tempest to regain 1 HP. HP is now 17.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 22.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Surge of Strength.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Energy damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Energy.
- Applying ongoing effect: Reduce Energy damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Reclaim from the Deep.
- Reclaim from the Deep moved Bolster Allies from Legacy's trash to Legacy's deck.
- Reclaim from the Deep moved Flash Flood from Tempest's trash to Tempest's deck.
- Tempest draws Flash Flood.
- GameController moved Reclaim from the Deep to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 25.
- Cleansing Downpour caused Tempest to regain 2 HP. HP is now 19.
- Cleansing Downpour caused The Idealist to regain 2 HP, up to their maximum HP. HP is now 24.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Aquatic Correspondence.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Energy.
- Focusing Tiara moved Spark of Inspiration from Void Guard The Idealist's hand under Giant Floaty Head.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Better Punching!.
- The Idealist initiates 1 Melee damage to Enraged T-Rex.
- The Idealist deals Enraged T-Rex 1 Melee damage.
- Enraged T-Rex is now at 14 HP.
- Better Punching! was moved under Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Hedgy Hogs.
- The Idealist initiates 2 Melee damage to Enraged T-Rex.
- The Idealist deals Enraged T-Rex 2 Melee damage.
- Enraged T-Rex is now at 12 HP.
- The Idealist initiates 2 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Hedgy Hogs was moved under Giant Floaty Head.
- Focusing Tiara moved Bright Idea from Void Guard The Idealist's trash under Giant Floaty Head.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- GameController moves 1 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Conceptualize.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Monster of Id from under Flying Stabby Knives under Karate Robot.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Primordial Plant Life.
- Primordial Plant Life initiates 4 Toxic damage to Freedom Five Legacy.
- Danger Sense made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Primordial Plant Life initiates 4 Toxic damage to Tempest.
- Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
- Primordial Plant Life deals Tempest 3 Toxic damage.
- Tempest is now at 16 HP.
- Primordial Plant Life initiates 4 Toxic damage to The Idealist.
- Primordial Plant Life deals The Idealist 4 Toxic damage.
- The Idealist is now at 20 HP.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Freedom Five Legacy.
- Danger Sense made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Primordial Plant Life destroys itself!
- GameController moved Primordial Plant Life to the environment trash.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Charged Attacks.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Energy damage to Tempest.
- Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Energy damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Energy damage.
- Legacy uses the power on Motivational Charge.
- Freedom Five Legacy initiates 2 Melee damage to Enraged T-Rex.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Enraged T-Rex 3 Melee damage.
- Enraged T-Rex is now at 9 HP.
- Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 26.
- Motivational Charge caused Tempest to regain 1 HP. HP is now 17.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 21.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Bolster Allies.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Energy damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Energy.
- Applying ongoing effect: Reduce Energy damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Ball Lightning.
- Tempest initiates 4 Lightning damage to Enraged T-Rex.
- Elemental Subwave Inducer changes the damage type to Energy.
- Tempest deals Enraged T-Rex 4 Energy damage.
- Enraged T-Rex is now at 5 HP.
- Ball Lightning will destroy 2 ongoing cards.
- Ball Lightning destroys Charged Attacks!
- GameController moved Charged Attacks to the villain trash.
- GameController moved Ball Lightning to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 28.
- Cleansing Downpour caused Tempest to regain 2 HP. HP is now 19.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 23.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Localized Hurricane.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Energy.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Conceptualize from under Flying Stabby Knives under Karate Robot.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Velociraptor Pack.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Freedom Five Legacy.
- Danger Sense made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Velociraptor Pack initiates 2 Melee damage to Personal Cloaking Device.
- Velociraptor Pack deals Personal Cloaking Device 2 Melee damage.
- Personal Cloaking Device is now at -1 HP.
- Velociraptor Pack destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Armed and Dangerous.
- Revealed card: Snatch and Grab
- Revealed matching card: Sonic Mine
- Armed and Dangerous puts Sonic Mine into play.
- Armed and Dangerous moves 1 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Armed and Dangerous plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to Freedom Five Legacy.
- Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
- Ambuscade deals Freedom Five Legacy 1 Projectile damage.
- Freedom Five Legacy is now at 27 HP.
- Run and Gun moves 8 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Automated Turret.
- GameController moved Run and Gun to the villain trash.
- GameController moved Armed and Dangerous to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Projectile damage to Freedom Five Legacy.
- Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
- Ambuscade deals Freedom Five Legacy 1 Projectile damage.
- Freedom Five Legacy is now at 26 HP.
- Automated Turret initiates 2 Projectile damage to Freedom Five Legacy.
- Fortitude reduces the damage dealt to Freedom Five Legacy by Automated Turret by 1.
- Automated Turret deals Freedom Five Legacy 1 Projectile damage.
- Freedom Five Legacy is now at 25 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Energy damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Bolster Allies.
- Legacy draws Danger Sense.
- Tempest draws Lightning Slash.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- GameController moved Bolster Allies to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
- Legacy uses the power on Motivational Charge.
