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Reactor Overdrive Post Jam Version Changelog

Dec 16th, 2018
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  1. Reactor Overdrive Post Jam Version Changelog
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  3. - The main focus was on creating a tutorial system, to avoid the general confucion around the game. This included adding a few text events and a 'Pro Tip' section at the end. The UI was also modified a bit to show the controls for the game. Tutorial events trigger when completing the controls that are labelled on the UI.
  4. - Opening the stats menu is now more manageable. Enemy spawning is delayed (not stopped) once opened, and time is slowed further.
  5. - Fixed a problem where many things didn't slow properly when in slow-mo.
  6. - The menu now has the option to toggle on/off tutorial.
  7. - Reduced the number of particles on some enemies / events. Now, the game runs smoother and doesn't look as cluttered.
  8. - Modified the priority of the 'damage to reactor' sound to always play. Only one sound can play every 0.1s, and now, this damage sound effect has the max priority to ensure that it plays and alerts the player.
  9. - Minor visual fixes
  10. - The camera now attempts to centre itself on the action, and adapts to the screen size. This will hopefully work, but I don't have too many machines to test it on, so please report if it doesn't work.
  11. - Elemental enemies' bullets can now only be destroyed with elemental power. Previously regular bullets could destroy elemental bullets, but not the actual enemy.
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  13. The gameplay hasn't really changed at all in this build, and the changes are exclusively minor graphical changes. The actual gameplay experience is near identical.
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