- Freedom Five Legacy initiates 2 Melee damage to Velociraptor Pack.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Velociraptor Pack 3 Melee damage.
- Velociraptor Pack is now at 2 HP.
- Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 26.
- Motivational Charge caused Tempest to regain 1 HP. HP is now 20.
- Motivational Charge caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Surge of Strength.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Energy damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Projectile.
- Applying ongoing effect: Reduce Projectile damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Flash Flood.
- Flash Flood will destroy 2 environment cards.
- Flash Flood destroys Enraged T-Rex!
- GameController moved Enraged T-Rex to the environment trash.
- Flash Flood destroys Velociraptor Pack!
- GameController moved Velociraptor Pack to the environment trash.
- GameController moved Flash Flood to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 28.
- Cleansing Downpour caused Tempest to regain 2 HP. HP is now 22.
- Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Cleansing Downpour.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Projectile.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Conceptualize from under Flying Stabby Knives under Karate Robot.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController moves 15 cards to the top of Insula Primalis's Deck.
- Insula Primalis shuffles their the environment deck.
- GameController plays Obsidian Field.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Reactive Plating.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Projectile damage to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Heroic Interception.
- Freedom Five Legacy initiates 3 Melee damage to Freedom Five Legacy.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Obsidian Field increases the damage dealt by Freedom Five Legacy by 1.
- Shielding Winds reduces the damage dealt to Freedom Five Legacy by Freedom Five Legacy by 2.
- Fortitude reduces the damage dealt to Freedom Five Legacy by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Freedom Five Legacy 2 Melee damage.
- Freedom Five Legacy is now at 26 HP.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
- Legacy uses the power on Motivational Charge.
- Freedom Five Legacy initiates 2 Melee damage to Sonic Mine.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Obsidian Field increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Sonic Mine 4 Melee damage.
- Sonic Mine is now at -3 HP.
- Sonic Mine initiates 2 Sonic damage to Freedom Five Legacy.
- Obsidian Field increases the damage dealt by Sonic Mine by 1.
- Fortitude reduces the damage dealt to Freedom Five Legacy by Sonic Mine by 1.
- Sonic Mine deals Freedom Five Legacy 2 Sonic damage.
- Freedom Five Legacy is now at 24 HP.
- Applying ongoing effect: Freedom Five Legacy cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Tempest.
- Heroic Interception made Tempest immune to damage.
- Damage amount was 0, so no damage was dealt.
- Sonic Mine initiates 2 Sonic damage to The Idealist.
- Heroic Interception made The Idealist immune to damage.
- Damage amount was 0, so no damage was dealt.
- Freedom Five Legacy's Overwatch destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 25.
- Motivational Charge caused Tempest to regain 1 HP. HP is now 23.
- Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Superhuman Durability.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Projectile.
- Applying ongoing effect: Reduce Projectile damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Chain Lightning.
- Tempest initiates 4 Lightning damage to Reactive Plating.
- Elemental Subwave Inducer changes the damage type to Projectile.
- Obsidian Field increases the damage dealt by Tempest by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
- Tempest deals Reactive Plating 4 Projectile damage.
- Reactive Plating is now at 6 HP.
- Tempest initiates 3 Lightning damage to Automated Turret.
- Elemental Subwave Inducer changes the damage type to Projectile.
- Obsidian Field increases the damage dealt by Tempest by 1.
- Tempest deals Automated Turret 4 Projectile damage.
- Automated Turret is now at 4 HP.
- GameController moved Chain Lightning to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 27.
- Cleansing Downpour caused Tempest to regain 2 HP. HP is now 25.
- Cleansing Downpour tried to increase The Idealist's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Grievous Hail Storm.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Projectile.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Better Punching!.
- The Idealist initiates 1 Melee damage to Reactive Plating.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- The Idealist deals Reactive Plating 2 Melee damage.
- Reactive Plating is now at 4 HP.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Bright Idea!
- GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head moves 3 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Hedgy Hogs.
- Void Guard The Idealist draws Bright Idea.
- Void Guard The Idealist draws Spark of Inspiration.
- Giant Floaty Head destroys Obsidian Field!
- GameController moved Obsidian Field to the environment trash.
- Better Punching! was moved under Flying Stabby Knives.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Bright Idea!
- GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Sound Beating!
- GameController moved Sound Beating from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head moves 3 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Sound Beating.
- Void Guard The Idealist draws Spark of Inspiration.
- Void Guard The Idealist draws Bright Idea.
- Giant Floaty Head destroys Superhuman Durability!
- GameController moved Superhuman Durability to Legacy's trash.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Better Punching! from under Flying Stabby Knives under Karate Robot.
- Void Guard The Idealist uses the power on Karate Robot.
- Karate Robot destroys Better Punching!!
- GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Better Punching!!
- GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Bright Idea!
- GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Conceptualize!
- GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Conceptualize!
- GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Monster of Id!
- GameController moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- The Idealist initiates 8 Melee damage to Ambuscade.
- Reactive Plating reduces the damage dealt to Ambuscade by The Idealist by 1.
- The Idealist deals Ambuscade 7 Melee damage.
- Ambuscade is now at 25 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to The Idealist.
- Heroic Interception made The Idealist immune to damage.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 8 Psychic damage to Ambuscade.
- Reactive Plating reduces the damage dealt to Ambuscade by The Idealist by 1.
- The Idealist deals Ambuscade 7 Psychic damage.
- Ambuscade is now at 18 HP.
- Focusing Tiara moved Monster of Id from Void Guard The Idealist's trash under Karate Robot.
- Went from Void Guard The Idealist's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Pterodactyl Thief.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy cannot deal damage.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Custom Hand-Cannon.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Projectile damage to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Projectile damage to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
- Heroic Interception destroys itself!
- GameController moved Heroic Interception to Legacy's trash.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Superhuman Durability.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Energy damage.
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays Lightning Slash.
- Tempest initiates 5 Lightning damage to Ambuscade.
- Reactive Plating reduces the damage dealt to Ambuscade by Tempest by 1.
- Tempest deals Ambuscade 4 Lightning damage.
- Ambuscade is now at 14 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to Tempest.
- Lead from the Front redirects the damage dealt from Tempest to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Lightning Slash to Tempest's trash.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Fortitude.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Tempest by 1.
- Applying ongoing effect: damage dealt by Tempest is changed to Energy.
- Applying ongoing effect: Reduce Energy damage dealt to Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Grievous Hail Storm.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Grievous Hail Storm.
- Tempest initiates 2 Cold damage to Ambuscade.
- Elemental Subwave Inducer changes the damage type to Energy.
- Reactive Plating reduces the damage dealt to Ambuscade by Tempest by 1.
- Tempest deals Ambuscade 1 Energy damage.
- Ambuscade is now at 13 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to Tempest.
- Otherworldly Resilience reduces the damage dealt to Tempest by Reactive Plating by 1.
- Elemental Subwave Inducer reduces the damage dealt to Tempest by Reactive Plating by 1.
- Damage amount was 0, so no damage was dealt.
- Tempest initiates 2 Cold damage to Automated Turret.
- Elemental Subwave Inducer changes the damage type to Energy.
- Tempest deals Automated Turret 2 Energy damage.
- Automated Turret is now at 2 HP.
- Tempest initiates 2 Cold damage to Custom Hand-Cannon.
- Elemental Subwave Inducer changes the damage type to Energy.
- Tempest deals Custom Hand-Cannon 2 Energy damage.
- Custom Hand-Cannon is now at 3 HP.
- Tempest initiates 2 Cold damage to Reactive Plating.
- Elemental Subwave Inducer changes the damage type to Energy.
- Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
- Tempest deals Reactive Plating 1 Energy damage.
- Reactive Plating is now at 3 HP.
- Tempest initiates 2 Cold damage to Pterodactyl Thief.
- Elemental Subwave Inducer changes the damage type to Energy.
- Tempest deals Pterodactyl Thief 2 Energy damage.
- Pterodactyl Thief is now at 3 HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Localized Hurricane.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Void Guard The Idealist's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Tempest is changed to Energy.
- Focusing Tiara moved Conceptualize from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Better Punching!.
- The Idealist initiates 1 Melee damage to Ambuscade.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- The Idealist deals Ambuscade 1 Melee damage.
- Ambuscade is now at 12 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Hedgy Hogs.
- The Idealist initiates 2 Melee damage to Ambuscade.
- Reactive Plating reduces the damage dealt to Ambuscade by The Idealist by 1.
- The Idealist deals Ambuscade 1 Melee damage.
- Ambuscade is now at 11 HP.
- The Idealist initiates 2 Melee damage to Pterodactyl Thief.
- The Idealist deals Pterodactyl Thief 2 Melee damage.
- Pterodactyl Thief is now at 1 HP.
- Hedgy Hogs was moved under Karate Robot.
- Focusing Tiara moved Better Punching! from Void Guard The Idealist's trash under Karate Robot.
- Better Punching! was moved under Flying Stabby Knives.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- The Idealist's Wild Imagination moves 5 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Conceptualize.
- The Idealist moved Sound Beating from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Conceptualize.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Better Punching! from under Flying Stabby Knives under Karate Robot.
- Void Guard The Idealist uses the power on Karate Robot.
- Karate Robot destroys Better Punching!!
- GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Better Punching!!
- GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Conceptualize!
- GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Monster of Id!
- GameController moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Sound Beating!
- GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- The Idealist initiates 7 Melee damage to Ambuscade.
- Reactive Plating reduces the damage dealt to Ambuscade by The Idealist by 1.
- The Idealist deals Ambuscade 6 Melee damage.
- Ambuscade is now at 5 HP.
- The Idealist initiates 7 Psychic damage to Ambuscade.
- Reactive Plating reduces the damage dealt to Ambuscade by The Idealist by 1.
- The Idealist deals Ambuscade 6 Psychic damage.
- Ambuscade is now at -1 HP.
- Freedom Five Legacy, Tempest and The Idealist all defeated Ambuscade! Congratulations!
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